home *** CD-ROM | disk | FTP | other *** search
- ┌─────────────────────────────────────────────┐
- │ ▒▒ ▒▒ 3 │
- │ ▒▒ ▒▒ by Iñaki Ecenarro │
- │ ▒▒▒ │
- │ ▒▒ ▒▒ 31-08-96 │
- │ ▒▒ ▒▒ │
- └─────────────────────────────────────────────┘
-
-
- 1. Introduction
- ──────────────────────────────────────────────────────────────────────────
- K3 is a classical pacman game, but it has some new features, as allowing
- two players to play at the same time (as a team or one against the other).
-
- 1 Player
- ────────
- If you choose "1 Player", K3 is just like the classical pacman. The object of
- the game is to get as many points as you can. You can get points in
- different ways:
-
- - Eat a yellow ball: 2 points
- - Eat a red ball: 3 points
- - Finish a level: 100 points
-
- Every time you eat a red ball, you can eat the ghosts and you get:
- - First ghost: 50 points
- - Second ghost: 75 points
- - Third ghost: 100 points
- - Fourth ghost: 400 points
-
- In the beginning of the game you have three lifes. For every 2500 points you
- get you will have an extra life.
-
- 2 Players
- ─────────
- There are several play modes for 2 playres:
-
- - Team Work:
- In this mode there are two pacman. Player 1 controls the yellow pacman,
- while Player 2 controls the pink pacman. Both players play as a team,
- so there is only one score.
- If one of the players eats a red ball, both pacmans are allowed to eat
- the ghosts.
- To make a little bit more difficult, in this mode there are six
- pacmans instead of four.
-
- - Death Match:
- As in the previous mode, Player 1 controls the yellow pacman, and
- Player 2 controls the pink one. In this case, they play one against the
- other, so each one has his own score.
- If one of the players eats a red ball, he will be allowed to eat both
- the ghosts and the other player (which will turn blue).
-
- - Good guys vs Bad guys:
- In this mode, Player 1 (the good guy) controls the yellow pacman,
- while Player 2 (the bad guy) controls the RED GHOST. Player 2 will
- not be able to control the ghost until it leaves the house (it will
- do it automatically), and neither when the red ghost has been hunt
- (only the eyes will be seen) and it is going back home (also
- automatically).
- Each player has his own independent score. Player 2's points decrease
- as Player 1 gets more points. If Player 1 hunts Player 2 (the red
- ghost), Player 1 will get 1000 points.
-
-
- 2. Files:
- ──────────────────────────────────────────────────────────────────────────
- The files needed for the game are:
-
- K3.EXE
- K3.DTA Contains the different levels.
- K3.001 Data file (sounds, fonts, etc)
- SETUP.EXE Setup program
-
- Files generated by the program.
-
- K3.CFG Setup file generated by SETUP.EXE
- K3.HIS Highest scores.
-
-
- 3. Required Hardware:
- ─────────────────────────────────────────────────────────────────────────
- The required hardware to play K3 is:
- - 386 or better processor.
- - VGA graphics card.
-
- Optional hardware:
- - Sound Card. Supported Sound Cards are:
- - Gravis Ultrasound (GUS)
- - SoundBlaster (1.x, 2.x, 16, Pro, AWE)
- - Pro AudioSpectrum
- - Joystick
-
-
- 4. Sound:
- ─────────────────────────────────────────────────────────────────────────
- The game can work both throught the computer's internal speaker or using
- a Sound Card (or even without sound at all, if you want). The Sound Cards
- the game supports are Gravis UltraSound, SoundBlaster (1.x, 2.x, 16,
- Pro, AWE) and Pro AudioSpectrum.
- To use your SoundCard, you must configure the program, using the SETUP
- program.
-
- The previous release of K3 had many problems with sound, so I have changed
- all the sound routines, using a new library, which I hope will work fine
- with all Sound cards. The library I have used is:
-
- ────────────────────────────────────────────────────────────────
- BWSB Music and Sound Engine v1.20 (BWSB)
- Copyright (c) 1993-95, Edward Schlunder (zilym@hndymn.stat.com)
-
- Internet FTP
- ------------
- x2ftp.oulu.fi /pub/msdos/programming/mxlibs
- ftp.vt.edu (vtaix.cc.vt.edu) /pub/otm
- ftp.cdrom.com /pub/demo/code/sound or
- /pub/demo/incoming/code
- ────────────────────────────────────────────────────────────────
-
-
- 5. Final words
- ──────────────────────────────────────────────────────────────────────────
- K3 has been programmed in Borland C++ 3.1 and Turbo Assembler 3.1.
-
- This is the second release of the game. I have corrected the many bugs
- there were in the first version, but I'm sure there are still many bugs,
- so if you find one I would appreciate if you let me know about it. Even
- if you don't find a bug, I would like to know every suggestion or opinion
- you have about the game. I want to know where this game arrives, if there
- is someone out there playing K3, if he likes it, if he hates it, whatever...
-
- This game is completely FREEWARE, you may do whatever you want with it,
- except modify it. Copy it, upload to every site you want. The only thing
- I'm asking is that if you are using it let me know, send me a little e-mail.
-
- Iñaki Ecenarro
-
- e-mail: ecenaitu@arrakis.es
- www: http://www.arrakis.es/~ecenaitu/k3eng.htm
-
-