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- LUCASFILM GAMES ANNOUNCES LOOM (TM),
- AN INNOVATIVE FANTASY ADVENTURE
-
- SAN RAFAEL, CA -- MAY l9, l989 -- Lucasfilm Games today announced the
- forthcoming release of its first fantasy adventure game, called LOOM.
- A unique feature of LOOM is a graphical interface which dispenses
- entirely with text commands and menus, relying instead on icons and
- music, according to Stephen D. Arnold, Vice President and General
- Manager of Lucasfilm Games. LOOM is scheduled to ship in September of
- this year for IBM-compatible personal computers..
-
- The setting for LOOM is the Age of Great Guilds, a mythical time when
- Shepherds, Blacksmiths and Glassmakers ruled the world. Its unlikely
- hero is Bobbin, a young member of the mysterious Guild of Weavers, who
- finds himself playing the pivotal role in a mighty conflict between
- good and evil.
-
- As the game opens, Bobbin is alone in his Weaver village. The Elders
- of the Guild have mysteriously disappeared, swept away by an unknown
- force. All Bobbin can do is search for clues.
-
- When Bobbin finds a Weaver's distaff, the magic of LOOM begins. The
- distaff is the Weavers' "magic wand." It is also the key to LOOM's
- unique interface.
-
- The distaff, resembling a rough walking stick, appears under the
- graphics window of the game. Divided into eight segments, each related
- to a musical note, the distaff both detects and weaves magic spells.
-
- When Bobbin is in the presence of magic, his distaff glows and
- resonates. For example, Bobbin encounters a flock of owls in a dark
- forest. The hooting of the owls is a musical sequence that triggers
- four notes on the distaff. When Bobbin repeats the four notes -- by
- pointing and clicking on the distaff -- he is able to see in the dark.
- As this and other spells are learned, the player records them in the
- included "Book of Patterns."
-
- "So many actions in most fantasy games are mundane," explained Brian
- Moriarty, LOOM Project Leader. "A lot of time is spent managing
- inventories, juggling statistics and resolving ambiguities in the
- interface. What fantasy gamers really enjoy is Power. They want to
- stride fearlessly across vast, exotic landscapes, casting magic on
- things to see what happens. So I distilled the LOOM interface to just
- three operations: moving from one place to another, selecting objects
- and weaving magic spells."
-
- Complementing the graphical interface are high resolution 3D graphics
- drawn by award-winning fantasy artist Mark Ferrari. Rich, moody
- environments have been created for each of the many Guilds that Bobbin
- visits, with scrolling panoramas and detailed animation to give LOOM a
- distinctly cinematic look.
-
- Moriarty, creator (at Infocom) of highly-praised fantasy games such as
- WWISHBRINGER(R) and BEYOND ZORK(R), set himself the task of developing
- a genuinely fresh fantasy environment. "I, for one, am tired of
- dealing with orcs, trolls and glowing rings of power. I wanted to
- create a world that didn't rely on these stereotypes. The problem with
- avoiding stereotypes is that you have to offer a substitute for the
- rich literary context which they inhabit. You might have to ask
- players to read a novella before they turn on the computer."
-
- The problem was solved by creating a 30-minute audio drama to
- establish the fantasy world of LOOM. Produced in conjunction with
- Lucasfilm's Academy Award-winning Sprocket Systems, the drama boasts a
- cast of seven professional actors, original Jerry Gerber musical
- score, and CD-quality digital mastering.
-
- A Dolby(R) Stereo cassette of the drama is included with the game. Not
- only does the cassette set up the background of the story, it also
- emerses the player in the environment, imparting a vivid sense of the
- characters' personalities.
-
- LOOM is scheduled for release September, l989 for IBM-compatible
- computers, and in October for Amiga and Atari ST. All versions have a
- suggested list price of $59.95.
-
- LOOM, as well as other Lucasfilm Games products, are distributed by
- Electronic Arts.
-
- Lucasfilm Games is a division of Lucasfilm Ltd., a leading
- entertainment and feature film production company. In addition to
- entertainment software, Lucasfilm Games develops interactive
- applications for education, training and location-based entertainment.
- Lucasfilm Games P.O. Box 10307, San Rafael, CA 94912. Tel:
- 4l5/662-l800.
-
- ###
-
- LOOM and Lucasfilm Games are trademarks of Lucasfilm Ltd. Wishbringer
- and Beyond Zork are registered trademarks of Infocom, Inc. IBM is a
- trademark of International Business Machines, Inc. Amiga is a
- trademark of Commodore/Amiga, Inc. Atari and ST are trademarks of
- Atari Corporation. Dolby is a trademark of Dolby Laboratories
- Licensing Corporation.
-