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- # Ridiculously simple test of the winsound module for Windows.
-
- import unittest
- from test import test_support
- import winsound, time
-
- class BeepTest(unittest.TestCase):
-
- def test_errors(self):
- self.assertRaises(TypeError, winsound.Beep)
- self.assertRaises(ValueError, winsound.Beep, 36, 75)
- self.assertRaises(ValueError, winsound.Beep, 32768, 75)
-
- def test_extremes(self):
- winsound.Beep(37, 75)
- winsound.Beep(32767, 75)
-
- def test_increasingfrequency(self):
- for i in xrange(100, 2000, 100):
- winsound.Beep(i, 75)
-
- class MessageBeepTest(unittest.TestCase):
-
- def tearDown(self):
- time.sleep(0.5)
-
- def test_default(self):
- self.assertRaises(TypeError, winsound.MessageBeep, "bad")
- self.assertRaises(TypeError, winsound.MessageBeep, 42, 42)
- winsound.MessageBeep()
-
- def test_ok(self):
- winsound.MessageBeep(winsound.MB_OK)
-
- def test_asterisk(self):
- winsound.MessageBeep(winsound.MB_ICONASTERISK)
-
- def test_exclamation(self):
- winsound.MessageBeep(winsound.MB_ICONEXCLAMATION)
-
- def test_hand(self):
- winsound.MessageBeep(winsound.MB_ICONHAND)
-
- def test_question(self):
- winsound.MessageBeep(winsound.MB_ICONQUESTION)
-
- class PlaySoundTest(unittest.TestCase):
-
- def test_errors(self):
- self.assertRaises(TypeError, winsound.PlaySound)
- self.assertRaises(TypeError, winsound.PlaySound, "bad", "bad")
- self.assertRaises(
- RuntimeError,
- winsound.PlaySound,
- "none", winsound.SND_ASYNC | winsound.SND_MEMORY
- )
-
- def test_alias_asterisk(self):
- winsound.PlaySound('SystemAsterisk', winsound.SND_ALIAS)
-
- def test_alias_exclamation(self):
- winsound.PlaySound('SystemExclamation', winsound.SND_ALIAS)
-
- def test_alias_exit(self):
- winsound.PlaySound('SystemExit', winsound.SND_ALIAS)
-
- def test_alias_hand(self):
- winsound.PlaySound('SystemHand', winsound.SND_ALIAS)
-
- def test_alias_question(self):
- winsound.PlaySound('SystemQuestion', winsound.SND_ALIAS)
-
- def test_alias_fallback(self):
- # This test can't be expected to work on all systems. The MS
- # PlaySound() docs say:
- #
- # If it cannot find the specified sound, PlaySound uses the
- # default system event sound entry instead. If the function
- # can find neither the system default entry nor the default
- # sound, it makes no sound and returns FALSE.
- #
- # It's known to return FALSE on some real systems.
-
- # winsound.PlaySound('!"$%&/(#+*', winsound.SND_ALIAS)
- return
-
- def test_alias_nofallback(self):
- try:
- winsound.PlaySound(
- '!"$%&/(#+*',
- winsound.SND_ALIAS | winsound.SND_NODEFAULT
- )
- except RuntimeError:
- pass
-
- def test_stopasync(self):
- winsound.PlaySound(
- 'SystemQuestion',
- winsound.SND_ALIAS | winsound.SND_ASYNC | winsound.SND_LOOP
- )
- time.sleep(0.5)
- try:
- winsound.PlaySound(
- 'SystemQuestion',
- winsound.SND_ALIAS | winsound.SND_NOSTOP
- )
- except RuntimeError:
- pass
- else: # the first sound might already be finished
- pass
- winsound.PlaySound(None, winsound.SND_PURGE)
-
- def test_main():
- test_support.run_unittest(BeepTest, MessageBeepTest, PlaySoundTest)
-
- if __name__=="__main__":
- test_main()
-