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Text File  |  2003-05-09  |  549.4 KB  |  5,731 lines

  1.     snd_CreateObject( "World" , "Objects", 90, 10, 1, 0.1 )
  2.         snd_AddObjectVoices( "Objects.World", 2 )
  3.         snd_CreateObject( "C1" , "Objects.World", 90, 10, 1, 0.1 )
  4.             snd_CreateObject( "L1" , "Objects.World.C1", 90, 10, 1, 0.1 )
  5.                 snd_CreateObject( "A2" , "Objects.World.C1.L1", 90, 10, 1, 0.1 )
  6.                     snd_CreateTrigger( "EnterRoom" , "Objects.World.C1.L1.A2", 100, 0, 0, 0 )
  7.                         snd_AddCommand_SetEffect( "", "City", .5 , 0.0 )
  8.                 snd_CreateObject( "A3" , "Objects.World.C1.L1", 90, 10, 1, 0.1 )
  9.                     snd_CreateTrigger( "EnterRoom" , "Objects.World.C1.L1.A3", 100, 0, 0, 0 )
  10.                         snd_AddCommand_PlayAmbience( "", "SmallRoom1", 0.0 )
  11.                         snd_AddCommand_SetEffect( "", "Hallway", .5, 0.0 )
  12.                 snd_CreateObject( "A4" , "Objects.World.C1.L1", 90, 10, 1, 0.1 )
  13.                     snd_CreateTrigger( "EnterRoom" , "Objects.World.C1.L1.A4", 100, 0, 0, 0 )
  14.                         snd_AddCommand_PlayAmbience( "", "SmallRoom1", 0.0 )
  15.                         snd_AddCommand_SetEffect( "", "Hallway", .5, 0.0 )
  16.                 snd_CreateObject( "A5" , "Objects.World.C1.L1", 90, 10, 1, 0.1 )
  17.                     snd_CreateTrigger( "EnterRoom" , "Objects.World.C1.L1.A5", 100, 0, 0, 0 )
  18.                         snd_AddCommand_PlayAmbience( "", "Hall1", 0.0 )
  19.                         snd_AddCommand_SetEffect( "", "Hangar", .5, 0.0 )
  20.                 snd_CreateObject( "A6" , "Objects.World.C1.L1", 90, 10, 1, 0.1 )
  21.                     snd_CreateTrigger( "EnterRoom" , "Objects.World.C1.L1.A6", 100, 0, 0, 0 )
  22.                         snd_AddCommand_PlayAmbience( "", "SmallRoom1", 0.0 )
  23.                         snd_AddCommand_SetEffect( "", "MedRoom", .5, 0.0 )
  24.                 snd_CreateObject( "A7" , "Objects.World.C1.L1", 90, 10, 1, 0.1 )
  25.                     snd_CreateTrigger( "EnterRoom" , "Objects.World.C1.L1.A7", 100, 0, 0, 0 )
  26.                         snd_AddCommand_PlayAmbience( "", "ComputerRoom1", 0.0 )
  27.                         snd_AddCommand_SetEffect( "", "MedRoom", .5, 0.0 )
  28.                 snd_CreateTrigger( "Load" , "Objects.World.C1.L1", 100, 0, 0, 0 )
  29.                     snd_AddCommand_LoadChunk( "", "C1L1_Props", "Clips", 0.0 )
  30.                     snd_AddCommand_LoadChunk( "", "soldier", "Clips", 0.0 )
  31.                     snd_AddCommand_LoadChunk( "", "banner", "Clips", 0.0 )
  32.                     snd_AddCommand_LoadChunk( "", "HUD", "Clips", 0.0 )
  33.                 snd_CreateTrigger( "EnterLevel" , "Objects.World.C1.L1", 100, 0, 0, 0 )
  34.                     snd_AddCommand_SetAmbienceVolume( "", .6 , 0.1 )
  35.                     snd_AddCommand_SetMusicVolume( "", .87 , 0.1 )
  36.             snd_CreateObject( "L2" , "Objects.World.C1", 90, 10, 1, 0.1 )
  37.                 snd_CreateObject( "A0" , "Objects.World.C1.L2", 90, 10, 1, 0.1 )
  38.                 snd_CreateObject( "A1" , "Objects.World.C1.L2", 90, 10, 1, 0.1 )
  39.                     snd_CreateTrigger( "EnterRoom" , "Objects.World.C1.L2.A1", 100, 0, 0, 0 )
  40.                         snd_AddCommand_PlayAmbience( "", "CityRoof1", 0.0 )
  41.                         snd_AddCommand_SetEffect( "", "City", .5, 0.0 )
  42.                 snd_CreateObject( "A2" , "Objects.World.C1.L2", 90, 10, 1, 0.1 )
  43.                     snd_CreateTrigger( "EnterRoom" , "Objects.World.C1.L2.A2", 100, 0, 0, 0 )
  44.                         snd_AddCommand_PlayAmbience( "", "CityRoof1", 0.0 )
  45.                         snd_AddCommand_SetEffect( "", "City", .5, 0.0 )
  46.                 snd_CreateObject( "A3" , "Objects.World.C1.L2", 90, 10, 1, 0.1 )
  47.                     snd_CreateTrigger( "EnterRoom" , "Objects.World.C1.L2.A3", 100, 0, 0, 0 )
  48.                         snd_AddCommand_PlayAmbience( "", "SmallRoom1", 0.0 )
  49.                         snd_AddCommand_SetEffect( "", "MedRoom", .5, 0.0 )
  50.                 snd_CreateObject( "A4" , "Objects.World.C1.L2", 90, 10, 1, 0.1 )
  51.                     snd_CreateTrigger( "EnterRoom" , "Objects.World.C1.L2.A4", 100, 0, 0, 0 )
  52.                         snd_AddCommand_PlayAmbience( "", "CityRoof1", 0.0 )
  53.                         snd_AddCommand_SetEffect( "", "City", .5, 0.0 )
  54.                 snd_CreateObject( "A5" , "Objects.World.C1.L2", 90, 10, 1, 0.1 )
  55.                     snd_CreateTrigger( "EnterRoom" , "Objects.World.C1.L2.A5", 100, 0, 0, 0 )
  56.                         snd_AddCommand_PlayAmbience( "", "CityRoof1", 0.0 )
  57.                         snd_AddCommand_SetEffect( "", "City", .5, 0.0 )
  58.                 snd_CreateObject( "A6" , "Objects.World.C1.L2", 90, 10, 1, 0.1 )
  59.                     snd_CreateTrigger( "EnterRoom" , "Objects.World.C1.L2.A6", 100, 0, 0, 0 )
  60.                         snd_AddCommand_PlayAmbience( "", "SmallRoom1", 0.0 )
  61.                         snd_AddCommand_SetEffect( "", "MedRoom", .5, 0.0 )
  62.                 snd_CreateObject( "A7" , "Objects.World.C1.L2", 90, 10, 1, 0.1 )
  63.                     snd_CreateTrigger( "EnterRoom" , "Objects.World.C1.L2.A7", 100, 0, 0, 0 )
  64.                         snd_AddCommand_PlayAmbience( "", "CityRoof1", 0.0 )
  65.                         snd_AddCommand_SetEffect( "", "City", .5, 0.0 )
  66.                 snd_CreateObject( "A8" , "Objects.World.C1.L2", 90, 10, 1, 0.1 )
  67.                     snd_CreateTrigger( "EnterRoom" , "Objects.World.C1.L2.A8", 100, 0, 0, 0 )
  68.                         snd_AddCommand_PlayAmbience( "", "CityRoof1", 0.0 )
  69.                         snd_AddCommand_SetEffect( "", "City", .5, 0.0 )
  70.                 snd_CreateObject( "A9" , "Objects.World.C1.L2", 90, 10, 1, 0.1 )
  71.                     snd_CreateTrigger( "EnterRoom" , "Objects.World.C1.L2.A9", 100, 0, 0, 0 )
  72.                         snd_AddCommand_PlayAmbience( "", "Hall1", 0.0 )
  73.                         snd_AddCommand_SetEffect( "", "Hangar", .5, 0.0 )
  74.                 snd_CreateTrigger( "Load" , "Objects.World.C1.L2", 100, 0, 0, 0 )
  75.                     snd_AddCommand_LoadChunk( "", "C1L2_Props", "Clips", 0.0 )
  76.                     snd_AddCommand_LoadChunk( "", "hulk", "Clips", 0.0 )
  77.                     snd_AddCommand_LoadChunk( "", "soldier", "Clips", 0.0 )
  78.                     snd_AddCommand_LoadChunk( "", "HUD", "Clips", 0.0 )
  79.                 snd_CreateObject( "A10" , "Objects.World.C1.L2", 90, 10, 1, 0.1 )
  80.                     snd_CreateTrigger( "EnterRoom" , "Objects.World.C1.L2.A10", 100, 0, 0, 0 )
  81.                         snd_AddCommand_PlayAmbience( "", "Hall1", 0.0 )
  82.                         snd_AddCommand_SetEffect( "", "Hangar", .5, 0.0 )
  83.                 snd_CreateObject( "A11" , "Objects.World.C1.L2", 90, 10, 1, 0.1 )
  84.                     snd_CreateTrigger( "EnterRoom" , "Objects.World.C1.L2.A11", 100, 0, 0, 0 )
  85.                         snd_AddCommand_SetEffect( "", "City", .5, 0.0 )
  86.                         snd_AddCommand_PlayAmbience( "", "CityRoof1", 0.0 )
  87.                 snd_CreateTrigger( "EnterLevel" , "Objects.World.C1.L2", 100, 0, 0, 0 )
  88.                     snd_AddCommand_SetMusicVolume( "",  .76 , 0.1 )
  89.                     snd_AddCommand_SetAmbienceVolume( "", .6 , 0.1 )
  90.             snd_CreateObject( "L3" , "Objects.World.C1", 90, 10, 1, 0.1 )
  91.                 snd_CreateObject( "A0" , "Objects.World.C1.L3", 90, 10, 1, 0.1 )
  92.                 snd_CreateObject( "A1" , "Objects.World.C1.L3", 90, 10, 1, 0.1 )
  93.                     snd_CreateTrigger( "EnterRoom" , "Objects.World.C1.L3.A1", 100, 0, 0, 0 )
  94.                         snd_AddCommand_PlayAmbience( "", "Sewer1", 0.0 )
  95.                         snd_AddCommand_SetEffect( "", "Hangar", .75, 0.0 )
  96.                 snd_CreateObject( "A2" , "Objects.World.C1.L3", 90, 10, 1, 0.1 )
  97.                     snd_CreateTrigger( "EnterRoom" , "Objects.World.C1.L3.A2", 100, 0, 0, 0 )
  98.                         snd_AddCommand_PlayAmbience( "", "Sewer1", 0.0 )
  99.                         snd_AddCommand_SetEffect( "", "Hangar", .75, 0.0 )
  100.                 snd_CreateObject( "A3" , "Objects.World.C1.L3", 90, 10, 1, 0.1 )
  101.                     snd_CreateTrigger( "EnterRoom" , "Objects.World.C1.L3.A3", 100, 0, 0, 0 )
  102.                         snd_AddCommand_SetEffect( "", "Hangar", .75, 0.0 )
  103.                         snd_AddCommand_PlayAmbience( "", "Cave", 0.0 )
  104.                 snd_CreateObject( "A4" , "Objects.World.C1.L3", 90, 10, 1, 0.1 )
  105.                     snd_CreateTrigger( "EnterRoom" , "Objects.World.C1.L3.A4", 100, 0, 0, 0 )
  106.                         snd_AddCommand_PlayAmbience( "", "Sewer1", 0.0 )
  107.                         snd_AddCommand_SetEffect( "", "Hangar", .75, 0.0 )
  108.                 snd_CreateObject( "A5" , "Objects.World.C1.L3", 90, 10, 1, 0.1 )
  109.                     snd_CreateTrigger( "EnterRoom" , "Objects.World.C1.L3.A5", 100, 0, 0, 0 )
  110.                         snd_AddCommand_SetEffect( "", "Hangar", .75, 0.0 )
  111.                         snd_AddCommand_PlayAmbience( "", "Sewer1", 0.0 )
  112.                 snd_CreateObject( "A6" , "Objects.World.C1.L3", 90, 10, 1, 0.1 )
  113.                     snd_CreateTrigger( "EnterRoom" , "Objects.World.C1.L3.A6", 100, 0, 0, 0 )
  114.                         snd_AddCommand_PlayAmbience( "", "Sewer1", 0.0 )
  115.                         snd_AddCommand_SetEffect( "", "Hangar", .75, 0.0 )
  116.                 snd_CreateObject( "A7" , "Objects.World.C1.L3", 90, 10, 1, 0.1 )
  117.                     snd_CreateTrigger( "EnterRoom" , "Objects.World.C1.L3.A7", 100, 0, 0, 0 )
  118.                         snd_AddCommand_PlayAmbience( "", "Hall1", 0.0 )
  119.                         snd_AddCommand_SetEffect( "", "Hangar", .75, 0.0 )
  120.                 snd_CreateObject( "A8" , "Objects.World.C1.L3", 90, 10, 1, 0.1 )
  121.                     snd_CreateTrigger( "EnterRoom" , "Objects.World.C1.L3.A8", 100, 0, 0, 0 )
  122.                         snd_AddCommand_PlayAmbience( "", "Hall1", 0.0 )
  123.                         snd_AddCommand_SetEffect( "", "Hangar", .75, 0.0 )
  124.                 snd_CreateObject( "A9" , "Objects.World.C1.L3", 90, 10, 1, 0.1 )
  125.                     snd_CreateTrigger( "EnterRoom" , "Objects.World.C1.L3.A9", 100, 0, 0, 0 )
  126.                         snd_AddCommand_PlayAmbience( "", "Sewer2", 0.0 )
  127.                         snd_AddCommand_SetEffect( "", "Hangar", .75, 0.0 )
  128.                 snd_CreateTrigger( "Load" , "Objects.World.C1.L3", 100, 0, 0, 0 )
  129.                     snd_AddCommand_LoadChunk( "", "hulk", "Clips", 0.0 )
  130.                     snd_AddCommand_LoadChunk( "", "C1L3_Props", "Clips", 0.0 )
  131.                     snd_AddCommand_LoadChunk( "", "soldier", "Clips", 0.0 )
  132.                     snd_AddCommand_LoadChunk( "", "gammadog", "Clips", 0.0 )
  133.                     snd_AddCommand_LoadChunk( "", "HUD", "Clips", 0.0 )
  134.                 snd_CreateTrigger( "EnterLevel" , "Objects.World.C1.L3", 100, 0, 0, 0 )
  135.                     snd_AddCommand_SetMusicVolume( "", .75 , 0.1 )
  136.                     snd_AddCommand_SetAmbienceVolume( "", .6 , 0.1 )
  137.                 snd_CreateObject( "A10" , "Objects.World.C1.L3", 90, 10, 1, 0.1 )
  138.                     snd_CreateTrigger( "EnterRoom" , "Objects.World.C1.L3.A10", 100, 0, 0, 0 )
  139.                         snd_AddCommand_PlayAmbience( "", "Sewer2", 0.0 )
  140.                         snd_AddCommand_SetEffect( "", "Hangar", .75, 0.0 )
  141.                 snd_CreateObject( "A11" , "Objects.World.C1.L3", 90, 10, 1, 0.1 )
  142.                     snd_CreateTrigger( "EnterRoom" , "Objects.World.C1.L3.A11", 100, 0, 0, 0 )
  143.                         snd_AddCommand_PlayAmbience( "", "Hall1", 0.0 )
  144.                         snd_AddCommand_SetEffect( "", "Hangar", .75, 0.0 )
  145.                 snd_CreateObject( "A12" , "Objects.World.C1.L3", 90, 10, 1, 0.1 )
  146.                     snd_CreateTrigger( "EnterRoom" , "Objects.World.C1.L3.A12", 100, 0, 0, 0 )
  147.                         snd_AddCommand_PlayAmbience( "", "Hall1", 0.0 )
  148.                         snd_AddCommand_SetEffect( "", "Hangar", .75, 0.0 )
  149.                 snd_CreateObject( "A13" , "Objects.World.C1.L3", 90, 10, 1, 0.1 )
  150.                     snd_CreateTrigger( "EnterRoom" , "Objects.World.C1.L3.A13", 100, 0, 0, 0 )
  151.                         snd_AddCommand_PlayAmbience( "", "Cave", 0.0 )
  152.                         snd_AddCommand_SetEffect( "", "Hangar", .75, 0.0 )
  153.             snd_CreateObject( "L4" , "Objects.World.C1", 90, 10, 1, 0.1 )
  154.                 snd_CreateObject( "A0" , "Objects.World.C1.L4", 90, 10, 1, 0.1 )
  155.                 snd_CreateObject( "A1" , "Objects.World.C1.L4", 90, 10, 1, 0.1 )
  156.                     snd_CreateTrigger( "EnterRoom" , "Objects.World.C1.L4.A1", 100, 0, 0, 0 )
  157.                         snd_AddCommand_PlayAmbience( "", "Waterfront1", 0.0 )
  158.                         snd_AddCommand_SetEffect( "", "City", .5, 0.0 )
  159.                 snd_CreateObject( "A2" , "Objects.World.C1.L4", 90, 10, 1, 0.1 )
  160.                     snd_CreateTrigger( "EnterRoom" , "Objects.World.C1.L4.A2", 100, 0, 0, 0 )
  161.                         snd_AddCommand_PlayAmbience( "", "Hall1", 0.0 )
  162.                         snd_AddCommand_SetEffect( "", "Hangar", .5, 0.0 )
  163.                 snd_CreateObject( "A3" , "Objects.World.C1.L4", 90, 10, 1, 0.1 )
  164.                     snd_CreateTrigger( "EnterRoom" , "Objects.World.C1.L4.A3", 100, 0, 0, 0 )
  165.                         snd_AddCommand_PlayAmbience( "", "Hall1", 0.0 )
  166.                         snd_AddCommand_SetEffect( "", "Hangar", .5, 0.0 )
  167.                 snd_CreateObject( "A4" , "Objects.World.C1.L4", 90, 10, 1, 0.1 )
  168.                     snd_CreateTrigger( "EnterRoom" , "Objects.World.C1.L4.A4", 100, 0, 0, 0 )
  169.                         snd_AddCommand_PlayAmbience( "", "Waterfront1", 0.0 )
  170.                         snd_AddCommand_SetEffect( "", "City", .5, 0.0 )
  171.                 snd_CreateObject( "A5" , "Objects.World.C1.L4", 90, 10, 1, 0.1 )
  172.                     snd_CreateTrigger( "EnterRoom" , "Objects.World.C1.L4.A5", 100, 0, 0, 0 )
  173.                         snd_AddCommand_PlayAmbience( "", "Hall1", 0.0 )
  174.                         snd_AddCommand_SetEffect( "", "MedRoom", .5, 0.0 )
  175.                 snd_CreateObject( "A6" , "Objects.World.C1.L4", 90, 10, 1, 0.1 )
  176.                     snd_CreateTrigger( "EnterRoom" , "Objects.World.C1.L4.A6", 100, 0, 0, 0 )
  177.                         snd_AddCommand_PlayAmbience( "", "Waterfront1", 0.0 )
  178.                         snd_AddCommand_SetEffect( "", "City", .5, 0.0 )
  179.                 snd_CreateObject( "A7" , "Objects.World.C1.L4", 90, 10, 1, 0.1 )
  180.                     snd_CreateTrigger( "EnterRoom" , "Objects.World.C1.L4.A7", 100, 0, 0, 0 )
  181.                         snd_AddCommand_PlayAmbience( "", "Hall1", 0.0 )
  182.                         snd_AddCommand_SetEffect( "", "Hangar", .5, 0.0 )
  183.                 snd_CreateObject( "A8" , "Objects.World.C1.L4", 90, 10, 1, 0.1 )
  184.                     snd_CreateTrigger( "EnterRoom" , "Objects.World.C1.L4.A8", 100, 0, 0, 0 )
  185.                         snd_AddCommand_PlayAmbience( "", "Waterfront1", 0.0 )
  186.                         snd_AddCommand_SetEffect( "", "City", .5, 0.0 )
  187.                 snd_CreateObject( "A9" , "Objects.World.C1.L4", 90, 10, 1, 0.1 )
  188.                 snd_CreateTrigger( "Load" , "Objects.World.C1.L4", 100, 0, 0, 0 )
  189.                     snd_AddCommand_LoadChunk( "", "hulk", "Clips", 0.0 )
  190.                     snd_AddCommand_LoadChunk( "", "C1L4_Props", "Clips", 0.0 )
  191.                     snd_AddCommand_LoadChunk( "", "soldier", "Clips", 0.0 )
  192.                     snd_AddCommand_LoadChunk( "", "gammadog", "Clips", 0.0 )
  193.                     snd_AddCommand_LoadChunk( "", "HUD", "Clips", 0.0 )
  194.                 snd_CreateTrigger( "EnterLevel" , "Objects.World.C1.L4", 100, 0, 0, 0 )
  195.                     snd_AddCommand_SetMusicVolume( "",  .7 , 0.1 )
  196.                     snd_AddCommand_SetAmbienceVolume( "", .7 , 0.1 )
  197.             snd_CreateObject( "L5" , "Objects.World.C1", 90, 10, 1, 0.1 )
  198.                 snd_CreateTrigger( "Load" , "Objects.World.C1.L5", 100, 0, 0, 0 )
  199.                     snd_AddCommand_LoadChunk( "", "hulk", "Clips", 0.0 )
  200.                     snd_AddCommand_LoadChunk( "", "halflife", "Clips", 0.0 )
  201.                     snd_AddCommand_LoadChunk( "", "C1L5_Props", "Clips", 0.0 )
  202.                     snd_AddCommand_LoadChunk( "", "HUD", "Clips", 0.0 )
  203.                 snd_CreateTrigger( "EnterRoom" , "Objects.World.C1.L5", 100, 0, 0, 0 )
  204.                     snd_AddCommand_SetEffect( "", "City", .5, 0.0 )
  205.                     snd_AddCommand_SetMusicVolume( "",  .77 , 0.0 )
  206.                     snd_AddCommand_SetAmbienceVolume( "", .6 , 0.0 )
  207.                 snd_CreateTrigger( "EnterLevel" , "Objects.World.C1.L5", 100, 0, 0, 0 )
  208.                     snd_AddCommand_SetMusicVolume( "", .77 , 0.1 )
  209.                     snd_AddCommand_SetAmbienceVolume( "", .6 , 0.1 )
  210.         snd_CreateObject( "C2" , "Objects.World", 90, 10, 1, 0.1 )
  211.             snd_CreateObject( "L1" , "Objects.World.C2", 90, 10, 1, 0.1 )
  212.                 snd_CreateObject( "A0" , "Objects.World.C2.L1", 90, 10, 1, 0.1 )
  213.                 snd_CreateObject( "A1" , "Objects.World.C2.L1", 90, 10, 1, 0.1 )
  214.                     snd_CreateTrigger( "EnterRoom" , "Objects.World.C2.L1.A1", 100, 0, 0, 0 )
  215.                         snd_AddCommand_SetEffect( "", "City", .5, 0.0 )
  216.                 snd_CreateObject( "A2" , "Objects.World.C2.L1", 90, 10, 1, 0.1 )
  217.                     snd_CreateTrigger( "EnterRoom" , "Objects.World.C2.L1.A2", 100, 0, 0, 0 )
  218.                         snd_AddCommand_PlayAmbience( "", "Waterfront1", 0.0 )
  219.                         snd_AddCommand_SetEffect( "", "City", .5, 0.0 )
  220.                 snd_CreateObject( "A3" , "Objects.World.C2.L1", 90, 10, 1, 0.1 )
  221.                     snd_CreateTrigger( "EnterRoom" , "Objects.World.C2.L1.A3", 100, 0, 0, 0 )
  222.                         snd_AddCommand_PlayAmbience( "", "Waterfront1", 0.0 )
  223.                         snd_AddCommand_SetEffect( "", "City", .5, 0.0 )
  224.                 snd_CreateObject( "A4" , "Objects.World.C2.L1", 90, 10, 1, 0.1 )
  225.                     snd_CreateTrigger( "EnterRoom" , "Objects.World.C2.L1.A4", 100, 0, 0, 0 )
  226.                         snd_AddCommand_PlayAmbience( "", "Waterfront", 0.0 )
  227.                         snd_AddCommand_SetEffect( "", "City", .5, 0.0 )
  228.                 snd_CreateObject( "A5" , "Objects.World.C2.L1", 90, 10, 1, 0.1 )
  229.                     snd_CreateTrigger( "EnterRoom" , "Objects.World.C2.L1.A5", 100, 0, 0, 0 )
  230.                         snd_AddCommand_PlayAmbience( "", "Waterfront1", 0.0 )
  231.                         snd_AddCommand_SetEffect( "", "City", .5, 0.0 )
  232.                 snd_CreateObject( "A6" , "Objects.World.C2.L1", 90, 10, 1, 0.1 )
  233.                     snd_CreateTrigger( "EnterRoom" , "Objects.World.C2.L1.A6", 100, 0, 0, 0 )
  234.                         snd_AddCommand_PlayAmbience( "", "SmallRoom1", 0.0 )
  235.                         snd_AddCommand_SetEffect( "", "MedRoom", .5, 0.0 )
  236.                 snd_CreateObject( "A7" , "Objects.World.C2.L1", 90, 10, 1, 0.1 )
  237.                     snd_CreateTrigger( "EnterRoom" , "Objects.World.C2.L1.A7", 100, 0, 0, 0 )
  238.                         snd_AddCommand_PlayAmbience( "", "ComputerRoom1", 0.0 )
  239.                         snd_AddCommand_SetEffect( "", "MedRoom", .5, 0.0 )
  240.                 snd_CreateObject( "A8" , "Objects.World.C2.L1", 90, 10, 1, 0.1 )
  241.                 snd_CreateObject( "A9" , "Objects.World.C2.L1", 90, 10, 1, 0.1 )
  242.                 snd_CreateTrigger( "Load" , "Objects.World.C2.L1", 100, 0, 0, 0 )
  243.                     snd_AddCommand_LoadChunk( "", "banner", "Clips", 0.0 )
  244.                     snd_AddCommand_LoadChunk( "", "C2L1_Props", "Clips", 0.0 )
  245.                     snd_AddCommand_LoadChunk( "", "soldier", "Clips", 0.0 )
  246.                     snd_AddCommand_LoadChunk( "", "gammadog", "Clips", 0.0 )
  247.                     snd_AddCommand_LoadChunk( "", "HUD", "Clips", 0.0 )
  248.                     snd_AddCommand_LoadChunk( "", "gammadogextra", "Clips", 0.0 )
  249.                 snd_CreateTrigger( "EnterLevel" , "Objects.World.C2.L1", 100, 0, 0, 0 )
  250.                     snd_AddCommand_SetMusicVolume( "",  .75 , 0.1 )
  251.                     snd_AddCommand_SetAmbienceVolume( "",  .6 , 0.1 )
  252.             snd_CreateObject( "L2" , "Objects.World.C2", 90, 10, 1, 0.1 )
  253.                 snd_CreateObject( "A0" , "Objects.World.C2.L2", 90, 10, 1, 0.1 )
  254.                 snd_CreateObject( "A1" , "Objects.World.C2.L2", 90, 10, 1, 0.1 )
  255.                     snd_CreateTrigger( "EnterRoom" , "Objects.World.C2.L2.A1", 100, 0, 0, 0 )
  256.                         snd_AddCommand_PlayAmbience( "", "Hall1", 0.0 )
  257.                         snd_AddCommand_SetEffect( "", "MedRoom", .5, 0.0 )
  258.                         snd_AddCommand_SetMusicVolume( "", .65 , 0.0 )
  259.                 snd_CreateObject( "A2" , "Objects.World.C2.L2", 90, 10, 1, 0.1 )
  260.                     snd_CreateTrigger( "EnterRoom" , "Objects.World.C2.L2.A2", 100, 0, 0, 0 )
  261.                         snd_AddCommand_PlayAmbience( "", "Hall1", 0.0 )
  262.                         snd_AddCommand_SetEffect( "", "Hallway", .5, 0.0 )
  263.                 snd_CreateObject( "A3" , "Objects.World.C2.L2", 90, 10, 1, 0.1 )
  264.                     snd_CreateTrigger( "EnterRoom" , "Objects.World.C2.L2.A3", 100, 0, 0, 0 )
  265.                         snd_AddCommand_PlayAmbience( "", "Hall1", 0.0 )
  266.                         snd_AddCommand_SetEffect( "", "MedRoom", .5, 0.0 )
  267.                 snd_CreateObject( "A4" , "Objects.World.C2.L2", 90, 10, 1, 0.1 )
  268.                     snd_CreateTrigger( "EnterRoom" , "Objects.World.C2.L2.A4", 100, 0, 0, 0 )
  269.                         snd_AddCommand_PlayAmbience( "", "Hall1", 0.0 )
  270.                         snd_AddCommand_SetEffect( "", "Hallway", .5, 0.0 )
  271.                         snd_AddCommand_SetMusicVolume( "", .65 , 0.0 )
  272.                 snd_CreateObject( "A5" , "Objects.World.C2.L2", 90, 10, 1, 0.1 )
  273.                     snd_CreateTrigger( "EnterRoom" , "Objects.World.C2.L2.A5", 100, 0, 0, 0 )
  274.                         snd_AddCommand_PlayAmbience( "", "ComputerRoom1", 0.0 )
  275.                         snd_AddCommand_SetEffect( "", "MedRoom", .5, 0.0 )
  276.                 snd_CreateObject( "A6" , "Objects.World.C2.L2", 90, 10, 1, 0.1 )
  277.                     snd_CreateTrigger( "EnterRoom" , "Objects.World.C2.L2.A6", 100, 0, 0, 0 )
  278.                         snd_AddCommand_PlayAmbience( "", "Hall1", 0.0 )
  279.                         snd_AddCommand_SetEffect( "", "MedRoom", .5, 0.0 )
  280.                 snd_CreateObject( "A7" , "Objects.World.C2.L2", 90, 10, 1, 0.1 )
  281.                     snd_CreateTrigger( "EnterRoom" , "Objects.World.C2.L2.A7", 100, 0, 0, 0 )
  282.                         snd_AddCommand_PlayAmbience( "", "ComputerRoom1", 0.0 )
  283.                         snd_AddCommand_SetEffect( "", "Room1", .5, 0.0 )
  284.                 snd_CreateObject( "A8" , "Objects.World.C2.L2", 90, 10, 1, 0.1 )
  285.                     snd_CreateTrigger( "EnterRoom" , "Objects.World.C2.L2.A8", 100, 0, 0, 0 )
  286.                         snd_AddCommand_PlayAmbience( "", "Hall1", 0.0 )
  287.                         snd_AddCommand_SetEffect( "", "Hallway", .5, 0.0 )
  288.                 snd_CreateObject( "A9" , "Objects.World.C2.L2", 90, 10, 1, 0.1 )
  289.                     snd_CreateTrigger( "EnterRoom" , "Objects.World.C2.L2.A9", 100, 0, 0, 0 )
  290.                         snd_AddCommand_PlayAmbience( "", "Hall1", 0.0 )
  291.                         snd_AddCommand_SetEffect( "", "Room1", .5, 0.0 )
  292.                 snd_CreateTrigger( "Load" , "Objects.World.C2.L2", 100, 0, 0, 0 )
  293.                     snd_AddCommand_LoadChunk( "", "hulk", "Clips", 0.0 )
  294.                     snd_AddCommand_LoadChunk( "", "gammadog", "Clips", 0.0 )
  295.                     snd_AddCommand_LoadChunk( "", "C2L2_Props", "Clips", 0.0 )
  296.                     snd_AddCommand_LoadChunk( "", "soldier", "Clips", 0.0 )
  297.                     snd_AddCommand_LoadChunk( "", "gammaguard", "Clips", 0.0 )
  298.                     snd_AddCommand_LoadChunk( "", "HUD", "Clips", 0.0 )
  299.                 snd_CreateObject( "A10" , "Objects.World.C2.L2", 90, 10, 1, 0.1 )
  300.                     snd_CreateTrigger( "EnterRoom" , "Objects.World.C2.L2.A10", 100, 0, 0, 0 )
  301.                         snd_AddCommand_PlayAmbience( "", "Hall1", 0.0 )
  302.                         snd_AddCommand_SetEffect( "", "Room1", .5, 0.0 )
  303.                 snd_CreateObject( "A12" , "Objects.World.C2.L2", 90, 10, 1, 0.1 )
  304.                     snd_CreateTrigger( "EnterRoom" , "Objects.World.C2.L2.A12", 100, 0, 0, 0 )
  305.                         snd_AddCommand_SetEffect( "", "MedRoom", .5, 0.0 )
  306.                         snd_AddCommand_PlayAmbience( "", "C2L2Showers", 0.0 )
  307.                 snd_CreateTrigger( "EnterLevel" , "Objects.World.C2.L2", 100, 0, 0, 0 )
  308.                     snd_AddCommand_SetMusicVolume( "", .65 , 0.5 )
  309.                     snd_AddCommand_SetAmbienceVolume( "", .7 , 0.5 )
  310.                 snd_CreateObject( "A13" , "Objects.World.C2.L2", 90, 10, 1, 0.1 )
  311.                     snd_CreateTrigger( "EnterRoom" , "Objects.World.C2.L2.A13", 100, 0, 0, 0 )
  312.                         snd_AddCommand_PlayAmbience( "", "Hall1", 0.0 )
  313.                         snd_AddCommand_SetEffect( "", "Hangar", .5, 0.0 )
  314.                 snd_CreateObject( "A14" , "Objects.World.C2.L2", 90, 10, 1, 0.1 )
  315.                     snd_CreateTrigger( "EnterRoom" , "Objects.World.C2.L2.A14", 100, 0, 0, 0 )
  316.                         snd_AddCommand_PlayAmbience( "", "Hall1", 0.0 )
  317.                         snd_AddCommand_SetEffect( "", "Hallway", .5, 0.0 )
  318.                 snd_CreateObject( "A15" , "Objects.World.C2.L2", 90, 10, 1, 0.1 )
  319.                     snd_CreateTrigger( "EnterRoom" , "Objects.World.C2.L2.A15", 100, 0, 0, 0 )
  320.                         snd_AddCommand_PlayAmbience( "", "Hall1", 0.0 )
  321.                         snd_AddCommand_SetEffect( "", "Hallway", .5, 0.0 )
  322.                 snd_CreateObject( "A16" , "Objects.World.C2.L2", 90, 10, 1, 0.1 )
  323.                     snd_CreateTrigger( "EnterRoom" , "Objects.World.C2.L2.A16", 100, 0, 0, 0 )
  324.                         snd_AddCommand_PlayAmbience( "", "Hall1", 0.0 )
  325.                         snd_AddCommand_SetEffect( "", "Hangar", .5, 0.0 )
  326.                 snd_CreateObject( "A11" , "Objects.World.C2.L2", 90, 10, 1, 0.1 )
  327.                     snd_CreateTrigger( "EnterRoom" , "Objects.World.C2.L2.A11", 100, 0, 0, 0 )
  328.                         snd_AddCommand_PlayAmbience( "", "Hall1", 0.0 )
  329.                         snd_AddCommand_SetEffect( "", "MedRoom", .5, 0.0 )
  330.             snd_CreateObject( "L4" , "Objects.World.C2", 90, 10, 1, 0.1 )
  331.                 snd_CreateObject( "A0" , "Objects.World.C2.L4", 90, 10, 1, 0.1 )
  332.                 snd_CreateObject( "A1" , "Objects.World.C2.L4", 90, 10, 1, 0.1 )
  333.                     snd_CreateTrigger( "EnterRoom" , "Objects.World.C2.L4.A1", 100, 0, 0, 0 )
  334.                         snd_AddCommand_PlayAmbience( "", "SmallRoom1", 0.0 )
  335.                         snd_AddCommand_SetEffect( "", "MedRoom", .5, 0.0 )
  336.                         snd_AddCommand_SetMusicVolume( "", .73 , 0.0 )
  337.                 snd_CreateObject( "A2" , "Objects.World.C2.L4", 90, 10, 1, 0.1 )
  338.                     snd_CreateTrigger( "EnterRoom" , "Objects.World.C2.L4.A2", 100, 0, 0, 0 )
  339.                         snd_AddCommand_PlayAmbience( "", "SmallRoom1", 0.0 )
  340.                         snd_AddCommand_SetEffect( "", "Hallway", .5, 0.0 )
  341.                 snd_CreateObject( "A3" , "Objects.World.C2.L4", 90, 10, 1, 0.1 )
  342.                     snd_CreateTrigger( "EnterRoom" , "Objects.World.C2.L4.A3", 100, 0, 0, 0 )
  343.                         snd_AddCommand_PlayAmbience( "", "SmallRoom1", 0.0 )
  344.                         snd_AddCommand_SetEffect( "", "MedRoom", .5, 0.0 )
  345.                 snd_CreateObject( "A4" , "Objects.World.C2.L4", 90, 10, 1, 0.1 )
  346.                     snd_CreateTrigger( "EnterRoom" , "Objects.World.C2.L4.A4", 100, 0, 0, 0 )
  347.                         snd_AddCommand_PlayAmbience( "", "SmallRoom1", 0.0 )
  348.                         snd_AddCommand_SetEffect( "", "Hangar", .5, 0.0 )
  349.                 snd_CreateObject( "A5" , "Objects.World.C2.L4", 90, 10, 1, 0.1 )
  350.                 snd_CreateObject( "A6" , "Objects.World.C2.L4", 90, 10, 1, 0.1 )
  351.                     snd_CreateTrigger( "EnterRoom" , "Objects.World.C2.L4.A6", 100, 0, 0, 0 )
  352.                         snd_AddCommand_PlayAmbience( "", "Hall1", 0.0 )
  353.                         snd_AddCommand_SetEffect( "", "Room1", .5, 0.0 )
  354.                 snd_CreateObject( "A7" , "Objects.World.C2.L4", 90, 10, 1, 0.1 )
  355.                     snd_CreateTrigger( "EnterRoom" , "Objects.World.C2.L4.A7", 100, 0, 0, 0 )
  356.                         snd_AddCommand_PlayAmbience( "", "SmallRoom1", 0.0 )
  357.                         snd_AddCommand_SetEffect( "", "Hallway", .5, 0.0 )
  358.                 snd_CreateObject( "A8" , "Objects.World.C2.L4", 90, 10, 1, 0.1 )
  359.                     snd_CreateTrigger( "EnterRoom" , "Objects.World.C2.L4.A8", 100, 0, 0, 0 )
  360.                         snd_AddCommand_PlayAmbience( "", "SmallRoom1", 0.0 )
  361.                         snd_AddCommand_SetEffect( "", "Hallway", .5, 0.0 )
  362.                 snd_CreateObject( "A9" , "Objects.World.C2.L4", 90, 10, 1, 0.1 )
  363.                     snd_CreateTrigger( "EnterRoom" , "Objects.World.C2.L4.A9", 100, 0, 0, 0 )
  364.                         snd_AddCommand_PlayAmbience( "", "ComputerRoom1", 0.0 )
  365.                         snd_AddCommand_SetEffect( "", "MedRoom", .5, 0.0 )
  366.                 snd_CreateTrigger( "Load" , "Objects.World.C2.L4", 100, 0, 0, 0 )
  367.                     snd_AddCommand_LoadChunk( "", "hulk", "Clips", 0.0 )
  368.                     snd_AddCommand_LoadChunk( "", "C2L4_Props", "Clips", 0.0 )
  369.                     snd_AddCommand_LoadChunk( "", "soldier", "Clips", 0.0 )
  370.                     snd_AddCommand_LoadChunk( "", "gammadog", "Clips", 0.0 )
  371.                     snd_AddCommand_LoadChunk( "", "HUD", "Clips", 0.0 )
  372.                     snd_AddCommand_LoadChunk( "", "gammaguard", "Clips", 0.0 )
  373.                 snd_CreateTrigger( "EnterRoom" , "Objects.World.C2.L4", 100, 0, 0, 0 )
  374.                     snd_AddCommand_PlayAmbience( "", "Hall1", 0.0 )
  375.                     snd_AddCommand_SetMusicVolume( "",  .85 , 0.0 )
  376.                 snd_CreateObject( "A10" , "Objects.World.C2.L4", 90, 10, 1, 0.1 )
  377.                     snd_CreateTrigger( "EnterRoom" , "Objects.World.C2.L4.A10", 100, 0, 0, 0 )
  378.                         snd_AddCommand_PlayAmbience( "", "C2L5Machine", 0.0 )
  379.                         snd_AddCommand_SetEffect( "", "Hangar", .5, 0.0 )
  380.                 snd_CreateObject( "A11" , "Objects.World.C2.L4", 90, 10, 1, 0.1 )
  381.                     snd_CreateTrigger( "EnterRoom" , "Objects.World.C2.L4.A11", 100, 0, 0, 0 )
  382.                         snd_AddCommand_PlayAmbience( "", "SmallRoom1", 0.0 )
  383.                         snd_AddCommand_SetEffect( "", "Hallway", .5, 0.0 )
  384.                 snd_CreateTrigger( "EnterLevel" , "Objects.World.C2.L4", 100, 0, 0, 0 )
  385.                     snd_AddCommand_SetMusicVolume( "",  .73 , 0.0 )
  386.                     snd_AddCommand_SetAmbienceVolume( "", .7 , 0.0 )
  387.             snd_CreateObject( "L5" , "Objects.World.C2", 90, 10, 1, 0.1 )
  388.                 snd_CreateTrigger( "Load" , "Objects.World.C2.L5", 100, 0, 0, 0 )
  389.                     snd_AddCommand_LoadChunk( "", "hulk", "Clips", 0.0 )
  390.                     snd_AddCommand_LoadChunk( "", "C2L5_Props", "Clips", 0.0 )
  391.                     snd_AddCommand_LoadChunk( "", "madman", "Clips", 0.0 )
  392.                     snd_AddCommand_LoadChunk( "", "soldier", "Clips", 0.0 )
  393.                     snd_AddCommand_LoadChunk( "", "HUD", "Clips", 0.0 )
  394.                     snd_AddCommand_LoadChunk( "", "betty", "Clips", 0.0 )
  395.                 snd_CreateTrigger( "EnterRoom" , "Objects.World.C2.L5", 100, 0, 0, 0 )
  396.                     snd_AddCommand_SetEffect( "", "Hangar", .5, 0.0 )
  397.                     snd_AddCommand_SetMusicVolume( "", .7 , 0.0 )
  398.                 snd_CreateTrigger( "EnterLevel" , "Objects.World.C2.L5", 100, 0, 0, 0 )
  399.                     snd_AddCommand_SetMusicVolume( "", .77 , 0.0 )
  400.                     snd_AddCommand_SetAmbienceVolume( "", .7 , 0.0 )
  401.         snd_CreateObject( "C3" , "Objects.World", 90, 10, 1, 0.1 )
  402.             snd_CreateObject( "L1" , "Objects.World.C3", 90, 10, 1, 0.1 )
  403.                 snd_CreateObject( "A0" , "Objects.World.C3.L1", 90, 10, 1, 0.1 )
  404.                 snd_CreateObject( "A1" , "Objects.World.C3.L1", 90, 10, 1, 0.1 )
  405.                     snd_CreateTrigger( "EnterRoom" , "Objects.World.C3.L1.A1", 100, 0, 0, 0 )
  406.                         snd_AddCommand_SetMusicVolume( "", .73 , 0.0 )
  407.                         snd_AddCommand_SetEffect( "", "Hallway", .5, 0.0 )
  408.                 snd_CreateObject( "A2" , "Objects.World.C3.L1", 90, 10, 1, 0.1 )
  409.                     snd_CreateTrigger( "EnterRoom" , "Objects.World.C3.L1.A2", 100, 0, 0, 0 )
  410.                         snd_AddCommand_PlayAmbience( "", "Hall1", 0.0 )
  411.                         snd_AddCommand_SetEffect( "", "Hallway", .5, 0.0 )
  412.                 snd_CreateObject( "A3" , "Objects.World.C3.L1", 90, 10, 1, 0.1 )
  413.                     snd_CreateTrigger( "EnterRoom" , "Objects.World.C3.L1.A3", 100, 0, 0, 0 )
  414.                         snd_AddCommand_PlayAmbience( "", "Hall1", 0.0 )
  415.                         snd_AddCommand_SetEffect( "", "Hallway", .5, 0.0 )
  416.                 snd_CreateObject( "A4" , "Objects.World.C3.L1", 90, 10, 1, 0.1 )
  417.                     snd_CreateTrigger( "EnterRoom" , "Objects.World.C3.L1.A4", 100, 0, 0, 0 )
  418.                         snd_AddCommand_PlayAmbience( "", "Hall1", 0.0 )
  419.                         snd_AddCommand_SetEffect( "", "Hallway", .5, 0.0 )
  420.                 snd_CreateObject( "A5" , "Objects.World.C3.L1", 90, 10, 1, 0.1 )
  421.                     snd_CreateTrigger( "EnterRoom" , "Objects.World.C3.L1.A5", 100, 0, 0, 0 )
  422.                         snd_AddCommand_PlayAmbience( "", "Hall1", 0.0 )
  423.                         snd_AddCommand_SetEffect( "", "Hallway", .5, 0.0 )
  424.                 snd_CreateObject( "A6" , "Objects.World.C3.L1", 90, 10, 1, 0.1 )
  425.                     snd_CreateTrigger( "EnterRoom" , "Objects.World.C3.L1.A6", 100, 0, 0, 0 )
  426.                         snd_AddCommand_PlayAmbience( "", "Hall1", 0.0 )
  427.                         snd_AddCommand_SetEffect( "", "Hallway", .5, 0.0 )
  428.                 snd_CreateObject( "A7" , "Objects.World.C3.L1", 90, 10, 1, 0.1 )
  429.                     snd_CreateTrigger( "EnterRoom" , "Objects.World.C3.L1.A7", 100, 0, 0, 0 )
  430.                         snd_AddCommand_PlayAmbience( "", "Hall1", 0.0 )
  431.                         snd_AddCommand_SetEffect( "", "MedRoom", .5, 0.0 )
  432.                 snd_CreateObject( "A8" , "Objects.World.C3.L1", 90, 10, 1, 0.1 )
  433.                     snd_CreateTrigger( "EnterRoom" , "Objects.World.C3.L1.A8", 100, 0, 0, 0 )
  434.                         snd_AddCommand_PlayAmbience( "", "ComputerRoom1", 0.0 )
  435.                         snd_AddCommand_SetEffect( "", "Hangar", .5, 0.0 )
  436.                 snd_CreateObject( "A9" , "Objects.World.C3.L1", 90, 10, 1, 0.1 )
  437.                     snd_CreateTrigger( "EnterRoom" , "Objects.World.C3.L1.A9", 100, 0, 0, 0 )
  438.                         snd_AddCommand_PlayAmbience( "", "Hall1", 0.0 )
  439.                         snd_AddCommand_SetEffect( "", "Hallway", .5, 0.0 )
  440.                 snd_CreateTrigger( "Load" , "Objects.World.C3.L1", 100, 0, 0, 0 )
  441.                     snd_AddCommand_LoadChunk( "", "banner", "Clips", 0.0 )
  442.                     snd_AddCommand_LoadChunk( "", "C3L1_Props", "Clips", 0.0 )
  443.                     snd_AddCommand_LoadChunk( "", "soldier", "Clips", 0.0 )
  444.                     snd_AddCommand_LoadChunk( "", "HUD", "Clips", 0.0 )
  445.                     snd_AddCommand_LoadChunk( "", "scientist", "Clips", 0.0 )
  446.                 snd_CreateObject( "A15" , "Objects.World.C3.L1", 90, 10, 1, 0.1 )
  447.                     snd_CreateTrigger( "EnterRoom" , "Objects.World.C3.L1.A15", 100, 0, 0, 0 )
  448.                         snd_AddCommand_PlayAmbience( "", "ComputerRoom1", 0.0 )
  449.                         snd_AddCommand_SetEffect( "", "Hangar", .5, 0.0 )
  450.                 snd_CreateObject( "A14" , "Objects.World.C3.L1", 90, 10, 1, 0.1 )
  451.                     snd_CreateTrigger( "EnterRoom" , "Objects.World.C3.L1.A14", 100, 0, 0, 0 )
  452.                         snd_AddCommand_PlayAmbience( "", "Hall1", 0.0 )
  453.                         snd_AddCommand_SetEffect( "", "Hallway", .5, 0.0 )
  454.                 snd_CreateObject( "A16" , "Objects.World.C3.L1", 90, 10, 1, 0.1 )
  455.                     snd_CreateTrigger( "EnterRoom" , "Objects.World.C3.L1.A16", 100, 0, 0, 0 )
  456.                         snd_AddCommand_PlayAmbience( "", "Hall1", 0.0 )
  457.                         snd_AddCommand_SetEffect( "", "Hangar", .5, 0.0 )
  458.                 snd_CreateObject( "A22" , "Objects.World.C3.L1", 90, 10, 1, 0.1 )
  459.                     snd_CreateTrigger( "EnterRoom" , "Objects.World.C3.L1.A22", 100, 0, 0, 0 )
  460.                         snd_AddCommand_PlayAmbience( "", "ComputerRoom1", 0.0 )
  461.                         snd_AddCommand_SetEffect( "", "Hangar", .5, 0.0 )
  462.                 snd_CreateObject( "A23" , "Objects.World.C3.L1", 90, 10, 1, 0.1 )
  463.                     snd_CreateTrigger( "EnterRoom" , "Objects.World.C3.L1.A23", 100, 0, 0, 0 )
  464.                         snd_AddCommand_PlayAmbience( "", "Hall1", 0.0 )
  465.                         snd_AddCommand_SetEffect( "", "Hallway", .5, 0.0 )
  466.                 snd_CreateObject( "A20" , "Objects.World.C3.L1", 90, 10, 1, 0.1 )
  467.                     snd_CreateTrigger( "EnterRoom" , "Objects.World.C3.L1.A20", 100, 0, 0, 0 )
  468.                         snd_AddCommand_PlayAmbience( "", "ComputerRoom1", 0.0 )
  469.                         snd_AddCommand_SetEffect( "", "Hangar", .5, 0.0 )
  470.                 snd_CreateObject( "A21" , "Objects.World.C3.L1", 90, 10, 1, 0.1 )
  471.                     snd_CreateTrigger( "EnterRoom" , "Objects.World.C3.L1.A21", 100, 0, 0, 0 )
  472.                         snd_AddCommand_PlayAmbience( "", "Hall1", 0.0 )
  473.                         snd_AddCommand_SetEffect( "", "Hallway", .5, 0.0 )
  474.                 snd_CreateObject( "A11" , "Objects.World.C3.L1", 90, 10, 1, 0.1 )
  475.                     snd_CreateTrigger( "EnterRoom" , "Objects.World.C3.L1.A11", 100, 0, 0, 0 )
  476.                         snd_AddCommand_PlayAmbience( "", "Hall1", 0.0 )
  477.                         snd_AddCommand_SetEffect( "", "Hallway", .5, 0.0 )
  478.                 snd_CreateObject( "A12" , "Objects.World.C3.L1", 90, 10, 1, 0.1 )
  479.                     snd_CreateTrigger( "EnterRoom" , "Objects.World.C3.L1.A12", 100, 0, 0, 0 )
  480.                         snd_AddCommand_PlayAmbience( "", "Hall1", 0.0 )
  481.                         snd_AddCommand_SetEffect( "", "Hallway", .5, 0.0 )
  482.                 snd_CreateObject( "A17" , "Objects.World.C3.L1", 90, 10, 1, 0.1 )
  483.                     snd_CreateTrigger( "EnterRoom" , "Objects.World.C3.L1.A17", 100, 0, 0, 0 )
  484.                         snd_AddCommand_PlayAmbience( "", "Hall1", 0.0 )
  485.                         snd_AddCommand_SetEffect( "", "Hallway", .5, 0.0 )
  486.                 snd_CreateObject( "A18" , "Objects.World.C3.L1", 90, 10, 1, 0.1 )
  487.                     snd_CreateTrigger( "EnterRoom" , "Objects.World.C3.L1.A18", 100, 0, 0, 0 )
  488.                         snd_AddCommand_PlayAmbience( "", "Hall1", 0.0 )
  489.                         snd_AddCommand_SetEffect( "", "Hallway", .5, 0.0 )
  490.                 snd_CreateObject( "A19" , "Objects.World.C3.L1", 90, 10, 1, 0.1 )
  491.                     snd_CreateTrigger( "EnterRoom" , "Objects.World.C3.L1.A19", 100, 0, 0, 0 )
  492.                         snd_AddCommand_PlayAmbience( "", "Hall1", 0.0 )
  493.                         snd_AddCommand_SetEffect( "", "Hallway", .5, 0.0 )
  494.                 snd_CreateObject( "A25" , "Objects.World.C3.L1", 90, 10, 1, 0.1 )
  495.                     snd_CreateTrigger( "EnterRoom" , "Objects.World.C3.L1.A25", 100, 0, 0, 0 )
  496.                         snd_AddCommand_PlayAmbience( "", "Hall1", 0.0 )
  497.                         snd_AddCommand_SetEffect( "", "Hallway", .5, 0.0 )
  498.                 snd_CreateObject( "A24" , "Objects.World.C3.L1", 90, 10, 1, 0.1 )
  499.                     snd_CreateTrigger( "EnterRoom" , "Objects.World.C3.L1.A24", 100, 0, 0, 0 )
  500.                         snd_AddCommand_PlayAmbience( "", "Hall1", 0.0 )
  501.                         snd_AddCommand_SetEffect( "", "Hallway", .5, 0.0 )
  502.                 snd_CreateObject( "A10" , "Objects.World.C3.L1", 90, 10, 1, 0.1 )
  503.                     snd_CreateTrigger( "EnterRoom" , "Objects.World.C3.L1.A10", 100, 0, 0, 0 )
  504.                         snd_AddCommand_PlayAmbience( "", "Hall1", 0.0 )
  505.                         snd_AddCommand_SetEffect( "", "Hallway", .5, 0.0 )
  506.                 snd_CreateObject( "A13" , "Objects.World.C3.L1", 90, 10, 1, 0.1 )
  507.                     snd_CreateTrigger( "EnterRoom" , "Objects.World.C3.L1.A13", 100, 0, 0, 0 )
  508.                         snd_AddCommand_PlayAmbience( "", "Hall1", 0.0 )
  509.                         snd_AddCommand_SetEffect( "", "Hallway", .5, 0.0 )
  510.                 snd_CreateTrigger( "EnterRoom" , "Objects.World.C3.L1", 100, 0, 0, 0 )
  511.                     snd_AddCommand_PlayAmbience( "", "Hall1", 0.0 )
  512.                     snd_AddCommand_SetEffect( "", "Room1", .5, 0.0 )
  513.                 snd_CreateTrigger( "EnterLevel" , "Objects.World.C3.L1", 100, 0, 0, 0 )
  514.                     snd_AddCommand_SetMusicVolume( "", .73 , 0.5 )
  515.                     snd_AddCommand_SetAmbienceVolume( "", .7 , 0.5 )
  516.             snd_CreateObject( "L2" , "Objects.World.C3", 90, 10, 1, 0.1 )
  517.                 snd_CreateObject( "A0" , "Objects.World.C3.L2", 90, 10, 1, 0.1 )
  518.                 snd_CreateObject( "A1" , "Objects.World.C3.L2", 90, 10, 1, 0.1 )
  519.                     snd_CreateTrigger( "EnterRoom" , "Objects.World.C3.L2.A1", 100, 0, 0, 0 )
  520.                         snd_AddCommand_SetEffect( "", "Hallway", 1.0, 0.0 )
  521.                         snd_AddCommand_SetMusicVolume( "", .8 , 0.0 )
  522.                 snd_CreateObject( "A2" , "Objects.World.C3.L2", 90, 10, 1, 0.1 )
  523.                     snd_CreateTrigger( "EnterRoom" , "Objects.World.C3.L2.A2", 100, 0, 0, 0 )
  524.                         snd_AddCommand_PlayAmbience( "", "Hall1", 0.0 )
  525.                         snd_AddCommand_SetEffect( "", "Hallway", .1, 0.0 )
  526.                 snd_CreateObject( "A3" , "Objects.World.C3.L2", 90, 10, 1, 0.1 )
  527.                     snd_CreateTrigger( "EnterRoom" , "Objects.World.C3.L2.A3", 100, 0, 0, 0 )
  528.                         snd_AddCommand_PlayAmbience( "", "SmallRoom1", 0.0 )
  529.                         snd_AddCommand_SetEffect( "", "MedRoom", .25, 0.0 )
  530.                 snd_CreateObject( "A4" , "Objects.World.C3.L2", 90, 10, 1, 0.1 )
  531.                     snd_CreateTrigger( "EnterRoom" , "Objects.World.C3.L2.A4", 100, 0, 0, 0 )
  532.                         snd_AddCommand_PlayAmbience( "", "Hall1", 0.0 )
  533.                         snd_AddCommand_SetEffect( "", "Hallway", .5, 0.0 )
  534.                 snd_CreateObject( "A5" , "Objects.World.C3.L2", 90, 10, 1, 0.1 )
  535.                     snd_CreateTrigger( "EnterRoom" , "Objects.World.C3.L2.A5", 100, 0, 0, 0 )
  536.                         snd_AddCommand_PlayAmbience( "", "SmallRoom1", 0.0 )
  537.                         snd_AddCommand_SetEffect( "", "MedRoom", .5, 0.0 )
  538.                 snd_CreateObject( "A6" , "Objects.World.C3.L2", 90, 10, 1, 0.1 )
  539.                     snd_CreateTrigger( "EnterRoom" , "Objects.World.C3.L2.A6", 100, 0, 0, 0 )
  540.                         snd_AddCommand_PlayAmbience( "", "Hall1", 0.0 )
  541.                         snd_AddCommand_SetEffect( "", "Hallway", .5, 0.0 )
  542.                 snd_CreateObject( "A7" , "Objects.World.C3.L2", 90, 10, 1, 0.1 )
  543.                     snd_CreateTrigger( "EnterRoom" , "Objects.World.C3.L2.A7", 100, 0, 0, 0 )
  544.                         snd_AddCommand_PlayAmbience( "", "Hall1", 0.0 )
  545.                         snd_AddCommand_SetEffect( "", "Hallway", .5, 0.0 )
  546.                 snd_CreateObject( "A8" , "Objects.World.C3.L2", 90, 10, 1, 0.1 )
  547.                     snd_CreateTrigger( "EnterRoom" , "Objects.World.C3.L2.A8", 100, 0, 0, 0 )
  548.                         snd_AddCommand_PlayAmbience( "", "SmallRoom1", 0.0 )
  549.                         snd_AddCommand_SetEffect( "", "MedRoom", .5, 0.0 )
  550.                 snd_CreateObject( "A9" , "Objects.World.C3.L2", 90, 10, 1, 0.1 )
  551.                     snd_CreateTrigger( "EnterRoom" , "Objects.World.C3.L2.A9", 100, 0, 0, 0 )
  552.                         snd_AddCommand_PlayAmbience( "", "SmallRoom1", 0.0 )
  553.                         snd_AddCommand_SetEffect( "", "MedRoom", .5, 0.0 )
  554.                 snd_CreateTrigger( "Load" , "Objects.World.C3.L2", 100, 0, 0, 0 )
  555.                     snd_AddCommand_LoadChunk( "", "hulk", "Clips", 0.0 )
  556.                     snd_AddCommand_LoadChunk( "", "soldier", "Clips", 0.0 )
  557.                     snd_AddCommand_LoadChunk( "", "C3L2_Props", "Clips", 0.0 )
  558.                     snd_AddCommand_LoadChunk( "", "robots", "Clips", 0.0 )
  559.                     snd_AddCommand_LoadChunk( "", "HUD", "Clips", 0.0 )
  560.                 snd_CreateTrigger( "EnterRoom" , "Objects.World.C3.L2", 100, 0, 0, 0 )
  561.                     snd_AddCommand_PlayAmbience( "", "Hall1", 0.0 )
  562.                 snd_CreateObject( "A10" , "Objects.World.C3.L2", 90, 10, 1, 0.1 )
  563.                     snd_CreateTrigger( "EnterRoom" , "Objects.World.C3.L2.A10", 100, 0, 0, 0 )
  564.                         snd_AddCommand_PlayAmbience( "", "Hall1", 0.0 )
  565.                         snd_AddCommand_SetEffect( "", "Hallway", .5, 0.0 )
  566.                 snd_CreateObject( "A11" , "Objects.World.C3.L2", 90, 10, 1, 0.1 )
  567.                     snd_CreateTrigger( "EnterRoom" , "Objects.World.C3.L2.A11", 100, 0, 0, 0 )
  568.                         snd_AddCommand_PlayAmbience( "", "Hall1", 0.0 )
  569.                         snd_AddCommand_SetEffect( "", "Hangar", .5, 0.0 )
  570.                 snd_CreateObject( "A12" , "Objects.World.C3.L2", 90, 10, 1, 0.1 )
  571.                     snd_CreateTrigger( "EnterRoom" , "Objects.World.C3.L2.A12", 100, 0, 0, 0 )
  572.                         snd_AddCommand_PlayAmbience( "", "Hall1", 0.0 )
  573.                         snd_AddCommand_SetEffect( "", "Hallway", .5, 0.0 )
  574.                 snd_CreateObject( "A13" , "Objects.World.C3.L2", 90, 10, 1, 0.1 )
  575.                     snd_CreateTrigger( "EnterRoom" , "Objects.World.C3.L2.A13", 100, 0, 0, 0 )
  576.                         snd_AddCommand_PlayAmbience( "", "Hall1", 0.0 )
  577.                         snd_AddCommand_SetEffect( "", "Hallway", .5, 0.0 )
  578.                 snd_CreateObject( "A14" , "Objects.World.C3.L2", 90, 10, 1, 0.1 )
  579.                     snd_CreateTrigger( "EnterRoom" , "Objects.World.C3.L2.A14", 100, 0, 0, 0 )
  580.                         snd_AddCommand_PlayAmbience( "", "Hall1", 0.0 )
  581.                         snd_AddCommand_SetEffect( "", "Hangar", .5, 0.0 )
  582.                 snd_CreateObject( "A15" , "Objects.World.C3.L2", 90, 10, 1, 0.1 )
  583.                     snd_CreateTrigger( "EnterRoom" , "Objects.World.C3.L2.A15", 100, 0, 0, 0 )
  584.                         snd_AddCommand_PlayAmbience( "", "Hall1", 0.0 )
  585.                         snd_AddCommand_SetEffect( "", "Room1", .5, 0.0 )
  586.                 snd_CreateObject( "A16" , "Objects.World.C3.L2", 90, 10, 1, 0.1 )
  587.                     snd_CreateTrigger( "EnterRoom" , "Objects.World.C3.L2.A16", 100, 0, 0, 0 )
  588.                         snd_AddCommand_PlayAmbience( "", "Hall1", 0.0 )
  589.                         snd_AddCommand_SetEffect( "", "Hangar", .5, 0.0 )
  590.                 snd_CreateObject( "A17" , "Objects.World.C3.L2", 90, 10, 1, 0.1 )
  591.                     snd_CreateTrigger( "EnterRoom" , "Objects.World.C3.L2.A17", 100, 0, 0, 0 )
  592.                         snd_AddCommand_PlayAmbience( "", "Hall1", 0.0 )
  593.                         snd_AddCommand_SetEffect( "", "Hallway", .5, 0.0 )
  594.                 snd_CreateObject( "A18" , "Objects.World.C3.L2", 90, 10, 1, 0.1 )
  595.                     snd_CreateTrigger( "EnterRoom" , "Objects.World.C3.L2.A18", 100, 0, 0, 0 )
  596.                         snd_AddCommand_PlayAmbience( "", "Hall1", 0.0 )
  597.                         snd_AddCommand_SetEffect( "", "Hallway", .5, 0.0 )
  598.                 snd_CreateObject( "A19" , "Objects.World.C3.L2", 90, 10, 1, 0.1 )
  599.                     snd_CreateTrigger( "EnterRoom" , "Objects.World.C3.L2.A19", 100, 0, 0, 0 )
  600.                         snd_AddCommand_PlayAmbience( "", "Hall1", 0.0 )
  601.                         snd_AddCommand_SetEffect( "", "Hangar", .5, 0.0 )
  602.                 snd_CreateObject( "A23" , "Objects.World.C3.L2", 90, 10, 1, 0.1 )
  603.                     snd_CreateTrigger( "EnterRoom" , "Objects.World.C3.L2.A23", 100, 0, 0, 0 )
  604.                         snd_AddCommand_PlayAmbience( "", "Hall1", 0.0 )
  605.                         snd_AddCommand_SetEffect( "", "Hangar", .5, 0.0 )
  606.                 snd_CreateTrigger( "EnterLevel" , "Objects.World.C3.L2", 100, 0, 0, 0 )
  607.                     snd_AddCommand_SetAmbienceVolume( "", .7 , 0.5 )
  608.                     snd_AddCommand_SetMusicVolume( "", .7 , 0.5 )
  609.                 snd_CreateObject( "A22" , "Objects.World.C3.L2", 90, 10, 1, 0.1 )
  610.                     snd_CreateTrigger( "EnterRoom" , "Objects.World.C3.L2.A22", 100, 0, 0, 0 )
  611.                         snd_AddCommand_PlayAmbience( "", "Hall1", 0.0 )
  612.                         snd_AddCommand_SetEffect( "", "Hallway", .5, 0.0 )
  613.                 snd_CreateObject( "A20" , "Objects.World.C3.L2", 90, 10, 1, 0.1 )
  614.                     snd_CreateTrigger( "EnterRoom" , "Objects.World.C3.L2.A20", 100, 0, 0, 0 )
  615.                         snd_AddCommand_PlayAmbience( "", "Hall1", 0.0 )
  616.                         snd_AddCommand_SetEffect( "", "Hallway", .5, 0.0 )
  617.                 snd_CreateObject( "A21" , "Objects.World.C3.L2", 90, 10, 1, 0.1 )
  618.                     snd_CreateTrigger( "EnterRoom" , "Objects.World.C3.L2.A21", 100, 0, 0, 0 )
  619.                         snd_AddCommand_SetEffect( "", "Hallway", .5, 0.0 )
  620.                         snd_AddCommand_PlayAmbience( "", "Hall1", 0.0 )
  621.             snd_CreateObject( "L3" , "Objects.World.C3", 90, 10, 1, 0.1 )
  622.                 snd_CreateObject( "A0" , "Objects.World.C3.L3", 90, 10, 1, 0.1 )
  623.                 snd_CreateObject( "A1" , "Objects.World.C3.L3", 90, 10, 1, 0.1 )
  624.                     snd_CreateTrigger( "EnterRoom" , "Objects.World.C3.L3.A1", 100, 0, 0, 0 )
  625.                         snd_AddCommand_PlayAmbience( "", "Hall1", 0.0 )
  626.                         snd_AddCommand_SetEffect( "", "Hangar", .5, 0.0 )
  627.                         snd_AddCommand_SetMusicVolume( "", .9 , 0.0 )
  628.                 snd_CreateObject( "A2" , "Objects.World.C3.L3", 90, 10, 1, 0.1 )
  629.                     snd_CreateTrigger( "EnterRoom" , "Objects.World.C3.L3.A2", 100, 0, 0, 0 )
  630.                         snd_AddCommand_PlayAmbience( "", "Desert1", 0.0 )
  631.                         snd_AddCommand_SetEffect( "", "City", .5, 0.0 )
  632.                 snd_CreateObject( "A3" , "Objects.World.C3.L3", 90, 10, 1, 0.1 )
  633.                     snd_CreateTrigger( "EnterRoom" , "Objects.World.C3.L3.A3", 100, 0, 0, 0 )
  634.                         snd_AddCommand_PlayAmbience( "", "Desert1", 0.0 )
  635.                         snd_AddCommand_SetEffect( "", "City", .5, 0.0 )
  636.                 snd_CreateObject( "A4" , "Objects.World.C3.L3", 90, 10, 1, 0.1 )
  637.                     snd_CreateTrigger( "EnterRoom" , "Objects.World.C3.L3.A4", 100, 0, 0, 0 )
  638.                         snd_AddCommand_PlayAmbience( "", "Desert1", 0.0 )
  639.                         snd_AddCommand_SetEffect( "", "City", .5, 0.0 )
  640.                 snd_CreateObject( "A5" , "Objects.World.C3.L3", 90, 10, 1, 0.1 )
  641.                     snd_CreateTrigger( "EnterRoom" , "Objects.World.C3.L3.A5", 100, 0, 0, 0 )
  642.                         snd_AddCommand_PlayAmbience( "", "Desert1", 0.0 )
  643.                         snd_AddCommand_SetEffect( "", "City", .5, 0.0 )
  644.                 snd_CreateObject( "A6" , "Objects.World.C3.L3", 90, 10, 1, 0.1 )
  645.                     snd_CreateTrigger( "EnterRoom" , "Objects.World.C3.L3.A6", 100, 0, 0, 0 )
  646.                         snd_AddCommand_PlayAmbience( "", "Desert1", 0.0 )
  647.                         snd_AddCommand_SetEffect( "", "City", .5, 0.0 )
  648.                 snd_CreateObject( "A7" , "Objects.World.C3.L3", 90, 10, 1, 0.1 )
  649.                     snd_CreateTrigger( "EnterRoom" , "Objects.World.C3.L3.A7", 100, 0, 0, 0 )
  650.                         snd_AddCommand_PlayAmbience( "", "Desert1", 0.0 )
  651.                         snd_AddCommand_SetEffect( "", "City", .5, 0.0 )
  652.                 snd_CreateObject( "A8" , "Objects.World.C3.L3", 90, 10, 1, 0.1 )
  653.                     snd_CreateTrigger( "EnterRoom" , "Objects.World.C3.L3.A8", 100, 0, 0, 0 )
  654.                         snd_AddCommand_PlayAmbience( "", "Desert1", 0.0 )
  655.                         snd_AddCommand_SetEffect( "", "City", .5, 0.0 )
  656.                 snd_CreateObject( "A9" , "Objects.World.C3.L3", 90, 10, 1, 0.1 )
  657.                     snd_CreateTrigger( "EnterRoom" , "Objects.World.C3.L3.A9", 100, 0, 0, 0 )
  658.                         snd_AddCommand_PlayAmbience( "", "C2L5Machine", 0.0 )
  659.                         snd_AddCommand_SetEffect( "", "Hangar", .5, 0.0 )
  660.                 snd_CreateTrigger( "Load" , "Objects.World.C3.L3", 100, 0, 0, 0 )
  661.                     snd_AddCommand_LoadChunk( "", "hulk", "Clips", 0.0 )
  662.                     snd_AddCommand_LoadChunk( "", "C3L3_Props", "Clips", 0.0 )
  663.                     snd_AddCommand_LoadChunk( "", "soldier", "Clips", 0.0 )
  664.                     snd_AddCommand_LoadChunk( "", "robots", "Clips", 0.0 )
  665.                     snd_AddCommand_LoadChunk( "", "HUD", "Clips", 0.0 )
  666.                 snd_CreateTrigger( "EnterLevel" , "Objects.World.C3.L3", 100, 0, 0, 0 )
  667.                     snd_AddCommand_SetMusicVolume( "", .8 , 0.5 )
  668.                     snd_AddCommand_SetAmbienceVolume( "", .6 , 0.5 )
  669.             snd_CreateObject( "L4" , "Objects.World.C3", 90, 10, 1, 0.1 )
  670.                 snd_CreateObject( "A0" , "Objects.World.C3.L4", 90, 10, 1, 0.1 )
  671.                 snd_CreateObject( "A1" , "Objects.World.C3.L4", 90, 10, 1, 0.1 )
  672.                     snd_CreateTrigger( "EnterRoom" , "Objects.World.C3.L4.A1", 100, 0, 0, 0 )
  673.                         snd_AddCommand_SetEffect( "", "Hangar", .5, 0.0 )
  674.                         snd_AddCommand_PlayAmbience( "", "C2L5Machine", 0.0 )
  675.                         snd_AddCommand_SetMusicVolume( "",  .7 , 0.0 )
  676.                 snd_CreateObject( "A2" , "Objects.World.C3.L4", 90, 10, 1, 0.1 )
  677.                 snd_CreateObject( "A3" , "Objects.World.C3.L4", 90, 10, 1, 0.1 )
  678.                 snd_CreateObject( "A4" , "Objects.World.C3.L4", 90, 10, 1, 0.1 )
  679.                 snd_CreateObject( "A5" , "Objects.World.C3.L4", 90, 10, 1, 0.1 )
  680.                 snd_CreateObject( "A6" , "Objects.World.C3.L4", 90, 10, 1, 0.1 )
  681.                 snd_CreateObject( "A7" , "Objects.World.C3.L4", 90, 10, 1, 0.1 )
  682.                 snd_CreateObject( "A8" , "Objects.World.C3.L4", 90, 10, 1, 0.1 )
  683.                 snd_CreateObject( "A9" , "Objects.World.C3.L4", 90, 10, 1, 0.1 )
  684.                 snd_CreateTrigger( "Load" , "Objects.World.C3.L4", 100, 0, 0, 0 )
  685.                     snd_AddCommand_LoadChunk( "", "hulk", "Clips", 0.0 )
  686.                     snd_AddCommand_LoadChunk( "", "flux", "Clips", 0.0 )
  687.                     snd_AddCommand_LoadChunk( "", "C3L4_Props", "Clips", 0.0 )
  688.                     snd_AddCommand_LoadChunk( "", "HUD", "Clips", 0.0 )
  689.                 snd_CreateTrigger( "EnterLevel" , "Objects.World.C3.L4", 100, 0, 0, 0 )
  690.                     snd_AddCommand_SetAmbienceVolume( "",  .6 , 0.5 )
  691.                     snd_AddCommand_SetMusicVolume( "",  .7 , 0.5 )
  692.         snd_CreateObject( "C4" , "Objects.World", 90, 10, 1, 0.1 )
  693.             snd_CreateObject( "L1" , "Objects.World.C4", 90, 10, 1, 0.1 )
  694.                 snd_CreateObject( "A0" , "Objects.World.C4.L1", 90, 10, 1, 0.1 )
  695.                 snd_CreateObject( "A1" , "Objects.World.C4.L1", 90, 10, 1, 0.1 )
  696.                     snd_CreateTrigger( "EnterRoom" , "Objects.World.C4.L1.A1", 100, 0, 0, 0 )
  697.                         snd_AddCommand_SetEffect( "", "City", .5 , 0.0 )
  698.                         snd_AddCommand_SetMusicVolume( "", .72 , 0.0 )
  699.                 snd_CreateObject( "A2" , "Objects.World.C4.L1", 90, 10, 1, 0.1 )
  700.                     snd_CreateTrigger( "EnterRoom" , "Objects.World.C4.L1.A2", 100, 0, 0, 0 )
  701.                         snd_AddCommand_PlayAmbience( "", "Hall1", 0.0 )
  702.                         snd_AddCommand_SetEffect( "", "Hallway", .5, 0.0 )
  703.                 snd_CreateObject( "A3" , "Objects.World.C4.L1", 90, 10, 1, 0.1 )
  704.                     snd_CreateTrigger( "EnterRoom" , "Objects.World.C4.L1.A3", 100, 0, 0, 0 )
  705.                         snd_AddCommand_PlayAmbience( "", "Hall1", 0.0 )
  706.                         snd_AddCommand_SetEffect( "", "Hallway", .5, 0.0 )
  707.                 snd_CreateObject( "A4" , "Objects.World.C4.L1", 90, 10, 1, 0.1 )
  708.                     snd_CreateTrigger( "EnterRoom" , "Objects.World.C4.L1.A4", 100, 0, 0, 0 )
  709.                         snd_AddCommand_PlayAmbience( "", "Waterfront1", 0.0 )
  710.                         snd_AddCommand_SetEffect( "", "City", .5, 0.0 )
  711.                 snd_CreateObject( "A5" , "Objects.World.C4.L1", 90, 10, 1, 0.1 )
  712.                     snd_CreateTrigger( "EnterRoom" , "Objects.World.C4.L1.A5", 100, 0, 0, 0 )
  713.                         snd_AddCommand_PlayAmbience( "", "Hall1", 0.0 )
  714.                         snd_AddCommand_SetEffect( "", "Hallway", .5, 0.0 )
  715.                 snd_CreateObject( "A6" , "Objects.World.C4.L1", 90, 10, 1, 0.1 )
  716.                     snd_CreateTrigger( "EnterRoom" , "Objects.World.C4.L1.A6", 100, 0, 0, 0 )
  717.                         snd_AddCommand_PlayAmbience( "", "Hall1", 0.0 )
  718.                         snd_AddCommand_SetEffect( "", "MedRoom", .5, 0.0 )
  719.                 snd_CreateObject( "A7" , "Objects.World.C4.L1", 90, 10, 1, 0.1 )
  720.                     snd_CreateTrigger( "EnterRoom" , "Objects.World.C4.L1.A7", 100, 0, 0, 0 )
  721.                         snd_AddCommand_PlayAmbience( "", "Hall1", 0.0 )
  722.                         snd_AddCommand_SetEffect( "", "Hallway", .5, 0.0 )
  723.                 snd_CreateObject( "A8" , "Objects.World.C4.L1", 90, 10, 1, 0.1 )
  724.                     snd_CreateTrigger( "EnterRoom" , "Objects.World.C4.L1.A8", 100, 0, 0, 0 )
  725.                         snd_AddCommand_PlayAmbience( "", "Hall1", 0.0 )
  726.                         snd_AddCommand_SetEffect( "", "MedRoom", .5, 0.0 )
  727.                 snd_CreateObject( "A9" , "Objects.World.C4.L1", 90, 10, 1, 0.1 )
  728.                     snd_CreateTrigger( "EnterRoom" , "Objects.World.C4.L1.A9", 100, 0, 0, 0 )
  729.                         snd_AddCommand_PlayAmbience( "", "Hall1", 0.0 )
  730.                         snd_AddCommand_SetEffect( "", "Hallway", .5, 0.0 )
  731.                 snd_CreateTrigger( "Load" , "Objects.World.C4.L1", 100, 0, 0, 0 )
  732.                     snd_AddCommand_LoadChunk( "", "hulk", "Clips", 0.0 )
  733.                     snd_AddCommand_LoadChunk( "", "C4L1_Props", "Clips", 0.0 )
  734.                     snd_AddCommand_LoadChunk( "", "HUD", "Clips", 0.0 )
  735.                     snd_AddCommand_LoadChunk( "", "gammaguard", "Clips", 0.0 )
  736.                     snd_AddCommand_LoadChunk( "", "soldier", "Clips", 0.0 )
  737.                     snd_AddCommand_LoadChunk( "", "gammadog", "Clips", 0.0 )
  738.                 snd_CreateTrigger( "EnterLevel" , "Objects.World.C4.L1", 100, 0, 0, 0 )
  739.                     snd_AddCommand_SetMusicVolume( "", .72 , 0.5 )
  740.                     snd_AddCommand_SetAmbienceVolume( "", .7 , 0.5 )
  741.                 snd_CreateObject( "A10" , "Objects.World.C4.L1", 90, 10, 1, 0.1 )
  742.                     snd_CreateTrigger( "EnterRoom" , "Objects.World.C4.L1.A10", 100, 0, 0, 0 )
  743.                         snd_AddCommand_PlayAmbience( "", "Hall1", 0.0 )
  744.                         snd_AddCommand_SetEffect( "", "Hallway", .5, 0.0 )
  745.                 snd_CreateObject( "A11" , "Objects.World.C4.L1", 90, 10, 1, 0.1 )
  746.                     snd_CreateTrigger( "EnterRoom" , "Objects.World.C4.L1.A11", 100, 0, 0, 0 )
  747.                         snd_AddCommand_PlayAmbience( "", "Waterfront1", 0.0 )
  748.                         snd_AddCommand_SetEffect( "", "City", .5, 0.0 )
  749.                 snd_CreateObject( "A12" , "Objects.World.C4.L1", 90, 10, 1, 0.1 )
  750.                     snd_CreateTrigger( "EnterRoom" , "Objects.World.C4.L1.A12", 100, 0, 0, 0 )
  751.                         snd_AddCommand_PlayAmbience( "", "Hall1", 0.0 )
  752.                         snd_AddCommand_SetEffect( "", "Cave", .5, 0.0 )
  753.             snd_CreateObject( "L2" , "Objects.World.C4", 90, 10, 1, 0.1 )
  754.                 snd_CreateObject( "A0" , "Objects.World.C4.L2", 90, 10, 1, 0.1 )
  755.                 snd_CreateObject( "A1" , "Objects.World.C4.L2", 90, 10, 1, 0.1 )
  756.                     snd_CreateTrigger( "EnterRoom" , "Objects.World.C4.L2.A1", 100, 0, 0, 0 )
  757.                         snd_AddCommand_PlayAmbience( "", "Cave", 0.0 )
  758.                         snd_AddCommand_SetEffect( "", "Hallway", .5 , 0.0 )
  759.                         snd_AddCommand_SetMusicVolume( "", .8 , 0.0 )
  760.                 snd_CreateObject( "A2" , "Objects.World.C4.L2", 90, 10, 1, 0.1 )
  761.                     snd_CreateTrigger( "EnterRoom" , "Objects.World.C4.L2.A2", 100, 0, 0, 0 )
  762.                         snd_AddCommand_PlayAmbience( "", "Cave", 0.0 )
  763.                         snd_AddCommand_SetEffect( "", "Hallway", .5, 0.0 )
  764.                 snd_CreateObject( "A3" , "Objects.World.C4.L2", 90, 10, 1, 0.1 )
  765.                     snd_CreateTrigger( "EnterRoom" , "Objects.World.C4.L2.A3", 100, 0, 0, 0 )
  766.                         snd_AddCommand_PlayAmbience( "", "Hall1", 0.0 )
  767.                         snd_AddCommand_SetEffect( "", "Hallway", .5, 0.0 )
  768.                 snd_CreateObject( "A4" , "Objects.World.C4.L2", 90, 10, 1, 0.1 )
  769.                     snd_CreateTrigger( "EnterRoom" , "Objects.World.C4.L2.A4", 100, 0, 0, 0 )
  770.                         snd_AddCommand_PlayAmbience( "", "Cave", 0.0 )
  771.                         snd_AddCommand_SetEffect( "", "Room1", .5, 0.0 )
  772.                 snd_CreateObject( "A5" , "Objects.World.C4.L2", 90, 10, 1, 0.1 )
  773.                     snd_CreateTrigger( "EnterRoom" , "Objects.World.C4.L2.A5", 100, 0, 0, 0 )
  774.                         snd_AddCommand_PlayAmbience( "", "Cave", 0.0 )
  775.                         snd_AddCommand_SetEffect( "", "Room1", .5, 0.0 )
  776.                 snd_CreateObject( "A6" , "Objects.World.C4.L2", 90, 10, 1, 0.1 )
  777.                     snd_CreateTrigger( "EnterRoom" , "Objects.World.C4.L2.A6", 100, 0, 0, 0 )
  778.                         snd_AddCommand_PlayAmbience( "", "Cave", 0.0 )
  779.                         snd_AddCommand_SetEffect( "", "Room1", .5, 0.0 )
  780.                 snd_CreateObject( "A7" , "Objects.World.C4.L2", 90, 10, 1, 0.1 )
  781.                     snd_CreateTrigger( "EnterRoom" , "Objects.World.C4.L2.A7", 100, 0, 0, 0 )
  782.                         snd_AddCommand_PlayAmbience( "", "Cave", 0.0 )
  783.                         snd_AddCommand_SetEffect( "", "Hallway", .5, 0.0 )
  784.                 snd_CreateObject( "A8" , "Objects.World.C4.L2", 90, 10, 1, 0.1 )
  785.                     snd_CreateTrigger( "EnterRoom" , "Objects.World.C4.L2.A8", 100, 0, 0, 0 )
  786.                         snd_AddCommand_PlayAmbience( "", "Hall1", 0.0 )
  787.                         snd_AddCommand_SetEffect( "", "Hallway", .5, 0.0 )
  788.                 snd_CreateObject( "A9" , "Objects.World.C4.L2", 90, 10, 1, 0.1 )
  789.                     snd_CreateTrigger( "EnterRoom" , "Objects.World.C4.L2.A9", 100, 0, 0, 0 )
  790.                         snd_AddCommand_PlayAmbience( "", "Electrichall", 0.0 )
  791.                         snd_AddCommand_SetEffect( "", "Room1", .5, 0.0 )
  792.                 snd_CreateTrigger( "Load" , "Objects.World.C4.L2", 100, 0, 0, 0 )
  793.                     snd_AddCommand_LoadChunk( "", "gammadog", "Clips", 0.0 )
  794.                     snd_AddCommand_LoadChunk( "", "hulk", "Clips", 0.0 )
  795.                     snd_AddCommand_LoadChunk( "", "C4L2_Props", "Clips", 0.0 )
  796.                     snd_AddCommand_LoadChunk( "", "soldier", "Clips", 0.0 )
  797.                     snd_AddCommand_LoadChunk( "", "HUD", "Clips", 0.0 )
  798.                     snd_AddCommand_LoadChunk( "", "gammaguard", "Clips", 0.0 )
  799.                 snd_CreateObject( "A11" , "Objects.World.C4.L2", 90, 10, 1, 0.1 )
  800.                     snd_CreateTrigger( "EnterRoom" , "Objects.World.C4.L2.A11", 100, 0, 0, 0 )
  801.                         snd_AddCommand_PlayAmbience( "", "ComputerRoom1", 0.0 )
  802.                         snd_AddCommand_SetEffect( "", "MedRoom", .5, 0.0 )
  803.                 snd_CreateObject( "A12" , "Objects.World.C4.L2", 90, 10, 1, 0.1 )
  804.                     snd_CreateTrigger( "EnterRoom" , "Objects.World.C4.L2.A12", 100, 0, 0, 0 )
  805.                         snd_AddCommand_PlayAmbience( "", "ComputerRoom1", 0.0 )
  806.                         snd_AddCommand_SetEffect( "", "MedRoom", .5, 0.0 )
  807.                 snd_CreateObject( "A13" , "Objects.World.C4.L2", 90, 10, 1, 0.1 )
  808.                     snd_CreateTrigger( "EnterRoom" , "Objects.World.C4.L2.A13", 100, 0, 0, 0 )
  809.                         snd_AddCommand_PlayAmbience( "", "Cave", 0.0 )
  810.                         snd_AddCommand_SetEffect( "", "MedRoom", .5, 0.0 )
  811.                 snd_CreateObject( "A14" , "Objects.World.C4.L2", 90, 10, 1, 0.1 )
  812.                     snd_CreateTrigger( "EnterRoom" , "Objects.World.C4.L2.A14", 100, 0, 0, 0 )
  813.                         snd_AddCommand_PlayAmbience( "", "Cave", 0.0 )
  814.                         snd_AddCommand_SetEffect( "", "MedRoom", .5, 0.0 )
  815.                 snd_CreateObject( "A15" , "Objects.World.C4.L2", 90, 10, 1, 0.1 )
  816.                     snd_CreateTrigger( "EnterRoom" , "Objects.World.C4.L2.A15", 100, 0, 0, 0 )
  817.                         snd_AddCommand_PlayAmbience( "", "Cave", 0.0 )
  818.                         snd_AddCommand_SetEffect( "", "Hallway", .5, 0.0 )
  819.                 snd_CreateObject( "A16" , "Objects.World.C4.L2", 90, 10, 1, 0.1 )
  820.                     snd_CreateTrigger( "EnterRoom" , "Objects.World.C4.L2.A16", 100, 0, 0, 0 )
  821.                         snd_AddCommand_PlayAmbience( "", "Cave", 0.0 )
  822.                         snd_AddCommand_SetEffect( "", "Cave", .5, 0.0 )
  823.                 snd_CreateTrigger( "EnterRoom" , "Objects.World.C4.L2", 100, 0, 0, 0 )
  824.                     snd_AddCommand_SetAmbienceVolume( "", .6 , 0.0 )
  825.                     snd_AddCommand_PlayAmbience( "", "Hall1", 0.0 )
  826.                 snd_CreateObject( "A10" , "Objects.World.C4.L2", 90, 10, 1, 0.1 )
  827.                     snd_CreateTrigger( "EnterRoom" , "Objects.World.C4.L2.A10", 100, 0, 0, 0 )
  828.                         snd_AddCommand_PlayAmbience( "", "ComputerRoom1", 0.0 )
  829.                         snd_AddCommand_SetEffect( "", "MedRoom", .5, 0.0 )
  830.                 snd_CreateTrigger( "EnterLevel" , "Objects.World.C4.L2", 100, 0, 0, 0 )
  831.                     snd_AddCommand_SetMusicVolume( "", .8 , 0.5 )
  832.                     snd_AddCommand_SetAmbienceVolume( "", .8 , 0.5 )
  833.                 snd_CreateObject( "A17" , "Objects.World.C4.L2", 90, 10, 1, 0.1 )
  834.                     snd_CreateTrigger( "EnterRoom" , "Objects.World.C4.L2.A17", 100, 0, 0, 0 )
  835.                         snd_AddCommand_PlayAmbience( "", "Cave", 0.0 )
  836.                         snd_AddCommand_SetEffect( "", "Cave", .5, 0.0 )
  837.                 snd_CreateObject( "A18" , "Objects.World.C4.L2", 90, 10, 1, 0.1 )
  838.                     snd_CreateTrigger( "EnterRoom" , "Objects.World.C4.L2.A18", 100, 0, 0, 0 )
  839.                         snd_AddCommand_SetEffect( "", "Hallway", .5, 0.0 )
  840.                         snd_AddCommand_PlayAmbience( "", "Cave", 0.0 )
  841.                 snd_CreateObject( "A19" , "Objects.World.C4.L2", 90, 10, 1, 0.1 )
  842.                     snd_CreateTrigger( "EnterRoom" , "Objects.World.C4.L2.A19", 100, 0, 0, 0 )
  843.                         snd_AddCommand_PlayAmbience( "", "Cave", 0.0 )
  844.                         snd_AddCommand_SetEffect( "", "Cave", .5, 0.0 )
  845.                 snd_CreateObject( "A20" , "Objects.World.C4.L2", 90, 10, 1, 0.1 )
  846.                     snd_CreateTrigger( "EnterRoom" , "Objects.World.C4.L2.A20", 100, 0, 0, 0 )
  847.                         snd_AddCommand_PlayAmbience( "", "Cave", 0.0 )
  848.                         snd_AddCommand_SetEffect( "", "Hallway", .5, 0.0 )
  849.             snd_CreateObject( "L3" , "Objects.World.C4", 90, 10, 1, 0.1 )
  850.                 snd_CreateObject( "A0" , "Objects.World.C4.L3", 90, 10, 1, 0.1 )
  851.                 snd_CreateObject( "A1" , "Objects.World.C4.L3", 90, 10, 1, 0.1 )
  852.                     snd_CreateTrigger( "EnterRoom" , "Objects.World.C4.L3.A1", 100, 0, 0, 0 )
  853.                         snd_AddCommand_PlayAmbience( "", "Cave", 0.0 )
  854.                         snd_AddCommand_SetEffect( "", "Hallway", .5, 0.0 )
  855.                 snd_CreateObject( "A2" , "Objects.World.C4.L3", 90, 10, 1, 0.1 )
  856.                     snd_CreateTrigger( "EnterRoom" , "Objects.World.C4.L3.A2", 100, 0, 0, 0 )
  857.                         snd_AddCommand_PlayAmbience( "", "Cave", 0.0 )
  858.                         snd_AddCommand_SetEffect( "", "Room1", .5, 0.0 )
  859.                 snd_CreateObject( "A3" , "Objects.World.C4.L3", 90, 10, 1, 0.1 )
  860.                     snd_CreateTrigger( "EnterRoom" , "Objects.World.C4.L3.A3", 100, 0, 0, 0 )
  861.                         snd_AddCommand_PlayAmbience( "", "Cave", 0.0 )
  862.                         snd_AddCommand_SetEffect( "", "Room1", .5, 0.0 )
  863.                 snd_CreateObject( "A4" , "Objects.World.C4.L3", 90, 10, 1, 0.1 )
  864.                     snd_CreateTrigger( "EnterRoom" , "Objects.World.C4.L3.A4", 100, 0, 0, 0 )
  865.                         snd_AddCommand_PlayAmbience( "", "Cave", 0.0 )
  866.                         snd_AddCommand_SetEffect( "", "Room1", .5, 0.0 )
  867.                 snd_CreateObject( "A5" , "Objects.World.C4.L3", 90, 10, 1, 0.1 )
  868.                     snd_CreateTrigger( "EnterRoom" , "Objects.World.C4.L3.A5", 100, 0, 0, 0 )
  869.                         snd_AddCommand_PlayAmbience( "", "Cave", 0.0 )
  870.                         snd_AddCommand_SetEffect( "", "Room1", .5, 0.0 )
  871.                 snd_CreateObject( "A6" , "Objects.World.C4.L3", 90, 10, 1, 0.1 )
  872.                     snd_CreateTrigger( "EnterRoom" , "Objects.World.C4.L3.A6", 100, 0, 0, 0 )
  873.                         snd_AddCommand_PlayAmbience( "", "Cave", 0.0 )
  874.                         snd_AddCommand_SetEffect( "", "Room1", .5, 0.0 )
  875.                 snd_CreateObject( "A7" , "Objects.World.C4.L3", 90, 10, 1, 0.1 )
  876.                     snd_CreateTrigger( "EnterRoom" , "Objects.World.C4.L3.A7", 100, 0, 0, 0 )
  877.                         snd_AddCommand_PlayAmbience( "", "Cave", 0.0 )
  878.                         snd_AddCommand_SetEffect( "", "Room1", .5, 0.0 )
  879.                 snd_CreateObject( "A8" , "Objects.World.C4.L3", 90, 10, 1, 0.1 )
  880.                     snd_CreateTrigger( "EnterRoom" , "Objects.World.C4.L3.A8", 100, 0, 0, 0 )
  881.                         snd_AddCommand_PlayAmbience( "", "Cave", 0.0 )
  882.                         snd_AddCommand_SetEffect( "", "Hallway", .5, 0.0 )
  883.                 snd_CreateObject( "A9" , "Objects.World.C4.L3", 90, 10, 1, 0.1 )
  884.                     snd_CreateTrigger( "EnterRoom" , "Objects.World.C4.L3.A9", 100, 0, 0, 0 )
  885.                         snd_AddCommand_PlayAmbience( "", "Cave", 0.0 )
  886.                         snd_AddCommand_SetEffect( "", "MedRoom", .5, 0.0 )
  887.                 snd_CreateTrigger( "Load" , "Objects.World.C4.L3", 100, 0, 0, 0 )
  888.                     snd_AddCommand_LoadChunk( "", "gammadog", "Clips", 0.0 )
  889.                     snd_AddCommand_LoadChunk( "", "banner", "Clips", 0.0 )
  890.                     snd_AddCommand_LoadChunk( "", "soldier", "Clips", 0.0 )
  891.                     snd_AddCommand_LoadChunk( "", "C4L3_Props", "Clips", 0.0 )
  892.                     snd_AddCommand_LoadChunk( "", "bannershirtless", "Clips", 0.0 )
  893.                     snd_AddCommand_LoadChunk( "", "HUD", "Clips", 0.0 )
  894.                     snd_AddCommand_LoadChunk( "", "gammadogextra", "Clips", 0.0 )
  895.                 snd_CreateTrigger( "EnterRoom" , "Objects.World.C4.L3", 100, 0, 0, 0 )
  896.                     snd_AddCommand_PlayAmbience( "", "Hall1", 0.0 )
  897.                 snd_CreateObject( "A16" , "Objects.World.C4.L3", 90, 10, 1, 0.1 )
  898.                     snd_CreateTrigger( "EnterRoom" , "Objects.World.C4.L3.A16", 100, 0, 0, 0 )
  899.                         snd_AddCommand_PlayAmbience( "", "Cave", 0.0 )
  900.                         snd_AddCommand_SetEffect( "", "Cave", .5, 0.0 )
  901.                 snd_CreateObject( "A15" , "Objects.World.C4.L3", 90, 10, 1, 0.1 )
  902.                     snd_CreateTrigger( "EnterRoom" , "Objects.World.C4.L3.A15", 100, 0, 0, 0 )
  903.                         snd_AddCommand_PlayAmbience( "", "Cave", 0.0 )
  904.                         snd_AddCommand_SetEffect( "", "Cave", .5, 0.0 )
  905.                 snd_CreateObject( "A14" , "Objects.World.C4.L3", 90, 10, 1, 0.1 )
  906.                     snd_CreateTrigger( "EnterRoom" , "Objects.World.C4.L3.A14", 100, 0, 0, 0 )
  907.                         snd_AddCommand_PlayAmbience( "", "Cave", 0.0 )
  908.                         snd_AddCommand_SetEffect( "", "Cave", .5, 0.0 )
  909.                 snd_CreateObject( "A10" , "Objects.World.C4.L3", 90, 10, 1, 0.1 )
  910.                     snd_CreateTrigger( "EnterRoom" , "Objects.World.C4.L3.A10", 100, 0, 0, 0 )
  911.                         snd_AddCommand_PlayAmbience( "", "Cave", 0.0 )
  912.                         snd_AddCommand_SetEffect( "", "Hallway", .5, 0.0 )
  913.                 snd_CreateObject( "A11" , "Objects.World.C4.L3", 90, 10, 1, 0.1 )
  914.                     snd_CreateTrigger( "EnterRoom" , "Objects.World.C4.L3.A11", 100, 0, 0, 0 )
  915.                         snd_AddCommand_PlayAmbience( "", "Cave", 0.0 )
  916.                         snd_AddCommand_SetEffect( "", "Hallway", .5, 0.0 )
  917.                 snd_CreateObject( "A12" , "Objects.World.C4.L3", 90, 10, 1, 0.1 )
  918.                     snd_CreateTrigger( "EnterRoom" , "Objects.World.C4.L3.A12", 100, 0, 0, 0 )
  919.                         snd_AddCommand_PlayAmbience( "", "Cave", 0.0 )
  920.                         snd_AddCommand_SetEffect( "", "Hallway", .5, 0.0 )
  921.                 snd_CreateObject( "A13" , "Objects.World.C4.L3", 90, 10, 1, 0.1 )
  922.                     snd_CreateTrigger( "EnterRoom" , "Objects.World.C4.L3.A13", 100, 0, 0, 0 )
  923.                         snd_AddCommand_PlayAmbience( "", "Cave", 0.0 )
  924.                         snd_AddCommand_SetEffect( "", "Hallway", .5, 0.0 )
  925.                 snd_CreateObject( "A17" , "Objects.World.C4.L3", 90, 10, 1, 0.1 )
  926.                     snd_CreateTrigger( "EnterRoom" , "Objects.World.C4.L3.A17", 100, 0, 0, 0 )
  927.                         snd_AddCommand_PlayAmbience( "", "Cave", 0.0 )
  928.                         snd_AddCommand_SetEffect( "", "Cave", .5, 0.0 )
  929.                 snd_CreateObject( "A18" , "Objects.World.C4.L3", 90, 10, 1, 0.1 )
  930.                     snd_CreateTrigger( "EnterRoom" , "Objects.World.C4.L3.A18", 100, 0, 0, 0 )
  931.                         snd_AddCommand_PlayAmbience( "", "Cave", 0.0 )
  932.                         snd_AddCommand_SetEffect( "", "Hallway", .5, 0.0 )
  933.                         snd_AddCommand_SetMusicVolume( "", .77 , 0.0 )
  934.                 snd_CreateObject( "A19" , "Objects.World.C4.L3", 90, 10, 1, 0.1 )
  935.                     snd_CreateTrigger( "EnterRoom" , "Objects.World.C4.L3.A19", 100, 0, 0, 0 )
  936.                         snd_AddCommand_PlayAmbience( "", "Cave", 0.0 )
  937.                         snd_AddCommand_SetEffect( "", "Cave", .5, 0.0 )
  938.                 snd_CreateTrigger( "EnterLevel" , "Objects.World.C4.L3", 100, 0, 0, 0 )
  939.                     snd_AddCommand_SetBankFader( "", "Banks.game_world.world_objects.MetalHit", 50 , 0.0 )
  940.                     snd_AddCommand_SetBankFader( "", "Banks.game_world.world_objects.MetalBreak", 50 , 0.0 )
  941.                     snd_AddCommand_SetBankFader( "", "Banks.game_world.world_objects.BrickBreak", 50 , 0.0 )
  942.                     snd_AddCommand_SetMusicVolume( "", .77 , 0.5 )
  943.                     snd_AddCommand_SetAmbienceVolume( "", .6 , 0.5 )
  944.                 snd_CreateObject( "A20" , "Objects.World.C4.L3", 90, 10, 1, 0.1 )
  945.                     snd_CreateTrigger( "EnterRoom" , "Objects.World.C4.L3.A20", 100, 0, 0, 0 )
  946.                         snd_AddCommand_PlayAmbience( "", "Cave", 0.0 )
  947.                         snd_AddCommand_SetEffect( "", "Hallway", .5, 0.0 )
  948.             snd_CreateObject( "L4" , "Objects.World.C4", 90, 10, 1, 0.1 )
  949.                 snd_CreateObject( "A0" , "Objects.World.C4.L4", 90, 10, 1, 0.1 )
  950.                 snd_CreateObject( "A1" , "Objects.World.C4.L4", 90, 10, 1, 0.1 )
  951.                     snd_CreateTrigger( "EnterRoom" , "Objects.World.C4.L4.A1", 100, 0, 0, 0 )
  952.                         snd_AddCommand_SetEffect( "", "Hangar", .5, 0.0 )
  953.                         snd_AddCommand_SetMusicVolume( "", .75 , 0.0 )
  954.                 snd_CreateObject( "A2" , "Objects.World.C4.L4", 90, 10, 1, 0.1 )
  955.                     snd_CreateTrigger( "EnterRoom" , "Objects.World.C4.L4.A2", 100, 0, 0, 0 )
  956.                         snd_AddCommand_PlayAmbience( "", "Cave", 0.0 )
  957.                         snd_AddCommand_SetEffect( "", "Hangar", .5, 0.0 )
  958.                 snd_CreateObject( "A3" , "Objects.World.C4.L4", 90, 10, 1, 0.1 )
  959.                 snd_CreateObject( "A4" , "Objects.World.C4.L4", 90, 10, 1, 0.1 )
  960.                 snd_CreateObject( "A5" , "Objects.World.C4.L4", 90, 10, 1, 0.1 )
  961.                 snd_CreateObject( "A6" , "Objects.World.C4.L4", 90, 10, 1, 0.1 )
  962.                 snd_CreateObject( "A7" , "Objects.World.C4.L4", 90, 10, 1, 0.1 )
  963.                 snd_CreateObject( "A8" , "Objects.World.C4.L4", 90, 10, 1, 0.1 )
  964.                 snd_CreateObject( "A9" , "Objects.World.C4.L4", 90, 10, 1, 0.1 )
  965.                 snd_CreateTrigger( "Load" , "Objects.World.C4.L4", 100, 0, 0, 0 )
  966.                     snd_AddCommand_LoadChunk( "", "hulk", "Clips", 0.0 )
  967.                     snd_AddCommand_LoadChunk( "", "C4L4_Props", "Clips", 0.0 )
  968.                     snd_AddCommand_LoadChunk( "", "ravage", "Clips", 0.0 )
  969.                     snd_AddCommand_LoadChunk( "", "HUD", "Clips", 0.0 )
  970.                     snd_AddCommand_LoadChunk( "", "gammaguard", "Clips", 0.0 )
  971.                 snd_CreateTrigger( "EnterLevel" , "Objects.World.C4.L4", 100, 0, 0, 0 )
  972.                     snd_AddCommand_SetMusicVolume( "", .75 , 0.5 )
  973.                     snd_AddCommand_SetAmbienceVolume( "", .8 , 0.5 )
  974.                     snd_AddCommand_SetBankFader( "", "Banks.game_world.world_objects.MetalHit", 100 , 0.0 )
  975.                     snd_AddCommand_SetBankFader( "", "Banks.game_world.world_objects.MetalBreak", 100 , 0.0 )
  976.                     snd_AddCommand_SetBankFader( "", "Banks.game_world.world_objects.BrickBreak", 80 , 0.0 )
  977.         snd_CreateTrigger( "EnterLevel" , "Objects.World", 100, 0, 0, 0 )
  978.             snd_AddCommand_SetMusicVolume( "", .7 , 0.0 )
  979.             snd_AddCommand_SetAmbienceVolume( "", .7 , 0.0 )
  980.         snd_CreateTrigger( "ExitLevel" , "Objects.World", 100, 0, 0, 0 )
  981.             snd_AddCommand_StopMusic( "", 0.0 )
  982.         snd_CreateObject( "C9" , "Objects.World", 90, 10, 1, 0.1 )
  983.             snd_CreateObject( "L1" , "Objects.World.C9", 90, 10, 1, 0.1 )
  984.                 snd_CreateTrigger( "Load" , "Objects.World.C9.L1", 100, 0, 0, 0 )
  985.                     snd_AddCommand_LoadChunk( "", "hulk", "Clips", 0.0 )
  986.                     snd_AddCommand_LoadChunk( "", "soldier", "Clips", 0.0 )
  987.                     snd_AddCommand_LoadChunk( "", "C9L1_Props", "Clips", 0.0 )
  988.                     snd_AddCommand_LoadChunk( "", "gammadog", "Clips", 0.0 )
  989.                     snd_AddCommand_LoadChunk( "", "HUD", "Clips", 0.0 )
  990.                 snd_CreateObject( "A1" , "Objects.World.C9.L1", 90, 10, 1, 0.1 )
  991.                     snd_CreateTrigger( "EnterRoom" , "Objects.World.C9.L1.A1", 100, 0, 0, 0 )
  992.                         snd_AddCommand_PlayAmbience( "", "Sewer1", 0.0 )
  993.                         snd_AddCommand_SetEffect( "", "Room1", .5, 0.0 )
  994.                 snd_CreateTrigger( "EnterLevel" , "Objects.World.C9.L1", 100, 0, 0, 0 )
  995.                     snd_AddCommand_SetMusicVolume( "", .7 , 0.0 )
  996.             snd_CreateObject( "L2" , "Objects.World.C9", 90, 10, 1, 0.1 )
  997.                 snd_CreateTrigger( "Load" , "Objects.World.C9.L2", 100, 0, 0, 0 )
  998.                     snd_AddCommand_LoadChunk( "", "hulk", "Clips", 0.0 )
  999.                     snd_AddCommand_LoadChunk( "", "C9L2_Props", "Clips", 0.0 )
  1000.                     snd_AddCommand_LoadChunk( "", "HUD", "Clips", 0.0 )
  1001.                     snd_AddCommand_LoadChunk( "", "soldier", "Clips", 0.0 )
  1002.                 snd_CreateTrigger( "EnterRoom" , "Objects.World.C9.L2", 100, 0, 0, 0 )
  1003.                     snd_AddCommand_PlayAmbience( "", "City1", 0.0 )
  1004.                     snd_AddCommand_SetEffect( "", "City", .5, 0.0 )
  1005.                 snd_CreateTrigger( "EnterLevel" , "Objects.World.C9.L2", 100, 0, 0, 0 )
  1006.                     snd_AddCommand_SetMusicVolume( "", .7 , 0.0 )
  1007.             snd_CreateObject( "L3" , "Objects.World.C9", 90, 10, 1, 0.1 )
  1008.                 snd_CreateTrigger( "Load" , "Objects.World.C9.L3", 100, 0, 0, 0 )
  1009.                     snd_AddCommand_LoadChunk( "", "hulk", "Clips", 0.0 )
  1010.                     snd_AddCommand_LoadChunk( "", "C9L3_Props", "Clips", 0.0 )
  1011.                     snd_AddCommand_LoadChunk( "", "HUD", "Clips", 0.0 )
  1012.                     snd_AddCommand_LoadChunk( "", "soldier", "Clips", 0.0 )
  1013.                 snd_CreateTrigger( "EnterRoom" , "Objects.World.C9.L3", 100, 0, 0, 0 )
  1014.                     snd_AddCommand_PlayAmbience( "", "City1", 0.0 )
  1015.                     snd_AddCommand_SetEffect( "", "City", .5, 0.0 )
  1016.                 snd_CreateTrigger( "EnterLevel" , "Objects.World.C9.L3", 100, 0, 0, 0 )
  1017.                     snd_AddCommand_SetMusicVolume( "", .7 , 0.0 )
  1018.             snd_CreateObject( "L5" , "Objects.World.C9", 90, 10, 1, 0.1 )
  1019.                 snd_CreateTrigger( "Load" , "Objects.World.C9.L5", 100, 0, 0, 0 )
  1020.                     snd_AddCommand_LoadChunk( "", "hulk", "Clips", 0.0 )
  1021.                     snd_AddCommand_LoadChunk( "", "C9L5_Props", "Clips", 0.0 )
  1022.                     snd_AddCommand_LoadChunk( "", "HUD", "Clips", 0.0 )
  1023.                     snd_AddCommand_LoadChunk( "", "soldier", "Clips", 0.0 )
  1024.                     snd_AddCommand_LoadChunk( "", "gammaguard", "Clips", 0.0 )
  1025.                     snd_AddCommand_LoadChunk( "", "gammadog", "Clips", 0.0 )
  1026.                 snd_CreateTrigger( "EnterRoom" , "Objects.World.C9.L5", 100, 0, 0, 0 )
  1027.                     snd_AddCommand_PlayAmbience( "", "Hall1", 0.0 )
  1028.                     snd_AddCommand_SetEffect( "", "Room1", .5, 0.0 )
  1029.                     snd_AddCommand_SetMusicVolume( "", .85 , 0.0 )
  1030.                 snd_CreateTrigger( "EnterLevel" , "Objects.World.C9.L5", 100, 0, 0, 0 )
  1031.                     snd_AddCommand_SetMusicVolume( "", .85 , 0.0 )
  1032.             snd_CreateObject( "L6" , "Objects.World.C9", 90, 10, 1, 0.1 )
  1033.                 snd_CreateTrigger( "Load" , "Objects.World.C9.L6", 100, 0, 0, 0 )
  1034.                     snd_AddCommand_LoadChunk( "", "soldier", "Clips", 0.0 )
  1035.                     snd_AddCommand_LoadChunk( "", "Hulk", "Clips", 0.0 )
  1036.                     snd_AddCommand_LoadChunk( "", "HUD", "Clips", 0.0 )
  1037.                     snd_AddCommand_LoadChunk( "", "C9L6_Props", "Clips", 0.0 )
  1038.                 snd_CreateTrigger( "EnterRoom" , "Objects.World.C9.L6", 100, 0, 0, 0 )
  1039.                     snd_AddCommand_PlayAmbience( "", "Hall1", 0.0 )
  1040.                     snd_AddCommand_SetEffect( "", "Room1", .5, 0.0 )
  1041.                 snd_CreateTrigger( "EnterLevel" , "Objects.World.C9.L6", 100, 0, 0, 0 )
  1042.                     snd_AddCommand_SetMusicVolume( "", .7 , 0.0 )
  1043.         snd_CreateObject( "C5" , "Objects.World", 90, 10, 1, 0.1 )
  1044.             snd_CreateObject( "L1" , "Objects.World.C5", 90, 10, 1, 0.1 )
  1045.                 snd_CreateTrigger( "Load" , "Objects.World.C5.L1", 100, 0, 0, 0 )
  1046.                     snd_AddCommand_LoadChunk( "", "banner", "Clips", 0.0 )
  1047.                     snd_AddCommand_LoadChunk( "", "C5L1_Props", "Clips", 0.0 )
  1048.                     snd_AddCommand_LoadChunk( "", "madman", "Clips", 0.0 )
  1049.                     snd_AddCommand_LoadChunk( "", "halflife", "Clips", 0.0 )
  1050.                     snd_AddCommand_LoadChunk( "", "bannershirtless", "Clips", 0.0 )
  1051.                     snd_AddCommand_LoadChunk( "", "gammaguard", "Clips", 0.0 )
  1052.                     snd_AddCommand_LoadChunk( "", "HUD", "Clips", 0.0 )
  1053.                 snd_CreateTrigger( "EnterRoom" , "Objects.World.C5.L1", 100, 0, 0, 0 )
  1054.                     snd_AddCommand_SetEffect( "", "Hallway", .5, 0.0 )
  1055.                     snd_AddCommand_SetMusicVolume( "", .7 , 0.0 )
  1056.                 snd_CreateTrigger( "EnterLevel" , "Objects.World.C5.L1", 100, 0, 0, 0 )
  1057.                     snd_AddCommand_SetMusicVolume( "", .7 , 0.5 )
  1058.             snd_CreateObject( "L2" , "Objects.World.C5", 90, 10, 1, 0.1 )
  1059.                 snd_CreateTrigger( "Load" , "Objects.World.C5.L2", 100, 0, 0, 0 )
  1060.                     snd_AddCommand_LoadChunk( "", "hulk", "Clips", 0.0 )
  1061.                     snd_AddCommand_LoadChunk( "", "C5L2_Props", "Clips", 0.0 )
  1062.                     snd_AddCommand_LoadChunk( "", "madman", "Clips", 0.0 )
  1063.                     snd_AddCommand_LoadChunk( "", "halflife", "Clips", 0.0 )
  1064.                     snd_AddCommand_LoadChunk( "", "HUD", "Clips", 0.0 )
  1065.                     snd_AddCommand_LoadChunk( "", "gammaguard", "Clips", 0.0 )
  1066.                 snd_CreateTrigger( "EnterRoom" , "Objects.World.C5.L2", 100, 0, 0, 0 )
  1067.                     snd_AddCommand_PlayAmbience( "", "Electrichall", 0.0 )
  1068.                     snd_AddCommand_SetEffect( "", "Hallway", .5, 0.0 )
  1069.                     snd_AddCommand_SetMusicVolume( "", .82 , 0.0 )
  1070.                 snd_CreateTrigger( "EnterLevel" , "Objects.World.C5.L2", 100, 0, 0, 0 )
  1071.                     snd_AddCommand_SetMusicVolume( "", .82 , 0.5 )
  1072.             snd_CreateObject( "L3" , "Objects.World.C5", 90, 10, 1, 0.1 )
  1073.                 snd_CreateTrigger( "Load" , "Objects.World.C5.L3", 100, 0, 0, 0 )
  1074.                     snd_AddCommand_LoadChunk( "", "hulk", "Clips", 0.0 )
  1075.                     snd_AddCommand_LoadChunk( "", "leader", "Clips", 0.0 )
  1076.                     snd_AddCommand_LoadChunk( "", "C5L3_Props", "Clips", 0.0 )
  1077.                     snd_AddCommand_LoadChunk( "", "HUD", "Clips", 0.0 )
  1078.                     snd_AddCommand_LoadChunk( "", "banner", "Clips", 0.0 )
  1079.                     snd_AddCommand_LoadChunk( "", "bannershirtless", "Clips", 0.0 )
  1080.                     snd_AddCommand_LoadChunk( "", "gammaguard", "Clips", 0.0 )
  1081.                 snd_CreateTrigger( "EnterLevel" , "Objects.World.C5.L3", 100, 0, 0, 0 )
  1082.                     snd_AddCommand_SetMusicVolume( "", .65 , 0.1 )
  1083.                     snd_AddCommand_SetAmbienceVolume( "", .7 , 0.1 )
  1084.                     snd_AddCommand_SetBankFader( "", "Banks.game_world.world_objects", 75 , 0.0 )
  1085.                 snd_CreateObject( "A1" , "Objects.World.C5.L3", 90, 10, 1, 0.1 )
  1086.                     snd_CreateTrigger( "EnterRoom" , "Objects.World.C5.L3.A1", 100, 0, 0, 0 )
  1087.                         snd_AddCommand_SetEffect( "", "Hallway", .5, 0.0 )
  1088.             snd_CreateObject( "L4" , "Objects.World.C5", 90, 10, 1, 0.1 )
  1089.                 snd_CreateTrigger( "Load" , "Objects.World.C5.L4", 100, 0, 0, 0 )
  1090.                     snd_AddCommand_LoadChunk( "", "hulk", "Clips", 0.0 )
  1091.                     snd_AddCommand_LoadChunk( "", "madman", "Clips", 0.0 )
  1092.                     snd_AddCommand_LoadChunk( "", "C5L4_Props", "Clips", 0.0 )
  1093.                     snd_AddCommand_LoadChunk( "", "HUD", "Clips", 0.0 )
  1094.                 snd_CreateTrigger( "EnterRoom" , "Objects.World.C5.L4", 100, 0, 0, 0 )
  1095.                     snd_AddCommand_PlayAmbience( "", "Electrichall", 0.0 )
  1096.                     snd_AddCommand_SetEffect( "", "Hallway", .5, 0.0 )
  1097.                     snd_AddCommand_SetMusicVolume( "", .9 , 0.0 )
  1098.                     snd_AddCommand_SetAmbienceVolume( "", 1.0 , 0.0 )
  1099.                 snd_CreateObject( "A0" , "Objects.World.C5.L4", 90, 10, 1, 0.1 )
  1100.                 snd_CreateObject( "A1" , "Objects.World.C5.L4", 90, 10, 1, 0.1 )
  1101.                 snd_CreateObject( "A2" , "Objects.World.C5.L4", 90, 10, 1, 0.1 )
  1102.                 snd_CreateObject( "A3" , "Objects.World.C5.L4", 90, 10, 1, 0.1 )
  1103.                 snd_CreateObject( "A4" , "Objects.World.C5.L4", 90, 10, 1, 0.1 )
  1104.                 snd_CreateObject( "A5" , "Objects.World.C5.L4", 90, 10, 1, 0.1 )
  1105.                 snd_CreateObject( "A6" , "Objects.World.C5.L4", 90, 10, 1, 0.1 )
  1106.                 snd_CreateObject( "A7" , "Objects.World.C5.L4", 90, 10, 1, 0.1 )
  1107.                 snd_CreateObject( "A8" , "Objects.World.C5.L4", 90, 10, 1, 0.1 )
  1108.                 snd_CreateObject( "A9" , "Objects.World.C5.L4", 90, 10, 1, 0.1 )
  1109.                 snd_CreateTrigger( "EnterLevel" , "Objects.World.C5.L4", 100, 0, 0, 0 )
  1110.                     snd_AddCommand_SetMusicVolume( "", .7 , 0.5 )
  1111.         snd_CreateObject( "C0" , "Objects.World", 90, 10, 1, 0.1 )
  1112.             snd_CreateObject( "L1" , "Objects.World.C0", 90, 10, 1, 0.1 )
  1113.                 snd_CreateTrigger( "Load" , "Objects.World.C0.L1", 100, 0, 0, 0 )
  1114.                     snd_AddCommand_LoadChunk( "", "hulk", "Clips", 0.0 )
  1115.                     snd_AddCommand_LoadChunk( "", "C0L1_Props", "Clips", 0.0 )
  1116.                     snd_AddCommand_LoadChunk( "", "soldier", "Clips", 0.0 )
  1117.                     snd_AddCommand_LoadChunk( "", "HUD", "Clips", 0.0 )
  1118.                 snd_CreateObject( "A1" , "Objects.World.C0.L1", 90, 10, 1, 0.1 )
  1119.                     snd_CreateTrigger( "EnterRoom" , "Objects.World.C0.L1.A1", 100, 0, 0, 0 )
  1120.                         snd_AddCommand_SetEffect( "", "City", .5, 0.0 )
  1121.                         snd_AddCommand_SetMusicVolume( "", .75 , 0.0 )
  1122.                 snd_CreateTrigger( "EnterLevel" , "Objects.World.C0.L1", 100, 0, 0, 0 )
  1123.                     snd_AddCommand_SetAmbienceVolume( "", .8 , 0.5 )
  1124.                     snd_AddCommand_SetMusicVolume( "", .75 , 0.5 )
  1125.         snd_CreateObject( "Frontend" , "Objects.World", 90, 10, 1, 0.1 )
  1126.             snd_CreateTrigger( "Enter" , "Objects.World.Frontend", 100, 0, 0, 0 )
  1127.                 snd_AddCommand_LoadChunk( "", "HUD", "Clips", 0.0 )
  1128.                 snd_AddCommand_LoadChunk( "", "FE_MainMenu", "Clips", 0.0 )
  1129.     snd_CreateObject( "Actors" , "Objects", 90, 10, 1, 0.1 )
  1130.         snd_AddObjectVoices( "Objects.Actors", 16 )
  1131.         snd_SetMinMaxDistances( "Objects.Actors", 25, 100 )
  1132.         snd_CreateObject( "hulk" , "Objects.Actors", 95, 5, 0.95, 0.2 )
  1133.             snd_CreateTrigger( "Step" , "Objects.Actors.hulk", 100, 0, 0, 0 )
  1134.                 snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.1_Generic_sounds.footsteps.footRumble", "", 0.0 )
  1135.                 snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.1_Generic_sounds.footsteps.concrete", "", 0.0 )
  1136.             snd_CreateTrigger( "oof" , "Objects.Actors.hulk", 100, 0, 0, 0 )
  1137.                 snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.Hulk.Oof", "", 0.0 )
  1138.             snd_CreateTrigger( "grunt" , "Objects.Actors.hulk", 100, 0, 0, 0 )
  1139.                 snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.Hulk.Grunt", "", 0.0 )
  1140.             snd_CreateTrigger( "stomp" , "Objects.Actors.hulk", 100, 0, 0, 0 )
  1141.                 snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.Hulk.Stomp", "", 0.0 )
  1142.                 snd_AddCommand_PlayBank( "", "Banks.special_effects.Rumble", "", 0.75 )
  1143.                 snd_AddCommand_ActorEvent( "", "Hulk_FootStomp", 0.5 )
  1144.                 snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.FootStomp", 0.0 )
  1145.             snd_CreateTrigger( "grab" , "Objects.Actors.hulk", 100, 0, 0, 0 )
  1146.                 snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.1_Generic_sounds.Grab", "", 0.0 )
  1147.             snd_CreateTrigger( "Sonic_Clap" , "Objects.Actors.hulk", 100, 0, 0, 0 )
  1148.                 snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.Hulk.SonicClap", "", 0.0 )
  1149.                 snd_AddCommand_ActorEvent( "", "Hulk_SonicClap", 0.5 )
  1150.                 snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.SonicClap", 0.0 )
  1151.             snd_CreateTrigger( "punch" , "Objects.Actors.hulk", 100, 0, 0, 0 )
  1152.                 snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.Hulk.GammaPunch", "", 0.0 )
  1153.                 snd_AddCommand_ActorEvent( "", "Hulk_Punch", 0.5 )
  1154.                 snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.1_Generic_sounds.footsteps.footRumble", "", 0.0 )
  1155.             snd_CreateTrigger( "Gamma_Punch" , "Objects.Actors.hulk", 100, 0, 0, 0 )
  1156.                 snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.Hulk.GammaPunch", "", 0.0 )
  1157.                 snd_AddCommand_PlayBank( "", "Banks.special_effects.Rumble", "", 0.75 )
  1158.                 snd_AddCommand_ActorEvent( "", "Hulk_GammaPunch", 0.5 )
  1159.             snd_CreateTrigger( "Gamma_Surge" , "Objects.Actors.hulk", 100, 0, 0, 0 )
  1160.                 snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.Hulk.GammaSurge", "", 0.0 )
  1161.             snd_CreateTrigger( "yell" , "Objects.Actors.hulk", 100, 0, 0, 0 )
  1162.                 snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.Hulk.Roar", "", 0.0 )
  1163.                 snd_AddCommand_ActorEvent( "", "Hulk_Roar", 0.5 )
  1164.             snd_CreateTrigger( "swish_high" , "Objects.Actors.hulk", 100, 0, 0, 0 )
  1165.                 snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.1_Generic_sounds.BigSwish", "", 0.0 )
  1166.                 snd_AddCommand_StopBank( "", "Banks.characters.Gamma_Creatures.1_Generic_sounds.chargeUp", 0.0 )
  1167.             snd_CreateTrigger( "swish_low" , "Objects.Actors.hulk", 100, 0, 0, 0 )
  1168.                 snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.1_Generic_sounds.BigSwish", "", 0.0 )
  1169.                 snd_AddCommand_StopBank( "", "Banks.characters.Gamma_Creatures.1_Generic_sounds.chargeUp", 0.0 )
  1170.             snd_CreateTrigger( "die" , "Objects.Actors.hulk", 100, 0, 0, 0 )
  1171.                 snd_AddCommand_ActorEvent( "", "Hulk_Dead", 0.0 )
  1172.             snd_CreateTrigger( "kick" , "Objects.Actors.hulk", 100, 0, 0, 0 )
  1173.                 snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.Hulk.GammaPunch", "", 0.0 )
  1174.                 snd_AddCommand_ActorEvent( "", "Hulk_Kick", 0.5 )
  1175.             snd_CreateTrigger( "wince" , "Objects.Actors.hulk", 100, 0, 0, 0 )
  1176.                 snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.Hulk.Wince", "", 0.0 )
  1177.             snd_CreateTrigger( "crunch" , "Objects.Actors.hulk", 100, 0, 0, 0 )
  1178.                 snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.Hulk.Crunch", "", 0.0 )
  1179.             snd_CreateTrigger( "Stepwoodfloor" , "Objects.Actors.hulk", 100, 0, 0, 0 )
  1180.                 snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.1_Generic_sounds.footsteps.footRumble", "", 0.0 )
  1181.                 snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.1_Generic_sounds.footsteps.wood", "", 0.0 )
  1182.             snd_CreateTrigger( "Steptilefloor" , "Objects.Actors.hulk", 100, 0, 0, 0 )
  1183.                 snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.1_Generic_sounds.footsteps.concrete", "", 0.0 )
  1184.                 snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.1_Generic_sounds.footsteps.footRumble", "", 0.0 )
  1185.             snd_CreateTrigger( "Stepmetalfloor" , "Objects.Actors.hulk", 100, 0, 0, 0 )
  1186.                 snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.1_Generic_sounds.footsteps.metal", "", 0.0 )
  1187.                 snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.1_Generic_sounds.footsteps.footRumble", "", 0.0 )
  1188.             snd_CreateTrigger( "Stepconcretefloor" , "Objects.Actors.hulk", 100, 0, 0, 0 )
  1189.                 snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.1_Generic_sounds.footsteps.footRumble", "", 0.0 )
  1190.                 snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.1_Generic_sounds.footsteps.concrete", "", 0.0 )
  1191.             snd_CreateTrigger( "Gamma_Smash" , "Objects.Actors.hulk", 100, 0, 0, 0 )
  1192.                 snd_AddCommand_ActorEvent( "", "Hulk_GammaSmash", 0.5 )
  1193.                 snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.FeatofStrength", 0.0 )
  1194.                 snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.Hulk.Stomp", "", 0.0 )
  1195.             snd_CreateTrigger( "Rage_Yell" , "Objects.Actors.hulk", 100, 0, 0, 0 )
  1196.                 snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.Hulk.Roar", "", 0.0 )
  1197.                 snd_AddCommand_ActorEvent( "", "Hulk_Roar", 0.5 )
  1198.             snd_CreateTrigger( "Stepbrickfloor" , "Objects.Actors.hulk", 100, 0, 0, 0 )
  1199.                 snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.1_Generic_sounds.footsteps.footRumble", "", 0.0 )
  1200.                 snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.1_Generic_sounds.footsteps.concrete", "", 0.0 )
  1201.             snd_CreateTrigger( "Gamma_Slam" , "Objects.Actors.hulk", 100, 0, 0, 0 )
  1202.                 snd_AddCommand_PlayBank( "", "Banks.special_effects.Explosion_small", "", 0.29 )
  1203.                 snd_AddCommand_ActorEvent( "", "Hulk_GammaSlam", 0.5 )
  1204.             snd_CreateTrigger( "hit_ground" , "Objects.Actors.hulk", 100, 0, 0, 0 )
  1205.                 snd_AddCommand_PlayBank( "", "Banks.special_effects.Rumble", "", 0.0 )
  1206.                 snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.Hulk.hitgroundextra", "", 0.0 )
  1207.                 snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.1_Generic_sounds.hitGround", "", 0.0 )
  1208.                 snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.Hulk.Oof", "", 0.0 )
  1209.             snd_CreateTrigger( "land" , "Objects.Actors.hulk", 100, 0, 0, 0 )
  1210.                 snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.Hulk.smallStomp", "", 0.0 )
  1211.             snd_CreateTrigger( "Stepdirtfloor" , "Objects.Actors.hulk", 100, 0, 0, 0 )
  1212.                 snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.1_Generic_sounds.footsteps.concrete", "", 0.0 )
  1213.                 snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.1_Generic_sounds.footsteps.footRumble", "", 0.0 )
  1214.             snd_CreateTrigger( "StepDefault" , "Objects.Actors.hulk", 100, 0, 0, 0 )
  1215.                 snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.1_Generic_sounds.footsteps.concrete", "", 0.0 )
  1216.                 snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.1_Generic_sounds.footsteps.footRumble", "", 0.0 )
  1217.             snd_CreateTrigger( "pickup" , "Objects.Actors.hulk", 100, 0, 0, 0 )
  1218.                 snd_AddCommand_ActorEvent( "", "Hulk_PickupBoss", 0.5 )
  1219.             snd_CreateObject( "C1" , "Objects.Actors.hulk", 90, 10, 1, 0.1 )
  1220.                 snd_CreateTrigger( "die" , "Objects.Actors.hulk.C1", 100, 0, 0, 0 )
  1221.                     snd_AddCommand_PlayMusic( "", "Hulk_Killed_Ch1", 0.0 )
  1222.                 snd_CreateTrigger( "UserRegainHealth" , "Objects.Actors.hulk.C1", 100, 0, 0, 0 )
  1223.                     snd_AddCommand_PlayMusic( "", "Hulk_Health_Back_Ch1", 0.0 )
  1224.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Hulk_GainHealth_CH1", 0.0 )
  1225.                 snd_CreateTrigger( "UserWeak" , "Objects.Actors.hulk.C1", 100, 0, 0, 0 )
  1226.                     snd_AddCommand_PlayMusic( "", "Hulk_Health_Down_Ch1", 0.0 )
  1227.                     snd_AddCommand_ActorEvent( "", "UserWeak", 0.0 )
  1228.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Hulk_Weak_CH1", 0.0 )
  1229.                 snd_CreateTrigger( "UserNearDeath" , "Objects.Actors.hulk.C1", 100, 0, 0, 0 )
  1230.                     snd_AddCommand_PlayMusic( "", "Hulk_Down_Near_Death_Ch1", 0.0 )
  1231.                 snd_CreateTrigger( "UserDownByEnemy" , "Objects.Actors.hulk.C1", 100, 0, 0, 0 )
  1232.                     snd_AddCommand_ActorEvent( "", "UserDownByEnemy", 0.0 )
  1233.                 snd_CreateTrigger( "Rage_Yell" , "Objects.Actors.hulk.C1", 100, 0, 0, 0 )
  1234.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Rage_CH1", 0.0 )
  1235.                     snd_AddCommand_ActorEvent( "", "Hulk_Roar", 0.5 )
  1236.                     snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.Hulk.Roar", "", 0.0 )
  1237.             snd_CreateObject( "C2" , "Objects.Actors.hulk", 90, 10, 1, 0.1 )
  1238.                 snd_CreateTrigger( "die" , "Objects.Actors.hulk.C2", 100, 0, 0, 0 )
  1239.                     snd_AddCommand_PlayMusic( "", "Hulk_Killed_Ch2", 0.0 )
  1240.                 snd_CreateTrigger( "UserRegainHealth" , "Objects.Actors.hulk.C2", 100, 0, 0, 0 )
  1241.                     snd_AddCommand_PlayMusic( "", "Hulk_Health_Back_Ch2", 0.0 )
  1242.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Hulk_GainHealth_CH2", 0.0 )
  1243.                 snd_CreateTrigger( "UserWeak" , "Objects.Actors.hulk.C2", 100, 0, 0, 0 )
  1244.                     snd_AddCommand_PlayMusic( "", "Hulk_Health_Down_Ch2", 0.0 )
  1245.                     snd_AddCommand_ActorEvent( "", "UserWeak", 0.0 )
  1246.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Hulk_Weak_CH2", 0.0 )
  1247.                 snd_CreateTrigger( "UserNearDeath" , "Objects.Actors.hulk.C2", 100, 0, 0, 0 )
  1248.                     snd_AddCommand_PlayMusic( "", "Hulk_Down_Near_Death_Ch2", 0.0 )
  1249.                 snd_CreateTrigger( "UserDownByEnemy" , "Objects.Actors.hulk.C2", 100, 0, 0, 0 )
  1250.                     snd_AddCommand_ActorEvent( "", "UserDownByEnemy", 0.0 )
  1251.                 snd_CreateTrigger( "Rage_Yell" , "Objects.Actors.hulk.C2", 100, 0, 0, 0 )
  1252.                     snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.Hulk.Roar", "", 0.0 )
  1253.                     snd_AddCommand_ActorEvent( "", "Hulk_Roar", 0.5 )
  1254.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Rage_CH2", 0.0 )
  1255.             snd_CreateObject( "C3" , "Objects.Actors.hulk", 90, 10, 1, 0.1 )
  1256.                 snd_CreateTrigger( "die" , "Objects.Actors.hulk.C3", 100, 0, 0, 0 )
  1257.                     snd_AddCommand_PlayMusic( "", "Hulk_Killed_Ch3", 0.0 )
  1258.                 snd_CreateTrigger( "UserRegainHealth" , "Objects.Actors.hulk.C3", 100, 0, 0, 0 )
  1259.                     snd_AddCommand_PlayMusic( "", "Hulk_Health_Back_Ch3", 0.0 )
  1260.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Hulk_GainHealth_CH3", 0.0 )
  1261.                 snd_CreateTrigger( "UserWeak" , "Objects.Actors.hulk.C3", 100, 0, 0, 0 )
  1262.                     snd_AddCommand_PlayMusic( "", "Hulk_Health_Down_Ch3", 0.0 )
  1263.                     snd_AddCommand_ActorEvent( "", "UserWeak", 0.0 )
  1264.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Hulk_Weak_CH3", 0.0 )
  1265.                 snd_CreateTrigger( "UserNearDeath" , "Objects.Actors.hulk.C3", 100, 0, 0, 0 )
  1266.                     snd_AddCommand_PlayMusic( "", "Hulk_Down_Near_Death_Ch3", 0.0 )
  1267.                 snd_CreateTrigger( "UserDownByEnemy" , "Objects.Actors.hulk.C3", 100, 0, 0, 0 )
  1268.                     snd_AddCommand_ActorEvent( "", "UserDownByEnemy", 0.0 )
  1269.                 snd_CreateTrigger( "Rage_Yell" , "Objects.Actors.hulk.C3", 100, 0, 0, 0 )
  1270.                     snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.Hulk.Roar", "", 0.0 )
  1271.                     snd_AddCommand_ActorEvent( "", "Hulk_Roar", 0.5 )
  1272.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Rage_CH3", 1.5 )
  1273.             snd_CreateObject( "C4" , "Objects.Actors.hulk", 90, 10, 1, 0.1 )
  1274.                 snd_CreateTrigger( "die" , "Objects.Actors.hulk.C4", 100, 0, 0, 0 )
  1275.                     snd_AddCommand_PlayMusic( "", "Hulk_Killed_Ch4", 0.0 )
  1276.                 snd_CreateTrigger( "UserRegainHealth" , "Objects.Actors.hulk.C4", 100, 0, 0, 0 )
  1277.                     snd_AddCommand_PlayMusic( "", "Hulk_Health_Back_Ch4", 0.0 )
  1278.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Hulk_GainHealth_CH4", 0.0 )
  1279.                 snd_CreateTrigger( "UserWeak" , "Objects.Actors.hulk.C4", 100, 0, 0, 0 )
  1280.                     snd_AddCommand_PlayMusic( "", "Hulk_Health_Down_Ch4", 0.0 )
  1281.                     snd_AddCommand_ActorEvent( "", "UserWeak", 0.0 )
  1282.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Hulk_Weak_CH4", 0.0 )
  1283.                 snd_CreateTrigger( "UserNearDeath" , "Objects.Actors.hulk.C4", 100, 0, 0, 0 )
  1284.                     snd_AddCommand_PlayMusic( "", "Hulk_Down_Near_Death_Ch4", 0.0 )
  1285.                 snd_CreateTrigger( "UserDownByEnemy" , "Objects.Actors.hulk.C4", 100, 0, 0, 0 )
  1286.                     snd_AddCommand_ActorEvent( "", "UserDownByEnemy", 0.0 )
  1287.                 snd_CreateTrigger( "Rage_Yell" , "Objects.Actors.hulk.C4", 100, 0, 0, 0 )
  1288.                     snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.Hulk.Roar", "", 0.0 )
  1289.                     snd_AddCommand_ActorEvent( "", "Hulk_Roar", 0.5 )
  1290.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Rage_CH4", 1.5 )
  1291.             snd_CreateObject( "C5" , "Objects.Actors.hulk", 90, 10, 1, 0.1 )
  1292.                 snd_CreateTrigger( "die" , "Objects.Actors.hulk.C5", 100, 0, 0, 0 )
  1293.                     snd_AddCommand_PlayMusic( "", "Hulk_Killed_Ch5", 0.0 )
  1294.                 snd_CreateTrigger( "UserRegainHealth" , "Objects.Actors.hulk.C5", 100, 0, 0, 0 )
  1295.                     snd_AddCommand_PlayMusic( "", "Hulk_Health_Back_Ch5", 0.0 )
  1296.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Hulk_GainHealth_CH5", 0.0 )
  1297.                 snd_CreateTrigger( "UserWeak" , "Objects.Actors.hulk.C5", 100, 0, 0, 0 )
  1298.                     snd_AddCommand_PlayMusic( "", "Hulk_Health_Down_Ch5", 0.0 )
  1299.                     snd_AddCommand_ActorEvent( "", "UserWeak", 0.0 )
  1300.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Hulk_Weak_CH5", 0.0 )
  1301.                 snd_CreateTrigger( "UserNearDeath" , "Objects.Actors.hulk.C5", 100, 0, 0, 0 )
  1302.                     snd_AddCommand_PlayMusic( "", "Hulk_Down_Near_Death_Ch5", 0.0 )
  1303.                 snd_CreateTrigger( "UserDownByEnemy" , "Objects.Actors.hulk.C5", 100, 0, 0, 0 )
  1304.                     snd_AddCommand_ActorEvent( "", "UserDownByEnemy", 0.0 )
  1305.                 snd_CreateTrigger( "Rage_Yell" , "Objects.Actors.hulk.C5", 100, 0, 0, 0 )
  1306.                     snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.Hulk.Roar", "", 0.0 )
  1307.                     snd_AddCommand_ActorEvent( "", "Hulk_Roar", 0.5 )
  1308.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Rage_CH5", 1.5 )
  1309.             snd_CreateObject( "C0" , "Objects.Actors.hulk", 90, 10, 1, 0.1 )
  1310.                 snd_CreateTrigger( "die" , "Objects.Actors.hulk.C0", 100, 0, 0, 0 )
  1311.                     snd_AddCommand_PlayMusic( "", "Hulk_Killed_Ch0", 0.0 )
  1312.                 snd_CreateTrigger( "UserRegainHealth" , "Objects.Actors.hulk.C0", 100, 0, 0, 0 )
  1313.                     snd_AddCommand_PlayMusic( "", "Hulk_Health_Back_Ch0", 0.0 )
  1314.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Hulk_GainHealth_CH2", 0.0 )
  1315.                 snd_CreateTrigger( "UserWeak" , "Objects.Actors.hulk.C0", 100, 0, 0, 0 )
  1316.                     snd_AddCommand_PlayMusic( "", "Hulk_Health_Down_Ch0", 0.0 )
  1317.                     snd_AddCommand_ActorEvent( "", "UserWeak", 0.0 )
  1318.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Hulk_Weak_CH3", 0.0 )
  1319.                 snd_CreateTrigger( "UserNearDeath" , "Objects.Actors.hulk.C0", 100, 0, 0, 0 )
  1320.                     snd_AddCommand_PlayMusic( "", "Hulk_Down_Near_Death_Ch0", 0.0 )
  1321.                 snd_CreateTrigger( "UserDownByEnemy" , "Objects.Actors.hulk.C0", 100, 0, 0, 0 )
  1322.                     snd_AddCommand_ActorEvent( "", "UserDownByEnemy", 0.0 )
  1323.                 snd_CreateTrigger( "Rage_Yell" , "Objects.Actors.hulk.C0", 100, 0, 0, 0 )
  1324.                     snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.Hulk.Roar", "", 0.0 )
  1325.                     snd_AddCommand_ActorEvent( "", "Hulk_Roar", 0.5 )
  1326.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Rage_CH1", 1.5 )
  1327.             snd_CreateTrigger( "Super_Sonic_Clap" , "Objects.Actors.hulk", 100, 0, 0, 0 )
  1328.                 snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.Hulk.SonicClap", "", 0.0 )
  1329.                 snd_AddCommand_PlayBank( "", "Banks.special_effects.Rumble", "", 0.75 )
  1330.                 snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.Hulk.SonicClap", "", 0.5 )
  1331.                 snd_AddCommand_ActorEvent( "", "Hulk_SonicClap", 0.5 )
  1332.             snd_CreateTrigger( "Mission_Fail" , "Objects.Actors.hulk", 100, 0, 0, 0 )
  1333.                 snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.Hulk.HulkDie", "", 0.0 )
  1334.                 snd_AddCommand_PlayMusic( "", "Hulk_Mission_Failed", 0.0 )
  1335.                 snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.Hulk.Roar", "", 2.2 )
  1336.             snd_CreateTrigger( "Stepconcretewall" , "Objects.Actors.hulk", 100, 0, 0, 0 )
  1337.                 snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.1_Generic_sounds.footsteps.footRumble", "", 0.0 )
  1338.                 snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.1_Generic_sounds.footsteps.concrete", "", 0.0 )
  1339.             snd_CreateTrigger( "throw" , "Objects.Actors.hulk", 100, 0, 0, 0 )
  1340.             snd_CreateTrigger( "stun_shock" , "Objects.Actors.hulk", 100, 0, 0, 0 )
  1341.                 snd_AddCommand_PlayBank( "", "Banks.special_effects.electrical", "", 0.25 )
  1342.                 snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.Hulk.Oof", "", 0.5 )
  1343.                 snd_AddCommand_PlayBank( "", "Banks.special_effects.electrical", "", 0.75 )
  1344.             snd_CreateTrigger( "UserEscapes" , "Objects.Actors.hulk", 100, 0, 0, 0 )
  1345.                 snd_AddCommand_PlayMusic( "", "Hulk_Breathing_Room_Code", 0.0 )
  1346.             snd_CreateTrigger( "UserEngaged" , "Objects.Actors.hulk", 100, 0, 0, 0 )
  1347.                 snd_AddCommand_PlayMusic( "", "Hulk_Fight_Code", 0.0 )
  1348.                 snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Fighting", 0.0 )
  1349.             snd_CreateTrigger( "UserDead" , "Objects.Actors.hulk", 100, 0, 0, 0 )
  1350.                 snd_AddCommand_ActorEvent( "", "Hulk_Dead", 0.0 )
  1351.             snd_CreateTrigger( "Stepmeshes_collision1_concretefloor" , "Objects.Actors.hulk", 100, 0, 0, 0 )
  1352.                 snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.1_Generic_sounds.footsteps.footRumble", "", 0.0 )
  1353.                 snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.1_Generic_sounds.footsteps.metal", "", 0.0 )
  1354.             snd_CreateTrigger( "Charge_Up" , "Objects.Actors.hulk", 100, 0, 0, 0 )
  1355.                 snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.1_Generic_sounds.chargeUp", "", 0.0 )
  1356.             snd_CreateTrigger( "UserWeak" , "Objects.Actors.hulk", 100, 0, 0, 0 )
  1357.                 snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.HulkWeakened", 0.0 )
  1358.             snd_CreateTrigger( "UserDownByEnemy" , "Objects.Actors.hulk", 100, 0, 0, 0 )
  1359.             snd_CreateTrigger( "EnemyDownByUser" , "Objects.Actors.hulk", 100, 0, 0, 0 )
  1360.                 snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.EnemyOvercome", 0.0 )
  1361.             snd_CreateTrigger( "UserHoldEnemy" , "Objects.Actors.hulk", 100, 0, 0, 0 )
  1362.                 snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.HoldEnemy", 0.0 )
  1363.             snd_CreateTrigger( "EnemyWeak" , "Objects.Actors.hulk", 100, 0, 0, 0 )
  1364.                 snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.EnemyWeakened", 0.0 )
  1365.             snd_CreateTrigger( "pickupObject" , "Objects.Actors.hulk", 100, 0, 0, 0 )
  1366.                 snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.HoldObject", 0.0 )
  1367.                 snd_AddCommand_ActorEvent( "", "Hulk_GrabObj", 0.0 )
  1368.             snd_CreateTrigger( "Stop_Charge" , "Objects.Actors.hulk", 100, 0, 0, 0 )
  1369.                 snd_AddCommand_StopBank( "", "Banks.characters.Gamma_Creatures.1_Generic_sounds.chargeUp", 0.0 )
  1370.                 snd_AddCommand_StopTrigger( "", "Charge_Up", "", 0.0 )
  1371.             snd_CreateTrigger( "PunchGround" , "Objects.Actors.hulk", 100, 0, 0, 0 )
  1372.                 snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.Hulk.Stomp", "", 0.0 )
  1373.             snd_CreateTrigger( "Steptilefloorgray" , "Objects.Actors.hulk", 100, 0, 0, 0 )
  1374.                 snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.1_Generic_sounds.footsteps.concrete", "", 0.0 )
  1375.                 snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.1_Generic_sounds.footsteps.footRumble", "", 0.0 )
  1376.             snd_CreateTrigger( "Stepwoodwall" , "Objects.Actors.hulk", 100, 0, 0, 0 )
  1377.                 snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.1_Generic_sounds.footsteps.concrete", "", 0.0 )
  1378.                 snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.1_Generic_sounds.footsteps.footRumble", "", 0.0 )
  1379.             snd_CreateTrigger( "Vampire_Drain" , "Objects.Actors.hulk", 100, 0, 0, 0 )
  1380.                 snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.HalfLife.VampireDrain", "", 0.0 )
  1381.                 snd_AddCommand_ActorEvent( "", "drain", 0.0 )
  1382.             snd_CreateTrigger( "Tackle_Drain" , "Objects.Actors.hulk", 100, 0, 0, 0 )
  1383.                 snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.HalfLife.TackleDrain", "", 0.25 )
  1384.                 snd_AddCommand_ActorEvent( "", "drain", 0.0 )
  1385.             snd_CreateTrigger( "punchstomp" , "Objects.Actors.hulk", 100, 0, 0, 0 )
  1386.                 snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.Hulk.Stomp", "", 0.0 )
  1387.                 snd_AddCommand_PlayBank( "", "Banks.special_effects.Rumble", "", 0.75 )
  1388.             snd_CreateTrigger( "Stepconcretfloor" , "Objects.Actors.hulk", 100, 0, 0, 0 )
  1389.                 snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.1_Generic_sounds.footsteps.footRumble", "", 0.0 )
  1390.                 snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.1_Generic_sounds.footsteps.concrete", "", 0.0 )
  1391.             snd_CreateTrigger( "roar2" , "Objects.Actors.hulk", 100, 0, 0, 0 )
  1392.                 snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.Hulk.HulkDie", "", 0.0 )
  1393.             snd_CreateTrigger( "Teleport" , "Objects.Actors.hulk", 100, 0, 0, 0 )
  1394.                 snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.Leader.TransportOut", "", 0.0 )
  1395.             snd_CreateTrigger( "UserNearDeath" , "Objects.Actors.hulk", 100, 0, 0, 0 )
  1396.                 snd_AddCommand_ActorEvent( "", "UserNearDeath", 0.0 )
  1397.         snd_CreateObject( "banner" , "Objects.Actors", 90, 1, 1, 0.1 )
  1398.             snd_SetMinMaxDistances( "Objects.Actors.banner", 50, 100 )
  1399.             snd_CreateTrigger( "Step" , "Objects.Actors.banner", 100, 0, 0, 0 )
  1400.                 snd_AddCommand_PlayBank( "", "Banks.characters.Human.banner.Feet", "", 0.0 )
  1401.             snd_CreateTrigger( "oof" , "Objects.Actors.banner", 60, 0, 100, 0 )
  1402.                 snd_AddCommand_PlayBank( "", "Banks.characters.Human.banner.oof", "", 0.0 )
  1403.             snd_CreateTrigger( "bodyfall" , "Objects.Actors.banner", 100, 0, 0, 0 )
  1404.                 snd_AddCommand_PlayBank( "", "Banks.characters.Human.1_Generic_sounds.BodyFall", "", 0.0 )
  1405.             snd_CreateTrigger( "swish_high" , "Objects.Actors.banner", 100, 0, 0, 0 )
  1406.                 snd_AddCommand_PlayBank( "", "Banks.characters.Human.1_Generic_sounds.SwishHigh", "", 0.0 )
  1407.             snd_CreateTrigger( "swish_low" , "Objects.Actors.banner", 100, 0, 0, 0 )
  1408.                 snd_AddCommand_PlayBank( "", "Banks.characters.Human.1_Generic_sounds.SwishLow", "", 0.0 )
  1409.             snd_CreateTrigger( "Keypad" , "Objects.Actors.banner", 100, 0, 0, 0 )
  1410.                 snd_AddCommand_PlayBank( "", "Banks.characters.Human.banner.Keypad", "", 1.0 )
  1411.             snd_CreateTrigger( "Lever" , "Objects.Actors.banner", 100, 0, 0, 0 )
  1412.                 snd_AddCommand_PlayBank( "", "Banks.characters.Human.banner.Lever", "", 0.42 )
  1413.             snd_CreateTrigger( "land" , "Objects.Actors.banner", 100, 0, 0, 0 )
  1414.                 snd_AddCommand_PlayBank( "", "Banks.characters.Human.banner.Feet", "", 0.0 )
  1415.             snd_CreateTrigger( "Console" , "Objects.Actors.banner", 100, 0, 0, 0 )
  1416.                 snd_AddCommand_PlayBank( "", "Banks.characters.Human.banner.Typing", "", 0.8 )
  1417.             snd_CreateTrigger( "hit_ground" , "Objects.Actors.banner", 100, 0, 0, 0 )
  1418.                 snd_AddCommand_PlayBank( "", "Banks.characters.Human.1_Generic_sounds.BodyFall", "", 0.0 )
  1419.             snd_CreateTrigger( "grunt" , "Objects.Actors.banner", 100, 0, 0, 0 )
  1420.                 snd_AddCommand_PlayBank( "", "Banks.characters.Human.banner.grunt", "", 0.0 )
  1421.             snd_CreateTrigger( "Stepconcretefloor" , "Objects.Actors.banner", 100, 0, 0, 0 )
  1422.                 snd_AddCommand_PlayBank( "", "Banks.characters.Human.banner_shirtless.barefoot_steps", "", 0.0 )
  1423.             snd_CreateTrigger( "hit_ground_slide" , "Objects.Actors.banner", 100, 0, 0, 0 )
  1424.                 snd_AddCommand_PlayBank( "", "Banks.characters.Human.1_Generic_sounds.hit_ground_slide", "", 0.0 )
  1425.             snd_CreateObject( "C1" , "Objects.Actors.banner", 90, 10, 1, 0.1 )
  1426.                 snd_SetMinMaxDistances( "Objects.Actors.banner.C1", 25, 100 )
  1427.                 snd_CreateTrigger( "UserEscapes" , "Objects.Actors.banner.C1", 100, 0, 0, 0 )
  1428.                     snd_AddCommand_PlayMusic( "", "Banner_Search1", 0.0 )
  1429.                     snd_AddCommand_ActorEvent( "", "UserEscapes", 0.5 )
  1430.                 snd_CreateTrigger( "UserSpotted" , "Objects.Actors.banner.C1", 100, 0, 0, 0 )
  1431.                     snd_AddCommand_PlayMusic( "", "Banner_Stealth1", 0.0 )
  1432.                     snd_AddCommand_ActorEvent( "", "UserSpotted", 0.0 )
  1433.                 snd_CreateTrigger( "UserEngaged" , "Objects.Actors.banner.C1", 100, 0, 0, 0 )
  1434.                     snd_AddCommand_PlayMusic( "", "Banner_Fight", 0.0 )
  1435.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Banner.BanEnemyCh1.BanPersuade", 0.0 )
  1436.                 snd_CreateTrigger( "UserNearDeath" , "Objects.Actors.banner.C1", 100, 0, 0, 0 )
  1437.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Banner.BanEnemyCh1.BanWeakened", 0.5 )
  1438.                 snd_CreateTrigger( "UserWeak" , "Objects.Actors.banner.C1", 100, 0, 0, 0 )
  1439.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Banner.BanEnemyCh1.BanWeakened", 0.0 )
  1440.                 snd_CreateTrigger( "surrender_fake" , "Objects.Actors.banner.C1", 100, 0, 0, 0 )
  1441.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Banner.BanEnemyCh1.BanSurrenderHit", 0.0 )
  1442.                     snd_AddCommand_ActorEvent( "", "surrender_fake", 0.0 )
  1443.                 snd_CreateTrigger( "UserDownByEnemy" , "Objects.Actors.banner.C1", 100, 0, 0, 0 )
  1444.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Banner.BanEnemyCh1.BanKnockedDown", 0.0 )
  1445.                     snd_AddCommand_ActorEvent( "", "UserDownByEnemy", 0.0 )
  1446.                 snd_CreateTrigger( "idle" , "Objects.Actors.banner.C1", 100, 0, 0, 0 )
  1447.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Banner.Story.C1L1_Idle", 0.0 )
  1448.                 snd_CreateTrigger( "surrender" , "Objects.Actors.banner.C1", 100, 0, 0, 0 )
  1449.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Banner.BanEnemyCh1.BanSurrender", 0.0 )
  1450.                     snd_AddCommand_ActorEvent( "", "surrender", 0.0 )
  1451.                 snd_CreateTrigger( "UserRegainHealth" , "Objects.Actors.banner.C1", 100, 0, 0, 0 )
  1452.                 snd_CreateTrigger( "EnemyDownByUser" , "Objects.Actors.banner.C1", 100, 0, 0, 0 )
  1453.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Banner.BanEnemyCh1.BanKnockDownEnemy", 0.5)
  1454.                 snd_CreateTrigger( "UserShot" , "Objects.Actors.banner.C1", 100, 0, 0, 0 )
  1455.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Banner.BanEnemyCh1.BanShot", 0.0 )
  1456.                     snd_AddCommand_ActorEvent( "", "UserShot", 0.0 )
  1457.                 snd_CreateTrigger( "UserRetreats" , "Objects.Actors.banner.C1", 100, 0, 0, 0 )
  1458.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Banner.BanEnemyCh1.BanRetreat", 0.0 )
  1459.                     snd_AddCommand_PlayMusic( "", "Banner_Stealth1", 0.0 )
  1460.                     snd_AddCommand_ActorEvent( "", "UserRetreats", 0.0 )
  1461.                 snd_CreateTrigger( "UserDead" , "Objects.Actors.banner.C1", 100, 0, 0, 0 )
  1462.                     snd_AddCommand_ActorEvent( "", "Banner_Dead", 0.0 )
  1463.             snd_CreateTrigger( "hit_bullet" , "Objects.Actors.banner", 100, 0, 0, 0 )
  1464.                 snd_AddCommand_ActorEvent( "", "UserShot", 0.5 )
  1465.             snd_CreateObject( "C2" , "Objects.Actors.banner", 90, 10, 1, 0.1 )
  1466.                 snd_SetMinMaxDistances( "Objects.Actors.banner.C2", 25, 100 )
  1467.                 snd_CreateTrigger( "UserSpotted" , "Objects.Actors.banner.C2", 100, 0, 0, 0 )
  1468.                     snd_AddCommand_PlayMusic( "", "Banner_Stealth1", 0.0 )
  1469.                     snd_AddCommand_ActorEvent( "", "UserSpotted", 0.0 )
  1470.                 snd_CreateTrigger( "UserDownByEnemy" , "Objects.Actors.banner.C2", 60, 0, 0, 0 )
  1471.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Banner.BanEnemyCh2.BanKnockedDown", 0.0 )
  1472.                     snd_AddCommand_ActorEvent( "", "UserDownByEnemy", 0.0 )
  1473.                 snd_CreateTrigger( "UserWeak" , "Objects.Actors.banner.C2", 5, 0, 0, 0 )
  1474.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Banner.BanEnemyCh2.BanWeakened", 0.0 )
  1475.                 snd_CreateTrigger( "UserNearDeath" , "Objects.Actors.banner.C2", 10, 0, 0, 0 )
  1476.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Banner.BanEnemyCh2.BanWeakened", 0.0 )
  1477.                 snd_CreateTrigger( "UserRegainHealth" , "Objects.Actors.banner.C2", 100, 0, 0, 0 )
  1478.                 snd_CreateTrigger( "idle" , "Objects.Actors.banner.C2", 100, 0, 0, 0 )
  1479.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Banner.Story.C2L1_Idle", 0.0 )
  1480.                 snd_CreateTrigger( "UserEscapes" , "Objects.Actors.banner.C2", 100, 0, 0, 0 )
  1481.                     snd_AddCommand_PlayMusic( "", "Banner_Search1", 0.0 )
  1482.                     snd_AddCommand_ActorEvent( "", "UserEscapes", 0.0 )
  1483.                     snd_AddCommand_StartTrigger( "", "Objects.Actors.banner.C2", "escape", 0.0 )
  1484.                 snd_CreateTrigger( "UserEngaged" , "Objects.Actors.banner.C2", 100, 0, 0, 0 )
  1485.                     snd_AddCommand_PlayMusic( "", "Banner_Fight", 0.0 )
  1486.                     snd_AddCommand_StartTrigger( "", "Objects.Actors.banner.C2", "engage", 0.0 )
  1487.                 snd_CreateTrigger( "surrender_fake" , "Objects.Actors.banner.C2", 100, 0, 0, 0 )
  1488.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Banner.BanEnemyCh2.BanSurrenderHit", 0.0 )
  1489.                     snd_AddCommand_ActorEvent( "", "surrender_fake", 0.0 )
  1490.                 snd_CreateTrigger( "surrender" , "Objects.Actors.banner.C2", 100, 0, 0, 0 )
  1491.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Banner.BanEnemyCh2.BanSurrender", 0.0 )
  1492.                     snd_AddCommand_ActorEvent( "", "surrender", 0.0 )
  1493.                 snd_CreateTrigger( "EnemyDownByUser" , "Objects.Actors.banner.C2", 50, 0, 250, 0 )
  1494.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Banner.BanEnemyCh2.BanKnockDownEnemy", 0.0 )
  1495.                 snd_CreateTrigger( "UserShot" , "Objects.Actors.banner.C2", 50, 0, 0, 0 )
  1496.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Banner.BanEnemyCh2.BanShot", 0.0 )
  1497.                     snd_AddCommand_ActorEvent( "", "UserShot", 0.0 )
  1498.                 snd_CreateTrigger( "UserRetreats" , "Objects.Actors.banner.C2", 100, 0, 0, 0 )
  1499.                     snd_AddCommand_PlayMusic( "", "Banner_Stealth1", 0.0 )
  1500.                     snd_AddCommand_ActorEvent( "", "UserRetreats", 0.0 )
  1501.                     snd_AddCommand_StartTrigger( "", "Objects.Actors.banner.C2", "retreat", 0.0 )
  1502.                 snd_CreateTrigger( "EnemyApproach" , "Objects.Actors.banner.C2", 100, 0, 0, 0 )
  1503.                 snd_CreateTrigger( "hit_bullet" , "Objects.Actors.banner.C2", 17, 0, 200, 0 )
  1504.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Banner.BanEnemyCh2.BanShot", 0.0 )
  1505.                     snd_AddCommand_ActorEvent( "", "UserShot", 0.0 )
  1506.                 snd_CreateTrigger( "retreat" , "Objects.Actors.banner.C2", 60, 0, 0, 0 )
  1507.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Banner.BanEnemyCh1.BanRetreat", 0.0 )
  1508.                 snd_CreateTrigger( "escape" , "Objects.Actors.banner.C2", 60, 0, 0, 0 )
  1509.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Banner.BanEnemyCh1.BanEscape", 0.0 )
  1510.                 snd_CreateTrigger( "engage" , "Objects.Actors.banner.C2", 60, 0, 0, 0 )
  1511.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Banner.BanEnemyCh2.BanPersuade", 0.0 )
  1512.                 snd_CreateTrigger( "die" , "Objects.Actors.banner.C2", 100, 0, 0, 0 )
  1513.                     snd_AddCommand_PlayMusic( "", "Banner_Mission_Failed", 0.0 )
  1514.             snd_CreateObject( "C3" , "Objects.Actors.banner", 90, 10, 1, 0.1 )
  1515.                 snd_SetMinMaxDistances( "Objects.Actors.banner.C3", 25, 100 )
  1516.                 snd_CreateTrigger( "UserEscapes" , "Objects.Actors.banner.C3", 50, 0, 0, 0 )
  1517.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Banner.BanEnemyCh3.BanEscape", 0.5 )
  1518.                     snd_AddCommand_PlayMusic( "", "Banner_Search1", 0.0 )
  1519.                     snd_AddCommand_ActorEvent( "", "UserEscapes", 0.0 )
  1520.                 snd_CreateTrigger( "UserEngaged" , "Objects.Actors.banner.C3", 100, 0, 0, 0 )
  1521.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Banner.BanEnemyCh3.BanEncounterSol", 0.0 )
  1522.                     snd_AddCommand_PlayMusic( "", "Banner_Fight", 0.0 )
  1523.                 snd_CreateTrigger( "idle" , "Objects.Actors.banner.C3", 100, 0, 0, 0 )
  1524.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Banner.Story.C3L1_Idle", 0.0 )
  1525.                 snd_CreateTrigger( "UserSpotted" , "Objects.Actors.banner.C3", 100, 0, 0, 0 )
  1526.                     snd_AddCommand_PlayMusic( "", "Banner_Enemy_Curious_Ch3", 0.0 )
  1527.                     snd_AddCommand_ActorEvent( "", "UserSpotted", 0.0 )
  1528.                 snd_CreateTrigger( "UserNearDeath" , "Objects.Actors.banner.C3", 10, 250, 500, 0 )
  1529.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Banner.BanEnemyCh3.BanWeakened", 0.0 )
  1530.                 snd_CreateTrigger( "UserWeak" , "Objects.Actors.banner.C3", 25, 0, 250, 0 )
  1531.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Banner.BanEnemyCh3.BanWeakened", 0.0 )
  1532.                 snd_CreateTrigger( "surrender_fake" , "Objects.Actors.banner.C3", 100, 0, 0, 0 )
  1533.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Banner.BanEnemyCh3.BanSurrenderHit", 0.0 )
  1534.                     snd_AddCommand_ActorEvent( "", "surrender_fake", 0.0 )
  1535.                 snd_CreateTrigger( "surrender" , "Objects.Actors.banner.C3", 100, 0, 0, 0 )
  1536.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Banner.BanEnemyCh3.BanSurrender", 0.0 )
  1537.                     snd_AddCommand_ActorEvent( "", "surrender", 0.0 )
  1538.                     snd_AddCommand_PlayMusic( "", "Banner_Surrender_Ch3", 0.0 )
  1539.                 snd_CreateTrigger( "UserDownByEnemy" , "Objects.Actors.banner.C3", 60, 0, 0, 0 )
  1540.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Banner.BanEnemyCh3.BanKnockedDown", 0.0 )
  1541.                     snd_AddCommand_ActorEvent( "", "UserDownByEnemy", 0.0 )
  1542.                 snd_CreateTrigger( "EnemyDownByUser" , "Objects.Actors.banner.C3", 25, 0, 0, 0 )
  1543.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Banner.BanEnemyCh3.BanKnockDownEnemy", 0.5)
  1544.                 snd_CreateTrigger( "UserShot" , "Objects.Actors.banner.C3", 100, 0, 0, 0 )
  1545.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Banner.BanEnemyCh3.BanShot", 0.0 )
  1546.                     snd_AddCommand_ActorEvent( "", "UserShot", 0.0 )
  1547.                 snd_CreateTrigger( "UserRetreats" , "Objects.Actors.banner.C3", 100, 0, 0, 0 )
  1548.                     snd_AddCommand_PlayMusic( "", "Banner_Stealth1", 0.0 )
  1549.                     snd_AddCommand_ActorEvent( "", "UserRetreats", 0.0 )
  1550.                     snd_AddCommand_StartTrigger( "", "Objects.Actors.banner.C3", "retreat1", 0.0 )
  1551.                 snd_CreateTrigger( "EnemyApproach" , "Objects.Actors.banner.C3", 50, 0, 0, 0 )
  1552.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.enemyapproach", "", 0.0 )
  1553.                 snd_CreateTrigger( "ShowPapers" , "Objects.Actors.banner.C3", 100, 0, 0, 0 )
  1554.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Banner.BanEnemyCh3.BanShowID", 0.0 )
  1555.                 snd_CreateTrigger( "Freeze_Response_1" , "Objects.Actors.banner.C3", 100, 0, 0, 0 )
  1556.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Banner.BanEnemyCh3.BanShowID", 0.0 )
  1557.                 snd_CreateTrigger( "EnemyDefeated" , "Objects.Actors.banner.C3", 100, 0, 0, 0 )
  1558.                 snd_CreateTrigger( "retreat1" , "Objects.Actors.banner.C3", 10, 250, 1000, 0 )
  1559.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Banner.BanEnemyCh3.BanRetreat", 0.0 )
  1560.             snd_CreateObject( "C4" , "Objects.Actors.banner", 90, 10, 1, 0.1 )
  1561.                 snd_SetMinMaxDistances( "Objects.Actors.banner.C4", 25, 100 )
  1562.                 snd_CreateTrigger( "idle" , "Objects.Actors.banner.C4", 100, 0, 0, 0 )
  1563.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Banner.Story.C4L3_Idle", 0.0 )
  1564.                 snd_CreateTrigger( "UserEscapes" , "Objects.Actors.banner.C4", 100, 0, 0, 0 )
  1565.                     snd_AddCommand_PlayMusic( "", "Banner_Search1", 0.0 )
  1566.                     snd_AddCommand_ActorEvent( "", "UserEscapes", 0.0 )
  1567.                     snd_AddCommand_StartTrigger( "", "Objects.Actors.banner.C4", "escapes", 0.0 )
  1568.                 snd_CreateTrigger( "UserEngaged" , "Objects.Actors.banner.C4", 100, 0, 0, 0 )
  1569.                     snd_AddCommand_PlayMusic( "", "Banner_Fight", 0.0 )
  1570.                     snd_AddCommand_StartTrigger( "", "Objects.Actors.banner.C4", "engaged", 0.0 )
  1571.                 snd_CreateTrigger( "UserNearDeath" , "Objects.Actors.banner.C4", 100, 0, 0, 0 )
  1572.                 snd_CreateTrigger( "UserWeak" , "Objects.Actors.banner.C4", 10, 0, 0, 0 )
  1573.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Banner.BanEnemyCh4.BanWeakened", 0.0 )
  1574.                 snd_CreateTrigger( "surrender_fake" , "Objects.Actors.banner.C4", 100, 0, 0, 0 )
  1575.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Banner.BanEnemyCh4.BanSurrenderHit", 0.0 )
  1576.                     snd_AddCommand_ActorEvent( "", "surrender_fake", 0.0 )
  1577.                 snd_CreateTrigger( "surrender" , "Objects.Actors.banner.C4", 100, 0, 0, 0 )
  1578.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Banner.BanEnemyCh4.BanSurrender", 0.0 )
  1579.                     snd_AddCommand_ActorEvent( "", "surrender", 0.0 )
  1580.                 snd_CreateTrigger( "UserDownByEnemy" , "Objects.Actors.banner.C4", 100, 0, 0, 0 )
  1581.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Banner.BanEnemyCh4.BanKnockedDown", 0.0 )
  1582.                     snd_AddCommand_ActorEvent( "", "UserDownByEnemy", 0.0 )
  1583.                 snd_CreateTrigger( "EnemyDownByUser" , "Objects.Actors.banner.C4", 100, 0, 0, 0 )
  1584.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Banner.BanEnemyCh4.BanKnockDownEnemy", 0.5)
  1585.                 snd_CreateTrigger( "UserShot" , "Objects.Actors.banner.C4", 100, 0, 0, 0 )
  1586.                     snd_AddCommand_ActorEvent( "", "UserShot", 0.0 )
  1587.                 snd_CreateTrigger( "UserSpotted" , "Objects.Actors.banner.C4", 100, 0, 0, 0 )
  1588.                     snd_AddCommand_PlayMusic( "", "Banner_Stealth1", 0.0 )
  1589.                     snd_AddCommand_ActorEvent( "", "UserSpotted", 0.0 )
  1590.                 snd_CreateTrigger( "UserRetreat" , "Objects.Actors.banner.C4", 100, 0, 0, 0 )
  1591.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Banner.BanEnemyCh4.BanRetreat", 0.0 )
  1592.                     snd_AddCommand_PlayMusic( "", "Banner_Stealth1", 0.0 )
  1593.                 snd_CreateTrigger( "escapes" , "Objects.Actors.banner.C4", 10, 0, 0, 0 )
  1594.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Banner.BanEnemyCh4.BanEscape", 0.0 )
  1595.                 snd_CreateTrigger( "engaged" , "Objects.Actors.banner.C4", 10, 0, 0, 0 )
  1596.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Banner.BanEnemyCh4.BanPersuade", 0.0 )
  1597.                 snd_CreateTrigger( "hit_bullet" , "Objects.Actors.banner.C4", 2, 0, 0, 0 )
  1598.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Banner.BanEnemyCh4.BanShot", 0.0 )
  1599.             snd_CreateObject( "C5" , "Objects.Actors.banner", 90, 10, 1, 0.1 )
  1600.                 snd_SetMinMaxDistances( "Objects.Actors.banner.C5", 25, 100 )
  1601.                 snd_CreateTrigger( "idle" , "Objects.Actors.banner.C5", 100, 0, 0, 0 )
  1602.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Banner.Story.C5L1_Idle", 0.0 )
  1603.                 snd_CreateTrigger( "UserEscapes" , "Objects.Actors.banner.C5", 100, 0, 0, 0 )
  1604.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Banner.BanEnemyCh1.BanEscape", 0.0 )
  1605.                     snd_AddCommand_PlayMusic( "", "Banner_Search1", 0.0 )
  1606.                     snd_AddCommand_ActorEvent( "", "UserEscapes", 0.0 )
  1607.                 snd_CreateTrigger( "UserSpotted" , "Objects.Actors.banner.C5", 100, 0, 0, 0 )
  1608.                     snd_AddCommand_PlayMusic( "", "Banner_Stealth1", 0.0 )
  1609.                     snd_AddCommand_ActorEvent( "", "UserSpotted", 0.0 )
  1610.                 snd_CreateTrigger( "UserEngaged" , "Objects.Actors.banner.C5", 100, 0, 0, 0 )
  1611.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Banner.BanEnemyCh4.BanPersuade", 0.0 )
  1612.                     snd_AddCommand_PlayMusic( "", "Banner_Fight", 0.0 )
  1613.                 snd_CreateTrigger( "UserNearDeath" , "Objects.Actors.banner.C5", 100, 0, 0, 0 )
  1614.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Banner.BanEnemyCh4.BanWeakened", 0.5 )
  1615.                 snd_CreateTrigger( "UserWeak" , "Objects.Actors.banner.C5", 100, 0, 0, 0 )
  1616.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Banner.BanEnemyCh4.BanWeakened", 0.0 )
  1617.                 snd_CreateTrigger( "surrender_fake" , "Objects.Actors.banner.C5", 100, 0, 0, 0 )
  1618.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Banner.BanEnemyCh1.BanSurrenderHit", 0.0 )
  1619.                     snd_AddCommand_ActorEvent( "", "surrender_fake", 0.0 )
  1620.                 snd_CreateTrigger( "surrender" , "Objects.Actors.banner.C5", 100, 0, 0, 0 )
  1621.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Banner.BanEnemyCh1.BanSurrender", 0.0 )
  1622.                     snd_AddCommand_ActorEvent( "", "surrender", 0.0 )
  1623.                 snd_CreateTrigger( "UserDownByEnemy" , "Objects.Actors.banner.C5", 100, 0, 0, 0 )
  1624.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Banner.BanEnemyCh1.BanKnockedDown", 0.0 )
  1625.                     snd_AddCommand_ActorEvent( "", "UserDownByEnemy", 0.0 )
  1626.                 snd_CreateTrigger( "EnemyDownByUser" , "Objects.Actors.banner.C5", 100, 0, 0, 0 )
  1627.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Banner.BanEnemyCh1.BanKnockDownEnemy", 0.5)
  1628.                 snd_CreateTrigger( "UserShot" , "Objects.Actors.banner.C5", 100, 0, 0, 0 )
  1629.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Banner.BanEnemyCh1.BanShot", 0.0 )
  1630.                     snd_AddCommand_ActorEvent( "", "UserShot", 0.0 )
  1631.                 snd_CreateTrigger( "UserRetreats" , "Objects.Actors.banner.C5", 100, 0, 0, 0 )
  1632.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Banner.BanEnemyCh1.BanRetreat", 0.0 )
  1633.                     snd_AddCommand_PlayMusic( "", "Banner_Stealth1", 0.0 )
  1634.                     snd_AddCommand_ActorEvent( "", "UserRetreats", 0.0 )
  1635.             snd_CreateTrigger( "StepbulletForDaGeneral" , "Objects.Actors.banner", 100, 0, 0, 0 )
  1636.                 snd_AddCommand_PlayBank( "", "Banks.characters.Human.banner.Feet", "", 0.0 )
  1637.             snd_CreateTrigger( "Sleeper" , "Objects.Actors.banner", 100, 0, 0, 0 )
  1638.                 snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.1_Generic_sounds.Grab", "", 0.0 )
  1639.             snd_CreateTrigger( "grab" , "Objects.Actors.banner", 100, 0, 0, 0 )
  1640.                 snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.1_Generic_sounds.Grab", "", 0.0 )
  1641.             snd_CreateTrigger( "Stepmetalfloor" , "Objects.Actors.banner", 100, 0, 0, 0 )
  1642.                 snd_AddCommand_PlayBank( "", "Banks.characters.Human.banner_shirtless.barefoot_steps", "", 0.0 )
  1643.             snd_CreateTrigger( "Stepmeshes_collision1_concretefloor" , "Objects.Actors.banner", 100, 0, 0, 0 )
  1644.                 snd_AddCommand_PlayBank( "", "Banks.characters.Human.banner_shirtless.barefoot_steps", "", 0.0 )
  1645.             snd_CreateTrigger( "Mission_Fail" , "Objects.Actors.banner", 100, 0, 0, 0 )
  1646.                 snd_AddCommand_PlayMusic( "", "Banner_Mission_Failed", 0.0 )
  1647.             snd_CreateTrigger( "C4L3Line" , "Objects.Actors.banner", 100, 0, 0, 0 )
  1648.                 snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Banner.Gameplay.BanGame069a", 0.5 )
  1649.             snd_CreateTrigger( "EnemyApproach" , "Objects.Actors.banner", 100, 0, 0, 0 )
  1650.                 snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.enemyapproach", "", 0.0 )
  1651.             snd_CreateTrigger( "Stepmeshes_collision1_metalfloor" , "Objects.Actors.banner", 100, 0, 0, 0 )
  1652.                 snd_AddCommand_PlayBank( "", "Banks.characters.Human.banner_shirtless.barefoot_steps", "", 0.0 )
  1653.             snd_CreateTrigger( "knockdown" , "Objects.Actors.banner", 100, 0, 0, 0 )
  1654.                 snd_AddCommand_PlayBank( "", "Banks.characters.Human.1_Generic_sounds.BodyFall", "", 0.2 )
  1655.             snd_CreateTrigger( "die" , "Objects.Actors.banner", 100, 0, 0, 0 )
  1656.                 snd_AddCommand_PlayMusic( "", "Banner_Mission_Failed", 0.0 )
  1657.         snd_CreateObject( "shocktroop" , "Objects.Actors", 90, 10, 1, 0.1 )
  1658.             snd_SetMinMaxDistances( "Objects.Actors.shocktroop", 31, 100 )
  1659.             snd_CreateTrigger( "weapon_fire" , "Objects.Actors.shocktroop", 100, 0, 0, 0 )
  1660.                 snd_AddCommand_PlayBank( "", "Banks.characters.Weapons.Taser", "", 0.0 )
  1661.             snd_CreateTrigger( "float_spin" , "Objects.Actors.shocktroop", 100, 0, 0, 0 )
  1662.                 snd_AddCommand_PlayBank( "", "Banks.characters.Human.soldier.float_spin", "", 0.0 )
  1663.             snd_CreateTrigger( "float_flail" , "Objects.Actors.shocktroop", 100, 0, 0, 0 )
  1664.                 snd_AddCommand_PlayBank( "", "Banks.characters.Human.soldier.swish_low", "", 0.0 )
  1665.             snd_CreateTrigger( "float_flip" , "Objects.Actors.shocktroop", 100, 0, 0, 0 )
  1666.                 snd_AddCommand_PlayBank( "", "Banks.characters.Human.soldier.float_spin", "", 0.0 )
  1667.             snd_CreateTrigger( "land" , "Objects.Actors.shocktroop", 100, 0, 0, 0 )
  1668.                 snd_AddCommand_PlayBank( "", "Banks.characters.Human.1_Generic_sounds.land", "", 0.0 )
  1669.             snd_CreateTrigger( "hit_ground_roll" , "Objects.Actors.shocktroop", 100, 0, 0, 0 )
  1670.                 snd_AddCommand_PlayBank( "", "Banks.characters.Human.1_Generic_sounds.BodyFall", "", 0.0 )
  1671.                 snd_AddCommand_PlayBank( "", "Banks.characters.Human.1_Generic_sounds.diveroll", "", 0.25 )
  1672.                 snd_AddCommand_PlayBank( "", "Banks.characters.Human.1_Generic_sounds.Toolbelt", "", 0.0 )
  1673.                 snd_AddCommand_StopTrigger( "", "Hulk_Throw", "", 0.0 )
  1674.                 snd_AddCommand_StopBank( "", "Banks.characters.Human.Soldier_special.throw_yell", 0.0 )
  1675.             snd_CreateTrigger( "swish_high" , "Objects.Actors.shocktroop", 100, 0, 0, 0 )
  1676.                 snd_AddCommand_PlayBank( "", "Banks.characters.Human.1_Generic_sounds.SwishHigh", "", 0.0 )
  1677.             snd_CreateTrigger( "swish_low" , "Objects.Actors.shocktroop", 100, 0, 0, 0 )
  1678.                 snd_AddCommand_PlayBank( "", "Banks.characters.Human.1_Generic_sounds.SwishLow", "", 0.0 )
  1679.             snd_CreateObject( "C1" , "Objects.Actors.shocktroop", 90, 10, 1, 0.1 )
  1680.                 snd_SetMinMaxDistances( "Objects.Actors.shocktroop.C1", 25, 100 )
  1681.                 snd_CreateObject( "L1" , "Objects.Actors.shocktroop.C1", 90, 10, 1, 0.1 )
  1682.                     snd_CreateTrigger( "EnemyDownByUser" , "Objects.Actors.shocktroop.C1.L1", 50, 0, 0, 0 )
  1683.                         snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Ban_KnockDownSol1", 1.0 )
  1684.                     snd_CreateTrigger( "UserDownByEnemy" , "Objects.Actors.shocktroop.C1.L1", 50, 0, 0, 0 )
  1685.                         snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Ban_KnockedDown1", 1.0 )
  1686.                     snd_CreateTrigger( "UserSpotted" , "Objects.Actors.shocktroop.C1.L1", 30, 0, 0, 0 )
  1687.                         snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Gen_Encounter1", 1.0 )
  1688.                     snd_CreateTrigger( "surrender_fake" , "Objects.Actors.shocktroop.C1.L1", 60, 0, 0, 0 )
  1689.                         snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Ban_SurrenderFake1", 1.0 )
  1690.                     snd_CreateTrigger( "surrender" , "Objects.Actors.shocktroop.C1.L1", 100, 0, 0, 0 )
  1691.                         snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Ban_Surrender1", 1.0 )
  1692.                     snd_CreateTrigger( "UserRetreats" , "Objects.Actors.shocktroop.C1.L1", 60, 500, 1000, 0 )
  1693.                         snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Ban_Retreat1", 0.0 )
  1694.                     snd_CreateTrigger( "UserEscapes" , "Objects.Actors.shocktroop.C1.L1", 75, 500, 750, 0 )
  1695.                         snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Sol_EndPersuit1", 0.0 )
  1696.                     snd_CreateTrigger( "UserShot" , "Objects.Actors.shocktroop.C1.L1", 100, 0, 0, 0 )
  1697.                         snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Ban_Shot1", 1.0 )
  1698.                     snd_CreateTrigger( "UserHoldEnemy" , "Objects.Actors.shocktroop.C1.L1", 100, 0, 0, 0 )
  1699.                     snd_CreateTrigger( "UserEngaged" , "Objects.Actors.shocktroop.C1.L1", 50, 0, 0, 0 )
  1700.                         snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Gen_Encounter1", 1.0 )
  1701.                     snd_CreateTrigger( "Freeze_ShowPapers" , "Objects.Actors.shocktroop.C1.L1", 100, 0, 0, 0 )
  1702.                         snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Freeze_ShowPapers", 0.0 )
  1703.                 snd_CreateTrigger( "EnemyDownByUser" , "Objects.Actors.shocktroop.C1", 50, 0, 250, 0 )
  1704.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Sol_DownByHulk1", 0.0 )
  1705.                 snd_CreateTrigger( "UserDownByEnemy" , "Objects.Actors.shocktroop.C1", 10, 0, 0, 0 )
  1706.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Hulk_DownBySol1", 0.0 )
  1707.                 snd_CreateTrigger( "UserSpotted" , "Objects.Actors.shocktroop.C1", 50, 0, 0, 0 )
  1708.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Gen_Encounter1", 0.0 )
  1709.                 snd_CreateTrigger( "UserRetreats" , "Objects.Actors.shocktroop.C1", 25, 0, 0, 0 )
  1710.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Gen_Encounter1", 0.0 )
  1711.                 snd_CreateTrigger( "UserEscapes" , "Objects.Actors.shocktroop.C1", 100, 0, 0, 0 )
  1712.                 snd_CreateTrigger( "Hulk_SonicClap" , "Objects.Actors.shocktroop.C1", 60, 0, 0, 0 )
  1713.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.See_HulkSuper1", 0.25 )
  1714.                 snd_CreateTrigger( "Hulk_Roar" , "Objects.Actors.shocktroop.C1", 60, 0, 0, 0 )
  1715.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Hear_HulkRoar1", 0.25 )
  1716.                 snd_CreateTrigger( "Hulk_Grab" , "Objects.Actors.shocktroop.C1", 10, 0, 0, 0 )
  1717.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Hulk_HoldSol1", 0.1 )
  1718.                 snd_CreateTrigger( "Hulk_FootStomp" , "Objects.Actors.shocktroop.C1", 50, 0, 0, 0 )
  1719.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.See_HulkStrength1", 0.25 )
  1720.                 snd_CreateTrigger( "Hulk_Dead" , "Objects.Actors.shocktroop.C1", 100, 0, 250, 0 )
  1721.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Hulk_Dead1", 1.0 )
  1722.                 snd_CreateTrigger( "Hulk_GrabObj" , "Objects.Actors.shocktroop.C1", 60, 0, 0, 0 )
  1723.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Hulk_HoldObject1", 0.0 )
  1724.                 snd_CreateTrigger( "UserHoldEnemy" , "Objects.Actors.shocktroop.C1", 40, 0, 0, 0 )
  1725.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Hulk_HoldSol1", 0.1 )
  1726.                 snd_CreateTrigger( "UserWeak" , "Objects.Actors.shocktroop.C1", 10, 0, 0, 0 )
  1727.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Hulk_DownBySol1", 0.0 )
  1728.             snd_CreateObject( "C3" , "Objects.Actors.shocktroop", 90, 10, 1, 0.1 )
  1729.                 snd_SetMinMaxDistances( "Objects.Actors.shocktroop.C3", 25, 100 )
  1730.                 snd_CreateObject( "L1" , "Objects.Actors.shocktroop.C3", 90, 10, 1, 0.1 )
  1731.                     snd_CreateTrigger( "EnemyDownByUser" , "Objects.Actors.shocktroop.C3.L1", 100, 0, 0, 0 )
  1732.                         snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Ban_KnockDownSol1", 1.0 )
  1733.                     snd_CreateTrigger( "UserDownByEnemy" , "Objects.Actors.shocktroop.C3.L1", 100, 0, 0, 0 )
  1734.                         snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Ban_KnockedDown1", 1.0 )
  1735.                     snd_CreateTrigger( "UserSpotted" , "Objects.Actors.shocktroop.C3.L1", 100, 0, 0, 0 )
  1736.                         snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Gen_Encounter1", 1.0 )
  1737.                     snd_CreateTrigger( "surrender_fake" , "Objects.Actors.shocktroop.C3.L1", 100, 0, 0, 0 )
  1738.                         snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Ban_SurrenderFake1", 1.0 )
  1739.                     snd_CreateTrigger( "surrender" , "Objects.Actors.shocktroop.C3.L1", 100, 0, 0, 0 )
  1740.                         snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Ban_Surrender1", 1.0 )
  1741.                     snd_CreateTrigger( "UserRetreats" , "Objects.Actors.shocktroop.C3.L1", 100, 0, 0, 0 )
  1742.                         snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Ban_Retreat1", 1.0 )
  1743.                     snd_CreateTrigger( "UserEscapes" , "Objects.Actors.shocktroop.C3.L1", 1, 0, 0, 0 )
  1744.                         snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Sol_EndPersuit1", 1.0 )
  1745.                     snd_CreateTrigger( "UserShot" , "Objects.Actors.shocktroop.C3.L1", 2, 0, 0, 0 )
  1746.                         snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Ban_Shot1", 1.0 )
  1747.                     snd_CreateTrigger( "UserHoldEnemy" , "Objects.Actors.shocktroop.C3.L1", 100, 0, 0, 0 )
  1748.                     snd_CreateTrigger( "UserEngaged" , "Objects.Actors.shocktroop.C3.L1", 100, 0, 0, 0 )
  1749.                         snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Gen_Encounter1", 1.0 )
  1750.                     snd_CreateTrigger( "Freeze_ShowPapers" , "Objects.Actors.shocktroop.C3.L1", 100, 0, 0, 0 )
  1751.                         snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolBanSur.InitialWarning", 0.0 )
  1752.                     snd_CreateTrigger( "Freeze_Attack" , "Objects.Actors.shocktroop.C3.L1", 100, 0, 0, 0 )
  1753.                         snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolBanSur.FreezeBreak", 0.0 )
  1754.                     snd_CreateTrigger( "Freeze_Halt" , "Objects.Actors.shocktroop.C3.L1", 100, 0, 0, 0 )
  1755.                         snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolBanSur.SecondWarning", 0.0 )
  1756.                     snd_CreateTrigger( "UserDead" , "Objects.Actors.shocktroop.C3.L1", 75, 0, 0, 0 )
  1757.                         snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.BanKnockedOut", 1.0 )
  1758.                 snd_CreateTrigger( "EnemyDownByUser" , "Objects.Actors.shocktroop.C3", 10, 0, 0, 0 )
  1759.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.Sol_DownByHulk1", 0.75 )
  1760.                 snd_CreateTrigger( "UserDownByEnemy" , "Objects.Actors.shocktroop.C3", 25, 0, 0, 0 )
  1761.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.Hulk_DownBySol1", 0.0 )
  1762.                 snd_CreateTrigger( "UserSpotted" , "Objects.Actors.shocktroop.C3", 25, 0, 0, 0 )
  1763.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.Gen_Encounter1", 0.0 )
  1764.                 snd_CreateTrigger( "UserRetreats" , "Objects.Actors.shocktroop.C3", 100, 0, 0, 0 )
  1765.                 snd_CreateTrigger( "UserEscapes" , "Objects.Actors.shocktroop.C3", 100, 0, 0, 0 )
  1766.                 snd_CreateTrigger( "Hulk_SonicClap" , "Objects.Actors.shocktroop.C3", 15, 0, 0, 0 )
  1767.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.See_HulkSuper1", 0.25 )
  1768.                 snd_CreateTrigger( "Hulk_Roar" , "Objects.Actors.shocktroop.C3", 40, 0, 0, 0 )
  1769.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.Hear_HulkRoar1", 0.25 )
  1770.                 snd_CreateTrigger( "Hulk_Grab" , "Objects.Actors.shocktroop.C3", 5, 0, 0, 0 )
  1771.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.Hulk_HoldSol1", 0.1 )
  1772.                 snd_CreateTrigger( "Hulk_FootStomp" , "Objects.Actors.shocktroop.C3", 5, 0, 0, 0 )
  1773.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.See_HulkStrength1", 0.25 )
  1774.                 snd_CreateTrigger( "Hulk_Dead" , "Objects.Actors.shocktroop.C3", 100, 0, 250, 0 )
  1775.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.Hulk_Dead1", 1.0 )
  1776.                 snd_CreateTrigger( "Hulk_GrabObj" , "Objects.Actors.shocktroop.C3", 5, 0, 0, 0 )
  1777.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.Hulk_HoldObject1", 0.0 )
  1778.                 snd_CreateTrigger( "UserHoldEnemy" , "Objects.Actors.shocktroop.C3", 40, 0, 0, 0 )
  1779.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.Hulk_HoldSol1", 0.1 )
  1780.                 snd_CreateTrigger( "UserWeak" , "Objects.Actors.shocktroop.C3", 15, 0, 0, 0 )
  1781.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.Hulk_DownBySol1", 0.0 )
  1782.             snd_CreateTrigger( "hit_ground" , "Objects.Actors.shocktroop", 100, 0, 0, 0 )
  1783.                 snd_AddCommand_PlayBank( "", "Banks.characters.Human.1_Generic_sounds.BodyFall", "", 0.0 )
  1784.                 snd_AddCommand_PlayBank( "", "Banks.characters.Human.1_Generic_sounds.Toolbelt", "", 0.0 )
  1785.                 snd_AddCommand_StopTrigger( "", "Hulk_Throw", "", 0.0 )
  1786.                 snd_AddCommand_StopBank( "", "Banks.characters.Human.Soldier_special.throw_yell", 0.0 )
  1787.             snd_CreateTrigger( "hit_ground_slide" , "Objects.Actors.shocktroop", 100, 0, 0, 0 )
  1788.                 snd_AddCommand_PlayBank( "", "Banks.characters.Human.1_Generic_sounds.hit_ground_slide", "", 0.0 )
  1789.                 snd_AddCommand_PlayBank( "", "Banks.characters.Human.1_Generic_sounds.Toolbelt", "", 0.0 )
  1790.                 snd_AddCommand_StopTrigger( "", "Hulk_Throw", "", 0.0 )
  1791.                 snd_AddCommand_StopBank( "", "Banks.characters.Human.Soldier_special.throw_yell", 0.0 )
  1792.             snd_CreateTrigger( "hit_wall" , "Objects.Actors.shocktroop", 100, 0, 0, 0 )
  1793.                 snd_AddCommand_PlayBank( "", "Banks.characters.Human.1_Generic_sounds.hit_wall", "", 0.0 )
  1794.                 snd_AddCommand_StopTrigger( "", "Hulk_Throw", "", 0.0 )
  1795.                 snd_AddCommand_StopBank( "", "Banks.characters.Human.Soldier_special.throw_yell", 0.0 )
  1796.             snd_CreateTrigger( "hit_ground_wall" , "Objects.Actors.shocktroop", 100, 0, 0, 0 )
  1797.                 snd_AddCommand_PlayBank( "", "Banks.characters.Human.1_Generic_sounds.BodyFall", "", 0.0 )
  1798.                 snd_AddCommand_PlayBank( "", "Banks.characters.Human.1_Generic_sounds.hit_wall", "", 0.25 )
  1799.                 snd_AddCommand_StopBank( "", "Banks.characters.Human.Soldier_special.throw_yell", 0.0 )
  1800.                 snd_AddCommand_StopTrigger( "", "Hulk_Throw", "", 0.0 )
  1801.             snd_CreateTrigger( "die" , "Objects.Actors.shocktroop", 100, 0, 0, 0 )
  1802.                 snd_AddCommand_PlayBank( "", "Banks.characters.Human.soldier.die", "", 0.0 )
  1803.             snd_CreateTrigger( "Hulk_Throw" , "Objects.Actors.shocktroop", 100, 0, 0, 0 )
  1804.                 snd_AddCommand_PlayBank( "", "Banks.characters.Human.Soldier_special.throw_yell", "", 0.0 )
  1805.             snd_CreateObject( "C0" , "Objects.Actors.shocktroop", 90, 10, 1, 0.1 )
  1806.                 snd_SetMinMaxDistances( "Objects.Actors.shocktroop.C0", 25, 100 )
  1807.                 snd_CreateTrigger( "EnemyDownByUser" , "Objects.Actors.shocktroop.C0", 10, 0, 0, 0 )
  1808.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Sol_DownByHulk1", 0.75 )
  1809.                 snd_CreateTrigger( "UserDownByEnemy" , "Objects.Actors.shocktroop.C0", 5, 0, 0, 0 )
  1810.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Hulk_DownBySol1", 0.0 )
  1811.                 snd_CreateTrigger( "UserSpotted" , "Objects.Actors.shocktroop.C0", 5, 0, 0, 0 )
  1812.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Gen_Encounter1", 0.0 )
  1813.                 snd_CreateTrigger( "UserRetreats" , "Objects.Actors.shocktroop.C0", 100, 0, 0, 0 )
  1814.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Gen_Encounter1", 0.0 )
  1815.                 snd_CreateTrigger( "UserEscapes" , "Objects.Actors.shocktroop.C0", 100, 0, 0, 0 )
  1816.                 snd_CreateTrigger( "Hulk_SonicClap" , "Objects.Actors.shocktroop.C0", 10, 0, 0, 0 )
  1817.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.See_HulkSuper1", 0.25 )
  1818.                 snd_CreateTrigger( "Hulk_Roar" , "Objects.Actors.shocktroop.C0", 5, 0, 0, 0 )
  1819.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Hear_HulkRoar1", 0.25 )
  1820.                 snd_CreateTrigger( "Hulk_FootStomp" , "Objects.Actors.shocktroop.C0", 10, 0, 0, 0 )
  1821.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.See_HulkStrength1", 0.25 )
  1822.                 snd_CreateTrigger( "Hulk_Dead" , "Objects.Actors.shocktroop.C0", 100, 0, 250, 0 )
  1823.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Hulk_Dead1", 1.0 )
  1824.                 snd_CreateTrigger( "Hulk_GrabObj" , "Objects.Actors.shocktroop.C0", 5, 0, 0, 0 )
  1825.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Hulk_HoldObject1", 0.0 )
  1826.                 snd_CreateTrigger( "UserHoldEnemy" , "Objects.Actors.shocktroop.C0", 10, 0, 0, 0 )
  1827.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Hulk_HoldSol1", 0.1 )
  1828.             snd_CreateTrigger( "Freeze_Attack" , "Objects.Actors.shocktroop", 100, 0, 0, 0 )
  1829.                 snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolBanSur.FreezeBreak", 0.0 )
  1830.             snd_CreateTrigger( "Freeze_Halt" , "Objects.Actors.shocktroop", 100, 0, 0, 0 )
  1831.                 snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolBanSur.InitialWarning", 0.0 )
  1832.             snd_CreateTrigger( "Freeze_Escaping" , "Objects.Actors.shocktroop", 100, 0, 0, 0 )
  1833.                 snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolBanSur.SecondWarning", 0.0 )
  1834.             snd_CreateTrigger( "In_Air" , "Objects.Actors.shocktroop", 100, 0, 0, 0 )
  1835.                 snd_AddCommand_PlayBank( "", "Banks.characters.Human.Soldier_special.throw_yell", "", 0.0 )
  1836.             snd_CreateTrigger( "EnemyWeak" , "Objects.Actors.shocktroop", 100, 0, 0, 0 )
  1837.             snd_CreateTrigger( "stun_shock" , "Objects.Actors.shocktroop", 100, 0, 0, 0 )
  1838.                 snd_AddCommand_PlayBank( "", "Banks.special_effects.electrical", "", 0.25 )
  1839.             snd_CreateTrigger( "oof" , "Objects.Actors.shocktroop", 100, 0, 0, 0 )
  1840.                 snd_AddCommand_PlayBank( "", "Banks.characters.Human.soldier.oof", "", 0.0 )
  1841.             snd_CreateTrigger( "kick" , "Objects.Actors.shocktroop", 100, 0, 0, 0 )
  1842.                 snd_AddCommand_PlayBank( "", "Banks.characters.Human.1_Generic_sounds.kick", "", 0.0 )
  1843.             snd_CreateTrigger( "knockdown" , "Objects.Actors.shocktroop", 100, 0, 0, 0 )
  1844.                 snd_AddCommand_PlayBank( "", "Banks.characters.Human.1_Generic_sounds.BodyFall", "", 0.25 )
  1845.                 snd_AddCommand_PlayBank( "", "Banks.characters.Human.1_Generic_sounds.Toolbelt", "", 0.25 )
  1846.             snd_CreateTrigger( "hit_oof" , "Objects.Actors.shocktroop", 100, 0, 0, 0 )
  1847.                 snd_AddCommand_PlayBank( "", "Banks.characters.Human.1_Generic_sounds.BodyFall", "", 0.0 )
  1848.                 snd_AddCommand_PlayBank( "", "Banks.characters.Human.soldier.oof", "", 0.0 )
  1849.             snd_CreateTrigger( "Banner_Dead" , "Objects.Actors.shocktroop", 100, 0, 0, 0 )
  1850.         snd_CreateObject( "assaulter" , "Objects.Actors", 80, 10, 1, 0.1 )
  1851.             snd_CreateTrigger( "punch" , "Objects.Actors.assaulter", 100, 0, 0, 0 )
  1852.                 snd_AddCommand_PlayBank( "", "Banks.characters.Human.soldier.punch", "", 0.0 )
  1853.             snd_CreateTrigger( "float_spin" , "Objects.Actors.assaulter", 100, 0, 0, 0 )
  1854.                 snd_AddCommand_PlayBank( "", "Banks.characters.Human.soldier.float_spin", "", 0.0 )
  1855.             snd_CreateTrigger( "float_flail" , "Objects.Actors.assaulter", 100, 0, 0, 0 )
  1856.                 snd_AddCommand_PlayBank( "", "Banks.characters.Human.soldier.swish_low", "", 0.0 )
  1857.             snd_CreateTrigger( "float_flip" , "Objects.Actors.assaulter", 100, 0, 0, 0 )
  1858.                 snd_AddCommand_PlayBank( "", "Banks.characters.Human.soldier.float_spin", "", 0.0 )
  1859.             snd_CreateTrigger( "no_ammo" , "Objects.Actors.assaulter", 100, 0, 0, 0 )
  1860.             snd_CreateTrigger( "weapon_butt" , "Objects.Actors.assaulter", 100, 0, 0, 0 )
  1861.                 snd_AddCommand_PlayBank( "", "Banks.characters.Weapons.rifle_butt", "", 0.0 )
  1862.             snd_CreateTrigger( "land" , "Objects.Actors.assaulter", 100, 0, 0, 0 )
  1863.                 snd_AddCommand_PlayBank( "", "Banks.characters.Human.1_Generic_sounds.land", "", 0.0 )
  1864.             snd_CreateTrigger( "weapon_fire" , "Objects.Actors.assaulter", 100, 0, 0, 0 )
  1865.                 snd_AddCommand_PlayBank( "", "Banks.characters.Weapons.Rifle", "", 0.0 )
  1866.                 snd_AddCommand_PlayBank( "", "Banks.characters.Weapons.Ricochets", "", 0.25)
  1867.             snd_CreateTrigger( "hit_ground_roll" , "Objects.Actors.assaulter", 100, 0, 0, 0 )
  1868.                 snd_AddCommand_PlayBank( "", "Banks.characters.Human.1_Generic_sounds.Toolbelt", "", 0.0 )
  1869.                 snd_AddCommand_PlayBank( "", "Banks.characters.Human.1_Generic_sounds.BodyFall", "", 0.0 )
  1870.                 snd_AddCommand_PlayBank( "", "Banks.characters.Human.1_Generic_sounds.diveroll", "", 0.25 )
  1871.             snd_CreateTrigger( "swish_high" , "Objects.Actors.assaulter", 100, 0, 0, 0 )
  1872.                 snd_AddCommand_PlayBank( "", "Banks.characters.Human.1_Generic_sounds.SwishHigh", "", 0.0 )
  1873.             snd_CreateTrigger( "swish_low" , "Objects.Actors.assaulter", 100, 0, 0, 0 )
  1874.                 snd_AddCommand_PlayBank( "", "Banks.characters.Human.1_Generic_sounds.SwishLow", "", 0.0 )
  1875.             snd_CreateTrigger( "die" , "Objects.Actors.assaulter", 100, 0, 0, 0 )
  1876.                 snd_AddCommand_PlayBank( "", "Banks.characters.Human.soldier.die", "", 0.0 )
  1877.             snd_CreateTrigger( "hit_ground" , "Objects.Actors.assaulter", 100, 0, 0, 0 )
  1878.                 snd_AddCommand_PlayBank( "", "Banks.characters.Human.1_Generic_sounds.BodyFall", "", 0.0 )
  1879.                 snd_AddCommand_PlayBank( "", "Banks.characters.Human.1_Generic_sounds.Toolbelt", "", 0.0 )
  1880.                 snd_AddCommand_StopTrigger( "", "float_spin", "", 0.0 )
  1881.                 snd_AddCommand_StopTrigger( "", "float_flail", "", 0.0 )
  1882.                 snd_AddCommand_StopTrigger( "", "float_spin", "", 0.0 )
  1883.                 snd_AddCommand_StopBank( "", "Banks.characters.Human.Soldier_special.throw_yell", 0.0 )
  1884.             snd_CreateObject( "C1" , "Objects.Actors.assaulter", 90, 10, 1, 0.1 )
  1885.                 snd_CreateObject( "L1" , "Objects.Actors.assaulter.C1", 90, 10, 1, 0.1 )
  1886.                     snd_CreateTrigger( "EnemyDownByUser" , "Objects.Actors.assaulter.C1.L1", 50, 0, 0, 0 )
  1887.                         snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Ban_KnockDownSol1", 0.25)
  1888.                     snd_CreateTrigger( "UserDownByEnemy" , "Objects.Actors.assaulter.C1.L1", 50, 0, 0, 0 )
  1889.                         snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Ban_KnockedDown1", 0.0 )
  1890.                     snd_CreateTrigger( "UserSpotted" , "Objects.Actors.assaulter.C1.L1", 40, 0, 0, 0 )
  1891.                         snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Gen_Encounter1", 0.0 )
  1892.                     snd_CreateTrigger( "surrender_fake" , "Objects.Actors.assaulter.C1.L1", 100, 0, 0, 0 )
  1893.                         snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Ban_SurrenderFake1", 0.0 )
  1894.                     snd_CreateTrigger( "surrender" , "Objects.Actors.assaulter.C1.L1", 100, 0, 0, 0 )
  1895.                         snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Ban_Surrender1", 0.0 )
  1896.                     snd_CreateTrigger( "UserRetreats" , "Objects.Actors.assaulter.C1.L1", 100, 0, 0, 0 )
  1897.                         snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Ban_Retreat1", 0.0 )
  1898.                     snd_CreateTrigger( "UserEscapes" , "Objects.Actors.assaulter.C1.L1", 60, 0, 0, 0 )
  1899.                         snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Sol_EndPersuit1", 0.0 )
  1900.                     snd_CreateTrigger( "UserShot" , "Objects.Actors.assaulter.C1.L1", 50, 0, 0, 0 )
  1901.                         snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Ban_Shot1", 0.0 )
  1902.                     snd_CreateTrigger( "UserHoldEnemy" , "Objects.Actors.assaulter.C1.L1", 100, 0, 0, 0 )
  1903.                     snd_CreateTrigger( "Freeze_ShowPapers" , "Objects.Actors.assaulter.C1.L1", 100, 0, 0, 0 )
  1904.                         snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Freeze_ShowPapers", 0.0 )
  1905.                 snd_CreateTrigger( "EnemyDownByUser" , "Objects.Actors.assaulter.C1", 20, 0, 0, 0 )
  1906.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolSolCh1.Sol_DownbyHulk", 1.0 )
  1907.                 snd_CreateTrigger( "UserDownByEnemy" , "Objects.Actors.assaulter.C1", 5, 0, 0, 0 )
  1908.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Hulk_DownBySol1", 0.0 )
  1909.                 snd_CreateTrigger( "UserSpotted" , "Objects.Actors.assaulter.C1", 10, 0, 0, 0 )
  1910.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Gen_Encounter1", 0.0 )
  1911.                 snd_CreateTrigger( "UserRetreats" , "Objects.Actors.assaulter.C1", 100, 0, 0, 0 )
  1912.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Gen_Encounter1", 0.0 )
  1913.                 snd_CreateTrigger( "UserEscapes" , "Objects.Actors.assaulter.C1", 100, 0, 0, 0 )
  1914.                 snd_CreateTrigger( "Hulk_SonicClap" , "Objects.Actors.assaulter.C1", 15, 0, 0, 0 )
  1915.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.See_HulkSuper1", 0.25 )
  1916.                 snd_CreateTrigger( "Hulk_FootStomp" , "Objects.Actors.assaulter.C1", 40, 250, 500, 0 )
  1917.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.See_HulkStrength1", 0.0 )
  1918.                 snd_CreateTrigger( "Hulk_Dead" , "Objects.Actors.assaulter.C1", 100, 0, 250, 0 )
  1919.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolSolCh1.Hulk_Dead", 0.5 )
  1920.                 snd_CreateTrigger( "Hulk_GrabObj" , "Objects.Actors.assaulter.C1", 35, 0, 0, 0 )
  1921.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolSolCh1.Hulk_HoldObject", 0.0 )
  1922.                 snd_CreateTrigger( "UserHoldEnemy" , "Objects.Actors.assaulter.C1", 20, 0, 0, 0 )
  1923.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolSolCh1.Hulk_HoldSol1", 0.1 )
  1924.                 snd_CreateTrigger( "UserWeak" , "Objects.Actors.assaulter.C1", 20, 0, 0, 0 )
  1925.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolSolCh1.Hulk_Weakened", 0.0 )
  1926.             snd_CreateObject( "C3" , "Objects.Actors.assaulter", 90, 10, 1, 0.1 )
  1927.                 snd_CreateObject( "L1" , "Objects.Actors.assaulter.C3", 90, 10, 1, 0.1 )
  1928.                     snd_CreateTrigger( "EnemyDownByUser" , "Objects.Actors.assaulter.C3.L1", 100, 0, 0, 0 )
  1929.                         snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Ban_KnockDownSol1", 0.20 )
  1930.                     snd_CreateTrigger( "UserDownByEnemy" , "Objects.Actors.assaulter.C3.L1", 25, 0, 0, 0 )
  1931.                         snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Ban_KnockedDown1", 0.0 )
  1932.                     snd_CreateTrigger( "UserSpotted" , "Objects.Actors.assaulter.C3.L1", 25, 0, 0, 0 )
  1933.                         snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Gen_Encounter1", 0.0 )
  1934.                     snd_CreateTrigger( "surrender_fake" , "Objects.Actors.assaulter.C3.L1", 100, 0, 0, 0 )
  1935.                         snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Ban_SurrenderFake1", 0.0 )
  1936.                     snd_CreateTrigger( "surrender" , "Objects.Actors.assaulter.C3.L1", 100, 0, 0, 0 )
  1937.                         snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Ban_Surrender1", 0.0 )
  1938.                     snd_CreateTrigger( "UserRetreats" , "Objects.Actors.assaulter.C3.L1", 100, 0, 0, 0 )
  1939.                         snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Ban_Retreat1", 0.0 )
  1940.                     snd_CreateTrigger( "UserEscapes" , "Objects.Actors.assaulter.C3.L1", 1, 0, 0, 0 )
  1941.                         snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Sol_EndPersuit1", 0.0 )
  1942.                     snd_CreateTrigger( "UserShot" , "Objects.Actors.assaulter.C3.L1", 5, 0, 0, 0 )
  1943.                         snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Ban_Shot1", 0.0 )
  1944.                     snd_CreateTrigger( "UserHoldEnemy" , "Objects.Actors.assaulter.C3.L1", 100, 0, 0, 0 )
  1945.                     snd_CreateTrigger( "Freeze_Attack" , "Objects.Actors.assaulter.C3.L1", 100, 0, 0, 0 )
  1946.                         snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.SolAttack", 0.0 )
  1947.                 snd_CreateTrigger( "EnemyDownByUser" , "Objects.Actors.assaulter.C3", 5, 0, 0, 0 )
  1948.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolSolCh3.Sol_DownbyHulk", 0.0 )
  1949.                 snd_CreateTrigger( "UserDownByEnemy" , "Objects.Actors.assaulter.C3", 5, 0, 0, 0 )
  1950.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.Hulk_DownBySol1", 0.0 )
  1951.                 snd_CreateTrigger( "UserSpotted" , "Objects.Actors.assaulter.C3", 5, 0, 0, 0 )
  1952.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.Gen_Encounter1", 0.0 )
  1953.                 snd_CreateTrigger( "UserRetreats" , "Objects.Actors.assaulter.C3", 100, 0, 0, 0 )
  1954.                 snd_CreateTrigger( "UserEscapes" , "Objects.Actors.assaulter.C3", 100, 0, 0, 0 )
  1955.                 snd_CreateTrigger( "Hulk_SonicClap" , "Objects.Actors.assaulter.C3", 5, 0, 0, 0 )
  1956.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.See_HulkSuper1", 0.25 )
  1957.                 snd_CreateTrigger( "Hulk_Roar" , "Objects.Actors.assaulter.C3", 5, 0, 0, 0 )
  1958.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.Hear_HulkRoar1", 0.25 )
  1959.                 snd_CreateTrigger( "Hulk_FootStomp" , "Objects.Actors.assaulter.C3", 5, 0, 0, 0 )
  1960.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.See_HulkStrength1", 0.25 )
  1961.                 snd_CreateTrigger( "Hulk_Dead" , "Objects.Actors.assaulter.C3", 100, 0, 250, 0 )
  1962.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.Hulk_Dead1", 1.0 )
  1963.                 snd_CreateTrigger( "Hulk_GrabObj" , "Objects.Actors.assaulter.C3", 5, 0, 0, 0 )
  1964.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolSolCh3.Hulk_HoldObject1", 0.0 )
  1965.                 snd_CreateTrigger( "UserHoldEnemy" , "Objects.Actors.assaulter.C3", 5, 0, 0, 0 )
  1966.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.Hulk_HoldSol1", 0.1 )
  1967.                 snd_CreateTrigger( "UserWeak" , "Objects.Actors.assaulter.C3", 15, 0, 0, 0 )
  1968.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolSolCh3.Hulk_Weakened", 0.0 )
  1969.             snd_CreateObject( "C0" , "Objects.Actors.assaulter", 90, 10, 1, 0.1 )
  1970.                 snd_CreateTrigger( "EnemyDownByUser" , "Objects.Actors.assaulter.C0", 60, 0, 0, 0 )
  1971.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Sol_DownByHulk1", 1.0 )
  1972.                 snd_CreateTrigger( "UserDownByEnemy" , "Objects.Actors.assaulter.C0", 100, 0, 0, 0 )
  1973.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Hulk_DownBySol1", 0.0 )
  1974.                 snd_CreateTrigger( "UserSpotted" , "Objects.Actors.assaulter.C0", 10, 0, 0, 0 )
  1975.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Gen_Encounter1", 0.0 )
  1976.                 snd_CreateTrigger( "UserRetreats" , "Objects.Actors.assaulter.C0", 100, 0, 0, 0 )
  1977.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Gen_Encounter1", 0.0 )
  1978.                 snd_CreateTrigger( "UserEscapes" , "Objects.Actors.assaulter.C0", 100, 0, 0, 0 )
  1979.                 snd_CreateTrigger( "Hulk_SonicClap" , "Objects.Actors.assaulter.C0", 10, 100, 250, 0 )
  1980.                 snd_CreateTrigger( "Hulk_Roar" , "Objects.Actors.assaulter.C0", 50, 250, 300, 0 )
  1981.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Hear_HulkRoar1", 0.0 )
  1982.                 snd_CreateTrigger( "Hulk_FootStomp" , "Objects.Actors.assaulter.C0", 10, 0, 0, 0 )
  1983.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.See_HulkStrength1", 0.25 )
  1984.                 snd_CreateTrigger( "Hulk_Dead" , "Objects.Actors.assaulter.C0", 5, 0, 250, 0 )
  1985.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Hulk_Dead1", 1.0 )
  1986.                 snd_CreateTrigger( "Hulk_GrabObj" , "Objects.Actors.assaulter.C0", 5, 0, 100, 0 )
  1987.                 snd_CreateTrigger( "UserHoldEnemy" , "Objects.Actors.assaulter.C0", 5, 0, 0, 0 )
  1988.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Hulk_HoldSol1", 0.25 )
  1989.                 snd_CreateTrigger( "UserWeak" , "Objects.Actors.assaulter.C0", 15, 0, 0, 0 )
  1990.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.Hulk_DownBySol1", 0.0 )
  1991.             snd_CreateTrigger( "Freeze_Halt" , "Objects.Actors.assaulter", 100, 0, 0, 0 )
  1992.                 snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolBanSur.InitialWarning", 0.0 )
  1993.             snd_CreateTrigger( "Freeze_Escaping" , "Objects.Actors.assaulter", 100, 0, 0, 0 )
  1994.                 snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolBanSur.SecondWarning", 0.0 )
  1995.             snd_CreateTrigger( "Hulk_Throw" , "Objects.Actors.assaulter", 100, 0, 0, 0 )
  1996.                 snd_AddCommand_PlayBank( "", "Banks.characters.Human.Soldier_special.throw_yell", "", 0.0 )
  1997.             snd_CreateTrigger( "In_Air" , "Objects.Actors.assaulter", 100, 0, 0, 0 )
  1998.                 snd_AddCommand_PlayBank( "", "Banks.characters.Human.Soldier_special.throw_yell", "", 0.0 )
  1999.             snd_CreateTrigger( "EnemyWeak" , "Objects.Actors.assaulter", 100, 0, 0, 0 )
  2000.             snd_CreateTrigger( "stun_shock" , "Objects.Actors.assaulter", 100, 0, 0, 0 )
  2001.                 snd_AddCommand_PlayBank( "", "Banks.special_effects.electrical", "", 0.25 )
  2002.             snd_CreateTrigger( "oof" , "Objects.Actors.assaulter", 100, 0, 0, 0 )
  2003.                 snd_AddCommand_PlayBank( "", "Banks.characters.Human.soldier.oof", "", 0.0 )
  2004.             snd_CreateTrigger( "kick" , "Objects.Actors.assaulter", 100, 0, 0, 0 )
  2005.                 snd_AddCommand_PlayBank( "", "Banks.characters.Human.1_Generic_sounds.kick", "", 0.0 )
  2006.             snd_CreateTrigger( "knockdown" , "Objects.Actors.assaulter", 100, 0, 0, 0 )
  2007.                 snd_AddCommand_PlayBank( "", "Banks.characters.Human.1_Generic_sounds.Toolbelt", "", 0.25 )
  2008.                 snd_AddCommand_PlayBank( "", "Banks.characters.Human.1_Generic_sounds.BodyFall", "", 0.25 )
  2009.             snd_CreateTrigger( "hit_oof" , "Objects.Actors.assaulter", 100, 0, 0, 0 )
  2010.                 snd_AddCommand_PlayBank( "", "Banks.characters.Human.soldier.oof", "", 0.0 )
  2011.                 snd_AddCommand_PlayBank( "", "Banks.characters.Human.1_Generic_sounds.BodyFall", "", 0.0 )
  2012.         snd_CreateObject( "flux" , "Objects.Actors", 90, 10, 1, 0.1 )
  2013.             snd_CreateTrigger( "punch" , "Objects.Actors.flux", 100, 0, 0, 0 )
  2014.                 snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.Hulk.GammaPunch", "", 0.0 )
  2015.             snd_CreateTrigger( "grab" , "Objects.Actors.flux", 100, 0, 0, 0 )
  2016.                 snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.1_Generic_sounds.Grab", "", 0.0 )
  2017.             snd_CreateTrigger( "swish_kick" , "Objects.Actors.flux", 100, 0, 0, 0 )
  2018.                 snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.1_Generic_sounds.SwishLow", "", 0.0 )
  2019.             snd_CreateTrigger( "swish_low" , "Objects.Actors.flux", 100, 0, 0, 0 )
  2020.                 snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.1_Generic_sounds.BigSwish", "", 0.0 )
  2021.             snd_CreateTrigger( "swish_high" , "Objects.Actors.flux", 100, 0, 0, 0 )
  2022.                 snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.1_Generic_sounds.SwishHigh", "", 0.0 )
  2023.             snd_CreateTrigger( "stomp" , "Objects.Actors.flux", 100, 0, 0, 0 )
  2024.                 snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.Flux.Stomp", "", 0.0 )
  2025.             snd_CreateTrigger( "oof" , "Objects.Actors.flux", 100, 0, 0, 0 )
  2026.                 snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.Flux.Oof", "", 0.0 )
  2027.             snd_CreateTrigger( "kick" , "Objects.Actors.flux", 100, 0, 0, 0 )
  2028.                 snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.1_Generic_sounds.punch", "", 0.0 )
  2029.             snd_CreateTrigger( "Hulk_SonicClap" , "Objects.Actors.flux", 50, 0, 0, 0 )
  2030.                 snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Flux.Boss.HulkSonicClap", 0.25 )
  2031.             snd_CreateTrigger( "Hulk_FootStomp" , "Objects.Actors.flux", 50, 0, 0, 0 )
  2032.                 snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Flux.Boss.HulkFootStomp", 0.25 )
  2033.             snd_CreateTrigger( "diveroll" , "Objects.Actors.flux", 100, 0, 0, 0 )
  2034.                 snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.Flux.DiveRoll", "", 0.0 )
  2035.             snd_CreateTrigger( "hit_ground" , "Objects.Actors.flux", 100, 0, 0, 0 )
  2036.                 snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.Flux.Oof", "", 0.0 )
  2037.                 snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.Flux.bodyfall", "", 0.0 )
  2038.                 snd_AddCommand_PlayBank( "", "Banks.characters.Human.1_Generic_sounds.Toolbelt", "", 0.0 )
  2039.             snd_CreateTrigger( "grunt" , "Objects.Actors.flux", 100, 0, 0, 0 )
  2040.                 snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.Flux.grunt", "", 0.0 )
  2041.             snd_CreateTrigger( "Frenzy" , "Objects.Actors.flux", 100, 0, 0, 0 )
  2042.                 snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.Flux.Frenzy", "", 0.0 )
  2043.             snd_CreateTrigger( "Body_Slam" , "Objects.Actors.flux", 100, 0, 0, 0 )
  2044.                 snd_AddCommand_StartTrigger( "", "Objects.Actors.hulk", "hit_ground", 0.0 )
  2045.             snd_CreateTrigger( "hit_ground_slide" , "Objects.Actors.flux", 100, 0, 0, 0 )
  2046.                 snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.Flux.bodyfall", "", 0.0 )
  2047.                 snd_AddCommand_PlayBank( "", "Banks.characters.Human.1_Generic_sounds.Toolbelt", "", 0.0 )
  2048.                 snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.Flux.slide", "", 0.3 )
  2049.             snd_CreateTrigger( "land" , "Objects.Actors.flux", 100, 0, 0, 0 )
  2050.                 snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.Flux.land", "", 0.0 )
  2051.                 snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.BrickHit", "", 0.0 )
  2052.             snd_CreateTrigger( "EnemyDownByUser" , "Objects.Actors.flux", 100, 0, 0, 0 )
  2053.             snd_CreateTrigger( "EnemyWeak" , "Objects.Actors.flux", 50, 0, 0, 0 )
  2054.                 snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Flux.Boss.BossWeakened", 0.25 )
  2055.             snd_CreateTrigger( "float_flip" , "Objects.Actors.flux", 100, 0, 0, 0 )
  2056.                 snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.1_Generic_sounds.BigSwish", "", 0.0 )
  2057.             snd_CreateTrigger( "Air_Grenade" , "Objects.Actors.flux", 100, 0, 0, 0 )
  2058.                 snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.1_Generic_sounds.Punch", "", 0.0 )
  2059.                 snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.Flux.Flux_Grenade_explode", "", 0.0 )
  2060.                 snd_AddCommand_ActorEvent( "", "Flux_Grenade", 0.5 )
  2061.             snd_CreateTrigger( "Hulk_Grab" , "Objects.Actors.flux", 100, 0, 0, 0 )
  2062.             snd_CreateTrigger( "Hulk_Punch" , "Objects.Actors.flux", 5, 0, 250, 0 )
  2063.                 snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Flux.Boss.BossStruck", 0.0 )
  2064.             snd_CreateTrigger( "boot_stomp" , "Objects.Actors.flux", 100, 0, 0, 0 )
  2065.                 snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.Flux.bodyfallExtra", "", 0.0 )
  2066.                 snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.Flux.bootstomp", "", 0.0 )
  2067.             snd_CreateTrigger( "taunt" , "Objects.Actors.flux", 100, 0, 0, 0 )
  2068.                 snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.Flux.tauntYell", "", 0.0 )
  2069.                 snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Flux.Boss.FiringGrenade", 2.0 )
  2070.             snd_CreateTrigger( "grenadeLob" , "Objects.Actors.flux", 100, 0, 0, 0 )
  2071.                 snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.1_Generic_sounds.SwishHigh", "", 0.0 )
  2072.                 snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Flux.Boss.FiringGrenade", 0.25 )
  2073.             snd_CreateTrigger( "jumpdown" , "Objects.Actors.flux", 100, 0, 0, 0 )
  2074.                 snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.1_Generic_sounds.BigSwish", "", 0.0 )
  2075.             snd_CreateTrigger( "jumpup" , "Objects.Actors.flux", 100, 0, 0, 0 )
  2076.                 snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.Flux.grunt", "", 0.0 )
  2077.                 snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.1_Generic_sounds.BigSwish", "", 0.1 )
  2078.             snd_CreateTrigger( "frenzypunch" , "Objects.Actors.flux", 100, 0, 0, 0 )
  2079.                 snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.Flux.Frenzypunches", "", 0.0 )
  2080.             snd_CreateTrigger( "UserRetreats" , "Objects.Actors.flux", 50, 0, 0, 0 )
  2081.                 snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Flux.Boss.HulkRetreats", 0.25 )
  2082.             snd_CreateTrigger( "UserWeak" , "Objects.Actors.flux", 50, 0, 0, 0 )
  2083.                 snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Flux.Boss.HulkWeakened", 0.25 )
  2084.             snd_CreateTrigger( "Hulk_Dead" , "Objects.Actors.flux", 100, 0, 250, 0 )
  2085.                 snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Flux.Boss.HulkDead", 0.5 )
  2086.             snd_CreateTrigger( "Stop_Charge" , "Objects.Actors.flux", 100, 0, 0, 0 )
  2087.                 snd_AddCommand_StopBank( "", "Banks.characters.Gamma_Creatures.1_Generic_sounds.chargeUp", 0.0 )
  2088.             snd_CreateTrigger( "Charge_Up" , "Objects.Actors.flux", 100, 0, 0, 0 )
  2089.                 snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.1_Generic_sounds.chargeUp", "", 0.0 )
  2090.             snd_CreateTrigger( "stun_shock" , "Objects.Actors.flux", 100, 0, 0, 0 )
  2091.                 snd_AddCommand_PlayBank( "", "Banks.special_effects.electrical", "", 0.25 )
  2092.             snd_CreateTrigger( "throwGrunt" , "Objects.Actors.flux", 100, 0, 0, 0 )
  2093.                 snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.Flux.throwGrunt", "", 0.0 )
  2094.             snd_CreateTrigger( "salute" , "Objects.Actors.flux", 50, 0, 0, 0 )
  2095.                 snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Flux.Boss.FluxtoRyker", 0.0 )
  2096.             snd_CreateTrigger( "UserHoldEnemy" , "Objects.Actors.flux", 100, 0, 0, 0 )
  2097.                 snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Flux.Boss.HulkPickupBoss", 0.75 )
  2098.             snd_CreateTrigger( "taunt2" , "Objects.Actors.flux", 100, 0, 0, 0 )
  2099.                 snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.Flux.tauntYell", "", 0.0 )
  2100.         snd_CreateObject( "betty_ross" , "Objects.Actors", 90, 10, 1, 0.1 )
  2101.             snd_CreateTrigger( "betty_scream" , "Objects.Actors.betty_ross", 100, 0, 0, 0 )
  2102.                 snd_AddCommand_PlayBank( "", "Banks.characters.Human.betty.scream", "", 0.0 )
  2103.             snd_CreateTrigger( "EnemyWeak" , "Objects.Actors.betty_ross", 100, 0, 0, 0 )
  2104.         snd_CreateObject( "gamma_dog" , "Objects.Actors", 90, 10, 1, 0.1 )
  2105.             snd_SetMinMaxDistances( "Objects.Actors.gamma_dog", 10, 42 )
  2106.             snd_CreateTrigger( "lunge" , "Objects.Actors.gamma_dog", 100, 0, 0, 0 )
  2107.                 snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Dogs.lunge", "", 0.0 )
  2108.             snd_CreateTrigger( "pounce" , "Objects.Actors.gamma_dog", 100, 0, 0, 0 )
  2109.                 snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Dogs.pounce", "", 0.0 )
  2110.             snd_CreateTrigger( "grapple" , "Objects.Actors.gamma_dog", 100, 0, 0, 0 )
  2111.                 snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Dogs.Grapple", "", 0.65 )
  2112.                 snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Dogs.growl", "", 0.0 )
  2113.             snd_CreateTrigger( "oof" , "Objects.Actors.gamma_dog", 100, 0, 0, 0 )
  2114.                 snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Dogs.Yelp", "", 0.0 )
  2115.             snd_CreateTrigger( "die" , "Objects.Actors.gamma_dog", 100, 0, 0, 0 )
  2116.                 snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Dogs.Yelp", "", 0.0 )
  2117.             snd_CreateTrigger( "bodyfall" , "Objects.Actors.gamma_dog", 100, 0, 0, 0 )
  2118.                 snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Dogs.hit_ground", "", 0.0 )
  2119.             snd_CreateTrigger( "bite" , "Objects.Actors.gamma_dog", 100, 0, 0, 0 )
  2120.                 snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Dogs.bite", "", 0.0 )
  2121.             snd_CreateTrigger( "bark" , "Objects.Actors.gamma_dog", 100, 0, 0, 0 )
  2122.                 snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Dogs.bark", "", 0.0 )
  2123.             snd_CreateTrigger( "growl" , "Objects.Actors.gamma_dog", 1, 0, 0, 0 )
  2124.                 snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Dogs.growl", "", 0.0 )
  2125.             snd_CreateTrigger( "hit_ground" , "Objects.Actors.gamma_dog", 100, 0, 0, 0 )
  2126.                 snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Dogs.hit_ground", "", 0.0 )
  2127.             snd_CreateTrigger( "hit_ground_slide" , "Objects.Actors.gamma_dog", 100, 0, 0, 0 )
  2128.                 snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Dogs.hit_ground", "", 0.0 )
  2129.             snd_CreateTrigger( "WakeUp" , "Objects.Actors.gamma_dog", 100, 0, 0, 0 )
  2130.                 snd_AddCommand_PlayBank( "", "Banks.characters.GammaDog_special.WakeUp", "", 0.0 )
  2131.                 snd_AddCommand_StopBank( "", "Banks.characters.GammaDog_special.SnoringLoop", 0.0 )
  2132.             snd_CreateObject( "C2" , "Objects.Actors.gamma_dog", 90, 10, 1, 0.1 )
  2133.                 snd_SetMinMaxDistances( "Objects.Actors.gamma_dog.C2", 25, 100 )
  2134.                 snd_CreateObject( "C2L1R2_u1_g3" , "Objects.Actors.gamma_dog.C2", 90, 10, 1, 0.1 )
  2135.                     snd_CreateTrigger( "Sleeping" , "Objects.Actors.gamma_dog.C2.C2L1R2_u1_g3", 100, 0, 0, 0 )
  2136.                         snd_AddCommand_PlayBank( "", "Banks.characters.GammaDog_special.SnoringLoop", "", 0.0 )
  2137.             snd_CreateTrigger( "EnemyWeak" , "Objects.Actors.gamma_dog", 100, 0, 0, 0 )
  2138.             snd_CreateObject( "C4" , "Objects.Actors.gamma_dog", 90, 10, 1, 0.1 )
  2139.                 snd_SetMinMaxDistances( "Objects.Actors.gamma_dog.C4", 25, 100 )
  2140.                 snd_CreateObject( "C4L3R1_u1_g4" , "Objects.Actors.gamma_dog.C4", 90, 10, 1, 0.1 )
  2141.                     snd_CreateTrigger( "Sleeping" , "Objects.Actors.gamma_dog.C4.C4L3R1_u1_g4", 100, 0, 0, 0 )
  2142.                         snd_AddCommand_PlayBank( "", "Banks.characters.GammaDog_special.SnoringLoop", "", 0.0 )
  2143.             snd_CreateTrigger( "shake" , "Objects.Actors.gamma_dog", 100, 0, 0, 0 )
  2144.                 snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Dogs.dizzy", "", 0.0 )
  2145.             snd_CreateTrigger( "bigbark" , "Objects.Actors.gamma_dog", 100, 0, 0, 0 )
  2146.                 snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Dogs.bigbark", "", 0.0 )
  2147.             snd_CreateTrigger( "biggrowl" , "Objects.Actors.gamma_dog", 100, 0, 0, 0 )
  2148.                 snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Dogs.biggrowl", "", 0.0 )
  2149.         snd_CreateObject( "gamma_guard" , "Objects.Actors", 90, 10, 1, 0.1 )
  2150.             snd_CreateTrigger( "punch" , "Objects.Actors.gamma_guard", 100, 0, 0, 0 )
  2151.                 snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.1_Generic_sounds.Punch", "", 0.0 )
  2152.             snd_CreateTrigger( "kick" , "Objects.Actors.gamma_guard", 100, 0, 0, 0 )
  2153.                 snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.1_Generic_sounds.Punch", "", 0.0 )
  2154.             snd_CreateTrigger( "grab" , "Objects.Actors.gamma_guard", 100, 0, 0, 0 )
  2155.                 snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.1_Generic_sounds.Grab", "", 0.0 )
  2156.             snd_CreateTrigger( "throw" , "Objects.Actors.gamma_guard", 100, 0, 0, 0 )
  2157.                 snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.1_Generic_sounds.BigSwish", "", 0.25 )
  2158.                 snd_AddCommand_StartTrigger( "", "Objects.Actors.hulk", "hit_ground", 0.75 )
  2159.             snd_CreateTrigger( "swish_high" , "Objects.Actors.gamma_guard", 100, 0, 0, 0 )
  2160.                 snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.1_Generic_sounds.SwishHigh", "", 0.0 )
  2161.             snd_CreateTrigger( "swish_low" , "Objects.Actors.gamma_guard", 100, 0, 0, 0 )
  2162.             snd_CreateTrigger( "Sonic_Clap" , "Objects.Actors.gamma_guard", 100, 0, 0, 0 )
  2163.                 snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.gamma_guard.SonicClap", "", 0.0 )
  2164.             snd_CreateTrigger( "Hulk_Roar" , "Objects.Actors.gamma_guard", 25, 0, 0, 0 )
  2165.                 snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Gamma_Guards.Gamma_to_Hulk_Chapter_4.HearHulkRoar", 0.25 )
  2166.             snd_CreateTrigger( "Hulk_SonicClap" , "Objects.Actors.gamma_guard", 25, 0, 0, 0 )
  2167.                 snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Gamma_Guards.Gamma_to_Hulk_Chapter_4.SeeHulkTech", 0.25 )
  2168.             snd_CreateTrigger( "EnemyDownByUser" , "Objects.Actors.gamma_guard", 25, 0, 0, 0 )
  2169.                 snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Gamma_Guards.Gamma_to_Hulk_Chapter_4.GammaDown", 0.25 )
  2170.             snd_CreateTrigger( "Hulk_Grab" , "Objects.Actors.gamma_guard", 100, 0, 0, 0 )
  2171.                 snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Gamma_Guards.Gamma_to_Hulk_Chapter_4.Hulk_HoldGamma", 0.25 )
  2172.             snd_CreateTrigger( "land" , "Objects.Actors.gamma_guard", 100, 0, 0, 0 )
  2173.                 snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.1_Generic_sounds.land", "", 0.0 )
  2174.             snd_CreateTrigger( "oof" , "Objects.Actors.gamma_guard", 100, 0, 0, 0 )
  2175.                 snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.gamma_guard.oof", "", 0.0 )
  2176.             snd_CreateTrigger( "grunt" , "Objects.Actors.gamma_guard", 100, 0, 0, 0 )
  2177.                 snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.gamma_guard.grunt", "", 0.0 )
  2178.             snd_CreateTrigger( "die" , "Objects.Actors.gamma_guard", 100, 0, 0, 0 )
  2179.                 snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.gamma_guard.dies", "", 0.0 )
  2180.             snd_CreateObject( "C4" , "Objects.Actors.gamma_guard", 90, 10, 1, 0.1 )
  2181.                 snd_CreateObject( "L3" , "Objects.Actors.gamma_guard.C4", 90, 10, 1, 0.1 )
  2182.                 snd_CreateTrigger( "EnemyDownByUser" , "Objects.Actors.gamma_guard.C4", 100, 0, 0, 0 )
  2183.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Gamma_Guards.Gamma_to_Hulk_Chapter_4.GammaDown", 0.0 )
  2184.                 snd_CreateTrigger( "UserDownByEnemy" , "Objects.Actors.gamma_guard.C4", 100, 0, 0, 0 )
  2185.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Gamma_Guards.Gamma_to_Hulk_Chapter_4.HulkDown", 0.0 )
  2186.                 snd_CreateTrigger( "UserSpotted" , "Objects.Actors.gamma_guard.C4", 100, 0, 0, 0 )
  2187.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Gamma_Guards.Gamma_to_Hulk_Chapter_4.GenericEncounter", 0.0 )
  2188.                 snd_CreateTrigger( "Hulk_SonicClap" , "Objects.Actors.gamma_guard.C4", 100, 0, 0, 0 )
  2189.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Gamma_Guards.Gamma_to_Hulk_Chapter_4.SeeHulkTech", 0.0 )
  2190.                 snd_CreateTrigger( "Hulk_FootStomp" , "Objects.Actors.gamma_guard.C4", 100, 0, 0, 0 )
  2191.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Gamma_Guards.Gamma_to_Hulk_Chapter_4.SeeHulkStrength", 0.0 )
  2192.                 snd_CreateTrigger( "Hulk_Dead" , "Objects.Actors.gamma_guard.C4", 100, 0, 250, 0 )
  2193.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Gamma_Guards.Gamma_to_Hulk_Chapter_4.HulkDead", 1.0 )
  2194.                 snd_CreateTrigger( "Hulk_Roar" , "Objects.Actors.gamma_guard.C4", 100, 0, 0, 0 )
  2195.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Gamma_Guards.Gamma_to_Hulk_Chapter_4.HearHulkRoar", 0.0 )
  2196.                 snd_CreateTrigger( "Hulk_GrabObj" , "Objects.Actors.gamma_guard.C4", 100, 0, 0, 0 )
  2197.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Gamma_Guards.Gamma_to_Hulk_Chapter_4.Hulk_HoldObject", 0.0 )
  2198.                 snd_CreateTrigger( "UserHoldEnemy" , "Objects.Actors.gamma_guard.C4", 100, 0, 0, 0 )
  2199.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Gamma_Guards.Gamma_to_Hulk_Chapter_4.Hulk_HoldGamma", 0.0 )
  2200.             snd_CreateObject( "C2" , "Objects.Actors.gamma_guard", 90, 10, 1, 0.1 )
  2201.                 snd_CreateTrigger( "EnemyDownByUser" , "Objects.Actors.gamma_guard.C2", 5, 0, 0, 0 )
  2202.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Gamma_Guards.Gamma_to_Hulk_Chapter_4.GammaDown", 0.0 )
  2203.                 snd_CreateTrigger( "UserDownByEnemy" , "Objects.Actors.gamma_guard.C2", 100, 0, 0, 0 )
  2204.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Gamma_Guards.Gamma_to_Hulk_Chapter_4.HulkDown", 0.0 )
  2205.                 snd_CreateTrigger( "UserSpotted" , "Objects.Actors.gamma_guard.C2", 100, 0, 0, 0 )
  2206.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Gamma_Guards.Gamma_to_Hulk_Chapter_4.GenericEncounter", 0.0 )
  2207.                 snd_CreateTrigger( "Hulk_SonicClap" , "Objects.Actors.gamma_guard.C2", 15, 0, 0, 0 )
  2208.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Gamma_Guards.Gamma_to_Hulk_Chapter_4.SeeHulkTech", 0.0 )
  2209.                 snd_CreateTrigger( "Hulk_Grab" , "Objects.Actors.gamma_guard.C2", 15, 0, 0, 0 )
  2210.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Gamma_Guards.Gamma_to_Hulk_Chapter_4.Hulk_HoldGamma", 0.0 )
  2211.                 snd_CreateTrigger( "Hulk_FootStomp" , "Objects.Actors.gamma_guard.C2", 50, 0, 0, 0 )
  2212.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Gamma_Guards.Gamma_to_Hulk_Chapter_4.SeeHulkStrength", 0.0 )
  2213.                 snd_CreateTrigger( "Hulk_Dead" , "Objects.Actors.gamma_guard.C2", 100, 0, 250, 0 )
  2214.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Gamma_Guards.Gamma_to_Hulk_Chapter_4.HulkDead", 1.0 )
  2215.                 snd_CreateTrigger( "Hulk_Roar" , "Objects.Actors.gamma_guard.C2", 5, 0, 0, 0 )
  2216.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Gamma_Guards.Gamma_to_Hulk_Chapter_4.HearHulkRoar", 0.0 )
  2217.                 snd_CreateTrigger( "Hulk_GrabObj" , "Objects.Actors.gamma_guard.C2", 5, 0, 0, 0 )
  2218.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Gamma_Guards.Gamma_to_Hulk_Chapter_4.Hulk_HoldObject", 0.0 )
  2219.                 snd_CreateTrigger( "UserHoldEnemy" , "Objects.Actors.gamma_guard.C2", 40, 0, 0, 0 )
  2220.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Gamma_Guards.Gamma_to_Hulk_Chapter_4.Hulk_HoldGamma", 0.0 )
  2221.             snd_CreateTrigger( "Teleport" , "Objects.Actors.gamma_guard", 100, 0, 0, 0 )
  2222.                 snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.Leader.TransportOut", "", 0.0 )
  2223.             snd_CreateTrigger( "EnemyWeak" , "Objects.Actors.gamma_guard", 100, 0, 0, 0 )
  2224.             snd_CreateTrigger( "hit_ground" , "Objects.Actors.gamma_guard", 100, 0, 0, 0 )
  2225.                 snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.1_Generic_sounds.hitGround", "", 0.0 )
  2226.                 snd_AddCommand_PlayBank( "", "Banks.characters.Human.1_Generic_sounds.Toolbelt", "", 0.0 )
  2227.             snd_CreateTrigger( "Charge_Up" , "Objects.Actors.gamma_guard", 100, 0, 0, 0 )
  2228.                 snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.1_Generic_sounds.chargeUp", "", 0.0 )
  2229.             snd_CreateTrigger( "Stop_Charge" , "Objects.Actors.gamma_guard", 100, 0, 0, 0 )
  2230.                 snd_AddCommand_StopBank( "", "Banks.characters.Gamma_Creatures.1_Generic_sounds.chargeUp", 0.0 )
  2231.             snd_CreateTrigger( "Hulk_Dead" , "Objects.Actors.gamma_guard", 100, 0, 0, 0 )
  2232.                 snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Gamma_Guards.Gamma_to_Hulk_Chapter_4.HulkDead", 0.0 )
  2233.         snd_CreateObject( "half_life" , "Objects.Actors", 99, 1, 1, 0.01 )
  2234.             snd_SetMinMaxDistances( "Objects.Actors.half_life", 27, 100 )
  2235.             snd_CreateTrigger( "punch" , "Objects.Actors.half_life", 100, 0, 0, 0 )
  2236.                 snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.1_Generic_sounds.Punch", "", 0.0 )
  2237.                 snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.HalfLife.shieldaction", "", 0.0 )
  2238.             snd_CreateTrigger( "grab" , "Objects.Actors.half_life", 100, 0, 0, 0 )
  2239.                 snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.1_Generic_sounds.Grab", "", 0.0 )
  2240.             snd_CreateTrigger( "oof" , "Objects.Actors.half_life", 100, 0, 0, 0 )
  2241.                 snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.HalfLife.Oof", "", 0.0 )
  2242.                 snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.HalfLife.Boss.Boss_Struck", 0.5 )
  2243.             snd_CreateTrigger( "Vampire_Drain" , "Objects.Actors.half_life", 100, 0, 0, 0 )
  2244.                 snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.HalfLife.VampireDrain", "", 0.25)
  2245.                 snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.HalfLife.Boss.EnergyDrain", 0.25 )
  2246.             snd_CreateTrigger( "swish_high" , "Objects.Actors.half_life", 100, 0, 0, 0 )
  2247.                 snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.1_Generic_sounds.SwishHigh", "", 0.0 )
  2248.             snd_CreateTrigger( "swish_low" , "Objects.Actors.half_life", 100, 0, 0, 0 )
  2249.                 snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.1_Generic_sounds.SwishLow", "", 0.0 )
  2250.             snd_CreateTrigger( "lockup" , "Objects.Actors.half_life", 100, 0, 0, 0 )
  2251.                 snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.1_Generic_sounds.Grab", "", 0.0 )
  2252.                 snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.HalfLife.lockUp", "", 0.5 )
  2253.             snd_CreateTrigger( "Power_Claws" , "Objects.Actors.half_life", 100, 0, 0, 0 )
  2254.                 snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.HalfLife.PowerClaws", "", 0.0 )
  2255.                 snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.HalfLife.Boss.BossAttackHulk", 0.25 )
  2256.             snd_CreateTrigger( "hit_ground" , "Objects.Actors.half_life", 100, 0, 0, 0 )
  2257.                 snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.1_Generic_sounds.hitGround", "", 0.0 )
  2258.             snd_CreateTrigger( "Drop_Kick" , "Objects.Actors.half_life", 100, 0, 0, 0 )
  2259.                 snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.1_Generic_sounds.Punch", "", 0.0 )
  2260.                 snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.HalfLife.shieldaction", "", 0.2 )
  2261.             snd_CreateTrigger( "land" , "Objects.Actors.half_life", 100, 0, 0, 0 )
  2262.                 snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.HalfLife.land", "", 0.0 )
  2263.             snd_CreateTrigger( "Hulk_SonicClap" , "Objects.Actors.half_life", 100, 0, 0, 0 )
  2264.                 snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.HalfLife.Boss.HulkSonicClap", 0.27 )
  2265.             snd_CreateTrigger( "Hulk_FootStomp" , "Objects.Actors.half_life", 100, 0, 0, 0 )
  2266.                 snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.HalfLife.Boss.HulkFootStomp", 0.25 )
  2267.             snd_CreateTrigger( "Hulk_PickupBoss" , "Objects.Actors.half_life", 100, 0, 0, 0 )
  2268.                 snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.HalfLife.Boss.HulkPickupBoss", 0.6 )
  2269.             snd_CreateTrigger( "pickup" , "Objects.Actors.half_life", 100, 0, 0, 0 )
  2270.                 snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.HalfLife.Boss.BossPickupHulk", 0.25 )
  2271.             snd_CreateTrigger( "Hulk_Kick" , "Objects.Actors.half_life", 100, 0, 0, 0 )
  2272.                 snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.HalfLife.Boss.BossStruck", 0.25 )
  2273.             snd_CreateTrigger( "Hulk_Punch" , "Objects.Actors.half_life", 100, 0, 0, 0 )
  2274.                 snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.HalfLife.Boss.BossStruck", 0.25 )
  2275.             snd_CreateTrigger( "Tackle_Connect" , "Objects.Actors.half_life", 100, 0, 0, 0 )
  2276.                 snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.HalfLife.Boss.ChargingTackle", 0.0 )
  2277.             snd_CreateTrigger( "ShieldAction" , "Objects.Actors.half_life", 100, 0, 0, 0 )
  2278.                 snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.HalfLife.shieldaction", "", 0.0 )
  2279.             snd_CreateTrigger( "UserWeak" , "Objects.Actors.half_life", 100, 0, 0, 0 )
  2280.                 snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.HalfLife.Boss.HulkWeakened", 0.0 )
  2281.             snd_CreateTrigger( "UserRetreats" , "Objects.Actors.half_life", 100, 0, 0, 0 )
  2282.                 snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.HalfLife.Boss.HulkRetreats", 0.0 )
  2283.             snd_CreateTrigger( "UserDead" , "Objects.Actors.half_life", 100, 0, 0, 0 )
  2284.                 snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.HalfLife.Boss.HulkDead", 0.0 )
  2285.             snd_CreateTrigger( "Tackle_Drain" , "Objects.Actors.half_life", 100, 0, 0, 0 )
  2286.                 snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.HalfLife.Boss.EnergyDrain", 0.0 )
  2287.                 snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.HalfLife.VampireDrain", "", 0.25)
  2288.             snd_CreateTrigger( "Tackle_Grab" , "Objects.Actors.half_life", 100, 0, 0, 0 )
  2289.                 snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.1_Generic_sounds.Grab", "", 0.0 )
  2290.             snd_CreateTrigger( "ChargeTackle" , "Objects.Actors.half_life", 100, 0, 0, 0 )
  2291.                 snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.1_Generic_sounds.SwishLow", "", 0.0 )
  2292.             snd_CreateTrigger( "evade" , "Objects.Actors.half_life", 100, 0, 0, 0 )
  2293.                 snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.1_Generic_sounds.SwishLow", "", 0.0 )
  2294.             snd_CreateTrigger( "taunt" , "Objects.Actors.half_life", 100, 0, 0, 0 )
  2295.                 snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.HalfLife.taunt", "", 0.0 )
  2296.             snd_CreateTrigger( "Stop_Charge" , "Objects.Actors.half_life", 100, 0, 0, 0 )
  2297.                 snd_AddCommand_StopBank( "", "Banks.characters.Gamma_Creatures.1_Generic_sounds.chargeUp", 0.0 )
  2298.             snd_CreateTrigger( "Charge_Up" , "Objects.Actors.half_life", 100, 0, 0, 0 )
  2299.                 snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.1_Generic_sounds.chargeUp", "", 0.0 )
  2300.             snd_CreateTrigger( "EnemyWeak" , "Objects.Actors.half_life", 100, 0, 0, 0 )
  2301.             snd_CreateTrigger( "stun_shock" , "Objects.Actors.half_life", 100, 0, 0, 0 )
  2302.                 snd_AddCommand_PlayBank( "", "Banks.special_effects.electrical", "", 0.25 )
  2303.                 snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.HalfLife.Oof", "", 0.0 )
  2304.             snd_CreateTrigger( "gen_zap_scream" , "Objects.Actors.half_life", 100, 0, 0, 0 )
  2305.                 snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.HalfLife_GenScream", "", 0.0 )
  2306.             snd_CreateTrigger( "die" , "Objects.Actors.half_life", 100, 0, 0, 0 )
  2307.                 snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.HalfLife_GenScream", "", 0.0 )
  2308.             snd_CreateTrigger( "Hulk_Dead" , "Objects.Actors.half_life", 100, 0, 250, 0 )
  2309.                 snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.HalfLife.Boss.HulkDead", 1.0 )
  2310.             snd_CreateTrigger( "drain" , "Objects.Actors.half_life", 100, 0, 0, 0 )
  2311.                 snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.HalfLife.Boss.EnergyDrain", 0.15 )
  2312.         snd_CreateObject( "leader_bot" , "Objects.Actors", 99, 1, 1, 0.05 )
  2313.             snd_CreateTrigger( "punch" , "Objects.Actors.leader_bot", 100, 0, 0, 0 )
  2314.                 snd_AddCommand_PlayBank( "", "Banks.characters.Robots.oof", "", 0.0 )
  2315.                 snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.1_Generic_sounds.Punch", "", 0.0 )
  2316.                 snd_AddCommand_PlayBank( "", "Banks.characters.Robots.punch", "", 0.1 )
  2317.             snd_CreateTrigger( "swish_high" , "Objects.Actors.leader_bot", 100, 0, 0, 0 )
  2318.                 snd_AddCommand_PlayBank( "", "Banks.characters.Human.1_Generic_sounds.SwishHigh", "", 0.0 )
  2319.             snd_CreateTrigger( "swish_low" , "Objects.Actors.leader_bot", 100, 0, 0, 0 )
  2320.                 snd_AddCommand_PlayBank( "", "Banks.characters.Human.1_Generic_sounds.SwishLow", "", 0.0 )
  2321.             snd_CreateTrigger( "oof" , "Objects.Actors.leader_bot", 100, 0, 0, 0 )
  2322.                 snd_AddCommand_PlayBank( "", "Banks.characters.Robots.oof", "", 0.0 )
  2323.             snd_CreateTrigger( "grunt" , "Objects.Actors.leader_bot", 100, 0, 0, 0 )
  2324.                 snd_AddCommand_PlayBank( "", "Banks.characters.Robots.grunt", "", 0.0 )
  2325.             snd_CreateTrigger( "stomp" , "Objects.Actors.leader_bot", 100, 0, 0, 0 )
  2326.                 snd_AddCommand_PlayBank( "", "Banks.characters.Robots.punch", "", 0.0 )
  2327.                 snd_AddCommand_PlayBank( "", "Banks.characters.Robots.hit_ground", "", 0.0 )
  2328.                 snd_AddCommand_PlayBank( "", "Banks.special_effects.Rumble", "", 0.0 )
  2329.             snd_CreateTrigger( "hit_ground" , "Objects.Actors.leader_bot", 100, 0, 0, 0 )
  2330.                 snd_AddCommand_PlayBank( "", "Banks.characters.Robots.hit_ground", "", 0.0 )
  2331.                 snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Robot.Robot_Knocked_Down", 0.25 )
  2332.             snd_CreateTrigger( "hit_ground_slide" , "Objects.Actors.leader_bot", 100, 0, 0, 0 )
  2333.                 snd_AddCommand_PlayBank( "", "Banks.characters.Robots.hit_ground", "", 0.0 )
  2334.                 snd_AddCommand_PlayBank( "", "Banks.characters.Robots.slide", "", 0.25 )
  2335.             snd_CreateTrigger( "land" , "Objects.Actors.leader_bot", 100, 0, 0, 0 )
  2336.                 snd_AddCommand_PlayBank( "", "Banks.characters.Robots.land", "", 0.0 )
  2337.             snd_CreateTrigger( "kick" , "Objects.Actors.leader_bot", 100, 0, 0, 0 )
  2338.                 snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.1_Generic_sounds.Punch", "", 0.0 )
  2339.                 snd_AddCommand_PlayBank( "", "Banks.characters.Robots.punch", "", 0.0 )
  2340.             snd_CreateTrigger( "Hulk_SonicClap" , "Objects.Actors.leader_bot", 100, 0, 0, 0 )
  2341.                 snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Robot.Opponent_Attack", 0.25 )
  2342.             snd_CreateTrigger( "blaster" , "Objects.Actors.leader_bot", 100, 0, 0, 0 )
  2343.                 snd_AddCommand_PlayBank( "", "Banks.characters.Robots.blasterWindup", "", 0.0 )
  2344.             snd_CreateTrigger( "die" , "Objects.Actors.leader_bot", 100, 0, 0, 0 )
  2345.                 snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.0 )
  2346.                 snd_AddCommand_PlayBank( "", "Banks.special_effects.Explosion_small", "", 0.0 )
  2347.             snd_CreateTrigger( "EnemyWeak" , "Objects.Actors.leader_bot", 100, 0, 0, 0 )
  2348.             snd_CreateTrigger( "blaster2" , "Objects.Actors.leader_bot", 100, 0, 0, 0 )
  2349.                 snd_AddCommand_PlayBank( "", "Banks.characters.Robots.blasterFire", "", 0.0 )
  2350.         snd_CreateObject( "mad_man" , "Objects.Actors", 90, 10, 1, 0.1 )
  2351.             snd_CreateTrigger( "punch" , "Objects.Actors.mad_man", 100, 0, 0, 0 )
  2352.                 snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.Hulk.GammaPunch", "", 0.0 )
  2353.             snd_CreateTrigger( "swish_low" , "Objects.Actors.mad_man", 100, 0, 0, 0 )
  2354.                 snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.1_Generic_sounds.BigSwish", "", 0.0 )
  2355.             snd_CreateTrigger( "swish_high" , "Objects.Actors.mad_man", 100, 0, 0, 0 )
  2356.                 snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.1_Generic_sounds.BigSwish", "", 0.0 )
  2357.             snd_CreateTrigger( "stomp" , "Objects.Actors.mad_man", 100, 0, 0, 0 )
  2358.                 snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.Madman.stomp", "", 0.0 )
  2359.                 snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.Madman.rumble", "", 0.0 )
  2360.             snd_CreateTrigger( "grab" , "Objects.Actors.mad_man", 100, 0, 0, 0 )
  2361.                 snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.1_Generic_sounds.Grab", "", 0.0 )
  2362.                 snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Madman.Boss.ChokeHolk", 0.25 )
  2363.             snd_CreateTrigger( "swish_punch" , "Objects.Actors.mad_man", 100, 0, 0, 0 )
  2364.                 snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.Madman.swishpunch", "", 0.0 )
  2365.             snd_CreateTrigger( "oof" , "Objects.Actors.mad_man", 100, 0, 0, 0 )
  2366.                 snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.Madman.oof", "", 0.0 )
  2367.             snd_CreateTrigger( "grunt" , "Objects.Actors.mad_man", 100, 0, 0, 0 )
  2368.                 snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.Madman.grunt", "", 0.0 )
  2369.             snd_CreateTrigger( "wince" , "Objects.Actors.mad_man", 100, 0, 0, 0 )
  2370.             snd_CreateTrigger( "Ground_Slam" , "Objects.Actors.mad_man", 100, 0, 0, 0 )
  2371.                 snd_AddCommand_PlayBank( "", "Banks.special_effects.Explosion", "", 0.0 )
  2372.             snd_CreateTrigger( "2Fist_Slam" , "Objects.Actors.mad_man", 100, 0, 0, 0 )
  2373.                 snd_AddCommand_PlayBank( "", "Banks.special_effects.Rumble", "", 0.0 )
  2374.                 snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.1_Generic_sounds.Punch", "", 0.0 )
  2375.                 snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.Madman.stomp", "", 0.0 )
  2376.             snd_CreateTrigger( "Choke_Grab" , "Objects.Actors.mad_man", 100, 0, 0, 0 )
  2377.                 snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.1_Generic_sounds.SwishLow", "", 0.0 )
  2378.                 snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.1_Generic_sounds.Grab", "", 0.25 )
  2379.                 snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.1_Generic_sounds.Punch", "", 0.5 )
  2380.             snd_CreateTrigger( "Half_Nelson" , "Objects.Actors.mad_man", 100, 0, 0, 0 )
  2381.                 snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.1_Generic_sounds.Grab", "", 0.0)
  2382.                 snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.1_Generic_sounds.Punch", "", 2.6 )
  2383.                 snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Madman.Boss.ChokeHolk", 0.25 )
  2384.                 snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.Madman.rumble", "", 2.6 )
  2385.             snd_CreateTrigger( "lockup" , "Objects.Actors.mad_man", 100, 0, 0, 0 )
  2386.                 snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.1_Generic_sounds.Grab", "", 0.0 )
  2387.             snd_CreateTrigger( "struggle" , "Objects.Actors.mad_man", 100, 0, 0, 0 )
  2388.                 snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.Madman.oof", "", 0.0 )
  2389.             snd_CreateTrigger( "Choke_Slam" , "Objects.Actors.mad_man", 100, 0, 0, 0 )
  2390.                 snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.1_Generic_sounds.Grab", "", 0.2 )
  2391.                 snd_AddCommand_PlayBank( "", "Banks.special_effects.Explosion", "", 1.85 )
  2392.                 snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.1_Generic_sounds.SwishLow", "", 0.1 )
  2393.                 snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.Hulk.Swish", "", 1.5 )
  2394.             snd_CreateTrigger( "CSM_Console" , "Objects.Actors.mad_man", 100, 0, 0, 0 )
  2395.                 snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.Madman.console", "", 0.0 )
  2396.             snd_CreateTrigger( "Hulk_SonicClap" , "Objects.Actors.mad_man", 60, 0, 0, 0 )
  2397.                 snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Madman.Boss.HulkSonicClap", 0.25 )
  2398.             snd_CreateTrigger( "Hulk_FootStomp" , "Objects.Actors.mad_man", 60, 100, 250, 0 )
  2399.                 snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Madman.Boss.HulkFootStomp", 0.0 )
  2400.             snd_CreateTrigger( "Hulk_PickupBoss" , "Objects.Actors.mad_man", 75, 0, 500, 0 )
  2401.                 snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Madman.Boss.HulkPickupBoss", 0.0 )
  2402.             snd_CreateTrigger( "UserRetreat" , "Objects.Actors.mad_man", 100, 0, 0, 0 )
  2403.                 snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Madman.Boss.HulkRetreats", 0.25 )
  2404.             snd_CreateTrigger( "hit_ground" , "Objects.Actors.mad_man", 100, 0, 0, 0 )
  2405.                 snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.1_Generic_sounds.hitGround", "", 0.0 )
  2406.                 snd_AddCommand_PlayBank( "", "Banks.special_effects.Rumble", "", 0.0 )
  2407.                 snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.Madman.oof", "", 0.0 )
  2408.             snd_CreateTrigger( "Choke_Connect" , "Objects.Actors.mad_man", 100, 0, 0, 0 )
  2409.                 snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.1_Generic_sounds.BigSwish", "", 0.25 )
  2410.                 snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.1_Generic_sounds.Grab", "", 0.0 )
  2411.                 snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.Hulk.GammaPunch", "", 0.5 )
  2412.                 snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.Madman.rumble", "", 0.5 )
  2413.             snd_CreateTrigger( "Signal_Guns" , "Objects.Actors.mad_man", 100, 0, 0, 0 )
  2414.                 snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Madman.Boss.SentryGuns", 0.0 )
  2415.             snd_CreateTrigger( "Charge_Kick" , "Objects.Actors.mad_man", 100, 0, 0, 0 )
  2416.                 snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.Madman.rumble", "", 0.7 )
  2417.                 snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.Madman.stomp", "", 0.7 )
  2418.             snd_CreateTrigger( "Charge_Kick2" , "Objects.Actors.mad_man", 100, 0, 0, 0 )
  2419.                 snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.Madman.rumble", "", 0.7 )
  2420.                 snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.Madman.stomp", "", 0.7 )
  2421.                 snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.Madman.rumble", "", 1.7 )
  2422.                 snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.Madman.stomp", "", 1.7 )
  2423.             snd_CreateTrigger( "Charge_Kick3" , "Objects.Actors.mad_man", 100, 0, 0, 0 )
  2424.                 snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.Madman.rumble", "", 0.7 )
  2425.                 snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.Madman.stomp", "", 0.7 )
  2426.                 snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.Madman.stomp", "", 1.7 )
  2427.                 snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.Madman.rumble", "", 1.7 )
  2428.                 snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.Madman.rumble", "", 2.7 )
  2429.                 snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.Madman.stomp", "", 2.7 )
  2430.             snd_CreateTrigger( "Health_Charge" , "Objects.Actors.mad_man", 100, 0, 0, 0 )
  2431.                 snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.Madman.health_charge", "", 0.0 )
  2432.             snd_CreateTrigger( "UserWeak" , "Objects.Actors.mad_man", 60, 0, 0, 0 )
  2433.                 snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Madman.Boss.HulkWeakened", 0.25 )
  2434.             snd_CreateObject( "C5" , "Objects.Actors.mad_man", 90, 10, 1, 0.1 )
  2435.                 snd_CreateTrigger( "die" , "Objects.Actors.mad_man.C5", 100, 0, 0, 0 )
  2436.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Madman.Boss.C5Defeat", 0.0 )
  2437.                 snd_CreateTrigger( "Signal_Guns" , "Objects.Actors.mad_man.C5", 100, 250, 500, 0 )
  2438.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Madman.Boss.C5Reappearance1", 0.0)
  2439.             snd_CreateTrigger( "die" , "Objects.Actors.mad_man", 100, 0, 0, 0 )
  2440.             snd_CreateTrigger( "Stop_Charge" , "Objects.Actors.mad_man", 100, 0, 0, 0 )
  2441.                 snd_AddCommand_StopBank( "", "Banks.characters.Gamma_Creatures.1_Generic_sounds.chargeUp", 0.0 )
  2442.             snd_CreateTrigger( "Charge_Up" , "Objects.Actors.mad_man", 100, 0, 0, 0 )
  2443.                 snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.1_Generic_sounds.chargeUp", "", 0.0 )
  2444.             snd_CreateTrigger( "EnemyWeak" , "Objects.Actors.mad_man", 100, 0, 0, 0 )
  2445.             snd_CreateTrigger( "Downward_Slam" , "Objects.Actors.mad_man", 100, 0, 0, 0 )
  2446.                 snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.Hulk.GammaPunch", "", 0.0 )
  2447.             snd_CreateTrigger( "kick" , "Objects.Actors.mad_man", 100, 0, 0, 0 )
  2448.                 snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.Hulk.GammaPunch", "", 0.0 )
  2449.                 snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.Madman.rumble", "", 0.0 )
  2450.             snd_CreateTrigger( "land" , "Objects.Actors.mad_man", 100, 0, 0, 0 )
  2451.                 snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.Hulk.smallStomp", "", 0.0 )
  2452.             snd_CreateTrigger( "dashit" , "Objects.Actors.mad_man", 100, 0, 0, 0 )
  2453.                 snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.Hulk.GammaPunch", "", 0.0 )
  2454.                 snd_AddCommand_PlayBank( "", "Banks.special_effects.Rumble", "", 0.0 )
  2455.             snd_CreateTrigger( "Hulk_Dead" , "Objects.Actors.mad_man", 100, 0, 250, 0 )
  2456.                 snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Madman.Boss.HulkDead", 1.0 )
  2457.             snd_CreateTrigger( "Hulk_Punch" , "Objects.Actors.mad_man", 100, 0, 0, 0 )
  2458.         snd_CreateObject( "scientist" , "Objects.Actors", 90, 10, 1, 0.1 )
  2459.             snd_CreateTrigger( "oof" , "Objects.Actors.scientist", 100, 0, 0, 0 )
  2460.                 snd_AddCommand_PlayBank( "", "Banks.characters.Human.scientist.oof", "", 0.0 )
  2461.             snd_CreateTrigger( "die" , "Objects.Actors.scientist", 100, 0, 0, 0 )
  2462.                 snd_AddCommand_PlayBank( "", "Banks.characters.Human.scientist.die", "", 0.0 )
  2463.             snd_CreateTrigger( "UserSpotted" , "Objects.Actors.scientist", 50, 0, 0, 0 )
  2464.                 snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Scientist.EncounterBanner", 1.0 )
  2465.             snd_CreateTrigger( "EnemyWeak" , "Objects.Actors.scientist", 100, 0, 0, 0 )
  2466.         snd_CreateObject( "missilesoldier" , "Objects.Actors", 80, 10, 1, 0.1 )
  2467.             snd_CreateTrigger( "weapon_fire" , "Objects.Actors.missilesoldier", 100, 0, 0, 0 )
  2468.                 snd_AddCommand_PlayBank( "", "Banks.characters.Weapons.rocketLauncher", "", 0.0 )
  2469.             snd_CreateTrigger( "float_spin" , "Objects.Actors.missilesoldier", 100, 0, 0, 0 )
  2470.                 snd_AddCommand_PlayBank( "", "Banks.characters.Human.soldier.float_spin", "", 0.0 )
  2471.             snd_CreateTrigger( "float_flip" , "Objects.Actors.missilesoldier", 100, 0, 0, 0 )
  2472.                 snd_AddCommand_PlayBank( "", "Banks.characters.Human.soldier.float_spin", "", 0.0 )
  2473.             snd_CreateTrigger( "float_flail" , "Objects.Actors.missilesoldier", 100, 0, 0, 0 )
  2474.                 snd_AddCommand_PlayBank( "", "Banks.characters.Human.soldier.float_spin", "", 0.0 )
  2475.             snd_CreateTrigger( "swish_high" , "Objects.Actors.missilesoldier", 100, 0, 0, 0 )
  2476.                 snd_AddCommand_PlayBank( "", "Banks.characters.Human.1_Generic_sounds.SwishHigh", "", 0.0 )
  2477.             snd_CreateTrigger( "swish_low" , "Objects.Actors.missilesoldier", 100, 0, 0, 0 )
  2478.                 snd_AddCommand_PlayBank( "", "Banks.characters.Human.1_Generic_sounds.SwishLow", "", 0.0 )
  2479.             snd_CreateTrigger( "die" , "Objects.Actors.missilesoldier", 100, 0, 0, 0 )
  2480.                 snd_AddCommand_PlayBank( "", "Banks.characters.Human.soldier.die", "", 0.0 )
  2481.             snd_CreateObject( "C1" , "Objects.Actors.missilesoldier", 90, 10, 1, 0.1 )
  2482.                 snd_CreateObject( "L1" , "Objects.Actors.missilesoldier.C1", 90, 10, 1, 0.1 )
  2483.                     snd_CreateTrigger( "EnemyDownByUser" , "Objects.Actors.missilesoldier.C1.L1", 100, 0, 0, 0 )
  2484.                         snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Ban_KnockDownSol1", 0.25)
  2485.                     snd_CreateTrigger( "UserDownByEnemy" , "Objects.Actors.missilesoldier.C1.L1", 100, 0, 0, 0 )
  2486.                         snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Ban_KnockedDown1", 0.0 )
  2487.                     snd_CreateTrigger( "UserSpotted" , "Objects.Actors.missilesoldier.C1.L1", 100, 0, 0, 0 )
  2488.                         snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Gen_Encounter1", 0.0 )
  2489.                     snd_CreateTrigger( "surrender_fake" , "Objects.Actors.missilesoldier.C1.L1", 100, 0, 0, 0 )
  2490.                         snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Ban_SurrenderFake1", 0.0 )
  2491.                     snd_CreateTrigger( "surrender" , "Objects.Actors.missilesoldier.C1.L1", 100, 0, 0, 0 )
  2492.                         snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Ban_Surrender1", 0.0 )
  2493.                     snd_CreateTrigger( "UserRetreats" , "Objects.Actors.missilesoldier.C1.L1", 100, 0, 0, 0 )
  2494.                         snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Ban_Retreat1", 0.0 )
  2495.                     snd_CreateTrigger( "UserEscapes" , "Objects.Actors.missilesoldier.C1.L1", 100, 0, 0, 0 )
  2496.                         snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Sol_EndPersuit1", 0.0 )
  2497.                     snd_CreateTrigger( "UserShot" , "Objects.Actors.missilesoldier.C1.L1", 100, 0, 0, 0 )
  2498.                         snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Ban_Shot1", 0.0 )
  2499.                 snd_CreateTrigger( "EnemyDownByUser" , "Objects.Actors.missilesoldier.C1", 5, 0, 0, 0 )
  2500.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Sol_DownByHulk1", 0.0 )
  2501.                 snd_CreateTrigger( "UserDownByEnemy" , "Objects.Actors.missilesoldier.C1", 1, 0, 0, 0 )
  2502.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Hulk_DownBySol1", 0.0 )
  2503.                 snd_CreateTrigger( "UserSpotted" , "Objects.Actors.missilesoldier.C1", 100, 0, 0, 0 )
  2504.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Gen_Encounter1", 0.0 )
  2505.                 snd_CreateTrigger( "Hulk_SonicClap" , "Objects.Actors.missilesoldier.C1", 10, 0, 0, 0 )
  2506.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.See_HulkSuper1", 0.25 )
  2507.                 snd_CreateTrigger( "Hulk_FootStomp" , "Objects.Actors.missilesoldier.C1", 5, 0, 0, 0 )
  2508.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.See_HulkStrength1", 0.25 )
  2509.                 snd_CreateTrigger( "Hulk_Dead" , "Objects.Actors.missilesoldier.C1", 100, 0, 0, 0 )
  2510.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Hulk_Dead1", 1.0 )
  2511.                 snd_CreateTrigger( "Hulk_GrabObj" , "Objects.Actors.missilesoldier.C1", 5, 0, 0, 0 )
  2512.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Hulk_HoldObject1", 0.0 )
  2513.                 snd_CreateTrigger( "UserHoldEnemy" , "Objects.Actors.missilesoldier.C1", 100, 0, 0, 0 )
  2514.                 snd_CreateTrigger( "UserNearDeath" , "Objects.Actors.missilesoldier.C1", 100, 0, 0, 0 )
  2515.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Hulk_DownBySol1", 0.0 )
  2516.             snd_CreateObject( "C3" , "Objects.Actors.missilesoldier", 90, 10, 1, 0.1 )
  2517.                 snd_CreateObject( "L1" , "Objects.Actors.missilesoldier.C3", 90, 10, 1, 0.1 )
  2518.                     snd_CreateTrigger( "EnemyDownByUser" , "Objects.Actors.missilesoldier.C3.L1", 100, 0, 0, 0 )
  2519.                         snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Ban_KnockDownSol1", 0.20 )
  2520.                     snd_CreateTrigger( "UserDownByEnemy" , "Objects.Actors.missilesoldier.C3.L1", 100, 0, 0, 0 )
  2521.                         snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Ban_KnockedDown1", 0.0 )
  2522.                     snd_CreateTrigger( "UserSpotted" , "Objects.Actors.missilesoldier.C3.L1", 100, 0, 0, 0 )
  2523.                         snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Gen_Encounter1", 0.0 )
  2524.                     snd_CreateTrigger( "surrender_fake" , "Objects.Actors.missilesoldier.C3.L1", 100, 0, 0, 0 )
  2525.                         snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Ban_SurrenderFake1", 0.0 )
  2526.                     snd_CreateTrigger( "surrender" , "Objects.Actors.missilesoldier.C3.L1", 100, 0, 0, 0 )
  2527.                         snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Ban_Surrender1", 0.0 )
  2528.                     snd_CreateTrigger( "UserRetreats" , "Objects.Actors.missilesoldier.C3.L1", 100, 0, 0, 0 )
  2529.                         snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Ban_Retreat1", 0.0 )
  2530.                     snd_CreateTrigger( "UserEscapes" , "Objects.Actors.missilesoldier.C3.L1", 100, 0, 0, 0 )
  2531.                         snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Sol_EndPersuit1", 0.0 )
  2532.                     snd_CreateTrigger( "UserShot" , "Objects.Actors.missilesoldier.C3.L1", 100, 0, 0, 0 )
  2533.                         snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Ban_Shot1", 0.0 )
  2534.                 snd_CreateTrigger( "EnemyDownByUser" , "Objects.Actors.missilesoldier.C3", 1, 0, 0, 0 )
  2535.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.Sol_DownByHulk1", 0.0 )
  2536.                 snd_CreateTrigger( "UserDownByEnemy" , "Objects.Actors.missilesoldier.C3", 5, 0, 0, 0 )
  2537.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.Hulk_DownBySol1", 0.0 )
  2538.                 snd_CreateTrigger( "UserRetreats" , "Objects.Actors.missilesoldier.C3", 100, 0, 0, 0 )
  2539.                 snd_CreateTrigger( "UserSpotted" , "Objects.Actors.missilesoldier.C3", 5, 0, 0, 0 )
  2540.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.Gen_Encounter1", 0.0 )
  2541.                 snd_CreateTrigger( "UserEscapes" , "Objects.Actors.missilesoldier.C3", 100, 0, 0, 0 )
  2542.                 snd_CreateTrigger( "Hulk_SonicClap" , "Objects.Actors.missilesoldier.C3", 5, 0, 0, 0 )
  2543.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.See_HulkSuper1", 0.25 )
  2544.                 snd_CreateTrigger( "Hulk_Roar" , "Objects.Actors.missilesoldier.C3", 5, 0, 0, 0 )
  2545.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.Hear_HulkRoar1", 0.25 )
  2546.                 snd_CreateTrigger( "Hulk_FootStomp" , "Objects.Actors.missilesoldier.C3", 100, 0, 0, 0 )
  2547.                 snd_CreateTrigger( "Hulk_Dead" , "Objects.Actors.missilesoldier.C3", 10, 0, 0, 0 )
  2548.                 snd_CreateTrigger( "Hulk_GrabObj" , "Objects.Actors.missilesoldier.C3", 1, 0, 0, 0 )
  2549.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.Hulk_HoldObject1", 0.0 )
  2550.                 snd_CreateTrigger( "UserHoldEnemy" , "Objects.Actors.missilesoldier.C3", 1, 0, 0, 0 )
  2551.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.Hulk_HoldSol1", 0.1 )
  2552.             snd_CreateObject( "C0" , "Objects.Actors.missilesoldier", 90, 10, 1, 0.1 )
  2553.                 snd_CreateTrigger( "EnemyDownByUser" , "Objects.Actors.missilesoldier.C0", 100, 0, 0, 0 )
  2554.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Sol_DownByHulk1", 0.0 )
  2555.                 snd_CreateTrigger( "UserDownByEnemy" , "Objects.Actors.missilesoldier.C0", 100, 0, 0, 0 )
  2556.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Hulk_DownBySol1", 0.0 )
  2557.                 snd_CreateTrigger( "UserSpotted" , "Objects.Actors.missilesoldier.C0", 100, 0, 0, 0 )
  2558.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Gen_Encounter1", 0.0 )
  2559.                 snd_CreateTrigger( "UserRetreats" , "Objects.Actors.missilesoldier.C0", 100, 0, 0, 0 )
  2560.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Gen_Encounter1", 0.0 )
  2561.                 snd_CreateTrigger( "UserEscapes" , "Objects.Actors.missilesoldier.C0", 100, 0, 0, 0 )
  2562.                 snd_CreateTrigger( "Hulk_SonicClap" , "Objects.Actors.missilesoldier.C0", 100, 0, 0, 0 )
  2563.                 snd_CreateTrigger( "Hulk_Roar" , "Objects.Actors.missilesoldier.C0", 100, 0, 0, 0 )
  2564.                 snd_CreateTrigger( "Hulk_FootStomp" , "Objects.Actors.missilesoldier.C0", 100, 0, 0, 0 )
  2565.                 snd_CreateTrigger( "Hulk_Dead" , "Objects.Actors.missilesoldier.C0", 100, 0, 0, 0 )
  2566.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Hulk_Dead1", 0.25 )
  2567.                 snd_CreateTrigger( "Hulk_GrabObj" , "Objects.Actors.missilesoldier.C0", 100, 0, 0, 0 )
  2568.                 snd_CreateTrigger( "UserHoldEnemy" , "Objects.Actors.missilesoldier.C0", 100, 0, 0, 0 )
  2569.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Hulk_HoldSol1", 0.1 )
  2570.             snd_CreateTrigger( "Freeze_Halt" , "Objects.Actors.missilesoldier", 100, 0, 0, 0 )
  2571.                 snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolBanSur.InitialWarning", 0.0 )
  2572.             snd_CreateTrigger( "Freeze_Escaping" , "Objects.Actors.missilesoldier", 100, 0, 0, 0 )
  2573.                 snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolBanSur.SecondWarning", 0.0 )
  2574.             snd_CreateTrigger( "EnemyWeak" , "Objects.Actors.missilesoldier", 100, 0, 0, 0 )
  2575.             snd_CreateTrigger( "stun_shock" , "Objects.Actors.missilesoldier", 100, 0, 0, 0 )
  2576.                 snd_AddCommand_PlayBank( "", "Banks.special_effects.electrical", "", 0.25 )
  2577.             snd_CreateTrigger( "oof" , "Objects.Actors.missilesoldier", 100, 0, 0, 0 )
  2578.                 snd_AddCommand_PlayBank( "", "Banks.characters.Human.soldier.oof", "", 0.0 )
  2579.             snd_CreateTrigger( "hit_oof" , "Objects.Actors.missilesoldier", 100, 0, 0, 0 )
  2580.                 snd_AddCommand_PlayBank( "", "Banks.characters.Human.1_Generic_sounds.BodyFall", "", 0.0 )
  2581.                 snd_AddCommand_PlayBank( "", "Banks.characters.Human.soldier.oof", "", 0.0 )
  2582.         snd_CreateObject( "alpha_guard" , "Objects.Actors", 75, 10, 1, 0.1 )
  2583.             snd_CreateTrigger( "land" , "Objects.Actors.alpha_guard", 100, 0, 0, 0 )
  2584.                 snd_AddCommand_PlayBank( "", "Banks.characters.Human.1_Generic_sounds.land", "", 0.0 )
  2585.             snd_CreateTrigger( "float_spin" , "Objects.Actors.alpha_guard", 100, 0, 0, 0 )
  2586.                 snd_AddCommand_PlayBank( "", "Banks.characters.Human.soldier.float_spin", "", 0.0 )
  2587.             snd_CreateTrigger( "float_flail" , "Objects.Actors.alpha_guard", 100, 0, 0, 0 )
  2588.                 snd_AddCommand_PlayBank( "", "Banks.characters.Human.soldier.float_spin", "", 0.0 )
  2589.             snd_CreateTrigger( "float_flip" , "Objects.Actors.alpha_guard", 100, 0, 0, 0 )
  2590.                 snd_AddCommand_PlayBank( "", "Banks.characters.Human.soldier.float_spin", "", 0.0 )
  2591.             snd_CreateTrigger( "weapon_butt" , "Objects.Actors.alpha_guard", 100, 0, 0, 0 )
  2592.                 snd_AddCommand_PlayBank( "", "Banks.characters.Weapons.rifle_butt", "", 0.0 )
  2593.             snd_CreateTrigger( "weapon_fire" , "Objects.Actors.alpha_guard", 100, 0, 0, 0 )
  2594.                 snd_AddCommand_PlayBank( "", "Banks.characters.Weapons.Ricochets", "", 0.25)
  2595.                 snd_AddCommand_PlayBank( "", "Banks.characters.Weapons.Rifle", "", 0.0 )
  2596.             snd_CreateTrigger( "swish_high" , "Objects.Actors.alpha_guard", 100, 0, 0, 0 )
  2597.                 snd_AddCommand_PlayBank( "", "Banks.characters.Human.1_Generic_sounds.SwishHigh", "", 0.0 )
  2598.             snd_CreateTrigger( "swish_low" , "Objects.Actors.alpha_guard", 100, 0, 0, 0 )
  2599.                 snd_AddCommand_PlayBank( "", "Banks.characters.Human.1_Generic_sounds.SwishLow", "", 0.0 )
  2600.             snd_CreateObject( "C2" , "Objects.Actors.alpha_guard", 90, 10, 1, 0.1 )
  2601.                 snd_CreateObject( "L1" , "Objects.Actors.alpha_guard.C2", 90, 10, 1, 0.1 )
  2602.                     snd_CreateTrigger( "EnemyDownByUser" , "Objects.Actors.alpha_guard.C2.L1", 100, 0, 0, 0 )
  2603.                     snd_CreateTrigger( "UserSpotted" , "Objects.Actors.alpha_guard.C2.L1", 50, 0, 0, 0 )
  2604.                         snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Alpha_Guards.AlphBanCh2.Alp_Spot_Ban1", 0.0 )
  2605.                     snd_CreateTrigger( "surrender_fake" , "Objects.Actors.alpha_guard.C2.L1", 50, 0, 0, 0 )
  2606.                         snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Alpha_Guards.AlphBanCh2.Ban_SurrenderFake1", 0.0 )
  2607.                     snd_CreateTrigger( "surrender" , "Objects.Actors.alpha_guard.C2.L1", 50, 0, 0, 0 )
  2608.                         snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Alpha_Guards.AlphBanCh2.Ban_Surrender", 0.0 )
  2609.                     snd_CreateTrigger( "UserShot" , "Objects.Actors.alpha_guard.C2.L1", 10, 0, 0, 0 )
  2610.                         snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Alpha_Guards.AlphBanCh2.Ban_Shot", 0.0 )
  2611.                     snd_CreateTrigger( "UserDownByEnemy" , "Objects.Actors.alpha_guard.C2.L1", 50, 0, 0, 0 )
  2612.                         snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Alpha_Guards.AlphBanCh2.Ban_KnockedDown1", 0.0 )
  2613.                     snd_CreateTrigger( "UserRetreats" , "Objects.Actors.alpha_guard.C2.L1", 25, 0, 0, 0 )
  2614.                         snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Alpha_Guards.AlphBanCh2.Ban_Retreat1", 0.0 )
  2615.                     snd_CreateTrigger( "UserEscapes" , "Objects.Actors.alpha_guard.C2.L1", 10, 0, 0, 0 )
  2616.                         snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Alpha_Guards.AlphBanCh2.Ban_Escape_Alp1", 0.0 )
  2617.                     snd_CreateTrigger( "UserNearDeath" , "Objects.Actors.alpha_guard.C2.L1", 10, 0, 0, 0 )
  2618.                         snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Alpha_Guards.AlphBanCh2.Ban_NearTransform1", 0.0 )
  2619.                     snd_CreateTrigger( "UserHoldEnemy" , "Objects.Actors.alpha_guard.C2.L1", 100, 0, 0, 0 )
  2620.                     snd_CreateTrigger( "Freeze_Response_1" , "Objects.Actors.alpha_guard.C2.L1", 100, 0, 0, 0 )
  2621.                         snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Alpha_Guards.AlphBanSur.InitialWarning", 0.0 )
  2622.                     snd_CreateTrigger( "Freeze_Response_2" , "Objects.Actors.alpha_guard.C2.L1", 100, 0, 0, 0 )
  2623.                         snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Alpha_Guards.AlphBanSur.SecondWarning", 0.0 )
  2624.                     snd_CreateTrigger( "Freeze_ShowPapers" , "Objects.Actors.alpha_guard.C2.L1", 100, 0, 0, 0 )
  2625.                         snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Alpha_Guards.AlphBanSur.InitialWarning", 0.0 )
  2626.                     snd_CreateTrigger( "FreezeAttack" , "Objects.Actors.alpha_guard.C2.L1", 100, 0, 0, 0 )
  2627.                         snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Alpha_Guards.AlphBanSur.FreezeBreak", 0.0 )
  2628.                     snd_CreateTrigger( "Freeze_Response_3" , "Objects.Actors.alpha_guard.C2.L1", 100, 0, 0, 0 )
  2629.                         snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Alpha_Guards.AlphBanSur.ThirdWarning", 0.0 )
  2630.                 snd_CreateTrigger( "EnemyDownByUser" , "Objects.Actors.alpha_guard.C2", 45, 0, 0, 0 )
  2631.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.Alpha_DownByHulk", 0.25 )
  2632.                 snd_CreateTrigger( "UserDownByEnemy" , "Objects.Actors.alpha_guard.C2", 25, 0, 0, 0 )
  2633.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.Hulk_DownByAlpha", 0.0 )
  2634.                 snd_CreateTrigger( "Hulk_SonicClap" , "Objects.Actors.alpha_guard.C2", 30, 0, 0, 0 )
  2635.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.See_HulkSuper", 0.0 )
  2636.                 snd_CreateTrigger( "Hulk_FootStomp" , "Objects.Actors.alpha_guard.C2", 30, 0, 0, 0 )
  2637.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.See_HulkStrength", 0.0 )
  2638.                 snd_CreateTrigger( "Hulk_Dead" , "Objects.Actors.alpha_guard.C2", 100, 0, 0, 0 )
  2639.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.Hulk_Dead", 0.0 )
  2640.                 snd_CreateTrigger( "Hulk_GrabObj" , "Objects.Actors.alpha_guard.C2", 5, 0, 0, 0 )
  2641.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.Hulk_HoldObject", 0.0 )
  2642.                 snd_CreateTrigger( "Hulk_Roar" , "Objects.Actors.alpha_guard.C2", 100, 0, 0, 0 )
  2643.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.HearHulkRoar", 0.0 )
  2644.                 snd_CreateTrigger( "UserEngaged" , "Objects.Actors.alpha_guard.C2", 10, 0, 0, 0 )
  2645.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.GenericEncounter", 0.0 )
  2646.                 snd_CreateTrigger( "UserHoldEnemy" , "Objects.Actors.alpha_guard.C2", 40, 0, 250, 0 )
  2647.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.Hulk_HoldAlpha", 0.0 )
  2648.                 snd_CreateObject( "L5" , "Objects.Actors.alpha_guard.C2", 90, 10, 1, 0.1 )
  2649.                     snd_CreateTrigger( "EnemyDownByUser" , "Objects.Actors.alpha_guard.C2.L5", 100, 0, 0, 0 )
  2650.                     snd_CreateTrigger( "UserDownByEnemy" , "Objects.Actors.alpha_guard.C2.L5", 100, 0, 0, 0 )
  2651.                     snd_CreateTrigger( "Hulk_FootStomp" , "Objects.Actors.alpha_guard.C2.L5", 100, 0, 0, 0 )
  2652.                     snd_CreateTrigger( "Hulk_Roar" , "Objects.Actors.alpha_guard.C2.L5", 100, 0, 0, 0 )
  2653.                     snd_CreateTrigger( "Hulk_Dead" , "Objects.Actors.alpha_guard.C2.L5", 100, 0, 0, 0 )
  2654.                     snd_CreateTrigger( "Hulk_SonicClap" , "Objects.Actors.alpha_guard.C2.L5", 100, 0, 0, 0 )
  2655.                     snd_CreateTrigger( "UserEngaged" , "Objects.Actors.alpha_guard.C2.L5", 100, 0, 0, 0 )
  2656.                     snd_CreateTrigger( "UserHoldEnemy" , "Objects.Actors.alpha_guard.C2.L5", 100, 0, 0, 0 )
  2657.             snd_CreateObject( "C4" , "Objects.Actors.alpha_guard", 90, 10, 1, 0.1 )
  2658.                 snd_CreateObject( "L3" , "Objects.Actors.alpha_guard.C4", 90, 10, 1, 0.1 )
  2659.                     snd_CreateTrigger( "EnemyDownByUser" , "Objects.Actors.alpha_guard.C4.L3", 100, 0, 0, 0 )
  2660.                         snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Alpha_Guards.AlphBanCh4.Ban_KnockDown_Alp1", 0.0 )
  2661.                     snd_CreateTrigger( "UserSpotted" , "Objects.Actors.alpha_guard.C4.L3", 5, 0, 0, 0 )
  2662.                         snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Alpha_Guards.AlphBanCh4.Alp_Spot_Ban1", 0.0 )
  2663.                     snd_CreateTrigger( "surrender_fake" , "Objects.Actors.alpha_guard.C4.L3", 100, 0, 0, 0 )
  2664.                         snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Alpha_Guards.AlphBanCh4.Ban_SurrenderFake1", 0.0 )
  2665.                     snd_CreateTrigger( "surrender" , "Objects.Actors.alpha_guard.C4.L3", 100, 0, 0, 0 )
  2666.                         snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Alpha_Guards.AlphBanCh4.Ban_Surrender", 0.0 )
  2667.                     snd_CreateTrigger( "UserShot" , "Objects.Actors.alpha_guard.C4.L3", 10, 0, 0, 0 )
  2668.                         snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Alpha_Guards.AlphBanCh4.Ban_Shot", 0.0 )
  2669.                     snd_CreateTrigger( "UserDownByEnemy" , "Objects.Actors.alpha_guard.C4.L3", 10, 0, 0, 0 )
  2670.                         snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Alpha_Guards.AlphBanCh4.Ban_KnockedDown1", 0.0 )
  2671.                     snd_CreateTrigger( "UserRetreats" , "Objects.Actors.alpha_guard.C4.L3", 25, 0, 0, 0 )
  2672.                         snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Alpha_Guards.AlphBanCh4.Ban_Retreat1", 0.0 )
  2673.                     snd_CreateTrigger( "UserEscapes" , "Objects.Actors.alpha_guard.C4.L3", 100, 0, 0, 0 )
  2674.                         snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Alpha_Guards.AlphBanCh4.Ban_Escape_Alp1", 0.0 )
  2675.                     snd_CreateTrigger( "UserNearDeath" , "Objects.Actors.alpha_guard.C4.L3", 5, 0, 0, 0 )
  2676.                         snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Alpha_Guards.AlphBanCh1.Ban_NearTransform1", 0.0 )
  2677.                     snd_CreateTrigger( "UserRetreat" , "Objects.Actors.alpha_guard.C4.L3", 100, 0, 0, 0 )
  2678.                         snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Alpha_Guards.AlphBanCh4.Ban_Retreat1", 0.0 )
  2679.                     snd_CreateTrigger( "UserHoldEnemy" , "Objects.Actors.alpha_guard.C4.L3", 100, 0, 0, 0 )
  2680.                 snd_CreateTrigger( "EnemyDownByUser" , "Objects.Actors.alpha_guard.C4", 10, 0, 0, 0 )
  2681.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.Alpha_DownByHulk", 0.25 )
  2682.                 snd_CreateTrigger( "UserDownByEnemy" , "Objects.Actors.alpha_guard.C4", 5, 0, 0, 0 )
  2683.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.Hulk_DownByAlpha", 0.0 )
  2684.                 snd_CreateTrigger( "Hulk_SonicClap" , "Objects.Actors.alpha_guard.C4", 5, 0, 0, 0 )
  2685.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.See_HulkSuper", 0.0 )
  2686.                 snd_CreateTrigger( "Hulk_FootStomp" , "Objects.Actors.alpha_guard.C4", 5, 0, 0, 0 )
  2687.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.See_HulkStrength", 0.0 )
  2688.                 snd_CreateTrigger( "Hulk_Dead" , "Objects.Actors.alpha_guard.C4", 100, 0, 0, 0 )
  2689.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.Hulk_Dead", 0.0 )
  2690.                 snd_CreateTrigger( "Hulk_GrabObj" , "Objects.Actors.alpha_guard.C4", 5, 0, 0, 0 )
  2691.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.Hulk_HoldObject", 0.0 )
  2692.                 snd_CreateTrigger( "Hulk_Roar" , "Objects.Actors.alpha_guard.C4", 5, 0, 0, 0 )
  2693.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.HearHulkRoar", 0.0 )
  2694.                 snd_CreateTrigger( "UserEngaged" , "Objects.Actors.alpha_guard.C4", 10, 0, 0, 0 )
  2695.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Alpha_Guards.AlphHulkCh4.GenericEncounter", 0.0 )
  2696.                 snd_CreateTrigger( "UserHoldEnemy" , "Objects.Actors.alpha_guard.C4", 1, 0, 0, 0 )
  2697.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Alpha_Guards.AlphHulkCh4.Hulk_HoldAlpha", 0.25 )
  2698.             snd_CreateTrigger( "EnemyWeak" , "Objects.Actors.alpha_guard", 100, 0, 0, 0 )
  2699.             snd_CreateTrigger( "die" , "Objects.Actors.alpha_guard", 100, 0, 0, 0 )
  2700.                 snd_AddCommand_PlayBank( "", "Banks.characters.Human.soldier.alphaDie", "", 0.0 )
  2701.             snd_CreateTrigger( "hit_oof" , "Objects.Actors.alpha_guard", 100, 0, 0, 0 )
  2702.                 snd_AddCommand_PlayBank( "", "Banks.characters.Human.1_Generic_sounds.BodyFall", "", 0.0 )
  2703.         snd_CreateObject( "unarmedsoldier" , "Objects.Actors", 80, 10, 1, 0.1 )
  2704.             snd_SetMinMaxDistances( "Objects.Actors.unarmedsoldier", 30, 100 )
  2705.             snd_CreateTrigger( "punch" , "Objects.Actors.unarmedsoldier", 100, 0, 0, 0 )
  2706.                 snd_AddCommand_PlayBank( "", "Banks.characters.Human.1_Generic_sounds.Punch", "", 0.0 )
  2707.             snd_CreateTrigger( "land" , "Objects.Actors.unarmedsoldier", 100, 0, 0, 0 )
  2708.                 snd_AddCommand_PlayBank( "", "Banks.characters.Human.1_Generic_sounds.land", "", 0.0 )
  2709.             snd_CreateTrigger( "float_spin" , "Objects.Actors.unarmedsoldier", 100, 0, 0, 0 )
  2710.                 snd_AddCommand_PlayBank( "", "Banks.characters.Human.soldier.float_spin", "", 0.0 )
  2711.             snd_CreateTrigger( "float_flail" , "Objects.Actors.unarmedsoldier", 100, 0, 0, 0 )
  2712.                 snd_AddCommand_PlayBank( "", "Banks.characters.Human.soldier.float_spin", "", 0.0 )
  2713.             snd_CreateTrigger( "float_flip" , "Objects.Actors.unarmedsoldier", 100, 0, 0, 0 )
  2714.                 snd_AddCommand_PlayBank( "", "Banks.characters.Human.soldier.float_spin", "", 0.0 )
  2715.             snd_CreateTrigger( "swish_high" , "Objects.Actors.unarmedsoldier", 100, 0, 0, 0 )
  2716.                 snd_AddCommand_PlayBank( "", "Banks.characters.Human.1_Generic_sounds.SwishHigh", "", 0.0 )
  2717.             snd_CreateTrigger( "swish_low" , "Objects.Actors.unarmedsoldier", 100, 0, 0, 0 )
  2718.                 snd_AddCommand_PlayBank( "", "Banks.characters.Human.1_Generic_sounds.SwishLow", "", 0.0 )
  2719.             snd_CreateTrigger( "die" , "Objects.Actors.unarmedsoldier", 100, 0, 0, 0 )
  2720.                 snd_AddCommand_PlayBank( "", "Banks.characters.Human.soldier.die", "", 0.0 )
  2721.             snd_CreateTrigger( "hit_ground" , "Objects.Actors.unarmedsoldier", 100, 0, 0, 0 )
  2722.                 snd_AddCommand_PlayBank( "", "Banks.characters.Human.1_Generic_sounds.BodyFall", "", 0.0 )
  2723.                 snd_AddCommand_PlayBank( "", "Banks.characters.Human.1_Generic_sounds.Toolbelt", "", 0.0 )
  2724.                 snd_AddCommand_StopTrigger( "", "float_spin", "", 0.0 )
  2725.                 snd_AddCommand_StopTrigger( "", "float_flail", "", 0.0 )
  2726.                 snd_AddCommand_StopTrigger( "", "float_spin", "", 0.0 )
  2727.                 snd_AddCommand_StopBank( "", "Banks.characters.Human.Soldier_special.throw_yell", 0.0 )
  2728.             snd_CreateObject( "C1" , "Objects.Actors.unarmedsoldier", 90, 10, 1, 0.1 )
  2729.                 snd_SetMinMaxDistances( "Objects.Actors.unarmedsoldier.C1", 25, 100 )
  2730.                 snd_CreateObject( "L1" , "Objects.Actors.unarmedsoldier.C1", 90, 10, 1, 0.1 )
  2731.                     snd_CreateTrigger( "EnemyDownByUser" , "Objects.Actors.unarmedsoldier.C1.L1", 100, 0, 0, 0 )
  2732.                         snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Ban_KnockDownSol1", 0.25 )
  2733.                     snd_CreateTrigger( "UserDownByEnemy" , "Objects.Actors.unarmedsoldier.C1.L1", 100, 0, 0, 0 )
  2734.                         snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Ban_KnockedDown1", 0.0 )
  2735.                     snd_CreateTrigger( "UserSpotted" , "Objects.Actors.unarmedsoldier.C1.L1", 100, 0, 0, 0 )
  2736.                     snd_CreateTrigger( "surrender_fake" , "Objects.Actors.unarmedsoldier.C1.L1", 100, 0, 0, 0 )
  2737.                         snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Ban_SurrenderFake1", 0.0 )
  2738.                     snd_CreateTrigger( "surrender" , "Objects.Actors.unarmedsoldier.C1.L1", 100, 0, 0, 0 )
  2739.                         snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Ban_Surrender1", 0.0 )
  2740.                     snd_CreateTrigger( "UserRetreats" , "Objects.Actors.unarmedsoldier.C1.L1", 100, 0, 0, 0 )
  2741.                         snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Ban_Retreat1", 0.0 )
  2742.                     snd_CreateTrigger( "UserEscapes" , "Objects.Actors.unarmedsoldier.C1.L1", 100, 0, 0, 0 )
  2743.                         snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Sol_EndPersuit1", 0.0 )
  2744.                     snd_CreateTrigger( "UserShot" , "Objects.Actors.unarmedsoldier.C1.L1", 100, 0, 0, 0 )
  2745.                         snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Ban_Shot1", 0.0 )
  2746.                     snd_CreateTrigger( "UserEngaged" , "Objects.Actors.unarmedsoldier.C1.L1", 100, 0, 0, 0 )
  2747.                         snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Gen_Encounter1", 1.0 )
  2748.                     snd_CreateTrigger( "UserHoldEnemy" , "Objects.Actors.unarmedsoldier.C1.L1", 100, 0, 0, 0 )
  2749.                     snd_CreateTrigger( "Freeze_ShowPapers" , "Objects.Actors.unarmedsoldier.C1.L1", 100, 0, 0, 0 )
  2750.                         snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Freeze_ShowPapers", 0.0 )
  2751.                     snd_CreateTrigger( "Banner_Dead" , "Objects.Actors.unarmedsoldier.C1.L1", 100, 0, 0, 0 )
  2752.                         snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Ban_NearTransform", 0.0 )
  2753.                 snd_CreateTrigger( "EnemyDownByUser" , "Objects.Actors.unarmedsoldier.C1", 60, 250, 750, 0 )
  2754.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Sol_DownByHulk1", 0.0 )
  2755.                 snd_CreateTrigger( "UserDownByEnemy" , "Objects.Actors.unarmedsoldier.C1", 100, 0, 250, 0 )
  2756.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Hulk_DownBySol1", 0.0 )
  2757.                 snd_CreateTrigger( "UserSpotted" , "Objects.Actors.unarmedsoldier.C1", 25, 100, 400, 0 )
  2758.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Gen_Encounter1", 0.0 )
  2759.                 snd_CreateTrigger( "Hulk_SonicClap" , "Objects.Actors.unarmedsoldier.C1", 40, 100, 400, 0 )
  2760.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.See_HulkSuper1", 0.0 )
  2761.                 snd_CreateTrigger( "Hulk_Grab" , "Objects.Actors.unarmedsoldier.C1", 5, 0, 0, 0 )
  2762.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Hulk_HoldSol1", 0.1 )
  2763.                 snd_CreateTrigger( "Hulk_FootStomp" , "Objects.Actors.unarmedsoldier.C1", 10, 0, 250, 0 )
  2764.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.See_HulkStrength1", 0.0 )
  2765.                 snd_CreateTrigger( "Hulk_Dead" , "Objects.Actors.unarmedsoldier.C1", 100, 0, 250, 0 )
  2766.                 snd_CreateTrigger( "Hulk_GrabObj" , "Objects.Actors.unarmedsoldier.C1", 40, 0, 250, 0 )
  2767.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Hulk_HoldObject1", 0.0 )
  2768.                 snd_CreateTrigger( "UserHoldEnemy" , "Objects.Actors.unarmedsoldier.C1", 25, 0, 0, 0 )
  2769.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Hulk_HoldSol1", 0.1 )
  2770.                 snd_CreateTrigger( "UserWeak" , "Objects.Actors.unarmedsoldier.C1", 15, 0, 0, 0 )
  2771.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Hulk_DownBySol1", 0.0 )
  2772.             snd_CreateObject( "C3" , "Objects.Actors.unarmedsoldier", 90, 10, 1, 0.1 )
  2773.                 snd_SetMinMaxDistances( "Objects.Actors.unarmedsoldier.C3", 25, 100 )
  2774.                 snd_CreateObject( "L1" , "Objects.Actors.unarmedsoldier.C3", 90, 10, 1, 0.1 )
  2775.                     snd_CreateTrigger( "EnemyDownByUser" , "Objects.Actors.unarmedsoldier.C3.L1", 50, 0, 0, 0 )
  2776.                         snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Ban_KnockDownSol1", 0.20 )
  2777.                     snd_CreateTrigger( "UserDownByEnemy" , "Objects.Actors.unarmedsoldier.C3.L1", 50, 0, 0, 0 )
  2778.                         snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Ban_KnockedDown1", 0.0 )
  2779.                     snd_CreateTrigger( "UserSpotted" , "Objects.Actors.unarmedsoldier.C3.L1", 100, 0, 0, 0 )
  2780.                     snd_CreateTrigger( "surrender_fake" , "Objects.Actors.unarmedsoldier.C3.L1", 100, 0, 0, 0 )
  2781.                         snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Ban_SurrenderFake1", 0.0 )
  2782.                     snd_CreateTrigger( "surrender" , "Objects.Actors.unarmedsoldier.C3.L1", 100, 0, 0, 0 )
  2783.                         snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Ban_Surrender1", 0.0 )
  2784.                     snd_CreateTrigger( "UserRetreats" , "Objects.Actors.unarmedsoldier.C3.L1", 100, 0, 0, 0 )
  2785.                         snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Ban_Retreat1", 0.0 )
  2786.                     snd_CreateTrigger( "UserEscapes" , "Objects.Actors.unarmedsoldier.C3.L1", 1, 0, 0, 0 )
  2787.                         snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Sol_EndPersuit1", 0.5 )
  2788.                     snd_CreateTrigger( "UserShot" , "Objects.Actors.unarmedsoldier.C3.L1", 100, 0, 0, 0 )
  2789.                     snd_CreateTrigger( "UserEngaged" , "Objects.Actors.unarmedsoldier.C3.L1", 100, 0, 0, 0 )
  2790.                         snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Gen_Encounter1", 0.7 )
  2791.                     snd_CreateTrigger( "UserHoldEnemy" , "Objects.Actors.unarmedsoldier.C3.L1", 100, 0, 0, 0 )
  2792.                     snd_CreateTrigger( "Freeze_ShowPapers" , "Objects.Actors.unarmedsoldier.C3.L1", 100, 0, 0, 0 )
  2793.                         snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolBanSur.InitialWarning", 0.0 )
  2794.                     snd_CreateTrigger( "Freeze_PapersOK" , "Objects.Actors.unarmedsoldier.C3.L1", 100, 0, 0, 0 )
  2795.                         snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolDesCh1.SoldiersAllowPass", 0.0 )
  2796.                     snd_CreateTrigger( "Freeze_Attack" , "Objects.Actors.unarmedsoldier.C3.L1", 100, 0, 0, 0 )
  2797.                         snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolBanSur.FreezeBreak", 0.0 )
  2798.                     snd_CreateTrigger( "Freeze_Halt" , "Objects.Actors.unarmedsoldier.C3.L1", 100, 0, 0, 0 )
  2799.                         snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolBanSur.ThirdWarning", 0.0 )
  2800.                 snd_CreateTrigger( "EnemyDownByUser" , "Objects.Actors.unarmedsoldier.C3", 5, 0, 0, 0 )
  2801.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.Sol_DownByHulk1", 0.0 )
  2802.                 snd_CreateTrigger( "UserDownByEnemy" , "Objects.Actors.unarmedsoldier.C3", 5, 0, 0, 0 )
  2803.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.Hulk_DownBySol1", 0.0 )
  2804.                 snd_CreateTrigger( "UserSpotted" , "Objects.Actors.unarmedsoldier.C3", 5, 0, 0, 0 )
  2805.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.Gen_Encounter1", 0.0 )
  2806.                 snd_CreateTrigger( "UserRetreats" , "Objects.Actors.unarmedsoldier.C3", 5, 0, 0, 0 )
  2807.                 snd_CreateTrigger( "UserEscapes" , "Objects.Actors.unarmedsoldier.C3", 5, 0, 0, 0 )
  2808.                 snd_CreateTrigger( "Hulk_SonicClap" , "Objects.Actors.unarmedsoldier.C3", 1, 0, 0, 0 )
  2809.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.See_HulkSuper1", 0.25 )
  2810.                 snd_CreateTrigger( "Hulk_Roar" , "Objects.Actors.unarmedsoldier.C3", 5, 0, 0, 0 )
  2811.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.Hear_HulkRoar1", 0.25 )
  2812.                 snd_CreateTrigger( "Hulk_Grab" , "Objects.Actors.unarmedsoldier.C3", 5, 0, 0, 0 )
  2813.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.Hulk_HoldSol1", 0.1 )
  2814.                 snd_CreateTrigger( "Hulk_FootStomp" , "Objects.Actors.unarmedsoldier.C3", 5, 0, 0, 0 )
  2815.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.See_HulkStrength1", 0.25 )
  2816.                 snd_CreateTrigger( "Hulk_Dead" , "Objects.Actors.unarmedsoldier.C3", 100, 0, 0, 0 )
  2817.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.Hulk_Dead1", 0.25 )
  2818.                 snd_CreateTrigger( "Hulk_GrabObj" , "Objects.Actors.unarmedsoldier.C3", 10, 0, 0, 0 )
  2819.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.Hulk_HoldObject1", 0.0 )
  2820.                 snd_CreateTrigger( "UserHoldEnemy" , "Objects.Actors.unarmedsoldier.C3", 5, 0, 0, 0 )
  2821.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.Hulk_HoldSol1", 0.1 )
  2822.             snd_CreateObject( "C0" , "Objects.Actors.unarmedsoldier", 90, 10, 1, 0.1 )
  2823.                 snd_SetMinMaxDistances( "Objects.Actors.unarmedsoldier.C0", 25, 100 )
  2824.                 snd_CreateTrigger( "EnemyDownByUser" , "Objects.Actors.unarmedsoldier.C0", 5, 0, 0, 0 )
  2825.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Sol_DownByHulk1", 0.0 )
  2826.                 snd_CreateTrigger( "UserDownByEnemy" , "Objects.Actors.unarmedsoldier.C0", 5, 0, 0, 0 )
  2827.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Hulk_DownBySol1", 0.0 )
  2828.                 snd_CreateTrigger( "UserSpotted" , "Objects.Actors.unarmedsoldier.C0", 10, 0, 0, 0 )
  2829.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Gen_Encounter1", 0.0 )
  2830.                 snd_CreateTrigger( "UserRetreats" , "Objects.Actors.unarmedsoldier.C0", 5, 0, 0, 0 )
  2831.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Gen_Encounter1", 0.0 )
  2832.                 snd_CreateTrigger( "UserEscapes" , "Objects.Actors.unarmedsoldier.C0", 100, 0, 0, 0 )
  2833.                 snd_CreateTrigger( "Hulk_SonicClap" , "Objects.Actors.unarmedsoldier.C0", 100, 0, 0, 0 )
  2834.                 snd_CreateTrigger( "Hulk_Roar" , "Objects.Actors.unarmedsoldier.C0", 5, 0, 0, 0 )
  2835.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Hear_HulkRoar1", 0.25 )
  2836.                 snd_CreateTrigger( "Hulk_Grab" , "Objects.Actors.unarmedsoldier.C0", 1, 0, 0, 0 )
  2837.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Hulk_HoldSol1", 0.1 )
  2838.                 snd_CreateTrigger( "Hulk_FootStomp" , "Objects.Actors.unarmedsoldier.C0", 5, 0, 0, 0 )
  2839.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.See_HulkStrength1", 0.25 )
  2840.                 snd_CreateTrigger( "Hulk_Dead" , "Objects.Actors.unarmedsoldier.C0", 100, 0, 250, 0 )
  2841.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Hulk_Dead1", 1.0 )
  2842.                 snd_CreateTrigger( "Hulk_GrabObj" , "Objects.Actors.unarmedsoldier.C0", 10, 0, 0, 0 )
  2843.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Hulk_HoldObject1", 0.0 )
  2844.                 snd_CreateTrigger( "UserHoldEnemy" , "Objects.Actors.unarmedsoldier.C0", 5, 0, 0, 0 )
  2845.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Hulk_HoldSol1", 0.1 )
  2846.             snd_CreateTrigger( "Freeze_Halt" , "Objects.Actors.unarmedsoldier", 100, 0, 0, 0 )
  2847.                 snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolBanSur.InitialWarning", 0.0 )
  2848.             snd_CreateTrigger( "Freeze_Escaping" , "Objects.Actors.unarmedsoldier", 100, 0, 0, 0 )
  2849.                 snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolBanSur.SecondWarning", 0.0 )
  2850.             snd_CreateTrigger( "In_Air" , "Objects.Actors.unarmedsoldier", 100, 0, 0, 0 )
  2851.                 snd_AddCommand_PlayBank( "", "Banks.characters.Human.Soldier_special.throw_yell", "", 0.0 )
  2852.             snd_CreateTrigger( "Hulk_Throw" , "Objects.Actors.unarmedsoldier", 100, 0, 0, 0 )
  2853.                 snd_AddCommand_PlayBank( "", "Banks.characters.Human.Soldier_special.throw_yell", "", 0.0 )
  2854.             snd_CreateTrigger( "EnemyWeak" , "Objects.Actors.unarmedsoldier", 100, 0, 0, 0 )
  2855.             snd_CreateTrigger( "stun_shock" , "Objects.Actors.unarmedsoldier", 100, 0, 0, 0 )
  2856.                 snd_AddCommand_PlayBank( "", "Banks.special_effects.electrical", "", 0.25 )
  2857.             snd_CreateTrigger( "oof" , "Objects.Actors.unarmedsoldier", 100, 0, 0, 0 )
  2858.                 snd_AddCommand_PlayBank( "", "Banks.characters.Human.soldier.oof", "", 0.0 )
  2859.             snd_CreateTrigger( "kick" , "Objects.Actors.unarmedsoldier", 100, 0, 0, 0 )
  2860.                 snd_AddCommand_PlayBank( "", "Banks.characters.Human.1_Generic_sounds.kick", "", 0.0 )
  2861.             snd_CreateTrigger( "knockdown" , "Objects.Actors.unarmedsoldier", 100, 0, 0, 0 )
  2862.                 snd_AddCommand_PlayBank( "", "Banks.characters.Human.1_Generic_sounds.BodyFall", "", 0.25 )
  2863.                 snd_AddCommand_PlayBank( "", "Banks.characters.Human.1_Generic_sounds.Toolbelt", "", 0.25 )
  2864.             snd_CreateTrigger( "hit_oof" , "Objects.Actors.unarmedsoldier", 100, 0, 0, 0 )
  2865.                 snd_AddCommand_PlayBank( "", "Banks.characters.Human.1_Generic_sounds.BodyFall", "", 0.0 )
  2866.                 snd_AddCommand_PlayBank( "", "Banks.characters.Human.soldier.oof", "", 0.0 )
  2867.         snd_CreateTrigger( "bodyfall" , "Objects.Actors", 100, 0, 0, 0 )
  2868.             snd_AddCommand_PlayBank( "", "Banks.characters.Human.1_Generic_sounds.BodyFall", "", 0.0 )
  2869.             snd_AddCommand_PlayBank( "", "Banks.characters.Human.1_Generic_sounds.Toolbelt", "", 0.0 )
  2870.         snd_CreateTrigger( "swish_high" , "Objects.Actors", 100, 0, 0, 0 )
  2871.             snd_AddCommand_PlayBank( "", "Banks.characters.Human.1_Generic_sounds.SwishHigh", "", 0.0 )
  2872.         snd_CreateTrigger( "swish_low" , "Objects.Actors", 100, 0, 0, 0 )
  2873.             snd_AddCommand_PlayBank( "", "Banks.characters.Human.1_Generic_sounds.SwishLow", "", 0.0 )
  2874.         snd_CreateTrigger( "weapon_fire" , "Objects.Actors", 100, 0, 0, 0 )
  2875.             snd_AddCommand_PlayBank( "", "Banks.characters.Weapons.Rifle", "", 0.0 )
  2876.         snd_CreateTrigger( "punch" , "Objects.Actors", 100, 0, 0, 0 )
  2877.             snd_AddCommand_PlayBank( "", "Banks.characters.Human.1_Generic_sounds.Punch", "", 0.0 )
  2878.         snd_CreateObject( "blackhawk" , "Objects.Actors", 90, 10, 1, 0.1 )
  2879.             snd_SetMinMaxDistances( "Objects.Actors.blackhawk", 50, 100 )
  2880.             snd_CreateTrigger( "Created" , "Objects.Actors.blackhawk", 100, 0, 0, 0 )
  2881.                 snd_AddCommand_PlayBank( "", "Banks.vehicles.helicopter.Flying", "", 0.1)
  2882.             snd_CreateTrigger( "State_0" , "Objects.Actors.blackhawk", 100, 0, 0, 0 )
  2883.                 snd_AddCommand_PlayBank( "", "Banks.vehicles.helicopter.Flying", "", 0.1)
  2884.             snd_CreateTrigger( "EnemyWeak" , "Objects.Actors.blackhawk", 100, 0, 0, 0 )
  2885.         snd_CreateObject( "gamma_elite" , "Objects.Actors", 90, 10, 1, 0.1 )
  2886.             snd_SetMinMaxDistances( "Objects.Actors.gamma_elite", 35, 100 )
  2887.             snd_CreateTrigger( "punch" , "Objects.Actors.gamma_elite", 100, 0, 0, 0 )
  2888.                 snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.1_Generic_sounds.Punch", "", 0.0 )
  2889.             snd_CreateTrigger( "kick" , "Objects.Actors.gamma_elite", 100, 0, 0, 0 )
  2890.                 snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.1_Generic_sounds.Punch", "", 0.0 )
  2891.             snd_CreateTrigger( "grab" , "Objects.Actors.gamma_elite", 100, 0, 0, 0 )
  2892.                 snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.1_Generic_sounds.Grab", "", 0.0 )
  2893.             snd_CreateTrigger( "throw" , "Objects.Actors.gamma_elite", 100, 0, 0, 0 )
  2894.                 snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.1_Generic_sounds.BigSwish", "", 0.2 )
  2895.             snd_CreateTrigger( "swish_high" , "Objects.Actors.gamma_elite", 100, 0, 0, 0 )
  2896.                 snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.1_Generic_sounds.SwishHigh", "", 0.0 )
  2897.             snd_CreateTrigger( "swish_low" , "Objects.Actors.gamma_elite", 100, 0, 0, 0 )
  2898.             snd_CreateTrigger( "weapon_fire" , "Objects.Actors.gamma_elite", 100, 0, 0, 0 )
  2899.             snd_CreateTrigger( "single_fire" , "Objects.Actors.gamma_elite", 100, 0, 0, 0 )
  2900.             snd_CreateTrigger( "reload" , "Objects.Actors.gamma_elite", 100, 0, 0, 0 )
  2901.                 snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.gamma_guard.weapon.reload", "", 0.4 )
  2902.             snd_CreateTrigger( "die" , "Objects.Actors.gamma_elite", 100, 0, 0, 0 )
  2903.                 snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.gamma_guard.dies", "", 0.0 )
  2904.             snd_CreateTrigger( "oof" , "Objects.Actors.gamma_elite", 100, 0, 0, 0 )
  2905.                 snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.gamma_guard.oof", "", 0.0 )
  2906.             snd_CreateTrigger( "grunt" , "Objects.Actors.gamma_elite", 100, 0, 0, 0 )
  2907.                 snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.gamma_guard.grunt", "", 0.0 )
  2908.             snd_CreateObject( "C5" , "Objects.Actors.gamma_elite", 90, 10, 1, 0.1 )
  2909.                 snd_SetMinMaxDistances( "Objects.Actors.gamma_elite.C5", 25, 100 )
  2910.                 snd_CreateObject( "L1" , "Objects.Actors.gamma_elite.C5", 90, 10, 1, 0.1 )
  2911.                     snd_CreateTrigger( "EnemyDownByUser" , "Objects.Actors.gamma_elite.C5.L1", 100, 0, 0, 0 )
  2912.                         snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Banner.GammaDownbyBan", 0.25)
  2913.                     snd_CreateTrigger( "UserDownByEnemy" , "Objects.Actors.gamma_elite.C5.L1", 25, 0, 0, 0 )
  2914.                         snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Banner.BanDownByGamma", 0.0 )
  2915.                     snd_CreateTrigger( "UserSpotted" , "Objects.Actors.gamma_elite.C5.L1", 25, 0, 0, 0 )
  2916.                         snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Banner.GenericEncounter", 0.0 )
  2917.                     snd_CreateTrigger( "surrender" , "Objects.Actors.gamma_elite.C5.L1", 25, 0, 0, 0 )
  2918.                         snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Banner.BanSurrender", 0.0 )
  2919.                     snd_CreateTrigger( "surrender_fake" , "Objects.Actors.gamma_elite.C5.L1", 25, 0, 0, 0 )
  2920.                         snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Banner.BanSurrenderFake", 0.0 )
  2921.                     snd_CreateTrigger( "UserRetreats" , "Objects.Actors.gamma_elite.C5.L1", 25, 0, 0, 0 )
  2922.                         snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Banner.BanRetreat", 0.0 )
  2923.                     snd_CreateTrigger( "UserEscapes" , "Objects.Actors.gamma_elite.C5.L1", 25, 0, 0, 0 )
  2924.                         snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Banner.BanEscape", 0.0 )
  2925.                     snd_CreateTrigger( "UserShot" , "Objects.Actors.gamma_elite.C5.L1", 5, 0, 0, 0 )
  2926.                         snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Banner.BanShot", 0.0 )
  2927.                     snd_CreateTrigger( "UserEngaged" , "Objects.Actors.gamma_elite.C5.L1", 10, 0, 0, 0 )
  2928.                         snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Banner.GenericEncounter", 0.0 )
  2929.                 snd_CreateTrigger( "EnemyDownByUser" , "Objects.Actors.gamma_elite.C5", 100, 0, 0, 0 )
  2930.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Hulk.GammaDown", 0.0 )
  2931.                 snd_CreateTrigger( "UserDownByEnemy" , "Objects.Actors.gamma_elite.C5", 100, 0, 0, 0 )
  2932.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Hulk.HulkDown", 0.0 )
  2933.                 snd_CreateTrigger( "UserSpotted" , "Objects.Actors.gamma_elite.C5", 100, 0, 0, 0 )
  2934.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Hulk.GenericEncounter", 0.0 )
  2935.                 snd_CreateTrigger( "Hulk_SonicClap" , "Objects.Actors.gamma_elite.C5", 100, 0, 0, 0 )
  2936.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Hulk.SeeHulkTech", 0.0 )
  2937.                 snd_CreateTrigger( "Hulk_FootStomp" , "Objects.Actors.gamma_elite.C5", 100, 0, 0, 0 )
  2938.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Hulk.SeeHulkStrength", 0.0 )
  2939.                 snd_CreateTrigger( "Hulk_Dead" , "Objects.Actors.gamma_elite.C5", 100, 0, 250, 0 )
  2940.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Hulk.HulkDead", 1.0 )
  2941.                 snd_CreateTrigger( "Hulk_Roar" , "Objects.Actors.gamma_elite.C5", 100, 0, 0, 0 )
  2942.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Hulk.HearHulkRoar", 0.0 )
  2943.                 snd_CreateTrigger( "Hulk_GrabObj" , "Objects.Actors.gamma_elite.C5", 100, 0, 0, 0 )
  2944.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Hulk.Hulk_HoldObject", 0.0 )
  2945.                 snd_CreateTrigger( "UserHoldEnemy" , "Objects.Actors.gamma_elite.C5", 100, 0, 0, 0 )
  2946.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Hulk.Hulk_HoldGamma", 0.0 )
  2947.             snd_CreateObject( "C4" , "Objects.Actors.gamma_elite", 90, 10, 1, 0.1 )
  2948.                 snd_SetMinMaxDistances( "Objects.Actors.gamma_elite.C4", 25, 100 )
  2949.                 snd_CreateTrigger( "Hulk_GrabObj" , "Objects.Actors.gamma_elite.C4", 100, 0, 0, 0 )
  2950.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Hulk.Hulk_HoldObject", 0.0 )
  2951.                 snd_CreateTrigger( "EnemyDownByUser" , "Objects.Actors.gamma_elite.C4", 100, 0, 0, 0 )
  2952.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Hulk.GammaDown", 0.0 )
  2953.                 snd_CreateTrigger( "UserDownByEnemy" , "Objects.Actors.gamma_elite.C4", 100, 0, 0, 0 )
  2954.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Hulk.HulkDown", 0.0 )
  2955.                 snd_CreateTrigger( "UserSpotted" , "Objects.Actors.gamma_elite.C4", 100, 0, 0, 0 )
  2956.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Hulk.GenericEncounter", 0.0 )
  2957.                 snd_CreateTrigger( "Hulk_SonicClap" , "Objects.Actors.gamma_elite.C4", 100, 0, 0, 0 )
  2958.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Hulk.SeeHulkTech", 0.0 )
  2959.                 snd_CreateTrigger( "Hulk_FootStomp" , "Objects.Actors.gamma_elite.C4", 100, 0, 0, 0 )
  2960.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Hulk.SeeHulkStrength", 0.0 )
  2961.                 snd_CreateTrigger( "Hulk_Dead" , "Objects.Actors.gamma_elite.C4", 100, 0, 250, 0 )
  2962.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Hulk.HulkDead", 1.0 )
  2963.                 snd_CreateTrigger( "Hulk_Roar" , "Objects.Actors.gamma_elite.C4", 100, 0, 0, 0 )
  2964.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Hulk.HearHulkRoar", 0.0 )
  2965.                 snd_CreateTrigger( "UserHoldEnemy" , "Objects.Actors.gamma_elite.C4", 100, 0, 0, 0 )
  2966.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Hulk.Hulk_HoldGamma", 0.0 )
  2967.             snd_CreateTrigger( "stop_fire" , "Objects.Actors.gamma_elite", 100, 0, 0, 0 )
  2968.                 snd_AddCommand_StopBank( "", "Banks.characters.Gamma_Creatures.gamma_guard.weapon.fireloop", 0.0 )
  2969.             snd_CreateTrigger( "EnemyWeak" , "Objects.Actors.gamma_elite", 100, 0, 0, 0 )
  2970.             snd_CreateTrigger( "teleport" , "Objects.Actors.gamma_elite", 100, 0, 0, 0 )
  2971.                 snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.Leader.TransportOut", "", 0.0 )
  2972.             snd_CreateTrigger( "hit_ground" , "Objects.Actors.gamma_elite", 100, 0, 0, 0 )
  2973.                 snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.1_Generic_sounds.hitGround", "", 0.0 )
  2974.                 snd_AddCommand_PlayBank( "", "Banks.characters.Human.1_Generic_sounds.Toolbelt", "", 0.0 )
  2975.             snd_CreateTrigger( "Charge_Up" , "Objects.Actors.gamma_elite", 100, 0, 0, 0 )
  2976.                 snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.1_Generic_sounds.chargeUp", "", 0.0 )
  2977.             snd_CreateTrigger( "Stop_Charge" , "Objects.Actors.gamma_elite", 100, 0, 0, 0 )
  2978.                 snd_AddCommand_StopBank( "", "Banks.characters.Gamma_Creatures.1_Generic_sounds.chargeUp", 0.0 )
  2979.             snd_CreateTrigger( "Sonic_Clap" , "Objects.Actors.gamma_elite", 100, 0, 0, 0 )
  2980.                 snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.gamma_guard.SonicClap", "", 0.0 )
  2981.             snd_CreateTrigger( "Hulk_Dead" , "Objects.Actors.gamma_elite", 100, 0, 0, 0 )
  2982.                 snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Hulk.HulkDead", 0.0 )
  2983.         snd_CreateTrigger( "hit_ground" , "Objects.Actors", 100, 0, 0, 0 )
  2984.             snd_AddCommand_PlayBank( "", "Banks.characters.Human.1_Generic_sounds.BodyFall", "", 0.0 )
  2985.             snd_AddCommand_PlayBank( "", "Banks.characters.Human.1_Generic_sounds.Toolbelt", "", 0.0 )
  2986.         snd_CreateTrigger( "hit_ground_slide" , "Objects.Actors", 100, 0, 0, 0 )
  2987.             snd_AddCommand_PlayBank( "", "Banks.characters.Human.1_Generic_sounds.hit_ground_slide", "", 0.0 )
  2988.             snd_AddCommand_PlayBank( "", "Banks.characters.Human.1_Generic_sounds.Toolbelt", "", 0.0 )
  2989.         snd_CreateTrigger( "diveroll" , "Objects.Actors", 100, 0, 0, 0 )
  2990.             snd_AddCommand_PlayBank( "", "Banks.characters.Human.1_Generic_sounds.diveroll", "", 0.0 )
  2991.         snd_CreateTrigger( "grab" , "Objects.Actors", 100, 0, 0, 0 )
  2992.             snd_AddCommand_PlayBank( "", "Banks.characters.Human.1_Generic_sounds.grab", "", 0.0 )
  2993.         snd_CreateTrigger( "hit_ground_roll" , "Objects.Actors", 100, 0, 0, 0 )
  2994.             snd_AddCommand_PlayBank( "", "Banks.characters.Human.1_Generic_sounds.Toolbelt", "", 0.0 )
  2995.             snd_AddCommand_PlayBank( "", "Banks.characters.Human.1_Generic_sounds.BodyFall", "", 0.0 )
  2996.             snd_AddCommand_PlayBank( "", "Banks.characters.Human.1_Generic_sounds.diveroll", "", 0.25 )
  2997.         snd_CreateTrigger( "hit_wall" , "Objects.Actors", 100, 0, 0, 0 )
  2998.             snd_AddCommand_PlayBank( "", "Banks.characters.Human.1_Generic_sounds.hit_wall", "", 0.0 )
  2999.         snd_CreateTrigger( "hit_ground_wall" , "Objects.Actors", 100, 0, 0, 0 )
  3000.             snd_AddCommand_PlayBank( "", "Banks.characters.Human.1_Generic_sounds.BodyFall", "", 0.0 )
  3001.             snd_AddCommand_PlayBank( "", "Banks.characters.Human.1_Generic_sounds.hit_wall", "", 0.25 )
  3002.         snd_CreateTrigger( "kick" , "Objects.Actors", 100, 0, 0, 0 )
  3003.             snd_AddCommand_PlayBank( "", "Banks.characters.Human.1_Generic_sounds.punch", "", 0.0 )
  3004.         snd_CreateObject( "shockshielder" , "Objects.Actors", 80, 10, 1, 0.1 )
  3005.             snd_SetMinMaxDistances( "Objects.Actors.shockshielder", 30, 100 )
  3006.             snd_CreateTrigger( "sheild_on" , "Objects.Actors.shockshielder", 100, 0, 0, 0 )
  3007.                 snd_AddCommand_PlayBank( "", "Banks.characters.Human.soldier.shockshield_on", "", 0.5 )
  3008.             snd_CreateTrigger( "land" , "Objects.Actors.shockshielder", 100, 0, 0, 0 )
  3009.                 snd_AddCommand_PlayBank( "", "Banks.characters.Human.1_Generic_sounds.land", "", 0.0 )
  3010.             snd_CreateTrigger( "float_spin" , "Objects.Actors.shockshielder", 100, 0, 0, 0 )
  3011.                 snd_AddCommand_PlayBank( "", "Banks.characters.Human.soldier.float_spin", "", 0.0 )
  3012.             snd_CreateTrigger( "float_flail" , "Objects.Actors.shockshielder", 100, 0, 0, 0 )
  3013.                 snd_AddCommand_PlayBank( "", "Banks.characters.Human.soldier.float_spin", "", 0.0 )
  3014.             snd_CreateTrigger( "float_flip" , "Objects.Actors.shockshielder", 100, 0, 0, 0 )
  3015.                 snd_AddCommand_PlayBank( "", "Banks.characters.Human.soldier.float_spin", "", 0.0 )
  3016.             snd_CreateTrigger( "weapon_fire" , "Objects.Actors.shockshielder", 100, 0, 0, 0 )
  3017.                 snd_AddCommand_PlayBank( "", "Banks.characters.Weapons.Taser", "", 0.0 )
  3018.             snd_CreateTrigger( "swish_high" , "Objects.Actors.shockshielder", 100, 0, 0, 0 )
  3019.                 snd_AddCommand_PlayBank( "", "Banks.characters.Human.1_Generic_sounds.SwishHigh", "", 0.0 )
  3020.             snd_CreateTrigger( "swish_low" , "Objects.Actors.shockshielder", 100, 0, 0, 0 )
  3021.                 snd_AddCommand_PlayBank( "", "Banks.characters.Human.1_Generic_sounds.SwishLow", "", 0.0 )
  3022.             snd_CreateTrigger( "die" , "Objects.Actors.shockshielder", 100, 0, 0, 0 )
  3023.                 snd_AddCommand_PlayBank( "", "Banks.characters.Human.soldier.die", "", 0.0 )
  3024.             snd_CreateObject( "C1" , "Objects.Actors.shockshielder", 90, 10, 1, 0.1 )
  3025.                 snd_SetMinMaxDistances( "Objects.Actors.shockshielder.C1", 25, 100 )
  3026.                 snd_CreateObject( "L1" , "Objects.Actors.shockshielder.C1", 90, 10, 1, 0.1 )
  3027.                     snd_CreateTrigger( "EnemyDownByUser" , "Objects.Actors.shockshielder.C1.L1", 100, 0, 0, 0 )
  3028.                         snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Ban_KnockDownSol1", 0.25)
  3029.                     snd_CreateTrigger( "UserDownByEnemy" , "Objects.Actors.shockshielder.C1.L1", 100, 0, 0, 0 )
  3030.                         snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Ban_KnockedDown1", 0.0 )
  3031.                     snd_CreateTrigger( "UserSpotted" , "Objects.Actors.shockshielder.C1.L1", 100, 0, 0, 0 )
  3032.                         snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Gen_Encounter1", 0.0 )
  3033.                     snd_CreateTrigger( "surrender_fake" , "Objects.Actors.shockshielder.C1.L1", 100, 0, 0, 0 )
  3034.                         snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Ban_SurrenderFake1", 0.0 )
  3035.                     snd_CreateTrigger( "surrender" , "Objects.Actors.shockshielder.C1.L1", 100, 0, 0, 0 )
  3036.                         snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Ban_Surrender1", 0.0 )
  3037.                     snd_CreateTrigger( "UserRetreats" , "Objects.Actors.shockshielder.C1.L1", 100, 0, 0, 0 )
  3038.                         snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Ban_Retreat1", 0.0 )
  3039.                     snd_CreateTrigger( "UserEscapes" , "Objects.Actors.shockshielder.C1.L1", 100, 0, 0, 0 )
  3040.                         snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Sol_EndPersuit1", 0.0 )
  3041.                     snd_CreateTrigger( "UserShot" , "Objects.Actors.shockshielder.C1.L1", 100, 0, 0, 0 )
  3042.                         snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Ban_Shot1", 0.0 )
  3043.                 snd_CreateTrigger( "EnemyDownByUser" , "Objects.Actors.shockshielder.C1", 10, 0, 0, 0 )
  3044.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Sol_DownByHulk1", 0.0 )
  3045.                 snd_CreateTrigger( "UserDownByEnemy" , "Objects.Actors.shockshielder.C1", 5, 0, 0, 0 )
  3046.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Hulk_DownBySol1", 0.0 )
  3047.                 snd_CreateTrigger( "UserSpotted" , "Objects.Actors.shockshielder.C1", 2, 0, 0, 0 )
  3048.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Gen_Encounter1", 0.0 )
  3049.                 snd_CreateTrigger( "Hulk_SonicClap" , "Objects.Actors.shockshielder.C1", 10, 50, 250, 0 )
  3050.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.See_HulkSuper1", 0.0 )
  3051.                 snd_CreateTrigger( "Hulk_FootStomp" , "Objects.Actors.shockshielder.C1", 5, 100, 350, 0 )
  3052.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.See_HulkStrength1", 0.0 )
  3053.                 snd_CreateTrigger( "Hulk_Dead" , "Objects.Actors.shockshielder.C1", 100, 0, 0, 0 )
  3054.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Hulk_Dead1", 0.25 )
  3055.                 snd_CreateTrigger( "Hulk_Roar" , "Objects.Actors.shockshielder.C1", 5, 250, 350, 0 )
  3056.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Hulk_Roar", 0.0 )
  3057.                 snd_CreateTrigger( "Hulk_GrabObj" , "Objects.Actors.shockshielder.C1", 5, 0, 150, 0 )
  3058.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolSolCh1.Hulk_HoldObject1", 0.0 )
  3059.                 snd_CreateTrigger( "UserHoldEnemy" , "Objects.Actors.shockshielder.C1", 8, 0, 0, 0 )
  3060.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Hulk_HoldSol1", 0.1 )
  3061.             snd_CreateObject( "C3" , "Objects.Actors.shockshielder", 90, 10, 1, 0.1 )
  3062.                 snd_SetMinMaxDistances( "Objects.Actors.shockshielder.C3", 25, 100 )
  3063.                 snd_CreateObject( "L1" , "Objects.Actors.shockshielder.C3", 90, 10, 1, 0.1 )
  3064.                     snd_CreateTrigger( "EnemyDownByUser" , "Objects.Actors.shockshielder.C3.L1", 100, 0, 0, 0 )
  3065.                         snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Ban_KnockDownSol1", 0.20 )
  3066.                     snd_CreateTrigger( "UserDownByEnemy" , "Objects.Actors.shockshielder.C3.L1", 100, 0, 0, 0 )
  3067.                         snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Ban_KnockedDown1", 0.0 )
  3068.                     snd_CreateTrigger( "UserSpotted" , "Objects.Actors.shockshielder.C3.L1", 100, 0, 0, 0 )
  3069.                         snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Gen_Encounter1", 0.0 )
  3070.                     snd_CreateTrigger( "surrender_fake" , "Objects.Actors.shockshielder.C3.L1", 100, 0, 0, 0 )
  3071.                         snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Ban_SurrenderFake1", 0.0 )
  3072.                     snd_CreateTrigger( "surrender" , "Objects.Actors.shockshielder.C3.L1", 100, 0, 0, 0 )
  3073.                         snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Ban_Surrender1", 0.0 )
  3074.                     snd_CreateTrigger( "UserRetreats" , "Objects.Actors.shockshielder.C3.L1", 100, 0, 0, 0 )
  3075.                         snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Ban_Retreat1", 0.0 )
  3076.                     snd_CreateTrigger( "UserEscapes" , "Objects.Actors.shockshielder.C3.L1", 100, 0, 0, 0 )
  3077.                         snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Sol_EndPersuit1", 0.0 )
  3078.                     snd_CreateTrigger( "UserShot" , "Objects.Actors.shockshielder.C3.L1", 100, 0, 0, 0 )
  3079.                         snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Ban_Shot1", 0.0 )
  3080.                 snd_CreateTrigger( "EnemyDownByUser" , "Objects.Actors.shockshielder.C3", 10, 250, 500, 0 )
  3081.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.Sol_DownByHulk1", 0.0 )
  3082.                 snd_CreateTrigger( "UserDownByEnemy" , "Objects.Actors.shockshielder.C3", 5, 0, 0, 0 )
  3083.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.Hulk_DownBySol1", 0.0 )
  3084.                 snd_CreateTrigger( "UserSpotted" , "Objects.Actors.shockshielder.C3", 100, 0, 0, 0 )
  3085.                 snd_CreateTrigger( "UserRetreats" , "Objects.Actors.shockshielder.C3", 100, 0, 0, 0 )
  3086.                 snd_CreateTrigger( "UserEscapes" , "Objects.Actors.shockshielder.C3", 100, 0, 0, 0 )
  3087.                 snd_CreateTrigger( "Hulk_SonicClap" , "Objects.Actors.shockshielder.C3", 2, 0, 0, 0 )
  3088.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.See_HulkSuper1", 0.25 )
  3089.                 snd_CreateTrigger( "Hulk_Roar" , "Objects.Actors.shockshielder.C3", 50, 0, 0, 0 )
  3090.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.Hear_HulkRoar1", 0.25 )
  3091.                 snd_CreateTrigger( "Hulk_FootStomp" , "Objects.Actors.shockshielder.C3", 5, 0, 0, 0 )
  3092.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.See_HulkStrength1", 0.25 )
  3093.                 snd_CreateTrigger( "Hulk_Dead" , "Objects.Actors.shockshielder.C3", 100, 0, 0, 0 )
  3094.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.Hulk_Dead1", 0.25 )
  3095.                 snd_CreateTrigger( "Hulk_GrabObj" , "Objects.Actors.shockshielder.C3", 15, 0, 0, 0 )
  3096.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.Hulk_HoldObject1", 0.0 )
  3097.                 snd_CreateTrigger( "UserHoldEnemy" , "Objects.Actors.shockshielder.C3", 10, 0, 0, 0 )
  3098.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.Hulk_HoldSol1", 0.1 )
  3099.             snd_CreateTrigger( "Freeze_Halt" , "Objects.Actors.shockshielder", 100, 0, 0, 0 )
  3100.                 snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolBanSur.InitialWarning", 0.0 )
  3101.             snd_CreateTrigger( "Freeze_Escaping" , "Objects.Actors.shockshielder", 100, 0, 0, 0 )
  3102.                 snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolBanSur.SecondWarning", 0.0 )
  3103.             snd_CreateTrigger( "shield_off" , "Objects.Actors.shockshielder", 100, 0, 0, 0 )
  3104.                 snd_AddCommand_PlayBank( "", "Banks.characters.Human.soldier.shockshield_off", "", 0.0 )
  3105.             snd_CreateTrigger( "EnemyWeak" , "Objects.Actors.shockshielder", 100, 0, 0, 0 )
  3106.             snd_CreateTrigger( "stun_shock" , "Objects.Actors.shockshielder", 100, 0, 0, 0 )
  3107.                 snd_AddCommand_PlayBank( "", "Banks.special_effects.electrical", "", 0.25 )
  3108.             snd_CreateTrigger( "oof" , "Objects.Actors.shockshielder", 100, 0, 0, 0 )
  3109.                 snd_AddCommand_PlayBank( "", "Banks.characters.Human.soldier.oof", "", 0.0 )
  3110.             snd_CreateTrigger( "hit_oof" , "Objects.Actors.shockshielder", 100, 0, 0, 0 )
  3111.                 snd_AddCommand_PlayBank( "", "Banks.characters.Human.1_Generic_sounds.BodyFall", "", 0.0 )
  3112.                 snd_AddCommand_PlayBank( "", "Banks.characters.Human.soldier.oof", "", 0.0 )
  3113.         snd_CreateObject( "alpha_shockshielder" , "Objects.Actors", 90, 10, 1, 0.1 )
  3114.             snd_CreateTrigger( "land" , "Objects.Actors.alpha_shockshielder", 100, 0, 0, 0 )
  3115.                 snd_AddCommand_PlayBank( "", "Banks.characters.Human.1_Generic_sounds.land", "", 0.0 )
  3116.             snd_CreateTrigger( "float_spin" , "Objects.Actors.alpha_shockshielder", 100, 0, 0, 0 )
  3117.                 snd_AddCommand_PlayBank( "", "Banks.characters.Human.soldier.float_spin", "", 0.0 )
  3118.             snd_CreateTrigger( "float_flail" , "Objects.Actors.alpha_shockshielder", 100, 0, 0, 0 )
  3119.                 snd_AddCommand_PlayBank( "", "Banks.characters.Human.soldier.float_spin", "", 0.0 )
  3120.             snd_CreateTrigger( "float_flip" , "Objects.Actors.alpha_shockshielder", 100, 0, 0, 0 )
  3121.                 snd_AddCommand_PlayBank( "", "Banks.characters.Human.soldier.float_spin", "", 0.0 )
  3122.             snd_CreateTrigger( "weapon_fire" , "Objects.Actors.alpha_shockshielder", 100, 0, 0, 0 )
  3123.                 snd_AddCommand_PlayBank( "", "Banks.characters.Weapons.Taser", "", 0.0 )
  3124.             snd_CreateTrigger( "swish_high" , "Objects.Actors.alpha_shockshielder", 100, 0, 0, 0 )
  3125.                 snd_AddCommand_PlayBank( "", "Banks.characters.Human.1_Generic_sounds.SwishHigh", "", 0.0 )
  3126.             snd_CreateTrigger( "swish_low" , "Objects.Actors.alpha_shockshielder", 100, 0, 0, 0 )
  3127.                 snd_AddCommand_PlayBank( "", "Banks.characters.Human.1_Generic_sounds.SwishLow", "", 0.0 )
  3128.             snd_CreateObject( "C2" , "Objects.Actors.alpha_shockshielder", 90, 10, 1, 0.1 )
  3129.                 snd_CreateTrigger( "EnemyDownByUser" , "Objects.Actors.alpha_shockshielder.C2", 5, 0, 0, 0 )
  3130.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.Alpha_DownByHulk", 0.25 )
  3131.                 snd_CreateTrigger( "UserDownByEnemy" , "Objects.Actors.alpha_shockshielder.C2", 10, 0, 0, 0 )
  3132.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.Hulk_DownByAlpha", 0.0 )
  3133.                 snd_CreateTrigger( "Hulk_SonicClap" , "Objects.Actors.alpha_shockshielder.C2", 5, 0, 0, 0 )
  3134.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.See_HulkSuper", 0.0 )
  3135.                 snd_CreateTrigger( "Hulk_FootStomp" , "Objects.Actors.alpha_shockshielder.C2", 8, 0, 0, 0 )
  3136.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.See_HulkStrength", 0.0 )
  3137.                 snd_CreateTrigger( "Hulk_Dead" , "Objects.Actors.alpha_shockshielder.C2", 100, 0, 0, 0 )
  3138.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.Hulk_Dead", 0.0 )
  3139.                 snd_CreateTrigger( "Hulk_GrabObj" , "Objects.Actors.alpha_shockshielder.C2", 10, 0, 0, 0 )
  3140.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.Hulk_HoldObject", 0.0 )
  3141.                 snd_CreateTrigger( "Hulk_Roar" , "Objects.Actors.alpha_shockshielder.C2", 75, 0, 0, 0 )
  3142.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.HearHulkRoar", 0.0 )
  3143.                 snd_CreateTrigger( "UserEngaged" , "Objects.Actors.alpha_shockshielder.C2", 5, 0, 0, 0 )
  3144.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.GenericEncounter", 0.0 )
  3145.                 snd_CreateTrigger( "UserHoldEnemy" , "Objects.Actors.alpha_shockshielder.C2", 10, 0, 0, 0 )
  3146.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.Hulk_HoldAlpha", 0.25 )
  3147.             snd_CreateObject( "C4" , "Objects.Actors.alpha_shockshielder", 90, 10, 1, 0.1 )
  3148.                 snd_CreateTrigger( "EnemyDownByUser" , "Objects.Actors.alpha_shockshielder.C4", 10, 0, 0, 0 )
  3149.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Alpha_Guards.AlphHulkCh4.Alpha_DownByHulk", 0.25 )
  3150.                 snd_CreateTrigger( "UserDownByEnemy" , "Objects.Actors.alpha_shockshielder.C4", 5, 0, 0, 0 )
  3151.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Alpha_Guards.AlphHulkCh4.Hulk_DownByAlpha", 0.0 )
  3152.                 snd_CreateTrigger( "Hulk_SonicClap" , "Objects.Actors.alpha_shockshielder.C4", 5, 0, 0, 0 )
  3153.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Alpha_Guards.AlphHulkCh4.See_HulkSuper", 0.0 )
  3154.                 snd_CreateTrigger( "Hulk_FootStomp" , "Objects.Actors.alpha_shockshielder.C4", 5, 0, 0, 0 )
  3155.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Alpha_Guards.AlphHulkCh4.See_HulkStrength", 0.0 )
  3156.                 snd_CreateTrigger( "Hulk_Dead" , "Objects.Actors.alpha_shockshielder.C4", 5, 0, 0, 0 )
  3157.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Alpha_Guards.AlphHulkCh4.Hulk_Dead", 0.0 )
  3158.                 snd_CreateTrigger( "Hulk_GrabObj" , "Objects.Actors.alpha_shockshielder.C4", 10, 0, 0, 0 )
  3159.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Alpha_Guards.AlphHulkCh4.Hulk_HoldObject", 0.0 )
  3160.                 snd_CreateTrigger( "Hulk_Roar" , "Objects.Actors.alpha_shockshielder.C4", 40, 0, 0, 0 )
  3161.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Alpha_Guards.AlphHulkCh4.HearHulkRoar", 0.0 )
  3162.                 snd_CreateTrigger( "UserEngaged" , "Objects.Actors.alpha_shockshielder.C4", 5, 0, 0, 0 )
  3163.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Alpha_Guards.AlphHulkCh4.GenericEncounter", 0.0 )
  3164.                 snd_CreateTrigger( "UserHoldEnemy" , "Objects.Actors.alpha_shockshielder.C4", 5, 0, 0, 0 )
  3165.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Alpha_Guards.AlphHulkCh4.Hulk_HoldAlpha", 0.25 )
  3166.             snd_CreateTrigger( "shield_on" , "Objects.Actors.alpha_shockshielder", 100, 0, 0, 0 )
  3167.                 snd_AddCommand_PlayBank( "", "Banks.characters.Human.soldier.shockshield_on", "", 0.5 )
  3168.             snd_CreateTrigger( "shield_off" , "Objects.Actors.alpha_shockshielder", 100, 0, 0, 0 )
  3169.                 snd_AddCommand_PlayBank( "", "Banks.characters.Human.soldier.shockshield_off", "", 0.0 )
  3170.             snd_CreateTrigger( "EnemyWeak" , "Objects.Actors.alpha_shockshielder", 100, 0, 0, 0 )
  3171.             snd_CreateTrigger( "stun_shock" , "Objects.Actors.alpha_shockshielder", 100, 0, 0, 0 )
  3172.                 snd_AddCommand_PlayBank( "", "Banks.special_effects.electrical", "", 0.25 )
  3173.             snd_CreateTrigger( "hit_oof" , "Objects.Actors.alpha_shockshielder", 100, 0, 0, 0 )
  3174.                 snd_AddCommand_PlayBank( "", "Banks.characters.Human.1_Generic_sounds.BodyFall", "", 0.0 )
  3175.             snd_CreateTrigger( "sheild_on" , "Objects.Actors.alpha_shockshielder", 100, 0, 0, 0 )
  3176.                 snd_AddCommand_PlayBank( "", "Banks.characters.Human.soldier.shockshield_on", "", 0.5 )
  3177.         snd_CreateObject( "leader" , "Objects.Actors", 99, 1, 1, 0.05 )
  3178.             snd_SetMinMaxDistances( "Objects.Actors.leader", 50, 100 )
  3179.             snd_CreateTrigger( "oof" , "Objects.Actors.leader", 100, 0, 0, 0 )
  3180.                 snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.Leader.Oof", "", 0.0 )
  3181.             snd_CreateTrigger( "swish_low" , "Objects.Actors.leader", 100, 0, 0, 0 )
  3182.                 snd_AddCommand_PlayBank( "", "Banks.characters.Human.1_Generic_sounds.SwishHigh", "", 0.0 )
  3183.             snd_CreateTrigger( "punch" , "Objects.Actors.leader", 100, 0, 0, 0 )
  3184.                 snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.1_Generic_sounds.Punch", "", 0.0 )
  3185.             snd_CreateTrigger( "Hulk_SonicClap" , "Objects.Actors.leader", 50, 125, 325, 0 )
  3186.                 snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Leader.Boss.HulkSonicClap", 0.0 )
  3187.             snd_CreateTrigger( "Hulk_PickupBoss" , "Objects.Actors.leader", 50, 250, 350, 0 )
  3188.                 snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Leader.Boss.HulkPickupBoss", 0.0 )
  3189.             snd_CreateTrigger( "Hulk_FootStomp" , "Objects.Actors.leader", 50, 250, 350, 0 )
  3190.                 snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Leader.Boss.HulkFootStomp", 0.0 )
  3191.             snd_CreateTrigger( "BeamHitGround" , "Objects.Actors.leader", 100, 0, 0, 0 )
  3192.                 snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.Leader.BeamHits", "", 0.0 )
  3193.             snd_CreateTrigger( "Mind_Warp" , "Objects.Actors.leader", 100, 0, 0, 0 )
  3194.                 snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.Leader.MindWarp", "", 0.2 )
  3195.                 snd_AddCommand_StartTrigger( "", "Objects.Actors.leader", "taunt", 0.0 )
  3196.             snd_CreateTrigger( "Mind_Beam" , "Objects.Actors.leader", 100, 0, 0, 0 )
  3197.                 snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.Leader.MindBeam", "", 0.65 )
  3198.                 snd_AddCommand_StartTrigger( "", "Objects.Actors.leader", "taunt", 0.0 )
  3199.             snd_CreateTrigger( "Mind_Shield" , "Objects.Actors.leader", 100, 0, 0, 0 )
  3200.                 snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.Leader.MindShield", "", 0.0 )
  3201.             snd_CreateTrigger( "Telekenesis" , "Objects.Actors.leader", 100, 0, 0, 0 )
  3202.                 snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.Leader.HandBeam", "", 0.2 )
  3203.                 snd_AddCommand_StartTrigger( "", "Objects.Actors.leader", "taunt2", 0.0 )
  3204.             snd_CreateTrigger( "Taunt_Laugh" , "Objects.Actors.leader", 100, 0, 0, 0 )
  3205.                 snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.Leader.Laugh", "", 0.0 )
  3206.                 snd_AddCommand_StartTrigger( "", "Objects.Actors.leader", "taunt2", 0.0 )
  3207.             snd_CreateTrigger( "UserWeak" , "Objects.Actors.leader", 50, 0, 250, 0 )
  3208.                 snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Leader.Boss.HulkWeakened", 0.0 )
  3209.             snd_CreateTrigger( "Hulk_Dead" , "Objects.Actors.leader", 100, 0, 0, 0 )
  3210.                 snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Leader.Boss.HulkDead", 1.0 )
  3211.             snd_CreateTrigger( "Teleport" , "Objects.Actors.leader", 100, 0, 0, 0 )
  3212.                 snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.Leader.TransportIn", "", 0.0 )
  3213.             snd_CreateTrigger( "hit_ground" , "Objects.Actors.leader", 100, 0, 0, 0 )
  3214.                 snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.1_Generic_sounds.hitGround", "", 0.0 )
  3215.                 snd_AddCommand_PlayBank( "", "Banks.special_effects.Rumble", "", 0.25 )
  3216.             snd_CreateTrigger( "Duplication" , "Objects.Actors.leader", 100, 0, 0, 0 )
  3217.                 snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.Leader.Duplication", "", 0.0 )
  3218.                 snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Leader.Boss.MirrorImage", 0.0 )
  3219.             snd_CreateTrigger( "Mind_Warp_On" , "Objects.Actors.leader", 100, 0, 0, 0 )
  3220.                 snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.Leader.MindWarp", "", 0.2 )
  3221.                 snd_AddCommand_StartTrigger( "", "Objects.Actors.leader", "taunt2", 0.0 )
  3222.             snd_CreateTrigger( "Mind_Warp_Off" , "Objects.Actors.leader", 100, 0, 0, 0 )
  3223.                 snd_AddCommand_StopBank( "", "Banks.characters.Gamma_Creatures.Leader.MindWarp", 0.0 )
  3224.             snd_CreateTrigger( "Stop_Charge" , "Objects.Actors.leader", 100, 0, 0, 0 )
  3225.                 snd_AddCommand_StopBank( "", "Banks.characters.Gamma_Creatures.1_Generic_sounds.chargeUp", 0.0 )
  3226.             snd_CreateTrigger( "Charge_Up" , "Objects.Actors.leader", 100, 0, 0, 0 )
  3227.                 snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.1_Generic_sounds.chargeUp", "", 0.0 )
  3228.             snd_CreateTrigger( "EnemyWeak" , "Objects.Actors.leader", 100, 0, 0, 0 )
  3229.             snd_CreateTrigger( "Mind_Beam_Out" , "Objects.Actors.leader", 100, 0, 0, 0 )
  3230.                 snd_AddCommand_StopBank( "", "Banks.characters.Gamma_Creatures.Leader.MindBeam", 0.0 )
  3231.             snd_CreateTrigger( "taunt" , "Objects.Actors.leader", 50, 120, 500, 0 )
  3232.                 snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Leader.Boss.MindBlast", 0.0 )
  3233.             snd_CreateTrigger( "Hulk_Punch" , "Objects.Actors.leader", 10, 0, 400, 0 )
  3234.                 snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Leader.Boss.BossStruck", 0.0 )
  3235.             snd_CreateTrigger( "taunt2" , "Objects.Actors.leader", 25, 500, 1000, 0 )
  3236.                 snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Leader.Boss.BossAttackHulk", 0.0 )
  3237.             snd_CreateTrigger( "MindShieldStop" , "Objects.Actors.leader", 100, 0, 0, 0 )
  3238.                 snd_AddCommand_StopBank( "", "Banks.characters.Gamma_Creatures.Leader.MindShield", 0.0 )
  3239.             snd_CreateTrigger( "Taunt_Think" , "Objects.Actors.leader", 100, 0, 0, 0 )
  3240.             snd_CreateTrigger( "MindBeamStop" , "Objects.Actors.leader", 100, 0, 0, 0 )
  3241.                 snd_AddCommand_StopBank( "", "Banks.characters.Gamma_Creatures.Leader.MindBeam", 0.0 )
  3242.             snd_CreateTrigger( "saymindbeam" , "Objects.Actors.leader", 100, 0, 0, 0 )
  3243.                 snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Leader.Boss.MindBlast", 0.5 )
  3244.             snd_CreateTrigger( "tired" , "Objects.Actors.leader", 100, 0, 0, 0 )
  3245.                 snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Leader.Boss.BossWeakened", 0.0 )
  3246.             snd_CreateTrigger( "die" , "Objects.Actors.leader", 100, 0, 0, 0 )
  3247.                 snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Leader.Boss.BossDefeated", 0.0 )
  3248.             snd_CreateTrigger( "sayshockball" , "Objects.Actors.leader", 100, 0, 0, 0 )
  3249.                 snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Leader.Boss.BossAttackHulk", 0.0 )
  3250.         snd_CreateObject( "ravage" , "Objects.Actors", 90, 10, 1, 0.05 )
  3251.             snd_SetMinMaxDistances( "Objects.Actors.ravage", 50, 100 )
  3252.             snd_CreateTrigger( "punch" , "Objects.Actors.ravage", 100, 0, 0, 0 )
  3253.                 snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.Hulk.GammaPunch", "", 0.0 )
  3254.             snd_CreateTrigger( "stomp" , "Objects.Actors.ravage", 100, 0, 0, 0 )
  3255.                 snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.Ravage.Stomp", "", 0.0 )
  3256.             snd_CreateTrigger( "swish_high" , "Objects.Actors.ravage", 100, 0, 0, 0 )
  3257.                 snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.1_Generic_sounds.SwishHigh", "", 0.0 )
  3258.             snd_CreateTrigger( "swish_low" , "Objects.Actors.ravage", 100, 0, 0, 0 )
  3259.                 snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.1_Generic_sounds.BigSwish", "", 0.0 )
  3260.             snd_CreateTrigger( "oof" , "Objects.Actors.ravage", 100, 0, 0, 0 )
  3261.                 snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.Ravage.Oof", "", 0.0 )
  3262.             snd_CreateTrigger( "grab" , "Objects.Actors.ravage", 100, 0, 0, 0 )
  3263.                 snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.1_Generic_sounds.Grab", "", 0.0 )
  3264.             snd_CreateTrigger( "hit_ground" , "Objects.Actors.ravage", 100, 0, 0, 0 )
  3265.                 snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.1_Generic_sounds.hitGround", "", 0.0 )
  3266.                 snd_AddCommand_PlayBank( "", "Banks.special_effects.Rumble", "", 0.0 )
  3267.             snd_CreateTrigger( "Ravage_Laugh" , "Objects.Actors.ravage", 100, 0, 0, 0 )
  3268.                 snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.Ravage.Laugh", "", 0.0 )
  3269.             snd_CreateTrigger( "Hulk_SonicClap" , "Objects.Actors.ravage", 100, 0, 0, 0 )
  3270.                 snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Ravage.Ravage_Boss.HulkSonicClap", 0.25 )
  3271.             snd_CreateTrigger( "Hulk_PickupBoss" , "Objects.Actors.ravage", 100, 0, 0, 0 )
  3272.                 snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Ravage.Ravage_Boss.HulkPickupBoss", 1.5)
  3273.             snd_CreateTrigger( "Hulk_FootStomp" , "Objects.Actors.ravage", 100, 0, 0, 0 )
  3274.                 snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Ravage.Ravage_Boss.HulkFootStomp", 0.25 )
  3275.             snd_CreateTrigger( "Ground_Smash" , "Objects.Actors.ravage", 100, 0, 0, 0 )
  3276.                 snd_AddCommand_PlayBank( "", "Banks.special_effects.Explosion_quiet", "", 0.25 )
  3277.                 snd_AddCommand_PlayBank( "", "Banks.special_effects.Rumble", "", 0.3 )
  3278.                 snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.Ravage.Stomp", "", 0.25 )
  3279.             snd_CreateTrigger( "Hulk_Punch" , "Objects.Actors.ravage", 15, 0, 0, 0 )
  3280.                 snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Ravage.Ravage_Boss.BossStruck", 0.25 )
  3281.             snd_CreateTrigger( "Ear_Clap" , "Objects.Actors.ravage", 100, 0, 0, 0 )
  3282.                 snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.1_Generic_sounds.Punch", "", 0.0 )
  3283.                 snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Ravage.Ravage_Boss.BossPickupHulk", 0.25 )
  3284.             snd_CreateTrigger( "Hulk_GammaSmash" , "Objects.Actors.ravage", 100, 0, 0, 0 )
  3285.                 snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Ravage.Ravage_Boss.HulkFootStomp", 0.25 )
  3286.             snd_CreateTrigger( "Hulk_Kick" , "Objects.Actors.ravage", 100, 0, 0, 0 )
  3287.                 snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Ravage.Ravage_Boss.BossStruck", 0.25 )
  3288.             snd_CreateTrigger( "Hulk_GammaPunch" , "Objects.Actors.ravage", 100, 0, 0, 0 )
  3289.             snd_CreateTrigger( "RavSmashesGround" , "Objects.Actors.ravage", 100, 0, 0, 0 )
  3290.                 snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Ravage.Ravage_Boss.SlamGround", 0.15 )
  3291.             snd_CreateTrigger( "Taunt_Laugh" , "Objects.Actors.ravage", 100, 0, 0, 0 )
  3292.                 snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.Ravage.Laugh", "", 0.0 )
  3293.             snd_CreateTrigger( "Hulk_Grab" , "Objects.Actors.ravage", 100, 0, 0, 0 )
  3294.                 snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Ravage.Ravage_Boss.HulkPickupBoss", 1.5)
  3295.             snd_CreateTrigger( "Charge_Up" , "Objects.Actors.ravage", 100, 0, 0, 0 )
  3296.                 snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.1_Generic_sounds.chargeUp", "", 0.0 )
  3297.             snd_CreateTrigger( "Stop_Charge" , "Objects.Actors.ravage", 100, 0, 0, 0 )
  3298.                 snd_AddCommand_StopBank( "", "Banks.characters.Gamma_Creatures.1_Generic_sounds.chargeUp", 0.0 )
  3299.             snd_CreateTrigger( "EnemyWeak" , "Objects.Actors.ravage", 100, 0, 0, 0 )
  3300.             snd_CreateTrigger( "block" , "Objects.Actors.ravage", 100, 0, 0, 0 )
  3301.                 snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.Ravage.blockSound", "", 0.0 )
  3302.             snd_CreateTrigger( "Taunt_Dust" , "Objects.Actors.ravage", 100, 0, 0, 0 )
  3303.                 snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Ravage.Ravage_Boss.HulkRetreats", 0.25 )
  3304.             snd_CreateObject( "C1" , "Objects.Actors.ravage", 90, 10, 1, 0.1 )
  3305.                 snd_CreateObject( "L3" , "Objects.Actors.ravage.C1", 90, 10, 1, 0.1 )
  3306.                     snd_CreateTrigger( "Hulk_SonicClap" , "Objects.Actors.ravage.C1.L3", 100, 0, 0, 0 )
  3307.                     snd_CreateTrigger( "Hulk_GammaSmash" , "Objects.Actors.ravage.C1.L3", 100, 0, 0, 0 )
  3308.                     snd_CreateTrigger( "Hulk_Punch" , "Objects.Actors.ravage.C1.L3", 100, 0, 0, 0 )
  3309.                     snd_CreateTrigger( "Hulk_GammaPunch" , "Objects.Actors.ravage.C1.L3", 100, 0, 0, 0 )
  3310.                     snd_CreateTrigger( "Hulk_Grab" , "Objects.Actors.ravage.C1.L3", 100, 0, 0, 0 )
  3311.                     snd_CreateTrigger( "Hulk_FootStomp" , "Objects.Actors.ravage.C1.L3", 100, 0, 0, 0 )
  3312.                     snd_CreateTrigger( "Ground_Smash" , "Objects.Actors.ravage.C1.L3", 100, 0, 0, 0 )
  3313.                     snd_CreateTrigger( "Hulk_Dead" , "Objects.Actors.ravage.C1.L3", 100, 0, 0, 0 )
  3314.             snd_CreateTrigger( "land" , "Objects.Actors.ravage", 100, 0, 0, 0 )
  3315.                 snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.Hulk.smallStomp", "", 0.0 )
  3316.             snd_CreateTrigger( "grunt" , "Objects.Actors.ravage", 100, 0, 0, 0 )
  3317.                 snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.Ravage.grunt", "", 0.0 )
  3318.             snd_CreateTrigger( "Hulk_Dead" , "Objects.Actors.ravage", 100, 0, 250, 0 )
  3319.                 snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Ravage.Ravage_Boss.HulkDead", 1.0 )
  3320.         snd_CreateObject( "alpha_missilesoldier" , "Objects.Actors", 90, 10, 1, 0.1 )
  3321.             snd_CreateTrigger( "weapon_fire" , "Objects.Actors.alpha_missilesoldier", 100, 0, 0, 0 )
  3322.                 snd_AddCommand_PlayBank( "", "Banks.characters.Weapons.rocketLauncher", "", 0.0 )
  3323.             snd_CreateTrigger( "float_spin" , "Objects.Actors.alpha_missilesoldier", 100, 0, 0, 0 )
  3324.                 snd_AddCommand_PlayBank( "", "Banks.characters.Human.soldier.float_spin", "", 0.0 )
  3325.             snd_CreateTrigger( "float_flip" , "Objects.Actors.alpha_missilesoldier", 100, 0, 0, 0 )
  3326.                 snd_AddCommand_PlayBank( "", "Banks.characters.Human.soldier.float_spin", "", 0.0 )
  3327.             snd_CreateTrigger( "float_flail" , "Objects.Actors.alpha_missilesoldier", 100, 0, 0, 0 )
  3328.                 snd_AddCommand_PlayBank( "", "Banks.characters.Human.soldier.float_spin", "", 0.0 )
  3329.             snd_CreateTrigger( "Ban_HitGround" , "Objects.Actors.alpha_missilesoldier", 100, 0, 0, 0 )
  3330.                 snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Ban_KnockedDown", 0.25 )
  3331.             snd_CreateTrigger( "swish_high" , "Objects.Actors.alpha_missilesoldier", 100, 0, 0, 0 )
  3332.                 snd_AddCommand_PlayBank( "", "Banks.characters.Human.1_Generic_sounds.SwishHigh", "", 0.0 )
  3333.             snd_CreateTrigger( "swish_low" , "Objects.Actors.alpha_missilesoldier", 100, 0, 0, 0 )
  3334.                 snd_AddCommand_PlayBank( "", "Banks.characters.Human.1_Generic_sounds.SwishLow", "", 0.0 )
  3335.             snd_CreateObject( "C2" , "Objects.Actors.alpha_missilesoldier", 90, 10, 1, 0.1 )
  3336.                 snd_CreateTrigger( "EnemyDownByUser" , "Objects.Actors.alpha_missilesoldier.C2", 100, 0, 0, 0 )
  3337.                 snd_CreateTrigger( "UserDownByEnemy" , "Objects.Actors.alpha_missilesoldier.C2", 10, 0, 0, 0 )
  3338.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.Hulk_DownByAlpha", 0.0 )
  3339.                 snd_CreateTrigger( "Hulk_SonicClap" , "Objects.Actors.alpha_missilesoldier.C2", 100, 0, 0, 0 )
  3340.                 snd_CreateTrigger( "Hulk_FootStomp" , "Objects.Actors.alpha_missilesoldier.C2", 5, 0, 0, 0 )
  3341.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.See_HulkStrength", 0.0 )
  3342.                 snd_CreateTrigger( "Hulk_Dead" , "Objects.Actors.alpha_missilesoldier.C2", 50, 0, 0, 0 )
  3343.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.Hulk_Dead", 0.0 )
  3344.                 snd_CreateTrigger( "Hulk_GrabObj" , "Objects.Actors.alpha_missilesoldier.C2", 15, 0, 0, 0 )
  3345.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.Hulk_HoldObject", 0.0 )
  3346.                 snd_CreateTrigger( "Hulk_Roar" , "Objects.Actors.alpha_missilesoldier.C2", 100, 0, 0, 0 )
  3347.                 snd_CreateTrigger( "UserEngaged" , "Objects.Actors.alpha_missilesoldier.C2", 100, 0, 0, 0 )
  3348.                 snd_CreateTrigger( "UserHoldEnemy" , "Objects.Actors.alpha_missilesoldier.C2", 5, 0, 0, 0 )
  3349.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.Hulk_HoldAlpha", 0.25 )
  3350.                 snd_CreateObject( "L5" , "Objects.Actors.alpha_missilesoldier.C2", 90, 10, 1, 0.1 )
  3351.                     snd_CreateTrigger( "EnemyDownByUser" , "Objects.Actors.alpha_missilesoldier.C2.L5", 100, 0, 0, 0 )
  3352.                     snd_CreateTrigger( "UserDownByEnemy" , "Objects.Actors.alpha_missilesoldier.C2.L5", 100, 0, 0, 0 )
  3353.                     snd_CreateTrigger( "Hulk_SonicClap" , "Objects.Actors.alpha_missilesoldier.C2.L5", 100, 0, 0, 0 )
  3354.                     snd_CreateTrigger( "Hulk_FootStomp" , "Objects.Actors.alpha_missilesoldier.C2.L5", 100, 0, 0, 0 )
  3355.                     snd_CreateTrigger( "Hulk_Dead" , "Objects.Actors.alpha_missilesoldier.C2.L5", 100, 0, 0, 0 )
  3356.                     snd_CreateTrigger( "Hulk_GrabObj" , "Objects.Actors.alpha_missilesoldier.C2.L5", 100, 0, 0, 0 )
  3357.                     snd_CreateTrigger( "Hulk_Roar" , "Objects.Actors.alpha_missilesoldier.C2.L5", 100, 0, 0, 0 )
  3358.                     snd_CreateTrigger( "UserEngaged" , "Objects.Actors.alpha_missilesoldier.C2.L5", 100, 0, 0, 0 )
  3359.                     snd_CreateTrigger( "UserHoldEnemy" , "Objects.Actors.alpha_missilesoldier.C2.L5", 100, 0, 0, 0 )
  3360.             snd_CreateObject( "C4" , "Objects.Actors.alpha_missilesoldier", 90, 10, 1, 0.1 )
  3361.                 snd_CreateTrigger( "EnemyDownByUser" , "Objects.Actors.alpha_missilesoldier.C4", 5, 0, 0, 0 )
  3362.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Alpha_Guards.AlphHulkCh4.Alpha_DownByHulk", 0.25 )
  3363.                 snd_CreateTrigger( "UserDownByEnemy" , "Objects.Actors.alpha_missilesoldier.C4", 100, 0, 0, 0 )
  3364.                 snd_CreateTrigger( "Hulk_SonicClap" , "Objects.Actors.alpha_missilesoldier.C4", 25, 0, 0, 0 )
  3365.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Alpha_Guards.AlphHulkCh4.See_HulkSuper", 0.0 )
  3366.                 snd_CreateTrigger( "Hulk_FootStomp" , "Objects.Actors.alpha_missilesoldier.C4", 100, 0, 0, 0 )
  3367.                 snd_CreateTrigger( "Hulk_Dead" , "Objects.Actors.alpha_missilesoldier.C4", 100, 0, 0, 0 )
  3368.                 snd_CreateTrigger( "Hulk_GrabObj" , "Objects.Actors.alpha_missilesoldier.C4", 10, 0, 0, 0 )
  3369.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Alpha_Guards.AlphHulkCh4.Hulk_HoldObject", 0.0 )
  3370.                 snd_CreateTrigger( "Hulk_Roar" , "Objects.Actors.alpha_missilesoldier.C4", 5, 0, 0, 0 )
  3371.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Alpha_Guards.AlphHulkCh4.HearHulkRoar", 0.0 )
  3372.                 snd_CreateTrigger( "UserEngaged" , "Objects.Actors.alpha_missilesoldier.C4", 5, 0, 0, 0 )
  3373.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Alpha_Guards.AlphHulkCh4.GenericEncounter", 0.0 )
  3374.                 snd_CreateTrigger( "UserHoldEnemy" , "Objects.Actors.alpha_missilesoldier.C4", 100, 0, 0, 0 )
  3375.             snd_CreateTrigger( "EnemyWeak" , "Objects.Actors.alpha_missilesoldier", 100, 0, 0, 0 )
  3376.             snd_CreateTrigger( "stun_shock" , "Objects.Actors.alpha_missilesoldier", 100, 0, 0, 0 )
  3377.                 snd_AddCommand_PlayBank( "", "Banks.special_effects.electrical", "", 0.25 )
  3378.             snd_CreateTrigger( "hit_oof" , "Objects.Actors.alpha_missilesoldier", 100, 0, 0, 0 )
  3379.                 snd_AddCommand_PlayBank( "", "Banks.characters.Human.1_Generic_sounds.BodyFall", "", 0.0 )
  3380.         snd_CreateObject( "banner_shirtless" , "Objects.Actors", 90, 10, 1, 0.1 )
  3381.             snd_CreateTrigger( "land" , "Objects.Actors.banner_shirtless", 100, 0, 0, 0 )
  3382.                 snd_AddCommand_PlayBank( "", "Banks.characters.Human.banner_shirtless.barefoot_steps", "", 0.0 )
  3383.             snd_CreateTrigger( "Lever" , "Objects.Actors.banner_shirtless", 100, 0, 0, 0 )
  3384.                 snd_AddCommand_PlayBank( "", "Banks.characters.Human.banner.Lever", "", 0.62 )
  3385.             snd_CreateObject( "C4" , "Objects.Actors.banner_shirtless", 90, 10, 1, 0.1 )
  3386.                 snd_CreateTrigger( "idle" , "Objects.Actors.banner_shirtless.C4", 100, 0, 0, 0 )
  3387.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Banner.Story.C4L3_Idle", 0.0 )
  3388.                 snd_CreateTrigger( "UserEscapes" , "Objects.Actors.banner_shirtless.C4", 100, 0, 0, 0 )
  3389.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Banner.BanEnemyCh3.BanEscape", 0.0 )
  3390.                     snd_AddCommand_PlayMusic( "", "Banner_Search1", 0.0 )
  3391.                     snd_AddCommand_ActorEvent( "", "UserEscapes", 0.0 )
  3392.                 snd_CreateTrigger( "UserEngaged" , "Objects.Actors.banner_shirtless.C4", 100, 0, 0, 0 )
  3393.                     snd_AddCommand_PlayMusic( "", "Banner_Fight", 0.0 )
  3394.                 snd_CreateTrigger( "UserNearDeath" , "Objects.Actors.banner_shirtless.C4", 100, 0, 0, 0 )
  3395.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Banner.BanEnemyCh4.BanWeakened", 0.5 )
  3396.                 snd_CreateTrigger( "UserWeak" , "Objects.Actors.banner_shirtless.C4", 100, 0, 0, 0 )
  3397.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Banner.BanEnemyCh4.BanWeakened", 0.0 )
  3398.                 snd_CreateTrigger( "surrender_fake" , "Objects.Actors.banner_shirtless.C4", 100, 0, 0, 0 )
  3399.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Banner.BanEnemyCh4.BanSurrenderHit", 0.0 )
  3400.                     snd_AddCommand_ActorEvent( "", "surrender_fake", 0.0 )
  3401.                 snd_CreateTrigger( "surrender" , "Objects.Actors.banner_shirtless.C4", 100, 0, 0, 0 )
  3402.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Banner.BanEnemyCh4.BanSurrender", 0.0 )
  3403.                     snd_AddCommand_ActorEvent( "", "surrender", 0.0 )
  3404.                 snd_CreateTrigger( "UserDownByEnemy" , "Objects.Actors.banner_shirtless.C4", 10, 0, 250, 0 )
  3405.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Banner.BanEnemyCh4.BanKnockedDown", 0.0 )
  3406.                     snd_AddCommand_ActorEvent( "", "UserDownByEnemy", 0.0 )
  3407.                 snd_CreateTrigger( "EnemyDownByUser" , "Objects.Actors.banner_shirtless.C4", 100, 0, 0, 0 )
  3408.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Banner.BanEnemyCh4.BanKnockDownEnemy", 0.5)
  3409.                 snd_CreateTrigger( "UserShot" , "Objects.Actors.banner_shirtless.C4", 100, 0, 0, 0 )
  3410.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Banner.BanEnemyCh4.BanShot", 0.0 )
  3411.                     snd_AddCommand_ActorEvent( "", "UserShot", 0.0 )
  3412.                 snd_CreateTrigger( "UserSpotted" , "Objects.Actors.banner_shirtless.C4", 100, 0, 0, 0 )
  3413.                     snd_AddCommand_PlayMusic( "", "Banner_Stealth1", 0.0 )
  3414.                     snd_AddCommand_ActorEvent( "", "UserSpotted", 0.0 )
  3415.                 snd_CreateTrigger( "UserRetreats" , "Objects.Actors.banner_shirtless.C4", 100, 0, 0, 0 )
  3416.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Banner.BanEnemyCh1.BanRetreat", 0.0 )
  3417.                     snd_AddCommand_PlayMusic( "", "Banner_Stealth1", 0.0 )
  3418.                     snd_AddCommand_ActorEvent( "", "UserRetreats", 0.0 )
  3419.                 snd_CreateTrigger( "die" , "Objects.Actors.banner_shirtless.C4", 100, 0, 0, 0 )
  3420.                     snd_AddCommand_PlayMusic( "", "Banner_Killed", 0.0 )
  3421.             snd_CreateTrigger( "float_vert" , "Objects.Actors.banner_shirtless", 100, 0, 0, 0 )
  3422.             snd_CreateTrigger( "float_back" , "Objects.Actors.banner_shirtless", 100, 0, 0, 0 )
  3423.             snd_CreateTrigger( "hit_ground" , "Objects.Actors.banner_shirtless", 100, 0, 0, 0 )
  3424.                 snd_AddCommand_PlayBank( "", "Banks.characters.Human.1_Generic_sounds.BodyFall", "", 0.0 )
  3425.             snd_CreateTrigger( "hit_ground_slide" , "Objects.Actors.banner_shirtless", 100, 0, 0, 0 )
  3426.                 snd_AddCommand_PlayBank( "", "Banks.characters.Human.1_Generic_sounds.hit_ground_slide", "", 0.0 )
  3427.             snd_CreateTrigger( "float_flip" , "Objects.Actors.banner_shirtless", 100, 0, 0, 0 )
  3428.             snd_CreateTrigger( "float_spin" , "Objects.Actors.banner_shirtless", 100, 0, 0, 0 )
  3429.             snd_CreateObject( "C5" , "Objects.Actors.banner_shirtless", 90, 10, 1, 0.1 )
  3430.                 snd_CreateTrigger( "float_vert" , "Objects.Actors.banner_shirtless.C5", 100, 0, 0, 0 )
  3431.                     snd_AddCommand_PlayBank( "", "Banks.characters.Human.banner_shirtless.scream", "", 0.25 )
  3432.                 snd_CreateTrigger( "float_back" , "Objects.Actors.banner_shirtless.C5", 100, 0, 0, 0 )
  3433.                     snd_AddCommand_PlayBank( "", "Banks.characters.Human.banner_shirtless.scream", "", 0.25 )
  3434.                 snd_CreateTrigger( "hit_ground" , "Objects.Actors.banner_shirtless.C5", 100, 0, 0, 0 )
  3435.                     snd_AddCommand_PlayBank( "", "Banks.characters.Human.1_Generic_sounds.BodyFall", "", 0.0 )
  3436.                 snd_CreateTrigger( "hit_ground_slide" , "Objects.Actors.banner_shirtless.C5", 100, 0, 0, 0 )
  3437.                     snd_AddCommand_PlayBank( "", "Banks.characters.Human.1_Generic_sounds.hit_ground_slide", "", 0.0 )
  3438.                 snd_CreateTrigger( "float_flip" , "Objects.Actors.banner_shirtless.C5", 100, 0, 0, 0 )
  3439.                     snd_AddCommand_PlayBank( "", "Banks.characters.Human.banner_shirtless.scream", "", 0.25 )
  3440.                 snd_CreateTrigger( "float_spin" , "Objects.Actors.banner_shirtless.C5", 100, 0, 0, 0 )
  3441.                     snd_AddCommand_PlayBank( "", "Banks.characters.Human.banner_shirtless.scream", "", 0.25 )
  3442.                 snd_CreateTrigger( "die" , "Objects.Actors.banner_shirtless.C5", 100, 0, 0, 0 )
  3443.                     snd_AddCommand_PlayMusic( "", "Banner_Mission_Failed", 0.0 )
  3444.             snd_CreateTrigger( "EnemyWeak" , "Objects.Actors.banner_shirtless", 100, 0, 0, 0 )
  3445.             snd_CreateTrigger( "knockdown" , "Objects.Actors.banner_shirtless", 100, 0, 0, 0 )
  3446.                 snd_AddCommand_PlayBank( "", "Banks.characters.Human.1_Generic_sounds.BodyFall", "", 0.2 )
  3447.             snd_CreateTrigger( "oof" , "Objects.Actors.banner_shirtless", 10, 0, 0, 0 )
  3448.                 snd_AddCommand_PlayBank( "", "Banks.characters.Human.banner.oof", "", 0.0 )
  3449.             snd_CreateTrigger( "Mission_Fail" , "Objects.Actors.banner_shirtless", 100, 0, 0, 0 )
  3450.                 snd_AddCommand_PlayMusic( "", "Banner_Mission_Failed", 0.0 )
  3451.             snd_CreateTrigger( "die" , "Objects.Actors.banner_shirtless", 100, 0, 0, 0 )
  3452.         snd_CreateObject( "banner_soldier" , "Objects.Actors", 90, 10, 1, 0.1 )
  3453.             snd_CreateTrigger( "Console" , "Objects.Actors.banner_soldier", 100, 0, 0, 0 )
  3454.                 snd_AddCommand_PlayBank( "", "Banks.characters.Human.banner.Typing", "", 0.8 )
  3455.             snd_CreateTrigger( "Keypad" , "Objects.Actors.banner_soldier", 100, 0, 0, 0 )
  3456.                 snd_AddCommand_PlayBank( "", "Banks.characters.Human.banner.Keypad", "", 1.0 )
  3457.             snd_CreateTrigger( "grab" , "Objects.Actors.banner_soldier", 100, 0, 0, 0 )
  3458.                 snd_AddCommand_PlayBank( "", "Banks.characters.Human.1_Generic_sounds.grab", "", 0.0 )
  3459.             snd_CreateTrigger( "swish_high" , "Objects.Actors.banner_soldier", 100, 0, 0, 0 )
  3460.                 snd_AddCommand_PlayBank( "", "Banks.characters.Human.1_Generic_sounds.SwishHigh", "", 0.0 )
  3461.             snd_CreateTrigger( "swish_low" , "Objects.Actors.banner_soldier", 100, 0, 0, 0 )
  3462.                 snd_AddCommand_PlayBank( "", "Banks.characters.Human.1_Generic_sounds.SwishLow", "", 0.0 )
  3463.             snd_CreateTrigger( "land" , "Objects.Actors.banner_soldier", 100, 0, 0, 0 )
  3464.                 snd_AddCommand_PlayBank( "", "Banks.characters.Human.banner.Feet", "", 0.0 )
  3465.             snd_CreateTrigger( "oof" , "Objects.Actors.banner_soldier", 100, 0, 0, 0 )
  3466.                 snd_AddCommand_PlayBank( "", "Banks.characters.Human.banner.oof", "", 0.0 )
  3467.             snd_CreateTrigger( "Sleeper" , "Objects.Actors.banner_soldier", 100, 0, 0, 0 )
  3468.                 snd_AddCommand_PlayBank( "", "Banks.characters.Human.1_Generic_sounds.Grab", "", 0.0 )
  3469.                 snd_AddCommand_PlayBank( "", "Banks.characters.Human.soldier.oof", "", 0.0 )
  3470.             snd_CreateObject( "C3" , "Objects.Actors.banner_soldier", 90, 10, 1, 0.1 )
  3471.                 snd_CreateTrigger( "UserEscapes" , "Objects.Actors.banner_soldier.C3", 100, 0, 0, 0 )
  3472.                     snd_AddCommand_PlayMusic( "", "Banner_Search1", 0.0 )
  3473.                     snd_AddCommand_ActorEvent( "", "UserEscapes", 0.0 )
  3474.                 snd_CreateTrigger( "UserEngaged" , "Objects.Actors.banner_soldier.C3", 100, 0, 0, 0 )
  3475.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Banner.BanEnemyCh3.BanEncounterSol", 0.0 )
  3476.                     snd_AddCommand_PlayMusic( "", "Banner_Fight", 0.0 )
  3477.                 snd_CreateTrigger( "idle" , "Objects.Actors.banner_soldier.C3", 100, 0, 0, 0 )
  3478.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Banner.Story.C3L1_Idle", 0.0 )
  3479.                 snd_CreateTrigger( "UserSpotted" , "Objects.Actors.banner_soldier.C3", 100, 0, 0, 0 )
  3480.                     snd_AddCommand_PlayMusic( "", "Banner_Enemy_Curious_Ch3", 0.0 )
  3481.                 snd_CreateTrigger( "UserNearDeath" , "Objects.Actors.banner_soldier.C3", 10, 0, 0, 0 )
  3482.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Banner.BanEnemyCh3.BanWeakened", 0.5 )
  3483.                 snd_CreateTrigger( "UserWeak" , "Objects.Actors.banner_soldier.C3", 5, 0, 0, 0 )
  3484.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Banner.BanEnemyCh3.BanWeakened", 0.0 )
  3485.                 snd_CreateTrigger( "surrender_fake" , "Objects.Actors.banner_soldier.C3", 5, 0, 0, 0 )
  3486.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Banner.BanEnemyCh3.BanSurrenderHit", 0.0 )
  3487.                     snd_AddCommand_ActorEvent( "", "surrender_fake", 0.0 )
  3488.                 snd_CreateTrigger( "surrender" , "Objects.Actors.banner_soldier.C3", 10, 0, 0, 0 )
  3489.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Banner.BanEnemyCh3.BanSurrender", 0.0 )
  3490.                     snd_AddCommand_ActorEvent( "", "surrender", 0.0 )
  3491.                 snd_CreateTrigger( "UserDownByEnemy" , "Objects.Actors.banner_soldier.C3", 15, 0, 0, 0 )
  3492.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Banner.BanEnemyCh3.BanKnockedDown", 0.0 )
  3493.                     snd_AddCommand_ActorEvent( "", "UserDownByEnemy", 0.0 )
  3494.                 snd_CreateTrigger( "EnemyDownByUser" , "Objects.Actors.banner_soldier.C3", 25, 0, 500, 0 )
  3495.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Banner.BanEnemyCh3.BanKnockDownEnemy", 0.0 )
  3496.                 snd_CreateTrigger( "UserShot" , "Objects.Actors.banner_soldier.C3", 100, 0, 0, 0 )
  3497.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Banner.BanEnemyCh3.BanShot", 0.0 )
  3498.                     snd_AddCommand_ActorEvent( "", "UserShot", 0.0 )
  3499.                 snd_CreateTrigger( "UserRetreats" , "Objects.Actors.banner_soldier.C3", 100, 0, 0, 0 )
  3500.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Banner.BanEnemyCh1.BanRetreat", 0.0 )
  3501.                     snd_AddCommand_PlayMusic( "", "Banner_Stealth1", 0.0 )
  3502.                     snd_AddCommand_ActorEvent( "", "UserRetreats", 0.0 )
  3503.                 snd_CreateTrigger( "ShowPapers" , "Objects.Actors.banner_soldier.C3", 100, 0, 0, 0 )
  3504.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Banner.BanEnemyCh3.BanShowID", 0.0 )
  3505.                 snd_CreateTrigger( "Freeze_Response_1" , "Objects.Actors.banner_soldier.C3", 100, 0, 0, 0 )
  3506.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Banner.BanEnemyCh3.BanShowID", 0.0 )
  3507.                 snd_CreateTrigger( "hit_bullet" , "Objects.Actors.banner_soldier.C3", 5, 0, 250, 0 )
  3508.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Banner.BanEnemyCh3.BanShot", 0.0 )
  3509.                     snd_AddCommand_ActorEvent( "", "UserShot", 0.0 )
  3510.             snd_CreateTrigger( "EnemyWeak" , "Objects.Actors.banner_soldier", 100, 0, 0, 0 )
  3511.             snd_CreateTrigger( "knockdown" , "Objects.Actors.banner_soldier", 100, 0, 0, 0 )
  3512.                 snd_AddCommand_PlayBank( "", "Banks.characters.Human.1_Generic_sounds.BodyFall", "", 0.2 )
  3513.             snd_CreateTrigger( "Mission_Fail" , "Objects.Actors.banner_soldier", 100, 0, 0, 0 )
  3514.                 snd_AddCommand_PlayMusic( "", "Banner_Mission_Failed", 0.0 )
  3515.             snd_CreateTrigger( "die" , "Objects.Actors.banner_soldier", 100, 0, 0, 0 )
  3516.                 snd_AddCommand_PlayMusic( "", "Banner_Killed", 0.0 )
  3517.         snd_CreateObject( "ryker" , "Objects.Actors", 90, 10, 1, 0.1 )
  3518.             snd_CreateTrigger( "Hulk_FootStomp" , "Objects.Actors.ryker", 60, 0, 250, 0 )
  3519.                 snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Ryker.Ryker_Boss.HulkFootStomp", 0.0 )
  3520.             snd_CreateTrigger( "Hulk_SonicClap" , "Objects.Actors.ryker", 50, 0, 0, 0 )
  3521.                 snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Ryker.Ryker_Boss.HulkSonicClap", 0.25 )
  3522.             snd_CreateTrigger( "Hulk_PickupBoss" , "Objects.Actors.ryker", 50, 0, 0, 0 )
  3523.                 snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Ryker.Ryker_Boss.HulkPickupBoss", 0.25 )
  3524.             snd_CreateTrigger( "UserWeak" , "Objects.Actors.ryker", 60, 0, 250, 0 )
  3525.                 snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Ryker.Ryker_Boss.HulkWeakened", 0.0 )
  3526.             snd_CreateTrigger( "UserRetreats" , "Objects.Actors.ryker", 100, 0, 0, 0 )
  3527.                 snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Ryker.Ryker_Boss.HulkRetreats", 0.25 )
  3528.             snd_CreateTrigger( "Hulk_Punch" , "Objects.Actors.ryker", 5, 0, 250, 0 )
  3529.                 snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Ryker.Ryker_Boss.BossStruck", 0.0 )
  3530.             snd_CreateTrigger( "Hulk_Dead" , "Objects.Actors.ryker", 100, 0, 0, 0 )
  3531.                 snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Ryker.Ryker_Boss.HulkDead", 0.25 )
  3532.             snd_CreateTrigger( "Flux_Grenade" , "Objects.Actors.ryker", 50, 0, 0, 0 )
  3533.                 snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Ryker.Ryker_Boss.FiringGun", 0.25 )
  3534.             snd_CreateTrigger( "EnemyWeak" , "Objects.Actors.ryker", 100, 0, 0, 0 )
  3535.         snd_CreateObject( "alpha_shocktroop" , "Objects.Actors", 90, 10, 1, 0.1 )
  3536.             snd_CreateTrigger( "weapon_fire" , "Objects.Actors.alpha_shocktroop", 100, 0, 0, 0 )
  3537.                 snd_AddCommand_PlayBank( "", "Banks.characters.Weapons.Taser", "", 0.0 )
  3538.             snd_CreateTrigger( "EnemyWeak" , "Objects.Actors.alpha_shocktroop", 100, 0, 0, 0 )
  3539.             snd_CreateObject( "C2" , "Objects.Actors.alpha_shocktroop", 90, 10, 1, 0.1 )
  3540.                 snd_CreateTrigger( "EnemyDownByUser" , "Objects.Actors.alpha_shocktroop.C2", 5, 0, 0, 0 )
  3541.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.Alpha_DownByHulk", 0.25 )
  3542.                 snd_CreateTrigger( "UserDownByEnemy" , "Objects.Actors.alpha_shocktroop.C2", 5, 0, 0, 0 )
  3543.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.Hulk_DownByAlpha", 0.0 )
  3544.                 snd_CreateTrigger( "Hulk_SonicClap" , "Objects.Actors.alpha_shocktroop.C2", 5, 0, 0, 0 )
  3545.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.See_HulkSuper", 0.0 )
  3546.                 snd_CreateTrigger( "Hulk_FootStomp" , "Objects.Actors.alpha_shocktroop.C2", 5, 0, 0, 0 )
  3547.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.See_HulkStrength", 0.0 )
  3548.                 snd_CreateTrigger( "Hulk_Dead" , "Objects.Actors.alpha_shocktroop.C2", 100, 0, 0, 0 )
  3549.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.Hulk_Dead", 0.0 )
  3550.                 snd_CreateTrigger( "Hulk_GrabObj" , "Objects.Actors.alpha_shocktroop.C2", 100, 0, 0, 0 )
  3551.                 snd_CreateTrigger( "Hulk_Roar" , "Objects.Actors.alpha_shocktroop.C2", 5, 0, 0, 0 )
  3552.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.HearHulkRoar", 0.0 )
  3553.                 snd_CreateTrigger( "UserEngaged" , "Objects.Actors.alpha_shocktroop.C2", 10, 0, 0, 0 )
  3554.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.GenericEncounter", 0.0 )
  3555.                 snd_CreateTrigger( "UserHoldEnemy" , "Objects.Actors.alpha_shocktroop.C2", 100, 0, 0, 0 )
  3556.                 snd_CreateObject( "L5" , "Objects.Actors.alpha_shocktroop.C2", 90, 10, 1, 0.1 )
  3557.                     snd_CreateTrigger( "EnemyDownByUser" , "Objects.Actors.alpha_shocktroop.C2.L5", 100, 0, 0, 0 )
  3558.                     snd_CreateTrigger( "UserDownByEnemy" , "Objects.Actors.alpha_shocktroop.C2.L5", 100, 0, 0, 0 )
  3559.                     snd_CreateTrigger( "Hulk_SonicClap" , "Objects.Actors.alpha_shocktroop.C2.L5", 100, 0, 0, 0 )
  3560.                     snd_CreateTrigger( "Hulk_FootStomp" , "Objects.Actors.alpha_shocktroop.C2.L5", 100, 0, 0, 0 )
  3561.                     snd_CreateTrigger( "Hulk_Dead" , "Objects.Actors.alpha_shocktroop.C2.L5", 100, 0, 0, 0 )
  3562.                     snd_CreateTrigger( "Hulk_GrabObj" , "Objects.Actors.alpha_shocktroop.C2.L5", 100, 0, 0, 0 )
  3563.                     snd_CreateTrigger( "Hulk_Roar" , "Objects.Actors.alpha_shocktroop.C2.L5", 100, 0, 0, 0 )
  3564.                     snd_CreateTrigger( "UserEngaged" , "Objects.Actors.alpha_shocktroop.C2.L5", 100, 0, 0, 0 )
  3565.                     snd_CreateTrigger( "UserHoldEnemy" , "Objects.Actors.alpha_shocktroop.C2.L5", 100, 0, 0, 0 )
  3566.             snd_CreateObject( "C4" , "Objects.Actors.alpha_shocktroop", 90, 10, 1, 0.1 )
  3567.                 snd_CreateTrigger( "EnemyDownByUser" , "Objects.Actors.alpha_shocktroop.C4", 5, 0, 0, 0 )
  3568.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Alpha_Guards.AlphHulkCh4.Alpha_DownByHulk", 0.25 )
  3569.                 snd_CreateTrigger( "UserDownByEnemy" , "Objects.Actors.alpha_shocktroop.C4", 5, 0, 0, 0 )
  3570.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Alpha_Guards.AlphHulkCh4.Hulk_DownByAlpha", 0.0 )
  3571.                 snd_CreateTrigger( "Hulk_SonicClap" , "Objects.Actors.alpha_shocktroop.C4", 5, 0, 0, 0 )
  3572.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Alpha_Guards.AlphHulkCh4.See_HulkSuper", 0.0 )
  3573.                 snd_CreateTrigger( "Hulk_FootStomp" , "Objects.Actors.alpha_shocktroop.C4", 100, 0, 0, 0 )
  3574.                 snd_CreateTrigger( "Hulk_Dead" , "Objects.Actors.alpha_shocktroop.C4", 5, 0, 0, 0 )
  3575.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Alpha_Guards.AlphHulkCh4.Hulk_Dead", 1.0 )
  3576.                 snd_CreateTrigger( "Hulk_GrabObj" , "Objects.Actors.alpha_shocktroop.C4", 6, 0, 0, 0 )
  3577.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Alpha_Guards.AlphHulkCh4.Hulk_HoldObject", 0.0 )
  3578.                 snd_CreateTrigger( "Hulk_Roar" , "Objects.Actors.alpha_shocktroop.C4", 10, 0, 0, 0 )
  3579.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Alpha_Guards.AlphHulkCh4.HearHulkRoar", 0.0 )
  3580.                 snd_CreateTrigger( "UserEngaged" , "Objects.Actors.alpha_shocktroop.C4", 100, 0, 0, 0 )
  3581.                 snd_CreateTrigger( "UserHoldEnemy" , "Objects.Actors.alpha_shocktroop.C4", 5, 0, 0, 0 )
  3582.                     snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Alpha_Guards.AlphHulkCh4.Hulk_HoldAlpha", 0.25 )
  3583.             snd_CreateTrigger( "land" , "Objects.Actors.alpha_shocktroop", 100, 0, 0, 0 )
  3584.                 snd_AddCommand_PlayBank( "", "Banks.characters.Human.1_Generic_sounds.land", "", 0.0 )
  3585.             snd_CreateTrigger( "float_spin" , "Objects.Actors.alpha_shocktroop", 100, 0, 0, 0 )
  3586.                 snd_AddCommand_PlayBank( "", "Banks.characters.Human.soldier.float_spin", "", 0.0 )
  3587.             snd_CreateTrigger( "stun_shock" , "Objects.Actors.alpha_shocktroop", 100, 0, 0, 0 )
  3588.                 snd_AddCommand_PlayBank( "", "Banks.special_effects.electrical", "", 0.25 )
  3589.             snd_CreateTrigger( "hit_oof" , "Objects.Actors.alpha_shocktroop", 100, 0, 0, 0 )
  3590.                 snd_AddCommand_PlayBank( "", "Banks.characters.Human.1_Generic_sounds.BodyFall", "", 0.0 )
  3591.     snd_CreateObject( "Props" , "Objects", 90, 10, 1, 0.1 )
  3592.         snd_AddObjectVoices( "Objects.Props", 18 )
  3593.         snd_CreateObject( "hardmetal" , "Objects.Props", 90, 10, 1, 0.1 )
  3594.             snd_SetMinMaxDistances( "Objects.Props.hardmetal", 25, 100 )
  3595.             snd_CreateTrigger( "Broken" , "Objects.Props.hardmetal", 100, 0, 0, 0 )
  3596.                 snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.0 )
  3597.                 snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalHit", "", 0.0 )
  3598.             snd_CreateTrigger( "Bounce" , "Objects.Props.hardmetal", 100, 0, 0, 0 )
  3599.                 snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalHit", "", 0.0 )
  3600.             snd_CreateObject( "autogun2_autogun_m_grp" , "Objects.Props.hardmetal", 90, 10, 1, 0.1 )
  3601.                 snd_SetMinMaxDistances( "Objects.Props.hardmetal.autogun2_autogun_m_grp", 1, 100 )
  3602.                 snd_CreateTrigger( "Activated" , "Objects.Props.hardmetal.autogun2_autogun_m_grp", 100, 0, 0, 0 )
  3603.                 snd_CreateTrigger( "Firing" , "Objects.Props.hardmetal.autogun2_autogun_m_grp", 100, 0, 0, 0 )
  3604.                     snd_AddCommand_PlayBank( "", "Banks.guns.AutoGun.Loop", "", 0.0 )
  3605.                 snd_CreateTrigger( "Broken" , "Objects.Props.hardmetal.autogun2_autogun_m_grp", 100, 0, 0, 0 )
  3606.                     snd_AddCommand_StopBank( "", "Banks.guns.AutoGun.Loop", 0.0 )
  3607.                 snd_CreateTrigger( "DoneFiring" , "Objects.Props.hardmetal.autogun2_autogun_m_grp", 100, 0, 0, 0 )
  3608.                     snd_AddCommand_StopBank( "", "Banks.guns.AutoGun.Loop", 0.0 )
  3609.                     snd_AddCommand_PlayBank( "", "Banks.guns.AutoGun.Tail", "", 0.0 )
  3610.                 snd_CreateTrigger( "Bounce" , "Objects.Props.hardmetal.autogun2_autogun_m_grp", 100, 0, 0, 0 )
  3611.             snd_CreateObject( "dumps_green_garb_bin_green" , "Objects.Props.hardmetal", 90, 10, 1, 0.1 )
  3612.                 snd_SetMinMaxDistances( "Objects.Props.hardmetal.dumps_green_garb_bin_green", 1, 100 )
  3613.                 snd_CreateTrigger( "Broken" , "Objects.Props.hardmetal.dumps_green_garb_bin_green", 100, 0, 0, 0 )
  3614.                     snd_AddCommand_PlayBank( "", "Banks.special_effects.Explosion_small", "", 0.05)
  3615.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.Dumpster", "", 0.0 )
  3616.                 snd_CreateTrigger( "Bounce" , "Objects.Props.hardmetal.dumps_green_garb_bin_green", 100, 0, 0, 0 )
  3617.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.Dumpster", "", 0.0 )
  3618.                 snd_CreateTrigger( "ExplosionSmall" , "Objects.Props.hardmetal.dumps_green_garb_bin_green", 100, 0, 0, 0 )
  3619.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.0 )
  3620.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.Dumpster", "", 0.0 )
  3621.             snd_CreateObject( "dumps_blue_garb_bin_blue" , "Objects.Props.hardmetal", 90, 10, 1, 0.1 )
  3622.                 snd_SetMinMaxDistances( "Objects.Props.hardmetal.dumps_blue_garb_bin_blue", 1, 100 )
  3623.                 snd_CreateTrigger( "Bounce" , "Objects.Props.hardmetal.dumps_blue_garb_bin_blue", 100, 0, 0, 0 )
  3624.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.Dumpster", "", 0.0 )
  3625.                 snd_CreateTrigger( "Broken" , "Objects.Props.hardmetal.dumps_blue_garb_bin_blue", 100, 0, 0, 0 )
  3626.                     snd_AddCommand_PlayBank( "", "Banks.special_effects.Explosion_small", "", 0.0 )
  3627.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.Dumpster", "", 0.0 )
  3628.                 snd_CreateTrigger( "ExplosionSmall" , "Objects.Props.hardmetal.dumps_blue_garb_bin_blue", 100, 0, 0, 0 )
  3629.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.0 )
  3630.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.Dumpster", "", 0.0 )
  3631.             snd_CreateObject( "autogun_autogun1_grp" , "Objects.Props.hardmetal", 90, 10, 1, 0.1 )
  3632.                 snd_SetMinMaxDistances( "Objects.Props.hardmetal.autogun_autogun1_grp", 1, 100 )
  3633.                 snd_CreateTrigger( "Fire" , "Objects.Props.hardmetal.autogun_autogun1_grp", 100, 0, 0, 0 )
  3634.                     snd_AddCommand_PlayBank( "", "Banks.guns.AutoGunMissile", "", 0.0 )
  3635.             snd_CreateObject( "C0_propane_C0_propane" , "Objects.Props.hardmetal", 90, 10, 0.8, 0.1 )
  3636.                 snd_SetMinMaxDistances( "Objects.Props.hardmetal.C0_propane_C0_propane", 1, 100 )
  3637.                 snd_CreateTrigger( "Broken" , "Objects.Props.hardmetal.C0_propane_C0_propane", 100, 0, 0, 0 )
  3638.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.0 )
  3639.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalHit", "", 0.0 )
  3640.                 snd_CreateTrigger( "ExplosionBig" , "Objects.Props.hardmetal.C0_propane_C0_propane", 100, 0, 0, 0 )
  3641.                     snd_AddCommand_PlayBank( "", "Banks.special_effects.Explosion", "", 0.0 )
  3642.                     snd_AddCommand_PlayAmbience( "", "explodeDebris1", 0.0 )
  3643.                 snd_CreateTrigger( "Bounce" , "Objects.Props.hardmetal.C0_propane_C0_propane", 100, 0, 0, 0 )
  3644.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalHit", "", 0.0 )
  3645.                 snd_CreateTrigger( "State_2" , "Objects.Props.hardmetal.C0_propane_C0_propane", 100, 0, 0, 0 )
  3646.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.0 )
  3647.             snd_CreateObject( "steel_pipe_medium_steel_pipe_medium_gl" , "Objects.Props.hardmetal", 90, 10, 1, 0.1 )
  3648.                 snd_SetMinMaxDistances( "Objects.Props.hardmetal.steel_pipe_medium_steel_pipe_medium_gl", 1, 100 )
  3649.                 snd_CreateTrigger( "Broken" , "Objects.Props.hardmetal.steel_pipe_medium_steel_pipe_medium_gl", 100, 0, 0, 0 )
  3650.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.0 )
  3651.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.Pipe", "", 0.0 )
  3652.                 snd_CreateTrigger( "Bounce" , "Objects.Props.hardmetal.steel_pipe_medium_steel_pipe_medium_gl", 100, 0, 0, 0 )
  3653.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.Pipe", "", 0.0 )
  3654.             snd_CreateObject( "steel_pipe_st_pipe_o_g" , "Objects.Props.hardmetal", 90, 10, 1, 0.1 )
  3655.                 snd_SetMinMaxDistances( "Objects.Props.hardmetal.steel_pipe_st_pipe_o_g", 1, 100 )
  3656.                 snd_CreateTrigger( "Bounce" , "Objects.Props.hardmetal.steel_pipe_st_pipe_o_g", 100, 0, 0, 0 )
  3657.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.Pipe", "", 0.0 )
  3658.                 snd_CreateTrigger( "Broken" , "Objects.Props.hardmetal.steel_pipe_st_pipe_o_g", 100, 0, 0, 0 )
  3659.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.0 )
  3660.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.Pipe", "", 0.0 )
  3661.             snd_CreateObject( "monitorbank_monitorbank1" , "Objects.Props.hardmetal", 90, 10, 1, 0.1 )
  3662.                 snd_SetMinMaxDistances( "Objects.Props.hardmetal.monitorbank_monitorbank1", 1, 100 )
  3663.                 snd_CreateTrigger( "ExplosionMedium" , "Objects.Props.hardmetal.monitorbank_monitorbank1", 100, 0, 0, 0 )
  3664.                 snd_CreateTrigger( "Broken" , "Objects.Props.hardmetal.monitorbank_monitorbank1", 100, 0, 0, 0 )
  3665.                 snd_CreateTrigger( "State_1" , "Objects.Props.hardmetal.monitorbank_monitorbank1", 100, 0, 0, 0 )
  3666.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.GlassBreak", "", 0.0 )
  3667.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalHit", "", 0.0 )
  3668.                     snd_AddCommand_PlayBank( "", "Banks.special_effects.electrical", "", 0.25 )
  3669.                 snd_CreateTrigger( "State_2" , "Objects.Props.hardmetal.monitorbank_monitorbank1", 100, 0, 0, 0 )
  3670.                     snd_AddCommand_PlayBank( "", "Banks.special_effects.electrical", "", 0.25 )
  3671.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalHit", "", 0.0 )
  3672.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.GlassBreak", "", 0.0 )
  3673.                     snd_AddCommand_PlayBank( "", "Banks.special_effects.Explosion_quiet", "", 0.0 )
  3674.             snd_CreateObject( "guard_tower_gurard_tower_grp" , "Objects.Props.hardmetal", 90, 10, 0.8, 0.1 )
  3675.                 snd_SetMinMaxDistances( "Objects.Props.hardmetal.guard_tower_gurard_tower_grp", 1, 100 )
  3676.                 snd_CreateTrigger( "Broken" , "Objects.Props.hardmetal.guard_tower_gurard_tower_grp", 100, 0, 0, 0 )
  3677.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.0 )
  3678.                 snd_CreateTrigger( "ExplosionSmall" , "Objects.Props.hardmetal.guard_tower_gurard_tower_grp", 100, 0, 0, 0 )
  3679.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.0 )
  3680.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.BrickBreak", "", 0.0 )
  3681.                     snd_AddCommand_PlayAmbience( "", "metalDebris1", 0.0 )
  3682.                 snd_CreateTrigger( "Bounce" , "Objects.Props.hardmetal.guard_tower_gurard_tower_grp", 100, 0, 0, 0 )
  3683.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalHit", "", 0.0 )
  3684.                 snd_CreateTrigger( "State_1" , "Objects.Props.hardmetal.guard_tower_gurard_tower_grp", 100, 0, 0, 0 )
  3685.             snd_CreateObject( "door_panic_door_panic_grp" , "Objects.Props.hardmetal", 90, 10, 0.8, 0.1 )
  3686.                 snd_SetMinMaxDistances( "Objects.Props.hardmetal.door_panic_door_panic_grp", 32, 100 )
  3687.                 snd_CreateTrigger( "State_7" , "Objects.Props.hardmetal.door_panic_door_panic_grp", 100, 0, 0, 0 )
  3688.                 snd_CreateTrigger( "State_6" , "Objects.Props.hardmetal.door_panic_door_panic_grp", 100, 0, 0, 0 )
  3689.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.0 )
  3690.                 snd_CreateTrigger( "ExplosionSmall" , "Objects.Props.hardmetal.door_panic_door_panic_grp", 100, 0, 0, 0 )
  3691.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.0 )
  3692.                     snd_AddCommand_PlayAmbience( "", "metalDebris1", 0.0 )
  3693.                 snd_CreateTrigger( "State_1" , "Objects.Props.hardmetal.door_panic_door_panic_grp", 100, 0, 0, 0 )
  3694.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.DoorOpen.PanicDoor_open", "", 0.0 )
  3695.                 snd_CreateTrigger( "State_3" , "Objects.Props.hardmetal.door_panic_door_panic_grp", 100, 0, 0, 0 )
  3696.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.DoorClose.PanicDoor_close", "", 0.0 )
  3697.             snd_CreateObject( "office_comp_term_office_comp_term" , "Objects.Props.hardmetal", 90, 10, 1, 0.1 )
  3698.                 snd_SetMinMaxDistances( "Objects.Props.hardmetal.office_comp_term_office_comp_term", 1, 100 )
  3699. --                snd_CreateTrigger( "State_0" , "Objects.Props.hardmetal.office_comp_term_office_comp_term", 100, 0, 0, 0 )
  3700. --                    snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.computerrun", "", 0.0 )
  3701.                 snd_CreateTrigger( "State_1" , "Objects.Props.hardmetal.office_comp_term_office_comp_term", 100, 0, 0, 0 )
  3702.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.GlassBreak", "", 0.0 )
  3703.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalHit", "", 0.0 )
  3704.                     snd_AddCommand_PlayBank( "", "Banks.special_effects.electrical", "", 0.25 )
  3705.                 snd_CreateTrigger( "State_2" , "Objects.Props.hardmetal.office_comp_term_office_comp_term", 100, 0, 0, 0 )
  3706.                     snd_AddCommand_PlayBank( "", "Banks.special_effects.electrical", "", 0.25 )
  3707.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.GlassBreak", "", 0.0 )
  3708.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.0 )
  3709.                     snd_AddCommand_PlayBank( "", "Banks.special_effects.Explosion_quiet", "", 0.0 )
  3710.                 snd_CreateTrigger( "Broken" , "Objects.Props.hardmetal.office_comp_term_office_comp_term", 100, 0, 0, 0 )
  3711.             snd_CreateObject( "apachelanded_apachelanded" , "Objects.Props.hardmetal", 90, 10, 0.8, 0.1 )
  3712.                 snd_SetMinMaxDistances( "Objects.Props.hardmetal.apachelanded_apachelanded", 1, 100 )
  3713.                 snd_CreateTrigger( "Broken" , "Objects.Props.hardmetal.apachelanded_apachelanded", 100, 0, 0, 0 )
  3714.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.25 )
  3715.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.0 )
  3716.                 snd_CreateTrigger( "Bounce" , "Objects.Props.hardmetal.apachelanded_apachelanded", 100, 0, 0, 0 )
  3717.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalHit", "", 0.0 )
  3718.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.hardmetalHits", "", 0.1 )
  3719.                 snd_CreateTrigger( "ExplosionBig" , "Objects.Props.hardmetal.apachelanded_apachelanded", 100, 0, 0, 0 )
  3720.                 snd_CreateTrigger( "State_1" , "Objects.Props.hardmetal.apachelanded_apachelanded", 100, 0, 0, 0 )
  3721.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.25 )
  3722.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalHit", "", 0.0 )
  3723.                 snd_CreateTrigger( "State_3" , "Objects.Props.hardmetal.apachelanded_apachelanded", 100, 0, 0, 0 )
  3724.                     snd_AddCommand_PlayAmbience( "", "metalDebris1", 0.0 )
  3725.                     snd_AddCommand_PlayBank( "", "Banks.special_effects.Explosion", "", 0.25 )
  3726.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.25 )
  3727.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.hardmetalHits", "", 0.0 )
  3728.                 snd_CreateTrigger( "State_2" , "Objects.Props.hardmetal.apachelanded_apachelanded", 100, 0, 0, 0 )
  3729.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalHit", "", 0.25 )
  3730.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.hardmetalHits", "", 0.0 )
  3731.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.25 )
  3732.             snd_CreateObject( "C1L4_gen_fence_C1L4_wharf_gen_fence_grp" , "Objects.Props.hardmetal", 90, 10, 1, 0.1 )
  3733.                 snd_SetMinMaxDistances( "Objects.Props.hardmetal.C1L4_gen_fence_C1L4_wharf_gen_fence_grp", 1, 100 )
  3734.                 snd_CreateTrigger( "Bounce" , "Objects.Props.hardmetal.C1L4_gen_fence_C1L4_wharf_gen_fence_grp", 100, 0, 0, 0 )
  3735.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.ChainLinkFence", "", 0.0 )
  3736.                 snd_CreateTrigger( "Broken" , "Objects.Props.hardmetal.C1L4_gen_fence_C1L4_wharf_gen_fence_grp", 100, 0, 0, 0 )
  3737.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.ChainLinkFence", "", 0.3 )
  3738.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalHit", "", 0.0 )
  3739.                 snd_CreateTrigger( "ExplosionSmall" , "Objects.Props.hardmetal.C1L4_gen_fence_C1L4_wharf_gen_fence_grp", 100, 0, 0, 0 )
  3740.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.0 )
  3741.             snd_CreateObject( "powercell_powercell1" , "Objects.Props.hardmetal", 90, 10, 1, 0.1 )
  3742.                 snd_SetMinMaxDistances( "Objects.Props.hardmetal.powercell_powercell1", 1, 100 )
  3743.                 snd_CreateTrigger( "State_4" , "Objects.Props.hardmetal.powercell_powercell1", 100, 0, 0, 0 )
  3744.                     snd_AddCommand_PlayBank( "", "Banks.special_effects.Explosion_small", "", 0.0 )
  3745.             snd_CreateObject( "C1L3_medfloodgate_C1L3_medfloodgate" , "Objects.Props.hardmetal", 99, 1, 0.9, 0.1 )
  3746.                 snd_SetMinMaxDistances( "Objects.Props.hardmetal.C1L3_medfloodgate_C1L3_medfloodgate", 1, 100 )
  3747.                 snd_CreateTrigger( "Bounce" , "Objects.Props.hardmetal.C1L3_medfloodgate_C1L3_medfloodgate", 100, 0, 0, 0 )
  3748.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalHit", "", 0.0 )
  3749.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.hardmetalHits", "", 0.0 )
  3750.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.ExtraHeavyMetal", "", 0.0 )
  3751.                 snd_CreateTrigger( "Broken" , "Objects.Props.hardmetal.C1L3_medfloodgate_C1L3_medfloodgate", 100, 0, 0, 0 )
  3752.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.0 )
  3753.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.ExtraHeavyMetal", "", 0.0 )
  3754.                 snd_CreateTrigger( "State_5" , "Objects.Props.hardmetal.C1L3_medfloodgate_C1L3_medfloodgate", 100, 0, 0, 0 )
  3755.                     snd_AddCommand_PlayBank( "", "Banks.special_effects.Explosion", "", 0.0 )
  3756.                     snd_AddCommand_PlayAmbience( "", "metalDebris1", 0.0 )
  3757.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.ExtraHeavyMetal", "", 0.0 )
  3758.                 snd_CreateTrigger( "Closed" , "Objects.Props.hardmetal.C1L3_medfloodgate_C1L3_medfloodgate", 100, 0, 0, 0 )
  3759.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.DoorClose.C1L3_floodgate_close", "", 0.0 )
  3760.                 snd_CreateTrigger( "State_3" , "Objects.Props.hardmetal.C1L3_medfloodgate_C1L3_medfloodgate", 100, 0, 0, 0 )
  3761.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.0 )
  3762.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalHit", "", 0.0 )
  3763.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.ExtraHeavyMetal", "", 0.0 )
  3764.                 snd_CreateTrigger( "State_4" , "Objects.Props.hardmetal.C1L3_medfloodgate_C1L3_medfloodgate", 100, 0, 0, 0 )
  3765.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.ExtraHeavyMetal", "", 0.0 )
  3766.             snd_CreateObject( "C5_doorL_C5_doorL" , "Objects.Props.hardmetal", 90, 10, 0.8, 0.1 )
  3767.                 snd_SetMinMaxDistances( "Objects.Props.hardmetal.C5_doorL_C5_doorL", 1, 100 )
  3768.                 snd_CreateTrigger( "State_7" , "Objects.Props.hardmetal.C5_doorL_C5_doorL", 100, 0, 0, 0 )
  3769.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.0 )
  3770.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalHit", "", 0.0 )
  3771.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.hardmetalHits", "", 0.0 )
  3772.                 snd_CreateTrigger( "State_8" , "Objects.Props.hardmetal.C5_doorL_C5_doorL", 100, 0, 0, 0 )
  3773.                     snd_AddCommand_PlayBank( "", "Banks.special_effects.Explosion", "", 0.0 )
  3774.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.2 )
  3775.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalHit", "", 0.0 )
  3776.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.hardmetalHits", "", 0.0 )
  3777.                 snd_CreateTrigger( "State_3" , "Objects.Props.hardmetal.C5_doorL_C5_doorL", 100, 0, 0, 0 )
  3778.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.C5_Specific.DoorOpen", "", 0.0 )
  3779.                 snd_CreateTrigger( "State_5" , "Objects.Props.hardmetal.C5_doorL_C5_doorL", 100, 0, 0, 0 )
  3780.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.C5_Specific.DoorClose", "", 0.0 )
  3781.             snd_CreateObject( "door_alock_alock_entr" , "Objects.Props.hardmetal", 90, 10, 1, 0.1 )
  3782.                 snd_SetMinMaxDistances( "Objects.Props.hardmetal.door_alock_alock_entr", 1, 100 )
  3783.                 snd_CreateTrigger( "Opened" , "Objects.Props.hardmetal.door_alock_alock_entr", 100, 0, 0, 0 )
  3784.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.DoorOpen.LabDoor_open", "", 0.0 )
  3785.             snd_CreateObject( "train_cyl_train_base_gr" , "Objects.Props.hardmetal", 90, 10, 0.9, 0.1 )
  3786.                 snd_SetMinMaxDistances( "Objects.Props.hardmetal.train_cyl_train_base_gr", 1, 100 )
  3787.                 snd_CreateTrigger( "Bounce" , "Objects.Props.hardmetal.train_cyl_train_base_gr", 100, 0, 0, 0 )
  3788.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalHit", "", 0.0 )
  3789.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.hardmetalHits", "", 0.0 )
  3790.                 snd_CreateTrigger( "Broken" , "Objects.Props.hardmetal.train_cyl_train_base_gr", 100, 0, 0, 0 )
  3791.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.0 )
  3792.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalHit", "", 0.0 )
  3793.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.hardmetalHits", "", 0.0 )
  3794.                 snd_CreateTrigger( "State_2" , "Objects.Props.hardmetal.train_cyl_train_base_gr", 100, 0, 0, 0 )
  3795.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.0 )
  3796.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.hardmetalHits", "", 0.0 )
  3797.                 snd_CreateTrigger( "ExplosionSmall" , "Objects.Props.hardmetal.train_cyl_train_base_gr", 100, 0, 0, 0 )
  3798.                     snd_AddCommand_PlayBank( "", "Banks.special_effects.Explosion", "", 0.0 )
  3799.                     snd_AddCommand_PlayAmbience( "", "metalDebris1", 0.0 )
  3800.                 snd_CreateTrigger( "State_1" , "Objects.Props.hardmetal.train_cyl_train_base_gr", 100, 0, 0, 0 )
  3801.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.0 )
  3802.             snd_CreateObject( "barrel_blue_barrel_blue_grp" , "Objects.Props.hardmetal", 90, 10, 1.2, 0.1 )
  3803.                 snd_SetMinMaxDistances( "Objects.Props.hardmetal.barrel_blue_barrel_blue_grp", 1, 100 )
  3804.                 snd_CreateTrigger( "Bounce" , "Objects.Props.hardmetal.barrel_blue_barrel_blue_grp", 100, 0, 0, 0 )
  3805.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.Barrel", "", 0.0 )
  3806.                 snd_CreateTrigger( "State_2" , "Objects.Props.hardmetal.barrel_blue_barrel_blue_grp", 100, 0, 0, 0 )
  3807.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.0 )
  3808.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.Barrel", "", 0.0 )
  3809.                 snd_CreateTrigger( "Broken" , "Objects.Props.hardmetal.barrel_blue_barrel_blue_grp", 100, 0, 0, 0 )
  3810.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.0 )
  3811.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.Barrel", "", 0.0 )
  3812.                 snd_CreateTrigger( "State_3" , "Objects.Props.hardmetal.barrel_blue_barrel_blue_grp", 100, 0, 0, 0 )
  3813.                     snd_AddCommand_PlayBank( "", "Banks.special_effects.Explosion_small", "", 0.0 )
  3814.             snd_CreateObject( "door_sewer_sewer_grp" , "Objects.Props.hardmetal", 99, 1, 0.9, 0.1 )
  3815.                 snd_SetMinMaxDistances( "Objects.Props.hardmetal.door_sewer_sewer_grp", 1, 100 )
  3816.                 snd_CreateTrigger( "State_2" , "Objects.Props.hardmetal.door_sewer_sewer_grp", 100, 0, 0, 0 )
  3817.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.0 )
  3818.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.hardmetalHits", "", 0.0 )
  3819.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.ExtraHeavyMetal", "", 0.0 )
  3820.                 snd_CreateTrigger( "State_3" , "Objects.Props.hardmetal.door_sewer_sewer_grp", 100, 0, 0, 0 )
  3821.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.0 )
  3822.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.hardmetalHits", "", 0.0 )
  3823.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.ExtraHeavyMetal", "", 0.0 )
  3824.                 snd_CreateTrigger( "State_4" , "Objects.Props.hardmetal.door_sewer_sewer_grp", 100, 0, 0, 0 )
  3825.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.0 )
  3826.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.hardmetalHits", "", 0.0 )
  3827.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.ExtraHeavyMetal", "", 0.0 )
  3828.                 snd_CreateTrigger( "State_5" , "Objects.Props.hardmetal.door_sewer_sewer_grp", 100, 0, 0, 0 )
  3829.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.0 )
  3830.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.hardmetalHits", "", 0.0 )
  3831.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.ExtraHeavyMetal", "", 0.0 )
  3832.                 snd_CreateTrigger( "State_6" , "Objects.Props.hardmetal.door_sewer_sewer_grp", 100, 0, 0, 0 )
  3833.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.0 )
  3834.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.hardmetalHits", "", 0.0 )
  3835.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.ExtraHeavyMetal", "", 0.0 )
  3836.                 snd_CreateTrigger( "State_7" , "Objects.Props.hardmetal.door_sewer_sewer_grp", 100, 0, 0, 0 )
  3837.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.0 )
  3838.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.hardmetalHits", "", 0.0 )
  3839.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.ExtraHeavyMetal", "", 0.0 )
  3840.                 snd_CreateTrigger( "State_8" , "Objects.Props.hardmetal.door_sewer_sewer_grp", 100, 0, 0, 0 )
  3841.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.0 )
  3842.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.hardmetalHits", "", 0.0 )
  3843.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.ExtraHeavyMetal", "", 0.0 )
  3844.                 snd_CreateTrigger( "State_9" , "Objects.Props.hardmetal.door_sewer_sewer_grp", 100, 0, 0, 0 )
  3845.                     snd_AddCommand_PlayAmbience( "", "metalDebris1", 0.0 )
  3846.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.0 )
  3847.                     snd_AddCommand_PlayBank( "", "Banks.special_effects.Explosion", "", 0.0 )
  3848.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.hardmetalHits", "", 0.0 )
  3849.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.ExtraHeavyMetal", "", 0.0 )
  3850.                 snd_CreateTrigger( "Bounce" , "Objects.Props.hardmetal.door_sewer_sewer_grp", 100, 0, 0, 0 )
  3851.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.ExtraHeavyMetal", "", 0.0 )
  3852.             snd_CreateObject( "C2L2_generator_C1L4_wharf_generator_grp" , "Objects.Props.hardmetal", 95, 5, 0.9, 0.1 )
  3853.                 snd_SetMinMaxDistances( "Objects.Props.hardmetal.C2L2_generator_C1L4_wharf_generator_grp", 1, 100 )
  3854.                 snd_CreateTrigger( "State_3" , "Objects.Props.hardmetal.C2L2_generator_C1L4_wharf_generator_grp", 100, 0, 0, 0 )
  3855.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.0 )
  3856.                 snd_CreateTrigger( "Bounce" , "Objects.Props.hardmetal.C2L2_generator_C1L4_wharf_generator_grp", 100, 0, 0, 0 )
  3857.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalHit", "", 0.0 )
  3858.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.hardmetalHits", "", 0.0 )
  3859.                 snd_CreateTrigger( "State_4" , "Objects.Props.hardmetal.C2L2_generator_C1L4_wharf_generator_grp", 100, 0, 0, 0 )
  3860.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.0 )
  3861.                     snd_AddCommand_StopBank( "", "Banks.game_world.world_objects.WharfGen_motor", 0.1 )
  3862.                     snd_AddCommand_PlayBank( "", "Banks.special_effects.Explosion", "", 0.0 )
  3863.                     snd_AddCommand_StopBank( "", "Banks.game_world.world_objects.Wharf_Gen_electric",  0.0 )
  3864.                 snd_CreateTrigger( "State_1" , "Objects.Props.hardmetal.C2L2_generator_C1L4_wharf_generator_grp", 100, 0, 0, 0 )
  3865.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.Wharf_Gen_electric", "", 0.0 )
  3866.                 snd_CreateTrigger( "State_0" , "Objects.Props.hardmetal.C2L2_generator_C1L4_wharf_generator_grp", 100, 0, 0, 0 )
  3867.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.WharfGen_motor", "", 0.1 )
  3868.                 snd_CreateTrigger( "State_2" , "Objects.Props.hardmetal.C2L2_generator_C1L4_wharf_generator_grp", 100, 0, 0, 0 )
  3869.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.0 )
  3870.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.hardmetalHits", "", 0.0 )
  3871.                 snd_CreateTrigger( "Broken" , "Objects.Props.hardmetal.C2L2_generator_C1L4_wharf_generator_grp", 100, 0, 0, 0 )
  3872.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.hardmetalHits", "", 0.0 )
  3873.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.0 )
  3874.             snd_CreateObject( "C1L2officewall_C1L2officewall_grp" , "Objects.Props.hardmetal", 90, 10, 0.8, 0.1 )
  3875.                 snd_SetMinMaxDistances( "Objects.Props.hardmetal.C1L2officewall_C1L2officewall_grp", 1, 100 )
  3876.                 snd_CreateTrigger( "Bounce" , "Objects.Props.hardmetal.C1L2officewall_C1L2officewall_grp", 100, 0, 0, 0 )
  3877.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.BrickHit", "", 0.0 )
  3878.                 snd_CreateTrigger( "Broken" , "Objects.Props.hardmetal.C1L2officewall_C1L2officewall_grp", 100, 0, 0, 0 )
  3879.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.BrickBreak", "", 0.0 )
  3880.                 snd_CreateTrigger( "ExplosionSmall" , "Objects.Props.hardmetal.C1L2officewall_C1L2officewall_grp", 100, 0, 0, 0 )
  3881.                     snd_AddCommand_PlayAmbience( "", "earthDebris1", 0.0 )
  3882.             snd_CreateObject( "barrel_barrel_rad_grp" , "Objects.Props.hardmetal", 90, 10, 1, 0.1 )
  3883.                 snd_SetMinMaxDistances( "Objects.Props.hardmetal.barrel_barrel_rad_grp", 1, 100 )
  3884.                 snd_CreateTrigger( "State_1" , "Objects.Props.hardmetal.barrel_barrel_rad_grp", 100, 0, 0, 0 )
  3885.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.Barrel", "", 0.0 )
  3886.                 snd_CreateTrigger( "Bounce" , "Objects.Props.hardmetal.barrel_barrel_rad_grp", 100, 0, 0, 0 )
  3887.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.Barrel", "", 0.0 )
  3888.                 snd_CreateTrigger( "State_2" , "Objects.Props.hardmetal.barrel_barrel_rad_grp", 100, 0, 0, 0 )
  3889.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.Barrel", "", 0.0 )
  3890.                 snd_CreateTrigger( "ExplosionSmall" , "Objects.Props.hardmetal.barrel_barrel_rad_grp", 100, 0, 0, 0 )
  3891.                 snd_CreateTrigger( "State_3" , "Objects.Props.hardmetal.barrel_barrel_rad_grp", 100, 0, 0, 0 )
  3892.                     snd_AddCommand_PlayBank( "", "Banks.special_effects.Explosion_small", "", 0.0 )
  3893.             snd_CreateObject( "C2L1_door_lm_c2l1_r_door_grp_sp" , "Objects.Props.hardmetal", 90, 10, 1, 0.1 )
  3894.                 snd_SetMinMaxDistances( "Objects.Props.hardmetal.C2L1_door_lm_c2l1_r_door_grp_sp", 1, 100 )
  3895.                 snd_CreateTrigger( "State_1" , "Objects.Props.hardmetal.C2L1_door_lm_c2l1_r_door_grp_sp", 100, 0, 0, 0 )
  3896.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.C2L1_Specific.MainDoor_Open", "", 0.0 )
  3897.             snd_CreateObject( "C2L3J_catwalk1_catwalk1_j_grp" , "Objects.Props.hardmetal", 90, 10, 0.6, 0.1 )
  3898.                 snd_SetMinMaxDistances( "Objects.Props.hardmetal.C2L3J_catwalk1_catwalk1_j_grp", 1, 100 )
  3899.                 snd_CreateTrigger( "Broken" , "Objects.Props.hardmetal.C2L3J_catwalk1_catwalk1_j_grp", 100, 0, 0, 0 )
  3900.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.0 )
  3901.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalHit", "", 0.0 )
  3902.                 snd_CreateTrigger( "State_2" , "Objects.Props.hardmetal.C2L3J_catwalk1_catwalk1_j_grp", 100, 0, 0, 0 )
  3903.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.0 )
  3904.                 snd_CreateTrigger( "Bounce" , "Objects.Props.hardmetal.C2L3J_catwalk1_catwalk1_j_grp", 100, 0, 0, 0 )
  3905.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalHit", "", 0.0 )
  3906.                 snd_CreateTrigger( "ExplosionSmall" , "Objects.Props.hardmetal.C2L3J_catwalk1_catwalk1_j_grp", 100, 0, 0, 0 )
  3907.                     snd_AddCommand_PlayAmbience( "", "earthDebris1", 0.0 )
  3908.                 snd_CreateTrigger( "State_1" , "Objects.Props.hardmetal.C2L3J_catwalk1_catwalk1_j_grp", 100, 0, 0, 0 )
  3909.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.0 )
  3910.             snd_CreateObject( "tank_tank" , "Objects.Props.hardmetal", 95, 5, 0.9, 0.1 )
  3911.                 snd_SetMinMaxDistances( "Objects.Props.hardmetal.tank_tank", 20, 100 )
  3912.                 snd_CreateTrigger( "Fire" , "Objects.Props.hardmetal.tank_tank", 100, 0, 0, 0 )
  3913.                     snd_AddCommand_PlayBank( "", "Banks.vehicles.tank.firing", "", 0.0 )
  3914.                 snd_CreateTrigger( "Firing" , "Objects.Props.hardmetal.tank_tank", 100, 0, 0, 0 )
  3915.                     snd_AddCommand_PlayBank( "", "Banks.vehicles.tank.load", "", 0.0 )
  3916.                 snd_CreateTrigger( "Broken" , "Objects.Props.hardmetal.tank_tank", 100, 0, 0, 0 )
  3917.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.0 )
  3918.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.hardmetalHits", "", 0.0 )
  3919.                 snd_CreateTrigger( "Bounce" , "Objects.Props.hardmetal.tank_tank", 100, 0, 0, 0 )
  3920.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalHit", "", 0.0 )
  3921.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.hardmetalHits", "", 0.0 )
  3922.                 snd_CreateTrigger( "State_7" , "Objects.Props.hardmetal.tank_tank", 100, 0, 0, 0 )
  3923.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.0 )
  3924.                 snd_CreateTrigger( "State_4" , "Objects.Props.hardmetal.tank_tank", 100, 0, 0, 0 )
  3925.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.0 )
  3926.                 snd_CreateTrigger( "State_8" , "Objects.Props.hardmetal.tank_tank", 100, 0, 0, 0 )
  3927.                     snd_AddCommand_PlayAmbience( "", "metalDebris1", 0.0 )
  3928.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.0 )
  3929.                     snd_AddCommand_PlayBank( "", "Banks.special_effects.Explosion", "", 0.25 )
  3930.                     snd_AddCommand_PlayBank( "", "Banks.special_effects.Explosion_small", "", 0.0 )
  3931.                 snd_CreateTrigger( "State_5" , "Objects.Props.hardmetal.tank_tank", 100, 0, 0, 0 )
  3932.                     snd_AddCommand_StopBank( "", "Banks.vehicles.tank.forcefield", 0.0 )
  3933.                 snd_CreateTrigger( "State_9" , "Objects.Props.hardmetal.tank_tank", 100, 0, 0, 0 )
  3934.                     snd_AddCommand_PlayBank( "", "Banks.vehicles.tank.forcefield", "", 0.4 )
  3935.                 snd_CreateTrigger( "ExplosionSmall" , "Objects.Props.hardmetal.tank_tank", 100, 0, 0, 0 )
  3936.                 snd_CreateTrigger( "State_3" , "Objects.Props.hardmetal.tank_tank", 100, 0, 0, 0 )
  3937.                     snd_AddCommand_PlayBank( "", "Banks.vehicles.tank.firing", "", 0.0 )
  3938.             snd_CreateObject( "C3L1_Atheon_door_C3L1_Atheon_door_grp" , "Objects.Props.hardmetal", 90, 10, 1, 0.1 )
  3939.                 snd_SetMinMaxDistances( "Objects.Props.hardmetal.C3L1_Atheon_door_C3L1_Atheon_door_grp", 35, 100 )
  3940.                 snd_CreateTrigger( "State_1" , "Objects.Props.hardmetal.C3L1_Atheon_door_C3L1_Atheon_door_grp", 100, 0, 0, 0 )
  3941.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.DoorOpen.AntheonDoorOpen", "", 0.0 )
  3942.                 snd_CreateTrigger( "State_3" , "Objects.Props.hardmetal.C3L1_Atheon_door_C3L1_Atheon_door_grp", 100, 0, 0, 0 )
  3943.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.DoorOpen.AntheonDoorClose", "", 0.0 )
  3944.             snd_CreateObject( "hexagon_desk_hexagondesk" , "Objects.Props.hardmetal", 90, 10, 1.1, 0.1 )
  3945.                 snd_SetMinMaxDistances( "Objects.Props.hardmetal.hexagon_desk_hexagondesk", 1, 100 )
  3946.                 snd_CreateTrigger( "Slide" , "Objects.Props.hardmetal.hexagon_desk_hexagondesk", 100, 0, 0, 0 )
  3947.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.LightMetalSlide", "", 0.0 )
  3948.                 snd_CreateTrigger( "State_1" , "Objects.Props.hardmetal.hexagon_desk_hexagondesk", 100, 0, 0, 0 )
  3949.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.0 )
  3950.                 snd_CreateTrigger( "State_2" , "Objects.Props.hardmetal.hexagon_desk_hexagondesk", 100, 0, 0, 0 )
  3951.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.0 )
  3952.                 snd_CreateTrigger( "ExplosionSmall" , "Objects.Props.hardmetal.hexagon_desk_hexagondesk", 100, 0, 0, 0 )
  3953.                     snd_AddCommand_PlayBank( "", "Banks.special_effects.Explosion_smallObject", "", 0.0 )
  3954.                 snd_CreateTrigger( "Bounce" , "Objects.Props.hardmetal.hexagon_desk_hexagondesk", 100, 0, 0, 0 )
  3955.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalHit", "", 0.0 )
  3956.             snd_CreateObject( "C3_robot_platform_C3_Robot_platform_grp" , "Objects.Props.hardmetal", 90, 10, 1.2, 0.1 )
  3957.                 snd_SetMinMaxDistances( "Objects.Props.hardmetal.C3_robot_platform_C3_Robot_platform_grp", 1, 100 )
  3958.                 snd_CreateTrigger( "Bounce" , "Objects.Props.hardmetal.C3_robot_platform_C3_Robot_platform_grp", 100, 0, 0, 0 )
  3959.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalHit", "", 0.0 )
  3960.                 snd_CreateTrigger( "State_1" , "Objects.Props.hardmetal.C3_robot_platform_C3_Robot_platform_grp", 100, 0, 0, 0 )
  3961.                 snd_CreateTrigger( "State_2" , "Objects.Props.hardmetal.C3_robot_platform_C3_Robot_platform_grp", 100, 0, 0, 0 )
  3962.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.0 )
  3963.                 snd_CreateTrigger( "ExplosionSmall" , "Objects.Props.hardmetal.C3_robot_platform_C3_Robot_platform_grp", 100, 0, 0, 0 )
  3964.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.0 )
  3965.                     snd_AddCommand_PlayBank( "", "Banks.special_effects.Explosion_small", "", 0.0 )
  3966.                     snd_AddCommand_PlayBank( "", "Banks.special_effects.electrical", "", 0.0 )
  3967.                 snd_CreateTrigger( "Broken" , "Objects.Props.hardmetal.C3_robot_platform_C3_Robot_platform_grp", 100, 0, 0, 0 )
  3968.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.0 )
  3969.             snd_CreateObject( "miss_soldier_miss_soldier_grp" , "Objects.Props.hardmetal", 90, 10, 1, 0.1 )
  3970.                 snd_CreateTrigger( "State_1" , "Objects.Props.hardmetal.miss_soldier_miss_soldier_grp", 100, 0, 0, 0 )
  3971.                 snd_CreateTrigger( "ExplosionSmall" , "Objects.Props.hardmetal.miss_soldier_miss_soldier_grp", 100, 0, 0, 0 )
  3972.                     snd_AddCommand_PlayBank( "", "Banks.special_effects.Explosion_small", "", 0.0 )
  3973.                 snd_CreateTrigger( "State_0" , "Objects.Props.hardmetal.miss_soldier_miss_soldier_grp", 100, 0, 0, 0 )
  3974.                     snd_AddCommand_PlayBank( "", "Banks.vehicles.tank.missilePass", "", 0.5 )
  3975.             snd_CreateObject( "C3L2_atriumDoor_atrium_door_grp" , "Objects.Props.hardmetal", 90, 10, 0.8, 0.1 )
  3976.                 snd_SetMinMaxDistances( "Objects.Props.hardmetal.C3L2_atriumDoor_atrium_door_grp", 1, 100 )
  3977.                 snd_CreateTrigger( "Bounce" , "Objects.Props.hardmetal.C3L2_atriumDoor_atrium_door_grp", 100, 0, 0, 0 )
  3978.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalHit", "", 0.0 )
  3979.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.hardmetalHits", "", 0.0 )
  3980.                 snd_CreateTrigger( "State_1" , "Objects.Props.hardmetal.C3L2_atriumDoor_atrium_door_grp", 100, 0, 0, 0 )
  3981.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.0 )
  3982.                 snd_CreateTrigger( "State_2" , "Objects.Props.hardmetal.C3L2_atriumDoor_atrium_door_grp", 100, 0, 0, 0 )
  3983.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.0 )
  3984.                 snd_CreateTrigger( "State_3" , "Objects.Props.hardmetal.C3L2_atriumDoor_atrium_door_grp", 100, 0, 0, 0 )
  3985.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.0 )
  3986.                 snd_CreateTrigger( "State_4" , "Objects.Props.hardmetal.C3L2_atriumDoor_atrium_door_grp", 100, 0, 0, 0 )
  3987.                     snd_AddCommand_PlayAmbience( "", "metalDebris1", 0.0 )
  3988.                 snd_CreateTrigger( "ExplosionSmall" , "Objects.Props.hardmetal.C3L2_atriumDoor_atrium_door_grp", 100, 0, 0, 0 )
  3989.                     snd_AddCommand_PlayBank( "", "Banks.special_effects.Explosion_quiet", "", 0.0 )
  3990.             snd_CreateObject( "cargo_container_cargo_container" , "Objects.Props.hardmetal", 90, 10, 0.6, 0.1 )
  3991.                 snd_SetMinMaxDistances( "Objects.Props.hardmetal.cargo_container_cargo_container", 1, 100 )
  3992.                 snd_CreateTrigger( "Bounce" , "Objects.Props.hardmetal.cargo_container_cargo_container", 100, 0, 0, 0 )
  3993.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.Barrel", "", 0.0 )
  3994.                 snd_CreateTrigger( "Broken" , "Objects.Props.hardmetal.cargo_container_cargo_container", 100, 0, 0, 0 )
  3995.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.0 )
  3996.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.Barrel", "", 0.0 )
  3997.                 snd_CreateTrigger( "ExplosionMedium" , "Objects.Props.hardmetal.cargo_container_cargo_container", 100, 0, 0, 0 )
  3998.                     snd_AddCommand_PlayBank( "", "Banks.special_effects.Explosion", "", 0.0 )
  3999.                 snd_CreateTrigger( "State_2" , "Objects.Props.hardmetal.cargo_container_cargo_container", 100, 0, 0, 0 )
  4000.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.0 )
  4001.             snd_CreateObject( "C4L1HelicopterDoor_C4L1_HelicopterDoor_grp" , "Objects.Props.hardmetal", 90, 10, 0.5, 0.1 )
  4002.                 snd_SetMinMaxDistances( "Objects.Props.hardmetal.C4L1HelicopterDoor_C4L1_HelicopterDoor_grp", 1, 100 )
  4003.                 snd_CreateTrigger( "Opened" , "Objects.Props.hardmetal.C4L1HelicopterDoor_C4L1_HelicopterDoor_grp", 100, 0, 0, 0 )
  4004.                     snd_AddCommand_PlayBank( "", "Banks.game_world_world_objects.DoorOpen.KennelDoorOpen", "", 0.0 )
  4005.                 snd_CreateTrigger( "Closed" , "Objects.Props.hardmetal.C4L1HelicopterDoor_C4L1_HelicopterDoor_grp", 100, 0, 0, 0 )
  4006.                     snd_AddCommand_PlayBank( "", "Banks.game_world_world_objects.DoorOpen.KennelDoorOpen", "", 0.0 )
  4007.             snd_CreateObject( "blackhawk" , "Objects.Props.hardmetal", 90, 10, 1, 0.1 )
  4008.                 snd_SetMinMaxDistances( "Objects.Props.hardmetal.blackhawk", 50, 100 )
  4009.                 snd_CreateTrigger( "State_0" , "Objects.Props.hardmetal.blackhawk", 100, 0, 0, 0 )
  4010.                     snd_AddCommand_PlayBank( "", "Banks.vehicles.helicopter.Flying", "", 0.1)
  4011.                 snd_CreateTrigger( "ExplosionSmall" , "Objects.Props.hardmetal.blackhawk", 100, 0, 0, 0 )
  4012.                 snd_CreateTrigger( "State_1" , "Objects.Props.hardmetal.blackhawk", 100, 0, 0, 0 )
  4013.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.0 )
  4014.                 snd_CreateTrigger( "State_2" , "Objects.Props.hardmetal.blackhawk", 100, 0, 0, 0 )
  4015.                     snd_AddCommand_PlayBank( "", "Banks.special_effects.Explosion", "", 0.0 )
  4016.                     snd_AddCommand_StopBank( "", "Banks.vehicles.helicopter.Flying", 0.0 )
  4017.                     snd_AddCommand_PlayAmbience( "", "metalDebris1", 0.0 )
  4018.             snd_CreateObject( "C0_fence_C0L1_Fence_M_grp" , "Objects.Props.hardmetal", 90, 10, 1, 0.1 )
  4019.                 snd_SetMinMaxDistances( "Objects.Props.hardmetal.C0_fence_C0L1_Fence_M_grp", 1, 100 )
  4020.                 snd_CreateTrigger( "Bounce" , "Objects.Props.hardmetal.C0_fence_C0L1_Fence_M_grp", 100, 0, 0, 0 )
  4021.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.ChainLinkFence", "", 0.0 )
  4022.                 snd_CreateTrigger( "State_1" , "Objects.Props.hardmetal.C0_fence_C0L1_Fence_M_grp", 100, 0, 0, 0 )
  4023.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.ChainLinkFence", "", 0.0 )
  4024.                 snd_CreateTrigger( "State_2" , "Objects.Props.hardmetal.C0_fence_C0L1_Fence_M_grp", 100, 0, 0, 0 )
  4025.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.ChainLinkFence", "", 0.0 )
  4026.                 snd_CreateTrigger( "Broken" , "Objects.Props.hardmetal.C0_fence_C0L1_Fence_M_grp", 100, 0, 0, 0 )
  4027.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.ChainLinkFence", "", 0.0 )
  4028.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.0 )
  4029.                 snd_CreateTrigger( "ExplosionSmall" , "Objects.Props.hardmetal.C0_fence_C0L1_Fence_M_grp", 100, 0, 0, 0 )
  4030.                     snd_AddCommand_PlayBank( "", "Banks.special_effects.Explosion_smallObject", "", 0.0 )
  4031.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.ChainLinkFence", "", 0.0 )
  4032.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.ChainLinkFence", "", 0.5 )
  4033.             snd_CreateObject( "club_pipe1_club_pipe1" , "Objects.Props.hardmetal", 90, 10, 1.2, 0.1 )
  4034.                 snd_SetMinMaxDistances( "Objects.Props.hardmetal.club_pipe1_club_pipe1", 1, 100 )
  4035.                 snd_CreateTrigger( "Bounce" , "Objects.Props.hardmetal.club_pipe1_club_pipe1", 100, 0, 0, 0 )
  4036.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalHit", "", 0.0 )
  4037.             snd_CreateObject( "car_bl_top_nova_bl_top_grp" , "Objects.Props.hardmetal", 90, 10, 0.9, 0.1 )
  4038.                 snd_SetMinMaxDistances( "Objects.Props.hardmetal.car_bl_top_nova_bl_top_grp", 1, 100 )
  4039.                 snd_CreateTrigger( "ExplosionMedium" , "Objects.Props.hardmetal.car_bl_top_nova_bl_top_grp", 100, 0, 0, 0 )
  4040.                     snd_AddCommand_PlayBank( "", "Banks.special_effects.Explosion", "", 0.0 )
  4041.                 snd_CreateTrigger( "State_1" , "Objects.Props.hardmetal.car_bl_top_nova_bl_top_grp", 100, 0, 0, 0 )
  4042.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.0 )
  4043.                 snd_CreateTrigger( "State_2" , "Objects.Props.hardmetal.car_bl_top_nova_bl_top_grp", 100, 0, 0, 0 )
  4044.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.0 )
  4045.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.GlassBreak", "", 0.0 )
  4046.                 snd_CreateTrigger( "State_3" , "Objects.Props.hardmetal.car_bl_top_nova_bl_top_grp", 100, 0, 0, 0 )
  4047.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.0 )
  4048.                 snd_CreateTrigger( "Bounce" , "Objects.Props.hardmetal.car_bl_top_nova_bl_top_grp", 100, 0, 0, 0 )
  4049.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalHit", "", 0.0 )
  4050.                 snd_CreateTrigger( "Slide" , "Objects.Props.hardmetal.car_bl_top_nova_bl_top_grp", 100, 0, 0, 0 )
  4051.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.HeavyMetalSlide", "", 0.0 )
  4052.             snd_CreateObject( "C0_sign_C0_sign" , "Objects.Props.hardmetal", 90, 10, 1, 0.1 )
  4053.                 snd_SetMinMaxDistances( "Objects.Props.hardmetal.C0_sign_C0_sign", 1, 100 )
  4054.                 snd_CreateTrigger( "ExplosionMedium" , "Objects.Props.hardmetal.C0_sign_C0_sign", 100, 0, 0, 0 )
  4055.                     snd_AddCommand_PlayBank( "", "Banks.special_effects.Explosion_smallObject", "", 0.0 )
  4056.                 snd_CreateTrigger( "State_1" , "Objects.Props.hardmetal.C0_sign_C0_sign", 100, 0, 0, 0 )
  4057.                 snd_CreateTrigger( "Broken" , "Objects.Props.hardmetal.C0_sign_C0_sign", 100, 0, 0, 0 )
  4058.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.0 )
  4059.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.WoodBreak", "", 0.4 )
  4060.             snd_CreateObject( "levergen_banner_lever_gen_banner" , "Objects.Props.hardmetal", 90, 10, 1, 0.1 )
  4061.                 snd_SetMinMaxDistances( "Objects.Props.hardmetal.levergen_banner_lever_gen_banner", 1, 100 )
  4062.                 snd_CreateTrigger( "State_1" , "Objects.Props.hardmetal.levergen_banner_lever_gen_banner", 100, 0, 0, 0 )
  4063.                     snd_AddCommand_PlayAmbience( "", "ComputerRoom1", 0.0 )
  4064.                     snd_AddCommand_SetEffect( "", "Room1", 1.0, 0.0 )
  4065.             snd_CreateObject( "steel_pipe_2_steel_pipe_2_grp" , "Objects.Props.hardmetal", 90, 10, 1, 0.1 )
  4066.                 snd_SetMinMaxDistances( "Objects.Props.hardmetal.steel_pipe_2_steel_pipe_2_grp", 1, 100 )
  4067.                 snd_CreateTrigger( "State_1" , "Objects.Props.hardmetal.steel_pipe_2_steel_pipe_2_grp", 100, 0, 0, 0 )
  4068.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.Pipe", "", 0.0 )
  4069.                 snd_CreateTrigger( "ExplosionSmall" , "Objects.Props.hardmetal.steel_pipe_2_steel_pipe_2_grp", 100, 0, 0, 0 )
  4070.                 snd_CreateTrigger( "State_2" , "Objects.Props.hardmetal.steel_pipe_2_steel_pipe_2_grp", 100, 0, 0, 0 )
  4071.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.Pipe", "", 0.0 )
  4072.                 snd_CreateTrigger( "Broken" , "Objects.Props.hardmetal.steel_pipe_2_steel_pipe_2_grp", 100, 0, 0, 0 )
  4073.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.0 )
  4074.                 snd_CreateTrigger( "Bounce" , "Objects.Props.hardmetal.steel_pipe_2_steel_pipe_2_grp", 100, 0, 0, 0 )
  4075.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.Pipe", "", 0.0 )
  4076.             snd_CreateObject( "C1L3_MFGdoor_C1L3_MFGdoor" , "Objects.Props.hardmetal", 90, 10, 1, 0.1 )
  4077.                 snd_SetMinMaxDistances( "Objects.Props.hardmetal.C1L3_MFGdoor_C1L3_MFGdoor", 1, 100 )
  4078.                 snd_CreateObject( "C1L3R9_door_2" , "Objects.Props.hardmetal.C1L3_MFGdoor_C1L3_MFGdoor", 90, 10, 1, 0.1 )
  4079.                     snd_CreateTrigger( "State_5" , "Objects.Props.hardmetal.C1L3_MFGdoor_C1L3_MFGdoor.C1L3R9_door_2", 100, 0, 0, 0 )
  4080.                         snd_AddCommand_PlayAmbience( "", "Sewer2", 0.0 )
  4081.                         snd_AddCommand_SetEffect( "", "Room1", 1.0, 0.0 )
  4082.                         snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.ExtraHeavyMetal", "", 0.0 )
  4083.                         snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.hardmetalHits", "", 0.0 )
  4084.                 snd_CreateTrigger( "State_3" , "Objects.Props.hardmetal.C1L3_MFGdoor_C1L3_MFGdoor", 100, 0, 0, 0 )
  4085.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalHit", "", 0.0 )
  4086.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.hardmetalHits", "", 0.0 )
  4087.                 snd_CreateTrigger( "State_4" , "Objects.Props.hardmetal.C1L3_MFGdoor_C1L3_MFGdoor", 100, 0, 0, 0 )
  4088.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.ExtraHeavyMetal", "", 0.0 )
  4089.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.0 )
  4090.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.hardmetalHits", "", 0.0 )
  4091.                 snd_CreateTrigger( "State_5" , "Objects.Props.hardmetal.C1L3_MFGdoor_C1L3_MFGdoor", 100, 0, 0, 0 )
  4092.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.ExtraHeavyMetal", "", 0.0 )
  4093.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.0 )
  4094.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.hardmetalHits", "", 0.0 )
  4095.                 snd_CreateTrigger( "Bounce" , "Objects.Props.hardmetal.C1L3_MFGdoor_C1L3_MFGdoor", 100, 0, 0, 0 )
  4096.             snd_CreateObject( "C1L4_crane_C1L4R5Crane_grp" , "Objects.Props.hardmetal", 95, 5, 0.9, 0.2 )
  4097.                 snd_SetMinMaxDistances( "Objects.Props.hardmetal.C1L4_crane_C1L4R5Crane_grp", 1, 100 )
  4098.                 snd_CreateTrigger( "ExplosionSmall" , "Objects.Props.hardmetal.C1L4_crane_C1L4R5Crane_grp", 100, 0, 0, 0 )
  4099.                     snd_AddCommand_PlayBank( "", "Banks.special_effects.Explosion_small", "", 0.0 )
  4100.                 snd_CreateTrigger( "State_2" , "Objects.Props.hardmetal.C1L4_crane_C1L4R5Crane_grp", 100, 0, 0, 0 )
  4101.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.0 )
  4102.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalHit", "", 0.0 )
  4103.                     snd_AddCommand_PlayAmbience( "", "metalDebris1", 0.0 )
  4104.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.hardmetalHits", "", 0.0 )
  4105.                 snd_CreateTrigger( "Bounce" , "Objects.Props.hardmetal.C1L4_crane_C1L4R5Crane_grp", 100, 0, 0, 0 )
  4106.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalHit", "", 0.0 )
  4107.                 snd_CreateTrigger( "State_1" , "Objects.Props.hardmetal.C1L4_crane_C1L4R5Crane_grp", 100, 0, 0, 0 )
  4108.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalHit", "", 0.0 )
  4109.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.hardmetalHits", "", 0.0 )
  4110.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.0 )
  4111.             snd_CreateObject( "m_crate1_medium_m_crate_medium1" , "Objects.Props.hardmetal", 90, 10, 0.9, 0.1 )
  4112.                 snd_SetMinMaxDistances( "Objects.Props.hardmetal.m_crate1_medium_m_crate_medium1", 1, 100 )
  4113.                 snd_CreateTrigger( "State_1" , "Objects.Props.hardmetal.m_crate1_medium_m_crate_medium1", 100, 0, 0, 0 )
  4114.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.0 )
  4115.                 snd_CreateTrigger( "Bounce" , "Objects.Props.hardmetal.m_crate1_medium_m_crate_medium1", 100, 0, 0, 0 )
  4116.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalHit", "", 0.0 )
  4117.             snd_CreateObject( "C1L4_generator_C1L4_wharf_generator_grp" , "Objects.Props.hardmetal", 90, 10, 0.8, 0.2 )
  4118.                 snd_SetMinMaxDistances( "Objects.Props.hardmetal.C1L4_generator_C1L4_wharf_generator_grp", 1, 100 )
  4119.                 snd_CreateTrigger( "State_1" , "Objects.Props.hardmetal.C1L4_generator_C1L4_wharf_generator_grp", 100, 0, 0, 0 )
  4120.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.Wharf_Gen_electric", "", 0.0 )
  4121.                 snd_CreateTrigger( "State_0" , "Objects.Props.hardmetal.C1L4_generator_C1L4_wharf_generator_grp", 100, 0, 0, 0 )
  4122.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.WharfGen_motor", "", 0.1 )
  4123.             snd_CreateObject( "madmandevterminal_madmandevterm" , "Objects.Props.hardmetal", 90, 10, 1, 0.1 )
  4124.                 snd_SetMinMaxDistances( "Objects.Props.hardmetal.madmandevterminal_madmandevterm", 1, 100 )
  4125.                 snd_CreateObject( "C2L5R1_sp_L_nt_MadmanConsole_4" , "Objects.Props.hardmetal.madmandevterminal_madmandevterm", 90, 10, 1, 0.1 )
  4126.                     snd_CreateTrigger( "State_0" , "Objects.Props.hardmetal.madmandevterminal_madmandevterm.C2L5R1_sp_L_nt_MadmanConsole_4", 100, 0, 0, 0 )
  4127.             snd_CreateObject( "madm_floodgate_madm_floodgate" , "Objects.Props.hardmetal", 90, 10, 1, 0.1 )
  4128.                 snd_SetMinMaxDistances( "Objects.Props.hardmetal.madm_floodgate_madm_floodgate", 1, 100 )
  4129.                 snd_CreateTrigger( "State_3" , "Objects.Props.hardmetal.madm_floodgate_madm_floodgate", 100, 0, 0, 0 )
  4130.                 snd_CreateTrigger( "Closed" , "Objects.Props.hardmetal.madm_floodgate_madm_floodgate", 100, 0, 0, 0 )
  4131.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.DoorClose.C1L3_floodgate_close", "", 0.0 )
  4132.             snd_CreateObject( "apache" , "Objects.Props.hardmetal", 90, 10, 1, 0.1 )
  4133.                 snd_SetMinMaxDistances( "Objects.Props.hardmetal.apache", 1, 100 )
  4134.                 snd_CreateTrigger( "State_0" , "Objects.Props.hardmetal.apache", 100, 0, 0, 0 )
  4135.                     snd_AddCommand_PlayBank( "", "Banks.vehicles.helicopter.flying_apache", "", 0.1)
  4136.             snd_CreateObject( "C4_train_C4_train" , "Objects.Props.hardmetal", 90, 10, 1, 0.1 )
  4137.                 snd_SetMinMaxDistances( "Objects.Props.hardmetal.C4_train_C4_train", 1, 100 )
  4138.                 snd_CreateTrigger( "State_0" , "Objects.Props.hardmetal.C4_train_C4_train", 100, 0, 0, 0 )
  4139.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.C4L3_Specific.Train.Enter", "", 3.0 )
  4140.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.C4L3_Specific.Train.DoorOpen", "", 6.0 )
  4141.                 snd_CreateTrigger( "State_2" , "Objects.Props.hardmetal.C4_train_C4_train", 100, 0, 0, 0 )
  4142.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.C4L3_Specific.Train.DoorClose", "", 0.0 )
  4143.                 snd_CreateTrigger( "State_3" , "Objects.Props.hardmetal.C4_train_C4_train", 100, 0, 0, 0 )
  4144.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.C4L3_Specific.Train.Leave", "", 0.0 )
  4145.             snd_CreateObject( "C5_powerstalagmite_C5_powerstalagmite" , "Objects.Props.hardmetal", 90, 10, 1, 0.1 )
  4146.                 snd_SetMinMaxDistances( "Objects.Props.hardmetal.C5_powerstalagmite_C5_powerstalagmite", 1, 100 )
  4147.                 snd_CreateTrigger( "State_0" , "Objects.Props.hardmetal.C5_powerstalagmite_C5_powerstalagmite", 100, 0, 0, 0 )
  4148.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.C5_Specific.PowerStalLoop", "", 0.0 )
  4149.                 snd_CreateTrigger( "State_2" , "Objects.Props.hardmetal.C5_powerstalagmite_C5_powerstalagmite", 100, 0, 0, 0 )
  4150.                     snd_AddCommand_StopBank( "", "Banks.game_world.world_objects.C5_Specific.PowerStalLoop", 0.0 )
  4151.                 snd_CreateTrigger( "State_6" , "Objects.Props.hardmetal.C5_powerstalagmite_C5_powerstalagmite", 100, 0, 0, 0 )
  4152.                     snd_AddCommand_PlayBank( "", "Banks.special_effects.Explosion", "", 0.0 )
  4153.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.0 )
  4154.                     snd_AddCommand_StopBank( "", "Banks.game_world.world_objects.C5_Specific.PowerStalLoop", 0.0 )
  4155.                 snd_CreateTrigger( "State_3" , "Objects.Props.hardmetal.C5_powerstalagmite_C5_powerstalagmite", 100, 0, 0, 0 )
  4156.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.0 )
  4157.                     snd_AddCommand_PlayBank( "", "Banks.special_effects.Explosion_smallObject", "", 0.0 )
  4158.                     snd_AddCommand_StopBank( "", "Banks.game_world.world_objects.C5_Specific.PowerStalLoop", 0.0 )
  4159.                 snd_CreateTrigger( "State_5" , "Objects.Props.hardmetal.C5_powerstalagmite_C5_powerstalagmite", 100, 0, 0, 0 )
  4160.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.0 )
  4161.                     snd_AddCommand_PlayBank( "", "Banks.special_effects.Explosion_small", "", 0.0 )
  4162.                     snd_AddCommand_StopBank( "", "Banks.game_world.world_objects.C5_Specific.PowerStalLoop", 0.0 )
  4163.             snd_CreateObject( "sec_camera2_w_sec_cam" , "Objects.Props.hardmetal", 90, 10, 1, 0.1 )
  4164.                 snd_SetMinMaxDistances( "Objects.Props.hardmetal.sec_camera2_w_sec_cam", 1, 100 )
  4165.                 snd_CreateTrigger( "State_1" , "Objects.Props.hardmetal.sec_camera2_w_sec_cam", 100, 0, 0, 0 )
  4166.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.Camera_Off", "", 0.0 )
  4167.             snd_CreateObject( "car_dmg2_nova_yellow_top_grp" , "Objects.Props.hardmetal", 90, 10, 1, 0.1 )
  4168.                 snd_SetMinMaxDistances( "Objects.Props.hardmetal.car_dmg2_nova_yellow_top_grp", 1, 100 )
  4169.                 snd_CreateTrigger( "Bounce" , "Objects.Props.hardmetal.car_dmg2_nova_yellow_top_grp", 100, 0, 0, 0 )
  4170.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalHit", "", 0.0 )
  4171.                 snd_CreateTrigger( "State_1" , "Objects.Props.hardmetal.car_dmg2_nova_yellow_top_grp", 100, 0, 0, 0 )
  4172.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.0 )
  4173.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.hardmetalHits", "", 0.0 )
  4174.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.GlassBreak", "", 0.0 )
  4175.                 snd_CreateTrigger( "State_2" , "Objects.Props.hardmetal.car_dmg2_nova_yellow_top_grp", 100, 0, 0, 0 )
  4176.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.0 )
  4177.                     snd_AddCommand_PlayBank( "", "Banks.special_effects.Explosion_small", "", 0.0 )
  4178.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.hardmetalHits", "", 0.0 )
  4179.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.GlassBreak", "", 0.0 )
  4180.                 snd_CreateTrigger( "State_3" , "Objects.Props.hardmetal.car_dmg2_nova_yellow_top_grp", 100, 0, 0, 0 )
  4181.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.0 )
  4182.                     snd_AddCommand_PlayBank( "", "Banks.special_effects.Explosion", "", 0.0 )
  4183.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.hardmetalHits", "", 0.0 )
  4184.                 snd_CreateTrigger( "ExplosionSmall" , "Objects.Props.hardmetal.car_dmg2_nova_yellow_top_grp", 100, 0, 0, 0 )
  4185.                 snd_CreateTrigger( "State_5" , "Objects.Props.hardmetal.car_dmg2_nova_yellow_top_grp", 100, 0, 0, 0 )
  4186.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.hardmetalHits", "", 0.0 )
  4187.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.0 )
  4188.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.GlassBreak", "", 0.0 )
  4189.                 snd_CreateTrigger( "State_6" , "Objects.Props.hardmetal.car_dmg2_nova_yellow_top_grp", 100, 0, 0, 0 )
  4190.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.hardmetalHits", "", 0.0 )
  4191.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.0 )
  4192.                     snd_AddCommand_PlayBank( "", "Banks.special_effects.Explosion_small", "", 0.0 )
  4193.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.GlassBreak", "", 0.0 )
  4194.                 snd_CreateTrigger( "State_7" , "Objects.Props.hardmetal.car_dmg2_nova_yellow_top_grp", 100, 0, 0, 0 )
  4195.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.hardmetalHits", "", 0.0 )
  4196.                     snd_AddCommand_PlayBank( "", "Banks.special_effects.Explosion", "", 0.0 )
  4197.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.0 )
  4198.             snd_CreateObject( "club_metalgirder_club_metalgirder" , "Objects.Props.hardmetal", 90, 10, 1, 0.1 )
  4199.                 snd_SetMinMaxDistances( "Objects.Props.hardmetal.club_metalgirder_club_metalgirder", 15, 100 )
  4200.                 snd_CreateTrigger( "Bounce" , "Objects.Props.hardmetal.club_metalgirder_club_metalgirder", 100, 0, 0, 0 )
  4201.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.hardmetalHits", "", 0.0 )
  4202.                 snd_CreateTrigger( "Broken" , "Objects.Props.hardmetal.club_metalgirder_club_metalgirder", 100, 0, 0, 0 )
  4203.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.hardmetalHits", "", 0.0 )
  4204.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.0 )
  4205.             snd_CreateObject( "generator_corridor_generator_corridor" , "Objects.Props.hardmetal", 99, 1, 0.8, 0.1 )
  4206.                 snd_SetMinMaxDistances( "Objects.Props.hardmetal.generator_corridor_generator_corridor", 5, 100 )
  4207.                 snd_CreateTrigger( "State_1" , "Objects.Props.hardmetal.generator_corridor_generator_corridor", 100, 0, 0, 0 )
  4208.                 snd_CreateTrigger( "State_2" , "Objects.Props.hardmetal.generator_corridor_generator_corridor", 100, 0, 0, 0 )
  4209.                     snd_AddCommand_PlayBank( "", "Banks.special_effects.Explosion", "", 1.5 )
  4210.                     snd_AddCommand_PlayBank( "", "Banks.special_effects.electrical", "", 0.5 )
  4211.                     snd_AddCommand_PlayBank( "", "Banks.special_effects.electrical", "", 1.0 )
  4212.             snd_CreateObject( "Breakables" , "Objects.Props.hardmetal", 90, 10, 1, 0.1 )
  4213.                 snd_SetMinMaxDistances( "Objects.Props.hardmetal.Breakables", 5, 100 )
  4214.                 snd_CreateTrigger( "Bounce" , "Objects.Props.hardmetal.Breakables", 100, 0, 0, 0 )
  4215.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalHit", "", 0.0 )
  4216.                 snd_CreateTrigger( "Broken" , "Objects.Props.hardmetal.Breakables", 100, 0, 0, 0 )
  4217.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.0 )
  4218.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalHit", "", 0.0 )
  4219.             snd_CreateTrigger( "Whump" , "Objects.Props.hardmetal", 100, 0, 0, 0 )
  4220.                 snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.hardmetalHits", "", 0.0 )
  4221.                 snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalHit", "", 0.0 )
  4222.                 snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.Hulk.quietPunch", "", 0.0 )
  4223.         snd_CreateTrigger( "Opened" , "Objects.Props", 100, 0, 0, 0 )
  4224.             snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.C3L2Hulkevator.OnClunk", "", 0.0 )
  4225.         snd_CreateTrigger( "Closed" , "Objects.Props", 100, 0, 0, 0 )
  4226.             snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.DoorClose", "", 0.0 )
  4227.         snd_CreateObject( "glass" , "Objects.Props", 90, 10, 1, 0.1 )
  4228.             snd_SetMinMaxDistances( "Objects.Props.glass", 25, 100 )
  4229.             snd_CreateTrigger( "Broken" , "Objects.Props.glass", 100, 0, 0, 0 )
  4230.                 snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.GlassBreak", "", 0.0 )
  4231.             snd_CreateObject( "window_p_window_p" , "Objects.Props.glass", 90, 10, 1, 0.1 )
  4232.                 snd_SetMinMaxDistances( "Objects.Props.glass.window_p_window_p", 1, 100 )
  4233.                 snd_CreateTrigger( "Broken" , "Objects.Props.glass.window_p_window_p", 100, 0, 0, 0 )
  4234.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.GlassBreak", "", 0.0 )
  4235.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.WoodBreak", "", 0.0 )
  4236.                 snd_CreateTrigger( "ExplosionSmall" , "Objects.Props.glass.window_p_window_p", 100, 0, 0, 0 )
  4237.                     snd_AddCommand_PlayBank( "", "Banks.special_effects.Explosion_small", "", 0.0 )
  4238.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.GlassBreak", "", 0.0 )
  4239.                     snd_AddCommand_PlayAmbience( "", "glassDebris1", 0.0 )
  4240.                 snd_CreateTrigger( "State_3" , "Objects.Props.glass.window_p_window_p", 100, 0, 0, 0 )
  4241.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.GlassBreak", "", 0.0 )
  4242.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.WoodBreak", "", 0.0 )
  4243.                 snd_CreateTrigger( "State_1" , "Objects.Props.glass.window_p_window_p", 100, 0, 0, 0 )
  4244.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.GlassBreak", "", 0.0 )
  4245.             snd_CreateObject( "C3_doorway_C3doorway_main_grp" , "Objects.Props.glass", 90, 10, 1, 0.1 )
  4246.                 snd_SetMinMaxDistances( "Objects.Props.glass.C3_doorway_C3doorway_main_grp", 1, 100 )
  4247.                 snd_CreateTrigger( "State_4" , "Objects.Props.glass.C3_doorway_C3doorway_main_grp", 100, 0, 0, 0 )
  4248.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.BrickHit", "", 0.0 )
  4249.                 snd_CreateTrigger( "State_5" , "Objects.Props.glass.C3_doorway_C3doorway_main_grp", 100, 0, 0, 0 )
  4250.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.GlassBreak", "", 0.25 )
  4251.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.BrickBreak", "", 0.0 )
  4252.                 snd_CreateTrigger( "State_1" , "Objects.Props.glass.C3_doorway_C3doorway_main_grp", 100, 0, 0, 0 )
  4253.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.DoorOpen.glassDoor_open", "", 0.0 )
  4254.                 snd_CreateTrigger( "State_3" , "Objects.Props.glass.C3_doorway_C3doorway_main_grp", 100, 0, 0, 0 )
  4255.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.DoorClose.glassDoor_close", "", 0.2)
  4256.                 snd_CreateObject( "C3L1R15_C3_doorway" , "Objects.Props.glass.C3_doorway_C3doorway_main_grp", 90, 10, 1, 0.1 )
  4257.                     snd_CreateTrigger( "State_1" , "Objects.Props.glass.C3_doorway_C3doorway_main_grp.C3L1R15_C3_doorway", 100, 0, 0, 0 )
  4258.                         snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.DoorOpen.glassDoor_open", "", 0.0 )
  4259.                     snd_CreateTrigger( "State_3" , "Objects.Props.glass.C3_doorway_C3doorway_main_grp.C3L1R15_C3_doorway", 100, 0, 0, 0 )
  4260.                         snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.DoorClose.glassDoor_close", "", 0.2)
  4261.             snd_CreateObject( "monitor_large_monitorlarge" , "Objects.Props.glass", 90, 10, 0.8, 0.1 )
  4262.                 snd_SetMinMaxDistances( "Objects.Props.glass.monitor_large_monitorlarge", 1, 100 )
  4263.                 snd_CreateTrigger( "ExplosionSmall" , "Objects.Props.glass.monitor_large_monitorlarge", 100, 0, 0, 0 )
  4264.                     snd_AddCommand_PlayBank( "", "Banks.special_effects.Explosion_small", "", 0.0 )
  4265.                 snd_CreateTrigger( "Broken" , "Objects.Props.glass.monitor_large_monitorlarge", 100, 0, 0, 0 )
  4266.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.GlassBreak", "", 0.0 )
  4267.                 snd_CreateTrigger( "State_2" , "Objects.Props.glass.monitor_large_monitorlarge", 100, 0, 0, 0 )
  4268.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.0 )
  4269.             snd_CreateObject( "C4L1_window_C4L1_window_grp" , "Objects.Props.glass", 90, 10, 0.8, 0.1 )
  4270.                 snd_SetMinMaxDistances( "Objects.Props.glass.C4L1_window_C4L1_window_grp", 1, 100 )
  4271.                 snd_CreateTrigger( "Broken" , "Objects.Props.glass.C4L1_window_C4L1_window_grp", 100, 0, 0, 0 )
  4272.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.GlassBreak", "", 0.0 )
  4273.                 snd_CreateTrigger( "ExplosionSmall" , "Objects.Props.glass.C4L1_window_C4L1_window_grp", 100, 0, 0, 0 )
  4274.                     snd_AddCommand_PlayBank( "", "Banks.special_effects.Explosion", "", 0.0 )
  4275.                     snd_AddCommand_PlayAmbience( "", "earthDebris1", 0.0 )
  4276.             snd_CreateObject( "C3_prison_Door_C3doorway_main_grp" , "Objects.Props.glass", 90, 10, 1, 0.1 )
  4277.                 snd_SetMinMaxDistances( "Objects.Props.glass.C3_prison_Door_C3doorway_main_grp", 1, 100 )
  4278.                 snd_CreateTrigger( "Closed" , "Objects.Props.glass.C3_prison_Door_C3doorway_main_grp", 100, 0, 0, 0 )
  4279.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.DoorClose.glassDoor_close", "", 0.2)
  4280.             snd_CreateObject( "cryo_chamber_cryo_chamber1" , "Objects.Props.glass", 90, 10, 1.2, 0.1 )
  4281.                 snd_SetMinMaxDistances( "Objects.Props.glass.cryo_chamber_cryo_chamber1", 1, 100 )
  4282.                 snd_CreateTrigger( "State_5" , "Objects.Props.glass.cryo_chamber_cryo_chamber1", 100, 0, 0, 0 )
  4283.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.2 )
  4284.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.GlassBreak", "", 0.0 )
  4285.                 snd_CreateTrigger( "Broken" , "Objects.Props.glass.cryo_chamber_cryo_chamber1", 100, 0, 0, 0 )
  4286.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.GlassBreak", "", 0.0 )
  4287.                     snd_AddCommand_PlayBank( "", "Banks.special_effects.electrical", "", 0.25 )
  4288.                 snd_CreateTrigger( "State_4" , "Objects.Props.glass.cryo_chamber_cryo_chamber1", 100, 0, 0, 0 )
  4289.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.2 )
  4290.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.GlassBreak", "", 0.0 )
  4291.         snd_CreateObject( "softwood" , "Objects.Props", 90, 10, 1, 0.1 )
  4292.             snd_SetMinMaxDistances( "Objects.Props.softwood", 25, 100 )
  4293.             snd_CreateTrigger( "Broken" , "Objects.Props.softwood", 100, 0, 0, 0 )
  4294.                 snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.WoodBreak", "", 0.0 )
  4295.             snd_CreateTrigger( "Bounce" , "Objects.Props.softwood", 100, 0, 0, 0 )
  4296.                 snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.WoodHit", "", 0.0 )
  4297.             snd_CreateObject( "l_crate2_l2_crate_ex" , "Objects.Props.softwood", 90, 10, 0.75, 0.1 )
  4298.                 snd_SetMinMaxDistances( "Objects.Props.softwood.l_crate2_l2_crate_ex", 10, 100 )
  4299.                 snd_CreateTrigger( "Broken" , "Objects.Props.softwood.l_crate2_l2_crate_ex", 100, 0, 0, 0 )
  4300.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.WoodHit_Heavy", "", 0.1)
  4301.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.WoodBreak", "", 0.0 )
  4302.                 snd_CreateTrigger( "Bounce" , "Objects.Props.softwood.l_crate2_l2_crate_ex", 100, 0, 0, 0 )
  4303.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.WoodHit", "", 0.0 )
  4304.                 snd_CreateTrigger( "ExplosionSmall" , "Objects.Props.softwood.l_crate2_l2_crate_ex", 100, 0, 0, 0 )
  4305.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.WoodBreak", "", 0.0 )
  4306.                 snd_CreateTrigger( "State_1" , "Objects.Props.softwood.l_crate2_l2_crate_ex", 100, 0, 0, 0 )
  4307.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.WoodBreak", "", 0.0 )
  4308.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.WoodHit_Heavy", "", 0.1)
  4309.             snd_CreateObject( "s_crate2_crate_wood2_ex" , "Objects.Props.softwood", 90, 10, 0.9, 0.1 )
  4310.                 snd_SetMinMaxDistances( "Objects.Props.softwood.s_crate2_crate_wood2_ex", 1, 100 )
  4311.                 snd_CreateTrigger( "Broken" , "Objects.Props.softwood.s_crate2_crate_wood2_ex", 100, 0, 0, 0 )
  4312.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.WoodBreak", "", 0.0 )
  4313.                 snd_CreateTrigger( "ExplosionSmall" , "Objects.Props.softwood.s_crate2_crate_wood2_ex", 100, 0, 0, 0 )
  4314.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.WoodBreak", "", 0.0 )
  4315.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.WoodHit_Heavy", "", 0.0 )
  4316.                 snd_CreateTrigger( "Bounce" , "Objects.Props.softwood.s_crate2_crate_wood2_ex", 100, 0, 0, 0 )
  4317.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.WoodHit_Heavy", "", 0.0 )
  4318.                 snd_CreateTrigger( "Slide" , "Objects.Props.softwood.s_crate2_crate_wood2_ex", 100, 0, 0, 0 )
  4319.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.WoodHit", "", 0.0 )
  4320.             snd_CreateTrigger( "Whump" , "Objects.Props.softwood", 100, 0, 0, 0 )
  4321.                 snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.WoodHit", "", 0.0 )
  4322.                 snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.Hulk.quietPunch", "", 0.0 )
  4323.         snd_CreateObject( "hardwood" , "Objects.Props", 90, 10, 1, 0.1 )
  4324.             snd_SetMinMaxDistances( "Objects.Props.hardwood", 25, 100 )
  4325.             snd_CreateTrigger( "Broken" , "Objects.Props.hardwood", 100, 0, 0, 0 )
  4326.                 snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.WoodBreak", "", 0.0 )
  4327.             snd_CreateTrigger( "Bounce" , "Objects.Props.hardwood", 100, 0, 0, 0 )
  4328.                 snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.WoodHit_Heavy", "", 0.0 )
  4329.             snd_CreateObject( "l_crate1_l1_crate_ex" , "Objects.Props.hardwood", 90, 10, 1, 0.1 )
  4330.                 snd_SetMinMaxDistances( "Objects.Props.hardwood.l_crate1_l1_crate_ex", 14, 100 )
  4331.                 snd_CreateTrigger( "ExplosionSmall" , "Objects.Props.hardwood.l_crate1_l1_crate_ex", 100, 0, 0, 0 )
  4332.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.WoodHit_Heavy", "", 0.0 )
  4333.                     snd_AddCommand_PlayBank( "", "Banks.special_effects.Explosion_smallObject", "", 0.0 )
  4334.                 snd_CreateTrigger( "Bounce" , "Objects.Props.hardwood.l_crate1_l1_crate_ex", 100, 0, 0, 0 )
  4335.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.WoodHit_Heavy", "", 0.0 )
  4336.                 snd_CreateTrigger( "Slide" , "Objects.Props.hardwood.l_crate1_l1_crate_ex", 100, 0, 0, 0 )
  4337.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.WoodHit", "", 0.0 )
  4338.                 snd_CreateTrigger( "State_1" , "Objects.Props.hardwood.l_crate1_l1_crate_ex", 100, 0, 0, 0 )
  4339.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.WoodBreak", "", 0.0 )
  4340.             snd_CreateObject( "C0_billboard_C0_billboard" , "Objects.Props.hardwood", 90, 10, 1, 0.1 )
  4341.                 snd_SetMinMaxDistances( "Objects.Props.hardwood.C0_billboard_C0_billboard", 1, 100 )
  4342.                 snd_CreateTrigger( "ExplosionSmall" , "Objects.Props.hardwood.C0_billboard_C0_billboard", 100, 0, 0, 0 )
  4343.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.WoodBreak", "", 0.0 )
  4344.                     snd_AddCommand_PlayBank( "", "Banks.special_effects.Explosion_smallObject", "", 0.0 )
  4345.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.WoodHit", "", 0.5 )
  4346.                 snd_CreateTrigger( "Bounce" , "Objects.Props.hardwood.C0_billboard_C0_billboard", 100, 0, 0, 0 )
  4347.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.WoodHit_Heavy", "", 0.0 )
  4348.                 snd_CreateTrigger( "Broken" , "Objects.Props.hardwood.C0_billboard_C0_billboard", 100, 0, 0, 0 )
  4349.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.WoodBreak", "", 0.0 )
  4350.             snd_CreateObject( "wharf_pillar_wharf_pillar" , "Objects.Props.hardwood", 90, 10, 0.9, 0.1 )
  4351.                 snd_SetMinMaxDistances( "Objects.Props.hardwood.wharf_pillar_wharf_pillar", 5, 100 )
  4352.                 snd_CreateTrigger( "Broken" , "Objects.Props.hardwood.wharf_pillar_wharf_pillar", 100, 0, 0, 0 )
  4353.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.WoodBreak", "", 0.2 )
  4354.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.WoodHit_Heavy", "", 0.0 )
  4355.                 snd_CreateTrigger( "Bounce" , "Objects.Props.hardwood.wharf_pillar_wharf_pillar", 100, 0, 0, 0 )
  4356.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.WoodHit_Heavy", "", 0.0 )
  4357.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.WoodHit", "", 0.0 )
  4358.                 snd_CreateTrigger( "ExplosionSmall" , "Objects.Props.hardwood.wharf_pillar_wharf_pillar", 100, 0, 0, 0 )
  4359.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.WoodBreak", "", 0.0 )
  4360.                     snd_AddCommand_PlayBank( "", "Banks.special_effects.Explosion_smallObject", "", 0.0 )
  4361.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.WoodHit", "", 0.5 )
  4362.                 snd_CreateTrigger( "State_1" , "Objects.Props.hardwood.wharf_pillar_wharf_pillar", 100, 0, 0, 0 )
  4363.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.WoodBreak", "", 0.0 )
  4364.             snd_CreateObject( "table_dinner_table_dinner" , "Objects.Props.hardwood", 90, 10, 0.9, 0.1 )
  4365.                 snd_SetMinMaxDistances( "Objects.Props.hardwood.table_dinner_table_dinner", 21, 100 )
  4366.                 snd_CreateTrigger( "State_2" , "Objects.Props.hardwood.table_dinner_table_dinner", 100, 0, 0, 0 )
  4367.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.WoodHit", "", 0.4 )
  4368.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.WoodBreak", "", 0.0 )
  4369.                 snd_CreateTrigger( "ExplosionSmall" , "Objects.Props.hardwood.table_dinner_table_dinner", 100, 0, 0, 0 )
  4370.                     snd_AddCommand_PlayBank( "", "Banks.special_effects.Explosion_smallObject", "", 0.0 )
  4371.                 snd_CreateTrigger( "Broken" , "Objects.Props.hardwood.table_dinner_table_dinner", 100, 0, 0, 0 )
  4372.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.WoodBreak", "", 0.0 )
  4373.                 snd_CreateTrigger( "Bounce" , "Objects.Props.hardwood.table_dinner_table_dinner", 100, 0, 0, 0 )
  4374.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.WoodHit_Heavy", "", 0.0 )
  4375.                 snd_CreateTrigger( "State_1" , "Objects.Props.hardwood.table_dinner_table_dinner", 100, 0, 0, 0 )
  4376.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.WoodHit_Heavy", "", 0.0 )
  4377.             snd_CreateTrigger( "Whump" , "Objects.Props.hardwood", 100, 0, 0, 0 )
  4378.                 snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.Hulk.quietPunch", "", 0.0 )
  4379.                 snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.WoodHit_Heavy", "", 0.0 )
  4380.         snd_CreateObject( "concrete" , "Objects.Props", 95, 5, 1, 0.2 )
  4381.             snd_SetMinMaxDistances( "Objects.Props.concrete", 30, 100 )
  4382.             snd_CreateTrigger( "Broken" , "Objects.Props.concrete", 100, 0, 0, 0 )
  4383.                 snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.BrickBreak", "", 0.0 )
  4384.             snd_CreateTrigger( "Bounce" , "Objects.Props.concrete", 100, 0, 0, 0 )
  4385.                 snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.BrickHit", "", 0.0 )
  4386.             snd_CreateObject( "buttress_platform_grp" , "Objects.Props.concrete", 90, 10, 1, 0.1 )
  4387.                 snd_SetMinMaxDistances( "Objects.Props.concrete.buttress_platform_grp", 1, 100 )
  4388.                 snd_CreateTrigger( "Broken" , "Objects.Props.concrete.buttress_platform_grp", 100, 0, 0, 0 )
  4389.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.BrickHit", "", 0.0 )
  4390.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.BrickBreak", "", 0.1 )
  4391.             snd_CreateObject( "C2L2_off_pillar_c2l2_off_p_grp" , "Objects.Props.concrete", 90, 10, 1, 0.1 )
  4392.                 snd_SetMinMaxDistances( "Objects.Props.concrete.C2L2_off_pillar_c2l2_off_p_grp", 1, 100 )
  4393.                 snd_CreateTrigger( "Broken" , "Objects.Props.concrete.C2L2_off_pillar_c2l2_off_p_grp", 100, 0, 0, 0 )
  4394.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.BrickBreak", "", 0.0 )
  4395.                 snd_CreateTrigger( "Bounce" , "Objects.Props.concrete.C2L2_off_pillar_c2l2_off_p_grp", 100, 0, 0, 0 )
  4396.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.BrickHit", "", 0.0 )
  4397.                 snd_CreateTrigger( "ExplosionSmall" , "Objects.Props.concrete.C2L2_off_pillar_c2l2_off_p_grp", 100, 0, 0, 0 )
  4398.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.BrickBreak", "", 0.5 )
  4399.                     snd_AddCommand_PlayBank( "", "Banks.special_effects.Rumble", "", 0.25 )
  4400.             snd_CreateObject( "C4_door_C4_door" , "Objects.Props.concrete", 90, 10, 1, 0.1 )
  4401.                 snd_SetMinMaxDistances( "Objects.Props.concrete.C4_door_C4_door", 1, 100 )
  4402.                 snd_CreateTrigger( "State_1" , "Objects.Props.concrete.C4_door_C4_door", 100, 0, 0, 0 )
  4403.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.BrickBreak", "", 0.0 )
  4404.                     snd_AddCommand_PlayAmbience( "", "earthDebris1", 0.0 )
  4405.             snd_CreateObject( "catwalk_gen_ctwalk1_grp" , "Objects.Props.concrete", 90, 10, 0.75, 0.1 )
  4406.                 snd_SetMinMaxDistances( "Objects.Props.concrete.catwalk_gen_ctwalk1_grp", 1, 100 )
  4407.                 snd_CreateTrigger( "State_3" , "Objects.Props.concrete.catwalk_gen_ctwalk1_grp", 100, 0, 0, 0 )
  4408.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.BrickBreak", "", 0.0 )
  4409.                 snd_CreateTrigger( "Bounce" , "Objects.Props.concrete.catwalk_gen_ctwalk1_grp", 100, 0, 0, 0 )
  4410.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.BrickHit", "", 0.0 )
  4411.                 snd_CreateTrigger( "State_1" , "Objects.Props.concrete.catwalk_gen_ctwalk1_grp", 100, 0, 0, 0 )
  4412.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.BrickBreak", "", 0.0 )
  4413.                 snd_CreateTrigger( "Broken" , "Objects.Props.concrete.catwalk_gen_ctwalk1_grp", 100, 0, 0, 0 )
  4414.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.BrickBreak", "", 0.0 )
  4415.                 snd_CreateTrigger( "State_5" , "Objects.Props.concrete.catwalk_gen_ctwalk1_grp", 100, 0, 0, 0 )
  4416.                     snd_AddCommand_PlayAmbience( "", "earthDebris1", 0.0 )
  4417.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.BrickBreak", "", 0.0 )
  4418.                 snd_CreateTrigger( "State_4" , "Objects.Props.concrete.catwalk_gen_ctwalk1_grp", 100, 0, 0, 0 )
  4419.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.BrickBreak", "", 0.0 )
  4420.                 snd_CreateTrigger( "State_2" , "Objects.Props.concrete.catwalk_gen_ctwalk1_grp", 100, 0, 0, 0 )
  4421.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.BrickBreak", "", 0.0 )
  4422.             snd_CreateObject( "catwalk2_gen_ctwalk2_grp" , "Objects.Props.concrete", 90, 10, 1, 0.1 )
  4423.                 snd_SetMinMaxDistances( "Objects.Props.concrete.catwalk2_gen_ctwalk2_grp", 1, 100 )
  4424.                 snd_CreateTrigger( "State_1" , "Objects.Props.concrete.catwalk2_gen_ctwalk2_grp", 100, 0, 0, 0 )
  4425.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.BrickBreak", "", 0.0 )
  4426.                 snd_CreateTrigger( "Bounce" , "Objects.Props.concrete.catwalk2_gen_ctwalk2_grp", 100, 0, 0, 0 )
  4427.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.BrickHit", "", 0.0 )
  4428.                 snd_CreateTrigger( "State_3" , "Objects.Props.concrete.catwalk2_gen_ctwalk2_grp", 100, 0, 0, 0 )
  4429.                     snd_AddCommand_PlayAmbience( "", "earthDebris1", 0.0 )
  4430.                 snd_CreateTrigger( "Broken" , "Objects.Props.concrete.catwalk2_gen_ctwalk2_grp", 100, 0, 0, 0 )
  4431.             snd_CreateObject( "air_con_air_con" , "Objects.Props.concrete", 90, 10, 1.1, 0.1 )
  4432.                 snd_SetMinMaxDistances( "Objects.Props.concrete.air_con_air_con", 1, 100 )
  4433.                 snd_CreateTrigger( "Broken" , "Objects.Props.concrete.air_con_air_con", 100, 0, 0, 0 )
  4434.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.0 )
  4435.                     snd_AddCommand_StopBank( "", "Banks.game_world.world_objects.FanHum", 0.0 )
  4436.                 snd_CreateTrigger( "Bounce" , "Objects.Props.concrete.air_con_air_con", 100, 0, 0, 0 )
  4437.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalHit", "", 0.0 )
  4438.                 snd_CreateTrigger( "State_0" , "Objects.Props.concrete.air_con_air_con", 100, 0, 0, 0 )
  4439.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.FanHum", "", 0.0 )
  4440.             snd_CreateObject( "wall_vent_wall_vent" , "Objects.Props.concrete", 90, 10, 0.9, 0.1 )
  4441.                 snd_SetMinMaxDistances( "Objects.Props.concrete.wall_vent_wall_vent", 1, 100 )
  4442.                 snd_CreateTrigger( "Broken" , "Objects.Props.concrete.wall_vent_wall_vent", 100, 0, 0, 0 )
  4443.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.0 )
  4444.                     snd_AddCommand_StopBank( "", "Banks.game_world.world_objects.FanHum", 0.0 )
  4445.                 snd_CreateTrigger( "Bounce" , "Objects.Props.concrete.wall_vent_wall_vent", 100, 0, 0, 0 )
  4446.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalHit", "", 0.0 )
  4447.             snd_CreateObject( "C4L1_outdoor_shed_C4_outdoor_Shed_grp" , "Objects.Props.concrete", 90, 10, 1, 0.1 )
  4448.                 snd_SetMinMaxDistances( "Objects.Props.concrete.C4L1_outdoor_shed_C4_outdoor_Shed_grp", 1, 100 )
  4449.                 snd_CreateTrigger( "Broken" , "Objects.Props.concrete.C4L1_outdoor_shed_C4_outdoor_Shed_grp", 100, 0, 0, 0 )
  4450.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.BrickBreak", "", 0.0 )
  4451.                 snd_CreateTrigger( "ExplosionSmall" , "Objects.Props.concrete.C4L1_outdoor_shed_C4_outdoor_Shed_grp", 100, 0, 0, 0 )
  4452.                     snd_AddCommand_PlayBank( "", "Banks.special_effects.Explosion_small", "", 0.0 )
  4453.                     snd_AddCommand_PlayAmbience( "", "earthDebris1", 0.0 )
  4454.             snd_CreateObject( "C4L1_door2_C4L1_door2_grp" , "Objects.Props.concrete", 90, 10, 0.75, 0.1 )
  4455.                 snd_SetMinMaxDistances( "Objects.Props.concrete.C4L1_door2_C4L1_door2_grp", 1, 100 )
  4456.                 snd_CreateTrigger( "State_1" , "Objects.Props.concrete.C4L1_door2_C4L1_door2_grp", 100, 0, 0, 0 )
  4457.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.BrickBreak", "", 0.0 )
  4458.             snd_CreateObject( "C2_roofdebris_C2_roofdebris" , "Objects.Props.concrete", 70, 10, 0.5, 0.2 )
  4459.                 snd_SetMinMaxDistances( "Objects.Props.concrete.C2_roofdebris_C2_roofdebris", 1, 100 )
  4460.                 snd_CreateTrigger( "State_1" , "Objects.Props.concrete.C2_roofdebris_C2_roofdebris", 100, 0, 0, 0 )
  4461.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.BrickHit", "", 0.0 )
  4462.                     snd_AddCommand_PlayAmbience( "", "earthDebris1", 0.0 )
  4463.                     snd_AddCommand_PlayBank( "", "Banks.special_effects.Explosion_small", "", 0.0 )
  4464.             snd_CreateObject( "C1_rock_C1_rock" , "Objects.Props.concrete", 90, 10, 1, 0.1 )
  4465.                 snd_SetMinMaxDistances( "Objects.Props.concrete.C1_rock_C1_rock", 1, 100 )
  4466.                 snd_CreateTrigger( "ExplosionSmall" , "Objects.Props.concrete.C1_rock_C1_rock", 100, 0, 0, 0 )
  4467.                     snd_AddCommand_PlayBank( "", "Banks.special_effects.Explosion_quiet", "", 0.0 )
  4468.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.BrickBreak", "", 0.0 )
  4469.                     snd_AddCommand_PlayAmbience( "", "earthDebris1", 0.0 )
  4470.                 snd_CreateTrigger( "Bounce" , "Objects.Props.concrete.C1_rock_C1_rock", 100, 0, 0, 0 )
  4471.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.BrickHit", "", 0.0 )
  4472.             snd_CreateObject( "C4_grounddebris_C4_grounddebris" , "Objects.Props.concrete", 90, 10, 1, 0.1 )
  4473.                 snd_SetMinMaxDistances( "Objects.Props.concrete.C4_grounddebris_C4_grounddebris", 1, 100 )
  4474.                 snd_CreateTrigger( "State_1" , "Objects.Props.concrete.C4_grounddebris_C4_grounddebris", 100, 0, 0, 0 )
  4475.                     snd_AddCommand_PlayAmbience( "", "earthDebris1", 0.0 )
  4476.             snd_CreateObject( "C4_stalagmite1_C4_stalagmite1" , "Objects.Props.concrete", 80, 10, 0.75, 0.1 )
  4477.                 snd_SetMinMaxDistances( "Objects.Props.concrete.C4_stalagmite1_C4_stalagmite1", 1, 100 )
  4478.                 snd_CreateTrigger( "Bounce" , "Objects.Props.concrete.C4_stalagmite1_C4_stalagmite1", 100, 0, 0, 0 )
  4479.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.BrickHit", "", 0.0 )
  4480.                 snd_CreateTrigger( "State_1" , "Objects.Props.concrete.C4_stalagmite1_C4_stalagmite1", 100, 0, 0, 0 )
  4481.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.BrickBreak", "", 0.0 )
  4482.                 snd_CreateTrigger( "Broken" , "Objects.Props.concrete.C4_stalagmite1_C4_stalagmite1", 100, 0, 0, 0 )
  4483.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.BrickBreak", "", 0.0 )
  4484.             snd_CreateObject( "large_debris_large_debrs_grp" , "Objects.Props.concrete", 90, 10, 0.9, 0.1 )
  4485.                 snd_SetMinMaxDistances( "Objects.Props.concrete.large_debris_large_debrs_grp", 1, 100 )
  4486.                 snd_CreateTrigger( "ExplosionSmall" , "Objects.Props.concrete.large_debris_large_debrs_grp", 100, 0, 0, 0 )
  4487.                 snd_CreateTrigger( "State_1" , "Objects.Props.concrete.large_debris_large_debrs_grp", 100, 0, 0, 0 )
  4488.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.BrickBreak", "", 0.0 )
  4489.                 snd_CreateTrigger( "Bounce" , "Objects.Props.concrete.large_debris_large_debrs_grp", 100, 0, 0, 0 )
  4490.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.BrickHit", "", 0.0 )
  4491.             snd_CreateObject( "catwalk_genx_ctwalk1_grpx" , "Objects.Props.concrete", 90, 10, 1, 0.1 )
  4492.                 snd_SetMinMaxDistances( "Objects.Props.concrete.catwalk_genx_ctwalk1_grpx", 1, 100 )
  4493.                 snd_CreateTrigger( "Broken" , "Objects.Props.concrete.catwalk_genx_ctwalk1_grpx", 100, 0, 0, 0 )
  4494.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.BrickBreak", "", 0.0 )
  4495.                 snd_CreateTrigger( "State_1" , "Objects.Props.concrete.catwalk_genx_ctwalk1_grpx", 100, 0, 0, 0 )
  4496.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.BrickBreak", "", 0.0 )
  4497.                 snd_CreateTrigger( "State_2" , "Objects.Props.concrete.catwalk_genx_ctwalk1_grpx", 100, 0, 0, 0 )
  4498.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.BrickBreak", "", 0.0 )
  4499.                 snd_CreateTrigger( "Bounce" , "Objects.Props.concrete.catwalk_genx_ctwalk1_grpx", 100, 0, 0, 0 )
  4500.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.BrickHit", "", 0.0 )
  4501.                 snd_CreateTrigger( "ExplosionSmall" , "Objects.Props.concrete.catwalk_genx_ctwalk1_grpx", 100, 0, 0, 0 )
  4502.                     snd_AddCommand_PlayAmbience( "", "earthDebris1", 0.0 )
  4503.             snd_CreateObject( "C3_doorway2_C3doorway_f_main_grp" , "Objects.Props.concrete", 90, 10, 1, 0.1 )
  4504.                 snd_SetMinMaxDistances( "Objects.Props.concrete.C3_doorway2_C3doorway_f_main_grp", 1, 100 )
  4505.                 snd_CreateTrigger( "State_1" , "Objects.Props.concrete.C3_doorway2_C3doorway_f_main_grp", 100, 0, 0, 0 )
  4506.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.DoorOpen.glassDoor_open", "", 0.0 )
  4507.                 snd_CreateTrigger( "State_2" , "Objects.Props.concrete.C3_doorway2_C3doorway_f_main_grp", 100, 0, 0, 0 )
  4508.                 snd_CreateTrigger( "State_4" , "Objects.Props.concrete.C3_doorway2_C3doorway_f_main_grp", 100, 0, 0, 0 )
  4509.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.BrickBreak", "", 0.0 )
  4510.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.GlassBreak", "", 0.25 )
  4511.             snd_CreateObject( "military_tower_tower_grp" , "Objects.Props.concrete", 90, 10, 0.8, 0.1 )
  4512.                 snd_SetMinMaxDistances( "Objects.Props.concrete.military_tower_tower_grp", 1, 100 )
  4513.                 snd_CreateTrigger( "State_1" , "Objects.Props.concrete.military_tower_tower_grp", 100, 0, 0, 0 )
  4514.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.BrickBreak", "", 0.0 )
  4515.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.0 )
  4516.                     snd_AddCommand_PlayAmbience( "", "earthDebris1", 0.0 )
  4517.             snd_CreateObject( "C4_ceilingdebris_C4_ceilingdebris" , "Objects.Props.concrete", 50, 10, 0.65, 0.1 )
  4518.                 snd_SetMinMaxDistances( "Objects.Props.concrete.C4_ceilingdebris_C4_ceilingdebris", 1, 100 )
  4519.                 snd_CreateTrigger( "State_1" , "Objects.Props.concrete.C4_ceilingdebris_C4_ceilingdebris", 100, 0, 0, 0 )
  4520.                     snd_AddCommand_PlayBank( "", "Banks.special_effects.Rumble", "", 0.0 )
  4521.             snd_CreateObject( "C5_iceB_C5_iceB" , "Objects.Props.concrete", 60, 15, 0.9, 0.3 )
  4522.                 snd_SetMinMaxDistances( "Objects.Props.concrete.C5_iceB_C5_iceB", 1, 100 )
  4523.                 snd_CreateTrigger( "ExplosionSmall" , "Objects.Props.concrete.C5_iceB_C5_iceB", 100, 0, 0, 0 )
  4524.                     snd_AddCommand_PlayBank( "", "Banks.special_effects.Explosion_quiet", "", 0.0 )
  4525.                     snd_AddCommand_PlayBank( "", "Banks.special_effects.Rumble", "", 0.25 )
  4526.                     snd_AddCommand_PlayAmbience( "", "earthDebris1", 0.0 )
  4527.                 snd_CreateTrigger( "State_1" , "Objects.Props.concrete.C5_iceB_C5_iceB", 100, 0, 0, 0 )
  4528.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.C5L4_BrickBreak", "", 0.0 )
  4529.                 snd_CreateTrigger( "Bounce" , "Objects.Props.concrete.C5_iceB_C5_iceB", 100, 0, 0, 0 )
  4530.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.BrickHit", "", 0.0 )
  4531.             snd_CreateObject( "C4_iceC_C5_iceB" , "Objects.Props.concrete", 90, 10, 1, 0.1 )
  4532.                 snd_SetMinMaxDistances( "Objects.Props.concrete.C4_iceC_C5_iceB", 5, 100 )
  4533.                 snd_CreateTrigger( "State_1" , "Objects.Props.concrete.C4_iceC_C5_iceB", 100, 0, 0, 0 )
  4534.                     snd_AddCommand_PlayAmbience( "", "earthDebris1", 0.0 )
  4535.                 snd_CreateTrigger( "ExplosionSmall" , "Objects.Props.concrete.C4_iceC_C5_iceB", 100, 0, 0, 0 )
  4536.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.BrickBreak", "", 0.0 )
  4537.                     snd_AddCommand_PlayBank( "", "Banks.special_effects.Explosion_quiet", "", 0.0 )
  4538.                     snd_AddCommand_PlayBank( "", "Banks.special_effects.Rumble", "", 0.25 )
  4539.                 snd_CreateTrigger( "Bounce" , "Objects.Props.concrete.C4_iceC_C5_iceB", 100, 0, 0, 0 )
  4540.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.BrickHit", "", 0.0 )
  4541.             snd_CreateObject( "C5_ice1_C5_ice1" , "Objects.Props.concrete", 60, 15, 1, 0.3 )
  4542.                 snd_SetMinMaxDistances( "Objects.Props.concrete.C5_ice1_C5_ice1", 5, 100 )
  4543.                 snd_CreateTrigger( "State_1" , "Objects.Props.concrete.C5_ice1_C5_ice1", 100, 0, 0, 0 )
  4544.                     snd_AddCommand_PlayBank( "", "Banks.special_effects.Rumble", "", 0.25 )
  4545.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.BrickHit", "", 0.0 )
  4546.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.BrickHit", "", 0.5 )
  4547.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.C5L4_BrickBreak", "", 0.0 )
  4548.                 snd_CreateTrigger( "ExplosionSmall" , "Objects.Props.concrete.C5_ice1_C5_ice1", 100, 0, 0, 0 )
  4549.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.BrickBreak", "", 0.0 )
  4550.                     snd_AddCommand_PlayAmbience( "", "earthDebris1", 0.0 )
  4551.                 snd_CreateTrigger( "Bounce" , "Objects.Props.concrete.C5_ice1_C5_ice1", 100, 0, 0, 0 )
  4552.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.BrickHit", "", 0.0 )
  4553.             snd_CreateObject( "Breakables" , "Objects.Props.concrete", 90, 10, 1, 0.1 )
  4554.                 snd_SetMinMaxDistances( "Objects.Props.concrete.Breakables", 5, 100 )
  4555.                 snd_CreateTrigger( "Bounce" , "Objects.Props.concrete.Breakables", 100, 0, 0, 0 )
  4556.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.BrickHit", "", 0.0 )
  4557.                 snd_CreateTrigger( "Broken" , "Objects.Props.concrete.Breakables", 100, 0, 0, 0 )
  4558.                     snd_AddCommand_PlayBank( "", "Banks.special_effects.Explosion_smallObject", "", 0.0 )
  4559.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.BrickBreak", "", 0.0 )
  4560.             snd_CreateTrigger( "Whump" , "Objects.Props.concrete", 100, 0, 0, 0 )
  4561.                 snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.Hulk.quietPunch", "", 0.0 )
  4562.                 snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.BrickHit", "", 0.0 )
  4563.                 snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.BrickBreakquiet", "", 0.0 )
  4564.         snd_CreateObject( "softrubber" , "Objects.Props", 90, 10, 1, 0.1 )
  4565.             snd_SetMinMaxDistances( "Objects.Props.softrubber", 5, 100 )
  4566.             snd_CreateObject( "monitorbank_monitorbank1" , "Objects.Props.softrubber", 90, 10, 1, 0.1 )
  4567.                 snd_SetMinMaxDistances( "Objects.Props.softrubber.monitorbank_monitorbank1", 1, 100 )
  4568.                 snd_CreateTrigger( "Broken" , "Objects.Props.softrubber.monitorbank_monitorbank1", 100, 0, 0, 0 )
  4569.                     snd_AddCommand_PlayBank( "", "Banks.special_effects.electrical", "", 0.25 )
  4570.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.GlassBreak", "", 0.0 )
  4571.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalHit", "", 0.0 )
  4572.             snd_CreateObject( "powercell_powercell1" , "Objects.Props.softrubber", 90, 10, 1, 0.1 )
  4573.                 snd_SetMinMaxDistances( "Objects.Props.softrubber.powercell_powercell1", 1, 100 )
  4574.                 snd_CreateTrigger( "Broken" , "Objects.Props.softrubber.powercell_powercell1", 100, 0, 0, 0 )
  4575.                     snd_AddCommand_PlayBank( "", "Banks.special_effects.electrical", "", 0.0 )
  4576.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.0 )
  4577.             snd_CreateObject( "madmandevterminal_madmandevterm" , "Objects.Props.softrubber", 90, 10, 1, 0.1 )
  4578.                 snd_SetMinMaxDistances( "Objects.Props.softrubber.madmandevterminal_madmandevterm", 1, 100 )
  4579.                 snd_CreateTrigger( "Broken" , "Objects.Props.softrubber.madmandevterminal_madmandevterm", 100, 0, 0, 0 )
  4580.                     snd_AddCommand_PlayBank( "", "Banks.special_effects.electrical", "", 0.0 )
  4581.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.0 )
  4582.             snd_CreateTrigger( "Broken" , "Objects.Props.softrubber", 100, 0, 0, 0 )
  4583.                 snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.ThickSquish", "", 0.0 )
  4584.                 snd_AddCommand_PlayBank( "", "Banks.special_effects.Explosion_smallObject", "", 0.0 )
  4585.             snd_CreateTrigger( "Bounce" , "Objects.Props.softrubber", 100, 0, 0, 0 )
  4586.                 snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.Squishy", "", 0.0 )
  4587.                 snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.WoodHit_Heavy", "", 0.0 )
  4588.             snd_CreateObject( "hangingmeat_hangingmeat" , "Objects.Props.softrubber", 90, 10, 1, 0.1 )
  4589.                 snd_SetMinMaxDistances( "Objects.Props.softrubber.hangingmeat_hangingmeat", 1, 100 )
  4590.                 snd_CreateTrigger( "Bounce" , "Objects.Props.softrubber.hangingmeat_hangingmeat", 100, 0, 0, 0 )
  4591.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.Squishy", "", 0.0 )
  4592.                 snd_CreateTrigger( "Broken" , "Objects.Props.softrubber.hangingmeat_hangingmeat", 100, 0, 0, 0 )
  4593.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.ThickSquish", "", 0.0 )
  4594.                 snd_CreateTrigger( "ExplosionSmall" , "Objects.Props.softrubber.hangingmeat_hangingmeat", 100, 0, 0, 0 )
  4595.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.ThickSquish", "", 0.0 )
  4596.                     snd_AddCommand_PlayBank( "", "Banks.special_effects.Explosion_smallObject", "", 0.0 )
  4597.         snd_CreateObject( "softmetal" , "Objects.Props", 90, 10, 1, 0.1 )
  4598.             snd_SetMinMaxDistances( "Objects.Props.softmetal", 5, 100 )
  4599.             snd_CreateTrigger( "Broken" , "Objects.Props.softmetal", 100, 0, 0, 0 )
  4600.                 snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.0 )
  4601.             snd_CreateTrigger( "Bounce" , "Objects.Props.softmetal", 100, 0, 0, 0 )
  4602.                 snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalHit", "", 0.0 )
  4603.             snd_CreateObject( "air_con_air_con" , "Objects.Props.softmetal", 90, 10, 1, 0.1 )
  4604.                 snd_SetMinMaxDistances( "Objects.Props.softmetal.air_con_air_con", 1, 100 )
  4605.                 snd_CreateTrigger( "Broken" , "Objects.Props.softmetal.air_con_air_con", 100, 0, 0, 0 )
  4606.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.0 )
  4607.                     snd_AddCommand_StopBank( "", "Banks.game_world.world_objects.FanHum", 0.0 )
  4608.                 snd_CreateTrigger( "State_0" , "Objects.Props.softmetal.air_con_air_con", 100, 0, 0, 0 )
  4609.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.FanHum", "", 0.0 )
  4610.                 snd_CreateTrigger( "State_2" , "Objects.Props.softmetal.air_con_air_con", 100, 0, 0, 0 )
  4611.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.0 )
  4612.                     snd_AddCommand_PlayBank( "", "Banks.special_effects.Explosion_smallObject", "", 0.0 )
  4613.             snd_CreateObject( "rubble_fs_rubble_fs_grp" , "Objects.Props.softmetal", 90, 10, 1, 0.1 )
  4614.                 snd_SetMinMaxDistances( "Objects.Props.softmetal.rubble_fs_rubble_fs_grp", 1, 100 )
  4615.                 snd_CreateTrigger( "Broken" , "Objects.Props.softmetal.rubble_fs_rubble_fs_grp", 100, 0, 0, 0 )
  4616.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.BrickBreak", "", 0.0 )
  4617.                 snd_CreateTrigger( "Bounce" , "Objects.Props.softmetal.rubble_fs_rubble_fs_grp", 100, 0, 0, 0 )
  4618.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.BrickHit", "", 0.0 )
  4619.             snd_CreateObject( "rubble_l_fs_rubble_l_fs_grp" , "Objects.Props.softmetal", 90, 10, 1, 0.1 )
  4620.                 snd_SetMinMaxDistances( "Objects.Props.softmetal.rubble_l_fs_rubble_l_fs_grp", 1, 100 )
  4621.                 snd_CreateTrigger( "Broken" , "Objects.Props.softmetal.rubble_l_fs_rubble_l_fs_grp", 100, 0, 0, 0 )
  4622.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.BrickBreak", "", 0.0 )
  4623.                 snd_CreateTrigger( "Bounce" , "Objects.Props.softmetal.rubble_l_fs_rubble_l_fs_grp", 100, 0, 0, 0 )
  4624.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.BrickHit", "", 0.0 )
  4625.             snd_CreateObject( "dumps_green_garb_bin_green" , "Objects.Props.softmetal", 90, 10, 1, 0.1 )
  4626.                 snd_SetMinMaxDistances( "Objects.Props.softmetal.dumps_green_garb_bin_green", 1, 100 )
  4627.                 snd_CreateTrigger( "Broken" , "Objects.Props.softmetal.dumps_green_garb_bin_green", 100, 0, 0, 0 )
  4628.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.Dumpster", "", 0.0 )
  4629.                     snd_AddCommand_PlayBank( "", "Banks.special_effects.Explosion_small", "", 0.05 )
  4630.                 snd_CreateTrigger( "Bounce" , "Objects.Props.softmetal.dumps_green_garb_bin_green", 100, 0, 0, 0 )
  4631.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.Dumpster", "", 0.0 )
  4632.                 snd_CreateTrigger( "ExplosionSmall" , "Objects.Props.softmetal.dumps_green_garb_bin_green", 100, 0, 0, 0 )
  4633.                     snd_AddCommand_PlayBank( "", "Banks.special_effects.Explosion_smallObject", "", 0.0 )
  4634.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.Dumpster", "", 0.0 )
  4635.                 snd_CreateTrigger( "State_1" , "Objects.Props.softmetal.dumps_green_garb_bin_green", 100, 0, 0, 0 )
  4636.                     snd_AddCommand_PlayBank( "", "Banks.special_effects.Explosion_smallObject", "", 0.0 )
  4637.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.Dumpster", "", 0.0 )
  4638.             snd_CreateObject( "C2L1_fence_C2L2_Fence_grp" , "Objects.Props.softmetal", 90, 10, 1, 0.1 )
  4639.                 snd_SetMinMaxDistances( "Objects.Props.softmetal.C2L1_fence_C2L2_Fence_grp", 1, 100 )
  4640.                 snd_CreateTrigger( "Bounce" , "Objects.Props.softmetal.C2L1_fence_C2L2_Fence_grp", 100, 0, 0, 0 )
  4641.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.ChainLinkFence", "", 0.0 )
  4642.                 snd_CreateTrigger( "State_1" , "Objects.Props.softmetal.C2L1_fence_C2L2_Fence_grp", 100, 0, 0, 0 )
  4643.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.C2L1_Specific.Fence_Open", "", 0.0 )
  4644.             snd_CreateObject( "parkade_fence_parkade_fence" , "Objects.Props.softmetal", 90, 10, 1, 0.1 )
  4645.                 snd_SetMinMaxDistances( "Objects.Props.softmetal.parkade_fence_parkade_fence", 1, 100 )
  4646.                 snd_CreateTrigger( "Bounce" , "Objects.Props.softmetal.parkade_fence_parkade_fence", 100, 0, 0, 0 )
  4647.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.ChainLinkFence", "", 0.0 )
  4648.                 snd_CreateTrigger( "Broken" , "Objects.Props.softmetal.parkade_fence_parkade_fence", 100, 0, 0, 0 )
  4649.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.0 )
  4650.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.ChainLinkFence", "", 0.0 )
  4651.                 snd_CreateTrigger( "ExplosionSmall" , "Objects.Props.softmetal.parkade_fence_parkade_fence", 100, 0, 0, 0 )
  4652.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.ChainLinkFence", "", 0.0 )
  4653.                     snd_AddCommand_PlayBank( "", "Banks.special_effects.Explosion_small", "", 0.0 )
  4654.             snd_CreateObject( "autogun2_autogun_m_grp" , "Objects.Props.softmetal", 98, 1, 0.9, 0.1 )
  4655.                 snd_SetMinMaxDistances( "Objects.Props.softmetal.autogun2_autogun_m_grp", 1, 100 )
  4656.                 snd_CreateTrigger( "Broken" , "Objects.Props.softmetal.autogun2_autogun_m_grp", 100, 0, 0, 0 )
  4657.                     snd_AddCommand_StopBank( "", "Banks.guns.AutoGun.Loop", 0.0 )
  4658.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.0 )
  4659.                     snd_AddCommand_StopBank( "", "Banks.guns.AutoGun.Running", 0.0 )
  4660.                 snd_CreateTrigger( "ExplosionSmall" , "Objects.Props.softmetal.autogun2_autogun_m_grp", 100, 0, 0, 0 )
  4661.                     snd_AddCommand_PlayBank( "", "Banks.guns.AutoGun.Tail", "", 0.0 )
  4662.                     snd_AddCommand_StopBank( "", "Banks.guns.AutoGun.Loop", 0.0 )
  4663.                     snd_AddCommand_StopBank( "", "Banks.guns.AutoGun.Running", 0.0 )
  4664.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.0 )
  4665.                     snd_AddCommand_PlayBank( "", "Banks.special_effects.Explosion_smallObject", "", 0.0 )
  4666.                 snd_CreateTrigger( "State_4" , "Objects.Props.softmetal.autogun2_autogun_m_grp", 100, 0, 0, 0 )
  4667.                     snd_AddCommand_StopBank( "", "Banks.guns.AutoGun.Loop", 0.0 )
  4668.                     snd_AddCommand_StopBank( "", "Banks.guns.AutoGun.Running", 0.0 )
  4669.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.0 )
  4670.                 snd_CreateTrigger( "State_0" , "Objects.Props.softmetal.autogun2_autogun_m_grp", 100, 0, 0, 0 )
  4671.                 snd_CreateTrigger( "State_1" , "Objects.Props.softmetal.autogun2_autogun_m_grp", 100, 0, 0, 0 )
  4672.                     snd_AddCommand_PlayBank( "", "Banks.guns.AutoGun.startUp", "", 0.0 )
  4673.                     snd_AddCommand_PlayBank( "", "Banks.guns.AutoGun.Running", "", 0.8 )
  4674.                 snd_CreateTrigger( "State_2" , "Objects.Props.softmetal.autogun2_autogun_m_grp", 100, 0, 0, 0 )
  4675.                     snd_AddCommand_StopBank( "", "Banks.guns.AutoGun.Loop", 0.0 )
  4676.                     snd_AddCommand_PlayBank( "", "Banks.guns.AutoGun.Tail", "", 0.0 )
  4677.                 snd_CreateTrigger( "State_3" , "Objects.Props.softmetal.autogun2_autogun_m_grp", 100, 0, 0, 0 )
  4678.                     snd_AddCommand_PlayBank( "", "Banks.guns.AutoGun.Loop", "", 0.0 )
  4679.                 snd_CreateTrigger( "Firing" , "Objects.Props.softmetal.autogun2_autogun_m_grp", 100, 0, 0, 0 )
  4680.                 snd_CreateTrigger( "Activated" , "Objects.Props.softmetal.autogun2_autogun_m_grp", 100, 0, 0, 0 )
  4681.                 snd_CreateTrigger( "State_5" , "Objects.Props.softmetal.autogun2_autogun_m_grp", 100, 0, 0, 0 )
  4682.                     snd_AddCommand_StopBank( "", "Banks.guns.AutoGun.Loop", 0.0 )
  4683.                     snd_AddCommand_StopBank( "", "Banks.guns.AutoGun.Running", 0.0 )
  4684.             snd_CreateObject( "m_crate1_large_m_crate_large_1" , "Objects.Props.softmetal", 90, 10, 0.8, 0.1 )
  4685.                 snd_SetMinMaxDistances( "Objects.Props.softmetal.m_crate1_large_m_crate_large_1", 1, 100 )
  4686.                 snd_CreateTrigger( "Broken" , "Objects.Props.softmetal.m_crate1_large_m_crate_large_1", 100, 0, 0, 0 )
  4687.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.softmetalHits", "", 0.0 )
  4688.                     snd_AddCommand_PlayBank( "", "Banks.special_effects.Rumble", "", 0.0 )
  4689.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.0)
  4690.                     snd_AddCommand_PlayBank( "", "Banks.special_effects.Explosion_quiet", "", 0.0 )
  4691.                 snd_CreateTrigger( "Slide" , "Objects.Props.softmetal.m_crate1_large_m_crate_large_1", 100, 0, 0, 0 )
  4692.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.HeavyMetalSlide", "", 0.0 )
  4693.                 snd_CreateTrigger( "State_1" , "Objects.Props.softmetal.m_crate1_large_m_crate_large_1", 100, 0, 0, 0 )
  4694.             snd_CreateObject( "c2l4_kennel_c2l4_kennel" , "Objects.Props.softmetal", 90, 10, 1, 0.1 )
  4695.                 snd_SetMinMaxDistances( "Objects.Props.softmetal.c2l4_kennel_c2l4_kennel", 1, 100 )
  4696.                 snd_CreateTrigger( "Opened" , "Objects.Props.softmetal.c2l4_kennel_c2l4_kennel", 100, 0, 0, 0 )
  4697.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.DoorOpen.KennelDoorOpen", "", 0.0 )
  4698.                 snd_CreateObject( "C2L4R1_sp_H_nt_c2l4_kennel_1" , "Objects.Props.softmetal.c2l4_kennel_c2l4_kennel", 90, 10, 1, 0.1 )
  4699.                     snd_CreateTrigger( "State_0" , "Objects.Props.softmetal.c2l4_kennel_c2l4_kennel.C2L4R1_sp_H_nt_c2l4_kennel_1", 100, 0, 0, 0 )
  4700.                         snd_AddCommand_PlayBank( "", "Banks.special_effects.alarm", "", 0.0 )
  4701.             snd_CreateObject( "car_dmg2_nova_grp" , "Objects.Props.softmetal", 90, 10, 1, 0.1 )
  4702.                 snd_SetMinMaxDistances( "Objects.Props.softmetal.car_dmg2_nova_grp", 1, 100 )
  4703.                 snd_CreateTrigger( "ExplosionSmall" , "Objects.Props.softmetal.car_dmg2_nova_grp", 100, 0, 0, 0 )
  4704.                     snd_AddCommand_PlayBank( "", "Banks.special_effects.Explosion", "", 0.0 )
  4705.             snd_CreateObject( "elev_elev_grp" , "Objects.Props.softmetal", 90, 10, 1, 0.1 )
  4706.                 snd_SetMinMaxDistances( "Objects.Props.softmetal.elev_elev_grp", 1, 100 )
  4707.                 snd_CreateTrigger( "Opened" , "Objects.Props.softmetal.elev_elev_grp", 100, 0, 0, 0 )
  4708.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.DoorOpen.elevator_open", "", 0.0 )
  4709.                 snd_CreateTrigger( "State_3" , "Objects.Props.softmetal.elev_elev_grp", 100, 0, 0, 0 )
  4710.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.DoorClose.elevator_close", "", 0.0 )
  4711.             snd_CreateObject( "door_lab_lab_sl_door_grp" , "Objects.Props.softmetal", 90, 10, 1, 0.1 )
  4712.                 snd_SetMinMaxDistances( "Objects.Props.softmetal.door_lab_lab_sl_door_grp", 1, 100 )
  4713.                 snd_CreateTrigger( "Closed" , "Objects.Props.softmetal.door_lab_lab_sl_door_grp", 100, 0, 0, 0 )
  4714.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.DoorClose.LabDoor_close", "", 0.0 )
  4715.                 snd_CreateTrigger( "Opened" , "Objects.Props.softmetal.door_lab_lab_sl_door_grp", 100, 0, 0, 0 )
  4716.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.DoorOpen.LabDoor_open", "", 0.0 )
  4717.             snd_CreateObject( "proj_grenade_proj_grenade_grp" , "Objects.Props.softmetal", 90, 10, 1, 0.1 )
  4718.                 snd_SetMinMaxDistances( "Objects.Props.softmetal.proj_grenade_proj_grenade_grp", 1, 100 )
  4719.                 snd_CreateTrigger( "ExplosionSmall" , "Objects.Props.softmetal.proj_grenade_proj_grenade_grp", 100, 0, 0, 0 )
  4720.                     snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.Flux.Flux_Grenade_explode", "", 0.0 )
  4721.                 snd_CreateTrigger( "Bounce" , "Objects.Props.softmetal.proj_grenade_proj_grenade_grp", 100, 0, 0, 0 )
  4722.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.Grenade_Land", "", 0.0 )
  4723.             snd_CreateObject( "C1L1_camera" , "Objects.Props.softmetal", 90, 10, 1, 0.1 )
  4724.                 snd_SetMinMaxDistances( "Objects.Props.softmetal.C1L1_camera", 1, 100 )
  4725.             snd_CreateObject( "door_warf_large_door_warf_large" , "Objects.Props.softmetal", 90, 10, 1, 0.1 )
  4726.                 snd_SetMinMaxDistances( "Objects.Props.softmetal.door_warf_large_door_warf_large", 1, 100 )
  4727.                 snd_CreateTrigger( "Bounce" , "Objects.Props.softmetal.door_warf_large_door_warf_large", 100, 0, 0, 0 )
  4728.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalHit", "", 0.0 )
  4729.                 snd_CreateTrigger( "ExplosionSmall" , "Objects.Props.softmetal.door_warf_large_door_warf_large", 100, 0, 0, 0 )
  4730.                     snd_AddCommand_PlayBank( "", "Banks.special_effects.Explosion_small", "", 0.0 )
  4731.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.0 )
  4732.                 snd_CreateTrigger( "State_3" , "Objects.Props.softmetal.door_warf_large_door_warf_large", 100, 0, 0, 0 )
  4733.                     snd_AddCommand_PlayAmbience( "", "metalDebris1", 0.0 )
  4734.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.0 )
  4735.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.hardmetalHits", "", 0.0 )
  4736.                 snd_CreateTrigger( "State_1" , "Objects.Props.softmetal.door_warf_large_door_warf_large", 100, 0, 0, 0 )
  4737.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.0 )
  4738.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.hardmetalHits", "", 0.0 )
  4739.                 snd_CreateTrigger( "State_2" , "Objects.Props.softmetal.door_warf_large_door_warf_large", 100, 0, 0, 0 )
  4740.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.0 )
  4741.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.hardmetalHits", "", 0.0 )
  4742.                 snd_CreateTrigger( "Broken" , "Objects.Props.softmetal.door_warf_large_door_warf_large", 100, 0, 0, 0 )
  4743.             snd_CreateObject( "airvent_air_vent" , "Objects.Props.softmetal", 90, 10, 1.3, 0.1 )
  4744.                 snd_SetMinMaxDistances( "Objects.Props.softmetal.airvent_air_vent", 1, 100 )
  4745.                 snd_CreateTrigger( "Bounce" , "Objects.Props.softmetal.airvent_air_vent", 100, 0, 0, 0 )
  4746.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalHit", "", 0.0 )
  4747.                 snd_CreateTrigger( "Broken" , "Objects.Props.softmetal.airvent_air_vent", 100, 0, 0, 0 )
  4748.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.0 )
  4749.                 snd_CreateTrigger( "State_2" , "Objects.Props.softmetal.airvent_air_vent", 100, 0, 0, 0 )
  4750.                     snd_AddCommand_PlayBank( "", "Banks.special_effects.Explosion_smallObject", "", 0.0 )
  4751.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.0 )
  4752.                 snd_CreateTrigger( "ExplosionSmall" , "Objects.Props.softmetal.airvent_air_vent", 100, 0, 0, 0 )
  4753.                 snd_CreateTrigger( "State_1" , "Objects.Props.softmetal.airvent_air_vent", 100, 0, 0, 0 )
  4754.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.0 )
  4755.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalHit", "", 0.0 )
  4756.             snd_CreateObject( "table_1_m_table_1" , "Objects.Props.softmetal", 80, 10, 1.2, 0.1 )
  4757.                 snd_SetMinMaxDistances( "Objects.Props.softmetal.table_1_m_table_1", 1, 100 )
  4758.                 snd_CreateTrigger( "Broken" , "Objects.Props.softmetal.table_1_m_table_1", 100, 0, 0, 0 )
  4759.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.0 )
  4760.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.WoodHit", "", 0.0 )
  4761.                 snd_CreateTrigger( "Bounce" , "Objects.Props.softmetal.table_1_m_table_1", 100, 0, 0, 0 )
  4762.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalHit", "", 0.0 )
  4763.                 snd_CreateTrigger( "ExplosionSmall" , "Objects.Props.softmetal.table_1_m_table_1", 100, 0, 0, 0 )
  4764.                     snd_AddCommand_PlayBank( "", "Banks.special_effects.Explosion_smallObject", "", 0.1 )
  4765.             snd_CreateObject( "control_panel_gr_control_panel_grp" , "Objects.Props.softmetal", 90, 10, 1, 0.1 )
  4766.                 snd_SetMinMaxDistances( "Objects.Props.softmetal.control_panel_gr_control_panel_grp", 1, 100 )
  4767.                 snd_CreateTrigger( "State_0" , "Objects.Props.softmetal.control_panel_gr_control_panel_grp", 100, 0, 0, 0 )
  4768.             snd_CreateObject( "propanetank_propanetank1" , "Objects.Props.softmetal", 90, 10, 0.6, 0.1 )
  4769.                 snd_SetMinMaxDistances( "Objects.Props.softmetal.propanetank_propanetank1", 1, 100 )
  4770.                 snd_CreateTrigger( "Bounce" , "Objects.Props.softmetal.propanetank_propanetank1", 100, 0, 0, 0 )
  4771.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.Barrel", "", 0.0 )
  4772.                 snd_CreateTrigger( "Broken" , "Objects.Props.softmetal.propanetank_propanetank1", 100, 0, 0, 0 )
  4773.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.0 )
  4774.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.Barrel", "", 0.0 )
  4775.                 snd_CreateTrigger( "Slide" , "Objects.Props.softmetal.propanetank_propanetank1", 100, 0, 0, 0 )
  4776.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.HeavyMetalSlide", "", 0.0 )
  4777.                 snd_CreateTrigger( "State_2" , "Objects.Props.softmetal.propanetank_propanetank1", 100, 0, 0, 0 )
  4778.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.0 )
  4779.             snd_CreateObject( "yellow_pipe_r_red_pipe_r_grp" , "Objects.Props.softmetal", 90, 10, 1, 0.1 )
  4780.                 snd_SetMinMaxDistances( "Objects.Props.softmetal.yellow_pipe_r_red_pipe_r_grp", 1, 100 )
  4781.                 snd_CreateTrigger( "State_1" , "Objects.Props.softmetal.yellow_pipe_r_red_pipe_r_grp", 100, 0, 0, 0 )
  4782.                 snd_CreateTrigger( "Bounce" , "Objects.Props.softmetal.yellow_pipe_r_red_pipe_r_grp", 100, 0, 0, 0 )
  4783.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.Pipe", "", 0.0 )
  4784.                 snd_CreateTrigger( "ExplosionSmall" , "Objects.Props.softmetal.yellow_pipe_r_red_pipe_r_grp", 100, 0, 0, 0 )
  4785.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.HeavyMetalSlide", "", 0.25 )
  4786.                 snd_CreateTrigger( "Broken" , "Objects.Props.softmetal.yellow_pipe_r_red_pipe_r_grp", 100, 0, 0, 0 )
  4787.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.0 )
  4788.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.Pipe", "", 0.0 )
  4789.             snd_CreateObject( "C4L1_fence_C4L1_Fence_M_grp" , "Objects.Props.softmetal", 90, 10, 1.1, 0.1 )
  4790.                 snd_SetMinMaxDistances( "Objects.Props.softmetal.C4L1_fence_C4L1_Fence_M_grp", 1, 100 )
  4791.                 snd_CreateTrigger( "Bounce" , "Objects.Props.softmetal.C4L1_fence_C4L1_Fence_M_grp", 100, 0, 0, 0 )
  4792.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.ChainLinkFence", "", 0.0 )
  4793.                 snd_CreateTrigger( "State_1" , "Objects.Props.softmetal.C4L1_fence_C4L1_Fence_M_grp", 100, 0, 0, 0 )
  4794.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.0 )
  4795.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.ChainLinkFence", "", 0.0 )
  4796.                 snd_CreateTrigger( "ExplosionSmall" , "Objects.Props.softmetal.C4L1_fence_C4L1_Fence_M_grp", 100, 0, 0, 0 )
  4797.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.0 )
  4798.             snd_CreateObject( "m_crate2_me_crate2" , "Objects.Props.softmetal", 90, 10, 1.5, 0.2 )
  4799.                 snd_SetMinMaxDistances( "Objects.Props.softmetal.m_crate2_me_crate2", 1, 100 )
  4800.                 snd_CreateTrigger( "Bounce" , "Objects.Props.softmetal.m_crate2_me_crate2", 100, 0, 0, 0 )
  4801.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalHit", "", 0.0 )
  4802.                 snd_CreateTrigger( "State_1" , "Objects.Props.softmetal.m_crate2_me_crate2", 100, 0, 0, 0 )
  4803.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.0 )
  4804.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalHit", "", 0.0 )
  4805.                 snd_CreateTrigger( "Slide" , "Objects.Props.softmetal.m_crate2_me_crate2", 100, 0, 0, 0 )
  4806.             snd_CreateObject( "yellow_pipe_l_yellow_pipe_l_grp" , "Objects.Props.softmetal", 90, 10, 1, 0.1 )
  4807.                 snd_SetMinMaxDistances( "Objects.Props.softmetal.yellow_pipe_l_yellow_pipe_l_grp", 1, 100 )
  4808.                 snd_CreateTrigger( "Broken" , "Objects.Props.softmetal.yellow_pipe_l_yellow_pipe_l_grp", 100, 0, 0, 0 )
  4809.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.0 )
  4810.                 snd_CreateTrigger( "Bounce" , "Objects.Props.softmetal.yellow_pipe_l_yellow_pipe_l_grp", 100, 0, 0, 0 )
  4811.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.Pipe", "", 0.0 )
  4812.                 snd_CreateTrigger( "State_1" , "Objects.Props.softmetal.yellow_pipe_l_yellow_pipe_l_grp", 100, 0, 0, 0 )
  4813.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.0 )
  4814.                 snd_CreateTrigger( "ExplosionSmall" , "Objects.Props.softmetal.yellow_pipe_l_yellow_pipe_l_grp", 100, 0, 0, 0 )
  4815.                     snd_AddCommand_PlayBank( "", "Banks.special_effects.Explosion_smallObject", "", 0.0 )
  4816.             snd_CreateObject( "yellow_pipe_m_yellow_pipe_m_grp" , "Objects.Props.softmetal", 90, 10, 1, 0.1 )
  4817.                 snd_SetMinMaxDistances( "Objects.Props.softmetal.yellow_pipe_m_yellow_pipe_m_grp", 1, 100 )
  4818.                 snd_CreateTrigger( "Broken" , "Objects.Props.softmetal.yellow_pipe_m_yellow_pipe_m_grp", 100, 0, 0, 0 )
  4819.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.0 )
  4820.                 snd_CreateTrigger( "Bounce" , "Objects.Props.softmetal.yellow_pipe_m_yellow_pipe_m_grp", 100, 0, 0, 0 )
  4821.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.Pipe", "", 0.0 )
  4822.                 snd_CreateTrigger( "State_1" , "Objects.Props.softmetal.yellow_pipe_m_yellow_pipe_m_grp", 100, 0, 0, 0 )
  4823.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.0 )
  4824.                 snd_CreateTrigger( "ExplosionSmall" , "Objects.Props.softmetal.yellow_pipe_m_yellow_pipe_m_grp", 100, 0, 0, 0 )
  4825.                     snd_AddCommand_PlayBank( "", "Banks.special_effects.Explosion_smallObject", "", 0.0 )
  4826.             snd_CreateObject( "m_crate1_m_crate1" , "Objects.Props.softmetal", 90, 10, 1.2, 0.1 )
  4827.                 snd_SetMinMaxDistances( "Objects.Props.softmetal.m_crate1_m_crate1", 1, 100 )
  4828.                 snd_CreateTrigger( "State_1" , "Objects.Props.softmetal.m_crate1_m_crate1", 100, 0, 0, 0 )
  4829.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.0 )
  4830.                 snd_CreateTrigger( "Bounce" , "Objects.Props.softmetal.m_crate1_m_crate1", 100, 0, 0, 0 )
  4831.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalHit", "", 0.0 )
  4832.                 snd_CreateTrigger( "Slide" , "Objects.Props.softmetal.m_crate1_m_crate1", 100, 0, 0, 0 )
  4833.                 snd_CreateTrigger( "ExplosionSmall" , "Objects.Props.softmetal.m_crate1_m_crate1", 100, 0, 0, 0 )
  4834.                     snd_AddCommand_PlayBank( "", "Banks.special_effects.Explosion_smallObject", "", 0.0 )
  4835.             snd_CreateObject( "proj_grenade_proj_grenade" , "Objects.Props.softmetal", 90, 10, 1, 0.1 )
  4836.                 snd_SetMinMaxDistances( "Objects.Props.softmetal.proj_grenade_proj_grenade", 1, 100 )
  4837.                 snd_CreateTrigger( "Slide" , "Objects.Props.softmetal.proj_grenade_proj_grenade", 100, 0, 0, 0 )
  4838.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.Grenade_Land", "", 0.0 )
  4839.                 snd_CreateTrigger( "Bounce" , "Objects.Props.softmetal.proj_grenade_proj_grenade", 100, 0, 0, 0 )
  4840.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.Grenade_Land", "", 0.0 )
  4841.                 snd_CreateTrigger( "ExplosionSmall" , "Objects.Props.softmetal.proj_grenade_proj_grenade", 100, 0, 0, 0 )
  4842.                     snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.Flux.Flux_Grenade_explode", "", 0.0 )
  4843.             snd_CreateObject( "container_heavy02_container_heavy2" , "Objects.Props.softmetal", 90, 10, 0.8, 0.1 )
  4844.                 snd_SetMinMaxDistances( "Objects.Props.softmetal.container_heavy02_container_heavy2", 19, 100 )
  4845.                 snd_CreateTrigger( "State_1" , "Objects.Props.softmetal.container_heavy02_container_heavy2", 100, 0, 0, 0 )
  4846.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.Barrel", "", 0.0 )
  4847.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.0 )
  4848.                 snd_CreateTrigger( "State_2" , "Objects.Props.softmetal.container_heavy02_container_heavy2", 100, 0, 0, 0 )
  4849.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.0 )
  4850.                 snd_CreateTrigger( "Bounce" , "Objects.Props.softmetal.container_heavy02_container_heavy2", 100, 0, 0, 0 )
  4851.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.Barrel", "", 0.0 )
  4852.                 snd_CreateTrigger( "ExplosionSmall" , "Objects.Props.softmetal.container_heavy02_container_heavy2", 100, 0, 0, 0 )
  4853.                     snd_AddCommand_PlayBank( "", "Banks.special_effects.Explosion_small", "", 0.0 )
  4854.             snd_CreateObject( "C4_pillarstrut_C4_pillarstrut" , "Objects.Props.softmetal", 90, 10, 0.8, 0.1 )
  4855.                 snd_SetMinMaxDistances( "Objects.Props.softmetal.C4_pillarstrut_C4_pillarstrut", 1, 100 )
  4856.                 snd_CreateTrigger( "State_1" , "Objects.Props.softmetal.C4_pillarstrut_C4_pillarstrut", 100, 0, 0, 0 )
  4857.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.0 )
  4858.                 snd_CreateTrigger( "ExplosionSmall" , "Objects.Props.softmetal.C4_pillarstrut_C4_pillarstrut", 100, 0, 0, 0 )
  4859.                     snd_AddCommand_PlayBank( "", "Banks.special_effects.Explosion_smallObject", "", 0.0 )
  4860.                 snd_CreateTrigger( "Bounce" , "Objects.Props.softmetal.C4_pillarstrut_C4_pillarstrut", 100, 0, 0, 0 )
  4861.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.Pipe", "", 0.0 )
  4862.             snd_CreateObject( "autogun_autogun1_grp" , "Objects.Props.softmetal", 90, 10, 1, 0.1 )
  4863.                 snd_CreateTrigger( "State_3" , "Objects.Props.softmetal.autogun_autogun1_grp", 100, 0, 0, 0 )
  4864.                     snd_AddCommand_PlayBank( "", "Banks.vehicles.tank.firing", "", 0.0 )
  4865.                 snd_CreateTrigger( "ExplosionSmall" , "Objects.Props.softmetal.autogun_autogun1_grp", 100, 0, 0, 0 )
  4866.                     snd_AddCommand_PlayBank( "", "Banks.special_effects.Explosion_smallObject", "", 0.0 )
  4867.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.0 )
  4868.                 snd_CreateTrigger( "State_4" , "Objects.Props.softmetal.autogun_autogun1_grp", 100, 0, 0, 0 )
  4869.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.0 )
  4870.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.hardmetalHits", "", 0.0 )
  4871.             snd_CreateObject( "train_flat_train_base_gr" , "Objects.Props.softmetal", 90, 10, 1, 0.1 )
  4872.                 snd_CreateTrigger( "State_1" , "Objects.Props.softmetal.train_flat_train_base_gr", 100, 0, 0, 0 )
  4873.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.0 )
  4874.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.hardmetalHits", "", 0.0 )
  4875.                 snd_CreateTrigger( "State_2" , "Objects.Props.softmetal.train_flat_train_base_gr", 100, 0, 0, 0 )
  4876.                     snd_AddCommand_PlayBank( "", "Banks.special_effects.Explosion", "", 0.2 )
  4877.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.5 )
  4878.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.hardmetalHits", "", 0.0 )
  4879.                     snd_AddCommand_PlayAmbience( "", "metalDebris1", 0.0 )
  4880.                 snd_CreateTrigger( "Bounce" , "Objects.Props.softmetal.train_flat_train_base_gr", 100, 0, 0, 0 )
  4881.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.hardmetalHits", "", 0.0 )
  4882.                 snd_CreateTrigger( "Broken" , "Objects.Props.softmetal.train_flat_train_base_gr", 100, 0, 0, 0 )
  4883.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.hardmetalHits", "", 0.0 )
  4884.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.0 )
  4885.             snd_CreateObject( "Breakables" , "Objects.Props.softmetal", 95, 5, 1, 0.1 )
  4886.                 snd_CreateTrigger( "Bounce" , "Objects.Props.softmetal.Breakables", 100, 0, 0, 0 )
  4887.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalHit", "", 0.0 )
  4888.                 snd_CreateTrigger( "Broken" , "Objects.Props.softmetal.Breakables", 100, 0, 0, 0 )
  4889.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.0 )
  4890.                     snd_AddCommand_PlayBank( "", "Banks.special_effects.Explosion_smallObject", "", 0.0 )
  4891.             snd_CreateTrigger( "Whump" , "Objects.Props.softmetal", 100, 0, 0, 0 )
  4892.                 snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.hardmetalHits", "", 0.0 )
  4893.                 snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalHit", "", 0.0 )
  4894.                 snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.Hulk.quietPunch", "", 0.0 )
  4895.         snd_CreateTrigger( "ExplosionSmall" , "Objects.Props", 100, 0, 0, 0 )
  4896.             snd_AddCommand_PlayBank( "", "Banks.special_effects.Explosion_small", "", 0.0 )
  4897.         snd_CreateTrigger( "ExplosionMedium" , "Objects.Props", 100, 0, 0, 0 )
  4898.             snd_AddCommand_PlayBank( "", "Banks.special_effects.Explosion", "", 0.0 )
  4899.             snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.BrickBreak", "", 0.5 )
  4900.         snd_CreateTrigger( "ExplosionBig" , "Objects.Props", 100, 0, 0, 0 )
  4901.             snd_AddCommand_PlayBank( "", "Banks.special_effects.Explosion", "", 0.0 )
  4902.         snd_CreateObject( "tilewall" , "Objects.Props", 99, 1, 1, 0.1 )
  4903.             snd_SetMinMaxDistances( "Objects.Props.tilewall", 50, 100 )
  4904.             snd_CreateTrigger( "Damage_Crush_" , "Objects.Props.tilewall", 100, 0, 0, 0 )
  4905.                 snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.BrickHit", "", 0.0 )
  4906.                 snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.BrickHit", "", 0.1 )
  4907.                 snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.Hulk.quietPunch", "", 0.0 )
  4908.                 snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.BrickBreakquiet", "", 0.0 )
  4909.         snd_CreateObject( "brickfloor" , "Objects.Props", 90, 10, 1, 0.1 )
  4910.             snd_SetMinMaxDistances( "Objects.Props.brickfloor", 5, 100 )
  4911.             snd_CreateTrigger( "Damage_Crush_" , "Objects.Props.brickfloor", 100, 0, 0, 0 )
  4912.                 snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.BrickHit", "", 0.0 )
  4913.         snd_CreateObject( "brickwall" , "Objects.Props", 90, 10, 1, 0.1 )
  4914.             snd_SetMinMaxDistances( "Objects.Props.brickwall", 5, 100 )
  4915.             snd_CreateTrigger( "Damage_Crush_" , "Objects.Props.brickwall", 100, 0, 0, 0 )
  4916.                 snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.BrickHit", "", 0.0 )
  4917.                 snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.BrickHit", "", 0.25 )
  4918.                 snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.BrickBreakquiet", "", 0.0 )
  4919.                 snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.Hulk.quietPunch", "", 0.0 )
  4920.         snd_CreateObject( "concretewall" , "Objects.Props", 90, 10, 1, 0.1 )
  4921.             snd_SetMinMaxDistances( "Objects.Props.concretewall", 5, 100 )
  4922.             snd_CreateTrigger( "Damage_Crush_" , "Objects.Props.concretewall", 100, 0, 0, 0 )
  4923.                 snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.BrickHit", "", 0.0 )
  4924.                 snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.Hulk.quietPunch", "", 0.0 )
  4925.                 snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.BrickBreakquiet", "", 0.0 )
  4926.         snd_CreateObject( "wood" , "Objects.Props", 90, 10, 1, 0.1 )
  4927.             snd_SetMinMaxDistances( "Objects.Props.wood", 5, 100 )
  4928.             snd_CreateObject( "window_p_window_p" , "Objects.Props.wood", 90, 10, 1, 0.1 )
  4929.                 snd_SetMinMaxDistances( "Objects.Props.wood.window_p_window_p", 1, 100 )
  4930.                 snd_CreateTrigger( "Broken" , "Objects.Props.wood.window_p_window_p", 100, 0, 0, 0 )
  4931.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.WoodBreak", "", 0.0 )
  4932.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.GlassBreak", "", 0.0 )
  4933.         snd_CreateObject( "hardrubber" , "Objects.Props", 90, 10, 1, 0.1 )
  4934.             snd_SetMinMaxDistances( "Objects.Props.hardrubber", 5, 100 )
  4935.             snd_CreateObject( "hangingmeat_hangingmeat" , "Objects.Props.hardrubber", 90, 10, 1, 0.1 )
  4936.                 snd_SetMinMaxDistances( "Objects.Props.hardrubber.hangingmeat_hangingmeat", 1, 100 )
  4937.                 snd_CreateTrigger( "Bounce" , "Objects.Props.hardrubber.hangingmeat_hangingmeat", 100, 0, 0, 0 )
  4938.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.ThickSquish", "", 0.0 )
  4939.                 snd_CreateTrigger( "Broken" , "Objects.Props.hardrubber.hangingmeat_hangingmeat", 100, 0, 0, 0 )
  4940.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.ThickSquish", "", 0.0 )
  4941.         snd_CreateObject( "tilefloor" , "Objects.Props", 90, 10, 1, 0.1 )
  4942.             snd_SetMinMaxDistances( "Objects.Props.tilefloor", 5, 100 )
  4943.             snd_CreateTrigger( "Damage_Crush_" , "Objects.Props.tilefloor", 100, 0, 0, 0 )
  4944.                 snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.BrickHit", "", 0.0 )
  4945.         snd_CreateObject( "concretefloor" , "Objects.Props", 90, 10, 1, 0.1 )
  4946.             snd_SetMinMaxDistances( "Objects.Props.concretefloor", 5, 100 )
  4947.             snd_CreateTrigger( "Damage_Crush_" , "Objects.Props.concretefloor", 100, 0, 0, 0 )
  4948.                 snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.BrickHit", "", 0.0 )
  4949.         snd_CreateObject( "sticky" , "Objects.Props", 90, 10, 1, 0.1 )
  4950.             snd_SetMinMaxDistances( "Objects.Props.sticky", 5, 100 )
  4951.             snd_CreateObject( "pillar_free_s_pillar_free_grp" , "Objects.Props.sticky", 90, 10, 1, 0.1 )
  4952.                 snd_SetMinMaxDistances( "Objects.Props.sticky.pillar_free_s_pillar_free_grp", 1, 100 )
  4953.                 snd_CreateTrigger( "State_1" , "Objects.Props.sticky.pillar_free_s_pillar_free_grp", 100, 0, 0, 0 )
  4954.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.BrickBreak", "", 0.0 )
  4955.                 snd_CreateTrigger( "State_2" , "Objects.Props.sticky.pillar_free_s_pillar_free_grp", 100, 0, 0, 0 )
  4956.                     snd_AddCommand_PlayAmbience( "", "earthDebris1", 0.0 )
  4957.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.BrickBreak", "", 0.0 )
  4958.                 snd_CreateTrigger( "Bounce" , "Objects.Props.sticky.pillar_free_s_pillar_free_grp", 100, 0, 0, 0 )
  4959.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.BrickHit", "", 0.0 )
  4960.                 snd_CreateTrigger( "ExplosionSmall" , "Objects.Props.sticky.pillar_free_s_pillar_free_grp", 100, 0, 0, 0 )
  4961.                 snd_CreateTrigger( "Whump" , "Objects.Props.sticky.pillar_free_s_pillar_free_grp", 100, 0, 0, 0 )
  4962.                     snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.Hulk.quietPunch", "", 0.0 )
  4963.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.BrickHit", "", 0.0 )
  4964.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.BrickBreakquiet", "", 0.0 )
  4965.             snd_CreateObject( "wall_doorway_wall_dway_grp" , "Objects.Props.sticky", 90, 10, 0.9, 0.1 )
  4966.                 snd_SetMinMaxDistances( "Objects.Props.sticky.wall_doorway_wall_dway_grp", 1, 100 )
  4967.                 snd_CreateTrigger( "State_1" , "Objects.Props.sticky.wall_doorway_wall_dway_grp", 100, 0, 0, 0 )
  4968.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.BrickBreak", "", 0.0 )
  4969.                 snd_CreateTrigger( "ExplosionSmall" , "Objects.Props.sticky.wall_doorway_wall_dway_grp", 100, 0, 0, 0 )
  4970.                     snd_AddCommand_PlayBank( "", "Banks.special_effects.Explosion_small", "", 0.0 )
  4971.                 snd_CreateTrigger( "Bounce" , "Objects.Props.sticky.wall_doorway_wall_dway_grp", 100, 0, 0, 0 )
  4972.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.BrickHit", "", 0.0 )
  4973.                 snd_CreateTrigger( "State_2" , "Objects.Props.sticky.wall_doorway_wall_dway_grp", 100, 0, 0, 0 )
  4974.                     snd_AddCommand_PlayAmbience( "", "earthDebris1", 0.0 )
  4975.                 snd_CreateObject( "C2L4R3_sp_H_nt_doorway_C2L3_1" , "Objects.Props.sticky.wall_doorway_wall_dway_grp", 90, 10, 1, 0.1 )
  4976.                     snd_CreateTrigger( "State_0" , "Objects.Props.sticky.wall_doorway_wall_dway_grp.C2L4R3_sp_H_nt_doorway_C2L3_1", 100, 0, 0, 0 )
  4977.                         snd_AddCommand_PlayBank( "", "Banks.special_effects.alarm2", "", 0.0 )
  4978.                 snd_CreateTrigger( "Whump" , "Objects.Props.sticky.wall_doorway_wall_dway_grp", 100, 0, 0, 0 )
  4979.                     snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.Hulk.quietPunch", "", 0.0 )
  4980.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.BrickHit", "", 0.0 )
  4981.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.BrickBreakquiet", "", 0.0 )
  4982.             snd_CreateObject( "wall_gate_c2_corr_gate_br_grp" , "Objects.Props.sticky", 90, 10, 1, 0.1 )
  4983.                 snd_SetMinMaxDistances( "Objects.Props.sticky.wall_gate_c2_corr_gate_br_grp", 1, 100 )
  4984.                 snd_CreateTrigger( "State_1" , "Objects.Props.sticky.wall_gate_c2_corr_gate_br_grp", 100, 0, 0, 0 )
  4985.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.BrickBreak", "", 0.0 )
  4986.                 snd_CreateTrigger( "ExplosionSmall" , "Objects.Props.sticky.wall_gate_c2_corr_gate_br_grp", 100, 0, 0, 0 )
  4987.                     snd_AddCommand_PlayBank( "", "Banks.special_effects.Explosion_small", "", 0.0 )
  4988.                     snd_AddCommand_PlayAmbience( "", "earthDebris1", 0.0 )
  4989.                 snd_CreateTrigger( "Broken" , "Objects.Props.sticky.wall_gate_c2_corr_gate_br_grp", 100, 0, 0, 0 )
  4990.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.BrickBreak", "", 0.0 )
  4991.                 snd_CreateTrigger( "Whump" , "Objects.Props.sticky.wall_gate_c2_corr_gate_br_grp", 100, 0, 0, 0 )
  4992.                     snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.Hulk.quietPunch", "", 0.0 )
  4993.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.BrickHit", "", 0.0 )
  4994.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.BrickBreakquiet", "", 0.0 )
  4995.             snd_CreateObject( "wall_gate_gr_corr_gate_gr_grp" , "Objects.Props.sticky", 90, 10, 1, 0.1 )
  4996.                 snd_SetMinMaxDistances( "Objects.Props.sticky.wall_gate_gr_corr_gate_gr_grp", 1, 100 )
  4997.                 snd_CreateTrigger( "State_1" , "Objects.Props.sticky.wall_gate_gr_corr_gate_gr_grp", 100, 0, 0, 0 )
  4998.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.BrickBreak", "", 0.0 )
  4999.                 snd_CreateTrigger( "ExplosionSmall" , "Objects.Props.sticky.wall_gate_gr_corr_gate_gr_grp", 100, 0, 0, 0 )
  5000.                     snd_AddCommand_PlayBank( "", "Banks.special_effects.Explosion_small", "", 0.0 )
  5001.                     snd_AddCommand_PlayAmbience( "", "earthDebris1", 0.0 )
  5002.                 snd_CreateTrigger( "Broken" , "Objects.Props.sticky.wall_gate_gr_corr_gate_gr_grp", 100, 0, 0, 0 )
  5003.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.BrickBreak", "", 0.0 )
  5004.                 snd_CreateTrigger( "Whump" , "Objects.Props.sticky.wall_gate_gr_corr_gate_gr_grp", 100, 0, 0, 0 )
  5005.                     snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.Hulk.quietPunch", "", 0.0 )
  5006.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.BrickHit", "", 0.0 )
  5007.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.BrickBreakquiet", "", 0.0 )
  5008.             snd_CreateObject( "wall_a_way_archway_wall_grp1" , "Objects.Props.sticky", 90, 10, 1, 0.1 )
  5009.                 snd_SetMinMaxDistances( "Objects.Props.sticky.wall_a_way_archway_wall_grp1", 1, 100 )
  5010.                 snd_CreateTrigger( "State_1" , "Objects.Props.sticky.wall_a_way_archway_wall_grp1", 100, 0, 0, 0 )
  5011.                 snd_CreateTrigger( "ExplosionSmall" , "Objects.Props.sticky.wall_a_way_archway_wall_grp1", 100, 0, 0, 0 )
  5012.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.BrickBreak", "", 0.25 )
  5013.                 snd_CreateTrigger( "Broken" , "Objects.Props.sticky.wall_a_way_archway_wall_grp1", 100, 0, 0, 0 )
  5014.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.BrickBreak", "", 0.0 )
  5015.                 snd_CreateTrigger( "Bounce" , "Objects.Props.sticky.wall_a_way_archway_wall_grp1", 100, 0, 0, 0 )
  5016.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.BrickHit", "", 0.0 )
  5017.                 snd_CreateTrigger( "Whump" , "Objects.Props.sticky.wall_a_way_archway_wall_grp1", 100, 0, 0, 0 )
  5018.                     snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.Hulk.quietPunch", "", 0.0 )
  5019.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.BrickHit", "", 0.0 )
  5020.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.BrickBreakquiet", "", 0.0 )
  5021.             snd_CreateTrigger( "Broken" , "Objects.Props.sticky", 100, 0, 0, 0 )
  5022.                 snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.BrickBreak", "", 0.0 )
  5023.             snd_CreateTrigger( "Bounce" , "Objects.Props.sticky", 100, 0, 0, 0 )
  5024.                 snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.BrickHit", "", 0.0 )
  5025.         snd_CreateObject( "none" , "Objects.Props", 90, 10, 1, 0.1 )
  5026.             snd_SetMinMaxDistances( "Objects.Props.none", 5, 100 )
  5027.             snd_CreateObject( "tank_tank" , "Objects.Props.none", 90, 10, 0.8, 0.1 )
  5028.                 snd_SetMinMaxDistances( "Objects.Props.none.tank_tank", 1, 100 )
  5029.                 snd_CreateTrigger( "Fire" , "Objects.Props.none.tank_tank", 100, 0, 0, 0 )
  5030.                     snd_AddCommand_PlayBank( "", "Banks.vehicles.tank.firing", "", 0.0 )
  5031.                 snd_CreateTrigger( "Firing" , "Objects.Props.none.tank_tank", 100, 0, 0, 0 )
  5032.                     snd_AddCommand_PlayBank( "", "Banks.vehicles.tank.load", "", 0.0 )
  5033.                 snd_CreateTrigger( "Broken" , "Objects.Props.none.tank_tank", 100, 0, 0, 0 )
  5034.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.0 )
  5035.                 snd_CreateTrigger( "ExplosionSmall" , "Objects.Props.none.tank_tank", 100, 0, 0, 0 )
  5036.                     snd_AddCommand_PlayBank( "", "Banks.special_effects.Explosion", "", 0.0 )
  5037.                 snd_CreateTrigger( "Bounce" , "Objects.Props.none.tank_tank", 100, 0, 0, 0 )
  5038.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalHit", "", 0.0 )
  5039.                 snd_CreateTrigger( "State_7" , "Objects.Props.none.tank_tank", 100, 0, 0, 0 )
  5040.                     snd_AddCommand_PlayBank( "", "Banks.special_effects.Explosion", "", 0.4 )
  5041.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.0 )
  5042.                     snd_AddCommand_PlayAmbience( "", "metalDebris1", 0.0 )
  5043.                 snd_CreateTrigger( "State_4" , "Objects.Props.none.tank_tank", 100, 0, 0, 0 )
  5044.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.0 )
  5045.             snd_CreateObject( "C2_energydoor_C2_energydoor" , "Objects.Props.none", 90, 10, 1, 0.1 )
  5046.                 snd_SetMinMaxDistances( "Objects.Props.none.C2_energydoor_C2_energydoor", 1, 100 )
  5047.                 snd_CreateTrigger( "State_0" , "Objects.Props.none.C2_energydoor_C2_energydoor", 100, 0, 0, 0 )
  5048.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.Forcefield.OnLoop", "", 0.0 )
  5049.                 snd_CreateTrigger( "State_2" , "Objects.Props.none.C2_energydoor_C2_energydoor", 100, 0, 0, 0 )
  5050.                     snd_AddCommand_StopBank( "", "Banks.game_world.world_objects.Forcefield.OnLoop", 0.0 )
  5051.             snd_CreateObject( "C2L2_office_office_grp" , "Objects.Props.none", 95, 5, 0.9, 0.1 )
  5052.                 snd_SetMinMaxDistances( "Objects.Props.none.C2L2_office_office_grp", 10, 100 )
  5053.                 snd_CreateTrigger( "Bounce" , "Objects.Props.none.C2L2_office_office_grp", 100, 0, 0, 0 )
  5054.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.BrickHit", "", 0.0 )
  5055.                 snd_CreateTrigger( "State_1" , "Objects.Props.none.C2L2_office_office_grp", 100, 0, 0, 0 )
  5056.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.GlassBreak", "", 0.0 )
  5057.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.BrickHit", "", 0.0 )
  5058.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.GlassBreak", "", 0.5 )
  5059.                 snd_CreateTrigger( "State_2" , "Objects.Props.none.C2L2_office_office_grp", 100, 0, 0, 0 )
  5060.                     snd_AddCommand_PlayAmbience( "", "earthDebris1", 0.0 )
  5061.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.GlassBreak", "", 0.0 )
  5062.                     snd_AddCommand_PlayBank( "", "Banks.special_effects.Explosion_small", "", 0.0 )
  5063.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.GlassBreak", "", 0.5 )
  5064.                 snd_CreateTrigger( "Broken" , "Objects.Props.none.C2L2_office_office_grp", 100, 0, 0, 0 )
  5065.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.BrickBreak", "", 0.0 )
  5066.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.GlassBreak", "", 0.0 )
  5067.             snd_CreateObject( "main_power_generator_Main_Power_Generator" , "Objects.Props.none", 90, 10, 0.9, 0.1 )
  5068.                 snd_SetMinMaxDistances( "Objects.Props.none.main_power_generator_Main_Power_Generator", 1, 100 )
  5069.                 snd_CreateTrigger( "State_0" , "Objects.Props.none.main_power_generator_Main_Power_Generator", 100, 0, 0, 0 )
  5070.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.C3L4MainGenerator.OnLoop", "", 0.0 )
  5071.                 snd_CreateTrigger( "State_2" , "Objects.Props.none.main_power_generator_Main_Power_Generator", 100, 0, 0, 0 )
  5072.                     snd_AddCommand_StopBank( "", "Banks.game_world.world_objects.C3L4MainGenerator.OnLoop", 0.0 )
  5073.                 snd_CreateTrigger( "Bounce" , "Objects.Props.none.main_power_generator_Main_Power_Generator", 100, 0, 0, 0 )
  5074.                     snd_AddCommand_PlayBank( "", "Banks.special_effects.electrical", "", 0.0 )
  5075.                 snd_CreateTrigger( "State_3" , "Objects.Props.none.main_power_generator_Main_Power_Generator", 100, 0, 0, 0 )
  5076.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.C3L4MainGenerator.OffPulse", "", 0.0 )
  5077.                     snd_AddCommand_PlayBank( "", "Banks.special_effects.Explosion", "", 0.0 )
  5078.                 snd_CreateObject( "C3L4R1_MPG" , "Objects.Props.none.main_power_generator_Main_Power_Generator", 90, 10, 1, 0.1 )
  5079.                     snd_CreateTrigger( "State_0" , "Objects.Props.none.main_power_generator_Main_Power_Generator.C3L4R1_MPG", 100, 0, 0, 0 )
  5080.                         snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.C3L4MainGenerator.OnLoop", "", 0.0 )
  5081.                     snd_CreateTrigger( "State_2" , "Objects.Props.none.main_power_generator_Main_Power_Generator.C3L4R1_MPG", 100, 0, 0, 0 )
  5082.                         snd_AddCommand_StopBank( "", "Banks.game_world.world_objects.C3L4MainGenerator.OnLoop", 0.0 )
  5083.                         snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.C3L4MainGenerator.OffPulse", "", 0.0 )
  5084.                     snd_CreateTrigger( "State_3" , "Objects.Props.none.main_power_generator_Main_Power_Generator.C3L4R1_MPG", 100, 0, 0, 0 )
  5085.                         snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.C3L4MainGenerator.OffPulse", "", 0.0 )
  5086.                         snd_AddCommand_PlayBank( "", "Banks.special_effects.Explosion", "", 0.0 )
  5087.                     snd_CreateTrigger( "Bounce" , "Objects.Props.none.main_power_generator_Main_Power_Generator.C3L4R1_MPG", 100, 0, 0, 0 )
  5088.                         snd_AddCommand_PlayBank( "", "Banks.special_effects.electrical", "", 0.0 )
  5089.             snd_CreateObject( "hulkavator" , "Objects.Props.none", 90, 10, 1, 0.1 )
  5090.                 snd_SetMinMaxDistances( "Objects.Props.none.hulkavator", 1, 100 )
  5091.                 snd_CreateTrigger( "State_1" , "Objects.Props.none.hulkavator", 100, 0, 0, 0 )
  5092.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.C3L2Hulkevator.OnClunk", "", 0.0 )
  5093.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.C3L2Hulkevator.Loop", "", 0.2 )
  5094.                 snd_CreateTrigger( "State_4" , "Objects.Props.none.hulkavator", 100, 0, 0, 0 )
  5095.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.C3L2Hulkevator.OffClunk", "", 0.0 )
  5096.                     snd_AddCommand_StopBank( "", "Banks.game_world.world_objects.C3L2Hulkevator.Loop",  0.0 )
  5097.                 snd_CreateTrigger( "State_0" , "Objects.Props.none.hulkavator", 100, 0, 0, 0 )
  5098.             snd_CreateObject( "hulkavator_hulkavator" , "Objects.Props.none", 90, 10, 1, 0.1 )
  5099.                 snd_SetMinMaxDistances( "Objects.Props.none.hulkavator_hulkavator", 1, 100 )
  5100.                 snd_CreateTrigger( "State_1" , "Objects.Props.none.hulkavator_hulkavator", 100, 0, 0, 0 )
  5101.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.C3L2Hulkevator.OnClunk", "", 0.0 )
  5102.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.C3L2Hulkevator.Loop", "", 0.2 )
  5103.                 snd_CreateTrigger( "State_4" , "Objects.Props.none.hulkavator_hulkavator", 100, 0, 0, 0 )
  5104.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.C3L2Hulkevator.OffClunk", "", 0.0 )
  5105.                     snd_AddCommand_StopBank( "", "Banks.game_world.world_objects.C3L2Hulkevator.Loop",  0.0 )
  5106.             snd_CreateObject( "power_relay_pullpiece_p_r_pullpiece" , "Objects.Props.none", 90, 10, 0.8, 0.1 )
  5107.                 snd_SetMinMaxDistances( "Objects.Props.none.power_relay_pullpiece_p_r_pullpiece", 19, 100 )
  5108.                 snd_CreateTrigger( "Bounce" , "Objects.Props.none.power_relay_pullpiece_p_r_pullpiece", 100, 0, 0, 0 )
  5109.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalHit", "", 0.0 )
  5110.                 snd_CreateTrigger( "State_3" , "Objects.Props.none.power_relay_pullpiece_p_r_pullpiece", 100, 0, 0, 0 )
  5111.                 snd_CreateTrigger( "State_4" , "Objects.Props.none.power_relay_pullpiece_p_r_pullpiece", 100, 0, 0, 0 )
  5112.                 snd_CreateTrigger( "State_5" , "Objects.Props.none.power_relay_pullpiece_p_r_pullpiece", 100, 0, 0, 0 )
  5113.                 snd_CreateTrigger( "State_6" , "Objects.Props.none.power_relay_pullpiece_p_r_pullpiece", 100, 0, 0, 0 )
  5114.             snd_CreateObject( "power_relay_lockclamp_lockclamp" , "Objects.Props.none", 90, 10, 1, 0.1 )
  5115.                 snd_SetMinMaxDistances( "Objects.Props.none.power_relay_lockclamp_lockclamp", 25, 100 )
  5116.                 snd_CreateTrigger( "State_3" , "Objects.Props.none.power_relay_lockclamp_lockclamp", 100, 0, 0, 0 )
  5117.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.C4L2_specific.PowerRelayLockclamp", "", 0.15 )
  5118.                 snd_CreateTrigger( "State_1" , "Objects.Props.none.power_relay_lockclamp_lockclamp", 100, 0, 0, 0 )
  5119.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.C4L2_specific.PowerRelayLockclamp", "", 0.15 )
  5120.             snd_CreateObject( "C4_energydoor_C4_energydoor" , "Objects.Props.none", 90, 10, 1, 0.1 )
  5121.                 snd_SetMinMaxDistances( "Objects.Props.none.C4_energydoor_C4_energydoor", 1, 100 )
  5122.                 snd_CreateTrigger( "State_2" , "Objects.Props.none.C4_energydoor_C4_energydoor", 100, 0, 0, 0 )
  5123.                 snd_CreateTrigger( "State_0" , "Objects.Props.none.C4_energydoor_C4_energydoor", 100, 0, 0, 0 )
  5124.             snd_CreateObject( "military_tower_tower_grp" , "Objects.Props.none", 90, 10, 1, 0.1 )
  5125.                 snd_SetMinMaxDistances( "Objects.Props.none.military_tower_tower_grp", 1, 100 )
  5126.                 snd_CreateTrigger( "State_1" , "Objects.Props.none.military_tower_tower_grp", 100, 0, 0, 0 )
  5127.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalHit", "", 0.0 )
  5128.                 snd_CreateTrigger( "Broken" , "Objects.Props.none.military_tower_tower_grp", 100, 0, 0, 0 )
  5129.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.0 )
  5130.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.BrickBreak", "", 0.1 )
  5131.                 snd_CreateTrigger( "ExplosionSmall" , "Objects.Props.none.military_tower_tower_grp", 100, 0, 0, 0 )
  5132.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.0 )
  5133.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.BrickBreak", "", 0.0 )
  5134.                     snd_AddCommand_PlayAmbience( "", "metalDebris1", 0.0 )
  5135.             snd_CreateObject( "blackhawk_leader" , "Objects.Props.none", 90, 10, 1, 0.1 )
  5136.                 snd_SetMinMaxDistances( "Objects.Props.none.blackhawk_leader", 1, 100 )
  5137.                 snd_CreateTrigger( "State_0" , "Objects.Props.none.blackhawk_leader", 100, 0, 0, 0 )
  5138.                     snd_AddCommand_PlayBank( "", "Banks.vehicles.helicopter.Flying", "", 0.1)
  5139.             snd_CreateObject( "liquid_for_device_liquid_for_device" , "Objects.Props.none", 90, 10, 1, 0.1 )
  5140.                 snd_SetMinMaxDistances( "Objects.Props.none.liquid_for_device_liquid_for_device", 1, 100 )
  5141.                 snd_CreateTrigger( "State_5" , "Objects.Props.none.liquid_for_device_liquid_for_device", 100, 0, 0, 0 )
  5142.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.C3L1_robotArm.Out", "", 1.0 )
  5143.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.C3L1_robotArm.In", "", 0.0 )
  5144.                 snd_CreateTrigger( "State_6" , "Objects.Props.none.liquid_for_device_liquid_for_device", 100, 0, 0, 0 )
  5145.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.C3L1_robotArm.In", "", 0.0 )
  5146.                 snd_CreateTrigger( "State_0" , "Objects.Props.none.liquid_for_device_liquid_for_device", 100, 0, 0, 0 )
  5147.                 snd_CreateTrigger( "State_1" , "Objects.Props.none.liquid_for_device_liquid_for_device", 100, 0, 0, 0 )
  5148.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.C3L1_robotArm.In", "", 0.0 )
  5149.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.C3L1_robotArm.Out", "", 1.0 )
  5150.                 snd_CreateTrigger( "State_2" , "Objects.Props.none.liquid_for_device_liquid_for_device", 100, 0, 0, 0 )
  5151.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.C3L1_robotArm.In", "", 0.0 )
  5152.                 snd_CreateTrigger( "State_10" , "Objects.Props.none.liquid_for_device_liquid_for_device", 100, 0, 0, 0 )
  5153.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.C3L1_robotArm.Out", "", 1.0 )
  5154.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.C3L1_robotArm.In", "", 0.0 )
  5155.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.C3L1_robotArm.In", "", 2.3 )
  5156.                 snd_CreateTrigger( "State_11" , "Objects.Props.none.liquid_for_device_liquid_for_device", 100, 0, 0, 0 )
  5157.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.C3L1_robotArm.In", "", 0.0 )
  5158.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.C3L1_robotArm.Out", "", 1.0 )
  5159.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.C3L1_robotArm.In", "", 2.3 )
  5160.                 snd_CreateTrigger( "State_16" , "Objects.Props.none.liquid_for_device_liquid_for_device", 100, 0, 0, 0 )
  5161.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.C3L1_robotArm.In", "", 1.0 )
  5162.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.C3L1_robotArm.Out", "", 0.0 )
  5163.                 snd_CreateTrigger( "State_13" , "Objects.Props.none.liquid_for_device_liquid_for_device", 100, 0, 0, 0 )
  5164.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.C3L1_robotArm.Out", "", 0.0 )
  5165.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.C3L1_robotArm.In", "", 1.0 )
  5166.                 snd_CreateTrigger( "State_12" , "Objects.Props.none.liquid_for_device_liquid_for_device", 100, 0, 0, 0 )
  5167.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.C3L1_robotArm.In", "", 0.0 )
  5168.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.C3L1_ProcessSyrum", "", 3.5 )
  5169.                 snd_CreateTrigger( "State_17" , "Objects.Props.none.liquid_for_device_liquid_for_device", 100, 0, 0, 0 )
  5170.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.C3L1_robotArm.In", "", 1.3 )
  5171.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.C3L1_robotArm.Out", "", 0.0 )
  5172.                 snd_CreateTrigger( "State_14" , "Objects.Props.none.liquid_for_device_liquid_for_device", 100, 0, 0, 0 )
  5173.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.C3L1_robotArm.Out", "", 0.0 )
  5174.                 snd_CreateTrigger( "State_18" , "Objects.Props.none.liquid_for_device_liquid_for_device", 100, 0, 0, 0 )
  5175.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.C3L1_ProcessSyrum", "", 2.75 )
  5176.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.C3L1_robotArm.In", "", 0.0 )
  5177.                 snd_CreateTrigger( "State_19" , "Objects.Props.none.liquid_for_device_liquid_for_device", 100, 0, 0, 0 )
  5178.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.C3L1_robotArm.In", "", 0.0 )
  5179.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.C3L1_robotArm.Out", "", 1.0 )
  5180.                 snd_CreateTrigger( "State_20" , "Objects.Props.none.liquid_for_device_liquid_for_device", 100, 0, 0, 0 )
  5181.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.C3L1_robotArm.In", "", 0.0 )
  5182.             snd_CreateObject( "car_dmg2_nova_yellow_top_grp" , "Objects.Props.none", 90, 10, 0.8, 0.1 )
  5183.                 snd_SetMinMaxDistances( "Objects.Props.none.car_dmg2_nova_yellow_top_grp", 1, 100 )
  5184.                 snd_CreateTrigger( "State_1" , "Objects.Props.none.car_dmg2_nova_yellow_top_grp", 100, 0, 0, 0 )
  5185.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.0 )
  5186.                 snd_CreateTrigger( "State_2" , "Objects.Props.none.car_dmg2_nova_yellow_top_grp", 100, 0, 0, 0 )
  5187.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.0 )
  5188.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.GlassBreak", "", 0.0 )
  5189.                 snd_CreateTrigger( "State_3" , "Objects.Props.none.car_dmg2_nova_yellow_top_grp", 100, 0, 0, 0 )
  5190.                     snd_AddCommand_PlayBank( "", "Banks.special_effects.Explosion", "", 0.0 )
  5191.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.0 )
  5192.                     snd_AddCommand_PlayBank( "", "Banks.special_effects.Explosion_small", "", 0.0 )
  5193.                 snd_CreateTrigger( "Bounce" , "Objects.Props.none.car_dmg2_nova_yellow_top_grp", 100, 0, 0, 0 )
  5194.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalHit", "", 0.0 )
  5195.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.softmetalHits", "", 0.0 )
  5196.                 snd_CreateTrigger( "Broken" , "Objects.Props.none.car_dmg2_nova_yellow_top_grp", 100, 0, 0, 0 )
  5197.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.0 )
  5198.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalHit", "", 0.0 )
  5199.                 snd_CreateTrigger( "Slide" , "Objects.Props.none.car_dmg2_nova_yellow_top_grp", 100, 0, 0, 0 )
  5200.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.HeavyMetalSlide", "", 0.0 )
  5201.             snd_CreateObject( "door_single_s_door_smart_grp" , "Objects.Props.none", 90, 10, 1, 0.1 )
  5202.                 snd_SetMinMaxDistances( "Objects.Props.none.door_single_s_door_smart_grp", 1, 100 )
  5203.                 snd_CreateTrigger( "State_3" , "Objects.Props.none.door_single_s_door_smart_grp", 100, 0, 0, 0 )
  5204.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.DoorClose.C1L1_smallDoor", "", 0.75 )
  5205.                 snd_CreateTrigger( "State_1" , "Objects.Props.none.door_single_s_door_smart_grp", 100, 0, 0, 0 )
  5206.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.DoorClose.C1L1_smallDoor", "", 0.5 )
  5207.             snd_CreateObject( "bullet_gamma_big_bullet_gamma_big" , "Objects.Props.none", 90, 10, 1, 0.1 )
  5208.                 snd_SetMinMaxDistances( "Objects.Props.none.bullet_gamma_big_bullet_gamma_big", 20, 100 )
  5209.                 snd_CreateTrigger( "State_0" , "Objects.Props.none.bullet_gamma_big_bullet_gamma_big", 100, 0, 0, 0 )
  5210.                     snd_AddCommand_PlayBank( "", "Banks.guns.GammaMissile", "", 0.3 )
  5211.                     snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.gamma_guard.weapon.rocketFire", "", 0.0 )
  5212.                 snd_CreateTrigger( "ExplosionMedium" , "Objects.Props.none.bullet_gamma_big_bullet_gamma_big", 100, 0, 0, 0 )
  5213.             snd_CreateObject( "power_relay_body_power_relay_body" , "Objects.Props.none", 90, 10, 1, 0.1 )
  5214.                 snd_SetMinMaxDistances( "Objects.Props.none.power_relay_body_power_relay_body", 15, 100 )
  5215.                 snd_CreateTrigger( "State_0" , "Objects.Props.none.power_relay_body_power_relay_body", 100, 0, 0, 0 )
  5216.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.C4L2_specific.Generator", "", 0.0 )
  5217.                 snd_CreateTrigger( "State_3" , "Objects.Props.none.power_relay_body_power_relay_body", 100, 0, 0, 0 )
  5218.                     snd_AddCommand_StopBank( "", "Banks.game_world.world_objects.C4L2_specific.Generator", 0.0 )
  5219.                 snd_CreateTrigger( "State_1" , "Objects.Props.none.power_relay_body_power_relay_body", 100, 0, 0, 0 )
  5220.                     snd_AddCommand_PlayBank( "", "Banks.special_effects.electrical", "", 1.0 )
  5221.                     snd_AddCommand_PlayBank( "", "Banks.special_effects.electrical", "", 0.25 )
  5222.                     snd_AddCommand_PlayBank( "", "Banks.special_effects.Explosion_quiet", "", 0.0 )
  5223.                     snd_AddCommand_PlayBank( "", "Banks.guns.GammaMissile", "", 0.3 )
  5224.                 snd_CreateTrigger( "State_2" , "Objects.Props.none.power_relay_body_power_relay_body", 100, 0, 0, 0 )
  5225.                     snd_AddCommand_StopBank( "", "Banks.game_world.world_objects.C4L2_specific.Generator", 0.0 )
  5226.                 snd_CreateObject( "C4L2R9_power_relay_body" , "Objects.Props.none.power_relay_body_power_relay_body", 90, 10, 1, 0.1 )
  5227.                     snd_CreateTrigger( "State_1" , "Objects.Props.none.power_relay_body_power_relay_body.C4L2R9_power_relay_body", 100, 0, 0, 0 )
  5228.                         snd_AddCommand_PlayBank( "", "Banks.special_effects.Explosion", "", 0.0 )
  5229.                         snd_AddCommand_PlayBank( "", "Banks.guns.GammaMissile", "", 0.3 )
  5230.                         snd_AddCommand_PlayBank( "", "Banks.guns.GammaMissile", "", 0.0 )
  5231.                         snd_AddCommand_PlayBank( "", "Banks.special_effects.electrical", "", 0.0 )
  5232.                         snd_AddCommand_PlayBank( "", "Banks.special_effects.electrical", "", 0.25 )
  5233.                         snd_AddCommand_PlayBank( "", "Banks.special_effects.electrical", "", 0.5 )
  5234.             snd_CreateObject( "C4_ambientdebris_C4_ambientdebris" , "Objects.Props.none", 90, 10, 1, 0.1 )
  5235.                 snd_SetMinMaxDistances( "Objects.Props.none.C4_ambientdebris_C4_ambientdebris", 1, 100 )
  5236.                 snd_CreateTrigger( "State_1" , "Objects.Props.none.C4_ambientdebris_C4_ambientdebris", 100, 0, 0, 0 )
  5237.                     snd_AddCommand_PlayAmbience( "", "earthDebris1", 0.0 )
  5238.                     snd_AddCommand_PlayBank( "", "Banks.special_effects.Rumble", "", 0.0 )
  5239.             snd_CreateObject( "C4L2_door_electric_c_C4_door_grp" , "Objects.Props.none", 90, 10, 1, 0.1 )
  5240.                 snd_SetMinMaxDistances( "Objects.Props.none.C4L2_door_electric_c_C4_door_grp", 1, 100 )
  5241.                 snd_CreateTrigger( "State_0" , "Objects.Props.none.C4L2_door_electric_c_C4_door_grp", 100, 0, 0, 0 )
  5242.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.C4L3_Specific.SparkDoors", "", 0.1 )
  5243.             snd_CreateObject( "C5_ice1_C5_ice1" , "Objects.Props.none", 90, 10, 1, 0.4 )
  5244.                 snd_SetMinMaxDistances( "Objects.Props.none.C5_ice1_C5_ice1", 1, 100 )
  5245.                 snd_CreateTrigger( "ExplosionSmall" , "Objects.Props.none.C5_ice1_C5_ice1", 100, 0, 0, 0 )
  5246.                     snd_AddCommand_PlayBank( "", "Banks.special_effects.Explosion_small", "", 0.0 )
  5247.                     snd_AddCommand_PlayAmbience( "", "glassDebris1", 0.0 )
  5248.             snd_CreateObject( "apache_leader" , "Objects.Props.none", 90, 5, 1, 0.1 )
  5249.                 snd_SetMinMaxDistances( "Objects.Props.none.apache_leader", 25, 100 )
  5250.                 snd_CreateTrigger( "State_0" , "Objects.Props.none.apache_leader", 100, 0, 0, 0 )
  5251.                     snd_AddCommand_PlayBank( "", "Banks.vehicles.helicopter.flying_apache", "", 0.1)
  5252.                 snd_CreateTrigger( "State_1" , "Objects.Props.none.apache_leader", 100, 0, 0, 0 )
  5253.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.0 )
  5254.                     snd_AddCommand_PlayBank( "", "Banks.special_effects.Explosion_smallObject", "", 0.0 )
  5255.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.hardmetalHits", "", 0.0 )
  5256.                 snd_CreateTrigger( "State_2" , "Objects.Props.none.apache_leader", 100, 0, 0, 0 )
  5257.                     snd_AddCommand_PlayBank( "", "Banks.special_effects.Explosion", "", 0.0 )
  5258.                     snd_AddCommand_PlayAmbience( "", "metalDebris1", 0.0 )
  5259.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.0 )
  5260.                     snd_AddCommand_StopBank( "", "Banks.vehicles.helicopter.flying_apache", 0.0 )
  5261.             snd_CreateObject( "DEATH_FLASH_DEATH_FLASH" , "Objects.Props.none", 90, 10, 1, 0.1 )
  5262.                 snd_CreateTrigger( "State_1" , "Objects.Props.none.DEATH_FLASH_DEATH_FLASH", 100, 0, 0, 0 )
  5263.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.C2L5_zapper", "", 2.0 )
  5264.                     snd_AddCommand_PlayBank( "", "Banks.special_effects.electrical", "", 0.0 )
  5265.                     snd_AddCommand_PlayBank( "", "Banks.special_effects.electrical", "", 0.35 )
  5266.                     snd_AddCommand_PlayBank( "", "Banks.characters.Human.betty.scream", "", 0.0 )
  5267.                     snd_AddCommand_PlayBank( "", "Banks.special_effects.electrical", "", 0.8 )
  5268.                     snd_AddCommand_PlayBank( "", "Banks.special_effects.electrical", "", 1.5 )
  5269.                     snd_AddCommand_PlayBank( "", "Banks.special_effects.electrical", "", 2.2 )
  5270.                     snd_AddCommand_StopBank( "", "Banks.game_world.world_objects.C2L5_Oven", 0.0 )
  5271.                 snd_CreateTrigger( "State_0" , "Objects.Props.none.DEATH_FLASH_DEATH_FLASH", 100, 0, 0, 0 )
  5272.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.C2L5_Oven", "", 0.0 )
  5273.             snd_CreateObject( "Alarm_Alarm_" , "Objects.Props.none", 90, 10, 1, 0.1 )
  5274.                 snd_CreateObject( "Alarm" , "Objects.Props.none.Alarm_Alarm_", 90, 1, 1, 0.01 )
  5275.                     snd_CreateTrigger( "State_0" , "Objects.Props.none.Alarm_Alarm_.Alarm", 100, 0, 0, 0 )
  5276.                 snd_CreateObject( "Alarm18" , "Objects.Props.none.Alarm_Alarm_", 90, 1, 1, 0.01 )
  5277.                     snd_CreateTrigger( "State_0" , "Objects.Props.none.Alarm_Alarm_.Alarm18", 100, 0, 0, 0 )
  5278.                         snd_AddCommand_PlayBank( "", "Banks.special_effects.C3L2_alarm", "", 0.0 )
  5279.                 snd_CreateObject( "Alarm2" , "Objects.Props.none.Alarm_Alarm_", 90, 10, 1, 0.1 )
  5280.                     snd_CreateTrigger( "State_0" , "Objects.Props.none.Alarm_Alarm_.Alarm2", 100, 0, 0, 0 )
  5281.                         snd_AddCommand_PlayBank( "", "Banks.special_effects.C3L2_alarm", "", 0.0 )
  5282.             snd_CreateObject( "BVhulkavator_BVhulkavator" , "Objects.Props.none", 90, 10, 1, 0.1 )
  5283.                 snd_CreateTrigger( "State_0" , "Objects.Props.none.BVhulkavator_BVhulkavator", 100, 0, 0, 0 )
  5284.             snd_CreateObject( "monitor_large_monitorlarge" , "Objects.Props.none", 90, 10, 1, 0.1 )
  5285.                 snd_CreateTrigger( "State_8" , "Objects.Props.none.monitor_large_monitorlarge", 100, 0, 0, 0 )
  5286.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.GlassBreak", "", 0.0 )
  5287.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.0 )
  5288.                     snd_AddCommand_PlayBank( "", "Banks.special_effects.electrical", "", 0.25 )
  5289.                 snd_CreateTrigger( "State_9" , "Objects.Props.none.monitor_large_monitorlarge", 100, 0, 0, 0 )
  5290.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.GlassBreak", "", 0.0 )
  5291.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.0 )
  5292.                     snd_AddCommand_PlayBank( "", "Banks.special_effects.electrical", "", 0.25 )
  5293.                     snd_AddCommand_PlayBank( "", "Banks.special_effects.Explosion_small", "", 0.0 )
  5294.                 snd_CreateTrigger( "State_0" , "Objects.Props.none.monitor_large_monitorlarge", 100, 0, 0, 0 )
  5295. --                    snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.C3L1halcomputer", "", 0.0 )
  5296.             snd_CreateObject( "liquid_con_unit_liquid_con_unit" , "Objects.Props.none", 90, 10, 1, 0.1 )
  5297.                 snd_CreateTrigger( "State_0" , "Objects.Props.none.liquid_con_unit_liquid_con_unit", 100, 0, 0, 0 )
  5298.                 snd_CreateObject( "C3L1R15_liquid_con_unit_1" , "Objects.Props.none.liquid_con_unit_liquid_con_unit", 90, 10, 1, 0.1 )
  5299.                     snd_CreateTrigger( "State_0" , "Objects.Props.none.liquid_con_unit_liquid_con_unit.C3L1R15_liquid_con_unit_1", 100, 0, 0, 0 )
  5300.                         snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.C3L1_LabEquipLoop", "", 0.0 )
  5301.                 snd_CreateObject( "C3L1R22_liquid_con_unit_1" , "Objects.Props.none.liquid_con_unit_liquid_con_unit", 90, 10, 1, 0.1 )
  5302.                     snd_CreateTrigger( "State_1" , "Objects.Props.none.liquid_con_unit_liquid_con_unit.C3L1R22_liquid_con_unit_1", 100, 0, 0, 0 )
  5303.                         snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.C3L1_LabEquipLoop", "", 0.0 )
  5304.                 snd_CreateObject( "C3L1R8_liquid_con_unit_1" , "Objects.Props.none.liquid_con_unit_liquid_con_unit", 90, 10, 1, 0.1 )
  5305.                     snd_CreateTrigger( "State_2" , "Objects.Props.none.liquid_con_unit_liquid_con_unit.C3L1R8_liquid_con_unit_1", 100, 0, 0, 0 )
  5306.                         snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.C3L1_LabEquipLoop", "", 0.0 )
  5307.             snd_CreateObject( "Breakables" , "Objects.Props.none", 90, 10, 1, 0.1 )
  5308.                 snd_CreateTrigger( "Bounce" , "Objects.Props.none.Breakables", 100, 0, 0, 0 )
  5309.                 snd_CreateTrigger( "Broken" , "Objects.Props.none.Breakables", 100, 0, 0, 0 )
  5310.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.0 )
  5311.                     snd_AddCommand_PlayBank( "", "Banks.special_effects.Explosion_smallObject", "", 0.0 )
  5312.             snd_CreateObject( "proj_grenade_proj_grenade" , "Objects.Props.none", 90, 10, 1, 0.1 )
  5313.                 snd_CreateTrigger( "Bounce" , "Objects.Props.none.proj_grenade_proj_grenade", 100, 0, 0, 0 )
  5314.                     snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.Grenade_Land", "", 0.0 )
  5315.                 snd_CreateTrigger( "ExplosionSmall" , "Objects.Props.none.proj_grenade_proj_grenade", 100, 0, 0, 0 )
  5316.                     snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.Flux.Flux_Grenade_explode", "", 0.0 )
  5317.             snd_CreateTrigger( "Whump" , "Objects.Props.none", 100, 0, 0, 0 )
  5318.                 snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.Hulk.quietPunch", "", 0.0 )
  5319.         snd_CreateObject( "woodwall" , "Objects.Props", 90, 10, 1, 0.1 )
  5320.             snd_SetMinMaxDistances( "Objects.Props.woodwall", 5, 100 )
  5321.             snd_CreateTrigger( "Damage_Crush_" , "Objects.Props.woodwall", 100, 0, 0, 0 )
  5322.                 snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.WoodHit_Heavy", "", 0.0 )
  5323.                 snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.Hulk.quietPunch", "", 0.0 )
  5324.         snd_CreateObject( "metalwall" , "Objects.Props", 50, 10, 1, 0.1 )
  5325.             snd_SetMinMaxDistances( "Objects.Props.metalwall", 5, 100 )
  5326.             snd_CreateTrigger( "Damage_Crush_" , "Objects.Props.metalwall", 100, 0, 0, 0 )
  5327.                 snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalBreak", "", 0.0 )
  5328.                 snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.Hulk.quietPunch", "", 0.0 )
  5329.                 snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.MetalHit", "", 0.0 )
  5330.         snd_CreateObject( "icy" , "Objects.Props", 90, 10, 1, 0.2 )
  5331.             snd_SetMinMaxDistances( "Objects.Props.icy", 5, 100 )
  5332.             snd_CreateTrigger( "Bounce" , "Objects.Props.icy", 100, 0, 0, 0 )
  5333.                 snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.BrickHit", "", 0.0 )
  5334.             snd_CreateTrigger( "Broken" , "Objects.Props.icy", 100, 0, 0, 0 )
  5335.                 snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.BrickBreak", "", 0.0 )
  5336.             snd_CreateTrigger( "ExplosionSmall" , "Objects.Props.icy", 100, 0, 0, 0 )
  5337.                 snd_AddCommand_PlayBank( "", "Banks.special_effects.Explosion", "", 0.0 )
  5338.         snd_CreateObject( "rockwall" , "Objects.Props", 99, 1, 1, 0.1 )
  5339.             snd_SetMinMaxDistances( "Objects.Props.rockwall", 30, 100 )
  5340.             snd_CreateTrigger( "Damage_Crush_" , "Objects.Props.rockwall", 100, 0, 0, 0 )
  5341.                 snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.BrickHit", "", 0.0 )
  5342.                 snd_AddCommand_PlayBank( "", "Banks.characters.Gamma_Creatures.Hulk.quietPunch", "", 0.0 )
  5343.                 snd_AddCommand_PlayBank( "", "Banks.game_world.world_objects.BrickBreakquiet", "", 0.0 )
  5344.     snd_CreateObject( "NIS" , "Objects", 90, 10, 1, 0.1 )
  5345.         snd_CreateObject( "c1l1_nis_01" , "Objects.NIS", 90, 10, 1, 0.1 )
  5346.             snd_CreateTrigger( "Play" , "Objects.NIS.c1l1_nis_01", 100, 0, 0, 0 )
  5347.                 snd_AddCommand_PlayResource( "", "Banks.dialogue.English.nis.C1L1_NIS01.C1L1_NIS01", 0.25 )
  5348.             snd_CreateTrigger( "Load" , "Objects.NIS.c1l1_nis_01", 100, 0, 0, 0 )
  5349.                 snd_AddCommand_PlayResource( "", "Banks.dialogue.English.nis.C1L1_NIS01.C1L1_NIS01", 0.0 )
  5350.             snd_CreateTrigger( "Unload" , "Objects.NIS.c1l1_nis_01", 100, 0, 0, 0 )
  5351.                 snd_AddCommand_StopResource( "", "Banks.nis.C1L1_NIS01.C1L1_NIS01", 0.0 )
  5352.         snd_CreateObject( "c1l1_nis_02" , "Objects.NIS", 90, 10, 1, 0.1 )
  5353.             snd_CreateTrigger( "Play" , "Objects.NIS.c1l1_nis_02", 100, 0, 0, 0 )
  5354.                 snd_AddCommand_PlayResource( "", "Banks.dialogue.English.nis.C1L1_NIS02.C1L1_NIS02", 0.75 )
  5355.             snd_CreateTrigger( "Unload" , "Objects.NIS.c1l1_nis_02", 100, 0, 0, 0 )
  5356.                 snd_AddCommand_StopResource( "", "Banks.nis.Banks.nis.C1L1_NIS02.C1L1_NIS02", 0.0 )
  5357.             snd_CreateTrigger( "Load" , "Objects.NIS.c1l1_nis_02", 100, 0, 0, 0 )
  5358.                 snd_AddCommand_PlayResource( "", "Banks.dialogue.English.nis.C1L1_NIS02.C1L1_NIS02", 0.0 )
  5359.         snd_CreateObject( "c1l1_nis_03" , "Objects.NIS", 90, 10, 1, 0.1 )
  5360.             snd_CreateTrigger( "Play" , "Objects.NIS.c1l1_nis_03", 100, 0, 0, 0 )
  5361.                 snd_AddCommand_PlayResource( "", "Banks.nis.C1L1_NIS03.C1L1_NIS03", 1.0 )
  5362.             snd_CreateTrigger( "Unload" , "Objects.NIS.c1l1_nis_03", 100, 0, 0, 0 )
  5363.                 snd_AddCommand_StopResource( "", "Banks.nis.C1L1_NIS03.C1L1_NIS03", 0.0 )
  5364.             snd_CreateTrigger( "Load" , "Objects.NIS.c1l1_nis_03", 100, 0, 0, 0 )
  5365.                 snd_AddCommand_PlayResource( "", "Banks.nis.C1L1_NIS03.C1L1_NIS03", 0.0 )
  5366.         snd_CreateObject( "c1l1_nis_04" , "Objects.NIS", 90, 10, 1, 0.1 )
  5367.             snd_CreateTrigger( "Play" , "Objects.NIS.c1l1_nis_04", 100, 0, 0, 0 )
  5368.                 snd_AddCommand_PlayResource( "", "Banks.dialogue.English.nis.C1L1_NIS04.C1L1_NIS04", 0.75 )
  5369.             snd_CreateTrigger( "Unload" , "Objects.NIS.c1l1_nis_04", 100, 0, 0, 0 )
  5370.                 snd_AddCommand_StopResource( "", "Banks.nis.C1L1_NIS04.C1L1_NIS04", 0.0 )
  5371.             snd_CreateTrigger( "Load" , "Objects.NIS.c1l1_nis_04", 100, 0, 0, 0 )
  5372.                 snd_AddCommand_PlayResource( "", "Banks.dialogue.English.nis.C1L1_NIS04.C1L1_NIS04", 0.0 )
  5373.         snd_CreateObject( "c1l2_nis_01" , "Objects.NIS", 90, 10, 1, 0.1 )
  5374.             snd_CreateTrigger( "Play" , "Objects.NIS.c1l2_nis_01", 100, 0, 0, 0 )
  5375.                 snd_AddCommand_PlayResource( "", "Banks.nis.C1L2_NIS01.C1L2_NIS01", 0.0 )
  5376.             snd_CreateTrigger( "Unload" , "Objects.NIS.c1l2_nis_01", 100, 0, 0, 0 )
  5377.             snd_CreateTrigger( "Load" , "Objects.NIS.c1l2_nis_01", 100, 0, 0, 0 )
  5378.                 snd_AddCommand_PlayResource( "", "Banks.nis.C1L2_NIS01.C1L2_NIS01", 0.0 )
  5379.         snd_CreateObject( "c1l2_nis_02" , "Objects.NIS", 90, 10, 1, 0.1 )
  5380.             snd_CreateTrigger( "Play" , "Objects.NIS.c1l2_nis_02", 100, 0, 0, 0 )
  5381.                 snd_AddCommand_PlayResource( "", "Banks.nis.C1L2_NIS02.C1L2_NIS02", 0.3 )
  5382.             snd_CreateTrigger( "Unload" , "Objects.NIS.c1l2_nis_02", 100, 0, 0, 0 )
  5383.             snd_CreateTrigger( "Load" , "Objects.NIS.c1l2_nis_02", 100, 0, 0, 0 )
  5384.                 snd_AddCommand_PlayResource( "", "Banks.nis.C1L2_NIS02.C1L2_NIS02", 0.0 )
  5385.         snd_CreateObject( "c1l2_nis_03" , "Objects.NIS", 90, 10, 1, 0.1 )
  5386.             snd_CreateTrigger( "Play" , "Objects.NIS.c1l2_nis_03", 100, 0, 0, 0 )
  5387.                 snd_AddCommand_PlayResource( "", "Banks.nis.C1L2_NIS03.C1L2_NIS03", 0.0 )
  5388.             snd_CreateTrigger( "Unload" , "Objects.NIS.c1l2_nis_03", 100, 0, 0, 0 )
  5389.             snd_CreateTrigger( "Load" , "Objects.NIS.c1l2_nis_03", 100, 0, 0, 0 )
  5390.                 snd_AddCommand_PlayResource( "", "Banks.nis.C1L2_NIS03.C1L2_NIS03", 0.0 )
  5391.         snd_CreateObject( "c1l2_nis_04" , "Objects.NIS", 90, 10, 1, 0.1 )
  5392.             snd_CreateTrigger( "Play" , "Objects.NIS.c1l2_nis_04", 100, 0, 0, 0 )
  5393.                 snd_AddCommand_PlayResource( "", "Banks.nis.C1L2_NIS04.C1L2_NIS04", 0.0 )
  5394.             snd_CreateTrigger( "Unload" , "Objects.NIS.c1l2_nis_04", 100, 0, 0, 0 )
  5395.             snd_CreateTrigger( "Load" , "Objects.NIS.c1l2_nis_04", 100, 0, 0, 0 )
  5396.                 snd_AddCommand_PlayResource( "", "Banks.nis.C1L2_NIS04.C1L2_NIS04", 0.0 )
  5397.         snd_CreateObject( "c1l2_nis_05" , "Objects.NIS", 90, 10, 1, 0.1 )
  5398.             snd_CreateTrigger( "Play" , "Objects.NIS.c1l2_nis_05", 100, 0, 0, 0 )
  5399.                 snd_AddCommand_PlayResource( "", "Banks.nis.C1L2_NIS05.C1L2_NIS05", 0.25 )
  5400.             snd_CreateTrigger( "Unload" , "Objects.NIS.c1l2_nis_05", 100, 0, 0, 0 )
  5401.             snd_CreateTrigger( "Load" , "Objects.NIS.c1l2_nis_05", 100, 0, 0, 0 )
  5402.                 snd_AddCommand_PlayResource( "", "Banks.nis.C1L2_NIS05.C1L2_NIS05", 0.0 )
  5403.         snd_CreateObject( "c1l2_nis_06" , "Objects.NIS", 90, 10, 1, 0.1 )
  5404.             snd_CreateTrigger( "Play" , "Objects.NIS.c1l2_nis_06", 100, 0, 0, 0 )
  5405.                 snd_AddCommand_PlayResource( "", "Banks.nis.C1L2_NIS06.C1L2_NIS06", 0.0 )
  5406.             snd_CreateTrigger( "Unload" , "Objects.NIS.c1l2_nis_06", 100, 0, 0, 0 )
  5407.             snd_CreateTrigger( "Load" , "Objects.NIS.c1l2_nis_06", 100, 0, 0, 0 )
  5408.                 snd_AddCommand_PlayResource( "", "Banks.nis.C1L2_NIS06.C1L2_NIS06", 0.0 )
  5409.         snd_CreateObject( "c1l2_nis_07" , "Objects.NIS", 90, 10, 1, 0.1 )
  5410.             snd_CreateTrigger( "Play" , "Objects.NIS.c1l2_nis_07", 100, 0, 0, 0 )
  5411.                 snd_AddCommand_PlayResource( "", "Banks.nis.C1L2_NIS07.C1L2_NIS07", 0.0 )
  5412.             snd_CreateTrigger( "Unload" , "Objects.NIS.c1l2_nis_07", 100, 0, 0, 0 )
  5413.             snd_CreateTrigger( "Load" , "Objects.NIS.c1l2_nis_07", 100, 0, 0, 0 )
  5414.                 snd_AddCommand_PlayResource( "", "Banks.nis.C1L2_NIS07.C1L2_NIS07", 0.0 )
  5415.         snd_CreateObject( "c1l2_nis_08" , "Objects.NIS", 90, 10, 1, 0.1 )
  5416.             snd_CreateTrigger( "Play" , "Objects.NIS.c1l2_nis_08", 100, 0, 0, 0 )
  5417.                 snd_AddCommand_PlayResource( "", "Banks.nis.C1L2_NIS08.C1L2_NIS08", 0.0 )
  5418.             snd_CreateTrigger( "Unload" , "Objects.NIS.c1l2_nis_08", 100, 0, 0, 0 )
  5419.             snd_CreateTrigger( "Load" , "Objects.NIS.c1l2_nis_08", 100, 0, 0, 0 )
  5420.                 snd_AddCommand_PlayResource( "", "Banks.nis.C1L2_NIS08.C1L2_NIS08", 0.0 )
  5421.         snd_CreateObject( "c1l3_nis_01" , "Objects.NIS", 90, 10, 1, 0.1 )
  5422.             snd_CreateTrigger( "Play" , "Objects.NIS.c1l3_nis_01", 100, 0, 0, 0 )
  5423.                 snd_AddCommand_PlayResource( "", "Banks.nis.C1L3_NIS01.C1L3_NIS01", 0.30 )
  5424.             snd_CreateTrigger( "Unload" , "Objects.NIS.c1l3_nis_01", 100, 0, 0, 0 )
  5425.             snd_CreateTrigger( "Load" , "Objects.NIS.c1l3_nis_01", 100, 0, 0, 0 )
  5426.                 snd_AddCommand_PlayResource( "", "Banks.nis.C1L3_NIS01.C1L3_NIS01", 0.0 )
  5427.         snd_CreateObject( "c1l4_nis_01" , "Objects.NIS", 90, 10, 1, 0.1 )
  5428.             snd_CreateTrigger( "Play" , "Objects.NIS.c1l4_nis_01", 100, 0, 0, 0 )
  5429.                 snd_AddCommand_PlayResource( "", "Banks.nis.C1L4_NIS01.C1L4_NIS01", 0.25 )
  5430.             snd_CreateTrigger( "Unload" , "Objects.NIS.c1l4_nis_01", 100, 0, 0, 0 )
  5431.             snd_CreateTrigger( "Load" , "Objects.NIS.c1l4_nis_01", 100, 0, 0, 0 )
  5432.                 snd_AddCommand_PlayResource( "", "Banks.nis.C1L4_NIS01.C1L4_NIS01", 0.0 )
  5433.         snd_CreateObject( "c2l4_nis_01" , "Objects.NIS", 90, 10, 1, 0.1 )
  5434.             snd_CreateTrigger( "Play" , "Objects.NIS.c2l4_nis_01", 100, 0, 0, 0 )
  5435.                 snd_AddCommand_PlayResource( "", "Banks.nis.C2L4_NIS01.C2L4_NIS01", 0.0 )
  5436.             snd_CreateTrigger( "Unload" , "Objects.NIS.c2l4_nis_01", 100, 0, 0, 0 )
  5437.             snd_CreateTrigger( "Load" , "Objects.NIS.c2l4_nis_01", 100, 0, 0, 0 )
  5438.                 snd_AddCommand_PlayResource( "", "Banks.nis.C2L4_NIS01.C2L4_NIS01", 0.0 )
  5439.         snd_CreateObject( "c0l1_nis_01" , "Objects.NIS", 90, 10, 1, 0.1 )
  5440.             snd_CreateTrigger( "Play" , "Objects.NIS.c0l1_nis_01", 100, 0, 0, 0 )
  5441.                 snd_AddCommand_PlayResource( "", "Banks.nis.C0L1_NIS01.C0L1_NIS1", 0.75 )
  5442.             snd_CreateTrigger( "Unload" , "Objects.NIS.c0l1_nis_01", 100, 0, 0, 0 )
  5443.                 snd_AddCommand_StopResource( "", "Banks.nis.C0L1_NIS01.C0L1_NIS01", 0.0 )
  5444.             snd_CreateTrigger( "Load" , "Objects.NIS.c0l1_nis_01", 100, 0, 0, 0 )
  5445.                 snd_AddCommand_PlayResource( "", "Banks.nis.C0L1_NIS01.C0L1_NIS1", 0.0 )
  5446.         snd_CreateObject( "c4l3_nis_04" , "Objects.NIS", 90, 10, 1, 0.1 )
  5447.             snd_CreateTrigger( "Play" , "Objects.NIS.c4l3_nis_04", 100, 0, 0, 0 )
  5448.                 snd_AddCommand_PlayResource( "", "Banks.dialogue.English.nis.C4L3_NIS04.C4L3_NIS04", 0.25 )
  5449.             snd_CreateTrigger( "Unload" , "Objects.NIS.c4l3_nis_04", 100, 0, 0, 0 )
  5450.             snd_CreateTrigger( "Load" , "Objects.NIS.c4l3_nis_04", 100, 0, 0, 0 )
  5451.                 snd_AddCommand_PlayResource( "", "Banks.dialogue.English.nis.C4L3_NIS04.C4L3_NIS04", 0.0 )
  5452.         snd_CreateObject( "c1l4_nis_02" , "Objects.NIS", 90, 10, 1, 0.1 )
  5453.             snd_CreateTrigger( "Play" , "Objects.NIS.c1l4_nis_02", 100, 0, 0, 0 )
  5454.                 snd_AddCommand_PlayResource( "", "Banks.nis.C1L4_NIS03.c1l4_nis3", 0.0 )
  5455.             snd_CreateTrigger( "Unload" , "Objects.NIS.c1l4_nis_02", 100, 0, 0, 0 )
  5456.                 snd_AddCommand_StopResource( "", "Banks.nis.C1L4_NIS03.c1l4_nis3", 0.0 )
  5457.             snd_CreateTrigger( "Load" , "Objects.NIS.c1l4_nis_02", 100, 0, 0, 0 )
  5458.                 snd_AddCommand_PlayResource( "", "Banks.nis.C1L4_NIS03.c1l4_nis3", 0.0 )
  5459.         snd_CreateObject( "c3l1_nis_01a" , "Objects.NIS", 90, 10, 1, 0.1 )
  5460.             snd_CreateTrigger( "Play" , "Objects.NIS.c3l1_nis_01a", 100, 0, 0, 0 )
  5461.                 snd_AddCommand_PlayResource( "", "Banks.dialogue.English.nis.C3L1_NIS01.C3L1_NIS01", 0.0 )
  5462.             snd_CreateTrigger( "Unload" , "Objects.NIS.c3l1_nis_01a", 100, 0, 0, 0 )
  5463.             snd_CreateTrigger( "Load" , "Objects.NIS.c3l1_nis_01a", 100, 0, 0, 0 )
  5464.                 snd_AddCommand_PlayResource( "", "Banks.dialogue.English.nis.C3L1_NIS01.C3L1_NIS01", 0.0 )
  5465.         snd_CreateObject( "c3l1_nis_05a" , "Objects.NIS", 90, 10, 1, 0.1 )
  5466.             snd_CreateTrigger( "Play" , "Objects.NIS.c3l1_nis_05a", 100, 0, 0, 0 )
  5467.                 snd_AddCommand_PlayResource( "", "Banks.dialogue.English.nis.C3L1_NIS05.C3L1_NIS05", 0.0 )
  5468.             snd_CreateTrigger( "Unload" , "Objects.NIS.c3l1_nis_05a", 100, 0, 0, 0 )
  5469.             snd_CreateTrigger( "Load" , "Objects.NIS.c3l1_nis_05a", 100, 0, 0, 0 )
  5470.                 snd_AddCommand_PlayResource( "", "Banks.dialogue.English.nis.C3L1_NIS05.C3L1_NIS05", 0.0 )
  5471.         snd_CreateObject( "c3l1_nis_01b" , "Objects.NIS", 90, 10, 1, 0.1 )
  5472.             snd_CreateTrigger( "Play" , "Objects.NIS.c3l1_nis_01b", 100, 0, 0, 0 )
  5473.                 snd_AddCommand_PlayResource( "", "Banks.dialogue.English.nis.C3L1_NIS1b.C3L1_NIS01b", 0.0 )
  5474.             snd_CreateTrigger( "Unload" , "Objects.NIS.c3l1_nis_01b", 100, 0, 0, 0 )
  5475.             snd_CreateTrigger( "Load" , "Objects.NIS.c3l1_nis_01b", 100, 0, 0, 0 )
  5476.                 snd_AddCommand_PlayResource( "", "Banks.dialogue.English.nis.C3L1_NIS1b.C3L1_NIS01b", 0.0 )
  5477.         snd_CreateObject( "c3l1_nis_05b" , "Objects.NIS", 90, 10, 1, 0.1 )
  5478.             snd_CreateTrigger( "Play" , "Objects.NIS.c3l1_nis_05b", 100, 0, 0, 0 )
  5479.                 snd_AddCommand_PlayResource( "", "Banks.dialogue.English.nis.C3L1_NIS05b.C3L1_NIS05b", 0.0 )
  5480.             snd_CreateTrigger( "Unload" , "Objects.NIS.c3l1_nis_05b", 100, 0, 0, 0 )
  5481.             snd_CreateTrigger( "Load" , "Objects.NIS.c3l1_nis_05b", 100, 0, 0, 0 )
  5482.                 snd_AddCommand_PlayResource( "", "Banks.dialogue.English.nis.C3L1_NIS05b.C3L1_NIS05b", 0.0 )
  5483.         snd_CreateObject( "c4l4_nis_01" , "Objects.NIS", 90, 10, 1, 0.1 )
  5484.             snd_CreateTrigger( "Play" , "Objects.NIS.c4l4_nis_01", 100, 0, 0, 0 )
  5485.                 snd_AddCommand_PlayResource( "", "Banks.nis.C4L4_NIS01.C4L4_NIS01", 0.0 )
  5486.             snd_CreateTrigger( "Unload" , "Objects.NIS.c4l4_nis_01", 100, 0, 0, 0 )
  5487.                 snd_AddCommand_StopResource( "", "Banks.nis.C4L4_NIS01.C4L4_NIS01", 0.0 )
  5488.             snd_CreateTrigger( "Load" , "Objects.NIS.c4l4_nis_01", 100, 0, 0, 0 )
  5489.                 snd_AddCommand_PlayResource( "", "Banks.nis.C4L4_NIS01.C4L4_NIS01", 0.0 )
  5490.         snd_CreateObject( "c4l2_nis_02" , "Objects.NIS", 90, 10, 1, 0.1 )
  5491.             snd_CreateTrigger( "Play" , "Objects.NIS.c4l2_nis_02", 100, 0, 0, 0 )
  5492.                 snd_AddCommand_PlayResource( "", "Banks.nis.C4L2_NIS02.c4l2_nis02", 4.2 )
  5493.             snd_CreateTrigger( "Unload" , "Objects.NIS.c4l2_nis_02", 100, 0, 0, 0 )
  5494.                 snd_AddCommand_StopResource( "", "Banks.nis.C4L2_NIS02.c4l2_nis02", 0.0 )
  5495.             snd_CreateTrigger( "Load" , "Objects.NIS.c4l2_nis_02", 100, 0, 0, 0 )
  5496.                 snd_AddCommand_PlayResource( "", "Banks.nis.C4L2_NIS02.c4l2_nis02", 0.0 )
  5497.         snd_CreateObject( "c4l2_nis_01" , "Objects.NIS", 90, 10, 1, 0.1 )
  5498.             snd_CreateTrigger( "Play" , "Objects.NIS.c4l2_nis_01", 100, 0, 0, 0 )
  5499.                 snd_AddCommand_StartTrigger( "", "Objects.Actors.hulk", "grunt", 1.5 )
  5500.         snd_CreateObject( "c3l1_nis_04" , "Objects.NIS", 90, 10, 1, 0.1 )
  5501.             snd_CreateTrigger( "Play" , "Objects.NIS.c3l1_nis_04", 100, 0, 0, 0 )
  5502.                 snd_AddCommand_PlayResource( "", "Banks.nis.C3L1_NIS04.C3L1_NIS04", 0.0 )
  5503.             snd_CreateTrigger( "Load" , "Objects.NIS.c3l1_nis_04", 100, 0, 0, 0 )
  5504.                 snd_AddCommand_PlayResource( "", "Banks.nis.C3L1_NIS04.C3L1_NIS04", 0.0 )
  5505.         snd_CreateObject( "c3l1_nis_06" , "Objects.NIS", 90, 10, 1, 0.1 )
  5506.             snd_CreateTrigger( "Play" , "Objects.NIS.c3l1_nis_06", 100, 0, 0, 0 )
  5507.                 snd_AddCommand_PlayResource( "", "Banks.dialogue.English.nis.C3L1_NIS06.C3L1_NIS06", 11.0 )
  5508.             snd_CreateTrigger( "Load" , "Objects.NIS.c3l1_nis_06", 100, 0, 0, 0 )
  5509.                 snd_AddCommand_PlayResource( "", "Banks.dialogue.English.nis.C3L1_NIS06.C3L1_NIS06", 0.0 )
  5510.         snd_CreateObject( "c4l3_nis_05" , "Objects.NIS", 90, 10, 1, 0.1 )
  5511.             snd_CreateTrigger( "Play" , "Objects.NIS.c4l3_nis_05", 100, 0, 0, 0 )
  5512.                 snd_AddCommand_PlayMusic( "", "Banner_Search1_Ch4", 0.0 )
  5513.         snd_CreateObject( "c4l3_nis_01" , "Objects.NIS", 90, 10, 1, 0.1 )
  5514.             snd_CreateTrigger( "Play" , "Objects.NIS.c4l3_nis_01", 100, 0, 0, 0 )
  5515.                 snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Banner.Gameplay.BanGame069a", 0.5 )
  5516.         snd_CreateObject( "C3L3_Tank" , "Objects.NIS", 90, 10, 1, 0.1 )
  5517.             snd_CreateTrigger( "Play" , "Objects.NIS.C3L3_Tank", 100, 0, 0, 0 )
  5518.                 snd_AddCommand_PlayResource( "", "Banks.nis.C3L3_Tanks.C3L3_tanks", 0.0 )
  5519.             snd_CreateTrigger( "Load" , "Objects.NIS.C3L3_Tank", 100, 0, 0, 0 )
  5520.                 snd_AddCommand_PlayResource( "", "Banks.nis.C3L3_Tanks.C3L3_tanks", 0.0 )
  5521.         snd_CreateObject( "c1l2_nis_09" , "Objects.NIS", 90, 10, 1, 0.1 )
  5522.             snd_CreateTrigger( "Play" , "Objects.NIS.c1l2_nis_09", 100, 0, 0, 0 )
  5523.                 snd_AddCommand_PlayResource( "", "Banks.dialogue.English.nis.C1L2_NIS09.C1L2_NIS09", 0.0 )
  5524.             snd_CreateTrigger( "Load" , "Objects.NIS.c1l2_nis_09", 100, 0, 0, 0 )
  5525.                 snd_AddCommand_PlayResource( "", "Banks.dialogue.English.nis.C1L2_NIS09.C1L2_NIS09", 0.0 )
  5526.         snd_CreateObject( "c4l2_nis_03" , "Objects.NIS", 90, 10, 1, 0.1 )
  5527.             snd_CreateTrigger( "Play" , "Objects.NIS.c4l2_nis_03", 100, 0, 0, 0 )
  5528.                 snd_AddCommand_PlayResource( "", "Banks.nis.C4L2_NIS03.c4l2_nis03", 3.0 )
  5529.             snd_CreateTrigger( "Load" , "Objects.NIS.c4l2_nis_03", 100, 0, 0, 0 )
  5530.                 snd_AddCommand_PlayResource( "", "Banks.nis.C4L2_NIS03.c4l2_nis03", 0.0 )
  5531.     snd_CreateObject( "FE" , "Objects", 99, 1, 1, 0.01 )
  5532.         snd_CreateObject( "ComboMessage" , "Objects.FE", 90, 10, 1, 0.1 )
  5533.         snd_CreateObject( "MessageBox" , "Objects.FE", 90, 10, 1, 0.1 )
  5534.             snd_CreateTrigger( "HUD_message_box_close" , "Objects.FE.MessageBox", 100, 0, 0, 0 )
  5535.             snd_CreateTrigger( "HUD_message_box_open" , "Objects.FE.MessageBox", 100, 0, 0, 0 )
  5536.                 snd_AddCommand_PlayBank( "", "Banks.FE_HUD.Window.open", "", 0.0 )
  5537.         snd_CreateObject( "Message" , "Objects.FE", 90, 10, 1, 0.1 )
  5538.             snd_CreateTrigger( "HUD_new_message" , "Objects.FE.Message", 100, 0, 0, 0 )
  5539.                 snd_AddCommand_PlayBank( "", "Banks.FE_HUD.Messages.newmessage", "", 0.0 )
  5540.         snd_CreateTrigger( "HUD_new_message" , "Objects.FE", 100, 0, 0, 0 )
  5541.             snd_AddCommand_PlayBank( "", "Banks.FE_HUD.Messages.newmessage", "", 0.0 )
  5542.         snd_CreateObject( "MinorHealth" , "Objects.FE", 99, 1, 1.2, 0.01 )
  5543.             snd_CreateTrigger( "Pickup" , "Objects.FE.MinorHealth", 100, 0, 0, 0 )
  5544.                 snd_AddCommand_PlayBank( "", "Banks.FE_HUD.Collectibles.Health", "", 0.0 )
  5545.         snd_CreateObject( "MinorRage" , "Objects.FE", 99, 1, 1.2, 0.05 )
  5546.             snd_CreateTrigger( "Pickup" , "Objects.FE.MinorRage", 100, 0, 0, 0 )
  5547.                 snd_AddCommand_PlayBank( "", "Banks.FE_HUD.Collectibles.Health", "", 0.0 )
  5548.         snd_CreateObject( "MajorHealth" , "Objects.FE", 99, 1, 1, 0.01 )
  5549.             snd_CreateTrigger( "Pickup" , "Objects.FE.MajorHealth", 100, 0, 0, 0 )
  5550.                 snd_AddCommand_PlayBank( "", "Banks.FE_HUD.Collectibles.Health", "", 0.0 )
  5551.         snd_CreateObject( "MajorRage" , "Objects.FE", 99, 1, 1, 0.05 )
  5552.             snd_CreateTrigger( "Pickup" , "Objects.FE.MajorRage", 100, 0, 0, 0 )
  5553.                 snd_AddCommand_PlayBank( "", "Banks.FE_HUD.Collectibles.Health", "", 0.0 )
  5554.         snd_CreateObject( "main" , "Objects.FE", 98, 2, 1, 0.01 )
  5555.             snd_CreateTrigger( "FE_screen_enter_start" , "Objects.FE.main", 100, 0, 0, 0 )
  5556.                 snd_AddCommand_PlayMusic( "", "FE_Main_Screen", 0.0 )
  5557.                 snd_AddCommand_SetMusicVolume( "", 1.0 , 0.0 )
  5558.             snd_CreateTrigger( "FE_screen_start" , "Objects.FE.main", 100, 0, 0, 0 )
  5559.                 snd_AddCommand_PlayMusic( "", "FE_Title_Screen", 0.0 )
  5560.             snd_CreateTrigger( "FE_menu_selection" , "Objects.FE.main", 100, 0, 0, 0 )
  5561.                 snd_AddCommand_PlayBank( "", "Banks.FE_HUD.Toggle", "", 0.0 )
  5562.         snd_CreateObject( "AudioOptions" , "Objects.FE", 90, 10, 1, 0.1 )
  5563.             snd_CreateTrigger( "FE_menu_selection" , "Objects.FE.AudioOptions", 100, 0, 0, 0 )
  5564.                 snd_AddCommand_PlayBank( "", "Banks.FE_HUD.Toggle", "", 0.0 )
  5565.             snd_CreateTrigger( "FE_screen_enter_start" , "Objects.FE.AudioOptions", 100, 0, 0, 0 )
  5566.             snd_CreateTrigger( "FE_select" , "Objects.FE.AudioOptions", 100, 0, 0, 0 )
  5567.             snd_CreateTrigger( "FE_back" , "Objects.FE.AudioOptions", 100, 0, 0, 0 )
  5568.                 snd_AddCommand_PlayBank( "", "Banks.FE_HUD.Select", "", 0.0 )
  5569.         snd_CreateTrigger( "FE_menu_selection" , "Objects.FE", 100, 0, 0, 0 )
  5570.             snd_AddCommand_PlayBank( "", "Banks.FE_HUD.Toggle", "", 0.0 )
  5571.         snd_CreateTrigger( "FE_selection_change" , "Objects.FE", 100, 0, 0, 0 )
  5572.             snd_AddCommand_PlayBank( "", "Banks.FE_HUD.SelectionChange", "", 0.0 )
  5573.         snd_CreateTrigger( "FE_start_game" , "Objects.FE", 100, 0, 0, 0 )
  5574.             snd_AddCommand_PlayBank( "", "Banks.FE_Main.Load", "", 0.0 )
  5575.         snd_CreateObject( "puzzle" , "Objects.FE", 90, 10, 1, 0.1 )
  5576.             snd_CreateTrigger( "start" , "Objects.FE.puzzle", 100, 0, 0, 0 )
  5577.                 snd_AddCommand_PlayBank( "", "Banks.Puzzles.Start", "", 0.0 )
  5578.             snd_CreateTrigger( "intro" , "Objects.FE.puzzle", 100, 0, 0, 0 )
  5579.                 snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Crawford.Design.PuzzleIntro", 0.0 )
  5580.             snd_CreateTrigger( "preface1" , "Objects.FE.puzzle", 100, 0, 0, 0 )
  5581.                 snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Banner.Gameplay.PuzzlePreface1", 0.0 )
  5582.             snd_CreateTrigger( "preface2" , "Objects.FE.puzzle", 100, 0, 0, 0 )
  5583.                 snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Banner.Gameplay.PuzzlePreface2", 0.0 )
  5584.             snd_CreateTrigger( "complete" , "Objects.FE.puzzle", 100, 0, 0, 0 )
  5585.                 snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Banner.Gameplay.PuzzleComplete", 0.0 )
  5586.             snd_CreateTrigger( "incomplete" , "Objects.FE.puzzle", 100, 0, 0, 0 )
  5587.                 snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Banner.Gameplay.PuzzleIncomplete", 0.0 )
  5588.             snd_CreateTrigger( "incompleteC3" , "Objects.FE.puzzle", 100, 0, 0, 0 )
  5589.                 snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Banner.Gameplay.PuzzleIncompleteC3", 0.0 )
  5590.             snd_CreateTrigger( "success" , "Objects.FE.puzzle", 100, 0, 0, 0 )
  5591.                 snd_AddCommand_PlayBank( "", "Banks.Puzzles.Success", "", 0.0 )
  5592.             snd_CreateTrigger( "fail" , "Objects.FE.puzzle", 100, 0, 0, 0 )
  5593.                 snd_AddCommand_PlayBank( "", "Banks.Puzzles.Fail", "", 0.0 )
  5594.             snd_CreateTrigger( "move" , "Objects.FE.puzzle", 100, 0, 0, 0 )
  5595.                 snd_AddCommand_PlayBank( "", "Banks.Puzzles.Switch", "", 0.0 )
  5596.             snd_CreateTrigger( "select" , "Objects.FE.puzzle", 100, 0, 0, 0 )
  5597.                 snd_AddCommand_PlayBank( "", "Banks.Puzzles.Select", "", 0.0 )
  5598.             snd_CreateTrigger( "completec2" , "Objects.FE.puzzle", 100, 0, 0, 0 )
  5599.                 snd_AddCommand_PlayDialogue( "", "Banks.dialogue.English.Banner.Gameplay.PuzzleCompleteC2", 0.0 )
  5600.         snd_CreateTrigger( "FE_select" , "Objects.FE", 100, 0, 0, 0 )
  5601.             snd_AddCommand_PlayBank( "", "Banks.FE_HUD.Select", "", 0.0 )
  5602.         snd_CreateObject( "splash" , "Objects.FE", 90, 10, 1, 0.1 )
  5603.             snd_CreateTrigger( "FE_select" , "Objects.FE.splash", 100, 0, 0, 0 )
  5604.                 snd_AddCommand_PlayBank( "", "Banks.FE_Main.Select", "", 0.0 )
  5605.             snd_CreateTrigger( "FE_menu_selection" , "Objects.FE.splash", 100, 0, 0, 0 )
  5606.             snd_CreateTrigger( "FE_goto_screen" , "Objects.FE.splash", 100, 0, 0, 0 )
  5607.         snd_CreateObject( "Options" , "Objects.FE", 90, 10, 1, 0.1 )
  5608.             snd_CreateTrigger( "FE_screen_enter_start" , "Objects.FE.Options", 100, 0, 0, 0 )
  5609.         snd_CreateObject( "StoryMode" , "Objects.FE", 90, 10, 1, 0.1 )
  5610.             snd_CreateTrigger( "FE_screen_enter_start" , "Objects.FE.StoryMode", 100, 0, 0, 0 )
  5611.             snd_CreateTrigger( "FE_select" , "Objects.FE.StoryMode", 100, 0, 0, 0 )
  5612.                 snd_AddCommand_PlayBank( "", "Banks.FE_HUD.Select", "", 0.0 )
  5613.         snd_CreateTrigger( "FE_back" , "Objects.FE", 100, 0, 0, 0 )
  5614.             snd_AddCommand_PlayBank( "", "Banks.FE_HUD.Select", "", 0.0 )
  5615.         snd_CreateObject( "ChallengeMode" , "Objects.FE", 90, 10, 1, 0.1 )
  5616.             snd_CreateTrigger( "FE_screen_enter_start" , "Objects.FE.ChallengeMode", 100, 0, 0, 0 )
  5617.         snd_CreateObject( "pause" , "Objects.FE", 90, 10, 1, 0.01 )
  5618.             snd_CreateTrigger( "FE_menu_selection" , "Objects.FE.pause", 100, 0, 0, 0 )
  5619.                 snd_AddCommand_PlayBank( "", "Banks.FE_HUD.Toggle", "", 0.0 )
  5620.             snd_CreateTrigger( "FE_selection_change" , "Objects.FE.pause", 100, 0, 0, 0 )
  5621.             snd_CreateTrigger( "FE_select" , "Objects.FE.pause", 100, 0, 0, 0 )
  5622.                 snd_AddCommand_PlayBank( "", "Banks.FE_HUD.Select", "", 0.0 )
  5623.             snd_CreateTrigger( "FE_back" , "Objects.FE.pause", 100, 0, 0, 0 )
  5624.         snd_CreateObject( "ConceptArt" , "Objects.FE", 90, 10, 1, 0.1 )
  5625.             snd_CreateTrigger( "FE_screen_enter_start" , "Objects.FE.ConceptArt", 100, 0, 0, 0 )
  5626.         snd_CreateObject( "Movie" , "Objects.FE", 90, 10, 1, 0.1 )
  5627.             snd_CreateTrigger( "FE_screen_enter_start" , "Objects.FE.Movie", 100, 0, 0, 0 )
  5628.             snd_CreateTrigger( "FE_select" , "Objects.FE.Movie", 100, 0, 0, 0 )
  5629.                 snd_AddCommand_PlayBank( "", "Banks.FE_HUD.Select", "", 0.0 )
  5630.         snd_CreateObject( "Cheats" , "Objects.FE", 90, 10, 1, 0.1 )
  5631.             snd_CreateTrigger( "FE_screen_enter_start" , "Objects.FE.Cheats", 100, 0, 0, 0 )
  5632.         snd_CreateObject( "CodeInput" , "Objects.FE", 90, 10, 1, 0.1 )
  5633.             snd_CreateTrigger( "FE_screen_enter_start" , "Objects.FE.CodeInput", 100, 0, 0, 0 )
  5634.         snd_CreateObject( "ControllerConfig" , "Objects.FE", 90, 10, 1, 0.1 )
  5635.             snd_CreateTrigger( "FE_screen_enter_start" , "Objects.FE.ControllerConfig", 100, 0, 0, 0 )
  5636.         snd_CreateObject( "quit_are_you_sure" , "Objects.FE", 90, 1, 1, 0.01 )
  5637.             snd_CreateTrigger( "FE_menu_selection" , "Objects.FE.quit_are_you_sure", 100, 0, 0, 0 )
  5638.                 snd_AddCommand_PlayBank( "", "Banks.FE_HUD.Toggle", "", 0.0 )
  5639.             snd_CreateTrigger( "FE_select" , "Objects.FE.quit_are_you_sure", 100, 0, 0, 0 )
  5640.                 snd_AddCommand_PlayBank( "", "Banks.FE_HUD.Select", "", 0.0 )
  5641.             snd_CreateTrigger( "FE_back" , "Objects.FE.quit_are_you_sure", 100, 0, 0, 0 )
  5642.         snd_CreateObject( "restart_are_you_sure" , "Objects.FE", 90, 10, 1, 0.1 )
  5643.             snd_CreateTrigger( "FE_menu_selection" , "Objects.FE.restart_are_you_sure", 100, 0, 0, 0 )
  5644.                 snd_AddCommand_PlayBank( "", "Banks.FE_HUD.Toggle", "", 0.0 )
  5645.             snd_CreateTrigger( "FE_select" , "Objects.FE.restart_are_you_sure", 100, 0, 0, 0 )
  5646.                 snd_AddCommand_PlayBank( "", "Banks.FE_HUD.Select", "", 0.0 )
  5647.             snd_CreateTrigger( "FE_back" , "Objects.FE.restart_are_you_sure", 100, 0, 0, 0 )
  5648.         snd_CreateObject( "LevelSelection" , "Objects.FE", 90, 10, 1, 0.1 )
  5649.             snd_CreateTrigger( "FE_screen_enter_start" , "Objects.FE.LevelSelection", 100, 0, 0, 0 )
  5650.         snd_CreateObject( "death_debug" , "Objects.FE", 90, 10, 1, 0.1 )
  5651.             snd_CreateTrigger( "FE_menu_selection" , "Objects.FE.death_debug", 100, 0, 0, 0 )
  5652.                 snd_AddCommand_PlayBank( "", "Banks.FE_HUD.Toggle", "", 0.0 )
  5653.         snd_CreateObject( "ChallengeEnterHighScore" , "Objects.FE", 90, 1, 1, 0.01 )
  5654.             snd_CreateTrigger( "FE_menu_selection" , "Objects.FE.ChallengeEnterHighScore", 100, 0, 0, 0 )
  5655.                 snd_AddCommand_PlayBank( "", "Banks.FE_HUD.Toggle", "", 0.0 )
  5656.             snd_CreateTrigger( "FE_select" , "Objects.FE.ChallengeEnterHighScore", 100, 0, 0, 0 )
  5657.                 snd_AddCommand_PlayBank( "", "Banks.FE_HUD.Toggle", "", 0.0 )
  5658.         snd_CreateObject( "ChallengeEnd" , "Objects.FE", 90, 1, 1, 0.01 )
  5659.             snd_CreateTrigger( "FE_menu_selection" , "Objects.FE.ChallengeEnd", 100, 0, 0, 0 )
  5660.                 snd_AddCommand_PlayBank( "", "Banks.FE_HUD.Toggle", "", 0.0 )
  5661.             snd_CreateTrigger( "FE_select" , "Objects.FE.ChallengeEnd", 100, 0, 0, 0 )
  5662.                 snd_AddCommand_PlayBank( "", "Banks.FE_HUD.Toggle", "", 0.0 )
  5663.         snd_CreateObject( "end_level_no_autosave" , "Objects.FE", 90, 10, 1, 0.1 )
  5664.             snd_CreateTrigger( "FE_menu_selection" , "Objects.FE.end_level_no_autosave", 100, 0, 0, 0 )
  5665.                 snd_AddCommand_PlayBank( "", "Banks.FE_HUD.Toggle", "", 0.0 )
  5666.             snd_CreateTrigger( "FE_select" , "Objects.FE.end_level_no_autosave", 100, 0, 0, 0 )
  5667.                 snd_AddCommand_PlayBank( "", "Banks.FE_HUD.Select", "", 0.0 )
  5668.             snd_CreateTrigger( "FE_back" , "Objects.FE.end_level_no_autosave", 100, 0, 0, 0 )
  5669.         snd_CreateObject( "death_with_continue" , "Objects.FE", 90, 10, 1, 0.1 )
  5670.             snd_CreateTrigger( "FE_menu_selection" , "Objects.FE.death_with_continue", 100, 0, 0, 0 )
  5671.                 snd_AddCommand_PlayBank( "", "Banks.FE_HUD.Toggle", "", 0.0 )
  5672.             snd_CreateTrigger( "FE_select" , "Objects.FE.death_with_continue", 100, 0, 0, 0 )
  5673.                 snd_AddCommand_PlayBank( "", "Banks.FE_HUD.Select", "", 0.0 )
  5674.             snd_CreateTrigger( "FE_back" , "Objects.FE.death_with_continue", 100, 0, 0, 0 )
  5675.         snd_CreateObject( "save_game" , "Objects.FE", 90, 10, 1, 0.1 )
  5676.             snd_CreateTrigger( "FE_menu_selection" , "Objects.FE.save_game", 100, 0, 0, 0 )
  5677.                 snd_AddCommand_PlayBank( "", "Banks.FE_HUD.Toggle", "", 0.0 )
  5678.             snd_CreateTrigger( "FE_screen_enter_start" , "Objects.FE.save_game", 100, 0, 0, 0 )
  5679.             snd_CreateTrigger( "FE_select" , "Objects.FE.save_game", 100, 0, 0, 0 )
  5680.                 snd_AddCommand_PlayBank( "", "Banks.FE_HUD.Select", "", 0.0 )
  5681.             snd_CreateTrigger( "FE_back" , "Objects.FE.save_game", 100, 0, 0, 0 )
  5682.         snd_CreateObject( "load_game" , "Objects.FE", 90, 10, 1, 0.1 )
  5683.             snd_CreateTrigger( "FE_menu_selection" , "Objects.FE.load_game", 100, 0, 0, 0 )
  5684.                 snd_AddCommand_PlayBank( "", "Banks.FE_HUD.Toggle", "", 0.0 )
  5685.             snd_CreateTrigger( "FE_screen_enter_start" , "Objects.FE.load_game", 100, 0, 0, 0 )
  5686.             snd_CreateTrigger( "FE_select" , "Objects.FE.load_game", 100, 0, 0, 0 )
  5687.                 snd_AddCommand_PlayBank( "", "Banks.FE_HUD.Select", "", 0.0 )
  5688.             snd_CreateTrigger( "FE_back" , "Objects.FE.load_game", 100, 0, 0, 0 )
  5689.         snd_CreateObject( "init_mem_check" , "Objects.FE", 90, 10, 1, 0.1 )
  5690.             snd_CreateTrigger( "FE_back" , "Objects.FE.init_mem_check", 100, 0, 0, 0 )
  5691.         snd_CreateObject( "HighScoresEndurance1" , "Objects.FE", 90, 10, 1, 0.1 )
  5692.             snd_CreateTrigger( "FE_select" , "Objects.FE.HighScoresEndurance1", 100, 0, 0, 0 )
  5693.         snd_CreateObject( "HighScoresEndurance2" , "Objects.FE", 90, 10, 1, 0.1 )
  5694.             snd_CreateTrigger( "FE_select" , "Objects.FE.HighScoresEndurance2", 100, 0, 0, 0 )
  5695.         snd_CreateObject( "HighScoresTimeAttack1" , "Objects.FE", 90, 10, 1, 0.1 )
  5696.             snd_CreateTrigger( "FE_select" , "Objects.FE.HighScoresTimeAttack1", 100, 0, 0, 0 )
  5697.         snd_CreateObject( "HighScoresTimeAttack2" , "Objects.FE", 90, 10, 1, 0.1 )
  5698.             snd_CreateTrigger( "FE_select" , "Objects.FE.HighScoresTimeAttack2", 100, 0, 0, 0 )
  5699.         snd_CreateObject( "HighScoresHulkSmash" , "Objects.FE", 90, 10, 1, 0.1 )
  5700.             snd_CreateTrigger( "FE_select" , "Objects.FE.HighScoresHulkSmash", 100, 0, 0, 0 )
  5701.         snd_CreateObject( "none" , "Objects.FE", 90, 10, 1, 0.1 )
  5702.             snd_CreateTrigger( "FE_selection_change" , "Objects.FE.none", 100, 0, 0, 0 )
  5703.         snd_CreateObject( "metalanim" , "Objects.FE", 90, 10, 1, 0.1 )
  5704.             snd_CreateTrigger( "FE_bigmetal" , "Objects.FE.metalanim", 100, 0, 0, 0 )
  5705.                 snd_AddCommand_PlayBank( "", "Banks.FE_Main.SlidingMetal", "", 0.0 )
  5706.                 snd_AddCommand_PlayBank( "", "Banks.FE_Main.metalHit", "",  0.1 )
  5707.             snd_CreateTrigger( "FE_smallmetal" , "Objects.FE.metalanim", 100, 0, 0, 0 )
  5708.                 snd_AddCommand_PlayBank( "", "Banks.FE_Main.metalHit", "",  0.25 )
  5709.         snd_CreateObject( "puz1_a" , "Objects.FE", 90, 10, 1, 0.1 )
  5710.             snd_CreateTrigger( "FE_back" , "Objects.FE.puz1_a", 100, 0, 0, 0 )
  5711.         snd_CreateObject( "puz1_b" , "Objects.FE", 90, 10, 1, 0.1 )
  5712.             snd_CreateTrigger( "FE_back" , "Objects.FE.puz1_b", 100, 0, 0, 0 )
  5713.         snd_CreateObject( "puz1_c" , "Objects.FE", 90, 10, 1, 0.1 )
  5714.             snd_CreateTrigger( "FE_back" , "Objects.FE.puz1_c", 100, 0, 0, 0 )
  5715.         snd_CreateObject( "puz1_d" , "Objects.FE", 90, 10, 1, 0.1 )
  5716.             snd_CreateTrigger( "FE_back" , "Objects.FE.puz1_d", 100, 0, 0, 0 )
  5717.         snd_CreateObject( "puz1_e" , "Objects.FE", 90, 10, 1, 0.1 )
  5718.             snd_CreateTrigger( "FE_back" , "Objects.FE.puz1_e", 100, 0, 0, 0 )
  5719.         snd_CreateObject( "puz1_d2" , "Objects.FE", 90, 10, 1, 0.1 )
  5720.             snd_CreateTrigger( "FE_back" , "Objects.FE.puz1_d2", 100, 0, 0, 0 )
  5721.         snd_CreateObject( "puz1_d3" , "Objects.FE", 90, 10, 1, 0.1 )
  5722.             snd_CreateTrigger( "FE_back" , "Objects.FE.puz1_d3", 100, 0, 0, 0 )
  5723.         snd_CreateObject( "Loading" , "Objects.FE", 90, 10, 1, 0.1 )
  5724.             snd_CreateTrigger( "FE_back" , "Objects.FE.Loading", 100, 0, 0, 0 )
  5725.             snd_CreateTrigger( "FE_select" , "Objects.FE.Loading", 100, 0, 0, 0 )
  5726.         snd_CreateObject( "Credits" , "Objects.FE", 90, 10, 1, 0.1 )
  5727.             snd_CreateTrigger( "Enter" , "Objects.FE.Credits", 100, 0, 0, 0 )
  5728.                 snd_AddCommand_PlayMusic( "", "FE_Credit_Screen", 0.0 )
  5729.         snd_CreateObject( "death_quit_are_you_sure" , "Objects.FE", 90, 10, 1, 0.1 )
  5730.             snd_CreateTrigger( "FE_back" , "Objects.FE.death_quit_are_you_sure", 100, 0, 0, 0 )
  5731.