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- #COMMENT
-
- B R A I N S C A P E
-
- An Adventure in Neuroanatomy
-
- by W. Jeffrey Wilson & Lynne Ostergren
-
- Department of Psychological Sciences,
- Indiana University - Purdue University at Fort Wayne,
- 2101 Coliseum Boulevard East,
- Fort Wayne, IN 46805.
-
- Copyright, 1985 by Purdue Research Foundation, West Lafayette, Indiana 47907.
-
- All Rights Reserved. Unmodified copies of this program may be freely
- distributed. Each copy must contain this notice.
-
- Adapted to AGT by David Malmberg in 1992
-
-
- SCORING:
- Visiting all 50 locations at 10 points each = 500 points
-
- Getting treasure of "acetylcholine" = 50 points
- Getting treasure of "GABA" = 50 points
- Getting treasure of "dopamine" = 50 points
- Getting treasure of "oligodendrocyte" = 50 points
- Getting treasure of "norepinephrine" = 50 points
- Getting treasure of "serotonin" = 50 points
- Getting treasure of "pyramidal cell" = 50 points
- Getting treasure of "Purkinje cell" = 50 points
- Getting treasure of "growth hormone" = 50 points
- Getting treasure of "Golgi Stain" = 50 points
-
- Pill Working when returning to heart = 50 points
- Having eaten "growth hormone" = 50 points
- Throwing "Golgi Stain" at ghost = 50 points
-
- TOTAL POINTS POSSIBLE = 1150 points
-
- #END_COMMENT
-
- MAXIMUM_SCORE 1150
-
- REM -- STANDARD DEFAULT DEFINITIONS
-
- #COMMENT Macros for special "rooms"
- #DEFINE [Nowhere] 0
- #DEFINE [Player] 1
- #DEFINE [Wearing it] 1000
-
- #COMMENT Macros for the directions used with ChangePassageway
- #DEFINE [North] 1
- #DEFINE [South] 2
- #DEFINE [East] 3
- #DEFINE [West] 4
- #DEFINE [NorthEast] 5
- #DEFINE [NorthWest] 6
- #DEFINE [SouthEast] 7
- #DEFINE [SouthWest] 8
- #DEFINE [Up] 9
- #DEFINE [Down] 10
- #DEFINE [Enter] 11
- #DEFINE [Exit] 12
-
- #DEFINE [Can not exit #1] 1001
- #DEFINE [Can not exit #2] 1002
- #DEFINE [Not Yet] 1003
-
- #DEFINE [Question] 0
-
- MESSAGE [First Message -- Can not exit message #1]
- Should I make my own door? Moving $VERB$ from here is impossible.
- END_MESSAGE
-
- MESSAGE [Second Message -- Can not exit message #2]
- You try to move $VERB$, but you bruise your nose. You cannot move through
- solid matter.
- END_MESSAGE
-
- MESSAGE [Third Message -- Sorry, not yet]
- Sorry, but you can't pass that way ... yet!
- END_MESSAGE
-
-
- VARIABLE [Pill Working]
- VARIABLE [Growing]
-
- COMMAND ANY
- NewLife -- First turn of game/life
- SetVariableTo [Number of Wrong Answers] 0
- SetVariableTo [Growing] 0
- SetVariableTo [Pill Working] 11 ; You have just taken a pill
- END_COMMAND
-
- VERB
- THROW STAIN
- EAT SWALLOW
- DOWN DO DORSAL
- UP VE VENTRAL
- WEST LA LATERAL
- EAST ME MEDIAL
- NORTH RO ROSTRAL
- SOUTH CA CAUDAL
- Dummy_Verb1 WRONGANSWER
- Dummy_Verb2 MOVERANDOMLY
- Dummy_Verb3 INFO
- END_VERB
-
- VOCABULARY
- ! This is the default AGT verb list for the "menu-driven" parser for BRAIN
-
- ! AGAIN should be the first A-verb
- 2 Attack
- 1 caudal
- 2 Close
- 1 DORSAL
- 2 Drop
- 2 Examine
- 2 Eat
- ! GET should be the first G-verb
- 2 Get
- ! HELP should be the first H-verb
- 1 Help
- ! INVENTORY should be the first I-verb
- 1 Inventory
- 1 info
- 1 LATERAL
- 1 Look around
- 3 Lock with
- 1 medial
- ! OPEN should be the first O-verb
- 2 Open
- ! QUIT should be the first Q-verb
- 1 Quit
- 1 rostral
- ! READ should be the first R-verb
- 2 Read
- 1 Restore
- 1 Score
- 1 Save
- 1 Scream
- 1 Script
- 2 swallow
- ! TAKE should be the first T-verb
- 2 Take
- 2 Throw
- 3 Unlock with
- 1 Unscript
- 1 VENTRAL
- END_VOCABULARY
-
- TITLE
- B R A I N S C A P E
-
- An Adventure in Neuroanatomy
-
- by W. Jeffrey Wilson & Lynne Ostergren
- Copyrighted 1985 by Purdue Research Foundation
- Adapted to AGT by David Malmberg in 1992
-
- END_TITLE
-
-
- INSTRUCTIONS
- Having stayed up late last night studying for your upcoming Neuroanatomy exam,
- you slept fitfully, and awake none too refreshed. At the foot of your bed you
- find a shrouded figure, wizened and gray, speaking to you with a distinct Old
- French accent. "Bonjour. Je m' appelle Rene Descartes. O! Pardonez-moi!
- Hello, Forgive me. I am Rene Descartes," the figure says. "For years I have
- pondered the mysteries of the Mind-Brain problem, and I am now convinced that
- the only way to solve this philosophical impasse is to enter the brain itself
- and have a look around. A mechanism by which this is possible has occurred to
- me, but I myself am too old and frail for such a trying journey. You,
- however, a promising student of Neuroanatomy, and far younger than I, are
- ideal for the adventure."
-
- Convinced that Descartes is nothing more than an after effect of the pepperoni
- pizza that saw you through your long hours of study last night, you head for
- the shower. Descartes awaits you there, beckoning from the steamy stall, and
- you join him.
-
- "LISTEN CLOSELY AND REMEMBER MY WORDS!" he booms through the hot spray of
- water. "I am giving you two pills. Take one now, and you will be safe from
- the phagocytes and white blood cells of the immune system during your journey
- through the blood supply to the brain. Be sure to swallow the other one
- before leaving the brain to journey back to the heart, where I can rescue you.
- REMEMBER... If you enter your bloodstream without having first taken the pill,
- you will surely not survive!"
-
- Concerned now that a figment of your imagination is soaping your back, you
- turn to confront Descartes. His gaze pierces you, and he continues. "Once you
- reach the brain you will be safe from most physical harm, as long as you
- remain there. You will undoubtedly be confronted with problems of many kinds.
- In every case, your knowledge of Neuroanatomy and your uncommon good sense
- will provide a solution. Persevere! No problem is insurmountable."
-
- You realize now that he is serious, and figment or not, you may well soon find
- yourself on your way to your own brain! You begin to pay closer attention to
- what Descartes has to say.
-
- "You can move in any of the six anatomical directions:
-
- ROSTRAL: toward the head
- CAUDAL: toward the tail
- MEDIAL: toward the midline
- LATERAL: toward the side
- DORSAL: toward the top, or back
- and VENTRAL: toward the bottom, or stomach
-
- "Indicate your intentions with phrases, such as ROSTRAL, GET DENDRITE, or DROP
- MYELIN. (Movement commands can be abbreviated by typing only the first two
- letters of the direction in which you wish to move, i.e., RO for ROSTRAL,
- etc.)
-
- If you need to be reminded, just ask for INFO.
-
- Several other commands might prove useful:
-
- INVENTORY: Show what you are carrying
- LOOK: Shows a description of current location
- SCORE: Indicate your current score
- SAVE: Save the current game on disk
- RESTORE: Restore the last saved game from disk
- and QUIT: Leave the current game
-
- Through a process that you could never hope to understand, Descartes has
- reduced you to a very small size, and is about to place you in your own
- carotid artery for the journey to the brain. "To gain the most knowledge from
- this adventure, enter every area of the brain that you can. Find the
- treasures of the brain, and bring them back to me. Solve the problems that
- confront you. And be absolutely certain that you bring back some growth
- hormone, for without it I am powerless to return you to your normal size, and
- you will remain miniscule forever."
-
- "The anti-immune system pill has taken effect," Descartes assures you, as he
- injects you into your carotid artery, "so you wll be safe from the phagocytes.
- Enjoy this journey, and learn much from it!"
-
- Still reeling with excitement, you ponder your situation. You are now in your
- own carotid artery, coursing toward your brain! You feel the surge of each
- heart beat as you are driven closer to your encounter with the very essence of
- yourself.
-
- Neuroanatomical terms occupy your thoughts during this, the most exciting
- journey of your life....
-
- Rostral, Caudal, Ventral, Dorsal, Lateral, Medial!
-
- If only you had paid more attention during that Neuro lecture!
-
- The blood flows rapidly. You pass through the circle of Willis and find
- yourself... Yes! in the choroid plexus of the lateral ventricle!
-
- With some of the blood plasma, you leave the choroid plexus and enter the
- lateral ventricle itself.
- END_INSTRUCTIONS
-
-
- INTRODUCTION
- Having wolfed down a pepperoni pizza and a pitcher of beer earlier in the
- evening, you are sleeping very fitfully. You thrash the pillow and turn over
- and turn over again in the bed. The sheets are wadded around you like ropes.
- Your mind is filled with strange dreams....
-
- END_INTRODUCTION
-
-
- STARTING_ROOM [Lateral Ventricle]
-
-
- NOUN [Pill]
- pill
- anti-immune
- There is an anti-immune system pill here.
- LOCATION [Player] ; carrying at start of game
- weight 9 ; can carry only ten items
- size 9
- END_NOUN
-
- NOUN_DESCR [Pill]
- The anti-immune system pill is small and red in color.
- END_NOUN_DESCR
-
-
- ROOM [Lateral Ventricle]
- Lateral Ventricle
- DOWN [Cingulate Gyrus] ; DO or DORSAL
- UP [Can not exit #2] ; VE or VENTRAL
- WEST [Can not exit #1] ; LA or LATERAL
- EAST [Third Ventricle] ; ME or MEDIAL
- NORTH [Can not exit #1] ; RO or ROSTRAL
- SOUTH [Can not exit #2] ; CA or CAUDAL
- POINTS 10 ; each room visited is worth 10 points
- END_ROOM
-
- ROOM_DESCR [Lateral Ventricle]
- This cavernous space is filled with cerebrospinal fluid, flowing medially
- toward a small opening. As you are carried by this flow, you notice a dorsal
- passage that looks promising.
- END_ROOM_DESCR
-
-
- ROOM [Third Ventricle]
- Third Ventricle
- DOWN [Can not exit #1] ; DO or DORSAL
- UP [Mammillary Body] ; VE or VENTRAL
- WEST [Thalamus] ; LA or LATERAL
- EAST [Can not exit #2] ; ME or MEDIAL
- NORTH [Can not exit #1] ; RO or ROSTRAL
- SOUTH [Cerebral Aqueduct] ; CA or CAUDAL
- POINTS 10 ; each room visited is worth 10 points
- END_ROOM
-
- ROOM_DESCR [Third Ventricle]
- In this narrow fluid-filled chamber you are being carried rapidly in a caudal
- direction. The thalamus looms large on either side of you, while ventrally
- you can make out nuclei of the hypothalamus.
- END_ROOM_DESCR
-
-
- ROOM [Cerebral Aqueduct]
- Cerebral Aqueduct
- DOWN [Peri Aqueductal Gray] ; DO or DORSAL
- UP [Peri Aqueductal Gray] ; VE or VENTRAL
- WEST [Peri Aqueductal Gray] ; LA or LATERAL
- EAST [Peri Aqueductal Gray] ; ME or MEDIAL
- NORTH [Can not exit #1] ; RO or ROSTRAL
- SOUTH [Fourth Ventricle] ; CA or CAUDAL
- POINTS 10 ; each room visited is worth 10 points
- END_ROOM
-
- ROOM_DESCR [Cerebral Aqueduct]
- This is a narrow passageway connecting the third and fourth ventricles. The
- flow of cerebrospinal fluid is carrying you caudally quite rapidly! You are
- surrounded by a gray region.
- END_ROOM_DESCR
-
-
- ROOM [Fourth Ventricle]
- Fourth Ventricle
- DOWN [Cerebellum] ; DO or DORSAL
- UP [Medulla] ; VE or VENTRAL
- WEST [Lateral Lemniscus] ; LA or LATERAL
- EAST [Can not exit #2] ; ME or MEDIAL
- NORTH [Can not exit #1] ; RO or ROSTRAL
- SOUTH [Foramen] ; CA or CAUDAL
- POINTS 10 ; each room visited is worth 10 points
- END_ROOM
-
- ROOM_DESCR [Fourth Ventricle]
- This is a large space filled with cerebrospinal fluid. The cerebellum towers
- above you, and several structures are apparent ventrally.
- END_ROOM_DESCR
-
- COMMAND ANY
- AtLocation [Fourth Ventricle]
- VariableEquals [Pill Working] 0 ; Pill is not currently in effect
- PrintMessage
- WARNING! WARNING! You are in the fourth ventricle! Do not proceed caudally
- without your anti-immune system pill. Without it, you will be devoured by the
- phagocytes and white blood cells of the immune system!
-
- END_MESSAGE
- END_COMMAND
-
-
- ROOM [Foramen]
- Foramen of Magendie
- DOWN [Can not exit #1] ; DO or DORSAL
- UP [Can not exit #2] ; VE or VENTRAL
- WEST [Can not exit #1] ; LA or LATERAL
- EAST [Can not exit #2] ; ME or MEDIAL
- NORTH [Can not exit #1] ; RO or ROSTRAL
- SOUTH [SubArachnoid] ; CA or CAUDAL
- POINTS 10 ; each room visited is worth 10 points
- END_ROOM
-
- ROOM_DESCR [Foramen]
- The cerebrospinal fluid is surging through this small opening into the
- subarachnoid space. You will soon begin your journey back to the heart.
- END_ROOM_DESCR
-
- COMMAND ANY
- AtLocation [Foramen]
- VariableEquals [Pill Working] 0 ; Pill is not currently in effect
- PrintMessage
- DANGER! DANGER! You must take an anti-immune system pill NOW!
-
- END_MESSAGE
- END_COMMAND
-
-
-
- ROOM [SubArachnoid]
- Subarachnoid Space
- DOWN [Can not exit #1] ; DO or DORSAL
- UP [Can not exit #2] ; VE or VENTRAL
- WEST [Can not exit #1] ; LA or LATERAL
- EAST [Can not exit #2] ; ME or MEDIAL
- NORTH [Can not exit #1] ; RO or ROSTRAL
- SOUTH [Can not exit #2] ; CA or CAUDAL
- POINTS 10 ; each room visited is worth 10 points
- END_ROOM
-
- ROOM_DESCR [SubArachnoid]
- You are being swept forcefully toward an arachnoid villus, and a reunion with
- the blood supply.
- END_ROOM_DESCR
-
-
- ROOM [Caudate Head]
- Head of the Caudate Nucleus
- DOWN [Can not exit #1] ; DO or DORSAL
- UP [Can not exit #2] ; VE or VENTRAL
- WEST [Can not exit #1] ; LA or LATERAL
- EAST [Can not exit #2] ; ME or MEDIAL
- NORTH [Can not exit #1] ; RO or ROSTRAL
- SOUTH [Caudate Tail] ; CA or CAUDAL
- POINTS 10 ; each room visited is worth 10 points
- END_ROOM
-
- ROOM_DESCR [Caudate Head]
- This large forebrain structure is a major component of the extrapyramidal
- motor system and, with the putamen, makes up the corpus striatum. You were
- able to enter the caudate by way of the nigrostriatal bundle because you were
- carrying dopamine. The structure narrows considerably in the caudal
- direction, but there appears to be an opening there.
- END_ROOM_DESCR
-
- NOUN [ACh]
- acetylcholine
- none
- There is some acetylcholine here.
- LOCATION [Caudate Head]
- POINTS 50 ; This is a 50 point "treasure"
- weight 9 ; can carry only ten items
- size 9
- END_NOUN
-
- NOUN_DESCR [ACh]
- Acetylcholine is a neurotransmitter of sympathetic preganglionic fibers.
- END_NOUN_DESCR
-
-
- ROOM [Caudate Tail]
- Tail of the Caudate Nucleus
- DOWN [Amygdala] ; DO or DORSAL
- UP [Amygdala] ; VE or VENTRAL
- WEST [Amygdala] ; LA or LATERAL
- EAST [Amygdala] ; ME or MEDIAL
- NORTH [Amygdala] ; RO or ROSTRAL
- SOUTH [Amygdala] ; CA or CAUDAL
- POINTS 10 ; each room visited is worth 10 points
- END_ROOM
-
- ROOM_DESCR [Caudate Tail]
- This narrow tail of the caudate is quite slippery, and the footing is very
- treacherous. The tail curves laterally and ventrally out of view in a caudal
- direction.
- END_ROOM_DESCR
-
- COMMAND ANY
- VerbIsDirection
- AtLocation [Caudate Tail]
- PrintMessage
- You have lost your footing, and are slipping down the long, twisting tail of
- the caudate nucleus....
- END_Message
- GoToRoom [Amygdala]
- DoneWithTurn
- END_COMMAND
-
- ROOM [Putamen]
- Putamen
- DOWN [Internal Capsule] ; DO or DORSAL
- UP [Can not exit #2] ; VE or VENTRAL
- WEST [Can not exit #1] ; LA or LATERAL
- EAST [Pallidum] ; ME or MEDIAL
- NORTH [Can not exit #1] ; RO or ROSTRAL
- SOUTH [Can not exit #2] ; CA or CAUDAL
- POINTS 10 ; each room visited is worth 10 points
- END_ROOM
-
- ROOM_DESCR [Putamen]
- The putamen is a component of the corpus striatum and the lentiform nucleus. A
- large number of myelinated fibers make up the roof, and provide easy handholds
- for an exit in that direction. A soft white glow enters the room from the
- medial direction.
- END_ROOM_DESCR
-
-
- ROOM [Pallidum]
- Globus Pallidus
- DOWN [Internal Capsule] ; DO or DORSAL
- UP [Can not exit #2] ; VE or VENTRAL
- WEST [Putamen] ; LA or LATERAL
- EAST [Accumbens -- Thief's Lair] ; ME or MEDIAL
- NORTH [Can not exit #1] ; RO or ROSTRAL
- SOUTH [Can not exit #2] ; CA or CAUDAL
- POINTS 10 ; each room visited is worth 10 points
- END_ROOM
-
-
- ROOM_DESCR [Pallidum]
- This extrapyramidal structure, together with the more lateral putamen, makes
- up the lentiform nucleus. The lentiform nucleus and corpus striatum together
- make up the major telencephalic component of the basal ganglia. The ceiling
- here is composed of large myelinated fibers, perfect for climbing. A small,
- almost invisible passage leads in a medial direction.
- END_ROOM_DESCR
-
- NOUN [GABA]
- GABA
- none
- There is some GABA here.
- LOCATION [Pallidum]
- POINTS 50 ; This is a 50 point "treasure"
- weight 9 ; can carry only ten items
- size 9
- END_NOUN
-
- NOUN_DESCR [GABA]
- GABA is a neurotransmitter.
- END_NOUN_DESCR
-
-
- ROOM [Nigra]
- Substantia Nigra
- DOWN [Peri Aqueductal Gray] ; DO or DORSAL
- UP [Cerebral Peduncle] ; VE or VENTRAL
- WEST [Can not exit #1] ; LA or LATERAL
- EAST [Can not exit #2] ; ME or MEDIAL
- NORTH [Nigro Striatal Bundle] ; RO or ROSTRAL
- SOUTH [Can not exit #2] ; CA or CAUDAL
- POINTS 10 ; each room visited is worth 10 points
- END_ROOM
-
- ROOM_DESCR [Nigra]
- This darkly pigmented area produces much of the dopamine found in the brain. A
- long, twisting passageway leads in a rostral direction, and you can see a
- myelinated highway ventral to your current location. A wet, gray region lies
- dorsal to you.
- END_ROOM_DESCR
-
- NOUN [DA]
- dopamine
- none
- There is some dopamine here.
- LOCATION [Nigra]
- weight 9 ; can carry only ten items
- size 9
- POINTS 50 ; This is a 50 point "treasure"
- END_NOUN
-
- NOUN_DESCR [DA]
- The striatum has remarkably high concentration of a number of
- neurotransmitters, including dopamine. Tracts carrying impulses from the
- substantia nigra to the caudate and putamen store dopamine in their terminals.
- This represents the most important source of dopamine in the striatum.
- Failure of dopamine synthesis in the substantia nigra results in progressive
- depletion of this critical neurotransmitter in the caudate and putamen, with a
- consequent develoment of Parkinson's disease. The characteristic signs of
- this crippling illness (tremor at rest, muscle rigidity, and abnormal gait)
- are to some extent reversible upon adminstration of the dopamine precursor,
- L-dopa.
- END_NOUN_DESCR
-
-
- ROOM [Internal Capsule]
- Internal Capsule
- DOWN [Motor Strip] ; DO or DORSAL
- UP [Pallidum] ; VE or VENTRAL
- WEST [Putamen] ; LA or LATERAL
- EAST [Can not exit #2] ; ME or MEDIAL
- NORTH [Can not exit #1] ; RO or ROSTRAL
- SOUTH [Cerebral Peduncle] ; CA or CAUDAL
- POINTS 10 ; each room visited is worth 10 points
- END_ROOM
-
- ROOM_DESCR [Internal Capsule]
- You are on a heavily myelinated highway that originates somewhere dorsal to
- your present position, and extends caudally as far as you can see. Passages
- extend laterally and ventrally.
- END_ROOM_DESCR
-
-
- ROOM [Cerebral Peduncle]
- Cerebral Peduncle
- DOWN [Nigra] ; DO or DORSAL
- UP [Can not exit #2] ; VE or VENTRAL
- WEST [Can not exit #1] ; LA or LATERAL
- EAST [Can not exit #2] ; ME or MEDIAL
- NORTH [Internal Capsule] ; RO or ROSTRAL
- SOUTH [Pons] ; CA or CAUDAL
- POINTS 10 ; each room visited is worth 10 points
- END_ROOM
-
- ROOM_DESCR [Cerebral Peduncle]
- The heavily myelinated highway that you find yourself on extends both
- rostrally and caudally. A dark cluster of cell bodies is apparent dorsally.
- END_ROOM_DESCR
-
- NOUN [Oligodendrocyte]
- oligodendrocyte
- large
- There is a large oligodendrocyte here.
- LOCATION [Cerebral Peduncle]
- POINTS 50 ; This is a 50 point "treasure"
- weight 9 ; can carry only ten items
- size 9
- END_NOUN
-
- NOUN_DESCR [Oligodendrocyte]
- Oligodendrocytes ("oligo" means "few" in Latin, "dendro" means "tree" -- so,
- "oligodendrocytes" means "few treelike processes") are smaller than astrocytes
- and have fewer processes.
- END_NOUN_DESCR
-
-
- ROOM [Nigro Striatal Bundle]
- Nigrostriatal Bundle
- DOWN [Can not exit #1] ; DO or DORSAL
- UP [Can not exit #2] ; VE or VENTRAL
- WEST [Can not exit #1] ; LA or LATERAL
- EAST [Can not exit #2] ; ME or MEDIAL
- NORTH [Caudate Head] ; RO or ROSTRAL -- if player has NOUN [DA]
- SOUTH [Nigra] ; CA or CAUDAL
- POINTS 10 ; each room visited is worth 10 points
- END_ROOM
-
- ROOM_DESCR [Nigro Striatal Bundle]
- This caudal-rostral pathway runs from the substantia nigra to the caudate
- nucleus, bringing dopaminergic fibers from the midbrain to the forebrain.
- END_ROOM_DESCR
-
- COMMAND ROSTRAL
- AtLocation [Nigro Striatal Bundle]
- NOT Present [DA]
- PrintMessage "Sorry, but you need dopamine to go that way!"
- DoneWithTurn
- END_COMMAND
-
-
- ROOM [Thalamus]
- Thalamus
- DOWN [Can not exit #1] ; DO or DORSAL
- UP [LHA] ; VE or VENTRAL
- WEST [Lateral Geniculate] ; LA or LATERAL
- EAST [Third Ventricle] ; ME or MEDIAL
- NORTH [Can not exit #1] ; RO or ROSTRAL
- SOUTH [Medial Geniculate] ; CA or CAUDAL
- POINTS 10 ; each room visited is worth 10 points
- END_ROOM
-
- ROOM_DESCR [Thalamus]
- Welcome to a major relay station of your brain, the Thalamus, which takes
- sensory information and relays it to the cortex. Afferent pathways on their
- way to the cortex synapse here, as do efferent fibers leaving the cortex.
- Passages extend away from you in all directions except dorsally and rostrally.
- END_ROOM_DESCR
-
- NOUN [Ves5HT]
- vesicle
- serotonergic
- There is a serotonergic vesicle here.
- LOCATION [Thalamus]
- weight 9 ; can carry only ten items
- size 9
- END_NOUN
-
- NOUN_DESCR [Ves5HT]
- The serotonergic vesicle looks fairly normal.
- END_NOUN_DESCR
-
-
- ROOM [Pons]
- Pons
- DOWN [Ventral Norad Bundle] ; DO or DORSAL
- UP [Can not exit #2] ; VE or VENTRAL
- WEST [Can not exit #1] ; LA or LATERAL
- EAST [Raphe] ; ME or MEDIAL
- NORTH [Cerebral Peduncle] ; RO or ROSTRAL
- SOUTH [Medulla] ; CA or CAUDAL
- POINTS 10 ; each room visited is worth 10 points
- END_ROOM
-
- ROOM_DESCR [Pons]
- This mesencephalic landmark contains many groups of cell bodies, as well as
- fibers that extend to the cerebellum. The corticospinal fibers that make up
- the cerebral peduncles rostrally continue through the pons and extend
- caudally. A narrow bundle of fibers extends dorsally, and you can see a group
- of cells in the medial direction.
- END_ROOM_DESCR
-
- NOUN [NE]
- norepinephrine
- none
- There is some norepinephrine here.
- LOCATION [Pons]
- POINTS 50 ; This is a 50 point "treasure"
- weight 9 ; can carry only ten items
- size 9
- END_NOUN
-
- NOUN_DESCR [NE]
- It looks fairly normal.
- END_NOUN_DESCR
-
-
- ROOM [Medulla]
- Medulla
- DOWN [Fourth Ventricle] ; DO or DORSAL
- UP [Can not exit #2] ; VE or VENTRAL
- WEST [Can not exit #1] ; LA or LATERAL
- EAST [Raphe] ; ME or MEDIAL
- NORTH [Pons] ; RO or ROSTRAL
- SOUTH [Pyramids] ; CA or CAUDAL
- POINTS 10 ; each room visited is worth 10 points
- END_ROOM
-
- ROOM_DESCR [Medulla]
- This primitive part of the brain, in the myelencephalon, controls vegetative
- processes essential to life. The sound of running water is quite strong
- dorsally. This region nears the end of a long rostral-caudal highway, and you
- can see some fibers decussating caudally. A passage leads medially.
- END_ROOM_DESCR
-
-
- ROOM [Raphe]
- Raphe Nuclei
- DOWN [Can not exit #1] ; DO or DORSAL
- UP [Can not exit #2] ; VE or VENTRAL
- WEST [Medulla] ; LA or LATERAL
- EAST [Can not exit #2] ; ME or MEDIAL
- NORTH [Peri Aqueductal Gray] ; RO or ROSTRAL
- SOUTH [Can not exit #2] ; CA or CAUDAL
- POINTS 10 ; each room visited is worth 10 points
- END_ROOM
-
- ROOM_DESCR [Raphe]
- This midline group of cell bodies forms the core of both the pons and the
- medulla. For some reason, you feel quite drowsy.
- END_ROOM_DESCR
-
- NOUN [SER]
- serotonin
- none
- There is some serotonin here.
- LOCATION [Raphe]
- POINTS 50 ; This is a 50 point "treasure"
- weight 9 ; can carry only ten items
- size 9
- END_NOUN
-
- NOUN_DESCR [SER]
- It looks fairly normal.
- END_NOUN_DESCR
-
- ROOM [Lateral Lemniscus]
- Lateral Lemniscus
- DOWN [Can not exit #1] ; DO or DORSAL
- UP [Can not exit #2] ; VE or VENTRAL
- WEST [Can not exit #1] ; LA or LATERAL
- EAST [Fourth Ventricle] ; ME or MEDIAL
- NORTH [Inferior Colliculus] ; RO or ROSTRAL
- SOUTH [Trapezoid Body] ; CA or CAUDAL
- POINTS 10 ; each room visited is worth 10 points
- END_ROOM
-
- ROOM_DESCR [Lateral Lemniscus]
- These myelinated fibers form part of the auditory pathway. You hear sounds
- that seem to originate in a medial direction. A small hill rises on the
- rostral horizon. A narrow pathway leads caudally.
- END_ROOM_DESCR
-
-
- ROOM [Ventral Norad Bundle]
- Ventral Noradrenergic Bundle
- DOWN [Can not exit #1] ; DO or DORSAL
- UP [Can not exit #2] ; VE or VENTRAL
- WEST [Can not exit #1] ; LA or LATERAL
- EAST [Can not exit #2] ; ME or MEDIAL
- NORTH [Thalamus] ; RO or ROSTRAL
- SOUTH [Pons] ; CA or CAUDAL
- POINTS 10 ; each room visited is worth 10 points
- END_ROOM
-
- ROOM_DESCR [Ventral Norad Bundle]
- This caudal-rostral pathway consists of noradrenergic fibers that lead from
- the locus coeruleus in the pons to the forebrain.
- END_ROOM_DESCR
-
- COMMAND ROSTRAL
- AtLocation [Ventral Norad Bundle]
- NOT Present [NE]
- PrintMessage "Sorry, but you need noreprinephrine to go that way!"
- DoneWithTurn
- END_COMMAND
-
-
- ROOM [Inferior Colliculus]
- Inferior Colliculus
- DOWN [Can not exit #1] ; DO or DORSAL
- UP [Peri Aqueductal Gray] ; VE or VENTRAL
- WEST [Can not exit #1] ; LA or LATERAL
- EAST [Can not exit #2] ; ME or MEDIAL
- NORTH [Medial Geniculate] ; RO or ROSTRAL
- SOUTH [Lateral Lemniscus] ; CA or CAUDAL
- POINTS 10 ; each room visited is worth 10 points
- END_ROOM
-
- ROOM_DESCR [Inferior Colliculus]
- You are on a small hill in the auditory system. This structure forms part of
- the tectum, the roof of the mesencephalon. You can move rostrally, caudally,
- or ventrally.
- END_ROOM_DESCR
-
-
- ROOM [Medial Geniculate]
- Medial Geniculate Nucleus
- DOWN [Can not exit #1] ; DO or DORSAL
- UP [Can not exit #2] ; VE or VENTRAL
- WEST [Auditory Cx] ; LA or LATERAL
- EAST [Can not exit #2] ; ME or MEDIAL
- NORTH [Thalamus] ; RO or ROSTRAL
- SOUTH [Inferior Colliculus] ; CA or CAUDAL
- POINTS 10 ; each room visited is worth 10 points
- END_ROOM
-
- ROOM_DESCR [Medial Geniculate]
- This auditory relay nucleus is located at the caudal end of the thalamus. A
- path radiates laterally from this point, and a small hill can be seen caudally
- in the distance.
- END_ROOM_DESCR
-
-
- ROOM [Trapezoid Body]
- Trapezoid Body
- DOWN [Question] ; DO or DORSAL
- UP [Question] ; VE or VENTRAL
- WEST [Question] ; LA or LATERAL
- EAST [Question] ; ME or MEDIAL
- NORTH [Question] ; RO or ROSTRAL
- SOUTH [Question] ; CA or CAUDAL
- POINTS 10 ; each room visited is worth 10 points
- END_ROOM
-
- ROOM_DESCR [Trapezoid Body]
- This brainstem nucleus is the most peripheral part of the auditory system that
- you can enter. There is no obvious exit.
- END_ROOM_DESCR
-
-
- ROOM [Peri Aqueductal Gray]
- PeriAqueductal Grey Matter
- DOWN [Inferior Colliculus] ; DO or DORSAL
- UP [Nigra] ; VE or VENTRAL
- WEST [Can not exit #1] ; LA or LATERAL
- EAST [Cerebral Aqueduct] ; ME or MEDIAL
- NORTH [Superior Colliculus] ; RO or ROSTRAL
- SOUTH [Raphe] ; CA or CAUDAL
- POINTS 10 ; each room visited is worth 10 points
- END_ROOM
-
- ROOM_DESCR [Peri Aqueductal Gray]
- This region surrounding the cerebral aqueduct plays a role in the modulation
- of pain. Electrical stimulation of this area produces profound analgesia. A
- large hill rises rostrally, a small hill dorsally, a dark group of cells lies
- ventrally, and a path leads caudally. You hear rapidly flowing fluid in the
- medial direction.
- END_ROOM_DESCR
-
-
- ROOM [Auditory Cx]
- Auditory Cortex
- DOWN [Brocas] ; DO or DORSAL
- UP [Can not exit #2] ; VE or VENTRAL
- WEST [Can not exit #1] ; LA or LATERAL
- EAST [Medial Geniculate] ; ME or MEDIAL
- NORTH [Assoc Cx] ; RO or ROSTRAL
- SOUTH [Wernickes] ; CA or CAUDAL
- POINTS 10 ; each room visited is worth 10 points
- END_ROOM
-
- ROOM_DESCR [Auditory Cx]
- Whirr - TICKTOCK - Meeoowwww - TraLaLaLa - CRASH - "Fourscore and seven years"
- Voices, music, and every imaginable sound envelope you. Words seem quite loud
- in both the dorsal and caudal direction, and a bundle of fibers extends
- medially. The landscape is hazy in the rostral direction.
- END_ROOM_DESCR
-
-
- ROOM [Suprachias Nuc]
- Suprachiasmatic Nucleus
- DOWN [Can not exit #1] ; DO or DORSAL
- UP [Optic Chiasm] ; VE or VENTRAL
- WEST [Can not exit #1] ; LA or LATERAL
- EAST [Can not exit #2] ; ME or MEDIAL
- NORTH [Can not exit #1] ; RO or ROSTRAL
- SOUTH [Can not exit #2] ; CA or CAUDAL
- POINTS 10 ; each room visited is worth 10 points
- END_ROOM
-
- ROOM_DESCR [Suprachias Nuc]
- This small structure is thought to be involved in the regulation of circadian
- rhythms. You can see the optic chiasm ventrally.
- END_ROOM_DESCR
-
- NOUN [VesDA]
- vesicle
- dopamine
- There is a vesicle that once contained dopamine here.
- LOCATION [Suprachias Nuc]
- weight 9 ; can carry only ten items
- size 9
- END_NOUN
-
- NOUN_DESCR [VesDA]
- It looks fairly normal.
- END_NOUN_DESCR
-
- ROOM [Pituitary]
- Pituitary Gland
- DOWN [Question] ; DO or DORSAL
- UP [Question] ; VE or VENTRAL
- WEST [Question] ; LA or LATERAL
- EAST [Question] ; ME or MEDIAL
- NORTH [Question] ; RO or ROSTRAL
- SOUTH [Question] ; CA or CAUDAL
- POINTS 10 ; each room visited is worth 10 points
- END_ROOM
-
- ROOM_DESCR [Pituitary]
- Also known as the hypophysis, this endocrine organ is often called the "master
- gland" of the body. Under the control of the hypothalamus, it secretes a
- variety of hormones. There is no obvious way out.
- END_ROOM_DESCR
-
- NOUN [GrowthHormone]
- Hormone
- Growth
- There is a bottle labeled "Growth Hormone: Promotes growth and strength."
- LOCATION [Pituitary]
- POINTS 50 ; This is a 50 point "treasure"
- NOUN_SYNONYMS Bottle
- weight 9 ; can carry only ten items
- size 9
- END_NOUN
-
- NOUN_DESCR [GrowthHormone]
- It looks fairly normal.
- END_NOUN_DESCR
-
- ROOM [Pyramids]
- Pyramids
- DOWN [Question] ; DO or DORSAL
- UP [Question] ; VE or VENTRAL
- WEST [Question] ; LA or LATERAL
- EAST [Question] ; ME or MEDIAL
- NORTH [Question] ; RO or ROSTRAL
- SOUTH [Question] ; CA or CAUDAL
- POINTS 10 ; each room visited is worth 10 points
- END_ROOM
-
- ROOM_DESCR [Pyramids]
- Here fibers of the corticospinal tract cross to opposite sides of the
- brainstem before descending to terminate in the spinal cord. There is no
- obvious way out.
- END_ROOM_DESCR
-
- NOUN [Key]
- key
- rusty
- There is a rusty key here.
- LOCATION [Pyramids]
- weight 9 ; can carry only ten items
- size 9
- END_NOUN
-
- NOUN_DESCR [Key]
- It looks fairly normal.
- END_NOUN_DESCR
-
- ROOM [Cingulate Gyrus]
- Cingulate Gyrus
- DOWN [Motor Strip] ; DO or DORSAL
- UP [Lateral Ventricle] ; VE or VENTRAL
- WEST [Sensory Strip] ; LA or LATERAL
- EAST [Can not exit #2] ; ME or MEDIAL
- NORTH [Frontal Lobe] ; RO or ROSTRAL
- SOUTH [Can not exit #2] ; CA or CAUDAL
- POINTS 10 ; each room visited is worth 10 points
- END_ROOM
-
- ROOM_DESCR [Cingulate Gyrus]
- This band of limbic cortex allows passage in all directions except medially
- and caudally.
- END_ROOM_DESCR
-
-
- ROOM [Optic Tract]
- Optic Tract
- DOWN [Can not exit #1] ; DO or DORSAL
- UP [Superior Colliculus] ; VE or VENTRAL
- WEST [Can not exit #1] ; LA or LATERAL
- EAST [Can not exit #2] ; ME or MEDIAL
- NORTH [Optic Chiasm] ; RO or ROSTRAL
- SOUTH [Lateral Geniculate] ; CA or CAUDAL
- POINTS 10 ; each room visited is worth 10 points
- END_ROOM
-
- ROOM_DESCR [Optic Tract]
- This bundle of fibers carries visual infomation caudally to the lateral
- geniculate nucleus in the thalamus. The fibers appear to decussate somewhat
- rostrally to here. A large hill is barely visible in the ventral distance.
- END_ROOM_DESCR
-
-
- ROOM [Optic Chiasm]
- Optic Chiasm
- DOWN [Suprachias Nuc] ; DO or DORSAL
- UP [Can not exit #2] ; VE or VENTRAL
- WEST [Can not exit #1] ; LA or LATERAL
- EAST [Can not exit #2] ; ME or MEDIAL
- NORTH [Can not exit #1] ; RO or ROSTRAL
- SOUTH [Optic Tract] ; CA or CAUDAL
- POINTS 10 ; each room visited is worth 10 points
- END_ROOM
-
- ROOM_DESCR [Optic Chiasm]
- Optic nerve fibers from the nasal half of each retina cross here on their way
- to the lateral geniculate nucleus via the optic tracts. A large bundle of
- fibers extends caudally, and a small path leads dorsally.
- END_ROOM_DESCR
-
-
- ROOM [Lateral Geniculate]
- Lateral Geniculate Nucleus
- DOWN [Can not exit #1] ; DO or DORSAL
- UP [Superior Colliculus] ; VE or VENTRAL
- WEST [Can not exit #1] ; LA or LATERAL
- EAST [Thalamus] ; ME or MEDIAL
- NORTH [Optic Tract] ; RO or ROSTRAL
- SOUTH [Optic Radiation] ; CA or CAUDAL
- POINTS 10 ; each room visited is worth 10 points
- END_ROOM
-
- ROOM_DESCR [Lateral Geniculate]
- Visual information is relayed caudally from this point to the occipital lobe
- of the cortex. The optic tract enters from a rostral direction, and the rest
- of the thalamus lies medial to your current position. A large hill is just
- apparent in a ventral direction.
- END_ROOM_DESCR
-
-
- ROOM [Superior Colliculus]
- Superior Colliculus
- DOWN [Lateral Geniculate] ; DO or DORSAL
- UP [Peri Aqueductal Gray] ; VE or VENTRAL
- WEST [Can not exit #1] ; LA or LATERAL
- EAST [Can not exit #2] ; ME or MEDIAL
- NORTH [Optic Tract] ; RO or ROSTRAL
- SOUTH [Can not exit #2] ; CA or CAUDAL
- POINTS 10 ; each room visited is worth 10 points
- END_ROOM
-
- ROOM_DESCR [Superior Colliculus]
- This large hill, together with the inferior colliculus, forms the tectum, the
- roof of the mesencephalon. The superior colliculus is involved in visual
- tracking and reflexive eye movements. A steep path descends ventrally into a
- nondescript, gray region. Other passages lead both dorsally and rostrally.
- END_ROOM_DESCR
-
-
- ROOM [Optic Radiation]
- Optic Radiation
- DOWN [Can not exit #1] ; DO or DORSAL
- UP [Can not exit #2] ; VE or VENTRAL
- WEST [Can not exit #1] ; LA or LATERAL
- EAST [Can not exit #2] ; ME or MEDIAL
- NORTH [Can not exit #1] ; RO or ROSTRAL
- SOUTH [Visual Cx] ; CA or CAUDAL
- POINTS 10 ; each room visited is worth 10 points
- END_ROOM
-
- ROOM_DESCR [Optic Radiation]
- This pathway conveys visual information from the lateral geniculate nucleus to
- the visual cortex in the occipital lobe.
- END_ROOM_DESCR
-
-
- ROOM [Visual Cx]
- Visual Cortex
- DOWN [Question] ; DO or DORSAL
- UP [Question] ; VE or VENTRAL
- WEST [Question] ; LA or LATERAL
- EAST [Question] ; ME or MEDIAL
- NORTH [Question] ; RO or ROSTRAL
- SOUTH [Question] ; CA or CAUDAL
- POINTS 10 ; each room visited is worth 10 points
- END_ROOM
-
- ROOM_DESCR [Visual Cx]
- Lights, colors, forms, shapes and patterns of every conceivable shade, hue and
- brightness dance around you. This is the cortical area concerned with visual
- information processing. There is no obvious way out.
- END_ROOM_DESCR
-
-
- ROOM [Amygdala]
- Amygdala
- DOWN [Can not exit #1] ; DO or DORSAL
- UP [Can not exit #2] ; VE or VENTRAL
- WEST [Can not exit #1] ; LA or LATERAL
- EAST [Question] ; ME or MEDIAL
- NORTH [Can not exit #1] ; RO or ROSTRAL
- SOUTH [Question] ; CA or CAUDAL
- POINTS 10 ; each room visited is worth 10 points
- END_ROOM
-
- ROOM_DESCR [Amygdala]
- The Amygdala generates emotiuons from perceptions and thoughts. This
- structure is often grouped with both the basal ganglia and the limbic system.
- It probably subserves aggression or rage. Passages lead caudally and
- medially.
- END_ROOM_DESCR
-
- ROOM [Septum]
- Septum
- DOWN [Fornix] ; DO or DORSAL
- UP [Can not exit #2] ; VE or VENTRAL
- WEST [Not Yet] ; LA or LATERAL
- EAST [Can not exit #2] ; ME or MEDIAL
- NORTH [Can not exit #1] ; RO or ROSTRAL
- SOUTH [Mammillary Body] ; CA or CAUDAL
- POINTS 10 ; each room visited is worth 10 points
- END_ROOM
-
- ROOM_DESCR [Septum]
- This limbic system structure seems to inhibit rage or emotionality, for
- lesioning it produces the "septal rage" phenomenon in rats. A tunnel leads
- laterally, and other paths lead dorsally and caudally.
- END_ROOM_DESCR
-
-
- NOUN [Scrap]
- scrap
- paper
- There is a scrap of paper here.
- LOCATION [Septum]
- NOUN_SYNONYMS paper
- weight 9 ; can carry only ten items
- size 9
- READABLE
- END_NOUN
-
- NOUN_DESCR [Scrap]
- It looks fairly normal.
- END_NOUN_DESCR
-
- TEXT [Scrap]
- "We hope you are enjoying BRAINSCAPE!
-
- Please send comments, suggestions, or pleas for help to:
-
- W. Jeffrey Wilson, Ph.D.
- Dept. of Psychological Sciences
- Indiana University-Purdue University
- Fort Wayne, IN 46805"
- END_TEXT
-
-
- ROOM [Mammillary Body]
- Mammillary Body
- DOWN [Fornix] ; DO or DORSAL
- UP [Can not exit #2] ; VE or VENTRAL
- WEST [Can not exit #1] ; LA or LATERAL
- EAST [LHA] ; ME or MEDIAL
- NORTH [Septum] ; RO or ROSTRAL
- SOUTH [Can not exit #2] ; CA or CAUDAL
- POINTS 10 ; each room visited is worth 10 points
- END_ROOM
-
- ROOM_DESCR [Mammillary Body]
- This hypothalamic region is implicated in both emotionality and sexual
- behavior. An intriguing road lies dorsally, and a narrow path rostrally.
- Moving medially causes intense hunger pangs.
- END_ROOM_DESCR
-
-
- ROOM [Hippocampus]
- Hippocampus
- DOWN [Can not exit #1] ; DO or DORSAL
- UP [Can not exit #2] ; VE or VENTRAL
- WEST [Can not exit #1] ; LA or LATERAL
- EAST [Fornix] ; ME or MEDIAL
- NORTH [Not Yet] ; RO or ROSTRAL
- SOUTH [Can not exit #2] ; CA or CAUDAL
- POINTS 10 ; each room visited is worth 10 points
- END_ROOM
-
- ROOM_DESCR [Hippocampus]
- The Hippocampus consolidates recently acquired information, somehow turning
- short-term memory into long term. Memories well up within you in this
- structure that is thought to play a role in memory consolidation. A
- myelinated pathway leads medially, and a small passageway leaves in a rostral
- direction.
- END_ROOM_DESCR
-
- NOUN [VesACh]
- vesicle
- acetylcholine
- There is a vesicle with traces of acetylcholine on it here.
- LOCATION [Hippocampus]
- weight 9 ; can carry only ten items
- size 9
- END_NOUN
-
- NOUN_DESCR [VesACh]
- It looks fairly normal.
- END_NOUN_DESCR
-
- ROOM [Fornix]
- Fornix
- DOWN [Can not exit #1] ; DO or DORSAL
- UP [Mammillary Body] ; VE or VENTRAL
- WEST [Hippocampus] ; LA or LATERAL
- EAST [Can not exit #2] ; ME or MEDIAL
- NORTH [Septum] ; RO or ROSTRAL
- SOUTH [Can not exit #2] ; CA or CAUDAL
- POINTS 10 ; each room visited is worth 10 points
- END_ROOM
-
- ROOM_DESCR [Fornix]
- This band of fibers interconnects the hippocampus, septal area, and
- mammillary bodies of the hypothalamus. The fibers extend ventrally,
- rostrally, and laterally.
- END_ROOM_DESCR
-
-
- ROOM [VMN]
- Ventromedial Nucleus of the Hypothalamus
- DOWN [Can not exit #1] ; DO or DORSAL
- UP [Pituitary] ; VE or VENTRAL
- WEST [LHA] ; LA or LATERAL
- EAST [Can not exit #2] ; ME or MEDIAL
- NORTH [Can not exit #1] ; RO or ROSTRAL
- SOUTH [Can not exit #2] ; CA or CAUDAL
- POINTS 10 ; each room visited is worth 10 points
- END_ROOM
-
- ROOM_DESCR [VMN]
- You feel quite satiated within this hypothalamic nucleus, felt to play a role
- in the inhibition of food intake. Moving laterally gives rise to feelings of
- hunger, while ventral movement gets your hormones flowing.
- END_ROOM_DESCR
-
- NOUN [VesNE]
- vesicle
- noradrenergic
- There is a noradrenergic vesicle here.
- LOCATION [VMN]
- weight 9 ; can carry only ten items
- size 9
- END_NOUN
-
- NOUN_DESCR [VesNE]
- It looks fairly normal.
- END_NOUN_DESCR
-
- ROOM [LHA]
- Lateral Hypothalamic Area
- DOWN [Thalamus] ; DO or DORSAL
- UP [Can not exit #2] ; VE or VENTRAL
- WEST [Can not exit #1] ; LA or LATERAL
- EAST [VMN] ; ME or MEDIAL
- NORTH [Can not exit #1] ; RO or ROSTRAL
- SOUTH [Mammillary Body] ; CA or CAUDAL
- POINTS 10 ; each room visited is worth 10 points
- END_ROOM
-
- ROOM_DESCR [LHA]
- Severe hunger grips you here, but it seems to subside as you approach a medial
- passage. A large structure looms above you, and a passageway leads caudally.
- END_ROOM_DESCR
-
-
- ROOM [Sensory Strip]
- Sensory Strip
- DOWN [Can not exit #1] ; DO or DORSAL
- UP [Can not exit #2] ; VE or VENTRAL
- WEST [Can not exit #1] ; LA or LATERAL
- EAST [Cingulate Gyrus] ; ME or MEDIAL
- NORTH [Motor Strip] ; RO or ROSTRAL
- SOUTH [Assoc Cx] ; CA or CAUDAL
- POINTS 10 ; each room visited is worth 10 points
- END_ROOM
-
- ROOM_DESCR [Sensory Strip]
- Shocks race through you, fingers caress you, pins prick at you, and feathers
- brush your skin here in the cortical area that mediates somatosensation. There
- is some movement rostrally, and the terrain slopes downward medially. In the
- caudal direction, things are somewhat hazy.
- END_ROOM_DESCR
-
-
- ROOM [Motor Strip]
- Motor Strip
- DOWN [Can not exit #1] ; DO or DORSAL
- UP [Internal Capsule] ; VE or VENTRAL
- WEST [Brocas] ; LA or LATERAL
- EAST [Cingulate Gyrus] ; ME or MEDIAL
- NORTH [Frontal Lobe] ; RO or ROSTRAL
- SOUTH [Sensory Strip] ; CA or CAUDAL
- POINTS 10 ; each room visited is worth 10 points
- END_ROOM
-
- ROOM_DESCR [Motor Strip]
- Voluntary motor control resides here, exerting its influence via the bundle of
- fibers descending ventrally below you. You can move in all directions except
- dorsally.
- END_ROOM_DESCR
-
- NOUN [PyramidalCell]
- cell
- pyramidal
- There is a pyramidal cell here.
- LOCATION [Motor Strip]
- POINTS 50 ; This is a 50 point "treasure"
- weight 9 ; can carry only ten items
- size 9
- END_NOUN
-
- NOUN_DESCR [PyramidalCell]
- It looks fairly normal.
- END_NOUN_DESCR
-
- ROOM [Frontal Lobe]
- Frontal Lobe
- DOWN [Can not exit #1] ; DO or DORSAL
- UP [Can not exit #2] ; VE or VENTRAL
- WEST [Can not exit #1] ; LA or LATERAL
- EAST [Cingulate Gyrus] ; ME or MEDIAL
- NORTH [Can not exit #1] ; RO or ROSTRAL
- SOUTH [Motor Strip] ; CA or CAUDAL
- POINTS 10 ; each room visited is worth 10 points
- END_ROOM
-
- ROOM_DESCR [Frontal Lobe]
- This region of the cortex is concerned primarily with motor control, speech
- and planning, but is also implicated in various aspects of that nebulous
- feature of us all, our personality. You can move both caudally and medially.
- END_ROOM_DESCR
-
-
- ROOM [Brocas]
- Broca's Area
- DOWN [Can not exit #1] ; DO or DORSAL
- UP [Auditory Cx] ; VE or VENTRAL
- WEST [Can not exit #1] ; LA or LATERAL
- EAST [Motor Strip] ; ME or MEDIAL
- NORTH [Can not exit #1] ; RO or ROSTRAL
- SOUTH [Wernickes] ; CA or CAUDAL
- POINTS 10 ; each room visited is worth 10 points
- END_ROOM
-
- ROOM_DESCR [Brocas]
- This area of the frontal lobe plays an important role in speech production.
- Faint sounds originate ventrally, and you sense movement medially. An
- important area seems to lie caudal to this, but its name escapes you.
- END_ROOM_DESCR
-
-
- ROOM [Wernickes]
- Wernicke's Area
- DOWN [Brocas] ; DO or DORSAL
- UP [Can not exit #2] ; VE or VENTRAL
- WEST [Can not exit #1] ; LA or LATERAL
- EAST [Can not exit #2] ; ME or MEDIAL
- NORTH [Auditory Cx] ; RO or ROSTRAL
- SOUTH [Can not exit #2] ; CA or CAUDAL
- POINTS 10 ; each room visited is worth 10 points
- END_ROOM
-
- ROOM_DESCR [Wernickes]
- You know what this place is, but you cannot find the words to name it. It is
- involved in speech, you think. Several passageways lead out of this area, but
- you cannot think of the names of the directions in which they lead.
- END_ROOM_DESCR
-
- NOUN [VesGABA]
- vesicle
- GABA
- There is a vesicle for GABA here.
- LOCATION [Wernickes]
- weight 9 ; can carry only ten items
- size 9
- END_NOUN
-
- NOUN_DESCR [VesGABA]
- It looks fairly normal.
- END_NOUN_DESCR
-
-
- ROOM [Assoc Cx]
- Association Cortex
- DOWN [Assoc1] ; DO or DORSAL
- UP [Assoc2] ; VE or VENTRAL
- WEST [Assoc3] ; LA or LATERAL
- EAST [Assoc5] ; ME or MEDIAL
- NORTH [Assoc1] ; RO or ROSTRAL
- SOUTH [Assoc2] ; CA or CAUDAL
- POINTS 10 ; each room visited is worth 10 points
- END_ROOM
-
- ROOM_DESCR [Assoc Cx]
- Recollections dance around you here. You hear music that reminds you of a
- place that you once visited. You met someone there, and can see her face.
- The way out is none too clear, and your memories haunt you.
- END_ROOM_DESCR
-
-
- ROOM [Accumbens -- Thief's Lair]
- Nucleus Accumbens
- DOWN [Can not exit #1] ; DO or DORSAL
- UP [Can not exit #2] ; VE or VENTRAL
- WEST [Pallidum] ; LA or LATERAL
- EAST [Can not exit #2] ; ME or MEDIAL
- NORTH [Can not exit #1] ; RO or ROSTRAL
- SOUTH [Can not exit #2] ; CA or CAUDAL
- POINTS 10 ; each room visited is worth 10 points
- END_ROOM
-
- ROOM_DESCR [Accumbens -- Thief's Lair]
- This region, poised between the limbic system and the basal ganglia, is
- thought to allow emotions to gain access to the motor system. The only way
- out is laterally, the way you came in.
- END_ROOM_DESCR
-
- NOUN [Locked Chest]
- chest
- wooden
- There is an old wooden chest attached to the wall here. It is closed.
- LOCATION [Accumbens -- Thief's Lair]
- SIZE 95
- WEIGHT 95
- UNMOVABLE
- CLOSABLE
- CLOSED
- LOCKABLE
- LOCKED
- KEY [Key]
- NOUN_SYNONYMS Padlock Lock Doors Door
- END_NOUN
-
- NOUN_DESCR [Locked Chest]
- It has ornately carved wooden doors, and a big, rusty padlock. It is closed
- and locked.
- END_NOUN_DESCR
-
- NOUN [Unlocked Chest]
- chest
- wooden
- There is an old wooden chest attached to the wall here. It is open.
- LOCATION [Nowhere]
- SIZE 95
- WEIGHT 95
- UNMOVABLE
- CLOSABLE
- OPEN
- LOCKABLE
- UNLOCKED
- KEY [Key]
- NOUN_SYNONYMS Padlock Lock Doors Door
- END_NOUN
-
- NOUN_DESCR [Unlocked Chest]
- It has ornately carved wooden doors, and a big, rusty padlock. It is unlocked
- and open.
- END_NOUN_DESCR
-
-
- NOUN [GolgiStainVial]
- vial
- crystal
- There is a delicate crystal vial with a faded label here.
- LOCATION [Unlocked Chest]
- weight 9 ; can carry only ten items
- size 9
- READABLE
- NOUN_SYNONYMS Label
- END_NOUN
-
- NOUN_DESCR [GolgiStainVial]
- It looks fairly normal.
- END_NOUN_DESCR
-
- TEXT [GolgiStainVial]
- You can barely make out the faded characters.
- "ACME Golgi Stain
- for silver impregnation of cells
- (and cantankerous ghosts!)"
- END_TEXT
-
- NOUN [GolgiStain]
- stain
- golgi
- There is a vial of Golgi Stain here.
- LOCATION [NoWhere]
- POINTS 50 ; This is a 50 point "treasure"
- weight 9 ; can carry only ten items
- size 9
- READABLE
- NOUN_SYNONYMS Label Vial
- END_NOUN
-
- NOUN_DESCR [GolgiStain]
- It looks fairly normal.
- END_NOUN_DESCR
-
- TEXT [GolgiStain]
- You can barely make out the faded characters.
- "ACME Golgi Stain
- for silver impregnation of cells
- (and cantankerous ghosts!)"
- END_TEXT
-
-
- MESSAGE [GolgiStain Label]
- You can barely make out the faded characters.
- "ACME Golgi Stain
- for silver impregnation of cells
- (and cantankerous ghosts!)"
- END_MESSAGE
-
- COMMAND READ LABEL
- Present [GolgiStainVial]
- PrintMessage [GolgiStain Label]
- SwapLocations [GolgiStainVial] [GolgiStain]
- DoneWithTurn
- END_COMMAND
-
-
- MESSAGE [Unlock and open]
- The padlock opens readily with your key! You open the chest and find a vial,
- with any old and yellowed label.
- END_MESSAGE
-
- COMMAND UNLOCK CHEST
- Present [Locked Chest]
- Present [Key]
- SwapLocations [Locked Chest] [Unlocked Chest]
- PrintMessage [Unlock and open]
- DoneWithTurn
- END_COMMAND
-
- NOUN [Glass]
- glass
- broken
- There is some broken glass here.
- LOCATION [NoWhere]
- weight 9 ; can carry only ten items
- size 9
- END_NOUN
-
- NOUN_DESCR [Glass]
- It looks fairly normal.
- END_NOUN_DESCR
-
- COMMAND DROP VIAL
- Present [GolgiStainVial]
- AtLocationGT [Foramen]
- Destroy [GolgiStainVial]
- DropIT [Glass]
- PrintMessage "The crystal vial shatters as it hits the floor!"
- DoneWithTurn
- END_COMMAND
-
- COMMAND DROP STAIN
- Present [GolgiStain]
- AtLocationGT [Foramen]
- Destroy [GolgiStain]
- DropIT [Glass]
- PrintMessage "The crystal vial shatters as it hits the floor!"
- DoneWithTurn
- END_COMMAND
-
-
- ROOM [Cerebellum]
- Cerebellum
- DOWN [Can not exit #1] ; DO or DORSAL
- UP [Fourth Ventricle] ; VE or VENTRAL
- WEST [Can not exit #1] ; LA or LATERAL
- EAST [Can not exit #2] ; ME or MEDIAL
- NORTH [Can not exit #1] ; RO or ROSTRAL
- SOUTH [Can not exit #2] ; CA or CAUDAL
- POINTS 10 ; each room visited is worth 10 points
- END_ROOM
-
- ROOM_DESCR [Cerebellum]
- You are in the Cerebellum which governs muscle coordination and the learning
- of rote movements. This delicately structured "small brain" sits atop your
- brainstem, and controls coordinated movements. It may also play a role in
- learning. The sound of flowing liquid is quite loud ventrally.
- END_ROOM_DESCR
-
- NOUN [PurkinjeCell]
- cell
- Purkinje
- There is a Purkinje cell here.
- LOCATION [Cerebellum]
- POINTS 50 ; This is a 50 point "treasure"
- weight 9 ; can carry only ten items
- size 9
- END_NOUN
-
- NOUN_DESCR [PurkinjeCell]
- It looks fairly normal.
- END_NOUN_DESCR
-
-
- ROOM [Assoc1]
- Association Cortex
- DOWN [Assoc2] ; DO or DORSAL
- UP [Assoc3] ; VE or VENTRAL
- WEST [Assoc4] ; LA or LATERAL
- EAST [Assoc5] ; ME or MEDIAL
- NORTH [Assoc2] ; RO or ROSTRAL
- SOUTH [Assoc3] ; CA or CAUDAL
- POINTS 10 ; each room visited is worth 10 points
- END_ROOM
-
- ROOM_DESCR [Assoc1]
-
- This is a different region of the association cortex.
- END_ROOM_DESCR
-
-
- ROOM [Assoc2]
- Association Cortex
- DOWN [Assoc3] ; DO or DORSAL
- UP [Assoc4] ; VE or VENTRAL
- WEST [Assoc5] ; LA or LATERAL
- EAST [Assoc1] ; ME or MEDIAL
- NORTH [Assoc3] ; RO or ROSTRAL
- SOUTH [Assoc4] ; CA or CAUDAL
- POINTS 10 ; each room visited is worth 10 points
- END_ROOM
-
- ROOM_DESCR [Assoc2]
-
- This part of the association cortex is different from the one you just left.
- END_ROOM_DESCR
-
-
- ROOM [Assoc3]
- Association Cortex
- DOWN [Assoc4] ; DO or DORSAL
- UP [Assoc5] ; VE or VENTRAL
- WEST [Assoc1] ; LA or LATERAL
- EAST [Assoc2] ; ME or MEDIAL
- NORTH [Assoc4] ; RO or ROSTRAL
- SOUTH [Assoc5] ; CA or CAUDAL
- POINTS 10 ; each room visited is worth 10 points
- END_ROOM
-
- ROOM_DESCR [Assoc3]
-
- Association cortex all looks alike, yet this looks different somehow.
- END_ROOM_DESCR
-
-
- ROOM [Assoc4]
- Association Cortex
- DOWN [Assoc5] ; DO or DORSAL
- UP [Assoc1] ; VE or VENTRAL
- WEST [Assoc2] ; LA or LATERAL
- EAST [Assoc3] ; ME or MEDIAL
- NORTH [Assoc5] ; RO or ROSTRAL
- SOUTH [Assoc1] ; CA or CAUDAL
- POINTS 10 ; each room visited is worth 10 points
- END_ROOM
-
- ROOM_DESCR [Assoc4]
-
- You seem to be free associating.
- END_ROOM_DESCR
-
-
- ROOM [Assoc5]
- Association Cortex
- DOWN [Assoc1] ; DO or DORSAL
- UP [Assoc2] ; VE or VENTRAL
- WEST [Assoc3] ; LA or LATERAL
- EAST [Assoc4] ; ME or MEDIAL
- NORTH [Assoc1] ; RO or ROSTRAL
- SOUTH [Assoc2] ; CA or CAUDAL
- POINTS 10 ; each room visited is worth 10 points
- END_ROOM
-
- ROOM_DESCR [Assoc5]
-
- You must like this part of your brain.
- END_ROOM_DESCR
-
-
- #COMMENT Player must move ROSTRAL then LATERAL (in sequence) to escape from
- #COMMENT Association Cortex "maze"
-
- FLAG [In Association Cortex] -- player in the Association Cortex "maze"
- FLAG [Last Direction was ROSTRAL] -- means player went ROSTRAL last turn
-
-
- COMMAND ANY
- TurnFlagOFF [In Association Cortex]
- AtLocationGT [Cerebellum]
- AtLocationLT [WakeUp]
- TurnFlagON [In Association Cortex]
- END_COMMAND
-
- COMMAND LATERAL
- FlagON [In Association Cortex]
- FlagON [Last Direction was ROSTRAL]
- GoToRoom [Frontal Lobe] ; escape to ROOM [Frontal Lobe]
- TurnFlagOFF [In Association Cortex]
- TurnFlagOFF [Last Direction was ROSTRAL]
- DoneWithTurn
- END_COMMAND
-
- COMMAND ROSTRAL
- FlagON [In Association Cortex]
- TurnFlagON [Last Direction was ROSTRAL]
- END_COMMAND
-
- COMMAND CAUDAL
- FlagON [In Association Cortex]
- TurnFlagOFF [Last Direction was ROSTRAL]
- END_COMMAND
-
- COMMAND MEDIAL
- FlagON [In Association Cortex]
- TurnFlagOFF [Last Direction was ROSTRAL]
- END_COMMAND
-
- COMMAND DORSAL
- FlagON [In Association Cortex]
- TurnFlagOFF [Last Direction was ROSTRAL]
- END_COMMAND
-
- COMMAND VENTRAL
- FlagON [In Association Cortex]
- TurnFlagOFF [Last Direction was ROSTRAL]
- END_COMMAND
-
-
- MESSAGE [INFO Message]
- You can move in any of the six anatomical directions:
-
- ROSTRAL: toward the head
- CAUDAL: toward the tail
- MEDIAL: toward the midline
- LATERAL: toward the side
- DORSAL: toward the top, or back
- and VENTRAL: toward the bottom, or stomach
-
- Indicate your intentions with phrases, such as ROSTRAL, GET DENDRITE, or DROP
- MYELIN. (Movement commands can be abbreviated by typing only the first two
- letters of the direction in which you wish to move, i.e., RO for ROSTRAL,
- etc.)
-
- Several other commands might prove useful:
-
- INVENTORY: Show what you are carrying
- LOOK: Shows a description of current location
- SCORE: Indicate your current score
- SAVE: Save the current game on disk
- RESTORE: Restore the last saved game from disk
- and QUIT: Leave the current game
-
- END_MESSAGE
-
-
- COMMAND INFO
- PrintMessage [INFO Message]
- DoneWithTurn
- END_COMMAND
-
- COMMAND ANY
- AtLocation [SubArachnoid]
- PrintMessage
- From the Subarachnoid space you are swept through an arachnoid granulation and
- into the venous system through which blood leaves the brain.
-
- END_Message
- VariableEquals [Pill Working] 0 ; Pill is currently not in effect
- PrintMessage
- Unprotected by the anti-immune system pill, you are quickly engulfed by white
- blood cells. Your final thought is of the knowledge you gained in this
- adventure, and of how foolish you were not to use it.
- END_Message
- ReDirectTo QUIT
- END_COMMAND
-
- COMMAND ANY
- AtLocation [SubArachnoid]
- VariableGT [Pill Working] 0 ; Pill is currently in effect
- PlusScore 50
- PrintMessage
- White blood cells gather hungrily around you, but you are protected from them
- by the powerful medication provided by Descartes.
-
- You find yourself in the jugular vein, leaving the head and coursing back
- toward the heart. Fear grips you as you wonder whether or not you will be
- rescued by Descartes before the contractions of the heart crush you.
-
- Descartes appears, just in time to save you.
-
- END_Message
- END_COMMAND
-
- COMMAND ANY
- AtLocation [SubArachnoid]
- VariableEquals [Growing] 0 ; Has not taken Growth Hormone
- NOT Present [GrowthHormone] ; You don't have it either
- PrintMessage
- "Without growth hormone, you will remain tiny for the rest of your life,"
- Descartes moans. "There is nothing I can do!"
- END_Message
- ReDirectTo QUIT
- END_COMMAND
-
- COMMAND ANY
- AtLocation [SubArachnoid]
- #COMMENT -- Has taken Growth Hormone or is carrying it
- PrintMessage
- "Marvelous! You found the growth hormone! Now you can return to your normal
- size!" Descartes cries with relief.
- END_Message
- ReDirectTo QUIT
- END_COMMAND
-
- ROOM [WakeUp]
- You wake up in your own bed!
- GAME_END ; this is the program "exit"
- END_ROOM
-
- ROOM_DESCR [WakeUp]
- You awaken to the sound of the alarm clock, your head spinning with
- neuroanatomical terminology. Rather than feeling refreshed, you feel oddly as
- if the night had been spent in deep concentration. No time to dwell on that
- now. You've got to get ready for that neuroanatomy exam....
-
- END_ROOM_DESCR
-
-
- CREATURE [Homunculus]
- Homunculus
- Purkinje
- The Homunculus is eyeing you with interest.
- LOCATION [Sensory Strip]
- MAN
- FRIENDLY
- GROUPMEMBER ; Homunculus follows player
- END_CREATURE
-
- CREATURE_DESCR [Homunculus]
- There is a small, oddly shaped man here. He has a huge mouth, gigantic hands,
- and a tiny torso. It is a Homunculus!
- END_CREATURE_DESCR
-
- FLAG [Has met Homunculus]
-
- COMMAND ANY
- NOT Present [Homunculus]
- FlagON [Has met Homunculus]
- Chance 10 ; 10% chance that Homunculus will re-appear
- PrintMessage
- The Homunculus has returned. He is grinning widely, and seems very interested
- in what you are doing.
- END_Message
- BlankLine
- PutInCurrentRoom [Homunculus]
- END_COMMAND
-
- COMMAND EXAMINE HOMUNCULUS
- Present [Homunculus]
- DescribeThing [Homunculus]
- DoneWithTurn
- END_COMMAND
-
- COMMAND ANY HOMUNCULUS
- Present [Homunculus]
- TurnFlagON [Has met Homunculus]
- Chance 5 ; 5% chance that Homunculus will leave
- RandomMessage [Homunculus leaves #1] [Homunculus leaves #8]
- BlankLine
- Destroy [Homunculus]
- END_COMMAND
-
- MESSAGE [Homunculus leaves #1]
- Losing interest in you, the Homunculus wanders away, scratching his small head
- with a very large finger.
- END_MESSAGE
-
- MESSAGE [Homunculus leaves #2]
- Losing interest in you, the Homunculus wanders away, scratching his small head
- with a very large finger.
- END_MESSAGE
-
- MESSAGE [Homunculus leaves #3]
- Insulted by your behavior action, the Homunculus sneers at you and walks away!
- END_MESSAGE
-
- MESSAGE [Homunculus leaves #4]
- The Homunculus shrieks with terror as you attempt this, and runs away!
- END_MESSAGE
-
- MESSAGE [Homunculus leaves #5]
- Before you can try it, the Homunculus scurries out of reach, and disappears!
- END_MESSAGE
-
- MESSAGE [Homunculus leaves #6]
- Only a fool tries that with a Homunculus! Fortunately for you, the Homunculus
- chooses this moment to wander off.
- END_MESSAGE
-
- MESSAGE [Homunculus leaves #7]
- This amuses the Homunculus to no end! His laughter echoes loudly as he leaves
- you.
- END_MESSAGE
-
- MESSAGE [Homunculus leaves #8]
- For some unknown reason, the Homunculus finds this threatening, and heads for
- safety.
- END_MESSAGE
-
-
- COMMAND DROP ANY
- AtLocationLT [Foramen]
- SendNOUNToRoom [Foramen]
- PrintMessage
- Dropped ...And carried away by the flow of the cerebrospinal fluid!
- END_Message
- DoneWithTurn
- END_COMMAND
-
- FLAG [Ghost has been stained]
-
- COMMAND STAIN GHOST
- Present [GolgiStainVial]
- Present [GolgiStain]
- Present [Thief]
- PrintMessage
- The crystal shatters against the ghost!
-
- Golgi's Ghost shrieks in terror as he is doused by the stain. He begins to
- glow, and the eerie silver light fills the air. He runs screaming into the
- darkness casting an eerie light as he goes.
- END_Message
- PlusScore 100
- Destroy [GolgiStainVial]
- Destroy [GolgiStain]
- Destroy [Thief]
- DropIT [Glass]
- TurnFlagON [Ghost has been stained]
- DoneWithTurn
- END_COMMAND
-
- COMMAND THROW STAIN
- Present [GolgiStainVial]
- Present [GolgiStain]
- Present [Thief]
- PrintMessage
- The crystal shatters against the ghost!
-
- Golgi's Ghost shrieks in terror as he is doused by the stain. He begins to
- glow, and the eerie silver light fills the air. He runs screaming into the
- darkness casting an eerie light as he goes.
- END_Message
- PlusScore 100
- Destroy [GolgiStainVial]
- Destroy [GolgiStain]
- Destroy [Thief]
- DropIT [Glass]
- TurnFlagON [Ghost has been stained]
- DoneWithTurn
- END_COMMAND
-
- COMMAND EAT PILL
- Present [Pill]
- SetVariableTo [Pill Working] 10 ; Pill is now in effect
- Destroy [Pill]
- PrintMessage "Mmmm... Suddenly you feel very protected."
- DoneWithTurn
- END_COMMAND
-
- COMMAND EAT HORMONE
- Present [GrowthHormone]
- SetVariableTo [Growing] 10 ; You are now growing larger
- Destroy [GrowthHormone]
- PlusScore 100
- PrintMessage "Mmmm... you suddenly feel quite a bit stronger."
- DoneWithTurn
- END_COMMAND
-
-
- CREATURE [Thief]
- Ghost
- Golgi's
- Golgi's ghost is cowering in a corner, muttering quietly.
- LOCATION [NoWhere]
- MAN
- HOSTILE
- END_CREATURE
-
- CREATURE_DESCR [Thief]
- He is cowering in a corner, muttering about this invasion of his sanctuary!
- END_CREATURE_DESCR
-
-
- COMMAND ANY
- NOT Present [Thief]
- NOT Present [Stained Thief]
- Chance 5 ; 5% chance of seeing Ghost's aura
- FlagON [Ghost has been stained]
- PrintMessage
- An eerie silver aura begins to fill the room. Its source is unclear.
- END_Message
- BlankLine
- END_COMMAND
-
- COMMAND ANY
- NOT Present [Thief]
- NOT Present [Stained Thief]
- Chance 5 ; 5% chance of seeing Ghost's aura
- FlagON [Ghost has been stained]
- PrintMessage
- Golgi's ghost suddenly appears.
- END_Message
- BlankLine
- PutInCurrentRoom [Stained Thief]
- END_COMMAND
-
- COMMAND ANY
- Present [Stained Thief]
- Chance 10 ; 10% chance of Ghost disappearing
- FlagON [Ghost has been stained]
- PrintMessage
- Golgi's ghost suddenly disappears, as suddenly as it had appeared.
- END_Message
- BlankLine
- Destroy [Stained Thief]
- END_COMMAND
-
- CREATURE [Stained Thief]
- Ghost
- Golgi's
- Golgi's ghost is glowing with an eerie silver light in a corner.
- LOCATION [NoWhere]
- MAN
- GROUPMEMBER
- END_CREATURE
-
- CREATURE_DESCR [Stained Thief]
- He is cowering in a corner, whimpering quietly. He has an eerie silver aura.
- END_CREATURE_DESCR
-
-
- COMMAND ANY
- NOT AtLocation [Accumbens -- Thief's Lair]
- NOT Present [Thief]
- Chance 10
- IsCarryingTreasure 20
- PrintMessage
- Golgi's Ghost appears, seemingly from nowhere! "If you want to live, give me
- your treasures!"
-
- Your reluctantly give him your treasures. He disappears, as mysteriously as
- he appeared!
- END_Message
- SendTreasuresToRoom [Accumbens -- Thief's Lair] 20
- SendToRoom [Thief] [Accumbens -- Thief's Lair]
- DoneWithTurn
- END_COMMAND
-
-
- COMMAND ANY
- VariableGT [Pill Working] 0 ; pill currently in effect
- SubtractFromVariable [Pill Working] 1
- VariableEquals [Pill Working] 0 ; pill just wore off
- PrintMessage "You feel somehow less protected than you did a moment ago!!!"
- BlankLine
- END_COMMAND
-
- COMMAND ANY
- VariableGT [Growing] 0 ; You are growing larger
- SubtractFromVariable [Growing] 1
- VariableEquals [Growing] 7
- PrintMessage
- Things are happening inside of you. You are feeling much stronger, and could
- carry more!
- END_Message
- BlankLine
- END_COMMAND
-
- COMMAND ANY
- VariableEquals [Growing] 4
- PrintMessage
- You are getting larger. Soon you will be too big to move, but your strength is
- incredible!!
- END_Message
- BlankLine
- END_COMMAND
-
- COMMAND ANY
- VariableEquals [Growing] 1 ; You have become normal size
- PrintMessage
- You can no longer move, as the growth hormone has taken effect. You are
- crushing the surrounding tissue!
-
- You have now grown to fill the space within the skull, and find it quite
- difficult to breathe!
-
- Unable to breathe, you suffocate inside of your own skull! Descartes arrives,
- too late to help, and simply shakes his head in despair.
- END_Message
- ReDirectTo QUIT
- END_COMMAND
-
-
- COMMAND HELP
- RandomMessage [HELP Message 1] [HELP Message 5]
- DoneWithTurn
- END_COMMAND
-
- MESSAGE [Help Message 1]
- You are beyond help!
- END_MESSAGE
-
- MESSAGE [Help Message 2]
- You must be an optimist!
- END_MESSAGE
-
- MESSAGE [Help Message 3]
- Solve this problem yourself!
- END_MESSAGE
-
- MESSAGE [Help Message 4]
- I'm just a dumb computer.
- END_MESSAGE
-
- MESSAGE [Help Message 5]
- Nice try! I wish I could help, but I can't.
- END_MESSAGE
-
-
- #COMMENT --------- Amygdala Questions
-
- VARIABLE [Question number]
- FLAG [Answered WRONG]
- VARIABLE [Number of Wrong Answers]
-
- #COMMENT Ask Amygdala Question *********************
- FLAG [Has Answered Amygdala Question CORRECTLY] -- means passages open
-
- MESSAGE [Need to answer Amygdala Question]
- To pass in that direction, you must answer a question. Once the question has
- been answered correctly, you will have free access between the amygdala and
- the limbic system.
- END_MESSAGE
-
-
- COMMAND ANY
- VerbIsDirection
- FlagOFF [Has Answered Amygdala Question CORRECTLY]
- AtLocation [Amygdala]
- RandomVariable [Question number] 4 -- 5 questions in total
- PrintMessage [Need to answer Amygdala Question]
- TurnFlagON [Answered WRONG]
- BlankLine
- END_COMMAND
-
- COMMAND ANY
- VerbIsDirection
- FlagOFF [Has Answered Amygdala Question CORRECTLY]
- AtLocation [Amygdala]
- VariableEquals [Question number] 0 -- 1st question
- PrintMessage
- Who proposed that several limbic structures form a loop that plays a critical
- role in the expression of emotion?
-
- 1. Freud
- 2. Jung
- 3. Papez
- 4. Malmberg
- 5. Welch
-
- END_MESSAGE
- GetNumberInput 1 5
- NumberEquals 3 -- Papez is correct answer
- TurnFlagOFF [Answered WRONG]
- BlankLine
- END_COMMAND
-
- COMMAND ANY
- VerbIsDirection
- FlagOFF [Has Answered Amygdala Question CORRECTLY]
- AtLocation [Amygdala]
- VariableEquals [Question number] 1 -- 2nd question
- PrintMessage
- In general, do lesions of the amygdala facilitate or inhibit aggressive
- behavior?
-
- 1. Facilitate
- 2. Inhibit
- 3. Neither. They have no effect.
-
- END_MESSAGE
- GetNumberInput 1 3
- NumberEquals 2 -- Inhibit is correct answer
- TurnFlagOFF [Answered WRONG]
- BlankLine
- END_COMMAND
-
- COMMAND ANY
- VerbIsDirection
- FlagOFF [Has Answered Amygdala Question CORRECTLY]
- AtLocation [Amygdala]
- VariableEquals [Question number] 2 -- 3rd question
- PrintMessage
- What syndrome is produced by lesioning the septal area in a rat?
-
- 1. Sleep
- 2. Aggression
- 3. Happiness
- 4. Hunger
- 5. Bewilderment
-
- END_MESSAGE
- GetNumberInput 1 5
- NumberEquals 2 -- Aggression is correct answer
- TurnFlagOFF [Answered WRONG]
- BlankLine
- END_COMMAND
-
- COMMAND ANY
- VerbIsDirection
- FlagOFF [Has Answered Amygdala Question CORRECTLY]
- AtLocation [Amygdala]
- VariableEquals [Question number] 3 -- 4th question
- PrintMessage
- What sensory system seems to be closely linked to the limbic system?
-
- 1. Smell
- 2. Taste
- 3. Sight
- 4. Sound
- 5. Touch
-
- END_MESSAGE
- GetNumberInput 1 5
- NumberEquals 1 -- Smell is correct answer
- TurnFlagOFF [Answered WRONG]
- BlankLine
- END_COMMAND
-
- COMMAND ANY
- VerbIsDirection
- FlagOFF [Has Answered Amygdala Question CORRECTLY]
- AtLocation [Amygdala]
- VariableEquals [Question number] 4 -- 5th question
- PrintMessage
- Name one of the two people credited with the theory of emotion that states
- that emotions arise as a result of our perception of bodily responses.
-
- 1. Sigmund Freud
- 2. Karl Jung
- 3. William James
- 4. Fredrick Sneed
- 5. Carl Lange
-
- END_MESSAGE
- GetNumberInput 1 5
- NumberEquals 3 -- William James is correct answer
- OR
- NumberEquals 5 -- Carl Lange is also correct answer
- TurnFlagOFF [Answered WRONG]
- BlankLine
- END_COMMAND
-
- COMMAND ANY
- VerbIsDirection
- FlagOFF [Has Answered Amygdala Question CORRECTLY]
- AtLocation [Amygdala]
- FlagOFF [Answered WRONG]
- TurnFlagON [Has Answered Amygdala Question CORRECTLY]
- #COMMENT -- Action for correct answer
- PrintMessage
-
- You are absolutely correct! This answer has opened the limbic system to you.
- Try your direction again and the path will be open.
- END_MESSAGE
- ChangePassageWay [East] [Septum]
- ChangePassageWay [South] [Hippocampus];
- SetVariableTo [Number of Wrong Answers] 0
- DoneWithTurn
- END_COMMAND
-
- COMMAND CAUDAL
- VerbIsDirection
- FlagOFF [Has Answered Amygdala Question CORRECTLY]
- AtLocation [Amygdala]
- FlagON [Answered WRONG]
- AddToVariable [Number of Wrong Answers] 1
- ReDirectTo WRONGANSWER
- DoneWithTurn
- END_COMMAND
-
- COMMAND WRONGANSWER
- FlagON [Answered WRONG]
- VariableEquals [Number of Wrong Answers] 1 -- first wrong answer
- PrintMessage
-
- You will have one more chance to answer a question correctly, or face being
- banished to the pineal body by Descartes!
- END_MESSAGE
- DoneWithTurn
- END_COMMAND
-
- COMMAND WRONGANSWER
- FlagON [Answered WRONG]
- VariableEquals [Number of Wrong Answers] 2 -- second wrong answer
- PrintMessage
-
- Descartes appears, quite disappointed. "Two wrong answers in a row. You have
- clearly not yet mastered the material. You are hereby banished to the pineal
- body - yes, the very seat of the soul - where you must forever contemplate the
- brain in all of its wonder.
- END_MESSAGE
- EndGame -- It is all over! You blew it!
- DoneWithTurn
- END_COMMAND
-
-
-
- #COMMENT --------- Visual Cx Questions
-
- #COMMENT Ask Visual Cx Question *********************
- FLAG [Has Answered Visual Cx Question CORRECTLY] -- means passages open
-
- MESSAGE [Need to answer Visual Cx Question]
- To leave the striate cortex you must answer a question. If you answer
- correctly, you will be transported to a random location elsewhere in the
- brain. Dire consequences await you if your answer is incorrect!
- END_MESSAGE
-
- COMMAND ANY
- VerbIsDirection
- FlagOFF [Has Answered Visual Cx Question CORRECTLY]
- AtLocation [Visual Cx]
- RandomVariable [Question number] 7 -- 8 questions in total
- PrintMessage [Need to answer Visual Cx Question]
- TurnFlagON [Answered WRONG]
- BlankLine
- END_COMMAND
-
- COMMAND ANY
- VerbIsDirection
- FlagOFF [Has Answered Visual Cx Question CORRECTLY]
- AtLocation [Visual Cx]
- VariableEquals [Question number] 0 -- 1st question
- PrintMessage
- What hypothalamic nucleus plays a role in circadian rhythms?
-
- 1. Stocastic Nucleus
- 2. Jung's Nucleus
- 3. Papez's Nucleus
- 4. Suprachiasmatic Nucleus
- 5. Homoeripian Nucleus
-
- END_MESSAGE
- GetNumberInput 1 5
- NumberEquals 4 -- Suprachiasmatic Nucleus is correct answer
- TurnFlagOFF [Answered WRONG]
- BlankLine
- END_COMMAND
-
- COMMAND ANY
- VerbIsDirection
- FlagOFF [Has Answered Visual Cx Question CORRECTLY]
- AtLocation [Visual Cx]
- VariableEquals [Question number] 1 -- 2nd question
- PrintMessage
- Where do optic nerve fibers decussate?
-
- 1. Stocastic Nucleus
- 2. Optic Chiasma
- 3. Chiasma Nucleus
- 4. Optic Suprachiasmatic
- 5. Optic Homoeripian
-
- END_MESSAGE
- GetNumberInput 1 5
- NumberEquals 2 -- Optic Chiasma is correct answer
- TurnFlagOFF [Answered WRONG]
- BlankLine
- END_COMMAND
-
- COMMAND ANY
- VerbIsDirection
- FlagOFF [Has Answered Visual Cx Question CORRECTLY]
- AtLocation [Visual Cx]
- VariableEquals [Question number] 2 -- 3rd question
- PrintMessage
- In the periphery, bundles of axons are called nerves. What are bundles of
- axons in the central nervous system called?
-
- 1. Nervous Nucleus
- 2. Chiasma
- 3. Central Axons
- 4. Suprachiasmatic
- 5. Tracts
-
- END_MESSAGE
- GetNumberInput 1 5
- NumberEquals 5 -- Tracts is correct answer
- TurnFlagOFF [Answered WRONG]
- BlankLine
- END_COMMAND
-
- COMMAND ANY
- VerbIsDirection
- FlagOFF [Has Answered Visual Cx Question CORRECTLY]
- AtLocation [Visual Cx]
- VariableEquals [Question number] 3 -- 4th question
- PrintMessage
- In what lobe of the cortex is the primary visual area located?
-
- 1. Cortex Nucleus
- 2. Chiasma
- 3. Visual Axons
- 4. Suprachiasmatic
- 5. Occipital
-
- END_MESSAGE
- GetNumberInput 1 5
- NumberEquals 5 -- Occipital is correct answer
- TurnFlagOFF [Answered WRONG]
- BlankLine
- END_COMMAND
-
- COMMAND ANY
- VerbIsDirection
- FlagOFF [Has Answered Visual Cx Question CORRECTLY]
- AtLocation [Visual Cx]
- VariableEquals [Question number] 4 -- 5th question
- PrintMessage
- What part of the brain contains the superior colliculus?
-
- 1. Cortex Nucleus
- 2. Tectum Midbrain Mesencephalon
- 3. Axons Superior
- 4. Suprachiasmatic Superior
- 5. Occipital Nucleus
-
- END_MESSAGE
- GetNumberInput 1 5
- NumberEquals 2 -- Tectum Midbrain Mesencephalon is correct answer
- TurnFlagOFF [Answered WRONG]
- BlankLine
- END_COMMAND
-
- COMMAND ANY
- VerbIsDirection
- FlagOFF [Has Answered Visual Cx Question CORRECTLY]
- AtLocation [Visual Cx]
- VariableEquals [Question number] 5 -- 6th question
- PrintMessage
- What is the name of the thalamic relay nucleus for visual information?
-
- 1. Cortex Nucleus
- 2. Tectum Mesencephalon
- 3. Lateral Geniculate Nucleus
- 4. Suprachiasmatic Superior
- 5. Occipital Nucleus
-
- END_MESSAGE
- GetNumberInput 1 5
- NumberEquals 3 -- Lateral Geniculate Nucleus is correct answer
- TurnFlagOFF [Answered WRONG]
- BlankLine
- END_COMMAND
-
- COMMAND ANY
- VerbIsDirection
- FlagOFF [Has Answered Visual Cx Question CORRECTLY]
- AtLocation [Visual Cx]
- VariableEquals [Question number] 6 -- 7th question
- PrintMessage
- Name one of the three people who received the Nobel prize in medicine for
- their work on visual system physiology.
-
- 1. Freud
- 2. Jung
- 3. Hubel
- 4. Sneed
- 5. Weisel
- 6. Sperry
- 7. Fredricks
- 8. Smithson
- 9. Seelenfreund
- 10. Malson
-
- END_MESSAGE
- GetNumberInput 1 10
- NumberEquals 3 -- Hubel is correct answer
- OR
- NumberEquals 5 -- Weisel is also a correct answer
- OR
- NumberEquals 6 -- Sperry is also a correct answer
- TurnFlagOFF [Answered WRONG]
- BlankLine
- END_COMMAND
-
- COMMAND ANY
- VerbIsDirection
- FlagOFF [Has Answered Visual Cx Question CORRECTLY]
- AtLocation [Visual Cx]
- VariableEquals [Question number] 7 -- 8th question
- PrintMessage
- What kind of cells in the retina provide the axons that make up the optic
- nerve?
-
- 1. Cortex Cells
- 2. Tectum Mesencephalon Axons
- 3. Ganglion Cells
- 4. Suprachiasmatic Cells
- 5. Occipital Axons
-
- END_MESSAGE
- GetNumberInput 1 5
- NumberEquals 3 -- Ganglion Cells is correct answer
- TurnFlagOFF [Answered WRONG]
- BlankLine
- END_COMMAND
-
- COMMAND ANY
- VerbIsDirection
- FlagOFF [Has Answered Visual Cx Question CORRECTLY]
- AtLocation [Visual Cx]
- FlagOFF [Answered WRONG]
- TurnFlagON [Has Answered Visual Cx Question CORRECTLY]
- #COMMENT -- Action for correct answer
- PrintMessage
-
- That is absolutely correct! Because you knew the answer, you will be
- transported to...
- END_MESSAGE
- SetVariableTo [Number of Wrong Answers] 0
- ReDirectTo MOVERANDOMLY
- DoneWithTurn
- END_COMMAND
-
- COMMAND ANY
- VerbIsDirection
- FlagOFF [Has Answered Visual Cx Question CORRECTLY]
- AtLocation [Visual Cx]
- FlagON [Answered WRONG]
- AddToVariable [Number of Wrong Answers] 1
- ReDirectTo WRONGANSWER
- DoneWithTurn
- END_COMMAND
-
- COMMAND MOVERANDOMLY
- #COMMENT -- Action for correct answer
- GoToRandomRoom [Putamen] [Assoc3]
- NOT AtLocation [Accumbens -- Thief's Lair]
- NOT AtLocation [Amygdala]
- NOT AtLocation [Pyramids]
- NOT AtLocation [Pituitary]
- NOT AtLocation [Visual Cx]
- NOT AtLocation [Trapezoid Body]
- DoneWithTurn
- END_COMMAND
-
- COMMAND MOVERANDOMLY
- #COMMENT -- Action for correct answer
- GoToRandomRoom [Putamen] [Assoc3]
- NOT AtLocation [Accumbens -- Thief's Lair]
- NOT AtLocation [Amygdala]
- NOT AtLocation [Pyramids]
- NOT AtLocation [Pituitary]
- NOT AtLocation [Visual Cx]
- NOT AtLocation [Trapezoid Body]
- DoneWithTurn
- END_COMMAND
-
- COMMAND MOVERANDOMLY
- #COMMENT -- Action for correct answer
- GoToRoom [Putamen]
- DoneWithTurn
- END_COMMAND
-
-
- #COMMENT --------- Pituitary Questions
-
- #COMMENT Ask Pituitary Question *********************
- FLAG [Has Answered Pituitary Question CORRECTLY] -- means passages open
-
- MESSAGE [Need to answer Pituitary Question]
- A question must be answered correctly in order to leave the pituitary. A
- correct answer will send you randomly to another part of the brain. For your
- own sake, do NOT answer incorrectly!
- END_MESSAGE
-
- COMMAND ANY
- VerbIsDirection
- FlagOFF [Has Answered Pituitary Question CORRECTLY]
- AtLocation [Pituitary]
- RandomVariable [Question number] 3 -- 4 questions in total
- PrintMessage [Need to answer Pituitary Question]
- TurnFlagON [Answered WRONG]
- BlankLine
- END_COMMAND
-
- COMMAND ANY
- VerbIsDirection
- FlagOFF [Has Answered Pituitary Question CORRECTLY]
- AtLocation [Pituitary]
- VariableEquals [Question number] 0 -- 1st question
- PrintMessage
- What is the name of the stalk that attaches the pituitary to the hypothalamus?
-
- 1. Stocastical Hypo
- 2. Infundibulum
- 3. Papez's Stalk
- 4. Suprachiasmaticon
- 5. Homoeripian Stalk
-
- END_MESSAGE
- GetNumberInput 1 5
- NumberEquals 2 -- Infundibulum is correct answer
- TurnFlagOFF [Answered WRONG]
- BlankLine
- END_COMMAND
-
- COMMAND ANY
- VerbIsDirection
- FlagOFF [Has Answered Pituitary Question CORRECTLY]
- AtLocation [Pituitary]
- VariableEquals [Question number] 1 -- 2nd question
- PrintMessage
- What hormone promotes the masculinization of the brain?
-
- 1. Testosterone
- 2. Homo Sapian Hormone
- 3. Chiasma Hormone
- 4. Suprachiasma
- 5. Homoeripia
-
- END_MESSAGE
- GetNumberInput 1 5
- NumberEquals 1 -- Testosterone is correct answer
- TurnFlagOFF [Answered WRONG]
- BlankLine
- END_COMMAND
-
- COMMAND ANY
- VerbIsDirection
- FlagOFF [Has Answered Pituitary Question CORRECTLY]
- AtLocation [Pituitary]
- VariableEquals [Question number] 2 -- 3rd question
- PrintMessage
- What diencephalic structure controls the release of hormones from the
- pituitary?
-
- 1. Diencephalic 2
- 2. Chiasmathalmus
- 3. Pituitary Axons
- 4. Suprachiasmatica
- 5. Hypothalamus
-
- END_MESSAGE
- GetNumberInput 1 5
- NumberEquals 5 -- Hypothalamus is correct answer
- TurnFlagOFF [Answered WRONG]
- BlankLine
- END_COMMAND
-
- COMMAND ANY
- VerbIsDirection
- FlagOFF [Has Answered Pituitary Question CORRECTLY]
- AtLocation [Pituitary]
- VariableEquals [Question number] 3 -- 4th question
- PrintMessage
- What hormone, released from the pituitary at the onset of puberty, promotes
- increased function of the testes or ovaries?
-
- 1. Cortex Hormone
- 2. Hypothalamus Hormone
- 3. Gonadotropic Hormone
- 4. Suprachiasmatica Hormone
- 5. Occipital Hormone
-
- END_MESSAGE
- GetNumberInput 1 5
- NumberEquals 3 -- Gonadotropic Hormone is correct answer
- TurnFlagOFF [Answered WRONG]
- BlankLine
- END_COMMAND
-
- COMMAND ANY
- VerbIsDirection
- FlagOFF [Has Answered Pituitary Question CORRECTLY]
- AtLocation [Pituitary]
- FlagOFF [Answered WRONG]
- TurnFlagON [Has Answered Pituitary Question CORRECTLY]
- #COMMENT -- Action for correct answer
- PrintMessage
-
- That is absolutely correct! Because you knew the answer, you will be
- transported to...
- END_MESSAGE
- SetVariableTo [Number of Wrong Answers] 0
- ReDirectTo MOVERANDOMLY
- DoneWithTurn
- END_COMMAND
-
- COMMAND ANY
- VerbIsDirection
- FlagOFF [Has Answered Pituitary Question CORRECTLY]
- AtLocation [Pituitary]
- FlagON [Answered WRONG]
- AddToVariable [Number of Wrong Answers] 1
- ReDirectTo WRONGANSWER
- DoneWithTurn
- END_COMMAND
-
-
- #COMMENT --------- Trapezoid Body Questions
-
- #COMMENT Ask Trapezoid Body Question *********************
- FLAG [Has Answered Trapezoid Body Question CORRECTLY] -- means passages open
-
- MESSAGE [Need to answer Trapezoid Body Question]
- To leave this brainstem auditory nucleus, you must answer a question. A
- correct answer will send you to another region of the brain. An incorrect
- answer will be dealt with severely!
- END_MESSAGE
-
- COMMAND ANY
- VerbIsDirection
- FlagOFF [Has Answered Trapezoid Body Question CORRECTLY]
- AtLocation [Trapezoid Body]
- RandomVariable [Question number] 7 -- 8 questions in total
- PrintMessage [Need to answer Trapezoid Body Question]
- TurnFlagON [Answered WRONG]
- BlankLine
- END_COMMAND
-
- COMMAND ANY
- VerbIsDirection
- FlagOFF [Has Answered Trapezoid Body Question CORRECTLY]
- AtLocation [Trapezoid Body]
- VariableEquals [Question number] 0 -- 1st question
- PrintMessage
- What is the name for the language impairment that results from damage to
- Broca's or Wernicke's area?
-
- 1. Stuttering
- 2. Aphasia
- 3. Papez's Sickness
- 4. Suprachiasmatic Impairment
- 5. Homoeripia
-
- END_MESSAGE
- GetNumberInput 1 5
- NumberEquals 2 -- Aphasia is correct answer
- TurnFlagOFF [Answered WRONG]
- BlankLine
- END_COMMAND
-
- COMMAND ANY
- VerbIsDirection
- FlagOFF [Has Answered Trapezoid Body Question CORRECTLY]
- AtLocation [Trapezoid Body]
- VariableEquals [Question number] 1 -- 2nd question
- PrintMessage
- What major fissure lies just superior to the auditory cortex?
-
- 1. Stock's Fissure
- 2. Lateral Fissure
- 3. Chiasma Fissure
- 4. Major Auditory Fissure
- 5. Cortex Fissure
-
- END_MESSAGE
- GetNumberInput 1 5
- NumberEquals 2 -- Lateral Fissure is correct answer
- TurnFlagOFF [Answered WRONG]
- BlankLine
- END_COMMAND
-
- COMMAND ANY
- VerbIsDirection
- FlagOFF [Has Answered Trapezoid Body Question CORRECTLY]
- AtLocation [Trapezoid Body]
- VariableEquals [Question number] 2 -- 3rd question
- PrintMessage
- In the periphery, bundles of axons are called nerves. What are bundles of
- axons in the central nervous system called?
-
- 1. Nervous Nucleus
- 2. Chiasma
- 3. Central Axons
- 4. Suprachiasmatic
- 5. Tracts
-
- END_MESSAGE
- GetNumberInput 1 5
- NumberEquals 5 -- Tracts is correct answer
- TurnFlagOFF [Answered WRONG]
- BlankLine
- END_COMMAND
-
- COMMAND ANY
- VerbIsDirection
- FlagOFF [Has Answered Trapezoid Body Question CORRECTLY]
- AtLocation [Trapezoid Body]
- VariableEquals [Question number] 3 -- 4th question
- PrintMessage
- What is the name of the largest band of fibers interconnecting the two
- hemispheres of the brain?
-
- 1. Cortex Nucleus
- 2. Chiasma Corpus
- 3. Arterial Axons
- 4. Suprachiasmatic Fibers
- 5. Corpus Callosum
-
- END_MESSAGE
- GetNumberInput 1 5
- NumberEquals 5 -- Corpus Callosum is correct answer
- TurnFlagOFF [Answered WRONG]
- BlankLine
- END_COMMAND
-
- COMMAND ANY
- VerbIsDirection
- FlagOFF [Has Answered Trapezoid Body Question CORRECTLY]
- AtLocation [Trapezoid Body]
- VariableEquals [Question number] 4 -- 5th question
- PrintMessage
- The thalamus receives afferent projections from every sensory system except
- which one?
-
- 1. Olfaction
- 2. Taste
- 3. Sight
- 4. Sound
- 5. Touch
-
- END_MESSAGE
- GetNumberInput 1 5
- NumberEquals 1 -- Olfaction (i.e., Smell) is correct answer
- TurnFlagOFF [Answered WRONG]
- BlankLine
- END_COMMAND
-
- COMMAND ANY
- VerbIsDirection
- FlagOFF [Has Answered Trapezoid Body Question CORRECTLY]
- AtLocation [Trapezoid Body]
- VariableEquals [Question number] 5 -- 6th question
- PrintMessage
- In what lobe is the auditory cortex located?
-
- 1. Cortex Lobe
- 2. Tectum Mesencephalon Lobe
- 3. Lateral
- 4. Suprachiasmatic Superior
- 5. Temporal
-
- END_MESSAGE
- GetNumberInput 1 5
- NumberEquals 5 -- Temporal is correct answer
- TurnFlagOFF [Answered WRONG]
- BlankLine
- END_COMMAND
-
- COMMAND ANY
- VerbIsDirection
- FlagOFF [Has Answered Trapezoid Body Question CORRECTLY]
- AtLocation [Trapezoid Body]
- VariableEquals [Question number] 6 -- 7th question
- PrintMessage
- Which of the aphasias is characterized by fluent but meaningless speech?
-
- 1. Freud's Aphasia
- 2. Jung's Aphasia
- 3. Hubel's Aphasia
- 4. Wernicke's Aphasia
- 5. Weisel's Aphasia
- 6. Sperry's Aphasia
- 7. Fredricks's Aphasia
- 8. Smithson's Aphasia
- 9. Seelenfreund's Aphasia
- 10. Malson's Aphasia
-
- END_MESSAGE
- GetNumberInput 1 10
- NumberEquals 4 -- Wernicke's Aphasia is correct answer
- TurnFlagOFF [Answered WRONG]
- BlankLine
- END_COMMAND
-
- COMMAND ANY
- VerbIsDirection
- FlagOFF [Has Answered Trapezoid Body Question CORRECTLY]
- AtLocation [Trapezoid Body]
- VariableEquals [Question number] 7 -- 8th question
- PrintMessage
- What is the name of the membrane within the ear that contains the hair cells,
- and vibrates in response to sound?
-
- 1. Basilar Membrane
- 2. Tectum Mesencephalon Axons
- 3. Ganglion Membrane
- 4. Suprachiasmatic Membrane
- 5. Occipital Membrane
-
- END_MESSAGE
- GetNumberInput 1 5
- NumberEquals 1 -- Basilar Membrane is correct answer
- TurnFlagOFF [Answered WRONG]
- BlankLine
- END_COMMAND
-
- COMMAND ANY
- VerbIsDirection
- FlagOFF [Has Answered Trapezoid Body Question CORRECTLY]
- AtLocation [Trapezoid Body]
- FlagOFF [Answered WRONG]
- TurnFlagON [Has Answered Trapezoid Body Question CORRECTLY]
- #COMMENT -- Action for correct answer
- PrintMessage
-
- That is absolutely correct! Because you knew the answer, you will be
- transported to...
- END_MESSAGE
- SetVariableTo [Number of Wrong Answers] 0
- ReDirectTo MOVERANDOMLY
- DoneWithTurn
- END_COMMAND
-
- COMMAND ANY
- VerbIsDirection
- FlagOFF [Has Answered Trapezoid Body Question CORRECTLY]
- AtLocation [Trapezoid Body]
- FlagON [Answered WRONG]
- AddToVariable [Number of Wrong Answers] 1
- ReDirectTo WRONGANSWER
- DoneWithTurn
- END_COMMAND
-
-
- #COMMENT --------- Pyramids Questions
-
- #COMMENT Ask Pyramids Question *********************
- FLAG [Has Answered Pyramids Question CORRECTLY] -- means passages open
-
- MESSAGE [Need to answer Pyramids Question]
- You have reached the end of the road, so to speak, and must answer a question
- to leave this area. Do NOT answer incorrectly!
- END_MESSAGE
-
- COMMAND ANY
- VerbIsDirection
- FlagOFF [Has Answered Pyramids Question CORRECTLY]
- AtLocation [Pyramids]
- RandomVariable [Question number] 6 -- 7 questions in total
- PrintMessage [Need to answer Pyramids Question]
- TurnFlagON [Answered WRONG]
- BlankLine
- END_COMMAND
-
- COMMAND ANY
- VerbIsDirection
- FlagOFF [Has Answered Pyramids Question CORRECTLY]
- AtLocation [Pyramids]
- VariableEquals [Question number] 0 -- 1st question
- PrintMessage
- Are the pyramids in primarily an afferent or efferent pathway?
-
- 1. Efferent
- 2. Afferent
- 3. Neither, they are not a pathway.
-
- END_MESSAGE
- GetNumberInput 1 3
- NumberEquals 1 -- Efferent is correct answer
- TurnFlagOFF [Answered WRONG]
- BlankLine
- END_COMMAND
-
- COMMAND ANY
- VerbIsDirection
- FlagOFF [Has Answered Pyramids Question CORRECTLY]
- AtLocation [Pyramids]
- VariableEquals [Question number] 1 -- 2nd question
- PrintMessage
- If you, at your present size, got a job as a neurotransmitter at a
- neuromuscular junction, what neurotransmitter would you become (if you wanted
- to keep your job, that is)?
-
- 1. Stochastica Neurotransmitter
- 2. Lateral Neurtron
- 3. Chiasma Nuclei
- 4. Acetylcholine
- 5. Cortex Neurotransmitter
-
- END_MESSAGE
- GetNumberInput 1 5
- NumberEquals 4 -- Acetylcholine is correct answer
- TurnFlagOFF [Answered WRONG]
- BlankLine
- END_COMMAND
-
- COMMAND ANY
- VerbIsDirection
- FlagOFF [Has Answered Pyramids Question CORRECTLY]
- AtLocation [Pyramids]
- VariableEquals [Question number] 2 -- 3rd question
- PrintMessage
- In what lobe is the motor strip located?
-
- 1. Nucleus Lobe
- 2. Frontal
- 3. Central
- 4. Suprachiasmatic Lobe
- 5. Tracts
-
- END_MESSAGE
- GetNumberInput 1 5
- NumberEquals 2 -- Frontal is correct answer
- TurnFlagOFF [Answered WRONG]
- BlankLine
- END_COMMAND
-
- COMMAND ANY
- VerbIsDirection
- FlagOFF [Has Answered Pyramids Question CORRECTLY]
- AtLocation [Pyramids]
- VariableEquals [Question number] 3 -- 4th question
- PrintMessage
- What basal ganglion structure, along with the globus pallidus, makes up the
- lentiform or lenticular nucleus?
-
- 1. Cortex Ganglion
- 2. Putamen
- 3. Arterial Ganglion
- 4. Suprachiasmatica
- 5. Corpus Callosum
-
- END_MESSAGE
- GetNumberInput 1 5
- NumberEquals 2 -- Putamen is correct answer
- TurnFlagOFF [Answered WRONG]
- BlankLine
- END_COMMAND
-
- COMMAND ANY
- VerbIsDirection
- FlagOFF [Has Answered Pyramids Question CORRECTLY]
- AtLocation [Pyramids]
- VariableEquals [Question number] 4 -- 5th question
- PrintMessage
- What type of cell gives rise to the axons that pass through the pyramids in
- the corticospinal tract?
-
- 1. Diencephalic T-Cells
- 2. Chiasmathalmus Cells
- 3. Betz Cells
- 4. Pyramidal Cells
- 5. Hypothalamus Axon
- 6. Putamen Axon
- 7. Arterial Ganglion Cells
- 8. Suprachiasmatica Cells
- 9. Callosum Cells
-
- END_MESSAGE
- GetNumberInput 1 9
- NumberEquals 3 -- Betz Cells is correct answer
- OR
- NumberEquals 4 -- Pyramidal Cells is also correct answer
- TurnFlagOFF [Answered WRONG]
- BlankLine
- END_COMMAND
-
- COMMAND ANY
- VerbIsDirection
- FlagOFF [Has Answered Pyramids Question CORRECTLY]
- AtLocation [Pyramids]
- VariableEquals [Question number] 5 -- 6th question
- PrintMessage
- Loss of the dopaminergic cells of the substantia nigra results in what
- clinical condition?
-
- 1. Blindness
- 2. Stuttering
- 3. Lateral Tendenitis
- 4. Parkinson's Disease
- 5. Temporal Brain Fever
-
- END_MESSAGE
- GetNumberInput 1 5
- NumberEquals 4 -- Parkinson's Disease is correct answer
- TurnFlagOFF [Answered WRONG]
- BlankLine
- END_COMMAND
-
- COMMAND ANY
- VerbIsDirection
- FlagOFF [Has Answered Pyramids Question CORRECTLY]
- AtLocation [Pyramids]
- VariableEquals [Question number] 6 -- 7th question
- PrintMessage
- What structure is presumed to be involved with the execution of skilled,
- coordinated movements?
-
- 1. Hypothalamus
- 2. Putamen
- 3. Arterial Ganglion
- 4. Cerebellum
- 5. Seelenfreund's Aphasia
-
- END_MESSAGE
- GetNumberInput 1 5
- NumberEquals 4 -- Cerebellum is correct answer
- TurnFlagOFF [Answered WRONG]
- BlankLine
- END_COMMAND
-
- COMMAND ANY
- VerbIsDirection
- FlagOFF [Has Answered Pyramids Question CORRECTLY]
- AtLocation [Pyramids]
- FlagOFF [Answered WRONG]
- TurnFlagON [Has Answered Pyramids Question CORRECTLY]
- #COMMENT -- Action for correct answer
- PrintMessage
-
- That is absolutely correct! Because you knew the answer, you will be
- transported to...
- END_MESSAGE
- SetVariableTo [Number of Wrong Answers] 0
- ReDirectTo MOVERANDOMLY
- DoneWithTurn
- END_COMMAND
-
- COMMAND ANY
- VerbIsDirection
- FlagOFF [Has Answered Pyramids Question CORRECTLY]
- AtLocation [Pyramids]
- FlagON [Answered WRONG]
- AddToVariable [Number of Wrong Answers] 1
- ReDirectTo WRONGANSWER
- DoneWithTurn
- END_COMMAND
-
-
- ;QUIT COMMANDS
-
- MESSAGE [Do you really want to quit?]
- Are you sure you want to quit?
- END_MESSAGE
-
- MESSAGE [Thank you for playing BRAINSCAPE!]
-
- Thank you for playing BRAINSCAPE!!
- END_MESSAGE
-
- MESSAGE [I didn't think you really wanted to quit!]
- I didn't think you really wanted to quit!
-
- END_MESSAGE
-
- FLAG [Quitting]
-
- COMMAND QUIT
- FlagOn [Quitting]
- GoToRoom [WakeUp]
- DoneWithTurn
- END_COMMAND
-
- COMMAND QUIT
- PrintMessage [Do you really want to quit?]
- PromptForYes (* Get YES or NO answer from keyboard *)
- PrintMessage [Thank you for playing BRAINSCAPE!]
- EndGame (* OK, player entered YES -- so let's quit *)
- TurnFlagON [Quitting]
- ReDirectTo SCORE
- END_COMMAND
-
- COMMAND QUIT
- TurnFlagOFF [Quitting]
- PrintMessage [I didn't think you really wanted to quit!]
- BlankLine
- ReDirectTo LOOK
- END_COMMAND
-
- #COMMENT -- score is based on Max_Points of [Perfect SCORE]
-
- #DEFINE [1st SCORE Breakpoint] 200
- #DEFINE [1st SCORE Breakpoint + 1] 201
- #DEFINE [2nd SCORE Breakpoint] 400
- #DEFINE [2nd SCORE Breakpoint + 1] 401
- #DEFINE [3rd SCORE Breakpoint] 600
- #DEFINE [3rd SCORE Breakpoint + 1] 601
- #DEFINE [4th SCORE Breakpoint] 800
- #DEFINE [4th SCORE Breakpoint + 1] 801
- #DEFINE [5th SCORE Breakpoint] 1000
- #DEFINE [5th SCORE Breakpoint + 1] 1001
- #DEFINE [Perfect SCORE] 1150
-
- COMMAND SCORE
- BlankLine
- PrintMessage "Descartes appears suddenly."
- END_COMMAND
-
- COMMAND SCORE
- ScoreLT [1st SCORE Breakpoint + 1] ; less than 201
- BlankLine
- PrintMessage
- "Your score is terrible! I expected so much from you, and I am sorely
- disappointed", he sighs. "To have been so close to a full understanding of
- the brain, and to have failed! I shall return to my studies, and hope that,
- in the future, someone else will succeed in uncovering the knowledge that lies
- in the brain. This is my ultimate dream."
- END_MESSAGE
- END_COMMAND
-
- COMMAND SCORE
- ScoreLT [2nd SCORE Breakpoint + 1] ; less than 401
- ScoreGT [1st SCORE Breakpoint] ; greater than 200
- BlankLine
- PrintMessage
- "Your score is very poor. You are only beginning to discover what awaits you
- within your head. You should try to learn more of the mysteries of the
- brain."
- END_MESSAGE
- END_COMMAND
-
- COMMAND SCORE
- ScoreLT [3rd SCORE Breakpoint + 1] ; less than 601
- ScoreGT [2nd SCORE Breakpoint] ; greater than 400
- BlankLine
- PrintMessage
- "Good! You have made considerable progress toward furthering your knowledge
- of the brain. However, you have much more to learn."
- END_MESSAGE
- END_COMMAND
-
- COMMAND SCORE
- ScoreLT [4th SCORE Breakpoint + 1] ; less than 801
- ScoreGT [3rd SCORE Breakpoint] ; greater than 600
- BlankLine
- PrintMessage
- "Very good! You have scored well! This score indicates that your knowledge
- of the brain has grown considerably, but there is still more to be learned.
- Try again! Explore further!"
- END_MESSAGE
- END_COMMAND
-
- COMMAND SCORE
- ScoreLT [5th SCORE Breakpoint + 1] ; less than 1001
- ScoreGT [4th SCORE Breakpoint] ; greater than 800
- BlankLine
- PrintMessage
- "A remarkable achievement! You are nearing a complete understanding of the
- brain! Persevere! There are still some aspects of the brain to be
- discovered. I am quite certain that you are capable of a most complete
- exploration."
- END_MESSAGE
- END_COMMAND
-
- COMMAND SCORE
- ScoreLT [Perfect SCORE] ; less than 1150
- ScoreGT [5th SCORE Breakpoint] ; greater than 1000
- BlankLine
- PrintMessage
- "Your score is approaching perfection! You are so very close to a perfect
- score of 1150 points. Try again. I know that this score is within your
- reach."
- END_MESSAGE
- END_COMMAND
-
- COMMAND SCORE
- ScoreEquals [Perfect SCORE] ; 1150 points
- BlankLine
- PrintMessage
- "A perfect score of 1150! Never have I seen such an achievement! You have
- learned more about the brain than I knew in my day, and more than many people
- know today. Congratulations on this most wonderous accomplishment!"
- END_MESSAGE
- END_COMMAND
-
- COMMAND SCORE
- BlankLine
- FlagOn [Quitting]
- ReDirectTo QUIT
- END_COMMAND
-
-
-
-