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- Tuesday 3rd February, 1997
- ===========================
-
- Title : Borax II
- Filename : borax2.bsp
- Author : Dennis Katsonis
- Email Address : rotflol@hotmail.com
- Homepage : The Dk Shrine Home Page.
- This is the homepage of the 20 level DOOM II wad I
- made, and my other levels, visit it!
- http://www.geocities.com.com/TimesSquare/Ring/5078
-
- Description : My first Quake II level. Its a kind of base style
- level like those in the first unit, but it still
- somewhat original.
-
-
- Additional Credits to :
-
-
- Beta Testing Crew : Me I guess
- =================================================================
- FOR QUAKE II
-
-
- Other Levels by Author : DKSHRINE.WAD (20 level WAD for Doom II)
- DMHAUS.BSP
- MEDLAB.BSP
- ASTRUS.BSP
- BORAX.BSP
-
- These above BSP's are for Quake 1, or Classic Quake as some poeple
- like to call it.
-
- Watch out for new Quake 2 levels made by me, coming soon!
-
- STORY:
- After the defeat of Stroggos in the First Earth-Strogg war, the asteriod belt
- was the last fortress, the last retreat for the surviving strogg. Here they are
- at least able to from some sort of resistance, although any strike against earth is now
- thankfully impossible. The government of the Coalition of Man has decided to strip mine the
- mineral rich asteriods, but the strogg must be eradicated first before they can proceed.
-
- You and your small platoon of 3 were ordered to infiltrate and shut down the
- Electromagnetic Generator on Asteriod A-342-44F2, containing a facility known only as Borax II.
- Shutting this down will allow air strikes. The generator must be shut down to shut down any
- small scale force fields that may be created using this field. You were also ordered to
- capture the Air Strike marker as it could be used by the strogg to controll the Coalition's
- missiles. By using the Air Strike marker and computer equipment,
- the strogg may be able to re-direct the missiles.
-
- You bring the Viper to a rough landing after a Dog fight with Strogg planes above the
- asteriod. Bullets had penetraded the glass killing Wills and O'Brien, injuring Falkenberg and
- leaving you the only one able to fight. You only have a Blaster, Flakenberg has a shotgun,
- but he is now insane.
-
- You are on your own, the decision is yours. You decide to go it alone, and to get
- the shotgun off him by any means possible......
-
- * Play Information *
-
- Single Player : Yes
- Cooperative : Yes, Quite a few starts
- Deathmatch : Yes, Quite a few starts, but I
- didn't design it with deathmatch in mind. If
- you are looking for a good big deathmatch level,
- this probably isn't it, but I may be wrong!
- Difficulty Settings : Yes. Easy isn't too easy though.
- New Sounds : No
- New Graphics : No
- New Music : No
- Demos Replaced : None
-
- * About the level *
-
- Base : New level from scratch
- Editor(s) used : QERadiant
- Build Time : Don't know. About 2 months, but I didn't work on it intensely.
- Known Bugs : You get a message saying that the sound trigger1.wav could not
- be loaded. This does not affect the running of the level in any way.
-
- Compile machine : AMD K5-PR100, 16 MG RAM.
-
- QBSP Time : 24 minutes
- Light (-extra -bounce 32) Time : 5719 seconds
- VIS (-level 4) Time : 3 hours 12 minutes
-
-
- Brushes : about 1400
- Entities : ?
- Models : ?
- Textures : ?
-
- * Additional Information *
-
- Have fun plating, ammo is somewhat tight and you may run out if you are careless.
- Don't worry, there is enough, just not load of ammo and grenades. Personally, I don't like
- balanced weapons. Having 50 grenades and rockets kinda sucks. I like Doom's style, where
- rockets were sparse, but powerful. You only get 5 grenades in the level! Use them wisely.
-
- I don't have a 3D card (this makes QERadiant difficult to use, but I can still use it), so
- I don't really know what the coloured lighting is like. I kept it to a minimum so as not to
- get ugly colour combo's. It should look O.K. though, but there is less coloured ligting than
- usual.
-
- * Copyright / Permissions *
- Copyright Notice:
-
-
- You are free to copy this file for personal use, or to make it available for
- redistribution in its electronic format, provided that:
-
- (1) it remains wholly unedited and unmodified,
-
- (2) no fee or compensation is charged for copies of or access to this
- file, and
-
- (3) this copyright notice and the following disclaimer remain attached.
-
- Disclaimer:
-
- I
-
- This file is provided by the author "as is", and any express or implied
- warranties, including, but not limited to, the implied warranties of
- merchantability and fitness for a particular purpose are disclaimed. In
- absolutely no event shall the authors be liable for any direct, indirect,
- incidental, special, exemplary, or consequential damages (including, but
- not limited to, procurement of substitute goods or services; loss of
- use, data, or profits; or business interruption) however caused and on
- any theory of liability, whether in contract, strict liability, or tort
- (including negligence or otherwise) arising in any way out of the use of
- the information herein contained, even if advised of the possibility of
- such damage.
-
-
-
- Now with all that said and done, Goodbye and happy Quake-ing!
-