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Text File  |  2003-08-29  |  5.8 KB  |  228 lines

  1. start_position = {-61, 1.2, -70};
  2. start_position = {-180, 10.2, 630};
  3. start_position = {-153.5, 0.1, 438};
  4. start_position = {-60, 0.2, -60};
  5. start_position = {0, 0.2, 0};
  6. PlugIns
  7. {
  8.     Renderer = "DXRenderer.dll";
  9.     Plugin1 = "MitkaGraphics.dll";
  10.     Plugin2 = "ZweiBlau.dll";
  11.     Plugin3 = "AVIMaker.dll";
  12.     Plugin4 = "Weather.dll";
  13.     GrEffects = "Effects.dll";
  14.     Plugin5 = "RenderEffects.dll";
  15. }
  16. DisplayMode
  17. {
  18.     resolution = {1024, 768};
  19.     bpp = 32;
  20.     fullscreen = 1;
  21.     Interface
  22.     {
  23.         resolution = {1024, 768};
  24.         bpp = 32;
  25.         fullscreen = 1;
  26.     }
  27.     Simulation
  28.     {
  29.         resolution = {1024, 768};
  30.         bpp = 32;
  31.         fullscreen = 1;
  32.     }
  33. }
  34. Precaching
  35. {
  36.     around_camera = 10000;
  37.     around_objects = 20000;
  38.     around_types = {"world", "point"};
  39.     preload_types = {"map"};
  40. }
  41. TexturePaths
  42. {
  43.     path = ".\\Bazar\\TempTextures\\";
  44.     path = ".\\Bazar\\Effects\\WaterNormals\\";
  45.     path = ".\\Bazar\\TestTextures\\";
  46. }
  47. ModelDescriptions = ".\\Bazar\\ModelLOD.txt";
  48. ModelPaths
  49. {
  50.     path = ".\\Bazar\\World\\Shapes\\";
  51.     path = ".\\Bazar\\Terrain\\Structures\\High\\";
  52. }
  53. Camera
  54. {
  55.     current = "Medium";
  56.     Low
  57.     {
  58.         near_clip = 4;
  59.         far_clip = 60000;
  60.         structures = {30, 2000};
  61.         trees = {60000, 3000};
  62.         dynamic = {300, 20000};
  63.         objects = {3000, 40000};
  64.         surface = {10000, 50000};
  65.         lights = {50, 10000};
  66.         lod = 0.7;
  67.     }
  68.     Medium
  69.     {
  70.         near_clip = 0.2;
  71.         middle_clip = 4;
  72.         far_clip = 80000;
  73.         structures = {60, 5000};
  74.         trees = {100000, 6000};
  75.         dynamic = {300, 20000};
  76.         objects = {3000, 50000};
  77.         surface = {14000, 80000};
  78.         lights = {100, 30000};
  79.         lod = 1;
  80.     }
  81.     High
  82.     {
  83.         near_clip = 0.2;
  84.         middle_clip = 4;
  85.         far_clip = 80000;
  86.         structures = {200, 10000};
  87.         trees = {200000, 20000};
  88.         dynamic = {300, 20000};
  89.         objects = {5000, 80000};
  90.         surface = {20000, 80000};
  91.         lights = {200, 80000};
  92.         lod = 1.5;
  93.     }
  94. }
  95.  
  96. ShadowLevel = 2;
  97. LightsLevel = 2;
  98. MirrorsLevel = 1;
  99. TextureLevel = 2;
  100. WaterQuality = 2;
  101. FogQuality = 1;
  102.  
  103. SceneFile = "High";
  104. TextureCollections
  105. {
  106.     highFolder = ".\\Bazar\\TempTextures\\";
  107.     Collection1 = ".\\Bazar\\Terrain\\Surface\\High\\LandTexturesBMP.cdds";
  108.     Collection1 = ".\\Bazar\\Terrain\\Surface\\High\\LandTexturesTGA.cdds";
  109.     Collection2 = ".\\Bazar\\Terrain\\Surface\\High\\MapTexturesBMP.cdds";
  110.     Collection3 = ".\\Bazar\\Effects\\EffectTexturesTGA.cdds";
  111.     Collection4 = ".\\Bazar\\World\\WorldTexturesTGA.cdds";
  112.     Collection5 = ".\\Bazar\\World\\WorldTexturesBMP.cdds";
  113.     Collection6 = ".\\Bazar\\World\\ShipTexturesBMP.cdds";
  114.     Collection7 = ".\\Bazar\\World\\ShipTexturesTGA.cdds";
  115.     Collection8 = ".\\Bazar\\World\\CockpitsTexturesBMP.cdds";
  116.     Collection9 = ".\\Bazar\\World\\CockpitsTexturesTGA.cdds";
  117.     Collection10 = ".\\Bazar\\Effects\\effects.cdds";
  118. }
  119. RenderStates
  120. {
  121.     Folder = ".\\Bazar\\Graphics\\";
  122.     Parser = ".\\Bazar\\Graphics\\RenderStateParser.cfg";
  123.     DefaultRsFile = ".\\Bazar\\Graphics\\default.rsbin";
  124. }
  125. MaterialAliasFile
  126. {
  127.     GF3 = ".\\Bazar\\Graphics\\Materials\\materials.lma";
  128.     GF3 = ".\\materials_TT.lma";
  129.     GF2 = ".\\Bazar\\Graphics\\Materials\\materialsGF2.lma";
  130. }
  131. landfile2 = ".\\Bazar\\Terrain\\Surface\\High\\land.lsa2";
  132. BinScene = ".\\Bazar\\Terrain\\Scenes\\high.scn";
  133. roads
  134. {
  135.     road = ".\\Bazar\\Terrain\\Roads\\roads.rn2";
  136.     road = ".\\Bazar\\Terrain\\Roads\\rails.rn2";
  137. }
  138. superficial
  139. {
  140.     file2 = ".\\Bazar\\Terrain\\Onlay\\High\\Onlay_VPP.sup";
  141.     file2 = ".\\Bazar\\Terrain\\Onlay\\High\\Onlay_Coastline.sup";
  142.     file2 = ".\\Bazar\\Terrain\\Onlay\\High\\Onlay_Crim.sup";
  143.     file3 = ".\\Bazar\\Terrain\\Onlay\\High\\Onlay_Cauc_East.sup";
  144.     file3 = ".\\Bazar\\Terrain\\Onlay\\High\\Onlay_Cauc_North.sup";
  145.     file3 = ".\\Bazar\\Terrain\\Onlay\\High\\Onlay_Cauc_West.sup";
  146.     map = ".\\Bazar\\Terrain\\Map\\map_buildings.sup";
  147.     map = ".\\Bazar\\Terrain\\Map\\map_lep.sup";
  148.     map = ".\\Bazar\\Terrain\\Map\\map_rivers.sup";
  149.     map = ".\\Bazar\\Terrain\\Map\\land_map_L0.sup";
  150.     map = ".\\Bazar\\Terrain\\Map\\land_map_L2.sup";
  151.     map = ".\\Bazar\\Terrain\\Map\\map_towns_crim.sup";
  152.     map = ".\\Bazar\\Terrain\\Map\\map_towns_cauc.sup";
  153.     map = ".\\Bazar\\Terrain\\Map\\map_towns_names_crim_en.sup";
  154.     map = ".\\Bazar\\Terrain\\Map\\map_towns_names_cauc_en.sup";
  155.     map = ".\\Bazar\\Terrain\\Map\\map_RIVERS_L0_temp.sup";
  156. }
  157. ru
  158. {
  159.     map = ".\\Bazar\\Terrain\\Map\\map_towns_names_crim_ru.sup";
  160.     map = ".\\Bazar\\Terrain\\Map\\map_towns_names_cauc_ru.sup";
  161. }
  162. LandLodDistances
  163. {
  164.     LandDay
  165.     {
  166.         L01 = 10000;
  167.         L12 = 40000;
  168.     }
  169.     LandNight
  170.     {
  171.         L01 = 8000;
  172.         L12 = 15000;
  173.     }
  174.     Map
  175.     {
  176.         L01 = 16000;
  177.         L12 = 50000;
  178.         L23 = 100000;
  179.         L34 = 200000;
  180.         L45 = 400000;
  181.     }
  182.     MapAlt
  183.     {
  184.         L01 = 16000;
  185.         L12 = 50000;
  186.         L23 = 100000;
  187.         L34 = 200000;
  188.         L45 = 400000;
  189.     }
  190.     MapTex
  191.     {
  192.         L01 = 16000;
  193.         L12 = 50000;
  194.         L23 = 100000;
  195.         L34 = 200000;
  196.         L45 = 400000;
  197.     }
  198. }
  199. LModelFiles
  200. {
  201.     lmf = ".\\Bazar\\Terrain\\Structures\\model.lm";
  202.     lmf = ".\\Bazar\\Terrain\\Structures\\land_offside_model.lm";
  203. }
  204. LandTextureLighting = 1;
  205. OldLandNoise
  206. {
  207.     perSquare = 5;
  208.     perSquare2 = 150;
  209.     front = 1000;
  210.     back = 10000;
  211.     top = 2500;
  212.     map_high = 20000;
  213.     bottom = 2000;
  214.     noisemax = 0.6;
  215.     noisemin = 0.1;
  216. }
  217. ScreenshotQuality = 90;
  218. ScreenshotExt = "jpg";
  219. EffectOptions = "High";
  220. Exhaust = 0;
  221. ShadowDensity = 0.6;
  222. PilotName = "No";
  223.  
  224. FogParam1 = 12;
  225. FogParam2 = 1.1;
  226.  
  227. MaxFPS = 60;
  228.