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on exitFrame repeat with x = 4 to 10 set the puppet of sprite x to 1 set the visible of sprite x to 0 end repeat set the puppet of sprite 13 to 1 set the visible of sprite 13 to 0 put 0 into field "QTTime" set the text of member "QTInformation" to "Some examples of the effects possible using Eye Candy for Adobe After Effects. See the review of Eye Candy in this issue." set the cursor of sprite 18 to [33, 34] set the cursor of sprite 27 to [35, 36] set the cursor of sprite 36 to [27, 28] set the cursor of sprite 37 to [27, 28] set the cursor of sprite 38 to [27, 28] set the cursor of sprite 39 to [27, 28] set the cursor of sprite 40 to [27, 28] set the cursor of sprite 41 to [27, 28] set the cursor of sprite 42 to [27, 28] end