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- Contract J.A.C.K. - Just Another Contract Killer
- Single Player Demo version 1.0
- Readme File
- October 21, 2003
-
-
- ***********************************************************************
- About This Document:
-
- This document contains important information about the Contract J.A.C.K.
- Single Player Demo and other information about the program. It includes
- information that pertains to general problems and questions that you
- may have concerning the game or your computer.
-
- ***********************************************************************
-
- TABLE OF CONTENTS
-
- I. INTRODUCTION
- II. SYSTEM REQUIREMENTS
- III. INSTALLATION INSTRUCTIONS
- IV. NOTES ON COMPATIBILITY
- V. KNOWN ISSUES
- VI. PERFORMANCE
- VII. CONTRACT J.A.C.K. SITES
- VIII. CREDITS AND SPECIAL THANKS
- IX. END USER LICENSE AGREEMENT (EULA)
-
-
- I. INTRODUCTION
- =========================
-
- They call you Contract J.A.C.K. - Just Another Contract Killer. You have a
- reputation for being able to solve problems, particularly in cases of
- questionable legality. But now you've got problems of your own.
-
- The legendary chief assassin for the H.A.R.M. organization has given
- you a mission-whether you want it or not. An Italian criminal organization
- has plans to take H.A.R.M. down and you must stop them. In doing so, you'll
- contend with the deadliest enemies you've seen and survive against
- ridiculous odds to complete your mission.
-
-
- II. SYSTEM REQUIREMENTS
- =========================
- In order to install and play this demo, your system must meet or exceed
- the following minimum system requirements:
-
- 733MHz Pentium« III or equivalent
- US version of Windows« 98 / 98SE / ME / 2000 (with latest service pack)/ XP
- 128 MB RAM (256MB for Windows XP)
- 32MB Direct3D compatible video card with HARDWARE T&L, 32-bit color support,
- and DirectX 8.1 compatible driver
- DirectSound« compatible 16-bit sound card with DirectX 8.1 compatible driver
- Windows« compatible keyboard and Mouse
- DirectX« 8.1 or higher.
- 200MB free Hard Drive Space for installation + additional hard drive space for
- a Windows swap file and saved game files.
- 100% Windows 98 compatible computer system (including compatible
- 32-bit drivers for CD-ROM, video card, sound card and input devices)
- 56k Modem or LAN for multiplayer games*
-
- In order to play the game at the recommended resolution, detail and performance
- levels, your computer should meet or exceed the following specifications:
-
- 1 GHz Pentium« III or equivalent
- US version of Windows« 98 / 98SE / ME / 2000 (with latest service pack)/ XP
- 256MB RAM
- 64MB Direct3D compatible video card with HARDWARE T&L, 32-bit color support,
- and DirectX 8.1 compatible driver
- DirectSound« compatible 16-bit sound card with DirectX 8.1 compatible driver
- that supports EAX 2.0
- Windows« compatible keyboard and Mouse
- DirectX« 8.1 or higher
- 200MB free Hard Drive Space for installation + additional hard drive space
- for a Windows swap file and saved game files.
- 100% Windows compatible computer system (including compatible
- 32-bit drivers for CD-ROM, video card, sound card and input devices)
- Broadband Internet connection or LAN for Multiplayer*
-
- *Please note that in order to host or join a multiplayer game, your computer
- should meet or exceed the recommended system requirements.
-
-
- III. INSTALLATION INSTRUCTIONS
- ==============================
-
-
- NOTE: Before playing, you must install DirectX version 8.1 or higher. You can
- download DirectX from Microsoft's website at http://www.microsoft.com/directx.
-
- Once DirectX is installed, double click the contractjack_demo_sp.exe icon in
- the folder where you extracted the installation files, and then follow the on-screen
- instructions to complete the installation.
-
- To launch the game once installation has finished, double click the Contract
- J.A.C.K. Single Player demo icon on your desktop, or:
-
- 1) Click on the Windows Start button
- 2) Select Programs
- 3) Select Sierra
- 4) Select Contract JACK (SP Demo)
- 5) Click on the Contract JACK Singleplayer Demo icon
-
- Once the launcher appears on the screen, youÆll be presented with the following
- options:
-
- Play: Click on this to launch the game. The first time you launch, you will be
- prompted to choose a performance setting that fits your particular system
- configuration. Read the descriptions of each setting and choose the one that
- is the closest match for your hardware. Please note that choosing a setting
- higher than your system can support will likely result in unsatisfactory
- performance.
-
- Display: This option will allow you to choose from a list of available display
- resolutions prior to running the game.
-
- Options: This section contains options that can be used to turn various game
- features on and off. These options should only be used if you encounter problems
- when running the game and should not be changed if everything is functioning
- normally.
-
- Uninstall: This allows you to easily remove the game files from your hard
- drive. Please note that certain installation files may become shared by other
- programs, so you may be prompted for confirmation before some of these files
- are removed. Also, your saved game folders will remain in case you want to
- reinstall at a later date.
-
- Quit: Closes the Launcher application without starting the game.
-
-
- IV. NOTES ON COMPATIBILITY
- =========================
-
- FUNCTIONALITY
-
- Contract J.A.C.K. is designed to function with Windows(R)
- 98/98SE/ME/2000/XP-compatible graphics and sound cards. Drivers
- for these devices are provided by Windows(R) itself or the
- respective card manufacturers and may occasionally result in
- compatibility problems beyond our control.
-
- Contract J.A.C.K. does not support the Windows(R) 95 operating system since the
- application requires proper installation and functionality of DirectX 8.1 or higher.
- Microsoft does not provide or support DirectX 8.1 for Windows(R) 95.
-
- If you experience any problems, it is always recommended that you obtain the latest
- drivers for your hardware. Driver updates resolve the overwhelming majority of
- compatibility issues. Most hardware vendors make their drivers available on their web
- site. If you are unsure of a web site URL for a particular hardware vendor, you may
- want to try accessing one of the popular Windows(R) software update sites such as:
-
- http://www.windrivers.com
-
- Additionally, a brief list of the chipset and board manufacturer web sites appears
- below for your reference.
-
- SUPPORTED VIDEO CARD CHIPSETS WITH LATEST DRIVER VERSION INFO:
-
- NVIDIA
-
- Detonator Drivers (WIN 2000/XP): v44.03
- Detonator Drivers (WIN 98/98SE/ME) v44.03
- GeForce 256 Series
- GeForce 2 Series
- GeForce 3 Series
- GeForce 4 Series
- GeForce FX Series
-
- ATI
-
- Catalyst Drivers (Win XP/2000): v6.14.10.6378
- Catalyst Drivers (Win98/ME) v4.14.01.9113
- Radeon 7200
- Radeon 7500
- Radeon 8500
- Radeon 9000 (9000 Pro)
- Radeon 9500 (9500 Pro)
- Radeon 9600 (9600 Pro)
- Radeon 9700 (9700 Pro)
- Radeon 9800 (9800 Pro)
-
- MATROX
-
- Parhelia Drivers (Win2000/XP): v1.04.01.003
- Parhelia 512
-
- WEB LINKS
-
- ATI: http://www.ati.com/support/driver.html
- Creative: http://www.americas.creative.com/support/welcome.asp?RD=download
- Matrox: http://www.matrox.com/mga/support/drivers/latest/home.cfm
- NVIDIA: http://www.nvidia.com
- Turtle Beach: http://www.turtlebeach.com/site/kb_ftp/585ftp.asp
-
- NOTE: While Intel's 865G integrated chipset does not contain a hardware T&L unit,
- it may be possible to play Contract J.A.C.K. on this hardware at low detail.
- Please be aware that this is not officially supported, however.
-
- V. KNOWN ISSUES
- =========================
-
- Global:
-
- Make sure that all applications that are running in the background such as
- Virus scanners, Desktop Utilities (menus/toolbars), Media Players, and
- chat programs are disabled before running this demo.
-
- Selecting a display resolution that is supported by your video card but
- not your monitor will result in a black screen. If this occurs, use
- Alt-F4 to quit the application, and then use the display option in the
- launcher (ContractJack.exe) to select a resolution supported by
- your monitor.
-
- Task-switching with ALT-TAB or the Windows(R) Key back to the desktop while
- running the game is not recommended.
-
- WINDOWS(R) 2000/XP:
-
- Windows(R) XP users must have access to the Computer Administrator's account
- in order to install and play Contract J.A.C.K.
-
- Windows(R) 2000 users please download the latest service pack before playing.
-
- Striking the Shift key five times may cause the 'Sticky Key' feature to
- become enabled in Windows(R) 2000. If this happens, the feature will task
- switch to a desktop dialogue box with options related to this feature,
- including one to disable it entirely.
-
- WINDOWS(R) 98/ME:
-
- If you cannot launch the game after playing previously without first
- rebooting your system, then be sure to get the latest critical and
- recommended updates for your operating system via Windows(R) Update.
-
-
- GRAPHICS:
-
- SYSTEMS WITH VIA CHIPSETS:
- Always update the 4 in 1 drivers to avoid possible instability problems
- with your graphics card. You can find these here:
-
- http://downloads.viaarena.com/drivers/4in1/VIA_4in1_443v.zip
-
- ATI RADEON SERIES:
- Mouse cursor flickers on screen during game after changing in-game
- resolution. Make sure that the latest Radeon Catalyst drivers are
- installed. Also going back into the menus and then back into the game will
- also correct this issue.
-
- Detail textures currently appear washed out and dull on some Radeon cards.
- A future update from ATI should correct this. In the meantime, it is
- recommended that you turn Detail Textures OFF in the Display options menu
- under Performance if this occurs.
-
- ATI RADEON 7200:
- Textures on very thin polys (such as power lines) may appear to be broken
- into small pieces.
-
- ATI RADEON 8500:
- When the hardware cursor option is enabled, the mouse cursor may appear
- black and white or appear corrupted. Also, the position of the cursor may
- be slightly off after changing performance options. Try disabling the
- hardware cursor from the "Options" Launcher to correct this issue.
-
- Some detail brushes such as pictures on walls and blood splats may disappear
- when viewed from a distance.
-
- Lockups may occur in some cut scenes and during certain gameplay
- situations. ATI has fixed this issue with a special driver version. You
- can obtain this driver at http://www.ati.com/support/infobase/4094.html
-
- ATI RADEON 9OOO SERIES:
- During cinematics, semi translucent bars may appear at the top and bottom
- of the screen. Please make sure that the Texture Quality option under the
- ATI Direct 3d settings which can be found under Display Settings is set to
- highest.
-
- ATI RADEON PRO SERIES:
- Textures at the sides and corners of your screen may disappear when you
- approach them. Updating to the latest version of ATi's Catalyst driver
- will fix this issue.
-
- MATROX PARHELIA 512:
- Some very early versions of this card may exhibit missing textures on some
- surfaces when weapons are fired or the key chain flashlight is used.
- During certain cinematics, shadows on the faces and necks of models will
- appear to be very jagged.
-
- Frequent lockups may also occur with all driver revisions for this card
- prior to v1.01.00.080. Please be sure to update to the latest driver
- prior to playing the game.
-
- NVIDIA GEFORCE CHIPSETS:
- Running the game with outdated drivers may result in crashes during
- gameplay. It is highly recommended that you first update to the latest
- detonator drivers available before playing. Refer to Section V. for more
- information on the latest drivers available.
-
- XABRE 400:
- Graphical anomalies such as streaks stretching outwards from bullet marks
- may occur when using this card. This seems to be a driver problem.
-
- UNSUPPORTED VIDEO CARDS:
- Any video card that's not equipped with Hardware T&L (Transform and
- Lighting) will suffer either poor performance or complete malfunction.
- Even though the Matrox Millennium G550 and S3 Savage Chipsets are known to
- have T&L support, these cards only support this feature through their
- Software and do not meet the minimum requirement of support through
- Hardware. Please review Section V. for the supported Video Card Chipsets
- list.
-
-
- SOUND:
-
- GENERAL:
-
- If the in-game sounds and dialogue (voices) do not play, or there are
- problems with the quality of these sounds, then please try each of the
- following steps (in order) before playing again. Note that you should only
- try one solution at a time, since trying them all can greatly reduce the
- overall sound quality of the game.
-
- 1. Make sure that you have the latest drivers available for your sound
- hardware installed. These can usually be found on the manufacturer's
- website.
-
- 2. From your main installation folder (the Default is C:\Program
- Files\Sierra\Contract JACK (SP Demo)), double click on the file named
- WMFADist.exe, and then follow the on-screen instructions. This will
- manually install the audio codec that is required by the game.
-
- 3. From the in-game sound options menu,change the sound quality option
- from high to low, or vice-versa.
-
- 4. Refer to the sections below for specific troubleshooting information
- for your particular sound card.
-
- 5. From the launcher application, click on the "options" button and
- then click on the box next to "Disable Sound Filters".
-
- 6. From the launcher application, click on the "options" button and
- then click on the box next to "Disable Hardware Sound".
-
- Please note that since this game uses an MP3 codec for sound, the Nimo
- codec pack may cause speech and sound to drop out completely. Please
- uninstall the Nimo codec pack before installing Contract J.A.C.K.. If
- you have already installed the game, please uninstall both the Nimo codec
- pack and the game, and then reinstall the game only.
-
- Also, subtitles will not appear in the game if you do not have a
- sound card,or if your soundcard is not detected, or if you have disabled
- sound completely in the advanced options menu.
-
-
- SOUND BLASTER LIVE! SERIES:
-
- If you are using DirectX 9.0, you may experience performance problems when
- enemy gunfire is heard. This is a driver issue. To fix the problem, lower
- your sound hardware acceleration level in the control panel or in the
- sound section of the Dxdiag utility.
-
- You may experience missing sound effects and speech with older drivers
- (v.4.xx). It's highly recommended that you update to the latest series of
- drivers (v.5.xx) to correct this issue. You can check your current
- driver version as follows:
-
- 1. Click on the "Run" option from the Windows(R) start menu.
- 2. Type "Dxdiag" (Without the quotes) in the command line and press
- <Enter>. This will initiate the DirectX Diagnostic Tool Menu.
- 3. Select the "Sound" tab to see information on your sound hardware.
- 4. In the right-hand column of this window is your sound card driver
- information.
-
- SOUND BLASTER PCI 128:
- If youÆre experiencing speech and audio dropout, please try the following:
- Initiate the launcher, click on options, click on the "Disable
- Sound Filters" option. Also check on the Creative website and obtain
- the latest driver.
-
- SOUND BLASTER AUDIGY:
- Weapon fire and AI voices may stop playing during heavy firefights. An
- updated driver for the Audigy will fix this issue. Also, EAX sound filtering
- effects on some weapon sounds may not reset correctly after climbing out of
- water or other areas.
-
- If you are using an Audigy card under Windows(R) 98, dialogue and other effects
- may get cut short. To fix the problem, select low quality sound in the
- performance section of the options menu.
-
- HERCULES GAME THEATER XP:
- The volume of certain sound effects may seem unnecessarily loud. A future
- driver from Hercules may correct this issue.
-
- DIAMOND MONSTER SOUND I&II:
- Music throughout the game may be muffled when using these cards. Currently
- the manufacturer does not supply DirectX 8.1 audio drivers.
-
- NVIDIA NFORCE AUDIO:
- All aspects of game audio suffer from high-pitched static and popping
- noises. An updated driver (V1.13) should correct this problem and can be
- found on NVIDIA's website. (www.nvidia.com)
-
- TURTLE BEACH SANTA CRUZ:
- If sounds seem missing or the volume of certain sounds changes erratically
- throughout the game, please install the latest driver (v.4161 or newer)
- from the manufacturer's web site. This should correct the problem.
-
- AUREAL VORTEX I&II:
- The last available drivers for these cards with Vortex chipsets are not
- fully Direct 8.1 compatible. Therefore, these cards cannot be supported
- in Contract J.A.C.K. Users of these cards may experience muffled
- background music, and missing or muffled sound and dialogue.
-
- PHILIPS SEISMIC EDGE:
- The audio is some levels may sound muffled. Turning down hardware sound
- acceleration in Dxdiag should eliminate this problem.
-
- ANALOG DEVICES SOUNDMAX:
- Systems with built-in SoundMax cards may crash near the start of the first level.
- to fix the problem, set the windows setting for hardware sound acceleration to minimum.
-
- PERIPHERALS:
-
- LOGITECH MICE:
- When the scroll wheel is set to a special function in
- Mouseware, activating the scroll wheel during gameplay may have
- undesired results. Setting the scroll wheel's function to "Middle
- Mouse Button" in Mouseware should resolve the issue.
-
- ADVANCED OPTIONS
-
- If you're encountering problems running the game, you can try
- tweaking some advanced settings in the "Options" window on the game
- launcher (double-click ContractJackSPDemo.exe and click the "OPTIONS"
- button). Please note that this is for advanced users only, since tweaking
- these settings could very well create other problems in the game.
-
- DISABLE SOUND
- If this box is checked, there will be no sound effects or subtitles
- in the game. Also, dialog and lip-synching will not play correctly.
- Music will still play. If you are experiencing problems running
- the game and suspect your sound card may be the cause, you might
- check this box and see if the problem goes away. If it does then the
- problem may be due to a problem with your sound hardware or drivers.
-
- DISABLE MUSIC
- If this box is checked, there will be no dynamic DirectMusic in
- the game. Please use this option for troubleshooting purposes only.
-
- DISABLE MOVIES
- If this box is checked, the intro logo movies will not be
- shown. Use this if your system is having trouble playing these
- movies.
-
- DISABLE HARDWARE SOUND
- If this box is checked, this will disable DirectSound 3D sound support
- and could cause performance issues.
-
- DISABLE TRIPLE BUFFERING
- If this box is checked, video output will not be triple buffered. With
- certain video cards, this may help performance.
-
- DISABLE JOYSTICKS
- Disables input from joysticks and gamepads. Certain joysticks
- and gamepads may interfere with normal mouse or keyboard
- control in the game. If you suspect this is occurring, checking
- this box before running the game may resolve the problem.
-
- DISABLE HARDWARE CURSOR
- If the mouse pointer is missing, flickering or otherwise
- distorted in the game menus, checking this box may fix the
- problem.
-
- DISABLE SOUND FILTERS
- If this box is checked, sound filtering effects (reverb) will be
- disabled. Only cards with EAX 2.0 support will benefit from this
- feature. If you experience problems such as static when firing a
- weapon underwater, you may need to play with sound filtering disabled.
-
- ENABLE SCREENSHOTS
- When this is selected, you can use the <F8> key ingame to take screenshots.
- The screenshot files will be saved to your main installation folder
- as "screenshot#.bmp". Please note that antialiasing will not function when
- this mode is enabled, and the game's performance will be lessened.
-
-
- VI. PERFORMANCE
- ===================================
-
- DETAIL SETTINGS
-
- When launching the game for the first time, be sure to choose the detail
- setting that best fits your system configuration. After the initial
- launch, You can change this setting at any time through the performance
- options menu.
-
- UPGRADING
-
- If you are unsatisfied with the level of detail that your system can
- handle, then you may wish to consider upgrading. Contract J.A.C.K's
- performance is most affected by your video card, followed closely by the
- amount of installed memory in your machine. A high end video card will
- usually result in considerable framerate improvements, while installing
- more RAM will result in shorter load times and less hitching during
- gameplay.
-
- ASSET PRECACHING
-
- If you are using a system with only 128MB of RAM, please note that
- enabling asset precaching will result in significantly longer load times.
- Unfortunately, leaving this option disabled will result in more hitching
- during gameplay. Note that this option defaults to OFF in the low detail
- setting.
-
-
- VII. Contract J.A.C.K. SITES
- ===================================
-
- WEBSITE LINKS
-
- For more information on Contract J.A.C.K. and additional options for
- technical support, and the latest updates please visit the following web
- sites:
-
- The Official Site
- http://nolf2.sierra.com
-
- Sierra Entertainment
- http://www.sierra.com
-
- Monolith Productions
- http://www.lith.com
-
- Community Fan Site
- http://www.nolfgirl.com
-
-
- IX. CREDITS AND SPECIAL THANKS
- ====================================
-
- Monolith Productions:
-
- The Contract J.A.C.K. Team:
- (In Alphabetical Order)
-
- James Ackley, Lead Sound Designer
- Scott Albaugh, Senior 2D/3D Artist/Animator
- Matt Allen, Senior 2D/3D Artist
- Ellen Beeman, Producer
- Curt Collins, 2D/3D Artist
- Kevin Deadrick, Level Designer
- Michael Drummond, Level Designer
- Kevin Francis, Senior Engineer
- Jim Geldmacher, Engineer
- Jon Gramlich, Associate Producer/QA Lead
- Chris Hewett, Director of Development
- Rodney Houle, Level Designer
- Craig Hubbard, Creative Director/Lead Game Designer
- Steve Lee, Senior 2D/3D Artist
- David Longo, Art Director/Lead 3D Artist
- Piotr Mintus, Engineer
- John Mulkey, Lead Level Designer
- Jeff Orkin, Senior Engineer
- John O'Rorke, Senior Engineer
- Brian Pamintuan, Sound Designer
- Russ Pecoraro, Engineer
- Brad Pendleton, Lead Engineer
- Dusty Peterson, 2D/3D Artist
- Sasha Runnels, Senior 2D/3D Artist
- Wes Saulsberry, Art Lead
- Kevin Stephens, Director of Engineering
- Akika Tanaka, 2D/3D Artist
- Cassano Thruston, Sound Designer
- Simon Wong, Motion Capture Engineer
-
- Music composed and arranged by Nathan Grigg
-
- Special thanks to the following Monolith personnel:
-
- Andrea Barringer
- Dan Brady
- Wayne Burns
- Dan Fagan
- Terry Franguiadakis
- Andy Grant
- Jason Hall
- J.J. Hoesing
- Patti Kail
- Eric Kohler
- Gary Kussman
- Spencer Maiers
- Dan Miller
- Frank Rooke
- Samantha Ryan
- Jonathan Stein
- Jim Totaro
- Jim Wallingford
- Sandra Watanabe
- Kiyotaka Yaguchi
-
- Special thanks to:
-
- Justin Cooney, ATI
- Todd Clauson, Intel
- Cindy Desmarais, Glitchpop
- Keith Galocy, NVidia
- Greg James, Nvidia
- Jamie Lopez, The ActorÆs Group
- Matt McClellan, Intel
- Steve Mitchell, Steve Mitchell Studios
- Derek Reynolds, Intel
- Kevin Schumacher, Topo Swope Talent
- Topo Swope, Topo Swope Talent
-
- Voice Artists:
-
- John Armstrong (Il Pazzo, Thugs, H.A.R.M. guards, Announcements)
- Jock Blaney (John Jack, Dmitrij Volkov)
- Ken Boynton (H.A.R.M. guards, Announcements, Dr. Harij)
- Collin Byrne (Thugs, Danger Danger Thugs, Czech Soldiers, Radio Chat)
- David Gehrman (Louie Franco, Thugs, Danger Danger Thugs, Czech Soldiers, Computer)
- Jen Taylor (Cate Archer)
-
- Choreography:
-
- Jenna Hawkins
- John Kaufmann
- Justin Emeka
-
-
- SIERRA ENTERTAINMENT/VIVENDI UNIVERSAL PUBLISHING
-
- Executive Producer:
-
- Rich Robinson
-
- Production Assistant:
-
- Angela Mendez
-
- VP Development:
-
- Kelly Zmak
-
- Production Operations Manager:
-
- Julie Pitt
-
- Director, Marketing:
-
- Lee Rossini
-
- Brand Manager:
-
- Adam Fossa
-
- Marketing Associate:
-
- Beth Freeman
-
- Account Supervisor:
-
- Egil Gloersen
-
- Director, Public Relations:
-
- Sarita Churchill
-
- VUG QA:
-
- Rod Shean
-
- QA Director:
-
- Stuart Hay
-
- QA Brand Manager:
-
- David Schapiro
-
- QA Project Leads:
-
- William Guerrero, Joseph Peren
-
- QA Associate Lead:
-
- Robert Bare
-
- QA Associate Lead:
-
- Michael Kurilko
-
- QA Testers:
-
- Alex Hammond
- Andrew Ebert
- Armond James
- Chris Miller
- Daryl Vaughn
- David Dionisio
- Don Carroll
- Dorian White
- Dylan Kozlowski
- Jerry Hung
- Jonathan Backer
- Jonathan Bigalbal
- Justin Walker
- Kevin Jefferson
- Kevin Lo
- Kit Chan
- Mark Yao
- Matthew Byward
- Matthew Jensen
- Michael Choung
- Michael Jackson
- Minh Do
- Phillip Semenik
- Pierre Shorette
- Raymond Hsiao
- Robert Scott
- Sergio Terrazas
-
- Configuration Testing:
-
- Randy Linch
- Jaime Rios
- Afolabi Akibola
- Jason Perry
- Andrew Ebert
- Robert Gardner
- Min Huang
- Mark Jihanian
- Jack Yao
-
- Compatibility Testing:
-
- Rey Castillo
- Bob Eatmon
- Peter Elmore
- Don. Carroll
- Jonathan Backer
- Matthew Jensen
- James Pasque
- Raymond Hsiao
- Veronica Valdez
-
- Lab Tech:
-
- Jon Walton
- Stephen Yang
- Richard Benavides
- Jeffery Kuhn
-
- Special Thanks:
-
- Jim Wilson
- Michael Pole
- Peter Della Penna
- Shari Lindholm
- James Shaw
- Tracy Gibbs
-
- X. END USER LICENSE AGREEMENT (EULA)
- ====================================
-
- YOU SHOULD CAREFULLY READ THE FOLLOWING END USER LICENSE AGREEMENT BEFORE
- INSTALLING THIS SOFTWARE PROGRAM. BY INSTALLING OR OTHERWISE USING THE
- SOFTWARE PROGRAM, YOU AGREE TO BE BOUND BY THE TERMS OF THIS AGREEMENT.
-
- This software program (the ôProgramö), any printed materials, any on-line
- or electronic documentation, and any and all copies and derivative works of
- such software program (including materials created with a so called level
- editor, if included) and materials are the copyrighted works of Monolith
- Productions, Inc. (ôMonolithö) and Sierra Entertainment, Inc., a division
- of Vivendi Universal Games, Inc. All rights reserved, except as expressly
- stated herein. All use of the Program is governed by the terms of this End
- User License Agreement provided below ("License Agreement"). The Program is
- solely for use by end users according to the terms of the License Agreement.
- Any use, reproduction or redistribution of the Program not in accordance
- with the terms of the License Agreement is expressly prohibited.
-
- END USER LICENSE AGREEMENT
-
- 1. Limited Use License. Sierra Entertainment, Inc. (ôSierra ö)
- hereby grants, and by installing the Program you thereby accept,
- a limited, non-exclusive license and right to install and use one
- (1) copy of the Program for your use on either a home, business
- or portable computer. In addition, the Program may have a
- multi-player capability that allows users to utilize the Program
- over the Internet via gamespy.com or another gaming network
- designated by Sierra. Use of the Program over gamespy.com is
- subject to your acceptance of gamespy.comÆs or such other gaming
- networkÆs Terms of Use Agreement. The Program may also contain a
- Level Editor (the ôEditorö) that allows you to create custom
- levels or other materials for your personal use in connection
- with the Program (ôNew Materialsö). All use of the Editor or
- any New Materials is subject to this License Agreement. The
- Program is licensed, not sold. Your license confers no title or
- ownership in the Program.
-
- 2. Ownership. All title, ownership rights and intellectual property
- rights in and to the Program and any and all copies thereof
- (including but not limited to any titles, computer code, themes,
- objects, characters, character names, stories, dialog,catch
- phrases, locations, concepts, artwork, animations, sounds,
- musical compositions, audio-visual effects, methods of operation,
- moral rights, any related documentation, and ôappletsö
- incorporated into the Program) are owned by Monolith, Sierra or
- their licensors. The Program is protected by the copyright laws
- of the United States, international copyright treaties and
- conventions and other laws. All rights are reserved. The Program
- contains certain licensed materials and Monolith and its
- licensors may protect their rights in the event of any violation
- of this Agreement.
-
- 3. Responsibilities of End User.
- A. Subject to the Grant of License hereinabove, you may not,
- in whole or in part, copy, photocopy, reproduce,
- translate, reverse engineer, derive source code, modify,
- disassemble, decompile, create derivative works based on
- the Program, or remove any proprietary notices or labels
- on the Program without the prior consent, in writing, of
- Sierra.
- B. The Program is licensed to you as a single product. Its
- component parts may not be separated for use on more than
- one computer.
- C. You are entitled to use the Program for your own use, but
- you are not entitled to:
- (i) sell, grant a security interest in or
- transfer reproductions of the Program to
- other parties in any way, nor to rent,
- lease or license the Program to others
- without the prior written consent of Sierra.
- (ii) exploit the Program or any of its parts for
- any commercial purpose including, but not
- limited to, use at a cyber cafΘ, computer
- gaming center or any other location-based
- site. Sierra may offer a separate Site
- License Agreement to permit you to make the
- Program available for commercial use.
- Please contact Sierra for details;
- (iii) host or provide matchmaking services for
- the Program or emulate or redirect the
- communication protocols used by Sierra in
- the network feature of the Program, through
- protocol emulation, tunneling, modifying or
- adding components to the Program, use of a
- utility program or any other techniques now
- known or hereafter developed, for any
- purpose including, but not limited to
- network play over the Internet, network play
- utilizing commercial or non-commercial
- gaming networks or as part of content
- aggregation networks without the prior
- written consent of Sierra;
- (iv) create or maintain, under any circumstance,
- more than one simultaneous connection to
- gamespy.com. All such connections to
- gamespy.com, whether created by the Program
- or by other tools and utilities, may only be
- made through methods and means expressly
- approved by Sierra Entertainment, Inc.
- Under no circumstances may you connect, or
- create tools that allow you to connect to
- gamespy.comÆs private binary interface or
- interfaces other than those explicitly
- provided by Sierra Entertainment, Inc.
- for public use.
-
- 4. Program Transfer. You may permanently transfer all of your rights
- under this License Agreement, provided the recipient agrees to
- the terms of this License Agreement and you agree to remove the
- Program from your home or portable computer.
-
- 5. Termination. This License Agreement is effective until terminated.
- You may terminate the License Agreement at any time by destroying
- the Program. Sierra may, at its discretion, terminate this
- License Agreement in the event that you fail to comply with the
- terms and conditions contained herein. In such event, you must
- immediately destroy the Program.
-
- 6. Export Controls. The Program may not be re-exported, downloaded
- or otherwise exported into (or to a national or resident of) any
- country to which the U.S. has embargoed goods, or to anyone on
- the U.S. Treasury DepartmentÆs list of Specially Designated
- Nationals or the U.S. Commerce DepartmentÆs Table of Denial
- Orders. By installing the Program, you are agreeing to the
- foregoing and you are representing and warranting that you are
- not located in, under the control of, or a national or resident
- of any such country or on any such list.
-
- 7. Limited Warranty. Sierra and Monolith expressly disclaim any
- warranty for the Program, Editor and Manual(s). The Program,
- Editor and Manual(s) are provided "as is" without warranty of
- any kind, either express or implied, including, without
- limitation, the implied warranties of merchantability, fitness
- for a particular purpose, or noninfringement. The entire risk
- arising out of use or performance of the Program and Manual(s)
- remains with the User. Some states do not allow the exclusion
- or limitation of implied warranties or liability for incidental
- damages, so the above limitations may not apply to you.
-
- 8. Limitation of Liability. NEITHER MONOLITH, SIERRA, VIVENDI
- UNIVERSAL GAMES, INC., OR THEIR PARENTS, SUBSIDIARIES
- OR AFFILIATES, SHALL BE LIABLE IN ANY WAY FOR LOSS OR DAMAGE
- OF ANY KIND RESULTING FROM THE USE OF THE PROGRAM OR USE OF
- GAMESPY.COM INCLUDING, BUT NOT LIMITED TO, LOSS OF GOODWILL,
- WORK STOPPAGE, COMPUTER FAILURE OR MALFUNCTION, OR ANY AND ALL
- OTHER COMMERCIAL DAMAGES OR LOSSES. ANY WARRANTY AGAINST
- INFRINGEMENT THAT MAY BE PROVIDED IN SECTION 2-312(3) OF THE
- UNIFORM COMMERCIAL CODE AND/OR IN ANY OTHER COMPARABLE STATE
- STATUTE IS EXPRESSLY DISCLAIMED. FURTHER, SIERRA ENTERTAINMENT,
- INC. SHALL NOT BE LIABLE IN ANY WAY FOR THE LOSS OR DAMAGE TO
- PLAYER CHARACTERS, ACCOUNTS, STATISTICS OR USER PROFILE
- INFORMATION STORED ON GAMESPY.COM. I UNDERSTAND AND ACKNOWLEDGE
- THAT SIERRA ENTERTAINMENT, INC. CANNOT AND WILL NOT BE
- RESPONSIBLE FOR ANY INTERRUPTIONS OF SERVICE ON GAMESPY.COM
- INCLUDING, BUT NOT LIMITED TO ISP DISRUPTIONS, SOFTWARE OR
- HARDWARE FAILURES OR ANY OTHER EVENT WHICH MAY RESULT IN A LOSS
- OF DATA OR DISRUPTION OF SERVICE. Some states do not allow the
- exclusion or limitation of incidental or consequential damages,
- or allow limitations on how long an implied warranty lasts, so
- the above limitations may not apply.
-
- 9. Equitable Remedies. You hereby agree that Monolith and/or Sierra
- would be irreparably damaged if the terms of this License
- Agreement were not specifically enforced, and therefore you
- agree that Monolith and/or Sierra shall be entitled, without
- bond, other security, or proof of damages, to appropriate
- equitable remedies with respect to breaches of this License
- Agreement, in addition to such other remedies as Monolith and/or
- Sierra may otherwise have available to it under applicable laws.
- In the event any litigation is brought by either party in
- connection with this License Agreement, the prevailing party in
- such litigation shall be entitled to recover from the other
- party all the costs, attorneysÆ fees and other expenses
- incurred by such prevailing party in the litigation.
-
- 10. Limitations on License. Nothing in this License Agreement shall
- preclude you from making or authorizing the making of another
- copy or adaptation of the Program provided, however, that (1)
- such new copy or adaptation is created as an essential step in
- your utilization of the Program in accordance with the terms of
- this License Agreement and for NO OTHER PURPOSE; or (2) such
- new copy or adaptation is for archival purposes ONLY and all
- archival copies are destroyed in the event of your Transfer of
- the Program, the Termination of this Agreement or other
- circumstances under which your continued use of the Program
- ceases to be rightful.
-
- 11. Miscellaneous. This License Agreement shall be deemed to have
- been made and executed in the State of California and any
- dispute arising hereunder shall be resolved in accordance with
- the law of California. You agree that any claim asserted in any
- legal proceeding by one of the parties against the other shall
- be commenced and maintained in any state or federal court
- located in the State of California, County of Los Angeles,
- having subject matter jurisdiction with respect to the dispute
- between the parties. This License Agreement may be amended,
- altered or modified only by an instrument in writing, specifying
- such amendment, alteration or modification, executed by both
- parties. In the event that any provision of this License
- Agreement shall be held by a court or other tribunal of
- competent jurisdiction to be unenforceable, such provision will
- be enforced to the maximum extent permissible and the remaining
- portions of this License Agreement shall remain in full force
- and effect. This License Agreement constitutes and contains the
- entire agreement between the parties with respect to the subject
- matter hereof and supersedes any prior oral or written
- agreements.
-
- ----------------------------------------------------------------------------
-
- (c) 2003 Monolith Productions, Inc. All rights reserved.
-
- Contract J.A.C.K. and Cate Archer are trademarks of Monolith Productions, Inc.
-
- Development by Monolith Productions, Inc.
-
- Sierra and the Sierra logo are registered trademarks or trademarks of Sierra
- Entertainment , Inc. in the U.S. and/or other countries.
-
- No One Lives Forever, Vivendi Universal Games and the Vivendi Universal Games
- logo are trademarks of Vivendi Universal Games, Inc.
-
- This product contains Jupiter Technology licensed from Touchdown Entertainment,
- Inc. (c) 2003 Touchdown Entertainment, Inc. All rights reserved.
-
- NVIDIA, the NVIDIA Logo, NVIDIA The Way It's Meant to be Played Logo and other
- NVIDIA marks are trademarks of NVIDIA Corporation in the United States and other
- countries.
-
- Uses Bink Video. Copyright (c)1997-2003 by RAD Game Tools, Inc.
-
- MPEG Layer-3 audio coding technology licensed from Fraunhofer IIS and Thomson
- multimedia.
-
- Windows is a registered trademark of Microsoft Corporation.
-
- Pentium is a registered trademark of Intel Corporation.
-
- The ratings icon is a trademark of the Interactive Digital Software Association.
-
- Any other trademarks are the property of their respective owners.
-
- Earth, Moon, and Sun source photos courtesy of the National Aeronautics and Space
- Administration (NASA).
-
- Thanks for playing Contract J.A.C.K.!
-
-
-