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Microsoft Windows Help File Content | 1997-11-03 | 8.0 KB | 103 lines |
- :Base texture.hlp>main
- 1 Corel TEXTURE
- 2 Welcome to Corel TEXTURE
- 3 Overview: Welcome to Corel TEXTURE=Overview Welcome to Corel TEXTURE page 1 of 2>main
- 3 Overview: Creating a surface by slicing a virtual object=Overview Creating a surface by slicing a virtual object>main
- 3 Overview: Unrendered texture designs=Overview Unrendered texture designs>main
- 3 Overview: Rendered texture designs=Overview Rendered texture designs>main
- 2 Getting started with Corel TEXTURE
- 3 Overview: Getting started with Corel TEXTURE=Overview Getting started with Corel TEXTURE>main
- 3 Creating a new texture from a blank texture=Creating a new texture from a blank texture>proc4
- 3 Creating a texture by modifying a preset texture=Creating a texture by modifying a preset texture>proc4
- 3 Creating a texture using the Texture wizard=Creating a texture using the Texture wizard>proc4
- 3 Defining texture size and resolution=Defining texture size and resolution>proc4
- 2 Defining lighting properties
- 3 Overview: Defining lighting properties=Overview Defining lighting properties>main
- 3 Setting Lighting properties
- 4 Overview: Setting lighting properties=Overview Setting lighting properties>main
- 4 Setting lighting properties=Setting lighting properties>proc4
- 4 Placing lights on a texture's surface=Placing lights on a textures surface>proc4
- 4 Switching lights on and off=Switching lights on and off>proc4
- 4 Using a preset lighting effect=Using a preset lighting effect>proc4
- 4 Adjusting the Ambient Lighting=Adjusting the Ambient Lighting>proc4
- 4 Setting values for Shading=Setting values for Shading>proc4
- 4 Setting values for Highlights=Setting values for Highlights>proc4
- 3 Applying color to lights
- 4 Overview: Applying colors to individual lights=Overview Applying colors to individual lights>main
- 4 Adding color to a light using the Color Swatches Bar=Adding color to a light using the Color Swatches Bar>proc4
- 4 Changing a light's color using the Color dialog box=Changing a lights color using the Color dialog box>proc4
- 2 Understanding Surface properties
- 3 Overview: Understanding surface properties=Overview Understanding surface properties>main
- 3 Setting Surface Properties=Setting Surface Properties>proc4
- 2 Understanding Shader layers
- 3 Overview: Understanding Shader layers=Overview Understanding Shader layers>main
- 3 Defining Shader layers
- 4 Overview: Defining Shader layers=Overview Defining Shader layers>main
- 4 Defining Shader layers=Defining Shader layers>proc4
- 3 Manipulating Shader layers
- 4 Overview: Manipulating Shader layers=Overview Manipulating Shader layers>main
- 4 Deleting a Shader layer=Deleting a Shader layer>proc4
- 4 Changing the order of a Shader layer=Changing the order of a Shader layer>proc4
- 4 Copying and pasting a Shader layer into another texture=Copying and pasting a Shader layer into another texture>proc4
- 4 Saving a specific Shader layer within a texture=Saving a specific Shader layer within a texture>proc4
- 4 Disabling a Shader layer=Disabling a Shader layer>proc4
- 3 Applying colors using the Color Gradient Bar
- 4 Overview: Applying colors using the Color Gradient Bar=Overview Applying colors using the Color Gradient Bar>main
- 4 Adding a color pin to the Color Gradient Bar=Adding a color pin to the Color Gradient Bar>proc4
- 4 Removing a color pin from the Color Gradient Bar=Removing a color pin from the Color Gradient Bar>proc4
- 4 Changing the color of a color pin=Changing the color of a color pin>proc4
- 4 Saving a color set contained in the Color Gradient bar=Saving a color set contained in the Color Gradient bar>proc4
- 4 Loading a preset color set into the Color Gradient Bar=Loading a preset color set into the Color Gradient Bar>proc4
- 3 Shader layer algorithm settings
- 4 Overview: Shader layer algorithm settings=Overview Shader layer algorithm settings page 1 of 2>main
- 4 Applying a preset algorithm to a Shader layer=Applying a preset algorithm to a Shader layer>proc4
- 4 Applying the Colored algorithm to a Shader Layer=Applying the Colored algorithm to a Shader Layer>proc4
- 4 Adding colors to the Color Gradient Bar=Adding colors to the Color Gradient Bar>proc4
- 4 Applying the Clouds algorithm to a Shader layer=Applying the Clouds algorithm to a Shader layer>proc4
- 4 Applying the Marble algorithm to a Shader layer=Applying the Marble algorithm to a Shader layer>proc4
- 4 Applying the Wood algorithm to a Shader layer=Applying the Wood algorithm to a Shader layer>proc4
- 4 Applying the Checkers algorithm to a Shader layer=Applying the Checkers algorithm to a Shader layer>proc4
- 4 Applying the Spots algorithm to a Shader layer=Applying the Spots algorithm to a Shader layer>proc4
- 4 Applying the Agate algorithm to a Shader layer=Applying the Agate algorithm to a Shader layer>proc4
- 4 Applying the Granite algorithm to a Shader layer=Applying the Granite algorithm to a Shader layer>proc4
- 4 Applying the Polka Dots algorithm to a Shader layer=Applying the Polka Dots algorithm to a Shader layer>proc4
- 4 Applying the Wrapped algorithm to a Shader layer=Applying the Wrapped algorithm to a Shader layer>proc4
- 4 Applying the Fractal algorithm to a Shader layer=Applying the Fractal algorithm to a Shader layer>proc4
- 4 Applying the Weave algorithm to a Shader layer=Applying the Weave algorithm to a Shader layer>proc4
- 4 Applying the Wisp algorithm to a Shader layer=Applying the Wisp algorithm to a Shader layer>proc4
- 4 Applying the Noise algorithm to a Shader layer=Applying the Noise algorithm to a Shader layer>proc4
- 4 Applying the Cellular algorithm to a Shader layer=Applying the Cellular algorithm to a Shader layer>proc4
- 4 Importing a picture into a Shader layer=Importing a picture into a Shader layer>proc4
- 3 Specifying blend settings
- 4 Overview: Specifying blend settings=Overview Specifying blend settings>main
- 4 Applying a transparent color to a Shader layer=Applying a transparent color to a Shader layer>proc4
- 4 Applying the Additive blend setting to a Shader layer=Applying the Additive blend setting to a Shader layer>proc4
- 4 Applying the Subtractive blend setting to a Shader layer=Applying the Subtractive blend setting to a Shader layer>proc4
- 4 Applying the Lighten blend setting to a Shader layer=Applying the Lighten blend setting to a Shader layer>proc4
- 4 Applying the Darken blend setting to a Shader layer=Applying the Darken blend setting to a Shader layer>proc4
- 4 Applying the Shade blend setting to a Shader layer=Applying the Shade blend setting to a Shader layer>proc4
- 4 Applying the Hue Shift blend setting to a Shader layer=Applying the Hue Shift blend setting to a Shader layer>proc4
- 4 Applying the Multiply blend setting to a Shader layer=Applying the Multiply blend setting to a Shader layer>proc4
- 2 Defining form and geometry
- 3 Overview: Defining Form and Geometry=Overview Defining Form and Geometry>main
- 3 Form and Geometry algorithm settings
- 4 Overview: Form and geometry algorithm settings=Overview Form and geometry algorithm settings>main
- 4 Applying the Waves algorithm=Applying the Waves algorithm>proc4
- 4 Applying the Ripples algorithm=Applying the Ripples algorithm>proc4
- 4 Applying the Wrinkles algorithm=Applying the Wrinkles algorithm>proc4
- 4 Applying the Bumps algorithm=Applying the Bumps algorithm>proc4
- 4 Applying the Dents algorithm=Applying the Dents algorithm>proc4
- 4 Creating Bump Maps=Creating Bump Maps>proc4
- 4 Creating a cellular effect=Creating a cellular effect>proc4
- 4 Creating a weave pattern=Creating a weave pattern>proc4
- 3 Creating three-dimensional effects with edges
- 4 Overview: Creating 3D effects with edges=Overview Creating 3D effects with edges>main
- 4 Defining Edge Properties=Defining Edge Properties>proc4
- 2 Rendering textures
- 3 Overview: Rendering textures=Overview Rendering textures>main
- 3 Rendering a texture to a window=Rendering a texture to a window>proc4
- 3 Saving a texture to a file=Saving a texture to a file>proc4
- 3 Creating a tile pattern from a texture design=Creating a tile pattern from a texture design>proc4
- 3 Saving the rendered texture=Saving the rendered texture>proc4
- 3 Saving texture designs in an unrendered format=Saving texture designs in an unrendered format>proc4
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