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- THE LEGEND OF KYRANDIA BOOK 3: MALCOLM'S REVENGE
-
- 1.0 INTRODUCTION
-
- This walkthru gives explicit instructions for playing Malcolm's
- Revenge that lead to a successful conclusion. It provides, where
- necessary, separate directions for each different method for achieving
- the game objectives.
-
- The information given here assumes that the player has read the game
- documentation included in the Malcolm's Revenge game box. The
- documentation comprises the multi-page manual plus the instruction
- card in the CD case.
-
- 2.0 MALCOLM'S BACKGROUND
-
- Malcolm was a normal child tempted by Gunther his "bad" conscience
- and moderated by Stewart his "good" conscience. More often than not,
- Gunther won the struggle easily. Eventually while Malcolm was
- exercising his skill teasing squirrels, Gunther wiped out Stewart
- completely. Stewart is buried under a rock. From then on Malcolm
- became well and truly a trickster. But his being regarded as truly
- evil did not materialize until, while alone with King William and
- Queen Katherine, the Royal couple were stabbed to death. Malcolm's
- cousin Kallak accuses Malcolm of the murder of the King and Queen, and
- Malcolm is magically sealed in the castle. Brandon, the infant heir to
- the throne, is hidden in the remote Timbermist Woods and raised
- ignorant of his royal associations.
-
- Malcolm's long imprisonment turns him sour. Free of his confinement,
- Malcolm reeks havoc in Fables & Fiends Book 1: The Legend of Kyrandia.
- His adversary is none other than Brandon, now a young man, who
- succeeds in magically confining Malcolm once again by turning him to
- stone.
-
- Lightning may never strike in the same place twice, but sometimes it
- strikes in the right place! Malcolm is freed once again to carry out
- his revenge on Kyrandian society.
-
- Malcolm is now under your control.
-
- 3.0 GENERAL HINTS
-
- 3.1 MAPS
-
- I have, with help from Carsten Witte, created maps that are available
- in the same place you found this walkthru. That should be the
- CompuServe Gamers Forum, Adventure Library a.k.a. Section 2. There are
- four maps in GIF format: the Island of Kyrandia, Kyrandia Town Center,
- the Isle of Cats and Limbo. These are contained in the file
- MALCMP.ZIP. These maps will be useful to you if you want a very
- straightforward game play of Malcolm's Revenge . . . or if you just
- forget where some places are!
-
- Malcolm's Revenge can run, as an MS-DOS application via a .PIF from
- MS-Windows 3.1. So if you have a Windows graphics application that can
- display GIF format files, such as PaintShop, then it easy to switch
- tasks between playing the game and referring to the map. Alternatively
- you can print out the maps.
-
- 3.2 HAVING FUN
-
- You can have more fun, possibly get more points, but make no actual
- progress, by trying doing things not mentioned in the walkthru. For
- instance, try talking to people in a mood other than recommended. Or,
- try using the Jester Staff on the people you meet. Even try doing the
- things Gunther warns you against. You will probably get killed but you
- generally have a second chance. You will undoubtedly stumble across a
- few extra laughs by just blundering now and then.
-
- 3.3 COMBINING SOLUTIONS
-
- You may be tempted to combine solutions like following more than one
- method to leave Kyrandia at one time. This is what makes the game very
- awkward to play without hints or a walkthru because you find yourself
- following multiple paths and get very confused. Whether you do this
- deliberately or accidentally, it will extend play considerably and
- unfortunately may extend the more tedious repetitious exercises. At
- worst, you will trigger events that will prevent your being able to
- complete a particular solution. The choice is yours. I obviously
- recommend following the solutions one at a time.
-
- 3.4 TRAVELING AROUND KYRANDIA
-
- While the transporters are operative, use them to by-pass all the
- town related screens and get directly between the Town Square and the
- Bluff.
-
- Otherwise you are forced to two-foot it. Don't forget to set Malcolm
- to Hurry mode. The Island isn't very big but you can use the map,
- mentioned in section 3.1, to get around more easily when you are
- unfamiliar with the island.
-
- If you are having trouble getting into places in the Kyrandia Town
- Center, first try picking the locks with a nail. If that doesn't work,
- may be you have to use the sewer! And if that doesn't get you where
- you want to go, you probably don't need to go there at all!
-
- Some actions will require at least two clicks before Malcolm will do
- as required, particularly the first time you try to perform an action.
-
- 3.5 JUNGLE
-
- Walking around the Isle of Cats jungle is confusing and dangerous.
- Following these guidelines may help:
-
- a) Avoid walking through the jungle when possible. Hitch a ride on the
- sesame cart, to go between the three main Isle of Cats screens, when
- the cart is available.
- b) Follow the directions in the walkthru to get from place to place.
- You can try following the Isle of Cats map. I found the route between
- Isle of Cat locations defy mapping at times! So Carsten kindly created
- a map for me. . . and you!
- c) Do not enter the jungle without the machete.
- d) Cut away as much vegetation with the machete as will expose the
- direction you wish to walk in.
- e) Note that all vegetation re-grows as soon as you leave the scene
- (except over the Hole).
- f) The bottom of the screen is usually the direction you have come
- from. This is not true if you have just entered the jungle from a non-
- jungle screen. Establish which direction returns to the non-jungle
- screen you have just left. This could prove useful (see (h)).
- g) Pick up all bones that are exposed. You may need to collect 16 in
- total! Although some are recyclable.
- h) Bones will appear under vegetation where previously there were
- none. So it worth re-entering the same screen repeatedly to find
- bones.
- i) If you expose one of the snake-like blue and pink kissing plants,
- swipe it with the machete so it doesn't kiss Malcolm to death.
- j) After some time in the jungle, Malcolm will start itching and
- scratching. This is caused by fleas. Remove the fleas one at a time
- until you find no more. Or have Malcolm bath in a jungle mud pool when
- you come across one. If you do not do this, Malcolm will eventually
- die, poisoned by the fleas.
- k) Keep one of the fleas, but only if you have room in your inventory
-
- 3.6 TEDIOUS SECTIONS.
-
- There are no short cuts! Sorry, but I'm afraid the game has been
- designed such that some interim objectives require extreme patience
- and steadfast repetitious actions. Believe it or not getting lost in
- the Isle of Cats jungle isn't the most monotonous part of the game!
-
- 3.7 FAMILY HISTORY
-
- You may be confused by the Kyrandian royal family connections, even,
- or perhaps especially, after completing the game. Included in the file
- MALCMP.ZIP is a GIF format family tree of the Royal Kyrandian Family.
-
- 4.0 EXPLORING KYRANDIA
-
- 4.1 CASTLE DUMP
-
- Malcolm crawls out from under the Castle Dump. The first thing to do
- is find out what else is in the dump. Rummage around at leisure. Find
- at least two nails, either bent or straight, a flask and a broken
- flask. Brandon's old leather boot may also come in handy. Leave
- anything else you dig up here to pick up later if you need it. Note
- the killer squirrel but heed Gunther's warning if you try to touch it!
- Throw a nail at it instead!
-
- 4.2 GRAVEYARD
-
- Head left to the Castle gate then down to the Bluff. Go left at the
- Bluff. Use the broken flask to pick a flower in the Cross Roads. Go up
- at the Crossroads to arrive in the Graveyard.
-
- Click on the graves to identify Queen Katherine's grave. Set the mood
- meter to "Nice". Use the broken flask to pick another flower here,
- then put the two flowers on the Katherine's grave and talk with the
- Queen's ghost.
-
- Now Malcolm wants to leave Kyrandia, so let's take a look at some of
- the options.
-
- 4.3 DOCK
-
- Return to the Cross Roads and go down to the Dock. Here Malcolm sees
- the Circus boat. This is clearly one method of leaving Kyrandia.
-
- 4.4 PEGASUS LANDING
-
- Return to the Cross Roads and head left to the Pegasus Landing. Set
- Malcolm's mood to nice. Walk toward the landing pad. So, Zanthia wants
- you to leave Kyrandia too! Perhaps you can use the same method as
- Zanthia and become Pegasus and fly away!
-
- 4.5 MALCOLM'S APARTMENT
-
- Return to the Cross Roads, head right to the Bluff. Get in the
- transporter and you will arrive in the Town Square. Open the lock on
- the Toy Factory door on the right with a nail. (Note: Try to make sure
- you have at least one bent nail with you for now. Every time you open
- a lock with a straight nail it will bend. Every time you open a lock
- with a bent nail it will straighten.).
-
- Go through to the door at the back of the Toy Factory to Malcolm's
- Apartment. Search the drawers on the left. In the third drawer you
- should find the nut on the string. Attach a bent nail to the nut on
- the string. Now search under the bed and you will find Malcolm's
- Jester Staff. Put the Jester Staff away in the special receptacle in
- your inventory. If you want, take a look at Malcolm's family album.
-
- 4.6 CELLAR
-
- Return to the Toy Factory and go down the hole on the left of the
- machine to the Cellar. Leave the Cellar by the door at the top of the
- stairs. You enter the Town Hall. Here is the Voice of Reason. Later
- on, when you have a spare fish cream sandwich, give it to him and he
- will talk to you. Now leave on the right to the Town Square.
-
- 5.0 LEAVING KYRANDIA . . .
-
- You haven't yet explored the whole of Kyrandia, but to do so could
- trigger events you would rather not have happen. There are actually,
- six different methods of leaving, some simple, some more interesting.
- I have documented each of them. The choice is yours. I suggest you
- save at this point so that you can replay all the different methods
- cleanly. This way you will explore Kyrandia thoroughly and, hopefully,
- get more enjoyment out of the game.
-
- 5.1 . . . VIA A PORTAL POTION
-
- This is probably the simplest method of leaving Kyrandia.
-
- First from the Town Square, go down to the City Limits and up into
- the unlikely looking Dairy. Scoop a handful of sesame seeds from the
- tub on the right.
-
- Now, go to the Cellar. Did you notice that curious brickwork patch of
- the wall? Malcolm needs to break through the wall at this point. Use
- the nail on a string to fish in the pool and you will catch an eel.
- Fertilize the sesame seeds with the eel. Now fill the flask with water
- from the pool. Place the fertilized seeds on the brickwork patch. Pour
- the water over the seeds. Keep the flask. The sesame plant will grow
- through the cracks in the mortar and destroy the brickwork. (For
- future reference, you can also catch eels and get water at the small
- spit of land near the Dock. It is sometimes easier to reach and you
- can catch up to five eels each time you visit the Dock area)
-
- Go through the hole into the Catacombs. There is only one thing of
- note here and it is very obvious. Take the stopper out of the fancy
- flask and fill the empty flask with the Portal Potion.
-
- Now Malcolm must find the right place to port from! Remember the
- layout of the Pegasus Landing pad? Go to the Town Arena. If the
- strange frog is blocking your way, click on him and he will jump
- aside. (The frog's mouth is full of water so you can fill a flask with
- water here.) Stand on the round portal pad and drink the Portal
- Potion.
-
- You will arrive in the Cat Ruins on the Isle of Cats. Notice how dark
- it is then leave to the left. You will be in the Dog Fort.
-
- 5.2 . . . AS A CIRCUS PERFORMER - JUGGLER
-
- Malcolm needs to convince the Circus boat dog to hire him.
-
- Leave the Town Square, heading down to the City Limits. Continue down
- to the Town Arena. Then head left to the Outskirts of Town. Ignore the
- mime artist for now.
-
- Set Malcolm to lying mode. Use the nail on the string in the Bath
- Building payment slot. Chat with the bath attendant then change the
- cold/hot water dial by clicking on it until the pointer is at about 5
- o'clock...very hot! When the confusion settles, grab the leather tunic
- in the Bath Building window.
-
- Now leave, go either to the Bluff screen or Town Arena screen, then
- return to the Bath Building. Enter as before and perform the same
- actions as before.
-
- Perform the same sequence a third time if you do not have a leather
- boot in your inventory. You will need to have at least four items of
- leather.
-
- Return to the Toy Factory. Activate the Blue Print Book on the left.
- A blue-print of a ball should float across the room. If not, pull the
- left lever down on the toy machine and click on the blue-print book.
- You should see the ball blue-print.
-
- Toss a leather item into the Toy Machine's hopper. Press the green
- button on the right. Voila! A leather ball. Repeat this with the other
- two leather items so that you have three leather balls.
-
- For reference here, and later on, the following table will help you
- operate the toy machine.
-
- Left Right Raw Material Resulting Toy
- Lever Lever
-
- Down Down Leather Boot/Jerkin Leather Ball
- Down Up Leather Boot/Jerkin Leather Ball
- Up Down Wooden Log Wooden Horse
- Up Up Wooden Log Wooden Soldier
-
- The dog will also want a fish cream sandwich before making sail.
-
- Fetch two logs of wood from the City Limits screen. Now go to the Toy
- Factory and operate the toy machine and make one of each type of toy;
- a leather ball, a toy horse and a toy soldier. The instructions on how
- to do this are above.
-
- By now you will have noticed, outside of town, a boy holding a
- sandwich who talks very strangely when you try talking to him. There
- is a one to one correspondence between the letters in his words and
- English, as follows:
-
- "Dtlcpy?" means "Hungry?"
- "Sdfr ralowfid sarsur jmtry!" means "This sandwich is lousy!"
- "Om ymt datu aly smyr?" means "Do you have any toys?"
-
- For instance: D maps to H, S maps to T, A maps to A, and Y maps to Y.
-
- Find the boy and offer him each of the three toys until he accepts
- one and hands over his fish cream sandwich. You may only see the boy
- one more time after this. So you can trade this way for one more
- sandwich. After that you will have to make the sandwich yourself!
-
- Return to the Dock and click one of the leather balls on Malcolm.
- Give the sandwich to the dog. Return to the Dock. Malcolm will be
- hired on as a juggler and arrive at the Altar of Cats on the Isle of
- Cats.
-
- 5.3 . . . AS A CIRCUS PERFORMER - MIME ARTIST
-
- Return to the Cellar and use the nail and string in the pool to catch
- an eel. Set Malcolm to lying mode.
-
- Go to the Outskirts of Town and watch the Mime Artist. When he turns
- his back on you, put the eel in his hood. You may have to leave the
- scene and re-enter it before the Mime Artist will turn his back.
- Anxious to rid himself of the stink, the Mime Artist heads for the
- Bath Building.
-
- Use the same method as in the above Juggler section and retrieve the
- Mime Artist costume from the window of the Bath Building. Wear the new
- outfit and return to the Dock and chat with the dog at the Circus
- Boat. You will land at the Altar of Cats on the Isle of Cats.
-
- 5.4 . . . AS PEGASUS
-
- Who do you know who travels as Pegasus? Zanthia!
-
- Before you seek her out you must disguise Malcolm or she will just
- turn you into the authorities for not having left Kyrandia. There are
- two different disguises available. Get the Mine Artist's outfit as
- described in the Mime Artist section and wear the Mime outfit. To get
- the alternative disguise:
-
- Get a portion of sesame seeds from the Dairy.
-
- Now, go the Castle Dump and drop the seeds near the squirrel.
- Hypnotize the squirrel by using the nut on a string on it. Take the
- squirrel. Click the squirrel on Malcolm and he will have a furry hat!
- Now fetch a leather jerkin (see Juggler section) and wear it. Your
- disguise is complete.
-
- Pegasus Potion, eh? Well there are probably some key ingredients to
- such a potion. Where have you seen a horse? Pick up a log of wood from
- the City Limits area. While here enter the Dairy and grab some sesame
- seeds. Go to the Toy Factory and make a Toy Horse as described in the
- Juggler section. Drop into the Cellar and use the nail and string in
- the pool to catch an eel. Fertilize the sesame seeds with the eel.
- Fill the flask with water from the pool.
-
- So where will Zanthia be? Go to the Town Square and visit the
- Magician's Lodge. Have a chat with her. If you are wearing the
- squirrel/jerkin outfit Zanthia will want twelve large sesame sprouts.
- Forget it! Switch disguises outside and use the Mime Artist outfit to
- visit Zanthia. Guess what? She needs some essence of horse! Offer her
- the Toy Horse. She won't accept it but don't give up. You want to put
- the Toy Horse in the cauldron anyway but you must distract Zanthia.
- Drop the fertilized seeds under her cabinet and water them. While
- Zanthia is distracted, drop the Toy Horse in the cauldron. Fill the
- empty flask with the Pegasus Potion from the cauldron.
-
- Where to use the Pegasus Potion? Well, the Pegasus Landing, of
- course! Leave and go to the Pegasus landing. Change into Malcolm's
- normal outfit by clicking the hanger on Malcolm. Swallow the Pegasus
- Potion. Enjoy the flight! You will land on the Pegasus landing pad at
- the Pirate Beach on the Isle of Cats.
-
- 5.5 . . . BY CLICKING TWO 'EELS TOGETHER?
-
- No, we are not in Kansas . . . and I didn't say Heels! Right, Eels!
- But don't try doing this now. You have to be told how to do this for
- this to work. This is probably the most complicated way of getting off
- Kyrandia!
-
- First, go the City Limits and visit the Dairy. Grab two handfuls of
- sesame seeds. Also, fetch two logs of wood from the City Limits screen
-
- Now, go the Castle Dump and drop the seeds near the squirrel.
- Hypnotize the squirrel by using the nut on a string on it. Take the
- squirrel. Get a second squirrel by the same method. A second squirrel
- will appear you leave and re-enter the Castle Dump scene.
-
- If you don't have a leather item in your inventory, get a leather
- jerkin using the method described in the Juggler section. Now go to
- the Toy Factory and operate the toy machine and make one of each type
- of toy; a leather ball, a toy horse and a toy soldier. The
- instructions on how to do this are in the Juggler section.
-
- Collect the Mime Artist's outfit and wear it. See the Mime Artist
- section for instructions.
-
- Obtain a fish sandwich by the method described in the Juggler section
- or . . . if you like, you can learn how to _make_ a fish cream
- sandwich and obtain the objectionable edible this way:
-
- Take three portions of seeds from the Dairy. Make sure you have an
- empty flask and a straight nail from the Castle Dump. Go the Cellar.
- Use the nail on a string in the pool and catch two eels. Go to the
- Dock area and catch a third eel. Return to the Cellar and fertilize
- two of the portions of seeds with two of the eels. Fill the flask with
- water from the pool and water each of the fertilized seeds. Go to the
- Dairy. Put both the sesame plants in the hopper on the left. Use the
- nail to make a hole in the cream container and fill the flask with
- cream.
-
- Go to the Town Square and enter the Fish Cream Parlor. Drop one of
- the squirrels and use the nut on a string to bring it out of its
- trance. Now you can get some service! Put the eel, sesame seeds and
- cream into the machine's hopper. Hit the red button on the counter ,
- if you need to, and take the Fish Cream Sandwich.
-
- Now go to the Cellar and catch two eels using the nail and string in
- the pool.
-
- Finally you are prepared. Look at the rug and click on the green
- apple. Then stand on the rug and click the red apple. You will end up
- in Darm & Brandywine's house. Chat with Darm. Amazing! He wants a
- sandwich and you just happen to have one! Offer Darm the sandwich then
- tickle him with the Jester Staff until he leaves. Then talk to
- Brandywine. When she starts to repeat herself, offer her the squirrel.
- She will then tell you how to leave Kyrandia.
-
- Click the two eels together and you will arrive at the Dog Fort on
- the Isle of Cats.
-
- 5.6 . . . AS AN ESCAPED PRISONER
-
- This method of leaving Kyrandia is probably the longest but I found
- it the most entertaining. You will see parts of Kyrandia that you will
- not visit at all unless you allow Malcolm to be captured and taken to
- prison. There are four different prison sequences. In each prison
- sequence you may elect to fulfill the sentence but Malcolm should
- escape each time he is captured so he will progress to the next
- sequence on being recaptured. You will lose your inventory each time
- but you will either find it outside the Castle Gate or at the Castle
- Dump later on.
-
- At first Malcolm can evade capture. Make sure you have a log of
- wood, a broken glass flask or a toy soldier, and a nail in your
- inventory. Place the log of wood on the path from the castle at the
- Bluff.
-
- Now trigger an attempted capture by visiting either Zanthia at the
- Magician's Lodge, or Darm (See 'Eels Section) without a disguise or
- talk to the attendant at the Bath Building in nice or normal mode (See
- Jugglers section).
-
- Return to the Bluff. Herman tries to capture you but trips over the
- log and Malcolm escapes. Select the broken flask or toy soldier so
- that Malcolm is holding it. Return to the Bluff. Herman tries to
- capture you but his net is torn to shreds and Malcolm escapes.
-
- Return to the Bluff. Herman will capture you this time. Make sure you
- are holding a nail in your hand when Herman tells you to put your
- things in the basket.
-
- 5.6.1 DOILY-MAKING
-
- Follow Rowena's instructions and make a doily. When she leaves,
- unlock the machine with the nail. Poke the poor guy inside the machine
- with the scissors. He will make a rope instead of a doily. Use the
- rope to climb out the window.
-
- Now collect some sesame seeds from the Dairy and fish up an eel in
- the Cellar and fertilize the seeds. Trigger another capture by
- visiting Zanthia, Darm or the bath attendant and return to the Bluff.
- Make sure you are holding the fertilized seeds in your hand when
- Herman tells you to put your things in the basket.
-
- 5.6.2 ROCK QUARRY
-
- Haul a load of rocks. Had enough? Place the fertilized seeds on the
- rocks. Click on Malcolm so his sweat drips on the seeds. You're out o'
- here!
-
- You don't need anything for your next sentence in prison. Trigger
- another capture by visiting Zanthia, Darm or the bath attendant and
- return to the Bluff.
-
- 5.6.3 CHAIN GANG
-
- Here's Rowena again. Help her escape by using the cutters on the
- chain next to her. Rowena high tails it down the road followed by the
- guard. Malcolm makes his escape.
-
- Make sure you have a nail with you. Trigger another capture by
- visiting Zanthia, Darm or the bath attendant and return to the Bluff.
- Herman will capture you this time. Make sure you are holding a nail in
- your hand when Herman tells you to put your things in the basket.
-
- 5.6.4 SLAVE GALLEY
-
- Together again with Rowena! Don't panic if you forgot the nail. . .
- you won't really have to stroke 1000 times! Use the nail to pick the
- lock on the chain. Malcolm escapes and finds himself at the Altar of
- Cats on the Isle of Cats.
-
- 6.0 ISLE OF CATS
-
- However you left Kyrandia you will have arrived somewhere on the Isle
- of Cats. If you came via the Portal Potion or Eels method you will be
- at the Dog Fort. If you came as Pegasus you will be on the Pirate
- Beach. If you chose the Juggling, Mime Artist or Slave Galley method
- you will be at the Altar of Cats.
-
- If you are not at the Dog Fort, set Malcolm to nice mode and hitch
- rides on the sesame cart until you arrive at the Dog Fort.
-
- 6.1 CASTING SOME LIGHT ON THE SUBJECT
-
- If you haven't done so yet visit the underground Cat Ruins and notice
- how dark it is. Return to the surface and pick up the machete. Go
- right into the jungle. Clear all the vegetation you can with the
- machete. You should have uncovered a hole in the lower right corner of
- the screen.
-
- Return right to the Dog Fort. If you return to the Cat Ruins now you
- will be able to walk further inside but there is nothing else to do
- here, yet. . .
-
- Talk to the dog, Duke, who is standing by the entrance to the Cat
- Ruins. Then chat with the cat who pulls the sesame cart. Fluffy is in
- the jungle. Where? The jungle is a very confusing place. You can get
- lost easily so follow these instructions.
-
- 6.2 FLUFFY
-
- From the Dog Fort go left twice then up. On the way here and back
- pick up six bones. You may have to double back to find enough bones.
- Be very careful you don't lose your way! Remember the direction you
- came from is at the bottom of the screen unless you are coming from
- one of the special scenes.
-
- Before talking to Fluffy, set Malcolm to lying mode. Chat with Fluffy
- and he will hand over a leather mouse. Go right past the Altar of Cats
- to the Colossus and click the leather mouse on the six large balls of
- stone and turn them into cat statues.
-
- 6.3 CAT RUINS
-
- Return to the Altar of Cats and return, via the sesame cart, to the
- Dog Fort. Go into the Cat Ruins. Go down the stairs into the
- Hieroglyphic Room. Click the leather mouse on the wall to light up the
- room. Now click the leather mouse on each of the statues. Make a note
- of which animation occurs with which statue. Go outside to the Dog
- Fort.
-
- 6.4 GEMS
-
- Save the game here.
-
- Give a bone to Duke. He will bury the bone and may uncover a gem. If
- he does not uncover a gem. Restore the game and give a bone to Duke
- again. Continue this process until a gem is exposed. Then give Duke
- another bone. Repeat the process of restoring the game if he does not
- uncover a gem and offering another bone when he does, until you have
- all six gems.
-
- Return to the Altar of Cats and put each gem on the altar. Note which
- animation occurs with which gem.
-
- Go right to the Colossus. Save the game here. Place each of the gems
- on the statues so that you match the animations. You can rearrange the
- gems provided you have not placed the last gem. If you get the
- placements wrong, you can restore the game and try again or use this
- table which you should be able to create yourself from your visit to
- the Hieroglyphic Room at the Cat Ruins and by placing the gems on the
- Altar of Cats.
-
- Cat Statue Animation Gem Gem Color
- (from left)
- 1 Moon Diamond White
- 2 Dawn Topaz Yellow
- 3 Rain Amethyst Purple
- 4 Wind Emerald Green
- 5 Lightning Sapphire Blue
- 6 Fire Ruby Red
-
- When you have all the gems placed correctly, the statues will
- activate and a crystal mouse will appear. Try clicking the crystal
- mouse on Malcolm. Oh dear! Malcolm has become a mouse. Go left then
- right to Fluffy. Chat with Fluffy and he will give you a piece of
- cheese that will turn Malcolm human again. Malcolm . . . Human ? . . .
- well Kyrandian, anyway!
-
- 6.5 PIRATES
-
- From Fluffy, go up three times and you will arrive at the Pirate
- Beach. Chat with the pirates. Talk to the captain, Jean Claude
- Barbecue. He will only take you to Kyrandia if you have some magic.
- (Just for fun, if you have a flea in your inventory, give it to Jean
- Claude. This will give you an opportunity to explore his ship. Go back
- out.) Click the crystal mouse on Louie, the peg-leg pirate, and turn
- him into a mouse. This convinces Jean Claude to take you back to
- Kyrandia.
-
- 7.0 ENDS OF THE EARTH
-
- Well, Malcolm had no choice than to travel with the pirates but it
- seems to have landed him in worse trouble. The treacherous pirates
- hand Malcolm over to his arch enemies Kallak and Brandon. Having run
- out of other options of getting rid of Malcolm they send him to the
- Ends of the Earth.
-
- Save the game.
-
- Malcolm has earned three coins. Select the umbrella on the right hand
- machine and deposit one coin. Take the umbrella. Then select the pool
- float and deposit a second coin. Take the pool float. With your last
- coin you can buy insurance from the left hand machine. Since you saved
- the game, and can continue to do so as you progress, you can restore
- instead.
-
- Take the left hand barrel down the waterfall. Wear the pool float.
- Use the pump to inflate the flower under the ledge. Keep the pump.
- Jump on the flower to bounce over to the other side of the waterfall.
-
- Take a look inside the cave and watch the movie. When Malcolm leaves,
- drop down the waterfall wearing the pool float. Deflate the pool float
- using the pump. Use the umbrella on the hook in the middle of the
- waterfall, to swing across to the other side. Now use the umbrella on
- Malcolm, click on the rocks below and float down to the next ledge.
-
- Take a look in this cave and watch the movie. When Malcolm leaves,
- use the umbrella, click on the rocks below and float down to the next
- ledge. Go into the cave and watch the movie.
-
- 8.0 LIMBO
-
- When Malcolm wakes up, he finds out some considerable time has passed
- again!
-
- Set Malcolm to lying mode.
-
- You will have to play tic-tac-toe with the Fish Queen several times.
- She has put a magic collar around Malcolm's neck so that he is forced
- to return to her when she summons him. In order to get away so you can
- plan and arrange your escape you must lose each game. Then talk to the
- Queen. In lying mode, Malcolm will flatter the Queen enough for her to
- be generous and give Malcolm some free time. Alternatively, once you
- have some money, the merman, standing attendance, can be bribed with
- one coin to play the game for you.
-
- Even though you will keep being interrupted by the Queen, keep
- following these directions in between the interruptions:
-
- Return to the Fish Court before the Queen summons you again and talk
- to the merman. He will tell you that the Queen is afraid of only one
- thing . . . her father, the Fish King, but he is dead.
-
- The scene to the right of the Fish Court is the Sluice Support. Go
- left from here to the Perch University. Tickle one of the student
- fishes with the Jester Staff. While the teacher is distracted, steal
- the apple. Go left again and watch the ride to Hell. That's the
- expensive method. The Hell Ride costs five coins for your first ride
- and ten for the next. We will try the cheaper method.
-
- Get in the sluice (water-slide) and operate the lever. Enjoy the
- ride! You will land in the Dump. Rummage in the Dump. You are looking
- for a newspaper. You must keep visiting the Dump until you find a
- newspaper. Also keep any apples, worm eaten apples or worms. Talk to
- the blind bat fish. He will think Malcolm is the tax collector and pay
- him. Take the two coins. Make sure you keep one of these coins until
- you are about to leave Limbo.
-
- You can also sell items to the blind batfish, but this isn't very
- efficient so I don't recommend it. If you have useless items like
- slime, you can swap them for something else by placing the item on the
- grassy ledge to the right of the blind batfish. While he is
- distracted, click several times on the cave. You may find a newspaper
- this way.
-
- If by now you have collected at least six coins from the blind bat
- fish then you can pay for the Hell Ride. Otherwise you must have two
- worms. If you have two apples half eaten or whole, eat them and you
- will have two worms. Ick! Return to the Perch University and steal
- another apple if you need to.
-
- Go to the Sluice Support and feed the two worms to the bottom fish,
- also the largest, in the support. This breaks the sluice. Take another
- sluice ride and you will end up at the Door to the Underworld.
-
- Talk to the clerk and she will tell you how to perform a royal
- seance. Wait for the Queen back in Limbo to summon you.
-
- By now you should have a coin and a newspaper in your inventory.
-
- Play tic-tac-toe to lose again, and when there are five merman on the
- board perform the Royal Seance. (You should have at least seven
- mortals on screen, not counting the Queen, who want the return of the
- deceased). Drop the coin (image of the Fish King) and click the
- newspaper (something to see back in time) on it. The Fish King appears
- and the Queen is frightened away. The Fish King is more terrible than
- the Fish Queen so leave as soon as you are able!
-
- If you blow this and complete the tic-tac-toe game before initiating
- the seance, or seem to be waiting forever for the Queen to summon you
- to another match of tic-tac-toe, visit the Queen and talk to her in
- nice or normal mode. She will challenge you to another game.
-
- Once the Fish Queen has been frightened off, drop any coins as you
- won't need them. Quickly collect up as many manufactured items as you
- can find; keys, fondue sets, socks etc., as will fit in the inventory.
- Leave one slot free in the inventory.
-
- Collect two worms again. Feed the large fish at the sluice support
- and take the sluice ride to the Door to the Underworld.
-
- Set Malcolm to nice mode and talk to the old man waiting at the line.
- Convince him to let you go ahead of him. The clerk will call you when
- she has processed Mr. Levis and show you right in.
-
- 9.0 HELL
-
- Not quite what it is cracked up to be. Looks like Malcolm is going to
- enjoy himself here! Chat with all the people who come by while Malcolm
- is waiting for his paperwork to be completed.
-
- Oh-oh! Back to the surface then. At the Boon Docks, use the funny
- looking contraption and it will take you to the surface of Kyrandia.
-
- 10.0 FREEING KYRANDIA ACCOMPANIED BY. . .
-
- It's night time when you arrive in Kyrandia.
-
- And now here's Stewart, Malcolm's "good" conscience. Must have been
- all that help Malcolm gave the cats and the good feelings he had in
- Hell! Or may be Malcolm just destroyed the rock under which Stewart
- was buried!
-
- Before clicking on anything, save the game.
-
- There are three options, each of which has an effect on how you reach
- the end of the game. You can finish the game with only Gunther with
- you by clicking on him. Or you can forget about Gunther and complete
- the game with only Stewart by clicking on him. Or you can have double
- trouble by clicking on both of them and keep both Gunther and Stewart
- with you. There are separate directions for all three options. Play
- them all!
-
- 10.1 . . . GUNTHER
-
- Go to the Castle and go inside. Talk to Louie (the peg-leg pirate)
- and he will ask you for the Isle of Cats gems. Leave. Go to the Castle
- Dump and rummage for the nut on a string. Also get a bent or straight
- nail.
-
- If you have a straight nail, go to the Town Square and open the
- Magician's Lodge lock with the nail.
-
- Go to the Bath Building which is now a Pawn Shop. Go into the shop.
- Here is Herman who has changed careers! Talk to Herman to find out
- what he is buying. If you don't have what he wants, leave and re-
- enter. Talk to him again. He will be buying something different. Do
- this until you manage to sell something for a few sesame seeds.
-
- Return to the Castle Dump. Put the seeds down for the squirrel then
- hypnotize it with the nut on a string. Take the hypnotized squirrel.
-
- Go to the Town Square and go down to the Cellar. Go to Darm and
- Brandywine via the magic carpet. Ask Darm then Brandywine to give you
- a Portal Potion. Eventually, Brandywine will ask for a squirrel. Give
- her the squirrel and she will have Darm fetch a Portal Potion for you.
-
- Take the Portal Potion and return to the Cellar via the magic carpet.
- You can't leave via the Town Hall anymore, so leave the Cellar via the
- sewer to the Toy Factory.
-
- Go to the Town Arena and use the Portal Potion.
-
- You arrive in the Cat Ruins. Go left to the old Dog Fort. Pick up the
- machete. Go left twice, then up to Fluffy.
-
- Talk to Fluffy. The revolution is not going well it seems. Fluffy
- gives you a cheesemaker. Go to the Colossus by going right then left.
- Use the cheesemaker. Click the cheese on the mouse statue. Take the
- six gems. Return to Fluffy. He will give you a can of tuna! Use the
- can and you will return to Kyrandia.
-
- Back in Kyrandia, you have lost the inventory you collected in Limbo.
- The only vital thing is the awful Fish Queen's magic collar. You lost
- it when you took off for the Isle of Cats. You must find it now. Check
- the Castle Dump. Also look for the nut on a string here.
-
- Go to the Castle Foyer again. Show one of the gems to Louie. Then
- give the collar to Jean Claude. The Fish Queen is back on her throne!
- Luckily all the pirates vanish as soon as Jean Claude is summoned.
-
- 10.2 . . . STEWART
-
- Go to the Castle Dump. _Do not_ enter the Castle. Go to the castle,
- talk to Louie and you will end up in jail as a rather elegant mouse!
- Tickle the mouse on the right with the Jester Staff until a nail is
- released. Use the nail to pick the lock and free Malcolm. Then pick
- the other lock and free the other prisoners. Fertilize the seeds with
- the eel and place them on the door. Malcolm will acknowledge that he
- is making a botanical bomb so you will know when you have placed the
- seeds correctly. Water the seeds with the flask of water and keep the
- flask.
-
- After escaping, Zanthia will give Malcolm a piece of cheese to de-
- mousify himself. Go to the castle and talk with Louie. He will demand
- the six gems on the Isle of Cats as a ransom for Brandon.
-
- Make a wooden horse, if you need to, then go to the Town Hall and get
- a Pegasus Potion from Zanthia. This time Zanthia accepts the toy horse
- when Malcolm offers it! Go to the Pegasus Landing and use the Pegasus
- Potion.
-
- Malcolm arrives at the Isle of Cats Pegasus Landing. Take the machete
- and go left twice, right twice, left and up to Fluffy. Fluffy will
- give you the cheesemaker. Get the gems from the Altar of Cats and
- return to Kyrandia as described in Gunther section.
-
- Get rid of the pirates as described in the Gunther section.
-
- 10.3 . . . GUNTHER & STEWART
-
- Go to the castle. Talk to Louie and he will request the gems from the
- Isle of Cats.
-
- Go to the Castle Dump and get a flask and a nail. Go to the
- Magician's Lodge, unlock it with the nail and then free the prisoners
- using the nail. Leave the items on the floor. Make a wooden horse, if
- you need to, then go to the Town Hall and get a Pegasus Potion from
- Zanthia.
-
- Malcolm arrives at the Isle of Cats Pegasus Landing. Take the machete
- and, collecting bones, go left, then right twice to the old Dog Fort.
- Dig up all the bones you can find here with the machete. Then go left
- twice and up to Fluffy, picking up bones on the way. Fluffy will want
- ten bones from you. Return to Fluffy with the ten bones and he will
- give you the cheesemaker. Get the gems from the Altar of Cats and
- return to Kyrandia as described in Gunther section.
-
- Get rid of the pirates as described in the Gunther section.
-
-
- 11.0 CLEARING MALCOLM'S NAME
-
- This section plays a little differently depending on which halves of
- Malcolm's conscience are with him. However the instructions apply for
- all three options.
-
- Well, learning the Royal Seance back in Limbo may prove useful. The
- only witnesses to the Royal Couple's death are themselves and Malcolm.
- No-one believes Malcolm, so you need a image of one of the deceased.
- You also need to coax the Voice of Reason at the Town Hall to help
- you. And he has a predilection for Fish Cream Sandwiches!
-
- Drop the machete. Also drop the cheesemaker (unless you have been won
- over by Stewart and want to help de-mousify the Kyrandian people).
- Fetch as many logs of wood as you can fit in the inventory. Find the
- rest of your previous inventory at the Town Arena or Pegasus Landing.
- Pick up the kind of things Herman will buy. He seems to prefer
- manufactured items; e.g. keys, fondue sets, socks and toys. Discard
- the logs to make room if you like. If you keep some logs, go to the
- Toy Factory and make some toy soldiers and toy horses with the logs.
-
- Go to Herman's Pawn Shop. The main aim here is to buy the crutch with
- a gem as soon as Herman puts it on sale. He only accepts gems as
- payment so make sure you hold one gem back for the crutch. You also
- want three portions of sesame seeds. (If you are playing with both
- Gunther and Stewart, you can get one portion of sesame seeds from the
- Magician's Lodge.) Buy anything Herman has for sale which you may be
- able to sell to him later. You may have to leave and re-enter many
- times!
-
- Once you have the crutch and three portions of seeds you can drop any
- gems you have left. Pick up a bent nail you dropped somewhere or find
- one in the Castle Dump. You also need the nut on a string, a flask and
- a straight nail from the Castle Dump
-
- Make the nail on a string and go the Cellar. Use the nail on a string
- in the pool and catch three eels. Fertilize two of the portions of
- seeds with two of the eels. Fill the flask with water from the pool
- and water each of the fertilized seeds.
-
- Go to the Dairy. Put both the sesame plants in the hopper on the
- left. Use the nail to make a hole in the cream container and fill the
- flask with cream.
-
- Go to the Town Square and enter the Fish Cream Parlor. Fix the
- machine with the crutch. Put the eel, sesame seeds and cream into the
- machine's hopper. Take the Fish Cream Sandwich.
-
- Go to Malcolm's Apartment and look under the bed. You will find a
- picture of King William. Leave and go down the sewer to the Cellar,
- then up the stairs to the Town Hall.
-
- At the Town Hall, talk to the Voice of Reason and put King William's
- portrait in the cabinet. Then give the sandwich to the Voice.
-
- Malcolm, the cabinet and the Voice will transport to the Fish Cream
- Parlor. Put William's portrait in the cabinet.
-
- Malcolm is vindicated! Enjoy the closing scenes! These differ
- according to which halves of his conscience Malcolm completes his goal
- with. So restore from where Malcolm just returned from Hell and pick a
- different option.
-
- THE LEGEND OF KYRANDIA BOOK 3: MALCOLM'S REVENGE is published by
- Westwood Studios and distributed by Virgin Interactive Entertainment
- Inc.
-
- This walkthru is copyright (c) 1995 by Diana Griffiths. All rights
- reserved. Not to be distributed without permission.
-
- Special thanks must go to CIS Gamers Melinda Gottesman and Carsten
- Witte who tested the accuracy and usability of this walkthrough.
-
-