home *** CD-ROM | disk | FTP | other *** search
- snd_AddEffect( "Room1" )
- snd_SetEffectProperty( "Room1", "XBox", "Room", -1000 )
- snd_SetEffectProperty( "Room1", "XBox", "RoomHF", -270 )
- snd_SetEffectProperty( "Room1", "XBox", "RoomRolloffFactor", 0 )
- snd_SetEffectProperty( "Room1", "XBox", "DecayTime", 0.75 )
- snd_SetEffectProperty( "Room1", "XBox", "DecayHFRatio", 0.86 )
- snd_SetEffectProperty( "Room1", "XBox", "Reflections", -1204 )
- snd_SetEffectProperty( "Room1", "XBox", "ReflectionsDelay", 0.01 )
- snd_SetEffectProperty( "Room1", "XBox", "Reverb", -2 )
- snd_SetEffectProperty( "Room1", "XBox", "ReverbDelay", 0.01 )
- snd_SetEffectProperty( "Room1", "XBox", "Diffusion", 50 )
- snd_SetEffectProperty( "Room1", "XBox", "Density", 75 )
- snd_SetEffectProperty( "Room1", "XBox", "HFReference", 5000 )
- snd_SetEffectProperty( "Room1", "PS2", "Mode", 1 )
- snd_SetEffectProperty( "Room1", "PS2", "Gain", 0.3 )
- snd_SetEffectProperty( "Room1", "GCB", "PreDelay", 50 )
- snd_SetEffectProperty( "Room1", "GCB", "ReverbTime", 1500 )
- snd_SetEffectProperty( "Room1", "GCB", "Coloration", 0.4 )
- snd_SetEffectProperty( "Room1", "GCB", "Damping", 0.5 )
- snd_SetEffectProperty( "Room1", "GCN", "PreDelay", 0.01 )
- snd_SetEffectProperty( "Room1", "GCN", "ReverbTime", 1 )
- snd_SetEffectProperty( "Room1", "GCN", "Coloration", 0.25 )
- snd_SetEffectProperty( "Room1", "GCN", "Damping", 0.25 )
- snd_AddEffect( "MedRoom" )
- snd_SetEffectProperty( "MedRoom", "XBox", "Room", -1000 )
- snd_SetEffectProperty( "MedRoom", "XBox", "RoomHF", -454 )
- snd_SetEffectProperty( "MedRoom", "XBox", "RoomRolloffFactor", 0 )
- snd_SetEffectProperty( "MedRoom", "XBox", "DecayTime", 0.9 )
- snd_SetEffectProperty( "MedRoom", "XBox", "DecayHFRatio", 0.83 )
- snd_SetEffectProperty( "MedRoom", "XBox", "Reflections", -1646 )
- snd_SetEffectProperty( "MedRoom", "XBox", "ReflectionsDelay", 0 )
- snd_SetEffectProperty( "MedRoom", "XBox", "Reverb", -1 )
- snd_SetEffectProperty( "MedRoom", "XBox", "ReverbDelay", 0.01 )
- snd_SetEffectProperty( "MedRoom", "XBox", "Diffusion", 75 )
- snd_SetEffectProperty( "MedRoom", "XBox", "Density", 75 )
- snd_SetEffectProperty( "MedRoom", "XBox", "HFReference", 5000 )
- snd_SetEffectProperty( "MedRoom", "PS2", "Mode", 2 )
- snd_SetEffectProperty( "MedRoom", "PS2", "Gain", 0.4 )
- snd_SetEffectProperty( "MedRoom", "GCB", "PreDelay", 60 )
- snd_SetEffectProperty( "MedRoom", "GCB", "ReverbTime", 2000 )
- snd_SetEffectProperty( "MedRoom", "GCB", "Coloration", 0.4 )
- snd_SetEffectProperty( "MedRoom", "GCB", "Damping", 0.5 )
- snd_SetEffectProperty( "MedRoom", "GCN", "PreDelay", 0.1 )
- snd_SetEffectProperty( "MedRoom", "GCN", "ReverbTime", 1.5 )
- snd_SetEffectProperty( "MedRoom", "GCN", "Coloration", 0.5 )
- snd_SetEffectProperty( "MedRoom", "GCN", "Damping", 0.5 )
- snd_AddEffect( "Cave" )
- snd_SetEffectProperty( "Cave", "XBox", "Room", -1000 )
- snd_SetEffectProperty( "Cave", "XBox", "RoomHF", -4000 )
- snd_SetEffectProperty( "Cave", "XBox", "RoomRolloffFactor", 2 )
- snd_SetEffectProperty( "Cave", "XBox", "DecayTime", 2.91 )
- snd_SetEffectProperty( "Cave", "XBox", "DecayHFRatio", 0.86 )
- snd_SetEffectProperty( "Cave", "XBox", "Reflections", -6002 )
- snd_SetEffectProperty( "Cave", "XBox", "ReflectionsDelay", 0.02 )
- snd_SetEffectProperty( "Cave", "XBox", "Reverb", -302 )
- snd_SetEffectProperty( "Cave", "XBox", "ReverbDelay", 0.02 )
- snd_SetEffectProperty( "Cave", "XBox", "Diffusion", 100 )
- snd_SetEffectProperty( "Cave", "XBox", "Density", 100 )
- snd_SetEffectProperty( "Cave", "XBox", "HFReference", 5000 )
- snd_SetEffectProperty( "Cave", "PS2", "Mode", 6 )
- snd_SetEffectProperty( "Cave", "PS2", "Gain", 0.4 )
- snd_SetEffectProperty( "Cave", "GCB", "PreDelay", 500 )
- snd_SetEffectProperty( "Cave", "GCB", "ReverbTime", 7000 )
- snd_SetEffectProperty( "Cave", "GCB", "Coloration", 0.5 )
- snd_SetEffectProperty( "Cave", "GCB", "Damping", 0 )
- snd_SetEffectProperty( "Cave", "GCN", "PreDelay", 0.2 )
- snd_SetEffectProperty( "Cave", "GCN", "ReverbTime", 6 )
- snd_SetEffectProperty( "Cave", "GCN", "Coloration", 0.8 )
- snd_SetEffectProperty( "Cave", "GCN", "Damping", 0.5 )
- snd_AddEffect( "Hallway" )
- snd_SetEffectProperty( "Hallway", "XBox", "Room", -3000 )
- snd_SetEffectProperty( "Hallway", "XBox", "RoomHF", -2000 )
- snd_SetEffectProperty( "Hallway", "XBox", "RoomRolloffFactor", 0 )
- snd_SetEffectProperty( "Hallway", "XBox", "DecayTime", 1.25 )
- snd_SetEffectProperty( "Hallway", "XBox", "DecayHFRatio", 0.86 )
- snd_SetEffectProperty( "Hallway", "XBox", "Reflections", -1214 )
- snd_SetEffectProperty( "Hallway", "XBox", "ReflectionsDelay", 0.01 )
- snd_SetEffectProperty( "Hallway", "XBox", "Reverb", -1 )
- snd_SetEffectProperty( "Hallway", "XBox", "ReverbDelay", 0.02 )
- snd_SetEffectProperty( "Hallway", "XBox", "Diffusion", 50 )
- snd_SetEffectProperty( "Hallway", "XBox", "Density", 50 )
- snd_SetEffectProperty( "Hallway", "XBox", "HFReference", 3000 )
- snd_SetEffectProperty( "Hallway", "PS2", "Mode", 3 )
- snd_SetEffectProperty( "Hallway", "PS2", "Gain", 0.3 )
- snd_SetEffectProperty( "Hallway", "GCB", "PreDelay", 25 )
- snd_SetEffectProperty( "Hallway", "GCB", "ReverbTime", 800 )
- snd_SetEffectProperty( "Hallway", "GCB", "Coloration", 0.6 )
- snd_SetEffectProperty( "Hallway", "GCB", "Damping", 0.6 )
- snd_SetEffectProperty( "Hallway", "GCN", "PreDelay", 0.01 )
- snd_SetEffectProperty( "Hallway", "GCN", "ReverbTime", 2 )
- snd_SetEffectProperty( "Hallway", "GCN", "Coloration", 0.5 )
- snd_SetEffectProperty( "Hallway", "GCN", "Damping", 0.5 )
- snd_AddEffect( "Hangar" )
- snd_SetEffectProperty( "Hangar", "XBox", "Room", -1000 )
- snd_SetEffectProperty( "Hangar", "XBox", "RoomHF", -1000 )
- snd_SetEffectProperty( "Hangar", "XBox", "RoomRolloffFactor", 1 )
- snd_SetEffectProperty( "Hangar", "XBox", "DecayTime", 1.75 )
- snd_SetEffectProperty( "Hangar", "XBox", "DecayHFRatio", 0.23 )
- snd_SetEffectProperty( "Hangar", "XBox", "Reflections", -1800 )
- snd_SetEffectProperty( "Hangar", "XBox", "ReflectionsDelay", 0.02 )
- snd_SetEffectProperty( "Hangar", "XBox", "Reverb", 10 )
- snd_SetEffectProperty( "Hangar", "XBox", "ReverbDelay", 0.02 )
- snd_SetEffectProperty( "Hangar", "XBox", "Diffusion", 70 )
- snd_SetEffectProperty( "Hangar", "XBox", "Density", 80 )
- snd_SetEffectProperty( "Hangar", "XBox", "HFReference", 4000 )
- snd_SetEffectProperty( "Hangar", "PS2", "Mode", 5 )
- snd_SetEffectProperty( "Hangar", "PS2", "Gain", 0.4 )
- snd_SetEffectProperty( "Hangar", "GCB", "PreDelay", 200 )
- snd_SetEffectProperty( "Hangar", "GCB", "ReverbTime", 4000 )
- snd_SetEffectProperty( "Hangar", "GCB", "Coloration", 0.5 )
- snd_SetEffectProperty( "Hangar", "GCB", "Damping", 0.2 )
- snd_SetEffectProperty( "Hangar", "GCN", "PreDelay", 0.3 )
- snd_SetEffectProperty( "Hangar", "GCN", "ReverbTime", 5 )
- snd_SetEffectProperty( "Hangar", "GCN", "Coloration", 0.5 )
- snd_SetEffectProperty( "Hangar", "GCN", "Damping", 0.5 )
- snd_AddEffect( "City" )
- snd_SetEffectProperty( "City", "XBox", "Room", -1000 )
- snd_SetEffectProperty( "City", "XBox", "RoomHF", -800 )
- snd_SetEffectProperty( "City", "XBox", "RoomRolloffFactor", 0 )
- snd_SetEffectProperty( "City", "XBox", "DecayTime", 0.5 )
- snd_SetEffectProperty( "City", "XBox", "DecayHFRatio", 0.67 )
- snd_SetEffectProperty( "City", "XBox", "Reflections", -2273 )
- snd_SetEffectProperty( "City", "XBox", "ReflectionsDelay", 0.01 )
- snd_SetEffectProperty( "City", "XBox", "Reverb", -2217 )
- snd_SetEffectProperty( "City", "XBox", "ReverbDelay", 0.01 )
- snd_SetEffectProperty( "City", "XBox", "Diffusion", 50 )
- snd_SetEffectProperty( "City", "XBox", "Density", 25 )
- snd_SetEffectProperty( "City", "XBox", "HFReference", 5000 )
- snd_SetEffectProperty( "City", "PS2", "Mode", 8 )
- snd_SetEffectProperty( "City", "PS2", "Gain", 0.3 )
- snd_SetEffectProperty( "City", "PS2", "Feedback", 0.15 )
- snd_SetEffectProperty( "City", "PS2", "Delay", 0.25 )
- snd_SetEffectProperty( "City", "GCB", "PreDelay", 250 )
- snd_SetEffectProperty( "City", "GCB", "ReverbTime", 250 )
- snd_SetEffectProperty( "City", "GCB", "Coloration", 0.5 )
- snd_SetEffectProperty( "City", "GCB", "Damping", 0.5 )
- snd_SetEffectProperty( "City", "GCN", "PreDelay", 0.01 )
- snd_SetEffectProperty( "City", "GCN", "ReverbTime", 0.75 )
- snd_SetEffectProperty( "City", "GCN", "Coloration", 0.5 )
- snd_SetEffectProperty( "City", "GCN", "Damping", 0.5 )
-