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-
-
- Dragonsphere Walk-Through
-
- This walk-though is NOT chronological. In other words, you do not need
- to follow it from top to bottom. In each portion of the game, you may
- visit a certain area more than once, so directions are provided for
- each visit...
-
-
- Section One (Inside the Castle):
-
- - King's Bed Chamber
- Points: Open book on the nightstand.
-
- Interesting Things: None.
-
- - Queen's Bed Chamber
- Points: None.
-
- Interesting Things: Read diaries.
-
- - Meeting Chamber
- Points: Look at bookshelf. Look at books - lower bookshelf. Pull
- books. Pull tapestry on far right wall.
-
- As PID, shift into bear, attack MacMorn with sword, then invoke
- amulet.
-
- Interesting Things: None.
-
- - Ballroom
- Points: Take goblet, bone.
-
- Interesting Things: Talk to scullery maid several times (5 or more).
-
- - Throne Room
- Points: Look at Dragonsphere.
-
- Interesting Things: be tough with MacMorn.
-
- - Council Chamber
- Points: Take sword, shieldstone.
-
- Interesting Things: Look at papers on table.
-
- - Waystation
- Points: Talk to Shapechanger. Talk to Soptus. Talk to Merchant,
- ask for fruit. Talk to Faerie.
-
- As PID, admit you're a shapechanger but you didn't do anything.
- Point out the Queen Mother's evil, ASK "Is there anything I
- could give you to let me go?" Use Doll to heal guard captain. Jump
- into well.
-
- Interesting Things: Talk to merchant again, just to chat. Jump
- down well as king.
-
- - Bottom of Well
- Points: Take rare coin(This side of river). Shift into seal. Gaze
- into crystal ball, invoke crystal. Take emerald.
-
- - Stair Trap
- Points: Put statue on stairs.
-
- Interesting Things: Walk off WITHOUT putting statue on stairs.
-
- - Darkness Beast
- Points: Read parchment.
-
- Interesting Things: Walk by dog WITHOUT reading parchment.
-
- - King's Chamber
- Points: Shift into bear, pull king. Give soul egg to king.
-
- Interesting Things: None.
-
- - Stairway
- Points: Push wall switch, wear crown (may have to do more than
- once).
-
- Interesting Things: None.
-
-
- SECTION TWO (Slathan, land of shapeshifters)
-
- - Guard post and pool monster
- Points: Insist that you must get through and choose "can I offer
- something" Give any object. When you come back, talk to them
- before leaving. Throw shieldstone at stone. Take tenacles.
-
- As PID, offer to give guards something and choose Soptus Soporfic
- ONLY. After you drink, use doll to heal yourself (Make sure that
- you visit the Hermit's cave first.)
-
- Interesting Things: Wise off to guards. Ignore the pool monster
- and walk by. Try talking to various weird-looking rocks and trees.
-
- - Wise Shifter
- Points: Talk to wise shifter and get polystone. (If you do not
- get it, talk to him again).
-
- Interesting Things: Talk to the shifter again after getting doll,
- go in again as PID.
-
- - Green monster room
- Points: As the king, you cannot get by the monster. As PID, use
- the doll to heal the monster.
-
- Interesting Things: None.
-
- - Shifter Village
- Points: Talk to woman.
-
- Interesting Things: None.
-
-
- SECTION THREE ( Brynn-Fann, Land of faeries)
-
- - Entrance to maze
- Points: Talk to faerie: Give a non-violent answers to each taunt
- (Good day, I seek, May your).
-
- - The maze
- Points: There is no 'maze' -- it is a maze of questions. The
- fast method is to find Ralph when he is RED (Talk to Sprite until
- you find Ralph) Ask permission to cross. Cross after asking
- despite what he says.
-
- Interesting Things: Try crossing without permission. Ask the
- various sprites to tell you things and figure out the logic puzzle.
-
- - Butterfly King
- Points: Answers to quiz questions: Anyone, I don't know, Trouble,
- Callash, I won't like it. Answers to second part: DO NOT choose
- "hostile race", "faeries", "prejudiced". Find the crystal flower
- and take it. As PID, open bottle of flies won from Caliph.
-
- Interesting Things: Try to take the crown without the flies.
-
-
- SECTION FOUR (The Desert)
-
- - The trader in his lean-to
-
- Points: Talk to the trader. Answer first question NO, second
- question YES. He gives directions to the oasis in code. SHAB is
- north, FALLA is south, ECLIPTUS is west, POPO is and. Example-
- TILSHUM SHAB FALLA FALLA POPO ECLIPTUS equals - TRAVEL NORTH
- SOUTH SOUTH AND WEST. Take a bone if you do not have one.
-
- Interesting Things: Answer yes to first question and follow these
- directionsinstead. Wander aimlessly around the desert.
-
- - Oasis
- Points: Talk to shaman and get yellow powerstone.
-
- As PID, talk to shaman and give them a spirit bundle. If you
- have used yours up on Llanie, you can make a new one -- Put
- feathers into bone and then put magic into the 'partial bundle'
- with the vortex stone.
-
- Interesting Things: Talk to guard to get inside the tent. To go
- back home, head east out of oasis.
-
- - Tent interior
-
- Points: None.
-
- Interesting Things: If you are effusive in praise and not too
- eager to get down to business, you will get to see the
- belly-dance and will have to win fewer games to get prizes.
-
- - Gem Game
- Points: Play until you have won three prizes.
-
- As PID, come back and win two more prizes.
-
- Interesting Things: None.
-
- - Spirit Plane
- Points: None.
-
- Interesting Things: Walk off to the east.
-
- - Floating Disks
- Points: Get to the other side. Follow the path on the map, only
- mirror it.
-
- Interesting Things: Make a wrong jump.
-
- - Snakes
- Points: Use the shifter ring to turn into a snake and go across.
-
- Interesting Things: Cross without shifting.
-
- - Roc
- Points: Use vortex stone to take magic from grapes. Wait until the
- roc has eaten the grapes and they don't reappear. Throw the dates
- (Won as a prize from Caliph). Get the soul egg. Put the black
- sphere (aquired in sorcerer's tower) in the nest. Head off to
- the west.
-
- Interesting things: Try to take the soul egg without distracting
- the roc first.
-
- SECTION FIVE (The Mountain)
-
- - Base of mountain
- Points: If you are nice, you get the amulet. If you don't get
- it here, you get it later.
-
- Interesting Things: Talk to Llanie. If you balance nice and
- average answers(middle and bottom choices), she gives you a kiss.
-
- - Waterfall
- Points: Take the gold nugget( to the left of waterfall).
- Interesting Things: None.
-
- - Hermit's cave
- Points: As PID, put spirit bundle on Llanie, then talk to Llanie
- and build poem. The poem: "Thou art a rose -- but no! For no rose
- as fair did ever grow in any land". Then use the doll to heal
- Llanie.
-
- Interesting Things: Llanie gives you the amulet if you amulet if
- you don't already have it, and the parchment.
-
- - The shak nest
- Points: Take feathers.
-
- Interesting Things: Use sword to carve up bird figurine. Make
- noise with birdcall. Talk to the shak, but don't admit you're
- king.
-
- - The monster
- Points: Use sword to attack monster.
-
- Interesting Things: Let time run out without using sword.
-
- - The shak by the waterfall
- Points: Take mud (the dark patch by the waterfall).
-
- Interesting Things: Try to get by the shak, Talk to him. As PID,
- come back here to go west.
-
- - Pillar jumping
- Points: Follow directions on the map to get to other side.
-
- Interesting Things: Jump to the wrong pillar.
-
- - The nest
- Points: Take the belt.
-
- Interesting Things: None.
-
-
- SECTION SIX (The Tower)
-
- - The tower outside
- Points: Answer the vines: "red", "leg", and "beef stew" .
-
- Interesting Things: You have to go behind the tower to get by
- the tangle. Don't answer the vines correctly.
-
- - The eye chamber
- Points: Throw mud at eye.
-
- Interesting Things: Try walking by.
-
- - Room of magic
- Points: Take music box. Take vortex stone(far right on the
- cabinet).
-
- Interesting Things: None.
-
- - Science room
- Points: Use vortex stone to take magic from rope. Take rope. Take
- flask, put flask on metal plate, turn petcock, take flask of acid.
- Open cage(bottom right corner), put dead rat in freezer, Take
- contents of freezer(The little window in the side of the freezer).
-
- Interesting Things: None.
-
- - The elevator, bottom and middle
- Points: None.
-
- Interesting Things: Push buttons to go up and down.
-
- - Top
- Points: Put ratsicle on doorframe. Put tentacles on doorframe.
-
- Interesting Things: Walk through the teleport door without taking
- it down.
-
- - Dungeon room
- Points: Take torch. Pour contents of flask of acid on floor. Tie
- rope to manacles (the ones near the hole). Use the go-arrow to
- go down the hole (but first you must place the torch, see below).
-
- Interesting Things: None.
-
- - The stone pedestal chamber
- Points: None.
-
- Interesting Things: Can't come in here unless you have the torch.
- Try walking on the glowing blue floor.
-
- - Waterfall machine
- Points: Put teleportal in the window.
-
- Interesting Things: None.
-
- - Sorcerer's room
- Points: During first pause, use polystone to mimic blue powerstone.
- During second phase, throw blue powerstone at circle of the spheres.
- After cut-scene -- take black sphere, map(upper middle wall), crystal
- ball and spirit bundle (in the chest).
-
- Interesting Things: See what happens if you don't do it right.
-
-
-