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- 29. June 1998
- _______________________________________________________________________
-
- Title : Krakatau
- Filename : DMKrakatau.zip
- Mapname : DMKrakatau
- Author : Christian T. De Meco
- Email : ctdemeco@paranet.com
-
- Description : Some time ago, I designed a quake level called "RIM." It
- turned out to be very popular, distributed on several gamer disks,
- and was one of my favorite concept levels. You'll see why it's so
- different when you play this new version for Unrea.
-
-
-
-
- Thanks to : No one but me. I did all the work. But, I do give credit
- to the creators of Unreal.
- ______________________________________________________________________
-
- - Playing Info -
-
- Level Name : DMKrakatau
- Single Player : No
- Cooperative 2-4 Player : No
- Deathmatch 1-8 Player : Yes
- Difficulty Settings : none implemented
-
- - Construction -
-
- Base : Original
- Editor(s) : UnrealEd Beta (worst Vertex editing I ever saw, ugh)
- Known Bugs : The pots in the temple are shootable, but I got them to stay.
- Unfortunately, you can keep shooting it and create a billion
- shards, and really mess up your frame rate. Don't do it. Not
- even for shits and grins. If you know of a solution, please
- email me and I'll implement it. I just didn't know how to make
- the damn things unbreakable.
-
- Build Time : A week
- Build Comp : P2 233/128
-
- _______________________________________________________________________
-
- - Info -
- Unreal Ed is tough, guys. No shit, and no shinola. Given the chance, I'd never have gotten
- started designing these levels. But, I suppose it's worth it in the end if you guys like
- the level.
- Enjoy.
- _______________________________________________________________________
-
- - Copyright / Permissions -
- Copyright 1998, CTD Ltd. Productions.
-
- Do not use this level as a base for your own levels and as a source
- for ideas. You are *not* allowed to make money out of it - meaning
- you're not allowed to put it on a CD-ROM and sell it.
- I will give permission to gamer magazines that would like to include it on their CD's for
- free distribution. This is my donation back to the gaming community.
-
- I warn you now that getting the sphere of water to work correctly is a BITCH. I don't know
- how to re-compile this map and get them to work again. I'd love to know if you figure out
- how, though.
-
-