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-
-
- Here is a lot of help for Ecstatica:
-
-
-
-
- solution v1.0
-
-
- Company : Psygnosis
- Title : Ecstatica - a state of mind
-
-
- I haven't written any solutions for a while but Ecstatica is definitely
- something that justifies time spent on writing the solve. This awesome
- adventure features creatures made of vector balls resulting
- (despite numerous bugs) in very beautiful and very playable scene. Also it
- has a awesome musical score and cool sound effects.But enough of that
- , let's start with the actual gameplay.
-
- First some general hints about fighting techniques. Fighting is fairly
- straightforward. One can 'duck' - 5-key, strike from above - 7-key or
- strike horizontally 9-key. While engaged one should duck often and before
- the creature can recover from momentum of his blow whack an opponent once
- or twice, then go thru same procedure again. There are numerous killing
- 'instruments' available but the difference isn't so great,
- with one notable exeption.
- You can waste most of the characters so it's up to you to decide
- who should live and who should die.
-
- Werewolf - he seems to be immortal ?
-
- Werewolf is that merry creature that makes a point of jumping on you from
- the rooftops and being pain in the ass every way.
- It is often speculated that he's impossible to kill but this is not a case.
- You Can definitely dispose of him but it takes a lot of dedication.
- You have to drive him to the corner and keep whacking on him for some good
- 5 minutes or so.
-
- But generally it's a lot easier to give him some blows just to show who's
- the boss and run away.
-
- Little beeping buggers
-
- They shall sometimes attack in big numbers but have no fear - they are easy
- to beat even with bare hands.
-
- House with three little buggers and knight's armour
-
- You can equip with a basic sword here and also you can get a white
- armour from the wall. The armour is funny to play with as it makes
- hilarious sounds but it slows you down do the extent of unplayability
- in most battle instances and should be mainly considered a red herring.
-
- Store with a dying man
-
- Man who gets killed tries to give you something. It seems to be some kind
- of a key. It's not needed however so we can go on and explore the back room.
- Here can be found carrot kind of thingy that is needed later and also some
- barrels that are good for playing hide'n'seek.
-
- House with a little obnoxious girl in it.
-
- Girl wants to get her little teddy bear so you should fetch her one. It can be
- found at the second floor of the house with the drinking bear. Girl gives her
- bear a little 'hug' and storms to outside. Let's follow her to the church.
- As you are obviously too big to fit into that little passage, our little
- friend opens a door to the dungeons for you. Here can be found some
- undead people and some impressive graphics.
-
- Church - what to do?
-
- There is a ladder to the tower, where a lonely monk can be found. You can
- banish him if you like but he's just misinformed. Below the hanging monk
- can be found mandrake root kind of thingy that is needed for magic potion.
- Also there should be a bible lying about. This item is usable for gaining
- entrance to monkery.
-
- House where drunken fellow fights with a dragon
-
- Jump in and kill dragon. Now you can take a drunk warrior and carry him
- to the relatively safer place. He talks some info, so be vigilant. After
- saving the old fellow you can return to the house and grab his weapon,
- which is a little better than just sword. Go behind a counter to have a
- little drink.
-
- House with a drinking bear
- Hmm, isn't it a charming fellow ? With just a little reaction you can
- render him dead. Just remember to duck when closing in on him and choose a
- moment when he is trying to drink his booze. Alternatively you can leave
- him to his drinking and strode to the second floor. Here can be found a girl's
- teddy bear and an interesting diary. Read the diary, it'll casts some light
- on the happenings in village. On third floor is heater that should be used
- for producing magic potion.
- You can learn about magic formula from the book.
-
- You need :
- 1 carrot kind of thingy - from store
- 1 mandrake root kind of thingy - from church
- 1 red flower - from road to monkery.
-
- OK, put those items into heater and run over it to drink the potion.
- You'll be turned into something.
- Now it's good time to go to the area below church,
- where little girl wants to go and play.
- Go there and climb the stairs to the knight's quarters. He will freak out
- and give you his golden sword. Some people have been reporting that they've
- got a bug - game refuses to admit that drink is ready.
- We shall address that problem later on.
-
- Garden
-
- In the garden you are likely to come across some minotaurs. There are two
- of them, one of them is lot harder to kill. But you should kill then anyway
- to grant for yourself some freedom of movement.
-
-
- Singe spike trap in garden - how to pass ?
-
- This trap seems to be impossible to circumnavigate unless you're happen
- to be green at the moment but there is other way around it. We will return
- to that much later.
-
- Castle
-
- Front entrance to the castle can be hazardous do your health so go a little
- further and find another entrance to visit a wizard. Sadly he takes a very
- dim view about visitors and turns you into nice little frog.
- Being frog can be dangerous sometimes, but it's can also be very
- entertaining to hop around in places you could not reach in human form. Now it's possible to check out
- areas behind a spike trap and some parts of the dungeons. When you've had
- quite enough of froggin' go find a lake. In the little house beside the lake
- where lives a woman with overflowing sexual tendencies.
- She can help you to regain your accustomed form.
-
- Little house beside a lake
-
- Here lives a woman who can revert you from frog to human and there is an
- interesting, not to say, magical broom. It can be used to get a golden sword
- off from knight later.
-
- Monkery
-
- In order to enter here you must carry bible found from church and use your
- somewhat rusty latin. Go straight to the library (talking with some monks
- first) and examine some books found there. Helpful monk will give you
- resume on most interesting books.
-
- There is an useful relict on the altar that you should get. It is discussed
- that after taking the relict it is necessary to kill all monks but this is
- not so.
- If you're not too bloodthirsty, you can grab relict and run for the hole in
- the library.
-
- A word of warning, though : If you haven't got golden sword yet and you
- can't make a magic potion do not grab the relict yet or you might find
- yourself helplessly stuck.
-
- Getting Golden Sword from knight without a magic potion
-
- To follow this path, you must have so called magic broom in your
- possession. Ride the broom to the monkery and try to drop the broom
- exactly above the hole in library. You should fall down and drop broom.
- Grab it again and remount. Now all you got to do is to ride straight to
- the
- next room, drop broom and climb stairs.
- It is safe now to visit monkery and steal their most valuable treasure -
- the holy relict, or as matters stand, old bone.
-
- Golden Sword - what is it good for ?
-
- You need Golden Sword to become a knight. Take it and walk to the lake.
- There is a rectangular stone by the shore so climb on it. Now follows a
- little animation and Lady of the Lake gets fitting reward for making you a
- knight.
-
- Castle - again
-
- Now that you are a knight, ol' wizard seems to be a lot friendlier and
- invites you into his humble home. Go straight to the tower's upper level
- and read another 'magic' formula. All that we need is a book of magic ...
- Climb down the stairs to the depths of the tower. Here is a big stone dude
- who tries to whack you with his mighty weapon. Here you should use duck'n'
- run tactics to get past this obstacle. You will be attacked by (almost)
- invisible warriors, they are fairly easy to dispose of.
- Don't descend from nearest stairway if you don't desire to get 'spiked' but take a little
- walk around and duck'n'run to get past stone dragon.
-
- If you should still get 'spiked' try to move from a little different angle,
- it should work.
-
- Below the castle
-
- In the middle of the big room is a little room where you can equip with the
- good armour that doesn't slow you down a bit. On we go via grilled gateway.
-
- It opens and you'll be knocked out cold. It is not necessary to take that
- path put it holds some nice animation's.
-
- After cleaning up your guard's house you should steer to the room
- where a book lye's on the pedestal. Listen what that little green thing has
- to say and hit him. Too bad. OK, get a magic book and go check out another
- archway that leads downstairs. Remember this wonderful place ?
-
- Yeah, but this time we are not going to just hop around.
- Go to the lover level and put King to the final sleep. We don't have a good
- enough weapon yet to battle Devil himself so retrace your steps out of the
- tower and out of the castle (don't forget to take magic book with you).
- Getting back from spikes between stairs can be tricky but it can be done.
- Backward walking worked for me.
-
- Finale
-
- Now that you have bone (holy relict) and magic book, run to the stone
- circle with them. After some effects you find that you have a potent
- weapon in your disposal.
-
- Dump magic book and speed back to the castle and descend to the room
- you got that magic book from. Door is open so walk boldly in and watch
- how the demon changes shape to become something more interesting.
-
- Be polite and sit at table to have a little meal. Now he asks to turn
- over that stupid little bone you are carrying.
-
- It's your choice. You can give him that worthless piece of bone and live
- happily forever after or you can choose to stay plain mortal and leave
- your place of honour at table and run to the possessed girl.
- If you choose to do the
- latter, you'll have to fight demon to the death. Too bad.
-
-
- THE END
-
-
-
- This little solution is written by
-
- Veikko Danilas - Maintainer of the Spoiler's Centre
- http://www.et.ee/spoiler (web site)
-
- If i missed something vital, mail me at internet veiks@et.ee
-
- Copyright (c) Veikko Danilas
-
- 19.12.94 02:32 am
-
- -*-*-*--
- edited and uploaded To compuserve By John Newton dynacom@dircon.co.uk