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- Title : SuperNova
- Filename : nova1.bsp and nova2.bsp
- Date : 7/14/98
- Author : Mark Pytel
- Email Address : mletyp@hotmail.com
- Map Description : My first map making attempt for any game, actually second but first
- wasnt released cuz the r_speeds ranged from 3000 - 7000 ;)
- Story :
-
- The war against the Strogg has made quantam leaps toward the goal of total annihilation of their
- vile pestilent existence. In dire hopes of acquiring some type of power source to rebuild and
- refit their military installations Strogg scientists have discovered and retrieved an ancient
- alien artifact which our physicists tell us allows the Strogg to produce Anti-Matter at an
- astronomical rate. With such an abundant source of Anti-Matter the Strogg will have access to
- an unheard of amount of energy, and be able to create Matter Anti-Matter bombs of apocalyptic
- proportions. I'm talking about bombs that when set off within the vicinity of stars are capable
- of making the star go supernova in effect incinerating all planets in that particular system.
- According to intelligence the artifact is currently aboard a starship headed toward Stroggos.
- The Strogg are doing everything in their power in order to assure the artifact arrives fully
- intact, however if they feel for one second that we will intervene and possibly retrieve it,
- the Strogg have no quams about releasing the artifact back into space cloaked and undetectable
- to our sensors. As it is of the utmost importance that neither scenario takes place this mission
- is highly covert. Our best chance of sneaking aboard this ship unseen is with the smallest
- possible vehicle, and its a one-seater. Good luck and God speed soldier the fate of the galaxy
- lies in your hands!
-
- Additional Credits : id software, Yahn Bernier for BSP, BSPHQ and all the numbskulls on the
- message board, DeadMeat for nursing us newbies, and Rust.
-
-
-
-
- * Play Information *
-
- Single Player : Yep
- Cooperative : Nope
- Deathmatch : Nope
- Difficulty Settings : Nope (if anyone has any ideas how to get them to work E-Mail me)
- New Sounds : Nope
- New Graphics : Nope
- New Music : Nope
- Track No. : 3
- Performance : Ran fine on my P2/400mhz, no seriously the r_speeds range from 200-800
- so it should run fine on most systems
-
-
-
-
- * Construction *
-
- Base : Brand spanking new level from scratch
- Editor Used : BSP
- Known Bugs : For some strange reason the only target_speakers that work are the ones
- that use brkglas.wav, they are all there but only brkglas.wav works.
- Also sometimes lasers that are switched on will be invisible. Don't ask me.
- Build Time : 3 weeks
- Texture Directories : All of them
- Compile Machine : P2/400mhz 128mb SDRAM
- Compile Time : nova1.bsp - qbsp3 36 seconds
- qvis3 -level4 2975 seconds
- qrad3 -bounce 40 -extra 1367 seconds
- : nova2.bsp - qbsp3 14 seconds
- qvis3 -level4 913 seconds
- qrad3 -bounce 40 -extra 1516 seconds
-
-
-
-
-
- * How to play this BSP *
-
- 1. Put nova1.bsp and nova2.bsp in 'baseq2/maps' directory under your Quake2 directory
- (without quotes, create one if it doesn't exist).
- 2. Start Quake2, and enter 'map nova1' (no quotes) in your Quake2 console.
-
-
-
-
-
- * Copyright / Permissions *
-
- QUAKE(R) and QUAKE II(R) are registered trademarks of id Software, Inc.
-
- You may distribute these .BSP's freely via internet, provided you include this
- .TXT file and leave the archive intact.
-
- Commercial distribution is prohibited.
-
-