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- Tuesday 6th October, 1998
- ================================================================
- ** Map Info **
-
- Title : Old Storage Area II - The Sequel
- Filename : osa2.bsp
- Author : Juha Koiste
- Other Levels by Author : Quake 1:
- The Temple of Torment, Dark Ages, The
- Forbidden Base, Death Church, Hell's Castle,
- Area 51, two Single Play levels and three
- DM levels in Impel Development Team's
- commercial Quake TC Abyss of Pandemonium.
- Also two additional DM levels for AoP.
-
- Quake 2:
- Old Storage Area
-
- Email Address : hannu.koiste@pp.inet.fi
- Please let me know what you think about this
- level. I really love feedback. Tell me your
- honest opinion, thanks.
-
- Description : My second Q2 level. This level is a sequel
- to my highly successful (hehe) Q2 level Old
- Storage Area released in March 1998. I tried
- to make this level as simple as possible by
- using minimal amount of brushes but still
- providing some nice detail and playability.
-
- Additional Credits to : Id software for Quake 2.
- Robert A. Duffy for QE4 Radiant,
- a nice Q2 level editor.
- All the people around the world who've
- played my levels.
- Impel Development Team.
- Also thanks to all my friends.
-
- r u s t for useful info on Q2 entities.
- http://www.gamedesign.net
-
- =====================================================================
-
- ** Play Information **
-
- Single Player : Yes
- Cooperative : No
- Deathmatch : No
- Difficulty Settings : Yes
- New Sounds : No
- New Graphics : No
- New Music : No
- CD Track : 7
-
-
- ** Construction **
-
- Base : New level from scratch.
- Editor used : QE4 Radiant Build 047
- Known bugs : No known bugs.
-
- Build time : 5 days (approx. 30-40 hours).
- Texture WALs used : Many.
- Compile machine : Pentium II 233mhz w/32 MB RAM
- Test machine : AMD K6-2 300mhz w/128MB RAM, Diamond Monster 3D
-
- QBSP3 : 30-40 seconds
- QVIS3 : About 3 hours
- QRAD3 -something : About 30 minutes
-
- Brushes : 959
-
- ** The Story **
-
- After Old Storage Area things have calmed down a bit, but the very heart
- of the Storage Area facility hasn't been explored yet. It has been said
- that there's a hidden portal lying somewhere deep within the facility but
- no one has dared to enter that part yet. As strange as it may sound, the
- only way for you to get rid of those memories that haunt you day and night
- is to seek out the hidden portal and escape the Storage Area for good.
- Your job won't be easy though... some have said that there are big and
- scary monsters guarding the portal, whether this is true or not we do
- not know. These things are up to you to find out.
-
- After a few days rest since the first battle at the Storage Area you step
- into the teleporter not knowing what you'll really be up against. In few
- seconds you have traveled a long way and find yourself standing just outside
- the facility. "This is it then", you think and load your weapons. Once again
- you are trapped in the Old Storage Area...
-
- ** How to Play this Level **
-
- Just unzip osa2.zip into your \baseq2\maps directory (create, if necessary)
- by typing "pkunzip osa2.zip c:\quake2\baseq2\maps" or something like that.
- Then just start up Quake 2, bring down the console, and type:
-
- "map osa2" (without the quotes of course)
-
- ===========================================================================
-
- ** A Few Words from the Author **
-
- Well well... here I am again. Bet you all thought I was dead or something. :)
- Hehe, ok... I promised I'd do another level for Q2 and here it is then.
- I could have figured out a whole new... y'know, idea for a level, but when I
- actually started creating a level on a cold Friday morning, I thought "Why
- don't I just make a sequel level", which has always been on my mind. So this
- is what I came up with, a sequel level to Old Storage Area but this time with
- a different "environment". This level is more dark and gloomy in some ways
- than the original one and it also includes some moving achitecture. You
- wouldn't BELIEVE how many people emailed me after I released OSA and told
- me that the level would have been much nicer if there only had been moving
- conveyor belts in it. Well, this level DOES include one moving conveyor belt
- and some other moving stuff as well.
-
- I have been looking for a paying job as a level designer for quite some time
- now. If you have a job for or if you can help me to find one, please let me
- know (email to hannu.koiste@pp.inet.fi). I'd really appreciate it. Thanks.
-
- ===========================================================================
-
- ** Legal Stuff **
-
- Copyright by Juha Koiste 1998. All right reserved. This BSP file may not
- be sold. If you paid for it, you must report that to: hannu.koiste@pp.inet.fi
- You may distribute this level on a CD, disk, through the Internet, or through
- the BBS systems as long as it's free, and this text file with absolutely NO
- modifications is included!!
-
- Distribution of this level, or any part of it for commercial purposes without
- the authors, in this case Juha Koiste's permission is strictly prohibited.
- If you want to include this map on a TC, or whatever, please email to
- hannu.koiste@pp.inet.fi before you do anything! Thank you.
-
- Juha Koiste, 1998.
-
- ===========================================================================
-
-
-