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Text File  |  2003-05-09  |  9.1 KB  |  141 lines

  1.     snd_AddEffect( "Room1" )
  2.         snd_SetEffectProperty( "Room1", "XBox", "Room", -1000 )
  3.         snd_SetEffectProperty( "Room1", "XBox", "RoomHF", -270 )
  4.         snd_SetEffectProperty( "Room1", "XBox", "RoomRolloffFactor", 0 )
  5.         snd_SetEffectProperty( "Room1", "XBox", "DecayTime", 0.75 )
  6.         snd_SetEffectProperty( "Room1", "XBox", "DecayHFRatio", 0.86 )
  7.         snd_SetEffectProperty( "Room1", "XBox", "Reflections", -1204 )
  8.         snd_SetEffectProperty( "Room1", "XBox", "ReflectionsDelay", 0.01 )
  9.         snd_SetEffectProperty( "Room1", "XBox", "Reverb", -2 )
  10.         snd_SetEffectProperty( "Room1", "XBox", "ReverbDelay", 0.01 )
  11.         snd_SetEffectProperty( "Room1", "XBox", "Diffusion", 50 )
  12.         snd_SetEffectProperty( "Room1", "XBox", "Density", 75 )
  13.         snd_SetEffectProperty( "Room1", "XBox", "HFReference", 5000 )
  14.         snd_SetEffectProperty( "Room1", "PS2", "Mode", 1 )
  15.         snd_SetEffectProperty( "Room1", "PS2", "Gain", 0.3 )
  16.         snd_SetEffectProperty( "Room1", "GCB", "PreDelay", 50 )
  17.         snd_SetEffectProperty( "Room1", "GCB", "ReverbTime", 1500 )
  18.         snd_SetEffectProperty( "Room1", "GCB", "Coloration", 0.4 )
  19.         snd_SetEffectProperty( "Room1", "GCB", "Damping", 0.5 )
  20.         snd_SetEffectProperty( "Room1", "GCN", "PreDelay", 0.01 )
  21.         snd_SetEffectProperty( "Room1", "GCN", "ReverbTime", 1 )
  22.         snd_SetEffectProperty( "Room1", "GCN", "Coloration", 0.25 )
  23.         snd_SetEffectProperty( "Room1", "GCN", "Damping", 0.25 )
  24.     snd_AddEffect( "MedRoom" )
  25.         snd_SetEffectProperty( "MedRoom", "XBox", "Room", -1000 )
  26.         snd_SetEffectProperty( "MedRoom", "XBox", "RoomHF", -454 )
  27.         snd_SetEffectProperty( "MedRoom", "XBox", "RoomRolloffFactor", 0 )
  28.         snd_SetEffectProperty( "MedRoom", "XBox", "DecayTime", 0.9 )
  29.         snd_SetEffectProperty( "MedRoom", "XBox", "DecayHFRatio", 0.83 )
  30.         snd_SetEffectProperty( "MedRoom", "XBox", "Reflections", -1646 )
  31.         snd_SetEffectProperty( "MedRoom", "XBox", "ReflectionsDelay", 0 )
  32.         snd_SetEffectProperty( "MedRoom", "XBox", "Reverb", -1 )
  33.         snd_SetEffectProperty( "MedRoom", "XBox", "ReverbDelay", 0.01 )
  34.         snd_SetEffectProperty( "MedRoom", "XBox", "Diffusion", 75 )
  35.         snd_SetEffectProperty( "MedRoom", "XBox", "Density", 75 )
  36.         snd_SetEffectProperty( "MedRoom", "XBox", "HFReference", 5000 )
  37.         snd_SetEffectProperty( "MedRoom", "PS2", "Mode", 2 )
  38.         snd_SetEffectProperty( "MedRoom", "PS2", "Gain", 0.4 )
  39.         snd_SetEffectProperty( "MedRoom", "GCB", "PreDelay", 60 )
  40.         snd_SetEffectProperty( "MedRoom", "GCB", "ReverbTime", 2000 )
  41.         snd_SetEffectProperty( "MedRoom", "GCB", "Coloration", 0.4 )
  42.         snd_SetEffectProperty( "MedRoom", "GCB", "Damping", 0.5 )
  43.         snd_SetEffectProperty( "MedRoom", "GCN", "PreDelay", 0.1 )
  44.         snd_SetEffectProperty( "MedRoom", "GCN", "ReverbTime", 1.5 )
  45.         snd_SetEffectProperty( "MedRoom", "GCN", "Coloration", 0.5 )
  46.         snd_SetEffectProperty( "MedRoom", "GCN", "Damping", 0.5 )
  47.     snd_AddEffect( "Cave" )
  48.         snd_SetEffectProperty( "Cave", "XBox", "Room", -1000 )
  49.         snd_SetEffectProperty( "Cave", "XBox", "RoomHF", -4000 )
  50.         snd_SetEffectProperty( "Cave", "XBox", "RoomRolloffFactor", 2 )
  51.         snd_SetEffectProperty( "Cave", "XBox", "DecayTime", 2.91 )
  52.         snd_SetEffectProperty( "Cave", "XBox", "DecayHFRatio", 0.86 )
  53.         snd_SetEffectProperty( "Cave", "XBox", "Reflections", -6002 )
  54.         snd_SetEffectProperty( "Cave", "XBox", "ReflectionsDelay", 0.02 )
  55.         snd_SetEffectProperty( "Cave", "XBox", "Reverb", -302 )
  56.         snd_SetEffectProperty( "Cave", "XBox", "ReverbDelay", 0.02 )
  57.         snd_SetEffectProperty( "Cave", "XBox", "Diffusion", 100 )
  58.         snd_SetEffectProperty( "Cave", "XBox", "Density", 100 )
  59.         snd_SetEffectProperty( "Cave", "XBox", "HFReference", 5000 )
  60.         snd_SetEffectProperty( "Cave", "PS2", "Mode", 6 )
  61.         snd_SetEffectProperty( "Cave", "PS2", "Gain", 0.4 )
  62.         snd_SetEffectProperty( "Cave", "GCB", "PreDelay", 500 )
  63.         snd_SetEffectProperty( "Cave", "GCB", "ReverbTime", 7000 )
  64.         snd_SetEffectProperty( "Cave", "GCB", "Coloration", 0.5 )
  65.         snd_SetEffectProperty( "Cave", "GCB", "Damping", 0 )
  66.         snd_SetEffectProperty( "Cave", "GCN", "PreDelay", 0.2 )
  67.         snd_SetEffectProperty( "Cave", "GCN", "ReverbTime", 6 )
  68.         snd_SetEffectProperty( "Cave", "GCN", "Coloration", 0.8 )
  69.         snd_SetEffectProperty( "Cave", "GCN", "Damping", 0.5 )
  70.     snd_AddEffect( "Hallway" )
  71.         snd_SetEffectProperty( "Hallway", "XBox", "Room", -3000 )
  72.         snd_SetEffectProperty( "Hallway", "XBox", "RoomHF", -2000 )
  73.         snd_SetEffectProperty( "Hallway", "XBox", "RoomRolloffFactor", 0 )
  74.         snd_SetEffectProperty( "Hallway", "XBox", "DecayTime", 1.25 )
  75.         snd_SetEffectProperty( "Hallway", "XBox", "DecayHFRatio", 0.86 )
  76.         snd_SetEffectProperty( "Hallway", "XBox", "Reflections", -1214 )
  77.         snd_SetEffectProperty( "Hallway", "XBox", "ReflectionsDelay", 0.01 )
  78.         snd_SetEffectProperty( "Hallway", "XBox", "Reverb", -1 )
  79.         snd_SetEffectProperty( "Hallway", "XBox", "ReverbDelay", 0.02 )
  80.         snd_SetEffectProperty( "Hallway", "XBox", "Diffusion", 50 )
  81.         snd_SetEffectProperty( "Hallway", "XBox", "Density", 50 )
  82.         snd_SetEffectProperty( "Hallway", "XBox", "HFReference", 3000 )
  83.         snd_SetEffectProperty( "Hallway", "PS2", "Mode", 3 )
  84.         snd_SetEffectProperty( "Hallway", "PS2", "Gain", 0.3 )
  85.         snd_SetEffectProperty( "Hallway", "GCB", "PreDelay", 25 )
  86.         snd_SetEffectProperty( "Hallway", "GCB", "ReverbTime", 800 )
  87.         snd_SetEffectProperty( "Hallway", "GCB", "Coloration", 0.6 )
  88.         snd_SetEffectProperty( "Hallway", "GCB", "Damping", 0.6 )
  89.         snd_SetEffectProperty( "Hallway", "GCN", "PreDelay", 0.01 )
  90.         snd_SetEffectProperty( "Hallway", "GCN", "ReverbTime", 2 )
  91.         snd_SetEffectProperty( "Hallway", "GCN", "Coloration", 0.5 )
  92.         snd_SetEffectProperty( "Hallway", "GCN", "Damping", 0.5 )
  93.     snd_AddEffect( "Hangar" )
  94.         snd_SetEffectProperty( "Hangar", "XBox", "Room", -1000 )
  95.         snd_SetEffectProperty( "Hangar", "XBox", "RoomHF", -1000 )
  96.         snd_SetEffectProperty( "Hangar", "XBox", "RoomRolloffFactor", 1 )
  97.         snd_SetEffectProperty( "Hangar", "XBox", "DecayTime", 1.75 )
  98.         snd_SetEffectProperty( "Hangar", "XBox", "DecayHFRatio", 0.23 )
  99.         snd_SetEffectProperty( "Hangar", "XBox", "Reflections", -1800 )
  100.         snd_SetEffectProperty( "Hangar", "XBox", "ReflectionsDelay", 0.02 )
  101.         snd_SetEffectProperty( "Hangar", "XBox", "Reverb", 10 )
  102.         snd_SetEffectProperty( "Hangar", "XBox", "ReverbDelay", 0.02 )
  103.         snd_SetEffectProperty( "Hangar", "XBox", "Diffusion", 70 )
  104.         snd_SetEffectProperty( "Hangar", "XBox", "Density", 80 )
  105.         snd_SetEffectProperty( "Hangar", "XBox", "HFReference", 4000 )
  106.         snd_SetEffectProperty( "Hangar", "PS2", "Mode", 5 )
  107.         snd_SetEffectProperty( "Hangar", "PS2", "Gain", 0.4 )
  108.         snd_SetEffectProperty( "Hangar", "GCB", "PreDelay", 200 )
  109.         snd_SetEffectProperty( "Hangar", "GCB", "ReverbTime", 4000 )
  110.         snd_SetEffectProperty( "Hangar", "GCB", "Coloration", 0.5 )
  111.         snd_SetEffectProperty( "Hangar", "GCB", "Damping", 0.2 )
  112.         snd_SetEffectProperty( "Hangar", "GCN", "PreDelay", 0.3 )
  113.         snd_SetEffectProperty( "Hangar", "GCN", "ReverbTime", 5 )
  114.         snd_SetEffectProperty( "Hangar", "GCN", "Coloration", 0.5 )
  115.         snd_SetEffectProperty( "Hangar", "GCN", "Damping", 0.5 )
  116.     snd_AddEffect( "City" )
  117.         snd_SetEffectProperty( "City", "XBox", "Room", -1000 )
  118.         snd_SetEffectProperty( "City", "XBox", "RoomHF", -800 )
  119.         snd_SetEffectProperty( "City", "XBox", "RoomRolloffFactor", 0 )
  120.         snd_SetEffectProperty( "City", "XBox", "DecayTime", 0.5 )
  121.         snd_SetEffectProperty( "City", "XBox", "DecayHFRatio", 0.67 )
  122.         snd_SetEffectProperty( "City", "XBox", "Reflections", -2273 )
  123.         snd_SetEffectProperty( "City", "XBox", "ReflectionsDelay", 0.01 )
  124.         snd_SetEffectProperty( "City", "XBox", "Reverb", -2217 )
  125.         snd_SetEffectProperty( "City", "XBox", "ReverbDelay", 0.01 )
  126.         snd_SetEffectProperty( "City", "XBox", "Diffusion", 50 )
  127.         snd_SetEffectProperty( "City", "XBox", "Density", 25 )
  128.         snd_SetEffectProperty( "City", "XBox", "HFReference", 5000 )
  129.         snd_SetEffectProperty( "City", "PS2", "Mode", 8 )
  130.         snd_SetEffectProperty( "City", "PS2", "Gain", 0.3 )
  131.         snd_SetEffectProperty( "City", "PS2", "Feedback", 0.15 )
  132.         snd_SetEffectProperty( "City", "PS2", "Delay", 0.25 )
  133.         snd_SetEffectProperty( "City", "GCB", "PreDelay", 250 )
  134.         snd_SetEffectProperty( "City", "GCB", "ReverbTime", 250 )
  135.         snd_SetEffectProperty( "City", "GCB", "Coloration", 0.5 )
  136.         snd_SetEffectProperty( "City", "GCB", "Damping", 0.5 )
  137.         snd_SetEffectProperty( "City", "GCN", "PreDelay", 0.01 )
  138.         snd_SetEffectProperty( "City", "GCN", "ReverbTime", 0.75 )
  139.         snd_SetEffectProperty( "City", "GCN", "Coloration", 0.5 )
  140.         snd_SetEffectProperty( "City", "GCN", "Damping", 0.5 )
  141.