home *** CD-ROM | disk | FTP | other *** search
- Quick Walk Through
-
- Apprentice Mode -
-
- Get spells of release from Daelon and go to the Barren Rocks
- as soon as possible. Go to the left pathway and use the
- spell of release to get the Crystal of Kaldar. You may need
- to wander around a bit until Daelon gives you spells of release.
- Then go to the Treefolk Forest and get the Wood Elf Staff. Go
- to the Fairy Circle, use a spell of seeing, and give them the
- wood elf staff. Go to the Crystal Castle and use the Crystal
- of Kaldar on the tigers. Enter the Crystal Castle and enter
- the back room where the Black Mace is. Take the Black Mace.
- Exit and go down to the Marsh Wastes. Cast a spell of seeing
- and follow the sign to Illes. Go to the Shimmering Oasis and
- then to the Temple of Cindra. Then go to the West Sea Coast
- and use the Black Mace on the Manta Ray. Go to the East
- Sea Coast and head toward the Black Keep. Use the Crystal
- of Kaldar to get past the Plague Magician. Enter the main
- door to the Keep and take the Bloodsword. Go to the Valley
- of the Argent Kings and then to Drakesblood's Palace. Follow
- the crowns above the door until you enter the throne room.
- Use the Blood Sword and slay Drakesblood and win the game!
-
-
- Area Descriptions -
-
- Wizard Mode -
-
-
- Wiegard
-
- Center of Glendoe
- "Listen to the two women. If you have not yet healed
- the blind beggar in the Outskirts of Glendoe, don't go
- to the Guildhall."
- Outskirts of Glendoe
- "If you have your scrolls of seeing, use one to heal the
- blind beggar. This will allow you access to the Haunted
- Waterfalls from the Guildhall."
- The Guildhall
- "Don't come here until you have healed the blind beggar."
- Haunted Waterfalls
- "If you arrive from Daelon's mansion, then nothing happens.
- If you arrive from the Guildhall, all of your lives will be
- restored. If you arrive from Skylar's, you will be given
- the power of Tide Control and can now visit the Sea Dweller's
- Pavillion."
- Upper Pools
- "You will receive hints on tide control and
- the Crystal of Kaldar from the troglitots."
- Lower Pools
- "Don't go here."
- Treefolk Forest
- "Take the Wood Elf Staff from the Wood Elves when they
- offer it to you."
- Fairy Circle
- "Use a spell of seeing if you have one to make the fairies
- appear. Then give them the Wood Elf Staff if you have it.
- You can get the Wood Elf Staff from the Wood Elves in the
- Treefolk Forest. Don't go to the Crystal Castle until you
- have the Crystal of Kaldar."
- Crystal Castle
- "Use the Crystal of Kaldar to defeat the crystal tigers. You
- can get the Crystal of Kaldar at the Barren Rocks after you
- have defeated the Mist Monsters."
- Interior
- "Use the Onyx Seal to get into the room
- containing the Black Mace. Get the Onyx
- Seal from the Dunespeople Campsite in Illes
- after casting a spell of Understanding on
- them. Once in the room, take the Black
- Mace directly."
- Forester's Camp
- "Listen to the woman for clues. You can defeat the mist monsters
- at the Barren Rocks with the Cold Fire that burns on the Marsh
- Wastes."
- Huntsman's Crossroads
- "Norton the Huntsman will greet you with various clues."
- Barren Rocks
- "Use the Cold Fire from the Marsh Wastes to defeat the mist
- monsters. You can then use a spell of understanding to read
- the ancient runes on the rock. The path straight ahead leads
- back to the Ouskirts of Glendoe while the path that veers to
- the left will take you to the Crystal of Kaldar."
- Crystal of Kaldar
- "Do not take the crystal. Use a spell of release on the crystal
- first and then it will come to you. Use the Crystal of Kaldar
- to defeat the crystal tigers at the crystal castles and any
- time you come face to face with the Plague Magician."
- Moors
- "Don't go here. You will be wounded."
- Marsh Wastes
- "Use a spell of seeing to gain access to the Open Desert and
- Illes. Until you use the spell of seeing here, you cannot get
- into Illes without dying. Make sure to pick up the Cold Fire
- on the ground here, too. You'll need it to defeat the Mist
- Monsters at the Barren Rocks."
- Bogs on the Moors
- "Don't travel here unless you seek death."
- Daelon's Mansion
- "Daelon will give you spells here after a sufficient amount
- of time has passed. A good order to take the spells is:
- Seeing, Release, Understanding, and Travel. You will need
- the Release spell to get the Crystal of Kaldar and the
- Understanding Spell to get the Onyx Seal."
- Plague Magician
- "If you run into the plague magician in the forest, use
- the Crystal of Kaldar on him. If you don't have the
- Crystal yet, you will be wounded."
-
-
- Illes
-
- Open Desert
- "Don't stay here too long or you'll die. If you haven't
- cast a spell of seeing in the Marsh Wastes yet, you will
- not be able to find the path and die immediately."
- Desert Oasis
- "You will need to show the women here the Talisman Scepter.
- You can get the Scepter from the Temple of Cindra once
- Torlock's evil influence has been removed. If you show
- them the Talisman Scepter, they will give you the
- Enchanted Bow. Do not grab the Enchanted Bow."
- Shimmering Oasis
- "Don't touch the water here. It is instant death!"
- Temple of Cindra
- "Don't come here until you have the Black Mace. You can
- get the black mace in the Crystal Castle back in Wiegard."
- Left Door
- "This will lead to Torlock's secret hiding
- place. If you don't have the Black Mace yet,
- you will die. If you have the Black Mace,
- you can send Torlok out of the Temple if you
- use it."
- Front Door
- "If you haven't sent Torlok away from his
- hiding place in the Left Door of the Temple
- of Cindra, there will be nothing of value
- inside the temple. In fact, the door on the
- right will lead to your sacrifice. Once
- you have freed the Temple of Torlok's evil
- influence, when you leave the Temple, the
- priests will give you the Talisman Scepter."
- Dunespeople Campsite
- "The Dunespeople want to see the Talisman Scepter. Since you
- will not have it the first time you travel there, you will
- need to use a spell of understanding. This will get you the
- Onyx Seal which is used to get the Black Mace in the Crystal
- Castle. Do not return to the Dunespeople Campsite until you
- have the Talisman Scepter."
- Lost Mines
- "Here you will meet Maluki."
- Maluki's Hut
- "Maluki will offer you hints as well as restore you to
- full health."
- High Ground
- "Daelons will transmit an image of himself here to offer
- you some hints."
- Hills Above Desert
- "The bridgekeeper wants the Silver Wheat, the harvest of
- the argent kings. You can get the silver wheat at the
- Burial Ground of the Argent Kings. Unfortunately, the only
- way to reach the Burial Ground is to bribe Drakesblood in
- his Palace with the Pentacle Coins."
- Skylar's Temple
- "This is the most involved quest of the game. First, go
- to the Waterfalls to get Tide Control. Then go to the
- Sea Dweller's to get the Golden Chalice. You will then
- need to make a mad dash back to Drakesblood to get the
- Silver Wheat again for the bridgekeeper. Be wary of the
- manta ray on the West Sea Coast unless you have the
- Enchanted Bow. You may need to go around him by using
- the clock room escape to Daelon's Mansion in the basement
- of Drakesblood's Palace. Once you return the Golden Chalice
- to Skylar, he will give you the Hunting Horn."
- West Sea Coast
- "Watch out for the manta ray here. If you have the Enchanted
- Bow, you can pass without harm. If you have the Black Mace,
- you can pass, but you will wound yourself. Without either
- of those two weapons, the manta ray will kill you."
- Sea Dweller's Pavillion
- "You can only get here by using the Tide Control given to
- you at the Haunted Waterfalls when you are on Skylar's
- Quest. You access Tide Control by clicking on the Tide
- Control Rock in the bottom right corner of the screen.
- The Sea Dweller's will give you the Golden Chalice to
- return to Skylar."
- Thieves
- "If thieves steal your pouch, remember your current location.
- Then go to the Dunespeople campsite where you will be told
- to return to the location where your pouch was stolen. Return
- there to sneak up on the thieves. Use the small rock on them,
- not the big one."
- Sand Devils
- "If you get caught up in the sand devils, quickly use a spell
- of release."
- Plague Magician
- "If you bump into the Plague Magician again in Illes, you will
- need to defeat him with the Crystal of Kaldar. Without it,
- he will kill you."
-
- Iscar
-
- East Sea Coast
- "Daelon will once again transmit his image here and give
- you hints."
- Black Keep
- "You will need the Crystal of Kaldar to escape from the traps
- around the Black Keep."
- Entrance Path
- "Use the Crystal of Kaldar to once again
- defeat the Plague Magician. Otherwise,
- he will kill you. When you reach the top,
- you can defeat the lizard men with the Crystal
- of Kaldar or the Hunting Horn. Note that you
- will lose the Crystal if you use it here, though,
- and will not have access to it again in the
- game."
- Left Door
- "You can only enter this door by using the
- Hunting Horn. Once inside, you will need
- a spell of understanding to get the Runes
- of Iscar. This is the last piece of
- the puzzle you will need to defeat Drakesblood."
- Main Door
- "This is where you will get the Blood Sword
- that is needed to harvest the Silver Wheat."
- Valley of the Argent Kings
- "Here you will need to use the Orb of Mobus to get the Pentacle
- Coins. You give Drakeblood the Pentacle Coins to gain access
- to the Burial Grounds. You can get the Orb of Mobus by using
- the Enchanted Bow in the Hedge Maze."
- Temple Ruins
- "The dead sometimes return here to aid the weary traveller.
- This is also the exit to the Hedge Maze."
- Hedge Maze
- "Use the Enchanted Bow to find the Orb of Mobus. You will
- lose your Bow when you use it, however, and may wish to
- return to the Desert Oasis to get another one. You can find
- your way through the maze and get the Orb without the Bow, but
- it is very difficult and not recommended."
- Drakesblood's Palace
- "The wizards and inhabitants of the Palace don't consider
- you a threat at all and you can wander about freely."
- Harp Room
- "There are several exits here. Upstairs will
- lead to the Princess. The corner doorway will
- lead to the Clock Room, and the doorway with
- the crown above it will lead to the Banquet
- Hall."
- Princess' Room
- "The Princess will give you some advice here.
- The right door returns to the Harp Room. The
- middle door leads to the Tapestry Room and the
- left door with the crown above it goes to the
- Banquet Hall."
- Banquet Hall
- "Corrupt wizards will offer their snide remarks
- to you. The high door leads to the Princess,
- the smaller lower right door leads back to the
- Harp Room and the door with the crown above it
- leads to the Throne Room."
- Clock Room
- "This room will serve as a teleport to either
- the East Sea Coast or to Daelon's Chambers.
- Note that this is the ONLY way to leave Iscar
- without passing by the manta ray or using a
- travel spell.
- Tapestry Room
- "You can use the orb on the tapestry to get
- a preview of game 2, Shadoan. The door to the
- left of the tapestry returns to the Harp Room
- or to the Wizards' Chambers if your pouch has
- been stolen. The other door always leads back
- to the Harp Room."
- Throne Room
- "You can leave here alive by only two methods.
- You can give the Pentacle Coins to Drakesblood
- who will then allow you access to the Burial
- Ground where you can get the Silver Wheat. Or
- you can win the entire game, by using the
- Runes of Iscar and then using the Blood Sword
- to slay Drakesblood!"
- Wizards
- "If your things are stolen in Drakesblood's
- Palace by the wizards, you can find them by
- returning to the tapestry room and exiting
- the door on the left. Pull the rope when
- you see them sleeping."
- Burial Ground of the Argent Kings
- "Use the Blood Sword to harves the Silver Wheat.
- Do not just take the Silver Wheat."
-
-
- Unknown
-
- "Click on the EYE ICON and look at the Map Screen. Look at the
- various locations you can travel to. If you are in the forested
- or marshy areas near Glendoe, then you are in Weigard. If you
- are in the southern desert areas, you are in Illes. If you are
- in the eastern areas near the Black Keep and Drakesblood's Palace,
- then you are in Iscar."
-
-
-
-
-
-
-
-