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- snd_CreateObject( "World" , "Objects", 90, 10, 1, 0.1 )
- snd_AddObjectVoices( "Objects.World", 2 )
- snd_CreateObject( "C1" , "Objects.World", 90, 10, 1, 0.1 )
- snd_CreateObject( "L1" , "Objects.World.C1", 90, 10, 1, 0.1 )
- snd_CreateObject( "A2" , "Objects.World.C1.L1", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "EnterRoom" , "Objects.World.C1.L1.A2", 100, 0, 0, 0 )
- snd_AddCommand_SetEffect( "", "City", .5 , 0.0 )
- snd_CreateObject( "A3" , "Objects.World.C1.L1", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "EnterRoom" , "Objects.World.C1.L1.A3", 100, 0, 0, 0 )
- snd_AddCommand_PlayAmbience( "", "SmallRoom1", 0.0 )
- snd_AddCommand_SetEffect( "", "Hallway", .5, 0.0 )
- snd_CreateObject( "A4" , "Objects.World.C1.L1", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "EnterRoom" , "Objects.World.C1.L1.A4", 100, 0, 0, 0 )
- snd_AddCommand_PlayAmbience( "", "SmallRoom1", 0.0 )
- snd_AddCommand_SetEffect( "", "Hallway", .5, 0.0 )
- snd_CreateObject( "A5" , "Objects.World.C1.L1", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "EnterRoom" , "Objects.World.C1.L1.A5", 100, 0, 0, 0 )
- snd_AddCommand_PlayAmbience( "", "Hall1", 0.0 )
- snd_AddCommand_SetEffect( "", "Hangar", .5, 0.0 )
- snd_CreateObject( "A6" , "Objects.World.C1.L1", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "EnterRoom" , "Objects.World.C1.L1.A6", 100, 0, 0, 0 )
- snd_AddCommand_PlayAmbience( "", "SmallRoom1", 0.0 )
- snd_AddCommand_SetEffect( "", "MedRoom", .5, 0.0 )
- snd_CreateObject( "A7" , "Objects.World.C1.L1", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "EnterRoom" , "Objects.World.C1.L1.A7", 100, 0, 0, 0 )
- snd_AddCommand_PlayAmbience( "", "ComputerRoom1", 0.0 )
- snd_AddCommand_SetEffect( "", "MedRoom", .5, 0.0 )
- snd_CreateTrigger( "Load" , "Objects.World.C1.L1", 100, 0, 0, 0 )
- snd_AddCommand_LoadChunk( "", "C1L1_Props", "Clips", 0.0 )
- snd_AddCommand_LoadChunk( "", "soldier", "Clips", 0.0 )
- snd_AddCommand_LoadChunk( "", "banner", "Clips", 0.0 )
- snd_AddCommand_LoadChunk( "", "HUD", "Clips", 0.0 )
- snd_CreateTrigger( "EnterLevel" , "Objects.World.C1.L1", 100, 0, 0, 0 )
- snd_AddCommand_SetAmbienceVolume( "", .6 , 0.1 )
- snd_AddCommand_SetMusicVolume( "", .87 , 0.1 )
- snd_CreateObject( "L2" , "Objects.World.C1", 90, 10, 1, 0.1 )
- snd_CreateObject( "A0" , "Objects.World.C1.L2", 90, 10, 1, 0.1 )
- snd_CreateObject( "A1" , "Objects.World.C1.L2", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "EnterRoom" , "Objects.World.C1.L2.A1", 100, 0, 0, 0 )
- snd_AddCommand_PlayAmbience( "", "CityRoof1", 0.0 )
- snd_AddCommand_SetEffect( "", "City", .5, 0.0 )
- snd_CreateObject( "A2" , "Objects.World.C1.L2", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "EnterRoom" , "Objects.World.C1.L2.A2", 100, 0, 0, 0 )
- snd_AddCommand_PlayAmbience( "", "CityRoof1", 0.0 )
- snd_AddCommand_SetEffect( "", "City", .5, 0.0 )
- snd_CreateObject( "A3" , "Objects.World.C1.L2", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "EnterRoom" , "Objects.World.C1.L2.A3", 100, 0, 0, 0 )
- snd_AddCommand_PlayAmbience( "", "SmallRoom1", 0.0 )
- snd_AddCommand_SetEffect( "", "MedRoom", .5, 0.0 )
- snd_CreateObject( "A4" , "Objects.World.C1.L2", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "EnterRoom" , "Objects.World.C1.L2.A4", 100, 0, 0, 0 )
- snd_AddCommand_PlayAmbience( "", "CityRoof1", 0.0 )
- snd_AddCommand_SetEffect( "", "City", .5, 0.0 )
- snd_CreateObject( "A5" , "Objects.World.C1.L2", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "EnterRoom" , "Objects.World.C1.L2.A5", 100, 0, 0, 0 )
- snd_AddCommand_PlayAmbience( "", "CityRoof1", 0.0 )
- snd_AddCommand_SetEffect( "", "City", .5, 0.0 )
- snd_CreateObject( "A6" , "Objects.World.C1.L2", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "EnterRoom" , "Objects.World.C1.L2.A6", 100, 0, 0, 0 )
- snd_AddCommand_PlayAmbience( "", "SmallRoom1", 0.0 )
- snd_AddCommand_SetEffect( "", "MedRoom", .5, 0.0 )
- snd_CreateObject( "A7" , "Objects.World.C1.L2", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "EnterRoom" , "Objects.World.C1.L2.A7", 100, 0, 0, 0 )
- snd_AddCommand_PlayAmbience( "", "CityRoof1", 0.0 )
- snd_AddCommand_SetEffect( "", "City", .5, 0.0 )
- snd_CreateObject( "A8" , "Objects.World.C1.L2", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "EnterRoom" , "Objects.World.C1.L2.A8", 100, 0, 0, 0 )
- snd_AddCommand_PlayAmbience( "", "CityRoof1", 0.0 )
- snd_AddCommand_SetEffect( "", "City", .5, 0.0 )
- snd_CreateObject( "A9" , "Objects.World.C1.L2", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "EnterRoom" , "Objects.World.C1.L2.A9", 100, 0, 0, 0 )
- snd_AddCommand_PlayAmbience( "", "Hall1", 0.0 )
- snd_AddCommand_SetEffect( "", "Hangar", .5, 0.0 )
- snd_CreateTrigger( "Load" , "Objects.World.C1.L2", 100, 0, 0, 0 )
- snd_AddCommand_LoadChunk( "", "C1L2_Props", "Clips", 0.0 )
- snd_AddCommand_LoadChunk( "", "hulk", "Clips", 0.0 )
- snd_AddCommand_LoadChunk( "", "soldier", "Clips", 0.0 )
- snd_AddCommand_LoadChunk( "", "HUD", "Clips", 0.0 )
- snd_CreateObject( "A10" , "Objects.World.C1.L2", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "EnterRoom" , "Objects.World.C1.L2.A10", 100, 0, 0, 0 )
- snd_AddCommand_PlayAmbience( "", "Hall1", 0.0 )
- snd_AddCommand_SetEffect( "", "Hangar", .5, 0.0 )
- snd_CreateObject( "A11" , "Objects.World.C1.L2", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "EnterRoom" , "Objects.World.C1.L2.A11", 100, 0, 0, 0 )
- snd_AddCommand_SetEffect( "", "City", .5, 0.0 )
- snd_AddCommand_PlayAmbience( "", "CityRoof1", 0.0 )
- snd_CreateTrigger( "EnterLevel" , "Objects.World.C1.L2", 100, 0, 0, 0 )
- snd_AddCommand_SetMusicVolume( "", .76 , 0.1 )
- snd_AddCommand_SetAmbienceVolume( "", .6 , 0.1 )
- snd_CreateObject( "L3" , "Objects.World.C1", 90, 10, 1, 0.1 )
- snd_CreateObject( "A0" , "Objects.World.C1.L3", 90, 10, 1, 0.1 )
- snd_CreateObject( "A1" , "Objects.World.C1.L3", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "EnterRoom" , "Objects.World.C1.L3.A1", 100, 0, 0, 0 )
- snd_AddCommand_PlayAmbience( "", "Sewer1", 0.0 )
- snd_AddCommand_SetEffect( "", "Hangar", .75, 0.0 )
- snd_CreateObject( "A2" , "Objects.World.C1.L3", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "EnterRoom" , "Objects.World.C1.L3.A2", 100, 0, 0, 0 )
- snd_AddCommand_PlayAmbience( "", "Sewer1", 0.0 )
- snd_AddCommand_SetEffect( "", "Hangar", .75, 0.0 )
- snd_CreateObject( "A3" , "Objects.World.C1.L3", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "EnterRoom" , "Objects.World.C1.L3.A3", 100, 0, 0, 0 )
- snd_AddCommand_SetEffect( "", "Hangar", .75, 0.0 )
- snd_AddCommand_PlayAmbience( "", "Cave", 0.0 )
- snd_CreateObject( "A4" , "Objects.World.C1.L3", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "EnterRoom" , "Objects.World.C1.L3.A4", 100, 0, 0, 0 )
- snd_AddCommand_PlayAmbience( "", "Sewer1", 0.0 )
- snd_AddCommand_SetEffect( "", "Hangar", .75, 0.0 )
- snd_CreateObject( "A5" , "Objects.World.C1.L3", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "EnterRoom" , "Objects.World.C1.L3.A5", 100, 0, 0, 0 )
- snd_AddCommand_SetEffect( "", "Hangar", .75, 0.0 )
- snd_AddCommand_PlayAmbience( "", "Sewer1", 0.0 )
- snd_CreateObject( "A6" , "Objects.World.C1.L3", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "EnterRoom" , "Objects.World.C1.L3.A6", 100, 0, 0, 0 )
- snd_AddCommand_PlayAmbience( "", "Sewer1", 0.0 )
- snd_AddCommand_SetEffect( "", "Hangar", .75, 0.0 )
- snd_CreateObject( "A7" , "Objects.World.C1.L3", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "EnterRoom" , "Objects.World.C1.L3.A7", 100, 0, 0, 0 )
- snd_AddCommand_PlayAmbience( "", "Hall1", 0.0 )
- snd_AddCommand_SetEffect( "", "Hangar", .75, 0.0 )
- snd_CreateObject( "A8" , "Objects.World.C1.L3", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "EnterRoom" , "Objects.World.C1.L3.A8", 100, 0, 0, 0 )
- snd_AddCommand_PlayAmbience( "", "Hall1", 0.0 )
- snd_AddCommand_SetEffect( "", "Hangar", .75, 0.0 )
- snd_CreateObject( "A9" , "Objects.World.C1.L3", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "EnterRoom" , "Objects.World.C1.L3.A9", 100, 0, 0, 0 )
- snd_AddCommand_PlayAmbience( "", "Sewer2", 0.0 )
- snd_AddCommand_SetEffect( "", "Hangar", .75, 0.0 )
- snd_CreateTrigger( "Load" , "Objects.World.C1.L3", 100, 0, 0, 0 )
- snd_AddCommand_LoadChunk( "", "hulk", "Clips", 0.0 )
- snd_AddCommand_LoadChunk( "", "C1L3_Props", "Clips", 0.0 )
- snd_AddCommand_LoadChunk( "", "soldier", "Clips", 0.0 )
- snd_AddCommand_LoadChunk( "", "gammadog", "Clips", 0.0 )
- snd_AddCommand_LoadChunk( "", "HUD", "Clips", 0.0 )
- snd_CreateTrigger( "EnterLevel" , "Objects.World.C1.L3", 100, 0, 0, 0 )
- snd_AddCommand_SetMusicVolume( "", .75 , 0.1 )
- snd_AddCommand_SetAmbienceVolume( "", .6 , 0.1 )
- snd_CreateObject( "A10" , "Objects.World.C1.L3", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "EnterRoom" , "Objects.World.C1.L3.A10", 100, 0, 0, 0 )
- snd_AddCommand_PlayAmbience( "", "Sewer2", 0.0 )
- snd_AddCommand_SetEffect( "", "Hangar", .75, 0.0 )
- snd_CreateObject( "A11" , "Objects.World.C1.L3", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "EnterRoom" , "Objects.World.C1.L3.A11", 100, 0, 0, 0 )
- snd_AddCommand_PlayAmbience( "", "Hall1", 0.0 )
- snd_AddCommand_SetEffect( "", "Hangar", .75, 0.0 )
- snd_CreateObject( "A12" , "Objects.World.C1.L3", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "EnterRoom" , "Objects.World.C1.L3.A12", 100, 0, 0, 0 )
- snd_AddCommand_PlayAmbience( "", "Hall1", 0.0 )
- snd_AddCommand_SetEffect( "", "Hangar", .75, 0.0 )
- snd_CreateObject( "A13" , "Objects.World.C1.L3", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "EnterRoom" , "Objects.World.C1.L3.A13", 100, 0, 0, 0 )
- snd_AddCommand_PlayAmbience( "", "Cave", 0.0 )
- snd_AddCommand_SetEffect( "", "Hangar", .75, 0.0 )
- snd_CreateObject( "L4" , "Objects.World.C1", 90, 10, 1, 0.1 )
- snd_CreateObject( "A0" , "Objects.World.C1.L4", 90, 10, 1, 0.1 )
- snd_CreateObject( "A1" , "Objects.World.C1.L4", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "EnterRoom" , "Objects.World.C1.L4.A1", 100, 0, 0, 0 )
- snd_AddCommand_PlayAmbience( "", "Waterfront1", 0.0 )
- snd_AddCommand_SetEffect( "", "City", .5, 0.0 )
- snd_CreateObject( "A2" , "Objects.World.C1.L4", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "EnterRoom" , "Objects.World.C1.L4.A2", 100, 0, 0, 0 )
- snd_AddCommand_PlayAmbience( "", "Hall1", 0.0 )
- snd_AddCommand_SetEffect( "", "Hangar", .5, 0.0 )
- snd_CreateObject( "A3" , "Objects.World.C1.L4", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "EnterRoom" , "Objects.World.C1.L4.A3", 100, 0, 0, 0 )
- snd_AddCommand_PlayAmbience( "", "Hall1", 0.0 )
- snd_AddCommand_SetEffect( "", "Hangar", .5, 0.0 )
- snd_CreateObject( "A4" , "Objects.World.C1.L4", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "EnterRoom" , "Objects.World.C1.L4.A4", 100, 0, 0, 0 )
- snd_AddCommand_PlayAmbience( "", "Waterfront1", 0.0 )
- snd_AddCommand_SetEffect( "", "City", .5, 0.0 )
- snd_CreateObject( "A5" , "Objects.World.C1.L4", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "EnterRoom" , "Objects.World.C1.L4.A5", 100, 0, 0, 0 )
- snd_AddCommand_PlayAmbience( "", "Hall1", 0.0 )
- snd_AddCommand_SetEffect( "", "MedRoom", .5, 0.0 )
- snd_CreateObject( "A6" , "Objects.World.C1.L4", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "EnterRoom" , "Objects.World.C1.L4.A6", 100, 0, 0, 0 )
- snd_AddCommand_PlayAmbience( "", "Waterfront1", 0.0 )
- snd_AddCommand_SetEffect( "", "City", .5, 0.0 )
- snd_CreateObject( "A7" , "Objects.World.C1.L4", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "EnterRoom" , "Objects.World.C1.L4.A7", 100, 0, 0, 0 )
- snd_AddCommand_PlayAmbience( "", "Hall1", 0.0 )
- snd_AddCommand_SetEffect( "", "Hangar", .5, 0.0 )
- snd_CreateObject( "A8" , "Objects.World.C1.L4", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "EnterRoom" , "Objects.World.C1.L4.A8", 100, 0, 0, 0 )
- snd_AddCommand_PlayAmbience( "", "Waterfront1", 0.0 )
- snd_AddCommand_SetEffect( "", "City", .5, 0.0 )
- snd_CreateObject( "A9" , "Objects.World.C1.L4", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "Load" , "Objects.World.C1.L4", 100, 0, 0, 0 )
- snd_AddCommand_LoadChunk( "", "hulk", "Clips", 0.0 )
- snd_AddCommand_LoadChunk( "", "C1L4_Props", "Clips", 0.0 )
- snd_AddCommand_LoadChunk( "", "soldier", "Clips", 0.0 )
- snd_AddCommand_LoadChunk( "", "gammadog", "Clips", 0.0 )
- snd_AddCommand_LoadChunk( "", "HUD", "Clips", 0.0 )
- snd_CreateTrigger( "EnterLevel" , "Objects.World.C1.L4", 100, 0, 0, 0 )
- snd_AddCommand_SetMusicVolume( "", .7 , 0.1 )
- snd_AddCommand_SetAmbienceVolume( "", .7 , 0.1 )
- snd_CreateObject( "L5" , "Objects.World.C1", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "Load" , "Objects.World.C1.L5", 100, 0, 0, 0 )
- snd_AddCommand_LoadChunk( "", "hulk", "Clips", 0.0 )
- snd_AddCommand_LoadChunk( "", "halflife", "Clips", 0.0 )
- snd_AddCommand_LoadChunk( "", "C1L5_Props", "Clips", 0.0 )
- snd_AddCommand_LoadChunk( "", "HUD", "Clips", 0.0 )
- snd_CreateTrigger( "EnterRoom" , "Objects.World.C1.L5", 100, 0, 0, 0 )
- snd_AddCommand_SetEffect( "", "City", .5, 0.0 )
- snd_AddCommand_SetMusicVolume( "", .77 , 0.0 )
- snd_AddCommand_SetAmbienceVolume( "", .6 , 0.0 )
- snd_CreateTrigger( "EnterLevel" , "Objects.World.C1.L5", 100, 0, 0, 0 )
- snd_AddCommand_SetMusicVolume( "", .77 , 0.1 )
- snd_AddCommand_SetAmbienceVolume( "", .6 , 0.1 )
- snd_CreateObject( "C2" , "Objects.World", 90, 10, 1, 0.1 )
- snd_CreateObject( "L1" , "Objects.World.C2", 90, 10, 1, 0.1 )
- snd_CreateObject( "A0" , "Objects.World.C2.L1", 90, 10, 1, 0.1 )
- snd_CreateObject( "A1" , "Objects.World.C2.L1", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "EnterRoom" , "Objects.World.C2.L1.A1", 100, 0, 0, 0 )
- snd_AddCommand_SetEffect( "", "City", .5, 0.0 )
- snd_CreateObject( "A2" , "Objects.World.C2.L1", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "EnterRoom" , "Objects.World.C2.L1.A2", 100, 0, 0, 0 )
- snd_AddCommand_PlayAmbience( "", "Waterfront1", 0.0 )
- snd_AddCommand_SetEffect( "", "City", .5, 0.0 )
- snd_CreateObject( "A3" , "Objects.World.C2.L1", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "EnterRoom" , "Objects.World.C2.L1.A3", 100, 0, 0, 0 )
- snd_AddCommand_PlayAmbience( "", "Waterfront1", 0.0 )
- snd_AddCommand_SetEffect( "", "City", .5, 0.0 )
- snd_CreateObject( "A4" , "Objects.World.C2.L1", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "EnterRoom" , "Objects.World.C2.L1.A4", 100, 0, 0, 0 )
- snd_AddCommand_PlayAmbience( "", "Waterfront", 0.0 )
- snd_AddCommand_SetEffect( "", "City", .5, 0.0 )
- snd_CreateObject( "A5" , "Objects.World.C2.L1", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "EnterRoom" , "Objects.World.C2.L1.A5", 100, 0, 0, 0 )
- snd_AddCommand_PlayAmbience( "", "Waterfront1", 0.0 )
- snd_AddCommand_SetEffect( "", "City", .5, 0.0 )
- snd_CreateObject( "A6" , "Objects.World.C2.L1", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "EnterRoom" , "Objects.World.C2.L1.A6", 100, 0, 0, 0 )
- snd_AddCommand_PlayAmbience( "", "SmallRoom1", 0.0 )
- snd_AddCommand_SetEffect( "", "MedRoom", .5, 0.0 )
- snd_CreateObject( "A7" , "Objects.World.C2.L1", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "EnterRoom" , "Objects.World.C2.L1.A7", 100, 0, 0, 0 )
- snd_AddCommand_PlayAmbience( "", "ComputerRoom1", 0.0 )
- snd_AddCommand_SetEffect( "", "MedRoom", .5, 0.0 )
- snd_CreateObject( "A8" , "Objects.World.C2.L1", 90, 10, 1, 0.1 )
- snd_CreateObject( "A9" , "Objects.World.C2.L1", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "Load" , "Objects.World.C2.L1", 100, 0, 0, 0 )
- snd_AddCommand_LoadChunk( "", "banner", "Clips", 0.0 )
- snd_AddCommand_LoadChunk( "", "C2L1_Props", "Clips", 0.0 )
- snd_AddCommand_LoadChunk( "", "soldier", "Clips", 0.0 )
- snd_AddCommand_LoadChunk( "", "gammadog", "Clips", 0.0 )
- snd_AddCommand_LoadChunk( "", "HUD", "Clips", 0.0 )
- snd_AddCommand_LoadChunk( "", "gammadogextra", "Clips", 0.0 )
- snd_CreateTrigger( "EnterLevel" , "Objects.World.C2.L1", 100, 0, 0, 0 )
- snd_AddCommand_SetMusicVolume( "", .75 , 0.1 )
- snd_AddCommand_SetAmbienceVolume( "", .6 , 0.1 )
- snd_CreateObject( "L2" , "Objects.World.C2", 90, 10, 1, 0.1 )
- snd_CreateObject( "A0" , "Objects.World.C2.L2", 90, 10, 1, 0.1 )
- snd_CreateObject( "A1" , "Objects.World.C2.L2", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "EnterRoom" , "Objects.World.C2.L2.A1", 100, 0, 0, 0 )
- snd_AddCommand_PlayAmbience( "", "Hall1", 0.0 )
- snd_AddCommand_SetEffect( "", "MedRoom", .5, 0.0 )
- snd_AddCommand_SetMusicVolume( "", .65 , 0.0 )
- snd_CreateObject( "A2" , "Objects.World.C2.L2", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "EnterRoom" , "Objects.World.C2.L2.A2", 100, 0, 0, 0 )
- snd_AddCommand_PlayAmbience( "", "Hall1", 0.0 )
- snd_AddCommand_SetEffect( "", "Hallway", .5, 0.0 )
- snd_CreateObject( "A3" , "Objects.World.C2.L2", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "EnterRoom" , "Objects.World.C2.L2.A3", 100, 0, 0, 0 )
- snd_AddCommand_PlayAmbience( "", "Hall1", 0.0 )
- snd_AddCommand_SetEffect( "", "MedRoom", .5, 0.0 )
- snd_CreateObject( "A4" , "Objects.World.C2.L2", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "EnterRoom" , "Objects.World.C2.L2.A4", 100, 0, 0, 0 )
- snd_AddCommand_PlayAmbience( "", "Hall1", 0.0 )
- snd_AddCommand_SetEffect( "", "Hallway", .5, 0.0 )
- snd_AddCommand_SetMusicVolume( "", .65 , 0.0 )
- snd_CreateObject( "A5" , "Objects.World.C2.L2", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "EnterRoom" , "Objects.World.C2.L2.A5", 100, 0, 0, 0 )
- snd_AddCommand_PlayAmbience( "", "ComputerRoom1", 0.0 )
- snd_AddCommand_SetEffect( "", "MedRoom", .5, 0.0 )
- snd_CreateObject( "A6" , "Objects.World.C2.L2", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "EnterRoom" , "Objects.World.C2.L2.A6", 100, 0, 0, 0 )
- snd_AddCommand_PlayAmbience( "", "Hall1", 0.0 )
- snd_AddCommand_SetEffect( "", "MedRoom", .5, 0.0 )
- snd_CreateObject( "A7" , "Objects.World.C2.L2", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "EnterRoom" , "Objects.World.C2.L2.A7", 100, 0, 0, 0 )
- snd_AddCommand_PlayAmbience( "", "ComputerRoom1", 0.0 )
- snd_AddCommand_SetEffect( "", "Room1", .5, 0.0 )
- snd_CreateObject( "A8" , "Objects.World.C2.L2", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "EnterRoom" , "Objects.World.C2.L2.A8", 100, 0, 0, 0 )
- snd_AddCommand_PlayAmbience( "", "Hall1", 0.0 )
- snd_AddCommand_SetEffect( "", "Hallway", .5, 0.0 )
- snd_CreateObject( "A9" , "Objects.World.C2.L2", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "EnterRoom" , "Objects.World.C2.L2.A9", 100, 0, 0, 0 )
- snd_AddCommand_PlayAmbience( "", "Hall1", 0.0 )
- snd_AddCommand_SetEffect( "", "Room1", .5, 0.0 )
- snd_CreateTrigger( "Load" , "Objects.World.C2.L2", 100, 0, 0, 0 )
- snd_AddCommand_LoadChunk( "", "hulk", "Clips", 0.0 )
- snd_AddCommand_LoadChunk( "", "gammadog", "Clips", 0.0 )
- snd_AddCommand_LoadChunk( "", "C2L2_Props", "Clips", 0.0 )
- snd_AddCommand_LoadChunk( "", "soldier", "Clips", 0.0 )
- snd_AddCommand_LoadChunk( "", "gammaguard", "Clips", 0.0 )
- snd_AddCommand_LoadChunk( "", "HUD", "Clips", 0.0 )
- snd_CreateObject( "A10" , "Objects.World.C2.L2", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "EnterRoom" , "Objects.World.C2.L2.A10", 100, 0, 0, 0 )
- snd_AddCommand_PlayAmbience( "", "Hall1", 0.0 )
- snd_AddCommand_SetEffect( "", "Room1", .5, 0.0 )
- snd_CreateObject( "A12" , "Objects.World.C2.L2", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "EnterRoom" , "Objects.World.C2.L2.A12", 100, 0, 0, 0 )
- snd_AddCommand_SetEffect( "", "MedRoom", .5, 0.0 )
- snd_AddCommand_PlayAmbience( "", "C2L2Showers", 0.0 )
- snd_CreateTrigger( "EnterLevel" , "Objects.World.C2.L2", 100, 0, 0, 0 )
- snd_AddCommand_SetMusicVolume( "", .65 , 0.5 )
- snd_AddCommand_SetAmbienceVolume( "", .7 , 0.5 )
- snd_CreateObject( "A13" , "Objects.World.C2.L2", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "EnterRoom" , "Objects.World.C2.L2.A13", 100, 0, 0, 0 )
- snd_AddCommand_PlayAmbience( "", "Hall1", 0.0 )
- snd_AddCommand_SetEffect( "", "Hangar", .5, 0.0 )
- snd_CreateObject( "A14" , "Objects.World.C2.L2", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "EnterRoom" , "Objects.World.C2.L2.A14", 100, 0, 0, 0 )
- snd_AddCommand_PlayAmbience( "", "Hall1", 0.0 )
- snd_AddCommand_SetEffect( "", "Hallway", .5, 0.0 )
- snd_CreateObject( "A15" , "Objects.World.C2.L2", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "EnterRoom" , "Objects.World.C2.L2.A15", 100, 0, 0, 0 )
- snd_AddCommand_PlayAmbience( "", "Hall1", 0.0 )
- snd_AddCommand_SetEffect( "", "Hallway", .5, 0.0 )
- snd_CreateObject( "A16" , "Objects.World.C2.L2", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "EnterRoom" , "Objects.World.C2.L2.A16", 100, 0, 0, 0 )
- snd_AddCommand_PlayAmbience( "", "Hall1", 0.0 )
- snd_AddCommand_SetEffect( "", "Hangar", .5, 0.0 )
- snd_CreateObject( "A11" , "Objects.World.C2.L2", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "EnterRoom" , "Objects.World.C2.L2.A11", 100, 0, 0, 0 )
- snd_AddCommand_PlayAmbience( "", "Hall1", 0.0 )
- snd_AddCommand_SetEffect( "", "MedRoom", .5, 0.0 )
- snd_CreateObject( "L4" , "Objects.World.C2", 90, 10, 1, 0.1 )
- snd_CreateObject( "A0" , "Objects.World.C2.L4", 90, 10, 1, 0.1 )
- snd_CreateObject( "A1" , "Objects.World.C2.L4", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "EnterRoom" , "Objects.World.C2.L4.A1", 100, 0, 0, 0 )
- snd_AddCommand_PlayAmbience( "", "SmallRoom1", 0.0 )
- snd_AddCommand_SetEffect( "", "MedRoom", .5, 0.0 )
- snd_AddCommand_SetMusicVolume( "", .73 , 0.0 )
- snd_CreateObject( "A2" , "Objects.World.C2.L4", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "EnterRoom" , "Objects.World.C2.L4.A2", 100, 0, 0, 0 )
- snd_AddCommand_PlayAmbience( "", "SmallRoom1", 0.0 )
- snd_AddCommand_SetEffect( "", "Hallway", .5, 0.0 )
- snd_CreateObject( "A3" , "Objects.World.C2.L4", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "EnterRoom" , "Objects.World.C2.L4.A3", 100, 0, 0, 0 )
- snd_AddCommand_PlayAmbience( "", "SmallRoom1", 0.0 )
- snd_AddCommand_SetEffect( "", "MedRoom", .5, 0.0 )
- snd_CreateObject( "A4" , "Objects.World.C2.L4", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "EnterRoom" , "Objects.World.C2.L4.A4", 100, 0, 0, 0 )
- snd_AddCommand_PlayAmbience( "", "SmallRoom1", 0.0 )
- snd_AddCommand_SetEffect( "", "Hangar", .5, 0.0 )
- snd_CreateObject( "A5" , "Objects.World.C2.L4", 90, 10, 1, 0.1 )
- snd_CreateObject( "A6" , "Objects.World.C2.L4", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "EnterRoom" , "Objects.World.C2.L4.A6", 100, 0, 0, 0 )
- snd_AddCommand_PlayAmbience( "", "Hall1", 0.0 )
- snd_AddCommand_SetEffect( "", "Room1", .5, 0.0 )
- snd_CreateObject( "A7" , "Objects.World.C2.L4", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "EnterRoom" , "Objects.World.C2.L4.A7", 100, 0, 0, 0 )
- snd_AddCommand_PlayAmbience( "", "SmallRoom1", 0.0 )
- snd_AddCommand_SetEffect( "", "Hallway", .5, 0.0 )
- snd_CreateObject( "A8" , "Objects.World.C2.L4", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "EnterRoom" , "Objects.World.C2.L4.A8", 100, 0, 0, 0 )
- snd_AddCommand_PlayAmbience( "", "SmallRoom1", 0.0 )
- snd_AddCommand_SetEffect( "", "Hallway", .5, 0.0 )
- snd_CreateObject( "A9" , "Objects.World.C2.L4", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "EnterRoom" , "Objects.World.C2.L4.A9", 100, 0, 0, 0 )
- snd_AddCommand_PlayAmbience( "", "ComputerRoom1", 0.0 )
- snd_AddCommand_SetEffect( "", "MedRoom", .5, 0.0 )
- snd_CreateTrigger( "Load" , "Objects.World.C2.L4", 100, 0, 0, 0 )
- snd_AddCommand_LoadChunk( "", "hulk", "Clips", 0.0 )
- snd_AddCommand_LoadChunk( "", "C2L4_Props", "Clips", 0.0 )
- snd_AddCommand_LoadChunk( "", "soldier", "Clips", 0.0 )
- snd_AddCommand_LoadChunk( "", "gammadog", "Clips", 0.0 )
- snd_AddCommand_LoadChunk( "", "HUD", "Clips", 0.0 )
- snd_AddCommand_LoadChunk( "", "gammaguard", "Clips", 0.0 )
- snd_CreateTrigger( "EnterRoom" , "Objects.World.C2.L4", 100, 0, 0, 0 )
- snd_AddCommand_PlayAmbience( "", "Hall1", 0.0 )
- snd_AddCommand_SetMusicVolume( "", .85 , 0.0 )
- snd_CreateObject( "A10" , "Objects.World.C2.L4", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "EnterRoom" , "Objects.World.C2.L4.A10", 100, 0, 0, 0 )
- snd_AddCommand_PlayAmbience( "", "C2L5Machine", 0.0 )
- snd_AddCommand_SetEffect( "", "Hangar", .5, 0.0 )
- snd_CreateObject( "A11" , "Objects.World.C2.L4", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "EnterRoom" , "Objects.World.C2.L4.A11", 100, 0, 0, 0 )
- snd_AddCommand_PlayAmbience( "", "SmallRoom1", 0.0 )
- snd_AddCommand_SetEffect( "", "Hallway", .5, 0.0 )
- snd_CreateTrigger( "EnterLevel" , "Objects.World.C2.L4", 100, 0, 0, 0 )
- snd_AddCommand_SetMusicVolume( "", .73 , 0.0 )
- snd_AddCommand_SetAmbienceVolume( "", .7 , 0.0 )
- snd_CreateObject( "L5" , "Objects.World.C2", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "Load" , "Objects.World.C2.L5", 100, 0, 0, 0 )
- snd_AddCommand_LoadChunk( "", "hulk", "Clips", 0.0 )
- snd_AddCommand_LoadChunk( "", "C2L5_Props", "Clips", 0.0 )
- snd_AddCommand_LoadChunk( "", "madman", "Clips", 0.0 )
- snd_AddCommand_LoadChunk( "", "soldier", "Clips", 0.0 )
- snd_AddCommand_LoadChunk( "", "HUD", "Clips", 0.0 )
- snd_AddCommand_LoadChunk( "", "betty", "Clips", 0.0 )
- snd_CreateTrigger( "EnterRoom" , "Objects.World.C2.L5", 100, 0, 0, 0 )
- snd_AddCommand_SetEffect( "", "Hangar", .5, 0.0 )
- snd_AddCommand_SetMusicVolume( "", .7 , 0.0 )
- snd_CreateTrigger( "EnterLevel" , "Objects.World.C2.L5", 100, 0, 0, 0 )
- snd_AddCommand_SetMusicVolume( "", .77 , 0.0 )
- snd_AddCommand_SetAmbienceVolume( "", .7 , 0.0 )
- snd_CreateObject( "C3" , "Objects.World", 90, 10, 1, 0.1 )
- snd_CreateObject( "L1" , "Objects.World.C3", 90, 10, 1, 0.1 )
- snd_CreateObject( "A0" , "Objects.World.C3.L1", 90, 10, 1, 0.1 )
- snd_CreateObject( "A1" , "Objects.World.C3.L1", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "EnterRoom" , "Objects.World.C3.L1.A1", 100, 0, 0, 0 )
- snd_AddCommand_SetMusicVolume( "", .73 , 0.0 )
- snd_AddCommand_SetEffect( "", "Hallway", .5, 0.0 )
- snd_CreateObject( "A2" , "Objects.World.C3.L1", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "EnterRoom" , "Objects.World.C3.L1.A2", 100, 0, 0, 0 )
- snd_AddCommand_PlayAmbience( "", "Hall1", 0.0 )
- snd_AddCommand_SetEffect( "", "Hallway", .5, 0.0 )
- snd_CreateObject( "A3" , "Objects.World.C3.L1", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "EnterRoom" , "Objects.World.C3.L1.A3", 100, 0, 0, 0 )
- snd_AddCommand_PlayAmbience( "", "Hall1", 0.0 )
- snd_AddCommand_SetEffect( "", "Hallway", .5, 0.0 )
- snd_CreateObject( "A4" , "Objects.World.C3.L1", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "EnterRoom" , "Objects.World.C3.L1.A4", 100, 0, 0, 0 )
- snd_AddCommand_PlayAmbience( "", "Hall1", 0.0 )
- snd_AddCommand_SetEffect( "", "Hallway", .5, 0.0 )
- snd_CreateObject( "A5" , "Objects.World.C3.L1", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "EnterRoom" , "Objects.World.C3.L1.A5", 100, 0, 0, 0 )
- snd_AddCommand_PlayAmbience( "", "Hall1", 0.0 )
- snd_AddCommand_SetEffect( "", "Hallway", .5, 0.0 )
- snd_CreateObject( "A6" , "Objects.World.C3.L1", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "EnterRoom" , "Objects.World.C3.L1.A6", 100, 0, 0, 0 )
- snd_AddCommand_PlayAmbience( "", "Hall1", 0.0 )
- snd_AddCommand_SetEffect( "", "Hallway", .5, 0.0 )
- snd_CreateObject( "A7" , "Objects.World.C3.L1", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "EnterRoom" , "Objects.World.C3.L1.A7", 100, 0, 0, 0 )
- snd_AddCommand_PlayAmbience( "", "Hall1", 0.0 )
- snd_AddCommand_SetEffect( "", "MedRoom", .5, 0.0 )
- snd_CreateObject( "A8" , "Objects.World.C3.L1", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "EnterRoom" , "Objects.World.C3.L1.A8", 100, 0, 0, 0 )
- snd_AddCommand_PlayAmbience( "", "ComputerRoom1", 0.0 )
- snd_AddCommand_SetEffect( "", "Hangar", .5, 0.0 )
- snd_CreateObject( "A9" , "Objects.World.C3.L1", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "EnterRoom" , "Objects.World.C3.L1.A9", 100, 0, 0, 0 )
- snd_AddCommand_PlayAmbience( "", "Hall1", 0.0 )
- snd_AddCommand_SetEffect( "", "Hallway", .5, 0.0 )
- snd_CreateTrigger( "Load" , "Objects.World.C3.L1", 100, 0, 0, 0 )
- snd_AddCommand_LoadChunk( "", "banner", "Clips", 0.0 )
- snd_AddCommand_LoadChunk( "", "C3L1_Props", "Clips", 0.0 )
- snd_AddCommand_LoadChunk( "", "soldier", "Clips", 0.0 )
- snd_AddCommand_LoadChunk( "", "HUD", "Clips", 0.0 )
- snd_AddCommand_LoadChunk( "", "scientist", "Clips", 0.0 )
- snd_CreateObject( "A15" , "Objects.World.C3.L1", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "EnterRoom" , "Objects.World.C3.L1.A15", 100, 0, 0, 0 )
- snd_AddCommand_PlayAmbience( "", "ComputerRoom1", 0.0 )
- snd_AddCommand_SetEffect( "", "Hangar", .5, 0.0 )
- snd_CreateObject( "A14" , "Objects.World.C3.L1", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "EnterRoom" , "Objects.World.C3.L1.A14", 100, 0, 0, 0 )
- snd_AddCommand_PlayAmbience( "", "Hall1", 0.0 )
- snd_AddCommand_SetEffect( "", "Hallway", .5, 0.0 )
- snd_CreateObject( "A16" , "Objects.World.C3.L1", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "EnterRoom" , "Objects.World.C3.L1.A16", 100, 0, 0, 0 )
- snd_AddCommand_PlayAmbience( "", "Hall1", 0.0 )
- snd_AddCommand_SetEffect( "", "Hangar", .5, 0.0 )
- snd_CreateObject( "A22" , "Objects.World.C3.L1", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "EnterRoom" , "Objects.World.C3.L1.A22", 100, 0, 0, 0 )
- snd_AddCommand_PlayAmbience( "", "ComputerRoom1", 0.0 )
- snd_AddCommand_SetEffect( "", "Hangar", .5, 0.0 )
- snd_CreateObject( "A23" , "Objects.World.C3.L1", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "EnterRoom" , "Objects.World.C3.L1.A23", 100, 0, 0, 0 )
- snd_AddCommand_PlayAmbience( "", "Hall1", 0.0 )
- snd_AddCommand_SetEffect( "", "Hallway", .5, 0.0 )
- snd_CreateObject( "A20" , "Objects.World.C3.L1", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "EnterRoom" , "Objects.World.C3.L1.A20", 100, 0, 0, 0 )
- snd_AddCommand_PlayAmbience( "", "ComputerRoom1", 0.0 )
- snd_AddCommand_SetEffect( "", "Hangar", .5, 0.0 )
- snd_CreateObject( "A21" , "Objects.World.C3.L1", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "EnterRoom" , "Objects.World.C3.L1.A21", 100, 0, 0, 0 )
- snd_AddCommand_PlayAmbience( "", "Hall1", 0.0 )
- snd_AddCommand_SetEffect( "", "Hallway", .5, 0.0 )
- snd_CreateObject( "A11" , "Objects.World.C3.L1", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "EnterRoom" , "Objects.World.C3.L1.A11", 100, 0, 0, 0 )
- snd_AddCommand_PlayAmbience( "", "Hall1", 0.0 )
- snd_AddCommand_SetEffect( "", "Hallway", .5, 0.0 )
- snd_CreateObject( "A12" , "Objects.World.C3.L1", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "EnterRoom" , "Objects.World.C3.L1.A12", 100, 0, 0, 0 )
- snd_AddCommand_PlayAmbience( "", "Hall1", 0.0 )
- snd_AddCommand_SetEffect( "", "Hallway", .5, 0.0 )
- snd_CreateObject( "A17" , "Objects.World.C3.L1", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "EnterRoom" , "Objects.World.C3.L1.A17", 100, 0, 0, 0 )
- snd_AddCommand_PlayAmbience( "", "Hall1", 0.0 )
- snd_AddCommand_SetEffect( "", "Hallway", .5, 0.0 )
- snd_CreateObject( "A18" , "Objects.World.C3.L1", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "EnterRoom" , "Objects.World.C3.L1.A18", 100, 0, 0, 0 )
- snd_AddCommand_PlayAmbience( "", "Hall1", 0.0 )
- snd_AddCommand_SetEffect( "", "Hallway", .5, 0.0 )
- snd_CreateObject( "A19" , "Objects.World.C3.L1", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "EnterRoom" , "Objects.World.C3.L1.A19", 100, 0, 0, 0 )
- snd_AddCommand_PlayAmbience( "", "Hall1", 0.0 )
- snd_AddCommand_SetEffect( "", "Hallway", .5, 0.0 )
- snd_CreateObject( "A25" , "Objects.World.C3.L1", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "EnterRoom" , "Objects.World.C3.L1.A25", 100, 0, 0, 0 )
- snd_AddCommand_PlayAmbience( "", "Hall1", 0.0 )
- snd_AddCommand_SetEffect( "", "Hallway", .5, 0.0 )
- snd_CreateObject( "A24" , "Objects.World.C3.L1", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "EnterRoom" , "Objects.World.C3.L1.A24", 100, 0, 0, 0 )
- snd_AddCommand_PlayAmbience( "", "Hall1", 0.0 )
- snd_AddCommand_SetEffect( "", "Hallway", .5, 0.0 )
- snd_CreateObject( "A10" , "Objects.World.C3.L1", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "EnterRoom" , "Objects.World.C3.L1.A10", 100, 0, 0, 0 )
- snd_AddCommand_PlayAmbience( "", "Hall1", 0.0 )
- snd_AddCommand_SetEffect( "", "Hallway", .5, 0.0 )
- snd_CreateObject( "A13" , "Objects.World.C3.L1", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "EnterRoom" , "Objects.World.C3.L1.A13", 100, 0, 0, 0 )
- snd_AddCommand_PlayAmbience( "", "Hall1", 0.0 )
- snd_AddCommand_SetEffect( "", "Hallway", .5, 0.0 )
- snd_CreateTrigger( "EnterRoom" , "Objects.World.C3.L1", 100, 0, 0, 0 )
- snd_AddCommand_PlayAmbience( "", "Hall1", 0.0 )
- snd_AddCommand_SetEffect( "", "Room1", .5, 0.0 )
- snd_CreateTrigger( "EnterLevel" , "Objects.World.C3.L1", 100, 0, 0, 0 )
- snd_AddCommand_SetMusicVolume( "", .73 , 0.5 )
- snd_AddCommand_SetAmbienceVolume( "", .7 , 0.5 )
- snd_CreateObject( "L2" , "Objects.World.C3", 90, 10, 1, 0.1 )
- snd_CreateObject( "A0" , "Objects.World.C3.L2", 90, 10, 1, 0.1 )
- snd_CreateObject( "A1" , "Objects.World.C3.L2", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "EnterRoom" , "Objects.World.C3.L2.A1", 100, 0, 0, 0 )
- snd_AddCommand_SetEffect( "", "Hallway", 1.0, 0.0 )
- snd_AddCommand_SetMusicVolume( "", .8 , 0.0 )
- snd_CreateObject( "A2" , "Objects.World.C3.L2", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "EnterRoom" , "Objects.World.C3.L2.A2", 100, 0, 0, 0 )
- snd_AddCommand_PlayAmbience( "", "Hall1", 0.0 )
- snd_AddCommand_SetEffect( "", "Hallway", .1, 0.0 )
- snd_CreateObject( "A3" , "Objects.World.C3.L2", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "EnterRoom" , "Objects.World.C3.L2.A3", 100, 0, 0, 0 )
- snd_AddCommand_PlayAmbience( "", "SmallRoom1", 0.0 )
- snd_AddCommand_SetEffect( "", "MedRoom", .25, 0.0 )
- snd_CreateObject( "A4" , "Objects.World.C3.L2", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "EnterRoom" , "Objects.World.C3.L2.A4", 100, 0, 0, 0 )
- snd_AddCommand_PlayAmbience( "", "Hall1", 0.0 )
- snd_AddCommand_SetEffect( "", "Hallway", .5, 0.0 )
- snd_CreateObject( "A5" , "Objects.World.C3.L2", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "EnterRoom" , "Objects.World.C3.L2.A5", 100, 0, 0, 0 )
- snd_AddCommand_PlayAmbience( "", "SmallRoom1", 0.0 )
- snd_AddCommand_SetEffect( "", "MedRoom", .5, 0.0 )
- snd_CreateObject( "A6" , "Objects.World.C3.L2", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "EnterRoom" , "Objects.World.C3.L2.A6", 100, 0, 0, 0 )
- snd_AddCommand_PlayAmbience( "", "Hall1", 0.0 )
- snd_AddCommand_SetEffect( "", "Hallway", .5, 0.0 )
- snd_CreateObject( "A7" , "Objects.World.C3.L2", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "EnterRoom" , "Objects.World.C3.L2.A7", 100, 0, 0, 0 )
- snd_AddCommand_PlayAmbience( "", "Hall1", 0.0 )
- snd_AddCommand_SetEffect( "", "Hallway", .5, 0.0 )
- snd_CreateObject( "A8" , "Objects.World.C3.L2", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "EnterRoom" , "Objects.World.C3.L2.A8", 100, 0, 0, 0 )
- snd_AddCommand_PlayAmbience( "", "SmallRoom1", 0.0 )
- snd_AddCommand_SetEffect( "", "MedRoom", .5, 0.0 )
- snd_CreateObject( "A9" , "Objects.World.C3.L2", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "EnterRoom" , "Objects.World.C3.L2.A9", 100, 0, 0, 0 )
- snd_AddCommand_PlayAmbience( "", "SmallRoom1", 0.0 )
- snd_AddCommand_SetEffect( "", "MedRoom", .5, 0.0 )
- snd_CreateTrigger( "Load" , "Objects.World.C3.L2", 100, 0, 0, 0 )
- snd_AddCommand_LoadChunk( "", "hulk", "Clips", 0.0 )
- snd_AddCommand_LoadChunk( "", "soldier", "Clips", 0.0 )
- snd_AddCommand_LoadChunk( "", "C3L2_Props", "Clips", 0.0 )
- snd_AddCommand_LoadChunk( "", "robots", "Clips", 0.0 )
- snd_AddCommand_LoadChunk( "", "HUD", "Clips", 0.0 )
- snd_CreateTrigger( "EnterRoom" , "Objects.World.C3.L2", 100, 0, 0, 0 )
- snd_AddCommand_PlayAmbience( "", "Hall1", 0.0 )
- snd_CreateObject( "A10" , "Objects.World.C3.L2", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "EnterRoom" , "Objects.World.C3.L2.A10", 100, 0, 0, 0 )
- snd_AddCommand_PlayAmbience( "", "Hall1", 0.0 )
- snd_AddCommand_SetEffect( "", "Hallway", .5, 0.0 )
- snd_CreateObject( "A11" , "Objects.World.C3.L2", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "EnterRoom" , "Objects.World.C3.L2.A11", 100, 0, 0, 0 )
- snd_AddCommand_PlayAmbience( "", "Hall1", 0.0 )
- snd_AddCommand_SetEffect( "", "Hangar", .5, 0.0 )
- snd_CreateObject( "A12" , "Objects.World.C3.L2", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "EnterRoom" , "Objects.World.C3.L2.A12", 100, 0, 0, 0 )
- snd_AddCommand_PlayAmbience( "", "Hall1", 0.0 )
- snd_AddCommand_SetEffect( "", "Hallway", .5, 0.0 )
- snd_CreateObject( "A13" , "Objects.World.C3.L2", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "EnterRoom" , "Objects.World.C3.L2.A13", 100, 0, 0, 0 )
- snd_AddCommand_PlayAmbience( "", "Hall1", 0.0 )
- snd_AddCommand_SetEffect( "", "Hallway", .5, 0.0 )
- snd_CreateObject( "A14" , "Objects.World.C3.L2", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "EnterRoom" , "Objects.World.C3.L2.A14", 100, 0, 0, 0 )
- snd_AddCommand_PlayAmbience( "", "Hall1", 0.0 )
- snd_AddCommand_SetEffect( "", "Hangar", .5, 0.0 )
- snd_CreateObject( "A15" , "Objects.World.C3.L2", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "EnterRoom" , "Objects.World.C3.L2.A15", 100, 0, 0, 0 )
- snd_AddCommand_PlayAmbience( "", "Hall1", 0.0 )
- snd_AddCommand_SetEffect( "", "Room1", .5, 0.0 )
- snd_CreateObject( "A16" , "Objects.World.C3.L2", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "EnterRoom" , "Objects.World.C3.L2.A16", 100, 0, 0, 0 )
- snd_AddCommand_PlayAmbience( "", "Hall1", 0.0 )
- snd_AddCommand_SetEffect( "", "Hangar", .5, 0.0 )
- snd_CreateObject( "A17" , "Objects.World.C3.L2", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "EnterRoom" , "Objects.World.C3.L2.A17", 100, 0, 0, 0 )
- snd_AddCommand_PlayAmbience( "", "Hall1", 0.0 )
- snd_AddCommand_SetEffect( "", "Hallway", .5, 0.0 )
- snd_CreateObject( "A18" , "Objects.World.C3.L2", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "EnterRoom" , "Objects.World.C3.L2.A18", 100, 0, 0, 0 )
- snd_AddCommand_PlayAmbience( "", "Hall1", 0.0 )
- snd_AddCommand_SetEffect( "", "Hallway", .5, 0.0 )
- snd_CreateObject( "A19" , "Objects.World.C3.L2", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "EnterRoom" , "Objects.World.C3.L2.A19", 100, 0, 0, 0 )
- snd_AddCommand_PlayAmbience( "", "Hall1", 0.0 )
- snd_AddCommand_SetEffect( "", "Hangar", .5, 0.0 )
- snd_CreateObject( "A23" , "Objects.World.C3.L2", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "EnterRoom" , "Objects.World.C3.L2.A23", 100, 0, 0, 0 )
- snd_AddCommand_PlayAmbience( "", "Hall1", 0.0 )
- snd_AddCommand_SetEffect( "", "Hangar", .5, 0.0 )
- snd_CreateTrigger( "EnterLevel" , "Objects.World.C3.L2", 100, 0, 0, 0 )
- snd_AddCommand_SetAmbienceVolume( "", .7 , 0.5 )
- snd_AddCommand_SetMusicVolume( "", .7 , 0.5 )
- snd_CreateObject( "A22" , "Objects.World.C3.L2", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "EnterRoom" , "Objects.World.C3.L2.A22", 100, 0, 0, 0 )
- snd_AddCommand_PlayAmbience( "", "Hall1", 0.0 )
- snd_AddCommand_SetEffect( "", "Hallway", .5, 0.0 )
- snd_CreateObject( "A20" , "Objects.World.C3.L2", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "EnterRoom" , "Objects.World.C3.L2.A20", 100, 0, 0, 0 )
- snd_AddCommand_PlayAmbience( "", "Hall1", 0.0 )
- snd_AddCommand_SetEffect( "", "Hallway", .5, 0.0 )
- snd_CreateObject( "A21" , "Objects.World.C3.L2", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "EnterRoom" , "Objects.World.C3.L2.A21", 100, 0, 0, 0 )
- snd_AddCommand_SetEffect( "", "Hallway", .5, 0.0 )
- snd_AddCommand_PlayAmbience( "", "Hall1", 0.0 )
- snd_CreateObject( "L3" , "Objects.World.C3", 90, 10, 1, 0.1 )
- snd_CreateObject( "A0" , "Objects.World.C3.L3", 90, 10, 1, 0.1 )
- snd_CreateObject( "A1" , "Objects.World.C3.L3", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "EnterRoom" , "Objects.World.C3.L3.A1", 100, 0, 0, 0 )
- snd_AddCommand_PlayAmbience( "", "Hall1", 0.0 )
- snd_AddCommand_SetEffect( "", "Hangar", .5, 0.0 )
- snd_AddCommand_SetMusicVolume( "", .9 , 0.0 )
- snd_CreateObject( "A2" , "Objects.World.C3.L3", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "EnterRoom" , "Objects.World.C3.L3.A2", 100, 0, 0, 0 )
- snd_AddCommand_PlayAmbience( "", "Desert1", 0.0 )
- snd_AddCommand_SetEffect( "", "City", .5, 0.0 )
- snd_CreateObject( "A3" , "Objects.World.C3.L3", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "EnterRoom" , "Objects.World.C3.L3.A3", 100, 0, 0, 0 )
- snd_AddCommand_PlayAmbience( "", "Desert1", 0.0 )
- snd_AddCommand_SetEffect( "", "City", .5, 0.0 )
- snd_CreateObject( "A4" , "Objects.World.C3.L3", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "EnterRoom" , "Objects.World.C3.L3.A4", 100, 0, 0, 0 )
- snd_AddCommand_PlayAmbience( "", "Desert1", 0.0 )
- snd_AddCommand_SetEffect( "", "City", .5, 0.0 )
- snd_CreateObject( "A5" , "Objects.World.C3.L3", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "EnterRoom" , "Objects.World.C3.L3.A5", 100, 0, 0, 0 )
- snd_AddCommand_PlayAmbience( "", "Desert1", 0.0 )
- snd_AddCommand_SetEffect( "", "City", .5, 0.0 )
- snd_CreateObject( "A6" , "Objects.World.C3.L3", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "EnterRoom" , "Objects.World.C3.L3.A6", 100, 0, 0, 0 )
- snd_AddCommand_PlayAmbience( "", "Desert1", 0.0 )
- snd_AddCommand_SetEffect( "", "City", .5, 0.0 )
- snd_CreateObject( "A7" , "Objects.World.C3.L3", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "EnterRoom" , "Objects.World.C3.L3.A7", 100, 0, 0, 0 )
- snd_AddCommand_PlayAmbience( "", "Desert1", 0.0 )
- snd_AddCommand_SetEffect( "", "City", .5, 0.0 )
- snd_CreateObject( "A8" , "Objects.World.C3.L3", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "EnterRoom" , "Objects.World.C3.L3.A8", 100, 0, 0, 0 )
- snd_AddCommand_PlayAmbience( "", "Desert1", 0.0 )
- snd_AddCommand_SetEffect( "", "City", .5, 0.0 )
- snd_CreateObject( "A9" , "Objects.World.C3.L3", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "EnterRoom" , "Objects.World.C3.L3.A9", 100, 0, 0, 0 )
- snd_AddCommand_PlayAmbience( "", "C2L5Machine", 0.0 )
- snd_AddCommand_SetEffect( "", "Hangar", .5, 0.0 )
- snd_CreateTrigger( "Load" , "Objects.World.C3.L3", 100, 0, 0, 0 )
- snd_AddCommand_LoadChunk( "", "hulk", "Clips", 0.0 )
- snd_AddCommand_LoadChunk( "", "C3L3_Props", "Clips", 0.0 )
- snd_AddCommand_LoadChunk( "", "soldier", "Clips", 0.0 )
- snd_AddCommand_LoadChunk( "", "robots", "Clips", 0.0 )
- snd_AddCommand_LoadChunk( "", "HUD", "Clips", 0.0 )
- snd_CreateTrigger( "EnterLevel" , "Objects.World.C3.L3", 100, 0, 0, 0 )
- snd_AddCommand_SetMusicVolume( "", .8 , 0.5 )
- snd_AddCommand_SetAmbienceVolume( "", .6 , 0.5 )
- snd_CreateObject( "L4" , "Objects.World.C3", 90, 10, 1, 0.1 )
- snd_CreateObject( "A0" , "Objects.World.C3.L4", 90, 10, 1, 0.1 )
- snd_CreateObject( "A1" , "Objects.World.C3.L4", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "EnterRoom" , "Objects.World.C3.L4.A1", 100, 0, 0, 0 )
- snd_AddCommand_SetEffect( "", "Hangar", .5, 0.0 )
- snd_AddCommand_PlayAmbience( "", "C2L5Machine", 0.0 )
- snd_AddCommand_SetMusicVolume( "", .7 , 0.0 )
- snd_CreateObject( "A2" , "Objects.World.C3.L4", 90, 10, 1, 0.1 )
- snd_CreateObject( "A3" , "Objects.World.C3.L4", 90, 10, 1, 0.1 )
- snd_CreateObject( "A4" , "Objects.World.C3.L4", 90, 10, 1, 0.1 )
- snd_CreateObject( "A5" , "Objects.World.C3.L4", 90, 10, 1, 0.1 )
- snd_CreateObject( "A6" , "Objects.World.C3.L4", 90, 10, 1, 0.1 )
- snd_CreateObject( "A7" , "Objects.World.C3.L4", 90, 10, 1, 0.1 )
- snd_CreateObject( "A8" , "Objects.World.C3.L4", 90, 10, 1, 0.1 )
- snd_CreateObject( "A9" , "Objects.World.C3.L4", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "Load" , "Objects.World.C3.L4", 100, 0, 0, 0 )
- snd_AddCommand_LoadChunk( "", "hulk", "Clips", 0.0 )
- snd_AddCommand_LoadChunk( "", "flux", "Clips", 0.0 )
- snd_AddCommand_LoadChunk( "", "C3L4_Props", "Clips", 0.0 )
- snd_AddCommand_LoadChunk( "", "HUD", "Clips", 0.0 )
- snd_CreateTrigger( "EnterLevel" , "Objects.World.C3.L4", 100, 0, 0, 0 )
- snd_AddCommand_SetAmbienceVolume( "", .6 , 0.5 )
- snd_AddCommand_SetMusicVolume( "", .7 , 0.5 )
- snd_CreateObject( "C4" , "Objects.World", 90, 10, 1, 0.1 )
- snd_CreateObject( "L1" , "Objects.World.C4", 90, 10, 1, 0.1 )
- snd_CreateObject( "A0" , "Objects.World.C4.L1", 90, 10, 1, 0.1 )
- snd_CreateObject( "A1" , "Objects.World.C4.L1", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "EnterRoom" , "Objects.World.C4.L1.A1", 100, 0, 0, 0 )
- snd_AddCommand_SetEffect( "", "City", .5 , 0.0 )
- snd_AddCommand_SetMusicVolume( "", .72 , 0.0 )
- snd_CreateObject( "A2" , "Objects.World.C4.L1", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "EnterRoom" , "Objects.World.C4.L1.A2", 100, 0, 0, 0 )
- snd_AddCommand_PlayAmbience( "", "Hall1", 0.0 )
- snd_AddCommand_SetEffect( "", "Hallway", .5, 0.0 )
- snd_CreateObject( "A3" , "Objects.World.C4.L1", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "EnterRoom" , "Objects.World.C4.L1.A3", 100, 0, 0, 0 )
- snd_AddCommand_PlayAmbience( "", "Hall1", 0.0 )
- snd_AddCommand_SetEffect( "", "Hallway", .5, 0.0 )
- snd_CreateObject( "A4" , "Objects.World.C4.L1", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "EnterRoom" , "Objects.World.C4.L1.A4", 100, 0, 0, 0 )
- snd_AddCommand_PlayAmbience( "", "Waterfront1", 0.0 )
- snd_AddCommand_SetEffect( "", "City", .5, 0.0 )
- snd_CreateObject( "A5" , "Objects.World.C4.L1", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "EnterRoom" , "Objects.World.C4.L1.A5", 100, 0, 0, 0 )
- snd_AddCommand_PlayAmbience( "", "Hall1", 0.0 )
- snd_AddCommand_SetEffect( "", "Hallway", .5, 0.0 )
- snd_CreateObject( "A6" , "Objects.World.C4.L1", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "EnterRoom" , "Objects.World.C4.L1.A6", 100, 0, 0, 0 )
- snd_AddCommand_PlayAmbience( "", "Hall1", 0.0 )
- snd_AddCommand_SetEffect( "", "MedRoom", .5, 0.0 )
- snd_CreateObject( "A7" , "Objects.World.C4.L1", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "EnterRoom" , "Objects.World.C4.L1.A7", 100, 0, 0, 0 )
- snd_AddCommand_PlayAmbience( "", "Hall1", 0.0 )
- snd_AddCommand_SetEffect( "", "Hallway", .5, 0.0 )
- snd_CreateObject( "A8" , "Objects.World.C4.L1", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "EnterRoom" , "Objects.World.C4.L1.A8", 100, 0, 0, 0 )
- snd_AddCommand_PlayAmbience( "", "Hall1", 0.0 )
- snd_AddCommand_SetEffect( "", "MedRoom", .5, 0.0 )
- snd_CreateObject( "A9" , "Objects.World.C4.L1", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "EnterRoom" , "Objects.World.C4.L1.A9", 100, 0, 0, 0 )
- snd_AddCommand_PlayAmbience( "", "Hall1", 0.0 )
- snd_AddCommand_SetEffect( "", "Hallway", .5, 0.0 )
- snd_CreateTrigger( "Load" , "Objects.World.C4.L1", 100, 0, 0, 0 )
- snd_AddCommand_LoadChunk( "", "hulk", "Clips", 0.0 )
- snd_AddCommand_LoadChunk( "", "C4L1_Props", "Clips", 0.0 )
- snd_AddCommand_LoadChunk( "", "HUD", "Clips", 0.0 )
- snd_AddCommand_LoadChunk( "", "gammaguard", "Clips", 0.0 )
- snd_AddCommand_LoadChunk( "", "soldier", "Clips", 0.0 )
- snd_AddCommand_LoadChunk( "", "gammadog", "Clips", 0.0 )
- snd_CreateTrigger( "EnterLevel" , "Objects.World.C4.L1", 100, 0, 0, 0 )
- snd_AddCommand_SetMusicVolume( "", .72 , 0.5 )
- snd_AddCommand_SetAmbienceVolume( "", .7 , 0.5 )
- snd_CreateObject( "A10" , "Objects.World.C4.L1", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "EnterRoom" , "Objects.World.C4.L1.A10", 100, 0, 0, 0 )
- snd_AddCommand_PlayAmbience( "", "Hall1", 0.0 )
- snd_AddCommand_SetEffect( "", "Hallway", .5, 0.0 )
- snd_CreateObject( "A11" , "Objects.World.C4.L1", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "EnterRoom" , "Objects.World.C4.L1.A11", 100, 0, 0, 0 )
- snd_AddCommand_PlayAmbience( "", "Waterfront1", 0.0 )
- snd_AddCommand_SetEffect( "", "City", .5, 0.0 )
- snd_CreateObject( "A12" , "Objects.World.C4.L1", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "EnterRoom" , "Objects.World.C4.L1.A12", 100, 0, 0, 0 )
- snd_AddCommand_PlayAmbience( "", "Hall1", 0.0 )
- snd_AddCommand_SetEffect( "", "Cave", .5, 0.0 )
- snd_CreateObject( "L2" , "Objects.World.C4", 90, 10, 1, 0.1 )
- snd_CreateObject( "A0" , "Objects.World.C4.L2", 90, 10, 1, 0.1 )
- snd_CreateObject( "A1" , "Objects.World.C4.L2", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "EnterRoom" , "Objects.World.C4.L2.A1", 100, 0, 0, 0 )
- snd_AddCommand_PlayAmbience( "", "Cave", 0.0 )
- snd_AddCommand_SetEffect( "", "Hallway", .5 , 0.0 )
- snd_AddCommand_SetMusicVolume( "", .8 , 0.0 )
- snd_CreateObject( "A2" , "Objects.World.C4.L2", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "EnterRoom" , "Objects.World.C4.L2.A2", 100, 0, 0, 0 )
- snd_AddCommand_PlayAmbience( "", "Cave", 0.0 )
- snd_AddCommand_SetEffect( "", "Hallway", .5, 0.0 )
- snd_CreateObject( "A3" , "Objects.World.C4.L2", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "EnterRoom" , "Objects.World.C4.L2.A3", 100, 0, 0, 0 )
- snd_AddCommand_PlayAmbience( "", "Hall1", 0.0 )
- snd_AddCommand_SetEffect( "", "Hallway", .5, 0.0 )
- snd_CreateObject( "A4" , "Objects.World.C4.L2", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "EnterRoom" , "Objects.World.C4.L2.A4", 100, 0, 0, 0 )
- snd_AddCommand_PlayAmbience( "", "Cave", 0.0 )
- snd_AddCommand_SetEffect( "", "Room1", .5, 0.0 )
- snd_CreateObject( "A5" , "Objects.World.C4.L2", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "EnterRoom" , "Objects.World.C4.L2.A5", 100, 0, 0, 0 )
- snd_AddCommand_PlayAmbience( "", "Cave", 0.0 )
- snd_AddCommand_SetEffect( "", "Room1", .5, 0.0 )
- snd_CreateObject( "A6" , "Objects.World.C4.L2", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "EnterRoom" , "Objects.World.C4.L2.A6", 100, 0, 0, 0 )
- snd_AddCommand_PlayAmbience( "", "Cave", 0.0 )
- snd_AddCommand_SetEffect( "", "Room1", .5, 0.0 )
- snd_CreateObject( "A7" , "Objects.World.C4.L2", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "EnterRoom" , "Objects.World.C4.L2.A7", 100, 0, 0, 0 )
- snd_AddCommand_PlayAmbience( "", "Cave", 0.0 )
- snd_AddCommand_SetEffect( "", "Hallway", .5, 0.0 )
- snd_CreateObject( "A8" , "Objects.World.C4.L2", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "EnterRoom" , "Objects.World.C4.L2.A8", 100, 0, 0, 0 )
- snd_AddCommand_PlayAmbience( "", "Hall1", 0.0 )
- snd_AddCommand_SetEffect( "", "Hallway", .5, 0.0 )
- snd_CreateObject( "A9" , "Objects.World.C4.L2", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "EnterRoom" , "Objects.World.C4.L2.A9", 100, 0, 0, 0 )
- snd_AddCommand_PlayAmbience( "", "Electrichall", 0.0 )
- snd_AddCommand_SetEffect( "", "Room1", .5, 0.0 )
- snd_CreateTrigger( "Load" , "Objects.World.C4.L2", 100, 0, 0, 0 )
- snd_AddCommand_LoadChunk( "", "gammadog", "Clips", 0.0 )
- snd_AddCommand_LoadChunk( "", "hulk", "Clips", 0.0 )
- snd_AddCommand_LoadChunk( "", "C4L2_Props", "Clips", 0.0 )
- snd_AddCommand_LoadChunk( "", "soldier", "Clips", 0.0 )
- snd_AddCommand_LoadChunk( "", "HUD", "Clips", 0.0 )
- snd_AddCommand_LoadChunk( "", "gammaguard", "Clips", 0.0 )
- snd_CreateObject( "A11" , "Objects.World.C4.L2", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "EnterRoom" , "Objects.World.C4.L2.A11", 100, 0, 0, 0 )
- snd_AddCommand_PlayAmbience( "", "ComputerRoom1", 0.0 )
- snd_AddCommand_SetEffect( "", "MedRoom", .5, 0.0 )
- snd_CreateObject( "A12" , "Objects.World.C4.L2", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "EnterRoom" , "Objects.World.C4.L2.A12", 100, 0, 0, 0 )
- snd_AddCommand_PlayAmbience( "", "ComputerRoom1", 0.0 )
- snd_AddCommand_SetEffect( "", "MedRoom", .5, 0.0 )
- snd_CreateObject( "A13" , "Objects.World.C4.L2", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "EnterRoom" , "Objects.World.C4.L2.A13", 100, 0, 0, 0 )
- snd_AddCommand_PlayAmbience( "", "Cave", 0.0 )
- snd_AddCommand_SetEffect( "", "MedRoom", .5, 0.0 )
- snd_CreateObject( "A14" , "Objects.World.C4.L2", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "EnterRoom" , "Objects.World.C4.L2.A14", 100, 0, 0, 0 )
- snd_AddCommand_PlayAmbience( "", "Cave", 0.0 )
- snd_AddCommand_SetEffect( "", "MedRoom", .5, 0.0 )
- snd_CreateObject( "A15" , "Objects.World.C4.L2", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "EnterRoom" , "Objects.World.C4.L2.A15", 100, 0, 0, 0 )
- snd_AddCommand_PlayAmbience( "", "Cave", 0.0 )
- snd_AddCommand_SetEffect( "", "Hallway", .5, 0.0 )
- snd_CreateObject( "A16" , "Objects.World.C4.L2", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "EnterRoom" , "Objects.World.C4.L2.A16", 100, 0, 0, 0 )
- snd_AddCommand_PlayAmbience( "", "Cave", 0.0 )
- snd_AddCommand_SetEffect( "", "Cave", .5, 0.0 )
- snd_CreateTrigger( "EnterRoom" , "Objects.World.C4.L2", 100, 0, 0, 0 )
- snd_AddCommand_SetAmbienceVolume( "", .6 , 0.0 )
- snd_AddCommand_PlayAmbience( "", "Hall1", 0.0 )
- snd_CreateObject( "A10" , "Objects.World.C4.L2", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "EnterRoom" , "Objects.World.C4.L2.A10", 100, 0, 0, 0 )
- snd_AddCommand_PlayAmbience( "", "ComputerRoom1", 0.0 )
- snd_AddCommand_SetEffect( "", "MedRoom", .5, 0.0 )
- snd_CreateTrigger( "EnterLevel" , "Objects.World.C4.L2", 100, 0, 0, 0 )
- snd_AddCommand_SetMusicVolume( "", .8 , 0.5 )
- snd_AddCommand_SetAmbienceVolume( "", .8 , 0.5 )
- snd_CreateObject( "A17" , "Objects.World.C4.L2", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "EnterRoom" , "Objects.World.C4.L2.A17", 100, 0, 0, 0 )
- snd_AddCommand_PlayAmbience( "", "Cave", 0.0 )
- snd_AddCommand_SetEffect( "", "Cave", .5, 0.0 )
- snd_CreateObject( "A18" , "Objects.World.C4.L2", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "EnterRoom" , "Objects.World.C4.L2.A18", 100, 0, 0, 0 )
- snd_AddCommand_SetEffect( "", "Hallway", .5, 0.0 )
- snd_AddCommand_PlayAmbience( "", "Cave", 0.0 )
- snd_CreateObject( "A19" , "Objects.World.C4.L2", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "EnterRoom" , "Objects.World.C4.L2.A19", 100, 0, 0, 0 )
- snd_AddCommand_PlayAmbience( "", "Cave", 0.0 )
- snd_AddCommand_SetEffect( "", "Cave", .5, 0.0 )
- snd_CreateObject( "A20" , "Objects.World.C4.L2", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "EnterRoom" , "Objects.World.C4.L2.A20", 100, 0, 0, 0 )
- snd_AddCommand_PlayAmbience( "", "Cave", 0.0 )
- snd_AddCommand_SetEffect( "", "Hallway", .5, 0.0 )
- snd_CreateObject( "L3" , "Objects.World.C4", 90, 10, 1, 0.1 )
- snd_CreateObject( "A0" , "Objects.World.C4.L3", 90, 10, 1, 0.1 )
- snd_CreateObject( "A1" , "Objects.World.C4.L3", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "EnterRoom" , "Objects.World.C4.L3.A1", 100, 0, 0, 0 )
- snd_AddCommand_PlayAmbience( "", "Cave", 0.0 )
- snd_AddCommand_SetEffect( "", "Hallway", .5, 0.0 )
- snd_CreateObject( "A2" , "Objects.World.C4.L3", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "EnterRoom" , "Objects.World.C4.L3.A2", 100, 0, 0, 0 )
- snd_AddCommand_PlayAmbience( "", "Cave", 0.0 )
- snd_AddCommand_SetEffect( "", "Room1", .5, 0.0 )
- snd_CreateObject( "A3" , "Objects.World.C4.L3", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "EnterRoom" , "Objects.World.C4.L3.A3", 100, 0, 0, 0 )
- snd_AddCommand_PlayAmbience( "", "Cave", 0.0 )
- snd_AddCommand_SetEffect( "", "Room1", .5, 0.0 )
- snd_CreateObject( "A4" , "Objects.World.C4.L3", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "EnterRoom" , "Objects.World.C4.L3.A4", 100, 0, 0, 0 )
- snd_AddCommand_PlayAmbience( "", "Cave", 0.0 )
- snd_AddCommand_SetEffect( "", "Room1", .5, 0.0 )
- snd_CreateObject( "A5" , "Objects.World.C4.L3", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "EnterRoom" , "Objects.World.C4.L3.A5", 100, 0, 0, 0 )
- snd_AddCommand_PlayAmbience( "", "Cave", 0.0 )
- snd_AddCommand_SetEffect( "", "Room1", .5, 0.0 )
- snd_CreateObject( "A6" , "Objects.World.C4.L3", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "EnterRoom" , "Objects.World.C4.L3.A6", 100, 0, 0, 0 )
- snd_AddCommand_PlayAmbience( "", "Cave", 0.0 )
- snd_AddCommand_SetEffect( "", "Room1", .5, 0.0 )
- snd_CreateObject( "A7" , "Objects.World.C4.L3", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "EnterRoom" , "Objects.World.C4.L3.A7", 100, 0, 0, 0 )
- snd_AddCommand_PlayAmbience( "", "Cave", 0.0 )
- snd_AddCommand_SetEffect( "", "Room1", .5, 0.0 )
- snd_CreateObject( "A8" , "Objects.World.C4.L3", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "EnterRoom" , "Objects.World.C4.L3.A8", 100, 0, 0, 0 )
- snd_AddCommand_PlayAmbience( "", "Cave", 0.0 )
- snd_AddCommand_SetEffect( "", "Hallway", .5, 0.0 )
- snd_CreateObject( "A9" , "Objects.World.C4.L3", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "EnterRoom" , "Objects.World.C4.L3.A9", 100, 0, 0, 0 )
- snd_AddCommand_PlayAmbience( "", "Cave", 0.0 )
- snd_AddCommand_SetEffect( "", "MedRoom", .5, 0.0 )
- snd_CreateTrigger( "Load" , "Objects.World.C4.L3", 100, 0, 0, 0 )
- snd_AddCommand_LoadChunk( "", "gammadog", "Clips", 0.0 )
- snd_AddCommand_LoadChunk( "", "banner", "Clips", 0.0 )
- snd_AddCommand_LoadChunk( "", "soldier", "Clips", 0.0 )
- snd_AddCommand_LoadChunk( "", "C4L3_Props", "Clips", 0.0 )
- snd_AddCommand_LoadChunk( "", "bannershirtless", "Clips", 0.0 )
- snd_AddCommand_LoadChunk( "", "HUD", "Clips", 0.0 )
- snd_AddCommand_LoadChunk( "", "gammadogextra", "Clips", 0.0 )
- snd_CreateTrigger( "EnterRoom" , "Objects.World.C4.L3", 100, 0, 0, 0 )
- snd_AddCommand_PlayAmbience( "", "Hall1", 0.0 )
- snd_CreateObject( "A16" , "Objects.World.C4.L3", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "EnterRoom" , "Objects.World.C4.L3.A16", 100, 0, 0, 0 )
- snd_AddCommand_PlayAmbience( "", "Cave", 0.0 )
- snd_AddCommand_SetEffect( "", "Cave", .5, 0.0 )
- snd_CreateObject( "A15" , "Objects.World.C4.L3", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "EnterRoom" , "Objects.World.C4.L3.A15", 100, 0, 0, 0 )
- snd_AddCommand_PlayAmbience( "", "Cave", 0.0 )
- snd_AddCommand_SetEffect( "", "Cave", .5, 0.0 )
- snd_CreateObject( "A14" , "Objects.World.C4.L3", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "EnterRoom" , "Objects.World.C4.L3.A14", 100, 0, 0, 0 )
- snd_AddCommand_PlayAmbience( "", "Cave", 0.0 )
- snd_AddCommand_SetEffect( "", "Cave", .5, 0.0 )
- snd_CreateObject( "A10" , "Objects.World.C4.L3", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "EnterRoom" , "Objects.World.C4.L3.A10", 100, 0, 0, 0 )
- snd_AddCommand_PlayAmbience( "", "Cave", 0.0 )
- snd_AddCommand_SetEffect( "", "Hallway", .5, 0.0 )
- snd_CreateObject( "A11" , "Objects.World.C4.L3", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "EnterRoom" , "Objects.World.C4.L3.A11", 100, 0, 0, 0 )
- snd_AddCommand_PlayAmbience( "", "Cave", 0.0 )
- snd_AddCommand_SetEffect( "", "Hallway", .5, 0.0 )
- snd_CreateObject( "A12" , "Objects.World.C4.L3", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "EnterRoom" , "Objects.World.C4.L3.A12", 100, 0, 0, 0 )
- snd_AddCommand_PlayAmbience( "", "Cave", 0.0 )
- snd_AddCommand_SetEffect( "", "Hallway", .5, 0.0 )
- snd_CreateObject( "A13" , "Objects.World.C4.L3", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "EnterRoom" , "Objects.World.C4.L3.A13", 100, 0, 0, 0 )
- snd_AddCommand_PlayAmbience( "", "Cave", 0.0 )
- snd_AddCommand_SetEffect( "", "Hallway", .5, 0.0 )
- snd_CreateObject( "A17" , "Objects.World.C4.L3", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "EnterRoom" , "Objects.World.C4.L3.A17", 100, 0, 0, 0 )
- snd_AddCommand_PlayAmbience( "", "Cave", 0.0 )
- snd_AddCommand_SetEffect( "", "Cave", .5, 0.0 )
- snd_CreateObject( "A18" , "Objects.World.C4.L3", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "EnterRoom" , "Objects.World.C4.L3.A18", 100, 0, 0, 0 )
- snd_AddCommand_PlayAmbience( "", "Cave", 0.0 )
- snd_AddCommand_SetEffect( "", "Hallway", .5, 0.0 )
- snd_AddCommand_SetMusicVolume( "", .77 , 0.0 )
- snd_CreateObject( "A19" , "Objects.World.C4.L3", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "EnterRoom" , "Objects.World.C4.L3.A19", 100, 0, 0, 0 )
- snd_AddCommand_PlayAmbience( "", "Cave", 0.0 )
- snd_AddCommand_SetEffect( "", "Cave", .5, 0.0 )
- snd_CreateTrigger( "EnterLevel" , "Objects.World.C4.L3", 100, 0, 0, 0 )
- snd_AddCommand_SetBankFader( "", "Banks.game_world.world_objects.MetalHit", 50 , 0.0 )
- snd_AddCommand_SetBankFader( "", "Banks.game_world.world_objects.MetalBreak", 50 , 0.0 )
- snd_AddCommand_SetBankFader( "", "Banks.game_world.world_objects.BrickBreak", 50 , 0.0 )
- snd_AddCommand_SetMusicVolume( "", .77 , 0.5 )
- snd_AddCommand_SetAmbienceVolume( "", .6 , 0.5 )
- snd_CreateObject( "A20" , "Objects.World.C4.L3", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "EnterRoom" , "Objects.World.C4.L3.A20", 100, 0, 0, 0 )
- snd_AddCommand_PlayAmbience( "", "Cave", 0.0 )
- snd_AddCommand_SetEffect( "", "Hallway", .5, 0.0 )
- snd_CreateObject( "L4" , "Objects.World.C4", 90, 10, 1, 0.1 )
- snd_CreateObject( "A0" , "Objects.World.C4.L4", 90, 10, 1, 0.1 )
- snd_CreateObject( "A1" , "Objects.World.C4.L4", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "EnterRoom" , "Objects.World.C4.L4.A1", 100, 0, 0, 0 )
- snd_AddCommand_SetEffect( "", "Hangar", .5, 0.0 )
- snd_AddCommand_SetMusicVolume( "", .75 , 0.0 )
- snd_CreateObject( "A2" , "Objects.World.C4.L4", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "EnterRoom" , "Objects.World.C4.L4.A2", 100, 0, 0, 0 )
- snd_AddCommand_PlayAmbience( "", "Cave", 0.0 )
- snd_AddCommand_SetEffect( "", "Hangar", .5, 0.0 )
- snd_CreateObject( "A3" , "Objects.World.C4.L4", 90, 10, 1, 0.1 )
- snd_CreateObject( "A4" , "Objects.World.C4.L4", 90, 10, 1, 0.1 )
- snd_CreateObject( "A5" , "Objects.World.C4.L4", 90, 10, 1, 0.1 )
- snd_CreateObject( "A6" , "Objects.World.C4.L4", 90, 10, 1, 0.1 )
- snd_CreateObject( "A7" , "Objects.World.C4.L4", 90, 10, 1, 0.1 )
- snd_CreateObject( "A8" , "Objects.World.C4.L4", 90, 10, 1, 0.1 )
- snd_CreateObject( "A9" , "Objects.World.C4.L4", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "Load" , "Objects.World.C4.L4", 100, 0, 0, 0 )
- snd_AddCommand_LoadChunk( "", "hulk", "Clips", 0.0 )
- snd_AddCommand_LoadChunk( "", "C4L4_Props", "Clips", 0.0 )
- snd_AddCommand_LoadChunk( "", "ravage", "Clips", 0.0 )
- snd_AddCommand_LoadChunk( "", "HUD", "Clips", 0.0 )
- snd_AddCommand_LoadChunk( "", "gammaguard", "Clips", 0.0 )
- snd_CreateTrigger( "EnterLevel" , "Objects.World.C4.L4", 100, 0, 0, 0 )
- snd_AddCommand_SetMusicVolume( "", .75 , 0.5 )
- snd_AddCommand_SetAmbienceVolume( "", .8 , 0.5 )
- snd_AddCommand_SetBankFader( "", "Banks.game_world.world_objects.MetalHit", 100 , 0.0 )
- snd_AddCommand_SetBankFader( "", "Banks.game_world.world_objects.MetalBreak", 100 , 0.0 )
- snd_AddCommand_SetBankFader( "", "Banks.game_world.world_objects.BrickBreak", 80 , 0.0 )
- snd_CreateTrigger( "EnterLevel" , "Objects.World", 100, 0, 0, 0 )
- snd_AddCommand_SetMusicVolume( "", .7 , 0.0 )
- snd_AddCommand_SetAmbienceVolume( "", .7 , 0.0 )
- snd_CreateTrigger( "ExitLevel" , "Objects.World", 100, 0, 0, 0 )
- snd_AddCommand_StopMusic( "", 0.0 )
- snd_CreateObject( "C9" , "Objects.World", 90, 10, 1, 0.1 )
- snd_CreateObject( "L1" , "Objects.World.C9", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "Load" , "Objects.World.C9.L1", 100, 0, 0, 0 )
- snd_AddCommand_LoadChunk( "", "hulk", "Clips", 0.0 )
- snd_AddCommand_LoadChunk( "", "soldier", "Clips", 0.0 )
- snd_AddCommand_LoadChunk( "", "C9L1_Props", "Clips", 0.0 )
- snd_AddCommand_LoadChunk( "", "gammadog", "Clips", 0.0 )
- snd_AddCommand_LoadChunk( "", "HUD", "Clips", 0.0 )
- snd_CreateObject( "A1" , "Objects.World.C9.L1", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "EnterRoom" , "Objects.World.C9.L1.A1", 100, 0, 0, 0 )
- snd_AddCommand_PlayAmbience( "", "Sewer1", 0.0 )
- snd_AddCommand_SetEffect( "", "Room1", .5, 0.0 )
- snd_CreateTrigger( "EnterLevel" , "Objects.World.C9.L1", 100, 0, 0, 0 )
- snd_AddCommand_SetMusicVolume( "", .7 , 0.0 )
- snd_CreateObject( "L2" , "Objects.World.C9", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "Load" , "Objects.World.C9.L2", 100, 0, 0, 0 )
- snd_AddCommand_LoadChunk( "", "hulk", "Clips", 0.0 )
- snd_AddCommand_LoadChunk( "", "C9L2_Props", "Clips", 0.0 )
- snd_AddCommand_LoadChunk( "", "HUD", "Clips", 0.0 )
- snd_AddCommand_LoadChunk( "", "soldier", "Clips", 0.0 )
- snd_CreateTrigger( "EnterRoom" , "Objects.World.C9.L2", 100, 0, 0, 0 )
- snd_AddCommand_PlayAmbience( "", "City1", 0.0 )
- snd_AddCommand_SetEffect( "", "City", .5, 0.0 )
- snd_CreateTrigger( "EnterLevel" , "Objects.World.C9.L2", 100, 0, 0, 0 )
- snd_AddCommand_SetMusicVolume( "", .7 , 0.0 )
- snd_CreateObject( "L3" , "Objects.World.C9", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "Load" , "Objects.World.C9.L3", 100, 0, 0, 0 )
- snd_AddCommand_LoadChunk( "", "hulk", "Clips", 0.0 )
- snd_AddCommand_LoadChunk( "", "C9L3_Props", "Clips", 0.0 )
- snd_AddCommand_LoadChunk( "", "HUD", "Clips", 0.0 )
- snd_AddCommand_LoadChunk( "", "soldier", "Clips", 0.0 )
- snd_CreateTrigger( "EnterRoom" , "Objects.World.C9.L3", 100, 0, 0, 0 )
- snd_AddCommand_PlayAmbience( "", "City1", 0.0 )
- snd_AddCommand_SetEffect( "", "City", .5, 0.0 )
- snd_CreateTrigger( "EnterLevel" , "Objects.World.C9.L3", 100, 0, 0, 0 )
- snd_AddCommand_SetMusicVolume( "", .7 , 0.0 )
- snd_CreateObject( "L5" , "Objects.World.C9", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "Load" , "Objects.World.C9.L5", 100, 0, 0, 0 )
- snd_AddCommand_LoadChunk( "", "hulk", "Clips", 0.0 )
- snd_AddCommand_LoadChunk( "", "C9L5_Props", "Clips", 0.0 )
- snd_AddCommand_LoadChunk( "", "HUD", "Clips", 0.0 )
- snd_AddCommand_LoadChunk( "", "soldier", "Clips", 0.0 )
- snd_AddCommand_LoadChunk( "", "gammaguard", "Clips", 0.0 )
- snd_AddCommand_LoadChunk( "", "gammadog", "Clips", 0.0 )
- snd_CreateTrigger( "EnterRoom" , "Objects.World.C9.L5", 100, 0, 0, 0 )
- snd_AddCommand_PlayAmbience( "", "Hall1", 0.0 )
- snd_AddCommand_SetEffect( "", "Room1", .5, 0.0 )
- snd_AddCommand_SetMusicVolume( "", .85 , 0.0 )
- snd_CreateTrigger( "EnterLevel" , "Objects.World.C9.L5", 100, 0, 0, 0 )
- snd_AddCommand_SetMusicVolume( "", .85 , 0.0 )
- snd_CreateObject( "L6" , "Objects.World.C9", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "Load" , "Objects.World.C9.L6", 100, 0, 0, 0 )
- snd_AddCommand_LoadChunk( "", "soldier", "Clips", 0.0 )
- snd_AddCommand_LoadChunk( "", "Hulk", "Clips", 0.0 )
- snd_AddCommand_LoadChunk( "", "HUD", "Clips", 0.0 )
- snd_AddCommand_LoadChunk( "", "C9L6_Props", "Clips", 0.0 )
- snd_CreateTrigger( "EnterRoom" , "Objects.World.C9.L6", 100, 0, 0, 0 )
- snd_AddCommand_PlayAmbience( "", "Hall1", 0.0 )
- snd_AddCommand_SetEffect( "", "Room1", .5, 0.0 )
- snd_CreateTrigger( "EnterLevel" , "Objects.World.C9.L6", 100, 0, 0, 0 )
- snd_AddCommand_SetMusicVolume( "", .7 , 0.0 )
- snd_CreateObject( "C5" , "Objects.World", 90, 10, 1, 0.1 )
- snd_CreateObject( "L1" , "Objects.World.C5", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "Load" , "Objects.World.C5.L1", 100, 0, 0, 0 )
- snd_AddCommand_LoadChunk( "", "banner", "Clips", 0.0 )
- snd_AddCommand_LoadChunk( "", "C5L1_Props", "Clips", 0.0 )
- snd_AddCommand_LoadChunk( "", "madman", "Clips", 0.0 )
- snd_AddCommand_LoadChunk( "", "halflife", "Clips", 0.0 )
- snd_AddCommand_LoadChunk( "", "bannershirtless", "Clips", 0.0 )
- snd_AddCommand_LoadChunk( "", "gammaguard", "Clips", 0.0 )
- snd_AddCommand_LoadChunk( "", "HUD", "Clips", 0.0 )
- snd_CreateTrigger( "EnterRoom" , "Objects.World.C5.L1", 100, 0, 0, 0 )
- snd_AddCommand_SetEffect( "", "Hallway", .5, 0.0 )
- snd_AddCommand_SetMusicVolume( "", .7 , 0.0 )
- snd_CreateTrigger( "EnterLevel" , "Objects.World.C5.L1", 100, 0, 0, 0 )
- snd_AddCommand_SetMusicVolume( "", .7 , 0.5 )
- snd_CreateObject( "L2" , "Objects.World.C5", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "Load" , "Objects.World.C5.L2", 100, 0, 0, 0 )
- snd_AddCommand_LoadChunk( "", "hulk", "Clips", 0.0 )
- snd_AddCommand_LoadChunk( "", "C5L2_Props", "Clips", 0.0 )
- snd_AddCommand_LoadChunk( "", "madman", "Clips", 0.0 )
- snd_AddCommand_LoadChunk( "", "halflife", "Clips", 0.0 )
- snd_AddCommand_LoadChunk( "", "HUD", "Clips", 0.0 )
- snd_AddCommand_LoadChunk( "", "gammaguard", "Clips", 0.0 )
- snd_CreateTrigger( "EnterRoom" , "Objects.World.C5.L2", 100, 0, 0, 0 )
- snd_AddCommand_PlayAmbience( "", "Electrichall", 0.0 )
- snd_AddCommand_SetEffect( "", "Hallway", .5, 0.0 )
- snd_AddCommand_SetMusicVolume( "", .82 , 0.0 )
- snd_CreateTrigger( "EnterLevel" , "Objects.World.C5.L2", 100, 0, 0, 0 )
- snd_AddCommand_SetMusicVolume( "", .82 , 0.5 )
- snd_CreateObject( "L3" , "Objects.World.C5", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "Load" , "Objects.World.C5.L3", 100, 0, 0, 0 )
- snd_AddCommand_LoadChunk( "", "hulk", "Clips", 0.0 )
- snd_AddCommand_LoadChunk( "", "leader", "Clips", 0.0 )
- snd_AddCommand_LoadChunk( "", "C5L3_Props", "Clips", 0.0 )
- snd_AddCommand_LoadChunk( "", "HUD", "Clips", 0.0 )
- snd_AddCommand_LoadChunk( "", "banner", "Clips", 0.0 )
- snd_AddCommand_LoadChunk( "", "bannershirtless", "Clips", 0.0 )
- snd_AddCommand_LoadChunk( "", "gammaguard", "Clips", 0.0 )
- snd_CreateTrigger( "EnterLevel" , "Objects.World.C5.L3", 100, 0, 0, 0 )
- snd_AddCommand_SetMusicVolume( "", .65 , 0.1 )
- snd_AddCommand_SetAmbienceVolume( "", .7 , 0.1 )
- snd_AddCommand_SetBankFader( "", "Banks.game_world.world_objects", 75 , 0.0 )
- snd_CreateObject( "A1" , "Objects.World.C5.L3", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "EnterRoom" , "Objects.World.C5.L3.A1", 100, 0, 0, 0 )
- snd_AddCommand_SetEffect( "", "Hallway", .5, 0.0 )
- snd_CreateObject( "L4" , "Objects.World.C5", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "Load" , "Objects.World.C5.L4", 100, 0, 0, 0 )
- snd_AddCommand_LoadChunk( "", "hulk", "Clips", 0.0 )
- snd_AddCommand_LoadChunk( "", "madman", "Clips", 0.0 )
- snd_AddCommand_LoadChunk( "", "C5L4_Props", "Clips", 0.0 )
- snd_AddCommand_LoadChunk( "", "HUD", "Clips", 0.0 )
- snd_CreateTrigger( "EnterRoom" , "Objects.World.C5.L4", 100, 0, 0, 0 )
- snd_AddCommand_PlayAmbience( "", "Electrichall", 0.0 )
- snd_AddCommand_SetEffect( "", "Hallway", .5, 0.0 )
- snd_AddCommand_SetMusicVolume( "", .9 , 0.0 )
- snd_AddCommand_SetAmbienceVolume( "", 1.0 , 0.0 )
- snd_CreateObject( "A0" , "Objects.World.C5.L4", 90, 10, 1, 0.1 )
- snd_CreateObject( "A1" , "Objects.World.C5.L4", 90, 10, 1, 0.1 )
- snd_CreateObject( "A2" , "Objects.World.C5.L4", 90, 10, 1, 0.1 )
- snd_CreateObject( "A3" , "Objects.World.C5.L4", 90, 10, 1, 0.1 )
- snd_CreateObject( "A4" , "Objects.World.C5.L4", 90, 10, 1, 0.1 )
- snd_CreateObject( "A5" , "Objects.World.C5.L4", 90, 10, 1, 0.1 )
- snd_CreateObject( "A6" , "Objects.World.C5.L4", 90, 10, 1, 0.1 )
- snd_CreateObject( "A7" , "Objects.World.C5.L4", 90, 10, 1, 0.1 )
- snd_CreateObject( "A8" , "Objects.World.C5.L4", 90, 10, 1, 0.1 )
- snd_CreateObject( "A9" , "Objects.World.C5.L4", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "EnterLevel" , "Objects.World.C5.L4", 100, 0, 0, 0 )
- snd_AddCommand_SetMusicVolume( "", .7 , 0.5 )
- snd_CreateObject( "C0" , "Objects.World", 90, 10, 1, 0.1 )
- snd_CreateObject( "L1" , "Objects.World.C0", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "Load" , "Objects.World.C0.L1", 100, 0, 0, 0 )
- snd_AddCommand_LoadChunk( "", "hulk", "Clips", 0.0 )
- snd_AddCommand_LoadChunk( "", "C0L1_Props", "Clips", 0.0 )
- snd_AddCommand_LoadChunk( "", "soldier", "Clips", 0.0 )
- snd_AddCommand_LoadChunk( "", "HUD", "Clips", 0.0 )
- snd_CreateObject( "A1" , "Objects.World.C0.L1", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "EnterRoom" , "Objects.World.C0.L1.A1", 100, 0, 0, 0 )
- snd_AddCommand_SetEffect( "", "City", .5, 0.0 )
- snd_AddCommand_SetMusicVolume( "", .75 , 0.0 )
- snd_CreateTrigger( "EnterLevel" , "Objects.World.C0.L1", 100, 0, 0, 0 )
- snd_AddCommand_SetAmbienceVolume( "", .8 , 0.5 )
- snd_AddCommand_SetMusicVolume( "", .75 , 0.5 )
- snd_CreateObject( "Frontend" , "Objects.World", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "Enter" , "Objects.World.Frontend", 100, 0, 0, 0 )
- snd_AddCommand_LoadChunk( "", "HUD", "Clips", 0.0 )
- snd_AddCommand_LoadChunk( "", "FE_MainMenu", "Clips", 0.0 )
- snd_CreateObject( "Actors" , "Objects", 90, 10, 1, 0.1 )
- snd_AddObjectVoices( "Objects.Actors", 16 )
- snd_SetMinMaxDistances( "Objects.Actors", 25, 100 )
- snd_CreateObject( "hulk" , "Objects.Actors", 95, 5, 0.95, 0.2 )
- snd_CreateTrigger( "Step" , "Objects.Actors.hulk", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.1_Generic_sounds.footsteps.footRumble", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.1_Generic_sounds.footsteps.concrete", "", 0.0 )
- snd_CreateTrigger( "oof" , "Objects.Actors.hulk", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.Hulk.Oof", "", 0.0 )
- snd_CreateTrigger( "grunt" , "Objects.Actors.hulk", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.Hulk.Grunt", "", 0.0 )
- snd_CreateTrigger( "stomp" , "Objects.Actors.hulk", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.Hulk.Stomp", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.special_effects.Rumble", "", 0.75 )
- snd_AddCommand_ActorEvent( "", "Hulk_FootStomp", 0.5 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.FootStomp", 0.0 )
- snd_CreateTrigger( "grab" , "Objects.Actors.hulk", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.1_Generic_sounds.Grab", "", 0.0 )
- snd_CreateTrigger( "Sonic_Clap" , "Objects.Actors.hulk", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.Hulk.SonicClap", "", 0.0 )
- snd_AddCommand_ActorEvent( "", "Hulk_SonicClap", 0.5 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.SonicClap", 0.0 )
- snd_CreateTrigger( "punch" , "Objects.Actors.hulk", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.Hulk.GammaPunch", "", 0.0 )
- snd_AddCommand_ActorEvent( "", "Hulk_Punch", 0.5 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.1_Generic_sounds.footsteps.footRumble", "", 0.0 )
- snd_CreateTrigger( "Gamma_Punch" , "Objects.Actors.hulk", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.Hulk.GammaPunch", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.special_effects.Rumble", "", 0.75 )
- snd_AddCommand_ActorEvent( "", "Hulk_GammaPunch", 0.5 )
- snd_CreateTrigger( "Gamma_Surge" , "Objects.Actors.hulk", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.Hulk.GammaSurge", "", 0.0 )
- snd_CreateTrigger( "yell" , "Objects.Actors.hulk", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.Hulk.Roar", "", 0.0 )
- snd_AddCommand_ActorEvent( "", "Hulk_Roar", 0.5 )
- snd_CreateTrigger( "swish_high" , "Objects.Actors.hulk", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.1_Generic_sounds.BigSwish", "", 0.0 )
- snd_AddCommand_StopBank( "", "Banks.characters.Gamma_Creatures.1_Generic_sounds.chargeUp", 0.0 )
- snd_CreateTrigger( "swish_low" , "Objects.Actors.hulk", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.1_Generic_sounds.BigSwish", "", 0.0 )
- snd_AddCommand_StopBank( "", "Banks.characters.Gamma_Creatures.1_Generic_sounds.chargeUp", 0.0 )
- snd_CreateTrigger( "die" , "Objects.Actors.hulk", 100, 0, 0, 0 )
- snd_AddCommand_ActorEvent( "", "Hulk_Dead", 0.0 )
- snd_CreateTrigger( "kick" , "Objects.Actors.hulk", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.Hulk.GammaPunch", "", 0.0 )
- snd_AddCommand_ActorEvent( "", "Hulk_Kick", 0.5 )
- snd_CreateTrigger( "wince" , "Objects.Actors.hulk", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.Hulk.Wince", "", 0.0 )
- snd_CreateTrigger( "crunch" , "Objects.Actors.hulk", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.Hulk.Crunch", "", 0.0 )
- snd_CreateTrigger( "Stepwoodfloor" , "Objects.Actors.hulk", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.1_Generic_sounds.footsteps.footRumble", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.1_Generic_sounds.footsteps.wood", "", 0.0 )
- snd_CreateTrigger( "Steptilefloor" , "Objects.Actors.hulk", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.1_Generic_sounds.footsteps.concrete", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.1_Generic_sounds.footsteps.footRumble", "", 0.0 )
- snd_CreateTrigger( "Stepmetalfloor" , "Objects.Actors.hulk", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.1_Generic_sounds.footsteps.metal", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.1_Generic_sounds.footsteps.footRumble", "", 0.0 )
- snd_CreateTrigger( "Stepconcretefloor" , "Objects.Actors.hulk", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.1_Generic_sounds.footsteps.footRumble", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.1_Generic_sounds.footsteps.concrete", "", 0.0 )
- snd_CreateTrigger( "Gamma_Smash" , "Objects.Actors.hulk", 100, 0, 0, 0 )
- snd_AddCommand_ActorEvent( "", "Hulk_GammaSmash", 0.5 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.FeatofStrength", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.Hulk.Stomp", "", 0.0 )
- snd_CreateTrigger( "Rage_Yell" , "Objects.Actors.hulk", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.Hulk.Roar", "", 0.0 )
- snd_AddCommand_ActorEvent( "", "Hulk_Roar", 0.5 )
- snd_CreateTrigger( "Stepbrickfloor" , "Objects.Actors.hulk", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.1_Generic_sounds.footsteps.footRumble", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.1_Generic_sounds.footsteps.concrete", "", 0.0 )
- snd_CreateTrigger( "Gamma_Slam" , "Objects.Actors.hulk", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.special_effects.Explosion_small", "", 0.29 )
- snd_AddCommand_ActorEvent( "", "Hulk_GammaSlam", 0.5 )
- snd_CreateTrigger( "hit_ground" , "Objects.Actors.hulk", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.special_effects.Rumble", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.Hulk.hitgroundextra", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.1_Generic_sounds.hitGround", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.Hulk.Oof", "", 0.0 )
- snd_CreateTrigger( "land" , "Objects.Actors.hulk", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.Hulk.smallStomp", "", 0.0 )
- snd_CreateTrigger( "Stepdirtfloor" , "Objects.Actors.hulk", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.1_Generic_sounds.footsteps.concrete", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.1_Generic_sounds.footsteps.footRumble", "", 0.0 )
- snd_CreateTrigger( "StepDefault" , "Objects.Actors.hulk", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.1_Generic_sounds.footsteps.concrete", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.1_Generic_sounds.footsteps.footRumble", "", 0.0 )
- snd_CreateTrigger( "pickup" , "Objects.Actors.hulk", 100, 0, 0, 0 )
- snd_AddCommand_ActorEvent( "", "Hulk_PickupBoss", 0.5 )
- snd_CreateObject( "C1" , "Objects.Actors.hulk", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "die" , "Objects.Actors.hulk.C1", 100, 0, 0, 0 )
- snd_AddCommand_PlayMusic( "", "Hulk_Killed_Ch1", 0.0 )
- snd_CreateTrigger( "UserRegainHealth" , "Objects.Actors.hulk.C1", 100, 0, 0, 0 )
- snd_AddCommand_PlayMusic( "", "Hulk_Health_Back_Ch1", 0.0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Hulk_GainHealth_CH1", 0.0 )
- snd_CreateTrigger( "UserWeak" , "Objects.Actors.hulk.C1", 100, 0, 0, 0 )
- snd_AddCommand_PlayMusic( "", "Hulk_Health_Down_Ch1", 0.0 )
- snd_AddCommand_ActorEvent( "", "UserWeak", 0.0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Hulk_Weak_CH1", 0.0 )
- snd_CreateTrigger( "UserNearDeath" , "Objects.Actors.hulk.C1", 100, 0, 0, 0 )
- snd_AddCommand_PlayMusic( "", "Hulk_Down_Near_Death_Ch1", 0.0 )
- snd_CreateTrigger( "UserDownByEnemy" , "Objects.Actors.hulk.C1", 100, 0, 0, 0 )
- snd_AddCommand_ActorEvent( "", "UserDownByEnemy", 0.0 )
- snd_CreateTrigger( "Rage_Yell" , "Objects.Actors.hulk.C1", 100, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Rage_CH1", 0.0 )
- snd_AddCommand_ActorEvent( "", "Hulk_Roar", 0.5 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.Hulk.Roar", "", 0.0 )
- snd_CreateObject( "C2" , "Objects.Actors.hulk", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "die" , "Objects.Actors.hulk.C2", 100, 0, 0, 0 )
- snd_AddCommand_PlayMusic( "", "Hulk_Killed_Ch2", 0.0 )
- snd_CreateTrigger( "UserRegainHealth" , "Objects.Actors.hulk.C2", 100, 0, 0, 0 )
- snd_AddCommand_PlayMusic( "", "Hulk_Health_Back_Ch2", 0.0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Hulk_GainHealth_CH2", 0.0 )
- snd_CreateTrigger( "UserWeak" , "Objects.Actors.hulk.C2", 100, 0, 0, 0 )
- snd_AddCommand_PlayMusic( "", "Hulk_Health_Down_Ch2", 0.0 )
- snd_AddCommand_ActorEvent( "", "UserWeak", 0.0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Hulk_Weak_CH2", 0.0 )
- snd_CreateTrigger( "UserNearDeath" , "Objects.Actors.hulk.C2", 100, 0, 0, 0 )
- snd_AddCommand_PlayMusic( "", "Hulk_Down_Near_Death_Ch2", 0.0 )
- snd_CreateTrigger( "UserDownByEnemy" , "Objects.Actors.hulk.C2", 100, 0, 0, 0 )
- snd_AddCommand_ActorEvent( "", "UserDownByEnemy", 0.0 )
- snd_CreateTrigger( "Rage_Yell" , "Objects.Actors.hulk.C2", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.Hulk.Roar", "", 0.0 )
- snd_AddCommand_ActorEvent( "", "Hulk_Roar", 0.5 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Rage_CH2", 0.0 )
- snd_CreateObject( "C3" , "Objects.Actors.hulk", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "die" , "Objects.Actors.hulk.C3", 100, 0, 0, 0 )
- snd_AddCommand_PlayMusic( "", "Hulk_Killed_Ch3", 0.0 )
- snd_CreateTrigger( "UserRegainHealth" , "Objects.Actors.hulk.C3", 100, 0, 0, 0 )
- snd_AddCommand_PlayMusic( "", "Hulk_Health_Back_Ch3", 0.0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Hulk_GainHealth_CH3", 0.0 )
- snd_CreateTrigger( "UserWeak" , "Objects.Actors.hulk.C3", 100, 0, 0, 0 )
- snd_AddCommand_PlayMusic( "", "Hulk_Health_Down_Ch3", 0.0 )
- snd_AddCommand_ActorEvent( "", "UserWeak", 0.0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Hulk_Weak_CH3", 0.0 )
- snd_CreateTrigger( "UserNearDeath" , "Objects.Actors.hulk.C3", 100, 0, 0, 0 )
- snd_AddCommand_PlayMusic( "", "Hulk_Down_Near_Death_Ch3", 0.0 )
- snd_CreateTrigger( "UserDownByEnemy" , "Objects.Actors.hulk.C3", 100, 0, 0, 0 )
- snd_AddCommand_ActorEvent( "", "UserDownByEnemy", 0.0 )
- snd_CreateTrigger( "Rage_Yell" , "Objects.Actors.hulk.C3", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.Hulk.Roar", "", 0.0 )
- snd_AddCommand_ActorEvent( "", "Hulk_Roar", 0.5 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Rage_CH3", 1.5 )
- snd_CreateObject( "C4" , "Objects.Actors.hulk", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "die" , "Objects.Actors.hulk.C4", 100, 0, 0, 0 )
- snd_AddCommand_PlayMusic( "", "Hulk_Killed_Ch4", 0.0 )
- snd_CreateTrigger( "UserRegainHealth" , "Objects.Actors.hulk.C4", 100, 0, 0, 0 )
- snd_AddCommand_PlayMusic( "", "Hulk_Health_Back_Ch4", 0.0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Hulk_GainHealth_CH4", 0.0 )
- snd_CreateTrigger( "UserWeak" , "Objects.Actors.hulk.C4", 100, 0, 0, 0 )
- snd_AddCommand_PlayMusic( "", "Hulk_Health_Down_Ch4", 0.0 )
- snd_AddCommand_ActorEvent( "", "UserWeak", 0.0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Hulk_Weak_CH4", 0.0 )
- snd_CreateTrigger( "UserNearDeath" , "Objects.Actors.hulk.C4", 100, 0, 0, 0 )
- snd_AddCommand_PlayMusic( "", "Hulk_Down_Near_Death_Ch4", 0.0 )
- snd_CreateTrigger( "UserDownByEnemy" , "Objects.Actors.hulk.C4", 100, 0, 0, 0 )
- snd_AddCommand_ActorEvent( "", "UserDownByEnemy", 0.0 )
- snd_CreateTrigger( "Rage_Yell" , "Objects.Actors.hulk.C4", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.Hulk.Roar", "", 0.0 )
- snd_AddCommand_ActorEvent( "", "Hulk_Roar", 0.5 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Rage_CH4", 1.5 )
- snd_CreateObject( "C5" , "Objects.Actors.hulk", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "die" , "Objects.Actors.hulk.C5", 100, 0, 0, 0 )
- snd_AddCommand_PlayMusic( "", "Hulk_Killed_Ch5", 0.0 )
- snd_CreateTrigger( "UserRegainHealth" , "Objects.Actors.hulk.C5", 100, 0, 0, 0 )
- snd_AddCommand_PlayMusic( "", "Hulk_Health_Back_Ch5", 0.0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Hulk_GainHealth_CH5", 0.0 )
- snd_CreateTrigger( "UserWeak" , "Objects.Actors.hulk.C5", 100, 0, 0, 0 )
- snd_AddCommand_PlayMusic( "", "Hulk_Health_Down_Ch5", 0.0 )
- snd_AddCommand_ActorEvent( "", "UserWeak", 0.0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Hulk_Weak_CH5", 0.0 )
- snd_CreateTrigger( "UserNearDeath" , "Objects.Actors.hulk.C5", 100, 0, 0, 0 )
- snd_AddCommand_PlayMusic( "", "Hulk_Down_Near_Death_Ch5", 0.0 )
- snd_CreateTrigger( "UserDownByEnemy" , "Objects.Actors.hulk.C5", 100, 0, 0, 0 )
- snd_AddCommand_ActorEvent( "", "UserDownByEnemy", 0.0 )
- snd_CreateTrigger( "Rage_Yell" , "Objects.Actors.hulk.C5", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.Hulk.Roar", "", 0.0 )
- snd_AddCommand_ActorEvent( "", "Hulk_Roar", 0.5 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Rage_CH5", 1.5 )
- snd_CreateObject( "C0" , "Objects.Actors.hulk", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "die" , "Objects.Actors.hulk.C0", 100, 0, 0, 0 )
- snd_AddCommand_PlayMusic( "", "Hulk_Killed_Ch0", 0.0 )
- snd_CreateTrigger( "UserRegainHealth" , "Objects.Actors.hulk.C0", 100, 0, 0, 0 )
- snd_AddCommand_PlayMusic( "", "Hulk_Health_Back_Ch0", 0.0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Hulk_GainHealth_CH2", 0.0 )
- snd_CreateTrigger( "UserWeak" , "Objects.Actors.hulk.C0", 100, 0, 0, 0 )
- snd_AddCommand_PlayMusic( "", "Hulk_Health_Down_Ch0", 0.0 )
- snd_AddCommand_ActorEvent( "", "UserWeak", 0.0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Hulk_Weak_CH3", 0.0 )
- snd_CreateTrigger( "UserNearDeath" , "Objects.Actors.hulk.C0", 100, 0, 0, 0 )
- snd_AddCommand_PlayMusic( "", "Hulk_Down_Near_Death_Ch0", 0.0 )
- snd_CreateTrigger( "UserDownByEnemy" , "Objects.Actors.hulk.C0", 100, 0, 0, 0 )
- snd_AddCommand_ActorEvent( "", "UserDownByEnemy", 0.0 )
- snd_CreateTrigger( "Rage_Yell" , "Objects.Actors.hulk.C0", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.Hulk.Roar", "", 0.0 )
- snd_AddCommand_ActorEvent( "", "Hulk_Roar", 0.5 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Rage_CH1", 1.5 )
- snd_CreateTrigger( "Super_Sonic_Clap" , "Objects.Actors.hulk", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.Hulk.SonicClap", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.special_effects.Rumble", "", 0.75 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.Hulk.SonicClap", "", 0.5 )
- snd_AddCommand_ActorEvent( "", "Hulk_SonicClap", 0.5 )
- snd_CreateTrigger( "Mission_Fail" , "Objects.Actors.hulk", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.Hulk.HulkDie", "", 0.0 )
- snd_AddCommand_PlayMusic( "", "Hulk_Mission_Failed", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.Hulk.Roar", "", 2.2 )
- snd_CreateTrigger( "Stepconcretewall" , "Objects.Actors.hulk", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.1_Generic_sounds.footsteps.footRumble", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.1_Generic_sounds.footsteps.concrete", "", 0.0 )
- snd_CreateTrigger( "throw" , "Objects.Actors.hulk", 100, 0, 0, 0 )
- snd_CreateTrigger( "stun_shock" , "Objects.Actors.hulk", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.special_effects.electrical", "", 0.25 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.Hulk.Oof", "", 0.5 )
- snd_AddCommand_PlayBank( "", "Banks.special_effects.electrical", "", 0.75 )
- snd_CreateTrigger( "UserEscapes" , "Objects.Actors.hulk", 100, 0, 0, 0 )
- snd_AddCommand_PlayMusic( "", "Hulk_Breathing_Room_Code", 0.0 )
- snd_CreateTrigger( "UserEngaged" , "Objects.Actors.hulk", 100, 0, 0, 0 )
- snd_AddCommand_PlayMusic( "", "Hulk_Fight_Code", 0.0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Fighting", 0.0 )
- snd_CreateTrigger( "UserDead" , "Objects.Actors.hulk", 100, 0, 0, 0 )
- snd_AddCommand_ActorEvent( "", "Hulk_Dead", 0.0 )
- snd_CreateTrigger( "Stepmeshes_collision1_concretefloor" , "Objects.Actors.hulk", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.1_Generic_sounds.footsteps.footRumble", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.1_Generic_sounds.footsteps.metal", "", 0.0 )
- snd_CreateTrigger( "Charge_Up" , "Objects.Actors.hulk", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.1_Generic_sounds.chargeUp", "", 0.0 )
- snd_CreateTrigger( "UserWeak" , "Objects.Actors.hulk", 100, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.HulkWeakened", 0.0 )
- snd_CreateTrigger( "UserDownByEnemy" , "Objects.Actors.hulk", 100, 0, 0, 0 )
- snd_CreateTrigger( "EnemyDownByUser" , "Objects.Actors.hulk", 100, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.EnemyOvercome", 0.0 )
- snd_CreateTrigger( "UserHoldEnemy" , "Objects.Actors.hulk", 100, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.HoldEnemy", 0.0 )
- snd_CreateTrigger( "EnemyWeak" , "Objects.Actors.hulk", 100, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.EnemyWeakened", 0.0 )
- snd_CreateTrigger( "pickupObject" , "Objects.Actors.hulk", 100, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.HoldObject", 0.0 )
- snd_AddCommand_ActorEvent( "", "Hulk_GrabObj", 0.0 )
- snd_CreateTrigger( "Stop_Charge" , "Objects.Actors.hulk", 100, 0, 0, 0 )
- snd_AddCommand_StopBank( "", "Banks.characters.Gamma_Creatures.1_Generic_sounds.chargeUp", 0.0 )
- snd_AddCommand_StopTrigger( "", "Charge_Up", "", 0.0 )
- snd_CreateTrigger( "PunchGround" , "Objects.Actors.hulk", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.Hulk.Stomp", "", 0.0 )
- snd_CreateTrigger( "Steptilefloorgray" , "Objects.Actors.hulk", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.1_Generic_sounds.footsteps.concrete", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.1_Generic_sounds.footsteps.footRumble", "", 0.0 )
- snd_CreateTrigger( "Stepwoodwall" , "Objects.Actors.hulk", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.1_Generic_sounds.footsteps.concrete", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.1_Generic_sounds.footsteps.footRumble", "", 0.0 )
- snd_CreateTrigger( "Vampire_Drain" , "Objects.Actors.hulk", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.HalfLife.VampireDrain", "", 0.0 )
- snd_AddCommand_ActorEvent( "", "drain", 0.0 )
- snd_CreateTrigger( "Tackle_Drain" , "Objects.Actors.hulk", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.HalfLife.TackleDrain", "", 0.25 )
- snd_AddCommand_ActorEvent( "", "drain", 0.0 )
- snd_CreateTrigger( "punchstomp" , "Objects.Actors.hulk", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.Hulk.Stomp", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.special_effects.Rumble", "", 0.75 )
- snd_CreateTrigger( "Stepconcretfloor" , "Objects.Actors.hulk", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.1_Generic_sounds.footsteps.footRumble", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.1_Generic_sounds.footsteps.concrete", "", 0.0 )
- snd_CreateTrigger( "roar2" , "Objects.Actors.hulk", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.Hulk.HulkDie", "", 0.0 )
- snd_CreateTrigger( "Teleport" , "Objects.Actors.hulk", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.Leader.TransportOut", "", 0.0 )
- snd_CreateTrigger( "UserNearDeath" , "Objects.Actors.hulk", 100, 0, 0, 0 )
- snd_AddCommand_ActorEvent( "", "UserNearDeath", 0.0 )
- snd_CreateObject( "banner" , "Objects.Actors", 90, 1, 1, 0.1 )
- snd_SetMinMaxDistances( "Objects.Actors.banner", 50, 100 )
- snd_CreateTrigger( "Step" , "Objects.Actors.banner", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Human.banner.Feet", "", 0.0 )
- snd_CreateTrigger( "oof" , "Objects.Actors.banner", 60, 0, 100, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Human.banner.oof", "", 0.0 )
- snd_CreateTrigger( "bodyfall" , "Objects.Actors.banner", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Human.1_Generic_sounds.BodyFall", "", 0.0 )
- snd_CreateTrigger( "swish_high" , "Objects.Actors.banner", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Human.1_Generic_sounds.SwishHigh", "", 0.0 )
- snd_CreateTrigger( "swish_low" , "Objects.Actors.banner", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Human.1_Generic_sounds.SwishLow", "", 0.0 )
- snd_CreateTrigger( "Keypad" , "Objects.Actors.banner", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Human.banner.Keypad", "", 1.0 )
- snd_CreateTrigger( "Lever" , "Objects.Actors.banner", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Human.banner.Lever", "", 0.42 )
- snd_CreateTrigger( "land" , "Objects.Actors.banner", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Human.banner.Feet", "", 0.0 )
- snd_CreateTrigger( "Console" , "Objects.Actors.banner", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Human.banner.Typing", "", 0.8 )
- snd_CreateTrigger( "hit_ground" , "Objects.Actors.banner", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Human.1_Generic_sounds.BodyFall", "", 0.0 )
- snd_CreateTrigger( "grunt" , "Objects.Actors.banner", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Human.banner.grunt", "", 0.0 )
- snd_CreateTrigger( "Stepconcretefloor" , "Objects.Actors.banner", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Human.banner_shirtless.barefoot_steps", "", 0.0 )
- snd_CreateTrigger( "hit_ground_slide" , "Objects.Actors.banner", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Human.1_Generic_sounds.hit_ground_slide", "", 0.0 )
- snd_CreateObject( "C1" , "Objects.Actors.banner", 90, 10, 1, 0.1 )
- snd_SetMinMaxDistances( "Objects.Actors.banner.C1", 25, 100 )
- snd_CreateTrigger( "UserEscapes" , "Objects.Actors.banner.C1", 100, 0, 0, 0 )
- snd_AddCommand_PlayMusic( "", "Banner_Search1", 0.0 )
- snd_AddCommand_ActorEvent( "", "UserEscapes", 0.5 )
- snd_CreateTrigger( "UserSpotted" , "Objects.Actors.banner.C1", 100, 0, 0, 0 )
- snd_AddCommand_PlayMusic( "", "Banner_Stealth1", 0.0 )
- snd_AddCommand_ActorEvent( "", "UserSpotted", 0.0 )
- snd_CreateTrigger( "UserEngaged" , "Objects.Actors.banner.C1", 100, 0, 0, 0 )
- snd_AddCommand_PlayMusic( "", "Banner_Fight", 0.0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Banner.BanEnemyCh1.BanPersuade", 0.0 )
- snd_CreateTrigger( "UserNearDeath" , "Objects.Actors.banner.C1", 100, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Banner.BanEnemyCh1.BanWeakened", 0.5 )
- snd_CreateTrigger( "UserWeak" , "Objects.Actors.banner.C1", 100, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Banner.BanEnemyCh1.BanWeakened", 0.0 )
- snd_CreateTrigger( "surrender_fake" , "Objects.Actors.banner.C1", 100, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Banner.BanEnemyCh1.BanSurrenderHit", 0.0 )
- snd_AddCommand_ActorEvent( "", "surrender_fake", 0.0 )
- snd_CreateTrigger( "UserDownByEnemy" , "Objects.Actors.banner.C1", 100, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Banner.BanEnemyCh1.BanKnockedDown", 0.0 )
- snd_AddCommand_ActorEvent( "", "UserDownByEnemy", 0.0 )
- snd_CreateTrigger( "idle" , "Objects.Actors.banner.C1", 100, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Banner.Story.C1L1_Idle", 0.0 )
- snd_CreateTrigger( "surrender" , "Objects.Actors.banner.C1", 100, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Banner.BanEnemyCh1.BanSurrender", 0.0 )
- snd_AddCommand_ActorEvent( "", "surrender", 0.0 )
- snd_CreateTrigger( "UserRegainHealth" , "Objects.Actors.banner.C1", 100, 0, 0, 0 )
- snd_CreateTrigger( "EnemyDownByUser" , "Objects.Actors.banner.C1", 100, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Banner.BanEnemyCh1.BanKnockDownEnemy", 0.5)
- snd_CreateTrigger( "UserShot" , "Objects.Actors.banner.C1", 100, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Banner.BanEnemyCh1.BanShot", 0.0 )
- snd_AddCommand_ActorEvent( "", "UserShot", 0.0 )
- snd_CreateTrigger( "UserRetreats" , "Objects.Actors.banner.C1", 100, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Banner.BanEnemyCh1.BanRetreat", 0.0 )
- snd_AddCommand_PlayMusic( "", "Banner_Stealth1", 0.0 )
- snd_AddCommand_ActorEvent( "", "UserRetreats", 0.0 )
- snd_CreateTrigger( "UserDead" , "Objects.Actors.banner.C1", 100, 0, 0, 0 )
- snd_AddCommand_ActorEvent( "", "Banner_Dead", 0.0 )
- snd_CreateTrigger( "hit_bullet" , "Objects.Actors.banner", 100, 0, 0, 0 )
- snd_AddCommand_ActorEvent( "", "UserShot", 0.5 )
- snd_CreateObject( "C2" , "Objects.Actors.banner", 90, 10, 1, 0.1 )
- snd_SetMinMaxDistances( "Objects.Actors.banner.C2", 25, 100 )
- snd_CreateTrigger( "UserSpotted" , "Objects.Actors.banner.C2", 100, 0, 0, 0 )
- snd_AddCommand_PlayMusic( "", "Banner_Stealth1", 0.0 )
- snd_AddCommand_ActorEvent( "", "UserSpotted", 0.0 )
- snd_CreateTrigger( "UserDownByEnemy" , "Objects.Actors.banner.C2", 60, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Banner.BanEnemyCh2.BanKnockedDown", 0.0 )
- snd_AddCommand_ActorEvent( "", "UserDownByEnemy", 0.0 )
- snd_CreateTrigger( "UserWeak" , "Objects.Actors.banner.C2", 5, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Banner.BanEnemyCh2.BanWeakened", 0.0 )
- snd_CreateTrigger( "UserNearDeath" , "Objects.Actors.banner.C2", 10, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Banner.BanEnemyCh2.BanWeakened", 0.0 )
- snd_CreateTrigger( "UserRegainHealth" , "Objects.Actors.banner.C2", 100, 0, 0, 0 )
- snd_CreateTrigger( "idle" , "Objects.Actors.banner.C2", 100, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Banner.Story.C2L1_Idle", 0.0 )
- snd_CreateTrigger( "UserEscapes" , "Objects.Actors.banner.C2", 100, 0, 0, 0 )
- snd_AddCommand_PlayMusic( "", "Banner_Search1", 0.0 )
- snd_AddCommand_ActorEvent( "", "UserEscapes", 0.0 )
- snd_AddCommand_StartTrigger( "", "Objects.Actors.banner.C2", "escape", 0.0 )
- snd_CreateTrigger( "UserEngaged" , "Objects.Actors.banner.C2", 100, 0, 0, 0 )
- snd_AddCommand_PlayMusic( "", "Banner_Fight", 0.0 )
- snd_AddCommand_StartTrigger( "", "Objects.Actors.banner.C2", "engage", 0.0 )
- snd_CreateTrigger( "surrender_fake" , "Objects.Actors.banner.C2", 100, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Banner.BanEnemyCh2.BanSurrenderHit", 0.0 )
- snd_AddCommand_ActorEvent( "", "surrender_fake", 0.0 )
- snd_CreateTrigger( "surrender" , "Objects.Actors.banner.C2", 100, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Banner.BanEnemyCh2.BanSurrender", 0.0 )
- snd_AddCommand_ActorEvent( "", "surrender", 0.0 )
- snd_CreateTrigger( "EnemyDownByUser" , "Objects.Actors.banner.C2", 50, 0, 250, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Banner.BanEnemyCh2.BanKnockDownEnemy", 0.0 )
- snd_CreateTrigger( "UserShot" , "Objects.Actors.banner.C2", 50, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Banner.BanEnemyCh2.BanShot", 0.0 )
- snd_AddCommand_ActorEvent( "", "UserShot", 0.0 )
- snd_CreateTrigger( "UserRetreats" , "Objects.Actors.banner.C2", 100, 0, 0, 0 )
- snd_AddCommand_PlayMusic( "", "Banner_Stealth1", 0.0 )
- snd_AddCommand_ActorEvent( "", "UserRetreats", 0.0 )
- snd_AddCommand_StartTrigger( "", "Objects.Actors.banner.C2", "retreat", 0.0 )
- snd_CreateTrigger( "EnemyApproach" , "Objects.Actors.banner.C2", 100, 0, 0, 0 )
- snd_CreateTrigger( "hit_bullet" , "Objects.Actors.banner.C2", 17, 0, 200, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Banner.BanEnemyCh2.BanShot", 0.0 )
- snd_AddCommand_ActorEvent( "", "UserShot", 0.0 )
- snd_CreateTrigger( "retreat" , "Objects.Actors.banner.C2", 60, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Banner.BanEnemyCh1.BanRetreat", 0.0 )
- snd_CreateTrigger( "escape" , "Objects.Actors.banner.C2", 60, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Banner.BanEnemyCh1.BanEscape", 0.0 )
- snd_CreateTrigger( "engage" , "Objects.Actors.banner.C2", 60, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Banner.BanEnemyCh2.BanPersuade", 0.0 )
- snd_CreateTrigger( "die" , "Objects.Actors.banner.C2", 100, 0, 0, 0 )
- snd_AddCommand_PlayMusic( "", "Banner_Mission_Failed", 0.0 )
- snd_CreateObject( "C3" , "Objects.Actors.banner", 90, 10, 1, 0.1 )
- snd_SetMinMaxDistances( "Objects.Actors.banner.C3", 25, 100 )
- snd_CreateTrigger( "UserEscapes" , "Objects.Actors.banner.C3", 50, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Banner.BanEnemyCh3.BanEscape", 0.5 )
- snd_AddCommand_PlayMusic( "", "Banner_Search1", 0.0 )
- snd_AddCommand_ActorEvent( "", "UserEscapes", 0.0 )
- snd_CreateTrigger( "UserEngaged" , "Objects.Actors.banner.C3", 100, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Banner.BanEnemyCh3.BanEncounterSol", 0.0 )
- snd_AddCommand_PlayMusic( "", "Banner_Fight", 0.0 )
- snd_CreateTrigger( "idle" , "Objects.Actors.banner.C3", 100, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Banner.Story.C3L1_Idle", 0.0 )
- snd_CreateTrigger( "UserSpotted" , "Objects.Actors.banner.C3", 100, 0, 0, 0 )
- snd_AddCommand_PlayMusic( "", "Banner_Enemy_Curious_Ch3", 0.0 )
- snd_AddCommand_ActorEvent( "", "UserSpotted", 0.0 )
- snd_CreateTrigger( "UserNearDeath" , "Objects.Actors.banner.C3", 10, 250, 500, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Banner.BanEnemyCh3.BanWeakened", 0.0 )
- snd_CreateTrigger( "UserWeak" , "Objects.Actors.banner.C3", 25, 0, 250, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Banner.BanEnemyCh3.BanWeakened", 0.0 )
- snd_CreateTrigger( "surrender_fake" , "Objects.Actors.banner.C3", 100, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Banner.BanEnemyCh3.BanSurrenderHit", 0.0 )
- snd_AddCommand_ActorEvent( "", "surrender_fake", 0.0 )
- snd_CreateTrigger( "surrender" , "Objects.Actors.banner.C3", 100, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Banner.BanEnemyCh3.BanSurrender", 0.0 )
- snd_AddCommand_ActorEvent( "", "surrender", 0.0 )
- snd_AddCommand_PlayMusic( "", "Banner_Surrender_Ch3", 0.0 )
- snd_CreateTrigger( "UserDownByEnemy" , "Objects.Actors.banner.C3", 60, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Banner.BanEnemyCh3.BanKnockedDown", 0.0 )
- snd_AddCommand_ActorEvent( "", "UserDownByEnemy", 0.0 )
- snd_CreateTrigger( "EnemyDownByUser" , "Objects.Actors.banner.C3", 25, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Banner.BanEnemyCh3.BanKnockDownEnemy", 0.5)
- snd_CreateTrigger( "UserShot" , "Objects.Actors.banner.C3", 100, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Banner.BanEnemyCh3.BanShot", 0.0 )
- snd_AddCommand_ActorEvent( "", "UserShot", 0.0 )
- snd_CreateTrigger( "UserRetreats" , "Objects.Actors.banner.C3", 100, 0, 0, 0 )
- snd_AddCommand_PlayMusic( "", "Banner_Stealth1", 0.0 )
- snd_AddCommand_ActorEvent( "", "UserRetreats", 0.0 )
- snd_AddCommand_StartTrigger( "", "Objects.Actors.banner.C3", "retreat1", 0.0 )
- snd_CreateTrigger( "EnemyApproach" , "Objects.Actors.banner.C3", 50, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.enemyapproach", "", 0.0 )
- snd_CreateTrigger( "ShowPapers" , "Objects.Actors.banner.C3", 100, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Banner.BanEnemyCh3.BanShowID", 0.0 )
- snd_CreateTrigger( "Freeze_Response_1" , "Objects.Actors.banner.C3", 100, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Banner.BanEnemyCh3.BanShowID", 0.0 )
- snd_CreateTrigger( "EnemyDefeated" , "Objects.Actors.banner.C3", 100, 0, 0, 0 )
- snd_CreateTrigger( "retreat1" , "Objects.Actors.banner.C3", 10, 250, 1000, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Banner.BanEnemyCh3.BanRetreat", 0.0 )
- snd_CreateObject( "C4" , "Objects.Actors.banner", 90, 10, 1, 0.1 )
- snd_SetMinMaxDistances( "Objects.Actors.banner.C4", 25, 100 )
- snd_CreateTrigger( "idle" , "Objects.Actors.banner.C4", 100, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Banner.Story.C4L3_Idle", 0.0 )
- snd_CreateTrigger( "UserEscapes" , "Objects.Actors.banner.C4", 100, 0, 0, 0 )
- snd_AddCommand_PlayMusic( "", "Banner_Search1", 0.0 )
- snd_AddCommand_ActorEvent( "", "UserEscapes", 0.0 )
- snd_AddCommand_StartTrigger( "", "Objects.Actors.banner.C4", "escapes", 0.0 )
- snd_CreateTrigger( "UserEngaged" , "Objects.Actors.banner.C4", 100, 0, 0, 0 )
- snd_AddCommand_PlayMusic( "", "Banner_Fight", 0.0 )
- snd_AddCommand_StartTrigger( "", "Objects.Actors.banner.C4", "engaged", 0.0 )
- snd_CreateTrigger( "UserNearDeath" , "Objects.Actors.banner.C4", 100, 0, 0, 0 )
- snd_CreateTrigger( "UserWeak" , "Objects.Actors.banner.C4", 10, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Banner.BanEnemyCh4.BanWeakened", 0.0 )
- snd_CreateTrigger( "surrender_fake" , "Objects.Actors.banner.C4", 100, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Banner.BanEnemyCh4.BanSurrenderHit", 0.0 )
- snd_AddCommand_ActorEvent( "", "surrender_fake", 0.0 )
- snd_CreateTrigger( "surrender" , "Objects.Actors.banner.C4", 100, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Banner.BanEnemyCh4.BanSurrender", 0.0 )
- snd_AddCommand_ActorEvent( "", "surrender", 0.0 )
- snd_CreateTrigger( "UserDownByEnemy" , "Objects.Actors.banner.C4", 100, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Banner.BanEnemyCh4.BanKnockedDown", 0.0 )
- snd_AddCommand_ActorEvent( "", "UserDownByEnemy", 0.0 )
- snd_CreateTrigger( "EnemyDownByUser" , "Objects.Actors.banner.C4", 100, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Banner.BanEnemyCh4.BanKnockDownEnemy", 0.5)
- snd_CreateTrigger( "UserShot" , "Objects.Actors.banner.C4", 100, 0, 0, 0 )
- snd_AddCommand_ActorEvent( "", "UserShot", 0.0 )
- snd_CreateTrigger( "UserSpotted" , "Objects.Actors.banner.C4", 100, 0, 0, 0 )
- snd_AddCommand_PlayMusic( "", "Banner_Stealth1", 0.0 )
- snd_AddCommand_ActorEvent( "", "UserSpotted", 0.0 )
- snd_CreateTrigger( "UserRetreat" , "Objects.Actors.banner.C4", 100, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Banner.BanEnemyCh4.BanRetreat", 0.0 )
- snd_AddCommand_PlayMusic( "", "Banner_Stealth1", 0.0 )
- snd_CreateTrigger( "escapes" , "Objects.Actors.banner.C4", 10, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Banner.BanEnemyCh4.BanEscape", 0.0 )
- snd_CreateTrigger( "engaged" , "Objects.Actors.banner.C4", 10, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Banner.BanEnemyCh4.BanPersuade", 0.0 )
- snd_CreateTrigger( "hit_bullet" , "Objects.Actors.banner.C4", 2, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Banner.BanEnemyCh4.BanShot", 0.0 )
- snd_CreateObject( "C5" , "Objects.Actors.banner", 90, 10, 1, 0.1 )
- snd_SetMinMaxDistances( "Objects.Actors.banner.C5", 25, 100 )
- snd_CreateTrigger( "idle" , "Objects.Actors.banner.C5", 100, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Banner.Story.C5L1_Idle", 0.0 )
- snd_CreateTrigger( "UserEscapes" , "Objects.Actors.banner.C5", 100, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Banner.BanEnemyCh1.BanEscape", 0.0 )
- snd_AddCommand_PlayMusic( "", "Banner_Search1", 0.0 )
- snd_AddCommand_ActorEvent( "", "UserEscapes", 0.0 )
- snd_CreateTrigger( "UserSpotted" , "Objects.Actors.banner.C5", 100, 0, 0, 0 )
- snd_AddCommand_PlayMusic( "", "Banner_Stealth1", 0.0 )
- snd_AddCommand_ActorEvent( "", "UserSpotted", 0.0 )
- snd_CreateTrigger( "UserEngaged" , "Objects.Actors.banner.C5", 100, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Banner.BanEnemyCh4.BanPersuade", 0.0 )
- snd_AddCommand_PlayMusic( "", "Banner_Fight", 0.0 )
- snd_CreateTrigger( "UserNearDeath" , "Objects.Actors.banner.C5", 100, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Banner.BanEnemyCh4.BanWeakened", 0.5 )
- snd_CreateTrigger( "UserWeak" , "Objects.Actors.banner.C5", 100, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Banner.BanEnemyCh4.BanWeakened", 0.0 )
- snd_CreateTrigger( "surrender_fake" , "Objects.Actors.banner.C5", 100, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Banner.BanEnemyCh1.BanSurrenderHit", 0.0 )
- snd_AddCommand_ActorEvent( "", "surrender_fake", 0.0 )
- snd_CreateTrigger( "surrender" , "Objects.Actors.banner.C5", 100, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Banner.BanEnemyCh1.BanSurrender", 0.0 )
- snd_AddCommand_ActorEvent( "", "surrender", 0.0 )
- snd_CreateTrigger( "UserDownByEnemy" , "Objects.Actors.banner.C5", 100, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Banner.BanEnemyCh1.BanKnockedDown", 0.0 )
- snd_AddCommand_ActorEvent( "", "UserDownByEnemy", 0.0 )
- snd_CreateTrigger( "EnemyDownByUser" , "Objects.Actors.banner.C5", 100, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Banner.BanEnemyCh1.BanKnockDownEnemy", 0.5)
- snd_CreateTrigger( "UserShot" , "Objects.Actors.banner.C5", 100, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Banner.BanEnemyCh1.BanShot", 0.0 )
- snd_AddCommand_ActorEvent( "", "UserShot", 0.0 )
- snd_CreateTrigger( "UserRetreats" , "Objects.Actors.banner.C5", 100, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Banner.BanEnemyCh1.BanRetreat", 0.0 )
- snd_AddCommand_PlayMusic( "", "Banner_Stealth1", 0.0 )
- snd_AddCommand_ActorEvent( "", "UserRetreats", 0.0 )
- snd_CreateTrigger( "StepbulletForDaGeneral" , "Objects.Actors.banner", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Human.banner.Feet", "", 0.0 )
- snd_CreateTrigger( "Sleeper" , "Objects.Actors.banner", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.1_Generic_sounds.Grab", "", 0.0 )
- snd_CreateTrigger( "grab" , "Objects.Actors.banner", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.1_Generic_sounds.Grab", "", 0.0 )
- snd_CreateTrigger( "Stepmetalfloor" , "Objects.Actors.banner", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Human.banner_shirtless.barefoot_steps", "", 0.0 )
- snd_CreateTrigger( "Stepmeshes_collision1_concretefloor" , "Objects.Actors.banner", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Human.banner_shirtless.barefoot_steps", "", 0.0 )
- snd_CreateTrigger( "Mission_Fail" , "Objects.Actors.banner", 100, 0, 0, 0 )
- snd_AddCommand_PlayMusic( "", "Banner_Mission_Failed", 0.0 )
- snd_CreateTrigger( "C4L3Line" , "Objects.Actors.banner", 100, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Banner.Gameplay.BanGame069a", 0.5 )
- snd_CreateTrigger( "EnemyApproach" , "Objects.Actors.banner", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.enemyapproach", "", 0.0 )
- snd_CreateTrigger( "Stepmeshes_collision1_metalfloor" , "Objects.Actors.banner", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Human.banner_shirtless.barefoot_steps", "", 0.0 )
- snd_CreateTrigger( "knockdown" , "Objects.Actors.banner", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Human.1_Generic_sounds.BodyFall", "", 0.2 )
- snd_CreateTrigger( "die" , "Objects.Actors.banner", 100, 0, 0, 0 )
- snd_AddCommand_PlayMusic( "", "Banner_Mission_Failed", 0.0 )
- snd_CreateObject( "shocktroop" , "Objects.Actors", 90, 10, 1, 0.1 )
- snd_SetMinMaxDistances( "Objects.Actors.shocktroop", 31, 100 )
- snd_CreateTrigger( "weapon_fire" , "Objects.Actors.shocktroop", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Weapons.Taser", "", 0.0 )
- snd_CreateTrigger( "float_spin" , "Objects.Actors.shocktroop", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Human.soldier.float_spin", "", 0.0 )
- snd_CreateTrigger( "float_flail" , "Objects.Actors.shocktroop", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Human.soldier.swish_low", "", 0.0 )
- snd_CreateTrigger( "float_flip" , "Objects.Actors.shocktroop", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Human.soldier.float_spin", "", 0.0 )
- snd_CreateTrigger( "land" , "Objects.Actors.shocktroop", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Human.1_Generic_sounds.land", "", 0.0 )
- snd_CreateTrigger( "hit_ground_roll" , "Objects.Actors.shocktroop", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Human.1_Generic_sounds.BodyFall", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Human.1_Generic_sounds.diveroll", "", 0.25 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Human.1_Generic_sounds.Toolbelt", "", 0.0 )
- snd_AddCommand_StopTrigger( "", "Hulk_Throw", "", 0.0 )
- snd_AddCommand_StopBank( "", "Banks.characters.Human.Soldier_special.throw_yell", 0.0 )
- snd_CreateTrigger( "swish_high" , "Objects.Actors.shocktroop", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Human.1_Generic_sounds.SwishHigh", "", 0.0 )
- snd_CreateTrigger( "swish_low" , "Objects.Actors.shocktroop", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Human.1_Generic_sounds.SwishLow", "", 0.0 )
- snd_CreateObject( "C1" , "Objects.Actors.shocktroop", 90, 10, 1, 0.1 )
- snd_SetMinMaxDistances( "Objects.Actors.shocktroop.C1", 25, 100 )
- snd_CreateObject( "L1" , "Objects.Actors.shocktroop.C1", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "EnemyDownByUser" , "Objects.Actors.shocktroop.C1.L1", 50, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Ban_KnockDownSol1", 1.0 )
- snd_CreateTrigger( "UserDownByEnemy" , "Objects.Actors.shocktroop.C1.L1", 50, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Ban_KnockedDown1", 1.0 )
- snd_CreateTrigger( "UserSpotted" , "Objects.Actors.shocktroop.C1.L1", 30, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Gen_Encounter1", 1.0 )
- snd_CreateTrigger( "surrender_fake" , "Objects.Actors.shocktroop.C1.L1", 60, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Ban_SurrenderFake1", 1.0 )
- snd_CreateTrigger( "surrender" , "Objects.Actors.shocktroop.C1.L1", 100, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Ban_Surrender1", 1.0 )
- snd_CreateTrigger( "UserRetreats" , "Objects.Actors.shocktroop.C1.L1", 60, 500, 1000, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Ban_Retreat1", 0.0 )
- snd_CreateTrigger( "UserEscapes" , "Objects.Actors.shocktroop.C1.L1", 75, 500, 750, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Sol_EndPersuit1", 0.0 )
- snd_CreateTrigger( "UserShot" , "Objects.Actors.shocktroop.C1.L1", 100, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Ban_Shot1", 1.0 )
- snd_CreateTrigger( "UserHoldEnemy" , "Objects.Actors.shocktroop.C1.L1", 100, 0, 0, 0 )
- snd_CreateTrigger( "UserEngaged" , "Objects.Actors.shocktroop.C1.L1", 50, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Gen_Encounter1", 1.0 )
- snd_CreateTrigger( "Freeze_ShowPapers" , "Objects.Actors.shocktroop.C1.L1", 100, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Freeze_ShowPapers", 0.0 )
- snd_CreateTrigger( "EnemyDownByUser" , "Objects.Actors.shocktroop.C1", 50, 0, 250, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Sol_DownByHulk1", 0.0 )
- snd_CreateTrigger( "UserDownByEnemy" , "Objects.Actors.shocktroop.C1", 10, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Hulk_DownBySol1", 0.0 )
- snd_CreateTrigger( "UserSpotted" , "Objects.Actors.shocktroop.C1", 50, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Gen_Encounter1", 0.0 )
- snd_CreateTrigger( "UserRetreats" , "Objects.Actors.shocktroop.C1", 25, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Gen_Encounter1", 0.0 )
- snd_CreateTrigger( "UserEscapes" , "Objects.Actors.shocktroop.C1", 100, 0, 0, 0 )
- snd_CreateTrigger( "Hulk_SonicClap" , "Objects.Actors.shocktroop.C1", 60, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.See_HulkSuper1", 0.25 )
- snd_CreateTrigger( "Hulk_Roar" , "Objects.Actors.shocktroop.C1", 60, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Hear_HulkRoar1", 0.25 )
- snd_CreateTrigger( "Hulk_Grab" , "Objects.Actors.shocktroop.C1", 10, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Hulk_HoldSol1", 0.1 )
- snd_CreateTrigger( "Hulk_FootStomp" , "Objects.Actors.shocktroop.C1", 50, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.See_HulkStrength1", 0.25 )
- snd_CreateTrigger( "Hulk_Dead" , "Objects.Actors.shocktroop.C1", 100, 0, 250, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Hulk_Dead1", 1.0 )
- snd_CreateTrigger( "Hulk_GrabObj" , "Objects.Actors.shocktroop.C1", 60, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Hulk_HoldObject1", 0.0 )
- snd_CreateTrigger( "UserHoldEnemy" , "Objects.Actors.shocktroop.C1", 40, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Hulk_HoldSol1", 0.1 )
- snd_CreateTrigger( "UserWeak" , "Objects.Actors.shocktroop.C1", 10, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Hulk_DownBySol1", 0.0 )
- snd_CreateObject( "C3" , "Objects.Actors.shocktroop", 90, 10, 1, 0.1 )
- snd_SetMinMaxDistances( "Objects.Actors.shocktroop.C3", 25, 100 )
- snd_CreateObject( "L1" , "Objects.Actors.shocktroop.C3", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "EnemyDownByUser" , "Objects.Actors.shocktroop.C3.L1", 100, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Ban_KnockDownSol1", 1.0 )
- snd_CreateTrigger( "UserDownByEnemy" , "Objects.Actors.shocktroop.C3.L1", 100, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Ban_KnockedDown1", 1.0 )
- snd_CreateTrigger( "UserSpotted" , "Objects.Actors.shocktroop.C3.L1", 100, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Gen_Encounter1", 1.0 )
- snd_CreateTrigger( "surrender_fake" , "Objects.Actors.shocktroop.C3.L1", 100, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Ban_SurrenderFake1", 1.0 )
- snd_CreateTrigger( "surrender" , "Objects.Actors.shocktroop.C3.L1", 100, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Ban_Surrender1", 1.0 )
- snd_CreateTrigger( "UserRetreats" , "Objects.Actors.shocktroop.C3.L1", 100, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Ban_Retreat1", 1.0 )
- snd_CreateTrigger( "UserEscapes" , "Objects.Actors.shocktroop.C3.L1", 1, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Sol_EndPersuit1", 1.0 )
- snd_CreateTrigger( "UserShot" , "Objects.Actors.shocktroop.C3.L1", 2, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Ban_Shot1", 1.0 )
- snd_CreateTrigger( "UserHoldEnemy" , "Objects.Actors.shocktroop.C3.L1", 100, 0, 0, 0 )
- snd_CreateTrigger( "UserEngaged" , "Objects.Actors.shocktroop.C3.L1", 100, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Gen_Encounter1", 1.0 )
- snd_CreateTrigger( "Freeze_ShowPapers" , "Objects.Actors.shocktroop.C3.L1", 100, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolBanSur.InitialWarning", 0.0 )
- snd_CreateTrigger( "Freeze_Attack" , "Objects.Actors.shocktroop.C3.L1", 100, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolBanSur.FreezeBreak", 0.0 )
- snd_CreateTrigger( "Freeze_Halt" , "Objects.Actors.shocktroop.C3.L1", 100, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolBanSur.SecondWarning", 0.0 )
- snd_CreateTrigger( "UserDead" , "Objects.Actors.shocktroop.C3.L1", 75, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.BanKnockedOut", 1.0 )
- snd_CreateTrigger( "EnemyDownByUser" , "Objects.Actors.shocktroop.C3", 10, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.Sol_DownByHulk1", 0.75 )
- snd_CreateTrigger( "UserDownByEnemy" , "Objects.Actors.shocktroop.C3", 25, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.Hulk_DownBySol1", 0.0 )
- snd_CreateTrigger( "UserSpotted" , "Objects.Actors.shocktroop.C3", 25, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.Gen_Encounter1", 0.0 )
- snd_CreateTrigger( "UserRetreats" , "Objects.Actors.shocktroop.C3", 100, 0, 0, 0 )
- snd_CreateTrigger( "UserEscapes" , "Objects.Actors.shocktroop.C3", 100, 0, 0, 0 )
- snd_CreateTrigger( "Hulk_SonicClap" , "Objects.Actors.shocktroop.C3", 15, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.See_HulkSuper1", 0.25 )
- snd_CreateTrigger( "Hulk_Roar" , "Objects.Actors.shocktroop.C3", 40, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.Hear_HulkRoar1", 0.25 )
- snd_CreateTrigger( "Hulk_Grab" , "Objects.Actors.shocktroop.C3", 5, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.Hulk_HoldSol1", 0.1 )
- snd_CreateTrigger( "Hulk_FootStomp" , "Objects.Actors.shocktroop.C3", 5, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.See_HulkStrength1", 0.25 )
- snd_CreateTrigger( "Hulk_Dead" , "Objects.Actors.shocktroop.C3", 100, 0, 250, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.Hulk_Dead1", 1.0 )
- snd_CreateTrigger( "Hulk_GrabObj" , "Objects.Actors.shocktroop.C3", 5, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.Hulk_HoldObject1", 0.0 )
- snd_CreateTrigger( "UserHoldEnemy" , "Objects.Actors.shocktroop.C3", 40, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.Hulk_HoldSol1", 0.1 )
- snd_CreateTrigger( "UserWeak" , "Objects.Actors.shocktroop.C3", 15, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.Hulk_DownBySol1", 0.0 )
- snd_CreateTrigger( "hit_ground" , "Objects.Actors.shocktroop", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Human.1_Generic_sounds.BodyFall", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Human.1_Generic_sounds.Toolbelt", "", 0.0 )
- snd_AddCommand_StopTrigger( "", "Hulk_Throw", "", 0.0 )
- snd_AddCommand_StopBank( "", "Banks.characters.Human.Soldier_special.throw_yell", 0.0 )
- snd_CreateTrigger( "hit_ground_slide" , "Objects.Actors.shocktroop", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Human.1_Generic_sounds.hit_ground_slide", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Human.1_Generic_sounds.Toolbelt", "", 0.0 )
- snd_AddCommand_StopTrigger( "", "Hulk_Throw", "", 0.0 )
- snd_AddCommand_StopBank( "", "Banks.characters.Human.Soldier_special.throw_yell", 0.0 )
- snd_CreateTrigger( "hit_wall" , "Objects.Actors.shocktroop", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Human.1_Generic_sounds.hit_wall", "", 0.0 )
- snd_AddCommand_StopTrigger( "", "Hulk_Throw", "", 0.0 )
- snd_AddCommand_StopBank( "", "Banks.characters.Human.Soldier_special.throw_yell", 0.0 )
- snd_CreateTrigger( "hit_ground_wall" , "Objects.Actors.shocktroop", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Human.1_Generic_sounds.BodyFall", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Human.1_Generic_sounds.hit_wall", "", 0.25 )
- snd_AddCommand_StopBank( "", "Banks.characters.Human.Soldier_special.throw_yell", 0.0 )
- snd_AddCommand_StopTrigger( "", "Hulk_Throw", "", 0.0 )
- snd_CreateTrigger( "die" , "Objects.Actors.shocktroop", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Human.soldier.die", "", 0.0 )
- snd_CreateTrigger( "Hulk_Throw" , "Objects.Actors.shocktroop", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Human.Soldier_special.throw_yell", "", 0.0 )
- snd_CreateObject( "C0" , "Objects.Actors.shocktroop", 90, 10, 1, 0.1 )
- snd_SetMinMaxDistances( "Objects.Actors.shocktroop.C0", 25, 100 )
- snd_CreateTrigger( "EnemyDownByUser" , "Objects.Actors.shocktroop.C0", 10, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Sol_DownByHulk1", 0.75 )
- snd_CreateTrigger( "UserDownByEnemy" , "Objects.Actors.shocktroop.C0", 5, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Hulk_DownBySol1", 0.0 )
- snd_CreateTrigger( "UserSpotted" , "Objects.Actors.shocktroop.C0", 5, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Gen_Encounter1", 0.0 )
- snd_CreateTrigger( "UserRetreats" , "Objects.Actors.shocktroop.C0", 100, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Gen_Encounter1", 0.0 )
- snd_CreateTrigger( "UserEscapes" , "Objects.Actors.shocktroop.C0", 100, 0, 0, 0 )
- snd_CreateTrigger( "Hulk_SonicClap" , "Objects.Actors.shocktroop.C0", 10, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.See_HulkSuper1", 0.25 )
- snd_CreateTrigger( "Hulk_Roar" , "Objects.Actors.shocktroop.C0", 5, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Hear_HulkRoar1", 0.25 )
- snd_CreateTrigger( "Hulk_FootStomp" , "Objects.Actors.shocktroop.C0", 10, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.See_HulkStrength1", 0.25 )
- snd_CreateTrigger( "Hulk_Dead" , "Objects.Actors.shocktroop.C0", 100, 0, 250, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Hulk_Dead1", 1.0 )
- snd_CreateTrigger( "Hulk_GrabObj" , "Objects.Actors.shocktroop.C0", 5, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Hulk_HoldObject1", 0.0 )
- snd_CreateTrigger( "UserHoldEnemy" , "Objects.Actors.shocktroop.C0", 10, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Hulk_HoldSol1", 0.1 )
- snd_CreateTrigger( "Freeze_Attack" , "Objects.Actors.shocktroop", 100, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolBanSur.FreezeBreak", 0.0 )
- snd_CreateTrigger( "Freeze_Halt" , "Objects.Actors.shocktroop", 100, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolBanSur.InitialWarning", 0.0 )
- snd_CreateTrigger( "Freeze_Escaping" , "Objects.Actors.shocktroop", 100, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolBanSur.SecondWarning", 0.0 )
- snd_CreateTrigger( "In_Air" , "Objects.Actors.shocktroop", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Human.Soldier_special.throw_yell", "", 0.0 )
- snd_CreateTrigger( "EnemyWeak" , "Objects.Actors.shocktroop", 100, 0, 0, 0 )
- snd_CreateTrigger( "stun_shock" , "Objects.Actors.shocktroop", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.special_effects.electrical", "", 0.25 )
- snd_CreateTrigger( "oof" , "Objects.Actors.shocktroop", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Human.soldier.oof", "", 0.0 )
- snd_CreateTrigger( "kick" , "Objects.Actors.shocktroop", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Human.1_Generic_sounds.kick", "", 0.0 )
- snd_CreateTrigger( "knockdown" , "Objects.Actors.shocktroop", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Human.1_Generic_sounds.BodyFall", "", 0.25 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Human.1_Generic_sounds.Toolbelt", "", 0.25 )
- snd_CreateTrigger( "hit_oof" , "Objects.Actors.shocktroop", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Human.1_Generic_sounds.BodyFall", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Human.soldier.oof", "", 0.0 )
- snd_CreateTrigger( "Banner_Dead" , "Objects.Actors.shocktroop", 100, 0, 0, 0 )
- snd_CreateObject( "assaulter" , "Objects.Actors", 80, 10, 1, 0.1 )
- snd_CreateTrigger( "punch" , "Objects.Actors.assaulter", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Human.soldier.punch", "", 0.0 )
- snd_CreateTrigger( "float_spin" , "Objects.Actors.assaulter", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Human.soldier.float_spin", "", 0.0 )
- snd_CreateTrigger( "float_flail" , "Objects.Actors.assaulter", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Human.soldier.swish_low", "", 0.0 )
- snd_CreateTrigger( "float_flip" , "Objects.Actors.assaulter", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Human.soldier.float_spin", "", 0.0 )
- snd_CreateTrigger( "no_ammo" , "Objects.Actors.assaulter", 100, 0, 0, 0 )
- snd_CreateTrigger( "weapon_butt" , "Objects.Actors.assaulter", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Weapons.rifle_butt", "", 0.0 )
- snd_CreateTrigger( "land" , "Objects.Actors.assaulter", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Human.1_Generic_sounds.land", "", 0.0 )
- snd_CreateTrigger( "weapon_fire" , "Objects.Actors.assaulter", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Weapons.Rifle", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Weapons.Ricochets", "", 0.25)
- snd_CreateTrigger( "hit_ground_roll" , "Objects.Actors.assaulter", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Human.1_Generic_sounds.Toolbelt", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Human.1_Generic_sounds.BodyFall", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Human.1_Generic_sounds.diveroll", "", 0.25 )
- snd_CreateTrigger( "swish_high" , "Objects.Actors.assaulter", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Human.1_Generic_sounds.SwishHigh", "", 0.0 )
- snd_CreateTrigger( "swish_low" , "Objects.Actors.assaulter", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Human.1_Generic_sounds.SwishLow", "", 0.0 )
- snd_CreateTrigger( "die" , "Objects.Actors.assaulter", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Human.soldier.die", "", 0.0 )
- snd_CreateTrigger( "hit_ground" , "Objects.Actors.assaulter", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Human.1_Generic_sounds.BodyFall", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Human.1_Generic_sounds.Toolbelt", "", 0.0 )
- snd_AddCommand_StopTrigger( "", "float_spin", "", 0.0 )
- snd_AddCommand_StopTrigger( "", "float_flail", "", 0.0 )
- snd_AddCommand_StopTrigger( "", "float_spin", "", 0.0 )
- snd_AddCommand_StopBank( "", "Banks.characters.Human.Soldier_special.throw_yell", 0.0 )
- snd_CreateObject( "C1" , "Objects.Actors.assaulter", 90, 10, 1, 0.1 )
- snd_CreateObject( "L1" , "Objects.Actors.assaulter.C1", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "EnemyDownByUser" , "Objects.Actors.assaulter.C1.L1", 50, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Ban_KnockDownSol1", 0.25)
- snd_CreateTrigger( "UserDownByEnemy" , "Objects.Actors.assaulter.C1.L1", 50, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Ban_KnockedDown1", 0.0 )
- snd_CreateTrigger( "UserSpotted" , "Objects.Actors.assaulter.C1.L1", 40, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Gen_Encounter1", 0.0 )
- snd_CreateTrigger( "surrender_fake" , "Objects.Actors.assaulter.C1.L1", 100, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Ban_SurrenderFake1", 0.0 )
- snd_CreateTrigger( "surrender" , "Objects.Actors.assaulter.C1.L1", 100, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Ban_Surrender1", 0.0 )
- snd_CreateTrigger( "UserRetreats" , "Objects.Actors.assaulter.C1.L1", 100, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Ban_Retreat1", 0.0 )
- snd_CreateTrigger( "UserEscapes" , "Objects.Actors.assaulter.C1.L1", 60, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Sol_EndPersuit1", 0.0 )
- snd_CreateTrigger( "UserShot" , "Objects.Actors.assaulter.C1.L1", 50, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Ban_Shot1", 0.0 )
- snd_CreateTrigger( "UserHoldEnemy" , "Objects.Actors.assaulter.C1.L1", 100, 0, 0, 0 )
- snd_CreateTrigger( "Freeze_ShowPapers" , "Objects.Actors.assaulter.C1.L1", 100, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Freeze_ShowPapers", 0.0 )
- snd_CreateTrigger( "EnemyDownByUser" , "Objects.Actors.assaulter.C1", 20, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolSolCh1.Sol_DownbyHulk", 1.0 )
- snd_CreateTrigger( "UserDownByEnemy" , "Objects.Actors.assaulter.C1", 5, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Hulk_DownBySol1", 0.0 )
- snd_CreateTrigger( "UserSpotted" , "Objects.Actors.assaulter.C1", 10, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Gen_Encounter1", 0.0 )
- snd_CreateTrigger( "UserRetreats" , "Objects.Actors.assaulter.C1", 100, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Gen_Encounter1", 0.0 )
- snd_CreateTrigger( "UserEscapes" , "Objects.Actors.assaulter.C1", 100, 0, 0, 0 )
- snd_CreateTrigger( "Hulk_SonicClap" , "Objects.Actors.assaulter.C1", 15, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.See_HulkSuper1", 0.25 )
- snd_CreateTrigger( "Hulk_FootStomp" , "Objects.Actors.assaulter.C1", 40, 250, 500, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.See_HulkStrength1", 0.0 )
- snd_CreateTrigger( "Hulk_Dead" , "Objects.Actors.assaulter.C1", 100, 0, 250, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolSolCh1.Hulk_Dead", 0.5 )
- snd_CreateTrigger( "Hulk_GrabObj" , "Objects.Actors.assaulter.C1", 35, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolSolCh1.Hulk_HoldObject", 0.0 )
- snd_CreateTrigger( "UserHoldEnemy" , "Objects.Actors.assaulter.C1", 20, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolSolCh1.Hulk_HoldSol1", 0.1 )
- snd_CreateTrigger( "UserWeak" , "Objects.Actors.assaulter.C1", 20, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolSolCh1.Hulk_Weakened", 0.0 )
- snd_CreateObject( "C3" , "Objects.Actors.assaulter", 90, 10, 1, 0.1 )
- snd_CreateObject( "L1" , "Objects.Actors.assaulter.C3", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "EnemyDownByUser" , "Objects.Actors.assaulter.C3.L1", 100, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Ban_KnockDownSol1", 0.20 )
- snd_CreateTrigger( "UserDownByEnemy" , "Objects.Actors.assaulter.C3.L1", 25, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Ban_KnockedDown1", 0.0 )
- snd_CreateTrigger( "UserSpotted" , "Objects.Actors.assaulter.C3.L1", 25, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Gen_Encounter1", 0.0 )
- snd_CreateTrigger( "surrender_fake" , "Objects.Actors.assaulter.C3.L1", 100, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Ban_SurrenderFake1", 0.0 )
- snd_CreateTrigger( "surrender" , "Objects.Actors.assaulter.C3.L1", 100, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Ban_Surrender1", 0.0 )
- snd_CreateTrigger( "UserRetreats" , "Objects.Actors.assaulter.C3.L1", 100, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Ban_Retreat1", 0.0 )
- snd_CreateTrigger( "UserEscapes" , "Objects.Actors.assaulter.C3.L1", 1, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Sol_EndPersuit1", 0.0 )
- snd_CreateTrigger( "UserShot" , "Objects.Actors.assaulter.C3.L1", 5, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Ban_Shot1", 0.0 )
- snd_CreateTrigger( "UserHoldEnemy" , "Objects.Actors.assaulter.C3.L1", 100, 0, 0, 0 )
- snd_CreateTrigger( "Freeze_Attack" , "Objects.Actors.assaulter.C3.L1", 100, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.SolAttack", 0.0 )
- snd_CreateTrigger( "EnemyDownByUser" , "Objects.Actors.assaulter.C3", 5, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolSolCh3.Sol_DownbyHulk", 0.0 )
- snd_CreateTrigger( "UserDownByEnemy" , "Objects.Actors.assaulter.C3", 5, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.Hulk_DownBySol1", 0.0 )
- snd_CreateTrigger( "UserSpotted" , "Objects.Actors.assaulter.C3", 5, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.Gen_Encounter1", 0.0 )
- snd_CreateTrigger( "UserRetreats" , "Objects.Actors.assaulter.C3", 100, 0, 0, 0 )
- snd_CreateTrigger( "UserEscapes" , "Objects.Actors.assaulter.C3", 100, 0, 0, 0 )
- snd_CreateTrigger( "Hulk_SonicClap" , "Objects.Actors.assaulter.C3", 5, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.See_HulkSuper1", 0.25 )
- snd_CreateTrigger( "Hulk_Roar" , "Objects.Actors.assaulter.C3", 5, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.Hear_HulkRoar1", 0.25 )
- snd_CreateTrigger( "Hulk_FootStomp" , "Objects.Actors.assaulter.C3", 5, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.See_HulkStrength1", 0.25 )
- snd_CreateTrigger( "Hulk_Dead" , "Objects.Actors.assaulter.C3", 100, 0, 250, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.Hulk_Dead1", 1.0 )
- snd_CreateTrigger( "Hulk_GrabObj" , "Objects.Actors.assaulter.C3", 5, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolSolCh3.Hulk_HoldObject1", 0.0 )
- snd_CreateTrigger( "UserHoldEnemy" , "Objects.Actors.assaulter.C3", 5, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.Hulk_HoldSol1", 0.1 )
- snd_CreateTrigger( "UserWeak" , "Objects.Actors.assaulter.C3", 15, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolSolCh3.Hulk_Weakened", 0.0 )
- snd_CreateObject( "C0" , "Objects.Actors.assaulter", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "EnemyDownByUser" , "Objects.Actors.assaulter.C0", 60, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Sol_DownByHulk1", 1.0 )
- snd_CreateTrigger( "UserDownByEnemy" , "Objects.Actors.assaulter.C0", 100, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Hulk_DownBySol1", 0.0 )
- snd_CreateTrigger( "UserSpotted" , "Objects.Actors.assaulter.C0", 10, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Gen_Encounter1", 0.0 )
- snd_CreateTrigger( "UserRetreats" , "Objects.Actors.assaulter.C0", 100, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Gen_Encounter1", 0.0 )
- snd_CreateTrigger( "UserEscapes" , "Objects.Actors.assaulter.C0", 100, 0, 0, 0 )
- snd_CreateTrigger( "Hulk_SonicClap" , "Objects.Actors.assaulter.C0", 10, 100, 250, 0 )
- snd_CreateTrigger( "Hulk_Roar" , "Objects.Actors.assaulter.C0", 50, 250, 300, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Hear_HulkRoar1", 0.0 )
- snd_CreateTrigger( "Hulk_FootStomp" , "Objects.Actors.assaulter.C0", 10, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.See_HulkStrength1", 0.25 )
- snd_CreateTrigger( "Hulk_Dead" , "Objects.Actors.assaulter.C0", 5, 0, 250, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Hulk_Dead1", 1.0 )
- snd_CreateTrigger( "Hulk_GrabObj" , "Objects.Actors.assaulter.C0", 5, 0, 100, 0 )
- snd_CreateTrigger( "UserHoldEnemy" , "Objects.Actors.assaulter.C0", 5, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Hulk_HoldSol1", 0.25 )
- snd_CreateTrigger( "UserWeak" , "Objects.Actors.assaulter.C0", 15, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.Hulk_DownBySol1", 0.0 )
- snd_CreateTrigger( "Freeze_Halt" , "Objects.Actors.assaulter", 100, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolBanSur.InitialWarning", 0.0 )
- snd_CreateTrigger( "Freeze_Escaping" , "Objects.Actors.assaulter", 100, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolBanSur.SecondWarning", 0.0 )
- snd_CreateTrigger( "Hulk_Throw" , "Objects.Actors.assaulter", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Human.Soldier_special.throw_yell", "", 0.0 )
- snd_CreateTrigger( "In_Air" , "Objects.Actors.assaulter", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Human.Soldier_special.throw_yell", "", 0.0 )
- snd_CreateTrigger( "EnemyWeak" , "Objects.Actors.assaulter", 100, 0, 0, 0 )
- snd_CreateTrigger( "stun_shock" , "Objects.Actors.assaulter", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.special_effects.electrical", "", 0.25 )
- snd_CreateTrigger( "oof" , "Objects.Actors.assaulter", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Human.soldier.oof", "", 0.0 )
- snd_CreateTrigger( "kick" , "Objects.Actors.assaulter", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Human.1_Generic_sounds.kick", "", 0.0 )
- snd_CreateTrigger( "knockdown" , "Objects.Actors.assaulter", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Human.1_Generic_sounds.Toolbelt", "", 0.25 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Human.1_Generic_sounds.BodyFall", "", 0.25 )
- snd_CreateTrigger( "hit_oof" , "Objects.Actors.assaulter", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Human.soldier.oof", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Human.1_Generic_sounds.BodyFall", "", 0.0 )
- snd_CreateObject( "flux" , "Objects.Actors", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "punch" , "Objects.Actors.flux", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.Hulk.GammaPunch", "", 0.0 )
- snd_CreateTrigger( "grab" , "Objects.Actors.flux", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.1_Generic_sounds.Grab", "", 0.0 )
- snd_CreateTrigger( "swish_kick" , "Objects.Actors.flux", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.1_Generic_sounds.SwishLow", "", 0.0 )
- snd_CreateTrigger( "swish_low" , "Objects.Actors.flux", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.1_Generic_sounds.BigSwish", "", 0.0 )
- snd_CreateTrigger( "swish_high" , "Objects.Actors.flux", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.1_Generic_sounds.SwishHigh", "", 0.0 )
- snd_CreateTrigger( "stomp" , "Objects.Actors.flux", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.Flux.Stomp", "", 0.0 )
- snd_CreateTrigger( "oof" , "Objects.Actors.flux", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.Flux.Oof", "", 0.0 )
- snd_CreateTrigger( "kick" , "Objects.Actors.flux", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.1_Generic_sounds.punch", "", 0.0 )
- snd_CreateTrigger( "Hulk_SonicClap" , "Objects.Actors.flux", 50, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Flux.Boss.HulkSonicClap", 0.25 )
- snd_CreateTrigger( "Hulk_FootStomp" , "Objects.Actors.flux", 50, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Flux.Boss.HulkFootStomp", 0.25 )
- snd_CreateTrigger( "diveroll" , "Objects.Actors.flux", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.Flux.DiveRoll", "", 0.0 )
- snd_CreateTrigger( "hit_ground" , "Objects.Actors.flux", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.Flux.Oof", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.Flux.bodyfall", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Human.1_Generic_sounds.Toolbelt", "", 0.0 )
- snd_CreateTrigger( "grunt" , "Objects.Actors.flux", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.Flux.grunt", "", 0.0 )
- snd_CreateTrigger( "Frenzy" , "Objects.Actors.flux", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.Flux.Frenzy", "", 0.0 )
- snd_CreateTrigger( "Body_Slam" , "Objects.Actors.flux", 100, 0, 0, 0 )
- snd_AddCommand_StartTrigger( "", "Objects.Actors.hulk", "hit_ground", 0.0 )
- snd_CreateTrigger( "hit_ground_slide" , "Objects.Actors.flux", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.Flux.bodyfall", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Human.1_Generic_sounds.Toolbelt", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.Flux.slide", "", 0.3 )
- snd_CreateTrigger( "land" , "Objects.Actors.flux", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.Flux.land", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.BrickHit", "", 0.0 )
- snd_CreateTrigger( "EnemyDownByUser" , "Objects.Actors.flux", 100, 0, 0, 0 )
- snd_CreateTrigger( "EnemyWeak" , "Objects.Actors.flux", 50, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Flux.Boss.BossWeakened", 0.25 )
- snd_CreateTrigger( "float_flip" , "Objects.Actors.flux", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.1_Generic_sounds.BigSwish", "", 0.0 )
- snd_CreateTrigger( "Air_Grenade" , "Objects.Actors.flux", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.1_Generic_sounds.Punch", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.Flux.Flux_Grenade_explode", "", 0.0 )
- snd_AddCommand_ActorEvent( "", "Flux_Grenade", 0.5 )
- snd_CreateTrigger( "Hulk_Grab" , "Objects.Actors.flux", 100, 0, 0, 0 )
- snd_CreateTrigger( "Hulk_Punch" , "Objects.Actors.flux", 5, 0, 250, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Flux.Boss.BossStruck", 0.0 )
- snd_CreateTrigger( "boot_stomp" , "Objects.Actors.flux", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.Flux.bodyfallExtra", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.Flux.bootstomp", "", 0.0 )
- snd_CreateTrigger( "taunt" , "Objects.Actors.flux", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.Flux.tauntYell", "", 0.0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Flux.Boss.FiringGrenade", 2.0 )
- snd_CreateTrigger( "grenadeLob" , "Objects.Actors.flux", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.1_Generic_sounds.SwishHigh", "", 0.0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Flux.Boss.FiringGrenade", 0.25 )
- snd_CreateTrigger( "jumpdown" , "Objects.Actors.flux", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.1_Generic_sounds.BigSwish", "", 0.0 )
- snd_CreateTrigger( "jumpup" , "Objects.Actors.flux", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.Flux.grunt", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.1_Generic_sounds.BigSwish", "", 0.1 )
- snd_CreateTrigger( "frenzypunch" , "Objects.Actors.flux", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.Flux.Frenzypunches", "", 0.0 )
- snd_CreateTrigger( "UserRetreats" , "Objects.Actors.flux", 50, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Flux.Boss.HulkRetreats", 0.25 )
- snd_CreateTrigger( "UserWeak" , "Objects.Actors.flux", 50, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Flux.Boss.HulkWeakened", 0.25 )
- snd_CreateTrigger( "Hulk_Dead" , "Objects.Actors.flux", 100, 0, 250, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Flux.Boss.HulkDead", 0.5 )
- snd_CreateTrigger( "Stop_Charge" , "Objects.Actors.flux", 100, 0, 0, 0 )
- snd_AddCommand_StopBank( "", "Banks.characters.Gamma_Creatures.1_Generic_sounds.chargeUp", 0.0 )
- snd_CreateTrigger( "Charge_Up" , "Objects.Actors.flux", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.1_Generic_sounds.chargeUp", "", 0.0 )
- snd_CreateTrigger( "stun_shock" , "Objects.Actors.flux", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.special_effects.electrical", "", 0.25 )
- snd_CreateTrigger( "throwGrunt" , "Objects.Actors.flux", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.Flux.throwGrunt", "", 0.0 )
- snd_CreateTrigger( "salute" , "Objects.Actors.flux", 50, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Flux.Boss.FluxtoRyker", 0.0 )
- snd_CreateTrigger( "UserHoldEnemy" , "Objects.Actors.flux", 100, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Flux.Boss.HulkPickupBoss", 0.75 )
- snd_CreateTrigger( "taunt2" , "Objects.Actors.flux", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.Flux.tauntYell", "", 0.0 )
- snd_CreateObject( "betty_ross" , "Objects.Actors", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "betty_scream" , "Objects.Actors.betty_ross", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Human.betty.scream", "", 0.0 )
- snd_CreateTrigger( "EnemyWeak" , "Objects.Actors.betty_ross", 100, 0, 0, 0 )
- snd_CreateObject( "gamma_dog" , "Objects.Actors", 90, 10, 1, 0.1 )
- snd_SetMinMaxDistances( "Objects.Actors.gamma_dog", 10, 42 )
- snd_CreateTrigger( "lunge" , "Objects.Actors.gamma_dog", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Dogs.lunge", "", 0.0 )
- snd_CreateTrigger( "pounce" , "Objects.Actors.gamma_dog", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Dogs.pounce", "", 0.0 )
- snd_CreateTrigger( "grapple" , "Objects.Actors.gamma_dog", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Dogs.Grapple", "", 0.65 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Dogs.growl", "", 0.0 )
- snd_CreateTrigger( "oof" , "Objects.Actors.gamma_dog", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Dogs.Yelp", "", 0.0 )
- snd_CreateTrigger( "die" , "Objects.Actors.gamma_dog", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Dogs.Yelp", "", 0.0 )
- snd_CreateTrigger( "bodyfall" , "Objects.Actors.gamma_dog", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Dogs.hit_ground", "", 0.0 )
- snd_CreateTrigger( "bite" , "Objects.Actors.gamma_dog", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Dogs.bite", "", 0.0 )
- snd_CreateTrigger( "bark" , "Objects.Actors.gamma_dog", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Dogs.bark", "", 0.0 )
- snd_CreateTrigger( "growl" , "Objects.Actors.gamma_dog", 1, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Dogs.growl", "", 0.0 )
- snd_CreateTrigger( "hit_ground" , "Objects.Actors.gamma_dog", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Dogs.hit_ground", "", 0.0 )
- snd_CreateTrigger( "hit_ground_slide" , "Objects.Actors.gamma_dog", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Dogs.hit_ground", "", 0.0 )
- snd_CreateTrigger( "WakeUp" , "Objects.Actors.gamma_dog", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.GammaDog_special.WakeUp", "", 0.0 )
- snd_AddCommand_StopBank( "", "Banks.characters.GammaDog_special.SnoringLoop", 0.0 )
- snd_CreateObject( "C2" , "Objects.Actors.gamma_dog", 90, 10, 1, 0.1 )
- snd_SetMinMaxDistances( "Objects.Actors.gamma_dog.C2", 25, 100 )
- snd_CreateObject( "C2L1R2_u1_g3" , "Objects.Actors.gamma_dog.C2", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "Sleeping" , "Objects.Actors.gamma_dog.C2.C2L1R2_u1_g3", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.GammaDog_special.SnoringLoop", "", 0.0 )
- snd_CreateTrigger( "EnemyWeak" , "Objects.Actors.gamma_dog", 100, 0, 0, 0 )
- snd_CreateObject( "C4" , "Objects.Actors.gamma_dog", 90, 10, 1, 0.1 )
- snd_SetMinMaxDistances( "Objects.Actors.gamma_dog.C4", 25, 100 )
- snd_CreateObject( "C4L3R1_u1_g4" , "Objects.Actors.gamma_dog.C4", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "Sleeping" , "Objects.Actors.gamma_dog.C4.C4L3R1_u1_g4", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.GammaDog_special.SnoringLoop", "", 0.0 )
- snd_CreateTrigger( "shake" , "Objects.Actors.gamma_dog", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Dogs.dizzy", "", 0.0 )
- snd_CreateTrigger( "bigbark" , "Objects.Actors.gamma_dog", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Dogs.bigbark", "", 0.0 )
- snd_CreateTrigger( "biggrowl" , "Objects.Actors.gamma_dog", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Dogs.biggrowl", "", 0.0 )
- snd_CreateObject( "gamma_guard" , "Objects.Actors", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "punch" , "Objects.Actors.gamma_guard", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.1_Generic_sounds.Punch", "", 0.0 )
- snd_CreateTrigger( "kick" , "Objects.Actors.gamma_guard", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.1_Generic_sounds.Punch", "", 0.0 )
- snd_CreateTrigger( "grab" , "Objects.Actors.gamma_guard", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.1_Generic_sounds.Grab", "", 0.0 )
- snd_CreateTrigger( "throw" , "Objects.Actors.gamma_guard", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.1_Generic_sounds.BigSwish", "", 0.25 )
- snd_AddCommand_StartTrigger( "", "Objects.Actors.hulk", "hit_ground", 0.75 )
- snd_CreateTrigger( "swish_high" , "Objects.Actors.gamma_guard", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.1_Generic_sounds.SwishHigh", "", 0.0 )
- snd_CreateTrigger( "swish_low" , "Objects.Actors.gamma_guard", 100, 0, 0, 0 )
- snd_CreateTrigger( "Sonic_Clap" , "Objects.Actors.gamma_guard", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.gamma_guard.SonicClap", "", 0.0 )
- snd_CreateTrigger( "Hulk_Roar" , "Objects.Actors.gamma_guard", 25, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Gamma_Guards.Gamma_to_Hulk_Chapter_4.HearHulkRoar", 0.25 )
- snd_CreateTrigger( "Hulk_SonicClap" , "Objects.Actors.gamma_guard", 25, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Gamma_Guards.Gamma_to_Hulk_Chapter_4.SeeHulkTech", 0.25 )
- snd_CreateTrigger( "EnemyDownByUser" , "Objects.Actors.gamma_guard", 25, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Gamma_Guards.Gamma_to_Hulk_Chapter_4.GammaDown", 0.25 )
- snd_CreateTrigger( "Hulk_Grab" , "Objects.Actors.gamma_guard", 100, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Gamma_Guards.Gamma_to_Hulk_Chapter_4.Hulk_HoldGamma", 0.25 )
- snd_CreateTrigger( "land" , "Objects.Actors.gamma_guard", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.1_Generic_sounds.land", "", 0.0 )
- snd_CreateTrigger( "oof" , "Objects.Actors.gamma_guard", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.gamma_guard.oof", "", 0.0 )
- snd_CreateTrigger( "grunt" , "Objects.Actors.gamma_guard", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.gamma_guard.grunt", "", 0.0 )
- snd_CreateTrigger( "die" , "Objects.Actors.gamma_guard", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.gamma_guard.dies", "", 0.0 )
- snd_CreateObject( "C4" , "Objects.Actors.gamma_guard", 90, 10, 1, 0.1 )
- snd_CreateObject( "L3" , "Objects.Actors.gamma_guard.C4", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "EnemyDownByUser" , "Objects.Actors.gamma_guard.C4", 100, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Gamma_Guards.Gamma_to_Hulk_Chapter_4.GammaDown", 0.0 )
- snd_CreateTrigger( "UserDownByEnemy" , "Objects.Actors.gamma_guard.C4", 100, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Gamma_Guards.Gamma_to_Hulk_Chapter_4.HulkDown", 0.0 )
- snd_CreateTrigger( "UserSpotted" , "Objects.Actors.gamma_guard.C4", 100, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Gamma_Guards.Gamma_to_Hulk_Chapter_4.GenericEncounter", 0.0 )
- snd_CreateTrigger( "Hulk_SonicClap" , "Objects.Actors.gamma_guard.C4", 100, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Gamma_Guards.Gamma_to_Hulk_Chapter_4.SeeHulkTech", 0.0 )
- snd_CreateTrigger( "Hulk_FootStomp" , "Objects.Actors.gamma_guard.C4", 100, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Gamma_Guards.Gamma_to_Hulk_Chapter_4.SeeHulkStrength", 0.0 )
- snd_CreateTrigger( "Hulk_Dead" , "Objects.Actors.gamma_guard.C4", 100, 0, 250, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Gamma_Guards.Gamma_to_Hulk_Chapter_4.HulkDead", 1.0 )
- snd_CreateTrigger( "Hulk_Roar" , "Objects.Actors.gamma_guard.C4", 100, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Gamma_Guards.Gamma_to_Hulk_Chapter_4.HearHulkRoar", 0.0 )
- snd_CreateTrigger( "Hulk_GrabObj" , "Objects.Actors.gamma_guard.C4", 100, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Gamma_Guards.Gamma_to_Hulk_Chapter_4.Hulk_HoldObject", 0.0 )
- snd_CreateTrigger( "UserHoldEnemy" , "Objects.Actors.gamma_guard.C4", 100, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Gamma_Guards.Gamma_to_Hulk_Chapter_4.Hulk_HoldGamma", 0.0 )
- snd_CreateObject( "C2" , "Objects.Actors.gamma_guard", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "EnemyDownByUser" , "Objects.Actors.gamma_guard.C2", 5, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Gamma_Guards.Gamma_to_Hulk_Chapter_4.GammaDown", 0.0 )
- snd_CreateTrigger( "UserDownByEnemy" , "Objects.Actors.gamma_guard.C2", 100, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Gamma_Guards.Gamma_to_Hulk_Chapter_4.HulkDown", 0.0 )
- snd_CreateTrigger( "UserSpotted" , "Objects.Actors.gamma_guard.C2", 100, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Gamma_Guards.Gamma_to_Hulk_Chapter_4.GenericEncounter", 0.0 )
- snd_CreateTrigger( "Hulk_SonicClap" , "Objects.Actors.gamma_guard.C2", 15, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Gamma_Guards.Gamma_to_Hulk_Chapter_4.SeeHulkTech", 0.0 )
- snd_CreateTrigger( "Hulk_Grab" , "Objects.Actors.gamma_guard.C2", 15, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Gamma_Guards.Gamma_to_Hulk_Chapter_4.Hulk_HoldGamma", 0.0 )
- snd_CreateTrigger( "Hulk_FootStomp" , "Objects.Actors.gamma_guard.C2", 50, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Gamma_Guards.Gamma_to_Hulk_Chapter_4.SeeHulkStrength", 0.0 )
- snd_CreateTrigger( "Hulk_Dead" , "Objects.Actors.gamma_guard.C2", 100, 0, 250, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Gamma_Guards.Gamma_to_Hulk_Chapter_4.HulkDead", 1.0 )
- snd_CreateTrigger( "Hulk_Roar" , "Objects.Actors.gamma_guard.C2", 5, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Gamma_Guards.Gamma_to_Hulk_Chapter_4.HearHulkRoar", 0.0 )
- snd_CreateTrigger( "Hulk_GrabObj" , "Objects.Actors.gamma_guard.C2", 5, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Gamma_Guards.Gamma_to_Hulk_Chapter_4.Hulk_HoldObject", 0.0 )
- snd_CreateTrigger( "UserHoldEnemy" , "Objects.Actors.gamma_guard.C2", 40, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Gamma_Guards.Gamma_to_Hulk_Chapter_4.Hulk_HoldGamma", 0.0 )
- snd_CreateTrigger( "Teleport" , "Objects.Actors.gamma_guard", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.Leader.TransportOut", "", 0.0 )
- snd_CreateTrigger( "EnemyWeak" , "Objects.Actors.gamma_guard", 100, 0, 0, 0 )
- snd_CreateTrigger( "hit_ground" , "Objects.Actors.gamma_guard", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.1_Generic_sounds.hitGround", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Human.1_Generic_sounds.Toolbelt", "", 0.0 )
- snd_CreateTrigger( "Charge_Up" , "Objects.Actors.gamma_guard", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.1_Generic_sounds.chargeUp", "", 0.0 )
- snd_CreateTrigger( "Stop_Charge" , "Objects.Actors.gamma_guard", 100, 0, 0, 0 )
- snd_AddCommand_StopBank( "", "Banks.characters.Gamma_Creatures.1_Generic_sounds.chargeUp", 0.0 )
- snd_CreateTrigger( "Hulk_Dead" , "Objects.Actors.gamma_guard", 100, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Gamma_Guards.Gamma_to_Hulk_Chapter_4.HulkDead", 0.0 )
- snd_CreateObject( "half_life" , "Objects.Actors", 99, 1, 1, 0.01 )
- snd_SetMinMaxDistances( "Objects.Actors.half_life", 27, 100 )
- snd_CreateTrigger( "punch" , "Objects.Actors.half_life", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.1_Generic_sounds.Punch", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.HalfLife.shieldaction", "", 0.0 )
- snd_CreateTrigger( "grab" , "Objects.Actors.half_life", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.1_Generic_sounds.Grab", "", 0.0 )
- snd_CreateTrigger( "oof" , "Objects.Actors.half_life", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.HalfLife.Oof", "", 0.0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.HalfLife.Boss.Boss_Struck", 0.5 )
- snd_CreateTrigger( "Vampire_Drain" , "Objects.Actors.half_life", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.HalfLife.VampireDrain", "", 0.25)
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.HalfLife.Boss.EnergyDrain", 0.25 )
- snd_CreateTrigger( "swish_high" , "Objects.Actors.half_life", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.1_Generic_sounds.SwishHigh", "", 0.0 )
- snd_CreateTrigger( "swish_low" , "Objects.Actors.half_life", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.1_Generic_sounds.SwishLow", "", 0.0 )
- snd_CreateTrigger( "lockup" , "Objects.Actors.half_life", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.1_Generic_sounds.Grab", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.HalfLife.lockUp", "", 0.5 )
- snd_CreateTrigger( "Power_Claws" , "Objects.Actors.half_life", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.HalfLife.PowerClaws", "", 0.0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.HalfLife.Boss.BossAttackHulk", 0.25 )
- snd_CreateTrigger( "hit_ground" , "Objects.Actors.half_life", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.1_Generic_sounds.hitGround", "", 0.0 )
- snd_CreateTrigger( "Drop_Kick" , "Objects.Actors.half_life", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.1_Generic_sounds.Punch", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.HalfLife.shieldaction", "", 0.2 )
- snd_CreateTrigger( "land" , "Objects.Actors.half_life", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.HalfLife.land", "", 0.0 )
- snd_CreateTrigger( "Hulk_SonicClap" , "Objects.Actors.half_life", 100, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.HalfLife.Boss.HulkSonicClap", 0.27 )
- snd_CreateTrigger( "Hulk_FootStomp" , "Objects.Actors.half_life", 100, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.HalfLife.Boss.HulkFootStomp", 0.25 )
- snd_CreateTrigger( "Hulk_PickupBoss" , "Objects.Actors.half_life", 100, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.HalfLife.Boss.HulkPickupBoss", 0.6 )
- snd_CreateTrigger( "pickup" , "Objects.Actors.half_life", 100, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.HalfLife.Boss.BossPickupHulk", 0.25 )
- snd_CreateTrigger( "Hulk_Kick" , "Objects.Actors.half_life", 100, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.HalfLife.Boss.BossStruck", 0.25 )
- snd_CreateTrigger( "Hulk_Punch" , "Objects.Actors.half_life", 100, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.HalfLife.Boss.BossStruck", 0.25 )
- snd_CreateTrigger( "Tackle_Connect" , "Objects.Actors.half_life", 100, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.HalfLife.Boss.ChargingTackle", 0.0 )
- snd_CreateTrigger( "ShieldAction" , "Objects.Actors.half_life", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.HalfLife.shieldaction", "", 0.0 )
- snd_CreateTrigger( "UserWeak" , "Objects.Actors.half_life", 100, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.HalfLife.Boss.HulkWeakened", 0.0 )
- snd_CreateTrigger( "UserRetreats" , "Objects.Actors.half_life", 100, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.HalfLife.Boss.HulkRetreats", 0.0 )
- snd_CreateTrigger( "UserDead" , "Objects.Actors.half_life", 100, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.HalfLife.Boss.HulkDead", 0.0 )
- snd_CreateTrigger( "Tackle_Drain" , "Objects.Actors.half_life", 100, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.HalfLife.Boss.EnergyDrain", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.HalfLife.VampireDrain", "", 0.25)
- snd_CreateTrigger( "Tackle_Grab" , "Objects.Actors.half_life", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.1_Generic_sounds.Grab", "", 0.0 )
- snd_CreateTrigger( "ChargeTackle" , "Objects.Actors.half_life", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.1_Generic_sounds.SwishLow", "", 0.0 )
- snd_CreateTrigger( "evade" , "Objects.Actors.half_life", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.1_Generic_sounds.SwishLow", "", 0.0 )
- snd_CreateTrigger( "taunt" , "Objects.Actors.half_life", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.HalfLife.taunt", "", 0.0 )
- snd_CreateTrigger( "Stop_Charge" , "Objects.Actors.half_life", 100, 0, 0, 0 )
- snd_AddCommand_StopBank( "", "Banks.characters.Gamma_Creatures.1_Generic_sounds.chargeUp", 0.0 )
- snd_CreateTrigger( "Charge_Up" , "Objects.Actors.half_life", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.1_Generic_sounds.chargeUp", "", 0.0 )
- snd_CreateTrigger( "EnemyWeak" , "Objects.Actors.half_life", 100, 0, 0, 0 )
- snd_CreateTrigger( "stun_shock" , "Objects.Actors.half_life", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.special_effects.electrical", "", 0.25 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.HalfLife.Oof", "", 0.0 )
- snd_CreateTrigger( "gen_zap_scream" , "Objects.Actors.half_life", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.HalfLife_GenScream", "", 0.0 )
- snd_CreateTrigger( "die" , "Objects.Actors.half_life", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.HalfLife_GenScream", "", 0.0 )
- snd_CreateTrigger( "Hulk_Dead" , "Objects.Actors.half_life", 100, 0, 250, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.HalfLife.Boss.HulkDead", 1.0 )
- snd_CreateTrigger( "drain" , "Objects.Actors.half_life", 100, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.HalfLife.Boss.EnergyDrain", 0.15 )
- snd_CreateObject( "leader_bot" , "Objects.Actors", 99, 1, 1, 0.05 )
- snd_CreateTrigger( "punch" , "Objects.Actors.leader_bot", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Robots.oof", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.1_Generic_sounds.Punch", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Robots.punch", "", 0.1 )
- snd_CreateTrigger( "swish_high" , "Objects.Actors.leader_bot", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Human.1_Generic_sounds.SwishHigh", "", 0.0 )
- snd_CreateTrigger( "swish_low" , "Objects.Actors.leader_bot", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Human.1_Generic_sounds.SwishLow", "", 0.0 )
- snd_CreateTrigger( "oof" , "Objects.Actors.leader_bot", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Robots.oof", "", 0.0 )
- snd_CreateTrigger( "grunt" , "Objects.Actors.leader_bot", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Robots.grunt", "", 0.0 )
- snd_CreateTrigger( "stomp" , "Objects.Actors.leader_bot", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Robots.punch", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Robots.hit_ground", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.special_effects.Rumble", "", 0.0 )
- snd_CreateTrigger( "hit_ground" , "Objects.Actors.leader_bot", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Robots.hit_ground", "", 0.0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Robot.Robot_Knocked_Down", 0.25 )
- snd_CreateTrigger( "hit_ground_slide" , "Objects.Actors.leader_bot", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Robots.hit_ground", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Robots.slide", "", 0.25 )
- snd_CreateTrigger( "land" , "Objects.Actors.leader_bot", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Robots.land", "", 0.0 )
- snd_CreateTrigger( "kick" , "Objects.Actors.leader_bot", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.1_Generic_sounds.Punch", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Robots.punch", "", 0.0 )
- snd_CreateTrigger( "Hulk_SonicClap" , "Objects.Actors.leader_bot", 100, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Robot.Opponent_Attack", 0.25 )
- snd_CreateTrigger( "blaster" , "Objects.Actors.leader_bot", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Robots.blasterWindup", "", 0.0 )
- snd_CreateTrigger( "die" , "Objects.Actors.leader_bot", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.special_effects.Explosion_small", "", 0.0 )
- snd_CreateTrigger( "EnemyWeak" , "Objects.Actors.leader_bot", 100, 0, 0, 0 )
- snd_CreateTrigger( "blaster2" , "Objects.Actors.leader_bot", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Robots.blasterFire", "", 0.0 )
- snd_CreateObject( "mad_man" , "Objects.Actors", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "punch" , "Objects.Actors.mad_man", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.Hulk.GammaPunch", "", 0.0 )
- snd_CreateTrigger( "swish_low" , "Objects.Actors.mad_man", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.1_Generic_sounds.BigSwish", "", 0.0 )
- snd_CreateTrigger( "swish_high" , "Objects.Actors.mad_man", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.1_Generic_sounds.BigSwish", "", 0.0 )
- snd_CreateTrigger( "stomp" , "Objects.Actors.mad_man", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.Madman.stomp", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.Madman.rumble", "", 0.0 )
- snd_CreateTrigger( "grab" , "Objects.Actors.mad_man", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.1_Generic_sounds.Grab", "", 0.0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Madman.Boss.ChokeHolk", 0.25 )
- snd_CreateTrigger( "swish_punch" , "Objects.Actors.mad_man", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.Madman.swishpunch", "", 0.0 )
- snd_CreateTrigger( "oof" , "Objects.Actors.mad_man", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.Madman.oof", "", 0.0 )
- snd_CreateTrigger( "grunt" , "Objects.Actors.mad_man", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.Madman.grunt", "", 0.0 )
- snd_CreateTrigger( "wince" , "Objects.Actors.mad_man", 100, 0, 0, 0 )
- snd_CreateTrigger( "Ground_Slam" , "Objects.Actors.mad_man", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.special_effects.Explosion", "", 0.0 )
- snd_CreateTrigger( "2Fist_Slam" , "Objects.Actors.mad_man", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.special_effects.Rumble", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.1_Generic_sounds.Punch", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.Madman.stomp", "", 0.0 )
- snd_CreateTrigger( "Choke_Grab" , "Objects.Actors.mad_man", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.1_Generic_sounds.SwishLow", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.1_Generic_sounds.Grab", "", 0.25 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.1_Generic_sounds.Punch", "", 0.5 )
- snd_CreateTrigger( "Half_Nelson" , "Objects.Actors.mad_man", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.1_Generic_sounds.Grab", "", 0.0)
- snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.1_Generic_sounds.Punch", "", 2.6 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Madman.Boss.ChokeHolk", 0.25 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.Madman.rumble", "", 2.6 )
- snd_CreateTrigger( "lockup" , "Objects.Actors.mad_man", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.1_Generic_sounds.Grab", "", 0.0 )
- snd_CreateTrigger( "struggle" , "Objects.Actors.mad_man", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.Madman.oof", "", 0.0 )
- snd_CreateTrigger( "Choke_Slam" , "Objects.Actors.mad_man", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.1_Generic_sounds.Grab", "", 0.2 )
- snd_AddCommand_PlayBank( "", "Banks.special_effects.Explosion", "", 1.85 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.1_Generic_sounds.SwishLow", "", 0.1 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.Hulk.Swish", "", 1.5 )
- snd_CreateTrigger( "CSM_Console" , "Objects.Actors.mad_man", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.Madman.console", "", 0.0 )
- snd_CreateTrigger( "Hulk_SonicClap" , "Objects.Actors.mad_man", 60, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Madman.Boss.HulkSonicClap", 0.25 )
- snd_CreateTrigger( "Hulk_FootStomp" , "Objects.Actors.mad_man", 60, 100, 250, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Madman.Boss.HulkFootStomp", 0.0 )
- snd_CreateTrigger( "Hulk_PickupBoss" , "Objects.Actors.mad_man", 75, 0, 500, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Madman.Boss.HulkPickupBoss", 0.0 )
- snd_CreateTrigger( "UserRetreat" , "Objects.Actors.mad_man", 100, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Madman.Boss.HulkRetreats", 0.25 )
- snd_CreateTrigger( "hit_ground" , "Objects.Actors.mad_man", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.1_Generic_sounds.hitGround", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.special_effects.Rumble", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.Madman.oof", "", 0.0 )
- snd_CreateTrigger( "Choke_Connect" , "Objects.Actors.mad_man", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.1_Generic_sounds.BigSwish", "", 0.25 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.1_Generic_sounds.Grab", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.Hulk.GammaPunch", "", 0.5 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.Madman.rumble", "", 0.5 )
- snd_CreateTrigger( "Signal_Guns" , "Objects.Actors.mad_man", 100, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Madman.Boss.SentryGuns", 0.0 )
- snd_CreateTrigger( "Charge_Kick" , "Objects.Actors.mad_man", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.Madman.rumble", "", 0.7 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.Madman.stomp", "", 0.7 )
- snd_CreateTrigger( "Charge_Kick2" , "Objects.Actors.mad_man", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.Madman.rumble", "", 0.7 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.Madman.stomp", "", 0.7 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.Madman.rumble", "", 1.7 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.Madman.stomp", "", 1.7 )
- snd_CreateTrigger( "Charge_Kick3" , "Objects.Actors.mad_man", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.Madman.rumble", "", 0.7 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.Madman.stomp", "", 0.7 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.Madman.stomp", "", 1.7 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.Madman.rumble", "", 1.7 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.Madman.rumble", "", 2.7 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.Madman.stomp", "", 2.7 )
- snd_CreateTrigger( "Health_Charge" , "Objects.Actors.mad_man", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.Madman.health_charge", "", 0.0 )
- snd_CreateTrigger( "UserWeak" , "Objects.Actors.mad_man", 60, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Madman.Boss.HulkWeakened", 0.25 )
- snd_CreateObject( "C5" , "Objects.Actors.mad_man", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "die" , "Objects.Actors.mad_man.C5", 100, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Madman.Boss.C5Defeat", 0.0 )
- snd_CreateTrigger( "Signal_Guns" , "Objects.Actors.mad_man.C5", 100, 250, 500, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Madman.Boss.C5Reappearance1", 0.0)
- snd_CreateTrigger( "die" , "Objects.Actors.mad_man", 100, 0, 0, 0 )
- snd_CreateTrigger( "Stop_Charge" , "Objects.Actors.mad_man", 100, 0, 0, 0 )
- snd_AddCommand_StopBank( "", "Banks.characters.Gamma_Creatures.1_Generic_sounds.chargeUp", 0.0 )
- snd_CreateTrigger( "Charge_Up" , "Objects.Actors.mad_man", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.1_Generic_sounds.chargeUp", "", 0.0 )
- snd_CreateTrigger( "EnemyWeak" , "Objects.Actors.mad_man", 100, 0, 0, 0 )
- snd_CreateTrigger( "Downward_Slam" , "Objects.Actors.mad_man", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.Hulk.GammaPunch", "", 0.0 )
- snd_CreateTrigger( "kick" , "Objects.Actors.mad_man", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.Hulk.GammaPunch", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.Madman.rumble", "", 0.0 )
- snd_CreateTrigger( "land" , "Objects.Actors.mad_man", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.Hulk.smallStomp", "", 0.0 )
- snd_CreateTrigger( "dashit" , "Objects.Actors.mad_man", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.Hulk.GammaPunch", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.special_effects.Rumble", "", 0.0 )
- snd_CreateTrigger( "Hulk_Dead" , "Objects.Actors.mad_man", 100, 0, 250, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Madman.Boss.HulkDead", 1.0 )
- snd_CreateTrigger( "Hulk_Punch" , "Objects.Actors.mad_man", 100, 0, 0, 0 )
- snd_CreateObject( "scientist" , "Objects.Actors", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "oof" , "Objects.Actors.scientist", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Human.scientist.oof", "", 0.0 )
- snd_CreateTrigger( "die" , "Objects.Actors.scientist", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Human.scientist.die", "", 0.0 )
- snd_CreateTrigger( "UserSpotted" , "Objects.Actors.scientist", 50, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Scientist.EncounterBanner", 1.0 )
- snd_CreateTrigger( "EnemyWeak" , "Objects.Actors.scientist", 100, 0, 0, 0 )
- snd_CreateObject( "missilesoldier" , "Objects.Actors", 80, 10, 1, 0.1 )
- snd_CreateTrigger( "weapon_fire" , "Objects.Actors.missilesoldier", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Weapons.rocketLauncher", "", 0.0 )
- snd_CreateTrigger( "float_spin" , "Objects.Actors.missilesoldier", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Human.soldier.float_spin", "", 0.0 )
- snd_CreateTrigger( "float_flip" , "Objects.Actors.missilesoldier", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Human.soldier.float_spin", "", 0.0 )
- snd_CreateTrigger( "float_flail" , "Objects.Actors.missilesoldier", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Human.soldier.float_spin", "", 0.0 )
- snd_CreateTrigger( "swish_high" , "Objects.Actors.missilesoldier", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Human.1_Generic_sounds.SwishHigh", "", 0.0 )
- snd_CreateTrigger( "swish_low" , "Objects.Actors.missilesoldier", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Human.1_Generic_sounds.SwishLow", "", 0.0 )
- snd_CreateTrigger( "die" , "Objects.Actors.missilesoldier", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Human.soldier.die", "", 0.0 )
- snd_CreateObject( "C1" , "Objects.Actors.missilesoldier", 90, 10, 1, 0.1 )
- snd_CreateObject( "L1" , "Objects.Actors.missilesoldier.C1", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "EnemyDownByUser" , "Objects.Actors.missilesoldier.C1.L1", 100, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Ban_KnockDownSol1", 0.25)
- snd_CreateTrigger( "UserDownByEnemy" , "Objects.Actors.missilesoldier.C1.L1", 100, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Ban_KnockedDown1", 0.0 )
- snd_CreateTrigger( "UserSpotted" , "Objects.Actors.missilesoldier.C1.L1", 100, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Gen_Encounter1", 0.0 )
- snd_CreateTrigger( "surrender_fake" , "Objects.Actors.missilesoldier.C1.L1", 100, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Ban_SurrenderFake1", 0.0 )
- snd_CreateTrigger( "surrender" , "Objects.Actors.missilesoldier.C1.L1", 100, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Ban_Surrender1", 0.0 )
- snd_CreateTrigger( "UserRetreats" , "Objects.Actors.missilesoldier.C1.L1", 100, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Ban_Retreat1", 0.0 )
- snd_CreateTrigger( "UserEscapes" , "Objects.Actors.missilesoldier.C1.L1", 100, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Sol_EndPersuit1", 0.0 )
- snd_CreateTrigger( "UserShot" , "Objects.Actors.missilesoldier.C1.L1", 100, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Ban_Shot1", 0.0 )
- snd_CreateTrigger( "EnemyDownByUser" , "Objects.Actors.missilesoldier.C1", 5, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Sol_DownByHulk1", 0.0 )
- snd_CreateTrigger( "UserDownByEnemy" , "Objects.Actors.missilesoldier.C1", 1, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Hulk_DownBySol1", 0.0 )
- snd_CreateTrigger( "UserSpotted" , "Objects.Actors.missilesoldier.C1", 100, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Gen_Encounter1", 0.0 )
- snd_CreateTrigger( "Hulk_SonicClap" , "Objects.Actors.missilesoldier.C1", 10, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.See_HulkSuper1", 0.25 )
- snd_CreateTrigger( "Hulk_FootStomp" , "Objects.Actors.missilesoldier.C1", 5, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.See_HulkStrength1", 0.25 )
- snd_CreateTrigger( "Hulk_Dead" , "Objects.Actors.missilesoldier.C1", 100, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Hulk_Dead1", 1.0 )
- snd_CreateTrigger( "Hulk_GrabObj" , "Objects.Actors.missilesoldier.C1", 5, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Hulk_HoldObject1", 0.0 )
- snd_CreateTrigger( "UserHoldEnemy" , "Objects.Actors.missilesoldier.C1", 100, 0, 0, 0 )
- snd_CreateTrigger( "UserNearDeath" , "Objects.Actors.missilesoldier.C1", 100, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Hulk_DownBySol1", 0.0 )
- snd_CreateObject( "C3" , "Objects.Actors.missilesoldier", 90, 10, 1, 0.1 )
- snd_CreateObject( "L1" , "Objects.Actors.missilesoldier.C3", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "EnemyDownByUser" , "Objects.Actors.missilesoldier.C3.L1", 100, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Ban_KnockDownSol1", 0.20 )
- snd_CreateTrigger( "UserDownByEnemy" , "Objects.Actors.missilesoldier.C3.L1", 100, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Ban_KnockedDown1", 0.0 )
- snd_CreateTrigger( "UserSpotted" , "Objects.Actors.missilesoldier.C3.L1", 100, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Gen_Encounter1", 0.0 )
- snd_CreateTrigger( "surrender_fake" , "Objects.Actors.missilesoldier.C3.L1", 100, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Ban_SurrenderFake1", 0.0 )
- snd_CreateTrigger( "surrender" , "Objects.Actors.missilesoldier.C3.L1", 100, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Ban_Surrender1", 0.0 )
- snd_CreateTrigger( "UserRetreats" , "Objects.Actors.missilesoldier.C3.L1", 100, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Ban_Retreat1", 0.0 )
- snd_CreateTrigger( "UserEscapes" , "Objects.Actors.missilesoldier.C3.L1", 100, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Sol_EndPersuit1", 0.0 )
- snd_CreateTrigger( "UserShot" , "Objects.Actors.missilesoldier.C3.L1", 100, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Ban_Shot1", 0.0 )
- snd_CreateTrigger( "EnemyDownByUser" , "Objects.Actors.missilesoldier.C3", 1, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.Sol_DownByHulk1", 0.0 )
- snd_CreateTrigger( "UserDownByEnemy" , "Objects.Actors.missilesoldier.C3", 5, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.Hulk_DownBySol1", 0.0 )
- snd_CreateTrigger( "UserRetreats" , "Objects.Actors.missilesoldier.C3", 100, 0, 0, 0 )
- snd_CreateTrigger( "UserSpotted" , "Objects.Actors.missilesoldier.C3", 5, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.Gen_Encounter1", 0.0 )
- snd_CreateTrigger( "UserEscapes" , "Objects.Actors.missilesoldier.C3", 100, 0, 0, 0 )
- snd_CreateTrigger( "Hulk_SonicClap" , "Objects.Actors.missilesoldier.C3", 5, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.See_HulkSuper1", 0.25 )
- snd_CreateTrigger( "Hulk_Roar" , "Objects.Actors.missilesoldier.C3", 5, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.Hear_HulkRoar1", 0.25 )
- snd_CreateTrigger( "Hulk_FootStomp" , "Objects.Actors.missilesoldier.C3", 100, 0, 0, 0 )
- snd_CreateTrigger( "Hulk_Dead" , "Objects.Actors.missilesoldier.C3", 10, 0, 0, 0 )
- snd_CreateTrigger( "Hulk_GrabObj" , "Objects.Actors.missilesoldier.C3", 1, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.Hulk_HoldObject1", 0.0 )
- snd_CreateTrigger( "UserHoldEnemy" , "Objects.Actors.missilesoldier.C3", 1, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.Hulk_HoldSol1", 0.1 )
- snd_CreateObject( "C0" , "Objects.Actors.missilesoldier", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "EnemyDownByUser" , "Objects.Actors.missilesoldier.C0", 100, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Sol_DownByHulk1", 0.0 )
- snd_CreateTrigger( "UserDownByEnemy" , "Objects.Actors.missilesoldier.C0", 100, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Hulk_DownBySol1", 0.0 )
- snd_CreateTrigger( "UserSpotted" , "Objects.Actors.missilesoldier.C0", 100, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Gen_Encounter1", 0.0 )
- snd_CreateTrigger( "UserRetreats" , "Objects.Actors.missilesoldier.C0", 100, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Gen_Encounter1", 0.0 )
- snd_CreateTrigger( "UserEscapes" , "Objects.Actors.missilesoldier.C0", 100, 0, 0, 0 )
- snd_CreateTrigger( "Hulk_SonicClap" , "Objects.Actors.missilesoldier.C0", 100, 0, 0, 0 )
- snd_CreateTrigger( "Hulk_Roar" , "Objects.Actors.missilesoldier.C0", 100, 0, 0, 0 )
- snd_CreateTrigger( "Hulk_FootStomp" , "Objects.Actors.missilesoldier.C0", 100, 0, 0, 0 )
- snd_CreateTrigger( "Hulk_Dead" , "Objects.Actors.missilesoldier.C0", 100, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Hulk_Dead1", 0.25 )
- snd_CreateTrigger( "Hulk_GrabObj" , "Objects.Actors.missilesoldier.C0", 100, 0, 0, 0 )
- snd_CreateTrigger( "UserHoldEnemy" , "Objects.Actors.missilesoldier.C0", 100, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Hulk_HoldSol1", 0.1 )
- snd_CreateTrigger( "Freeze_Halt" , "Objects.Actors.missilesoldier", 100, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolBanSur.InitialWarning", 0.0 )
- snd_CreateTrigger( "Freeze_Escaping" , "Objects.Actors.missilesoldier", 100, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolBanSur.SecondWarning", 0.0 )
- snd_CreateTrigger( "EnemyWeak" , "Objects.Actors.missilesoldier", 100, 0, 0, 0 )
- snd_CreateTrigger( "stun_shock" , "Objects.Actors.missilesoldier", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.special_effects.electrical", "", 0.25 )
- snd_CreateTrigger( "oof" , "Objects.Actors.missilesoldier", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Human.soldier.oof", "", 0.0 )
- snd_CreateTrigger( "hit_oof" , "Objects.Actors.missilesoldier", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Human.1_Generic_sounds.BodyFall", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Human.soldier.oof", "", 0.0 )
- snd_CreateObject( "alpha_guard" , "Objects.Actors", 75, 10, 1, 0.1 )
- snd_CreateTrigger( "land" , "Objects.Actors.alpha_guard", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Human.1_Generic_sounds.land", "", 0.0 )
- snd_CreateTrigger( "float_spin" , "Objects.Actors.alpha_guard", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Human.soldier.float_spin", "", 0.0 )
- snd_CreateTrigger( "float_flail" , "Objects.Actors.alpha_guard", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Human.soldier.float_spin", "", 0.0 )
- snd_CreateTrigger( "float_flip" , "Objects.Actors.alpha_guard", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Human.soldier.float_spin", "", 0.0 )
- snd_CreateTrigger( "weapon_butt" , "Objects.Actors.alpha_guard", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Weapons.rifle_butt", "", 0.0 )
- snd_CreateTrigger( "weapon_fire" , "Objects.Actors.alpha_guard", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Weapons.Ricochets", "", 0.25)
- snd_AddCommand_PlayBank( "", "Banks.characters.Weapons.Rifle", "", 0.0 )
- snd_CreateTrigger( "swish_high" , "Objects.Actors.alpha_guard", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Human.1_Generic_sounds.SwishHigh", "", 0.0 )
- snd_CreateTrigger( "swish_low" , "Objects.Actors.alpha_guard", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Human.1_Generic_sounds.SwishLow", "", 0.0 )
- snd_CreateObject( "C2" , "Objects.Actors.alpha_guard", 90, 10, 1, 0.1 )
- snd_CreateObject( "L1" , "Objects.Actors.alpha_guard.C2", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "EnemyDownByUser" , "Objects.Actors.alpha_guard.C2.L1", 100, 0, 0, 0 )
- snd_CreateTrigger( "UserSpotted" , "Objects.Actors.alpha_guard.C2.L1", 50, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Alpha_Guards.AlphBanCh2.Alp_Spot_Ban1", 0.0 )
- snd_CreateTrigger( "surrender_fake" , "Objects.Actors.alpha_guard.C2.L1", 50, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Alpha_Guards.AlphBanCh2.Ban_SurrenderFake1", 0.0 )
- snd_CreateTrigger( "surrender" , "Objects.Actors.alpha_guard.C2.L1", 50, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Alpha_Guards.AlphBanCh2.Ban_Surrender", 0.0 )
- snd_CreateTrigger( "UserShot" , "Objects.Actors.alpha_guard.C2.L1", 10, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Alpha_Guards.AlphBanCh2.Ban_Shot", 0.0 )
- snd_CreateTrigger( "UserDownByEnemy" , "Objects.Actors.alpha_guard.C2.L1", 50, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Alpha_Guards.AlphBanCh2.Ban_KnockedDown1", 0.0 )
- snd_CreateTrigger( "UserRetreats" , "Objects.Actors.alpha_guard.C2.L1", 25, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Alpha_Guards.AlphBanCh2.Ban_Retreat1", 0.0 )
- snd_CreateTrigger( "UserEscapes" , "Objects.Actors.alpha_guard.C2.L1", 10, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Alpha_Guards.AlphBanCh2.Ban_Escape_Alp1", 0.0 )
- snd_CreateTrigger( "UserNearDeath" , "Objects.Actors.alpha_guard.C2.L1", 10, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Alpha_Guards.AlphBanCh2.Ban_NearTransform1", 0.0 )
- snd_CreateTrigger( "UserHoldEnemy" , "Objects.Actors.alpha_guard.C2.L1", 100, 0, 0, 0 )
- snd_CreateTrigger( "Freeze_Response_1" , "Objects.Actors.alpha_guard.C2.L1", 100, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Alpha_Guards.AlphBanSur.InitialWarning", 0.0 )
- snd_CreateTrigger( "Freeze_Response_2" , "Objects.Actors.alpha_guard.C2.L1", 100, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Alpha_Guards.AlphBanSur.SecondWarning", 0.0 )
- snd_CreateTrigger( "Freeze_ShowPapers" , "Objects.Actors.alpha_guard.C2.L1", 100, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Alpha_Guards.AlphBanSur.InitialWarning", 0.0 )
- snd_CreateTrigger( "FreezeAttack" , "Objects.Actors.alpha_guard.C2.L1", 100, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Alpha_Guards.AlphBanSur.FreezeBreak", 0.0 )
- snd_CreateTrigger( "Freeze_Response_3" , "Objects.Actors.alpha_guard.C2.L1", 100, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Alpha_Guards.AlphBanSur.ThirdWarning", 0.0 )
- snd_CreateTrigger( "EnemyDownByUser" , "Objects.Actors.alpha_guard.C2", 45, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.Alpha_DownByHulk", 0.25 )
- snd_CreateTrigger( "UserDownByEnemy" , "Objects.Actors.alpha_guard.C2", 25, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.Hulk_DownByAlpha", 0.0 )
- snd_CreateTrigger( "Hulk_SonicClap" , "Objects.Actors.alpha_guard.C2", 30, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.See_HulkSuper", 0.0 )
- snd_CreateTrigger( "Hulk_FootStomp" , "Objects.Actors.alpha_guard.C2", 30, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.See_HulkStrength", 0.0 )
- snd_CreateTrigger( "Hulk_Dead" , "Objects.Actors.alpha_guard.C2", 100, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.Hulk_Dead", 0.0 )
- snd_CreateTrigger( "Hulk_GrabObj" , "Objects.Actors.alpha_guard.C2", 5, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.Hulk_HoldObject", 0.0 )
- snd_CreateTrigger( "Hulk_Roar" , "Objects.Actors.alpha_guard.C2", 100, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.HearHulkRoar", 0.0 )
- snd_CreateTrigger( "UserEngaged" , "Objects.Actors.alpha_guard.C2", 10, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.GenericEncounter", 0.0 )
- snd_CreateTrigger( "UserHoldEnemy" , "Objects.Actors.alpha_guard.C2", 40, 0, 250, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.Hulk_HoldAlpha", 0.0 )
- snd_CreateObject( "L5" , "Objects.Actors.alpha_guard.C2", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "EnemyDownByUser" , "Objects.Actors.alpha_guard.C2.L5", 100, 0, 0, 0 )
- snd_CreateTrigger( "UserDownByEnemy" , "Objects.Actors.alpha_guard.C2.L5", 100, 0, 0, 0 )
- snd_CreateTrigger( "Hulk_FootStomp" , "Objects.Actors.alpha_guard.C2.L5", 100, 0, 0, 0 )
- snd_CreateTrigger( "Hulk_Roar" , "Objects.Actors.alpha_guard.C2.L5", 100, 0, 0, 0 )
- snd_CreateTrigger( "Hulk_Dead" , "Objects.Actors.alpha_guard.C2.L5", 100, 0, 0, 0 )
- snd_CreateTrigger( "Hulk_SonicClap" , "Objects.Actors.alpha_guard.C2.L5", 100, 0, 0, 0 )
- snd_CreateTrigger( "UserEngaged" , "Objects.Actors.alpha_guard.C2.L5", 100, 0, 0, 0 )
- snd_CreateTrigger( "UserHoldEnemy" , "Objects.Actors.alpha_guard.C2.L5", 100, 0, 0, 0 )
- snd_CreateObject( "C4" , "Objects.Actors.alpha_guard", 90, 10, 1, 0.1 )
- snd_CreateObject( "L3" , "Objects.Actors.alpha_guard.C4", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "EnemyDownByUser" , "Objects.Actors.alpha_guard.C4.L3", 100, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Alpha_Guards.AlphBanCh4.Ban_KnockDown_Alp1", 0.0 )
- snd_CreateTrigger( "UserSpotted" , "Objects.Actors.alpha_guard.C4.L3", 5, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Alpha_Guards.AlphBanCh4.Alp_Spot_Ban1", 0.0 )
- snd_CreateTrigger( "surrender_fake" , "Objects.Actors.alpha_guard.C4.L3", 100, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Alpha_Guards.AlphBanCh4.Ban_SurrenderFake1", 0.0 )
- snd_CreateTrigger( "surrender" , "Objects.Actors.alpha_guard.C4.L3", 100, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Alpha_Guards.AlphBanCh4.Ban_Surrender", 0.0 )
- snd_CreateTrigger( "UserShot" , "Objects.Actors.alpha_guard.C4.L3", 10, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Alpha_Guards.AlphBanCh4.Ban_Shot", 0.0 )
- snd_CreateTrigger( "UserDownByEnemy" , "Objects.Actors.alpha_guard.C4.L3", 10, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Alpha_Guards.AlphBanCh4.Ban_KnockedDown1", 0.0 )
- snd_CreateTrigger( "UserRetreats" , "Objects.Actors.alpha_guard.C4.L3", 25, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Alpha_Guards.AlphBanCh4.Ban_Retreat1", 0.0 )
- snd_CreateTrigger( "UserEscapes" , "Objects.Actors.alpha_guard.C4.L3", 100, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Alpha_Guards.AlphBanCh4.Ban_Escape_Alp1", 0.0 )
- snd_CreateTrigger( "UserNearDeath" , "Objects.Actors.alpha_guard.C4.L3", 5, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Alpha_Guards.AlphBanCh1.Ban_NearTransform1", 0.0 )
- snd_CreateTrigger( "UserRetreat" , "Objects.Actors.alpha_guard.C4.L3", 100, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Alpha_Guards.AlphBanCh4.Ban_Retreat1", 0.0 )
- snd_CreateTrigger( "UserHoldEnemy" , "Objects.Actors.alpha_guard.C4.L3", 100, 0, 0, 0 )
- snd_CreateTrigger( "EnemyDownByUser" , "Objects.Actors.alpha_guard.C4", 10, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.Alpha_DownByHulk", 0.25 )
- snd_CreateTrigger( "UserDownByEnemy" , "Objects.Actors.alpha_guard.C4", 5, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.Hulk_DownByAlpha", 0.0 )
- snd_CreateTrigger( "Hulk_SonicClap" , "Objects.Actors.alpha_guard.C4", 5, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.See_HulkSuper", 0.0 )
- snd_CreateTrigger( "Hulk_FootStomp" , "Objects.Actors.alpha_guard.C4", 5, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.See_HulkStrength", 0.0 )
- snd_CreateTrigger( "Hulk_Dead" , "Objects.Actors.alpha_guard.C4", 100, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.Hulk_Dead", 0.0 )
- snd_CreateTrigger( "Hulk_GrabObj" , "Objects.Actors.alpha_guard.C4", 5, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.Hulk_HoldObject", 0.0 )
- snd_CreateTrigger( "Hulk_Roar" , "Objects.Actors.alpha_guard.C4", 5, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.HearHulkRoar", 0.0 )
- snd_CreateTrigger( "UserEngaged" , "Objects.Actors.alpha_guard.C4", 10, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Alpha_Guards.AlphHulkCh4.GenericEncounter", 0.0 )
- snd_CreateTrigger( "UserHoldEnemy" , "Objects.Actors.alpha_guard.C4", 1, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Alpha_Guards.AlphHulkCh4.Hulk_HoldAlpha", 0.25 )
- snd_CreateTrigger( "EnemyWeak" , "Objects.Actors.alpha_guard", 100, 0, 0, 0 )
- snd_CreateTrigger( "die" , "Objects.Actors.alpha_guard", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Human.soldier.alphaDie", "", 0.0 )
- snd_CreateTrigger( "hit_oof" , "Objects.Actors.alpha_guard", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Human.1_Generic_sounds.BodyFall", "", 0.0 )
- snd_CreateObject( "unarmedsoldier" , "Objects.Actors", 80, 10, 1, 0.1 )
- snd_SetMinMaxDistances( "Objects.Actors.unarmedsoldier", 30, 100 )
- snd_CreateTrigger( "punch" , "Objects.Actors.unarmedsoldier", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Human.1_Generic_sounds.Punch", "", 0.0 )
- snd_CreateTrigger( "land" , "Objects.Actors.unarmedsoldier", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Human.1_Generic_sounds.land", "", 0.0 )
- snd_CreateTrigger( "float_spin" , "Objects.Actors.unarmedsoldier", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Human.soldier.float_spin", "", 0.0 )
- snd_CreateTrigger( "float_flail" , "Objects.Actors.unarmedsoldier", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Human.soldier.float_spin", "", 0.0 )
- snd_CreateTrigger( "float_flip" , "Objects.Actors.unarmedsoldier", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Human.soldier.float_spin", "", 0.0 )
- snd_CreateTrigger( "swish_high" , "Objects.Actors.unarmedsoldier", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Human.1_Generic_sounds.SwishHigh", "", 0.0 )
- snd_CreateTrigger( "swish_low" , "Objects.Actors.unarmedsoldier", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Human.1_Generic_sounds.SwishLow", "", 0.0 )
- snd_CreateTrigger( "die" , "Objects.Actors.unarmedsoldier", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Human.soldier.die", "", 0.0 )
- snd_CreateTrigger( "hit_ground" , "Objects.Actors.unarmedsoldier", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Human.1_Generic_sounds.BodyFall", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Human.1_Generic_sounds.Toolbelt", "", 0.0 )
- snd_AddCommand_StopTrigger( "", "float_spin", "", 0.0 )
- snd_AddCommand_StopTrigger( "", "float_flail", "", 0.0 )
- snd_AddCommand_StopTrigger( "", "float_spin", "", 0.0 )
- snd_AddCommand_StopBank( "", "Banks.characters.Human.Soldier_special.throw_yell", 0.0 )
- snd_CreateObject( "C1" , "Objects.Actors.unarmedsoldier", 90, 10, 1, 0.1 )
- snd_SetMinMaxDistances( "Objects.Actors.unarmedsoldier.C1", 25, 100 )
- snd_CreateObject( "L1" , "Objects.Actors.unarmedsoldier.C1", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "EnemyDownByUser" , "Objects.Actors.unarmedsoldier.C1.L1", 100, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Ban_KnockDownSol1", 0.25 )
- snd_CreateTrigger( "UserDownByEnemy" , "Objects.Actors.unarmedsoldier.C1.L1", 100, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Ban_KnockedDown1", 0.0 )
- snd_CreateTrigger( "UserSpotted" , "Objects.Actors.unarmedsoldier.C1.L1", 100, 0, 0, 0 )
- snd_CreateTrigger( "surrender_fake" , "Objects.Actors.unarmedsoldier.C1.L1", 100, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Ban_SurrenderFake1", 0.0 )
- snd_CreateTrigger( "surrender" , "Objects.Actors.unarmedsoldier.C1.L1", 100, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Ban_Surrender1", 0.0 )
- snd_CreateTrigger( "UserRetreats" , "Objects.Actors.unarmedsoldier.C1.L1", 100, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Ban_Retreat1", 0.0 )
- snd_CreateTrigger( "UserEscapes" , "Objects.Actors.unarmedsoldier.C1.L1", 100, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Sol_EndPersuit1", 0.0 )
- snd_CreateTrigger( "UserShot" , "Objects.Actors.unarmedsoldier.C1.L1", 100, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Ban_Shot1", 0.0 )
- snd_CreateTrigger( "UserEngaged" , "Objects.Actors.unarmedsoldier.C1.L1", 100, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Gen_Encounter1", 1.0 )
- snd_CreateTrigger( "UserHoldEnemy" , "Objects.Actors.unarmedsoldier.C1.L1", 100, 0, 0, 0 )
- snd_CreateTrigger( "Freeze_ShowPapers" , "Objects.Actors.unarmedsoldier.C1.L1", 100, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Freeze_ShowPapers", 0.0 )
- snd_CreateTrigger( "Banner_Dead" , "Objects.Actors.unarmedsoldier.C1.L1", 100, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Ban_NearTransform", 0.0 )
- snd_CreateTrigger( "EnemyDownByUser" , "Objects.Actors.unarmedsoldier.C1", 60, 250, 750, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Sol_DownByHulk1", 0.0 )
- snd_CreateTrigger( "UserDownByEnemy" , "Objects.Actors.unarmedsoldier.C1", 100, 0, 250, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Hulk_DownBySol1", 0.0 )
- snd_CreateTrigger( "UserSpotted" , "Objects.Actors.unarmedsoldier.C1", 25, 100, 400, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Gen_Encounter1", 0.0 )
- snd_CreateTrigger( "Hulk_SonicClap" , "Objects.Actors.unarmedsoldier.C1", 40, 100, 400, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.See_HulkSuper1", 0.0 )
- snd_CreateTrigger( "Hulk_Grab" , "Objects.Actors.unarmedsoldier.C1", 5, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Hulk_HoldSol1", 0.1 )
- snd_CreateTrigger( "Hulk_FootStomp" , "Objects.Actors.unarmedsoldier.C1", 10, 0, 250, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.See_HulkStrength1", 0.0 )
- snd_CreateTrigger( "Hulk_Dead" , "Objects.Actors.unarmedsoldier.C1", 100, 0, 250, 0 )
- snd_CreateTrigger( "Hulk_GrabObj" , "Objects.Actors.unarmedsoldier.C1", 40, 0, 250, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Hulk_HoldObject1", 0.0 )
- snd_CreateTrigger( "UserHoldEnemy" , "Objects.Actors.unarmedsoldier.C1", 25, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Hulk_HoldSol1", 0.1 )
- snd_CreateTrigger( "UserWeak" , "Objects.Actors.unarmedsoldier.C1", 15, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Hulk_DownBySol1", 0.0 )
- snd_CreateObject( "C3" , "Objects.Actors.unarmedsoldier", 90, 10, 1, 0.1 )
- snd_SetMinMaxDistances( "Objects.Actors.unarmedsoldier.C3", 25, 100 )
- snd_CreateObject( "L1" , "Objects.Actors.unarmedsoldier.C3", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "EnemyDownByUser" , "Objects.Actors.unarmedsoldier.C3.L1", 50, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Ban_KnockDownSol1", 0.20 )
- snd_CreateTrigger( "UserDownByEnemy" , "Objects.Actors.unarmedsoldier.C3.L1", 50, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Ban_KnockedDown1", 0.0 )
- snd_CreateTrigger( "UserSpotted" , "Objects.Actors.unarmedsoldier.C3.L1", 100, 0, 0, 0 )
- snd_CreateTrigger( "surrender_fake" , "Objects.Actors.unarmedsoldier.C3.L1", 100, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Ban_SurrenderFake1", 0.0 )
- snd_CreateTrigger( "surrender" , "Objects.Actors.unarmedsoldier.C3.L1", 100, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Ban_Surrender1", 0.0 )
- snd_CreateTrigger( "UserRetreats" , "Objects.Actors.unarmedsoldier.C3.L1", 100, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Ban_Retreat1", 0.0 )
- snd_CreateTrigger( "UserEscapes" , "Objects.Actors.unarmedsoldier.C3.L1", 1, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Sol_EndPersuit1", 0.5 )
- snd_CreateTrigger( "UserShot" , "Objects.Actors.unarmedsoldier.C3.L1", 100, 0, 0, 0 )
- snd_CreateTrigger( "UserEngaged" , "Objects.Actors.unarmedsoldier.C3.L1", 100, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Gen_Encounter1", 0.7 )
- snd_CreateTrigger( "UserHoldEnemy" , "Objects.Actors.unarmedsoldier.C3.L1", 100, 0, 0, 0 )
- snd_CreateTrigger( "Freeze_ShowPapers" , "Objects.Actors.unarmedsoldier.C3.L1", 100, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolBanSur.InitialWarning", 0.0 )
- snd_CreateTrigger( "Freeze_PapersOK" , "Objects.Actors.unarmedsoldier.C3.L1", 100, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolDesCh1.SoldiersAllowPass", 0.0 )
- snd_CreateTrigger( "Freeze_Attack" , "Objects.Actors.unarmedsoldier.C3.L1", 100, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolBanSur.FreezeBreak", 0.0 )
- snd_CreateTrigger( "Freeze_Halt" , "Objects.Actors.unarmedsoldier.C3.L1", 100, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolBanSur.ThirdWarning", 0.0 )
- snd_CreateTrigger( "EnemyDownByUser" , "Objects.Actors.unarmedsoldier.C3", 5, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.Sol_DownByHulk1", 0.0 )
- snd_CreateTrigger( "UserDownByEnemy" , "Objects.Actors.unarmedsoldier.C3", 5, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.Hulk_DownBySol1", 0.0 )
- snd_CreateTrigger( "UserSpotted" , "Objects.Actors.unarmedsoldier.C3", 5, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.Gen_Encounter1", 0.0 )
- snd_CreateTrigger( "UserRetreats" , "Objects.Actors.unarmedsoldier.C3", 5, 0, 0, 0 )
- snd_CreateTrigger( "UserEscapes" , "Objects.Actors.unarmedsoldier.C3", 5, 0, 0, 0 )
- snd_CreateTrigger( "Hulk_SonicClap" , "Objects.Actors.unarmedsoldier.C3", 1, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.See_HulkSuper1", 0.25 )
- snd_CreateTrigger( "Hulk_Roar" , "Objects.Actors.unarmedsoldier.C3", 5, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.Hear_HulkRoar1", 0.25 )
- snd_CreateTrigger( "Hulk_Grab" , "Objects.Actors.unarmedsoldier.C3", 5, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.Hulk_HoldSol1", 0.1 )
- snd_CreateTrigger( "Hulk_FootStomp" , "Objects.Actors.unarmedsoldier.C3", 5, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.See_HulkStrength1", 0.25 )
- snd_CreateTrigger( "Hulk_Dead" , "Objects.Actors.unarmedsoldier.C3", 100, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.Hulk_Dead1", 0.25 )
- snd_CreateTrigger( "Hulk_GrabObj" , "Objects.Actors.unarmedsoldier.C3", 10, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.Hulk_HoldObject1", 0.0 )
- snd_CreateTrigger( "UserHoldEnemy" , "Objects.Actors.unarmedsoldier.C3", 5, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.Hulk_HoldSol1", 0.1 )
- snd_CreateObject( "C0" , "Objects.Actors.unarmedsoldier", 90, 10, 1, 0.1 )
- snd_SetMinMaxDistances( "Objects.Actors.unarmedsoldier.C0", 25, 100 )
- snd_CreateTrigger( "EnemyDownByUser" , "Objects.Actors.unarmedsoldier.C0", 5, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Sol_DownByHulk1", 0.0 )
- snd_CreateTrigger( "UserDownByEnemy" , "Objects.Actors.unarmedsoldier.C0", 5, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Hulk_DownBySol1", 0.0 )
- snd_CreateTrigger( "UserSpotted" , "Objects.Actors.unarmedsoldier.C0", 10, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Gen_Encounter1", 0.0 )
- snd_CreateTrigger( "UserRetreats" , "Objects.Actors.unarmedsoldier.C0", 5, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Gen_Encounter1", 0.0 )
- snd_CreateTrigger( "UserEscapes" , "Objects.Actors.unarmedsoldier.C0", 100, 0, 0, 0 )
- snd_CreateTrigger( "Hulk_SonicClap" , "Objects.Actors.unarmedsoldier.C0", 100, 0, 0, 0 )
- snd_CreateTrigger( "Hulk_Roar" , "Objects.Actors.unarmedsoldier.C0", 5, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Hear_HulkRoar1", 0.25 )
- snd_CreateTrigger( "Hulk_Grab" , "Objects.Actors.unarmedsoldier.C0", 1, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Hulk_HoldSol1", 0.1 )
- snd_CreateTrigger( "Hulk_FootStomp" , "Objects.Actors.unarmedsoldier.C0", 5, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.See_HulkStrength1", 0.25 )
- snd_CreateTrigger( "Hulk_Dead" , "Objects.Actors.unarmedsoldier.C0", 100, 0, 250, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Hulk_Dead1", 1.0 )
- snd_CreateTrigger( "Hulk_GrabObj" , "Objects.Actors.unarmedsoldier.C0", 10, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Hulk_HoldObject1", 0.0 )
- snd_CreateTrigger( "UserHoldEnemy" , "Objects.Actors.unarmedsoldier.C0", 5, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Hulk_HoldSol1", 0.1 )
- snd_CreateTrigger( "Freeze_Halt" , "Objects.Actors.unarmedsoldier", 100, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolBanSur.InitialWarning", 0.0 )
- snd_CreateTrigger( "Freeze_Escaping" , "Objects.Actors.unarmedsoldier", 100, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolBanSur.SecondWarning", 0.0 )
- snd_CreateTrigger( "In_Air" , "Objects.Actors.unarmedsoldier", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Human.Soldier_special.throw_yell", "", 0.0 )
- snd_CreateTrigger( "Hulk_Throw" , "Objects.Actors.unarmedsoldier", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Human.Soldier_special.throw_yell", "", 0.0 )
- snd_CreateTrigger( "EnemyWeak" , "Objects.Actors.unarmedsoldier", 100, 0, 0, 0 )
- snd_CreateTrigger( "stun_shock" , "Objects.Actors.unarmedsoldier", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.special_effects.electrical", "", 0.25 )
- snd_CreateTrigger( "oof" , "Objects.Actors.unarmedsoldier", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Human.soldier.oof", "", 0.0 )
- snd_CreateTrigger( "kick" , "Objects.Actors.unarmedsoldier", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Human.1_Generic_sounds.kick", "", 0.0 )
- snd_CreateTrigger( "knockdown" , "Objects.Actors.unarmedsoldier", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Human.1_Generic_sounds.BodyFall", "", 0.25 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Human.1_Generic_sounds.Toolbelt", "", 0.25 )
- snd_CreateTrigger( "hit_oof" , "Objects.Actors.unarmedsoldier", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Human.1_Generic_sounds.BodyFall", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Human.soldier.oof", "", 0.0 )
- snd_CreateTrigger( "bodyfall" , "Objects.Actors", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Human.1_Generic_sounds.BodyFall", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Human.1_Generic_sounds.Toolbelt", "", 0.0 )
- snd_CreateTrigger( "swish_high" , "Objects.Actors", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Human.1_Generic_sounds.SwishHigh", "", 0.0 )
- snd_CreateTrigger( "swish_low" , "Objects.Actors", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Human.1_Generic_sounds.SwishLow", "", 0.0 )
- snd_CreateTrigger( "weapon_fire" , "Objects.Actors", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Weapons.Rifle", "", 0.0 )
- snd_CreateTrigger( "punch" , "Objects.Actors", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Human.1_Generic_sounds.Punch", "", 0.0 )
- snd_CreateObject( "blackhawk" , "Objects.Actors", 90, 10, 1, 0.1 )
- snd_SetMinMaxDistances( "Objects.Actors.blackhawk", 50, 100 )
- snd_CreateTrigger( "Created" , "Objects.Actors.blackhawk", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.vehicles.helicopter.Flying", "", 0.1)
- snd_CreateTrigger( "State_0" , "Objects.Actors.blackhawk", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.vehicles.helicopter.Flying", "", 0.1)
- snd_CreateTrigger( "EnemyWeak" , "Objects.Actors.blackhawk", 100, 0, 0, 0 )
- snd_CreateObject( "gamma_elite" , "Objects.Actors", 90, 10, 1, 0.1 )
- snd_SetMinMaxDistances( "Objects.Actors.gamma_elite", 35, 100 )
- snd_CreateTrigger( "punch" , "Objects.Actors.gamma_elite", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.1_Generic_sounds.Punch", "", 0.0 )
- snd_CreateTrigger( "kick" , "Objects.Actors.gamma_elite", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.1_Generic_sounds.Punch", "", 0.0 )
- snd_CreateTrigger( "grab" , "Objects.Actors.gamma_elite", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.1_Generic_sounds.Grab", "", 0.0 )
- snd_CreateTrigger( "throw" , "Objects.Actors.gamma_elite", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.1_Generic_sounds.BigSwish", "", 0.2 )
- snd_CreateTrigger( "swish_high" , "Objects.Actors.gamma_elite", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.1_Generic_sounds.SwishHigh", "", 0.0 )
- snd_CreateTrigger( "swish_low" , "Objects.Actors.gamma_elite", 100, 0, 0, 0 )
- snd_CreateTrigger( "weapon_fire" , "Objects.Actors.gamma_elite", 100, 0, 0, 0 )
- snd_CreateTrigger( "single_fire" , "Objects.Actors.gamma_elite", 100, 0, 0, 0 )
- snd_CreateTrigger( "reload" , "Objects.Actors.gamma_elite", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.gamma_guard.weapon.reload", "", 0.4 )
- snd_CreateTrigger( "die" , "Objects.Actors.gamma_elite", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.gamma_guard.dies", "", 0.0 )
- snd_CreateTrigger( "oof" , "Objects.Actors.gamma_elite", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.gamma_guard.oof", "", 0.0 )
- snd_CreateTrigger( "grunt" , "Objects.Actors.gamma_elite", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.gamma_guard.grunt", "", 0.0 )
- snd_CreateObject( "C5" , "Objects.Actors.gamma_elite", 90, 10, 1, 0.1 )
- snd_SetMinMaxDistances( "Objects.Actors.gamma_elite.C5", 25, 100 )
- snd_CreateObject( "L1" , "Objects.Actors.gamma_elite.C5", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "EnemyDownByUser" , "Objects.Actors.gamma_elite.C5.L1", 100, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Banner.GammaDownbyBan", 0.25)
- snd_CreateTrigger( "UserDownByEnemy" , "Objects.Actors.gamma_elite.C5.L1", 25, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Banner.BanDownByGamma", 0.0 )
- snd_CreateTrigger( "UserSpotted" , "Objects.Actors.gamma_elite.C5.L1", 25, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Banner.GenericEncounter", 0.0 )
- snd_CreateTrigger( "surrender" , "Objects.Actors.gamma_elite.C5.L1", 25, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Banner.BanSurrender", 0.0 )
- snd_CreateTrigger( "surrender_fake" , "Objects.Actors.gamma_elite.C5.L1", 25, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Banner.BanSurrenderFake", 0.0 )
- snd_CreateTrigger( "UserRetreats" , "Objects.Actors.gamma_elite.C5.L1", 25, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Banner.BanRetreat", 0.0 )
- snd_CreateTrigger( "UserEscapes" , "Objects.Actors.gamma_elite.C5.L1", 25, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Banner.BanEscape", 0.0 )
- snd_CreateTrigger( "UserShot" , "Objects.Actors.gamma_elite.C5.L1", 5, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Banner.BanShot", 0.0 )
- snd_CreateTrigger( "UserEngaged" , "Objects.Actors.gamma_elite.C5.L1", 10, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Banner.GenericEncounter", 0.0 )
- snd_CreateTrigger( "EnemyDownByUser" , "Objects.Actors.gamma_elite.C5", 100, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Hulk.GammaDown", 0.0 )
- snd_CreateTrigger( "UserDownByEnemy" , "Objects.Actors.gamma_elite.C5", 100, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Hulk.HulkDown", 0.0 )
- snd_CreateTrigger( "UserSpotted" , "Objects.Actors.gamma_elite.C5", 100, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Hulk.GenericEncounter", 0.0 )
- snd_CreateTrigger( "Hulk_SonicClap" , "Objects.Actors.gamma_elite.C5", 100, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Hulk.SeeHulkTech", 0.0 )
- snd_CreateTrigger( "Hulk_FootStomp" , "Objects.Actors.gamma_elite.C5", 100, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Hulk.SeeHulkStrength", 0.0 )
- snd_CreateTrigger( "Hulk_Dead" , "Objects.Actors.gamma_elite.C5", 100, 0, 250, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Hulk.HulkDead", 1.0 )
- snd_CreateTrigger( "Hulk_Roar" , "Objects.Actors.gamma_elite.C5", 100, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Hulk.HearHulkRoar", 0.0 )
- snd_CreateTrigger( "Hulk_GrabObj" , "Objects.Actors.gamma_elite.C5", 100, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Hulk.Hulk_HoldObject", 0.0 )
- snd_CreateTrigger( "UserHoldEnemy" , "Objects.Actors.gamma_elite.C5", 100, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Hulk.Hulk_HoldGamma", 0.0 )
- snd_CreateObject( "C4" , "Objects.Actors.gamma_elite", 90, 10, 1, 0.1 )
- snd_SetMinMaxDistances( "Objects.Actors.gamma_elite.C4", 25, 100 )
- snd_CreateTrigger( "Hulk_GrabObj" , "Objects.Actors.gamma_elite.C4", 100, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Hulk.Hulk_HoldObject", 0.0 )
- snd_CreateTrigger( "EnemyDownByUser" , "Objects.Actors.gamma_elite.C4", 100, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Hulk.GammaDown", 0.0 )
- snd_CreateTrigger( "UserDownByEnemy" , "Objects.Actors.gamma_elite.C4", 100, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Hulk.HulkDown", 0.0 )
- snd_CreateTrigger( "UserSpotted" , "Objects.Actors.gamma_elite.C4", 100, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Hulk.GenericEncounter", 0.0 )
- snd_CreateTrigger( "Hulk_SonicClap" , "Objects.Actors.gamma_elite.C4", 100, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Hulk.SeeHulkTech", 0.0 )
- snd_CreateTrigger( "Hulk_FootStomp" , "Objects.Actors.gamma_elite.C4", 100, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Hulk.SeeHulkStrength", 0.0 )
- snd_CreateTrigger( "Hulk_Dead" , "Objects.Actors.gamma_elite.C4", 100, 0, 250, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Hulk.HulkDead", 1.0 )
- snd_CreateTrigger( "Hulk_Roar" , "Objects.Actors.gamma_elite.C4", 100, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Hulk.HearHulkRoar", 0.0 )
- snd_CreateTrigger( "UserHoldEnemy" , "Objects.Actors.gamma_elite.C4", 100, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Hulk.Hulk_HoldGamma", 0.0 )
- snd_CreateTrigger( "stop_fire" , "Objects.Actors.gamma_elite", 100, 0, 0, 0 )
- snd_AddCommand_StopBank( "", "Banks.characters.Gamma_Creatures.gamma_guard.weapon.fireloop", 0.0 )
- snd_CreateTrigger( "EnemyWeak" , "Objects.Actors.gamma_elite", 100, 0, 0, 0 )
- snd_CreateTrigger( "teleport" , "Objects.Actors.gamma_elite", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.Leader.TransportOut", "", 0.0 )
- snd_CreateTrigger( "hit_ground" , "Objects.Actors.gamma_elite", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.1_Generic_sounds.hitGround", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Human.1_Generic_sounds.Toolbelt", "", 0.0 )
- snd_CreateTrigger( "Charge_Up" , "Objects.Actors.gamma_elite", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.1_Generic_sounds.chargeUp", "", 0.0 )
- snd_CreateTrigger( "Stop_Charge" , "Objects.Actors.gamma_elite", 100, 0, 0, 0 )
- snd_AddCommand_StopBank( "", "Banks.characters.Gamma_Creatures.1_Generic_sounds.chargeUp", 0.0 )
- snd_CreateTrigger( "Sonic_Clap" , "Objects.Actors.gamma_elite", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.gamma_guard.SonicClap", "", 0.0 )
- snd_CreateTrigger( "Hulk_Dead" , "Objects.Actors.gamma_elite", 100, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Hulk.HulkDead", 0.0 )
- snd_CreateTrigger( "hit_ground" , "Objects.Actors", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Human.1_Generic_sounds.BodyFall", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Human.1_Generic_sounds.Toolbelt", "", 0.0 )
- snd_CreateTrigger( "hit_ground_slide" , "Objects.Actors", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Human.1_Generic_sounds.hit_ground_slide", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Human.1_Generic_sounds.Toolbelt", "", 0.0 )
- snd_CreateTrigger( "diveroll" , "Objects.Actors", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Human.1_Generic_sounds.diveroll", "", 0.0 )
- snd_CreateTrigger( "grab" , "Objects.Actors", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Human.1_Generic_sounds.grab", "", 0.0 )
- snd_CreateTrigger( "hit_ground_roll" , "Objects.Actors", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Human.1_Generic_sounds.Toolbelt", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Human.1_Generic_sounds.BodyFall", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Human.1_Generic_sounds.diveroll", "", 0.25 )
- snd_CreateTrigger( "hit_wall" , "Objects.Actors", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Human.1_Generic_sounds.hit_wall", "", 0.0 )
- snd_CreateTrigger( "hit_ground_wall" , "Objects.Actors", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Human.1_Generic_sounds.BodyFall", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Human.1_Generic_sounds.hit_wall", "", 0.25 )
- snd_CreateTrigger( "kick" , "Objects.Actors", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Human.1_Generic_sounds.punch", "", 0.0 )
- snd_CreateObject( "shockshielder" , "Objects.Actors", 80, 10, 1, 0.1 )
- snd_SetMinMaxDistances( "Objects.Actors.shockshielder", 30, 100 )
- snd_CreateTrigger( "sheild_on" , "Objects.Actors.shockshielder", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Human.soldier.shockshield_on", "", 0.5 )
- snd_CreateTrigger( "land" , "Objects.Actors.shockshielder", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Human.1_Generic_sounds.land", "", 0.0 )
- snd_CreateTrigger( "float_spin" , "Objects.Actors.shockshielder", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Human.soldier.float_spin", "", 0.0 )
- snd_CreateTrigger( "float_flail" , "Objects.Actors.shockshielder", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Human.soldier.float_spin", "", 0.0 )
- snd_CreateTrigger( "float_flip" , "Objects.Actors.shockshielder", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Human.soldier.float_spin", "", 0.0 )
- snd_CreateTrigger( "weapon_fire" , "Objects.Actors.shockshielder", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Weapons.Taser", "", 0.0 )
- snd_CreateTrigger( "swish_high" , "Objects.Actors.shockshielder", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Human.1_Generic_sounds.SwishHigh", "", 0.0 )
- snd_CreateTrigger( "swish_low" , "Objects.Actors.shockshielder", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Human.1_Generic_sounds.SwishLow", "", 0.0 )
- snd_CreateTrigger( "die" , "Objects.Actors.shockshielder", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Human.soldier.die", "", 0.0 )
- snd_CreateObject( "C1" , "Objects.Actors.shockshielder", 90, 10, 1, 0.1 )
- snd_SetMinMaxDistances( "Objects.Actors.shockshielder.C1", 25, 100 )
- snd_CreateObject( "L1" , "Objects.Actors.shockshielder.C1", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "EnemyDownByUser" , "Objects.Actors.shockshielder.C1.L1", 100, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Ban_KnockDownSol1", 0.25)
- snd_CreateTrigger( "UserDownByEnemy" , "Objects.Actors.shockshielder.C1.L1", 100, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Ban_KnockedDown1", 0.0 )
- snd_CreateTrigger( "UserSpotted" , "Objects.Actors.shockshielder.C1.L1", 100, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Gen_Encounter1", 0.0 )
- snd_CreateTrigger( "surrender_fake" , "Objects.Actors.shockshielder.C1.L1", 100, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Ban_SurrenderFake1", 0.0 )
- snd_CreateTrigger( "surrender" , "Objects.Actors.shockshielder.C1.L1", 100, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Ban_Surrender1", 0.0 )
- snd_CreateTrigger( "UserRetreats" , "Objects.Actors.shockshielder.C1.L1", 100, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Ban_Retreat1", 0.0 )
- snd_CreateTrigger( "UserEscapes" , "Objects.Actors.shockshielder.C1.L1", 100, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Sol_EndPersuit1", 0.0 )
- snd_CreateTrigger( "UserShot" , "Objects.Actors.shockshielder.C1.L1", 100, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Ban_Shot1", 0.0 )
- snd_CreateTrigger( "EnemyDownByUser" , "Objects.Actors.shockshielder.C1", 10, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Sol_DownByHulk1", 0.0 )
- snd_CreateTrigger( "UserDownByEnemy" , "Objects.Actors.shockshielder.C1", 5, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Hulk_DownBySol1", 0.0 )
- snd_CreateTrigger( "UserSpotted" , "Objects.Actors.shockshielder.C1", 2, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Gen_Encounter1", 0.0 )
- snd_CreateTrigger( "Hulk_SonicClap" , "Objects.Actors.shockshielder.C1", 10, 50, 250, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.See_HulkSuper1", 0.0 )
- snd_CreateTrigger( "Hulk_FootStomp" , "Objects.Actors.shockshielder.C1", 5, 100, 350, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.See_HulkStrength1", 0.0 )
- snd_CreateTrigger( "Hulk_Dead" , "Objects.Actors.shockshielder.C1", 100, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Hulk_Dead1", 0.25 )
- snd_CreateTrigger( "Hulk_Roar" , "Objects.Actors.shockshielder.C1", 5, 250, 350, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Hulk_Roar", 0.0 )
- snd_CreateTrigger( "Hulk_GrabObj" , "Objects.Actors.shockshielder.C1", 5, 0, 150, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolSolCh1.Hulk_HoldObject1", 0.0 )
- snd_CreateTrigger( "UserHoldEnemy" , "Objects.Actors.shockshielder.C1", 8, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Hulk_HoldSol1", 0.1 )
- snd_CreateObject( "C3" , "Objects.Actors.shockshielder", 90, 10, 1, 0.1 )
- snd_SetMinMaxDistances( "Objects.Actors.shockshielder.C3", 25, 100 )
- snd_CreateObject( "L1" , "Objects.Actors.shockshielder.C3", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "EnemyDownByUser" , "Objects.Actors.shockshielder.C3.L1", 100, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Ban_KnockDownSol1", 0.20 )
- snd_CreateTrigger( "UserDownByEnemy" , "Objects.Actors.shockshielder.C3.L1", 100, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Ban_KnockedDown1", 0.0 )
- snd_CreateTrigger( "UserSpotted" , "Objects.Actors.shockshielder.C3.L1", 100, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Gen_Encounter1", 0.0 )
- snd_CreateTrigger( "surrender_fake" , "Objects.Actors.shockshielder.C3.L1", 100, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Ban_SurrenderFake1", 0.0 )
- snd_CreateTrigger( "surrender" , "Objects.Actors.shockshielder.C3.L1", 100, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Ban_Surrender1", 0.0 )
- snd_CreateTrigger( "UserRetreats" , "Objects.Actors.shockshielder.C3.L1", 100, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Ban_Retreat1", 0.0 )
- snd_CreateTrigger( "UserEscapes" , "Objects.Actors.shockshielder.C3.L1", 100, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Sol_EndPersuit1", 0.0 )
- snd_CreateTrigger( "UserShot" , "Objects.Actors.shockshielder.C3.L1", 100, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Ban_Shot1", 0.0 )
- snd_CreateTrigger( "EnemyDownByUser" , "Objects.Actors.shockshielder.C3", 10, 250, 500, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.Sol_DownByHulk1", 0.0 )
- snd_CreateTrigger( "UserDownByEnemy" , "Objects.Actors.shockshielder.C3", 5, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.Hulk_DownBySol1", 0.0 )
- snd_CreateTrigger( "UserSpotted" , "Objects.Actors.shockshielder.C3", 100, 0, 0, 0 )
- snd_CreateTrigger( "UserRetreats" , "Objects.Actors.shockshielder.C3", 100, 0, 0, 0 )
- snd_CreateTrigger( "UserEscapes" , "Objects.Actors.shockshielder.C3", 100, 0, 0, 0 )
- snd_CreateTrigger( "Hulk_SonicClap" , "Objects.Actors.shockshielder.C3", 2, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.See_HulkSuper1", 0.25 )
- snd_CreateTrigger( "Hulk_Roar" , "Objects.Actors.shockshielder.C3", 50, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.Hear_HulkRoar1", 0.25 )
- snd_CreateTrigger( "Hulk_FootStomp" , "Objects.Actors.shockshielder.C3", 5, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.See_HulkStrength1", 0.25 )
- snd_CreateTrigger( "Hulk_Dead" , "Objects.Actors.shockshielder.C3", 100, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.Hulk_Dead1", 0.25 )
- snd_CreateTrigger( "Hulk_GrabObj" , "Objects.Actors.shockshielder.C3", 15, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.Hulk_HoldObject1", 0.0 )
- snd_CreateTrigger( "UserHoldEnemy" , "Objects.Actors.shockshielder.C3", 10, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.Hulk_HoldSol1", 0.1 )
- snd_CreateTrigger( "Freeze_Halt" , "Objects.Actors.shockshielder", 100, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolBanSur.InitialWarning", 0.0 )
- snd_CreateTrigger( "Freeze_Escaping" , "Objects.Actors.shockshielder", 100, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolBanSur.SecondWarning", 0.0 )
- snd_CreateTrigger( "shield_off" , "Objects.Actors.shockshielder", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Human.soldier.shockshield_off", "", 0.0 )
- snd_CreateTrigger( "EnemyWeak" , "Objects.Actors.shockshielder", 100, 0, 0, 0 )
- snd_CreateTrigger( "stun_shock" , "Objects.Actors.shockshielder", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.special_effects.electrical", "", 0.25 )
- snd_CreateTrigger( "oof" , "Objects.Actors.shockshielder", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Human.soldier.oof", "", 0.0 )
- snd_CreateTrigger( "hit_oof" , "Objects.Actors.shockshielder", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Human.1_Generic_sounds.BodyFall", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Human.soldier.oof", "", 0.0 )
- snd_CreateObject( "alpha_shockshielder" , "Objects.Actors", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "land" , "Objects.Actors.alpha_shockshielder", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Human.1_Generic_sounds.land", "", 0.0 )
- snd_CreateTrigger( "float_spin" , "Objects.Actors.alpha_shockshielder", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Human.soldier.float_spin", "", 0.0 )
- snd_CreateTrigger( "float_flail" , "Objects.Actors.alpha_shockshielder", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Human.soldier.float_spin", "", 0.0 )
- snd_CreateTrigger( "float_flip" , "Objects.Actors.alpha_shockshielder", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Human.soldier.float_spin", "", 0.0 )
- snd_CreateTrigger( "weapon_fire" , "Objects.Actors.alpha_shockshielder", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Weapons.Taser", "", 0.0 )
- snd_CreateTrigger( "swish_high" , "Objects.Actors.alpha_shockshielder", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Human.1_Generic_sounds.SwishHigh", "", 0.0 )
- snd_CreateTrigger( "swish_low" , "Objects.Actors.alpha_shockshielder", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Human.1_Generic_sounds.SwishLow", "", 0.0 )
- snd_CreateObject( "C2" , "Objects.Actors.alpha_shockshielder", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "EnemyDownByUser" , "Objects.Actors.alpha_shockshielder.C2", 5, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.Alpha_DownByHulk", 0.25 )
- snd_CreateTrigger( "UserDownByEnemy" , "Objects.Actors.alpha_shockshielder.C2", 10, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.Hulk_DownByAlpha", 0.0 )
- snd_CreateTrigger( "Hulk_SonicClap" , "Objects.Actors.alpha_shockshielder.C2", 5, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.See_HulkSuper", 0.0 )
- snd_CreateTrigger( "Hulk_FootStomp" , "Objects.Actors.alpha_shockshielder.C2", 8, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.See_HulkStrength", 0.0 )
- snd_CreateTrigger( "Hulk_Dead" , "Objects.Actors.alpha_shockshielder.C2", 100, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.Hulk_Dead", 0.0 )
- snd_CreateTrigger( "Hulk_GrabObj" , "Objects.Actors.alpha_shockshielder.C2", 10, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.Hulk_HoldObject", 0.0 )
- snd_CreateTrigger( "Hulk_Roar" , "Objects.Actors.alpha_shockshielder.C2", 75, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.HearHulkRoar", 0.0 )
- snd_CreateTrigger( "UserEngaged" , "Objects.Actors.alpha_shockshielder.C2", 5, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.GenericEncounter", 0.0 )
- snd_CreateTrigger( "UserHoldEnemy" , "Objects.Actors.alpha_shockshielder.C2", 10, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.Hulk_HoldAlpha", 0.25 )
- snd_CreateObject( "C4" , "Objects.Actors.alpha_shockshielder", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "EnemyDownByUser" , "Objects.Actors.alpha_shockshielder.C4", 10, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Alpha_Guards.AlphHulkCh4.Alpha_DownByHulk", 0.25 )
- snd_CreateTrigger( "UserDownByEnemy" , "Objects.Actors.alpha_shockshielder.C4", 5, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Alpha_Guards.AlphHulkCh4.Hulk_DownByAlpha", 0.0 )
- snd_CreateTrigger( "Hulk_SonicClap" , "Objects.Actors.alpha_shockshielder.C4", 5, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Alpha_Guards.AlphHulkCh4.See_HulkSuper", 0.0 )
- snd_CreateTrigger( "Hulk_FootStomp" , "Objects.Actors.alpha_shockshielder.C4", 5, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Alpha_Guards.AlphHulkCh4.See_HulkStrength", 0.0 )
- snd_CreateTrigger( "Hulk_Dead" , "Objects.Actors.alpha_shockshielder.C4", 5, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Alpha_Guards.AlphHulkCh4.Hulk_Dead", 0.0 )
- snd_CreateTrigger( "Hulk_GrabObj" , "Objects.Actors.alpha_shockshielder.C4", 10, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Alpha_Guards.AlphHulkCh4.Hulk_HoldObject", 0.0 )
- snd_CreateTrigger( "Hulk_Roar" , "Objects.Actors.alpha_shockshielder.C4", 40, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Alpha_Guards.AlphHulkCh4.HearHulkRoar", 0.0 )
- snd_CreateTrigger( "UserEngaged" , "Objects.Actors.alpha_shockshielder.C4", 5, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Alpha_Guards.AlphHulkCh4.GenericEncounter", 0.0 )
- snd_CreateTrigger( "UserHoldEnemy" , "Objects.Actors.alpha_shockshielder.C4", 5, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Alpha_Guards.AlphHulkCh4.Hulk_HoldAlpha", 0.25 )
- snd_CreateTrigger( "shield_on" , "Objects.Actors.alpha_shockshielder", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Human.soldier.shockshield_on", "", 0.5 )
- snd_CreateTrigger( "shield_off" , "Objects.Actors.alpha_shockshielder", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Human.soldier.shockshield_off", "", 0.0 )
- snd_CreateTrigger( "EnemyWeak" , "Objects.Actors.alpha_shockshielder", 100, 0, 0, 0 )
- snd_CreateTrigger( "stun_shock" , "Objects.Actors.alpha_shockshielder", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.special_effects.electrical", "", 0.25 )
- snd_CreateTrigger( "hit_oof" , "Objects.Actors.alpha_shockshielder", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Human.1_Generic_sounds.BodyFall", "", 0.0 )
- snd_CreateTrigger( "sheild_on" , "Objects.Actors.alpha_shockshielder", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Human.soldier.shockshield_on", "", 0.5 )
- snd_CreateObject( "leader" , "Objects.Actors", 99, 1, 1, 0.05 )
- snd_SetMinMaxDistances( "Objects.Actors.leader", 50, 100 )
- snd_CreateTrigger( "oof" , "Objects.Actors.leader", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.Leader.Oof", "", 0.0 )
- snd_CreateTrigger( "swish_low" , "Objects.Actors.leader", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Human.1_Generic_sounds.SwishHigh", "", 0.0 )
- snd_CreateTrigger( "punch" , "Objects.Actors.leader", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.1_Generic_sounds.Punch", "", 0.0 )
- snd_CreateTrigger( "Hulk_SonicClap" , "Objects.Actors.leader", 50, 125, 325, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Leader.Boss.HulkSonicClap", 0.0 )
- snd_CreateTrigger( "Hulk_PickupBoss" , "Objects.Actors.leader", 50, 250, 350, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Leader.Boss.HulkPickupBoss", 0.0 )
- snd_CreateTrigger( "Hulk_FootStomp" , "Objects.Actors.leader", 50, 250, 350, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Leader.Boss.HulkFootStomp", 0.0 )
- snd_CreateTrigger( "BeamHitGround" , "Objects.Actors.leader", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.Leader.BeamHits", "", 0.0 )
- snd_CreateTrigger( "Mind_Warp" , "Objects.Actors.leader", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.Leader.MindWarp", "", 0.2 )
- snd_AddCommand_StartTrigger( "", "Objects.Actors.leader", "taunt", 0.0 )
- snd_CreateTrigger( "Mind_Beam" , "Objects.Actors.leader", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.Leader.MindBeam", "", 0.65 )
- snd_AddCommand_StartTrigger( "", "Objects.Actors.leader", "taunt", 0.0 )
- snd_CreateTrigger( "Mind_Shield" , "Objects.Actors.leader", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.Leader.MindShield", "", 0.0 )
- snd_CreateTrigger( "Telekenesis" , "Objects.Actors.leader", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.Leader.HandBeam", "", 0.2 )
- snd_AddCommand_StartTrigger( "", "Objects.Actors.leader", "taunt2", 0.0 )
- snd_CreateTrigger( "Taunt_Laugh" , "Objects.Actors.leader", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.Leader.Laugh", "", 0.0 )
- snd_AddCommand_StartTrigger( "", "Objects.Actors.leader", "taunt2", 0.0 )
- snd_CreateTrigger( "UserWeak" , "Objects.Actors.leader", 50, 0, 250, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Leader.Boss.HulkWeakened", 0.0 )
- snd_CreateTrigger( "Hulk_Dead" , "Objects.Actors.leader", 100, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Leader.Boss.HulkDead", 1.0 )
- snd_CreateTrigger( "Teleport" , "Objects.Actors.leader", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.Leader.TransportIn", "", 0.0 )
- snd_CreateTrigger( "hit_ground" , "Objects.Actors.leader", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.1_Generic_sounds.hitGround", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.special_effects.Rumble", "", 0.25 )
- snd_CreateTrigger( "Duplication" , "Objects.Actors.leader", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.Leader.Duplication", "", 0.0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Leader.Boss.MirrorImage", 0.0 )
- snd_CreateTrigger( "Mind_Warp_On" , "Objects.Actors.leader", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.Leader.MindWarp", "", 0.2 )
- snd_AddCommand_StartTrigger( "", "Objects.Actors.leader", "taunt2", 0.0 )
- snd_CreateTrigger( "Mind_Warp_Off" , "Objects.Actors.leader", 100, 0, 0, 0 )
- snd_AddCommand_StopBank( "", "Banks.characters.Gamma_Creatures.Leader.MindWarp", 0.0 )
- snd_CreateTrigger( "Stop_Charge" , "Objects.Actors.leader", 100, 0, 0, 0 )
- snd_AddCommand_StopBank( "", "Banks.characters.Gamma_Creatures.1_Generic_sounds.chargeUp", 0.0 )
- snd_CreateTrigger( "Charge_Up" , "Objects.Actors.leader", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.1_Generic_sounds.chargeUp", "", 0.0 )
- snd_CreateTrigger( "EnemyWeak" , "Objects.Actors.leader", 100, 0, 0, 0 )
- snd_CreateTrigger( "Mind_Beam_Out" , "Objects.Actors.leader", 100, 0, 0, 0 )
- snd_AddCommand_StopBank( "", "Banks.characters.Gamma_Creatures.Leader.MindBeam", 0.0 )
- snd_CreateTrigger( "taunt" , "Objects.Actors.leader", 50, 120, 500, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Leader.Boss.MindBlast", 0.0 )
- snd_CreateTrigger( "Hulk_Punch" , "Objects.Actors.leader", 10, 0, 400, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Leader.Boss.BossStruck", 0.0 )
- snd_CreateTrigger( "taunt2" , "Objects.Actors.leader", 25, 500, 1000, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Leader.Boss.BossAttackHulk", 0.0 )
- snd_CreateTrigger( "MindShieldStop" , "Objects.Actors.leader", 100, 0, 0, 0 )
- snd_AddCommand_StopBank( "", "Banks.characters.Gamma_Creatures.Leader.MindShield", 0.0 )
- snd_CreateTrigger( "Taunt_Think" , "Objects.Actors.leader", 100, 0, 0, 0 )
- snd_CreateTrigger( "MindBeamStop" , "Objects.Actors.leader", 100, 0, 0, 0 )
- snd_AddCommand_StopBank( "", "Banks.characters.Gamma_Creatures.Leader.MindBeam", 0.0 )
- snd_CreateTrigger( "saymindbeam" , "Objects.Actors.leader", 100, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Leader.Boss.MindBlast", 0.5 )
- snd_CreateTrigger( "tired" , "Objects.Actors.leader", 100, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Leader.Boss.BossWeakened", 0.0 )
- snd_CreateTrigger( "die" , "Objects.Actors.leader", 100, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Leader.Boss.BossDefeated", 0.0 )
- snd_CreateTrigger( "sayshockball" , "Objects.Actors.leader", 100, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Leader.Boss.BossAttackHulk", 0.0 )
- snd_CreateObject( "ravage" , "Objects.Actors", 90, 10, 1, 0.05 )
- snd_SetMinMaxDistances( "Objects.Actors.ravage", 50, 100 )
- snd_CreateTrigger( "punch" , "Objects.Actors.ravage", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.Hulk.GammaPunch", "", 0.0 )
- snd_CreateTrigger( "stomp" , "Objects.Actors.ravage", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.Ravage.Stomp", "", 0.0 )
- snd_CreateTrigger( "swish_high" , "Objects.Actors.ravage", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.1_Generic_sounds.SwishHigh", "", 0.0 )
- snd_CreateTrigger( "swish_low" , "Objects.Actors.ravage", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.1_Generic_sounds.BigSwish", "", 0.0 )
- snd_CreateTrigger( "oof" , "Objects.Actors.ravage", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.Ravage.Oof", "", 0.0 )
- snd_CreateTrigger( "grab" , "Objects.Actors.ravage", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.1_Generic_sounds.Grab", "", 0.0 )
- snd_CreateTrigger( "hit_ground" , "Objects.Actors.ravage", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.1_Generic_sounds.hitGround", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.special_effects.Rumble", "", 0.0 )
- snd_CreateTrigger( "Ravage_Laugh" , "Objects.Actors.ravage", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.Ravage.Laugh", "", 0.0 )
- snd_CreateTrigger( "Hulk_SonicClap" , "Objects.Actors.ravage", 100, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Ravage.Ravage_Boss.HulkSonicClap", 0.25 )
- snd_CreateTrigger( "Hulk_PickupBoss" , "Objects.Actors.ravage", 100, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Ravage.Ravage_Boss.HulkPickupBoss", 1.5)
- snd_CreateTrigger( "Hulk_FootStomp" , "Objects.Actors.ravage", 100, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Ravage.Ravage_Boss.HulkFootStomp", 0.25 )
- snd_CreateTrigger( "Ground_Smash" , "Objects.Actors.ravage", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.special_effects.Explosion_quiet", "", 0.25 )
- snd_AddCommand_PlayBank( "", "Banks.special_effects.Rumble", "", 0.3 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.Ravage.Stomp", "", 0.25 )
- snd_CreateTrigger( "Hulk_Punch" , "Objects.Actors.ravage", 15, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Ravage.Ravage_Boss.BossStruck", 0.25 )
- snd_CreateTrigger( "Ear_Clap" , "Objects.Actors.ravage", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.1_Generic_sounds.Punch", "", 0.0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Ravage.Ravage_Boss.BossPickupHulk", 0.25 )
- snd_CreateTrigger( "Hulk_GammaSmash" , "Objects.Actors.ravage", 100, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Ravage.Ravage_Boss.HulkFootStomp", 0.25 )
- snd_CreateTrigger( "Hulk_Kick" , "Objects.Actors.ravage", 100, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Ravage.Ravage_Boss.BossStruck", 0.25 )
- snd_CreateTrigger( "Hulk_GammaPunch" , "Objects.Actors.ravage", 100, 0, 0, 0 )
- snd_CreateTrigger( "RavSmashesGround" , "Objects.Actors.ravage", 100, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Ravage.Ravage_Boss.SlamGround", 0.15 )
- snd_CreateTrigger( "Taunt_Laugh" , "Objects.Actors.ravage", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.Ravage.Laugh", "", 0.0 )
- snd_CreateTrigger( "Hulk_Grab" , "Objects.Actors.ravage", 100, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Ravage.Ravage_Boss.HulkPickupBoss", 1.5)
- snd_CreateTrigger( "Charge_Up" , "Objects.Actors.ravage", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.1_Generic_sounds.chargeUp", "", 0.0 )
- snd_CreateTrigger( "Stop_Charge" , "Objects.Actors.ravage", 100, 0, 0, 0 )
- snd_AddCommand_StopBank( "", "Banks.characters.Gamma_Creatures.1_Generic_sounds.chargeUp", 0.0 )
- snd_CreateTrigger( "EnemyWeak" , "Objects.Actors.ravage", 100, 0, 0, 0 )
- snd_CreateTrigger( "block" , "Objects.Actors.ravage", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.Ravage.blockSound", "", 0.0 )
- snd_CreateTrigger( "Taunt_Dust" , "Objects.Actors.ravage", 100, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Ravage.Ravage_Boss.HulkRetreats", 0.25 )
- snd_CreateObject( "C1" , "Objects.Actors.ravage", 90, 10, 1, 0.1 )
- snd_CreateObject( "L3" , "Objects.Actors.ravage.C1", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "Hulk_SonicClap" , "Objects.Actors.ravage.C1.L3", 100, 0, 0, 0 )
- snd_CreateTrigger( "Hulk_GammaSmash" , "Objects.Actors.ravage.C1.L3", 100, 0, 0, 0 )
- snd_CreateTrigger( "Hulk_Punch" , "Objects.Actors.ravage.C1.L3", 100, 0, 0, 0 )
- snd_CreateTrigger( "Hulk_GammaPunch" , "Objects.Actors.ravage.C1.L3", 100, 0, 0, 0 )
- snd_CreateTrigger( "Hulk_Grab" , "Objects.Actors.ravage.C1.L3", 100, 0, 0, 0 )
- snd_CreateTrigger( "Hulk_FootStomp" , "Objects.Actors.ravage.C1.L3", 100, 0, 0, 0 )
- snd_CreateTrigger( "Ground_Smash" , "Objects.Actors.ravage.C1.L3", 100, 0, 0, 0 )
- snd_CreateTrigger( "Hulk_Dead" , "Objects.Actors.ravage.C1.L3", 100, 0, 0, 0 )
- snd_CreateTrigger( "land" , "Objects.Actors.ravage", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.Hulk.smallStomp", "", 0.0 )
- snd_CreateTrigger( "grunt" , "Objects.Actors.ravage", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.Ravage.grunt", "", 0.0 )
- snd_CreateTrigger( "Hulk_Dead" , "Objects.Actors.ravage", 100, 0, 250, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Ravage.Ravage_Boss.HulkDead", 1.0 )
- snd_CreateObject( "alpha_missilesoldier" , "Objects.Actors", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "weapon_fire" , "Objects.Actors.alpha_missilesoldier", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Weapons.rocketLauncher", "", 0.0 )
- snd_CreateTrigger( "float_spin" , "Objects.Actors.alpha_missilesoldier", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Human.soldier.float_spin", "", 0.0 )
- snd_CreateTrigger( "float_flip" , "Objects.Actors.alpha_missilesoldier", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Human.soldier.float_spin", "", 0.0 )
- snd_CreateTrigger( "float_flail" , "Objects.Actors.alpha_missilesoldier", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Human.soldier.float_spin", "", 0.0 )
- snd_CreateTrigger( "Ban_HitGround" , "Objects.Actors.alpha_missilesoldier", 100, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Ban_KnockedDown", 0.25 )
- snd_CreateTrigger( "swish_high" , "Objects.Actors.alpha_missilesoldier", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Human.1_Generic_sounds.SwishHigh", "", 0.0 )
- snd_CreateTrigger( "swish_low" , "Objects.Actors.alpha_missilesoldier", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Human.1_Generic_sounds.SwishLow", "", 0.0 )
- snd_CreateObject( "C2" , "Objects.Actors.alpha_missilesoldier", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "EnemyDownByUser" , "Objects.Actors.alpha_missilesoldier.C2", 100, 0, 0, 0 )
- snd_CreateTrigger( "UserDownByEnemy" , "Objects.Actors.alpha_missilesoldier.C2", 10, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.Hulk_DownByAlpha", 0.0 )
- snd_CreateTrigger( "Hulk_SonicClap" , "Objects.Actors.alpha_missilesoldier.C2", 100, 0, 0, 0 )
- snd_CreateTrigger( "Hulk_FootStomp" , "Objects.Actors.alpha_missilesoldier.C2", 5, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.See_HulkStrength", 0.0 )
- snd_CreateTrigger( "Hulk_Dead" , "Objects.Actors.alpha_missilesoldier.C2", 50, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.Hulk_Dead", 0.0 )
- snd_CreateTrigger( "Hulk_GrabObj" , "Objects.Actors.alpha_missilesoldier.C2", 15, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.Hulk_HoldObject", 0.0 )
- snd_CreateTrigger( "Hulk_Roar" , "Objects.Actors.alpha_missilesoldier.C2", 100, 0, 0, 0 )
- snd_CreateTrigger( "UserEngaged" , "Objects.Actors.alpha_missilesoldier.C2", 100, 0, 0, 0 )
- snd_CreateTrigger( "UserHoldEnemy" , "Objects.Actors.alpha_missilesoldier.C2", 5, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.Hulk_HoldAlpha", 0.25 )
- snd_CreateObject( "L5" , "Objects.Actors.alpha_missilesoldier.C2", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "EnemyDownByUser" , "Objects.Actors.alpha_missilesoldier.C2.L5", 100, 0, 0, 0 )
- snd_CreateTrigger( "UserDownByEnemy" , "Objects.Actors.alpha_missilesoldier.C2.L5", 100, 0, 0, 0 )
- snd_CreateTrigger( "Hulk_SonicClap" , "Objects.Actors.alpha_missilesoldier.C2.L5", 100, 0, 0, 0 )
- snd_CreateTrigger( "Hulk_FootStomp" , "Objects.Actors.alpha_missilesoldier.C2.L5", 100, 0, 0, 0 )
- snd_CreateTrigger( "Hulk_Dead" , "Objects.Actors.alpha_missilesoldier.C2.L5", 100, 0, 0, 0 )
- snd_CreateTrigger( "Hulk_GrabObj" , "Objects.Actors.alpha_missilesoldier.C2.L5", 100, 0, 0, 0 )
- snd_CreateTrigger( "Hulk_Roar" , "Objects.Actors.alpha_missilesoldier.C2.L5", 100, 0, 0, 0 )
- snd_CreateTrigger( "UserEngaged" , "Objects.Actors.alpha_missilesoldier.C2.L5", 100, 0, 0, 0 )
- snd_CreateTrigger( "UserHoldEnemy" , "Objects.Actors.alpha_missilesoldier.C2.L5", 100, 0, 0, 0 )
- snd_CreateObject( "C4" , "Objects.Actors.alpha_missilesoldier", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "EnemyDownByUser" , "Objects.Actors.alpha_missilesoldier.C4", 5, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Alpha_Guards.AlphHulkCh4.Alpha_DownByHulk", 0.25 )
- snd_CreateTrigger( "UserDownByEnemy" , "Objects.Actors.alpha_missilesoldier.C4", 100, 0, 0, 0 )
- snd_CreateTrigger( "Hulk_SonicClap" , "Objects.Actors.alpha_missilesoldier.C4", 25, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Alpha_Guards.AlphHulkCh4.See_HulkSuper", 0.0 )
- snd_CreateTrigger( "Hulk_FootStomp" , "Objects.Actors.alpha_missilesoldier.C4", 100, 0, 0, 0 )
- snd_CreateTrigger( "Hulk_Dead" , "Objects.Actors.alpha_missilesoldier.C4", 100, 0, 0, 0 )
- snd_CreateTrigger( "Hulk_GrabObj" , "Objects.Actors.alpha_missilesoldier.C4", 10, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Alpha_Guards.AlphHulkCh4.Hulk_HoldObject", 0.0 )
- snd_CreateTrigger( "Hulk_Roar" , "Objects.Actors.alpha_missilesoldier.C4", 5, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Alpha_Guards.AlphHulkCh4.HearHulkRoar", 0.0 )
- snd_CreateTrigger( "UserEngaged" , "Objects.Actors.alpha_missilesoldier.C4", 5, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Alpha_Guards.AlphHulkCh4.GenericEncounter", 0.0 )
- snd_CreateTrigger( "UserHoldEnemy" , "Objects.Actors.alpha_missilesoldier.C4", 100, 0, 0, 0 )
- snd_CreateTrigger( "EnemyWeak" , "Objects.Actors.alpha_missilesoldier", 100, 0, 0, 0 )
- snd_CreateTrigger( "stun_shock" , "Objects.Actors.alpha_missilesoldier", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.special_effects.electrical", "", 0.25 )
- snd_CreateTrigger( "hit_oof" , "Objects.Actors.alpha_missilesoldier", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Human.1_Generic_sounds.BodyFall", "", 0.0 )
- snd_CreateObject( "banner_shirtless" , "Objects.Actors", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "land" , "Objects.Actors.banner_shirtless", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Human.banner_shirtless.barefoot_steps", "", 0.0 )
- snd_CreateTrigger( "Lever" , "Objects.Actors.banner_shirtless", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Human.banner.Lever", "", 0.62 )
- snd_CreateObject( "C4" , "Objects.Actors.banner_shirtless", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "idle" , "Objects.Actors.banner_shirtless.C4", 100, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Banner.Story.C4L3_Idle", 0.0 )
- snd_CreateTrigger( "UserEscapes" , "Objects.Actors.banner_shirtless.C4", 100, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Banner.BanEnemyCh3.BanEscape", 0.0 )
- snd_AddCommand_PlayMusic( "", "Banner_Search1", 0.0 )
- snd_AddCommand_ActorEvent( "", "UserEscapes", 0.0 )
- snd_CreateTrigger( "UserEngaged" , "Objects.Actors.banner_shirtless.C4", 100, 0, 0, 0 )
- snd_AddCommand_PlayMusic( "", "Banner_Fight", 0.0 )
- snd_CreateTrigger( "UserNearDeath" , "Objects.Actors.banner_shirtless.C4", 100, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Banner.BanEnemyCh4.BanWeakened", 0.5 )
- snd_CreateTrigger( "UserWeak" , "Objects.Actors.banner_shirtless.C4", 100, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Banner.BanEnemyCh4.BanWeakened", 0.0 )
- snd_CreateTrigger( "surrender_fake" , "Objects.Actors.banner_shirtless.C4", 100, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Banner.BanEnemyCh4.BanSurrenderHit", 0.0 )
- snd_AddCommand_ActorEvent( "", "surrender_fake", 0.0 )
- snd_CreateTrigger( "surrender" , "Objects.Actors.banner_shirtless.C4", 100, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Banner.BanEnemyCh4.BanSurrender", 0.0 )
- snd_AddCommand_ActorEvent( "", "surrender", 0.0 )
- snd_CreateTrigger( "UserDownByEnemy" , "Objects.Actors.banner_shirtless.C4", 10, 0, 250, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Banner.BanEnemyCh4.BanKnockedDown", 0.0 )
- snd_AddCommand_ActorEvent( "", "UserDownByEnemy", 0.0 )
- snd_CreateTrigger( "EnemyDownByUser" , "Objects.Actors.banner_shirtless.C4", 100, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Banner.BanEnemyCh4.BanKnockDownEnemy", 0.5)
- snd_CreateTrigger( "UserShot" , "Objects.Actors.banner_shirtless.C4", 100, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Banner.BanEnemyCh4.BanShot", 0.0 )
- snd_AddCommand_ActorEvent( "", "UserShot", 0.0 )
- snd_CreateTrigger( "UserSpotted" , "Objects.Actors.banner_shirtless.C4", 100, 0, 0, 0 )
- snd_AddCommand_PlayMusic( "", "Banner_Stealth1", 0.0 )
- snd_AddCommand_ActorEvent( "", "UserSpotted", 0.0 )
- snd_CreateTrigger( "UserRetreats" , "Objects.Actors.banner_shirtless.C4", 100, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Banner.BanEnemyCh1.BanRetreat", 0.0 )
- snd_AddCommand_PlayMusic( "", "Banner_Stealth1", 0.0 )
- snd_AddCommand_ActorEvent( "", "UserRetreats", 0.0 )
- snd_CreateTrigger( "die" , "Objects.Actors.banner_shirtless.C4", 100, 0, 0, 0 )
- snd_AddCommand_PlayMusic( "", "Banner_Killed", 0.0 )
- snd_CreateTrigger( "float_vert" , "Objects.Actors.banner_shirtless", 100, 0, 0, 0 )
- snd_CreateTrigger( "float_back" , "Objects.Actors.banner_shirtless", 100, 0, 0, 0 )
- snd_CreateTrigger( "hit_ground" , "Objects.Actors.banner_shirtless", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Human.1_Generic_sounds.BodyFall", "", 0.0 )
- snd_CreateTrigger( "hit_ground_slide" , "Objects.Actors.banner_shirtless", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Human.1_Generic_sounds.hit_ground_slide", "", 0.0 )
- snd_CreateTrigger( "float_flip" , "Objects.Actors.banner_shirtless", 100, 0, 0, 0 )
- snd_CreateTrigger( "float_spin" , "Objects.Actors.banner_shirtless", 100, 0, 0, 0 )
- snd_CreateObject( "C5" , "Objects.Actors.banner_shirtless", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "float_vert" , "Objects.Actors.banner_shirtless.C5", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Human.banner_shirtless.scream", "", 0.25 )
- snd_CreateTrigger( "float_back" , "Objects.Actors.banner_shirtless.C5", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Human.banner_shirtless.scream", "", 0.25 )
- snd_CreateTrigger( "hit_ground" , "Objects.Actors.banner_shirtless.C5", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Human.1_Generic_sounds.BodyFall", "", 0.0 )
- snd_CreateTrigger( "hit_ground_slide" , "Objects.Actors.banner_shirtless.C5", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Human.1_Generic_sounds.hit_ground_slide", "", 0.0 )
- snd_CreateTrigger( "float_flip" , "Objects.Actors.banner_shirtless.C5", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Human.banner_shirtless.scream", "", 0.25 )
- snd_CreateTrigger( "float_spin" , "Objects.Actors.banner_shirtless.C5", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Human.banner_shirtless.scream", "", 0.25 )
- snd_CreateTrigger( "die" , "Objects.Actors.banner_shirtless.C5", 100, 0, 0, 0 )
- snd_AddCommand_PlayMusic( "", "Banner_Mission_Failed", 0.0 )
- snd_CreateTrigger( "EnemyWeak" , "Objects.Actors.banner_shirtless", 100, 0, 0, 0 )
- snd_CreateTrigger( "knockdown" , "Objects.Actors.banner_shirtless", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Human.1_Generic_sounds.BodyFall", "", 0.2 )
- snd_CreateTrigger( "oof" , "Objects.Actors.banner_shirtless", 10, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Human.banner.oof", "", 0.0 )
- snd_CreateTrigger( "Mission_Fail" , "Objects.Actors.banner_shirtless", 100, 0, 0, 0 )
- snd_AddCommand_PlayMusic( "", "Banner_Mission_Failed", 0.0 )
- snd_CreateTrigger( "die" , "Objects.Actors.banner_shirtless", 100, 0, 0, 0 )
- snd_CreateObject( "banner_soldier" , "Objects.Actors", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "Console" , "Objects.Actors.banner_soldier", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Human.banner.Typing", "", 0.8 )
- snd_CreateTrigger( "Keypad" , "Objects.Actors.banner_soldier", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Human.banner.Keypad", "", 1.0 )
- snd_CreateTrigger( "grab" , "Objects.Actors.banner_soldier", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Human.1_Generic_sounds.grab", "", 0.0 )
- snd_CreateTrigger( "swish_high" , "Objects.Actors.banner_soldier", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Human.1_Generic_sounds.SwishHigh", "", 0.0 )
- snd_CreateTrigger( "swish_low" , "Objects.Actors.banner_soldier", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Human.1_Generic_sounds.SwishLow", "", 0.0 )
- snd_CreateTrigger( "land" , "Objects.Actors.banner_soldier", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Human.banner.Feet", "", 0.0 )
- snd_CreateTrigger( "oof" , "Objects.Actors.banner_soldier", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Human.banner.oof", "", 0.0 )
- snd_CreateTrigger( "Sleeper" , "Objects.Actors.banner_soldier", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Human.1_Generic_sounds.Grab", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Human.soldier.oof", "", 0.0 )
- snd_CreateObject( "C3" , "Objects.Actors.banner_soldier", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "UserEscapes" , "Objects.Actors.banner_soldier.C3", 100, 0, 0, 0 )
- snd_AddCommand_PlayMusic( "", "Banner_Search1", 0.0 )
- snd_AddCommand_ActorEvent( "", "UserEscapes", 0.0 )
- snd_CreateTrigger( "UserEngaged" , "Objects.Actors.banner_soldier.C3", 100, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Banner.BanEnemyCh3.BanEncounterSol", 0.0 )
- snd_AddCommand_PlayMusic( "", "Banner_Fight", 0.0 )
- snd_CreateTrigger( "idle" , "Objects.Actors.banner_soldier.C3", 100, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Banner.Story.C3L1_Idle", 0.0 )
- snd_CreateTrigger( "UserSpotted" , "Objects.Actors.banner_soldier.C3", 100, 0, 0, 0 )
- snd_AddCommand_PlayMusic( "", "Banner_Enemy_Curious_Ch3", 0.0 )
- snd_CreateTrigger( "UserNearDeath" , "Objects.Actors.banner_soldier.C3", 10, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Banner.BanEnemyCh3.BanWeakened", 0.5 )
- snd_CreateTrigger( "UserWeak" , "Objects.Actors.banner_soldier.C3", 5, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Banner.BanEnemyCh3.BanWeakened", 0.0 )
- snd_CreateTrigger( "surrender_fake" , "Objects.Actors.banner_soldier.C3", 5, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Banner.BanEnemyCh3.BanSurrenderHit", 0.0 )
- snd_AddCommand_ActorEvent( "", "surrender_fake", 0.0 )
- snd_CreateTrigger( "surrender" , "Objects.Actors.banner_soldier.C3", 10, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Banner.BanEnemyCh3.BanSurrender", 0.0 )
- snd_AddCommand_ActorEvent( "", "surrender", 0.0 )
- snd_CreateTrigger( "UserDownByEnemy" , "Objects.Actors.banner_soldier.C3", 15, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Banner.BanEnemyCh3.BanKnockedDown", 0.0 )
- snd_AddCommand_ActorEvent( "", "UserDownByEnemy", 0.0 )
- snd_CreateTrigger( "EnemyDownByUser" , "Objects.Actors.banner_soldier.C3", 25, 0, 500, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Banner.BanEnemyCh3.BanKnockDownEnemy", 0.0 )
- snd_CreateTrigger( "UserShot" , "Objects.Actors.banner_soldier.C3", 100, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Banner.BanEnemyCh3.BanShot", 0.0 )
- snd_AddCommand_ActorEvent( "", "UserShot", 0.0 )
- snd_CreateTrigger( "UserRetreats" , "Objects.Actors.banner_soldier.C3", 100, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Banner.BanEnemyCh1.BanRetreat", 0.0 )
- snd_AddCommand_PlayMusic( "", "Banner_Stealth1", 0.0 )
- snd_AddCommand_ActorEvent( "", "UserRetreats", 0.0 )
- snd_CreateTrigger( "ShowPapers" , "Objects.Actors.banner_soldier.C3", 100, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Banner.BanEnemyCh3.BanShowID", 0.0 )
- snd_CreateTrigger( "Freeze_Response_1" , "Objects.Actors.banner_soldier.C3", 100, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Banner.BanEnemyCh3.BanShowID", 0.0 )
- snd_CreateTrigger( "hit_bullet" , "Objects.Actors.banner_soldier.C3", 5, 0, 250, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Banner.BanEnemyCh3.BanShot", 0.0 )
- snd_AddCommand_ActorEvent( "", "UserShot", 0.0 )
- snd_CreateTrigger( "EnemyWeak" , "Objects.Actors.banner_soldier", 100, 0, 0, 0 )
- snd_CreateTrigger( "knockdown" , "Objects.Actors.banner_soldier", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Human.1_Generic_sounds.BodyFall", "", 0.2 )
- snd_CreateTrigger( "Mission_Fail" , "Objects.Actors.banner_soldier", 100, 0, 0, 0 )
- snd_AddCommand_PlayMusic( "", "Banner_Mission_Failed", 0.0 )
- snd_CreateTrigger( "die" , "Objects.Actors.banner_soldier", 100, 0, 0, 0 )
- snd_AddCommand_PlayMusic( "", "Banner_Killed", 0.0 )
- snd_CreateObject( "ryker" , "Objects.Actors", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "Hulk_FootStomp" , "Objects.Actors.ryker", 60, 0, 250, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Ryker.Ryker_Boss.HulkFootStomp", 0.0 )
- snd_CreateTrigger( "Hulk_SonicClap" , "Objects.Actors.ryker", 50, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Ryker.Ryker_Boss.HulkSonicClap", 0.25 )
- snd_CreateTrigger( "Hulk_PickupBoss" , "Objects.Actors.ryker", 50, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Ryker.Ryker_Boss.HulkPickupBoss", 0.25 )
- snd_CreateTrigger( "UserWeak" , "Objects.Actors.ryker", 60, 0, 250, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Ryker.Ryker_Boss.HulkWeakened", 0.0 )
- snd_CreateTrigger( "UserRetreats" , "Objects.Actors.ryker", 100, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Ryker.Ryker_Boss.HulkRetreats", 0.25 )
- snd_CreateTrigger( "Hulk_Punch" , "Objects.Actors.ryker", 5, 0, 250, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Ryker.Ryker_Boss.BossStruck", 0.0 )
- snd_CreateTrigger( "Hulk_Dead" , "Objects.Actors.ryker", 100, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Ryker.Ryker_Boss.HulkDead", 0.25 )
- snd_CreateTrigger( "Flux_Grenade" , "Objects.Actors.ryker", 50, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Ryker.Ryker_Boss.FiringGun", 0.25 )
- snd_CreateTrigger( "EnemyWeak" , "Objects.Actors.ryker", 100, 0, 0, 0 )
- snd_CreateObject( "alpha_shocktroop" , "Objects.Actors", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "weapon_fire" , "Objects.Actors.alpha_shocktroop", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Weapons.Taser", "", 0.0 )
- snd_CreateTrigger( "EnemyWeak" , "Objects.Actors.alpha_shocktroop", 100, 0, 0, 0 )
- snd_CreateObject( "C2" , "Objects.Actors.alpha_shocktroop", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "EnemyDownByUser" , "Objects.Actors.alpha_shocktroop.C2", 5, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.Alpha_DownByHulk", 0.25 )
- snd_CreateTrigger( "UserDownByEnemy" , "Objects.Actors.alpha_shocktroop.C2", 5, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.Hulk_DownByAlpha", 0.0 )
- snd_CreateTrigger( "Hulk_SonicClap" , "Objects.Actors.alpha_shocktroop.C2", 5, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.See_HulkSuper", 0.0 )
- snd_CreateTrigger( "Hulk_FootStomp" , "Objects.Actors.alpha_shocktroop.C2", 5, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.See_HulkStrength", 0.0 )
- snd_CreateTrigger( "Hulk_Dead" , "Objects.Actors.alpha_shocktroop.C2", 100, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.Hulk_Dead", 0.0 )
- snd_CreateTrigger( "Hulk_GrabObj" , "Objects.Actors.alpha_shocktroop.C2", 100, 0, 0, 0 )
- snd_CreateTrigger( "Hulk_Roar" , "Objects.Actors.alpha_shocktroop.C2", 5, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.HearHulkRoar", 0.0 )
- snd_CreateTrigger( "UserEngaged" , "Objects.Actors.alpha_shocktroop.C2", 10, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.GenericEncounter", 0.0 )
- snd_CreateTrigger( "UserHoldEnemy" , "Objects.Actors.alpha_shocktroop.C2", 100, 0, 0, 0 )
- snd_CreateObject( "L5" , "Objects.Actors.alpha_shocktroop.C2", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "EnemyDownByUser" , "Objects.Actors.alpha_shocktroop.C2.L5", 100, 0, 0, 0 )
- snd_CreateTrigger( "UserDownByEnemy" , "Objects.Actors.alpha_shocktroop.C2.L5", 100, 0, 0, 0 )
- snd_CreateTrigger( "Hulk_SonicClap" , "Objects.Actors.alpha_shocktroop.C2.L5", 100, 0, 0, 0 )
- snd_CreateTrigger( "Hulk_FootStomp" , "Objects.Actors.alpha_shocktroop.C2.L5", 100, 0, 0, 0 )
- snd_CreateTrigger( "Hulk_Dead" , "Objects.Actors.alpha_shocktroop.C2.L5", 100, 0, 0, 0 )
- snd_CreateTrigger( "Hulk_GrabObj" , "Objects.Actors.alpha_shocktroop.C2.L5", 100, 0, 0, 0 )
- snd_CreateTrigger( "Hulk_Roar" , "Objects.Actors.alpha_shocktroop.C2.L5", 100, 0, 0, 0 )
- snd_CreateTrigger( "UserEngaged" , "Objects.Actors.alpha_shocktroop.C2.L5", 100, 0, 0, 0 )
- snd_CreateTrigger( "UserHoldEnemy" , "Objects.Actors.alpha_shocktroop.C2.L5", 100, 0, 0, 0 )
- snd_CreateObject( "C4" , "Objects.Actors.alpha_shocktroop", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "EnemyDownByUser" , "Objects.Actors.alpha_shocktroop.C4", 5, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Alpha_Guards.AlphHulkCh4.Alpha_DownByHulk", 0.25 )
- snd_CreateTrigger( "UserDownByEnemy" , "Objects.Actors.alpha_shocktroop.C4", 5, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Alpha_Guards.AlphHulkCh4.Hulk_DownByAlpha", 0.0 )
- snd_CreateTrigger( "Hulk_SonicClap" , "Objects.Actors.alpha_shocktroop.C4", 5, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Alpha_Guards.AlphHulkCh4.See_HulkSuper", 0.0 )
- snd_CreateTrigger( "Hulk_FootStomp" , "Objects.Actors.alpha_shocktroop.C4", 100, 0, 0, 0 )
- snd_CreateTrigger( "Hulk_Dead" , "Objects.Actors.alpha_shocktroop.C4", 5, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Alpha_Guards.AlphHulkCh4.Hulk_Dead", 1.0 )
- snd_CreateTrigger( "Hulk_GrabObj" , "Objects.Actors.alpha_shocktroop.C4", 6, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Alpha_Guards.AlphHulkCh4.Hulk_HoldObject", 0.0 )
- snd_CreateTrigger( "Hulk_Roar" , "Objects.Actors.alpha_shocktroop.C4", 10, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Alpha_Guards.AlphHulkCh4.HearHulkRoar", 0.0 )
- snd_CreateTrigger( "UserEngaged" , "Objects.Actors.alpha_shocktroop.C4", 100, 0, 0, 0 )
- snd_CreateTrigger( "UserHoldEnemy" , "Objects.Actors.alpha_shocktroop.C4", 5, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Alpha_Guards.AlphHulkCh4.Hulk_HoldAlpha", 0.25 )
- snd_CreateTrigger( "land" , "Objects.Actors.alpha_shocktroop", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Human.1_Generic_sounds.land", "", 0.0 )
- snd_CreateTrigger( "float_spin" , "Objects.Actors.alpha_shocktroop", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Human.soldier.float_spin", "", 0.0 )
- snd_CreateTrigger( "stun_shock" , "Objects.Actors.alpha_shocktroop", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.special_effects.electrical", "", 0.25 )
- snd_CreateTrigger( "hit_oof" , "Objects.Actors.alpha_shocktroop", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Human.1_Generic_sounds.BodyFall", "", 0.0 )
- snd_CreateObject( "Props" , "Objects", 90, 10, 1, 0.1 )
- snd_AddObjectVoices( "Objects.Props", 18 )
- snd_CreateObject( "hardmetal" , "Objects.Props", 90, 10, 1, 0.1 )
- snd_SetMinMaxDistances( "Objects.Props.hardmetal", 25, 100 )
- snd_CreateTrigger( "Broken" , "Objects.Props.hardmetal", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalHit", "", 0.0 )
- snd_CreateTrigger( "Bounce" , "Objects.Props.hardmetal", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalHit", "", 0.0 )
- snd_CreateObject( "autogun2_autogun_m_grp" , "Objects.Props.hardmetal", 90, 10, 1, 0.1 )
- snd_SetMinMaxDistances( "Objects.Props.hardmetal.autogun2_autogun_m_grp", 1, 100 )
- snd_CreateTrigger( "Activated" , "Objects.Props.hardmetal.autogun2_autogun_m_grp", 100, 0, 0, 0 )
- snd_CreateTrigger( "Firing" , "Objects.Props.hardmetal.autogun2_autogun_m_grp", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.guns.AutoGun.Loop", "", 0.0 )
- snd_CreateTrigger( "Broken" , "Objects.Props.hardmetal.autogun2_autogun_m_grp", 100, 0, 0, 0 )
- snd_AddCommand_StopBank( "", "Banks.guns.AutoGun.Loop", 0.0 )
- snd_CreateTrigger( "DoneFiring" , "Objects.Props.hardmetal.autogun2_autogun_m_grp", 100, 0, 0, 0 )
- snd_AddCommand_StopBank( "", "Banks.guns.AutoGun.Loop", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.guns.AutoGun.Tail", "", 0.0 )
- snd_CreateTrigger( "Bounce" , "Objects.Props.hardmetal.autogun2_autogun_m_grp", 100, 0, 0, 0 )
- snd_CreateObject( "dumps_green_garb_bin_green" , "Objects.Props.hardmetal", 90, 10, 1, 0.1 )
- snd_SetMinMaxDistances( "Objects.Props.hardmetal.dumps_green_garb_bin_green", 1, 100 )
- snd_CreateTrigger( "Broken" , "Objects.Props.hardmetal.dumps_green_garb_bin_green", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.special_effects.Explosion_small", "", 0.05)
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.Dumpster", "", 0.0 )
- snd_CreateTrigger( "Bounce" , "Objects.Props.hardmetal.dumps_green_garb_bin_green", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.Dumpster", "", 0.0 )
- snd_CreateTrigger( "ExplosionSmall" , "Objects.Props.hardmetal.dumps_green_garb_bin_green", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.Dumpster", "", 0.0 )
- snd_CreateObject( "dumps_blue_garb_bin_blue" , "Objects.Props.hardmetal", 90, 10, 1, 0.1 )
- snd_SetMinMaxDistances( "Objects.Props.hardmetal.dumps_blue_garb_bin_blue", 1, 100 )
- snd_CreateTrigger( "Bounce" , "Objects.Props.hardmetal.dumps_blue_garb_bin_blue", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.Dumpster", "", 0.0 )
- snd_CreateTrigger( "Broken" , "Objects.Props.hardmetal.dumps_blue_garb_bin_blue", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.special_effects.Explosion_small", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.Dumpster", "", 0.0 )
- snd_CreateTrigger( "ExplosionSmall" , "Objects.Props.hardmetal.dumps_blue_garb_bin_blue", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.Dumpster", "", 0.0 )
- snd_CreateObject( "autogun_autogun1_grp" , "Objects.Props.hardmetal", 90, 10, 1, 0.1 )
- snd_SetMinMaxDistances( "Objects.Props.hardmetal.autogun_autogun1_grp", 1, 100 )
- snd_CreateTrigger( "Fire" , "Objects.Props.hardmetal.autogun_autogun1_grp", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.guns.AutoGunMissile", "", 0.0 )
- snd_CreateObject( "C0_propane_C0_propane" , "Objects.Props.hardmetal", 90, 10, 0.8, 0.1 )
- snd_SetMinMaxDistances( "Objects.Props.hardmetal.C0_propane_C0_propane", 1, 100 )
- snd_CreateTrigger( "Broken" , "Objects.Props.hardmetal.C0_propane_C0_propane", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalHit", "", 0.0 )
- snd_CreateTrigger( "ExplosionBig" , "Objects.Props.hardmetal.C0_propane_C0_propane", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.special_effects.Explosion", "", 0.0 )
- snd_AddCommand_PlayAmbience( "", "explodeDebris1", 0.0 )
- snd_CreateTrigger( "Bounce" , "Objects.Props.hardmetal.C0_propane_C0_propane", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalHit", "", 0.0 )
- snd_CreateTrigger( "State_2" , "Objects.Props.hardmetal.C0_propane_C0_propane", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.0 )
- snd_CreateObject( "steel_pipe_medium_steel_pipe_medium_gl" , "Objects.Props.hardmetal", 90, 10, 1, 0.1 )
- snd_SetMinMaxDistances( "Objects.Props.hardmetal.steel_pipe_medium_steel_pipe_medium_gl", 1, 100 )
- snd_CreateTrigger( "Broken" , "Objects.Props.hardmetal.steel_pipe_medium_steel_pipe_medium_gl", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.Pipe", "", 0.0 )
- snd_CreateTrigger( "Bounce" , "Objects.Props.hardmetal.steel_pipe_medium_steel_pipe_medium_gl", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.Pipe", "", 0.0 )
- snd_CreateObject( "steel_pipe_st_pipe_o_g" , "Objects.Props.hardmetal", 90, 10, 1, 0.1 )
- snd_SetMinMaxDistances( "Objects.Props.hardmetal.steel_pipe_st_pipe_o_g", 1, 100 )
- snd_CreateTrigger( "Bounce" , "Objects.Props.hardmetal.steel_pipe_st_pipe_o_g", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.Pipe", "", 0.0 )
- snd_CreateTrigger( "Broken" , "Objects.Props.hardmetal.steel_pipe_st_pipe_o_g", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.Pipe", "", 0.0 )
- snd_CreateObject( "monitorbank_monitorbank1" , "Objects.Props.hardmetal", 90, 10, 1, 0.1 )
- snd_SetMinMaxDistances( "Objects.Props.hardmetal.monitorbank_monitorbank1", 1, 100 )
- snd_CreateTrigger( "ExplosionMedium" , "Objects.Props.hardmetal.monitorbank_monitorbank1", 100, 0, 0, 0 )
- snd_CreateTrigger( "Broken" , "Objects.Props.hardmetal.monitorbank_monitorbank1", 100, 0, 0, 0 )
- snd_CreateTrigger( "State_1" , "Objects.Props.hardmetal.monitorbank_monitorbank1", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.GlassBreak", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalHit", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.special_effects.electrical", "", 0.25 )
- snd_CreateTrigger( "State_2" , "Objects.Props.hardmetal.monitorbank_monitorbank1", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.special_effects.electrical", "", 0.25 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalHit", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.GlassBreak", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.special_effects.Explosion_quiet", "", 0.0 )
- snd_CreateObject( "guard_tower_gurard_tower_grp" , "Objects.Props.hardmetal", 90, 10, 0.8, 0.1 )
- snd_SetMinMaxDistances( "Objects.Props.hardmetal.guard_tower_gurard_tower_grp", 1, 100 )
- snd_CreateTrigger( "Broken" , "Objects.Props.hardmetal.guard_tower_gurard_tower_grp", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.0 )
- snd_CreateTrigger( "ExplosionSmall" , "Objects.Props.hardmetal.guard_tower_gurard_tower_grp", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.BrickBreak", "", 0.0 )
- snd_AddCommand_PlayAmbience( "", "metalDebris1", 0.0 )
- snd_CreateTrigger( "Bounce" , "Objects.Props.hardmetal.guard_tower_gurard_tower_grp", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalHit", "", 0.0 )
- snd_CreateTrigger( "State_1" , "Objects.Props.hardmetal.guard_tower_gurard_tower_grp", 100, 0, 0, 0 )
- snd_CreateObject( "door_panic_door_panic_grp" , "Objects.Props.hardmetal", 90, 10, 0.8, 0.1 )
- snd_SetMinMaxDistances( "Objects.Props.hardmetal.door_panic_door_panic_grp", 32, 100 )
- snd_CreateTrigger( "State_7" , "Objects.Props.hardmetal.door_panic_door_panic_grp", 100, 0, 0, 0 )
- snd_CreateTrigger( "State_6" , "Objects.Props.hardmetal.door_panic_door_panic_grp", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.0 )
- snd_CreateTrigger( "ExplosionSmall" , "Objects.Props.hardmetal.door_panic_door_panic_grp", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.0 )
- snd_AddCommand_PlayAmbience( "", "metalDebris1", 0.0 )
- snd_CreateTrigger( "State_1" , "Objects.Props.hardmetal.door_panic_door_panic_grp", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.DoorOpen.PanicDoor_open", "", 0.0 )
- snd_CreateTrigger( "State_3" , "Objects.Props.hardmetal.door_panic_door_panic_grp", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.DoorClose.PanicDoor_close", "", 0.0 )
- snd_CreateObject( "office_comp_term_office_comp_term" , "Objects.Props.hardmetal", 90, 10, 1, 0.1 )
- snd_SetMinMaxDistances( "Objects.Props.hardmetal.office_comp_term_office_comp_term", 1, 100 )
- -- snd_CreateTrigger( "State_0" , "Objects.Props.hardmetal.office_comp_term_office_comp_term", 100, 0, 0, 0 )
- -- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.computerrun", "", 0.0 )
- snd_CreateTrigger( "State_1" , "Objects.Props.hardmetal.office_comp_term_office_comp_term", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.GlassBreak", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalHit", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.special_effects.electrical", "", 0.25 )
- snd_CreateTrigger( "State_2" , "Objects.Props.hardmetal.office_comp_term_office_comp_term", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.special_effects.electrical", "", 0.25 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.GlassBreak", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.special_effects.Explosion_quiet", "", 0.0 )
- snd_CreateTrigger( "Broken" , "Objects.Props.hardmetal.office_comp_term_office_comp_term", 100, 0, 0, 0 )
- snd_CreateObject( "apachelanded_apachelanded" , "Objects.Props.hardmetal", 90, 10, 0.8, 0.1 )
- snd_SetMinMaxDistances( "Objects.Props.hardmetal.apachelanded_apachelanded", 1, 100 )
- snd_CreateTrigger( "Broken" , "Objects.Props.hardmetal.apachelanded_apachelanded", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.25 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.0 )
- snd_CreateTrigger( "Bounce" , "Objects.Props.hardmetal.apachelanded_apachelanded", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalHit", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.hardmetalHits", "", 0.1 )
- snd_CreateTrigger( "ExplosionBig" , "Objects.Props.hardmetal.apachelanded_apachelanded", 100, 0, 0, 0 )
- snd_CreateTrigger( "State_1" , "Objects.Props.hardmetal.apachelanded_apachelanded", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.25 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalHit", "", 0.0 )
- snd_CreateTrigger( "State_3" , "Objects.Props.hardmetal.apachelanded_apachelanded", 100, 0, 0, 0 )
- snd_AddCommand_PlayAmbience( "", "metalDebris1", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.special_effects.Explosion", "", 0.25 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.25 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.hardmetalHits", "", 0.0 )
- snd_CreateTrigger( "State_2" , "Objects.Props.hardmetal.apachelanded_apachelanded", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalHit", "", 0.25 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.hardmetalHits", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.25 )
- snd_CreateObject( "C1L4_gen_fence_C1L4_wharf_gen_fence_grp" , "Objects.Props.hardmetal", 90, 10, 1, 0.1 )
- snd_SetMinMaxDistances( "Objects.Props.hardmetal.C1L4_gen_fence_C1L4_wharf_gen_fence_grp", 1, 100 )
- snd_CreateTrigger( "Bounce" , "Objects.Props.hardmetal.C1L4_gen_fence_C1L4_wharf_gen_fence_grp", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.ChainLinkFence", "", 0.0 )
- snd_CreateTrigger( "Broken" , "Objects.Props.hardmetal.C1L4_gen_fence_C1L4_wharf_gen_fence_grp", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.ChainLinkFence", "", 0.3 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalHit", "", 0.0 )
- snd_CreateTrigger( "ExplosionSmall" , "Objects.Props.hardmetal.C1L4_gen_fence_C1L4_wharf_gen_fence_grp", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.0 )
- snd_CreateObject( "powercell_powercell1" , "Objects.Props.hardmetal", 90, 10, 1, 0.1 )
- snd_SetMinMaxDistances( "Objects.Props.hardmetal.powercell_powercell1", 1, 100 )
- snd_CreateTrigger( "State_4" , "Objects.Props.hardmetal.powercell_powercell1", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.special_effects.Explosion_small", "", 0.0 )
- snd_CreateObject( "C1L3_medfloodgate_C1L3_medfloodgate" , "Objects.Props.hardmetal", 99, 1, 0.9, 0.1 )
- snd_SetMinMaxDistances( "Objects.Props.hardmetal.C1L3_medfloodgate_C1L3_medfloodgate", 1, 100 )
- snd_CreateTrigger( "Bounce" , "Objects.Props.hardmetal.C1L3_medfloodgate_C1L3_medfloodgate", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalHit", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.hardmetalHits", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.ExtraHeavyMetal", "", 0.0 )
- snd_CreateTrigger( "Broken" , "Objects.Props.hardmetal.C1L3_medfloodgate_C1L3_medfloodgate", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.ExtraHeavyMetal", "", 0.0 )
- snd_CreateTrigger( "State_5" , "Objects.Props.hardmetal.C1L3_medfloodgate_C1L3_medfloodgate", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.special_effects.Explosion", "", 0.0 )
- snd_AddCommand_PlayAmbience( "", "metalDebris1", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.ExtraHeavyMetal", "", 0.0 )
- snd_CreateTrigger( "Closed" , "Objects.Props.hardmetal.C1L3_medfloodgate_C1L3_medfloodgate", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.DoorClose.C1L3_floodgate_close", "", 0.0 )
- snd_CreateTrigger( "State_3" , "Objects.Props.hardmetal.C1L3_medfloodgate_C1L3_medfloodgate", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalHit", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.ExtraHeavyMetal", "", 0.0 )
- snd_CreateTrigger( "State_4" , "Objects.Props.hardmetal.C1L3_medfloodgate_C1L3_medfloodgate", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.ExtraHeavyMetal", "", 0.0 )
- snd_CreateObject( "C5_doorL_C5_doorL" , "Objects.Props.hardmetal", 90, 10, 0.8, 0.1 )
- snd_SetMinMaxDistances( "Objects.Props.hardmetal.C5_doorL_C5_doorL", 1, 100 )
- snd_CreateTrigger( "State_7" , "Objects.Props.hardmetal.C5_doorL_C5_doorL", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalHit", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.hardmetalHits", "", 0.0 )
- snd_CreateTrigger( "State_8" , "Objects.Props.hardmetal.C5_doorL_C5_doorL", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.special_effects.Explosion", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.2 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalHit", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.hardmetalHits", "", 0.0 )
- snd_CreateTrigger( "State_3" , "Objects.Props.hardmetal.C5_doorL_C5_doorL", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.C5_Specific.DoorOpen", "", 0.0 )
- snd_CreateTrigger( "State_5" , "Objects.Props.hardmetal.C5_doorL_C5_doorL", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.C5_Specific.DoorClose", "", 0.0 )
- snd_CreateObject( "door_alock_alock_entr" , "Objects.Props.hardmetal", 90, 10, 1, 0.1 )
- snd_SetMinMaxDistances( "Objects.Props.hardmetal.door_alock_alock_entr", 1, 100 )
- snd_CreateTrigger( "Opened" , "Objects.Props.hardmetal.door_alock_alock_entr", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.DoorOpen.LabDoor_open", "", 0.0 )
- snd_CreateObject( "train_cyl_train_base_gr" , "Objects.Props.hardmetal", 90, 10, 0.9, 0.1 )
- snd_SetMinMaxDistances( "Objects.Props.hardmetal.train_cyl_train_base_gr", 1, 100 )
- snd_CreateTrigger( "Bounce" , "Objects.Props.hardmetal.train_cyl_train_base_gr", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalHit", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.hardmetalHits", "", 0.0 )
- snd_CreateTrigger( "Broken" , "Objects.Props.hardmetal.train_cyl_train_base_gr", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalHit", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.hardmetalHits", "", 0.0 )
- snd_CreateTrigger( "State_2" , "Objects.Props.hardmetal.train_cyl_train_base_gr", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.hardmetalHits", "", 0.0 )
- snd_CreateTrigger( "ExplosionSmall" , "Objects.Props.hardmetal.train_cyl_train_base_gr", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.special_effects.Explosion", "", 0.0 )
- snd_AddCommand_PlayAmbience( "", "metalDebris1", 0.0 )
- snd_CreateTrigger( "State_1" , "Objects.Props.hardmetal.train_cyl_train_base_gr", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.0 )
- snd_CreateObject( "barrel_blue_barrel_blue_grp" , "Objects.Props.hardmetal", 90, 10, 1.2, 0.1 )
- snd_SetMinMaxDistances( "Objects.Props.hardmetal.barrel_blue_barrel_blue_grp", 1, 100 )
- snd_CreateTrigger( "Bounce" , "Objects.Props.hardmetal.barrel_blue_barrel_blue_grp", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.Barrel", "", 0.0 )
- snd_CreateTrigger( "State_2" , "Objects.Props.hardmetal.barrel_blue_barrel_blue_grp", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.Barrel", "", 0.0 )
- snd_CreateTrigger( "Broken" , "Objects.Props.hardmetal.barrel_blue_barrel_blue_grp", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.Barrel", "", 0.0 )
- snd_CreateTrigger( "State_3" , "Objects.Props.hardmetal.barrel_blue_barrel_blue_grp", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.special_effects.Explosion_small", "", 0.0 )
- snd_CreateObject( "door_sewer_sewer_grp" , "Objects.Props.hardmetal", 99, 1, 0.9, 0.1 )
- snd_SetMinMaxDistances( "Objects.Props.hardmetal.door_sewer_sewer_grp", 1, 100 )
- snd_CreateTrigger( "State_2" , "Objects.Props.hardmetal.door_sewer_sewer_grp", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.hardmetalHits", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.ExtraHeavyMetal", "", 0.0 )
- snd_CreateTrigger( "State_3" , "Objects.Props.hardmetal.door_sewer_sewer_grp", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.hardmetalHits", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.ExtraHeavyMetal", "", 0.0 )
- snd_CreateTrigger( "State_4" , "Objects.Props.hardmetal.door_sewer_sewer_grp", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.hardmetalHits", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.ExtraHeavyMetal", "", 0.0 )
- snd_CreateTrigger( "State_5" , "Objects.Props.hardmetal.door_sewer_sewer_grp", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.hardmetalHits", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.ExtraHeavyMetal", "", 0.0 )
- snd_CreateTrigger( "State_6" , "Objects.Props.hardmetal.door_sewer_sewer_grp", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.hardmetalHits", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.ExtraHeavyMetal", "", 0.0 )
- snd_CreateTrigger( "State_7" , "Objects.Props.hardmetal.door_sewer_sewer_grp", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.hardmetalHits", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.ExtraHeavyMetal", "", 0.0 )
- snd_CreateTrigger( "State_8" , "Objects.Props.hardmetal.door_sewer_sewer_grp", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.hardmetalHits", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.ExtraHeavyMetal", "", 0.0 )
- snd_CreateTrigger( "State_9" , "Objects.Props.hardmetal.door_sewer_sewer_grp", 100, 0, 0, 0 )
- snd_AddCommand_PlayAmbience( "", "metalDebris1", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.special_effects.Explosion", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.hardmetalHits", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.ExtraHeavyMetal", "", 0.0 )
- snd_CreateTrigger( "Bounce" , "Objects.Props.hardmetal.door_sewer_sewer_grp", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.ExtraHeavyMetal", "", 0.0 )
- snd_CreateObject( "C2L2_generator_C1L4_wharf_generator_grp" , "Objects.Props.hardmetal", 95, 5, 0.9, 0.1 )
- snd_SetMinMaxDistances( "Objects.Props.hardmetal.C2L2_generator_C1L4_wharf_generator_grp", 1, 100 )
- snd_CreateTrigger( "State_3" , "Objects.Props.hardmetal.C2L2_generator_C1L4_wharf_generator_grp", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.0 )
- snd_CreateTrigger( "Bounce" , "Objects.Props.hardmetal.C2L2_generator_C1L4_wharf_generator_grp", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalHit", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.hardmetalHits", "", 0.0 )
- snd_CreateTrigger( "State_4" , "Objects.Props.hardmetal.C2L2_generator_C1L4_wharf_generator_grp", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.0 )
- snd_AddCommand_StopBank( "", "Banks.game_world.world_objects.WharfGen_motor", 0.1 )
- snd_AddCommand_PlayBank( "", "Banks.special_effects.Explosion", "", 0.0 )
- snd_AddCommand_StopBank( "", "Banks.game_world.world_objects.Wharf_Gen_electric", 0.0 )
- snd_CreateTrigger( "State_1" , "Objects.Props.hardmetal.C2L2_generator_C1L4_wharf_generator_grp", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.Wharf_Gen_electric", "", 0.0 )
- snd_CreateTrigger( "State_0" , "Objects.Props.hardmetal.C2L2_generator_C1L4_wharf_generator_grp", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.WharfGen_motor", "", 0.1 )
- snd_CreateTrigger( "State_2" , "Objects.Props.hardmetal.C2L2_generator_C1L4_wharf_generator_grp", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.hardmetalHits", "", 0.0 )
- snd_CreateTrigger( "Broken" , "Objects.Props.hardmetal.C2L2_generator_C1L4_wharf_generator_grp", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.hardmetalHits", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.0 )
- snd_CreateObject( "C1L2officewall_C1L2officewall_grp" , "Objects.Props.hardmetal", 90, 10, 0.8, 0.1 )
- snd_SetMinMaxDistances( "Objects.Props.hardmetal.C1L2officewall_C1L2officewall_grp", 1, 100 )
- snd_CreateTrigger( "Bounce" , "Objects.Props.hardmetal.C1L2officewall_C1L2officewall_grp", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.BrickHit", "", 0.0 )
- snd_CreateTrigger( "Broken" , "Objects.Props.hardmetal.C1L2officewall_C1L2officewall_grp", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.BrickBreak", "", 0.0 )
- snd_CreateTrigger( "ExplosionSmall" , "Objects.Props.hardmetal.C1L2officewall_C1L2officewall_grp", 100, 0, 0, 0 )
- snd_AddCommand_PlayAmbience( "", "earthDebris1", 0.0 )
- snd_CreateObject( "barrel_barrel_rad_grp" , "Objects.Props.hardmetal", 90, 10, 1, 0.1 )
- snd_SetMinMaxDistances( "Objects.Props.hardmetal.barrel_barrel_rad_grp", 1, 100 )
- snd_CreateTrigger( "State_1" , "Objects.Props.hardmetal.barrel_barrel_rad_grp", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.Barrel", "", 0.0 )
- snd_CreateTrigger( "Bounce" , "Objects.Props.hardmetal.barrel_barrel_rad_grp", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.Barrel", "", 0.0 )
- snd_CreateTrigger( "State_2" , "Objects.Props.hardmetal.barrel_barrel_rad_grp", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.Barrel", "", 0.0 )
- snd_CreateTrigger( "ExplosionSmall" , "Objects.Props.hardmetal.barrel_barrel_rad_grp", 100, 0, 0, 0 )
- snd_CreateTrigger( "State_3" , "Objects.Props.hardmetal.barrel_barrel_rad_grp", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.special_effects.Explosion_small", "", 0.0 )
- snd_CreateObject( "C2L1_door_lm_c2l1_r_door_grp_sp" , "Objects.Props.hardmetal", 90, 10, 1, 0.1 )
- snd_SetMinMaxDistances( "Objects.Props.hardmetal.C2L1_door_lm_c2l1_r_door_grp_sp", 1, 100 )
- snd_CreateTrigger( "State_1" , "Objects.Props.hardmetal.C2L1_door_lm_c2l1_r_door_grp_sp", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.C2L1_Specific.MainDoor_Open", "", 0.0 )
- snd_CreateObject( "C2L3J_catwalk1_catwalk1_j_grp" , "Objects.Props.hardmetal", 90, 10, 0.6, 0.1 )
- snd_SetMinMaxDistances( "Objects.Props.hardmetal.C2L3J_catwalk1_catwalk1_j_grp", 1, 100 )
- snd_CreateTrigger( "Broken" , "Objects.Props.hardmetal.C2L3J_catwalk1_catwalk1_j_grp", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalHit", "", 0.0 )
- snd_CreateTrigger( "State_2" , "Objects.Props.hardmetal.C2L3J_catwalk1_catwalk1_j_grp", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.0 )
- snd_CreateTrigger( "Bounce" , "Objects.Props.hardmetal.C2L3J_catwalk1_catwalk1_j_grp", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalHit", "", 0.0 )
- snd_CreateTrigger( "ExplosionSmall" , "Objects.Props.hardmetal.C2L3J_catwalk1_catwalk1_j_grp", 100, 0, 0, 0 )
- snd_AddCommand_PlayAmbience( "", "earthDebris1", 0.0 )
- snd_CreateTrigger( "State_1" , "Objects.Props.hardmetal.C2L3J_catwalk1_catwalk1_j_grp", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.0 )
- snd_CreateObject( "tank_tank" , "Objects.Props.hardmetal", 95, 5, 0.9, 0.1 )
- snd_SetMinMaxDistances( "Objects.Props.hardmetal.tank_tank", 20, 100 )
- snd_CreateTrigger( "Fire" , "Objects.Props.hardmetal.tank_tank", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.vehicles.tank.firing", "", 0.0 )
- snd_CreateTrigger( "Firing" , "Objects.Props.hardmetal.tank_tank", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.vehicles.tank.load", "", 0.0 )
- snd_CreateTrigger( "Broken" , "Objects.Props.hardmetal.tank_tank", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.hardmetalHits", "", 0.0 )
- snd_CreateTrigger( "Bounce" , "Objects.Props.hardmetal.tank_tank", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalHit", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.hardmetalHits", "", 0.0 )
- snd_CreateTrigger( "State_7" , "Objects.Props.hardmetal.tank_tank", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.0 )
- snd_CreateTrigger( "State_4" , "Objects.Props.hardmetal.tank_tank", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.0 )
- snd_CreateTrigger( "State_8" , "Objects.Props.hardmetal.tank_tank", 100, 0, 0, 0 )
- snd_AddCommand_PlayAmbience( "", "metalDebris1", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.special_effects.Explosion", "", 0.25 )
- snd_AddCommand_PlayBank( "", "Banks.special_effects.Explosion_small", "", 0.0 )
- snd_CreateTrigger( "State_5" , "Objects.Props.hardmetal.tank_tank", 100, 0, 0, 0 )
- snd_AddCommand_StopBank( "", "Banks.vehicles.tank.forcefield", 0.0 )
- snd_CreateTrigger( "State_9" , "Objects.Props.hardmetal.tank_tank", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.vehicles.tank.forcefield", "", 0.4 )
- snd_CreateTrigger( "ExplosionSmall" , "Objects.Props.hardmetal.tank_tank", 100, 0, 0, 0 )
- snd_CreateTrigger( "State_3" , "Objects.Props.hardmetal.tank_tank", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.vehicles.tank.firing", "", 0.0 )
- snd_CreateObject( "C3L1_Atheon_door_C3L1_Atheon_door_grp" , "Objects.Props.hardmetal", 90, 10, 1, 0.1 )
- snd_SetMinMaxDistances( "Objects.Props.hardmetal.C3L1_Atheon_door_C3L1_Atheon_door_grp", 35, 100 )
- snd_CreateTrigger( "State_1" , "Objects.Props.hardmetal.C3L1_Atheon_door_C3L1_Atheon_door_grp", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.DoorOpen.AntheonDoorOpen", "", 0.0 )
- snd_CreateTrigger( "State_3" , "Objects.Props.hardmetal.C3L1_Atheon_door_C3L1_Atheon_door_grp", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.DoorOpen.AntheonDoorClose", "", 0.0 )
- snd_CreateObject( "hexagon_desk_hexagondesk" , "Objects.Props.hardmetal", 90, 10, 1.1, 0.1 )
- snd_SetMinMaxDistances( "Objects.Props.hardmetal.hexagon_desk_hexagondesk", 1, 100 )
- snd_CreateTrigger( "Slide" , "Objects.Props.hardmetal.hexagon_desk_hexagondesk", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.LightMetalSlide", "", 0.0 )
- snd_CreateTrigger( "State_1" , "Objects.Props.hardmetal.hexagon_desk_hexagondesk", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.0 )
- snd_CreateTrigger( "State_2" , "Objects.Props.hardmetal.hexagon_desk_hexagondesk", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.0 )
- snd_CreateTrigger( "ExplosionSmall" , "Objects.Props.hardmetal.hexagon_desk_hexagondesk", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.special_effects.Explosion_smallObject", "", 0.0 )
- snd_CreateTrigger( "Bounce" , "Objects.Props.hardmetal.hexagon_desk_hexagondesk", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalHit", "", 0.0 )
- snd_CreateObject( "C3_robot_platform_C3_Robot_platform_grp" , "Objects.Props.hardmetal", 90, 10, 1.2, 0.1 )
- snd_SetMinMaxDistances( "Objects.Props.hardmetal.C3_robot_platform_C3_Robot_platform_grp", 1, 100 )
- snd_CreateTrigger( "Bounce" , "Objects.Props.hardmetal.C3_robot_platform_C3_Robot_platform_grp", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalHit", "", 0.0 )
- snd_CreateTrigger( "State_1" , "Objects.Props.hardmetal.C3_robot_platform_C3_Robot_platform_grp", 100, 0, 0, 0 )
- snd_CreateTrigger( "State_2" , "Objects.Props.hardmetal.C3_robot_platform_C3_Robot_platform_grp", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.0 )
- snd_CreateTrigger( "ExplosionSmall" , "Objects.Props.hardmetal.C3_robot_platform_C3_Robot_platform_grp", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.special_effects.Explosion_small", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.special_effects.electrical", "", 0.0 )
- snd_CreateTrigger( "Broken" , "Objects.Props.hardmetal.C3_robot_platform_C3_Robot_platform_grp", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.0 )
- snd_CreateObject( "miss_soldier_miss_soldier_grp" , "Objects.Props.hardmetal", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "State_1" , "Objects.Props.hardmetal.miss_soldier_miss_soldier_grp", 100, 0, 0, 0 )
- snd_CreateTrigger( "ExplosionSmall" , "Objects.Props.hardmetal.miss_soldier_miss_soldier_grp", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.special_effects.Explosion_small", "", 0.0 )
- snd_CreateTrigger( "State_0" , "Objects.Props.hardmetal.miss_soldier_miss_soldier_grp", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.vehicles.tank.missilePass", "", 0.5 )
- snd_CreateObject( "C3L2_atriumDoor_atrium_door_grp" , "Objects.Props.hardmetal", 90, 10, 0.8, 0.1 )
- snd_SetMinMaxDistances( "Objects.Props.hardmetal.C3L2_atriumDoor_atrium_door_grp", 1, 100 )
- snd_CreateTrigger( "Bounce" , "Objects.Props.hardmetal.C3L2_atriumDoor_atrium_door_grp", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalHit", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.hardmetalHits", "", 0.0 )
- snd_CreateTrigger( "State_1" , "Objects.Props.hardmetal.C3L2_atriumDoor_atrium_door_grp", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.0 )
- snd_CreateTrigger( "State_2" , "Objects.Props.hardmetal.C3L2_atriumDoor_atrium_door_grp", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.0 )
- snd_CreateTrigger( "State_3" , "Objects.Props.hardmetal.C3L2_atriumDoor_atrium_door_grp", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.0 )
- snd_CreateTrigger( "State_4" , "Objects.Props.hardmetal.C3L2_atriumDoor_atrium_door_grp", 100, 0, 0, 0 )
- snd_AddCommand_PlayAmbience( "", "metalDebris1", 0.0 )
- snd_CreateTrigger( "ExplosionSmall" , "Objects.Props.hardmetal.C3L2_atriumDoor_atrium_door_grp", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.special_effects.Explosion_quiet", "", 0.0 )
- snd_CreateObject( "cargo_container_cargo_container" , "Objects.Props.hardmetal", 90, 10, 0.6, 0.1 )
- snd_SetMinMaxDistances( "Objects.Props.hardmetal.cargo_container_cargo_container", 1, 100 )
- snd_CreateTrigger( "Bounce" , "Objects.Props.hardmetal.cargo_container_cargo_container", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.Barrel", "", 0.0 )
- snd_CreateTrigger( "Broken" , "Objects.Props.hardmetal.cargo_container_cargo_container", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.Barrel", "", 0.0 )
- snd_CreateTrigger( "ExplosionMedium" , "Objects.Props.hardmetal.cargo_container_cargo_container", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.special_effects.Explosion", "", 0.0 )
- snd_CreateTrigger( "State_2" , "Objects.Props.hardmetal.cargo_container_cargo_container", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.0 )
- snd_CreateObject( "C4L1HelicopterDoor_C4L1_HelicopterDoor_grp" , "Objects.Props.hardmetal", 90, 10, 0.5, 0.1 )
- snd_SetMinMaxDistances( "Objects.Props.hardmetal.C4L1HelicopterDoor_C4L1_HelicopterDoor_grp", 1, 100 )
- snd_CreateTrigger( "Opened" , "Objects.Props.hardmetal.C4L1HelicopterDoor_C4L1_HelicopterDoor_grp", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world_world_objects.DoorOpen.KennelDoorOpen", "", 0.0 )
- snd_CreateTrigger( "Closed" , "Objects.Props.hardmetal.C4L1HelicopterDoor_C4L1_HelicopterDoor_grp", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world_world_objects.DoorOpen.KennelDoorOpen", "", 0.0 )
- snd_CreateObject( "blackhawk" , "Objects.Props.hardmetal", 90, 10, 1, 0.1 )
- snd_SetMinMaxDistances( "Objects.Props.hardmetal.blackhawk", 50, 100 )
- snd_CreateTrigger( "State_0" , "Objects.Props.hardmetal.blackhawk", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.vehicles.helicopter.Flying", "", 0.1)
- snd_CreateTrigger( "ExplosionSmall" , "Objects.Props.hardmetal.blackhawk", 100, 0, 0, 0 )
- snd_CreateTrigger( "State_1" , "Objects.Props.hardmetal.blackhawk", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.0 )
- snd_CreateTrigger( "State_2" , "Objects.Props.hardmetal.blackhawk", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.special_effects.Explosion", "", 0.0 )
- snd_AddCommand_StopBank( "", "Banks.vehicles.helicopter.Flying", 0.0 )
- snd_AddCommand_PlayAmbience( "", "metalDebris1", 0.0 )
- snd_CreateObject( "C0_fence_C0L1_Fence_M_grp" , "Objects.Props.hardmetal", 90, 10, 1, 0.1 )
- snd_SetMinMaxDistances( "Objects.Props.hardmetal.C0_fence_C0L1_Fence_M_grp", 1, 100 )
- snd_CreateTrigger( "Bounce" , "Objects.Props.hardmetal.C0_fence_C0L1_Fence_M_grp", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.ChainLinkFence", "", 0.0 )
- snd_CreateTrigger( "State_1" , "Objects.Props.hardmetal.C0_fence_C0L1_Fence_M_grp", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.ChainLinkFence", "", 0.0 )
- snd_CreateTrigger( "State_2" , "Objects.Props.hardmetal.C0_fence_C0L1_Fence_M_grp", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.ChainLinkFence", "", 0.0 )
- snd_CreateTrigger( "Broken" , "Objects.Props.hardmetal.C0_fence_C0L1_Fence_M_grp", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.ChainLinkFence", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.0 )
- snd_CreateTrigger( "ExplosionSmall" , "Objects.Props.hardmetal.C0_fence_C0L1_Fence_M_grp", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.special_effects.Explosion_smallObject", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.ChainLinkFence", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.ChainLinkFence", "", 0.5 )
- snd_CreateObject( "club_pipe1_club_pipe1" , "Objects.Props.hardmetal", 90, 10, 1.2, 0.1 )
- snd_SetMinMaxDistances( "Objects.Props.hardmetal.club_pipe1_club_pipe1", 1, 100 )
- snd_CreateTrigger( "Bounce" , "Objects.Props.hardmetal.club_pipe1_club_pipe1", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalHit", "", 0.0 )
- snd_CreateObject( "car_bl_top_nova_bl_top_grp" , "Objects.Props.hardmetal", 90, 10, 0.9, 0.1 )
- snd_SetMinMaxDistances( "Objects.Props.hardmetal.car_bl_top_nova_bl_top_grp", 1, 100 )
- snd_CreateTrigger( "ExplosionMedium" , "Objects.Props.hardmetal.car_bl_top_nova_bl_top_grp", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.special_effects.Explosion", "", 0.0 )
- snd_CreateTrigger( "State_1" , "Objects.Props.hardmetal.car_bl_top_nova_bl_top_grp", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.0 )
- snd_CreateTrigger( "State_2" , "Objects.Props.hardmetal.car_bl_top_nova_bl_top_grp", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.GlassBreak", "", 0.0 )
- snd_CreateTrigger( "State_3" , "Objects.Props.hardmetal.car_bl_top_nova_bl_top_grp", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.0 )
- snd_CreateTrigger( "Bounce" , "Objects.Props.hardmetal.car_bl_top_nova_bl_top_grp", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalHit", "", 0.0 )
- snd_CreateTrigger( "Slide" , "Objects.Props.hardmetal.car_bl_top_nova_bl_top_grp", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.HeavyMetalSlide", "", 0.0 )
- snd_CreateObject( "C0_sign_C0_sign" , "Objects.Props.hardmetal", 90, 10, 1, 0.1 )
- snd_SetMinMaxDistances( "Objects.Props.hardmetal.C0_sign_C0_sign", 1, 100 )
- snd_CreateTrigger( "ExplosionMedium" , "Objects.Props.hardmetal.C0_sign_C0_sign", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.special_effects.Explosion_smallObject", "", 0.0 )
- snd_CreateTrigger( "State_1" , "Objects.Props.hardmetal.C0_sign_C0_sign", 100, 0, 0, 0 )
- snd_CreateTrigger( "Broken" , "Objects.Props.hardmetal.C0_sign_C0_sign", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.WoodBreak", "", 0.4 )
- snd_CreateObject( "levergen_banner_lever_gen_banner" , "Objects.Props.hardmetal", 90, 10, 1, 0.1 )
- snd_SetMinMaxDistances( "Objects.Props.hardmetal.levergen_banner_lever_gen_banner", 1, 100 )
- snd_CreateTrigger( "State_1" , "Objects.Props.hardmetal.levergen_banner_lever_gen_banner", 100, 0, 0, 0 )
- snd_AddCommand_PlayAmbience( "", "ComputerRoom1", 0.0 )
- snd_AddCommand_SetEffect( "", "Room1", 1.0, 0.0 )
- snd_CreateObject( "steel_pipe_2_steel_pipe_2_grp" , "Objects.Props.hardmetal", 90, 10, 1, 0.1 )
- snd_SetMinMaxDistances( "Objects.Props.hardmetal.steel_pipe_2_steel_pipe_2_grp", 1, 100 )
- snd_CreateTrigger( "State_1" , "Objects.Props.hardmetal.steel_pipe_2_steel_pipe_2_grp", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.Pipe", "", 0.0 )
- snd_CreateTrigger( "ExplosionSmall" , "Objects.Props.hardmetal.steel_pipe_2_steel_pipe_2_grp", 100, 0, 0, 0 )
- snd_CreateTrigger( "State_2" , "Objects.Props.hardmetal.steel_pipe_2_steel_pipe_2_grp", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.Pipe", "", 0.0 )
- snd_CreateTrigger( "Broken" , "Objects.Props.hardmetal.steel_pipe_2_steel_pipe_2_grp", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.0 )
- snd_CreateTrigger( "Bounce" , "Objects.Props.hardmetal.steel_pipe_2_steel_pipe_2_grp", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.Pipe", "", 0.0 )
- snd_CreateObject( "C1L3_MFGdoor_C1L3_MFGdoor" , "Objects.Props.hardmetal", 90, 10, 1, 0.1 )
- snd_SetMinMaxDistances( "Objects.Props.hardmetal.C1L3_MFGdoor_C1L3_MFGdoor", 1, 100 )
- snd_CreateObject( "C1L3R9_door_2" , "Objects.Props.hardmetal.C1L3_MFGdoor_C1L3_MFGdoor", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "State_5" , "Objects.Props.hardmetal.C1L3_MFGdoor_C1L3_MFGdoor.C1L3R9_door_2", 100, 0, 0, 0 )
- snd_AddCommand_PlayAmbience( "", "Sewer2", 0.0 )
- snd_AddCommand_SetEffect( "", "Room1", 1.0, 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.ExtraHeavyMetal", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.hardmetalHits", "", 0.0 )
- snd_CreateTrigger( "State_3" , "Objects.Props.hardmetal.C1L3_MFGdoor_C1L3_MFGdoor", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalHit", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.hardmetalHits", "", 0.0 )
- snd_CreateTrigger( "State_4" , "Objects.Props.hardmetal.C1L3_MFGdoor_C1L3_MFGdoor", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.ExtraHeavyMetal", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.hardmetalHits", "", 0.0 )
- snd_CreateTrigger( "State_5" , "Objects.Props.hardmetal.C1L3_MFGdoor_C1L3_MFGdoor", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.ExtraHeavyMetal", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.hardmetalHits", "", 0.0 )
- snd_CreateTrigger( "Bounce" , "Objects.Props.hardmetal.C1L3_MFGdoor_C1L3_MFGdoor", 100, 0, 0, 0 )
- snd_CreateObject( "C1L4_crane_C1L4R5Crane_grp" , "Objects.Props.hardmetal", 95, 5, 0.9, 0.2 )
- snd_SetMinMaxDistances( "Objects.Props.hardmetal.C1L4_crane_C1L4R5Crane_grp", 1, 100 )
- snd_CreateTrigger( "ExplosionSmall" , "Objects.Props.hardmetal.C1L4_crane_C1L4R5Crane_grp", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.special_effects.Explosion_small", "", 0.0 )
- snd_CreateTrigger( "State_2" , "Objects.Props.hardmetal.C1L4_crane_C1L4R5Crane_grp", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalHit", "", 0.0 )
- snd_AddCommand_PlayAmbience( "", "metalDebris1", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.hardmetalHits", "", 0.0 )
- snd_CreateTrigger( "Bounce" , "Objects.Props.hardmetal.C1L4_crane_C1L4R5Crane_grp", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalHit", "", 0.0 )
- snd_CreateTrigger( "State_1" , "Objects.Props.hardmetal.C1L4_crane_C1L4R5Crane_grp", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalHit", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.hardmetalHits", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.0 )
- snd_CreateObject( "m_crate1_medium_m_crate_medium1" , "Objects.Props.hardmetal", 90, 10, 0.9, 0.1 )
- snd_SetMinMaxDistances( "Objects.Props.hardmetal.m_crate1_medium_m_crate_medium1", 1, 100 )
- snd_CreateTrigger( "State_1" , "Objects.Props.hardmetal.m_crate1_medium_m_crate_medium1", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.0 )
- snd_CreateTrigger( "Bounce" , "Objects.Props.hardmetal.m_crate1_medium_m_crate_medium1", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalHit", "", 0.0 )
- snd_CreateObject( "C1L4_generator_C1L4_wharf_generator_grp" , "Objects.Props.hardmetal", 90, 10, 0.8, 0.2 )
- snd_SetMinMaxDistances( "Objects.Props.hardmetal.C1L4_generator_C1L4_wharf_generator_grp", 1, 100 )
- snd_CreateTrigger( "State_1" , "Objects.Props.hardmetal.C1L4_generator_C1L4_wharf_generator_grp", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.Wharf_Gen_electric", "", 0.0 )
- snd_CreateTrigger( "State_0" , "Objects.Props.hardmetal.C1L4_generator_C1L4_wharf_generator_grp", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.WharfGen_motor", "", 0.1 )
- snd_CreateObject( "madmandevterminal_madmandevterm" , "Objects.Props.hardmetal", 90, 10, 1, 0.1 )
- snd_SetMinMaxDistances( "Objects.Props.hardmetal.madmandevterminal_madmandevterm", 1, 100 )
- snd_CreateObject( "C2L5R1_sp_L_nt_MadmanConsole_4" , "Objects.Props.hardmetal.madmandevterminal_madmandevterm", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "State_0" , "Objects.Props.hardmetal.madmandevterminal_madmandevterm.C2L5R1_sp_L_nt_MadmanConsole_4", 100, 0, 0, 0 )
- snd_CreateObject( "madm_floodgate_madm_floodgate" , "Objects.Props.hardmetal", 90, 10, 1, 0.1 )
- snd_SetMinMaxDistances( "Objects.Props.hardmetal.madm_floodgate_madm_floodgate", 1, 100 )
- snd_CreateTrigger( "State_3" , "Objects.Props.hardmetal.madm_floodgate_madm_floodgate", 100, 0, 0, 0 )
- snd_CreateTrigger( "Closed" , "Objects.Props.hardmetal.madm_floodgate_madm_floodgate", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.DoorClose.C1L3_floodgate_close", "", 0.0 )
- snd_CreateObject( "apache" , "Objects.Props.hardmetal", 90, 10, 1, 0.1 )
- snd_SetMinMaxDistances( "Objects.Props.hardmetal.apache", 1, 100 )
- snd_CreateTrigger( "State_0" , "Objects.Props.hardmetal.apache", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.vehicles.helicopter.flying_apache", "", 0.1)
- snd_CreateObject( "C4_train_C4_train" , "Objects.Props.hardmetal", 90, 10, 1, 0.1 )
- snd_SetMinMaxDistances( "Objects.Props.hardmetal.C4_train_C4_train", 1, 100 )
- snd_CreateTrigger( "State_0" , "Objects.Props.hardmetal.C4_train_C4_train", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.C4L3_Specific.Train.Enter", "", 3.0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.C4L3_Specific.Train.DoorOpen", "", 6.0 )
- snd_CreateTrigger( "State_2" , "Objects.Props.hardmetal.C4_train_C4_train", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.C4L3_Specific.Train.DoorClose", "", 0.0 )
- snd_CreateTrigger( "State_3" , "Objects.Props.hardmetal.C4_train_C4_train", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.C4L3_Specific.Train.Leave", "", 0.0 )
- snd_CreateObject( "C5_powerstalagmite_C5_powerstalagmite" , "Objects.Props.hardmetal", 90, 10, 1, 0.1 )
- snd_SetMinMaxDistances( "Objects.Props.hardmetal.C5_powerstalagmite_C5_powerstalagmite", 1, 100 )
- snd_CreateTrigger( "State_0" , "Objects.Props.hardmetal.C5_powerstalagmite_C5_powerstalagmite", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.C5_Specific.PowerStalLoop", "", 0.0 )
- snd_CreateTrigger( "State_2" , "Objects.Props.hardmetal.C5_powerstalagmite_C5_powerstalagmite", 100, 0, 0, 0 )
- snd_AddCommand_StopBank( "", "Banks.game_world.world_objects.C5_Specific.PowerStalLoop", 0.0 )
- snd_CreateTrigger( "State_6" , "Objects.Props.hardmetal.C5_powerstalagmite_C5_powerstalagmite", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.special_effects.Explosion", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.0 )
- snd_AddCommand_StopBank( "", "Banks.game_world.world_objects.C5_Specific.PowerStalLoop", 0.0 )
- snd_CreateTrigger( "State_3" , "Objects.Props.hardmetal.C5_powerstalagmite_C5_powerstalagmite", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.special_effects.Explosion_smallObject", "", 0.0 )
- snd_AddCommand_StopBank( "", "Banks.game_world.world_objects.C5_Specific.PowerStalLoop", 0.0 )
- snd_CreateTrigger( "State_5" , "Objects.Props.hardmetal.C5_powerstalagmite_C5_powerstalagmite", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.special_effects.Explosion_small", "", 0.0 )
- snd_AddCommand_StopBank( "", "Banks.game_world.world_objects.C5_Specific.PowerStalLoop", 0.0 )
- snd_CreateObject( "sec_camera2_w_sec_cam" , "Objects.Props.hardmetal", 90, 10, 1, 0.1 )
- snd_SetMinMaxDistances( "Objects.Props.hardmetal.sec_camera2_w_sec_cam", 1, 100 )
- snd_CreateTrigger( "State_1" , "Objects.Props.hardmetal.sec_camera2_w_sec_cam", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.Camera_Off", "", 0.0 )
- snd_CreateObject( "car_dmg2_nova_yellow_top_grp" , "Objects.Props.hardmetal", 90, 10, 1, 0.1 )
- snd_SetMinMaxDistances( "Objects.Props.hardmetal.car_dmg2_nova_yellow_top_grp", 1, 100 )
- snd_CreateTrigger( "Bounce" , "Objects.Props.hardmetal.car_dmg2_nova_yellow_top_grp", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalHit", "", 0.0 )
- snd_CreateTrigger( "State_1" , "Objects.Props.hardmetal.car_dmg2_nova_yellow_top_grp", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.hardmetalHits", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.GlassBreak", "", 0.0 )
- snd_CreateTrigger( "State_2" , "Objects.Props.hardmetal.car_dmg2_nova_yellow_top_grp", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.special_effects.Explosion_small", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.hardmetalHits", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.GlassBreak", "", 0.0 )
- snd_CreateTrigger( "State_3" , "Objects.Props.hardmetal.car_dmg2_nova_yellow_top_grp", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.special_effects.Explosion", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.hardmetalHits", "", 0.0 )
- snd_CreateTrigger( "ExplosionSmall" , "Objects.Props.hardmetal.car_dmg2_nova_yellow_top_grp", 100, 0, 0, 0 )
- snd_CreateTrigger( "State_5" , "Objects.Props.hardmetal.car_dmg2_nova_yellow_top_grp", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.hardmetalHits", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.GlassBreak", "", 0.0 )
- snd_CreateTrigger( "State_6" , "Objects.Props.hardmetal.car_dmg2_nova_yellow_top_grp", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.hardmetalHits", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.special_effects.Explosion_small", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.GlassBreak", "", 0.0 )
- snd_CreateTrigger( "State_7" , "Objects.Props.hardmetal.car_dmg2_nova_yellow_top_grp", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.hardmetalHits", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.special_effects.Explosion", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.0 )
- snd_CreateObject( "club_metalgirder_club_metalgirder" , "Objects.Props.hardmetal", 90, 10, 1, 0.1 )
- snd_SetMinMaxDistances( "Objects.Props.hardmetal.club_metalgirder_club_metalgirder", 15, 100 )
- snd_CreateTrigger( "Bounce" , "Objects.Props.hardmetal.club_metalgirder_club_metalgirder", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.hardmetalHits", "", 0.0 )
- snd_CreateTrigger( "Broken" , "Objects.Props.hardmetal.club_metalgirder_club_metalgirder", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.hardmetalHits", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.0 )
- snd_CreateObject( "generator_corridor_generator_corridor" , "Objects.Props.hardmetal", 99, 1, 0.8, 0.1 )
- snd_SetMinMaxDistances( "Objects.Props.hardmetal.generator_corridor_generator_corridor", 5, 100 )
- snd_CreateTrigger( "State_1" , "Objects.Props.hardmetal.generator_corridor_generator_corridor", 100, 0, 0, 0 )
- snd_CreateTrigger( "State_2" , "Objects.Props.hardmetal.generator_corridor_generator_corridor", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.special_effects.Explosion", "", 1.5 )
- snd_AddCommand_PlayBank( "", "Banks.special_effects.electrical", "", 0.5 )
- snd_AddCommand_PlayBank( "", "Banks.special_effects.electrical", "", 1.0 )
- snd_CreateObject( "Breakables" , "Objects.Props.hardmetal", 90, 10, 1, 0.1 )
- snd_SetMinMaxDistances( "Objects.Props.hardmetal.Breakables", 5, 100 )
- snd_CreateTrigger( "Bounce" , "Objects.Props.hardmetal.Breakables", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalHit", "", 0.0 )
- snd_CreateTrigger( "Broken" , "Objects.Props.hardmetal.Breakables", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalHit", "", 0.0 )
- snd_CreateTrigger( "Whump" , "Objects.Props.hardmetal", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.hardmetalHits", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalHit", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.Hulk.quietPunch", "", 0.0 )
- snd_CreateTrigger( "Opened" , "Objects.Props", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.C3L2Hulkevator.OnClunk", "", 0.0 )
- snd_CreateTrigger( "Closed" , "Objects.Props", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.DoorClose", "", 0.0 )
- snd_CreateObject( "glass" , "Objects.Props", 90, 10, 1, 0.1 )
- snd_SetMinMaxDistances( "Objects.Props.glass", 25, 100 )
- snd_CreateTrigger( "Broken" , "Objects.Props.glass", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.GlassBreak", "", 0.0 )
- snd_CreateObject( "window_p_window_p" , "Objects.Props.glass", 90, 10, 1, 0.1 )
- snd_SetMinMaxDistances( "Objects.Props.glass.window_p_window_p", 1, 100 )
- snd_CreateTrigger( "Broken" , "Objects.Props.glass.window_p_window_p", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.GlassBreak", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.WoodBreak", "", 0.0 )
- snd_CreateTrigger( "ExplosionSmall" , "Objects.Props.glass.window_p_window_p", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.special_effects.Explosion_small", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.GlassBreak", "", 0.0 )
- snd_AddCommand_PlayAmbience( "", "glassDebris1", 0.0 )
- snd_CreateTrigger( "State_3" , "Objects.Props.glass.window_p_window_p", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.GlassBreak", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.WoodBreak", "", 0.0 )
- snd_CreateTrigger( "State_1" , "Objects.Props.glass.window_p_window_p", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.GlassBreak", "", 0.0 )
- snd_CreateObject( "C3_doorway_C3doorway_main_grp" , "Objects.Props.glass", 90, 10, 1, 0.1 )
- snd_SetMinMaxDistances( "Objects.Props.glass.C3_doorway_C3doorway_main_grp", 1, 100 )
- snd_CreateTrigger( "State_4" , "Objects.Props.glass.C3_doorway_C3doorway_main_grp", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.BrickHit", "", 0.0 )
- snd_CreateTrigger( "State_5" , "Objects.Props.glass.C3_doorway_C3doorway_main_grp", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.GlassBreak", "", 0.25 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.BrickBreak", "", 0.0 )
- snd_CreateTrigger( "State_1" , "Objects.Props.glass.C3_doorway_C3doorway_main_grp", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.DoorOpen.glassDoor_open", "", 0.0 )
- snd_CreateTrigger( "State_3" , "Objects.Props.glass.C3_doorway_C3doorway_main_grp", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.DoorClose.glassDoor_close", "", 0.2)
- snd_CreateObject( "C3L1R15_C3_doorway" , "Objects.Props.glass.C3_doorway_C3doorway_main_grp", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "State_1" , "Objects.Props.glass.C3_doorway_C3doorway_main_grp.C3L1R15_C3_doorway", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.DoorOpen.glassDoor_open", "", 0.0 )
- snd_CreateTrigger( "State_3" , "Objects.Props.glass.C3_doorway_C3doorway_main_grp.C3L1R15_C3_doorway", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.DoorClose.glassDoor_close", "", 0.2)
- snd_CreateObject( "monitor_large_monitorlarge" , "Objects.Props.glass", 90, 10, 0.8, 0.1 )
- snd_SetMinMaxDistances( "Objects.Props.glass.monitor_large_monitorlarge", 1, 100 )
- snd_CreateTrigger( "ExplosionSmall" , "Objects.Props.glass.monitor_large_monitorlarge", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.special_effects.Explosion_small", "", 0.0 )
- snd_CreateTrigger( "Broken" , "Objects.Props.glass.monitor_large_monitorlarge", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.GlassBreak", "", 0.0 )
- snd_CreateTrigger( "State_2" , "Objects.Props.glass.monitor_large_monitorlarge", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.0 )
- snd_CreateObject( "C4L1_window_C4L1_window_grp" , "Objects.Props.glass", 90, 10, 0.8, 0.1 )
- snd_SetMinMaxDistances( "Objects.Props.glass.C4L1_window_C4L1_window_grp", 1, 100 )
- snd_CreateTrigger( "Broken" , "Objects.Props.glass.C4L1_window_C4L1_window_grp", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.GlassBreak", "", 0.0 )
- snd_CreateTrigger( "ExplosionSmall" , "Objects.Props.glass.C4L1_window_C4L1_window_grp", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.special_effects.Explosion", "", 0.0 )
- snd_AddCommand_PlayAmbience( "", "earthDebris1", 0.0 )
- snd_CreateObject( "C3_prison_Door_C3doorway_main_grp" , "Objects.Props.glass", 90, 10, 1, 0.1 )
- snd_SetMinMaxDistances( "Objects.Props.glass.C3_prison_Door_C3doorway_main_grp", 1, 100 )
- snd_CreateTrigger( "Closed" , "Objects.Props.glass.C3_prison_Door_C3doorway_main_grp", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.DoorClose.glassDoor_close", "", 0.2)
- snd_CreateObject( "cryo_chamber_cryo_chamber1" , "Objects.Props.glass", 90, 10, 1.2, 0.1 )
- snd_SetMinMaxDistances( "Objects.Props.glass.cryo_chamber_cryo_chamber1", 1, 100 )
- snd_CreateTrigger( "State_5" , "Objects.Props.glass.cryo_chamber_cryo_chamber1", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.2 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.GlassBreak", "", 0.0 )
- snd_CreateTrigger( "Broken" , "Objects.Props.glass.cryo_chamber_cryo_chamber1", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.GlassBreak", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.special_effects.electrical", "", 0.25 )
- snd_CreateTrigger( "State_4" , "Objects.Props.glass.cryo_chamber_cryo_chamber1", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.2 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.GlassBreak", "", 0.0 )
- snd_CreateObject( "softwood" , "Objects.Props", 90, 10, 1, 0.1 )
- snd_SetMinMaxDistances( "Objects.Props.softwood", 25, 100 )
- snd_CreateTrigger( "Broken" , "Objects.Props.softwood", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.WoodBreak", "", 0.0 )
- snd_CreateTrigger( "Bounce" , "Objects.Props.softwood", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.WoodHit", "", 0.0 )
- snd_CreateObject( "l_crate2_l2_crate_ex" , "Objects.Props.softwood", 90, 10, 0.75, 0.1 )
- snd_SetMinMaxDistances( "Objects.Props.softwood.l_crate2_l2_crate_ex", 10, 100 )
- snd_CreateTrigger( "Broken" , "Objects.Props.softwood.l_crate2_l2_crate_ex", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.WoodHit_Heavy", "", 0.1)
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.WoodBreak", "", 0.0 )
- snd_CreateTrigger( "Bounce" , "Objects.Props.softwood.l_crate2_l2_crate_ex", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.WoodHit", "", 0.0 )
- snd_CreateTrigger( "ExplosionSmall" , "Objects.Props.softwood.l_crate2_l2_crate_ex", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.WoodBreak", "", 0.0 )
- snd_CreateTrigger( "State_1" , "Objects.Props.softwood.l_crate2_l2_crate_ex", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.WoodBreak", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.WoodHit_Heavy", "", 0.1)
- snd_CreateObject( "s_crate2_crate_wood2_ex" , "Objects.Props.softwood", 90, 10, 0.9, 0.1 )
- snd_SetMinMaxDistances( "Objects.Props.softwood.s_crate2_crate_wood2_ex", 1, 100 )
- snd_CreateTrigger( "Broken" , "Objects.Props.softwood.s_crate2_crate_wood2_ex", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.WoodBreak", "", 0.0 )
- snd_CreateTrigger( "ExplosionSmall" , "Objects.Props.softwood.s_crate2_crate_wood2_ex", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.WoodBreak", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.WoodHit_Heavy", "", 0.0 )
- snd_CreateTrigger( "Bounce" , "Objects.Props.softwood.s_crate2_crate_wood2_ex", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.WoodHit_Heavy", "", 0.0 )
- snd_CreateTrigger( "Slide" , "Objects.Props.softwood.s_crate2_crate_wood2_ex", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.WoodHit", "", 0.0 )
- snd_CreateTrigger( "Whump" , "Objects.Props.softwood", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.WoodHit", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.Hulk.quietPunch", "", 0.0 )
- snd_CreateObject( "hardwood" , "Objects.Props", 90, 10, 1, 0.1 )
- snd_SetMinMaxDistances( "Objects.Props.hardwood", 25, 100 )
- snd_CreateTrigger( "Broken" , "Objects.Props.hardwood", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.WoodBreak", "", 0.0 )
- snd_CreateTrigger( "Bounce" , "Objects.Props.hardwood", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.WoodHit_Heavy", "", 0.0 )
- snd_CreateObject( "l_crate1_l1_crate_ex" , "Objects.Props.hardwood", 90, 10, 1, 0.1 )
- snd_SetMinMaxDistances( "Objects.Props.hardwood.l_crate1_l1_crate_ex", 14, 100 )
- snd_CreateTrigger( "ExplosionSmall" , "Objects.Props.hardwood.l_crate1_l1_crate_ex", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.WoodHit_Heavy", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.special_effects.Explosion_smallObject", "", 0.0 )
- snd_CreateTrigger( "Bounce" , "Objects.Props.hardwood.l_crate1_l1_crate_ex", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.WoodHit_Heavy", "", 0.0 )
- snd_CreateTrigger( "Slide" , "Objects.Props.hardwood.l_crate1_l1_crate_ex", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.WoodHit", "", 0.0 )
- snd_CreateTrigger( "State_1" , "Objects.Props.hardwood.l_crate1_l1_crate_ex", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.WoodBreak", "", 0.0 )
- snd_CreateObject( "C0_billboard_C0_billboard" , "Objects.Props.hardwood", 90, 10, 1, 0.1 )
- snd_SetMinMaxDistances( "Objects.Props.hardwood.C0_billboard_C0_billboard", 1, 100 )
- snd_CreateTrigger( "ExplosionSmall" , "Objects.Props.hardwood.C0_billboard_C0_billboard", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.WoodBreak", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.special_effects.Explosion_smallObject", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.WoodHit", "", 0.5 )
- snd_CreateTrigger( "Bounce" , "Objects.Props.hardwood.C0_billboard_C0_billboard", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.WoodHit_Heavy", "", 0.0 )
- snd_CreateTrigger( "Broken" , "Objects.Props.hardwood.C0_billboard_C0_billboard", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.WoodBreak", "", 0.0 )
- snd_CreateObject( "wharf_pillar_wharf_pillar" , "Objects.Props.hardwood", 90, 10, 0.9, 0.1 )
- snd_SetMinMaxDistances( "Objects.Props.hardwood.wharf_pillar_wharf_pillar", 5, 100 )
- snd_CreateTrigger( "Broken" , "Objects.Props.hardwood.wharf_pillar_wharf_pillar", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.WoodBreak", "", 0.2 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.WoodHit_Heavy", "", 0.0 )
- snd_CreateTrigger( "Bounce" , "Objects.Props.hardwood.wharf_pillar_wharf_pillar", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.WoodHit_Heavy", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.WoodHit", "", 0.0 )
- snd_CreateTrigger( "ExplosionSmall" , "Objects.Props.hardwood.wharf_pillar_wharf_pillar", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.WoodBreak", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.special_effects.Explosion_smallObject", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.WoodHit", "", 0.5 )
- snd_CreateTrigger( "State_1" , "Objects.Props.hardwood.wharf_pillar_wharf_pillar", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.WoodBreak", "", 0.0 )
- snd_CreateObject( "table_dinner_table_dinner" , "Objects.Props.hardwood", 90, 10, 0.9, 0.1 )
- snd_SetMinMaxDistances( "Objects.Props.hardwood.table_dinner_table_dinner", 21, 100 )
- snd_CreateTrigger( "State_2" , "Objects.Props.hardwood.table_dinner_table_dinner", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.WoodHit", "", 0.4 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.WoodBreak", "", 0.0 )
- snd_CreateTrigger( "ExplosionSmall" , "Objects.Props.hardwood.table_dinner_table_dinner", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.special_effects.Explosion_smallObject", "", 0.0 )
- snd_CreateTrigger( "Broken" , "Objects.Props.hardwood.table_dinner_table_dinner", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.WoodBreak", "", 0.0 )
- snd_CreateTrigger( "Bounce" , "Objects.Props.hardwood.table_dinner_table_dinner", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.WoodHit_Heavy", "", 0.0 )
- snd_CreateTrigger( "State_1" , "Objects.Props.hardwood.table_dinner_table_dinner", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.WoodHit_Heavy", "", 0.0 )
- snd_CreateTrigger( "Whump" , "Objects.Props.hardwood", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.Hulk.quietPunch", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.WoodHit_Heavy", "", 0.0 )
- snd_CreateObject( "concrete" , "Objects.Props", 95, 5, 1, 0.2 )
- snd_SetMinMaxDistances( "Objects.Props.concrete", 30, 100 )
- snd_CreateTrigger( "Broken" , "Objects.Props.concrete", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.BrickBreak", "", 0.0 )
- snd_CreateTrigger( "Bounce" , "Objects.Props.concrete", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.BrickHit", "", 0.0 )
- snd_CreateObject( "buttress_platform_grp" , "Objects.Props.concrete", 90, 10, 1, 0.1 )
- snd_SetMinMaxDistances( "Objects.Props.concrete.buttress_platform_grp", 1, 100 )
- snd_CreateTrigger( "Broken" , "Objects.Props.concrete.buttress_platform_grp", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.BrickHit", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.BrickBreak", "", 0.1 )
- snd_CreateObject( "C2L2_off_pillar_c2l2_off_p_grp" , "Objects.Props.concrete", 90, 10, 1, 0.1 )
- snd_SetMinMaxDistances( "Objects.Props.concrete.C2L2_off_pillar_c2l2_off_p_grp", 1, 100 )
- snd_CreateTrigger( "Broken" , "Objects.Props.concrete.C2L2_off_pillar_c2l2_off_p_grp", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.BrickBreak", "", 0.0 )
- snd_CreateTrigger( "Bounce" , "Objects.Props.concrete.C2L2_off_pillar_c2l2_off_p_grp", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.BrickHit", "", 0.0 )
- snd_CreateTrigger( "ExplosionSmall" , "Objects.Props.concrete.C2L2_off_pillar_c2l2_off_p_grp", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.BrickBreak", "", 0.5 )
- snd_AddCommand_PlayBank( "", "Banks.special_effects.Rumble", "", 0.25 )
- snd_CreateObject( "C4_door_C4_door" , "Objects.Props.concrete", 90, 10, 1, 0.1 )
- snd_SetMinMaxDistances( "Objects.Props.concrete.C4_door_C4_door", 1, 100 )
- snd_CreateTrigger( "State_1" , "Objects.Props.concrete.C4_door_C4_door", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.BrickBreak", "", 0.0 )
- snd_AddCommand_PlayAmbience( "", "earthDebris1", 0.0 )
- snd_CreateObject( "catwalk_gen_ctwalk1_grp" , "Objects.Props.concrete", 90, 10, 0.75, 0.1 )
- snd_SetMinMaxDistances( "Objects.Props.concrete.catwalk_gen_ctwalk1_grp", 1, 100 )
- snd_CreateTrigger( "State_3" , "Objects.Props.concrete.catwalk_gen_ctwalk1_grp", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.BrickBreak", "", 0.0 )
- snd_CreateTrigger( "Bounce" , "Objects.Props.concrete.catwalk_gen_ctwalk1_grp", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.BrickHit", "", 0.0 )
- snd_CreateTrigger( "State_1" , "Objects.Props.concrete.catwalk_gen_ctwalk1_grp", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.BrickBreak", "", 0.0 )
- snd_CreateTrigger( "Broken" , "Objects.Props.concrete.catwalk_gen_ctwalk1_grp", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.BrickBreak", "", 0.0 )
- snd_CreateTrigger( "State_5" , "Objects.Props.concrete.catwalk_gen_ctwalk1_grp", 100, 0, 0, 0 )
- snd_AddCommand_PlayAmbience( "", "earthDebris1", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.BrickBreak", "", 0.0 )
- snd_CreateTrigger( "State_4" , "Objects.Props.concrete.catwalk_gen_ctwalk1_grp", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.BrickBreak", "", 0.0 )
- snd_CreateTrigger( "State_2" , "Objects.Props.concrete.catwalk_gen_ctwalk1_grp", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.BrickBreak", "", 0.0 )
- snd_CreateObject( "catwalk2_gen_ctwalk2_grp" , "Objects.Props.concrete", 90, 10, 1, 0.1 )
- snd_SetMinMaxDistances( "Objects.Props.concrete.catwalk2_gen_ctwalk2_grp", 1, 100 )
- snd_CreateTrigger( "State_1" , "Objects.Props.concrete.catwalk2_gen_ctwalk2_grp", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.BrickBreak", "", 0.0 )
- snd_CreateTrigger( "Bounce" , "Objects.Props.concrete.catwalk2_gen_ctwalk2_grp", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.BrickHit", "", 0.0 )
- snd_CreateTrigger( "State_3" , "Objects.Props.concrete.catwalk2_gen_ctwalk2_grp", 100, 0, 0, 0 )
- snd_AddCommand_PlayAmbience( "", "earthDebris1", 0.0 )
- snd_CreateTrigger( "Broken" , "Objects.Props.concrete.catwalk2_gen_ctwalk2_grp", 100, 0, 0, 0 )
- snd_CreateObject( "air_con_air_con" , "Objects.Props.concrete", 90, 10, 1.1, 0.1 )
- snd_SetMinMaxDistances( "Objects.Props.concrete.air_con_air_con", 1, 100 )
- snd_CreateTrigger( "Broken" , "Objects.Props.concrete.air_con_air_con", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.0 )
- snd_AddCommand_StopBank( "", "Banks.game_world.world_objects.FanHum", 0.0 )
- snd_CreateTrigger( "Bounce" , "Objects.Props.concrete.air_con_air_con", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalHit", "", 0.0 )
- snd_CreateTrigger( "State_0" , "Objects.Props.concrete.air_con_air_con", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.FanHum", "", 0.0 )
- snd_CreateObject( "wall_vent_wall_vent" , "Objects.Props.concrete", 90, 10, 0.9, 0.1 )
- snd_SetMinMaxDistances( "Objects.Props.concrete.wall_vent_wall_vent", 1, 100 )
- snd_CreateTrigger( "Broken" , "Objects.Props.concrete.wall_vent_wall_vent", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.0 )
- snd_AddCommand_StopBank( "", "Banks.game_world.world_objects.FanHum", 0.0 )
- snd_CreateTrigger( "Bounce" , "Objects.Props.concrete.wall_vent_wall_vent", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalHit", "", 0.0 )
- snd_CreateObject( "C4L1_outdoor_shed_C4_outdoor_Shed_grp" , "Objects.Props.concrete", 90, 10, 1, 0.1 )
- snd_SetMinMaxDistances( "Objects.Props.concrete.C4L1_outdoor_shed_C4_outdoor_Shed_grp", 1, 100 )
- snd_CreateTrigger( "Broken" , "Objects.Props.concrete.C4L1_outdoor_shed_C4_outdoor_Shed_grp", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.BrickBreak", "", 0.0 )
- snd_CreateTrigger( "ExplosionSmall" , "Objects.Props.concrete.C4L1_outdoor_shed_C4_outdoor_Shed_grp", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.special_effects.Explosion_small", "", 0.0 )
- snd_AddCommand_PlayAmbience( "", "earthDebris1", 0.0 )
- snd_CreateObject( "C4L1_door2_C4L1_door2_grp" , "Objects.Props.concrete", 90, 10, 0.75, 0.1 )
- snd_SetMinMaxDistances( "Objects.Props.concrete.C4L1_door2_C4L1_door2_grp", 1, 100 )
- snd_CreateTrigger( "State_1" , "Objects.Props.concrete.C4L1_door2_C4L1_door2_grp", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.BrickBreak", "", 0.0 )
- snd_CreateObject( "C2_roofdebris_C2_roofdebris" , "Objects.Props.concrete", 70, 10, 0.5, 0.2 )
- snd_SetMinMaxDistances( "Objects.Props.concrete.C2_roofdebris_C2_roofdebris", 1, 100 )
- snd_CreateTrigger( "State_1" , "Objects.Props.concrete.C2_roofdebris_C2_roofdebris", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.BrickHit", "", 0.0 )
- snd_AddCommand_PlayAmbience( "", "earthDebris1", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.special_effects.Explosion_small", "", 0.0 )
- snd_CreateObject( "C1_rock_C1_rock" , "Objects.Props.concrete", 90, 10, 1, 0.1 )
- snd_SetMinMaxDistances( "Objects.Props.concrete.C1_rock_C1_rock", 1, 100 )
- snd_CreateTrigger( "ExplosionSmall" , "Objects.Props.concrete.C1_rock_C1_rock", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.special_effects.Explosion_quiet", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.BrickBreak", "", 0.0 )
- snd_AddCommand_PlayAmbience( "", "earthDebris1", 0.0 )
- snd_CreateTrigger( "Bounce" , "Objects.Props.concrete.C1_rock_C1_rock", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.BrickHit", "", 0.0 )
- snd_CreateObject( "C4_grounddebris_C4_grounddebris" , "Objects.Props.concrete", 90, 10, 1, 0.1 )
- snd_SetMinMaxDistances( "Objects.Props.concrete.C4_grounddebris_C4_grounddebris", 1, 100 )
- snd_CreateTrigger( "State_1" , "Objects.Props.concrete.C4_grounddebris_C4_grounddebris", 100, 0, 0, 0 )
- snd_AddCommand_PlayAmbience( "", "earthDebris1", 0.0 )
- snd_CreateObject( "C4_stalagmite1_C4_stalagmite1" , "Objects.Props.concrete", 80, 10, 0.75, 0.1 )
- snd_SetMinMaxDistances( "Objects.Props.concrete.C4_stalagmite1_C4_stalagmite1", 1, 100 )
- snd_CreateTrigger( "Bounce" , "Objects.Props.concrete.C4_stalagmite1_C4_stalagmite1", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.BrickHit", "", 0.0 )
- snd_CreateTrigger( "State_1" , "Objects.Props.concrete.C4_stalagmite1_C4_stalagmite1", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.BrickBreak", "", 0.0 )
- snd_CreateTrigger( "Broken" , "Objects.Props.concrete.C4_stalagmite1_C4_stalagmite1", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.BrickBreak", "", 0.0 )
- snd_CreateObject( "large_debris_large_debrs_grp" , "Objects.Props.concrete", 90, 10, 0.9, 0.1 )
- snd_SetMinMaxDistances( "Objects.Props.concrete.large_debris_large_debrs_grp", 1, 100 )
- snd_CreateTrigger( "ExplosionSmall" , "Objects.Props.concrete.large_debris_large_debrs_grp", 100, 0, 0, 0 )
- snd_CreateTrigger( "State_1" , "Objects.Props.concrete.large_debris_large_debrs_grp", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.BrickBreak", "", 0.0 )
- snd_CreateTrigger( "Bounce" , "Objects.Props.concrete.large_debris_large_debrs_grp", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.BrickHit", "", 0.0 )
- snd_CreateObject( "catwalk_genx_ctwalk1_grpx" , "Objects.Props.concrete", 90, 10, 1, 0.1 )
- snd_SetMinMaxDistances( "Objects.Props.concrete.catwalk_genx_ctwalk1_grpx", 1, 100 )
- snd_CreateTrigger( "Broken" , "Objects.Props.concrete.catwalk_genx_ctwalk1_grpx", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.BrickBreak", "", 0.0 )
- snd_CreateTrigger( "State_1" , "Objects.Props.concrete.catwalk_genx_ctwalk1_grpx", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.BrickBreak", "", 0.0 )
- snd_CreateTrigger( "State_2" , "Objects.Props.concrete.catwalk_genx_ctwalk1_grpx", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.BrickBreak", "", 0.0 )
- snd_CreateTrigger( "Bounce" , "Objects.Props.concrete.catwalk_genx_ctwalk1_grpx", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.BrickHit", "", 0.0 )
- snd_CreateTrigger( "ExplosionSmall" , "Objects.Props.concrete.catwalk_genx_ctwalk1_grpx", 100, 0, 0, 0 )
- snd_AddCommand_PlayAmbience( "", "earthDebris1", 0.0 )
- snd_CreateObject( "C3_doorway2_C3doorway_f_main_grp" , "Objects.Props.concrete", 90, 10, 1, 0.1 )
- snd_SetMinMaxDistances( "Objects.Props.concrete.C3_doorway2_C3doorway_f_main_grp", 1, 100 )
- snd_CreateTrigger( "State_1" , "Objects.Props.concrete.C3_doorway2_C3doorway_f_main_grp", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.DoorOpen.glassDoor_open", "", 0.0 )
- snd_CreateTrigger( "State_2" , "Objects.Props.concrete.C3_doorway2_C3doorway_f_main_grp", 100, 0, 0, 0 )
- snd_CreateTrigger( "State_4" , "Objects.Props.concrete.C3_doorway2_C3doorway_f_main_grp", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.BrickBreak", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.GlassBreak", "", 0.25 )
- snd_CreateObject( "military_tower_tower_grp" , "Objects.Props.concrete", 90, 10, 0.8, 0.1 )
- snd_SetMinMaxDistances( "Objects.Props.concrete.military_tower_tower_grp", 1, 100 )
- snd_CreateTrigger( "State_1" , "Objects.Props.concrete.military_tower_tower_grp", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.BrickBreak", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.0 )
- snd_AddCommand_PlayAmbience( "", "earthDebris1", 0.0 )
- snd_CreateObject( "C4_ceilingdebris_C4_ceilingdebris" , "Objects.Props.concrete", 50, 10, 0.65, 0.1 )
- snd_SetMinMaxDistances( "Objects.Props.concrete.C4_ceilingdebris_C4_ceilingdebris", 1, 100 )
- snd_CreateTrigger( "State_1" , "Objects.Props.concrete.C4_ceilingdebris_C4_ceilingdebris", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.special_effects.Rumble", "", 0.0 )
- snd_CreateObject( "C5_iceB_C5_iceB" , "Objects.Props.concrete", 60, 15, 0.9, 0.3 )
- snd_SetMinMaxDistances( "Objects.Props.concrete.C5_iceB_C5_iceB", 1, 100 )
- snd_CreateTrigger( "ExplosionSmall" , "Objects.Props.concrete.C5_iceB_C5_iceB", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.special_effects.Explosion_quiet", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.special_effects.Rumble", "", 0.25 )
- snd_AddCommand_PlayAmbience( "", "earthDebris1", 0.0 )
- snd_CreateTrigger( "State_1" , "Objects.Props.concrete.C5_iceB_C5_iceB", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.C5L4_BrickBreak", "", 0.0 )
- snd_CreateTrigger( "Bounce" , "Objects.Props.concrete.C5_iceB_C5_iceB", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.BrickHit", "", 0.0 )
- snd_CreateObject( "C4_iceC_C5_iceB" , "Objects.Props.concrete", 90, 10, 1, 0.1 )
- snd_SetMinMaxDistances( "Objects.Props.concrete.C4_iceC_C5_iceB", 5, 100 )
- snd_CreateTrigger( "State_1" , "Objects.Props.concrete.C4_iceC_C5_iceB", 100, 0, 0, 0 )
- snd_AddCommand_PlayAmbience( "", "earthDebris1", 0.0 )
- snd_CreateTrigger( "ExplosionSmall" , "Objects.Props.concrete.C4_iceC_C5_iceB", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.BrickBreak", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.special_effects.Explosion_quiet", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.special_effects.Rumble", "", 0.25 )
- snd_CreateTrigger( "Bounce" , "Objects.Props.concrete.C4_iceC_C5_iceB", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.BrickHit", "", 0.0 )
- snd_CreateObject( "C5_ice1_C5_ice1" , "Objects.Props.concrete", 60, 15, 1, 0.3 )
- snd_SetMinMaxDistances( "Objects.Props.concrete.C5_ice1_C5_ice1", 5, 100 )
- snd_CreateTrigger( "State_1" , "Objects.Props.concrete.C5_ice1_C5_ice1", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.special_effects.Rumble", "", 0.25 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.BrickHit", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.BrickHit", "", 0.5 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.C5L4_BrickBreak", "", 0.0 )
- snd_CreateTrigger( "ExplosionSmall" , "Objects.Props.concrete.C5_ice1_C5_ice1", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.BrickBreak", "", 0.0 )
- snd_AddCommand_PlayAmbience( "", "earthDebris1", 0.0 )
- snd_CreateTrigger( "Bounce" , "Objects.Props.concrete.C5_ice1_C5_ice1", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.BrickHit", "", 0.0 )
- snd_CreateObject( "Breakables" , "Objects.Props.concrete", 90, 10, 1, 0.1 )
- snd_SetMinMaxDistances( "Objects.Props.concrete.Breakables", 5, 100 )
- snd_CreateTrigger( "Bounce" , "Objects.Props.concrete.Breakables", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.BrickHit", "", 0.0 )
- snd_CreateTrigger( "Broken" , "Objects.Props.concrete.Breakables", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.special_effects.Explosion_smallObject", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.BrickBreak", "", 0.0 )
- snd_CreateTrigger( "Whump" , "Objects.Props.concrete", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.Hulk.quietPunch", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.BrickHit", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.BrickBreakquiet", "", 0.0 )
- snd_CreateObject( "softrubber" , "Objects.Props", 90, 10, 1, 0.1 )
- snd_SetMinMaxDistances( "Objects.Props.softrubber", 5, 100 )
- snd_CreateObject( "monitorbank_monitorbank1" , "Objects.Props.softrubber", 90, 10, 1, 0.1 )
- snd_SetMinMaxDistances( "Objects.Props.softrubber.monitorbank_monitorbank1", 1, 100 )
- snd_CreateTrigger( "Broken" , "Objects.Props.softrubber.monitorbank_monitorbank1", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.special_effects.electrical", "", 0.25 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.GlassBreak", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalHit", "", 0.0 )
- snd_CreateObject( "powercell_powercell1" , "Objects.Props.softrubber", 90, 10, 1, 0.1 )
- snd_SetMinMaxDistances( "Objects.Props.softrubber.powercell_powercell1", 1, 100 )
- snd_CreateTrigger( "Broken" , "Objects.Props.softrubber.powercell_powercell1", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.special_effects.electrical", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.0 )
- snd_CreateObject( "madmandevterminal_madmandevterm" , "Objects.Props.softrubber", 90, 10, 1, 0.1 )
- snd_SetMinMaxDistances( "Objects.Props.softrubber.madmandevterminal_madmandevterm", 1, 100 )
- snd_CreateTrigger( "Broken" , "Objects.Props.softrubber.madmandevterminal_madmandevterm", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.special_effects.electrical", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.0 )
- snd_CreateTrigger( "Broken" , "Objects.Props.softrubber", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.ThickSquish", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.special_effects.Explosion_smallObject", "", 0.0 )
- snd_CreateTrigger( "Bounce" , "Objects.Props.softrubber", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.Squishy", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.WoodHit_Heavy", "", 0.0 )
- snd_CreateObject( "hangingmeat_hangingmeat" , "Objects.Props.softrubber", 90, 10, 1, 0.1 )
- snd_SetMinMaxDistances( "Objects.Props.softrubber.hangingmeat_hangingmeat", 1, 100 )
- snd_CreateTrigger( "Bounce" , "Objects.Props.softrubber.hangingmeat_hangingmeat", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.Squishy", "", 0.0 )
- snd_CreateTrigger( "Broken" , "Objects.Props.softrubber.hangingmeat_hangingmeat", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.ThickSquish", "", 0.0 )
- snd_CreateTrigger( "ExplosionSmall" , "Objects.Props.softrubber.hangingmeat_hangingmeat", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.ThickSquish", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.special_effects.Explosion_smallObject", "", 0.0 )
- snd_CreateObject( "softmetal" , "Objects.Props", 90, 10, 1, 0.1 )
- snd_SetMinMaxDistances( "Objects.Props.softmetal", 5, 100 )
- snd_CreateTrigger( "Broken" , "Objects.Props.softmetal", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.0 )
- snd_CreateTrigger( "Bounce" , "Objects.Props.softmetal", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalHit", "", 0.0 )
- snd_CreateObject( "air_con_air_con" , "Objects.Props.softmetal", 90, 10, 1, 0.1 )
- snd_SetMinMaxDistances( "Objects.Props.softmetal.air_con_air_con", 1, 100 )
- snd_CreateTrigger( "Broken" , "Objects.Props.softmetal.air_con_air_con", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.0 )
- snd_AddCommand_StopBank( "", "Banks.game_world.world_objects.FanHum", 0.0 )
- snd_CreateTrigger( "State_0" , "Objects.Props.softmetal.air_con_air_con", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.FanHum", "", 0.0 )
- snd_CreateTrigger( "State_2" , "Objects.Props.softmetal.air_con_air_con", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.special_effects.Explosion_smallObject", "", 0.0 )
- snd_CreateObject( "rubble_fs_rubble_fs_grp" , "Objects.Props.softmetal", 90, 10, 1, 0.1 )
- snd_SetMinMaxDistances( "Objects.Props.softmetal.rubble_fs_rubble_fs_grp", 1, 100 )
- snd_CreateTrigger( "Broken" , "Objects.Props.softmetal.rubble_fs_rubble_fs_grp", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.BrickBreak", "", 0.0 )
- snd_CreateTrigger( "Bounce" , "Objects.Props.softmetal.rubble_fs_rubble_fs_grp", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.BrickHit", "", 0.0 )
- snd_CreateObject( "rubble_l_fs_rubble_l_fs_grp" , "Objects.Props.softmetal", 90, 10, 1, 0.1 )
- snd_SetMinMaxDistances( "Objects.Props.softmetal.rubble_l_fs_rubble_l_fs_grp", 1, 100 )
- snd_CreateTrigger( "Broken" , "Objects.Props.softmetal.rubble_l_fs_rubble_l_fs_grp", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.BrickBreak", "", 0.0 )
- snd_CreateTrigger( "Bounce" , "Objects.Props.softmetal.rubble_l_fs_rubble_l_fs_grp", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.BrickHit", "", 0.0 )
- snd_CreateObject( "dumps_green_garb_bin_green" , "Objects.Props.softmetal", 90, 10, 1, 0.1 )
- snd_SetMinMaxDistances( "Objects.Props.softmetal.dumps_green_garb_bin_green", 1, 100 )
- snd_CreateTrigger( "Broken" , "Objects.Props.softmetal.dumps_green_garb_bin_green", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.Dumpster", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.special_effects.Explosion_small", "", 0.05 )
- snd_CreateTrigger( "Bounce" , "Objects.Props.softmetal.dumps_green_garb_bin_green", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.Dumpster", "", 0.0 )
- snd_CreateTrigger( "ExplosionSmall" , "Objects.Props.softmetal.dumps_green_garb_bin_green", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.special_effects.Explosion_smallObject", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.Dumpster", "", 0.0 )
- snd_CreateTrigger( "State_1" , "Objects.Props.softmetal.dumps_green_garb_bin_green", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.special_effects.Explosion_smallObject", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.Dumpster", "", 0.0 )
- snd_CreateObject( "C2L1_fence_C2L2_Fence_grp" , "Objects.Props.softmetal", 90, 10, 1, 0.1 )
- snd_SetMinMaxDistances( "Objects.Props.softmetal.C2L1_fence_C2L2_Fence_grp", 1, 100 )
- snd_CreateTrigger( "Bounce" , "Objects.Props.softmetal.C2L1_fence_C2L2_Fence_grp", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.ChainLinkFence", "", 0.0 )
- snd_CreateTrigger( "State_1" , "Objects.Props.softmetal.C2L1_fence_C2L2_Fence_grp", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.C2L1_Specific.Fence_Open", "", 0.0 )
- snd_CreateObject( "parkade_fence_parkade_fence" , "Objects.Props.softmetal", 90, 10, 1, 0.1 )
- snd_SetMinMaxDistances( "Objects.Props.softmetal.parkade_fence_parkade_fence", 1, 100 )
- snd_CreateTrigger( "Bounce" , "Objects.Props.softmetal.parkade_fence_parkade_fence", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.ChainLinkFence", "", 0.0 )
- snd_CreateTrigger( "Broken" , "Objects.Props.softmetal.parkade_fence_parkade_fence", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.ChainLinkFence", "", 0.0 )
- snd_CreateTrigger( "ExplosionSmall" , "Objects.Props.softmetal.parkade_fence_parkade_fence", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.ChainLinkFence", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.special_effects.Explosion_small", "", 0.0 )
- snd_CreateObject( "autogun2_autogun_m_grp" , "Objects.Props.softmetal", 98, 1, 0.9, 0.1 )
- snd_SetMinMaxDistances( "Objects.Props.softmetal.autogun2_autogun_m_grp", 1, 100 )
- snd_CreateTrigger( "Broken" , "Objects.Props.softmetal.autogun2_autogun_m_grp", 100, 0, 0, 0 )
- snd_AddCommand_StopBank( "", "Banks.guns.AutoGun.Loop", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.0 )
- snd_AddCommand_StopBank( "", "Banks.guns.AutoGun.Running", 0.0 )
- snd_CreateTrigger( "ExplosionSmall" , "Objects.Props.softmetal.autogun2_autogun_m_grp", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.guns.AutoGun.Tail", "", 0.0 )
- snd_AddCommand_StopBank( "", "Banks.guns.AutoGun.Loop", 0.0 )
- snd_AddCommand_StopBank( "", "Banks.guns.AutoGun.Running", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.special_effects.Explosion_smallObject", "", 0.0 )
- snd_CreateTrigger( "State_4" , "Objects.Props.softmetal.autogun2_autogun_m_grp", 100, 0, 0, 0 )
- snd_AddCommand_StopBank( "", "Banks.guns.AutoGun.Loop", 0.0 )
- snd_AddCommand_StopBank( "", "Banks.guns.AutoGun.Running", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.0 )
- snd_CreateTrigger( "State_0" , "Objects.Props.softmetal.autogun2_autogun_m_grp", 100, 0, 0, 0 )
- snd_CreateTrigger( "State_1" , "Objects.Props.softmetal.autogun2_autogun_m_grp", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.guns.AutoGun.startUp", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.guns.AutoGun.Running", "", 0.8 )
- snd_CreateTrigger( "State_2" , "Objects.Props.softmetal.autogun2_autogun_m_grp", 100, 0, 0, 0 )
- snd_AddCommand_StopBank( "", "Banks.guns.AutoGun.Loop", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.guns.AutoGun.Tail", "", 0.0 )
- snd_CreateTrigger( "State_3" , "Objects.Props.softmetal.autogun2_autogun_m_grp", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.guns.AutoGun.Loop", "", 0.0 )
- snd_CreateTrigger( "Firing" , "Objects.Props.softmetal.autogun2_autogun_m_grp", 100, 0, 0, 0 )
- snd_CreateTrigger( "Activated" , "Objects.Props.softmetal.autogun2_autogun_m_grp", 100, 0, 0, 0 )
- snd_CreateTrigger( "State_5" , "Objects.Props.softmetal.autogun2_autogun_m_grp", 100, 0, 0, 0 )
- snd_AddCommand_StopBank( "", "Banks.guns.AutoGun.Loop", 0.0 )
- snd_AddCommand_StopBank( "", "Banks.guns.AutoGun.Running", 0.0 )
- snd_CreateObject( "m_crate1_large_m_crate_large_1" , "Objects.Props.softmetal", 90, 10, 0.8, 0.1 )
- snd_SetMinMaxDistances( "Objects.Props.softmetal.m_crate1_large_m_crate_large_1", 1, 100 )
- snd_CreateTrigger( "Broken" , "Objects.Props.softmetal.m_crate1_large_m_crate_large_1", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.softmetalHits", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.special_effects.Rumble", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.0)
- snd_AddCommand_PlayBank( "", "Banks.special_effects.Explosion_quiet", "", 0.0 )
- snd_CreateTrigger( "Slide" , "Objects.Props.softmetal.m_crate1_large_m_crate_large_1", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.HeavyMetalSlide", "", 0.0 )
- snd_CreateTrigger( "State_1" , "Objects.Props.softmetal.m_crate1_large_m_crate_large_1", 100, 0, 0, 0 )
- snd_CreateObject( "c2l4_kennel_c2l4_kennel" , "Objects.Props.softmetal", 90, 10, 1, 0.1 )
- snd_SetMinMaxDistances( "Objects.Props.softmetal.c2l4_kennel_c2l4_kennel", 1, 100 )
- snd_CreateTrigger( "Opened" , "Objects.Props.softmetal.c2l4_kennel_c2l4_kennel", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.DoorOpen.KennelDoorOpen", "", 0.0 )
- snd_CreateObject( "C2L4R1_sp_H_nt_c2l4_kennel_1" , "Objects.Props.softmetal.c2l4_kennel_c2l4_kennel", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "State_0" , "Objects.Props.softmetal.c2l4_kennel_c2l4_kennel.C2L4R1_sp_H_nt_c2l4_kennel_1", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.special_effects.alarm", "", 0.0 )
- snd_CreateObject( "car_dmg2_nova_grp" , "Objects.Props.softmetal", 90, 10, 1, 0.1 )
- snd_SetMinMaxDistances( "Objects.Props.softmetal.car_dmg2_nova_grp", 1, 100 )
- snd_CreateTrigger( "ExplosionSmall" , "Objects.Props.softmetal.car_dmg2_nova_grp", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.special_effects.Explosion", "", 0.0 )
- snd_CreateObject( "elev_elev_grp" , "Objects.Props.softmetal", 90, 10, 1, 0.1 )
- snd_SetMinMaxDistances( "Objects.Props.softmetal.elev_elev_grp", 1, 100 )
- snd_CreateTrigger( "Opened" , "Objects.Props.softmetal.elev_elev_grp", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.DoorOpen.elevator_open", "", 0.0 )
- snd_CreateTrigger( "State_3" , "Objects.Props.softmetal.elev_elev_grp", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.DoorClose.elevator_close", "", 0.0 )
- snd_CreateObject( "door_lab_lab_sl_door_grp" , "Objects.Props.softmetal", 90, 10, 1, 0.1 )
- snd_SetMinMaxDistances( "Objects.Props.softmetal.door_lab_lab_sl_door_grp", 1, 100 )
- snd_CreateTrigger( "Closed" , "Objects.Props.softmetal.door_lab_lab_sl_door_grp", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.DoorClose.LabDoor_close", "", 0.0 )
- snd_CreateTrigger( "Opened" , "Objects.Props.softmetal.door_lab_lab_sl_door_grp", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.DoorOpen.LabDoor_open", "", 0.0 )
- snd_CreateObject( "proj_grenade_proj_grenade_grp" , "Objects.Props.softmetal", 90, 10, 1, 0.1 )
- snd_SetMinMaxDistances( "Objects.Props.softmetal.proj_grenade_proj_grenade_grp", 1, 100 )
- snd_CreateTrigger( "ExplosionSmall" , "Objects.Props.softmetal.proj_grenade_proj_grenade_grp", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.Flux.Flux_Grenade_explode", "", 0.0 )
- snd_CreateTrigger( "Bounce" , "Objects.Props.softmetal.proj_grenade_proj_grenade_grp", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.Grenade_Land", "", 0.0 )
- snd_CreateObject( "C1L1_camera" , "Objects.Props.softmetal", 90, 10, 1, 0.1 )
- snd_SetMinMaxDistances( "Objects.Props.softmetal.C1L1_camera", 1, 100 )
- snd_CreateObject( "door_warf_large_door_warf_large" , "Objects.Props.softmetal", 90, 10, 1, 0.1 )
- snd_SetMinMaxDistances( "Objects.Props.softmetal.door_warf_large_door_warf_large", 1, 100 )
- snd_CreateTrigger( "Bounce" , "Objects.Props.softmetal.door_warf_large_door_warf_large", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalHit", "", 0.0 )
- snd_CreateTrigger( "ExplosionSmall" , "Objects.Props.softmetal.door_warf_large_door_warf_large", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.special_effects.Explosion_small", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.0 )
- snd_CreateTrigger( "State_3" , "Objects.Props.softmetal.door_warf_large_door_warf_large", 100, 0, 0, 0 )
- snd_AddCommand_PlayAmbience( "", "metalDebris1", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.hardmetalHits", "", 0.0 )
- snd_CreateTrigger( "State_1" , "Objects.Props.softmetal.door_warf_large_door_warf_large", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.hardmetalHits", "", 0.0 )
- snd_CreateTrigger( "State_2" , "Objects.Props.softmetal.door_warf_large_door_warf_large", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.hardmetalHits", "", 0.0 )
- snd_CreateTrigger( "Broken" , "Objects.Props.softmetal.door_warf_large_door_warf_large", 100, 0, 0, 0 )
- snd_CreateObject( "airvent_air_vent" , "Objects.Props.softmetal", 90, 10, 1.3, 0.1 )
- snd_SetMinMaxDistances( "Objects.Props.softmetal.airvent_air_vent", 1, 100 )
- snd_CreateTrigger( "Bounce" , "Objects.Props.softmetal.airvent_air_vent", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalHit", "", 0.0 )
- snd_CreateTrigger( "Broken" , "Objects.Props.softmetal.airvent_air_vent", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.0 )
- snd_CreateTrigger( "State_2" , "Objects.Props.softmetal.airvent_air_vent", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.special_effects.Explosion_smallObject", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.0 )
- snd_CreateTrigger( "ExplosionSmall" , "Objects.Props.softmetal.airvent_air_vent", 100, 0, 0, 0 )
- snd_CreateTrigger( "State_1" , "Objects.Props.softmetal.airvent_air_vent", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalHit", "", 0.0 )
- snd_CreateObject( "table_1_m_table_1" , "Objects.Props.softmetal", 80, 10, 1.2, 0.1 )
- snd_SetMinMaxDistances( "Objects.Props.softmetal.table_1_m_table_1", 1, 100 )
- snd_CreateTrigger( "Broken" , "Objects.Props.softmetal.table_1_m_table_1", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.WoodHit", "", 0.0 )
- snd_CreateTrigger( "Bounce" , "Objects.Props.softmetal.table_1_m_table_1", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalHit", "", 0.0 )
- snd_CreateTrigger( "ExplosionSmall" , "Objects.Props.softmetal.table_1_m_table_1", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.special_effects.Explosion_smallObject", "", 0.1 )
- snd_CreateObject( "control_panel_gr_control_panel_grp" , "Objects.Props.softmetal", 90, 10, 1, 0.1 )
- snd_SetMinMaxDistances( "Objects.Props.softmetal.control_panel_gr_control_panel_grp", 1, 100 )
- snd_CreateTrigger( "State_0" , "Objects.Props.softmetal.control_panel_gr_control_panel_grp", 100, 0, 0, 0 )
- snd_CreateObject( "propanetank_propanetank1" , "Objects.Props.softmetal", 90, 10, 0.6, 0.1 )
- snd_SetMinMaxDistances( "Objects.Props.softmetal.propanetank_propanetank1", 1, 100 )
- snd_CreateTrigger( "Bounce" , "Objects.Props.softmetal.propanetank_propanetank1", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.Barrel", "", 0.0 )
- snd_CreateTrigger( "Broken" , "Objects.Props.softmetal.propanetank_propanetank1", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.Barrel", "", 0.0 )
- snd_CreateTrigger( "Slide" , "Objects.Props.softmetal.propanetank_propanetank1", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.HeavyMetalSlide", "", 0.0 )
- snd_CreateTrigger( "State_2" , "Objects.Props.softmetal.propanetank_propanetank1", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.0 )
- snd_CreateObject( "yellow_pipe_r_red_pipe_r_grp" , "Objects.Props.softmetal", 90, 10, 1, 0.1 )
- snd_SetMinMaxDistances( "Objects.Props.softmetal.yellow_pipe_r_red_pipe_r_grp", 1, 100 )
- snd_CreateTrigger( "State_1" , "Objects.Props.softmetal.yellow_pipe_r_red_pipe_r_grp", 100, 0, 0, 0 )
- snd_CreateTrigger( "Bounce" , "Objects.Props.softmetal.yellow_pipe_r_red_pipe_r_grp", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.Pipe", "", 0.0 )
- snd_CreateTrigger( "ExplosionSmall" , "Objects.Props.softmetal.yellow_pipe_r_red_pipe_r_grp", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.HeavyMetalSlide", "", 0.25 )
- snd_CreateTrigger( "Broken" , "Objects.Props.softmetal.yellow_pipe_r_red_pipe_r_grp", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.Pipe", "", 0.0 )
- snd_CreateObject( "C4L1_fence_C4L1_Fence_M_grp" , "Objects.Props.softmetal", 90, 10, 1.1, 0.1 )
- snd_SetMinMaxDistances( "Objects.Props.softmetal.C4L1_fence_C4L1_Fence_M_grp", 1, 100 )
- snd_CreateTrigger( "Bounce" , "Objects.Props.softmetal.C4L1_fence_C4L1_Fence_M_grp", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.ChainLinkFence", "", 0.0 )
- snd_CreateTrigger( "State_1" , "Objects.Props.softmetal.C4L1_fence_C4L1_Fence_M_grp", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.ChainLinkFence", "", 0.0 )
- snd_CreateTrigger( "ExplosionSmall" , "Objects.Props.softmetal.C4L1_fence_C4L1_Fence_M_grp", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.0 )
- snd_CreateObject( "m_crate2_me_crate2" , "Objects.Props.softmetal", 90, 10, 1.5, 0.2 )
- snd_SetMinMaxDistances( "Objects.Props.softmetal.m_crate2_me_crate2", 1, 100 )
- snd_CreateTrigger( "Bounce" , "Objects.Props.softmetal.m_crate2_me_crate2", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalHit", "", 0.0 )
- snd_CreateTrigger( "State_1" , "Objects.Props.softmetal.m_crate2_me_crate2", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalHit", "", 0.0 )
- snd_CreateTrigger( "Slide" , "Objects.Props.softmetal.m_crate2_me_crate2", 100, 0, 0, 0 )
- snd_CreateObject( "yellow_pipe_l_yellow_pipe_l_grp" , "Objects.Props.softmetal", 90, 10, 1, 0.1 )
- snd_SetMinMaxDistances( "Objects.Props.softmetal.yellow_pipe_l_yellow_pipe_l_grp", 1, 100 )
- snd_CreateTrigger( "Broken" , "Objects.Props.softmetal.yellow_pipe_l_yellow_pipe_l_grp", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.0 )
- snd_CreateTrigger( "Bounce" , "Objects.Props.softmetal.yellow_pipe_l_yellow_pipe_l_grp", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.Pipe", "", 0.0 )
- snd_CreateTrigger( "State_1" , "Objects.Props.softmetal.yellow_pipe_l_yellow_pipe_l_grp", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.0 )
- snd_CreateTrigger( "ExplosionSmall" , "Objects.Props.softmetal.yellow_pipe_l_yellow_pipe_l_grp", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.special_effects.Explosion_smallObject", "", 0.0 )
- snd_CreateObject( "yellow_pipe_m_yellow_pipe_m_grp" , "Objects.Props.softmetal", 90, 10, 1, 0.1 )
- snd_SetMinMaxDistances( "Objects.Props.softmetal.yellow_pipe_m_yellow_pipe_m_grp", 1, 100 )
- snd_CreateTrigger( "Broken" , "Objects.Props.softmetal.yellow_pipe_m_yellow_pipe_m_grp", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.0 )
- snd_CreateTrigger( "Bounce" , "Objects.Props.softmetal.yellow_pipe_m_yellow_pipe_m_grp", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.Pipe", "", 0.0 )
- snd_CreateTrigger( "State_1" , "Objects.Props.softmetal.yellow_pipe_m_yellow_pipe_m_grp", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.0 )
- snd_CreateTrigger( "ExplosionSmall" , "Objects.Props.softmetal.yellow_pipe_m_yellow_pipe_m_grp", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.special_effects.Explosion_smallObject", "", 0.0 )
- snd_CreateObject( "m_crate1_m_crate1" , "Objects.Props.softmetal", 90, 10, 1.2, 0.1 )
- snd_SetMinMaxDistances( "Objects.Props.softmetal.m_crate1_m_crate1", 1, 100 )
- snd_CreateTrigger( "State_1" , "Objects.Props.softmetal.m_crate1_m_crate1", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.0 )
- snd_CreateTrigger( "Bounce" , "Objects.Props.softmetal.m_crate1_m_crate1", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalHit", "", 0.0 )
- snd_CreateTrigger( "Slide" , "Objects.Props.softmetal.m_crate1_m_crate1", 100, 0, 0, 0 )
- snd_CreateTrigger( "ExplosionSmall" , "Objects.Props.softmetal.m_crate1_m_crate1", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.special_effects.Explosion_smallObject", "", 0.0 )
- snd_CreateObject( "proj_grenade_proj_grenade" , "Objects.Props.softmetal", 90, 10, 1, 0.1 )
- snd_SetMinMaxDistances( "Objects.Props.softmetal.proj_grenade_proj_grenade", 1, 100 )
- snd_CreateTrigger( "Slide" , "Objects.Props.softmetal.proj_grenade_proj_grenade", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.Grenade_Land", "", 0.0 )
- snd_CreateTrigger( "Bounce" , "Objects.Props.softmetal.proj_grenade_proj_grenade", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.Grenade_Land", "", 0.0 )
- snd_CreateTrigger( "ExplosionSmall" , "Objects.Props.softmetal.proj_grenade_proj_grenade", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.Flux.Flux_Grenade_explode", "", 0.0 )
- snd_CreateObject( "container_heavy02_container_heavy2" , "Objects.Props.softmetal", 90, 10, 0.8, 0.1 )
- snd_SetMinMaxDistances( "Objects.Props.softmetal.container_heavy02_container_heavy2", 19, 100 )
- snd_CreateTrigger( "State_1" , "Objects.Props.softmetal.container_heavy02_container_heavy2", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.Barrel", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.0 )
- snd_CreateTrigger( "State_2" , "Objects.Props.softmetal.container_heavy02_container_heavy2", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.0 )
- snd_CreateTrigger( "Bounce" , "Objects.Props.softmetal.container_heavy02_container_heavy2", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.Barrel", "", 0.0 )
- snd_CreateTrigger( "ExplosionSmall" , "Objects.Props.softmetal.container_heavy02_container_heavy2", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.special_effects.Explosion_small", "", 0.0 )
- snd_CreateObject( "C4_pillarstrut_C4_pillarstrut" , "Objects.Props.softmetal", 90, 10, 0.8, 0.1 )
- snd_SetMinMaxDistances( "Objects.Props.softmetal.C4_pillarstrut_C4_pillarstrut", 1, 100 )
- snd_CreateTrigger( "State_1" , "Objects.Props.softmetal.C4_pillarstrut_C4_pillarstrut", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.0 )
- snd_CreateTrigger( "ExplosionSmall" , "Objects.Props.softmetal.C4_pillarstrut_C4_pillarstrut", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.special_effects.Explosion_smallObject", "", 0.0 )
- snd_CreateTrigger( "Bounce" , "Objects.Props.softmetal.C4_pillarstrut_C4_pillarstrut", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.Pipe", "", 0.0 )
- snd_CreateObject( "autogun_autogun1_grp" , "Objects.Props.softmetal", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "State_3" , "Objects.Props.softmetal.autogun_autogun1_grp", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.vehicles.tank.firing", "", 0.0 )
- snd_CreateTrigger( "ExplosionSmall" , "Objects.Props.softmetal.autogun_autogun1_grp", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.special_effects.Explosion_smallObject", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.0 )
- snd_CreateTrigger( "State_4" , "Objects.Props.softmetal.autogun_autogun1_grp", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.hardmetalHits", "", 0.0 )
- snd_CreateObject( "train_flat_train_base_gr" , "Objects.Props.softmetal", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "State_1" , "Objects.Props.softmetal.train_flat_train_base_gr", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.hardmetalHits", "", 0.0 )
- snd_CreateTrigger( "State_2" , "Objects.Props.softmetal.train_flat_train_base_gr", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.special_effects.Explosion", "", 0.2 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.5 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.hardmetalHits", "", 0.0 )
- snd_AddCommand_PlayAmbience( "", "metalDebris1", 0.0 )
- snd_CreateTrigger( "Bounce" , "Objects.Props.softmetal.train_flat_train_base_gr", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.hardmetalHits", "", 0.0 )
- snd_CreateTrigger( "Broken" , "Objects.Props.softmetal.train_flat_train_base_gr", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.hardmetalHits", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.0 )
- snd_CreateObject( "Breakables" , "Objects.Props.softmetal", 95, 5, 1, 0.1 )
- snd_CreateTrigger( "Bounce" , "Objects.Props.softmetal.Breakables", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalHit", "", 0.0 )
- snd_CreateTrigger( "Broken" , "Objects.Props.softmetal.Breakables", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.special_effects.Explosion_smallObject", "", 0.0 )
- snd_CreateTrigger( "Whump" , "Objects.Props.softmetal", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.hardmetalHits", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalHit", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.Hulk.quietPunch", "", 0.0 )
- snd_CreateTrigger( "ExplosionSmall" , "Objects.Props", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.special_effects.Explosion_small", "", 0.0 )
- snd_CreateTrigger( "ExplosionMedium" , "Objects.Props", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.special_effects.Explosion", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.BrickBreak", "", 0.5 )
- snd_CreateTrigger( "ExplosionBig" , "Objects.Props", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.special_effects.Explosion", "", 0.0 )
- snd_CreateObject( "tilewall" , "Objects.Props", 99, 1, 1, 0.1 )
- snd_SetMinMaxDistances( "Objects.Props.tilewall", 50, 100 )
- snd_CreateTrigger( "Damage_Crush_" , "Objects.Props.tilewall", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.BrickHit", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.BrickHit", "", 0.1 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.Hulk.quietPunch", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.BrickBreakquiet", "", 0.0 )
- snd_CreateObject( "brickfloor" , "Objects.Props", 90, 10, 1, 0.1 )
- snd_SetMinMaxDistances( "Objects.Props.brickfloor", 5, 100 )
- snd_CreateTrigger( "Damage_Crush_" , "Objects.Props.brickfloor", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.BrickHit", "", 0.0 )
- snd_CreateObject( "brickwall" , "Objects.Props", 90, 10, 1, 0.1 )
- snd_SetMinMaxDistances( "Objects.Props.brickwall", 5, 100 )
- snd_CreateTrigger( "Damage_Crush_" , "Objects.Props.brickwall", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.BrickHit", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.BrickHit", "", 0.25 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.BrickBreakquiet", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.Hulk.quietPunch", "", 0.0 )
- snd_CreateObject( "concretewall" , "Objects.Props", 90, 10, 1, 0.1 )
- snd_SetMinMaxDistances( "Objects.Props.concretewall", 5, 100 )
- snd_CreateTrigger( "Damage_Crush_" , "Objects.Props.concretewall", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.BrickHit", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.Hulk.quietPunch", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.BrickBreakquiet", "", 0.0 )
- snd_CreateObject( "wood" , "Objects.Props", 90, 10, 1, 0.1 )
- snd_SetMinMaxDistances( "Objects.Props.wood", 5, 100 )
- snd_CreateObject( "window_p_window_p" , "Objects.Props.wood", 90, 10, 1, 0.1 )
- snd_SetMinMaxDistances( "Objects.Props.wood.window_p_window_p", 1, 100 )
- snd_CreateTrigger( "Broken" , "Objects.Props.wood.window_p_window_p", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.WoodBreak", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.GlassBreak", "", 0.0 )
- snd_CreateObject( "hardrubber" , "Objects.Props", 90, 10, 1, 0.1 )
- snd_SetMinMaxDistances( "Objects.Props.hardrubber", 5, 100 )
- snd_CreateObject( "hangingmeat_hangingmeat" , "Objects.Props.hardrubber", 90, 10, 1, 0.1 )
- snd_SetMinMaxDistances( "Objects.Props.hardrubber.hangingmeat_hangingmeat", 1, 100 )
- snd_CreateTrigger( "Bounce" , "Objects.Props.hardrubber.hangingmeat_hangingmeat", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.ThickSquish", "", 0.0 )
- snd_CreateTrigger( "Broken" , "Objects.Props.hardrubber.hangingmeat_hangingmeat", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.ThickSquish", "", 0.0 )
- snd_CreateObject( "tilefloor" , "Objects.Props", 90, 10, 1, 0.1 )
- snd_SetMinMaxDistances( "Objects.Props.tilefloor", 5, 100 )
- snd_CreateTrigger( "Damage_Crush_" , "Objects.Props.tilefloor", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.BrickHit", "", 0.0 )
- snd_CreateObject( "concretefloor" , "Objects.Props", 90, 10, 1, 0.1 )
- snd_SetMinMaxDistances( "Objects.Props.concretefloor", 5, 100 )
- snd_CreateTrigger( "Damage_Crush_" , "Objects.Props.concretefloor", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.BrickHit", "", 0.0 )
- snd_CreateObject( "sticky" , "Objects.Props", 90, 10, 1, 0.1 )
- snd_SetMinMaxDistances( "Objects.Props.sticky", 5, 100 )
- snd_CreateObject( "pillar_free_s_pillar_free_grp" , "Objects.Props.sticky", 90, 10, 1, 0.1 )
- snd_SetMinMaxDistances( "Objects.Props.sticky.pillar_free_s_pillar_free_grp", 1, 100 )
- snd_CreateTrigger( "State_1" , "Objects.Props.sticky.pillar_free_s_pillar_free_grp", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.BrickBreak", "", 0.0 )
- snd_CreateTrigger( "State_2" , "Objects.Props.sticky.pillar_free_s_pillar_free_grp", 100, 0, 0, 0 )
- snd_AddCommand_PlayAmbience( "", "earthDebris1", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.BrickBreak", "", 0.0 )
- snd_CreateTrigger( "Bounce" , "Objects.Props.sticky.pillar_free_s_pillar_free_grp", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.BrickHit", "", 0.0 )
- snd_CreateTrigger( "ExplosionSmall" , "Objects.Props.sticky.pillar_free_s_pillar_free_grp", 100, 0, 0, 0 )
- snd_CreateTrigger( "Whump" , "Objects.Props.sticky.pillar_free_s_pillar_free_grp", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.Hulk.quietPunch", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.BrickHit", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.BrickBreakquiet", "", 0.0 )
- snd_CreateObject( "wall_doorway_wall_dway_grp" , "Objects.Props.sticky", 90, 10, 0.9, 0.1 )
- snd_SetMinMaxDistances( "Objects.Props.sticky.wall_doorway_wall_dway_grp", 1, 100 )
- snd_CreateTrigger( "State_1" , "Objects.Props.sticky.wall_doorway_wall_dway_grp", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.BrickBreak", "", 0.0 )
- snd_CreateTrigger( "ExplosionSmall" , "Objects.Props.sticky.wall_doorway_wall_dway_grp", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.special_effects.Explosion_small", "", 0.0 )
- snd_CreateTrigger( "Bounce" , "Objects.Props.sticky.wall_doorway_wall_dway_grp", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.BrickHit", "", 0.0 )
- snd_CreateTrigger( "State_2" , "Objects.Props.sticky.wall_doorway_wall_dway_grp", 100, 0, 0, 0 )
- snd_AddCommand_PlayAmbience( "", "earthDebris1", 0.0 )
- snd_CreateObject( "C2L4R3_sp_H_nt_doorway_C2L3_1" , "Objects.Props.sticky.wall_doorway_wall_dway_grp", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "State_0" , "Objects.Props.sticky.wall_doorway_wall_dway_grp.C2L4R3_sp_H_nt_doorway_C2L3_1", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.special_effects.alarm2", "", 0.0 )
- snd_CreateTrigger( "Whump" , "Objects.Props.sticky.wall_doorway_wall_dway_grp", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.Hulk.quietPunch", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.BrickHit", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.BrickBreakquiet", "", 0.0 )
- snd_CreateObject( "wall_gate_c2_corr_gate_br_grp" , "Objects.Props.sticky", 90, 10, 1, 0.1 )
- snd_SetMinMaxDistances( "Objects.Props.sticky.wall_gate_c2_corr_gate_br_grp", 1, 100 )
- snd_CreateTrigger( "State_1" , "Objects.Props.sticky.wall_gate_c2_corr_gate_br_grp", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.BrickBreak", "", 0.0 )
- snd_CreateTrigger( "ExplosionSmall" , "Objects.Props.sticky.wall_gate_c2_corr_gate_br_grp", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.special_effects.Explosion_small", "", 0.0 )
- snd_AddCommand_PlayAmbience( "", "earthDebris1", 0.0 )
- snd_CreateTrigger( "Broken" , "Objects.Props.sticky.wall_gate_c2_corr_gate_br_grp", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.BrickBreak", "", 0.0 )
- snd_CreateTrigger( "Whump" , "Objects.Props.sticky.wall_gate_c2_corr_gate_br_grp", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.Hulk.quietPunch", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.BrickHit", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.BrickBreakquiet", "", 0.0 )
- snd_CreateObject( "wall_gate_gr_corr_gate_gr_grp" , "Objects.Props.sticky", 90, 10, 1, 0.1 )
- snd_SetMinMaxDistances( "Objects.Props.sticky.wall_gate_gr_corr_gate_gr_grp", 1, 100 )
- snd_CreateTrigger( "State_1" , "Objects.Props.sticky.wall_gate_gr_corr_gate_gr_grp", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.BrickBreak", "", 0.0 )
- snd_CreateTrigger( "ExplosionSmall" , "Objects.Props.sticky.wall_gate_gr_corr_gate_gr_grp", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.special_effects.Explosion_small", "", 0.0 )
- snd_AddCommand_PlayAmbience( "", "earthDebris1", 0.0 )
- snd_CreateTrigger( "Broken" , "Objects.Props.sticky.wall_gate_gr_corr_gate_gr_grp", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.BrickBreak", "", 0.0 )
- snd_CreateTrigger( "Whump" , "Objects.Props.sticky.wall_gate_gr_corr_gate_gr_grp", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.Hulk.quietPunch", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.BrickHit", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.BrickBreakquiet", "", 0.0 )
- snd_CreateObject( "wall_a_way_archway_wall_grp1" , "Objects.Props.sticky", 90, 10, 1, 0.1 )
- snd_SetMinMaxDistances( "Objects.Props.sticky.wall_a_way_archway_wall_grp1", 1, 100 )
- snd_CreateTrigger( "State_1" , "Objects.Props.sticky.wall_a_way_archway_wall_grp1", 100, 0, 0, 0 )
- snd_CreateTrigger( "ExplosionSmall" , "Objects.Props.sticky.wall_a_way_archway_wall_grp1", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.BrickBreak", "", 0.25 )
- snd_CreateTrigger( "Broken" , "Objects.Props.sticky.wall_a_way_archway_wall_grp1", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.BrickBreak", "", 0.0 )
- snd_CreateTrigger( "Bounce" , "Objects.Props.sticky.wall_a_way_archway_wall_grp1", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.BrickHit", "", 0.0 )
- snd_CreateTrigger( "Whump" , "Objects.Props.sticky.wall_a_way_archway_wall_grp1", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.Hulk.quietPunch", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.BrickHit", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.BrickBreakquiet", "", 0.0 )
- snd_CreateTrigger( "Broken" , "Objects.Props.sticky", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.BrickBreak", "", 0.0 )
- snd_CreateTrigger( "Bounce" , "Objects.Props.sticky", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.BrickHit", "", 0.0 )
- snd_CreateObject( "none" , "Objects.Props", 90, 10, 1, 0.1 )
- snd_SetMinMaxDistances( "Objects.Props.none", 5, 100 )
- snd_CreateObject( "tank_tank" , "Objects.Props.none", 90, 10, 0.8, 0.1 )
- snd_SetMinMaxDistances( "Objects.Props.none.tank_tank", 1, 100 )
- snd_CreateTrigger( "Fire" , "Objects.Props.none.tank_tank", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.vehicles.tank.firing", "", 0.0 )
- snd_CreateTrigger( "Firing" , "Objects.Props.none.tank_tank", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.vehicles.tank.load", "", 0.0 )
- snd_CreateTrigger( "Broken" , "Objects.Props.none.tank_tank", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.0 )
- snd_CreateTrigger( "ExplosionSmall" , "Objects.Props.none.tank_tank", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.special_effects.Explosion", "", 0.0 )
- snd_CreateTrigger( "Bounce" , "Objects.Props.none.tank_tank", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalHit", "", 0.0 )
- snd_CreateTrigger( "State_7" , "Objects.Props.none.tank_tank", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.special_effects.Explosion", "", 0.4 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.0 )
- snd_AddCommand_PlayAmbience( "", "metalDebris1", 0.0 )
- snd_CreateTrigger( "State_4" , "Objects.Props.none.tank_tank", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.0 )
- snd_CreateObject( "C2_energydoor_C2_energydoor" , "Objects.Props.none", 90, 10, 1, 0.1 )
- snd_SetMinMaxDistances( "Objects.Props.none.C2_energydoor_C2_energydoor", 1, 100 )
- snd_CreateTrigger( "State_0" , "Objects.Props.none.C2_energydoor_C2_energydoor", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.Forcefield.OnLoop", "", 0.0 )
- snd_CreateTrigger( "State_2" , "Objects.Props.none.C2_energydoor_C2_energydoor", 100, 0, 0, 0 )
- snd_AddCommand_StopBank( "", "Banks.game_world.world_objects.Forcefield.OnLoop", 0.0 )
- snd_CreateObject( "C2L2_office_office_grp" , "Objects.Props.none", 95, 5, 0.9, 0.1 )
- snd_SetMinMaxDistances( "Objects.Props.none.C2L2_office_office_grp", 10, 100 )
- snd_CreateTrigger( "Bounce" , "Objects.Props.none.C2L2_office_office_grp", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.BrickHit", "", 0.0 )
- snd_CreateTrigger( "State_1" , "Objects.Props.none.C2L2_office_office_grp", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.GlassBreak", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.BrickHit", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.GlassBreak", "", 0.5 )
- snd_CreateTrigger( "State_2" , "Objects.Props.none.C2L2_office_office_grp", 100, 0, 0, 0 )
- snd_AddCommand_PlayAmbience( "", "earthDebris1", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.GlassBreak", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.special_effects.Explosion_small", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.GlassBreak", "", 0.5 )
- snd_CreateTrigger( "Broken" , "Objects.Props.none.C2L2_office_office_grp", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.BrickBreak", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.GlassBreak", "", 0.0 )
- snd_CreateObject( "main_power_generator_Main_Power_Generator" , "Objects.Props.none", 90, 10, 0.9, 0.1 )
- snd_SetMinMaxDistances( "Objects.Props.none.main_power_generator_Main_Power_Generator", 1, 100 )
- snd_CreateTrigger( "State_0" , "Objects.Props.none.main_power_generator_Main_Power_Generator", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.C3L4MainGenerator.OnLoop", "", 0.0 )
- snd_CreateTrigger( "State_2" , "Objects.Props.none.main_power_generator_Main_Power_Generator", 100, 0, 0, 0 )
- snd_AddCommand_StopBank( "", "Banks.game_world.world_objects.C3L4MainGenerator.OnLoop", 0.0 )
- snd_CreateTrigger( "Bounce" , "Objects.Props.none.main_power_generator_Main_Power_Generator", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.special_effects.electrical", "", 0.0 )
- snd_CreateTrigger( "State_3" , "Objects.Props.none.main_power_generator_Main_Power_Generator", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.C3L4MainGenerator.OffPulse", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.special_effects.Explosion", "", 0.0 )
- snd_CreateObject( "C3L4R1_MPG" , "Objects.Props.none.main_power_generator_Main_Power_Generator", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "State_0" , "Objects.Props.none.main_power_generator_Main_Power_Generator.C3L4R1_MPG", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.C3L4MainGenerator.OnLoop", "", 0.0 )
- snd_CreateTrigger( "State_2" , "Objects.Props.none.main_power_generator_Main_Power_Generator.C3L4R1_MPG", 100, 0, 0, 0 )
- snd_AddCommand_StopBank( "", "Banks.game_world.world_objects.C3L4MainGenerator.OnLoop", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.C3L4MainGenerator.OffPulse", "", 0.0 )
- snd_CreateTrigger( "State_3" , "Objects.Props.none.main_power_generator_Main_Power_Generator.C3L4R1_MPG", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.C3L4MainGenerator.OffPulse", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.special_effects.Explosion", "", 0.0 )
- snd_CreateTrigger( "Bounce" , "Objects.Props.none.main_power_generator_Main_Power_Generator.C3L4R1_MPG", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.special_effects.electrical", "", 0.0 )
- snd_CreateObject( "hulkavator" , "Objects.Props.none", 90, 10, 1, 0.1 )
- snd_SetMinMaxDistances( "Objects.Props.none.hulkavator", 1, 100 )
- snd_CreateTrigger( "State_1" , "Objects.Props.none.hulkavator", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.C3L2Hulkevator.OnClunk", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.C3L2Hulkevator.Loop", "", 0.2 )
- snd_CreateTrigger( "State_4" , "Objects.Props.none.hulkavator", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.C3L2Hulkevator.OffClunk", "", 0.0 )
- snd_AddCommand_StopBank( "", "Banks.game_world.world_objects.C3L2Hulkevator.Loop", 0.0 )
- snd_CreateTrigger( "State_0" , "Objects.Props.none.hulkavator", 100, 0, 0, 0 )
- snd_CreateObject( "hulkavator_hulkavator" , "Objects.Props.none", 90, 10, 1, 0.1 )
- snd_SetMinMaxDistances( "Objects.Props.none.hulkavator_hulkavator", 1, 100 )
- snd_CreateTrigger( "State_1" , "Objects.Props.none.hulkavator_hulkavator", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.C3L2Hulkevator.OnClunk", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.C3L2Hulkevator.Loop", "", 0.2 )
- snd_CreateTrigger( "State_4" , "Objects.Props.none.hulkavator_hulkavator", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.C3L2Hulkevator.OffClunk", "", 0.0 )
- snd_AddCommand_StopBank( "", "Banks.game_world.world_objects.C3L2Hulkevator.Loop", 0.0 )
- snd_CreateObject( "power_relay_pullpiece_p_r_pullpiece" , "Objects.Props.none", 90, 10, 0.8, 0.1 )
- snd_SetMinMaxDistances( "Objects.Props.none.power_relay_pullpiece_p_r_pullpiece", 19, 100 )
- snd_CreateTrigger( "Bounce" , "Objects.Props.none.power_relay_pullpiece_p_r_pullpiece", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalHit", "", 0.0 )
- snd_CreateTrigger( "State_3" , "Objects.Props.none.power_relay_pullpiece_p_r_pullpiece", 100, 0, 0, 0 )
- snd_CreateTrigger( "State_4" , "Objects.Props.none.power_relay_pullpiece_p_r_pullpiece", 100, 0, 0, 0 )
- snd_CreateTrigger( "State_5" , "Objects.Props.none.power_relay_pullpiece_p_r_pullpiece", 100, 0, 0, 0 )
- snd_CreateTrigger( "State_6" , "Objects.Props.none.power_relay_pullpiece_p_r_pullpiece", 100, 0, 0, 0 )
- snd_CreateObject( "power_relay_lockclamp_lockclamp" , "Objects.Props.none", 90, 10, 1, 0.1 )
- snd_SetMinMaxDistances( "Objects.Props.none.power_relay_lockclamp_lockclamp", 25, 100 )
- snd_CreateTrigger( "State_3" , "Objects.Props.none.power_relay_lockclamp_lockclamp", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.C4L2_specific.PowerRelayLockclamp", "", 0.15 )
- snd_CreateTrigger( "State_1" , "Objects.Props.none.power_relay_lockclamp_lockclamp", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.C4L2_specific.PowerRelayLockclamp", "", 0.15 )
- snd_CreateObject( "C4_energydoor_C4_energydoor" , "Objects.Props.none", 90, 10, 1, 0.1 )
- snd_SetMinMaxDistances( "Objects.Props.none.C4_energydoor_C4_energydoor", 1, 100 )
- snd_CreateTrigger( "State_2" , "Objects.Props.none.C4_energydoor_C4_energydoor", 100, 0, 0, 0 )
- snd_CreateTrigger( "State_0" , "Objects.Props.none.C4_energydoor_C4_energydoor", 100, 0, 0, 0 )
- snd_CreateObject( "military_tower_tower_grp" , "Objects.Props.none", 90, 10, 1, 0.1 )
- snd_SetMinMaxDistances( "Objects.Props.none.military_tower_tower_grp", 1, 100 )
- snd_CreateTrigger( "State_1" , "Objects.Props.none.military_tower_tower_grp", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalHit", "", 0.0 )
- snd_CreateTrigger( "Broken" , "Objects.Props.none.military_tower_tower_grp", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.BrickBreak", "", 0.1 )
- snd_CreateTrigger( "ExplosionSmall" , "Objects.Props.none.military_tower_tower_grp", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.BrickBreak", "", 0.0 )
- snd_AddCommand_PlayAmbience( "", "metalDebris1", 0.0 )
- snd_CreateObject( "blackhawk_leader" , "Objects.Props.none", 90, 10, 1, 0.1 )
- snd_SetMinMaxDistances( "Objects.Props.none.blackhawk_leader", 1, 100 )
- snd_CreateTrigger( "State_0" , "Objects.Props.none.blackhawk_leader", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.vehicles.helicopter.Flying", "", 0.1)
- snd_CreateObject( "liquid_for_device_liquid_for_device" , "Objects.Props.none", 90, 10, 1, 0.1 )
- snd_SetMinMaxDistances( "Objects.Props.none.liquid_for_device_liquid_for_device", 1, 100 )
- snd_CreateTrigger( "State_5" , "Objects.Props.none.liquid_for_device_liquid_for_device", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.C3L1_robotArm.Out", "", 1.0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.C3L1_robotArm.In", "", 0.0 )
- snd_CreateTrigger( "State_6" , "Objects.Props.none.liquid_for_device_liquid_for_device", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.C3L1_robotArm.In", "", 0.0 )
- snd_CreateTrigger( "State_0" , "Objects.Props.none.liquid_for_device_liquid_for_device", 100, 0, 0, 0 )
- snd_CreateTrigger( "State_1" , "Objects.Props.none.liquid_for_device_liquid_for_device", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.C3L1_robotArm.In", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.C3L1_robotArm.Out", "", 1.0 )
- snd_CreateTrigger( "State_2" , "Objects.Props.none.liquid_for_device_liquid_for_device", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.C3L1_robotArm.In", "", 0.0 )
- snd_CreateTrigger( "State_10" , "Objects.Props.none.liquid_for_device_liquid_for_device", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.C3L1_robotArm.Out", "", 1.0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.C3L1_robotArm.In", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.C3L1_robotArm.In", "", 2.3 )
- snd_CreateTrigger( "State_11" , "Objects.Props.none.liquid_for_device_liquid_for_device", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.C3L1_robotArm.In", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.C3L1_robotArm.Out", "", 1.0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.C3L1_robotArm.In", "", 2.3 )
- snd_CreateTrigger( "State_16" , "Objects.Props.none.liquid_for_device_liquid_for_device", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.C3L1_robotArm.In", "", 1.0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.C3L1_robotArm.Out", "", 0.0 )
- snd_CreateTrigger( "State_13" , "Objects.Props.none.liquid_for_device_liquid_for_device", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.C3L1_robotArm.Out", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.C3L1_robotArm.In", "", 1.0 )
- snd_CreateTrigger( "State_12" , "Objects.Props.none.liquid_for_device_liquid_for_device", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.C3L1_robotArm.In", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.C3L1_ProcessSyrum", "", 3.5 )
- snd_CreateTrigger( "State_17" , "Objects.Props.none.liquid_for_device_liquid_for_device", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.C3L1_robotArm.In", "", 1.3 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.C3L1_robotArm.Out", "", 0.0 )
- snd_CreateTrigger( "State_14" , "Objects.Props.none.liquid_for_device_liquid_for_device", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.C3L1_robotArm.Out", "", 0.0 )
- snd_CreateTrigger( "State_18" , "Objects.Props.none.liquid_for_device_liquid_for_device", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.C3L1_ProcessSyrum", "", 2.75 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.C3L1_robotArm.In", "", 0.0 )
- snd_CreateTrigger( "State_19" , "Objects.Props.none.liquid_for_device_liquid_for_device", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.C3L1_robotArm.In", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.C3L1_robotArm.Out", "", 1.0 )
- snd_CreateTrigger( "State_20" , "Objects.Props.none.liquid_for_device_liquid_for_device", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.C3L1_robotArm.In", "", 0.0 )
- snd_CreateObject( "car_dmg2_nova_yellow_top_grp" , "Objects.Props.none", 90, 10, 0.8, 0.1 )
- snd_SetMinMaxDistances( "Objects.Props.none.car_dmg2_nova_yellow_top_grp", 1, 100 )
- snd_CreateTrigger( "State_1" , "Objects.Props.none.car_dmg2_nova_yellow_top_grp", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.0 )
- snd_CreateTrigger( "State_2" , "Objects.Props.none.car_dmg2_nova_yellow_top_grp", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.GlassBreak", "", 0.0 )
- snd_CreateTrigger( "State_3" , "Objects.Props.none.car_dmg2_nova_yellow_top_grp", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.special_effects.Explosion", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.special_effects.Explosion_small", "", 0.0 )
- snd_CreateTrigger( "Bounce" , "Objects.Props.none.car_dmg2_nova_yellow_top_grp", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalHit", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.softmetalHits", "", 0.0 )
- snd_CreateTrigger( "Broken" , "Objects.Props.none.car_dmg2_nova_yellow_top_grp", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalHit", "", 0.0 )
- snd_CreateTrigger( "Slide" , "Objects.Props.none.car_dmg2_nova_yellow_top_grp", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.HeavyMetalSlide", "", 0.0 )
- snd_CreateObject( "door_single_s_door_smart_grp" , "Objects.Props.none", 90, 10, 1, 0.1 )
- snd_SetMinMaxDistances( "Objects.Props.none.door_single_s_door_smart_grp", 1, 100 )
- snd_CreateTrigger( "State_3" , "Objects.Props.none.door_single_s_door_smart_grp", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.DoorClose.C1L1_smallDoor", "", 0.75 )
- snd_CreateTrigger( "State_1" , "Objects.Props.none.door_single_s_door_smart_grp", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.DoorClose.C1L1_smallDoor", "", 0.5 )
- snd_CreateObject( "bullet_gamma_big_bullet_gamma_big" , "Objects.Props.none", 90, 10, 1, 0.1 )
- snd_SetMinMaxDistances( "Objects.Props.none.bullet_gamma_big_bullet_gamma_big", 20, 100 )
- snd_CreateTrigger( "State_0" , "Objects.Props.none.bullet_gamma_big_bullet_gamma_big", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.guns.GammaMissile", "", 0.3 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.gamma_guard.weapon.rocketFire", "", 0.0 )
- snd_CreateTrigger( "ExplosionMedium" , "Objects.Props.none.bullet_gamma_big_bullet_gamma_big", 100, 0, 0, 0 )
- snd_CreateObject( "power_relay_body_power_relay_body" , "Objects.Props.none", 90, 10, 1, 0.1 )
- snd_SetMinMaxDistances( "Objects.Props.none.power_relay_body_power_relay_body", 15, 100 )
- snd_CreateTrigger( "State_0" , "Objects.Props.none.power_relay_body_power_relay_body", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.C4L2_specific.Generator", "", 0.0 )
- snd_CreateTrigger( "State_3" , "Objects.Props.none.power_relay_body_power_relay_body", 100, 0, 0, 0 )
- snd_AddCommand_StopBank( "", "Banks.game_world.world_objects.C4L2_specific.Generator", 0.0 )
- snd_CreateTrigger( "State_1" , "Objects.Props.none.power_relay_body_power_relay_body", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.special_effects.electrical", "", 1.0 )
- snd_AddCommand_PlayBank( "", "Banks.special_effects.electrical", "", 0.25 )
- snd_AddCommand_PlayBank( "", "Banks.special_effects.Explosion_quiet", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.guns.GammaMissile", "", 0.3 )
- snd_CreateTrigger( "State_2" , "Objects.Props.none.power_relay_body_power_relay_body", 100, 0, 0, 0 )
- snd_AddCommand_StopBank( "", "Banks.game_world.world_objects.C4L2_specific.Generator", 0.0 )
- snd_CreateObject( "C4L2R9_power_relay_body" , "Objects.Props.none.power_relay_body_power_relay_body", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "State_1" , "Objects.Props.none.power_relay_body_power_relay_body.C4L2R9_power_relay_body", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.special_effects.Explosion", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.guns.GammaMissile", "", 0.3 )
- snd_AddCommand_PlayBank( "", "Banks.guns.GammaMissile", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.special_effects.electrical", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.special_effects.electrical", "", 0.25 )
- snd_AddCommand_PlayBank( "", "Banks.special_effects.electrical", "", 0.5 )
- snd_CreateObject( "C4_ambientdebris_C4_ambientdebris" , "Objects.Props.none", 90, 10, 1, 0.1 )
- snd_SetMinMaxDistances( "Objects.Props.none.C4_ambientdebris_C4_ambientdebris", 1, 100 )
- snd_CreateTrigger( "State_1" , "Objects.Props.none.C4_ambientdebris_C4_ambientdebris", 100, 0, 0, 0 )
- snd_AddCommand_PlayAmbience( "", "earthDebris1", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.special_effects.Rumble", "", 0.0 )
- snd_CreateObject( "C4L2_door_electric_c_C4_door_grp" , "Objects.Props.none", 90, 10, 1, 0.1 )
- snd_SetMinMaxDistances( "Objects.Props.none.C4L2_door_electric_c_C4_door_grp", 1, 100 )
- snd_CreateTrigger( "State_0" , "Objects.Props.none.C4L2_door_electric_c_C4_door_grp", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.C4L3_Specific.SparkDoors", "", 0.1 )
- snd_CreateObject( "C5_ice1_C5_ice1" , "Objects.Props.none", 90, 10, 1, 0.4 )
- snd_SetMinMaxDistances( "Objects.Props.none.C5_ice1_C5_ice1", 1, 100 )
- snd_CreateTrigger( "ExplosionSmall" , "Objects.Props.none.C5_ice1_C5_ice1", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.special_effects.Explosion_small", "", 0.0 )
- snd_AddCommand_PlayAmbience( "", "glassDebris1", 0.0 )
- snd_CreateObject( "apache_leader" , "Objects.Props.none", 90, 5, 1, 0.1 )
- snd_SetMinMaxDistances( "Objects.Props.none.apache_leader", 25, 100 )
- snd_CreateTrigger( "State_0" , "Objects.Props.none.apache_leader", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.vehicles.helicopter.flying_apache", "", 0.1)
- snd_CreateTrigger( "State_1" , "Objects.Props.none.apache_leader", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.special_effects.Explosion_smallObject", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.hardmetalHits", "", 0.0 )
- snd_CreateTrigger( "State_2" , "Objects.Props.none.apache_leader", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.special_effects.Explosion", "", 0.0 )
- snd_AddCommand_PlayAmbience( "", "metalDebris1", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.0 )
- snd_AddCommand_StopBank( "", "Banks.vehicles.helicopter.flying_apache", 0.0 )
- snd_CreateObject( "DEATH_FLASH_DEATH_FLASH" , "Objects.Props.none", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "State_1" , "Objects.Props.none.DEATH_FLASH_DEATH_FLASH", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.C2L5_zapper", "", 2.0 )
- snd_AddCommand_PlayBank( "", "Banks.special_effects.electrical", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.special_effects.electrical", "", 0.35 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Human.betty.scream", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.special_effects.electrical", "", 0.8 )
- snd_AddCommand_PlayBank( "", "Banks.special_effects.electrical", "", 1.5 )
- snd_AddCommand_PlayBank( "", "Banks.special_effects.electrical", "", 2.2 )
- snd_AddCommand_StopBank( "", "Banks.game_world.world_objects.C2L5_Oven", 0.0 )
- snd_CreateTrigger( "State_0" , "Objects.Props.none.DEATH_FLASH_DEATH_FLASH", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.C2L5_Oven", "", 0.0 )
- snd_CreateObject( "Alarm_Alarm_" , "Objects.Props.none", 90, 10, 1, 0.1 )
- snd_CreateObject( "Alarm" , "Objects.Props.none.Alarm_Alarm_", 90, 1, 1, 0.01 )
- snd_CreateTrigger( "State_0" , "Objects.Props.none.Alarm_Alarm_.Alarm", 100, 0, 0, 0 )
- snd_CreateObject( "Alarm18" , "Objects.Props.none.Alarm_Alarm_", 90, 1, 1, 0.01 )
- snd_CreateTrigger( "State_0" , "Objects.Props.none.Alarm_Alarm_.Alarm18", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.special_effects.C3L2_alarm", "", 0.0 )
- snd_CreateObject( "Alarm2" , "Objects.Props.none.Alarm_Alarm_", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "State_0" , "Objects.Props.none.Alarm_Alarm_.Alarm2", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.special_effects.C3L2_alarm", "", 0.0 )
- snd_CreateObject( "BVhulkavator_BVhulkavator" , "Objects.Props.none", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "State_0" , "Objects.Props.none.BVhulkavator_BVhulkavator", 100, 0, 0, 0 )
- snd_CreateObject( "monitor_large_monitorlarge" , "Objects.Props.none", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "State_8" , "Objects.Props.none.monitor_large_monitorlarge", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.GlassBreak", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.special_effects.electrical", "", 0.25 )
- snd_CreateTrigger( "State_9" , "Objects.Props.none.monitor_large_monitorlarge", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.GlassBreak", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.special_effects.electrical", "", 0.25 )
- snd_AddCommand_PlayBank( "", "Banks.special_effects.Explosion_small", "", 0.0 )
- snd_CreateTrigger( "State_0" , "Objects.Props.none.monitor_large_monitorlarge", 100, 0, 0, 0 )
- -- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.C3L1halcomputer", "", 0.0 )
- snd_CreateObject( "liquid_con_unit_liquid_con_unit" , "Objects.Props.none", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "State_0" , "Objects.Props.none.liquid_con_unit_liquid_con_unit", 100, 0, 0, 0 )
- snd_CreateObject( "C3L1R15_liquid_con_unit_1" , "Objects.Props.none.liquid_con_unit_liquid_con_unit", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "State_0" , "Objects.Props.none.liquid_con_unit_liquid_con_unit.C3L1R15_liquid_con_unit_1", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.C3L1_LabEquipLoop", "", 0.0 )
- snd_CreateObject( "C3L1R22_liquid_con_unit_1" , "Objects.Props.none.liquid_con_unit_liquid_con_unit", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "State_1" , "Objects.Props.none.liquid_con_unit_liquid_con_unit.C3L1R22_liquid_con_unit_1", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.C3L1_LabEquipLoop", "", 0.0 )
- snd_CreateObject( "C3L1R8_liquid_con_unit_1" , "Objects.Props.none.liquid_con_unit_liquid_con_unit", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "State_2" , "Objects.Props.none.liquid_con_unit_liquid_con_unit.C3L1R8_liquid_con_unit_1", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.C3L1_LabEquipLoop", "", 0.0 )
- snd_CreateObject( "Breakables" , "Objects.Props.none", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "Bounce" , "Objects.Props.none.Breakables", 100, 0, 0, 0 )
- snd_CreateTrigger( "Broken" , "Objects.Props.none.Breakables", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.special_effects.Explosion_smallObject", "", 0.0 )
- snd_CreateObject( "proj_grenade_proj_grenade" , "Objects.Props.none", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "Bounce" , "Objects.Props.none.proj_grenade_proj_grenade", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.Grenade_Land", "", 0.0 )
- snd_CreateTrigger( "ExplosionSmall" , "Objects.Props.none.proj_grenade_proj_grenade", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.Flux.Flux_Grenade_explode", "", 0.0 )
- snd_CreateTrigger( "Whump" , "Objects.Props.none", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.Hulk.quietPunch", "", 0.0 )
- snd_CreateObject( "woodwall" , "Objects.Props", 90, 10, 1, 0.1 )
- snd_SetMinMaxDistances( "Objects.Props.woodwall", 5, 100 )
- snd_CreateTrigger( "Damage_Crush_" , "Objects.Props.woodwall", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.WoodHit_Heavy", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.Hulk.quietPunch", "", 0.0 )
- snd_CreateObject( "metalwall" , "Objects.Props", 50, 10, 1, 0.1 )
- snd_SetMinMaxDistances( "Objects.Props.metalwall", 5, 100 )
- snd_CreateTrigger( "Damage_Crush_" , "Objects.Props.metalwall", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.Hulk.quietPunch", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalHit", "", 0.0 )
- snd_CreateObject( "icy" , "Objects.Props", 90, 10, 1, 0.2 )
- snd_SetMinMaxDistances( "Objects.Props.icy", 5, 100 )
- snd_CreateTrigger( "Bounce" , "Objects.Props.icy", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.BrickHit", "", 0.0 )
- snd_CreateTrigger( "Broken" , "Objects.Props.icy", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.BrickBreak", "", 0.0 )
- snd_CreateTrigger( "ExplosionSmall" , "Objects.Props.icy", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.special_effects.Explosion", "", 0.0 )
- snd_CreateObject( "rockwall" , "Objects.Props", 99, 1, 1, 0.1 )
- snd_SetMinMaxDistances( "Objects.Props.rockwall", 30, 100 )
- snd_CreateTrigger( "Damage_Crush_" , "Objects.Props.rockwall", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.BrickHit", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.Hulk.quietPunch", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.BrickBreakquiet", "", 0.0 )
- snd_CreateObject( "NIS" , "Objects", 90, 10, 1, 0.1 )
- snd_CreateObject( "c1l1_nis_01" , "Objects.NIS", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "Play" , "Objects.NIS.c1l1_nis_01", 100, 0, 0, 0 )
- snd_AddCommand_PlayResource( "", "Banks.dialogue.English.nis.C1L1_NIS01.C1L1_NIS01", 0.25 )
- snd_CreateTrigger( "Load" , "Objects.NIS.c1l1_nis_01", 100, 0, 0, 0 )
- snd_AddCommand_PlayResource( "", "Banks.dialogue.English.nis.C1L1_NIS01.C1L1_NIS01", 0.0 )
- snd_CreateTrigger( "Unload" , "Objects.NIS.c1l1_nis_01", 100, 0, 0, 0 )
- snd_AddCommand_StopResource( "", "Banks.nis.C1L1_NIS01.C1L1_NIS01", 0.0 )
- snd_CreateObject( "c1l1_nis_02" , "Objects.NIS", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "Play" , "Objects.NIS.c1l1_nis_02", 100, 0, 0, 0 )
- snd_AddCommand_PlayResource( "", "Banks.dialogue.English.nis.C1L1_NIS02.C1L1_NIS02", 0.75 )
- snd_CreateTrigger( "Unload" , "Objects.NIS.c1l1_nis_02", 100, 0, 0, 0 )
- snd_AddCommand_StopResource( "", "Banks.nis.Banks.nis.C1L1_NIS02.C1L1_NIS02", 0.0 )
- snd_CreateTrigger( "Load" , "Objects.NIS.c1l1_nis_02", 100, 0, 0, 0 )
- snd_AddCommand_PlayResource( "", "Banks.dialogue.English.nis.C1L1_NIS02.C1L1_NIS02", 0.0 )
- snd_CreateObject( "c1l1_nis_03" , "Objects.NIS", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "Play" , "Objects.NIS.c1l1_nis_03", 100, 0, 0, 0 )
- snd_AddCommand_PlayResource( "", "Banks.nis.C1L1_NIS03.C1L1_NIS03", 1.0 )
- snd_CreateTrigger( "Unload" , "Objects.NIS.c1l1_nis_03", 100, 0, 0, 0 )
- snd_AddCommand_StopResource( "", "Banks.nis.C1L1_NIS03.C1L1_NIS03", 0.0 )
- snd_CreateTrigger( "Load" , "Objects.NIS.c1l1_nis_03", 100, 0, 0, 0 )
- snd_AddCommand_PlayResource( "", "Banks.nis.C1L1_NIS03.C1L1_NIS03", 0.0 )
- snd_CreateObject( "c1l1_nis_04" , "Objects.NIS", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "Play" , "Objects.NIS.c1l1_nis_04", 100, 0, 0, 0 )
- snd_AddCommand_PlayResource( "", "Banks.dialogue.English.nis.C1L1_NIS04.C1L1_NIS04", 0.75 )
- snd_CreateTrigger( "Unload" , "Objects.NIS.c1l1_nis_04", 100, 0, 0, 0 )
- snd_AddCommand_StopResource( "", "Banks.nis.C1L1_NIS04.C1L1_NIS04", 0.0 )
- snd_CreateTrigger( "Load" , "Objects.NIS.c1l1_nis_04", 100, 0, 0, 0 )
- snd_AddCommand_PlayResource( "", "Banks.dialogue.English.nis.C1L1_NIS04.C1L1_NIS04", 0.0 )
- snd_CreateObject( "c1l2_nis_01" , "Objects.NIS", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "Play" , "Objects.NIS.c1l2_nis_01", 100, 0, 0, 0 )
- snd_AddCommand_PlayResource( "", "Banks.nis.C1L2_NIS01.C1L2_NIS01", 0.0 )
- snd_CreateTrigger( "Unload" , "Objects.NIS.c1l2_nis_01", 100, 0, 0, 0 )
- snd_CreateTrigger( "Load" , "Objects.NIS.c1l2_nis_01", 100, 0, 0, 0 )
- snd_AddCommand_PlayResource( "", "Banks.nis.C1L2_NIS01.C1L2_NIS01", 0.0 )
- snd_CreateObject( "c1l2_nis_02" , "Objects.NIS", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "Play" , "Objects.NIS.c1l2_nis_02", 100, 0, 0, 0 )
- snd_AddCommand_PlayResource( "", "Banks.nis.C1L2_NIS02.C1L2_NIS02", 0.3 )
- snd_CreateTrigger( "Unload" , "Objects.NIS.c1l2_nis_02", 100, 0, 0, 0 )
- snd_CreateTrigger( "Load" , "Objects.NIS.c1l2_nis_02", 100, 0, 0, 0 )
- snd_AddCommand_PlayResource( "", "Banks.nis.C1L2_NIS02.C1L2_NIS02", 0.0 )
- snd_CreateObject( "c1l2_nis_03" , "Objects.NIS", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "Play" , "Objects.NIS.c1l2_nis_03", 100, 0, 0, 0 )
- snd_AddCommand_PlayResource( "", "Banks.nis.C1L2_NIS03.C1L2_NIS03", 0.0 )
- snd_CreateTrigger( "Unload" , "Objects.NIS.c1l2_nis_03", 100, 0, 0, 0 )
- snd_CreateTrigger( "Load" , "Objects.NIS.c1l2_nis_03", 100, 0, 0, 0 )
- snd_AddCommand_PlayResource( "", "Banks.nis.C1L2_NIS03.C1L2_NIS03", 0.0 )
- snd_CreateObject( "c1l2_nis_04" , "Objects.NIS", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "Play" , "Objects.NIS.c1l2_nis_04", 100, 0, 0, 0 )
- snd_AddCommand_PlayResource( "", "Banks.nis.C1L2_NIS04.C1L2_NIS04", 0.0 )
- snd_CreateTrigger( "Unload" , "Objects.NIS.c1l2_nis_04", 100, 0, 0, 0 )
- snd_CreateTrigger( "Load" , "Objects.NIS.c1l2_nis_04", 100, 0, 0, 0 )
- snd_AddCommand_PlayResource( "", "Banks.nis.C1L2_NIS04.C1L2_NIS04", 0.0 )
- snd_CreateObject( "c1l2_nis_05" , "Objects.NIS", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "Play" , "Objects.NIS.c1l2_nis_05", 100, 0, 0, 0 )
- snd_AddCommand_PlayResource( "", "Banks.nis.C1L2_NIS05.C1L2_NIS05", 0.25 )
- snd_CreateTrigger( "Unload" , "Objects.NIS.c1l2_nis_05", 100, 0, 0, 0 )
- snd_CreateTrigger( "Load" , "Objects.NIS.c1l2_nis_05", 100, 0, 0, 0 )
- snd_AddCommand_PlayResource( "", "Banks.nis.C1L2_NIS05.C1L2_NIS05", 0.0 )
- snd_CreateObject( "c1l2_nis_06" , "Objects.NIS", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "Play" , "Objects.NIS.c1l2_nis_06", 100, 0, 0, 0 )
- snd_AddCommand_PlayResource( "", "Banks.nis.C1L2_NIS06.C1L2_NIS06", 0.0 )
- snd_CreateTrigger( "Unload" , "Objects.NIS.c1l2_nis_06", 100, 0, 0, 0 )
- snd_CreateTrigger( "Load" , "Objects.NIS.c1l2_nis_06", 100, 0, 0, 0 )
- snd_AddCommand_PlayResource( "", "Banks.nis.C1L2_NIS06.C1L2_NIS06", 0.0 )
- snd_CreateObject( "c1l2_nis_07" , "Objects.NIS", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "Play" , "Objects.NIS.c1l2_nis_07", 100, 0, 0, 0 )
- snd_AddCommand_PlayResource( "", "Banks.nis.C1L2_NIS07.C1L2_NIS07", 0.0 )
- snd_CreateTrigger( "Unload" , "Objects.NIS.c1l2_nis_07", 100, 0, 0, 0 )
- snd_CreateTrigger( "Load" , "Objects.NIS.c1l2_nis_07", 100, 0, 0, 0 )
- snd_AddCommand_PlayResource( "", "Banks.nis.C1L2_NIS07.C1L2_NIS07", 0.0 )
- snd_CreateObject( "c1l2_nis_08" , "Objects.NIS", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "Play" , "Objects.NIS.c1l2_nis_08", 100, 0, 0, 0 )
- snd_AddCommand_PlayResource( "", "Banks.nis.C1L2_NIS08.C1L2_NIS08", 0.0 )
- snd_CreateTrigger( "Unload" , "Objects.NIS.c1l2_nis_08", 100, 0, 0, 0 )
- snd_CreateTrigger( "Load" , "Objects.NIS.c1l2_nis_08", 100, 0, 0, 0 )
- snd_AddCommand_PlayResource( "", "Banks.nis.C1L2_NIS08.C1L2_NIS08", 0.0 )
- snd_CreateObject( "c1l3_nis_01" , "Objects.NIS", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "Play" , "Objects.NIS.c1l3_nis_01", 100, 0, 0, 0 )
- snd_AddCommand_PlayResource( "", "Banks.nis.C1L3_NIS01.C1L3_NIS01", 0.30 )
- snd_CreateTrigger( "Unload" , "Objects.NIS.c1l3_nis_01", 100, 0, 0, 0 )
- snd_CreateTrigger( "Load" , "Objects.NIS.c1l3_nis_01", 100, 0, 0, 0 )
- snd_AddCommand_PlayResource( "", "Banks.nis.C1L3_NIS01.C1L3_NIS01", 0.0 )
- snd_CreateObject( "c1l4_nis_01" , "Objects.NIS", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "Play" , "Objects.NIS.c1l4_nis_01", 100, 0, 0, 0 )
- snd_AddCommand_PlayResource( "", "Banks.nis.C1L4_NIS01.C1L4_NIS01", 0.25 )
- snd_CreateTrigger( "Unload" , "Objects.NIS.c1l4_nis_01", 100, 0, 0, 0 )
- snd_CreateTrigger( "Load" , "Objects.NIS.c1l4_nis_01", 100, 0, 0, 0 )
- snd_AddCommand_PlayResource( "", "Banks.nis.C1L4_NIS01.C1L4_NIS01", 0.0 )
- snd_CreateObject( "c2l4_nis_01" , "Objects.NIS", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "Play" , "Objects.NIS.c2l4_nis_01", 100, 0, 0, 0 )
- snd_AddCommand_PlayResource( "", "Banks.nis.C2L4_NIS01.C2L4_NIS01", 0.0 )
- snd_CreateTrigger( "Unload" , "Objects.NIS.c2l4_nis_01", 100, 0, 0, 0 )
- snd_CreateTrigger( "Load" , "Objects.NIS.c2l4_nis_01", 100, 0, 0, 0 )
- snd_AddCommand_PlayResource( "", "Banks.nis.C2L4_NIS01.C2L4_NIS01", 0.0 )
- snd_CreateObject( "c0l1_nis_01" , "Objects.NIS", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "Play" , "Objects.NIS.c0l1_nis_01", 100, 0, 0, 0 )
- snd_AddCommand_PlayResource( "", "Banks.nis.C0L1_NIS01.C0L1_NIS1", 0.75 )
- snd_CreateTrigger( "Unload" , "Objects.NIS.c0l1_nis_01", 100, 0, 0, 0 )
- snd_AddCommand_StopResource( "", "Banks.nis.C0L1_NIS01.C0L1_NIS01", 0.0 )
- snd_CreateTrigger( "Load" , "Objects.NIS.c0l1_nis_01", 100, 0, 0, 0 )
- snd_AddCommand_PlayResource( "", "Banks.nis.C0L1_NIS01.C0L1_NIS1", 0.0 )
- snd_CreateObject( "c4l3_nis_04" , "Objects.NIS", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "Play" , "Objects.NIS.c4l3_nis_04", 100, 0, 0, 0 )
- snd_AddCommand_PlayResource( "", "Banks.dialogue.English.nis.C4L3_NIS04.C4L3_NIS04", 0.25 )
- snd_CreateTrigger( "Unload" , "Objects.NIS.c4l3_nis_04", 100, 0, 0, 0 )
- snd_CreateTrigger( "Load" , "Objects.NIS.c4l3_nis_04", 100, 0, 0, 0 )
- snd_AddCommand_PlayResource( "", "Banks.dialogue.English.nis.C4L3_NIS04.C4L3_NIS04", 0.0 )
- snd_CreateObject( "c1l4_nis_02" , "Objects.NIS", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "Play" , "Objects.NIS.c1l4_nis_02", 100, 0, 0, 0 )
- snd_AddCommand_PlayResource( "", "Banks.nis.C1L4_NIS03.c1l4_nis3", 0.0 )
- snd_CreateTrigger( "Unload" , "Objects.NIS.c1l4_nis_02", 100, 0, 0, 0 )
- snd_AddCommand_StopResource( "", "Banks.nis.C1L4_NIS03.c1l4_nis3", 0.0 )
- snd_CreateTrigger( "Load" , "Objects.NIS.c1l4_nis_02", 100, 0, 0, 0 )
- snd_AddCommand_PlayResource( "", "Banks.nis.C1L4_NIS03.c1l4_nis3", 0.0 )
- snd_CreateObject( "c3l1_nis_01a" , "Objects.NIS", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "Play" , "Objects.NIS.c3l1_nis_01a", 100, 0, 0, 0 )
- snd_AddCommand_PlayResource( "", "Banks.dialogue.English.nis.C3L1_NIS01.C3L1_NIS01", 0.0 )
- snd_CreateTrigger( "Unload" , "Objects.NIS.c3l1_nis_01a", 100, 0, 0, 0 )
- snd_CreateTrigger( "Load" , "Objects.NIS.c3l1_nis_01a", 100, 0, 0, 0 )
- snd_AddCommand_PlayResource( "", "Banks.dialogue.English.nis.C3L1_NIS01.C3L1_NIS01", 0.0 )
- snd_CreateObject( "c3l1_nis_05a" , "Objects.NIS", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "Play" , "Objects.NIS.c3l1_nis_05a", 100, 0, 0, 0 )
- snd_AddCommand_PlayResource( "", "Banks.dialogue.English.nis.C3L1_NIS05.C3L1_NIS05", 0.0 )
- snd_CreateTrigger( "Unload" , "Objects.NIS.c3l1_nis_05a", 100, 0, 0, 0 )
- snd_CreateTrigger( "Load" , "Objects.NIS.c3l1_nis_05a", 100, 0, 0, 0 )
- snd_AddCommand_PlayResource( "", "Banks.dialogue.English.nis.C3L1_NIS05.C3L1_NIS05", 0.0 )
- snd_CreateObject( "c3l1_nis_01b" , "Objects.NIS", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "Play" , "Objects.NIS.c3l1_nis_01b", 100, 0, 0, 0 )
- snd_AddCommand_PlayResource( "", "Banks.dialogue.English.nis.C3L1_NIS1b.C3L1_NIS01b", 0.0 )
- snd_CreateTrigger( "Unload" , "Objects.NIS.c3l1_nis_01b", 100, 0, 0, 0 )
- snd_CreateTrigger( "Load" , "Objects.NIS.c3l1_nis_01b", 100, 0, 0, 0 )
- snd_AddCommand_PlayResource( "", "Banks.dialogue.English.nis.C3L1_NIS1b.C3L1_NIS01b", 0.0 )
- snd_CreateObject( "c3l1_nis_05b" , "Objects.NIS", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "Play" , "Objects.NIS.c3l1_nis_05b", 100, 0, 0, 0 )
- snd_AddCommand_PlayResource( "", "Banks.dialogue.English.nis.C3L1_NIS05b.C3L1_NIS05b", 0.0 )
- snd_CreateTrigger( "Unload" , "Objects.NIS.c3l1_nis_05b", 100, 0, 0, 0 )
- snd_CreateTrigger( "Load" , "Objects.NIS.c3l1_nis_05b", 100, 0, 0, 0 )
- snd_AddCommand_PlayResource( "", "Banks.dialogue.English.nis.C3L1_NIS05b.C3L1_NIS05b", 0.0 )
- snd_CreateObject( "c4l4_nis_01" , "Objects.NIS", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "Play" , "Objects.NIS.c4l4_nis_01", 100, 0, 0, 0 )
- snd_AddCommand_PlayResource( "", "Banks.nis.C4L4_NIS01.C4L4_NIS01", 0.0 )
- snd_CreateTrigger( "Unload" , "Objects.NIS.c4l4_nis_01", 100, 0, 0, 0 )
- snd_AddCommand_StopResource( "", "Banks.nis.C4L4_NIS01.C4L4_NIS01", 0.0 )
- snd_CreateTrigger( "Load" , "Objects.NIS.c4l4_nis_01", 100, 0, 0, 0 )
- snd_AddCommand_PlayResource( "", "Banks.nis.C4L4_NIS01.C4L4_NIS01", 0.0 )
- snd_CreateObject( "c4l2_nis_02" , "Objects.NIS", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "Play" , "Objects.NIS.c4l2_nis_02", 100, 0, 0, 0 )
- snd_AddCommand_PlayResource( "", "Banks.nis.C4L2_NIS02.c4l2_nis02", 4.2 )
- snd_CreateTrigger( "Unload" , "Objects.NIS.c4l2_nis_02", 100, 0, 0, 0 )
- snd_AddCommand_StopResource( "", "Banks.nis.C4L2_NIS02.c4l2_nis02", 0.0 )
- snd_CreateTrigger( "Load" , "Objects.NIS.c4l2_nis_02", 100, 0, 0, 0 )
- snd_AddCommand_PlayResource( "", "Banks.nis.C4L2_NIS02.c4l2_nis02", 0.0 )
- snd_CreateObject( "c4l2_nis_01" , "Objects.NIS", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "Play" , "Objects.NIS.c4l2_nis_01", 100, 0, 0, 0 )
- snd_AddCommand_StartTrigger( "", "Objects.Actors.hulk", "grunt", 1.5 )
- snd_CreateObject( "c3l1_nis_04" , "Objects.NIS", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "Play" , "Objects.NIS.c3l1_nis_04", 100, 0, 0, 0 )
- snd_AddCommand_PlayResource( "", "Banks.nis.C3L1_NIS04.C3L1_NIS04", 0.0 )
- snd_CreateTrigger( "Load" , "Objects.NIS.c3l1_nis_04", 100, 0, 0, 0 )
- snd_AddCommand_PlayResource( "", "Banks.nis.C3L1_NIS04.C3L1_NIS04", 0.0 )
- snd_CreateObject( "c3l1_nis_06" , "Objects.NIS", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "Play" , "Objects.NIS.c3l1_nis_06", 100, 0, 0, 0 )
- snd_AddCommand_PlayResource( "", "Banks.dialogue.English.nis.C3L1_NIS06.C3L1_NIS06", 11.0 )
- snd_CreateTrigger( "Load" , "Objects.NIS.c3l1_nis_06", 100, 0, 0, 0 )
- snd_AddCommand_PlayResource( "", "Banks.dialogue.English.nis.C3L1_NIS06.C3L1_NIS06", 0.0 )
- snd_CreateObject( "c4l3_nis_05" , "Objects.NIS", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "Play" , "Objects.NIS.c4l3_nis_05", 100, 0, 0, 0 )
- snd_AddCommand_PlayMusic( "", "Banner_Search1_Ch4", 0.0 )
- snd_CreateObject( "c4l3_nis_01" , "Objects.NIS", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "Play" , "Objects.NIS.c4l3_nis_01", 100, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Banner.Gameplay.BanGame069a", 0.5 )
- snd_CreateObject( "C3L3_Tank" , "Objects.NIS", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "Play" , "Objects.NIS.C3L3_Tank", 100, 0, 0, 0 )
- snd_AddCommand_PlayResource( "", "Banks.nis.C3L3_Tanks.C3L3_tanks", 0.0 )
- snd_CreateTrigger( "Load" , "Objects.NIS.C3L3_Tank", 100, 0, 0, 0 )
- snd_AddCommand_PlayResource( "", "Banks.nis.C3L3_Tanks.C3L3_tanks", 0.0 )
- snd_CreateObject( "c1l2_nis_09" , "Objects.NIS", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "Play" , "Objects.NIS.c1l2_nis_09", 100, 0, 0, 0 )
- snd_AddCommand_PlayResource( "", "Banks.dialogue.English.nis.C1L2_NIS09.C1L2_NIS09", 0.0 )
- snd_CreateTrigger( "Load" , "Objects.NIS.c1l2_nis_09", 100, 0, 0, 0 )
- snd_AddCommand_PlayResource( "", "Banks.dialogue.English.nis.C1L2_NIS09.C1L2_NIS09", 0.0 )
- snd_CreateObject( "c4l2_nis_03" , "Objects.NIS", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "Play" , "Objects.NIS.c4l2_nis_03", 100, 0, 0, 0 )
- snd_AddCommand_PlayResource( "", "Banks.nis.C4L2_NIS03.c4l2_nis03", 3.0 )
- snd_CreateTrigger( "Load" , "Objects.NIS.c4l2_nis_03", 100, 0, 0, 0 )
- snd_AddCommand_PlayResource( "", "Banks.nis.C4L2_NIS03.c4l2_nis03", 0.0 )
- snd_CreateObject( "FE" , "Objects", 99, 1, 1, 0.01 )
- snd_CreateObject( "ComboMessage" , "Objects.FE", 90, 10, 1, 0.1 )
- snd_CreateObject( "MessageBox" , "Objects.FE", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "HUD_message_box_close" , "Objects.FE.MessageBox", 100, 0, 0, 0 )
- snd_CreateTrigger( "HUD_message_box_open" , "Objects.FE.MessageBox", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.FE_HUD.Window.open", "", 0.0 )
- snd_CreateObject( "Message" , "Objects.FE", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "HUD_new_message" , "Objects.FE.Message", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.FE_HUD.Messages.newmessage", "", 0.0 )
- snd_CreateTrigger( "HUD_new_message" , "Objects.FE", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.FE_HUD.Messages.newmessage", "", 0.0 )
- snd_CreateObject( "MinorHealth" , "Objects.FE", 99, 1, 1.2, 0.01 )
- snd_CreateTrigger( "Pickup" , "Objects.FE.MinorHealth", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.FE_HUD.Collectibles.Health", "", 0.0 )
- snd_CreateObject( "MinorRage" , "Objects.FE", 99, 1, 1.2, 0.05 )
- snd_CreateTrigger( "Pickup" , "Objects.FE.MinorRage", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.FE_HUD.Collectibles.Health", "", 0.0 )
- snd_CreateObject( "MajorHealth" , "Objects.FE", 99, 1, 1, 0.01 )
- snd_CreateTrigger( "Pickup" , "Objects.FE.MajorHealth", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.FE_HUD.Collectibles.Health", "", 0.0 )
- snd_CreateObject( "MajorRage" , "Objects.FE", 99, 1, 1, 0.05 )
- snd_CreateTrigger( "Pickup" , "Objects.FE.MajorRage", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.FE_HUD.Collectibles.Health", "", 0.0 )
- snd_CreateObject( "main" , "Objects.FE", 98, 2, 1, 0.01 )
- snd_CreateTrigger( "FE_screen_enter_start" , "Objects.FE.main", 100, 0, 0, 0 )
- snd_AddCommand_PlayMusic( "", "FE_Main_Screen", 0.0 )
- snd_AddCommand_SetMusicVolume( "", 1.0 , 0.0 )
- snd_CreateTrigger( "FE_screen_start" , "Objects.FE.main", 100, 0, 0, 0 )
- snd_AddCommand_PlayMusic( "", "FE_Title_Screen", 0.0 )
- snd_CreateTrigger( "FE_menu_selection" , "Objects.FE.main", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.FE_HUD.Toggle", "", 0.0 )
- snd_CreateObject( "AudioOptions" , "Objects.FE", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "FE_menu_selection" , "Objects.FE.AudioOptions", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.FE_HUD.Toggle", "", 0.0 )
- snd_CreateTrigger( "FE_screen_enter_start" , "Objects.FE.AudioOptions", 100, 0, 0, 0 )
- snd_CreateTrigger( "FE_select" , "Objects.FE.AudioOptions", 100, 0, 0, 0 )
- snd_CreateTrigger( "FE_back" , "Objects.FE.AudioOptions", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.FE_HUD.Select", "", 0.0 )
- snd_CreateTrigger( "FE_menu_selection" , "Objects.FE", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.FE_HUD.Toggle", "", 0.0 )
- snd_CreateTrigger( "FE_selection_change" , "Objects.FE", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.FE_HUD.SelectionChange", "", 0.0 )
- snd_CreateTrigger( "FE_start_game" , "Objects.FE", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.FE_Main.Load", "", 0.0 )
- snd_CreateObject( "puzzle" , "Objects.FE", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "start" , "Objects.FE.puzzle", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.Puzzles.Start", "", 0.0 )
- snd_CreateTrigger( "intro" , "Objects.FE.puzzle", 100, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Crawford.Design.PuzzleIntro", 0.0 )
- snd_CreateTrigger( "preface1" , "Objects.FE.puzzle", 100, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Banner.Gameplay.PuzzlePreface1", 0.0 )
- snd_CreateTrigger( "preface2" , "Objects.FE.puzzle", 100, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Banner.Gameplay.PuzzlePreface2", 0.0 )
- snd_CreateTrigger( "complete" , "Objects.FE.puzzle", 100, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Banner.Gameplay.PuzzleComplete", 0.0 )
- snd_CreateTrigger( "incomplete" , "Objects.FE.puzzle", 100, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Banner.Gameplay.PuzzleIncomplete", 0.0 )
- snd_CreateTrigger( "incompleteC3" , "Objects.FE.puzzle", 100, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Banner.Gameplay.PuzzleIncompleteC3", 0.0 )
- snd_CreateTrigger( "success" , "Objects.FE.puzzle", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.Puzzles.Success", "", 0.0 )
- snd_CreateTrigger( "fail" , "Objects.FE.puzzle", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.Puzzles.Fail", "", 0.0 )
- snd_CreateTrigger( "move" , "Objects.FE.puzzle", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.Puzzles.Switch", "", 0.0 )
- snd_CreateTrigger( "select" , "Objects.FE.puzzle", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.Puzzles.Select", "", 0.0 )
- snd_CreateTrigger( "completec2" , "Objects.FE.puzzle", 100, 0, 0, 0 )
- snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Banner.Gameplay.PuzzleCompleteC2", 0.0 )
- snd_CreateTrigger( "FE_select" , "Objects.FE", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.FE_HUD.Select", "", 0.0 )
- snd_CreateObject( "splash" , "Objects.FE", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "FE_select" , "Objects.FE.splash", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.FE_Main.Select", "", 0.0 )
- snd_CreateTrigger( "FE_menu_selection" , "Objects.FE.splash", 100, 0, 0, 0 )
- snd_CreateTrigger( "FE_goto_screen" , "Objects.FE.splash", 100, 0, 0, 0 )
- snd_CreateObject( "Options" , "Objects.FE", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "FE_screen_enter_start" , "Objects.FE.Options", 100, 0, 0, 0 )
- snd_CreateObject( "StoryMode" , "Objects.FE", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "FE_screen_enter_start" , "Objects.FE.StoryMode", 100, 0, 0, 0 )
- snd_CreateTrigger( "FE_select" , "Objects.FE.StoryMode", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.FE_HUD.Select", "", 0.0 )
- snd_CreateTrigger( "FE_back" , "Objects.FE", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.FE_HUD.Select", "", 0.0 )
- snd_CreateObject( "ChallengeMode" , "Objects.FE", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "FE_screen_enter_start" , "Objects.FE.ChallengeMode", 100, 0, 0, 0 )
- snd_CreateObject( "pause" , "Objects.FE", 90, 10, 1, 0.01 )
- snd_CreateTrigger( "FE_menu_selection" , "Objects.FE.pause", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.FE_HUD.Toggle", "", 0.0 )
- snd_CreateTrigger( "FE_selection_change" , "Objects.FE.pause", 100, 0, 0, 0 )
- snd_CreateTrigger( "FE_select" , "Objects.FE.pause", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.FE_HUD.Select", "", 0.0 )
- snd_CreateTrigger( "FE_back" , "Objects.FE.pause", 100, 0, 0, 0 )
- snd_CreateObject( "ConceptArt" , "Objects.FE", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "FE_screen_enter_start" , "Objects.FE.ConceptArt", 100, 0, 0, 0 )
- snd_CreateObject( "Movie" , "Objects.FE", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "FE_screen_enter_start" , "Objects.FE.Movie", 100, 0, 0, 0 )
- snd_CreateTrigger( "FE_select" , "Objects.FE.Movie", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.FE_HUD.Select", "", 0.0 )
- snd_CreateObject( "Cheats" , "Objects.FE", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "FE_screen_enter_start" , "Objects.FE.Cheats", 100, 0, 0, 0 )
- snd_CreateObject( "CodeInput" , "Objects.FE", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "FE_screen_enter_start" , "Objects.FE.CodeInput", 100, 0, 0, 0 )
- snd_CreateObject( "ControllerConfig" , "Objects.FE", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "FE_screen_enter_start" , "Objects.FE.ControllerConfig", 100, 0, 0, 0 )
- snd_CreateObject( "quit_are_you_sure" , "Objects.FE", 90, 1, 1, 0.01 )
- snd_CreateTrigger( "FE_menu_selection" , "Objects.FE.quit_are_you_sure", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.FE_HUD.Toggle", "", 0.0 )
- snd_CreateTrigger( "FE_select" , "Objects.FE.quit_are_you_sure", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.FE_HUD.Select", "", 0.0 )
- snd_CreateTrigger( "FE_back" , "Objects.FE.quit_are_you_sure", 100, 0, 0, 0 )
- snd_CreateObject( "restart_are_you_sure" , "Objects.FE", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "FE_menu_selection" , "Objects.FE.restart_are_you_sure", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.FE_HUD.Toggle", "", 0.0 )
- snd_CreateTrigger( "FE_select" , "Objects.FE.restart_are_you_sure", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.FE_HUD.Select", "", 0.0 )
- snd_CreateTrigger( "FE_back" , "Objects.FE.restart_are_you_sure", 100, 0, 0, 0 )
- snd_CreateObject( "LevelSelection" , "Objects.FE", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "FE_screen_enter_start" , "Objects.FE.LevelSelection", 100, 0, 0, 0 )
- snd_CreateObject( "death_debug" , "Objects.FE", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "FE_menu_selection" , "Objects.FE.death_debug", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.FE_HUD.Toggle", "", 0.0 )
- snd_CreateObject( "ChallengeEnterHighScore" , "Objects.FE", 90, 1, 1, 0.01 )
- snd_CreateTrigger( "FE_menu_selection" , "Objects.FE.ChallengeEnterHighScore", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.FE_HUD.Toggle", "", 0.0 )
- snd_CreateTrigger( "FE_select" , "Objects.FE.ChallengeEnterHighScore", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.FE_HUD.Toggle", "", 0.0 )
- snd_CreateObject( "ChallengeEnd" , "Objects.FE", 90, 1, 1, 0.01 )
- snd_CreateTrigger( "FE_menu_selection" , "Objects.FE.ChallengeEnd", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.FE_HUD.Toggle", "", 0.0 )
- snd_CreateTrigger( "FE_select" , "Objects.FE.ChallengeEnd", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.FE_HUD.Toggle", "", 0.0 )
- snd_CreateObject( "end_level_no_autosave" , "Objects.FE", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "FE_menu_selection" , "Objects.FE.end_level_no_autosave", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.FE_HUD.Toggle", "", 0.0 )
- snd_CreateTrigger( "FE_select" , "Objects.FE.end_level_no_autosave", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.FE_HUD.Select", "", 0.0 )
- snd_CreateTrigger( "FE_back" , "Objects.FE.end_level_no_autosave", 100, 0, 0, 0 )
- snd_CreateObject( "death_with_continue" , "Objects.FE", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "FE_menu_selection" , "Objects.FE.death_with_continue", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.FE_HUD.Toggle", "", 0.0 )
- snd_CreateTrigger( "FE_select" , "Objects.FE.death_with_continue", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.FE_HUD.Select", "", 0.0 )
- snd_CreateTrigger( "FE_back" , "Objects.FE.death_with_continue", 100, 0, 0, 0 )
- snd_CreateObject( "save_game" , "Objects.FE", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "FE_menu_selection" , "Objects.FE.save_game", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.FE_HUD.Toggle", "", 0.0 )
- snd_CreateTrigger( "FE_screen_enter_start" , "Objects.FE.save_game", 100, 0, 0, 0 )
- snd_CreateTrigger( "FE_select" , "Objects.FE.save_game", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.FE_HUD.Select", "", 0.0 )
- snd_CreateTrigger( "FE_back" , "Objects.FE.save_game", 100, 0, 0, 0 )
- snd_CreateObject( "load_game" , "Objects.FE", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "FE_menu_selection" , "Objects.FE.load_game", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.FE_HUD.Toggle", "", 0.0 )
- snd_CreateTrigger( "FE_screen_enter_start" , "Objects.FE.load_game", 100, 0, 0, 0 )
- snd_CreateTrigger( "FE_select" , "Objects.FE.load_game", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.FE_HUD.Select", "", 0.0 )
- snd_CreateTrigger( "FE_back" , "Objects.FE.load_game", 100, 0, 0, 0 )
- snd_CreateObject( "init_mem_check" , "Objects.FE", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "FE_back" , "Objects.FE.init_mem_check", 100, 0, 0, 0 )
- snd_CreateObject( "HighScoresEndurance1" , "Objects.FE", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "FE_select" , "Objects.FE.HighScoresEndurance1", 100, 0, 0, 0 )
- snd_CreateObject( "HighScoresEndurance2" , "Objects.FE", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "FE_select" , "Objects.FE.HighScoresEndurance2", 100, 0, 0, 0 )
- snd_CreateObject( "HighScoresTimeAttack1" , "Objects.FE", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "FE_select" , "Objects.FE.HighScoresTimeAttack1", 100, 0, 0, 0 )
- snd_CreateObject( "HighScoresTimeAttack2" , "Objects.FE", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "FE_select" , "Objects.FE.HighScoresTimeAttack2", 100, 0, 0, 0 )
- snd_CreateObject( "HighScoresHulkSmash" , "Objects.FE", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "FE_select" , "Objects.FE.HighScoresHulkSmash", 100, 0, 0, 0 )
- snd_CreateObject( "none" , "Objects.FE", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "FE_selection_change" , "Objects.FE.none", 100, 0, 0, 0 )
- snd_CreateObject( "metalanim" , "Objects.FE", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "FE_bigmetal" , "Objects.FE.metalanim", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.FE_Main.SlidingMetal", "", 0.0 )
- snd_AddCommand_PlayBank( "", "Banks.FE_Main.metalHit", "", 0.1 )
- snd_CreateTrigger( "FE_smallmetal" , "Objects.FE.metalanim", 100, 0, 0, 0 )
- snd_AddCommand_PlayBank( "", "Banks.FE_Main.metalHit", "", 0.25 )
- snd_CreateObject( "puz1_a" , "Objects.FE", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "FE_back" , "Objects.FE.puz1_a", 100, 0, 0, 0 )
- snd_CreateObject( "puz1_b" , "Objects.FE", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "FE_back" , "Objects.FE.puz1_b", 100, 0, 0, 0 )
- snd_CreateObject( "puz1_c" , "Objects.FE", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "FE_back" , "Objects.FE.puz1_c", 100, 0, 0, 0 )
- snd_CreateObject( "puz1_d" , "Objects.FE", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "FE_back" , "Objects.FE.puz1_d", 100, 0, 0, 0 )
- snd_CreateObject( "puz1_e" , "Objects.FE", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "FE_back" , "Objects.FE.puz1_e", 100, 0, 0, 0 )
- snd_CreateObject( "puz1_d2" , "Objects.FE", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "FE_back" , "Objects.FE.puz1_d2", 100, 0, 0, 0 )
- snd_CreateObject( "puz1_d3" , "Objects.FE", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "FE_back" , "Objects.FE.puz1_d3", 100, 0, 0, 0 )
- snd_CreateObject( "Loading" , "Objects.FE", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "FE_back" , "Objects.FE.Loading", 100, 0, 0, 0 )
- snd_CreateTrigger( "FE_select" , "Objects.FE.Loading", 100, 0, 0, 0 )
- snd_CreateObject( "Credits" , "Objects.FE", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "Enter" , "Objects.FE.Credits", 100, 0, 0, 0 )
- snd_AddCommand_PlayMusic( "", "FE_Credit_Screen", 0.0 )
- snd_CreateObject( "death_quit_are_you_sure" , "Objects.FE", 90, 10, 1, 0.1 )
- snd_CreateTrigger( "FE_back" , "Objects.FE.death_quit_are_you_sure", 100, 0, 0, 0 )
-