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- start_position = {-61, 1.2, -70};
- start_position = {-180, 10.2, 630};
- start_position = {-153.5, 0.1, 438};
- start_position = {-60, 0.2, -60};
- start_position = {0, 0.2, 0};
- PlugIns
- {
- Renderer = "DXRenderer.dll";
- Plugin1 = "MitkaGraphics.dll";
- Plugin2 = "ZweiBlau.dll";
- Plugin3 = "AVIMaker.dll";
- Plugin4 = "Weather.dll";
- GrEffects = "Effects.dll";
- Plugin5 = "RenderEffects.dll";
- }
- DisplayMode
- {
- resolution = {1024, 768};
- bpp = 32;
- fullscreen = 1;
- Interface
- {
- resolution = {1024, 768};
- bpp = 32;
- fullscreen = 1;
- }
- Simulation
- {
- resolution = {1024, 768};
- bpp = 32;
- fullscreen = 1;
- }
- }
- Precaching
- {
- around_camera = 10000;
- around_objects = 20000;
- around_types = {"world", "point"};
- preload_types = {"map"};
- }
- TexturePaths
- {
- path = ".\\Bazar\\TempTextures\\";
- path = ".\\Bazar\\Effects\\WaterNormals\\";
- path = ".\\Bazar\\TestTextures\\";
- }
- ModelDescriptions = ".\\Bazar\\ModelLOD.txt";
- ModelPaths
- {
- path = ".\\Bazar\\World\\Shapes\\";
- path = ".\\Bazar\\Terrain\\Structures\\High\\";
- }
- Camera
- {
- current = "Medium";
- Low
- {
- near_clip = 4;
- far_clip = 60000;
- structures = {30, 2000};
- trees = {60000, 3000};
- dynamic = {300, 20000};
- objects = {3000, 40000};
- surface = {10000, 50000};
- lights = {50, 10000};
- lod = 0.7;
- }
- Medium
- {
- near_clip = 0.2;
- middle_clip = 4;
- far_clip = 80000;
- structures = {60, 5000};
- trees = {100000, 6000};
- dynamic = {300, 20000};
- objects = {3000, 50000};
- surface = {14000, 80000};
- lights = {100, 30000};
- lod = 1;
- }
- High
- {
- near_clip = 0.2;
- middle_clip = 4;
- far_clip = 80000;
- structures = {200, 10000};
- trees = {200000, 20000};
- dynamic = {300, 20000};
- objects = {5000, 80000};
- surface = {20000, 80000};
- lights = {200, 80000};
- lod = 1.5;
- }
- }
-
- ShadowLevel = 2;
- LightsLevel = 2;
- MirrorsLevel = 1;
- TextureLevel = 2;
- WaterQuality = 2;
- FogQuality = 1;
-
- SceneFile = "High";
- TextureCollections
- {
- highFolder = ".\\Bazar\\TempTextures\\";
- Collection1 = ".\\Bazar\\Terrain\\Surface\\High\\LandTexturesBMP.cdds";
- Collection1 = ".\\Bazar\\Terrain\\Surface\\High\\LandTexturesTGA.cdds";
- Collection2 = ".\\Bazar\\Terrain\\Surface\\High\\MapTexturesBMP.cdds";
- Collection3 = ".\\Bazar\\Effects\\EffectTexturesTGA.cdds";
- Collection4 = ".\\Bazar\\World\\WorldTexturesTGA.cdds";
- Collection5 = ".\\Bazar\\World\\WorldTexturesBMP.cdds";
- Collection6 = ".\\Bazar\\World\\ShipTexturesBMP.cdds";
- Collection7 = ".\\Bazar\\World\\ShipTexturesTGA.cdds";
- Collection8 = ".\\Bazar\\World\\CockpitsTexturesBMP.cdds";
- Collection9 = ".\\Bazar\\World\\CockpitsTexturesTGA.cdds";
- Collection10 = ".\\Bazar\\Effects\\effects.cdds";
- }
- RenderStates
- {
- Folder = ".\\Bazar\\Graphics\\";
- Parser = ".\\Bazar\\Graphics\\RenderStateParser.cfg";
- DefaultRsFile = ".\\Bazar\\Graphics\\default.rsbin";
- }
- MaterialAliasFile
- {
- GF3 = ".\\Bazar\\Graphics\\Materials\\materials.lma";
- GF3 = ".\\materials_TT.lma";
- GF2 = ".\\Bazar\\Graphics\\Materials\\materialsGF2.lma";
- }
- landfile2 = ".\\Bazar\\Terrain\\Surface\\High\\land.lsa2";
- BinScene = ".\\Bazar\\Terrain\\Scenes\\high.scn";
- roads
- {
- road = ".\\Bazar\\Terrain\\Roads\\roads.rn2";
- road = ".\\Bazar\\Terrain\\Roads\\rails.rn2";
- }
- superficial
- {
- file2 = ".\\Bazar\\Terrain\\Onlay\\High\\Onlay_VPP.sup";
- file2 = ".\\Bazar\\Terrain\\Onlay\\High\\Onlay_Coastline.sup";
- file2 = ".\\Bazar\\Terrain\\Onlay\\High\\Onlay_Crim.sup";
- file3 = ".\\Bazar\\Terrain\\Onlay\\High\\Onlay_Cauc_East.sup";
- file3 = ".\\Bazar\\Terrain\\Onlay\\High\\Onlay_Cauc_North.sup";
- file3 = ".\\Bazar\\Terrain\\Onlay\\High\\Onlay_Cauc_West.sup";
- map = ".\\Bazar\\Terrain\\Map\\map_buildings.sup";
- map = ".\\Bazar\\Terrain\\Map\\map_lep.sup";
- map = ".\\Bazar\\Terrain\\Map\\map_rivers.sup";
- map = ".\\Bazar\\Terrain\\Map\\land_map_L0.sup";
- map = ".\\Bazar\\Terrain\\Map\\land_map_L2.sup";
- map = ".\\Bazar\\Terrain\\Map\\map_towns_crim.sup";
- map = ".\\Bazar\\Terrain\\Map\\map_towns_cauc.sup";
- map = ".\\Bazar\\Terrain\\Map\\map_towns_names_crim_en.sup";
- map = ".\\Bazar\\Terrain\\Map\\map_towns_names_cauc_en.sup";
- map = ".\\Bazar\\Terrain\\Map\\map_RIVERS_L0_temp.sup";
- }
- ru
- {
- map = ".\\Bazar\\Terrain\\Map\\map_towns_names_crim_ru.sup";
- map = ".\\Bazar\\Terrain\\Map\\map_towns_names_cauc_ru.sup";
- }
- LandLodDistances
- {
- LandDay
- {
- L01 = 10000;
- L12 = 40000;
- }
- LandNight
- {
- L01 = 8000;
- L12 = 15000;
- }
- Map
- {
- L01 = 16000;
- L12 = 50000;
- L23 = 100000;
- L34 = 200000;
- L45 = 400000;
- }
- MapAlt
- {
- L01 = 16000;
- L12 = 50000;
- L23 = 100000;
- L34 = 200000;
- L45 = 400000;
- }
- MapTex
- {
- L01 = 16000;
- L12 = 50000;
- L23 = 100000;
- L34 = 200000;
- L45 = 400000;
- }
- }
- LModelFiles
- {
- lmf = ".\\Bazar\\Terrain\\Structures\\model.lm";
- lmf = ".\\Bazar\\Terrain\\Structures\\land_offside_model.lm";
- }
- LandTextureLighting = 1;
- OldLandNoise
- {
- perSquare = 5;
- perSquare2 = 150;
- front = 1000;
- back = 10000;
- top = 2500;
- map_high = 20000;
- bottom = 2000;
- noisemax = 0.6;
- noisemin = 0.1;
- }
- ScreenshotQuality = 90;
- ScreenshotExt = "jpg";
- EffectOptions = "High";
- Exhaust = 0;
- ShadowDensity = 0.6;
- PilotName = "No";
-
- FogParam1 = 12;
- FogParam2 = 1.1;
-
- MaxFPS = 60;
-