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- Sam & Max Hit the Road
- Interactive Demo Version
-
-
-
- This is a short, playable version of a new game being released by
- LucasArts Entertainment Company in early November '93. The real
- game contains over 15 Megabytes of hysterical highway adventure
- featuring:
- Over 80 lovingly rendered full-screen rooms...
- Wall to wall jazzy soundtrack...
- Realistic digital sound effects guaranteed to irritate your neighbors...
- Over a dozen quirky road-side attractions to visit...
- More side-splitting animations than you can shake a dead iguana at...
- Activity pages!!!
-
-
- QUICK START
-
- Just type "snmdemo".
-
-
- MEMORY CONCERNS:
-
- This demo requires at least 570K free base RAM in order to run. It
- will also recognize up to 2 megs. of EMS RAM, but does not require
- it, however we strongly recommend you use it. If you are using
- DOS 5.0, you may utilize its ability to load certain RAM resident
- programs "high" to free up base memory. Refer to your Microsoft
- documentation for further information. You may also make a boot
- disk with DOS 5.0 that will set up the optimal configuration for
- running this demo.
-
- DOS 6.0 includes a memory management utility called MEMMAKER. It
- will assist you in freeing up as much RAM as possible. Consult
- your Microsoft documentation for further information and
- instructions.
-
-
- WINDOWS:
-
- Sam & Max Hit the Road will run under Windows. We have included an
- icon and a .pif file so that you may launch from your desktop. The
- .pif file assumes that you will install the demo into the directory
- 'SNMDEMO' on your C: drive. If for some reason you have installed
- the demo to a different directory or drive, you will have to change
- the .pif file. This can be done quite easily using the PIF Editor
- application that comes with Windows. All you will need to change is
- the path.
-
-
- SOUND CARDS:
-
- In order to hear sound and music during the demo, you'll have to tell
- the demo about your sound card. You can do this by typing "install"
- and choosing "Configure Sound Boards" from the main menu.
-
- If your demo starts and no sound or music is heard, either you don't
- have a sound card we currently support, or you have not configured the
- demo properly. If everything seems to be configured properly, check
- your volume level and your speaker connections.
-
- A majority of all sound problems encountered in a game have to do
- with hardware communications. This means that either 1) your game
- thinks your hardware is configured in some way other than it really
- is, or 2) your sound card itself is depending on either a PORT, an
- IRQ number, or a DMA channel which is being used by something else
- in your system. Unfortunately, hardware configuration problems are
- not always obvious. Your game may appear to play music and sound
- effects just fine, and then, at some unexpected moment, the sound
- may stop, or the game may "lock up." This is often not the fault
- of the game, but a hardware conflict that didn't occur until the
- game used the hardware in a particular way. Finally -- and this is
- extremely important -- just because Game A works with your
- configuration and Game B doesn't, does not necessarily mean the
- problem is in Game B. It may be that Game B uses capabilites of the
- hardware that Game A doesn't, and is therefore more likely to run
- into problems with the hardware configuration.
-
- If you don't know how to resolve a sound card problem, first consult
- the documentation provided with your sound card. Often sound card
- manufacturers provide diagnostic programs with their cards.
- If you are still encountering difficulties, see the Technical Support
- section below.
-
-
- HOW TO REACH US
-
- Technical Support
- If you are having any technical difficulties with this product,
- please phone the technical support department. If you have a
- technical problem, we recommend that you are sitting in front of
- your computer when you call so that we will be able to assist you
- more quickly. It is also helpful to have a list of your machine's
- current hardware and software configurations.
-
- Phone - (415) 721-3333 - M-F 8:30am - 6:00 pm Pacific Time
- Fax - (415) 721-3482 - 24 hours
- BBS - (415) 257-3070 - 24 hours - NOT a message base. For file download ONLY.
- Mail - LucasArts Entertainment Co.
- P.O. Box 10307
- San Rafael, CA 94912
-
- On Line
- Compuserve - Game Publishers Forum #1 (type GO GAMEPUB), Section 7
- - Private mail: 75300,454
- GEnie - Page 805.1 (type m805.1), Category 27
- - Private mail: LUCASARTS
- America Online - Keyword is: LUCASARTS
- - Private mail: LucasArt1
-
- If you would like information about our other games, or would
- like a catalog of our products, please call us at 1-800-STARWARS.