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- Z DEMO Key Guide
-
- LEFT MOUSE Main control button
- RIGHT MOUSE Direct mouse scroll
- MIDDLE MOUSE Toggle selected unit
- SPACEBAR Toggle selected unit
-
- If you are in the process of placing a gun the SPACEBAR will scroll
- to the factory which manufactured the it.
-
- F1 Cycle through your available robot units
- F2 Cycle through your available vehicles
- F3 Cycle through your available buildings
- F4 Cycle through your available guns
- F5 Cycle through your units which are under attack
-
- RETURN Scroll to your fort
-
- DELETE Dissolve currently selected multi group
- SHIFT Add or remove the unit which you click from a multi group. (Note :
- you cannot scroll the screen whilst holding down the Shift key.)
- A Select all the units on screen to form a multi group.
-
- M Bring up the game menu
- L Bring up the load menu
- S Bring up the save menu
- P Pause / Unpause the game
- CTRL R Restart level
- CTRL Q Quit game
-
- ALT X Quit from the main menu to DO
-
-
- Z Demo Instructions
-
- Your objective in Z is to defeat your opponent by destroying all his forces or by entering or
- destroying his fort, while simultaneously defending your forces and fort from attack.
-
- Your forces consist of robots. These robots are capable of occupying guns and vehicles.
- Your robot army is divided into units. You give orders to units by selecting them (click on
- any member of the unit), then moving the cursor over the location or object you want the
- order to apply to. The intelligent cursor system will automatically change the cursor to
- show the type of order that will be applied. The most common order types are æGo ToÆ
- (cross) and æAttackÆ (crosshair). Clicking again will confirm the order.
-
- The battlefield in Z is divided into several territories. At the start of a battle the red and
- blue armies each own a single territory (which also contains that armyÆs fort), and a few
- units of robots and vehicles. The rest of the territories will be neutral. Either side can
- capture them by simply having a friendly unit touch the flag that marks that territory. The
- flag will then turn the corresponding colour to show that the territory has been captured.
- Beware though, that the other side can take territories just as easily so you must defend
- the ones you capture. It is important to capture and hold as many territories as you can.
-
- Some territories contain buildings: factories and radar stations. Whichever side holds the
- territory they are located in can use these. Factories create new robots or vehicles to
- replace or reinforce those you start with. Radar stations show you the location of enemy
- units. As you conquer more territories your factories will build units faster and your radar
- stations will increase in range. If you lose territories, the efficiency of these buildings
- decreases.
-
- You can change which unit is being built by one of your factories (including your fort) by
- clicking on it and selecting a new item to manufacture from the control box.
-
-
- (1) The Main Menu
-
- NEW GAME
- Select this to start a new game.
-
- QUIT TO DOS
- Select this to quit the game to the operating system.
-
- The CONTROL window on the right hand side of the screen contains the following functions:
-
- SVGA:
- This changes the display resolution of the game between super VGA high resolution
- and normal VGA.
-
- Scenes:
- This controls whether the cut scenes will be shown between levels.
-
- Gamma :
- This adjusts the brightness of the screen. Move the marker to the left to darken
- the screen or to the right to brighten it.
-
- (2) The Play Screen
-
- (A) Status Panel:
-
- (1) Attack Button: This flashes whenever a unit is under attack. Clicking on it will cycle
- through the units currently under attack. This function is duplicated by the F5 key.
-
- (2) Time Elapsed: The clock shows the time elapsed since the start of the battle. This
- is important because the longer you take to complete the battle, the lower your rank
- will be.
-
- (3) Reporting Unit: This shows the name and portrait of the unit that you have selected
- or is reporting back. If the unit is reporting back, but is not currently selected, you can
- select it by simply clicking the left mouse button on the portrait.
-
- (4) Weapons/Vehicle: This shows either the weapon type that the unit is carrying or the
- vehicle or gun that it is occupying.
-
- (5) Grenades: If the unit is capable of using grenades, the number of grenades it has
- remaining is also shown.
-
- (6) Energy Bar: This shows how much energy the unit has remaining.
-
-
- (B) Mini Map:
-
- The mini map always shows your own units and a rectangle marking the position of the
- battlefield view. It will also show the scanning range of any radar stations you have captured
- and the position of any enemy units within the radar scan. The scanning range will increase
- as you capture territories and decrease as you lose them. You can move the battlefield view
- directly to any spot on the mini map by clicking with the left mouse button. Holding down the
- left mouse button as you move the pointer over the mini map will also move the battlefield
- view to track the pointer.
-
- (1) Overlay Buttons: Clicking the left mouse button on these buttons toggles the mini
- map overlays on and off. The overlays are:
-
- T: Terrain Overlay. This shows roads, rock formations, water and other terrain
- features.
-
- D: Description Overlay. This shows brief descriptions of units and buildings as you
- move the pointer over them on the mini map.
-
- Z: Zone Overlay. This shows a grid marking the territories owned by either of the
- armies.
-
- (2) Screen Position: This indicates the section of the battlefield shown in the battlefield
- view.
-
- (C) Command Bar:
-
- (1) Cycle Unit Buttons: Clicking the left mouse button on the R, V, B or G buttons will
- cycle through the available Robots, Vehicles, Buildings and Guns respectively, starting
- with the unit that is closest to the one currently selected. This function is also
- duplicated on the first four function keys (F1: Robots, F2: Vehicles; F3: Buildings;
- F4:Guns).
-
- (2) Army Strength: The bar graphs show the number of units each side has.
-
- (3) Menu: Clicking the left mouse button on this button will pause the game and bring
- up the game menu (see below).
-
- (D)
-
- Battlefield: The main section of the screen shows a bird's-eye view of a portion of the
- battlefield. This is where you view and control your units.
-
- (3) Viewing the Battlefield
- There are three different ways to move the battlefield:
-
- (i) Moving the pointer to the edge of the screen will cause the display to scroll slowly in that
- direction. The longer you keep the pointer there, the faster the screen will scroll.
-
- (ii) Holding down the right mouse button while moving the mouse will cause the display to
- scroll quickly in the direction the mouse is moving.
-
- (iii) Clicking with the left mouse button directly on the mini map will cause the battlefield view
- to be centred immediately on that point.
-
- (4) Selecting Units
- There are two different ways of selecting units.
-
- (i) Click with the left mouse button directly on any member of the unit in the battlefield view.
- (ii) Cycle through the available units with the relevant button on the command bar, or the
- relevant function key.
-
- When selected, a box will be drawn around the unit and its portrait will appear in the status
- panel. While the unit is selected its route will be marked as a dotted line. At its destination an
- animated icon will show the order it is intending to carry out when it gets there. You can see
- the route that your unit will take to its target location on the mini map, this will be updated as
- you move the cursor around the battlefield.
-
- A dotted circle shows the range of vision of the selected unit. Units will only attack, return
- fire or capture hardware and flags which come within this circle.
-
- The SPACEBAR toggles between the last selected unit and no selected unit. If you have a
- three button mouse installed the middle mouse button will perform the same action as the
- SPACEBAR.
-
- (5) Building Units into Groups
- You can build multiple units into groups. Only units that are on screen at the same time can
- be grouped. To group units drag a box around the ones you want to include. You can also
- press the A key to form a group out of all of the units on the screen.
-
- You can also build groups by holding down either SHIFT key and clicking on each unit you
- wish to be part of the group. You cannot scroll the screen whilst you have a SHIFT key held
- down.
-
- You can remove units from groups, or split groups up, by selecting them in the same way
- with the dotted box. A new group will be formed from the unit(s) included in the box. You can
- also split a single unit from a group by holding down either SHIFT key and clicking on the
- unit. If you wish to completely disband a group, select any unit in it and press the DELETE
- key.
-
- (6) Giving Orders to Units
- To give an order to a unit, first select it as detailed above.
-
- Simply move the cursor over the object or location that you want the order to apply to and
- the cursor will change to show what type of order the computer will give the unit. Confirm the
- order by simply clicking the left mouse button.
-
- (i) Cross:
- The unit will attempt to take the shortest route to the selected destination. If the unit is
- capable of doing so it may destroy objects like rocks and vehicle wreckage that are in its
- way.
-
- (ii) Crosshair:
- The unit will attack and attempt to destroy the selected target. You can target units anywhere
- in the battlefield. Your unit will find its way to the enemy and attack it when it comes into
- range. If the unit you attack moves location your unit will automatically track it.
-
- (iii) Grasping Hand:
- Capture a flag or some grenades.
-
- (iv) Up Arrow:
- This cursor is shown when an occupied gun is selected and the cursor is then moved over
- the selected unit. Clicking to confirm will cause the robot(s) occupying the unit to get out.
-
- (v) Down Arrow:
- Vehicles and guns can be seized by robot units.
-
- (vi) Wagging Finger:
- No order possible.
-
- (7) Units reporting
- Whenever a unit has completed an order or is under attack they will report it to you. Click on
- the portrait of the robot on the status panel to move to it. The unit will be selected
- automatically.
-
- (8) Attacking Buildings and Bridges
- Buildings can be damaged and destroyed. To target a building simply select the unit you
- want to conduct the attack and then move the cursor over any part of the building other than
- the entrance. If the unit is capable of attacking the building, the cursor will change to a
- crosshair. Now click the left mouse button to send your units to attack.
- To attack bridges you must use the same procedure but move the cursor over the edge of
- the bridge so that cursor changes to a crosshair. Clicking on the centre of the bridge will
- merely send the unit to that location.
-
- (9) Using Buildings
- There are three different types of building in this demo. These are described individually below:
-
- (i) Fort
- This is your most important building, and must therefore be your greatest concern. Your fort
- is capable of building a variety of units. Your fort has four locations (one on each corner) on
- which gun emplacements can be built. You can scroll to your fort from anywhere on the
- battlefield by pressing the RETURN key.
-
- (ii) Factories
- There are two types of factory: those that manufacture robots, and those that manufacture
- vehicles. The more stars a factory has, the more unit types it can manufacture. Both types of
- factories are also capable of manufacturing guns. A factory will not begin to manufacture
- anything until the flag controlling it has been captured by one side or the other. Once a
- factory has been captured it will begin to manufacture its default item.
-
- Different units take different times to manufacture. The more powerful a unit is, the longer it
- takes to manufacture. Manufacturing times will also be influenced by the number of territories
- you hold. The time to manufacture the selected unit will be displayed on the front of the
- building and in the control box.
-
- If a factory has been damaged it will be operating at a reduced efficiency. You can check a
- factory's operating efficiency by calling up the control box where it is displayed as a
- percentage in the top right hand corner.
-
- (a) Selecting units for manufacture
- You may change the type of unit being manufactured:
- While no unit is selected, click on the factory or fort with the left mouse button. This calls up
- a control box showing a portrait of the unit currently being built, and, in the case of robots,
- the number of robots that will be in the unit. Beside the portrait is a bar graph showing how
- far the building operation has progressed. The time left until completion is also shown. To
- build a different type of unit click on the CANCEL button with the left mouse button. You will
- now be able to select a new unit type to build by clicking on the arrows to the side of the
- portrait. As you cycle through the available units the time required to build them will be
- shown. To proceed with construction of a new unit type click the OK button or the unitÆs
- portrait with the left mouse button. If you change your mind and wish to continue building the
- unit that was previously being constructed you may do so without losing the current amount
- manufactured by simply re-selecting it or clicking on CANCEL.
-
- You can exit the control box by simply clicking anywhere on the screen off the box or click
- the CANCEL button when no unit is selected for manufacture. If you exit with no unit
- selected the factory will continue to manufacture the previously selected unit.
-
- When a factory has completed construction of a unit, a message will appear for a short time
- at the top of the screen informing you that a new unit has been manufactured. Clicking on the
- message box will scroll the screen to the newly constructed unit and select it.
-
- (b) Placing Guns
- When a gun is manufactured, a message will appear at the top of the screen to inform you
- that the gun has been constructed and a G will appear in the top left hand corner of the
- screen. When you are ready to place a gun, click on the G or the Gun Manufactured
- message with the left mouse button. The screen will scroll to the relevant factory and its
- control box will appear. Click on PLACE and the manufactured gun will become your cursor,
- move it until it is over the site that you wish to place it and then click with the left mouse
- button.
-
- Guns must be placed within the territory in which they were manufactured and they may not
- be placed on roads or buildings (except for the fort). A cross will appear over the gun if you
- move it over a location in which it can't be placed. If you try to place the gun more than twice
- in an illegal position an orange crosshatch will appear around the gun to show you the areas
- where it can be placed. If you move the gun away from the territory that made it by mistake
- you can press the SPACEBAR to return to it.
-
- There is no time limit in which you must place a gun once it has been manufactured, but any
- guns still not placed when the territory is captured by the enemy will be lost.
-
- You can place a maximum of four guns in a territory. Once four guns have been placed, no
- more guns can be manufactured and a cross will appear over the portrait of the guns in the
- control box.
-
- (iii) Radar Stations
- When you capture a radar station, it will begin to scan a circular area around it. Within this
- area you will be able to see the exact location of enemy units on the mini map. If you move
- your cursor over an enemy unit that is within range of one of your radar stations, the unit will
- be identified.
-
- (10) Game Menu
- The game menu can be accessed at any time during play by clicking the MENU button at the
- right of the command bar with the left mouse button or by pressing the M key. This menu
- provides the following functions:
-
- QUIT GAME
-
- GAME CONTROL
- This gives control over Scroll Rate, Screen Resolution, Detail Level and Gamma Correction
-
- SOUND CONTROL
- This gives control over Music and Sound Effects.
-
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