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- How To Play ASSIGNMENT FOR THE BERKELEY BARB
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-
- COMMANDS AND VOCABULARY:
-
- The BARB Adventure Game understands a wide variety of commands.
- However, it has only a limited vocabulary, totaling approximately
- four hundred words, so it can get confused. If you give it a word that
- it doesn't understand, it will tell you. Try entering your command again
- using a different word in place of the one the game objected to.
-
- Your commands should generally be in the format:
-
- <verb> <(multiple) noun phrase(s)> <preposition> <nounphrase/object>
-
- Some good commands to start with:
- EXAMINE THE PHONE or, simply, EX PHONE
- SOUTH or, simply, S
- WHOIS ME
-
- Other possible commands include:
- WHOIS MAX (if MAX is in the room)
- EXAMINE RED ROCK (if rock is visible)
- RIDE THE PONY
- EXAMINE THE GOLD RING, THE DWARF, AND THE SILVER NECKLACE
- SHOOT THE BURGLAR WITH THE REVOLVER
- ATTACK HIM
- ("HIM" will refer to last noun mentioned, e.g., the burglar)
- GET THE BOOK (also: TAKE THE BOOK); READ IT
- ("IT" will refer to last noun mentioned, e.g., the book)
- GET ALL (will get everything movable at the current location)
- PUT GAS IN THE CAR
- UNLOCK THE FILE CABINET WITH THE STEEL KEY
- SOUTHWEST (also SW)
- TURN ON THE FLASHLIGHT
- PULL THE BELL CORD
- WEAR THE STUPID HAT (also: PUT ON THE STUPID HAT)
- DROP THE KEY AND THE BOTTLE
- XYZZY (i.e., a "magic" word)
- TURN THE DOORKNOB
- PLAY WITH THE CAT
- TALK TO (or TALK WITH) THE PHARMACIST (ABOUT THE WEATHER)
- ASK MAX ABOUT THE ASSIGNMENT
-
- Compound commands can be created by connecting single commands
- (like those above) with "AND", "THEN" or the punctuation symbols ","
- or ";" to connect two or more separate commands. However, "end-of-
- sentence" punctuation symbols like ".", "!" and "?" should not be used.
- Below are a few examples of valid compound commands:
-
- TURN THE DOORKNOB THEN ENTER THE OFFICE
- CLIMB DOWN THE LADDER THEN SOUTH, WEST AND NORTHWEST
- GET THE BOOK AND THEN EXAMINE IT; READ THE SIGN
- DROP THE PASS AND THE BOTTLE THEN UNLOCK THE DOOR AND THEN LEAVE
-
- If the game understands all of the words in your command, but
- still seems confused -- then try to say the same idea using fewer
- words and a simpler sentence. When in doubt, simplify your commands
- as much as possible. This also saves typing effort.
- (and use the OOPS command to correct typos.)
-
- PEOPLE VS THINGS:
-
- Many of the things you will encounter in this adventure are
- simple predictable objects you can LIFT, DROP, OPEN and so forth.
- But you will also meet many individuals with whom you can TALK and
- exchange items. These individuals, like those you work and share a
- home with, may behave differently at different times and in different
- places. So, if at first you don't succeed, try, try again.
-
-
- SPECIAL COMMANDS:
-
- The game uses a number of special commands for various "housekeeping"
- chores. These are all pretty standard for most adventure games,
- specifically:
-
- HELP May (or may not) give you a hint.
-
- SCORE Will summarize your progress, so far.
-
- INVENTORY Will display a list of the items you are
- carrying, and those items you are wearing.
-
- BRIEF Will cause location descriptions to be brief.
-
- VERBOSE Will cause location descriptions to be verbose.
-
- LOOK Will give you a full (verbose) description of
- your current location.
-
- LIST EXITS Will list the obvious (visible) exits from your
- current location. There may be other ways to exit
- the location -- but they may not be obvious.
-
- OOPS Will allow you to edit (using the cursor keys, and the
- delete, insert and backspace keys) your previous
- input command. For example, if you enter THORW ROPE by
- mistake, OOPS will enable you to edit this command and
- correct it to THROW ROPE.
-
- SAVE GAME Will save the current game status on disk.
-
- RESTORE GAME Will restore a previously saved game from disk.
-
- SCRIPT Causes output to go to both the screen and a
- printer (using the LP1 port).
-
- UNSCRIPT Causes output to go to the screen (only).
-
- SOUND ON/OFF SOUND OFF turns the sound off and SOUND ON turns it on.
-
- QUIT Quits the current game session. Always exit using
- QUIT -- so the game can erase some temporary data
- files and save disk space!
-
-
- FUNCTION AND ALT-CURSOR KEYS:
-
- The function keys have been predefined to stand for several of
- the most frequently used commands.
-
- The combination of the ALT key and the cursor keys have all been<
- programmed to create an input command corresponding to their respective
- movement or compass directions, i.e., the ALT key and the up-arrow key<
- causes a NORTH command to be generated, the ALT key and the home key<
- causes a NORTHWEST command to be generated, etc..
-
- Hitting the '?' key will display a diagram of the definitions
- for all of the function and cursor keys if you need a reminder.
-
- Further, by giving the command DEFINE, you may re-define any of the function
- keys to give any command you wish. For example, in this game you might find
- it useful to re-define one of the function keys to give the command GET ALL.
-
-
- HINTS:
-
- There is more than one way to catch a cat and to get around
- some of the many "insolvable" problems in this game. Sometimes,
- slow, steady plodding is required; sometimes, a single intuitive
- leap will surmount all obstacles. Sometimes, alas, you have to go all
- the way to CONCORD or DALY CITY to find out how to get across the street.
-
-
- SOLUTION AVAILABLE:
-
- ASSIGNMENT FOR THE BERKELEY BARB is an interactive mystery--
- you should be able to solve it yourself (after some trial and error).
- However,
- if you give up, and are a registered owner of this game, just
- send a self-addressed stamped envelope (with the correct postage) to:
-
- Phillip Good
- Box 4216
- Huntington Beach CA 92605
-
- Be sure to enclose a note requesting a solution to BARB
- Adventure, Version 3.5MS.
-
- You may register, receive a free update, and thank the author for
- his/her efforts by sending $7 to the same address along with a
- stamped self-addressed envelope. Canadians and others who live
- outside the U.S. should add $0.50 to their cheques in place of
- postage.
-
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