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Text File  |  2003-10-21  |  8.0 KB  |  314 lines

  1. "numconsolelines" "2"
  2. "LodScale" "2.000000"
  3. "FarZ" "100000"
  4. "ModelShadow_proj_perspective" "1"
  5. "VS_SPRITES_NOZ" "128"
  6. "BindingIconSize" "0"
  7. "CardDesc" "HAL"
  8. "NormalTurnRate" "1.500000"
  9. "ModelWarble" "0"
  10. "DetailTextureScale" "1.0"
  11. "MaxModelShadows" "1"
  12. "LightModelSprites" "1"
  13. "GammaB" "1.040000"
  14. "VS_PARTICLESYSTEMS" "512"
  15. "FogEnable" "0"
  16. "EnableRetailLevels" "1"
  17. "ScreenFlash" "1.000000"
  18. "EnvPanSpeed" "0.000500"
  19. "ModelLOD" "2.000000"
  20. "optimizesurfaces" "1"
  21. "ModelShadow_proj_textureres" "256"
  22. "FXDetail" "2"
  23. "GammaG" "1.040000"
  24. "SnowDensityScale" "1.000000"
  25. "Difficulty" "0"
  26. "reallyclose_far" "10"
  27. "RunLock" "1"
  28. "BackBufferCount" "2"
  29. "WeaponSway" "1.000000"
  30. "FallDamageMaxHeight" "768"
  31. "VS_SPRITES" "512"
  32. "ModelShadowProj" "0"
  33. "LeanAngle" "8.0"
  34. "Tracers" "1"
  35. "VehicleContour" "1"
  36. "LightMap" "1"
  37. "MusicActive" "1"
  38. "SoundFilters" "1"
  39. "screendepth" "32"
  40. "AxisPitchDeadZone" "0.024000"
  41. "DetailLevel" "2"
  42. "GammaR" "1.040000"
  43. "VS_POLYGRIDS_TRANSLUCENT" "64"
  44. "MouseSensitivity" "2.000000"
  45. "CrosshairStyle" "0"
  46. "FastTurnRate" "2.300000"
  47. "Saturate" "1"
  48. "Sound16Bit" "1"
  49. "BitDepth" "32"
  50. "HardwareCursor" "1"
  51. "CrosshairColorR" "0.874510"
  52. "ScatterEnable" "1"
  53. "VehicleTurnRateScale" "1.000000"
  54. "VS_POLYGRIDS" "64"
  55. "speechsoundmultiplier" "1.000000"
  56. "OldUpdate" "0"
  57. "fixtjunc" "1"
  58. "ModelShadowProjLOD" "1.000000"
  59. "screenwidth" "640"
  60. "Trilinear" "1"
  61. "RenderDll" "d3d.ren"
  62. "ModelShadow_Proj_MaxShadowsPerFrame" "2"
  63. "MaxWorldPoliesToDraw" "50000"
  64. "MasterPaletteMode" "1.000000"
  65. "CrosshairAlpha" "127"
  66. "VSyncOnFlip" "1"
  67. "SpecialFX" "2.000000"
  68. "modelshadow_proj_blurenable" "1"
  69. "MusicQuality" "1"
  70. "FixSparkleys" "0"
  71. "EnvironmentalDetail" "3"
  72. "modeldist1" "150.000000"
  73. "UpdateRateInitted" "1"
  74. "32bittextures" "1"
  75. "BulletHoles" "300.000000"
  76. "modeldist2" "250.000000"
  77. "MuzzleLight" "1"
  78. "ObjectiveMessages" "1"
  79. "NumRuns" "1525.000000"
  80. "bandwidthtargetserver" "100000"
  81. "DrawSky" "1"
  82. "VS_CANVASES" "32"
  83. "AxisLeftRightDeadZone" "0.200000"
  84. "modeldist3" "350.000000"
  85. "Detailtextures" "1"
  86. "Anisotropic" "1"
  87. "enabledevice" "##mouse"
  88. "envbumpmapenable" "1"
  89. "UseJoystick" "0"
  90. "VS_CANVASES_TRANSLUCENT" "128"
  91. "LodOffset" "-200.000000"
  92. "IgnoreTaunts" "0"
  93. "LeanOutTime" "0.15"
  94. "EnvMapEnable" "1"
  95. "EnvMapWorld" "1"
  96. "ModelShadow_proj_enable" "1"
  97. "musicvolume" "-2250"
  98. "BindingIconAlpha" "0.500000"
  99. "ModelShadow_Proj_BackFaceCull" "0"
  100. "SnowEnable" "1"
  101. "multiplayer" "0"
  102. "VS_LINESYSTEMS" "128"
  103. "AutoWeaponSwitch" "1"
  104. "Forceclear" "1"
  105. "FastLight" "0.000000"
  106. "SoundVolume" "75"
  107. "inputrate" "12.000000"
  108. "PolyGrids" "1.000000"
  109. "VS_MODELS" "512"
  110. "FresnelPolyGrids" "1"
  111. "GroupOffset0" "0.000000"
  112. "DrawShadows" "1"
  113. "MouseLook" "1"
  114. "BumpMapPolyGrids" "1"
  115. "Subtitles" "0"
  116. "DrawWorld" "2.0"
  117. "FadeBodies" "0"
  118. "GroupOffset1" "0"
  119. "ModelShadow_proj_alpha" "1.000000"
  120. "SendBandwidth" "10000000"
  121. "mipmapbias" "-1"
  122. "GroupOffset2" "0"
  123. "musictype" "ima"
  124. "DrawPortals" "1"
  125. "CrosshairGreen" "255"
  126. "GroupOffset3" "0"
  127. "ModelShadow_proj_MaxProjDist" "200.000000"
  128. "PVWeapons" "0.000000"
  129. "ModelShadowAlpha" "96"
  130. "TextureDetail" "2.000000"
  131. "consolealpha" "0.25"
  132. "ClientFXDetailLevel" "2"
  133. "VS_WORLDMODELS_TRANSLUCENT" "512"
  134. "GroupOffset4" "-2"
  135. "MouseInvertY" "0"
  136. "pvmodelaspect" "1.2"
  137. "GroupOffset5" "-2"
  138. "VS_LIGHTS" "64"
  139. "updaterate" "60"
  140. "bandwidthtargetclient" "1536000.000000"
  141. "GroupOffset6" "-2"
  142. "ModelShadowProjRes" "128.000000"
  143. "ModelFullbrite" "0"
  144. "ModelLODOffset" "0.000000"
  145. "CrosshairBlue" "255"
  146. "LeanCenterTime" "0.2"
  147. "RespawnDoomsdayWaitTime" "10"
  148. "DebugLevel" "0"
  149. "ShadowDetail" "2"
  150. "DynamicLightWorld" "1"
  151. "AxisForwardBackwardDeadZone" "0.200000"
  152. "CloudMapLight" "1.000000"
  153. "FixedAxisPitch" "0.000000"
  154. "PreCacheAssets" "1"
  155. "screenheight" "480"
  156. "VS_MODELS_TRANSLUCENT" "256"
  157. "TripleBuffer" "1"
  158. "HUDLayout" "0"
  159. "prediction" "0"
  160. "defaultsoundmultiplier" "0.750000"
  161. "performancelevel" "3"
  162. "AxisYawDeadZone" "0.030000"
  163. "musicenable" "1"
  164. "FontWidthHeightRatio" "0.500000"
  165. "CrosshairColorB" "1.000000"
  166. "32BitLightMaps" "1"
  167. "weaponssoundmultiplier" "1.000000"
  168. "CrosshairRed" "31"
  169. "CrosshairDynamic" "1"
  170. "DynamicLight" "1.000000"
  171. "ImpactFXLevel" "2"
  172. "soundenable" "1"
  173. "PerformanceConfig" ".CustomConfig"
  174. "ModelAdd" "50 50 50"
  175. "WarbleScale" ".95"
  176. "LookUpRate" "2.500000"
  177. "Gore" "1"
  178. "pvmodelfov" "65"
  179. "BindingNumbers" "1"
  180. "EnableWeatherFX" "1"
  181. "HeadBob" "1.000000"
  182. "DebrisFXLevel" "2"
  183. "VS_WORLDMODELS" "512"
  184. "PickupMessageDuration" "5.000000"
  185. "ShellCasings" "1"
  186. "LookSpring" "0.000000"
  187. "MipmapDist" "375.000000"
  188. "ShadowZRange" "17.000000"
  189. "shadowlodoffset" "100.000000"
  190. "CrosshairColorG" "0.874510"
  191. "MessageDuration" "1.000000"
  192. "LightSaturate" "0.5"
  193. "ProfileName" "Player_0"
  194. "WarbleSpeed" "15"
  195. AddAction Forward 0
  196. AddAction Backward 1
  197. AddAction Activate 2
  198. AddAction Reload 3
  199. AddAction TurnAround 4
  200. AddAction Duck 5
  201. AddAction Jump 6
  202. AddAction Speed 7
  203. AddAction Fire 8
  204. AddAction Strafe 9
  205. AddAction Left 10
  206. AddAction Right 11
  207. AddAction RunLock 12
  208. AddAction StrafeLeft 13
  209. AddAction StrafeRight 14
  210. AddAction LookUp 16
  211. AddAction LookDown 17
  212. AddAction LeanLeft 18
  213. AddAction LeanRight 19
  214. AddAction Weapon_1 20
  215. AddAction Weapon_2 21
  216. AddAction Weapon_3 22
  217. AddAction Weapon_4 23
  218. AddAction Weapon_5 24
  219. AddAction Weapon_6 25
  220. AddAction Weapon_7 26
  221. AddAction Weapon_8 27
  222. AddAction Weapon_9 28
  223. AddAction Weapon_10 29
  224. AddAction Weapon_11 30
  225. AddAction Weapon_12 31
  226. AddAction Weapon_13 32
  227. AddAction Weapon_14 33
  228. AddAction Weapon_15 34
  229. AddAction Weapon_16 35
  230. AddAction Weapon_17 36
  231. AddAction Weapon_18 37
  232. AddAction Weapon_19 38
  233. AddAction Weapon_20 39
  234. AddAction Weapon_21 40
  235. AddAction Weapon_22 41
  236. AddAction Weapon_23 42
  237. AddAction Weapon_24 43
  238. AddAction Weapon_25 44
  239. AddAction Weapon_26 45
  240. AddAction Weapon_27 46
  241. AddAction Weapon_28 47
  242. AddAction Weapon_29 48
  243. AddAction Weapon_30 49
  244. AddAction Weapon_31 50
  245. AddAction Weapon_32 51
  246. AddAction Weapon_33 52
  247. AddAction Weapon_34 53
  248. AddAction Weapon_35 54
  249. AddAction Weapon_36 55
  250. AddAction Weapon_37 56
  251. AddAction Weapon_38 57
  252. AddAction Weapon_39 58
  253. AddAction Weapon_40 59
  254. AddAction NextAmmo 60
  255. AddAction ZoomIn 61
  256. AddAction QuickSave 64
  257. AddAction QuickLoad 65
  258. AddAction PrevWeapon 66
  259. AddAction NextWeapon 67
  260. AddAction Score 68
  261. AddAction Mission 69
  262. AddAction MouseAim 70
  263. AddAction CursorTog 71
  264. AddAction CenterView 72
  265. AddAction HolsterWeapon 73
  266. AddAction SendMessage 74
  267. AddAction IncLayout 75
  268. AddAction DecLayout 76
  269. AddAction NextWeapon_1 78
  270. AddAction NextWeapon_2 79
  271. AddAction NextWeapon_3 80
  272. AddAction NextWeapon_4 81
  273. AddAction NextWeapon_5 82
  274. AddAction NextWeapon_6 83
  275. AddAction Choose_1 84
  276. AddAction Choose_2 85
  277. AddAction Choose_3 86
  278. AddAction Choose_4 87
  279. AddAction Choose_5 88
  280. AddAction Choose_6 89
  281. AddAction DuckLock 92
  282. AddAction LastWeapon 93
  283. AddAction TeamMessage 94
  284. AddAction ManualAim 95
  285. AddAction CompassToggle 101
  286. AddAction MoveBody 104
  287. AddAction Radio 106
  288. AddAction LeaveUnassigned 201
  289. AddAction Axis3 -3
  290. AddAction Axis2 -2
  291. AddAction Axis1 -1
  292. AddAction AxisYaw -10001
  293. AddAction AxisPitch -10002
  294. AddAction AxisLeftRight -10003
  295. AddAction AxisForwardBackward -10004
  296.  
  297. enabledevice "##keyboard"
  298. rangebind "##keyboard" "##2" 0.000000 0.000000 "NextWeapon_1" 0.000000 0.000000 "Choose_1" 
  299. rangebind "##keyboard" "##3" 0.000000 0.000000 "NextWeapon_2" 0.000000 0.000000 "Choose_2" 
  300. rangebind "##keyboard" "##4" 0.000000 0.000000 "NextWeapon_3" 0.000000 0.000000 "Choose_3" 
  301. rangebind "##keyboard" "##5" 0.000000 0.000000 "NextWeapon_4" 0.000000 0.000000 "Choose_4" 
  302. rangebind "##keyboard" "##6" 0.000000 0.000000 "NextWeapon_5" 0.000000 0.000000 "Choose_5" 
  303. rangebind "##keyboard" "##7" 0.000000 0.000000 "NextWeapon_6" 0.000000 0.000000 "Choose_6" 
  304. rangebind "##keyboard" "##13" 0.000000 0.000000 "DecLayout" 
  305. rangebind "##keyboard" "##12" 0.000000 0.000000 "IncLayout" 
  306. rangebind "##keyboard" "##67" 0.000000 0.000000 "QuickLoad" 
  307. rangebind "##keyboard" "##64" 0.000000 0.000000 "QuickSave" 
  308. enabledevice "##mouse"
  309. rangebind "##mouse" "##y-axis" 0.000000 0.000000 "Axis2" 
  310. scale "##mouse" "##y-axis" 0.003500
  311. rangebind "##mouse" "##x-axis" 0.000000 0.000000 "Axis1" 
  312. scale "##mouse" "##x-axis" 0.003500
  313. ModelAdd 0.000000 0.000000 0.000000
  314.