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- SQUYNCH ADVENTURE SOLUTION
-
- COMMAND NEW LOCATION REMARKS
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-
- Clearing You begin the game in the clearing.
-
- CLIMB UP THE TREE Tree Top There is a gnarled staff here.
- GET STAFF
- CLIMB DOWN TREE Clearing
- WEST Home
- GET DOORMAT AND There is a key under the doormat.
- CANDLE
- GET KEY
- WEST Bedroom There is a vase and a pipe here.
- GET VASE AND PIPE
- EAST Home
- NORTH Front of Well
- DOWN In Well There is something under the ice.
- LIGHT PIPE The pipe gets warm.
- PUT PIPE ON ICE The pipe melts the ice, revealing a carpet.
- GET CARPET There is a trapdoor under the carpet.
- EXAMINE IT The carpet has a label.
- READ LABEL "To operate, just say rise..."
- OPEN TRAPDOOR Opened.
- ENTER TRAPDOOR Small Room There is a pail here.
- GET PAIL
- UP In Well
- GET BLOCK Note flutters out and lands at your feet.
- READ NOTE
- GET PIPE
- PUT BLOCK IN PAIL This is necessary to later fill the pail.
- UP Front of Well
- SOUTH Home
- EAST Clearing
- NORTH Near Cove There is a boulder barring your way.
- UNROLL CARPET
- PUT RUG UNDER It slides under easily.
- BOULDER
- SAY RISE Boulder rises up and disappears.
- NORTH Cove Don't get the coin, yet.
- EAST Gloom There is a gun here.
- GET GUN You suddenly discover some gold.
- GET GOLD
- WEST Cove
- SOUTH Near Cove
- SOUTH Clearing
- EAST Front Castle There is an orc here.
- SHOW GOLD TO ORC He is following you now.
- NORTH Front Moat
- THROW GOLD Orc leaps into the moat and dies.
- SOUTH Front Castle
- EAST Drawbridge
- EAST Waiting Room
- EAST West Hallway
- SOUTH Laundry Room There is some dirty laundry and a clothline.
- EXAMINE CLOTHLINE There is a clothpin attached to clothline.
- GET PIN Maid says to "PIN Object WITH CLOTHPIN".
- NORTH West Hallway
- WEST Waiting Room
- WEST Drawbridge
- WEST Front Castle
- NORTH Front Moat
- NORTH Top of Cove There is a smelly hermit here.
- PIN NOSE WITH Following the maid's advice.
- CLOTHPIN
- GET VIAL The clothpin on your nose helps.
- SOUTH Front Moat
- SOUTH Front Castle
- EAST Drawbridge
- FILL PAIL The block in the pail is necessary.
- EAST Waiting Room
- GET WRAPPER AND
- LUNCHBOX
- UNLOCK BOX WITH KEY There is some rotten meat in lunchbox.
- GET MEAT
- NORTH By Scale
- INVENTORY
- PUT BOX, PIPE, MAT, The scale needs a lot of weight to open the
- GUN, AND PAIL door to the crown room.
- ON SCALE
- SOUTH Waiting Room
- WEST Drawbridge
- WEST Front Castle
- WEST Clearing
- NORTH Near Cove
- NORTH Cove
- WRAP COIN Coin needs to be wrapped in order to touch.
- GET COIN
- SOUTH Near Cove
- SOUTH Clearing
- EAST Front Castle
- EAST Drawbridge
- EAST Waiting Room
- NORTH By Scale
- PUT VASE ON SCALE
- GET PLAQUE
- STEP ON SCALE Plenty of weight on scale now.
- LOOK Weight on scale opens door to crown room.
- STEP OFF SCALE
- EAST Crown Room
- GET CROWN
- WEST By Scale
- SOUTH Waiting Room
- WEST Drawbridge
- WEST Front Castle
- WEST Clearing
- SOUTH Front of Cave Two ogres quarreling in front of cave.
- GIVE COIN TO OGRES It paralyzes them, momentarily.
- EAST In Cave
- CLOSE GATES You don't want to be disturbed.
- BOLT GATES WITH Ditto!
- STAFF
- CUT CASE WITH CROWN Crown is made from pure diamond.
- GET RUBY A beast escapes from cage in back of cave.
- FEED BEAST Rotten meat kills the beast.
- GET RUBY Now, you can do it.
- PUT RUBY IN CROWN
- WEAR CROWN You have been Squynched, and you win the
- game with 250 points out of 250 points.
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-
- NOTE: The above walk-thru is just one way to solve this adventure.
- Of course, it is also possible to solve Squynch using other
- sequences of commands. Similarly, the specific vocabulary shown
- above is not the only set of words that work. There are many
- synonyms for both verbs and nouns that work equally well in the game.
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