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Text File | 2003-05-09 | 878.7 KB | 8,450 lines |
-
- snd_CreateBank( "characters" , "Banks", "characters" )
- snd_SetBankFader( "Banks.characters", 100 )
-
- snd_CreateBank( "Gamma_Creatures" , "Banks.characters", "Gamma_Creatures" )
- snd_SetBankFader( "Banks.characters.Gamma_Creatures", 100 )
-
- snd_CreateBank( "1_Generic_sounds" , "Banks.characters.Gamma_Creatures", "1_Generic_sounds" )
- snd_SetBankFader( "Banks.characters.Gamma_Creatures.1_Generic_sounds", 100 )
-
- snd_CreateBank( "Punch" , "Banks.characters.Gamma_Creatures.1_Generic_sounds", "Punch" )
- snd_SetBankFader( "Banks.characters.Gamma_Creatures.1_Generic_sounds.Punch", 100 )
- snd_CreateResource( "gpunch03" , "Banks.characters.Gamma_Creatures.1_Generic_sounds.Punch" )
- snd_SetResourceFader( "Banks.characters.Gamma_Creatures.1_Generic_sounds.Punch.gpunch03", 100 )
- snd_CreateResource( "gpunch02" , "Banks.characters.Gamma_Creatures.1_Generic_sounds.Punch" )
- snd_SetResourceFader( "Banks.characters.Gamma_Creatures.1_Generic_sounds.Punch.gpunch02", 100 )
- snd_CreateResource( "gpunch01" , "Banks.characters.Gamma_Creatures.1_Generic_sounds.Punch" )
- snd_SetResourceFader( "Banks.characters.Gamma_Creatures.1_Generic_sounds.Punch.gpunch01", 100 )
-
- snd_CreateBank( "Grab" , "Banks.characters.Gamma_Creatures.1_Generic_sounds", "Grab" )
- snd_SetBankFader( "Banks.characters.Gamma_Creatures.1_Generic_sounds.Grab", 91 )
- snd_CreateResource( "Grb01" , "Banks.characters.Gamma_Creatures.1_Generic_sounds.Grab" )
- snd_SetResourceFader( "Banks.characters.Gamma_Creatures.1_Generic_sounds.Grab.Grb01", 100 )
- snd_CreateResource( "Grb02" , "Banks.characters.Gamma_Creatures.1_Generic_sounds.Grab" )
- snd_SetResourceFader( "Banks.characters.Gamma_Creatures.1_Generic_sounds.Grab.Grb02", 100 )
-
- snd_CreateBank( "SwishHigh" , "Banks.characters.Gamma_Creatures.1_Generic_sounds", "SwishHigh" )
- snd_SetBankFader( "Banks.characters.Gamma_Creatures.1_Generic_sounds.SwishHigh", 74 )
- snd_CreateResource( "SwishHigh02" , "Banks.characters.Gamma_Creatures.1_Generic_sounds.SwishHigh" )
- snd_SetResourceFader( "Banks.characters.Gamma_Creatures.1_Generic_sounds.SwishHigh.SwishHigh02", 100 )
- snd_CreateResource( "SwishHigh01" , "Banks.characters.Gamma_Creatures.1_Generic_sounds.SwishHigh" )
- snd_SetResourceFader( "Banks.characters.Gamma_Creatures.1_Generic_sounds.SwishHigh.SwishHigh01", 100 )
-
- snd_CreateBank( "SwishLow" , "Banks.characters.Gamma_Creatures.1_Generic_sounds", "SwishLow" )
- snd_SetBankFader( "Banks.characters.Gamma_Creatures.1_Generic_sounds.SwishLow", 79 )
- snd_CreateResource( "SwishLow02" , "Banks.characters.Gamma_Creatures.1_Generic_sounds.SwishLow" )
- snd_SetResourceFader( "Banks.characters.Gamma_Creatures.1_Generic_sounds.SwishLow.SwishLow02", 100 )
- snd_CreateResource( "SwishLow01" , "Banks.characters.Gamma_Creatures.1_Generic_sounds.SwishLow" )
- snd_SetResourceFader( "Banks.characters.Gamma_Creatures.1_Generic_sounds.SwishLow.SwishLow01", 100 )
-
- snd_CreateBank( "footsteps" , "Banks.characters.Gamma_Creatures.1_Generic_sounds", "footsteps" )
- snd_SetBankFader( "Banks.characters.Gamma_Creatures.1_Generic_sounds.footsteps", 100 )
-
- snd_CreateBank( "metal" , "Banks.characters.Gamma_Creatures.1_Generic_sounds.footsteps", "" )
- snd_SetBankFader( "Banks.characters.Gamma_Creatures.1_Generic_sounds.footsteps.metal", 68 )
- snd_CreateResource( "hulk_metal_01" , "Banks.characters.Gamma_Creatures.1_Generic_sounds.footsteps.metal" )
- snd_SetResourceFader( "Banks.characters.Gamma_Creatures.1_Generic_sounds.footsteps.metal.hulk_metal_01", 100 )
- snd_CreateResource( "hulk_metal_02" , "Banks.characters.Gamma_Creatures.1_Generic_sounds.footsteps.metal" )
- snd_SetResourceFader( "Banks.characters.Gamma_Creatures.1_Generic_sounds.footsteps.metal.hulk_metal_02", 100 )
-
- snd_CreateBank( "concrete" , "Banks.characters.Gamma_Creatures.1_Generic_sounds.footsteps", "" )
- snd_SetBankFader( "Banks.characters.Gamma_Creatures.1_Generic_sounds.footsteps.concrete", 67 )
- snd_CreateResource( "barefoot_concrete01" , "Banks.characters.Gamma_Creatures.1_Generic_sounds.footsteps.concrete" )
- snd_SetResourceFader( "Banks.characters.Gamma_Creatures.1_Generic_sounds.footsteps.concrete.barefoot_concrete01", 100 )
- snd_CreateResource( "barefoot_concrete02" , "Banks.characters.Gamma_Creatures.1_Generic_sounds.footsteps.concrete" )
- snd_SetResourceFader( "Banks.characters.Gamma_Creatures.1_Generic_sounds.footsteps.concrete.barefoot_concrete02", 100 )
- snd_CreateResource( "barefoot_concrete04" , "Banks.characters.Gamma_Creatures.1_Generic_sounds.footsteps.concrete" )
- snd_SetResourceFader( "Banks.characters.Gamma_Creatures.1_Generic_sounds.footsteps.concrete.barefoot_concrete04", 100 )
-
- snd_CreateBank( "footRumble" , "Banks.characters.Gamma_Creatures.1_Generic_sounds.footsteps", "" )
- snd_SetBankFader( "Banks.characters.Gamma_Creatures.1_Generic_sounds.footsteps.footRumble", 76 )
- snd_CreateResource( "foor_rumble" , "Banks.characters.Gamma_Creatures.1_Generic_sounds.footsteps.footRumble" )
- snd_SetResourceFader( "Banks.characters.Gamma_Creatures.1_Generic_sounds.footsteps.footRumble.foor_rumble", 100 )
-
- snd_CreateBank( "hitGround" , "Banks.characters.Gamma_Creatures.1_Generic_sounds", "" )
- snd_SetBankFader( "Banks.characters.Gamma_Creatures.1_Generic_sounds.hitGround", 100 )
- snd_CreateResource( "hit_ground02" , "Banks.characters.Gamma_Creatures.1_Generic_sounds.hitGround" )
- snd_SetResourceFader( "Banks.characters.Gamma_Creatures.1_Generic_sounds.hitGround.hit_ground02", 100 )
-
- snd_CreateBank( "chargeUp" , "Banks.characters.Gamma_Creatures.1_Generic_sounds", "chargeUp" )
- snd_SetBankFader( "Banks.characters.Gamma_Creatures.1_Generic_sounds.chargeUp", 89 )
- snd_CreateResource( "GammaCharge" , "Banks.characters.Gamma_Creatures.1_Generic_sounds.chargeUp" )
- snd_SetResourceFader( "Banks.characters.Gamma_Creatures.1_Generic_sounds.chargeUp.GammaCharge", 100 )
-
- snd_CreateBank( "BigSwish" , "Banks.characters.Gamma_Creatures.1_Generic_sounds", "BigSwish" )
- snd_SetBankFader( "Banks.characters.Gamma_Creatures.1_Generic_sounds.BigSwish", 77 )
- snd_CreateResource( "hulk_whoosh03" , "Banks.characters.Gamma_Creatures.1_Generic_sounds.BigSwish" )
- snd_SetResourceFader( "Banks.characters.Gamma_Creatures.1_Generic_sounds.BigSwish.hulk_whoosh03", 100 )
- snd_CreateResource( "hulk_whoosh04" , "Banks.characters.Gamma_Creatures.1_Generic_sounds.BigSwish" )
- snd_SetResourceFader( "Banks.characters.Gamma_Creatures.1_Generic_sounds.BigSwish.hulk_whoosh04", 100 )
- snd_CreateResource( "hulk_whoosh05" , "Banks.characters.Gamma_Creatures.1_Generic_sounds.BigSwish" )
- snd_SetResourceFader( "Banks.characters.Gamma_Creatures.1_Generic_sounds.BigSwish.hulk_whoosh05", 100 )
-
- snd_CreateBank( "SwishThrow" , "Banks.characters.Gamma_Creatures.1_Generic_sounds", "BigSwish" )
- snd_SetBankFader( "Banks.characters.Gamma_Creatures.1_Generic_sounds.SwishThrow", 100 )
- snd_CreateResource( "hulk_whoosh03" , "Banks.characters.Gamma_Creatures.1_Generic_sounds.SwishThrow" )
- snd_SetResourceFader( "Banks.characters.Gamma_Creatures.1_Generic_sounds.SwishThrow.hulk_whoosh03", 100 )
- snd_CreateResource( "hulk_whoosh04" , "Banks.characters.Gamma_Creatures.1_Generic_sounds.SwishThrow" )
- snd_SetResourceFader( "Banks.characters.Gamma_Creatures.1_Generic_sounds.SwishThrow.hulk_whoosh04", 100 )
- snd_CreateResource( "hulk_whoosh05" , "Banks.characters.Gamma_Creatures.1_Generic_sounds.SwishThrow" )
- snd_SetResourceFader( "Banks.characters.Gamma_Creatures.1_Generic_sounds.SwishThrow.hulk_whoosh05", 100 )
-
- snd_CreateBank( "Hulk" , "Banks.characters.Gamma_Creatures", "Hulk" )
- snd_SetBankFader( "Banks.characters.Gamma_Creatures.Hulk", 100 )
-
- snd_CreateBank( "Stomp" , "Banks.characters.Gamma_Creatures.Hulk", "Stomp" )
- snd_SetBankFader( "Banks.characters.Gamma_Creatures.Hulk.Stomp", 96 )
- snd_CreateResource( "toe_stomp_mix_02" , "Banks.characters.Gamma_Creatures.Hulk.Stomp" )
- snd_SetResourceFader( "Banks.characters.Gamma_Creatures.Hulk.Stomp.toe_stomp_mix_02", 100 )
-
- snd_CreateBank( "Grunt" , "Banks.characters.Gamma_Creatures.Hulk", "Grunt" )
- snd_SetBankFader( "Banks.characters.Gamma_Creatures.Hulk.Grunt", 83 )
- snd_CreateResource( "big_grunt01" , "Banks.characters.Gamma_Creatures.Hulk.Grunt" )
- snd_SetResourceFader( "Banks.characters.Gamma_Creatures.Hulk.Grunt.big_grunt01", 100 )
- snd_CreateResource( "big_grunt02" , "Banks.characters.Gamma_Creatures.Hulk.Grunt" )
- snd_SetResourceFader( "Banks.characters.Gamma_Creatures.Hulk.Grunt.big_grunt02", 100 )
- snd_CreateResource( "big_grunt03" , "Banks.characters.Gamma_Creatures.Hulk.Grunt" )
- snd_SetResourceFader( "Banks.characters.Gamma_Creatures.Hulk.Grunt.big_grunt03", 100 )
-
- snd_CreateBank( "Oof" , "Banks.characters.Gamma_Creatures.Hulk", "Oof" )
- snd_SetBankFader( "Banks.characters.Gamma_Creatures.Hulk.Oof", 89 )
- snd_CreateResource( "big_oof01" , "Banks.characters.Gamma_Creatures.Hulk.Oof" )
- snd_SetResourceFader( "Banks.characters.Gamma_Creatures.Hulk.Oof.big_oof01", 100 )
- snd_CreateResource( "big_oof03" , "Banks.characters.Gamma_Creatures.Hulk.Oof" )
- snd_SetResourceFader( "Banks.characters.Gamma_Creatures.Hulk.Oof.big_oof03", 100 )
- snd_CreateResource( "big_oof04" , "Banks.characters.Gamma_Creatures.Hulk.Oof" )
- snd_SetResourceFader( "Banks.characters.Gamma_Creatures.Hulk.Oof.big_oof04", 100 )
-
- snd_CreateBank( "Roar" , "Banks.characters.Gamma_Creatures.Hulk", "Roar" )
- snd_SetBankFader( "Banks.characters.Gamma_Creatures.Hulk.Roar", 96 )
- snd_CreateResource( "HULK_Roar8ST" , "Banks.characters.Gamma_Creatures.Hulk.Roar" )
- snd_SetResourceFader( "Banks.characters.Gamma_Creatures.Hulk.Roar.HULK_Roar8ST", 100 )
-
- snd_CreateBank( "SonicClap" , "Banks.characters.Gamma_Creatures.Hulk", "SonicClap" )
- snd_SetBankFader( "Banks.characters.Gamma_Creatures.Hulk.SonicClap", 90 )
- snd_CreateResource( "SonicClap02" , "Banks.characters.Gamma_Creatures.Hulk.SonicClap" )
- snd_SetResourceFader( "Banks.characters.Gamma_Creatures.Hulk.SonicClap.SonicClap02", 100 )
-
- snd_CreateBank( "GammaPunch" , "Banks.characters.Gamma_Creatures.Hulk", "GammaPunch" )
- snd_SetBankFader( "Banks.characters.Gamma_Creatures.Hulk.GammaPunch", 100 )
- snd_CreateResource( "punch_2000" , "Banks.characters.Gamma_Creatures.Hulk.GammaPunch" )
- snd_SetResourceFader( "Banks.characters.Gamma_Creatures.Hulk.GammaPunch.punch_2000", 100 )
- snd_CreateResource( "punch_2001" , "Banks.characters.Gamma_Creatures.Hulk.GammaPunch" )
- snd_SetResourceFader( "Banks.characters.Gamma_Creatures.Hulk.GammaPunch.punch_2001", 100 )
-
- snd_CreateBank( "Crunch" , "Banks.characters.Gamma_Creatures.Hulk", "" )
- snd_SetBankFader( "Banks.characters.Gamma_Creatures.Hulk.Crunch", 88 )
- snd_CreateResource( "crunch" , "Banks.characters.Gamma_Creatures.Hulk.Crunch" )
- snd_SetResourceFader( "Banks.characters.Gamma_Creatures.Hulk.Crunch.crunch", 100 )
-
- snd_CreateBank( "smallStomp" , "Banks.characters.Gamma_Creatures.Hulk", "Stomp" )
- snd_SetBankFader( "Banks.characters.Gamma_Creatures.Hulk.smallStomp", 70 )
- snd_CreateResource( "toe_stomp_mix_02" , "Banks.characters.Gamma_Creatures.Hulk.smallStomp" )
- snd_SetResourceFader( "Banks.characters.Gamma_Creatures.Hulk.smallStomp.toe_stomp_mix_02", 100 )
-
- snd_CreateBank( "HulkDie" , "Banks.characters.Gamma_Creatures.Hulk", "HulkDie" )
- snd_SetBankFader( "Banks.characters.Gamma_Creatures.Hulk.HulkDie", 94 )
- snd_CreateResource( "HULK_Defeated02" , "Banks.characters.Gamma_Creatures.Hulk.HulkDie" )
- snd_SetResourceFader( "Banks.characters.Gamma_Creatures.Hulk.HulkDie.HULK_Defeated02", 100 )
-
- snd_CreateBank( "hitgroundextra" , "Banks.characters.Gamma_Creatures.Hulk", "Stomp" )
- snd_SetBankFader( "Banks.characters.Gamma_Creatures.Hulk.hitgroundextra", 37 )
- snd_CreateResource( "toe_stomp_mix_02" , "Banks.characters.Gamma_Creatures.Hulk.hitgroundextra" )
- snd_SetResourceFader( "Banks.characters.Gamma_Creatures.Hulk.hitgroundextra.toe_stomp_mix_02", 100 )
-
- snd_CreateBank( "quietPunch" , "Banks.characters.Gamma_Creatures.Hulk", "GammaPunch" )
- snd_SetBankFader( "Banks.characters.Gamma_Creatures.Hulk.quietPunch", 49 )
- snd_CreateResource( "punch_2000" , "Banks.characters.Gamma_Creatures.Hulk.quietPunch" )
- snd_SetResourceFader( "Banks.characters.Gamma_Creatures.Hulk.quietPunch.punch_2000", 100 )
- snd_CreateResource( "punch_2001" , "Banks.characters.Gamma_Creatures.Hulk.quietPunch" )
- snd_SetResourceFader( "Banks.characters.Gamma_Creatures.Hulk.quietPunch.punch_2001", 100 )
-
- snd_CreateBank( "Madman" , "Banks.characters.Gamma_Creatures", "Madman" )
- snd_SetBankFader( "Banks.characters.Gamma_Creatures.Madman", 95 )
-
- snd_CreateBank( "stomp" , "Banks.characters.Gamma_Creatures.Madman", "" )
- snd_SetBankFader( "Banks.characters.Gamma_Creatures.Madman.stomp", 100 )
- snd_CreateResource( "madstomp" , "Banks.characters.Gamma_Creatures.Madman.stomp" )
- snd_SetResourceFader( "Banks.characters.Gamma_Creatures.Madman.stomp.madstomp", 100 )
-
- snd_CreateBank( "swishpunch" , "Banks.characters.Gamma_Creatures.Madman", "" )
- snd_SetBankFader( "Banks.characters.Gamma_Creatures.Madman.swishpunch", 100 )
- snd_CreateResource( "swish_punch" , "Banks.characters.Gamma_Creatures.Madman.swishpunch" )
- snd_SetResourceFader( "Banks.characters.Gamma_Creatures.Madman.swishpunch.swish_punch", 100 )
-
- snd_CreateBank( "oof" , "Banks.characters.Gamma_Creatures.Madman", "" )
- snd_SetBankFader( "Banks.characters.Gamma_Creatures.Madman.oof", 100 )
- snd_CreateResource( "oof01" , "Banks.characters.Gamma_Creatures.Madman.oof" )
- snd_SetResourceFader( "Banks.characters.Gamma_Creatures.Madman.oof.oof01", 100 )
- snd_CreateResource( "oof04" , "Banks.characters.Gamma_Creatures.Madman.oof" )
- snd_SetResourceFader( "Banks.characters.Gamma_Creatures.Madman.oof.oof04", 100 )
- snd_CreateResource( "oof03" , "Banks.characters.Gamma_Creatures.Madman.oof" )
- snd_SetResourceFader( "Banks.characters.Gamma_Creatures.Madman.oof.oof03", 100 )
-
- snd_CreateBank( "struggle" , "Banks.characters.Gamma_Creatures.Madman", "" )
- snd_SetBankFader( "Banks.characters.Gamma_Creatures.Madman.struggle", 100 )
- snd_CreateResource( "madman_struggle03" , "Banks.characters.Gamma_Creatures.Madman.struggle" )
- snd_SetResourceFader( "Banks.characters.Gamma_Creatures.Madman.struggle.madman_struggle03", 100 )
- snd_CreateResource( "madman_struggle04" , "Banks.characters.Gamma_Creatures.Madman.struggle" )
- snd_SetResourceFader( "Banks.characters.Gamma_Creatures.Madman.struggle.madman_struggle04", 100 )
-
- snd_CreateBank( "console" , "Banks.characters.Gamma_Creatures.Madman", "" )
- snd_SetBankFader( "Banks.characters.Gamma_Creatures.Madman.console", 100 )
- snd_CreateResource( "console" , "Banks.characters.Gamma_Creatures.Madman.console" )
- snd_SetResourceFader( "Banks.characters.Gamma_Creatures.Madman.console.console", 100 )
-
- snd_CreateBank( "rumble" , "Banks.characters.Gamma_Creatures.Madman", "" )
- snd_SetBankFader( "Banks.characters.Gamma_Creatures.Madman.rumble", 74 )
- snd_CreateResource( "madrumble" , "Banks.characters.Gamma_Creatures.Madman.rumble" )
- snd_SetResourceFader( "Banks.characters.Gamma_Creatures.Madman.rumble.madrumble", 100 )
-
- snd_CreateBank( "health_charge" , "Banks.characters.Gamma_Creatures.Madman", "" )
- snd_SetBankFader( "Banks.characters.Gamma_Creatures.Madman.health_charge", 100 )
- snd_CreateResource( "health_charge" , "Banks.characters.Gamma_Creatures.Madman.health_charge" )
- snd_SetResourceFader( "Banks.characters.Gamma_Creatures.Madman.health_charge.health_charge", 100 )
-
- snd_CreateBank( "grunt" , "Banks.characters.Gamma_Creatures.Madman", "grunt" )
- snd_SetBankFader( "Banks.characters.Gamma_Creatures.Madman.grunt", 100 )
- snd_CreateResource( "madgrunt01" , "Banks.characters.Gamma_Creatures.Madman.grunt" )
- snd_SetResourceFader( "Banks.characters.Gamma_Creatures.Madman.grunt.madgrunt01", 100 )
- snd_CreateResource( "madgrunt02" , "Banks.characters.Gamma_Creatures.Madman.grunt" )
- snd_SetResourceFader( "Banks.characters.Gamma_Creatures.Madman.grunt.madgrunt02", 100 )
-
- snd_CreateBank( "gamma_guard" , "Banks.characters.Gamma_Creatures", "gamma_guard" )
- snd_SetBankFader( "Banks.characters.Gamma_Creatures.gamma_guard", 100 )
-
- snd_CreateBank( "SonicClap" , "Banks.characters.Gamma_Creatures.gamma_guard", "SonicClap" )
- snd_SetBankFader( "Banks.characters.Gamma_Creatures.gamma_guard.SonicClap", 100 )
- snd_CreateResource( "SonicClap03" , "Banks.characters.Gamma_Creatures.gamma_guard.SonicClap" )
- snd_SetResourceFader( "Banks.characters.Gamma_Creatures.gamma_guard.SonicClap.SonicClap03", 100 )
-
- snd_CreateBank( "weapon" , "Banks.characters.Gamma_Creatures.gamma_guard", "weapon" )
- snd_SetBankFader( "Banks.characters.Gamma_Creatures.gamma_guard.weapon", 100 )
-
- snd_CreateBank( "reload" , "Banks.characters.Gamma_Creatures.gamma_guard.weapon", "" )
- snd_SetBankFader( "Banks.characters.Gamma_Creatures.gamma_guard.weapon.reload", 100 )
- snd_CreateResource( "reloadblaster" , "Banks.characters.Gamma_Creatures.gamma_guard.weapon.reload" )
- snd_SetResourceFader( "Banks.characters.Gamma_Creatures.gamma_guard.weapon.reload.reloadblaster", 100 )
-
- snd_CreateBank( "rocketFire" , "Banks.characters.Gamma_Creatures.gamma_guard.weapon", "" )
- snd_SetBankFader( "Banks.characters.Gamma_Creatures.gamma_guard.weapon.rocketFire", 100 )
- snd_CreateResource( "big_gamma_gun_02" , "Banks.characters.Gamma_Creatures.gamma_guard.weapon.rocketFire" )
- snd_SetResourceFader( "Banks.characters.Gamma_Creatures.gamma_guard.weapon.rocketFire.big_gamma_gun_02", 100 )
-
- snd_CreateBank( "grunt" , "Banks.characters.Gamma_Creatures.gamma_guard", "" )
- snd_SetBankFader( "Banks.characters.Gamma_Creatures.gamma_guard.grunt", 100 )
- snd_CreateResource( "GamGrunt_01a" , "Banks.characters.Gamma_Creatures.gamma_guard.grunt" )
- snd_SetResourceFader( "Banks.characters.Gamma_Creatures.gamma_guard.grunt.GamGrunt_01a", 100 )
- snd_CreateResource( "GamGrunt_02a" , "Banks.characters.Gamma_Creatures.gamma_guard.grunt" )
- snd_SetResourceFader( "Banks.characters.Gamma_Creatures.gamma_guard.grunt.GamGrunt_02a", 100 )
-
- snd_CreateBank( "oof" , "Banks.characters.Gamma_Creatures.gamma_guard", "" )
- snd_SetBankFader( "Banks.characters.Gamma_Creatures.gamma_guard.oof", 100 )
- snd_CreateResource( "GamOof_04a" , "Banks.characters.Gamma_Creatures.gamma_guard.oof" )
- snd_SetResourceFader( "Banks.characters.Gamma_Creatures.gamma_guard.oof.GamOof_04a", 100 )
- snd_CreateResource( "GamOof_04c" , "Banks.characters.Gamma_Creatures.gamma_guard.oof" )
- snd_SetResourceFader( "Banks.characters.Gamma_Creatures.gamma_guard.oof.GamOof_04c", 100 )
-
- snd_CreateBank( "Leader" , "Banks.characters.Gamma_Creatures", "Leader" )
- snd_SetBankFader( "Banks.characters.Gamma_Creatures.Leader", 100 )
-
- snd_CreateBank( "Oof" , "Banks.characters.Gamma_Creatures.Leader", "" )
- snd_SetBankFader( "Banks.characters.Gamma_Creatures.Leader.Oof", 100 )
- snd_CreateResource( "leader_oof03" , "Banks.characters.Gamma_Creatures.Leader.Oof" )
- snd_SetResourceFader( "Banks.characters.Gamma_Creatures.Leader.Oof.leader_oof03", 100 )
- snd_CreateResource( "leader_oof04" , "Banks.characters.Gamma_Creatures.Leader.Oof" )
- snd_SetResourceFader( "Banks.characters.Gamma_Creatures.Leader.Oof.leader_oof04", 100 )
- snd_CreateResource( "leader_oof05" , "Banks.characters.Gamma_Creatures.Leader.Oof" )
- snd_SetResourceFader( "Banks.characters.Gamma_Creatures.Leader.Oof.leader_oof05", 100 )
-
- snd_CreateBank( "BeamHits" , "Banks.characters.Gamma_Creatures.Leader", "BeamHits" )
- snd_SetBankFader( "Banks.characters.Gamma_Creatures.Leader.BeamHits", 32 )
- snd_CreateResource( "shockball_mix_01" , "Banks.characters.Gamma_Creatures.Leader.BeamHits" )
- snd_SetResourceFader( "Banks.characters.Gamma_Creatures.Leader.BeamHits.shockball_mix_01", 100 )
- snd_CreateResource( "shockball_mix_02" , "Banks.characters.Gamma_Creatures.Leader.BeamHits" )
- snd_SetResourceFader( "Banks.characters.Gamma_Creatures.Leader.BeamHits.shockball_mix_02", 100 )
-
- snd_CreateBank( "HandBeam" , "Banks.characters.Gamma_Creatures.Leader", "HandBeam" )
- snd_SetBankFader( "Banks.characters.Gamma_Creatures.Leader.HandBeam", 83 )
- snd_CreateResource( "hand_beam_02" , "Banks.characters.Gamma_Creatures.Leader.HandBeam" )
- snd_SetResourceFader( "Banks.characters.Gamma_Creatures.Leader.HandBeam.hand_beam_02", 100 )
-
- snd_CreateBank( "MindShield" , "Banks.characters.Gamma_Creatures.Leader", "MindShield" )
- snd_SetBankFader( "Banks.characters.Gamma_Creatures.Leader.MindShield", 90 )
- snd_CreateResource( "MindShield" , "Banks.characters.Gamma_Creatures.Leader.MindShield" )
- snd_SetResourceFader( "Banks.characters.Gamma_Creatures.Leader.MindShield.MindShield", 100 )
-
- snd_CreateBank( "MindWarp" , "Banks.characters.Gamma_Creatures.Leader", "MindWarp" )
- snd_SetBankFader( "Banks.characters.Gamma_Creatures.Leader.MindWarp", 100 )
- snd_CreateResource( "mindWarpLoop" , "Banks.characters.Gamma_Creatures.Leader.MindWarp" )
- snd_SetResourceFader( "Banks.characters.Gamma_Creatures.Leader.MindWarp.mindWarpLoop", 100 )
- snd_SetResourceLooped( "Banks.characters.Gamma_Creatures.Leader.MindWarp.mindWarpLoop", 1 )
-
- snd_CreateBank( "Laugh" , "Banks.characters.Gamma_Creatures.Leader", "" )
- snd_SetBankFader( "Banks.characters.Gamma_Creatures.Leader.Laugh", 100 )
- snd_CreateResource( "leaderLaugh" , "Banks.characters.Gamma_Creatures.Leader.Laugh" )
- snd_SetResourceFader( "Banks.characters.Gamma_Creatures.Leader.Laugh.leaderLaugh", 100 )
-
- snd_CreateBank( "TransportIn" , "Banks.characters.Gamma_Creatures.Leader", "" )
- snd_SetBankFader( "Banks.characters.Gamma_Creatures.Leader.TransportIn", 72 )
- snd_CreateResource( "transportIn" , "Banks.characters.Gamma_Creatures.Leader.TransportIn" )
- snd_SetResourceFader( "Banks.characters.Gamma_Creatures.Leader.TransportIn.transportIn", 100 )
-
- snd_CreateBank( "TransportOut" , "Banks.characters.Gamma_Creatures.Leader", "" )
- snd_SetBankFader( "Banks.characters.Gamma_Creatures.Leader.TransportOut", 67 )
- snd_CreateResource( "transportOut" , "Banks.characters.Gamma_Creatures.Leader.TransportOut" )
- snd_SetResourceFader( "Banks.characters.Gamma_Creatures.Leader.TransportOut.transportOut", 100 )
-
- snd_CreateBank( "Duplication" , "Banks.characters.Gamma_Creatures.Leader", "" )
- snd_SetBankFader( "Banks.characters.Gamma_Creatures.Leader.Duplication", 88 )
- snd_CreateResource( "duplication" , "Banks.characters.Gamma_Creatures.Leader.Duplication" )
- snd_SetResourceFader( "Banks.characters.Gamma_Creatures.Leader.Duplication.duplication", 100 )
-
- snd_CreateBank( "MindBeam" , "Banks.characters.Gamma_Creatures.Leader", "" )
- snd_SetBankFader( "Banks.characters.Gamma_Creatures.Leader.MindBeam", 88 )
- snd_CreateResource( "hand_beam_03" , "Banks.characters.Gamma_Creatures.Leader.MindBeam" )
- snd_SetResourceFader( "Banks.characters.Gamma_Creatures.Leader.MindBeam.hand_beam_03", 100 )
-
- snd_CreateBank( "Ravage" , "Banks.characters.Gamma_Creatures", "Ravage" )
- snd_SetBankFader( "Banks.characters.Gamma_Creatures.Ravage", 95 )
-
- snd_CreateBank( "Oof" , "Banks.characters.Gamma_Creatures.Ravage", "" )
- snd_SetBankFader( "Banks.characters.Gamma_Creatures.Ravage.Oof", 100 )
- snd_CreateResource( "ravage_oof02" , "Banks.characters.Gamma_Creatures.Ravage.Oof" )
- snd_SetResourceFader( "Banks.characters.Gamma_Creatures.Ravage.Oof.ravage_oof02", 100 )
- snd_CreateResource( "ravage_oof03" , "Banks.characters.Gamma_Creatures.Ravage.Oof" )
- snd_SetResourceFader( "Banks.characters.Gamma_Creatures.Ravage.Oof.ravage_oof03", 100 )
- snd_CreateResource( "ravage_oof05" , "Banks.characters.Gamma_Creatures.Ravage.Oof" )
- snd_SetResourceFader( "Banks.characters.Gamma_Creatures.Ravage.Oof.ravage_oof05", 100 )
-
- snd_CreateBank( "Laugh" , "Banks.characters.Gamma_Creatures.Ravage", "" )
- snd_SetBankFader( "Banks.characters.Gamma_Creatures.Ravage.Laugh", 100 )
- snd_CreateResource( "laugh01" , "Banks.characters.Gamma_Creatures.Ravage.Laugh" )
- snd_SetResourceFader( "Banks.characters.Gamma_Creatures.Ravage.Laugh.laugh01", 100 )
-
- snd_CreateBank( "Stomp" , "Banks.characters.Gamma_Creatures.Ravage", "" )
- snd_SetBankFader( "Banks.characters.Gamma_Creatures.Ravage.Stomp", 100 )
- snd_CreateResource( "stomp" , "Banks.characters.Gamma_Creatures.Ravage.Stomp" )
- snd_SetResourceFader( "Banks.characters.Gamma_Creatures.Ravage.Stomp.stomp", 100 )
-
- snd_CreateBank( "blockSound" , "Banks.characters.Gamma_Creatures.Ravage", "" )
- snd_SetBankFader( "Banks.characters.Gamma_Creatures.Ravage.blockSound", 100 )
- snd_CreateResource( "ravage_block_03" , "Banks.characters.Gamma_Creatures.Ravage.blockSound" )
- snd_SetResourceFader( "Banks.characters.Gamma_Creatures.Ravage.blockSound.ravage_block_03", 100 )
-
- snd_CreateBank( "grunt" , "Banks.characters.Gamma_Creatures.Ravage", "grunt" )
- snd_SetBankFader( "Banks.characters.Gamma_Creatures.Ravage.grunt", 100 )
- snd_CreateResource( "ravgrunt01" , "Banks.characters.Gamma_Creatures.Ravage.grunt" )
- snd_SetResourceFader( "Banks.characters.Gamma_Creatures.Ravage.grunt.ravgrunt01", 100 )
- snd_CreateResource( "ravgrunt02" , "Banks.characters.Gamma_Creatures.Ravage.grunt" )
- snd_SetResourceFader( "Banks.characters.Gamma_Creatures.Ravage.grunt.ravgrunt02", 100 )
-
- snd_CreateBank( "Flux" , "Banks.characters.Gamma_Creatures", "Flux" )
- snd_SetBankFader( "Banks.characters.Gamma_Creatures.Flux", 95 )
-
- snd_CreateBank( "Oof" , "Banks.characters.Gamma_Creatures.Flux", "" )
- snd_SetBankFader( "Banks.characters.Gamma_Creatures.Flux.Oof", 100 )
- snd_CreateResource( "flux_oof01" , "Banks.characters.Gamma_Creatures.Flux.Oof" )
- snd_SetResourceFader( "Banks.characters.Gamma_Creatures.Flux.Oof.flux_oof01", 100 )
- snd_CreateResource( "flux_oof02" , "Banks.characters.Gamma_Creatures.Flux.Oof" )
- snd_SetResourceFader( "Banks.characters.Gamma_Creatures.Flux.Oof.flux_oof02", 100 )
- snd_CreateResource( "flux_oof03" , "Banks.characters.Gamma_Creatures.Flux.Oof" )
- snd_SetResourceFader( "Banks.characters.Gamma_Creatures.Flux.Oof.flux_oof03", 100 )
-
- snd_CreateBank( "DiveRoll" , "Banks.characters.Gamma_Creatures.Flux", "" )
- snd_SetBankFader( "Banks.characters.Gamma_Creatures.Flux.DiveRoll", 69 )
- snd_CreateResource( "Gamma_diveroll01" , "Banks.characters.Gamma_Creatures.Flux.DiveRoll" )
- snd_SetResourceFader( "Banks.characters.Gamma_Creatures.Flux.DiveRoll.Gamma_diveroll01", 100 )
-
- snd_CreateBank( "Flux_Grenade_explode" , "Banks.characters.Gamma_Creatures.Flux", "Flux_Grenade_explode" )
- snd_SetBankFader( "Banks.characters.Gamma_Creatures.Flux.Flux_Grenade_explode", 100 )
- snd_CreateResource( "flux_grenadeExplode01" , "Banks.characters.Gamma_Creatures.Flux.Flux_Grenade_explode" )
- snd_SetResourceFader( "Banks.characters.Gamma_Creatures.Flux.Flux_Grenade_explode.flux_grenadeExplode01", 100 )
- snd_CreateResource( "flux_grenadeExplode02" , "Banks.characters.Gamma_Creatures.Flux.Flux_Grenade_explode" )
- snd_SetResourceFader( "Banks.characters.Gamma_Creatures.Flux.Flux_Grenade_explode.flux_grenadeExplode02", 100 )
-
- snd_CreateBank( "throwGrunt" , "Banks.characters.Gamma_Creatures.Flux", "" )
- snd_SetBankFader( "Banks.characters.Gamma_Creatures.Flux.throwGrunt", 100 )
- snd_CreateResource( "throwGrunt2" , "Banks.characters.Gamma_Creatures.Flux.throwGrunt" )
- snd_SetResourceFader( "Banks.characters.Gamma_Creatures.Flux.throwGrunt.throwGrunt2", 100 )
- snd_CreateResource( "throwGrunt3" , "Banks.characters.Gamma_Creatures.Flux.throwGrunt" )
- snd_SetResourceFader( "Banks.characters.Gamma_Creatures.Flux.throwGrunt.throwGrunt3", 100 )
-
- snd_CreateBank( "Frenzy" , "Banks.characters.Gamma_Creatures.Flux", "" )
- snd_SetBankFader( "Banks.characters.Gamma_Creatures.Flux.Frenzy", 100 )
- snd_CreateResource( "frenzy1" , "Banks.characters.Gamma_Creatures.Flux.Frenzy" )
- snd_SetResourceFader( "Banks.characters.Gamma_Creatures.Flux.Frenzy.frenzy1", 100 )
-
- snd_CreateBank( "land" , "Banks.characters.Gamma_Creatures.Flux", "" )
- snd_SetBankFader( "Banks.characters.Gamma_Creatures.Flux.land", 100 )
- snd_CreateResource( "flux_bootland" , "Banks.characters.Gamma_Creatures.Flux.land" )
- snd_SetResourceFader( "Banks.characters.Gamma_Creatures.Flux.land.flux_bootland", 100 )
-
- snd_CreateBank( "slide" , "Banks.characters.Gamma_Creatures.Flux", "" )
- snd_SetBankFader( "Banks.characters.Gamma_Creatures.Flux.slide", 100 )
- snd_CreateResource( "slide" , "Banks.characters.Gamma_Creatures.Flux.slide" )
- snd_SetResourceFader( "Banks.characters.Gamma_Creatures.Flux.slide.slide", 100 )
-
- snd_CreateBank( "bodyfallExtra" , "Banks.characters.Gamma_Creatures.Flux", "" )
- snd_SetBankFader( "Banks.characters.Gamma_Creatures.Flux.bodyfallExtra", 100 )
- snd_CreateResource( "flux_bodyfall" , "Banks.characters.Gamma_Creatures.Flux.bodyfallExtra" )
- snd_SetResourceFader( "Banks.characters.Gamma_Creatures.Flux.bodyfallExtra.flux_bodyfall", 100 )
-
- snd_CreateBank( "bodyfall" , "Banks.characters.Gamma_Creatures.Flux", "" )
- snd_SetBankFader( "Banks.characters.Gamma_Creatures.Flux.bodyfall", 100 )
- snd_CreateResource( "dirtyBodyfall" , "Banks.characters.Gamma_Creatures.Flux.bodyfall" )
- snd_SetResourceFader( "Banks.characters.Gamma_Creatures.Flux.bodyfall.dirtyBodyfall", 100 )
-
- snd_CreateBank( "grunt" , "Banks.characters.Gamma_Creatures.Flux", "" )
- snd_SetBankFader( "Banks.characters.Gamma_Creatures.Flux.grunt", 100 )
- snd_CreateResource( "grunt01" , "Banks.characters.Gamma_Creatures.Flux.grunt" )
- snd_SetResourceFader( "Banks.characters.Gamma_Creatures.Flux.grunt.grunt01", 100 )
- snd_CreateResource( "grunt02" , "Banks.characters.Gamma_Creatures.Flux.grunt" )
- snd_SetResourceFader( "Banks.characters.Gamma_Creatures.Flux.grunt.grunt02", 100 )
- snd_CreateResource( "grunt03" , "Banks.characters.Gamma_Creatures.Flux.grunt" )
- snd_SetResourceFader( "Banks.characters.Gamma_Creatures.Flux.grunt.grunt03", 100 )
- snd_CreateResource( "grunt04" , "Banks.characters.Gamma_Creatures.Flux.grunt" )
- snd_SetResourceFader( "Banks.characters.Gamma_Creatures.Flux.grunt.grunt04", 100 )
-
- snd_CreateBank( "bootstomp" , "Banks.characters.Gamma_Creatures.Flux", "" )
- snd_SetBankFader( "Banks.characters.Gamma_Creatures.Flux.bootstomp", 100 )
- snd_CreateResource( "bootstomp" , "Banks.characters.Gamma_Creatures.Flux.bootstomp" )
- snd_SetResourceFader( "Banks.characters.Gamma_Creatures.Flux.bootstomp.bootstomp", 100 )
-
- snd_CreateBank( "tauntYell" , "Banks.characters.Gamma_Creatures.Flux", "" )
- snd_SetBankFader( "Banks.characters.Gamma_Creatures.Flux.tauntYell", 100 )
- snd_CreateResource( "tauntYell" , "Banks.characters.Gamma_Creatures.Flux.tauntYell" )
- snd_SetResourceFader( "Banks.characters.Gamma_Creatures.Flux.tauntYell.tauntYell", 100 )
-
- snd_CreateBank( "Frenzypunches" , "Banks.characters.Gamma_Creatures.Flux", "" )
- snd_SetBankFader( "Banks.characters.Gamma_Creatures.Flux.Frenzypunches", 100 )
- snd_CreateResource( "fluxFrenzypunches" , "Banks.characters.Gamma_Creatures.Flux.Frenzypunches" )
- snd_SetResourceFader( "Banks.characters.Gamma_Creatures.Flux.Frenzypunches.fluxFrenzypunches", 100 )
-
- snd_CreateBank( "Stomp" , "Banks.characters.Gamma_Creatures.Flux", "" )
- snd_SetBankFader( "Banks.characters.Gamma_Creatures.Flux.Stomp", 100 )
- snd_CreateResource( "stomp" , "Banks.characters.Gamma_Creatures.Flux.Stomp" )
- snd_SetResourceFader( "Banks.characters.Gamma_Creatures.Flux.Stomp.stomp", 100 )
-
- snd_CreateBank( "HalfLife" , "Banks.characters.Gamma_Creatures", "HalfLife" )
- snd_SetBankFader( "Banks.characters.Gamma_Creatures.HalfLife", 95 )
-
- snd_CreateBank( "Oof" , "Banks.characters.Gamma_Creatures.HalfLife", "" )
- snd_SetBankFader( "Banks.characters.Gamma_Creatures.HalfLife.Oof", 100 )
- snd_CreateResource( "half_oof01" , "Banks.characters.Gamma_Creatures.HalfLife.Oof" )
- snd_SetResourceFader( "Banks.characters.Gamma_Creatures.HalfLife.Oof.half_oof01", 100 )
- snd_CreateResource( "half_oof02" , "Banks.characters.Gamma_Creatures.HalfLife.Oof" )
- snd_SetResourceFader( "Banks.characters.Gamma_Creatures.HalfLife.Oof.half_oof02", 100 )
- snd_CreateResource( "half_oof03" , "Banks.characters.Gamma_Creatures.HalfLife.Oof" )
- snd_SetResourceFader( "Banks.characters.Gamma_Creatures.HalfLife.Oof.half_oof03", 100 )
-
- snd_CreateBank( "VampireDrain" , "Banks.characters.Gamma_Creatures.HalfLife", "" )
- snd_SetBankFader( "Banks.characters.Gamma_Creatures.HalfLife.VampireDrain", 100 )
- snd_CreateResource( "vampire_drain_01" , "Banks.characters.Gamma_Creatures.HalfLife.VampireDrain" )
- snd_SetResourceFader( "Banks.characters.Gamma_Creatures.HalfLife.VampireDrain.vampire_drain_01", 100 )
-
- snd_CreateBank( "PowerClaws" , "Banks.characters.Gamma_Creatures.HalfLife", "" )
- snd_SetBankFader( "Banks.characters.Gamma_Creatures.HalfLife.PowerClaws", 100 )
- snd_CreateResource( "powerclaws" , "Banks.characters.Gamma_Creatures.HalfLife.PowerClaws" )
- snd_SetResourceFader( "Banks.characters.Gamma_Creatures.HalfLife.PowerClaws.powerclaws", 100 )
-
- snd_CreateBank( "lockUp" , "Banks.characters.Gamma_Creatures.HalfLife", "lockUp" )
- snd_SetBankFader( "Banks.characters.Gamma_Creatures.HalfLife.lockUp", 100 )
- snd_CreateResource( "lockUpDrain02" , "Banks.characters.Gamma_Creatures.HalfLife.lockUp" )
- snd_SetResourceFader( "Banks.characters.Gamma_Creatures.HalfLife.lockUp.lockUpDrain02", 100 )
-
- snd_CreateBank( "shieldaction" , "Banks.characters.Gamma_Creatures.HalfLife", "shieldaction" )
- snd_SetBankFader( "Banks.characters.Gamma_Creatures.HalfLife.shieldaction", 100 )
- snd_CreateResource( "zap_04" , "Banks.characters.Gamma_Creatures.HalfLife.shieldaction" )
- snd_SetResourceFader( "Banks.characters.Gamma_Creatures.HalfLife.shieldaction.zap_04", 100 )
- snd_CreateResource( "zap_05" , "Banks.characters.Gamma_Creatures.HalfLife.shieldaction" )
- snd_SetResourceFader( "Banks.characters.Gamma_Creatures.HalfLife.shieldaction.zap_05", 100 )
- snd_CreateResource( "zap_02" , "Banks.characters.Gamma_Creatures.HalfLife.shieldaction" )
- snd_SetResourceFader( "Banks.characters.Gamma_Creatures.HalfLife.shieldaction.zap_02", 100 )
-
- snd_CreateBank( "land" , "Banks.characters.Gamma_Creatures.HalfLife", "land" )
- snd_SetBankFader( "Banks.characters.Gamma_Creatures.HalfLife.land", 100 )
- snd_CreateResource( "land" , "Banks.characters.Gamma_Creatures.HalfLife.land" )
- snd_SetResourceFader( "Banks.characters.Gamma_Creatures.HalfLife.land.land", 100 )
-
- snd_CreateBank( "TackleDrain" , "Banks.characters.Gamma_Creatures.HalfLife", "TackleDrain" )
- snd_SetBankFader( "Banks.characters.Gamma_Creatures.HalfLife.TackleDrain", 100 )
- snd_CreateResource( "vampire_drain_02" , "Banks.characters.Gamma_Creatures.HalfLife.TackleDrain" )
- snd_SetResourceFader( "Banks.characters.Gamma_Creatures.HalfLife.TackleDrain.vampire_drain_02", 100 )
-
- snd_CreateBank( "taunt" , "Banks.characters.Gamma_Creatures.HalfLife", "taunt" )
- snd_SetBankFader( "Banks.characters.Gamma_Creatures.HalfLife.taunt", 100 )
- snd_CreateResource( "tauntYell" , "Banks.characters.Gamma_Creatures.HalfLife.taunt" )
- snd_SetResourceFader( "Banks.characters.Gamma_Creatures.HalfLife.taunt.tauntYell", 100 )
-
- snd_CreateBank( "HalfLife_GenScream" , "Banks.characters.Gamma_Creatures", "HalfLife_GenScream" )
- snd_SetBankFader( "Banks.characters.Gamma_Creatures.HalfLife_GenScream", 95 )
- snd_CreateResource( "halflife_genscreamTemp" , "Banks.characters.Gamma_Creatures.HalfLife_GenScream" )
- snd_SetResourceFader( "Banks.characters.Gamma_Creatures.HalfLife_GenScream.halflife_genscreamTemp", 100 )
-
- snd_CreateBank( "Human" , "Banks.characters", "Human" )
- snd_SetBankFader( "Banks.characters.Human", 100 )
-
- snd_CreateBank( "1_Generic_sounds" , "Banks.characters.Human", "1_Generic_sounds" )
- snd_SetBankFader( "Banks.characters.Human.1_Generic_sounds", 95 )
-
- snd_CreateBank( "Punch" , "Banks.characters.Human.1_Generic_sounds", "Punch" )
- snd_SetBankFader( "Banks.characters.Human.1_Generic_sounds.Punch", 84 )
- snd_CreateResource( "fpunch04" , "Banks.characters.Human.1_Generic_sounds.Punch" )
- snd_SetResourceFader( "Banks.characters.Human.1_Generic_sounds.Punch.fpunch04", 100 )
- snd_CreateResource( "fpunch06" , "Banks.characters.Human.1_Generic_sounds.Punch" )
- snd_SetResourceFader( "Banks.characters.Human.1_Generic_sounds.Punch.fpunch06", 100 )
- snd_CreateResource( "fpunch07" , "Banks.characters.Human.1_Generic_sounds.Punch" )
- snd_SetResourceFader( "Banks.characters.Human.1_Generic_sounds.Punch.fpunch07", 100 )
-
- snd_CreateBank( "BodyFall" , "Banks.characters.Human.1_Generic_sounds", "BodyFall" )
- snd_SetBankFader( "Banks.characters.Human.1_Generic_sounds.BodyFall", 86 )
- snd_CreateResource( "bodyfall_02" , "Banks.characters.Human.1_Generic_sounds.BodyFall" )
- snd_SetResourceFader( "Banks.characters.Human.1_Generic_sounds.BodyFall.bodyfall_02", 100 )
- snd_CreateResource( "bodyfall_03" , "Banks.characters.Human.1_Generic_sounds.BodyFall" )
- snd_SetResourceFader( "Banks.characters.Human.1_Generic_sounds.BodyFall.bodyfall_03", 100 )
-
- snd_CreateBank( "SwishHigh" , "Banks.characters.Human.1_Generic_sounds", "SwishHigh" )
- snd_SetBankFader( "Banks.characters.Human.1_Generic_sounds.SwishHigh", 37 )
- snd_CreateResource( "SwishHigh01" , "Banks.characters.Human.1_Generic_sounds.SwishHigh" )
- snd_SetResourceFader( "Banks.characters.Human.1_Generic_sounds.SwishHigh.SwishHigh01", 100 )
- snd_CreateResource( "SwishHigh02" , "Banks.characters.Human.1_Generic_sounds.SwishHigh" )
- snd_SetResourceFader( "Banks.characters.Human.1_Generic_sounds.SwishHigh.SwishHigh02", 100 )
- snd_CreateResource( "SwishHigh03" , "Banks.characters.Human.1_Generic_sounds.SwishHigh" )
- snd_SetResourceFader( "Banks.characters.Human.1_Generic_sounds.SwishHigh.SwishHigh03", 100 )
-
- snd_CreateBank( "SwishLow" , "Banks.characters.Human.1_Generic_sounds", "SwishLow" )
- snd_SetBankFader( "Banks.characters.Human.1_Generic_sounds.SwishLow", 40 )
- snd_CreateResource( "SwishLow01" , "Banks.characters.Human.1_Generic_sounds.SwishLow" )
- snd_SetResourceFader( "Banks.characters.Human.1_Generic_sounds.SwishLow.SwishLow01", 100 )
- snd_CreateResource( "SwishLow02" , "Banks.characters.Human.1_Generic_sounds.SwishLow" )
- snd_SetResourceFader( "Banks.characters.Human.1_Generic_sounds.SwishLow.SwishLow02", 100 )
-
- snd_CreateBank( "Toolbelt" , "Banks.characters.Human.1_Generic_sounds", "Toolbelt" )
- snd_SetBankFader( "Banks.characters.Human.1_Generic_sounds.Toolbelt", 100 )
- snd_CreateResource( "GearBelt04" , "Banks.characters.Human.1_Generic_sounds.Toolbelt" )
- snd_SetResourceFader( "Banks.characters.Human.1_Generic_sounds.Toolbelt.GearBelt04", 100 )
-
- snd_CreateBank( "hit_ground_slide" , "Banks.characters.Human.1_Generic_sounds", "" )
- snd_SetBankFader( "Banks.characters.Human.1_Generic_sounds.hit_ground_slide", 100 )
- snd_CreateResource( "hit_ground_slide" , "Banks.characters.Human.1_Generic_sounds.hit_ground_slide" )
- snd_SetResourceFader( "Banks.characters.Human.1_Generic_sounds.hit_ground_slide.hit_ground_slide", 100 )
-
- snd_CreateBank( "kick" , "Banks.characters.Human.1_Generic_sounds", "" )
- snd_SetBankFader( "Banks.characters.Human.1_Generic_sounds.kick", 100 )
- snd_CreateResource( "kick01" , "Banks.characters.Human.1_Generic_sounds.kick" )
- snd_SetResourceFader( "Banks.characters.Human.1_Generic_sounds.kick.kick01", 100 )
- snd_CreateResource( "kick02" , "Banks.characters.Human.1_Generic_sounds.kick" )
- snd_SetResourceFader( "Banks.characters.Human.1_Generic_sounds.kick.kick02", 100 )
-
- snd_CreateBank( "diveroll" , "Banks.characters.Human.1_Generic_sounds", "" )
- snd_SetBankFader( "Banks.characters.Human.1_Generic_sounds.diveroll", 100 )
- snd_CreateResource( "diveroll01" , "Banks.characters.Human.1_Generic_sounds.diveroll" )
- snd_SetResourceFader( "Banks.characters.Human.1_Generic_sounds.diveroll.diveroll01", 100 )
-
- snd_CreateBank( "Grab" , "Banks.characters.Human.1_Generic_sounds", "Grab" )
- snd_SetBankFader( "Banks.characters.Human.1_Generic_sounds.Grab", 100 )
- snd_CreateResource( "Grb01" , "Banks.characters.Human.1_Generic_sounds.Grab" )
- snd_SetResourceFader( "Banks.characters.Human.1_Generic_sounds.Grab.Grb01", 100 )
- snd_CreateResource( "Grb02" , "Banks.characters.Human.1_Generic_sounds.Grab" )
- snd_SetResourceFader( "Banks.characters.Human.1_Generic_sounds.Grab.Grb02", 100 )
-
- snd_CreateBank( "soldier" , "Banks.characters.Human", "soldier" )
- snd_SetBankFader( "Banks.characters.Human.soldier", 90 )
-
- snd_CreateBank( "float_spin" , "Banks.characters.Human.soldier", "" )
- snd_SetBankFader( "Banks.characters.Human.soldier.float_spin", 100 )
- snd_CreateResource( "float_spin01" , "Banks.characters.Human.soldier.float_spin" )
- snd_SetResourceFader( "Banks.characters.Human.soldier.float_spin.float_spin01", 100 )
-
- snd_CreateBank( "shockshield_on" , "Banks.characters.Human.soldier", "" )
- snd_SetBankFader( "Banks.characters.Human.soldier.shockshield_on", 69 )
- snd_CreateResource( "shockshield_on02" , "Banks.characters.Human.soldier.shockshield_on" )
- snd_SetResourceFader( "Banks.characters.Human.soldier.shockshield_on.shockshield_on02", 100 )
- snd_CreateResource( "shockshield_on03" , "Banks.characters.Human.soldier.shockshield_on" )
- snd_SetResourceFader( "Banks.characters.Human.soldier.shockshield_on.shockshield_on03", 100 )
-
- snd_CreateBank( "oof" , "Banks.characters.Human.soldier", "" )
- snd_SetBankFader( "Banks.characters.Human.soldier.oof", 100 )
- snd_CreateResource( "oof01" , "Banks.characters.Human.soldier.oof" )
- snd_SetResourceFader( "Banks.characters.Human.soldier.oof.oof01", 100 )
- snd_CreateResource( "oof02" , "Banks.characters.Human.soldier.oof" )
- snd_SetResourceFader( "Banks.characters.Human.soldier.oof.oof02", 100 )
- snd_CreateResource( "oof03" , "Banks.characters.Human.soldier.oof" )
- snd_SetResourceFader( "Banks.characters.Human.soldier.oof.oof03", 100 )
-
- snd_CreateBank( "die" , "Banks.characters.Human.soldier", "die" )
- snd_SetBankFader( "Banks.characters.Human.soldier.die", 44 )
- snd_CreateResource( "die1" , "Banks.characters.Human.soldier.die" )
- snd_SetResourceFader( "Banks.characters.Human.soldier.die.die1", 100 )
- snd_CreateResource( "die2" , "Banks.characters.Human.soldier.die" )
- snd_SetResourceFader( "Banks.characters.Human.soldier.die.die2", 100 )
-
- snd_CreateBank( "shockshield_off" , "Banks.characters.Human.soldier", "" )
- snd_SetBankFader( "Banks.characters.Human.soldier.shockshield_off", 100 )
- snd_CreateResource( "shockshield_off01" , "Banks.characters.Human.soldier.shockshield_off" )
- snd_SetResourceFader( "Banks.characters.Human.soldier.shockshield_off.shockshield_off01", 100 )
- snd_CreateResource( "shockshield_off02" , "Banks.characters.Human.soldier.shockshield_off" )
- snd_SetResourceFader( "Banks.characters.Human.soldier.shockshield_off.shockshield_off02", 100 )
-
- snd_CreateBank( "alphaDie" , "Banks.characters.Human.soldier", "" )
- snd_SetBankFader( "Banks.characters.Human.soldier.alphaDie", 100 )
- snd_CreateResource( "alphaDie" , "Banks.characters.Human.soldier.alphaDie" )
- snd_SetResourceFader( "Banks.characters.Human.soldier.alphaDie.alphaDie", 100 )
-
- snd_CreateBank( "banner" , "Banks.characters.Human", "banner" )
- snd_SetBankFader( "Banks.characters.Human.banner", 100 )
-
- snd_CreateBank( "Feet" , "Banks.characters.Human.banner", "" )
- snd_SetBankFader( "Banks.characters.Human.banner.Feet", 100 )
- snd_CreateResource( "bannerfoot01" , "Banks.characters.Human.banner.Feet" )
- snd_SetResourceFader( "Banks.characters.Human.banner.Feet.bannerfoot01", 100 )
- snd_CreateResource( "bannerfoot02" , "Banks.characters.Human.banner.Feet" )
- snd_SetResourceFader( "Banks.characters.Human.banner.Feet.bannerfoot02", 100 )
- snd_CreateResource( "bannerfoot03" , "Banks.characters.Human.banner.Feet" )
- snd_SetResourceFader( "Banks.characters.Human.banner.Feet.bannerfoot03", 100 )
-
- snd_CreateBank( "Keypad" , "Banks.characters.Human.banner", "Keypad" )
- snd_SetBankFader( "Banks.characters.Human.banner.Keypad", 50 )
- snd_CreateResource( "keypad_banner" , "Banks.characters.Human.banner.Keypad" )
- snd_SetResourceFader( "Banks.characters.Human.banner.Keypad.keypad_banner", 100 )
-
- snd_CreateBank( "Lever" , "Banks.characters.Human.banner", "Lever" )
- snd_SetBankFader( "Banks.characters.Human.banner.Lever", 100 )
- snd_CreateResource( "throwswitch01" , "Banks.characters.Human.banner.Lever" )
- snd_SetResourceFader( "Banks.characters.Human.banner.Lever.throwswitch01", 100 )
-
- snd_CreateBank( "Typing" , "Banks.characters.Human.banner", "" )
- snd_SetBankFader( "Banks.characters.Human.banner.Typing", 100 )
- snd_CreateResource( "typing_Banner" , "Banks.characters.Human.banner.Typing" )
- snd_SetResourceFader( "Banks.characters.Human.banner.Typing.typing_Banner", 100 )
-
- snd_CreateBank( "oof" , "Banks.characters.Human.banner", "" )
- snd_SetBankFader( "Banks.characters.Human.banner.oof", 69 )
- snd_CreateResource( "oof01" , "Banks.characters.Human.banner.oof" )
- snd_SetResourceFader( "Banks.characters.Human.banner.oof.oof01", 100 )
- snd_CreateResource( "oof03" , "Banks.characters.Human.banner.oof" )
- snd_SetResourceFader( "Banks.characters.Human.banner.oof.oof03", 100 )
- snd_CreateResource( "oof05" , "Banks.characters.Human.banner.oof" )
- snd_SetResourceFader( "Banks.characters.Human.banner.oof.oof05", 100 )
-
- snd_CreateBank( "grunt" , "Banks.characters.Human.banner", "" )
- snd_SetBankFader( "Banks.characters.Human.banner.grunt", 58 )
- snd_CreateResource( "grunt01" , "Banks.characters.Human.banner.grunt" )
- snd_SetResourceFader( "Banks.characters.Human.banner.grunt.grunt01", 100 )
- snd_CreateResource( "grunt02" , "Banks.characters.Human.banner.grunt" )
- snd_SetResourceFader( "Banks.characters.Human.banner.grunt.grunt02", 100 )
- snd_CreateResource( "grunt03" , "Banks.characters.Human.banner.grunt" )
- snd_SetResourceFader( "Banks.characters.Human.banner.grunt.grunt03", 100 )
-
- snd_CreateBank( "banner_shirtless" , "Banks.characters.Human", "banner_shirtless" )
- snd_SetBankFader( "Banks.characters.Human.banner_shirtless", 100 )
-
- snd_CreateBank( "barefoot_steps" , "Banks.characters.Human.banner_shirtless", "" )
- snd_SetBankFader( "Banks.characters.Human.banner_shirtless.barefoot_steps", 100 )
- snd_CreateResource( "bannerbarefoot01" , "Banks.characters.Human.banner_shirtless.barefoot_steps" )
- snd_SetResourceFader( "Banks.characters.Human.banner_shirtless.barefoot_steps.bannerbarefoot01", 100 )
- snd_CreateResource( "bannerbarefoot02" , "Banks.characters.Human.banner_shirtless.barefoot_steps" )
- snd_SetResourceFader( "Banks.characters.Human.banner_shirtless.barefoot_steps.bannerbarefoot02", 100 )
- snd_CreateResource( "bannerbarefoot03" , "Banks.characters.Human.banner_shirtless.barefoot_steps" )
- snd_SetResourceFader( "Banks.characters.Human.banner_shirtless.barefoot_steps.bannerbarefoot03", 100 )
- snd_CreateResource( "bannerbarefoot04" , "Banks.characters.Human.banner_shirtless.barefoot_steps" )
- snd_SetResourceFader( "Banks.characters.Human.banner_shirtless.barefoot_steps.bannerbarefoot04", 100 )
-
- snd_CreateBank( "scream" , "Banks.characters.Human.banner_shirtless", "" )
- snd_SetBankFader( "Banks.characters.Human.banner_shirtless.scream", 100 )
- snd_CreateResource( "bannerScream1" , "Banks.characters.Human.banner_shirtless.scream" )
- snd_SetResourceFader( "Banks.characters.Human.banner_shirtless.scream.bannerScream1", 100 )
- snd_CreateResource( "bannerScream2" , "Banks.characters.Human.banner_shirtless.scream" )
- snd_SetResourceFader( "Banks.characters.Human.banner_shirtless.scream.bannerScream2", 100 )
-
- snd_CreateBank( "betty" , "Banks.characters.Human", "betty" )
- snd_SetBankFader( "Banks.characters.Human.betty", 100 )
-
- snd_CreateBank( "scream" , "Banks.characters.Human.betty", "" )
- snd_SetBankFader( "Banks.characters.Human.betty.scream", 100 )
- snd_CreateResource( "betty_scream1" , "Banks.characters.Human.betty.scream" )
- snd_SetResourceFader( "Banks.characters.Human.betty.scream.betty_scream1", 100 )
- snd_CreateResource( "betty_scream2" , "Banks.characters.Human.betty.scream" )
- snd_SetResourceFader( "Banks.characters.Human.betty.scream.betty_scream2", 100 )
-
- snd_CreateBank( "Soldier_special" , "Banks.characters.Human", "Soldier_special" )
- snd_SetBankFader( "Banks.characters.Human.Soldier_special", 100 )
-
- snd_CreateBank( "throw_yell" , "Banks.characters.Human.Soldier_special", "" )
- snd_SetBankFader( "Banks.characters.Human.Soldier_special.throw_yell", 100 )
- snd_CreateResource( "sol_yellfalling1" , "Banks.characters.Human.Soldier_special.throw_yell" )
- snd_SetResourceFader( "Banks.characters.Human.Soldier_special.throw_yell.sol_yellfalling1", 100 )
-
- snd_CreateBank( "scientist" , "Banks.characters.Human", "scientist" )
- snd_SetBankFader( "Banks.characters.Human.scientist", 100 )
-
- snd_CreateBank( "oof" , "Banks.characters.Human.scientist", "" )
- snd_SetBankFader( "Banks.characters.Human.scientist.oof", 100 )
- snd_CreateResource( "choke1" , "Banks.characters.Human.scientist.oof" )
- snd_SetResourceFader( "Banks.characters.Human.scientist.oof.choke1", 100 )
- snd_CreateResource( "choke2" , "Banks.characters.Human.scientist.oof" )
- snd_SetResourceFader( "Banks.characters.Human.scientist.oof.choke2", 100 )
-
- snd_CreateBank( "die" , "Banks.characters.Human.scientist", "" )
- snd_SetBankFader( "Banks.characters.Human.scientist.die", 100 )
- snd_CreateResource( "dieExale" , "Banks.characters.Human.scientist.die" )
- snd_SetResourceFader( "Banks.characters.Human.scientist.die.dieExale", 100 )
-
- snd_CreateBank( "Weapons" , "Banks.characters", "Weapons" )
- snd_SetBankFader( "Banks.characters.Weapons", 100 )
-
- snd_CreateBank( "Rifle" , "Banks.characters.Weapons", "Rifle" )
- snd_SetBankFader( "Banks.characters.Weapons.Rifle", 100 )
- snd_CreateResource( "ak4703_3shot" , "Banks.characters.Weapons.Rifle" )
- snd_SetResourceFader( "Banks.characters.Weapons.Rifle.ak4703_3shot", 100 )
- snd_CreateResource( "ak4702_3shot" , "Banks.characters.Weapons.Rifle" )
- snd_SetResourceFader( "Banks.characters.Weapons.Rifle.ak4702_3shot", 100 )
- snd_CreateResource( "galil_3shot" , "Banks.characters.Weapons.Rifle" )
- snd_SetResourceFader( "Banks.characters.Weapons.Rifle.galil_3shot", 100 )
-
- snd_CreateBank( "Taser" , "Banks.characters.Weapons", "Taser" )
- snd_SetBankFader( "Banks.characters.Weapons.Taser", 100 )
- snd_CreateResource( "taser_01" , "Banks.characters.Weapons.Taser" )
- snd_SetResourceFader( "Banks.characters.Weapons.Taser.taser_01", 100 )
-
- snd_CreateBank( "rifle_butt" , "Banks.characters.Weapons", "" )
- snd_SetBankFader( "Banks.characters.Weapons.rifle_butt", 100 )
- snd_CreateResource( "weapon_butt" , "Banks.characters.Weapons.rifle_butt" )
- snd_SetResourceFader( "Banks.characters.Weapons.rifle_butt.weapon_butt", 100 )
-
- snd_CreateBank( "rocketLauncher" , "Banks.characters.Weapons", "rocketLauncher" )
- snd_SetBankFader( "Banks.characters.Weapons.rocketLauncher", 100 )
- snd_CreateResource( "rocketlauncher2" , "Banks.characters.Weapons.rocketLauncher" )
- snd_SetResourceFader( "Banks.characters.Weapons.rocketLauncher.rocketlauncher2", 100 )
-
- snd_CreateBank( "Ricochets" , "Banks.characters.Weapons", "Ricochets" )
- snd_SetBankFader( "Banks.characters.Weapons.Ricochets", 84 )
- snd_CreateResource( "rico_single01" , "Banks.characters.Weapons.Ricochets" )
- snd_SetResourceFader( "Banks.characters.Weapons.Ricochets.rico_single01", 100 )
- snd_CreateResource( "rico_single02" , "Banks.characters.Weapons.Ricochets" )
- snd_SetResourceFader( "Banks.characters.Weapons.Ricochets.rico_single02", 100 )
- snd_CreateResource( "ricoBurst2_01" , "Banks.characters.Weapons.Ricochets" )
- snd_SetResourceFader( "Banks.characters.Weapons.Ricochets.ricoBurst2_01", 100 )
- snd_CreateResource( "ricoBurst3_02" , "Banks.characters.Weapons.Ricochets" )
- snd_SetResourceFader( "Banks.characters.Weapons.Ricochets.ricoBurst3_02", 100 )
-
- snd_CreateBank( "Gamma_Dogs" , "Banks.characters", "Gamma_Dogs" )
- snd_SetBankFader( "Banks.characters.Gamma_Dogs", 100 )
-
- snd_CreateBank( "Grapple" , "Banks.characters.Gamma_Dogs", "Grapple" )
- snd_SetBankFader( "Banks.characters.Gamma_Dogs.Grapple", 100 )
- snd_CreateResource( "GDogGrapple01" , "Banks.characters.Gamma_Dogs.Grapple" )
- snd_SetResourceFader( "Banks.characters.Gamma_Dogs.Grapple.GDogGrapple01", 100 )
-
- snd_CreateBank( "Yelp" , "Banks.characters.Gamma_Dogs", "Yelp" )
- snd_SetBankFader( "Banks.characters.Gamma_Dogs.Yelp", 100 )
- snd_CreateResource( "gdog_oof01" , "Banks.characters.Gamma_Dogs.Yelp" )
- snd_SetResourceFader( "Banks.characters.Gamma_Dogs.Yelp.gdog_oof01", 100 )
-
- snd_CreateBank( "hit_ground" , "Banks.characters.Gamma_Dogs", "" )
- snd_SetBankFader( "Banks.characters.Gamma_Dogs.hit_ground", 100 )
- snd_CreateResource( "hit_ground" , "Banks.characters.Gamma_Dogs.hit_ground" )
- snd_SetResourceFader( "Banks.characters.Gamma_Dogs.hit_ground.hit_ground", 100 )
-
- snd_CreateBank( "bite" , "Banks.characters.Gamma_Dogs", "" )
- snd_SetBankFader( "Banks.characters.Gamma_Dogs.bite", 100 )
- snd_CreateResource( "gdog_bite" , "Banks.characters.Gamma_Dogs.bite" )
- snd_SetResourceFader( "Banks.characters.Gamma_Dogs.bite.gdog_bite", 100 )
-
- snd_CreateBank( "lunge" , "Banks.characters.Gamma_Dogs", "" )
- snd_SetBankFader( "Banks.characters.Gamma_Dogs.lunge", 100 )
- snd_CreateResource( "gdog_lunge" , "Banks.characters.Gamma_Dogs.lunge" )
- snd_SetResourceFader( "Banks.characters.Gamma_Dogs.lunge.gdog_lunge", 100 )
- snd_CreateResource( "gdog_lunge3" , "Banks.characters.Gamma_Dogs.lunge" )
- snd_SetResourceFader( "Banks.characters.Gamma_Dogs.lunge.gdog_lunge3", 100 )
-
- snd_CreateBank( "pounce" , "Banks.characters.Gamma_Dogs", "" )
- snd_SetBankFader( "Banks.characters.Gamma_Dogs.pounce", 100 )
- snd_CreateResource( "gdog_pounce" , "Banks.characters.Gamma_Dogs.pounce" )
- snd_SetResourceFader( "Banks.characters.Gamma_Dogs.pounce.gdog_pounce", 100 )
-
- snd_CreateBank( "bark" , "Banks.characters.Gamma_Dogs", "" )
- snd_SetBankFader( "Banks.characters.Gamma_Dogs.bark", 80 )
- snd_CreateResource( "gdog_bark01" , "Banks.characters.Gamma_Dogs.bark" )
- snd_SetResourceFader( "Banks.characters.Gamma_Dogs.bark.gdog_bark01", 100 )
-
- snd_CreateBank( "growl" , "Banks.characters.Gamma_Dogs", "" )
- snd_SetBankFader( "Banks.characters.Gamma_Dogs.growl", 80 )
- snd_CreateResource( "growl1" , "Banks.characters.Gamma_Dogs.growl" )
- snd_SetResourceFader( "Banks.characters.Gamma_Dogs.growl.growl1", 100 )
- snd_CreateResource( "growl2" , "Banks.characters.Gamma_Dogs.growl" )
- snd_SetResourceFader( "Banks.characters.Gamma_Dogs.growl.growl2", 100 )
-
- snd_CreateBank( "dizzy" , "Banks.characters.Gamma_Dogs", "" )
- snd_SetBankFader( "Banks.characters.Gamma_Dogs.dizzy", 100 )
- snd_CreateResource( "g_dog_dizzy_01" , "Banks.characters.Gamma_Dogs.dizzy" )
- snd_SetResourceFader( "Banks.characters.Gamma_Dogs.dizzy.g_dog_dizzy_01", 100 )
-
- snd_CreateBank( "bigbark" , "Banks.characters.Gamma_Dogs", "" )
- snd_SetBankFader( "Banks.characters.Gamma_Dogs.bigbark", 100 )
- snd_CreateResource( "gdog_bark01" , "Banks.characters.Gamma_Dogs.bigbark" )
- snd_SetResourceFader( "Banks.characters.Gamma_Dogs.bigbark.gdog_bark01", 100 )
- snd_CreateResource( "gdog_bark02" , "Banks.characters.Gamma_Dogs.bigbark" )
- snd_SetResourceFader( "Banks.characters.Gamma_Dogs.bigbark.gdog_bark02", 100 )
-
- snd_CreateBank( "biggrowl" , "Banks.characters.Gamma_Dogs", "" )
- snd_SetBankFader( "Banks.characters.Gamma_Dogs.biggrowl", 100 )
- snd_CreateResource( "growl1" , "Banks.characters.Gamma_Dogs.biggrowl" )
- snd_SetResourceFader( "Banks.characters.Gamma_Dogs.biggrowl.growl1", 100 )
- snd_CreateResource( "growl2" , "Banks.characters.Gamma_Dogs.biggrowl" )
- snd_SetResourceFader( "Banks.characters.Gamma_Dogs.biggrowl.growl2", 100 )
-
- snd_CreateBank( "Robots" , "Banks.characters", "Robots" )
- snd_SetBankFader( "Banks.characters.Robots", 100 )
-
- snd_CreateBank( "punch" , "Banks.characters.Robots", "" )
- snd_SetBankFader( "Banks.characters.Robots.punch", 100 )
- snd_CreateResource( "bot_punch01" , "Banks.characters.Robots.punch" )
- snd_SetResourceFader( "Banks.characters.Robots.punch.bot_punch01", 100 )
- snd_CreateResource( "bot_punch02" , "Banks.characters.Robots.punch" )
- snd_SetResourceFader( "Banks.characters.Robots.punch.bot_punch02", 100 )
-
- snd_CreateBank( "kick" , "Banks.characters.Robots", "" )
- snd_SetBankFader( "Banks.characters.Robots.kick", 100 )
- snd_CreateResource( "kick01" , "Banks.characters.Robots.kick" )
- snd_SetResourceFader( "Banks.characters.Robots.kick.kick01", 100 )
- snd_CreateResource( "kick02" , "Banks.characters.Robots.kick" )
- snd_SetResourceFader( "Banks.characters.Robots.kick.kick02", 100 )
-
- snd_CreateBank( "grab" , "Banks.characters.Robots", "" )
- snd_SetBankFader( "Banks.characters.Robots.grab", 100 )
- snd_CreateResource( "grab" , "Banks.characters.Robots.grab" )
- snd_SetResourceFader( "Banks.characters.Robots.grab.grab", 100 )
-
- snd_CreateBank( "hit_wall" , "Banks.characters.Robots", "" )
- snd_SetBankFader( "Banks.characters.Robots.hit_wall", 100 )
- snd_CreateResource( "hit_wall" , "Banks.characters.Robots.hit_wall" )
- snd_SetResourceFader( "Banks.characters.Robots.hit_wall.hit_wall", 100 )
-
- snd_CreateBank( "hit_ground" , "Banks.characters.Robots", "" )
- snd_SetBankFader( "Banks.characters.Robots.hit_ground", 100 )
- snd_CreateResource( "bot_hit_ground" , "Banks.characters.Robots.hit_ground" )
- snd_SetResourceFader( "Banks.characters.Robots.hit_ground.bot_hit_ground", 100 )
-
- snd_CreateBank( "oof" , "Banks.characters.Robots", "" )
- snd_SetBankFader( "Banks.characters.Robots.oof", 100 )
- snd_CreateResource( "robo_hit_mix_01" , "Banks.characters.Robots.oof" )
- snd_SetResourceFader( "Banks.characters.Robots.oof.robo_hit_mix_01", 100 )
- snd_CreateResource( "robo_hit_mix_02" , "Banks.characters.Robots.oof" )
- snd_SetResourceFader( "Banks.characters.Robots.oof.robo_hit_mix_02", 100 )
-
- snd_CreateBank( "grunt" , "Banks.characters.Robots", "" )
- snd_SetBankFader( "Banks.characters.Robots.grunt", 100 )
- snd_CreateResource( "robo_grunt01" , "Banks.characters.Robots.grunt" )
- snd_SetResourceFader( "Banks.characters.Robots.grunt.robo_grunt01", 100 )
- snd_CreateResource( "robo_grunt02" , "Banks.characters.Robots.grunt" )
- snd_SetResourceFader( "Banks.characters.Robots.grunt.robo_grunt02", 100 )
- snd_CreateResource( "robo_grunt03" , "Banks.characters.Robots.grunt" )
- snd_SetResourceFader( "Banks.characters.Robots.grunt.robo_grunt03", 100 )
-
- snd_CreateBank( "slide" , "Banks.characters.Robots", "" )
- snd_SetBankFader( "Banks.characters.Robots.slide", 100 )
- snd_CreateResource( "bot_slide" , "Banks.characters.Robots.slide" )
- snd_SetResourceFader( "Banks.characters.Robots.slide.bot_slide", 100 )
-
- snd_CreateBank( "land" , "Banks.characters.Robots", "" )
- snd_SetBankFader( "Banks.characters.Robots.land", 100 )
- snd_CreateResource( "bot_land" , "Banks.characters.Robots.land" )
- snd_SetResourceFader( "Banks.characters.Robots.land.bot_land", 100 )
-
- snd_CreateBank( "blasterFire" , "Banks.characters.Robots", "" )
- snd_SetBankFader( "Banks.characters.Robots.blasterFire", 100 )
- snd_CreateResource( "robot_blaster_fire" , "Banks.characters.Robots.blasterFire" )
- snd_SetResourceFader( "Banks.characters.Robots.blasterFire.robot_blaster_fire", 100 )
-
- snd_CreateBank( "blasterWindup" , "Banks.characters.Robots", "" )
- snd_SetBankFader( "Banks.characters.Robots.blasterWindup", 100 )
- snd_CreateResource( "robot_blaster_charge" , "Banks.characters.Robots.blasterWindup" )
- snd_SetResourceFader( "Banks.characters.Robots.blasterWindup.robot_blaster_charge", 100 )
-
- snd_CreateBank( "GammaDog_special" , "Banks.characters", "GammaDog_special" )
- snd_SetBankFader( "Banks.characters.GammaDog_special", 100 )
-
- snd_CreateBank( "SnoringLoop" , "Banks.characters.GammaDog_special", "" )
- snd_SetBankFader( "Banks.characters.GammaDog_special.SnoringLoop", 62 )
- snd_CreateResource( "snoringLoop" , "Banks.characters.GammaDog_special.SnoringLoop" )
- snd_SetResourceFader( "Banks.characters.GammaDog_special.SnoringLoop.snoringLoop", 100 )
- snd_SetResourceLooped( "Banks.characters.GammaDog_special.SnoringLoop.snoringLoop", 1 )
-
- snd_CreateBank( "WakeUp" , "Banks.characters.GammaDog_special", "" )
- snd_SetBankFader( "Banks.characters.GammaDog_special.WakeUp", 100 )
- snd_CreateResource( "gdogWakeUp24" , "Banks.characters.GammaDog_special.WakeUp" )
- snd_SetResourceFader( "Banks.characters.GammaDog_special.WakeUp.gdogWakeUp24", 100 )
-
- snd_CreateBank( "dialogue" , "Banks", "dialogue" )
- snd_SetBankFader( "Banks.dialogue", 100 )
-
- snd_CreateBank( "English" , "Banks.dialogue", "English" )
- snd_SetBankFader( "Banks.dialogue.English", 100 )
-
- snd_CreateBank( "Banner" , "Banks.dialogue.English", "Banner" )
- snd_SetBankFader( "Banks.dialogue.English.Banner", 100 )
-
- snd_CreateBank( "Gameplay" , "Banks.dialogue.English.Banner", "Banner Gameplay" )
- snd_SetBankFader( "Banks.dialogue.English.Banner.Gameplay", 85 )
- snd_CreateResource( "BanGame005a" , "Banks.dialogue.English.Banner.Gameplay" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Gameplay.BanGame005a", 100 )
- snd_CreateResource( "BanGame002a" , "Banks.dialogue.English.Banner.Gameplay" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Gameplay.BanGame002a", 100 )
- snd_CreateResource( "BanGame003a" , "Banks.dialogue.English.Banner.Gameplay" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Gameplay.BanGame003a", 100 )
- snd_CreateResource( "BanGame004a" , "Banks.dialogue.English.Banner.Gameplay" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Gameplay.BanGame004a", 100 )
- snd_CreateResource( "BanGame001a" , "Banks.dialogue.English.Banner.Gameplay" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Gameplay.BanGame001a", 100 )
- snd_CreateResource( "BanGame006a" , "Banks.dialogue.English.Banner.Gameplay" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Gameplay.BanGame006a", 100 )
- snd_CreateResource( "BanGame007a" , "Banks.dialogue.English.Banner.Gameplay" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Gameplay.BanGame007a", 100 )
- snd_CreateResource( "BanGame008a" , "Banks.dialogue.English.Banner.Gameplay" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Gameplay.BanGame008a", 100 )
- snd_CreateResource( "BanGame009a" , "Banks.dialogue.English.Banner.Gameplay" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Gameplay.BanGame009a", 100 )
- snd_CreateResource( "BanGame010a" , "Banks.dialogue.English.Banner.Gameplay" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Gameplay.BanGame010a", 100 )
- snd_CreateResource( "BanGame011a" , "Banks.dialogue.English.Banner.Gameplay" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Gameplay.BanGame011a", 100 )
- snd_CreateResource( "BanGame012a" , "Banks.dialogue.English.Banner.Gameplay" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Gameplay.BanGame012a", 100 )
- snd_CreateResource( "BanGame013a" , "Banks.dialogue.English.Banner.Gameplay" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Gameplay.BanGame013a", 100 )
- snd_CreateResource( "BanGame014a" , "Banks.dialogue.English.Banner.Gameplay" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Gameplay.BanGame014a", 100 )
- snd_CreateResource( "BanGame015a" , "Banks.dialogue.English.Banner.Gameplay" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Gameplay.BanGame015a", 100 )
- snd_CreateResource( "BanGame016a" , "Banks.dialogue.English.Banner.Gameplay" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Gameplay.BanGame016a", 100 )
- snd_CreateResource( "BanGame017a" , "Banks.dialogue.English.Banner.Gameplay" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Gameplay.BanGame017a", 100 )
- snd_CreateResource( "BanGame018a" , "Banks.dialogue.English.Banner.Gameplay" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Gameplay.BanGame018a", 100 )
- snd_CreateResource( "BanGame019a" , "Banks.dialogue.English.Banner.Gameplay" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Gameplay.BanGame019a", 100 )
- snd_CreateResource( "BanGame020a" , "Banks.dialogue.English.Banner.Gameplay" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Gameplay.BanGame020a", 100 )
- snd_CreateResource( "BanGame021a" , "Banks.dialogue.English.Banner.Gameplay" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Gameplay.BanGame021a", 100 )
- snd_CreateResource( "BanGame022a" , "Banks.dialogue.English.Banner.Gameplay" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Gameplay.BanGame022a", 100 )
- snd_CreateResource( "BanGame023a" , "Banks.dialogue.English.Banner.Gameplay" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Gameplay.BanGame023a", 100 )
- snd_CreateResource( "BanGame024a" , "Banks.dialogue.English.Banner.Gameplay" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Gameplay.BanGame024a", 100 )
- snd_CreateResource( "BanGame025a" , "Banks.dialogue.English.Banner.Gameplay" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Gameplay.BanGame025a", 100 )
- snd_CreateResource( "BanGame026a" , "Banks.dialogue.English.Banner.Gameplay" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Gameplay.BanGame026a", 100 )
- snd_CreateResource( "BanGame027a" , "Banks.dialogue.English.Banner.Gameplay" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Gameplay.BanGame027a", 100 )
- snd_CreateResource( "BanGame028a" , "Banks.dialogue.English.Banner.Gameplay" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Gameplay.BanGame028a", 100 )
- snd_CreateResource( "BanGame029a" , "Banks.dialogue.English.Banner.Gameplay" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Gameplay.BanGame029a", 100 )
- snd_CreateResource( "BanGame030a" , "Banks.dialogue.English.Banner.Gameplay" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Gameplay.BanGame030a", 100 )
- snd_CreateResource( "BanGame060a" , "Banks.dialogue.English.Banner.Gameplay" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Gameplay.BanGame060a", 100 )
- snd_CreateResource( "BanGame061a" , "Banks.dialogue.English.Banner.Gameplay" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Gameplay.BanGame061a", 100 )
- snd_CreateResource( "BanGame062a" , "Banks.dialogue.English.Banner.Gameplay" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Gameplay.BanGame062a", 100 )
- snd_CreateResource( "BanGame063a" , "Banks.dialogue.English.Banner.Gameplay" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Gameplay.BanGame063a", 100 )
- snd_CreateResource( "BanGame064a" , "Banks.dialogue.English.Banner.Gameplay" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Gameplay.BanGame064a", 100 )
- snd_CreateResource( "BanGame065a" , "Banks.dialogue.English.Banner.Gameplay" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Gameplay.BanGame065a", 100 )
- snd_CreateResource( "BanGame066a" , "Banks.dialogue.English.Banner.Gameplay" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Gameplay.BanGame066a", 100 )
- snd_CreateResource( "BanGame067a" , "Banks.dialogue.English.Banner.Gameplay" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Gameplay.BanGame067a", 100 )
- snd_CreateResource( "BanGame068a" , "Banks.dialogue.English.Banner.Gameplay" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Gameplay.BanGame068a", 100 )
- snd_CreateResource( "BanGame069a" , "Banks.dialogue.English.Banner.Gameplay" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Gameplay.BanGame069a", 100 )
- snd_CreateResource( "BanGame070a" , "Banks.dialogue.English.Banner.Gameplay" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Gameplay.BanGame070a", 100 )
- snd_CreateResource( "BanGame071a" , "Banks.dialogue.English.Banner.Gameplay" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Gameplay.BanGame071a", 100 )
- snd_CreateResource( "BanGame072a" , "Banks.dialogue.English.Banner.Gameplay" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Gameplay.BanGame072a", 100 )
- snd_CreateResource( "BanGame073a" , "Banks.dialogue.English.Banner.Gameplay" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Gameplay.BanGame073a", 100 )
- snd_CreateResource( "BanGame074a" , "Banks.dialogue.English.Banner.Gameplay" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Gameplay.BanGame074a", 100 )
- snd_CreateResource( "BanGame075a" , "Banks.dialogue.English.Banner.Gameplay" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Gameplay.BanGame075a", 100 )
- snd_CreateResource( "BanGame076a" , "Banks.dialogue.English.Banner.Gameplay" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Gameplay.BanGame076a", 100 )
- snd_CreateResource( "BanGame077a" , "Banks.dialogue.English.Banner.Gameplay" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Gameplay.BanGame077a", 100 )
- snd_CreateResource( "BanGame078a" , "Banks.dialogue.English.Banner.Gameplay" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Gameplay.BanGame078a", 100 )
- snd_CreateResource( "BanGame079a" , "Banks.dialogue.English.Banner.Gameplay" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Gameplay.BanGame079a", 100 )
- snd_CreateResource( "BanGame080a" , "Banks.dialogue.English.Banner.Gameplay" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Gameplay.BanGame080a", 100 )
- snd_CreateResource( "BanGame081a" , "Banks.dialogue.English.Banner.Gameplay" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Gameplay.BanGame081a", 100 )
- snd_CreateResource( "BanGame082a" , "Banks.dialogue.English.Banner.Gameplay" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Gameplay.BanGame082a", 100 )
- snd_CreateResource( "BanGame083a" , "Banks.dialogue.English.Banner.Gameplay" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Gameplay.BanGame083a", 100 )
- snd_CreateResource( "BanGame084a" , "Banks.dialogue.English.Banner.Gameplay" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Gameplay.BanGame084a", 100 )
- snd_CreateResource( "BanGame085a" , "Banks.dialogue.English.Banner.Gameplay" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Gameplay.BanGame085a", 100 )
- snd_CreateResource( "BanGame086a" , "Banks.dialogue.English.Banner.Gameplay" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Gameplay.BanGame086a", 100 )
- snd_CreateResource( "BanGame087a" , "Banks.dialogue.English.Banner.Gameplay" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Gameplay.BanGame087a", 100 )
- snd_CreateResource( "BanGame088a" , "Banks.dialogue.English.Banner.Gameplay" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Gameplay.BanGame088a", 100 )
- snd_CreateResource( "BanGame089a" , "Banks.dialogue.English.Banner.Gameplay" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Gameplay.BanGame089a", 100 )
- snd_CreateResource( "BanGame090a" , "Banks.dialogue.English.Banner.Gameplay" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Gameplay.BanGame090a", 100 )
- snd_CreateResource( "BanGame091a" , "Banks.dialogue.English.Banner.Gameplay" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Gameplay.BanGame091a", 100 )
- snd_CreateResource( "BanGame092a" , "Banks.dialogue.English.Banner.Gameplay" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Gameplay.BanGame092a", 100 )
- snd_CreateResource( "BanGame093a" , "Banks.dialogue.English.Banner.Gameplay" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Gameplay.BanGame093a", 100 )
- snd_CreateResource( "BanGame094a" , "Banks.dialogue.English.Banner.Gameplay" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Gameplay.BanGame094a", 100 )
- snd_CreateResource( "BanGame095a" , "Banks.dialogue.English.Banner.Gameplay" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Gameplay.BanGame095a", 100 )
- snd_CreateResource( "BanGame096a" , "Banks.dialogue.English.Banner.Gameplay" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Gameplay.BanGame096a", 100 )
- snd_CreateResource( "BanGame097a" , "Banks.dialogue.English.Banner.Gameplay" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Gameplay.BanGame097a", 100 )
- snd_CreateResource( "BanGame098a" , "Banks.dialogue.English.Banner.Gameplay" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Gameplay.BanGame098a", 100 )
- snd_CreateResource( "BanGame099a" , "Banks.dialogue.English.Banner.Gameplay" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Gameplay.BanGame099a", 100 )
- snd_CreateResource( "BanGame100a" , "Banks.dialogue.English.Banner.Gameplay" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Gameplay.BanGame100a", 100 )
- snd_CreateResource( "BanGame101a" , "Banks.dialogue.English.Banner.Gameplay" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Gameplay.BanGame101a", 100 )
- snd_CreateResource( "BanGame102a" , "Banks.dialogue.English.Banner.Gameplay" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Gameplay.BanGame102a", 100 )
- snd_CreateResource( "BanGame103" , "Banks.dialogue.English.Banner.Gameplay" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Gameplay.BanGame103", 100 )
- snd_CreateResource( "BanGame104a" , "Banks.dialogue.English.Banner.Gameplay" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Gameplay.BanGame104a", 100 )
- snd_CreateResource( "BanGame106a" , "Banks.dialogue.English.Banner.Gameplay" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Gameplay.BanGame106a", 100 )
- snd_CreateResource( "BanGame107a" , "Banks.dialogue.English.Banner.Gameplay" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Gameplay.BanGame107a", 100 )
- snd_CreateResource( "BanGame108a" , "Banks.dialogue.English.Banner.Gameplay" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Gameplay.BanGame108a", 100 )
- snd_CreateResource( "BanGame109" , "Banks.dialogue.English.Banner.Gameplay" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Gameplay.BanGame109", 100 )
- snd_CreateResource( "BanGame110" , "Banks.dialogue.English.Banner.Gameplay" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Gameplay.BanGame110", 100 )
- snd_CreateResource( "BanGame111a" , "Banks.dialogue.English.Banner.Gameplay" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Gameplay.BanGame111a", 100 )
- snd_CreateResource( "BanGame112" , "Banks.dialogue.English.Banner.Gameplay" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Gameplay.BanGame112", 100 )
- snd_CreateResource( "BanGame113" , "Banks.dialogue.English.Banner.Gameplay" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Gameplay.BanGame113", 100 )
- snd_CreateResource( "BanGame114" , "Banks.dialogue.English.Banner.Gameplay" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Gameplay.BanGame114", 100 )
- snd_CreateResource( "BanGame115a" , "Banks.dialogue.English.Banner.Gameplay" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Gameplay.BanGame115a", 100 )
- snd_CreateResource( "BanGame116a" , "Banks.dialogue.English.Banner.Gameplay" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Gameplay.BanGame116a", 100 )
- snd_CreateResource( "BanGame117a" , "Banks.dialogue.English.Banner.Gameplay" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Gameplay.BanGame117a", 100 )
- snd_CreateResource( "BanGame118a" , "Banks.dialogue.English.Banner.Gameplay" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Gameplay.BanGame118a", 100 )
- snd_CreateResource( "BanGame119a" , "Banks.dialogue.English.Banner.Gameplay" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Gameplay.BanGame119a", 100 )
- snd_CreateResource( "BanGame120a" , "Banks.dialogue.English.Banner.Gameplay" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Gameplay.BanGame120a", 100 )
- snd_CreateResource( "BanGame121a" , "Banks.dialogue.English.Banner.Gameplay" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Gameplay.BanGame121a", 100 )
- snd_CreateResource( "BanGame122a" , "Banks.dialogue.English.Banner.Gameplay" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Gameplay.BanGame122a", 100 )
- snd_CreateResource( "BanGame123a" , "Banks.dialogue.English.Banner.Gameplay" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Gameplay.BanGame123a", 100 )
- snd_CreateResource( "BanGame124a" , "Banks.dialogue.English.Banner.Gameplay" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Gameplay.BanGame124a", 100 )
- snd_CreateResource( "BanGame125a" , "Banks.dialogue.English.Banner.Gameplay" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Gameplay.BanGame125a", 100 )
- snd_CreateResource( "BanGame126a" , "Banks.dialogue.English.Banner.Gameplay" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Gameplay.BanGame126a", 100 )
- snd_CreateResource( "BanGame127a" , "Banks.dialogue.English.Banner.Gameplay" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Gameplay.BanGame127a", 100 )
- snd_CreateResource( "BanGame128a" , "Banks.dialogue.English.Banner.Gameplay" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Gameplay.BanGame128a", 100 )
- snd_CreateResource( "BanGame129a" , "Banks.dialogue.English.Banner.Gameplay" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Gameplay.BanGame129a", 100 )
- snd_CreateResource( "BanGame130a" , "Banks.dialogue.English.Banner.Gameplay" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Gameplay.BanGame130a", 100 )
- snd_CreateResource( "BanGame131a" , "Banks.dialogue.English.Banner.Gameplay" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Gameplay.BanGame131a", 100 )
- snd_CreateResource( "BanGame132a" , "Banks.dialogue.English.Banner.Gameplay" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Gameplay.BanGame132a", 100 )
- snd_CreateResource( "BanGame133a" , "Banks.dialogue.English.Banner.Gameplay" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Gameplay.BanGame133a", 100 )
- snd_CreateResource( "BanGame134a" , "Banks.dialogue.English.Banner.Gameplay" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Gameplay.BanGame134a", 100 )
- snd_CreateResource( "BanGame135a" , "Banks.dialogue.English.Banner.Gameplay" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Gameplay.BanGame135a", 100 )
- snd_CreateResource( "BanGame136a" , "Banks.dialogue.English.Banner.Gameplay" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Gameplay.BanGame136a", 100 )
- snd_CreateResource( "BanGame137a" , "Banks.dialogue.English.Banner.Gameplay" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Gameplay.BanGame137a", 100 )
- snd_CreateResource( "BanGame138a" , "Banks.dialogue.English.Banner.Gameplay" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Gameplay.BanGame138a", 100 )
- snd_CreateResource( "BanGame139a" , "Banks.dialogue.English.Banner.Gameplay" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Gameplay.BanGame139a", 100 )
- snd_CreateResource( "BanGame140a" , "Banks.dialogue.English.Banner.Gameplay" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Gameplay.BanGame140a", 100 )
- snd_CreateResource( "BanGame141a" , "Banks.dialogue.English.Banner.Gameplay" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Gameplay.BanGame141a", 100 )
- snd_CreateResource( "BanGame142a" , "Banks.dialogue.English.Banner.Gameplay" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Gameplay.BanGame142a", 100 )
- snd_CreateResource( "BanGame143a" , "Banks.dialogue.English.Banner.Gameplay" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Gameplay.BanGame143a", 100 )
- snd_CreateResource( "BanGame144a" , "Banks.dialogue.English.Banner.Gameplay" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Gameplay.BanGame144a", 100 )
- snd_CreateResource( "BanGame145a" , "Banks.dialogue.English.Banner.Gameplay" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Gameplay.BanGame145a", 100 )
- snd_CreateResource( "BanGame146a" , "Banks.dialogue.English.Banner.Gameplay" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Gameplay.BanGame146a", 100 )
- snd_CreateResource( "BanGame147a" , "Banks.dialogue.English.Banner.Gameplay" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Gameplay.BanGame147a", 100 )
- snd_CreateResource( "BanGame148a" , "Banks.dialogue.English.Banner.Gameplay" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Gameplay.BanGame148a", 100 )
- snd_CreateResource( "BanGame149a" , "Banks.dialogue.English.Banner.Gameplay" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Gameplay.BanGame149a", 100 )
- snd_CreateResource( "BanGame150a" , "Banks.dialogue.English.Banner.Gameplay" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Gameplay.BanGame150a", 100 )
- snd_CreateResource( "BanGame151a" , "Banks.dialogue.English.Banner.Gameplay" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Gameplay.BanGame151a", 100 )
- snd_CreateResource( "BanGame152a" , "Banks.dialogue.English.Banner.Gameplay" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Gameplay.BanGame152a", 100 )
- snd_CreateResource( "BanGame153a" , "Banks.dialogue.English.Banner.Gameplay" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Gameplay.BanGame153a", 100 )
- snd_CreateResource( "BanGame154a" , "Banks.dialogue.English.Banner.Gameplay" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Gameplay.BanGame154a", 100 )
- snd_CreateResource( "BanGame155a" , "Banks.dialogue.English.Banner.Gameplay" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Gameplay.BanGame155a", 100 )
- snd_CreateResource( "BanGame156a" , "Banks.dialogue.English.Banner.Gameplay" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Gameplay.BanGame156a", 100 )
- snd_CreateResource( "BanGame157a" , "Banks.dialogue.English.Banner.Gameplay" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Gameplay.BanGame157a", 100 )
- snd_CreateResource( "BanGame158a" , "Banks.dialogue.English.Banner.Gameplay" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Gameplay.BanGame158a", 100 )
- snd_CreateResource( "BanGame159a" , "Banks.dialogue.English.Banner.Gameplay" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Gameplay.BanGame159a", 100 )
- snd_CreateResource( "BanGame160a" , "Banks.dialogue.English.Banner.Gameplay" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Gameplay.BanGame160a", 100 )
- snd_CreateResource( "BanGame161a" , "Banks.dialogue.English.Banner.Gameplay" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Gameplay.BanGame161a", 100 )
- snd_CreateResource( "BanGame162a" , "Banks.dialogue.English.Banner.Gameplay" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Gameplay.BanGame162a", 100 )
- snd_CreateResource( "BanGame163a" , "Banks.dialogue.English.Banner.Gameplay" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Gameplay.BanGame163a", 100 )
- snd_CreateResource( "BanGame164" , "Banks.dialogue.English.Banner.Gameplay" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Gameplay.BanGame164", 100 )
- snd_CreateResource( "BanGame165a" , "Banks.dialogue.English.Banner.Gameplay" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Gameplay.BanGame165a", 100 )
- snd_CreateResource( "BanGame166a" , "Banks.dialogue.English.Banner.Gameplay" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Gameplay.BanGame166a", 100 )
- snd_CreateResource( "BanGame167a" , "Banks.dialogue.English.Banner.Gameplay" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Gameplay.BanGame167a", 100 )
- snd_CreateResource( "BanGame168a" , "Banks.dialogue.English.Banner.Gameplay" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Gameplay.BanGame168a", 100 )
- snd_CreateResource( "BanGame169a" , "Banks.dialogue.English.Banner.Gameplay" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Gameplay.BanGame169a", 100 )
- snd_CreateResource( "BanGame170a" , "Banks.dialogue.English.Banner.Gameplay" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Gameplay.BanGame170a", 100 )
- snd_CreateResource( "BanGame171a" , "Banks.dialogue.English.Banner.Gameplay" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Gameplay.BanGame171a", 100 )
- snd_CreateResource( "BanGame172a" , "Banks.dialogue.English.Banner.Gameplay" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Gameplay.BanGame172a", 100 )
- snd_CreateResource( "BanGame173a" , "Banks.dialogue.English.Banner.Gameplay" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Gameplay.BanGame173a", 100 )
- snd_CreateResource( "BanGame174a" , "Banks.dialogue.English.Banner.Gameplay" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Gameplay.BanGame174a", 100 )
- snd_CreateResource( "BanGame175a" , "Banks.dialogue.English.Banner.Gameplay" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Gameplay.BanGame175a", 100 )
- snd_CreateResource( "BanGame176a" , "Banks.dialogue.English.Banner.Gameplay" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Gameplay.BanGame176a", 100 )
- snd_CreateResource( "BanGame177a" , "Banks.dialogue.English.Banner.Gameplay" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Gameplay.BanGame177a", 100 )
- snd_CreateResource( "BanGame178a" , "Banks.dialogue.English.Banner.Gameplay" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Gameplay.BanGame178a", 100 )
- snd_CreateResource( "BanGame179a" , "Banks.dialogue.English.Banner.Gameplay" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Gameplay.BanGame179a", 100 )
- snd_CreateResource( "BanGame180a" , "Banks.dialogue.English.Banner.Gameplay" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Gameplay.BanGame180a", 100 )
- snd_CreateResource( "BanGame181a" , "Banks.dialogue.English.Banner.Gameplay" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Gameplay.BanGame181a", 100 )
- snd_CreateResource( "BanGame182a" , "Banks.dialogue.English.Banner.Gameplay" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Gameplay.BanGame182a", 100 )
- snd_CreateResource( "BanGame183a" , "Banks.dialogue.English.Banner.Gameplay" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Gameplay.BanGame183a", 100 )
- snd_CreateResource( "BanGame184a" , "Banks.dialogue.English.Banner.Gameplay" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Gameplay.BanGame184a", 100 )
- snd_CreateResource( "BanGame185a" , "Banks.dialogue.English.Banner.Gameplay" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Gameplay.BanGame185a", 100 )
- snd_CreateResource( "BanGame186a" , "Banks.dialogue.English.Banner.Gameplay" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Gameplay.BanGame186a", 100 )
- snd_CreateResource( "BanGame187a" , "Banks.dialogue.English.Banner.Gameplay" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Gameplay.BanGame187a", 100 )
- snd_CreateResource( "BanGame188a" , "Banks.dialogue.English.Banner.Gameplay" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Gameplay.BanGame188a", 100 )
- snd_CreateResource( "BanGame189a" , "Banks.dialogue.English.Banner.Gameplay" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Gameplay.BanGame189a", 100 )
- snd_CreateResource( "BanGame190a" , "Banks.dialogue.English.Banner.Gameplay" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Gameplay.BanGame190a", 100 )
- snd_CreateResource( "BanGame191a" , "Banks.dialogue.English.Banner.Gameplay" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Gameplay.BanGame191a", 100 )
- snd_CreateResource( "BanGame192a" , "Banks.dialogue.English.Banner.Gameplay" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Gameplay.BanGame192a", 100 )
- snd_CreateResource( "BanGame193a" , "Banks.dialogue.English.Banner.Gameplay" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Gameplay.BanGame193a", 100 )
- snd_CreateResource( "BanGame194a" , "Banks.dialogue.English.Banner.Gameplay" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Gameplay.BanGame194a", 100 )
- snd_CreateResource( "BanGame195a" , "Banks.dialogue.English.Banner.Gameplay" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Gameplay.BanGame195a", 100 )
- snd_CreateResource( "BanGame196a" , "Banks.dialogue.English.Banner.Gameplay" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Gameplay.BanGame196a", 100 )
- snd_CreateResource( "BanGame197a" , "Banks.dialogue.English.Banner.Gameplay" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Gameplay.BanGame197a", 100 )
- snd_CreateResource( "BanGame198a" , "Banks.dialogue.English.Banner.Gameplay" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Gameplay.BanGame198a", 100 )
- snd_CreateResource( "BanGame199a" , "Banks.dialogue.English.Banner.Gameplay" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Gameplay.BanGame199a", 100 )
- snd_CreateResource( "BanGame200" , "Banks.dialogue.English.Banner.Gameplay" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Gameplay.BanGame200", 100 )
- snd_CreateResource( "BanGame201a" , "Banks.dialogue.English.Banner.Gameplay" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Gameplay.BanGame201a", 100 )
- snd_CreateResource( "BanGame202a" , "Banks.dialogue.English.Banner.Gameplay" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Gameplay.BanGame202a", 100 )
- snd_CreateResource( "BanGame203a" , "Banks.dialogue.English.Banner.Gameplay" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Gameplay.BanGame203a", 100 )
- snd_CreateResource( "BanGame204a" , "Banks.dialogue.English.Banner.Gameplay" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Gameplay.BanGame204a", 100 )
- snd_CreateResource( "BanGame205a" , "Banks.dialogue.English.Banner.Gameplay" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Gameplay.BanGame205a", 100 )
- snd_CreateResource( "BanGame206a" , "Banks.dialogue.English.Banner.Gameplay" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Gameplay.BanGame206a", 100 )
- snd_CreateResource( "BanGame207a" , "Banks.dialogue.English.Banner.Gameplay" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Gameplay.BanGame207a", 100 )
- snd_CreateResource( "BanGame208a" , "Banks.dialogue.English.Banner.Gameplay" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Gameplay.BanGame208a", 100 )
- snd_CreateResource( "BanGame209" , "Banks.dialogue.English.Banner.Gameplay" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Gameplay.BanGame209", 100 )
- snd_CreateResource( "BanGame210a" , "Banks.dialogue.English.Banner.Gameplay" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Gameplay.BanGame210a", 100 )
- snd_CreateResource( "BanGame211" , "Banks.dialogue.English.Banner.Gameplay" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Gameplay.BanGame211", 100 )
- snd_CreateResource( "BanGame212a" , "Banks.dialogue.English.Banner.Gameplay" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Gameplay.BanGame212a", 100 )
- snd_CreateResource( "BanGame213a" , "Banks.dialogue.English.Banner.Gameplay" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Gameplay.BanGame213a", 100 )
- snd_CreateResource( "BanGame214a" , "Banks.dialogue.English.Banner.Gameplay" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Gameplay.BanGame214a", 100 )
- snd_CreateResource( "BanGame215a" , "Banks.dialogue.English.Banner.Gameplay" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Gameplay.BanGame215a", 100 )
- snd_CreateResource( "BanGame216a" , "Banks.dialogue.English.Banner.Gameplay" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Gameplay.BanGame216a", 100 )
- snd_CreateResource( "BanGame217a" , "Banks.dialogue.English.Banner.Gameplay" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Gameplay.BanGame217a", 100 )
-
- snd_CreateBank( "NISC4L3_Line" , "Banks.dialogue.English.Banner.Gameplay", "" )
- snd_SetBankFader( "Banks.dialogue.English.Banner.Gameplay.NISC4L3_Line", 100 )
- snd_CreateResource( "BanGame069a" , "Banks.dialogue.English.Banner.Gameplay.NISC4L3_Line" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Gameplay.NISC4L3_Line.BanGame069a", 100 )
-
- snd_CreateBank( "PuzzlePreface1" , "Banks.dialogue.English.Banner.Gameplay", "" )
- snd_SetBankFader( "Banks.dialogue.English.Banner.Gameplay.PuzzlePreface1", 100 )
- snd_CreateResource( "BanGame012a" , "Banks.dialogue.English.Banner.Gameplay.PuzzlePreface1" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Gameplay.PuzzlePreface1.BanGame012a", 100 )
-
- snd_CreateBank( "PuzzlePreface2" , "Banks.dialogue.English.Banner.Gameplay", "" )
- snd_SetBankFader( "Banks.dialogue.English.Banner.Gameplay.PuzzlePreface2", 100 )
- snd_CreateResource( "BanGame082a" , "Banks.dialogue.English.Banner.Gameplay.PuzzlePreface2" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Gameplay.PuzzlePreface2.BanGame082a", 100 )
- snd_CreateResource( "BanGame014a" , "Banks.dialogue.English.Banner.Gameplay.PuzzlePreface2" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Gameplay.PuzzlePreface2.BanGame014a", 100 )
-
- snd_CreateBank( "PuzzleComplete" , "Banks.dialogue.English.Banner.Gameplay", "" )
- snd_SetBankFader( "Banks.dialogue.English.Banner.Gameplay.PuzzleComplete", 100 )
- snd_CreateResource( "BanGame161a" , "Banks.dialogue.English.Banner.Gameplay.PuzzleComplete" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Gameplay.PuzzleComplete.BanGame161a", 100 )
- snd_CreateResource( "BanGame128a" , "Banks.dialogue.English.Banner.Gameplay.PuzzleComplete" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Gameplay.PuzzleComplete.BanGame128a", 100 )
- snd_CreateResource( "BanGame129a" , "Banks.dialogue.English.Banner.Gameplay.PuzzleComplete" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Gameplay.PuzzleComplete.BanGame129a", 100 )
- snd_CreateResource( "BanGame127a" , "Banks.dialogue.English.Banner.Gameplay.PuzzleComplete" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Gameplay.PuzzleComplete.BanGame127a", 100 )
- snd_CreateResource( "BanGame162a" , "Banks.dialogue.English.Banner.Gameplay.PuzzleComplete" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Gameplay.PuzzleComplete.BanGame162a", 100 )
- snd_CreateResource( "BanGame164" , "Banks.dialogue.English.Banner.Gameplay.PuzzleComplete" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Gameplay.PuzzleComplete.BanGame164", 100 )
-
- snd_CreateBank( "PuzzleCompleteC2" , "Banks.dialogue.English.Banner.Gameplay", "" )
- snd_SetBankFader( "Banks.dialogue.English.Banner.Gameplay.PuzzleCompleteC2", 100 )
- snd_CreateResource( "BanGame041a" , "Banks.dialogue.English.Banner.Gameplay.PuzzleCompleteC2" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Gameplay.PuzzleCompleteC2.BanGame041a", 100 )
-
- snd_CreateBank( "PuzzleIncomplete" , "Banks.dialogue.English.Banner.Gameplay", "" )
- snd_SetBankFader( "Banks.dialogue.English.Banner.Gameplay.PuzzleIncomplete", 100 )
- snd_CreateResource( "BanGame200" , "Banks.dialogue.English.Banner.Gameplay.PuzzleIncomplete" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Gameplay.PuzzleIncomplete.BanGame200", 100 )
- snd_CreateResource( "BanGame119a" , "Banks.dialogue.English.Banner.Gameplay.PuzzleIncomplete" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Gameplay.PuzzleIncomplete.BanGame119a", 100 )
- snd_CreateResource( "BanGame120a" , "Banks.dialogue.English.Banner.Gameplay.PuzzleIncomplete" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Gameplay.PuzzleIncomplete.BanGame120a", 100 )
- snd_CreateResource( "BanGame118a" , "Banks.dialogue.English.Banner.Gameplay.PuzzleIncomplete" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Gameplay.PuzzleIncomplete.BanGame118a", 100 )
- snd_CreateResource( "BanGame202a" , "Banks.dialogue.English.Banner.Gameplay.PuzzleIncomplete" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Gameplay.PuzzleIncomplete.BanGame202a", 100 )
- snd_CreateResource( "BanGame204a" , "Banks.dialogue.English.Banner.Gameplay.PuzzleIncomplete" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Gameplay.PuzzleIncomplete.BanGame204a", 100 )
-
- snd_CreateBank( "PuzzleIncompleteC3" , "Banks.dialogue.English.Banner.Gameplay", "" )
- snd_SetBankFader( "Banks.dialogue.English.Banner.Gameplay.PuzzleIncompleteC3", 100 )
- snd_CreateResource( "BanGame187a" , "Banks.dialogue.English.Banner.Gameplay.PuzzleIncompleteC3" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Gameplay.PuzzleIncompleteC3.BanGame187a", 100 )
- snd_CreateResource( "BanGame188a" , "Banks.dialogue.English.Banner.Gameplay.PuzzleIncompleteC3" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Gameplay.PuzzleIncompleteC3.BanGame188a", 100 )
- snd_CreateResource( "BanGame189a" , "Banks.dialogue.English.Banner.Gameplay.PuzzleIncompleteC3" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Gameplay.PuzzleIncompleteC3.BanGame189a", 100 )
- snd_CreateResource( "BanGame190a" , "Banks.dialogue.English.Banner.Gameplay.PuzzleIncompleteC3" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Gameplay.PuzzleIncompleteC3.BanGame190a", 100 )
- snd_CreateResource( "BanGame191a" , "Banks.dialogue.English.Banner.Gameplay.PuzzleIncompleteC3" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Gameplay.PuzzleIncompleteC3.BanGame191a", 100 )
-
- snd_CreateBank( "Story" , "Banks.dialogue.English.Banner", "Banner_Story" )
- snd_SetBankFader( "Banks.dialogue.English.Banner.Story", 85 )
- snd_CreateResource( "BanStory001" , "Banks.dialogue.English.Banner.Story" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Story.BanStory001", 100 )
- snd_CreateResource( "BanStory002" , "Banks.dialogue.English.Banner.Story" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Story.BanStory002", 100 )
- snd_CreateResource( "BanStory003" , "Banks.dialogue.English.Banner.Story" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Story.BanStory003", 100 )
- snd_CreateResource( "BanStory004" , "Banks.dialogue.English.Banner.Story" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Story.BanStory004", 100 )
- snd_CreateResource( "BanStory005" , "Banks.dialogue.English.Banner.Story" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Story.BanStory005", 100 )
- snd_CreateResource( "BanStory006" , "Banks.dialogue.English.Banner.Story" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Story.BanStory006", 100 )
- snd_CreateResource( "BanStory007" , "Banks.dialogue.English.Banner.Story" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Story.BanStory007", 100 )
- snd_CreateResource( "BanStory008" , "Banks.dialogue.English.Banner.Story" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Story.BanStory008", 100 )
- snd_CreateResource( "BanStory009" , "Banks.dialogue.English.Banner.Story" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Story.BanStory009", 100 )
- snd_CreateResource( "BanStory010" , "Banks.dialogue.English.Banner.Story" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Story.BanStory010", 100 )
- snd_CreateResource( "BanStory011" , "Banks.dialogue.English.Banner.Story" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Story.BanStory011", 100 )
- snd_CreateResource( "BanStory012" , "Banks.dialogue.English.Banner.Story" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Story.BanStory012", 100 )
- snd_CreateResource( "BanStory014" , "Banks.dialogue.English.Banner.Story" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Story.BanStory014", 100 )
- snd_CreateResource( "BanStory015" , "Banks.dialogue.English.Banner.Story" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Story.BanStory015", 100 )
- snd_CreateResource( "BanStory016" , "Banks.dialogue.English.Banner.Story" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Story.BanStory016", 100 )
- snd_CreateResource( "BanStory017" , "Banks.dialogue.English.Banner.Story" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Story.BanStory017", 100 )
- snd_CreateResource( "BanStory018" , "Banks.dialogue.English.Banner.Story" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Story.BanStory018", 100 )
- snd_CreateResource( "BanStory019" , "Banks.dialogue.English.Banner.Story" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Story.BanStory019", 100 )
- snd_CreateResource( "BanStory020" , "Banks.dialogue.English.Banner.Story" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Story.BanStory020", 100 )
- snd_CreateResource( "BanStory021" , "Banks.dialogue.English.Banner.Story" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Story.BanStory021", 100 )
- snd_CreateResource( "BanStory023" , "Banks.dialogue.English.Banner.Story" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Story.BanStory023", 100 )
- snd_CreateResource( "BanStory024" , "Banks.dialogue.English.Banner.Story" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Story.BanStory024", 100 )
- snd_CreateResource( "BanStory030" , "Banks.dialogue.English.Banner.Story" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Story.BanStory030", 100 )
- snd_CreateResource( "BanStory035" , "Banks.dialogue.English.Banner.Story" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Story.BanStory035", 100 )
- snd_CreateResource( "BanStory036" , "Banks.dialogue.English.Banner.Story" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Story.BanStory036", 100 )
- snd_CreateResource( "BanStory038" , "Banks.dialogue.English.Banner.Story" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Story.BanStory038", 100 )
- snd_CreateResource( "BanStory039" , "Banks.dialogue.English.Banner.Story" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Story.BanStory039", 100 )
- snd_CreateResource( "BanStory040" , "Banks.dialogue.English.Banner.Story" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Story.BanStory040", 100 )
- snd_CreateResource( "BanStory041" , "Banks.dialogue.English.Banner.Story" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Story.BanStory041", 100 )
- snd_CreateResource( "BanStory042" , "Banks.dialogue.English.Banner.Story" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Story.BanStory042", 100 )
- snd_CreateResource( "BanStory043" , "Banks.dialogue.English.Banner.Story" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Story.BanStory043", 100 )
- snd_CreateResource( "BanStory044" , "Banks.dialogue.English.Banner.Story" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Story.BanStory044", 100 )
- snd_CreateResource( "BanStory045" , "Banks.dialogue.English.Banner.Story" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Story.BanStory045", 100 )
- snd_CreateResource( "BanStory048" , "Banks.dialogue.English.Banner.Story" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Story.BanStory048", 100 )
- snd_CreateResource( "BanStory051" , "Banks.dialogue.English.Banner.Story" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Story.BanStory051", 100 )
- snd_CreateResource( "BanStory052" , "Banks.dialogue.English.Banner.Story" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Story.BanStory052", 100 )
- snd_CreateResource( "BanStory053" , "Banks.dialogue.English.Banner.Story" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Story.BanStory053", 100 )
- snd_CreateResource( "BanStory054" , "Banks.dialogue.English.Banner.Story" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Story.BanStory054", 100 )
- snd_CreateResource( "BanStory055" , "Banks.dialogue.English.Banner.Story" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Story.BanStory055", 100 )
- snd_CreateResource( "BanStory056" , "Banks.dialogue.English.Banner.Story" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Story.BanStory056", 100 )
- snd_CreateResource( "BanStory057a" , "Banks.dialogue.English.Banner.Story" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Story.BanStory057a", 100 )
- snd_CreateResource( "BanStory058a" , "Banks.dialogue.English.Banner.Story" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Story.BanStory058a", 100 )
- snd_CreateResource( "BanStory059a" , "Banks.dialogue.English.Banner.Story" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Story.BanStory059a", 100 )
- snd_CreateResource( "BanStory060a" , "Banks.dialogue.English.Banner.Story" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Story.BanStory060a", 100 )
- snd_CreateResource( "BanStory061a" , "Banks.dialogue.English.Banner.Story" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Story.BanStory061a", 100 )
- snd_CreateResource( "BanStory062a" , "Banks.dialogue.English.Banner.Story" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Story.BanStory062a", 100 )
- snd_CreateResource( "BanStory063a" , "Banks.dialogue.English.Banner.Story" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Story.BanStory063a", 100 )
- snd_CreateResource( "BanStory066a" , "Banks.dialogue.English.Banner.Story" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Story.BanStory066a", 100 )
- snd_CreateResource( "BanStory067a" , "Banks.dialogue.English.Banner.Story" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Story.BanStory067a", 100 )
- snd_CreateResource( "BanStory068a" , "Banks.dialogue.English.Banner.Story" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Story.BanStory068a", 100 )
- snd_CreateResource( "BanStory069a" , "Banks.dialogue.English.Banner.Story" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Story.BanStory069a", 100 )
- snd_CreateResource( "BanStory070" , "Banks.dialogue.English.Banner.Story" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Story.BanStory070", 100 )
- snd_CreateResource( "BanStory071a" , "Banks.dialogue.English.Banner.Story" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Story.BanStory071a", 100 )
- snd_CreateResource( "BanStory072a" , "Banks.dialogue.English.Banner.Story" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Story.BanStory072a", 100 )
- snd_CreateResource( "BanStory073a" , "Banks.dialogue.English.Banner.Story" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Story.BanStory073a", 100 )
- snd_CreateResource( "BanStory074" , "Banks.dialogue.English.Banner.Story" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Story.BanStory074", 100 )
- snd_CreateResource( "BanStory075a" , "Banks.dialogue.English.Banner.Story" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Story.BanStory075a", 100 )
- snd_CreateResource( "BanStory076a" , "Banks.dialogue.English.Banner.Story" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Story.BanStory076a", 100 )
- snd_CreateResource( "BanStory077a" , "Banks.dialogue.English.Banner.Story" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Story.BanStory077a", 100 )
- snd_CreateResource( "BanStory078a" , "Banks.dialogue.English.Banner.Story" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Story.BanStory078a", 100 )
- snd_CreateResource( "BanStory079a" , "Banks.dialogue.English.Banner.Story" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Story.BanStory079a", 100 )
- snd_CreateResource( "BanStory080a" , "Banks.dialogue.English.Banner.Story" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Story.BanStory080a", 100 )
- snd_CreateResource( "BanStory081a" , "Banks.dialogue.English.Banner.Story" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Story.BanStory081a", 100 )
- snd_CreateResource( "BanStory082a" , "Banks.dialogue.English.Banner.Story" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Story.BanStory082a", 100 )
- snd_CreateResource( "BanStory083a" , "Banks.dialogue.English.Banner.Story" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Story.BanStory083a", 100 )
- snd_CreateResource( "BanStory084a" , "Banks.dialogue.English.Banner.Story" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Story.BanStory084a", 100 )
- snd_CreateResource( "BanStory085a" , "Banks.dialogue.English.Banner.Story" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Story.BanStory085a", 100 )
- snd_CreateResource( "BanStory086a" , "Banks.dialogue.English.Banner.Story" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Story.BanStory086a", 100 )
- snd_CreateResource( "BanStory087" , "Banks.dialogue.English.Banner.Story" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Story.BanStory087", 100 )
- snd_CreateResource( "BanStory088a" , "Banks.dialogue.English.Banner.Story" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Story.BanStory088a", 100 )
- snd_CreateResource( "BanStory089a" , "Banks.dialogue.English.Banner.Story" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Story.BanStory089a", 100 )
- snd_CreateResource( "BanStory090a" , "Banks.dialogue.English.Banner.Story" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Story.BanStory090a", 100 )
- snd_CreateResource( "BanStory091a" , "Banks.dialogue.English.Banner.Story" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Story.BanStory091a", 100 )
- snd_CreateResource( "BanStory092a" , "Banks.dialogue.English.Banner.Story" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Story.BanStory092a", 100 )
- snd_CreateResource( "BanStory093a" , "Banks.dialogue.English.Banner.Story" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Story.BanStory093a", 100 )
- snd_CreateResource( "BanStory095a" , "Banks.dialogue.English.Banner.Story" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Story.BanStory095a", 100 )
- snd_CreateResource( "BanStory096a" , "Banks.dialogue.English.Banner.Story" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Story.BanStory096a", 100 )
- snd_CreateResource( "BanStory097a" , "Banks.dialogue.English.Banner.Story" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Story.BanStory097a", 100 )
- snd_CreateResource( "BanStory098a" , "Banks.dialogue.English.Banner.Story" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Story.BanStory098a", 100 )
- snd_CreateResource( "BanStory099a" , "Banks.dialogue.English.Banner.Story" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Story.BanStory099a", 100 )
- snd_CreateResource( "BanStory100a" , "Banks.dialogue.English.Banner.Story" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Story.BanStory100a", 100 )
- snd_CreateResource( "BanStory101a" , "Banks.dialogue.English.Banner.Story" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Story.BanStory101a", 100 )
- snd_CreateResource( "BanStory102a" , "Banks.dialogue.English.Banner.Story" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Story.BanStory102a", 100 )
- snd_CreateResource( "BanStory103a" , "Banks.dialogue.English.Banner.Story" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Story.BanStory103a", 100 )
- snd_CreateResource( "BanStory104a" , "Banks.dialogue.English.Banner.Story" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Story.BanStory104a", 100 )
- snd_CreateResource( "BanStory105a" , "Banks.dialogue.English.Banner.Story" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Story.BanStory105a", 100 )
- snd_CreateResource( "BanStory106a" , "Banks.dialogue.English.Banner.Story" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Story.BanStory106a", 100 )
- snd_CreateResource( "BanStory107" , "Banks.dialogue.English.Banner.Story" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Story.BanStory107", 100 )
- snd_CreateResource( "BanStory108" , "Banks.dialogue.English.Banner.Story" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Story.BanStory108", 100 )
- snd_CreateResource( "BanStory109a" , "Banks.dialogue.English.Banner.Story" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Story.BanStory109a", 100 )
- snd_CreateResource( "BanStory110a" , "Banks.dialogue.English.Banner.Story" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Story.BanStory110a", 100 )
- snd_CreateResource( "BanStory111a" , "Banks.dialogue.English.Banner.Story" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Story.BanStory111a", 100 )
- snd_CreateResource( "BanStory112a" , "Banks.dialogue.English.Banner.Story" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Story.BanStory112a", 100 )
- snd_CreateResource( "BanStory113a" , "Banks.dialogue.English.Banner.Story" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Story.BanStory113a", 100 )
- snd_CreateResource( "BanStory114a" , "Banks.dialogue.English.Banner.Story" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Story.BanStory114a", 100 )
- snd_CreateResource( "BanStory115a" , "Banks.dialogue.English.Banner.Story" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Story.BanStory115a", 100 )
- snd_CreateResource( "BanStory116" , "Banks.dialogue.English.Banner.Story" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Story.BanStory116", 100 )
- snd_CreateResource( "BanStory117a" , "Banks.dialogue.English.Banner.Story" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Story.BanStory117a", 100 )
- snd_CreateResource( "BanStory118a" , "Banks.dialogue.English.Banner.Story" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Story.BanStory118a", 100 )
- snd_CreateResource( "BanStory119a" , "Banks.dialogue.English.Banner.Story" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Story.BanStory119a", 100 )
- snd_CreateResource( "BanStory120a" , "Banks.dialogue.English.Banner.Story" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Story.BanStory120a", 100 )
- snd_CreateResource( "BanStory121a" , "Banks.dialogue.English.Banner.Story" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Story.BanStory121a", 100 )
- snd_CreateResource( "BanStory123a" , "Banks.dialogue.English.Banner.Story" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Story.BanStory123a", 100 )
- snd_CreateResource( "BanStory124a" , "Banks.dialogue.English.Banner.Story" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Story.BanStory124a", 100 )
- snd_CreateResource( "BanStory125a" , "Banks.dialogue.English.Banner.Story" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Story.BanStory125a", 100 )
- snd_CreateResource( "BanStory126a" , "Banks.dialogue.English.Banner.Story" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Story.BanStory126a", 100 )
- snd_CreateResource( "BanStory127a" , "Banks.dialogue.English.Banner.Story" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Story.BanStory127a", 100 )
- snd_CreateResource( "BanStory128a" , "Banks.dialogue.English.Banner.Story" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Story.BanStory128a", 100 )
- snd_CreateResource( "BanStory129a" , "Banks.dialogue.English.Banner.Story" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Story.BanStory129a", 100 )
- snd_CreateResource( "BanStory131a" , "Banks.dialogue.English.Banner.Story" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Story.BanStory131a", 100 )
- snd_CreateResource( "BanStory132a" , "Banks.dialogue.English.Banner.Story" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Story.BanStory132a", 100 )
- snd_CreateResource( "BanStory133a" , "Banks.dialogue.English.Banner.Story" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Story.BanStory133a", 100 )
- snd_CreateResource( "BanStory134a" , "Banks.dialogue.English.Banner.Story" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Story.BanStory134a", 100 )
- snd_CreateResource( "BanStory135a" , "Banks.dialogue.English.Banner.Story" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Story.BanStory135a", 100 )
- snd_CreateResource( "BanStory136a" , "Banks.dialogue.English.Banner.Story" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Story.BanStory136a", 100 )
- snd_CreateResource( "BanStory137" , "Banks.dialogue.English.Banner.Story" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Story.BanStory137", 100 )
- snd_CreateResource( "BanStory138a" , "Banks.dialogue.English.Banner.Story" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Story.BanStory138a", 100 )
- snd_CreateResource( "BanStory139a" , "Banks.dialogue.English.Banner.Story" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Story.BanStory139a", 100 )
- snd_CreateResource( "BanStory140a" , "Banks.dialogue.English.Banner.Story" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Story.BanStory140a", 100 )
- snd_CreateResource( "BanStory141a" , "Banks.dialogue.English.Banner.Story" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Story.BanStory141a", 100 )
- snd_CreateResource( "BanStory143a" , "Banks.dialogue.English.Banner.Story" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Story.BanStory143a", 100 )
- snd_CreateResource( "BanStory144a" , "Banks.dialogue.English.Banner.Story" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Story.BanStory144a", 100 )
- snd_CreateResource( "BanStory145a" , "Banks.dialogue.English.Banner.Story" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Story.BanStory145a", 100 )
- snd_CreateResource( "BanStory147a" , "Banks.dialogue.English.Banner.Story" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Story.BanStory147a", 100 )
- snd_CreateResource( "BanStory148a" , "Banks.dialogue.English.Banner.Story" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Story.BanStory148a", 100 )
- snd_CreateResource( "BanStory149a" , "Banks.dialogue.English.Banner.Story" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Story.BanStory149a", 100 )
- snd_CreateResource( "BanStory150a" , "Banks.dialogue.English.Banner.Story" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Story.BanStory150a", 100 )
- snd_CreateResource( "BanStory151a" , "Banks.dialogue.English.Banner.Story" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Story.BanStory151a", 100 )
- snd_CreateResource( "BanStory152a" , "Banks.dialogue.English.Banner.Story" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Story.BanStory152a", 100 )
- snd_CreateResource( "BanStory153a" , "Banks.dialogue.English.Banner.Story" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Story.BanStory153a", 100 )
- snd_CreateResource( "BanStory154a" , "Banks.dialogue.English.Banner.Story" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Story.BanStory154a", 100 )
- snd_CreateResource( "BanStory155a" , "Banks.dialogue.English.Banner.Story" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Story.BanStory155a", 100 )
- snd_CreateResource( "BanStory156a" , "Banks.dialogue.English.Banner.Story" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Story.BanStory156a", 100 )
- snd_CreateResource( "BanStory157a" , "Banks.dialogue.English.Banner.Story" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Story.BanStory157a", 100 )
- snd_CreateResource( "BanStory158a" , "Banks.dialogue.English.Banner.Story" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Story.BanStory158a", 100 )
- snd_CreateResource( "BanStory159a" , "Banks.dialogue.English.Banner.Story" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Story.BanStory159a", 100 )
- snd_CreateResource( "BanStory160a" , "Banks.dialogue.English.Banner.Story" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Story.BanStory160a", 100 )
- snd_CreateResource( "BanStory161a" , "Banks.dialogue.English.Banner.Story" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Story.BanStory161a", 100 )
- snd_CreateResource( "BanStory162a" , "Banks.dialogue.English.Banner.Story" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Story.BanStory162a", 100 )
- snd_CreateResource( "BanStory163a" , "Banks.dialogue.English.Banner.Story" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Story.BanStory163a", 100 )
- snd_CreateResource( "BanStory164a" , "Banks.dialogue.English.Banner.Story" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Story.BanStory164a", 100 )
- snd_CreateResource( "BanStory165a" , "Banks.dialogue.English.Banner.Story" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Story.BanStory165a", 100 )
- snd_CreateResource( "BanStory166a" , "Banks.dialogue.English.Banner.Story" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Story.BanStory166a", 100 )
- snd_CreateResource( "BanStory167a" , "Banks.dialogue.English.Banner.Story" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Story.BanStory167a", 100 )
- snd_CreateResource( "BanStory168a" , "Banks.dialogue.English.Banner.Story" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Story.BanStory168a", 100 )
- snd_CreateResource( "BanStory171" , "Banks.dialogue.English.Banner.Story" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Story.BanStory171", 100 )
- snd_CreateResource( "BanStory172" , "Banks.dialogue.English.Banner.Story" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Story.BanStory172", 100 )
- snd_CreateResource( "BanStory173" , "Banks.dialogue.English.Banner.Story" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Story.BanStory173", 100 )
- snd_CreateResource( "BanStory174" , "Banks.dialogue.English.Banner.Story" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Story.BanStory174", 100 )
- snd_CreateResource( "BanStory175" , "Banks.dialogue.English.Banner.Story" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Story.BanStory175", 100 )
- snd_CreateResource( "BanStory176a" , "Banks.dialogue.English.Banner.Story" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Story.BanStory176a", 100 )
- snd_CreateResource( "BanStory178" , "Banks.dialogue.English.Banner.Story" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Story.BanStory178", 100 )
- snd_CreateResource( "BanStory179a" , "Banks.dialogue.English.Banner.Story" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Story.BanStory179a", 100 )
-
- snd_CreateBank( "C1L1_Idle" , "Banks.dialogue.English.Banner.Story", "" )
- snd_SetBankFader( "Banks.dialogue.English.Banner.Story.C1L1_Idle", 100 )
- snd_CreateResource( "BanStory038" , "Banks.dialogue.English.Banner.Story.C1L1_Idle" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Story.C1L1_Idle.BanStory038", 100 )
- snd_CreateResource( "BanStory011" , "Banks.dialogue.English.Banner.Story.C1L1_Idle" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Story.C1L1_Idle.BanStory011", 100 )
- snd_CreateResource( "BanStory039" , "Banks.dialogue.English.Banner.Story.C1L1_Idle" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Story.C1L1_Idle.BanStory039", 100 )
- snd_CreateResource( "BanStory045" , "Banks.dialogue.English.Banner.Story.C1L1_Idle" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Story.C1L1_Idle.BanStory045", 100 )
- snd_CreateResource( "BanStory048" , "Banks.dialogue.English.Banner.Story.C1L1_Idle" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Story.C1L1_Idle.BanStory048", 100 )
- snd_CreateResource( "BanStory052" , "Banks.dialogue.English.Banner.Story.C1L1_Idle" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Story.C1L1_Idle.BanStory052", 100 )
- snd_CreateResource( "BanStory055" , "Banks.dialogue.English.Banner.Story.C1L1_Idle" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Story.C1L1_Idle.BanStory055", 100 )
- snd_CreateResource( "BanStory056" , "Banks.dialogue.English.Banner.Story.C1L1_Idle" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Story.C1L1_Idle.BanStory056", 100 )
- snd_CreateResource( "BanGame016a" , "Banks.dialogue.English.Banner.Story.C1L1_Idle" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Story.C1L1_Idle.BanGame016a", 100 )
- snd_CreateResource( "BanGame018a" , "Banks.dialogue.English.Banner.Story.C1L1_Idle" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Story.C1L1_Idle.BanGame018a", 100 )
-
- snd_CreateBank( "C2L1_Idle" , "Banks.dialogue.English.Banner.Story", "" )
- snd_SetBankFader( "Banks.dialogue.English.Banner.Story.C2L1_Idle", 100 )
- snd_CreateResource( "BanStory078a" , "Banks.dialogue.English.Banner.Story.C2L1_Idle" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Story.C2L1_Idle.BanStory078a", 100 )
- snd_CreateResource( "BanStory068a" , "Banks.dialogue.English.Banner.Story.C2L1_Idle" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Story.C2L1_Idle.BanStory068a", 100 )
- snd_CreateResource( "BanStory069a" , "Banks.dialogue.English.Banner.Story.C2L1_Idle" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Story.C2L1_Idle.BanStory069a", 100 )
- snd_CreateResource( "BanStory072a" , "Banks.dialogue.English.Banner.Story.C2L1_Idle" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Story.C2L1_Idle.BanStory072a", 100 )
- snd_CreateResource( "BanStory073a" , "Banks.dialogue.English.Banner.Story.C2L1_Idle" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Story.C2L1_Idle.BanStory073a", 100 )
- snd_CreateResource( "BanStory074" , "Banks.dialogue.English.Banner.Story.C2L1_Idle" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Story.C2L1_Idle.BanStory074", 100 )
- snd_CreateResource( "BanStory076a" , "Banks.dialogue.English.Banner.Story.C2L1_Idle" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Story.C2L1_Idle.BanStory076a", 100 )
- snd_CreateResource( "BanStory077a" , "Banks.dialogue.English.Banner.Story.C2L1_Idle" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Story.C2L1_Idle.BanStory077a", 100 )
- snd_CreateResource( "BanStory067a" , "Banks.dialogue.English.Banner.Story.C2L1_Idle" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Story.C2L1_Idle.BanStory067a", 100 )
- snd_CreateResource( "BanStory079a" , "Banks.dialogue.English.Banner.Story.C2L1_Idle" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Story.C2L1_Idle.BanStory079a", 100 )
- snd_CreateResource( "BanStory080a" , "Banks.dialogue.English.Banner.Story.C2L1_Idle" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Story.C2L1_Idle.BanStory080a", 100 )
- snd_CreateResource( "BanStory085a" , "Banks.dialogue.English.Banner.Story.C2L1_Idle" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Story.C2L1_Idle.BanStory085a", 100 )
- snd_CreateResource( "BanStory086a" , "Banks.dialogue.English.Banner.Story.C2L1_Idle" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Story.C2L1_Idle.BanStory086a", 100 )
- snd_CreateResource( "BanStory093a" , "Banks.dialogue.English.Banner.Story.C2L1_Idle" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Story.C2L1_Idle.BanStory093a", 100 )
-
- snd_CreateBank( "C3L1_Idle" , "Banks.dialogue.English.Banner.Story", "" )
- snd_SetBankFader( "Banks.dialogue.English.Banner.Story.C3L1_Idle", 100 )
- snd_CreateResource( "BanStory121a" , "Banks.dialogue.English.Banner.Story.C3L1_Idle" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Story.C3L1_Idle.BanStory121a", 100 )
- snd_CreateResource( "BanStory096a" , "Banks.dialogue.English.Banner.Story.C3L1_Idle" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Story.C3L1_Idle.BanStory096a", 100 )
- snd_CreateResource( "BanStory097a" , "Banks.dialogue.English.Banner.Story.C3L1_Idle" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Story.C3L1_Idle.BanStory097a", 100 )
- snd_CreateResource( "BanStory098a" , "Banks.dialogue.English.Banner.Story.C3L1_Idle" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Story.C3L1_Idle.BanStory098a", 100 )
- snd_CreateResource( "BanStory108" , "Banks.dialogue.English.Banner.Story.C3L1_Idle" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Story.C3L1_Idle.BanStory108", 100 )
- snd_CreateResource( "BanStory109a" , "Banks.dialogue.English.Banner.Story.C3L1_Idle" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Story.C3L1_Idle.BanStory109a", 100 )
- snd_CreateResource( "BanStory095a" , "Banks.dialogue.English.Banner.Story.C3L1_Idle" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Story.C3L1_Idle.BanStory095a", 100 )
- snd_CreateResource( "BanStory131a" , "Banks.dialogue.English.Banner.Story.C3L1_Idle" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Story.C3L1_Idle.BanStory131a", 100 )
- snd_CreateResource( "BanStory132a" , "Banks.dialogue.English.Banner.Story.C3L1_Idle" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Story.C3L1_Idle.BanStory132a", 100 )
-
- snd_CreateBank( "C4L3_Idle" , "Banks.dialogue.English.Banner.Story", "" )
- snd_SetBankFader( "Banks.dialogue.English.Banner.Story.C4L3_Idle", 100 )
- snd_CreateResource( "BanStory147a" , "Banks.dialogue.English.Banner.Story.C4L3_Idle" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Story.C4L3_Idle.BanStory147a", 100 )
- snd_CreateResource( "BanStory106a" , "Banks.dialogue.English.Banner.Story.C4L3_Idle" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Story.C4L3_Idle.BanStory106a", 100 )
-
- snd_CreateBank( "C5L1_Idle" , "Banks.dialogue.English.Banner.Story", "" )
- snd_SetBankFader( "Banks.dialogue.English.Banner.Story.C5L1_Idle", 100 )
- snd_CreateResource( "BanStory174" , "Banks.dialogue.English.Banner.Story.C5L1_Idle" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Story.C5L1_Idle.BanStory174", 100 )
- snd_CreateResource( "BanStory156a" , "Banks.dialogue.English.Banner.Story.C5L1_Idle" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Story.C5L1_Idle.BanStory156a", 100 )
- snd_CreateResource( "BanStory157a" , "Banks.dialogue.English.Banner.Story.C5L1_Idle" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Story.C5L1_Idle.BanStory157a", 100 )
- snd_CreateResource( "BanStory158a" , "Banks.dialogue.English.Banner.Story.C5L1_Idle" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Story.C5L1_Idle.BanStory158a", 100 )
- snd_CreateResource( "BanStory160a" , "Banks.dialogue.English.Banner.Story.C5L1_Idle" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Story.C5L1_Idle.BanStory160a", 100 )
- snd_CreateResource( "BanStory161a" , "Banks.dialogue.English.Banner.Story.C5L1_Idle" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Story.C5L1_Idle.BanStory161a", 100 )
- snd_CreateResource( "BanStory163a" , "Banks.dialogue.English.Banner.Story.C5L1_Idle" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Story.C5L1_Idle.BanStory163a", 100 )
- snd_CreateResource( "BanStory171" , "Banks.dialogue.English.Banner.Story.C5L1_Idle" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Story.C5L1_Idle.BanStory171", 100 )
- snd_CreateResource( "BanStory172" , "Banks.dialogue.English.Banner.Story.C5L1_Idle" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Story.C5L1_Idle.BanStory172", 100 )
- snd_CreateResource( "BanStory173" , "Banks.dialogue.English.Banner.Story.C5L1_Idle" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Story.C5L1_Idle.BanStory173", 100 )
- snd_CreateResource( "BanStory155a" , "Banks.dialogue.English.Banner.Story.C5L1_Idle" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Story.C5L1_Idle.BanStory155a", 100 )
- snd_CreateResource( "BanStory175" , "Banks.dialogue.English.Banner.Story.C5L1_Idle" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Story.C5L1_Idle.BanStory175", 100 )
- snd_CreateResource( "BanStory176a" , "Banks.dialogue.English.Banner.Story.C5L1_Idle" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.Story.C5L1_Idle.BanStory176a", 100 )
-
- snd_CreateBank( "BanEnemyCh1" , "Banks.dialogue.English.Banner", "Ban_to_enemies_ch1" )
- snd_SetBankFader( "Banks.dialogue.English.Banner.BanEnemyCh1", 90 )
-
- snd_CreateBank( "BanSpotSoldier" , "Banks.dialogue.English.Banner.BanEnemyCh1", "" )
- snd_SetBankFader( "Banks.dialogue.English.Banner.BanEnemyCh1.BanSpotSoldier", 100 )
- snd_CreateResource( "BanEnCh1_01a" , "Banks.dialogue.English.Banner.BanEnemyCh1.BanSpotSoldier" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.BanEnemyCh1.BanSpotSoldier.BanEnCh1_01a", 100 )
- snd_CreateResource( "BanEnCh1_02a" , "Banks.dialogue.English.Banner.BanEnemyCh1.BanSpotSoldier" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.BanEnemyCh1.BanSpotSoldier.BanEnCh1_02a", 100 )
- snd_CreateResource( "BanEnCh1_03a" , "Banks.dialogue.English.Banner.BanEnemyCh1.BanSpotSoldier" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.BanEnemyCh1.BanSpotSoldier.BanEnCh1_03a", 100 )
- snd_CreateResource( "BanEnCh1_04a" , "Banks.dialogue.English.Banner.BanEnemyCh1.BanSpotSoldier" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.BanEnemyCh1.BanSpotSoldier.BanEnCh1_04a", 100 )
- snd_CreateResource( "BanEnCh1_05a" , "Banks.dialogue.English.Banner.BanEnemyCh1.BanSpotSoldier" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.BanEnemyCh1.BanSpotSoldier.BanEnCh1_05a", 100 )
- snd_CreateResource( "BanEnCh1_06a" , "Banks.dialogue.English.Banner.BanEnemyCh1.BanSpotSoldier" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.BanEnemyCh1.BanSpotSoldier.BanEnCh1_06a", 100 )
-
- snd_CreateBank( "BanSpotSoldierL2" , "Banks.dialogue.English.Banner.BanEnemyCh1", "" )
- snd_SetBankFader( "Banks.dialogue.English.Banner.BanEnemyCh1.BanSpotSoldierL2", 100 )
- snd_CreateResource( "BanEnCh1_07a" , "Banks.dialogue.English.Banner.BanEnemyCh1.BanSpotSoldierL2" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.BanEnemyCh1.BanSpotSoldierL2.BanEnCh1_07a", 100 )
- snd_CreateResource( "BanEnCh1_08a" , "Banks.dialogue.English.Banner.BanEnemyCh1.BanSpotSoldierL2" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.BanEnemyCh1.BanSpotSoldierL2.BanEnCh1_08a", 100 )
- snd_CreateResource( "BanEnCh1_09a" , "Banks.dialogue.English.Banner.BanEnemyCh1.BanSpotSoldierL2" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.BanEnemyCh1.BanSpotSoldierL2.BanEnCh1_09a", 100 )
-
- snd_CreateBank( "BanKnockDownEnemy" , "Banks.dialogue.English.Banner.BanEnemyCh1", "" )
- snd_SetBankFader( "Banks.dialogue.English.Banner.BanEnemyCh1.BanKnockDownEnemy", 100 )
- snd_CreateResource( "BanEnCh1_10a" , "Banks.dialogue.English.Banner.BanEnemyCh1.BanKnockDownEnemy" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.BanEnemyCh1.BanKnockDownEnemy.BanEnCh1_10a", 100 )
- snd_CreateResource( "BanEnCh1_11a" , "Banks.dialogue.English.Banner.BanEnemyCh1.BanKnockDownEnemy" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.BanEnemyCh1.BanKnockDownEnemy.BanEnCh1_11a", 100 )
- snd_CreateResource( "BanEnCh1_12a" , "Banks.dialogue.English.Banner.BanEnemyCh1.BanKnockDownEnemy" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.BanEnemyCh1.BanKnockDownEnemy.BanEnCh1_12a", 100 )
-
- snd_CreateBank( "BanOvercome" , "Banks.dialogue.English.Banner.BanEnemyCh1", "" )
- snd_SetBankFader( "Banks.dialogue.English.Banner.BanEnemyCh1.BanOvercome", 100 )
- snd_CreateResource( "BanEnCh1_13a" , "Banks.dialogue.English.Banner.BanEnemyCh1.BanOvercome" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.BanEnemyCh1.BanOvercome.BanEnCh1_13a", 100 )
- snd_CreateResource( "BanEnCh1_14a" , "Banks.dialogue.English.Banner.BanEnemyCh1.BanOvercome" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.BanEnemyCh1.BanOvercome.BanEnCh1_14a", 100 )
- snd_CreateResource( "BanEnCh1_15a" , "Banks.dialogue.English.Banner.BanEnemyCh1.BanOvercome" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.BanEnemyCh1.BanOvercome.BanEnCh1_15a", 100 )
-
- snd_CreateBank( "BanSurrenderHit" , "Banks.dialogue.English.Banner.BanEnemyCh1", "" )
- snd_SetBankFader( "Banks.dialogue.English.Banner.BanEnemyCh1.BanSurrenderHit", 100 )
- snd_CreateResource( "BanEnCh1_16a" , "Banks.dialogue.English.Banner.BanEnemyCh1.BanSurrenderHit" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.BanEnemyCh1.BanSurrenderHit.BanEnCh1_16a", 100 )
- snd_CreateResource( "BanEnCh1_17a" , "Banks.dialogue.English.Banner.BanEnemyCh1.BanSurrenderHit" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.BanEnemyCh1.BanSurrenderHit.BanEnCh1_17a", 100 )
- snd_CreateResource( "BanEnCh1_18a" , "Banks.dialogue.English.Banner.BanEnemyCh1.BanSurrenderHit" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.BanEnemyCh1.BanSurrenderHit.BanEnCh1_18a", 100 )
-
- snd_CreateBank( "BanShot" , "Banks.dialogue.English.Banner.BanEnemyCh1", "" )
- snd_SetBankFader( "Banks.dialogue.English.Banner.BanEnemyCh1.BanShot", 100 )
- snd_CreateResource( "BanEnCh1_19a" , "Banks.dialogue.English.Banner.BanEnemyCh1.BanShot" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.BanEnemyCh1.BanShot.BanEnCh1_19a", 100 )
- snd_CreateResource( "BanEnCh1_20a" , "Banks.dialogue.English.Banner.BanEnemyCh1.BanShot" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.BanEnemyCh1.BanShot.BanEnCh1_20a", 100 )
- snd_CreateResource( "BanEnCh1_21a" , "Banks.dialogue.English.Banner.BanEnemyCh1.BanShot" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.BanEnemyCh1.BanShot.BanEnCh1_21a", 100 )
-
- snd_CreateBank( "BanKnockedDown" , "Banks.dialogue.English.Banner.BanEnemyCh1", "" )
- snd_SetBankFader( "Banks.dialogue.English.Banner.BanEnemyCh1.BanKnockedDown", 100 )
- snd_CreateResource( "BanEnCh1_22a" , "Banks.dialogue.English.Banner.BanEnemyCh1.BanKnockedDown" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.BanEnemyCh1.BanKnockedDown.BanEnCh1_22a", 100 )
- snd_CreateResource( "BanEnCh1_23a" , "Banks.dialogue.English.Banner.BanEnemyCh1.BanKnockedDown" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.BanEnemyCh1.BanKnockedDown.BanEnCh1_23a", 100 )
- snd_CreateResource( "BanEnCh1_24a" , "Banks.dialogue.English.Banner.BanEnemyCh1.BanKnockedDown" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.BanEnemyCh1.BanKnockedDown.BanEnCh1_24a", 100 )
-
- snd_CreateBank( "BanSurrender" , "Banks.dialogue.English.Banner.BanEnemyCh1", "" )
- snd_SetBankFader( "Banks.dialogue.English.Banner.BanEnemyCh1.BanSurrender", 100 )
- snd_CreateResource( "BanEnCh1_25a" , "Banks.dialogue.English.Banner.BanEnemyCh1.BanSurrender" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.BanEnemyCh1.BanSurrender.BanEnCh1_25a", 100 )
- snd_CreateResource( "BanEnCh1_26a" , "Banks.dialogue.English.Banner.BanEnemyCh1.BanSurrender" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.BanEnemyCh1.BanSurrender.BanEnCh1_26a", 100 )
- snd_CreateResource( "BanEnCh1_27a" , "Banks.dialogue.English.Banner.BanEnemyCh1.BanSurrender" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.BanEnemyCh1.BanSurrender.BanEnCh1_27a", 100 )
-
- snd_CreateBank( "BanPersuade" , "Banks.dialogue.English.Banner.BanEnemyCh1", "" )
- snd_SetBankFader( "Banks.dialogue.English.Banner.BanEnemyCh1.BanPersuade", 100 )
- snd_CreateResource( "BanEnCh1_28a" , "Banks.dialogue.English.Banner.BanEnemyCh1.BanPersuade" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.BanEnemyCh1.BanPersuade.BanEnCh1_28a", 100 )
- snd_CreateResource( "BanEnCh1_30a" , "Banks.dialogue.English.Banner.BanEnemyCh1.BanPersuade" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.BanEnemyCh1.BanPersuade.BanEnCh1_30a", 100 )
-
- snd_CreateBank( "BanRetreat" , "Banks.dialogue.English.Banner.BanEnemyCh1", "" )
- snd_SetBankFader( "Banks.dialogue.English.Banner.BanEnemyCh1.BanRetreat", 100 )
- snd_CreateResource( "BanEnCh1_31a" , "Banks.dialogue.English.Banner.BanEnemyCh1.BanRetreat" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.BanEnemyCh1.BanRetreat.BanEnCh1_31a", 100 )
- snd_CreateResource( "BanEnCh1_32a" , "Banks.dialogue.English.Banner.BanEnemyCh1.BanRetreat" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.BanEnemyCh1.BanRetreat.BanEnCh1_32a", 100 )
- snd_CreateResource( "BanEnCh1_33a" , "Banks.dialogue.English.Banner.BanEnemyCh1.BanRetreat" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.BanEnemyCh1.BanRetreat.BanEnCh1_33a", 100 )
-
- snd_CreateBank( "BanEscape" , "Banks.dialogue.English.Banner.BanEnemyCh1", "" )
- snd_SetBankFader( "Banks.dialogue.English.Banner.BanEnemyCh1.BanEscape", 100 )
- snd_CreateResource( "BanEnCh1_34a" , "Banks.dialogue.English.Banner.BanEnemyCh1.BanEscape" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.BanEnemyCh1.BanEscape.BanEnCh1_34a", 100 )
- snd_CreateResource( "BanEnCh1_35a" , "Banks.dialogue.English.Banner.BanEnemyCh1.BanEscape" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.BanEnemyCh1.BanEscape.BanEnCh1_35a", 100 )
- snd_CreateResource( "BanEnCh1_36a" , "Banks.dialogue.English.Banner.BanEnemyCh1.BanEscape" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.BanEnemyCh1.BanEscape.BanEnCh1_36a", 100 )
-
- snd_CreateBank( "BanNearTransform" , "Banks.dialogue.English.Banner.BanEnemyCh1", "" )
- snd_SetBankFader( "Banks.dialogue.English.Banner.BanEnemyCh1.BanNearTransform", 100 )
- snd_CreateResource( "BanEnCh1_37a" , "Banks.dialogue.English.Banner.BanEnemyCh1.BanNearTransform" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.BanEnemyCh1.BanNearTransform.BanEnCh1_37a", 100 )
- snd_CreateResource( "BanEnCh1_38a" , "Banks.dialogue.English.Banner.BanEnemyCh1.BanNearTransform" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.BanEnemyCh1.BanNearTransform.BanEnCh1_38a", 100 )
- snd_CreateResource( "BanEnCh1_39a" , "Banks.dialogue.English.Banner.BanEnemyCh1.BanNearTransform" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.BanEnemyCh1.BanNearTransform.BanEnCh1_39a", 100 )
-
- snd_CreateBank( "BanWeakened" , "Banks.dialogue.English.Banner.BanEnemyCh1", "" )
- snd_SetBankFader( "Banks.dialogue.English.Banner.BanEnemyCh1.BanWeakened", 100 )
- snd_CreateResource( "BanEnCh1_40a" , "Banks.dialogue.English.Banner.BanEnemyCh1.BanWeakened" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.BanEnemyCh1.BanWeakened.BanEnCh1_40a", 100 )
- snd_CreateResource( "BanEnCh1_41a" , "Banks.dialogue.English.Banner.BanEnemyCh1.BanWeakened" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.BanEnemyCh1.BanWeakened.BanEnCh1_41a", 100 )
- snd_CreateResource( "BanEnCh1_42a" , "Banks.dialogue.English.Banner.BanEnemyCh1.BanWeakened" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.BanEnemyCh1.BanWeakened.BanEnCh1_42a", 100 )
-
- snd_CreateBank( "BanEnemyCh2" , "Banks.dialogue.English.Banner", "Ban_to_enemies_ch2" )
- snd_SetBankFader( "Banks.dialogue.English.Banner.BanEnemyCh2", 90 )
-
- snd_CreateBank( "BanSpotEnemy" , "Banks.dialogue.English.Banner.BanEnemyCh2", "" )
- snd_SetBankFader( "Banks.dialogue.English.Banner.BanEnemyCh2.BanSpotEnemy", 100 )
- snd_CreateResource( "BanEnCh2_01a" , "Banks.dialogue.English.Banner.BanEnemyCh2.BanSpotEnemy" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.BanEnemyCh2.BanSpotEnemy.BanEnCh2_01a", 100 )
- snd_CreateResource( "BanEnCh2_02a" , "Banks.dialogue.English.Banner.BanEnemyCh2.BanSpotEnemy" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.BanEnemyCh2.BanSpotEnemy.BanEnCh2_02a", 100 )
- snd_CreateResource( "BanEnCh2_03a" , "Banks.dialogue.English.Banner.BanEnemyCh2.BanSpotEnemy" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.BanEnemyCh2.BanSpotEnemy.BanEnCh2_03a", 100 )
-
- snd_CreateBank( "BanSpotSoldier" , "Banks.dialogue.English.Banner.BanEnemyCh2", "" )
- snd_SetBankFader( "Banks.dialogue.English.Banner.BanEnemyCh2.BanSpotSoldier", 100 )
- snd_CreateResource( "BanEnCh2_04a" , "Banks.dialogue.English.Banner.BanEnemyCh2.BanSpotSoldier" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.BanEnemyCh2.BanSpotSoldier.BanEnCh2_04a", 100 )
- snd_CreateResource( "BanEnCh2_05a" , "Banks.dialogue.English.Banner.BanEnemyCh2.BanSpotSoldier" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.BanEnemyCh2.BanSpotSoldier.BanEnCh2_05a", 100 )
- snd_CreateResource( "BanEnCh2_06a" , "Banks.dialogue.English.Banner.BanEnemyCh2.BanSpotSoldier" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.BanEnemyCh2.BanSpotSoldier.BanEnCh2_06a", 100 )
-
- snd_CreateBank( "BanSpotSoldierL2" , "Banks.dialogue.English.Banner.BanEnemyCh2", "" )
- snd_SetBankFader( "Banks.dialogue.English.Banner.BanEnemyCh2.BanSpotSoldierL2", 100 )
- snd_CreateResource( "BanEnCh2_07a" , "Banks.dialogue.English.Banner.BanEnemyCh2.BanSpotSoldierL2" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.BanEnemyCh2.BanSpotSoldierL2.BanEnCh2_07a", 100 )
- snd_CreateResource( "BanEnCh2_08a" , "Banks.dialogue.English.Banner.BanEnemyCh2.BanSpotSoldierL2" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.BanEnemyCh2.BanSpotSoldierL2.BanEnCh2_08a", 100 )
- snd_CreateResource( "BanEnCh2_09a" , "Banks.dialogue.English.Banner.BanEnemyCh2.BanSpotSoldierL2" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.BanEnemyCh2.BanSpotSoldierL2.BanEnCh2_09a", 100 )
-
- snd_CreateBank( "BanKnockDownEnemy" , "Banks.dialogue.English.Banner.BanEnemyCh2", "" )
- snd_SetBankFader( "Banks.dialogue.English.Banner.BanEnemyCh2.BanKnockDownEnemy", 100 )
- snd_CreateResource( "BanEnCh2_10a" , "Banks.dialogue.English.Banner.BanEnemyCh2.BanKnockDownEnemy" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.BanEnemyCh2.BanKnockDownEnemy.BanEnCh2_10a", 100 )
- snd_CreateResource( "BanEnCh2_11a" , "Banks.dialogue.English.Banner.BanEnemyCh2.BanKnockDownEnemy" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.BanEnemyCh2.BanKnockDownEnemy.BanEnCh2_11a", 100 )
- snd_CreateResource( "BanEnCh2_12a" , "Banks.dialogue.English.Banner.BanEnemyCh2.BanKnockDownEnemy" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.BanEnemyCh2.BanKnockDownEnemy.BanEnCh2_12a", 100 )
-
- snd_CreateBank( "BanOvercome" , "Banks.dialogue.English.Banner.BanEnemyCh2", "" )
- snd_SetBankFader( "Banks.dialogue.English.Banner.BanEnemyCh2.BanOvercome", 100 )
- snd_CreateResource( "BanEnCh2_13a" , "Banks.dialogue.English.Banner.BanEnemyCh2.BanOvercome" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.BanEnemyCh2.BanOvercome.BanEnCh2_13a", 100 )
- snd_CreateResource( "BanEnCh2_14a" , "Banks.dialogue.English.Banner.BanEnemyCh2.BanOvercome" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.BanEnemyCh2.BanOvercome.BanEnCh2_14a", 100 )
- snd_CreateResource( "BanEnCh2_15a" , "Banks.dialogue.English.Banner.BanEnemyCh2.BanOvercome" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.BanEnemyCh2.BanOvercome.BanEnCh2_15a", 100 )
-
- snd_CreateBank( "BanSurrenderHit" , "Banks.dialogue.English.Banner.BanEnemyCh2", "" )
- snd_SetBankFader( "Banks.dialogue.English.Banner.BanEnemyCh2.BanSurrenderHit", 100 )
- snd_CreateResource( "BanEnCh2_16a" , "Banks.dialogue.English.Banner.BanEnemyCh2.BanSurrenderHit" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.BanEnemyCh2.BanSurrenderHit.BanEnCh2_16a", 100 )
- snd_CreateResource( "BanEnCh2_17a" , "Banks.dialogue.English.Banner.BanEnemyCh2.BanSurrenderHit" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.BanEnemyCh2.BanSurrenderHit.BanEnCh2_17a", 100 )
- snd_CreateResource( "BanEnCh2_18a" , "Banks.dialogue.English.Banner.BanEnemyCh2.BanSurrenderHit" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.BanEnemyCh2.BanSurrenderHit.BanEnCh2_18a", 100 )
-
- snd_CreateBank( "BanShot" , "Banks.dialogue.English.Banner.BanEnemyCh2", "" )
- snd_SetBankFader( "Banks.dialogue.English.Banner.BanEnemyCh2.BanShot", 100 )
- snd_CreateResource( "BanEnCh2_19a" , "Banks.dialogue.English.Banner.BanEnemyCh2.BanShot" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.BanEnemyCh2.BanShot.BanEnCh2_19a", 100 )
- snd_CreateResource( "BanEnCh2_20a" , "Banks.dialogue.English.Banner.BanEnemyCh2.BanShot" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.BanEnemyCh2.BanShot.BanEnCh2_20a", 100 )
- snd_CreateResource( "BanEnCh2_21a" , "Banks.dialogue.English.Banner.BanEnemyCh2.BanShot" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.BanEnemyCh2.BanShot.BanEnCh2_21a", 100 )
- snd_CreateResource( "BanEnCh2_40a" , "Banks.dialogue.English.Banner.BanEnemyCh2.BanShot" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.BanEnemyCh2.BanShot.BanEnCh2_40a", 100 )
- snd_CreateResource( "BanEnCh2_41a" , "Banks.dialogue.English.Banner.BanEnemyCh2.BanShot" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.BanEnemyCh2.BanShot.BanEnCh2_41a", 100 )
- snd_CreateResource( "BanEnCh2_42a" , "Banks.dialogue.English.Banner.BanEnemyCh2.BanShot" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.BanEnemyCh2.BanShot.BanEnCh2_42a", 100 )
-
- snd_CreateBank( "BanKnockedDown" , "Banks.dialogue.English.Banner.BanEnemyCh2", "" )
- snd_SetBankFader( "Banks.dialogue.English.Banner.BanEnemyCh2.BanKnockedDown", 100 )
- snd_CreateResource( "BanEnCh2_22a" , "Banks.dialogue.English.Banner.BanEnemyCh2.BanKnockedDown" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.BanEnemyCh2.BanKnockedDown.BanEnCh2_22a", 100 )
- snd_CreateResource( "BanEnCh2_23a" , "Banks.dialogue.English.Banner.BanEnemyCh2.BanKnockedDown" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.BanEnemyCh2.BanKnockedDown.BanEnCh2_23a", 100 )
- snd_CreateResource( "BanEnCh2_24a" , "Banks.dialogue.English.Banner.BanEnemyCh2.BanKnockedDown" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.BanEnemyCh2.BanKnockedDown.BanEnCh2_24a", 100 )
-
- snd_CreateBank( "BanSurrender" , "Banks.dialogue.English.Banner.BanEnemyCh2", "" )
- snd_SetBankFader( "Banks.dialogue.English.Banner.BanEnemyCh2.BanSurrender", 100 )
- snd_CreateResource( "BanEnCh2_25a" , "Banks.dialogue.English.Banner.BanEnemyCh2.BanSurrender" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.BanEnemyCh2.BanSurrender.BanEnCh2_25a", 100 )
- snd_CreateResource( "BanEnCh2_26a" , "Banks.dialogue.English.Banner.BanEnemyCh2.BanSurrender" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.BanEnemyCh2.BanSurrender.BanEnCh2_26a", 100 )
- snd_CreateResource( "BanEnCh2_27a" , "Banks.dialogue.English.Banner.BanEnemyCh2.BanSurrender" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.BanEnemyCh2.BanSurrender.BanEnCh2_27a", 100 )
-
- snd_CreateBank( "BanPersuade" , "Banks.dialogue.English.Banner.BanEnemyCh2", "" )
- snd_SetBankFader( "Banks.dialogue.English.Banner.BanEnemyCh2.BanPersuade", 100 )
- snd_CreateResource( "BanEnCh2_28a" , "Banks.dialogue.English.Banner.BanEnemyCh2.BanPersuade" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.BanEnemyCh2.BanPersuade.BanEnCh2_28a", 100 )
- snd_CreateResource( "BanEnCh2_29a" , "Banks.dialogue.English.Banner.BanEnemyCh2.BanPersuade" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.BanEnemyCh2.BanPersuade.BanEnCh2_29a", 100 )
- snd_CreateResource( "BanEnCh2_30a" , "Banks.dialogue.English.Banner.BanEnemyCh2.BanPersuade" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.BanEnemyCh2.BanPersuade.BanEnCh2_30a", 100 )
-
- snd_CreateBank( "BanRetreat" , "Banks.dialogue.English.Banner.BanEnemyCh2", "" )
- snd_SetBankFader( "Banks.dialogue.English.Banner.BanEnemyCh2.BanRetreat", 100 )
- snd_CreateResource( "BanEnCh2_31a" , "Banks.dialogue.English.Banner.BanEnemyCh2.BanRetreat" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.BanEnemyCh2.BanRetreat.BanEnCh2_31a", 100 )
- snd_CreateResource( "BanEnCh2_32a" , "Banks.dialogue.English.Banner.BanEnemyCh2.BanRetreat" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.BanEnemyCh2.BanRetreat.BanEnCh2_32a", 100 )
- snd_CreateResource( "BanEnCh2_33a" , "Banks.dialogue.English.Banner.BanEnemyCh2.BanRetreat" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.BanEnemyCh2.BanRetreat.BanEnCh2_33a", 100 )
-
- snd_CreateBank( "BanEscape" , "Banks.dialogue.English.Banner.BanEnemyCh2", "" )
- snd_SetBankFader( "Banks.dialogue.English.Banner.BanEnemyCh2.BanEscape", 100 )
- snd_CreateResource( "BanEnCh2_34a" , "Banks.dialogue.English.Banner.BanEnemyCh2.BanEscape" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.BanEnemyCh2.BanEscape.BanEnCh2_34a", 100 )
- snd_CreateResource( "BanEnCh2_35a" , "Banks.dialogue.English.Banner.BanEnemyCh2.BanEscape" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.BanEnemyCh2.BanEscape.BanEnCh2_35a", 100 )
- snd_CreateResource( "BanEnCh2_36a" , "Banks.dialogue.English.Banner.BanEnemyCh2.BanEscape" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.BanEnemyCh2.BanEscape.BanEnCh2_36a", 100 )
-
- snd_CreateBank( "BanWeakened" , "Banks.dialogue.English.Banner.BanEnemyCh2", "" )
- snd_SetBankFader( "Banks.dialogue.English.Banner.BanEnemyCh2.BanWeakened", 100 )
- snd_CreateResource( "BanEnCh2_40a" , "Banks.dialogue.English.Banner.BanEnemyCh2.BanWeakened" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.BanEnemyCh2.BanWeakened.BanEnCh2_40a", 100 )
- snd_CreateResource( "BanEnCh2_41a" , "Banks.dialogue.English.Banner.BanEnemyCh2.BanWeakened" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.BanEnemyCh2.BanWeakened.BanEnCh2_41a", 100 )
- snd_CreateResource( "BanEnCh2_42a" , "Banks.dialogue.English.Banner.BanEnemyCh2.BanWeakened" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.BanEnemyCh2.BanWeakened.BanEnCh2_42a", 100 )
-
- snd_CreateBank( "BanEnemyCh3" , "Banks.dialogue.English.Banner", "Ban_to_enemies_ch3" )
- snd_SetBankFader( "Banks.dialogue.English.Banner.BanEnemyCh3", 96 )
-
- snd_CreateBank( "BanEscape" , "Banks.dialogue.English.Banner.BanEnemyCh3", "" )
- snd_SetBankFader( "Banks.dialogue.English.Banner.BanEnemyCh3.BanEscape", 100 )
- snd_CreateResource( "BanEnCh3_34a" , "Banks.dialogue.English.Banner.BanEnemyCh3.BanEscape" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.BanEnemyCh3.BanEscape.BanEnCh3_34a", 100 )
- snd_CreateResource( "BanEnCh3_35a" , "Banks.dialogue.English.Banner.BanEnemyCh3.BanEscape" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.BanEnemyCh3.BanEscape.BanEnCh3_35a", 100 )
-
- snd_CreateBank( "BanPersuade" , "Banks.dialogue.English.Banner.BanEnemyCh3", "" )
- snd_SetBankFader( "Banks.dialogue.English.Banner.BanEnemyCh3.BanPersuade", 100 )
- snd_CreateResource( "BanEnCh3_28a" , "Banks.dialogue.English.Banner.BanEnemyCh3.BanPersuade" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.BanEnemyCh3.BanPersuade.BanEnCh3_28a", 100 )
- snd_CreateResource( "BanEnCh3_29a" , "Banks.dialogue.English.Banner.BanEnemyCh3.BanPersuade" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.BanEnemyCh3.BanPersuade.BanEnCh3_29a", 100 )
- snd_CreateResource( "BanEnCh3_30a" , "Banks.dialogue.English.Banner.BanEnemyCh3.BanPersuade" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.BanEnemyCh3.BanPersuade.BanEnCh3_30a", 100 )
-
- snd_CreateBank( "BanSpotEnemy" , "Banks.dialogue.English.Banner.BanEnemyCh3", "" )
- snd_SetBankFader( "Banks.dialogue.English.Banner.BanEnemyCh3.BanSpotEnemy", 100 )
- snd_CreateResource( "BanEnCh3_01a" , "Banks.dialogue.English.Banner.BanEnemyCh3.BanSpotEnemy" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.BanEnemyCh3.BanSpotEnemy.BanEnCh3_01a", 100 )
- snd_CreateResource( "BanEnCh3_02a" , "Banks.dialogue.English.Banner.BanEnemyCh3.BanSpotEnemy" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.BanEnemyCh3.BanSpotEnemy.BanEnCh3_02a", 100 )
- snd_CreateResource( "BanEnCh3_03a" , "Banks.dialogue.English.Banner.BanEnemyCh3.BanSpotEnemy" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.BanEnemyCh3.BanSpotEnemy.BanEnCh3_03a", 100 )
-
- snd_CreateBank( "BanKnockDownEnemy" , "Banks.dialogue.English.Banner.BanEnemyCh3", "" )
- snd_SetBankFader( "Banks.dialogue.English.Banner.BanEnemyCh3.BanKnockDownEnemy", 100 )
- snd_CreateResource( "BanEnCh3_10a" , "Banks.dialogue.English.Banner.BanEnemyCh3.BanKnockDownEnemy" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.BanEnemyCh3.BanKnockDownEnemy.BanEnCh3_10a", 100 )
- snd_CreateResource( "BanEnCh3_11a" , "Banks.dialogue.English.Banner.BanEnemyCh3.BanKnockDownEnemy" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.BanEnemyCh3.BanKnockDownEnemy.BanEnCh3_11a", 100 )
- snd_CreateResource( "BanEnCh3_12a" , "Banks.dialogue.English.Banner.BanEnemyCh3.BanKnockDownEnemy" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.BanEnemyCh3.BanKnockDownEnemy.BanEnCh3_12a", 100 )
-
- snd_CreateBank( "BanOvercome" , "Banks.dialogue.English.Banner.BanEnemyCh3", "" )
- snd_SetBankFader( "Banks.dialogue.English.Banner.BanEnemyCh3.BanOvercome", 100 )
- snd_CreateResource( "BanEnCh3_13a" , "Banks.dialogue.English.Banner.BanEnemyCh3.BanOvercome" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.BanEnemyCh3.BanOvercome.BanEnCh3_13a", 100 )
- snd_CreateResource( "BanEnCh3_14a" , "Banks.dialogue.English.Banner.BanEnemyCh3.BanOvercome" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.BanEnemyCh3.BanOvercome.BanEnCh3_14a", 100 )
- snd_CreateResource( "BanEnCh3_15a" , "Banks.dialogue.English.Banner.BanEnemyCh3.BanOvercome" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.BanEnemyCh3.BanOvercome.BanEnCh3_15a", 100 )
-
- snd_CreateBank( "BanSurrenderHit" , "Banks.dialogue.English.Banner.BanEnemyCh3", "" )
- snd_SetBankFader( "Banks.dialogue.English.Banner.BanEnemyCh3.BanSurrenderHit", 100 )
- snd_CreateResource( "BanEnCh3_16a" , "Banks.dialogue.English.Banner.BanEnemyCh3.BanSurrenderHit" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.BanEnemyCh3.BanSurrenderHit.BanEnCh3_16a", 100 )
- snd_CreateResource( "BanEnCh3_17a" , "Banks.dialogue.English.Banner.BanEnemyCh3.BanSurrenderHit" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.BanEnemyCh3.BanSurrenderHit.BanEnCh3_17a", 100 )
- snd_CreateResource( "BanEnCh3_18a" , "Banks.dialogue.English.Banner.BanEnemyCh3.BanSurrenderHit" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.BanEnemyCh3.BanSurrenderHit.BanEnCh3_18a", 100 )
-
- snd_CreateBank( "BanShot" , "Banks.dialogue.English.Banner.BanEnemyCh3", "" )
- snd_SetBankFader( "Banks.dialogue.English.Banner.BanEnemyCh3.BanShot", 100 )
- snd_CreateResource( "BanEnCh3_19a" , "Banks.dialogue.English.Banner.BanEnemyCh3.BanShot" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.BanEnemyCh3.BanShot.BanEnCh3_19a", 100 )
- snd_CreateResource( "BanEnCh3_20a" , "Banks.dialogue.English.Banner.BanEnemyCh3.BanShot" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.BanEnemyCh3.BanShot.BanEnCh3_20a", 100 )
- snd_CreateResource( "BanEnCh3_21a" , "Banks.dialogue.English.Banner.BanEnemyCh3.BanShot" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.BanEnemyCh3.BanShot.BanEnCh3_21a", 100 )
-
- snd_CreateBank( "BanKnockedDown" , "Banks.dialogue.English.Banner.BanEnemyCh3", "" )
- snd_SetBankFader( "Banks.dialogue.English.Banner.BanEnemyCh3.BanKnockedDown", 100 )
- snd_CreateResource( "BanEnCh3_22a" , "Banks.dialogue.English.Banner.BanEnemyCh3.BanKnockedDown" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.BanEnemyCh3.BanKnockedDown.BanEnCh3_22a", 100 )
- snd_CreateResource( "BanEnCh3_23a" , "Banks.dialogue.English.Banner.BanEnemyCh3.BanKnockedDown" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.BanEnemyCh3.BanKnockedDown.BanEnCh3_23a", 100 )
- snd_CreateResource( "BanEnCh3_24a" , "Banks.dialogue.English.Banner.BanEnemyCh3.BanKnockedDown" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.BanEnemyCh3.BanKnockedDown.BanEnCh3_24a", 100 )
- snd_CreateResource( "BanEnCh3_13a" , "Banks.dialogue.English.Banner.BanEnemyCh3.BanKnockedDown" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.BanEnemyCh3.BanKnockedDown.BanEnCh3_13a", 100 )
- snd_CreateResource( "BanEnCh3_14a" , "Banks.dialogue.English.Banner.BanEnemyCh3.BanKnockedDown" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.BanEnemyCh3.BanKnockedDown.BanEnCh3_14a", 100 )
- snd_CreateResource( "BanEnCh3_15a" , "Banks.dialogue.English.Banner.BanEnemyCh3.BanKnockedDown" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.BanEnemyCh3.BanKnockedDown.BanEnCh3_15a", 100 )
-
- snd_CreateBank( "BanSurrender" , "Banks.dialogue.English.Banner.BanEnemyCh3", "" )
- snd_SetBankFader( "Banks.dialogue.English.Banner.BanEnemyCh3.BanSurrender", 100 )
- snd_CreateResource( "BanEnCh3_25a" , "Banks.dialogue.English.Banner.BanEnemyCh3.BanSurrender" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.BanEnemyCh3.BanSurrender.BanEnCh3_25a", 100 )
- snd_CreateResource( "BanEnCh3_26a" , "Banks.dialogue.English.Banner.BanEnemyCh3.BanSurrender" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.BanEnemyCh3.BanSurrender.BanEnCh3_26a", 100 )
- snd_CreateResource( "BanEnCh3_27a" , "Banks.dialogue.English.Banner.BanEnemyCh3.BanSurrender" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.BanEnemyCh3.BanSurrender.BanEnCh3_27a", 100 )
-
- snd_CreateBank( "BanRetreat" , "Banks.dialogue.English.Banner.BanEnemyCh3", "" )
- snd_SetBankFader( "Banks.dialogue.English.Banner.BanEnemyCh3.BanRetreat", 100 )
- snd_CreateResource( "BanEnCh3_31a" , "Banks.dialogue.English.Banner.BanEnemyCh3.BanRetreat" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.BanEnemyCh3.BanRetreat.BanEnCh3_31a", 100 )
- snd_CreateResource( "BanEnCh3_32a" , "Banks.dialogue.English.Banner.BanEnemyCh3.BanRetreat" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.BanEnemyCh3.BanRetreat.BanEnCh3_32a", 100 )
- snd_CreateResource( "BanEnCh3_33a" , "Banks.dialogue.English.Banner.BanEnemyCh3.BanRetreat" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.BanEnemyCh3.BanRetreat.BanEnCh3_33a", 100 )
-
- snd_CreateBank( "BanWeakened" , "Banks.dialogue.English.Banner.BanEnemyCh3", "" )
- snd_SetBankFader( "Banks.dialogue.English.Banner.BanEnemyCh3.BanWeakened", 100 )
- snd_CreateResource( "BanEnCh3_40a" , "Banks.dialogue.English.Banner.BanEnemyCh3.BanWeakened" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.BanEnemyCh3.BanWeakened.BanEnCh3_40a", 100 )
- snd_CreateResource( "BanEnCh3_41a" , "Banks.dialogue.English.Banner.BanEnemyCh3.BanWeakened" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.BanEnemyCh3.BanWeakened.BanEnCh3_41a", 100 )
- snd_CreateResource( "BanEnCh3_42a" , "Banks.dialogue.English.Banner.BanEnemyCh3.BanWeakened" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.BanEnemyCh3.BanWeakened.BanEnCh3_42a", 100 )
-
- snd_CreateBank( "BanEncounterSol" , "Banks.dialogue.English.Banner.BanEnemyCh3", "" )
- snd_SetBankFader( "Banks.dialogue.English.Banner.BanEnemyCh3.BanEncounterSol", 100 )
- snd_CreateResource( "BanEnCh3_04a" , "Banks.dialogue.English.Banner.BanEnemyCh3.BanEncounterSol" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.BanEnemyCh3.BanEncounterSol.BanEnCh3_04a", 100 )
- snd_CreateResource( "BanEnCh3_05a" , "Banks.dialogue.English.Banner.BanEnemyCh3.BanEncounterSol" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.BanEnemyCh3.BanEncounterSol.BanEnCh3_05a", 100 )
- snd_CreateResource( "BanEnCh3_06a" , "Banks.dialogue.English.Banner.BanEnemyCh3.BanEncounterSol" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.BanEnemyCh3.BanEncounterSol.BanEnCh3_06a", 100 )
- snd_CreateResource( "BanEnCh3_07a" , "Banks.dialogue.English.Banner.BanEnemyCh3.BanEncounterSol" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.BanEnemyCh3.BanEncounterSol.BanEnCh3_07a", 100 )
- snd_CreateResource( "BanEnCh3_08a" , "Banks.dialogue.English.Banner.BanEnemyCh3.BanEncounterSol" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.BanEnemyCh3.BanEncounterSol.BanEnCh3_08a", 100 )
- snd_CreateResource( "BanEnCh3_09a" , "Banks.dialogue.English.Banner.BanEnemyCh3.BanEncounterSol" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.BanEnemyCh3.BanEncounterSol.BanEnCh3_09a", 100 )
-
- snd_CreateBank( "BanShowID" , "Banks.dialogue.English.Banner.BanEnemyCh3", "" )
- snd_SetBankFader( "Banks.dialogue.English.Banner.BanEnemyCh3.BanShowID", 100 )
- snd_CreateResource( "BanEnCh3_01a" , "Banks.dialogue.English.Banner.BanEnemyCh3.BanShowID" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.BanEnemyCh3.BanShowID.BanEnCh3_01a", 100 )
- snd_CreateResource( "BanEnCh3_04a" , "Banks.dialogue.English.Banner.BanEnemyCh3.BanShowID" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.BanEnemyCh3.BanShowID.BanEnCh3_04a", 100 )
- snd_CreateResource( "BanEnCh3_05a" , "Banks.dialogue.English.Banner.BanEnemyCh3.BanShowID" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.BanEnemyCh3.BanShowID.BanEnCh3_05a", 100 )
- snd_CreateResource( "BanEnCh3_07a" , "Banks.dialogue.English.Banner.BanEnemyCh3.BanShowID" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.BanEnemyCh3.BanShowID.BanEnCh3_07a", 100 )
- snd_CreateResource( "BanEnCh3_08a" , "Banks.dialogue.English.Banner.BanEnemyCh3.BanShowID" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.BanEnemyCh3.BanShowID.BanEnCh3_08a", 100 )
- snd_CreateResource( "BanEnCh3_09a" , "Banks.dialogue.English.Banner.BanEnemyCh3.BanShowID" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.BanEnemyCh3.BanShowID.BanEnCh3_09a", 100 )
-
- snd_CreateBank( "BanEnemyCh4" , "Banks.dialogue.English.Banner", "Ban_to_enemies_ch4" )
- snd_SetBankFader( "Banks.dialogue.English.Banner.BanEnemyCh4", 90 )
-
- snd_CreateBank( "BanEscape" , "Banks.dialogue.English.Banner.BanEnemyCh4", "" )
- snd_SetBankFader( "Banks.dialogue.English.Banner.BanEnemyCh4.BanEscape", 100 )
- snd_CreateResource( "BanEnCh4_34a" , "Banks.dialogue.English.Banner.BanEnemyCh4.BanEscape" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.BanEnemyCh4.BanEscape.BanEnCh4_34a", 100 )
- snd_CreateResource( "BanEnCh4_35a" , "Banks.dialogue.English.Banner.BanEnemyCh4.BanEscape" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.BanEnemyCh4.BanEscape.BanEnCh4_35a", 100 )
- snd_CreateResource( "BanEnCh4_36a" , "Banks.dialogue.English.Banner.BanEnemyCh4.BanEscape" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.BanEnemyCh4.BanEscape.BanEnCh4_36a", 100 )
-
- snd_CreateBank( "BanPersuade" , "Banks.dialogue.English.Banner.BanEnemyCh4", "" )
- snd_SetBankFader( "Banks.dialogue.English.Banner.BanEnemyCh4.BanPersuade", 100 )
- snd_CreateResource( "BanEnCh4_28a" , "Banks.dialogue.English.Banner.BanEnemyCh4.BanPersuade" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.BanEnemyCh4.BanPersuade.BanEnCh4_28a", 100 )
- snd_CreateResource( "BanEnCh4_29a" , "Banks.dialogue.English.Banner.BanEnemyCh4.BanPersuade" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.BanEnemyCh4.BanPersuade.BanEnCh4_29a", 100 )
- snd_CreateResource( "BanEnCh4_30a" , "Banks.dialogue.English.Banner.BanEnemyCh4.BanPersuade" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.BanEnemyCh4.BanPersuade.BanEnCh4_30a", 100 )
-
- snd_CreateBank( "BanSpotSoldier" , "Banks.dialogue.English.Banner.BanEnemyCh4", "" )
- snd_SetBankFader( "Banks.dialogue.English.Banner.BanEnemyCh4.BanSpotSoldier", 100 )
- snd_CreateResource( "BanEnCh4_01a" , "Banks.dialogue.English.Banner.BanEnemyCh4.BanSpotSoldier" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.BanEnemyCh4.BanSpotSoldier.BanEnCh4_01a", 100 )
- snd_CreateResource( "BanEnCh4_02a" , "Banks.dialogue.English.Banner.BanEnemyCh4.BanSpotSoldier" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.BanEnemyCh4.BanSpotSoldier.BanEnCh4_02a", 100 )
- snd_CreateResource( "BanEnCh4_03a" , "Banks.dialogue.English.Banner.BanEnemyCh4.BanSpotSoldier" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.BanEnemyCh4.BanSpotSoldier.BanEnCh4_03a", 100 )
- snd_CreateResource( "BanEnCh4_04a" , "Banks.dialogue.English.Banner.BanEnemyCh4.BanSpotSoldier" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.BanEnemyCh4.BanSpotSoldier.BanEnCh4_04a", 100 )
- snd_CreateResource( "BanEnCh4_05a" , "Banks.dialogue.English.Banner.BanEnemyCh4.BanSpotSoldier" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.BanEnemyCh4.BanSpotSoldier.BanEnCh4_05a", 100 )
- snd_CreateResource( "BanEnCh4_06a" , "Banks.dialogue.English.Banner.BanEnemyCh4.BanSpotSoldier" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.BanEnemyCh4.BanSpotSoldier.BanEnCh4_06a", 100 )
-
- snd_CreateBank( "BanKnockDownEnemy" , "Banks.dialogue.English.Banner.BanEnemyCh4", "" )
- snd_SetBankFader( "Banks.dialogue.English.Banner.BanEnemyCh4.BanKnockDownEnemy", 100 )
- snd_CreateResource( "BanEnCh4_10a" , "Banks.dialogue.English.Banner.BanEnemyCh4.BanKnockDownEnemy" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.BanEnemyCh4.BanKnockDownEnemy.BanEnCh4_10a", 100 )
- snd_CreateResource( "BanEnCh4_11a" , "Banks.dialogue.English.Banner.BanEnemyCh4.BanKnockDownEnemy" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.BanEnemyCh4.BanKnockDownEnemy.BanEnCh4_11a", 100 )
- snd_CreateResource( "BanEnCh4_12a" , "Banks.dialogue.English.Banner.BanEnemyCh4.BanKnockDownEnemy" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.BanEnemyCh4.BanKnockDownEnemy.BanEnCh4_12a", 100 )
-
- snd_CreateBank( "BanOvercome" , "Banks.dialogue.English.Banner.BanEnemyCh4", "" )
- snd_SetBankFader( "Banks.dialogue.English.Banner.BanEnemyCh4.BanOvercome", 100 )
- snd_CreateResource( "BanEnCh4_13a" , "Banks.dialogue.English.Banner.BanEnemyCh4.BanOvercome" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.BanEnemyCh4.BanOvercome.BanEnCh4_13a", 100 )
- snd_CreateResource( "BanEnCh4_14a" , "Banks.dialogue.English.Banner.BanEnemyCh4.BanOvercome" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.BanEnemyCh4.BanOvercome.BanEnCh4_14a", 100 )
- snd_CreateResource( "BanEnCh4_15a" , "Banks.dialogue.English.Banner.BanEnemyCh4.BanOvercome" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.BanEnemyCh4.BanOvercome.BanEnCh4_15a", 100 )
-
- snd_CreateBank( "BanSurrenderHit" , "Banks.dialogue.English.Banner.BanEnemyCh4", "" )
- snd_SetBankFader( "Banks.dialogue.English.Banner.BanEnemyCh4.BanSurrenderHit", 100 )
- snd_CreateResource( "BanEnCh4_16a" , "Banks.dialogue.English.Banner.BanEnemyCh4.BanSurrenderHit" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.BanEnemyCh4.BanSurrenderHit.BanEnCh4_16a", 100 )
- snd_CreateResource( "BanEnCh4_17a" , "Banks.dialogue.English.Banner.BanEnemyCh4.BanSurrenderHit" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.BanEnemyCh4.BanSurrenderHit.BanEnCh4_17a", 100 )
- snd_CreateResource( "BanEnCh4_18a" , "Banks.dialogue.English.Banner.BanEnemyCh4.BanSurrenderHit" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.BanEnemyCh4.BanSurrenderHit.BanEnCh4_18a", 100 )
-
- snd_CreateBank( "BanShot" , "Banks.dialogue.English.Banner.BanEnemyCh4", "" )
- snd_SetBankFader( "Banks.dialogue.English.Banner.BanEnemyCh4.BanShot", 100 )
- snd_CreateResource( "BanEnCh4_19a" , "Banks.dialogue.English.Banner.BanEnemyCh4.BanShot" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.BanEnemyCh4.BanShot.BanEnCh4_19a", 100 )
- snd_CreateResource( "BanEnCh4_20a" , "Banks.dialogue.English.Banner.BanEnemyCh4.BanShot" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.BanEnemyCh4.BanShot.BanEnCh4_20a", 100 )
- snd_CreateResource( "BanEnCh4_21a" , "Banks.dialogue.English.Banner.BanEnemyCh4.BanShot" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.BanEnemyCh4.BanShot.BanEnCh4_21a", 100 )
-
- snd_CreateBank( "BanKnockedDown" , "Banks.dialogue.English.Banner.BanEnemyCh4", "" )
- snd_SetBankFader( "Banks.dialogue.English.Banner.BanEnemyCh4.BanKnockedDown", 100 )
- snd_CreateResource( "BanEnCh4_22a" , "Banks.dialogue.English.Banner.BanEnemyCh4.BanKnockedDown" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.BanEnemyCh4.BanKnockedDown.BanEnCh4_22a", 100 )
- snd_CreateResource( "BanEnCh4_23a" , "Banks.dialogue.English.Banner.BanEnemyCh4.BanKnockedDown" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.BanEnemyCh4.BanKnockedDown.BanEnCh4_23a", 100 )
- snd_CreateResource( "BanEnCh4_24a" , "Banks.dialogue.English.Banner.BanEnemyCh4.BanKnockedDown" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.BanEnemyCh4.BanKnockedDown.BanEnCh4_24a", 100 )
-
- snd_CreateBank( "BanSurrender" , "Banks.dialogue.English.Banner.BanEnemyCh4", "" )
- snd_SetBankFader( "Banks.dialogue.English.Banner.BanEnemyCh4.BanSurrender", 100 )
- snd_CreateResource( "BanEnCh4_25a" , "Banks.dialogue.English.Banner.BanEnemyCh4.BanSurrender" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.BanEnemyCh4.BanSurrender.BanEnCh4_25a", 100 )
- snd_CreateResource( "BanEnCh4_26a" , "Banks.dialogue.English.Banner.BanEnemyCh4.BanSurrender" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.BanEnemyCh4.BanSurrender.BanEnCh4_26a", 100 )
- snd_CreateResource( "BanEnCh4_27a" , "Banks.dialogue.English.Banner.BanEnemyCh4.BanSurrender" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.BanEnemyCh4.BanSurrender.BanEnCh4_27a", 100 )
-
- snd_CreateBank( "BanRetreat" , "Banks.dialogue.English.Banner.BanEnemyCh4", "" )
- snd_SetBankFader( "Banks.dialogue.English.Banner.BanEnemyCh4.BanRetreat", 100 )
- snd_CreateResource( "BanEnCh4_31a" , "Banks.dialogue.English.Banner.BanEnemyCh4.BanRetreat" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.BanEnemyCh4.BanRetreat.BanEnCh4_31a", 100 )
- snd_CreateResource( "BanEnCh4_32a" , "Banks.dialogue.English.Banner.BanEnemyCh4.BanRetreat" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.BanEnemyCh4.BanRetreat.BanEnCh4_32a", 100 )
- snd_CreateResource( "BanEnCh4_33a" , "Banks.dialogue.English.Banner.BanEnemyCh4.BanRetreat" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.BanEnemyCh4.BanRetreat.BanEnCh4_33a", 100 )
-
- snd_CreateBank( "BanWeakened" , "Banks.dialogue.English.Banner.BanEnemyCh4", "" )
- snd_SetBankFader( "Banks.dialogue.English.Banner.BanEnemyCh4.BanWeakened", 100 )
- snd_CreateResource( "BanEnCh4_40a" , "Banks.dialogue.English.Banner.BanEnemyCh4.BanWeakened" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.BanEnemyCh4.BanWeakened.BanEnCh4_40a", 100 )
- snd_CreateResource( "BanEnCh4_41a" , "Banks.dialogue.English.Banner.BanEnemyCh4.BanWeakened" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.BanEnemyCh4.BanWeakened.BanEnCh4_41a", 100 )
- snd_CreateResource( "BanEnCh4_42a" , "Banks.dialogue.English.Banner.BanEnemyCh4.BanWeakened" )
- snd_SetResourceFader( "Banks.dialogue.English.Banner.BanEnemyCh4.BanWeakened.BanEnCh4_42a", 100 )
-
- snd_CreateBank( "Betty" , "Banks.dialogue.English", "Betty" )
- snd_SetBankFader( "Banks.dialogue.English.Betty", 90 )
-
- snd_CreateBank( "Betty_Design" , "Banks.dialogue.English.Betty", "Betty_Design" )
- snd_SetBankFader( "Banks.dialogue.English.Betty.Betty_Design", 100 )
- snd_CreateResource( "BetDes01a" , "Banks.dialogue.English.Betty.Betty_Design" )
- snd_SetResourceFader( "Banks.dialogue.English.Betty.Betty_Design.BetDes01a", 100 )
- snd_CreateResource( "BetDes02a" , "Banks.dialogue.English.Betty.Betty_Design" )
- snd_SetResourceFader( "Banks.dialogue.English.Betty.Betty_Design.BetDes02a", 100 )
- snd_CreateResource( "BetDes03a" , "Banks.dialogue.English.Betty.Betty_Design" )
- snd_SetResourceFader( "Banks.dialogue.English.Betty.Betty_Design.BetDes03a", 100 )
- snd_CreateResource( "BetDes04a" , "Banks.dialogue.English.Betty.Betty_Design" )
- snd_SetResourceFader( "Banks.dialogue.English.Betty.Betty_Design.BetDes04a", 100 )
-
- snd_CreateBank( "Crawford" , "Banks.dialogue.English", "Crawford" )
- snd_SetBankFader( "Banks.dialogue.English.Crawford", 93 )
-
- snd_CreateBank( "Design" , "Banks.dialogue.English.Crawford", "Crawford_Design" )
- snd_SetBankFader( "Banks.dialogue.English.Crawford.Design", 66 )
- snd_CreateResource( "CrawDes_03a" , "Banks.dialogue.English.Crawford.Design" )
- snd_SetResourceFader( "Banks.dialogue.English.Crawford.Design.CrawDes_03a", 100 )
- snd_CreateResource( "CrawDes_04a" , "Banks.dialogue.English.Crawford.Design" )
- snd_SetResourceFader( "Banks.dialogue.English.Crawford.Design.CrawDes_04a", 100 )
- snd_CreateResource( "CrawDes_05a" , "Banks.dialogue.English.Crawford.Design" )
- snd_SetResourceFader( "Banks.dialogue.English.Crawford.Design.CrawDes_05a", 100 )
- snd_CreateResource( "CrawDes_06a" , "Banks.dialogue.English.Crawford.Design" )
- snd_SetResourceFader( "Banks.dialogue.English.Crawford.Design.CrawDes_06a", 100 )
- snd_CreateResource( "CrawDes_07a" , "Banks.dialogue.English.Crawford.Design" )
- snd_SetResourceFader( "Banks.dialogue.English.Crawford.Design.CrawDes_07a", 100 )
- snd_CreateResource( "CrawDes_08a" , "Banks.dialogue.English.Crawford.Design" )
- snd_SetResourceFader( "Banks.dialogue.English.Crawford.Design.CrawDes_08a", 100 )
- snd_CreateResource( "CrawDes_09a" , "Banks.dialogue.English.Crawford.Design" )
- snd_SetResourceFader( "Banks.dialogue.English.Crawford.Design.CrawDes_09a", 100 )
- snd_CreateResource( "CrawDes_10a" , "Banks.dialogue.English.Crawford.Design" )
- snd_SetResourceFader( "Banks.dialogue.English.Crawford.Design.CrawDes_10a", 100 )
- snd_CreateResource( "CrawDes_11a" , "Banks.dialogue.English.Crawford.Design" )
- snd_SetResourceFader( "Banks.dialogue.English.Crawford.Design.CrawDes_11a", 100 )
- snd_CreateResource( "CrawDes_12a" , "Banks.dialogue.English.Crawford.Design" )
- snd_SetResourceFader( "Banks.dialogue.English.Crawford.Design.CrawDes_12a", 100 )
- snd_CreateResource( "CrawDes_13a" , "Banks.dialogue.English.Crawford.Design" )
- snd_SetResourceFader( "Banks.dialogue.English.Crawford.Design.CrawDes_13a", 100 )
- snd_CreateResource( "CrawDes_14a" , "Banks.dialogue.English.Crawford.Design" )
- snd_SetResourceFader( "Banks.dialogue.English.Crawford.Design.CrawDes_14a", 100 )
- snd_CreateResource( "CrawDes_15a" , "Banks.dialogue.English.Crawford.Design" )
- snd_SetResourceFader( "Banks.dialogue.English.Crawford.Design.CrawDes_15a", 100 )
- snd_CreateResource( "CrawDes_16a" , "Banks.dialogue.English.Crawford.Design" )
- snd_SetResourceFader( "Banks.dialogue.English.Crawford.Design.CrawDes_16a", 100 )
- snd_CreateResource( "CrawDes_17a" , "Banks.dialogue.English.Crawford.Design" )
- snd_SetResourceFader( "Banks.dialogue.English.Crawford.Design.CrawDes_17a", 100 )
- snd_CreateResource( "CrawDes_18a" , "Banks.dialogue.English.Crawford.Design" )
- snd_SetResourceFader( "Banks.dialogue.English.Crawford.Design.CrawDes_18a", 100 )
- snd_CreateResource( "CrawDes_19a" , "Banks.dialogue.English.Crawford.Design" )
- snd_SetResourceFader( "Banks.dialogue.English.Crawford.Design.CrawDes_19a", 100 )
- snd_CreateResource( "CrawDes_20a" , "Banks.dialogue.English.Crawford.Design" )
- snd_SetResourceFader( "Banks.dialogue.English.Crawford.Design.CrawDes_20a", 100 )
- snd_CreateResource( "CrawDes_21a" , "Banks.dialogue.English.Crawford.Design" )
- snd_SetResourceFader( "Banks.dialogue.English.Crawford.Design.CrawDes_21a", 100 )
- snd_CreateResource( "CrawDes_22a" , "Banks.dialogue.English.Crawford.Design" )
- snd_SetResourceFader( "Banks.dialogue.English.Crawford.Design.CrawDes_22a", 100 )
- snd_CreateResource( "CrawDes_23a" , "Banks.dialogue.English.Crawford.Design" )
- snd_SetResourceFader( "Banks.dialogue.English.Crawford.Design.CrawDes_23a", 100 )
- snd_CreateResource( "CrawDes_24a" , "Banks.dialogue.English.Crawford.Design" )
- snd_SetResourceFader( "Banks.dialogue.English.Crawford.Design.CrawDes_24a", 100 )
- snd_CreateResource( "CrawDes_25a" , "Banks.dialogue.English.Crawford.Design" )
- snd_SetResourceFader( "Banks.dialogue.English.Crawford.Design.CrawDes_25a", 100 )
- snd_CreateResource( "CrawDes_01a" , "Banks.dialogue.English.Crawford.Design" )
- snd_SetResourceFader( "Banks.dialogue.English.Crawford.Design.CrawDes_01a", 100 )
- snd_CreateResource( "CrawDes_02a" , "Banks.dialogue.English.Crawford.Design" )
- snd_SetResourceFader( "Banks.dialogue.English.Crawford.Design.CrawDes_02a", 100 )
-
- snd_CreateBank( "PuzzleIntro" , "Banks.dialogue.English.Crawford.Design", "" )
- snd_SetBankFader( "Banks.dialogue.English.Crawford.Design.PuzzleIntro", 100 )
- snd_CreateResource( "CrawDes_12a" , "Banks.dialogue.English.Crawford.Design.PuzzleIntro" )
- snd_SetResourceFader( "Banks.dialogue.English.Crawford.Design.PuzzleIntro.CrawDes_12a", 100 )
-
- snd_CreateBank( "Conversations" , "Banks.dialogue.English.Crawford", "Crawford_Ban_Conv" )
- snd_SetBankFader( "Banks.dialogue.English.Crawford.Conversations", 66 )
- snd_CreateResource( "BC02Craw02a" , "Banks.dialogue.English.Crawford.Conversations" )
- snd_SetResourceFader( "Banks.dialogue.English.Crawford.Conversations.BC02Craw02a", 100 )
- snd_CreateResource( "BC01Craw02a" , "Banks.dialogue.English.Crawford.Conversations" )
- snd_SetResourceFader( "Banks.dialogue.English.Crawford.Conversations.BC01Craw02a", 100 )
- snd_CreateResource( "BC02Craw01a" , "Banks.dialogue.English.Crawford.Conversations" )
- snd_SetResourceFader( "Banks.dialogue.English.Crawford.Conversations.BC02Craw01a", 100 )
- snd_CreateResource( "BC01Craw01a" , "Banks.dialogue.English.Crawford.Conversations" )
- snd_SetResourceFader( "Banks.dialogue.English.Crawford.Conversations.BC01Craw01a", 100 )
- snd_CreateResource( "BC03Craw01a" , "Banks.dialogue.English.Crawford.Conversations" )
- snd_SetResourceFader( "Banks.dialogue.English.Crawford.Conversations.BC03Craw01a", 100 )
- snd_CreateResource( "BC04Craw01a" , "Banks.dialogue.English.Crawford.Conversations" )
- snd_SetResourceFader( "Banks.dialogue.English.Crawford.Conversations.BC04Craw01a", 100 )
- snd_CreateResource( "BC04Craw02a" , "Banks.dialogue.English.Crawford.Conversations" )
- snd_SetResourceFader( "Banks.dialogue.English.Crawford.Conversations.BC04Craw02a", 100 )
- snd_CreateResource( "BC05Craw01a" , "Banks.dialogue.English.Crawford.Conversations" )
- snd_SetResourceFader( "Banks.dialogue.English.Crawford.Conversations.BC05Craw01a", 100 )
- snd_CreateResource( "BC05Craw02a" , "Banks.dialogue.English.Crawford.Conversations" )
- snd_SetResourceFader( "Banks.dialogue.English.Crawford.Conversations.BC05Craw02a", 100 )
- snd_CreateResource( "BC06Craw01a" , "Banks.dialogue.English.Crawford.Conversations" )
- snd_SetResourceFader( "Banks.dialogue.English.Crawford.Conversations.BC06Craw01a", 100 )
- snd_CreateResource( "BC07Craw01a" , "Banks.dialogue.English.Crawford.Conversations" )
- snd_SetResourceFader( "Banks.dialogue.English.Crawford.Conversations.BC07Craw01a", 100 )
- snd_CreateResource( "BC08Craw01a" , "Banks.dialogue.English.Crawford.Conversations" )
- snd_SetResourceFader( "Banks.dialogue.English.Crawford.Conversations.BC08Craw01a", 100 )
- snd_CreateResource( "BC09Craw01a" , "Banks.dialogue.English.Crawford.Conversations" )
- snd_SetResourceFader( "Banks.dialogue.English.Crawford.Conversations.BC09Craw01a", 100 )
- snd_CreateResource( "BC09Craw02a" , "Banks.dialogue.English.Crawford.Conversations" )
- snd_SetResourceFader( "Banks.dialogue.English.Crawford.Conversations.BC09Craw02a", 100 )
- snd_CreateResource( "BC09Craw03a" , "Banks.dialogue.English.Crawford.Conversations" )
- snd_SetResourceFader( "Banks.dialogue.English.Crawford.Conversations.BC09Craw03a", 100 )
- snd_CreateResource( "BC10Craw01a" , "Banks.dialogue.English.Crawford.Conversations" )
- snd_SetResourceFader( "Banks.dialogue.English.Crawford.Conversations.BC10Craw01a", 100 )
- snd_CreateResource( "BC10Craw02a" , "Banks.dialogue.English.Crawford.Conversations" )
- snd_SetResourceFader( "Banks.dialogue.English.Crawford.Conversations.BC10Craw02a", 100 )
- snd_CreateResource( "BC10Craw03a" , "Banks.dialogue.English.Crawford.Conversations" )
- snd_SetResourceFader( "Banks.dialogue.English.Crawford.Conversations.BC10Craw03a", 100 )
- snd_CreateResource( "BC11Craw01a" , "Banks.dialogue.English.Crawford.Conversations" )
- snd_SetResourceFader( "Banks.dialogue.English.Crawford.Conversations.BC11Craw01a", 100 )
- snd_CreateResource( "BC11Craw02a" , "Banks.dialogue.English.Crawford.Conversations" )
- snd_SetResourceFader( "Banks.dialogue.English.Crawford.Conversations.BC11Craw02a", 100 )
- snd_CreateResource( "BC12Craw01a" , "Banks.dialogue.English.Crawford.Conversations" )
- snd_SetResourceFader( "Banks.dialogue.English.Crawford.Conversations.BC12Craw01a", 100 )
- snd_CreateResource( "BC12Craw02a" , "Banks.dialogue.English.Crawford.Conversations" )
- snd_SetResourceFader( "Banks.dialogue.English.Crawford.Conversations.BC12Craw02a", 100 )
- snd_CreateResource( "BC13Craw01a" , "Banks.dialogue.English.Crawford.Conversations" )
- snd_SetResourceFader( "Banks.dialogue.English.Crawford.Conversations.BC13Craw01a", 100 )
- snd_CreateResource( "BC13Craw02a" , "Banks.dialogue.English.Crawford.Conversations" )
- snd_SetResourceFader( "Banks.dialogue.English.Crawford.Conversations.BC13Craw02a", 100 )
- snd_CreateResource( "BC13Craw03a" , "Banks.dialogue.English.Crawford.Conversations" )
- snd_SetResourceFader( "Banks.dialogue.English.Crawford.Conversations.BC13Craw03a", 100 )
-
- snd_CreateBank( "Story" , "Banks.dialogue.English.Crawford", "Crawford_Story" )
- snd_SetBankFader( "Banks.dialogue.English.Crawford.Story", 66 )
- snd_CreateResource( "CrawStory_02a" , "Banks.dialogue.English.Crawford.Story" )
- snd_SetResourceFader( "Banks.dialogue.English.Crawford.Story.CrawStory_02a", 100 )
- snd_CreateResource( "CrawStory_03a" , "Banks.dialogue.English.Crawford.Story" )
- snd_SetResourceFader( "Banks.dialogue.English.Crawford.Story.CrawStory_03a", 100 )
- snd_CreateResource( "CrawStory_07a" , "Banks.dialogue.English.Crawford.Story" )
- snd_SetResourceFader( "Banks.dialogue.English.Crawford.Story.CrawStory_07a", 100 )
- snd_CreateResource( "CrawStory_08a" , "Banks.dialogue.English.Crawford.Story" )
- snd_SetResourceFader( "Banks.dialogue.English.Crawford.Story.CrawStory_08a", 100 )
- snd_CreateResource( "CrawStory_09a" , "Banks.dialogue.English.Crawford.Story" )
- snd_SetResourceFader( "Banks.dialogue.English.Crawford.Story.CrawStory_09a", 100 )
- snd_CreateResource( "CrawStory_10a" , "Banks.dialogue.English.Crawford.Story" )
- snd_SetResourceFader( "Banks.dialogue.English.Crawford.Story.CrawStory_10a", 100 )
- snd_CreateResource( "CrawStory_11a" , "Banks.dialogue.English.Crawford.Story" )
- snd_SetResourceFader( "Banks.dialogue.English.Crawford.Story.CrawStory_11a", 100 )
- snd_CreateResource( "CrawStory_12a" , "Banks.dialogue.English.Crawford.Story" )
- snd_SetResourceFader( "Banks.dialogue.English.Crawford.Story.CrawStory_12a", 100 )
- snd_CreateResource( "CrawStory_13a" , "Banks.dialogue.English.Crawford.Story" )
- snd_SetResourceFader( "Banks.dialogue.English.Crawford.Story.CrawStory_13a", 100 )
- snd_CreateResource( "CrawStory_14a" , "Banks.dialogue.English.Crawford.Story" )
- snd_SetResourceFader( "Banks.dialogue.English.Crawford.Story.CrawStory_14a", 100 )
- snd_CreateResource( "CrawStory_15a" , "Banks.dialogue.English.Crawford.Story" )
- snd_SetResourceFader( "Banks.dialogue.English.Crawford.Story.CrawStory_15a", 100 )
- snd_CreateResource( "CrawStory_16a" , "Banks.dialogue.English.Crawford.Story" )
- snd_SetResourceFader( "Banks.dialogue.English.Crawford.Story.CrawStory_16a", 100 )
- snd_CreateResource( "CrawStory_17a" , "Banks.dialogue.English.Crawford.Story" )
- snd_SetResourceFader( "Banks.dialogue.English.Crawford.Story.CrawStory_17a", 100 )
- snd_CreateResource( "CrawStory_18a" , "Banks.dialogue.English.Crawford.Story" )
- snd_SetResourceFader( "Banks.dialogue.English.Crawford.Story.CrawStory_18a", 100 )
- snd_CreateResource( "CrawStory_19a" , "Banks.dialogue.English.Crawford.Story" )
- snd_SetResourceFader( "Banks.dialogue.English.Crawford.Story.CrawStory_19a", 100 )
- snd_CreateResource( "CrawStory_20a" , "Banks.dialogue.English.Crawford.Story" )
- snd_SetResourceFader( "Banks.dialogue.English.Crawford.Story.CrawStory_20a", 100 )
- snd_CreateResource( "CrawStory_01a" , "Banks.dialogue.English.Crawford.Story" )
- snd_SetResourceFader( "Banks.dialogue.English.Crawford.Story.CrawStory_01a", 100 )
-
- snd_CreateBank( "GrayHulk" , "Banks.dialogue.English", "GrayHulk" )
- snd_SetBankFader( "Banks.dialogue.English.GrayHulk", 90 )
-
- snd_CreateBank( "Design" , "Banks.dialogue.English.GrayHulk", "GrayHulk_Des" )
- snd_SetBankFader( "Banks.dialogue.English.GrayHulk.Design", 100 )
- snd_CreateResource( "GHulkDes_01a" , "Banks.dialogue.English.GrayHulk.Design" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.Design.GHulkDes_01a", 100 )
- snd_CreateResource( "GHulkDes_43a" , "Banks.dialogue.English.GrayHulk.Design" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.Design.GHulkDes_43a", 100 )
- snd_CreateResource( "GHulkDes_03a" , "Banks.dialogue.English.GrayHulk.Design" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.Design.GHulkDes_03a", 100 )
- snd_CreateResource( "GHulkDes_04a" , "Banks.dialogue.English.GrayHulk.Design" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.Design.GHulkDes_04a", 100 )
- snd_CreateResource( "GHulkDes_05a" , "Banks.dialogue.English.GrayHulk.Design" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.Design.GHulkDes_05a", 100 )
- snd_CreateResource( "GHulkDes_06a" , "Banks.dialogue.English.GrayHulk.Design" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.Design.GHulkDes_06a", 100 )
- snd_CreateResource( "GHulkDes_07a" , "Banks.dialogue.English.GrayHulk.Design" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.Design.GHulkDes_07a", 100 )
- snd_CreateResource( "GHulkDes_08a" , "Banks.dialogue.English.GrayHulk.Design" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.Design.GHulkDes_08a", 100 )
- snd_CreateResource( "GHulkDes_09a" , "Banks.dialogue.English.GrayHulk.Design" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.Design.GHulkDes_09a", 100 )
- snd_CreateResource( "GHulkDes_10a" , "Banks.dialogue.English.GrayHulk.Design" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.Design.GHulkDes_10a", 100 )
- snd_CreateResource( "GHulkDes_11a" , "Banks.dialogue.English.GrayHulk.Design" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.Design.GHulkDes_11a", 100 )
- snd_CreateResource( "GHulkDes_12a" , "Banks.dialogue.English.GrayHulk.Design" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.Design.GHulkDes_12a", 100 )
- snd_CreateResource( "GHulkDes_13a" , "Banks.dialogue.English.GrayHulk.Design" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.Design.GHulkDes_13a", 100 )
- snd_CreateResource( "GHulkDes_14a" , "Banks.dialogue.English.GrayHulk.Design" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.Design.GHulkDes_14a", 100 )
- snd_CreateResource( "GHulkDes_15a" , "Banks.dialogue.English.GrayHulk.Design" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.Design.GHulkDes_15a", 100 )
- snd_CreateResource( "GHulkDes_16a" , "Banks.dialogue.English.GrayHulk.Design" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.Design.GHulkDes_16a", 100 )
- snd_CreateResource( "GHulkDes_17a" , "Banks.dialogue.English.GrayHulk.Design" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.Design.GHulkDes_17a", 100 )
- snd_CreateResource( "GHulkDes_18a" , "Banks.dialogue.English.GrayHulk.Design" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.Design.GHulkDes_18a", 100 )
- snd_CreateResource( "GHulkDes_19a" , "Banks.dialogue.English.GrayHulk.Design" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.Design.GHulkDes_19a", 100 )
- snd_CreateResource( "GHulkDes_20a" , "Banks.dialogue.English.GrayHulk.Design" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.Design.GHulkDes_20a", 100 )
- snd_CreateResource( "GHulkDes_21a" , "Banks.dialogue.English.GrayHulk.Design" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.Design.GHulkDes_21a", 100 )
- snd_CreateResource( "GHulkDes_22a" , "Banks.dialogue.English.GrayHulk.Design" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.Design.GHulkDes_22a", 100 )
- snd_CreateResource( "GHulkDes_23a" , "Banks.dialogue.English.GrayHulk.Design" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.Design.GHulkDes_23a", 100 )
- snd_CreateResource( "GHulkDes_24a" , "Banks.dialogue.English.GrayHulk.Design" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.Design.GHulkDes_24a", 100 )
- snd_CreateResource( "GHulkDes_25a" , "Banks.dialogue.English.GrayHulk.Design" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.Design.GHulkDes_25a", 100 )
- snd_CreateResource( "GHulkDes_26a" , "Banks.dialogue.English.GrayHulk.Design" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.Design.GHulkDes_26a", 100 )
- snd_CreateResource( "GHulkDes_27a" , "Banks.dialogue.English.GrayHulk.Design" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.Design.GHulkDes_27a", 100 )
- snd_CreateResource( "GHulkDes_28a" , "Banks.dialogue.English.GrayHulk.Design" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.Design.GHulkDes_28a", 100 )
- snd_CreateResource( "GHulkDes_29a" , "Banks.dialogue.English.GrayHulk.Design" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.Design.GHulkDes_29a", 100 )
- snd_CreateResource( "GHulkDes_30a" , "Banks.dialogue.English.GrayHulk.Design" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.Design.GHulkDes_30a", 100 )
- snd_CreateResource( "GHulkDes_31a" , "Banks.dialogue.English.GrayHulk.Design" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.Design.GHulkDes_31a", 100 )
- snd_CreateResource( "GHulkDes_32a" , "Banks.dialogue.English.GrayHulk.Design" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.Design.GHulkDes_32a", 100 )
- snd_CreateResource( "GHulkDes_33a" , "Banks.dialogue.English.GrayHulk.Design" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.Design.GHulkDes_33a", 100 )
- snd_CreateResource( "GHulkDes_34a" , "Banks.dialogue.English.GrayHulk.Design" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.Design.GHulkDes_34a", 100 )
- snd_CreateResource( "GHulkDes_35a" , "Banks.dialogue.English.GrayHulk.Design" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.Design.GHulkDes_35a", 100 )
- snd_CreateResource( "GHulkDes_36a" , "Banks.dialogue.English.GrayHulk.Design" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.Design.GHulkDes_36a", 100 )
- snd_CreateResource( "GHulkDes_37a" , "Banks.dialogue.English.GrayHulk.Design" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.Design.GHulkDes_37a", 100 )
- snd_CreateResource( "GHulkDes_38a" , "Banks.dialogue.English.GrayHulk.Design" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.Design.GHulkDes_38a", 100 )
- snd_CreateResource( "GHulkDes_39a" , "Banks.dialogue.English.GrayHulk.Design" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.Design.GHulkDes_39a", 100 )
- snd_CreateResource( "GHulkDes_40a" , "Banks.dialogue.English.GrayHulk.Design" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.Design.GHulkDes_40a", 100 )
- snd_CreateResource( "GHulkDes_41a" , "Banks.dialogue.English.GrayHulk.Design" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.Design.GHulkDes_41a", 100 )
- snd_CreateResource( "GHulkDes_42a" , "Banks.dialogue.English.GrayHulk.Design" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.Design.GHulkDes_42a", 100 )
- snd_CreateResource( "GHulkDes_02a" , "Banks.dialogue.English.GrayHulk.Design" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.Design.GHulkDes_02a", 100 )
- snd_CreateResource( "GHulkDes_44a" , "Banks.dialogue.English.GrayHulk.Design" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.Design.GHulkDes_44a", 100 )
- snd_CreateResource( "GHulkDes_45a" , "Banks.dialogue.English.GrayHulk.Design" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.Design.GHulkDes_45a", 100 )
- snd_CreateResource( "GHulkDes_46a" , "Banks.dialogue.English.GrayHulk.Design" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.Design.GHulkDes_46a", 100 )
- snd_CreateResource( "GHulkDes_47a" , "Banks.dialogue.English.GrayHulk.Design" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.Design.GHulkDes_47a", 100 )
- snd_CreateResource( "GHulkDes_48a" , "Banks.dialogue.English.GrayHulk.Design" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.Design.GHulkDes_48a", 100 )
- snd_CreateResource( "GHulkDes_49a" , "Banks.dialogue.English.GrayHulk.Design" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.Design.GHulkDes_49a", 100 )
- snd_CreateResource( "GHulkDes_50a" , "Banks.dialogue.English.GrayHulk.Design" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.Design.GHulkDes_50a", 100 )
- snd_CreateResource( "GHulkDes_51a" , "Banks.dialogue.English.GrayHulk.Design" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.Design.GHulkDes_51a", 100 )
- snd_CreateResource( "GHulkDes_52a" , "Banks.dialogue.English.GrayHulk.Design" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.Design.GHulkDes_52a", 100 )
- snd_CreateResource( "GHulkDes_53a" , "Banks.dialogue.English.GrayHulk.Design" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.Design.GHulkDes_53a", 100 )
- snd_CreateResource( "GHulkDes_54a" , "Banks.dialogue.English.GrayHulk.Design" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.Design.GHulkDes_54a", 100 )
- snd_CreateResource( "GHulkDes_55a" , "Banks.dialogue.English.GrayHulk.Design" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.Design.GHulkDes_55a", 100 )
- snd_CreateResource( "GHulkDes_56a" , "Banks.dialogue.English.GrayHulk.Design" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.Design.GHulkDes_56a", 100 )
- snd_CreateResource( "GHulkDes_57a" , "Banks.dialogue.English.GrayHulk.Design" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.Design.GHulkDes_57a", 100 )
- snd_CreateResource( "GHulkDes_58a" , "Banks.dialogue.English.GrayHulk.Design" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.Design.GHulkDes_58a", 100 )
- snd_CreateResource( "GHulkDes_59a" , "Banks.dialogue.English.GrayHulk.Design" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.Design.GHulkDes_59a", 100 )
- snd_CreateResource( "GHulkDes_60a" , "Banks.dialogue.English.GrayHulk.Design" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.Design.GHulkDes_60a", 100 )
- snd_CreateResource( "GHulkDes_61a" , "Banks.dialogue.English.GrayHulk.Design" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.Design.GHulkDes_61a", 100 )
- snd_CreateResource( "GHulkDes_62a" , "Banks.dialogue.English.GrayHulk.Design" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.Design.GHulkDes_62a", 100 )
- snd_CreateResource( "GHulkDes_63a" , "Banks.dialogue.English.GrayHulk.Design" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.Design.GHulkDes_63a", 100 )
- snd_CreateResource( "GHulkDes_64a" , "Banks.dialogue.English.GrayHulk.Design" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.Design.GHulkDes_64a", 100 )
-
- snd_CreateBank( "GrayHulk_Taunts" , "Banks.dialogue.English.GrayHulk", "GrayHulk_Taunts" )
- snd_SetBankFader( "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts", 100 )
-
- snd_CreateBank( "C0_Opening" , "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts", "" )
- snd_SetBankFader( "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.C0_Opening", 100 )
- snd_CreateResource( "GHulkTaunt_022a" , "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.C0_Opening" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.C0_Opening.GHulkTaunt_022a", 100 )
- snd_CreateResource( "GHulkTaunt_024a" , "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.C0_Opening" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.C0_Opening.GHulkTaunt_024a", 100 )
- snd_CreateResource( "GHulkTaunt_037a" , "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.C0_Opening" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.C0_Opening.GHulkTaunt_037a", 100 )
- snd_CreateResource( "GHulkTaunt_389a" , "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.C0_Opening" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.C0_Opening.GHulkTaunt_389a", 100 )
- snd_CreateResource( "GHulkTaunt_283a" , "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.C0_Opening" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.C0_Opening.GHulkTaunt_283a", 100 )
- snd_CreateResource( "GHulkTaunt_318a" , "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.C0_Opening" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.C0_Opening.GHulkTaunt_318a", 100 )
- snd_CreateResource( "GHulkTaunt_388a" , "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.C0_Opening" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.C0_Opening.GHulkTaunt_388a", 100 )
- snd_CreateResource( "GHulkTaunt_200a" , "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.C0_Opening" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.C0_Opening.GHulkTaunt_200a", 100 )
- snd_CreateResource( "GHulkTaunt_407a" , "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.C0_Opening" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.C0_Opening.GHulkTaunt_407a", 100 )
-
- snd_CreateBank( "Spotting" , "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts", "" )
- snd_SetBankFader( "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Spotting", 100 )
- snd_CreateResource( "GHulkTaunt_001a" , "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Spotting" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Spotting.GHulkTaunt_001a", 100 )
- snd_CreateResource( "GHulkTaunt_002a" , "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Spotting" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Spotting.GHulkTaunt_002a", 100 )
- snd_CreateResource( "GHulkTaunt_003a" , "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Spotting" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Spotting.GHulkTaunt_003a", 100 )
- snd_CreateResource( "GHulkTaunt_004a" , "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Spotting" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Spotting.GHulkTaunt_004a", 100 )
- snd_CreateResource( "GHulkTaunt_005a" , "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Spotting" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Spotting.GHulkTaunt_005a", 100 )
- snd_CreateResource( "GHulkTaunt_010a" , "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Spotting" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Spotting.GHulkTaunt_010a", 100 )
- snd_CreateResource( "GHulkTaunt_011a" , "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Spotting" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Spotting.GHulkTaunt_011a", 100 )
- snd_CreateResource( "GHulkTaunt_012a" , "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Spotting" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Spotting.GHulkTaunt_012a", 100 )
- snd_CreateResource( "GHulkTaunt_013a" , "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Spotting" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Spotting.GHulkTaunt_013a", 100 )
- snd_CreateResource( "GHulkTaunt_014a" , "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Spotting" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Spotting.GHulkTaunt_014a", 100 )
-
- snd_CreateBank( "Fighting" , "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts", "" )
- snd_SetBankFader( "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Fighting", 100 )
- snd_CreateResource( "GHulkTaunt_016a" , "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Fighting" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Fighting.GHulkTaunt_016a", 100 )
- snd_CreateResource( "GHulkTaunt_017a" , "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Fighting" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Fighting.GHulkTaunt_017a", 100 )
- snd_CreateResource( "GHulkTaunt_018a" , "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Fighting" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Fighting.GHulkTaunt_018a", 100 )
- snd_CreateResource( "GHulkTaunt_019a" , "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Fighting" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Fighting.GHulkTaunt_019a", 100 )
- snd_CreateResource( "GHulkTaunt_020a" , "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Fighting" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Fighting.GHulkTaunt_020a", 100 )
- snd_CreateResource( "GHulkTaunt_021a" , "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Fighting" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Fighting.GHulkTaunt_021a", 100 )
- snd_CreateResource( "GHulkTaunt_022a" , "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Fighting" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Fighting.GHulkTaunt_022a", 100 )
- snd_CreateResource( "GHulkTaunt_023a" , "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Fighting" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Fighting.GHulkTaunt_023a", 100 )
- snd_CreateResource( "GHulkTaunt_024a" , "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Fighting" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Fighting.GHulkTaunt_024a", 100 )
- snd_CreateResource( "GHulkTaunt_026a" , "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Fighting" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Fighting.GHulkTaunt_026a", 100 )
- snd_CreateResource( "GHulkTaunt_027a" , "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Fighting" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Fighting.GHulkTaunt_027a", 100 )
- snd_CreateResource( "GHulkTaunt_028a" , "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Fighting" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Fighting.GHulkTaunt_028a", 100 )
- snd_CreateResource( "GHulkTaunt_029a" , "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Fighting" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Fighting.GHulkTaunt_029a", 100 )
- snd_CreateResource( "GHulkTaunt_030a" , "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Fighting" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Fighting.GHulkTaunt_030a", 100 )
-
- snd_CreateBank( "SonicClap" , "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts", "" )
- snd_SetBankFader( "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.SonicClap", 100 )
- snd_CreateResource( "GHulkTaunt_031a" , "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.SonicClap" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.SonicClap.GHulkTaunt_031a", 100 )
- snd_CreateResource( "GHulkTaunt_032a" , "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.SonicClap" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.SonicClap.GHulkTaunt_032a", 100 )
- snd_CreateResource( "GHulkTaunt_033a" , "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.SonicClap" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.SonicClap.GHulkTaunt_033a", 100 )
- snd_CreateResource( "GHulkTaunt_034a" , "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.SonicClap" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.SonicClap.GHulkTaunt_034a", 100 )
- snd_CreateResource( "GHulkTaunt_035a" , "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.SonicClap" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.SonicClap.GHulkTaunt_035a", 100 )
- snd_CreateResource( "GHulkTaunt_036a" , "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.SonicClap" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.SonicClap.GHulkTaunt_036a", 100 )
- snd_CreateResource( "GHulkTaunt_037a" , "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.SonicClap" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.SonicClap.GHulkTaunt_037a", 100 )
- snd_CreateResource( "GHulkTaunt_038a" , "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.SonicClap" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.SonicClap.GHulkTaunt_038a", 100 )
-
- snd_CreateBank( "FootStomp" , "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts", "" )
- snd_SetBankFader( "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.FootStomp", 100 )
- snd_CreateResource( "GHulkTaunt_039a" , "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.FootStomp" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.FootStomp.GHulkTaunt_039a", 100 )
- snd_CreateResource( "GHulkTaunt_040a" , "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.FootStomp" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.FootStomp.GHulkTaunt_040a", 100 )
- snd_CreateResource( "GHulkTaunt_041a" , "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.FootStomp" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.FootStomp.GHulkTaunt_041a", 100 )
- snd_CreateResource( "GHulkTaunt_042a" , "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.FootStomp" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.FootStomp.GHulkTaunt_042a", 100 )
- snd_CreateResource( "GHulkTaunt_043a" , "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.FootStomp" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.FootStomp.GHulkTaunt_043a", 100 )
- snd_CreateResource( "GHulkTaunt_044a" , "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.FootStomp" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.FootStomp.GHulkTaunt_044a", 100 )
- snd_CreateResource( "GHulkTaunt_045a" , "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.FootStomp" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.FootStomp.GHulkTaunt_045a", 100 )
- snd_CreateResource( "GHulkTaunt_046a" , "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.FootStomp" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.FootStomp.GHulkTaunt_046a", 100 )
-
- snd_CreateBank( "HoldEnemy" , "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts", "" )
- snd_SetBankFader( "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.HoldEnemy", 100 )
- snd_CreateResource( "GHulkTaunt_047a" , "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.HoldEnemy" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.HoldEnemy.GHulkTaunt_047a", 100 )
- snd_CreateResource( "GHulkTaunt_048a" , "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.HoldEnemy" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.HoldEnemy.GHulkTaunt_048a", 100 )
- snd_CreateResource( "GHulkTaunt_049a" , "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.HoldEnemy" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.HoldEnemy.GHulkTaunt_049a", 100 )
- snd_CreateResource( "GHulkTaunt_050a" , "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.HoldEnemy" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.HoldEnemy.GHulkTaunt_050a", 100 )
- snd_CreateResource( "GHulkTaunt_051a" , "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.HoldEnemy" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.HoldEnemy.GHulkTaunt_051a", 100 )
- snd_CreateResource( "GHulkTaunt_052a" , "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.HoldEnemy" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.HoldEnemy.GHulkTaunt_052a", 100 )
- snd_CreateResource( "GHulkTaunt_053a" , "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.HoldEnemy" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.HoldEnemy.GHulkTaunt_053a", 100 )
- snd_CreateResource( "GHulkTaunt_054a" , "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.HoldEnemy" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.HoldEnemy.GHulkTaunt_054a", 100 )
- snd_CreateResource( "GHulkTaunt_056a" , "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.HoldEnemy" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.HoldEnemy.GHulkTaunt_056a", 100 )
-
- snd_CreateBank( "HoldObject" , "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts", "" )
- snd_SetBankFader( "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.HoldObject", 100 )
- snd_CreateResource( "GHulkTaunt_057a" , "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.HoldObject" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.HoldObject.GHulkTaunt_057a", 100 )
- snd_CreateResource( "GHulkTaunt_058a" , "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.HoldObject" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.HoldObject.GHulkTaunt_058a", 100 )
- snd_CreateResource( "GHulkTaunt_059a" , "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.HoldObject" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.HoldObject.GHulkTaunt_059a", 100 )
- snd_CreateResource( "GHulkTaunt_060a" , "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.HoldObject" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.HoldObject.GHulkTaunt_060a", 100 )
- snd_CreateResource( "GHulkTaunt_061a" , "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.HoldObject" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.HoldObject.GHulkTaunt_061a", 100 )
- snd_CreateResource( "GHulkTaunt_062a" , "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.HoldObject" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.HoldObject.GHulkTaunt_062a", 100 )
- snd_CreateResource( "GHulkTaunt_063a" , "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.HoldObject" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.HoldObject.GHulkTaunt_063a", 100 )
- snd_CreateResource( "GHulkTaunt_064a" , "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.HoldObject" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.HoldObject.GHulkTaunt_064a", 100 )
- snd_CreateResource( "GHulkTaunt_065a" , "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.HoldObject" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.HoldObject.GHulkTaunt_065a", 100 )
- snd_CreateResource( "GHulkTaunt_066a" , "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.HoldObject" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.HoldObject.GHulkTaunt_066a", 100 )
-
- snd_CreateBank( "FeatofStrength" , "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts", "" )
- snd_SetBankFader( "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.FeatofStrength", 100 )
- snd_CreateResource( "GHulkTaunt_067a" , "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.FeatofStrength" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.FeatofStrength.GHulkTaunt_067a", 100 )
- snd_CreateResource( "GHulkTaunt_068a" , "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.FeatofStrength" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.FeatofStrength.GHulkTaunt_068a", 100 )
- snd_CreateResource( "GHulkTaunt_069a" , "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.FeatofStrength" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.FeatofStrength.GHulkTaunt_069a", 100 )
- snd_CreateResource( "GHulkTaunt_070a" , "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.FeatofStrength" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.FeatofStrength.GHulkTaunt_070a", 100 )
- snd_CreateResource( "GHulkTaunt_071a" , "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.FeatofStrength" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.FeatofStrength.GHulkTaunt_071a", 100 )
- snd_CreateResource( "GHulkTaunt_072a" , "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.FeatofStrength" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.FeatofStrength.GHulkTaunt_072a", 100 )
- snd_CreateResource( "GHulkTaunt_073a" , "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.FeatofStrength" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.FeatofStrength.GHulkTaunt_073a", 100 )
- snd_CreateResource( "GHulkTaunt_074a" , "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.FeatofStrength" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.FeatofStrength.GHulkTaunt_074a", 100 )
- snd_CreateResource( "GHulkTaunt_075a" , "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.FeatofStrength" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.FeatofStrength.GHulkTaunt_075a", 100 )
-
- snd_CreateBank( "SeeEnemyMove" , "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts", "" )
- snd_SetBankFader( "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.SeeEnemyMove", 100 )
- snd_CreateResource( "GHulkTaunt_077a" , "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.SeeEnemyMove" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.SeeEnemyMove.GHulkTaunt_077a", 100 )
- snd_CreateResource( "GHulkTaunt_078a" , "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.SeeEnemyMove" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.SeeEnemyMove.GHulkTaunt_078a", 100 )
- snd_CreateResource( "GHulkTaunt_079a" , "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.SeeEnemyMove" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.SeeEnemyMove.GHulkTaunt_079a", 100 )
- snd_CreateResource( "GHulkTaunt_080a" , "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.SeeEnemyMove" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.SeeEnemyMove.GHulkTaunt_080a", 100 )
- snd_CreateResource( "GHulkTaunt_081a" , "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.SeeEnemyMove" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.SeeEnemyMove.GHulkTaunt_081a", 100 )
- snd_CreateResource( "GHulkTaunt_082a" , "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.SeeEnemyMove" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.SeeEnemyMove.GHulkTaunt_082a", 100 )
- snd_CreateResource( "GHulkTaunt_083a" , "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.SeeEnemyMove" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.SeeEnemyMove.GHulkTaunt_083a", 100 )
- snd_CreateResource( "GHulkTaunt_084a" , "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.SeeEnemyMove" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.SeeEnemyMove.GHulkTaunt_084a", 100 )
- snd_CreateResource( "GHulkTaunt_085a" , "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.SeeEnemyMove" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.SeeEnemyMove.GHulkTaunt_085a", 100 )
- snd_CreateResource( "GHulkTaunt_086a" , "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.SeeEnemyMove" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.SeeEnemyMove.GHulkTaunt_086a", 100 )
- snd_CreateResource( "GHulkTaunt_087a" , "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.SeeEnemyMove" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.SeeEnemyMove.GHulkTaunt_087a", 100 )
-
- snd_CreateBank( "HulkWeakened" , "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts", "" )
- snd_SetBankFader( "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.HulkWeakened", 100 )
- snd_CreateResource( "GHulkTaunt_088a" , "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.HulkWeakened" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.HulkWeakened.GHulkTaunt_088a", 100 )
- snd_CreateResource( "GHulkTaunt_089a" , "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.HulkWeakened" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.HulkWeakened.GHulkTaunt_089a", 100 )
- snd_CreateResource( "GHulkTaunt_090a" , "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.HulkWeakened" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.HulkWeakened.GHulkTaunt_090a", 100 )
- snd_CreateResource( "GHulkTaunt_091a" , "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.HulkWeakened" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.HulkWeakened.GHulkTaunt_091a", 100 )
- snd_CreateResource( "GHulkTaunt_092a" , "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.HulkWeakened" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.HulkWeakened.GHulkTaunt_092a", 100 )
- snd_CreateResource( "GHulkTaunt_093a" , "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.HulkWeakened" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.HulkWeakened.GHulkTaunt_093a", 100 )
- snd_CreateResource( "GHulkTaunt_094a" , "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.HulkWeakened" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.HulkWeakened.GHulkTaunt_094a", 100 )
- snd_CreateResource( "GHulkTaunt_095a" , "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.HulkWeakened" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.HulkWeakened.GHulkTaunt_095a", 100 )
- snd_CreateResource( "GHulkTaunt_096a" , "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.HulkWeakened" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.HulkWeakened.GHulkTaunt_096a", 100 )
- snd_CreateResource( "GHulkTaunt_097a" , "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.HulkWeakened" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.HulkWeakened.GHulkTaunt_097a", 100 )
-
- snd_CreateBank( "EnemyWeakened" , "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts", "" )
- snd_SetBankFader( "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.EnemyWeakened", 100 )
- snd_CreateResource( "GHulkTaunt_098a" , "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.EnemyWeakened" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.EnemyWeakened.GHulkTaunt_098a", 100 )
- snd_CreateResource( "GHulkTaunt_099a" , "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.EnemyWeakened" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.EnemyWeakened.GHulkTaunt_099a", 100 )
- snd_CreateResource( "GHulkTaunt_100a" , "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.EnemyWeakened" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.EnemyWeakened.GHulkTaunt_100a", 100 )
- snd_CreateResource( "GHulkTaunt_101a" , "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.EnemyWeakened" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.EnemyWeakened.GHulkTaunt_101a", 100 )
- snd_CreateResource( "GHulkTaunt_102a" , "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.EnemyWeakened" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.EnemyWeakened.GHulkTaunt_102a", 100 )
- snd_CreateResource( "GHulkTaunt_103a" , "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.EnemyWeakened" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.EnemyWeakened.GHulkTaunt_103a", 100 )
- snd_CreateResource( "GHulkTaunt_104a" , "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.EnemyWeakened" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.EnemyWeakened.GHulkTaunt_104a", 100 )
- snd_CreateResource( "GHulkTaunt_105a" , "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.EnemyWeakened" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.EnemyWeakened.GHulkTaunt_105a", 100 )
- snd_CreateResource( "GHulkTaunt_106a" , "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.EnemyWeakened" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.EnemyWeakened.GHulkTaunt_106a", 100 )
- snd_CreateResource( "GHulkTaunt_107a" , "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.EnemyWeakened" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.EnemyWeakened.GHulkTaunt_107a", 100 )
-
- snd_CreateBank( "EnemyOvercome" , "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts", "" )
- snd_SetBankFader( "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.EnemyOvercome", 100 )
- snd_CreateResource( "GHulkTaunt_108a" , "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.EnemyOvercome" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.EnemyOvercome.GHulkTaunt_108a", 100 )
- snd_CreateResource( "GHulkTaunt_110a" , "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.EnemyOvercome" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.EnemyOvercome.GHulkTaunt_110a", 100 )
- snd_CreateResource( "GHulkTaunt_111a" , "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.EnemyOvercome" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.EnemyOvercome.GHulkTaunt_111a", 100 )
- snd_CreateResource( "GHulkTaunt_112a" , "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.EnemyOvercome" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.EnemyOvercome.GHulkTaunt_112a", 100 )
- snd_CreateResource( "GHulkTaunt_113a" , "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.EnemyOvercome" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.EnemyOvercome.GHulkTaunt_113a", 100 )
- snd_CreateResource( "GHulkTaunt_114a" , "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.EnemyOvercome" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.EnemyOvercome.GHulkTaunt_114a", 100 )
- snd_CreateResource( "GHulkTaunt_115a" , "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.EnemyOvercome" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.EnemyOvercome.GHulkTaunt_115a", 100 )
- snd_CreateResource( "GHulkTaunt_116a" , "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.EnemyOvercome" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.EnemyOvercome.GHulkTaunt_116a", 100 )
-
- snd_CreateBank( "EnemyGroupOvercome" , "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts", "" )
- snd_SetBankFader( "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.EnemyGroupOvercome", 100 )
- snd_CreateResource( "GHulkTaunt_117a" , "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.EnemyGroupOvercome" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.EnemyGroupOvercome.GHulkTaunt_117a", 100 )
- snd_CreateResource( "GHulkTaunt_118a" , "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.EnemyGroupOvercome" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.EnemyGroupOvercome.GHulkTaunt_118a", 100 )
- snd_CreateResource( "GHulkTaunt_119a" , "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.EnemyGroupOvercome" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.EnemyGroupOvercome.GHulkTaunt_119a", 100 )
- snd_CreateResource( "GHulkTaunt_120a" , "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.EnemyGroupOvercome" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.EnemyGroupOvercome.GHulkTaunt_120a", 100 )
- snd_CreateResource( "GHulkTaunt_121a" , "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.EnemyGroupOvercome" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.EnemyGroupOvercome.GHulkTaunt_121a", 100 )
- snd_CreateResource( "GHulkTaunt_122a" , "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.EnemyGroupOvercome" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.EnemyGroupOvercome.GHulkTaunt_122a", 100 )
- snd_CreateResource( "GHulkTaunt_123a" , "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.EnemyGroupOvercome" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.EnemyGroupOvercome.GHulkTaunt_123a", 100 )
- snd_CreateResource( "GHulkTaunt_124a" , "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.EnemyGroupOvercome" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.EnemyGroupOvercome.GHulkTaunt_124a", 100 )
- snd_CreateResource( "GHulkTaunt_125a" , "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.EnemyGroupOvercome" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.EnemyGroupOvercome.GHulkTaunt_125a", 100 )
-
- snd_CreateBank( "Transformed" , "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts", "" )
- snd_SetBankFader( "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Transformed", 100 )
- snd_CreateResource( "GHulkTaunt_127a" , "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Transformed" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Transformed.GHulkTaunt_127a", 100 )
- snd_CreateResource( "GHulkTaunt_128a" , "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Transformed" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Transformed.GHulkTaunt_128a", 100 )
- snd_CreateResource( "GHulkTaunt_129a" , "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Transformed" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Transformed.GHulkTaunt_129a", 100 )
- snd_CreateResource( "GHulkTaunt_130a" , "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Transformed" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Transformed.GHulkTaunt_130a", 100 )
- snd_CreateResource( "GHulkTaunt_131a" , "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Transformed" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Transformed.GHulkTaunt_131a", 100 )
- snd_CreateResource( "GHulkTaunt_132a" , "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Transformed" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Transformed.GHulkTaunt_132a", 100 )
- snd_CreateResource( "GHulkTaunt_133a" , "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Transformed" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Transformed.GHulkTaunt_133a", 100 )
- snd_CreateResource( "GHulkTaunt_134a" , "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Transformed" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Transformed.GHulkTaunt_134a", 100 )
- snd_CreateResource( "GHulkTaunt_135a" , "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Transformed" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Transformed.GHulkTaunt_135a", 100 )
- snd_CreateResource( "GHulkTaunt_136a" , "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Transformed" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Transformed.GHulkTaunt_136a", 100 )
-
- snd_CreateBank( "AlarmTrig" , "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts", "" )
- snd_SetBankFader( "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.AlarmTrig", 100 )
- snd_CreateResource( "GHulkTaunt_138a" , "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.AlarmTrig" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.AlarmTrig.GHulkTaunt_138a", 100 )
- snd_CreateResource( "GHulkTaunt_139a" , "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.AlarmTrig" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.AlarmTrig.GHulkTaunt_139a", 100 )
- snd_CreateResource( "GHulkTaunt_140a" , "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.AlarmTrig" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.AlarmTrig.GHulkTaunt_140a", 100 )
- snd_CreateResource( "GHulkTaunt_141a" , "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.AlarmTrig" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.AlarmTrig.GHulkTaunt_141a", 100 )
- snd_CreateResource( "GHulkTaunt_142a" , "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.AlarmTrig" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.AlarmTrig.GHulkTaunt_142a", 100 )
- snd_CreateResource( "GHulkTaunt_143a" , "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.AlarmTrig" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.AlarmTrig.GHulkTaunt_143a", 100 )
- snd_CreateResource( "GHulkTaunt_144a" , "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.AlarmTrig" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.AlarmTrig.GHulkTaunt_144a", 100 )
- snd_CreateResource( "GHulkTaunt_145a" , "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.AlarmTrig" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.AlarmTrig.GHulkTaunt_145a", 100 )
-
- snd_CreateBank( "Idle" , "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts", "" )
- snd_SetBankFader( "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Idle", 100 )
- snd_CreateResource( "GHulkTaunt_146a" , "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Idle" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Idle.GHulkTaunt_146a", 100 )
- snd_CreateResource( "GHulkTaunt_147a" , "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Idle" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Idle.GHulkTaunt_147a", 100 )
- snd_CreateResource( "GHulkTaunt_148a" , "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Idle" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Idle.GHulkTaunt_148a", 100 )
- snd_CreateResource( "GHulkTaunt_149a" , "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Idle" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Idle.GHulkTaunt_149a", 100 )
- snd_CreateResource( "GHulkTaunt_150a" , "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Idle" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Idle.GHulkTaunt_150a", 100 )
- snd_CreateResource( "GHulkTaunt_151a" , "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Idle" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Idle.GHulkTaunt_151a", 100 )
- snd_CreateResource( "GHulkTaunt_152a" , "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Idle" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Idle.GHulkTaunt_152a", 100 )
- snd_CreateResource( "GHulkTaunt_153a" , "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Idle" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Idle.GHulkTaunt_153a", 100 )
- snd_CreateResource( "GHulkTaunt_154a" , "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Idle" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Idle.GHulkTaunt_154a", 100 )
- snd_CreateResource( "GHulkTaunt_155a" , "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Idle" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Idle.GHulkTaunt_155a", 100 )
-
- snd_CreateBank( "Hulk_Weak_CH1" , "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts", "" )
- snd_SetBankFader( "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Hulk_Weak_CH1", 100 )
- snd_CreateResource( "GHulkTaunt_226a" , "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Hulk_Weak_CH1" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Hulk_Weak_CH1.GHulkTaunt_226a", 100 )
- snd_CreateResource( "GHulkTaunt_227a" , "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Hulk_Weak_CH1" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Hulk_Weak_CH1.GHulkTaunt_227a", 100 )
- snd_CreateResource( "GHulkTaunt_228a" , "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Hulk_Weak_CH1" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Hulk_Weak_CH1.GHulkTaunt_228a", 100 )
- snd_CreateResource( "GHulkTaunt_288a" , "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Hulk_Weak_CH1" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Hulk_Weak_CH1.GHulkTaunt_288a", 100 )
- snd_CreateResource( "GHulkTaunt_289a" , "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Hulk_Weak_CH1" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Hulk_Weak_CH1.GHulkTaunt_289a", 100 )
- snd_CreateResource( "GHulkTaunt_290a" , "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Hulk_Weak_CH1" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Hulk_Weak_CH1.GHulkTaunt_290a", 100 )
-
- snd_CreateBank( "Hulk_Weak_CH2" , "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts", "" )
- snd_SetBankFader( "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Hulk_Weak_CH2", 100 )
- snd_CreateResource( "GHulkTaunt_229a" , "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Hulk_Weak_CH2" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Hulk_Weak_CH2.GHulkTaunt_229a", 100 )
- snd_CreateResource( "GHulkTaunt_230a" , "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Hulk_Weak_CH2" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Hulk_Weak_CH2.GHulkTaunt_230a", 100 )
- snd_CreateResource( "GHulkTaunt_231a" , "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Hulk_Weak_CH2" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Hulk_Weak_CH2.GHulkTaunt_231a", 100 )
- snd_CreateResource( "GHulkTaunt_292a" , "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Hulk_Weak_CH2" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Hulk_Weak_CH2.GHulkTaunt_292a", 100 )
- snd_CreateResource( "GHulkTaunt_293a" , "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Hulk_Weak_CH2" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Hulk_Weak_CH2.GHulkTaunt_293a", 100 )
-
- snd_CreateBank( "Hulk_Weak_CH3" , "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts", "" )
- snd_SetBankFader( "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Hulk_Weak_CH3", 100 )
- snd_CreateResource( "GHulkTaunt_232a" , "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Hulk_Weak_CH3" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Hulk_Weak_CH3.GHulkTaunt_232a", 100 )
- snd_CreateResource( "GHulkTaunt_233a" , "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Hulk_Weak_CH3" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Hulk_Weak_CH3.GHulkTaunt_233a", 100 )
- snd_CreateResource( "GHulkTaunt_234a" , "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Hulk_Weak_CH3" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Hulk_Weak_CH3.GHulkTaunt_234a", 100 )
- snd_CreateResource( "GHulkTaunt_294a" , "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Hulk_Weak_CH3" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Hulk_Weak_CH3.GHulkTaunt_294a", 100 )
- snd_CreateResource( "GHulkTaunt_296a" , "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Hulk_Weak_CH3" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Hulk_Weak_CH3.GHulkTaunt_296a", 100 )
-
- snd_CreateBank( "Hulk_Weak_CH4" , "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts", "" )
- snd_SetBankFader( "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Hulk_Weak_CH4", 100 )
- snd_CreateResource( "GHulkTaunt_235a" , "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Hulk_Weak_CH4" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Hulk_Weak_CH4.GHulkTaunt_235a", 100 )
- snd_CreateResource( "GHulkTaunt_236a" , "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Hulk_Weak_CH4" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Hulk_Weak_CH4.GHulkTaunt_236a", 100 )
- snd_CreateResource( "GHulkTaunt_237a" , "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Hulk_Weak_CH4" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Hulk_Weak_CH4.GHulkTaunt_237a", 100 )
- snd_CreateResource( "GHulkTaunt_298a" , "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Hulk_Weak_CH4" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Hulk_Weak_CH4.GHulkTaunt_298a", 100 )
- snd_CreateResource( "GHulkTaunt_300a" , "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Hulk_Weak_CH4" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Hulk_Weak_CH4.GHulkTaunt_300a", 100 )
-
- snd_CreateBank( "Hulk_Weak_CH5" , "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts", "" )
- snd_SetBankFader( "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Hulk_Weak_CH5", 100 )
- snd_CreateResource( "GHulkTaunt_238a" , "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Hulk_Weak_CH5" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Hulk_Weak_CH5.GHulkTaunt_238a", 100 )
- snd_CreateResource( "GHulkTaunt_239a" , "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Hulk_Weak_CH5" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Hulk_Weak_CH5.GHulkTaunt_239a", 100 )
- snd_CreateResource( "GHulkTaunt_240a" , "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Hulk_Weak_CH5" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Hulk_Weak_CH5.GHulkTaunt_240a", 100 )
- snd_CreateResource( "GHulkTaunt_301a" , "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Hulk_Weak_CH5" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Hulk_Weak_CH5.GHulkTaunt_301a", 100 )
- snd_CreateResource( "GHulkTaunt_302a" , "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Hulk_Weak_CH5" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Hulk_Weak_CH5.GHulkTaunt_302a", 100 )
- snd_CreateResource( "GHulkTaunt_303a" , "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Hulk_Weak_CH5" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Hulk_Weak_CH5.GHulkTaunt_303a", 100 )
-
- snd_CreateBank( "Hulk_GainHealth_CH1" , "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts", "" )
- snd_SetBankFader( "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Hulk_GainHealth_CH1", 100 )
- snd_CreateResource( "GHulkTaunt_319a" , "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Hulk_GainHealth_CH1" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Hulk_GainHealth_CH1.GHulkTaunt_319a", 100 )
- snd_CreateResource( "GHulkTaunt_320a" , "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Hulk_GainHealth_CH1" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Hulk_GainHealth_CH1.GHulkTaunt_320a", 100 )
- snd_CreateResource( "GHulkTaunt_321a" , "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Hulk_GainHealth_CH1" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Hulk_GainHealth_CH1.GHulkTaunt_321a", 100 )
- snd_CreateResource( "GHulkTaunt_322a" , "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Hulk_GainHealth_CH1" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Hulk_GainHealth_CH1.GHulkTaunt_322a", 100 )
-
- snd_CreateBank( "Hulk_GainHealth_CH2" , "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts", "" )
- snd_SetBankFader( "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Hulk_GainHealth_CH2", 100 )
- snd_CreateResource( "GHulkTaunt_323a" , "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Hulk_GainHealth_CH2" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Hulk_GainHealth_CH2.GHulkTaunt_323a", 100 )
- snd_CreateResource( "GHulkTaunt_324a" , "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Hulk_GainHealth_CH2" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Hulk_GainHealth_CH2.GHulkTaunt_324a", 100 )
- snd_CreateResource( "GHulkTaunt_325a" , "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Hulk_GainHealth_CH2" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Hulk_GainHealth_CH2.GHulkTaunt_325a", 100 )
- snd_CreateResource( "GHulkTaunt_326a" , "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Hulk_GainHealth_CH2" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Hulk_GainHealth_CH2.GHulkTaunt_326a", 100 )
-
- snd_CreateBank( "Hulk_GainHealth_CH3" , "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts", "" )
- snd_SetBankFader( "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Hulk_GainHealth_CH3", 100 )
- snd_CreateResource( "GHulkTaunt_327a" , "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Hulk_GainHealth_CH3" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Hulk_GainHealth_CH3.GHulkTaunt_327a", 100 )
- snd_CreateResource( "GHulkTaunt_328a" , "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Hulk_GainHealth_CH3" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Hulk_GainHealth_CH3.GHulkTaunt_328a", 100 )
- snd_CreateResource( "GHulkTaunt_329a" , "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Hulk_GainHealth_CH3" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Hulk_GainHealth_CH3.GHulkTaunt_329a", 100 )
-
- snd_CreateBank( "Hulk_GainHealth_CH4" , "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts", "" )
- snd_SetBankFader( "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Hulk_GainHealth_CH4", 100 )
- snd_CreateResource( "GHulkTaunt_330a" , "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Hulk_GainHealth_CH4" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Hulk_GainHealth_CH4.GHulkTaunt_330a", 100 )
- snd_CreateResource( "GHulkTaunt_331a" , "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Hulk_GainHealth_CH4" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Hulk_GainHealth_CH4.GHulkTaunt_331a", 100 )
- snd_CreateResource( "GHulkTaunt_332a" , "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Hulk_GainHealth_CH4" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Hulk_GainHealth_CH4.GHulkTaunt_332a", 100 )
-
- snd_CreateBank( "Hulk_GainHealth_CH5" , "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts", "" )
- snd_SetBankFader( "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Hulk_GainHealth_CH5", 100 )
- snd_CreateResource( "GHulkTaunt_333a" , "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Hulk_GainHealth_CH5" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Hulk_GainHealth_CH5.GHulkTaunt_333a", 100 )
- snd_CreateResource( "GHulkTaunt_334a" , "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Hulk_GainHealth_CH5" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Hulk_GainHealth_CH5.GHulkTaunt_334a", 100 )
- snd_CreateResource( "GHulkTaunt_335a" , "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Hulk_GainHealth_CH5" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Hulk_GainHealth_CH5.GHulkTaunt_335a", 100 )
-
- snd_CreateBank( "Rage_CH1" , "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts", "" )
- snd_SetBankFader( "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Rage_CH1", 100 )
- snd_CreateResource( "GHulkTaunt_351a" , "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Rage_CH1" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Rage_CH1.GHulkTaunt_351a", 100 )
- snd_CreateResource( "GHulkTaunt_352a" , "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Rage_CH1" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Rage_CH1.GHulkTaunt_352a", 100 )
- snd_CreateResource( "GHulkTaunt_353a" , "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Rage_CH1" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Rage_CH1.GHulkTaunt_353a", 100 )
- snd_CreateResource( "GHulkTaunt_367a" , "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Rage_CH1" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Rage_CH1.GHulkTaunt_367a", 100 )
- snd_CreateResource( "GHulkTaunt_368a" , "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Rage_CH1" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Rage_CH1.GHulkTaunt_368a", 100 )
- snd_CreateResource( "GHulkTaunt_369a" , "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Rage_CH1" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Rage_CH1.GHulkTaunt_369a", 100 )
-
- snd_CreateBank( "Rage_CH2" , "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts", "" )
- snd_SetBankFader( "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Rage_CH2", 100 )
- snd_CreateResource( "GHulkTaunt_354a" , "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Rage_CH2" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Rage_CH2.GHulkTaunt_354a", 100 )
- snd_CreateResource( "GHulkTaunt_355a" , "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Rage_CH2" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Rage_CH2.GHulkTaunt_355a", 100 )
- snd_CreateResource( "GHulkTaunt_356a" , "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Rage_CH2" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Rage_CH2.GHulkTaunt_356a", 100 )
- snd_CreateResource( "GHulkTaunt_370a" , "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Rage_CH2" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Rage_CH2.GHulkTaunt_370a", 100 )
- snd_CreateResource( "GHulkTaunt_371a" , "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Rage_CH2" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Rage_CH2.GHulkTaunt_371a", 100 )
- snd_CreateResource( "GHulkTaunt_372a" , "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Rage_CH2" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Rage_CH2.GHulkTaunt_372a", 100 )
-
- snd_CreateBank( "Rage_CH3" , "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts", "" )
- snd_SetBankFader( "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Rage_CH3", 100 )
- snd_CreateResource( "GHulkTaunt_357a" , "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Rage_CH3" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Rage_CH3.GHulkTaunt_357a", 100 )
- snd_CreateResource( "GHulkTaunt_358a" , "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Rage_CH3" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Rage_CH3.GHulkTaunt_358a", 100 )
- snd_CreateResource( "GHulkTaunt_359a" , "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Rage_CH3" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Rage_CH3.GHulkTaunt_359a", 100 )
- snd_CreateResource( "GHulkTaunt_373a" , "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Rage_CH3" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Rage_CH3.GHulkTaunt_373a", 100 )
- snd_CreateResource( "GHulkTaunt_374a" , "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Rage_CH3" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Rage_CH3.GHulkTaunt_374a", 100 )
- snd_CreateResource( "GHulkTaunt_375a" , "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Rage_CH3" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Rage_CH3.GHulkTaunt_375a", 100 )
-
- snd_CreateBank( "Rage_CH4" , "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts", "" )
- snd_SetBankFader( "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Rage_CH4", 100 )
- snd_CreateResource( "GHulkTaunt_360a" , "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Rage_CH4" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Rage_CH4.GHulkTaunt_360a", 100 )
- snd_CreateResource( "GHulkTaunt_361a" , "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Rage_CH4" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Rage_CH4.GHulkTaunt_361a", 100 )
- snd_CreateResource( "GHulkTaunt_362a" , "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Rage_CH4" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Rage_CH4.GHulkTaunt_362a", 100 )
- snd_CreateResource( "GHulkTaunt_363a" , "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Rage_CH4" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Rage_CH4.GHulkTaunt_363a", 100 )
- snd_CreateResource( "GHulkTaunt_376a" , "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Rage_CH4" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Rage_CH4.GHulkTaunt_376a", 100 )
- snd_CreateResource( "GHulkTaunt_377a" , "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Rage_CH4" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Rage_CH4.GHulkTaunt_377a", 100 )
- snd_CreateResource( "GHulkTaunt_378a" , "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Rage_CH4" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Rage_CH4.GHulkTaunt_378a", 100 )
-
- snd_CreateBank( "Rage_CH5" , "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts", "" )
- snd_SetBankFader( "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Rage_CH5", 100 )
- snd_CreateResource( "GHulkTaunt_364a" , "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Rage_CH5" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Rage_CH5.GHulkTaunt_364a", 100 )
- snd_CreateResource( "GHulkTaunt_365a" , "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Rage_CH5" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Rage_CH5.GHulkTaunt_365a", 100 )
- snd_CreateResource( "GHulkTaunt_366a" , "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Rage_CH5" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Rage_CH5.GHulkTaunt_366a", 100 )
- snd_CreateResource( "GHulkTaunt_379a" , "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Rage_CH5" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Rage_CH5.GHulkTaunt_379a", 100 )
- snd_CreateResource( "GHulkTaunt_380a" , "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Rage_CH5" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Rage_CH5.GHulkTaunt_380a", 100 )
- snd_CreateResource( "GHulkTaunt_381a" , "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Rage_CH5" )
- snd_SetResourceFader( "Banks.dialogue.English.GrayHulk.GrayHulk_Taunts.Rage_CH5.GHulkTaunt_381a", 100 )
-
- snd_CreateBank( "HalfLife" , "Banks.dialogue.English", "HalfLife" )
- snd_SetBankFader( "Banks.dialogue.English.HalfLife", 100 )
-
- snd_CreateBank( "Boss" , "Banks.dialogue.English.HalfLife", "HalfLife_Boss" )
- snd_SetBankFader( "Banks.dialogue.English.HalfLife.Boss", 100 )
-
- snd_CreateBank( "HulkSonicClap" , "Banks.dialogue.English.HalfLife.Boss", "" )
- snd_SetBankFader( "Banks.dialogue.English.HalfLife.Boss.HulkSonicClap", 100 )
- snd_CreateResource( "HalfBoss09a" , "Banks.dialogue.English.HalfLife.Boss.HulkSonicClap" )
- snd_SetResourceFader( "Banks.dialogue.English.HalfLife.Boss.HulkSonicClap.HalfBoss09a", 100 )
- snd_CreateResource( "HalfBoss07a" , "Banks.dialogue.English.HalfLife.Boss.HulkSonicClap" )
- snd_SetResourceFader( "Banks.dialogue.English.HalfLife.Boss.HulkSonicClap.HalfBoss07a", 100 )
- snd_CreateResource( "HalfBoss08a" , "Banks.dialogue.English.HalfLife.Boss.HulkSonicClap" )
- snd_SetResourceFader( "Banks.dialogue.English.HalfLife.Boss.HulkSonicClap.HalfBoss08a", 100 )
- snd_CreateResource( "HalfBoss06a" , "Banks.dialogue.English.HalfLife.Boss.HulkSonicClap" )
- snd_SetResourceFader( "Banks.dialogue.English.HalfLife.Boss.HulkSonicClap.HalfBoss06a", 100 )
- snd_CreateResource( "HalfBoss10a" , "Banks.dialogue.English.HalfLife.Boss.HulkSonicClap" )
- snd_SetResourceFader( "Banks.dialogue.English.HalfLife.Boss.HulkSonicClap.HalfBoss10a", 100 )
-
- snd_CreateBank( "HulkFootStomp" , "Banks.dialogue.English.HalfLife.Boss", "" )
- snd_SetBankFader( "Banks.dialogue.English.HalfLife.Boss.HulkFootStomp", 100 )
- snd_CreateResource( "HalfBoss04a" , "Banks.dialogue.English.HalfLife.Boss.HulkFootStomp" )
- snd_SetResourceFader( "Banks.dialogue.English.HalfLife.Boss.HulkFootStomp.HalfBoss04a", 100 )
- snd_CreateResource( "HalfBoss05a" , "Banks.dialogue.English.HalfLife.Boss.HulkFootStomp" )
- snd_SetResourceFader( "Banks.dialogue.English.HalfLife.Boss.HulkFootStomp.HalfBoss05a", 100 )
- snd_CreateResource( "HalfBoss01a" , "Banks.dialogue.English.HalfLife.Boss.HulkFootStomp" )
- snd_SetResourceFader( "Banks.dialogue.English.HalfLife.Boss.HulkFootStomp.HalfBoss01a", 100 )
- snd_CreateResource( "HalfBoss02a" , "Banks.dialogue.English.HalfLife.Boss.HulkFootStomp" )
- snd_SetResourceFader( "Banks.dialogue.English.HalfLife.Boss.HulkFootStomp.HalfBoss02a", 100 )
- snd_CreateResource( "HalfBoss03a" , "Banks.dialogue.English.HalfLife.Boss.HulkFootStomp" )
- snd_SetResourceFader( "Banks.dialogue.English.HalfLife.Boss.HulkFootStomp.HalfBoss03a", 100 )
-
- snd_CreateBank( "HulkPickupBoss" , "Banks.dialogue.English.HalfLife.Boss", "" )
- snd_SetBankFader( "Banks.dialogue.English.HalfLife.Boss.HulkPickupBoss", 100 )
- snd_CreateResource( "HalfBoss13a" , "Banks.dialogue.English.HalfLife.Boss.HulkPickupBoss" )
- snd_SetResourceFader( "Banks.dialogue.English.HalfLife.Boss.HulkPickupBoss.HalfBoss13a", 100 )
- snd_CreateResource( "HalfBoss14a" , "Banks.dialogue.English.HalfLife.Boss.HulkPickupBoss" )
- snd_SetResourceFader( "Banks.dialogue.English.HalfLife.Boss.HulkPickupBoss.HalfBoss14a", 100 )
- snd_CreateResource( "HalfBoss15a" , "Banks.dialogue.English.HalfLife.Boss.HulkPickupBoss" )
- snd_SetResourceFader( "Banks.dialogue.English.HalfLife.Boss.HulkPickupBoss.HalfBoss15a", 100 )
- snd_CreateResource( "HalfBoss11a" , "Banks.dialogue.English.HalfLife.Boss.HulkPickupBoss" )
- snd_SetResourceFader( "Banks.dialogue.English.HalfLife.Boss.HulkPickupBoss.HalfBoss11a", 100 )
- snd_CreateResource( "HalfBoss12a" , "Banks.dialogue.English.HalfLife.Boss.HulkPickupBoss" )
- snd_SetResourceFader( "Banks.dialogue.English.HalfLife.Boss.HulkPickupBoss.HalfBoss12a", 100 )
-
- snd_CreateBank( "BossPickupHulk" , "Banks.dialogue.English.HalfLife.Boss", "" )
- snd_SetBankFader( "Banks.dialogue.English.HalfLife.Boss.BossPickupHulk", 100 )
- snd_CreateResource( "HalfBoss18a" , "Banks.dialogue.English.HalfLife.Boss.BossPickupHulk" )
- snd_SetResourceFader( "Banks.dialogue.English.HalfLife.Boss.BossPickupHulk.HalfBoss18a", 100 )
- snd_CreateResource( "HalfBoss19a" , "Banks.dialogue.English.HalfLife.Boss.BossPickupHulk" )
- snd_SetResourceFader( "Banks.dialogue.English.HalfLife.Boss.BossPickupHulk.HalfBoss19a", 100 )
- snd_CreateResource( "HalfBoss20a" , "Banks.dialogue.English.HalfLife.Boss.BossPickupHulk" )
- snd_SetResourceFader( "Banks.dialogue.English.HalfLife.Boss.BossPickupHulk.HalfBoss20a", 100 )
- snd_CreateResource( "HalfBoss16a" , "Banks.dialogue.English.HalfLife.Boss.BossPickupHulk" )
- snd_SetResourceFader( "Banks.dialogue.English.HalfLife.Boss.BossPickupHulk.HalfBoss16a", 100 )
- snd_CreateResource( "HalfBoss17a" , "Banks.dialogue.English.HalfLife.Boss.BossPickupHulk" )
- snd_SetResourceFader( "Banks.dialogue.English.HalfLife.Boss.BossPickupHulk.HalfBoss17a", 100 )
-
- snd_CreateBank( "HulkRetreats" , "Banks.dialogue.English.HalfLife.Boss", "" )
- snd_SetBankFader( "Banks.dialogue.English.HalfLife.Boss.HulkRetreats", 100 )
- snd_CreateResource( "HalfBoss21a" , "Banks.dialogue.English.HalfLife.Boss.HulkRetreats" )
- snd_SetResourceFader( "Banks.dialogue.English.HalfLife.Boss.HulkRetreats.HalfBoss21a", 100 )
- snd_CreateResource( "HalfBoss22a" , "Banks.dialogue.English.HalfLife.Boss.HulkRetreats" )
- snd_SetResourceFader( "Banks.dialogue.English.HalfLife.Boss.HulkRetreats.HalfBoss22a", 100 )
- snd_CreateResource( "HalfBoss23a" , "Banks.dialogue.English.HalfLife.Boss.HulkRetreats" )
- snd_SetResourceFader( "Banks.dialogue.English.HalfLife.Boss.HulkRetreats.HalfBoss23a", 100 )
- snd_CreateResource( "HalfBoss24a" , "Banks.dialogue.English.HalfLife.Boss.HulkRetreats" )
- snd_SetResourceFader( "Banks.dialogue.English.HalfLife.Boss.HulkRetreats.HalfBoss24a", 100 )
- snd_CreateResource( "HalfBoss25a" , "Banks.dialogue.English.HalfLife.Boss.HulkRetreats" )
- snd_SetResourceFader( "Banks.dialogue.English.HalfLife.Boss.HulkRetreats.HalfBoss25a", 100 )
-
- snd_CreateBank( "HulkWeakened" , "Banks.dialogue.English.HalfLife.Boss", "" )
- snd_SetBankFader( "Banks.dialogue.English.HalfLife.Boss.HulkWeakened", 100 )
- snd_CreateResource( "HalfBoss26a" , "Banks.dialogue.English.HalfLife.Boss.HulkWeakened" )
- snd_SetResourceFader( "Banks.dialogue.English.HalfLife.Boss.HulkWeakened.HalfBoss26a", 100 )
- snd_CreateResource( "HalfBoss27a" , "Banks.dialogue.English.HalfLife.Boss.HulkWeakened" )
- snd_SetResourceFader( "Banks.dialogue.English.HalfLife.Boss.HulkWeakened.HalfBoss27a", 100 )
- snd_CreateResource( "HalfBoss28a" , "Banks.dialogue.English.HalfLife.Boss.HulkWeakened" )
- snd_SetResourceFader( "Banks.dialogue.English.HalfLife.Boss.HulkWeakened.HalfBoss28a", 100 )
- snd_CreateResource( "HalfBoss29a" , "Banks.dialogue.English.HalfLife.Boss.HulkWeakened" )
- snd_SetResourceFader( "Banks.dialogue.English.HalfLife.Boss.HulkWeakened.HalfBoss29a", 100 )
- snd_CreateResource( "HalfBoss30a" , "Banks.dialogue.English.HalfLife.Boss.HulkWeakened" )
- snd_SetResourceFader( "Banks.dialogue.English.HalfLife.Boss.HulkWeakened.HalfBoss30a", 100 )
-
- snd_CreateBank( "HulkDead" , "Banks.dialogue.English.HalfLife.Boss", "" )
- snd_SetBankFader( "Banks.dialogue.English.HalfLife.Boss.HulkDead", 100 )
- snd_CreateResource( "HalfBoss31a" , "Banks.dialogue.English.HalfLife.Boss.HulkDead" )
- snd_SetResourceFader( "Banks.dialogue.English.HalfLife.Boss.HulkDead.HalfBoss31a", 100 )
- snd_CreateResource( "HalfBoss32a" , "Banks.dialogue.English.HalfLife.Boss.HulkDead" )
- snd_SetResourceFader( "Banks.dialogue.English.HalfLife.Boss.HulkDead.HalfBoss32a", 100 )
- snd_CreateResource( "HalfBoss33a" , "Banks.dialogue.English.HalfLife.Boss.HulkDead" )
- snd_SetResourceFader( "Banks.dialogue.English.HalfLife.Boss.HulkDead.HalfBoss33a", 100 )
- snd_CreateResource( "HalfBoss34a" , "Banks.dialogue.English.HalfLife.Boss.HulkDead" )
- snd_SetResourceFader( "Banks.dialogue.English.HalfLife.Boss.HulkDead.HalfBoss34a", 100 )
- snd_CreateResource( "HalfBoss35a" , "Banks.dialogue.English.HalfLife.Boss.HulkDead" )
- snd_SetResourceFader( "Banks.dialogue.English.HalfLife.Boss.HulkDead.HalfBoss35a", 100 )
-
- snd_CreateBank( "BossStruck" , "Banks.dialogue.English.HalfLife.Boss", "" )
- snd_SetBankFader( "Banks.dialogue.English.HalfLife.Boss.BossStruck", 100 )
- snd_CreateResource( "HalfBoss36a" , "Banks.dialogue.English.HalfLife.Boss.BossStruck" )
- snd_SetResourceFader( "Banks.dialogue.English.HalfLife.Boss.BossStruck.HalfBoss36a", 100 )
- snd_CreateResource( "HalfBoss37a" , "Banks.dialogue.English.HalfLife.Boss.BossStruck" )
- snd_SetResourceFader( "Banks.dialogue.English.HalfLife.Boss.BossStruck.HalfBoss37a", 100 )
- snd_CreateResource( "HalfBoss38a" , "Banks.dialogue.English.HalfLife.Boss.BossStruck" )
- snd_SetResourceFader( "Banks.dialogue.English.HalfLife.Boss.BossStruck.HalfBoss38a", 100 )
- snd_CreateResource( "HalfBoss39a" , "Banks.dialogue.English.HalfLife.Boss.BossStruck" )
- snd_SetResourceFader( "Banks.dialogue.English.HalfLife.Boss.BossStruck.HalfBoss39a", 100 )
- snd_CreateResource( "HalfBoss40a" , "Banks.dialogue.English.HalfLife.Boss.BossStruck" )
- snd_SetResourceFader( "Banks.dialogue.English.HalfLife.Boss.BossStruck.HalfBoss40a", 100 )
-
- snd_CreateBank( "BossWeakened" , "Banks.dialogue.English.HalfLife.Boss", "" )
- snd_SetBankFader( "Banks.dialogue.English.HalfLife.Boss.BossWeakened", 100 )
- snd_CreateResource( "HalfBoss41a" , "Banks.dialogue.English.HalfLife.Boss.BossWeakened" )
- snd_SetResourceFader( "Banks.dialogue.English.HalfLife.Boss.BossWeakened.HalfBoss41a", 100 )
- snd_CreateResource( "HalfBoss42a" , "Banks.dialogue.English.HalfLife.Boss.BossWeakened" )
- snd_SetResourceFader( "Banks.dialogue.English.HalfLife.Boss.BossWeakened.HalfBoss42a", 100 )
- snd_CreateResource( "HalfBoss43a" , "Banks.dialogue.English.HalfLife.Boss.BossWeakened" )
- snd_SetResourceFader( "Banks.dialogue.English.HalfLife.Boss.BossWeakened.HalfBoss43a", 100 )
- snd_CreateResource( "HalfBoss44a" , "Banks.dialogue.English.HalfLife.Boss.BossWeakened" )
- snd_SetResourceFader( "Banks.dialogue.English.HalfLife.Boss.BossWeakened.HalfBoss44a", 100 )
- snd_CreateResource( "HalfBoss45a" , "Banks.dialogue.English.HalfLife.Boss.BossWeakened" )
- snd_SetResourceFader( "Banks.dialogue.English.HalfLife.Boss.BossWeakened.HalfBoss45a", 100 )
-
- snd_CreateBank( "BossAttackHulk" , "Banks.dialogue.English.HalfLife.Boss", "" )
- snd_SetBankFader( "Banks.dialogue.English.HalfLife.Boss.BossAttackHulk", 100 )
- snd_CreateResource( "HalfBoss46a" , "Banks.dialogue.English.HalfLife.Boss.BossAttackHulk" )
- snd_SetResourceFader( "Banks.dialogue.English.HalfLife.Boss.BossAttackHulk.HalfBoss46a", 100 )
- snd_CreateResource( "HalfBoss47a" , "Banks.dialogue.English.HalfLife.Boss.BossAttackHulk" )
- snd_SetResourceFader( "Banks.dialogue.English.HalfLife.Boss.BossAttackHulk.HalfBoss47a", 100 )
- snd_CreateResource( "HalfBoss48a" , "Banks.dialogue.English.HalfLife.Boss.BossAttackHulk" )
- snd_SetResourceFader( "Banks.dialogue.English.HalfLife.Boss.BossAttackHulk.HalfBoss48a", 100 )
- snd_CreateResource( "HalfBoss49a" , "Banks.dialogue.English.HalfLife.Boss.BossAttackHulk" )
- snd_SetResourceFader( "Banks.dialogue.English.HalfLife.Boss.BossAttackHulk.HalfBoss49a", 100 )
- snd_CreateResource( "HalfBoss50a" , "Banks.dialogue.English.HalfLife.Boss.BossAttackHulk" )
- snd_SetResourceFader( "Banks.dialogue.English.HalfLife.Boss.BossAttackHulk.HalfBoss50a", 100 )
-
- snd_CreateBank( "EnergyDrain" , "Banks.dialogue.English.HalfLife.Boss", "" )
- snd_SetBankFader( "Banks.dialogue.English.HalfLife.Boss.EnergyDrain", 100 )
- snd_CreateResource( "HalfBoss51a" , "Banks.dialogue.English.HalfLife.Boss.EnergyDrain" )
- snd_SetResourceFader( "Banks.dialogue.English.HalfLife.Boss.EnergyDrain.HalfBoss51a", 100 )
- snd_CreateResource( "HalfBoss52a" , "Banks.dialogue.English.HalfLife.Boss.EnergyDrain" )
- snd_SetResourceFader( "Banks.dialogue.English.HalfLife.Boss.EnergyDrain.HalfBoss52a", 100 )
- snd_CreateResource( "HalfBoss53a" , "Banks.dialogue.English.HalfLife.Boss.EnergyDrain" )
- snd_SetResourceFader( "Banks.dialogue.English.HalfLife.Boss.EnergyDrain.HalfBoss53a", 100 )
- snd_CreateResource( "HalfBoss54a" , "Banks.dialogue.English.HalfLife.Boss.EnergyDrain" )
- snd_SetResourceFader( "Banks.dialogue.English.HalfLife.Boss.EnergyDrain.HalfBoss54a", 100 )
- snd_CreateResource( "HalfBoss55a" , "Banks.dialogue.English.HalfLife.Boss.EnergyDrain" )
- snd_SetResourceFader( "Banks.dialogue.English.HalfLife.Boss.EnergyDrain.HalfBoss55a", 100 )
-
- snd_CreateBank( "SecondStage" , "Banks.dialogue.English.HalfLife.Boss", "" )
- snd_SetBankFader( "Banks.dialogue.English.HalfLife.Boss.SecondStage", 100 )
- snd_CreateResource( "HalfBoss56a" , "Banks.dialogue.English.HalfLife.Boss.SecondStage" )
- snd_SetResourceFader( "Banks.dialogue.English.HalfLife.Boss.SecondStage.HalfBoss56a", 100 )
-
- snd_CreateBank( "BossDefeated" , "Banks.dialogue.English.HalfLife.Boss", "" )
- snd_SetBankFader( "Banks.dialogue.English.HalfLife.Boss.BossDefeated", 100 )
- snd_CreateResource( "HalfBoss57a" , "Banks.dialogue.English.HalfLife.Boss.BossDefeated" )
- snd_SetResourceFader( "Banks.dialogue.English.HalfLife.Boss.BossDefeated.HalfBoss57a", 100 )
- snd_CreateResource( "HalfBoss58a" , "Banks.dialogue.English.HalfLife.Boss.BossDefeated" )
- snd_SetResourceFader( "Banks.dialogue.English.HalfLife.Boss.BossDefeated.HalfBoss58a", 100 )
- snd_CreateResource( "HalfBoss59a" , "Banks.dialogue.English.HalfLife.Boss.BossDefeated" )
- snd_SetResourceFader( "Banks.dialogue.English.HalfLife.Boss.BossDefeated.HalfBoss59a", 100 )
-
- snd_CreateBank( "ChargingTackle" , "Banks.dialogue.English.HalfLife.Boss", "" )
- snd_SetBankFader( "Banks.dialogue.English.HalfLife.Boss.ChargingTackle", 100 )
- snd_CreateResource( "HalfBoss60a" , "Banks.dialogue.English.HalfLife.Boss.ChargingTackle" )
- snd_SetResourceFader( "Banks.dialogue.English.HalfLife.Boss.ChargingTackle.HalfBoss60a", 100 )
- snd_CreateResource( "HalfBoss61a" , "Banks.dialogue.English.HalfLife.Boss.ChargingTackle" )
- snd_SetResourceFader( "Banks.dialogue.English.HalfLife.Boss.ChargingTackle.HalfBoss61a", 100 )
- snd_CreateResource( "HalfBoss62a" , "Banks.dialogue.English.HalfLife.Boss.ChargingTackle" )
- snd_SetResourceFader( "Banks.dialogue.English.HalfLife.Boss.ChargingTackle.HalfBoss62a", 100 )
- snd_CreateResource( "HalfBoss63a" , "Banks.dialogue.English.HalfLife.Boss.ChargingTackle" )
- snd_SetResourceFader( "Banks.dialogue.English.HalfLife.Boss.ChargingTackle.HalfBoss63a", 100 )
- snd_CreateResource( "HalfBoss64a" , "Banks.dialogue.English.HalfLife.Boss.ChargingTackle" )
- snd_SetResourceFader( "Banks.dialogue.English.HalfLife.Boss.ChargingTackle.HalfBoss64a", 100 )
-
- snd_CreateBank( "Design" , "Banks.dialogue.English.HalfLife", "HalfLife_Design" )
- snd_SetBankFader( "Banks.dialogue.English.HalfLife.Design", 100 )
- snd_CreateResource( "HalfDes01a" , "Banks.dialogue.English.HalfLife.Design" )
- snd_SetResourceFader( "Banks.dialogue.English.HalfLife.Design.HalfDes01a", 100 )
- snd_CreateResource( "HalfDes02a" , "Banks.dialogue.English.HalfLife.Design" )
- snd_SetResourceFader( "Banks.dialogue.English.HalfLife.Design.HalfDes02a", 100 )
- snd_CreateResource( "HalfDes03a" , "Banks.dialogue.English.HalfLife.Design" )
- snd_SetResourceFader( "Banks.dialogue.English.HalfLife.Design.HalfDes03a", 100 )
- snd_CreateResource( "HalfDes04a" , "Banks.dialogue.English.HalfLife.Design" )
- snd_SetResourceFader( "Banks.dialogue.English.HalfLife.Design.HalfDes04a", 100 )
-
- snd_CreateBank( "Story" , "Banks.dialogue.English.HalfLife", "HalfLife_Story" )
- snd_SetBankFader( "Banks.dialogue.English.HalfLife.Story", 100 )
- snd_CreateResource( "HalfDes01a" , "Banks.dialogue.English.HalfLife.Story" )
- snd_SetResourceFader( "Banks.dialogue.English.HalfLife.Story.HalfDes01a", 100 )
- snd_CreateResource( "HalfDes02a" , "Banks.dialogue.English.HalfLife.Story" )
- snd_SetResourceFader( "Banks.dialogue.English.HalfLife.Story.HalfDes02a", 100 )
- snd_CreateResource( "HalfDes03a" , "Banks.dialogue.English.HalfLife.Story" )
- snd_SetResourceFader( "Banks.dialogue.English.HalfLife.Story.HalfDes03a", 100 )
- snd_CreateResource( "HalfDes04a" , "Banks.dialogue.English.HalfLife.Story" )
- snd_SetResourceFader( "Banks.dialogue.English.HalfLife.Story.HalfDes04a", 100 )
- snd_CreateResource( "HalfStory01a" , "Banks.dialogue.English.HalfLife.Story" )
- snd_SetResourceFader( "Banks.dialogue.English.HalfLife.Story.HalfStory01a", 100 )
- snd_CreateResource( "HalfStory02a" , "Banks.dialogue.English.HalfLife.Story" )
- snd_SetResourceFader( "Banks.dialogue.English.HalfLife.Story.HalfStory02a", 100 )
- snd_CreateResource( "HalfStory03a" , "Banks.dialogue.English.HalfLife.Story" )
- snd_SetResourceFader( "Banks.dialogue.English.HalfLife.Story.HalfStory03a", 100 )
- snd_CreateResource( "HalfStory04a" , "Banks.dialogue.English.HalfLife.Story" )
- snd_SetResourceFader( "Banks.dialogue.English.HalfLife.Story.HalfStory04a", 100 )
-
- snd_CreateBank( "Madman" , "Banks.dialogue.English", "Madman" )
- snd_SetBankFader( "Banks.dialogue.English.Madman", 100 )
-
- snd_CreateBank( "Boss" , "Banks.dialogue.English.Madman", "Madman_Boss" )
- snd_SetBankFader( "Banks.dialogue.English.Madman.Boss", 100 )
-
- snd_CreateBank( "HulkSonicClap" , "Banks.dialogue.English.Madman.Boss", "" )
- snd_SetBankFader( "Banks.dialogue.English.Madman.Boss.HulkSonicClap", 100 )
- snd_CreateResource( "MadBoss08a" , "Banks.dialogue.English.Madman.Boss.HulkSonicClap" )
- snd_SetResourceFader( "Banks.dialogue.English.Madman.Boss.HulkSonicClap.MadBoss08a", 100 )
- snd_CreateResource( "MadBoss07a" , "Banks.dialogue.English.Madman.Boss.HulkSonicClap" )
- snd_SetResourceFader( "Banks.dialogue.English.Madman.Boss.HulkSonicClap.MadBoss07a", 100 )
- snd_CreateResource( "MadBoss06a" , "Banks.dialogue.English.Madman.Boss.HulkSonicClap" )
- snd_SetResourceFader( "Banks.dialogue.English.Madman.Boss.HulkSonicClap.MadBoss06a", 100 )
- snd_CreateResource( "MadBoss09a" , "Banks.dialogue.English.Madman.Boss.HulkSonicClap" )
- snd_SetResourceFader( "Banks.dialogue.English.Madman.Boss.HulkSonicClap.MadBoss09a", 100 )
- snd_CreateResource( "MadBoss10a" , "Banks.dialogue.English.Madman.Boss.HulkSonicClap" )
- snd_SetResourceFader( "Banks.dialogue.English.Madman.Boss.HulkSonicClap.MadBoss10a", 100 )
-
- snd_CreateBank( "HulkFootStomp" , "Banks.dialogue.English.Madman.Boss", "" )
- snd_SetBankFader( "Banks.dialogue.English.Madman.Boss.HulkFootStomp", 100 )
- snd_CreateResource( "MadBoss03a" , "Banks.dialogue.English.Madman.Boss.HulkFootStomp" )
- snd_SetResourceFader( "Banks.dialogue.English.Madman.Boss.HulkFootStomp.MadBoss03a", 100 )
- snd_CreateResource( "MadBoss02a" , "Banks.dialogue.English.Madman.Boss.HulkFootStomp" )
- snd_SetResourceFader( "Banks.dialogue.English.Madman.Boss.HulkFootStomp.MadBoss02a", 100 )
- snd_CreateResource( "MadBoss01a" , "Banks.dialogue.English.Madman.Boss.HulkFootStomp" )
- snd_SetResourceFader( "Banks.dialogue.English.Madman.Boss.HulkFootStomp.MadBoss01a", 100 )
- snd_CreateResource( "MadBoss04a" , "Banks.dialogue.English.Madman.Boss.HulkFootStomp" )
- snd_SetResourceFader( "Banks.dialogue.English.Madman.Boss.HulkFootStomp.MadBoss04a", 100 )
- snd_CreateResource( "MadBoss05a" , "Banks.dialogue.English.Madman.Boss.HulkFootStomp" )
- snd_SetResourceFader( "Banks.dialogue.English.Madman.Boss.HulkFootStomp.MadBoss05a", 100 )
-
- snd_CreateBank( "HulkPickupBoss" , "Banks.dialogue.English.Madman.Boss", "" )
- snd_SetBankFader( "Banks.dialogue.English.Madman.Boss.HulkPickupBoss", 100 )
- snd_CreateResource( "MadBoss12a" , "Banks.dialogue.English.Madman.Boss.HulkPickupBoss" )
- snd_SetResourceFader( "Banks.dialogue.English.Madman.Boss.HulkPickupBoss.MadBoss12a", 100 )
- snd_CreateResource( "MadBoss11a" , "Banks.dialogue.English.Madman.Boss.HulkPickupBoss" )
- snd_SetResourceFader( "Banks.dialogue.English.Madman.Boss.HulkPickupBoss.MadBoss11a", 100 )
- snd_CreateResource( "MadBoss13a" , "Banks.dialogue.English.Madman.Boss.HulkPickupBoss" )
- snd_SetResourceFader( "Banks.dialogue.English.Madman.Boss.HulkPickupBoss.MadBoss13a", 100 )
- snd_CreateResource( "MadBoss14a" , "Banks.dialogue.English.Madman.Boss.HulkPickupBoss" )
- snd_SetResourceFader( "Banks.dialogue.English.Madman.Boss.HulkPickupBoss.MadBoss14a", 100 )
- snd_CreateResource( "MadBoss15a" , "Banks.dialogue.English.Madman.Boss.HulkPickupBoss" )
- snd_SetResourceFader( "Banks.dialogue.English.Madman.Boss.HulkPickupBoss.MadBoss15a", 100 )
-
- snd_CreateBank( "BossPickupHulk" , "Banks.dialogue.English.Madman.Boss", "" )
- snd_SetBankFader( "Banks.dialogue.English.Madman.Boss.BossPickupHulk", 100 )
- snd_CreateResource( "MadBoss18a" , "Banks.dialogue.English.Madman.Boss.BossPickupHulk" )
- snd_SetResourceFader( "Banks.dialogue.English.Madman.Boss.BossPickupHulk.MadBoss18a", 100 )
- snd_CreateResource( "MadBoss17a" , "Banks.dialogue.English.Madman.Boss.BossPickupHulk" )
- snd_SetResourceFader( "Banks.dialogue.English.Madman.Boss.BossPickupHulk.MadBoss17a", 100 )
- snd_CreateResource( "MadBoss16a" , "Banks.dialogue.English.Madman.Boss.BossPickupHulk" )
- snd_SetResourceFader( "Banks.dialogue.English.Madman.Boss.BossPickupHulk.MadBoss16a", 100 )
- snd_CreateResource( "MadBoss19a" , "Banks.dialogue.English.Madman.Boss.BossPickupHulk" )
- snd_SetResourceFader( "Banks.dialogue.English.Madman.Boss.BossPickupHulk.MadBoss19a", 100 )
- snd_CreateResource( "MadBoss20a" , "Banks.dialogue.English.Madman.Boss.BossPickupHulk" )
- snd_SetResourceFader( "Banks.dialogue.English.Madman.Boss.BossPickupHulk.MadBoss20a", 100 )
-
- snd_CreateBank( "HulkRetreats" , "Banks.dialogue.English.Madman.Boss", "" )
- snd_SetBankFader( "Banks.dialogue.English.Madman.Boss.HulkRetreats", 100 )
- snd_CreateResource( "MadBoss21a" , "Banks.dialogue.English.Madman.Boss.HulkRetreats" )
- snd_SetResourceFader( "Banks.dialogue.English.Madman.Boss.HulkRetreats.MadBoss21a", 100 )
- snd_CreateResource( "MadBoss22a" , "Banks.dialogue.English.Madman.Boss.HulkRetreats" )
- snd_SetResourceFader( "Banks.dialogue.English.Madman.Boss.HulkRetreats.MadBoss22a", 100 )
- snd_CreateResource( "MadBoss23a" , "Banks.dialogue.English.Madman.Boss.HulkRetreats" )
- snd_SetResourceFader( "Banks.dialogue.English.Madman.Boss.HulkRetreats.MadBoss23a", 100 )
- snd_CreateResource( "MadBoss24a" , "Banks.dialogue.English.Madman.Boss.HulkRetreats" )
- snd_SetResourceFader( "Banks.dialogue.English.Madman.Boss.HulkRetreats.MadBoss24a", 100 )
- snd_CreateResource( "MadBoss25a" , "Banks.dialogue.English.Madman.Boss.HulkRetreats" )
- snd_SetResourceFader( "Banks.dialogue.English.Madman.Boss.HulkRetreats.MadBoss25a", 100 )
-
- snd_CreateBank( "HulkWeakened" , "Banks.dialogue.English.Madman.Boss", "" )
- snd_SetBankFader( "Banks.dialogue.English.Madman.Boss.HulkWeakened", 100 )
- snd_CreateResource( "MadBoss26a" , "Banks.dialogue.English.Madman.Boss.HulkWeakened" )
- snd_SetResourceFader( "Banks.dialogue.English.Madman.Boss.HulkWeakened.MadBoss26a", 100 )
- snd_CreateResource( "MadBoss27a" , "Banks.dialogue.English.Madman.Boss.HulkWeakened" )
- snd_SetResourceFader( "Banks.dialogue.English.Madman.Boss.HulkWeakened.MadBoss27a", 100 )
- snd_CreateResource( "MadBoss28a" , "Banks.dialogue.English.Madman.Boss.HulkWeakened" )
- snd_SetResourceFader( "Banks.dialogue.English.Madman.Boss.HulkWeakened.MadBoss28a", 100 )
- snd_CreateResource( "MadBoss29a" , "Banks.dialogue.English.Madman.Boss.HulkWeakened" )
- snd_SetResourceFader( "Banks.dialogue.English.Madman.Boss.HulkWeakened.MadBoss29a", 100 )
- snd_CreateResource( "MadBoss30a" , "Banks.dialogue.English.Madman.Boss.HulkWeakened" )
- snd_SetResourceFader( "Banks.dialogue.English.Madman.Boss.HulkWeakened.MadBoss30a", 100 )
-
- snd_CreateBank( "HulkDead" , "Banks.dialogue.English.Madman.Boss", "" )
- snd_SetBankFader( "Banks.dialogue.English.Madman.Boss.HulkDead", 100 )
- snd_CreateResource( "MadBoss31a" , "Banks.dialogue.English.Madman.Boss.HulkDead" )
- snd_SetResourceFader( "Banks.dialogue.English.Madman.Boss.HulkDead.MadBoss31a", 100 )
- snd_CreateResource( "MadBoss32a" , "Banks.dialogue.English.Madman.Boss.HulkDead" )
- snd_SetResourceFader( "Banks.dialogue.English.Madman.Boss.HulkDead.MadBoss32a", 100 )
- snd_CreateResource( "MadBoss33a" , "Banks.dialogue.English.Madman.Boss.HulkDead" )
- snd_SetResourceFader( "Banks.dialogue.English.Madman.Boss.HulkDead.MadBoss33a", 100 )
- snd_CreateResource( "MadBoss34a" , "Banks.dialogue.English.Madman.Boss.HulkDead" )
- snd_SetResourceFader( "Banks.dialogue.English.Madman.Boss.HulkDead.MadBoss34a", 100 )
- snd_CreateResource( "MadBoss35a" , "Banks.dialogue.English.Madman.Boss.HulkDead" )
- snd_SetResourceFader( "Banks.dialogue.English.Madman.Boss.HulkDead.MadBoss35a", 100 )
-
- snd_CreateBank( "BossStruck" , "Banks.dialogue.English.Madman.Boss", "" )
- snd_SetBankFader( "Banks.dialogue.English.Madman.Boss.BossStruck", 100 )
- snd_CreateResource( "MadBoss36a" , "Banks.dialogue.English.Madman.Boss.BossStruck" )
- snd_SetResourceFader( "Banks.dialogue.English.Madman.Boss.BossStruck.MadBoss36a", 100 )
- snd_CreateResource( "MadBoss37a" , "Banks.dialogue.English.Madman.Boss.BossStruck" )
- snd_SetResourceFader( "Banks.dialogue.English.Madman.Boss.BossStruck.MadBoss37a", 100 )
- snd_CreateResource( "MadBoss38a" , "Banks.dialogue.English.Madman.Boss.BossStruck" )
- snd_SetResourceFader( "Banks.dialogue.English.Madman.Boss.BossStruck.MadBoss38a", 100 )
- snd_CreateResource( "MadBoss39a" , "Banks.dialogue.English.Madman.Boss.BossStruck" )
- snd_SetResourceFader( "Banks.dialogue.English.Madman.Boss.BossStruck.MadBoss39a", 100 )
- snd_CreateResource( "MadBoss40a" , "Banks.dialogue.English.Madman.Boss.BossStruck" )
- snd_SetResourceFader( "Banks.dialogue.English.Madman.Boss.BossStruck.MadBoss40a", 100 )
-
- snd_CreateBank( "BossWeakened" , "Banks.dialogue.English.Madman.Boss", "" )
- snd_SetBankFader( "Banks.dialogue.English.Madman.Boss.BossWeakened", 100 )
- snd_CreateResource( "MadBoss41a" , "Banks.dialogue.English.Madman.Boss.BossWeakened" )
- snd_SetResourceFader( "Banks.dialogue.English.Madman.Boss.BossWeakened.MadBoss41a", 100 )
- snd_CreateResource( "MadBoss42a" , "Banks.dialogue.English.Madman.Boss.BossWeakened" )
- snd_SetResourceFader( "Banks.dialogue.English.Madman.Boss.BossWeakened.MadBoss42a", 100 )
- snd_CreateResource( "MadBoss43a" , "Banks.dialogue.English.Madman.Boss.BossWeakened" )
- snd_SetResourceFader( "Banks.dialogue.English.Madman.Boss.BossWeakened.MadBoss43a", 100 )
- snd_CreateResource( "MadBoss44a" , "Banks.dialogue.English.Madman.Boss.BossWeakened" )
- snd_SetResourceFader( "Banks.dialogue.English.Madman.Boss.BossWeakened.MadBoss44a", 100 )
- snd_CreateResource( "MadBoss45a" , "Banks.dialogue.English.Madman.Boss.BossWeakened" )
- snd_SetResourceFader( "Banks.dialogue.English.Madman.Boss.BossWeakened.MadBoss45a", 100 )
-
- snd_CreateBank( "BossAttackHulk" , "Banks.dialogue.English.Madman.Boss", "" )
- snd_SetBankFader( "Banks.dialogue.English.Madman.Boss.BossAttackHulk", 100 )
- snd_CreateResource( "MadBoss46a" , "Banks.dialogue.English.Madman.Boss.BossAttackHulk" )
- snd_SetResourceFader( "Banks.dialogue.English.Madman.Boss.BossAttackHulk.MadBoss46a", 100 )
- snd_CreateResource( "MadBoss47a" , "Banks.dialogue.English.Madman.Boss.BossAttackHulk" )
- snd_SetResourceFader( "Banks.dialogue.English.Madman.Boss.BossAttackHulk.MadBoss47a", 100 )
- snd_CreateResource( "MadBoss48a" , "Banks.dialogue.English.Madman.Boss.BossAttackHulk" )
- snd_SetResourceFader( "Banks.dialogue.English.Madman.Boss.BossAttackHulk.MadBoss48a", 100 )
- snd_CreateResource( "MadBoss49a" , "Banks.dialogue.English.Madman.Boss.BossAttackHulk" )
- snd_SetResourceFader( "Banks.dialogue.English.Madman.Boss.BossAttackHulk.MadBoss49a", 100 )
- snd_CreateResource( "MadBoss50a" , "Banks.dialogue.English.Madman.Boss.BossAttackHulk" )
- snd_SetResourceFader( "Banks.dialogue.English.Madman.Boss.BossAttackHulk.MadBoss50a", 100 )
-
- snd_CreateBank( "SentryGuns" , "Banks.dialogue.English.Madman.Boss", "" )
- snd_SetBankFader( "Banks.dialogue.English.Madman.Boss.SentryGuns", 100 )
- snd_CreateResource( "MadBoss51a" , "Banks.dialogue.English.Madman.Boss.SentryGuns" )
- snd_SetResourceFader( "Banks.dialogue.English.Madman.Boss.SentryGuns.MadBoss51a", 100 )
- snd_CreateResource( "MadBoss52a" , "Banks.dialogue.English.Madman.Boss.SentryGuns" )
- snd_SetResourceFader( "Banks.dialogue.English.Madman.Boss.SentryGuns.MadBoss52a", 100 )
- snd_CreateResource( "MadBoss53a" , "Banks.dialogue.English.Madman.Boss.SentryGuns" )
- snd_SetResourceFader( "Banks.dialogue.English.Madman.Boss.SentryGuns.MadBoss53a", 100 )
- snd_CreateResource( "MadBoss54a" , "Banks.dialogue.English.Madman.Boss.SentryGuns" )
- snd_SetResourceFader( "Banks.dialogue.English.Madman.Boss.SentryGuns.MadBoss54a", 100 )
- snd_CreateResource( "MadBoss55a" , "Banks.dialogue.English.Madman.Boss.SentryGuns" )
- snd_SetResourceFader( "Banks.dialogue.English.Madman.Boss.SentryGuns.MadBoss55a", 100 )
-
- snd_CreateBank( "SecondStage" , "Banks.dialogue.English.Madman.Boss", "" )
- snd_SetBankFader( "Banks.dialogue.English.Madman.Boss.SecondStage", 100 )
- snd_CreateResource( "MadBoss56a" , "Banks.dialogue.English.Madman.Boss.SecondStage" )
- snd_SetResourceFader( "Banks.dialogue.English.Madman.Boss.SecondStage.MadBoss56a", 100 )
-
- snd_CreateBank( "ChokeHolk" , "Banks.dialogue.English.Madman.Boss", "" )
- snd_SetBankFader( "Banks.dialogue.English.Madman.Boss.ChokeHolk", 100 )
- snd_CreateResource( "MadBoss57a" , "Banks.dialogue.English.Madman.Boss.ChokeHolk" )
- snd_SetResourceFader( "Banks.dialogue.English.Madman.Boss.ChokeHolk.MadBoss57a", 100 )
- snd_CreateResource( "MadBoss58a" , "Banks.dialogue.English.Madman.Boss.ChokeHolk" )
- snd_SetResourceFader( "Banks.dialogue.English.Madman.Boss.ChokeHolk.MadBoss58a", 100 )
- snd_CreateResource( "MadBoss59a" , "Banks.dialogue.English.Madman.Boss.ChokeHolk" )
- snd_SetResourceFader( "Banks.dialogue.English.Madman.Boss.ChokeHolk.MadBoss59a", 100 )
- snd_CreateResource( "MadBoss60a" , "Banks.dialogue.English.Madman.Boss.ChokeHolk" )
- snd_SetResourceFader( "Banks.dialogue.English.Madman.Boss.ChokeHolk.MadBoss60a", 100 )
- snd_CreateResource( "MadBoss61a" , "Banks.dialogue.English.Madman.Boss.ChokeHolk" )
- snd_SetResourceFader( "Banks.dialogue.English.Madman.Boss.ChokeHolk.MadBoss61a", 100 )
-
- snd_CreateBank( "BossDefeated" , "Banks.dialogue.English.Madman.Boss", "" )
- snd_SetBankFader( "Banks.dialogue.English.Madman.Boss.BossDefeated", 100 )
- snd_CreateResource( "MadBoss62a" , "Banks.dialogue.English.Madman.Boss.BossDefeated" )
- snd_SetResourceFader( "Banks.dialogue.English.Madman.Boss.BossDefeated.MadBoss62a", 100 )
- snd_CreateResource( "MadBoss63a" , "Banks.dialogue.English.Madman.Boss.BossDefeated" )
- snd_SetResourceFader( "Banks.dialogue.English.Madman.Boss.BossDefeated.MadBoss63a", 100 )
- snd_CreateResource( "MadBoss64a" , "Banks.dialogue.English.Madman.Boss.BossDefeated" )
- snd_SetResourceFader( "Banks.dialogue.English.Madman.Boss.BossDefeated.MadBoss64a", 100 )
-
- snd_CreateBank( "C5Reappearance1" , "Banks.dialogue.English.Madman.Boss", "" )
- snd_SetBankFader( "Banks.dialogue.English.Madman.Boss.C5Reappearance1", 100 )
- snd_CreateResource( "MadBoss65a" , "Banks.dialogue.English.Madman.Boss.C5Reappearance1" )
- snd_SetResourceFader( "Banks.dialogue.English.Madman.Boss.C5Reappearance1.MadBoss65a", 100 )
- snd_CreateResource( "MadBoss66a" , "Banks.dialogue.English.Madman.Boss.C5Reappearance1" )
- snd_SetResourceFader( "Banks.dialogue.English.Madman.Boss.C5Reappearance1.MadBoss66a", 100 )
- snd_CreateResource( "MadBoss67a" , "Banks.dialogue.English.Madman.Boss.C5Reappearance1" )
- snd_SetResourceFader( "Banks.dialogue.English.Madman.Boss.C5Reappearance1.MadBoss67a", 100 )
- snd_CreateResource( "MadBoss68a" , "Banks.dialogue.English.Madman.Boss.C5Reappearance1" )
- snd_SetResourceFader( "Banks.dialogue.English.Madman.Boss.C5Reappearance1.MadBoss68a", 100 )
- snd_CreateResource( "MadBoss69a" , "Banks.dialogue.English.Madman.Boss.C5Reappearance1" )
- snd_SetResourceFader( "Banks.dialogue.English.Madman.Boss.C5Reappearance1.MadBoss69a", 100 )
- snd_CreateResource( "MadBoss70a" , "Banks.dialogue.English.Madman.Boss.C5Reappearance1" )
- snd_SetResourceFader( "Banks.dialogue.English.Madman.Boss.C5Reappearance1.MadBoss70a", 100 )
-
- snd_CreateBank( "C5Disappearance" , "Banks.dialogue.English.Madman.Boss", "" )
- snd_SetBankFader( "Banks.dialogue.English.Madman.Boss.C5Disappearance", 100 )
- snd_CreateResource( "MadBoss71a" , "Banks.dialogue.English.Madman.Boss.C5Disappearance" )
- snd_SetResourceFader( "Banks.dialogue.English.Madman.Boss.C5Disappearance.MadBoss71a", 100 )
- snd_CreateResource( "MadBoss72a" , "Banks.dialogue.English.Madman.Boss.C5Disappearance" )
- snd_SetResourceFader( "Banks.dialogue.English.Madman.Boss.C5Disappearance.MadBoss72a", 100 )
- snd_CreateResource( "MadBoss73a" , "Banks.dialogue.English.Madman.Boss.C5Disappearance" )
- snd_SetResourceFader( "Banks.dialogue.English.Madman.Boss.C5Disappearance.MadBoss73a", 100 )
-
- snd_CreateBank( "C5Reappearance2" , "Banks.dialogue.English.Madman.Boss", "" )
- snd_SetBankFader( "Banks.dialogue.English.Madman.Boss.C5Reappearance2", 100 )
- snd_CreateResource( "MadBoss74a" , "Banks.dialogue.English.Madman.Boss.C5Reappearance2" )
- snd_SetResourceFader( "Banks.dialogue.English.Madman.Boss.C5Reappearance2.MadBoss74a", 100 )
- snd_CreateResource( "MadBoss75a" , "Banks.dialogue.English.Madman.Boss.C5Reappearance2" )
- snd_SetResourceFader( "Banks.dialogue.English.Madman.Boss.C5Reappearance2.MadBoss75a", 100 )
- snd_CreateResource( "MadBoss76a" , "Banks.dialogue.English.Madman.Boss.C5Reappearance2" )
- snd_SetResourceFader( "Banks.dialogue.English.Madman.Boss.C5Reappearance2.MadBoss76a", 100 )
- snd_CreateResource( "MadBoss77a" , "Banks.dialogue.English.Madman.Boss.C5Reappearance2" )
- snd_SetResourceFader( "Banks.dialogue.English.Madman.Boss.C5Reappearance2.MadBoss77a", 100 )
-
- snd_CreateBank( "C5Defeat" , "Banks.dialogue.English.Madman.Boss", "" )
- snd_SetBankFader( "Banks.dialogue.English.Madman.Boss.C5Defeat", 100 )
- snd_CreateResource( "MadBoss78a" , "Banks.dialogue.English.Madman.Boss.C5Defeat" )
- snd_SetResourceFader( "Banks.dialogue.English.Madman.Boss.C5Defeat.MadBoss78a", 100 )
- snd_CreateResource( "MadBoss79a" , "Banks.dialogue.English.Madman.Boss.C5Defeat" )
- snd_SetResourceFader( "Banks.dialogue.English.Madman.Boss.C5Defeat.MadBoss79a", 100 )
- snd_CreateResource( "MadBoss80a" , "Banks.dialogue.English.Madman.Boss.C5Defeat" )
- snd_SetResourceFader( "Banks.dialogue.English.Madman.Boss.C5Defeat.MadBoss80a", 100 )
-
- snd_CreateBank( "Design" , "Banks.dialogue.English.Madman", "Madman_Design" )
- snd_SetBankFader( "Banks.dialogue.English.Madman.Design", 100 )
- snd_CreateResource( "MadDes01a" , "Banks.dialogue.English.Madman.Design" )
- snd_SetResourceFader( "Banks.dialogue.English.Madman.Design.MadDes01a", 100 )
- snd_CreateResource( "MadDes02a" , "Banks.dialogue.English.Madman.Design" )
- snd_SetResourceFader( "Banks.dialogue.English.Madman.Design.MadDes02a", 100 )
- snd_CreateResource( "MadDes03a" , "Banks.dialogue.English.Madman.Design" )
- snd_SetResourceFader( "Banks.dialogue.English.Madman.Design.MadDes03a", 100 )
- snd_CreateResource( "MadDes04a" , "Banks.dialogue.English.Madman.Design" )
- snd_SetResourceFader( "Banks.dialogue.English.Madman.Design.MadDes04a", 100 )
- snd_CreateResource( "MadDes05a" , "Banks.dialogue.English.Madman.Design" )
- snd_SetResourceFader( "Banks.dialogue.English.Madman.Design.MadDes05a", 100 )
- snd_CreateResource( "MadDes06a" , "Banks.dialogue.English.Madman.Design" )
- snd_SetResourceFader( "Banks.dialogue.English.Madman.Design.MadDes06a", 100 )
-
- snd_CreateBank( "Story" , "Banks.dialogue.English.Madman", "Madman_Story" )
- snd_SetBankFader( "Banks.dialogue.English.Madman.Story", 100 )
- snd_CreateResource( "MadStory01a" , "Banks.dialogue.English.Madman.Story" )
- snd_SetResourceFader( "Banks.dialogue.English.Madman.Story.MadStory01a", 100 )
- snd_CreateResource( "MadStory02a" , "Banks.dialogue.English.Madman.Story" )
- snd_SetResourceFader( "Banks.dialogue.English.Madman.Story.MadStory02a", 100 )
- snd_CreateResource( "MadStory03a" , "Banks.dialogue.English.Madman.Story" )
- snd_SetResourceFader( "Banks.dialogue.English.Madman.Story.MadStory03a", 100 )
- snd_CreateResource( "MadStory04a" , "Banks.dialogue.English.Madman.Story" )
- snd_SetResourceFader( "Banks.dialogue.English.Madman.Story.MadStory04a", 100 )
- snd_CreateResource( "MadStory05a" , "Banks.dialogue.English.Madman.Story" )
- snd_SetResourceFader( "Banks.dialogue.English.Madman.Story.MadStory05a", 100 )
-
- snd_CreateBank( "Flux" , "Banks.dialogue.English", "Flux" )
- snd_SetBankFader( "Banks.dialogue.English.Flux", 100 )
-
- snd_CreateBank( "Boss" , "Banks.dialogue.English.Flux", "Flux_Boss" )
- snd_SetBankFader( "Banks.dialogue.English.Flux.Boss", 100 )
-
- snd_CreateBank( "HulkFootStomp" , "Banks.dialogue.English.Flux.Boss", "" )
- snd_SetBankFader( "Banks.dialogue.English.Flux.Boss.HulkFootStomp", 100 )
- snd_CreateResource( "FluxBoss03a" , "Banks.dialogue.English.Flux.Boss.HulkFootStomp" )
- snd_SetResourceFader( "Banks.dialogue.English.Flux.Boss.HulkFootStomp.FluxBoss03a", 100 )
- snd_CreateResource( "FluxBoss02a" , "Banks.dialogue.English.Flux.Boss.HulkFootStomp" )
- snd_SetResourceFader( "Banks.dialogue.English.Flux.Boss.HulkFootStomp.FluxBoss02a", 100 )
- snd_CreateResource( "FluxBoss01a" , "Banks.dialogue.English.Flux.Boss.HulkFootStomp" )
- snd_SetResourceFader( "Banks.dialogue.English.Flux.Boss.HulkFootStomp.FluxBoss01a", 100 )
- snd_CreateResource( "FluxBoss04a" , "Banks.dialogue.English.Flux.Boss.HulkFootStomp" )
- snd_SetResourceFader( "Banks.dialogue.English.Flux.Boss.HulkFootStomp.FluxBoss04a", 100 )
-
- snd_CreateBank( "HulkSonicClap" , "Banks.dialogue.English.Flux.Boss", "" )
- snd_SetBankFader( "Banks.dialogue.English.Flux.Boss.HulkSonicClap", 100 )
- snd_CreateResource( "FluxBoss08a" , "Banks.dialogue.English.Flux.Boss.HulkSonicClap" )
- snd_SetResourceFader( "Banks.dialogue.English.Flux.Boss.HulkSonicClap.FluxBoss08a", 100 )
- snd_CreateResource( "FluxBoss07a" , "Banks.dialogue.English.Flux.Boss.HulkSonicClap" )
- snd_SetResourceFader( "Banks.dialogue.English.Flux.Boss.HulkSonicClap.FluxBoss07a", 100 )
- snd_CreateResource( "FluxBoss06a" , "Banks.dialogue.English.Flux.Boss.HulkSonicClap" )
- snd_SetResourceFader( "Banks.dialogue.English.Flux.Boss.HulkSonicClap.FluxBoss06a", 100 )
- snd_CreateResource( "FluxBoss05a" , "Banks.dialogue.English.Flux.Boss.HulkSonicClap" )
- snd_SetResourceFader( "Banks.dialogue.English.Flux.Boss.HulkSonicClap.FluxBoss05a", 100 )
-
- snd_CreateBank( "HulkPickupBoss" , "Banks.dialogue.English.Flux.Boss", "" )
- snd_SetBankFader( "Banks.dialogue.English.Flux.Boss.HulkPickupBoss", 100 )
- snd_CreateResource( "FluxBoss12a" , "Banks.dialogue.English.Flux.Boss.HulkPickupBoss" )
- snd_SetResourceFader( "Banks.dialogue.English.Flux.Boss.HulkPickupBoss.FluxBoss12a", 100 )
- snd_CreateResource( "FluxBoss11a" , "Banks.dialogue.English.Flux.Boss.HulkPickupBoss" )
- snd_SetResourceFader( "Banks.dialogue.English.Flux.Boss.HulkPickupBoss.FluxBoss11a", 100 )
- snd_CreateResource( "FluxBoss09a" , "Banks.dialogue.English.Flux.Boss.HulkPickupBoss" )
- snd_SetResourceFader( "Banks.dialogue.English.Flux.Boss.HulkPickupBoss.FluxBoss09a", 100 )
- snd_CreateResource( "FluxBoss10a" , "Banks.dialogue.English.Flux.Boss.HulkPickupBoss" )
- snd_SetResourceFader( "Banks.dialogue.English.Flux.Boss.HulkPickupBoss.FluxBoss10a", 100 )
-
- snd_CreateBank( "BossPickupHulk" , "Banks.dialogue.English.Flux.Boss", "" )
- snd_SetBankFader( "Banks.dialogue.English.Flux.Boss.BossPickupHulk", 100 )
- snd_CreateResource( "FluxBoss16a" , "Banks.dialogue.English.Flux.Boss.BossPickupHulk" )
- snd_SetResourceFader( "Banks.dialogue.English.Flux.Boss.BossPickupHulk.FluxBoss16a", 100 )
- snd_CreateResource( "FluxBoss13a" , "Banks.dialogue.English.Flux.Boss.BossPickupHulk" )
- snd_SetResourceFader( "Banks.dialogue.English.Flux.Boss.BossPickupHulk.FluxBoss13a", 100 )
- snd_CreateResource( "FluxBoss14a" , "Banks.dialogue.English.Flux.Boss.BossPickupHulk" )
- snd_SetResourceFader( "Banks.dialogue.English.Flux.Boss.BossPickupHulk.FluxBoss14a", 100 )
- snd_CreateResource( "FluxBoss15a" , "Banks.dialogue.English.Flux.Boss.BossPickupHulk" )
- snd_SetResourceFader( "Banks.dialogue.English.Flux.Boss.BossPickupHulk.FluxBoss15a", 100 )
-
- snd_CreateBank( "HulkRetreats" , "Banks.dialogue.English.Flux.Boss", "" )
- snd_SetBankFader( "Banks.dialogue.English.Flux.Boss.HulkRetreats", 100 )
- snd_CreateResource( "FluxBoss17a" , "Banks.dialogue.English.Flux.Boss.HulkRetreats" )
- snd_SetResourceFader( "Banks.dialogue.English.Flux.Boss.HulkRetreats.FluxBoss17a", 100 )
- snd_CreateResource( "FluxBoss18a" , "Banks.dialogue.English.Flux.Boss.HulkRetreats" )
- snd_SetResourceFader( "Banks.dialogue.English.Flux.Boss.HulkRetreats.FluxBoss18a", 100 )
- snd_CreateResource( "FluxBoss19a" , "Banks.dialogue.English.Flux.Boss.HulkRetreats" )
- snd_SetResourceFader( "Banks.dialogue.English.Flux.Boss.HulkRetreats.FluxBoss19a", 100 )
- snd_CreateResource( "FluxBoss20a" , "Banks.dialogue.English.Flux.Boss.HulkRetreats" )
- snd_SetResourceFader( "Banks.dialogue.English.Flux.Boss.HulkRetreats.FluxBoss20a", 100 )
-
- snd_CreateBank( "HulkWeakened" , "Banks.dialogue.English.Flux.Boss", "" )
- snd_SetBankFader( "Banks.dialogue.English.Flux.Boss.HulkWeakened", 100 )
- snd_CreateResource( "FluxBoss21a" , "Banks.dialogue.English.Flux.Boss.HulkWeakened" )
- snd_SetResourceFader( "Banks.dialogue.English.Flux.Boss.HulkWeakened.FluxBoss21a", 100 )
- snd_CreateResource( "FluxBoss22a" , "Banks.dialogue.English.Flux.Boss.HulkWeakened" )
- snd_SetResourceFader( "Banks.dialogue.English.Flux.Boss.HulkWeakened.FluxBoss22a", 100 )
- snd_CreateResource( "FluxBoss23a" , "Banks.dialogue.English.Flux.Boss.HulkWeakened" )
- snd_SetResourceFader( "Banks.dialogue.English.Flux.Boss.HulkWeakened.FluxBoss23a", 100 )
- snd_CreateResource( "FluxBoss24a" , "Banks.dialogue.English.Flux.Boss.HulkWeakened" )
- snd_SetResourceFader( "Banks.dialogue.English.Flux.Boss.HulkWeakened.FluxBoss24a", 100 )
-
- snd_CreateBank( "HulkDead" , "Banks.dialogue.English.Flux.Boss", "" )
- snd_SetBankFader( "Banks.dialogue.English.Flux.Boss.HulkDead", 100 )
- snd_CreateResource( "FluxBoss25a" , "Banks.dialogue.English.Flux.Boss.HulkDead" )
- snd_SetResourceFader( "Banks.dialogue.English.Flux.Boss.HulkDead.FluxBoss25a", 100 )
- snd_CreateResource( "FluxBoss26a" , "Banks.dialogue.English.Flux.Boss.HulkDead" )
- snd_SetResourceFader( "Banks.dialogue.English.Flux.Boss.HulkDead.FluxBoss26a", 100 )
- snd_CreateResource( "FluxBoss27a" , "Banks.dialogue.English.Flux.Boss.HulkDead" )
- snd_SetResourceFader( "Banks.dialogue.English.Flux.Boss.HulkDead.FluxBoss27a", 100 )
- snd_CreateResource( "FluxBoss28a" , "Banks.dialogue.English.Flux.Boss.HulkDead" )
- snd_SetResourceFader( "Banks.dialogue.English.Flux.Boss.HulkDead.FluxBoss28a", 100 )
-
- snd_CreateBank( "BossStruck" , "Banks.dialogue.English.Flux.Boss", "" )
- snd_SetBankFader( "Banks.dialogue.English.Flux.Boss.BossStruck", 100 )
- snd_CreateResource( "FluxBoss29a" , "Banks.dialogue.English.Flux.Boss.BossStruck" )
- snd_SetResourceFader( "Banks.dialogue.English.Flux.Boss.BossStruck.FluxBoss29a", 100 )
- snd_CreateResource( "FluxBoss30a" , "Banks.dialogue.English.Flux.Boss.BossStruck" )
- snd_SetResourceFader( "Banks.dialogue.English.Flux.Boss.BossStruck.FluxBoss30a", 100 )
- snd_CreateResource( "FluxBoss31a" , "Banks.dialogue.English.Flux.Boss.BossStruck" )
- snd_SetResourceFader( "Banks.dialogue.English.Flux.Boss.BossStruck.FluxBoss31a", 100 )
- snd_CreateResource( "FluxBoss32a" , "Banks.dialogue.English.Flux.Boss.BossStruck" )
- snd_SetResourceFader( "Banks.dialogue.English.Flux.Boss.BossStruck.FluxBoss32a", 100 )
-
- snd_CreateBank( "BossWeakened" , "Banks.dialogue.English.Flux.Boss", "" )
- snd_SetBankFader( "Banks.dialogue.English.Flux.Boss.BossWeakened", 100 )
- snd_CreateResource( "FluxBoss33a" , "Banks.dialogue.English.Flux.Boss.BossWeakened" )
- snd_SetResourceFader( "Banks.dialogue.English.Flux.Boss.BossWeakened.FluxBoss33a", 100 )
- snd_CreateResource( "FluxBoss34a" , "Banks.dialogue.English.Flux.Boss.BossWeakened" )
- snd_SetResourceFader( "Banks.dialogue.English.Flux.Boss.BossWeakened.FluxBoss34a", 100 )
- snd_CreateResource( "FluxBoss35a" , "Banks.dialogue.English.Flux.Boss.BossWeakened" )
- snd_SetResourceFader( "Banks.dialogue.English.Flux.Boss.BossWeakened.FluxBoss35a", 100 )
- snd_CreateResource( "FluxBoss36a" , "Banks.dialogue.English.Flux.Boss.BossWeakened" )
- snd_SetResourceFader( "Banks.dialogue.English.Flux.Boss.BossWeakened.FluxBoss36a", 100 )
-
- snd_CreateBank( "SecondStage" , "Banks.dialogue.English.Flux.Boss", "" )
- snd_SetBankFader( "Banks.dialogue.English.Flux.Boss.SecondStage", 100 )
- snd_CreateResource( "FluxBoss45a" , "Banks.dialogue.English.Flux.Boss.SecondStage" )
- snd_SetResourceFader( "Banks.dialogue.English.Flux.Boss.SecondStage.FluxBoss45a", 100 )
-
- snd_CreateBank( "BossDefeated" , "Banks.dialogue.English.Flux.Boss", "" )
- snd_SetBankFader( "Banks.dialogue.English.Flux.Boss.BossDefeated", 100 )
- snd_CreateResource( "FluxBoss46a" , "Banks.dialogue.English.Flux.Boss.BossDefeated" )
- snd_SetResourceFader( "Banks.dialogue.English.Flux.Boss.BossDefeated.FluxBoss46a", 100 )
- snd_CreateResource( "FluxBoss47a" , "Banks.dialogue.English.Flux.Boss.BossDefeated" )
- snd_SetResourceFader( "Banks.dialogue.English.Flux.Boss.BossDefeated.FluxBoss47a", 100 )
- snd_CreateResource( "FluxBoss48a" , "Banks.dialogue.English.Flux.Boss.BossDefeated" )
- snd_SetResourceFader( "Banks.dialogue.English.Flux.Boss.BossDefeated.FluxBoss48a", 100 )
-
- snd_CreateBank( "FluxtoRyker" , "Banks.dialogue.English.Flux.Boss", "" )
- snd_SetBankFader( "Banks.dialogue.English.Flux.Boss.FluxtoRyker", 100 )
- snd_CreateResource( "FluxBoss49a" , "Banks.dialogue.English.Flux.Boss.FluxtoRyker" )
- snd_SetResourceFader( "Banks.dialogue.English.Flux.Boss.FluxtoRyker.FluxBoss49a", 100 )
- snd_CreateResource( "FluxBoss50a" , "Banks.dialogue.English.Flux.Boss.FluxtoRyker" )
- snd_SetResourceFader( "Banks.dialogue.English.Flux.Boss.FluxtoRyker.FluxBoss50a", 100 )
- snd_CreateResource( "FluxBoss51a" , "Banks.dialogue.English.Flux.Boss.FluxtoRyker" )
- snd_SetResourceFader( "Banks.dialogue.English.Flux.Boss.FluxtoRyker.FluxBoss51a", 100 )
- snd_CreateResource( "FluxBoss52a" , "Banks.dialogue.English.Flux.Boss.FluxtoRyker" )
- snd_SetResourceFader( "Banks.dialogue.English.Flux.Boss.FluxtoRyker.FluxBoss52a", 100 )
- snd_CreateResource( "FluxBoss53a" , "Banks.dialogue.English.Flux.Boss.FluxtoRyker" )
- snd_SetResourceFader( "Banks.dialogue.English.Flux.Boss.FluxtoRyker.FluxBoss53a", 100 )
- snd_CreateResource( "FluxBoss54a" , "Banks.dialogue.English.Flux.Boss.FluxtoRyker" )
- snd_SetResourceFader( "Banks.dialogue.English.Flux.Boss.FluxtoRyker.FluxBoss54a", 100 )
- snd_CreateResource( "FluxBoss55a" , "Banks.dialogue.English.Flux.Boss.FluxtoRyker" )
- snd_SetResourceFader( "Banks.dialogue.English.Flux.Boss.FluxtoRyker.FluxBoss55a", 100 )
- snd_CreateResource( "FluxBoss56a" , "Banks.dialogue.English.Flux.Boss.FluxtoRyker" )
- snd_SetResourceFader( "Banks.dialogue.English.Flux.Boss.FluxtoRyker.FluxBoss56a", 100 )
- snd_CreateResource( "FluxBoss57a" , "Banks.dialogue.English.Flux.Boss.FluxtoRyker" )
- snd_SetResourceFader( "Banks.dialogue.English.Flux.Boss.FluxtoRyker.FluxBoss57a", 100 )
- snd_CreateResource( "FluxBoss58a" , "Banks.dialogue.English.Flux.Boss.FluxtoRyker" )
- snd_SetResourceFader( "Banks.dialogue.English.Flux.Boss.FluxtoRyker.FluxBoss58a", 100 )
-
- snd_CreateBank( "FiringGrenade" , "Banks.dialogue.English.Flux.Boss", "" )
- snd_SetBankFader( "Banks.dialogue.English.Flux.Boss.FiringGrenade", 100 )
- snd_CreateResource( "FluxBoss59a" , "Banks.dialogue.English.Flux.Boss.FiringGrenade" )
- snd_SetResourceFader( "Banks.dialogue.English.Flux.Boss.FiringGrenade.FluxBoss59a", 100 )
- snd_CreateResource( "FluxBoss60a" , "Banks.dialogue.English.Flux.Boss.FiringGrenade" )
- snd_SetResourceFader( "Banks.dialogue.English.Flux.Boss.FiringGrenade.FluxBoss60a", 100 )
- snd_CreateResource( "FluxBoss61a" , "Banks.dialogue.English.Flux.Boss.FiringGrenade" )
- snd_SetResourceFader( "Banks.dialogue.English.Flux.Boss.FiringGrenade.FluxBoss61a", 100 )
- snd_CreateResource( "FluxBoss62a" , "Banks.dialogue.English.Flux.Boss.FiringGrenade" )
- snd_SetResourceFader( "Banks.dialogue.English.Flux.Boss.FiringGrenade.FluxBoss62a", 100 )
-
- snd_CreateBank( "LaunchGrenade" , "Banks.dialogue.English.Flux.Boss", "" )
- snd_SetBankFader( "Banks.dialogue.English.Flux.Boss.LaunchGrenade", 100 )
- snd_CreateResource( "FluxBoss41a" , "Banks.dialogue.English.Flux.Boss.LaunchGrenade" )
- snd_SetResourceFader( "Banks.dialogue.English.Flux.Boss.LaunchGrenade.FluxBoss41a", 100 )
- snd_CreateResource( "FluxBoss42a" , "Banks.dialogue.English.Flux.Boss.LaunchGrenade" )
- snd_SetResourceFader( "Banks.dialogue.English.Flux.Boss.LaunchGrenade.FluxBoss42a", 100 )
- snd_CreateResource( "FluxBoss43a" , "Banks.dialogue.English.Flux.Boss.LaunchGrenade" )
- snd_SetResourceFader( "Banks.dialogue.English.Flux.Boss.LaunchGrenade.FluxBoss43a", 100 )
- snd_CreateResource( "FluxBoss44a" , "Banks.dialogue.English.Flux.Boss.LaunchGrenade" )
- snd_SetResourceFader( "Banks.dialogue.English.Flux.Boss.LaunchGrenade.FluxBoss44a", 100 )
-
- snd_CreateBank( "BossAttackHulk" , "Banks.dialogue.English.Flux.Boss", "" )
- snd_SetBankFader( "Banks.dialogue.English.Flux.Boss.BossAttackHulk", 100 )
- snd_CreateResource( "FluxBoss37a" , "Banks.dialogue.English.Flux.Boss.BossAttackHulk" )
- snd_SetResourceFader( "Banks.dialogue.English.Flux.Boss.BossAttackHulk.FluxBoss37a", 100 )
- snd_CreateResource( "FluxBoss38a" , "Banks.dialogue.English.Flux.Boss.BossAttackHulk" )
- snd_SetResourceFader( "Banks.dialogue.English.Flux.Boss.BossAttackHulk.FluxBoss38a", 100 )
- snd_CreateResource( "FluxBoss39a" , "Banks.dialogue.English.Flux.Boss.BossAttackHulk" )
- snd_SetResourceFader( "Banks.dialogue.English.Flux.Boss.BossAttackHulk.FluxBoss39a", 100 )
- snd_CreateResource( "FluxBoss40a" , "Banks.dialogue.English.Flux.Boss.BossAttackHulk" )
- snd_SetResourceFader( "Banks.dialogue.English.Flux.Boss.BossAttackHulk.FluxBoss40a", 100 )
-
- snd_CreateBank( "Flux_Story" , "Banks.dialogue.English.Flux", "Flux_Story" )
- snd_SetBankFader( "Banks.dialogue.English.Flux.Flux_Story", 100 )
- snd_CreateResource( "FluxStory01a" , "Banks.dialogue.English.Flux.Flux_Story" )
- snd_SetResourceFader( "Banks.dialogue.English.Flux.Flux_Story.FluxStory01a", 100 )
- snd_CreateResource( "FluxStory02a" , "Banks.dialogue.English.Flux.Flux_Story" )
- snd_SetResourceFader( "Banks.dialogue.English.Flux.Flux_Story.FluxStory02a", 100 )
- snd_CreateResource( "FluxStory03a" , "Banks.dialogue.English.Flux.Flux_Story" )
- snd_SetResourceFader( "Banks.dialogue.English.Flux.Flux_Story.FluxStory03a", 100 )
- snd_CreateResource( "FluxStory04a" , "Banks.dialogue.English.Flux.Flux_Story" )
- snd_SetResourceFader( "Banks.dialogue.English.Flux.Flux_Story.FluxStory04a", 100 )
- snd_CreateResource( "FluxStory05a" , "Banks.dialogue.English.Flux.Flux_Story" )
- snd_SetResourceFader( "Banks.dialogue.English.Flux.Flux_Story.FluxStory05a", 100 )
-
- snd_CreateBank( "Leader" , "Banks.dialogue.English", "Leader" )
- snd_SetBankFader( "Banks.dialogue.English.Leader", 100 )
-
- snd_CreateBank( "Boss" , "Banks.dialogue.English.Leader", "Boss" )
- snd_SetBankFader( "Banks.dialogue.English.Leader.Boss", 100 )
-
- snd_CreateBank( "HulkFootStomp" , "Banks.dialogue.English.Leader.Boss", "" )
- snd_SetBankFader( "Banks.dialogue.English.Leader.Boss.HulkFootStomp", 100 )
- snd_CreateResource( "LeadBoss01a" , "Banks.dialogue.English.Leader.Boss.HulkFootStomp" )
- snd_SetResourceFader( "Banks.dialogue.English.Leader.Boss.HulkFootStomp.LeadBoss01a", 100 )
- snd_CreateResource( "LeadBoss02a" , "Banks.dialogue.English.Leader.Boss.HulkFootStomp" )
- snd_SetResourceFader( "Banks.dialogue.English.Leader.Boss.HulkFootStomp.LeadBoss02a", 100 )
- snd_CreateResource( "LeadBoss03a" , "Banks.dialogue.English.Leader.Boss.HulkFootStomp" )
- snd_SetResourceFader( "Banks.dialogue.English.Leader.Boss.HulkFootStomp.LeadBoss03a", 100 )
- snd_CreateResource( "LeadBoss04a" , "Banks.dialogue.English.Leader.Boss.HulkFootStomp" )
- snd_SetResourceFader( "Banks.dialogue.English.Leader.Boss.HulkFootStomp.LeadBoss04a", 100 )
- snd_CreateResource( "LeadBoss05a" , "Banks.dialogue.English.Leader.Boss.HulkFootStomp" )
- snd_SetResourceFader( "Banks.dialogue.English.Leader.Boss.HulkFootStomp.LeadBoss05a", 100 )
-
- snd_CreateBank( "HulkSonicClap" , "Banks.dialogue.English.Leader.Boss", "" )
- snd_SetBankFader( "Banks.dialogue.English.Leader.Boss.HulkSonicClap", 100 )
- snd_CreateResource( "LeadBoss06a" , "Banks.dialogue.English.Leader.Boss.HulkSonicClap" )
- snd_SetResourceFader( "Banks.dialogue.English.Leader.Boss.HulkSonicClap.LeadBoss06a", 100 )
- snd_CreateResource( "LeadBoss07a" , "Banks.dialogue.English.Leader.Boss.HulkSonicClap" )
- snd_SetResourceFader( "Banks.dialogue.English.Leader.Boss.HulkSonicClap.LeadBoss07a", 100 )
- snd_CreateResource( "LeadBoss08a" , "Banks.dialogue.English.Leader.Boss.HulkSonicClap" )
- snd_SetResourceFader( "Banks.dialogue.English.Leader.Boss.HulkSonicClap.LeadBoss08a", 100 )
- snd_CreateResource( "LeadBoss09a" , "Banks.dialogue.English.Leader.Boss.HulkSonicClap" )
- snd_SetResourceFader( "Banks.dialogue.English.Leader.Boss.HulkSonicClap.LeadBoss09a", 100 )
- snd_CreateResource( "LeadBoss10a" , "Banks.dialogue.English.Leader.Boss.HulkSonicClap" )
- snd_SetResourceFader( "Banks.dialogue.English.Leader.Boss.HulkSonicClap.LeadBoss10a", 100 )
-
- snd_CreateBank( "HulkPickupBoss" , "Banks.dialogue.English.Leader.Boss", "" )
- snd_SetBankFader( "Banks.dialogue.English.Leader.Boss.HulkPickupBoss", 100 )
- snd_CreateResource( "LeadBoss11a" , "Banks.dialogue.English.Leader.Boss.HulkPickupBoss" )
- snd_SetResourceFader( "Banks.dialogue.English.Leader.Boss.HulkPickupBoss.LeadBoss11a", 100 )
- snd_CreateResource( "LeadBoss12a" , "Banks.dialogue.English.Leader.Boss.HulkPickupBoss" )
- snd_SetResourceFader( "Banks.dialogue.English.Leader.Boss.HulkPickupBoss.LeadBoss12a", 100 )
- snd_CreateResource( "LeadBoss13a" , "Banks.dialogue.English.Leader.Boss.HulkPickupBoss" )
- snd_SetResourceFader( "Banks.dialogue.English.Leader.Boss.HulkPickupBoss.LeadBoss13a", 100 )
- snd_CreateResource( "LeadBoss14a" , "Banks.dialogue.English.Leader.Boss.HulkPickupBoss" )
- snd_SetResourceFader( "Banks.dialogue.English.Leader.Boss.HulkPickupBoss.LeadBoss14a", 100 )
- snd_CreateResource( "LeadBoss15a" , "Banks.dialogue.English.Leader.Boss.HulkPickupBoss" )
- snd_SetResourceFader( "Banks.dialogue.English.Leader.Boss.HulkPickupBoss.LeadBoss15a", 100 )
-
- snd_CreateBank( "BossPickupHulk" , "Banks.dialogue.English.Leader.Boss", "" )
- snd_SetBankFader( "Banks.dialogue.English.Leader.Boss.BossPickupHulk", 100 )
- snd_CreateResource( "LeadBoss16a" , "Banks.dialogue.English.Leader.Boss.BossPickupHulk" )
- snd_SetResourceFader( "Banks.dialogue.English.Leader.Boss.BossPickupHulk.LeadBoss16a", 100 )
- snd_CreateResource( "LeadBoss17a" , "Banks.dialogue.English.Leader.Boss.BossPickupHulk" )
- snd_SetResourceFader( "Banks.dialogue.English.Leader.Boss.BossPickupHulk.LeadBoss17a", 100 )
- snd_CreateResource( "LeadBoss18a" , "Banks.dialogue.English.Leader.Boss.BossPickupHulk" )
- snd_SetResourceFader( "Banks.dialogue.English.Leader.Boss.BossPickupHulk.LeadBoss18a", 100 )
- snd_CreateResource( "LeadBoss19a" , "Banks.dialogue.English.Leader.Boss.BossPickupHulk" )
- snd_SetResourceFader( "Banks.dialogue.English.Leader.Boss.BossPickupHulk.LeadBoss19a", 100 )
- snd_CreateResource( "LeadBoss20a" , "Banks.dialogue.English.Leader.Boss.BossPickupHulk" )
- snd_SetResourceFader( "Banks.dialogue.English.Leader.Boss.BossPickupHulk.LeadBoss20a", 100 )
-
- snd_CreateBank( "HulkRetreats" , "Banks.dialogue.English.Leader.Boss", "" )
- snd_SetBankFader( "Banks.dialogue.English.Leader.Boss.HulkRetreats", 100 )
- snd_CreateResource( "LeadBoss21a" , "Banks.dialogue.English.Leader.Boss.HulkRetreats" )
- snd_SetResourceFader( "Banks.dialogue.English.Leader.Boss.HulkRetreats.LeadBoss21a", 100 )
- snd_CreateResource( "LeadBoss22a" , "Banks.dialogue.English.Leader.Boss.HulkRetreats" )
- snd_SetResourceFader( "Banks.dialogue.English.Leader.Boss.HulkRetreats.LeadBoss22a", 100 )
- snd_CreateResource( "LeadBoss23a" , "Banks.dialogue.English.Leader.Boss.HulkRetreats" )
- snd_SetResourceFader( "Banks.dialogue.English.Leader.Boss.HulkRetreats.LeadBoss23a", 100 )
- snd_CreateResource( "LeadBoss24a" , "Banks.dialogue.English.Leader.Boss.HulkRetreats" )
- snd_SetResourceFader( "Banks.dialogue.English.Leader.Boss.HulkRetreats.LeadBoss24a", 100 )
- snd_CreateResource( "LeadBoss25a" , "Banks.dialogue.English.Leader.Boss.HulkRetreats" )
- snd_SetResourceFader( "Banks.dialogue.English.Leader.Boss.HulkRetreats.LeadBoss25a", 100 )
-
- snd_CreateBank( "HulkWeakened" , "Banks.dialogue.English.Leader.Boss", "" )
- snd_SetBankFader( "Banks.dialogue.English.Leader.Boss.HulkWeakened", 100 )
- snd_CreateResource( "LeadBoss26a" , "Banks.dialogue.English.Leader.Boss.HulkWeakened" )
- snd_SetResourceFader( "Banks.dialogue.English.Leader.Boss.HulkWeakened.LeadBoss26a", 100 )
- snd_CreateResource( "LeadBoss27a" , "Banks.dialogue.English.Leader.Boss.HulkWeakened" )
- snd_SetResourceFader( "Banks.dialogue.English.Leader.Boss.HulkWeakened.LeadBoss27a", 100 )
- snd_CreateResource( "LeadBoss28a" , "Banks.dialogue.English.Leader.Boss.HulkWeakened" )
- snd_SetResourceFader( "Banks.dialogue.English.Leader.Boss.HulkWeakened.LeadBoss28a", 100 )
- snd_CreateResource( "LeadBoss29a" , "Banks.dialogue.English.Leader.Boss.HulkWeakened" )
- snd_SetResourceFader( "Banks.dialogue.English.Leader.Boss.HulkWeakened.LeadBoss29a", 100 )
- snd_CreateResource( "LeadBoss30a" , "Banks.dialogue.English.Leader.Boss.HulkWeakened" )
- snd_SetResourceFader( "Banks.dialogue.English.Leader.Boss.HulkWeakened.LeadBoss30a", 100 )
-
- snd_CreateBank( "HulkDead" , "Banks.dialogue.English.Leader.Boss", "" )
- snd_SetBankFader( "Banks.dialogue.English.Leader.Boss.HulkDead", 100 )
- snd_CreateResource( "LeadBoss31a" , "Banks.dialogue.English.Leader.Boss.HulkDead" )
- snd_SetResourceFader( "Banks.dialogue.English.Leader.Boss.HulkDead.LeadBoss31a", 100 )
- snd_CreateResource( "LeadBoss32a" , "Banks.dialogue.English.Leader.Boss.HulkDead" )
- snd_SetResourceFader( "Banks.dialogue.English.Leader.Boss.HulkDead.LeadBoss32a", 100 )
- snd_CreateResource( "LeadBoss33a" , "Banks.dialogue.English.Leader.Boss.HulkDead" )
- snd_SetResourceFader( "Banks.dialogue.English.Leader.Boss.HulkDead.LeadBoss33a", 100 )
- snd_CreateResource( "LeadBoss34a" , "Banks.dialogue.English.Leader.Boss.HulkDead" )
- snd_SetResourceFader( "Banks.dialogue.English.Leader.Boss.HulkDead.LeadBoss34a", 100 )
- snd_CreateResource( "LeadBoss35a" , "Banks.dialogue.English.Leader.Boss.HulkDead" )
- snd_SetResourceFader( "Banks.dialogue.English.Leader.Boss.HulkDead.LeadBoss35a", 100 )
-
- snd_CreateBank( "BossStruck" , "Banks.dialogue.English.Leader.Boss", "" )
- snd_SetBankFader( "Banks.dialogue.English.Leader.Boss.BossStruck", 100 )
- snd_CreateResource( "LeadBoss36a" , "Banks.dialogue.English.Leader.Boss.BossStruck" )
- snd_SetResourceFader( "Banks.dialogue.English.Leader.Boss.BossStruck.LeadBoss36a", 100 )
- snd_CreateResource( "LeadBoss37a" , "Banks.dialogue.English.Leader.Boss.BossStruck" )
- snd_SetResourceFader( "Banks.dialogue.English.Leader.Boss.BossStruck.LeadBoss37a", 100 )
- snd_CreateResource( "LeadBoss38a" , "Banks.dialogue.English.Leader.Boss.BossStruck" )
- snd_SetResourceFader( "Banks.dialogue.English.Leader.Boss.BossStruck.LeadBoss38a", 100 )
- snd_CreateResource( "LeadBoss39a" , "Banks.dialogue.English.Leader.Boss.BossStruck" )
- snd_SetResourceFader( "Banks.dialogue.English.Leader.Boss.BossStruck.LeadBoss39a", 100 )
- snd_CreateResource( "LeadBoss40a" , "Banks.dialogue.English.Leader.Boss.BossStruck" )
- snd_SetResourceFader( "Banks.dialogue.English.Leader.Boss.BossStruck.LeadBoss40a", 100 )
-
- snd_CreateBank( "BossWeakened" , "Banks.dialogue.English.Leader.Boss", "" )
- snd_SetBankFader( "Banks.dialogue.English.Leader.Boss.BossWeakened", 100 )
- snd_CreateResource( "LeadBoss41a" , "Banks.dialogue.English.Leader.Boss.BossWeakened" )
- snd_SetResourceFader( "Banks.dialogue.English.Leader.Boss.BossWeakened.LeadBoss41a", 100 )
- snd_CreateResource( "LeadBoss42a" , "Banks.dialogue.English.Leader.Boss.BossWeakened" )
- snd_SetResourceFader( "Banks.dialogue.English.Leader.Boss.BossWeakened.LeadBoss42a", 100 )
- snd_CreateResource( "LeadBoss43a" , "Banks.dialogue.English.Leader.Boss.BossWeakened" )
- snd_SetResourceFader( "Banks.dialogue.English.Leader.Boss.BossWeakened.LeadBoss43a", 100 )
- snd_CreateResource( "LeadBoss44a" , "Banks.dialogue.English.Leader.Boss.BossWeakened" )
- snd_SetResourceFader( "Banks.dialogue.English.Leader.Boss.BossWeakened.LeadBoss44a", 100 )
- snd_CreateResource( "LeadBoss45a" , "Banks.dialogue.English.Leader.Boss.BossWeakened" )
- snd_SetResourceFader( "Banks.dialogue.English.Leader.Boss.BossWeakened.LeadBoss45a", 100 )
-
- snd_CreateBank( "BossAttackHulk" , "Banks.dialogue.English.Leader.Boss", "" )
- snd_SetBankFader( "Banks.dialogue.English.Leader.Boss.BossAttackHulk", 100 )
- snd_CreateResource( "LeadBoss46a" , "Banks.dialogue.English.Leader.Boss.BossAttackHulk" )
- snd_SetResourceFader( "Banks.dialogue.English.Leader.Boss.BossAttackHulk.LeadBoss46a", 100 )
- snd_CreateResource( "LeadBoss47a" , "Banks.dialogue.English.Leader.Boss.BossAttackHulk" )
- snd_SetResourceFader( "Banks.dialogue.English.Leader.Boss.BossAttackHulk.LeadBoss47a", 100 )
- snd_CreateResource( "LeadBoss48a" , "Banks.dialogue.English.Leader.Boss.BossAttackHulk" )
- snd_SetResourceFader( "Banks.dialogue.English.Leader.Boss.BossAttackHulk.LeadBoss48a", 100 )
- snd_CreateResource( "LeadBoss49a" , "Banks.dialogue.English.Leader.Boss.BossAttackHulk" )
- snd_SetResourceFader( "Banks.dialogue.English.Leader.Boss.BossAttackHulk.LeadBoss49a", 100 )
- snd_CreateResource( "LeadBoss50a" , "Banks.dialogue.English.Leader.Boss.BossAttackHulk" )
- snd_SetResourceFader( "Banks.dialogue.English.Leader.Boss.BossAttackHulk.LeadBoss50a", 100 )
-
- snd_CreateBank( "MirrorImage" , "Banks.dialogue.English.Leader.Boss", "" )
- snd_SetBankFader( "Banks.dialogue.English.Leader.Boss.MirrorImage", 100 )
- snd_CreateResource( "LeadBoss51a" , "Banks.dialogue.English.Leader.Boss.MirrorImage" )
- snd_SetResourceFader( "Banks.dialogue.English.Leader.Boss.MirrorImage.LeadBoss51a", 100 )
- snd_CreateResource( "LeadBoss52a" , "Banks.dialogue.English.Leader.Boss.MirrorImage" )
- snd_SetResourceFader( "Banks.dialogue.English.Leader.Boss.MirrorImage.LeadBoss52a", 100 )
- snd_CreateResource( "LeadBoss53a" , "Banks.dialogue.English.Leader.Boss.MirrorImage" )
- snd_SetResourceFader( "Banks.dialogue.English.Leader.Boss.MirrorImage.LeadBoss53a", 100 )
- snd_CreateResource( "LeadBoss54a" , "Banks.dialogue.English.Leader.Boss.MirrorImage" )
- snd_SetResourceFader( "Banks.dialogue.English.Leader.Boss.MirrorImage.LeadBoss54a", 100 )
- snd_CreateResource( "LeadBoss55a" , "Banks.dialogue.English.Leader.Boss.MirrorImage" )
- snd_SetResourceFader( "Banks.dialogue.English.Leader.Boss.MirrorImage.LeadBoss55a", 100 )
-
- snd_CreateBank( "SecondStage" , "Banks.dialogue.English.Leader.Boss", "" )
- snd_SetBankFader( "Banks.dialogue.English.Leader.Boss.SecondStage", 100 )
- snd_CreateResource( "LeadBoss56a" , "Banks.dialogue.English.Leader.Boss.SecondStage" )
- snd_SetResourceFader( "Banks.dialogue.English.Leader.Boss.SecondStage.LeadBoss56a", 100 )
-
- snd_CreateBank( "BossDefeated" , "Banks.dialogue.English.Leader.Boss", "" )
- snd_SetBankFader( "Banks.dialogue.English.Leader.Boss.BossDefeated", 100 )
- snd_CreateResource( "LeadBoss57a" , "Banks.dialogue.English.Leader.Boss.BossDefeated" )
- snd_SetResourceFader( "Banks.dialogue.English.Leader.Boss.BossDefeated.LeadBoss57a", 100 )
- snd_CreateResource( "LeadBoss58a" , "Banks.dialogue.English.Leader.Boss.BossDefeated" )
- snd_SetResourceFader( "Banks.dialogue.English.Leader.Boss.BossDefeated.LeadBoss58a", 100 )
- snd_CreateResource( "LeadBoss59a" , "Banks.dialogue.English.Leader.Boss.BossDefeated" )
- snd_SetResourceFader( "Banks.dialogue.English.Leader.Boss.BossDefeated.LeadBoss59a", 100 )
-
- snd_CreateBank( "MindBlast" , "Banks.dialogue.English.Leader.Boss", "" )
- snd_SetBankFader( "Banks.dialogue.English.Leader.Boss.MindBlast", 100 )
- snd_CreateResource( "LeadBoss60a" , "Banks.dialogue.English.Leader.Boss.MindBlast" )
- snd_SetResourceFader( "Banks.dialogue.English.Leader.Boss.MindBlast.LeadBoss60a", 100 )
- snd_CreateResource( "LeadBoss61a" , "Banks.dialogue.English.Leader.Boss.MindBlast" )
- snd_SetResourceFader( "Banks.dialogue.English.Leader.Boss.MindBlast.LeadBoss61a", 100 )
- snd_CreateResource( "LeadBoss62a" , "Banks.dialogue.English.Leader.Boss.MindBlast" )
- snd_SetResourceFader( "Banks.dialogue.English.Leader.Boss.MindBlast.LeadBoss62a", 100 )
- snd_CreateResource( "LeadBoss63a" , "Banks.dialogue.English.Leader.Boss.MindBlast" )
- snd_SetResourceFader( "Banks.dialogue.English.Leader.Boss.MindBlast.LeadBoss63a", 100 )
- snd_CreateResource( "LeadBoss64a" , "Banks.dialogue.English.Leader.Boss.MindBlast" )
- snd_SetResourceFader( "Banks.dialogue.English.Leader.Boss.MindBlast.LeadBoss64a", 100 )
-
- snd_CreateBank( "Story" , "Banks.dialogue.English.Leader", "Story" )
- snd_SetBankFader( "Banks.dialogue.English.Leader.Story", 100 )
- snd_CreateResource( "LeadStory01a" , "Banks.dialogue.English.Leader.Story" )
- snd_SetResourceFader( "Banks.dialogue.English.Leader.Story.LeadStory01a", 100 )
- snd_CreateResource( "LeadStory02a" , "Banks.dialogue.English.Leader.Story" )
- snd_SetResourceFader( "Banks.dialogue.English.Leader.Story.LeadStory02a", 100 )
- snd_CreateResource( "LeadStory03a" , "Banks.dialogue.English.Leader.Story" )
- snd_SetResourceFader( "Banks.dialogue.English.Leader.Story.LeadStory03a", 100 )
- snd_CreateResource( "LeadStory04a" , "Banks.dialogue.English.Leader.Story" )
- snd_SetResourceFader( "Banks.dialogue.English.Leader.Story.LeadStory04a", 100 )
- snd_CreateResource( "LeadStory05a" , "Banks.dialogue.English.Leader.Story" )
- snd_SetResourceFader( "Banks.dialogue.English.Leader.Story.LeadStory05a", 100 )
- snd_CreateResource( "LeadStory06a" , "Banks.dialogue.English.Leader.Story" )
- snd_SetResourceFader( "Banks.dialogue.English.Leader.Story.LeadStory06a", 100 )
- snd_CreateResource( "LeadStory07a" , "Banks.dialogue.English.Leader.Story" )
- snd_SetResourceFader( "Banks.dialogue.English.Leader.Story.LeadStory07a", 100 )
- snd_CreateResource( "LeadStory08a" , "Banks.dialogue.English.Leader.Story" )
- snd_SetResourceFader( "Banks.dialogue.English.Leader.Story.LeadStory08a", 100 )
-
- snd_CreateBank( "Ravage" , "Banks.dialogue.English", "Ravage" )
- snd_SetBankFader( "Banks.dialogue.English.Ravage", 100 )
-
- snd_CreateBank( "Ravage_Boss" , "Banks.dialogue.English.Ravage", "Ravage_Boss" )
- snd_SetBankFader( "Banks.dialogue.English.Ravage.Ravage_Boss", 100 )
-
- snd_CreateBank( "HulkFootStomp" , "Banks.dialogue.English.Ravage.Ravage_Boss", "" )
- snd_SetBankFader( "Banks.dialogue.English.Ravage.Ravage_Boss.HulkFootStomp", 100 )
- snd_CreateResource( "RavBoss01a" , "Banks.dialogue.English.Ravage.Ravage_Boss.HulkFootStomp" )
- snd_SetResourceFader( "Banks.dialogue.English.Ravage.Ravage_Boss.HulkFootStomp.RavBoss01a", 100 )
- snd_CreateResource( "RavBoss02a" , "Banks.dialogue.English.Ravage.Ravage_Boss.HulkFootStomp" )
- snd_SetResourceFader( "Banks.dialogue.English.Ravage.Ravage_Boss.HulkFootStomp.RavBoss02a", 100 )
- snd_CreateResource( "RavBoss03a" , "Banks.dialogue.English.Ravage.Ravage_Boss.HulkFootStomp" )
- snd_SetResourceFader( "Banks.dialogue.English.Ravage.Ravage_Boss.HulkFootStomp.RavBoss03a", 100 )
- snd_CreateResource( "RavBoss04a" , "Banks.dialogue.English.Ravage.Ravage_Boss.HulkFootStomp" )
- snd_SetResourceFader( "Banks.dialogue.English.Ravage.Ravage_Boss.HulkFootStomp.RavBoss04a", 100 )
- snd_CreateResource( "RavBoss05a" , "Banks.dialogue.English.Ravage.Ravage_Boss.HulkFootStomp" )
- snd_SetResourceFader( "Banks.dialogue.English.Ravage.Ravage_Boss.HulkFootStomp.RavBoss05a", 100 )
-
- snd_CreateBank( "HulkSonicClap" , "Banks.dialogue.English.Ravage.Ravage_Boss", "" )
- snd_SetBankFader( "Banks.dialogue.English.Ravage.Ravage_Boss.HulkSonicClap", 100 )
- snd_CreateResource( "RavBoss06a" , "Banks.dialogue.English.Ravage.Ravage_Boss.HulkSonicClap" )
- snd_SetResourceFader( "Banks.dialogue.English.Ravage.Ravage_Boss.HulkSonicClap.RavBoss06a", 100 )
- snd_CreateResource( "RavBoss07a" , "Banks.dialogue.English.Ravage.Ravage_Boss.HulkSonicClap" )
- snd_SetResourceFader( "Banks.dialogue.English.Ravage.Ravage_Boss.HulkSonicClap.RavBoss07a", 100 )
- snd_CreateResource( "RavBoss08a" , "Banks.dialogue.English.Ravage.Ravage_Boss.HulkSonicClap" )
- snd_SetResourceFader( "Banks.dialogue.English.Ravage.Ravage_Boss.HulkSonicClap.RavBoss08a", 100 )
- snd_CreateResource( "RavBoss09a" , "Banks.dialogue.English.Ravage.Ravage_Boss.HulkSonicClap" )
- snd_SetResourceFader( "Banks.dialogue.English.Ravage.Ravage_Boss.HulkSonicClap.RavBoss09a", 100 )
- snd_CreateResource( "RavBoss10a" , "Banks.dialogue.English.Ravage.Ravage_Boss.HulkSonicClap" )
- snd_SetResourceFader( "Banks.dialogue.English.Ravage.Ravage_Boss.HulkSonicClap.RavBoss10a", 100 )
-
- snd_CreateBank( "HulkPickupBoss" , "Banks.dialogue.English.Ravage.Ravage_Boss", "" )
- snd_SetBankFader( "Banks.dialogue.English.Ravage.Ravage_Boss.HulkPickupBoss", 100 )
- snd_CreateResource( "RavBoss11a" , "Banks.dialogue.English.Ravage.Ravage_Boss.HulkPickupBoss" )
- snd_SetResourceFader( "Banks.dialogue.English.Ravage.Ravage_Boss.HulkPickupBoss.RavBoss11a", 100 )
- snd_CreateResource( "RavBoss12a" , "Banks.dialogue.English.Ravage.Ravage_Boss.HulkPickupBoss" )
- snd_SetResourceFader( "Banks.dialogue.English.Ravage.Ravage_Boss.HulkPickupBoss.RavBoss12a", 100 )
- snd_CreateResource( "RavBoss13a" , "Banks.dialogue.English.Ravage.Ravage_Boss.HulkPickupBoss" )
- snd_SetResourceFader( "Banks.dialogue.English.Ravage.Ravage_Boss.HulkPickupBoss.RavBoss13a", 100 )
- snd_CreateResource( "RavBoss14a" , "Banks.dialogue.English.Ravage.Ravage_Boss.HulkPickupBoss" )
- snd_SetResourceFader( "Banks.dialogue.English.Ravage.Ravage_Boss.HulkPickupBoss.RavBoss14a", 100 )
- snd_CreateResource( "RavBoss15a" , "Banks.dialogue.English.Ravage.Ravage_Boss.HulkPickupBoss" )
- snd_SetResourceFader( "Banks.dialogue.English.Ravage.Ravage_Boss.HulkPickupBoss.RavBoss15a", 100 )
-
- snd_CreateBank( "BossPickupHulk" , "Banks.dialogue.English.Ravage.Ravage_Boss", "" )
- snd_SetBankFader( "Banks.dialogue.English.Ravage.Ravage_Boss.BossPickupHulk", 100 )
- snd_CreateResource( "RavBoss16a" , "Banks.dialogue.English.Ravage.Ravage_Boss.BossPickupHulk" )
- snd_SetResourceFader( "Banks.dialogue.English.Ravage.Ravage_Boss.BossPickupHulk.RavBoss16a", 100 )
- snd_CreateResource( "RavBoss17a" , "Banks.dialogue.English.Ravage.Ravage_Boss.BossPickupHulk" )
- snd_SetResourceFader( "Banks.dialogue.English.Ravage.Ravage_Boss.BossPickupHulk.RavBoss17a", 100 )
- snd_CreateResource( "RavBoss18a" , "Banks.dialogue.English.Ravage.Ravage_Boss.BossPickupHulk" )
- snd_SetResourceFader( "Banks.dialogue.English.Ravage.Ravage_Boss.BossPickupHulk.RavBoss18a", 100 )
- snd_CreateResource( "RavBoss19a" , "Banks.dialogue.English.Ravage.Ravage_Boss.BossPickupHulk" )
- snd_SetResourceFader( "Banks.dialogue.English.Ravage.Ravage_Boss.BossPickupHulk.RavBoss19a", 100 )
- snd_CreateResource( "RavBoss20a" , "Banks.dialogue.English.Ravage.Ravage_Boss.BossPickupHulk" )
- snd_SetResourceFader( "Banks.dialogue.English.Ravage.Ravage_Boss.BossPickupHulk.RavBoss20a", 100 )
-
- snd_CreateBank( "HulkRetreats" , "Banks.dialogue.English.Ravage.Ravage_Boss", "" )
- snd_SetBankFader( "Banks.dialogue.English.Ravage.Ravage_Boss.HulkRetreats", 100 )
- snd_CreateResource( "RavBoss21a" , "Banks.dialogue.English.Ravage.Ravage_Boss.HulkRetreats" )
- snd_SetResourceFader( "Banks.dialogue.English.Ravage.Ravage_Boss.HulkRetreats.RavBoss21a", 100 )
- snd_CreateResource( "RavBoss22a" , "Banks.dialogue.English.Ravage.Ravage_Boss.HulkRetreats" )
- snd_SetResourceFader( "Banks.dialogue.English.Ravage.Ravage_Boss.HulkRetreats.RavBoss22a", 100 )
- snd_CreateResource( "RavBoss23a" , "Banks.dialogue.English.Ravage.Ravage_Boss.HulkRetreats" )
- snd_SetResourceFader( "Banks.dialogue.English.Ravage.Ravage_Boss.HulkRetreats.RavBoss23a", 100 )
- snd_CreateResource( "RavBoss24a" , "Banks.dialogue.English.Ravage.Ravage_Boss.HulkRetreats" )
- snd_SetResourceFader( "Banks.dialogue.English.Ravage.Ravage_Boss.HulkRetreats.RavBoss24a", 100 )
- snd_CreateResource( "RavBoss25a" , "Banks.dialogue.English.Ravage.Ravage_Boss.HulkRetreats" )
- snd_SetResourceFader( "Banks.dialogue.English.Ravage.Ravage_Boss.HulkRetreats.RavBoss25a", 100 )
-
- snd_CreateBank( "HulkWeakened" , "Banks.dialogue.English.Ravage.Ravage_Boss", "" )
- snd_SetBankFader( "Banks.dialogue.English.Ravage.Ravage_Boss.HulkWeakened", 100 )
- snd_CreateResource( "RavBoss26a" , "Banks.dialogue.English.Ravage.Ravage_Boss.HulkWeakened" )
- snd_SetResourceFader( "Banks.dialogue.English.Ravage.Ravage_Boss.HulkWeakened.RavBoss26a", 100 )
- snd_CreateResource( "RavBoss27a" , "Banks.dialogue.English.Ravage.Ravage_Boss.HulkWeakened" )
- snd_SetResourceFader( "Banks.dialogue.English.Ravage.Ravage_Boss.HulkWeakened.RavBoss27a", 100 )
- snd_CreateResource( "RavBoss28a" , "Banks.dialogue.English.Ravage.Ravage_Boss.HulkWeakened" )
- snd_SetResourceFader( "Banks.dialogue.English.Ravage.Ravage_Boss.HulkWeakened.RavBoss28a", 100 )
- snd_CreateResource( "RavBoss29a" , "Banks.dialogue.English.Ravage.Ravage_Boss.HulkWeakened" )
- snd_SetResourceFader( "Banks.dialogue.English.Ravage.Ravage_Boss.HulkWeakened.RavBoss29a", 100 )
- snd_CreateResource( "RavBoss30a" , "Banks.dialogue.English.Ravage.Ravage_Boss.HulkWeakened" )
- snd_SetResourceFader( "Banks.dialogue.English.Ravage.Ravage_Boss.HulkWeakened.RavBoss30a", 100 )
-
- snd_CreateBank( "HulkDead" , "Banks.dialogue.English.Ravage.Ravage_Boss", "" )
- snd_SetBankFader( "Banks.dialogue.English.Ravage.Ravage_Boss.HulkDead", 100 )
- snd_CreateResource( "RavBoss31a" , "Banks.dialogue.English.Ravage.Ravage_Boss.HulkDead" )
- snd_SetResourceFader( "Banks.dialogue.English.Ravage.Ravage_Boss.HulkDead.RavBoss31a", 100 )
- snd_CreateResource( "RavBoss32a" , "Banks.dialogue.English.Ravage.Ravage_Boss.HulkDead" )
- snd_SetResourceFader( "Banks.dialogue.English.Ravage.Ravage_Boss.HulkDead.RavBoss32a", 100 )
- snd_CreateResource( "RavBoss33a" , "Banks.dialogue.English.Ravage.Ravage_Boss.HulkDead" )
- snd_SetResourceFader( "Banks.dialogue.English.Ravage.Ravage_Boss.HulkDead.RavBoss33a", 100 )
- snd_CreateResource( "RavBoss34a" , "Banks.dialogue.English.Ravage.Ravage_Boss.HulkDead" )
- snd_SetResourceFader( "Banks.dialogue.English.Ravage.Ravage_Boss.HulkDead.RavBoss34a", 100 )
- snd_CreateResource( "RavBoss35a" , "Banks.dialogue.English.Ravage.Ravage_Boss.HulkDead" )
- snd_SetResourceFader( "Banks.dialogue.English.Ravage.Ravage_Boss.HulkDead.RavBoss35a", 100 )
-
- snd_CreateBank( "BossStruck" , "Banks.dialogue.English.Ravage.Ravage_Boss", "" )
- snd_SetBankFader( "Banks.dialogue.English.Ravage.Ravage_Boss.BossStruck", 100 )
- snd_CreateResource( "RavBoss36a" , "Banks.dialogue.English.Ravage.Ravage_Boss.BossStruck" )
- snd_SetResourceFader( "Banks.dialogue.English.Ravage.Ravage_Boss.BossStruck.RavBoss36a", 100 )
- snd_CreateResource( "RavBoss37a" , "Banks.dialogue.English.Ravage.Ravage_Boss.BossStruck" )
- snd_SetResourceFader( "Banks.dialogue.English.Ravage.Ravage_Boss.BossStruck.RavBoss37a", 100 )
- snd_CreateResource( "RavBoss38a" , "Banks.dialogue.English.Ravage.Ravage_Boss.BossStruck" )
- snd_SetResourceFader( "Banks.dialogue.English.Ravage.Ravage_Boss.BossStruck.RavBoss38a", 100 )
- snd_CreateResource( "RavBoss39a" , "Banks.dialogue.English.Ravage.Ravage_Boss.BossStruck" )
- snd_SetResourceFader( "Banks.dialogue.English.Ravage.Ravage_Boss.BossStruck.RavBoss39a", 100 )
- snd_CreateResource( "RavBoss40a" , "Banks.dialogue.English.Ravage.Ravage_Boss.BossStruck" )
- snd_SetResourceFader( "Banks.dialogue.English.Ravage.Ravage_Boss.BossStruck.RavBoss40a", 100 )
-
- snd_CreateBank( "BossWeakened" , "Banks.dialogue.English.Ravage.Ravage_Boss", "" )
- snd_SetBankFader( "Banks.dialogue.English.Ravage.Ravage_Boss.BossWeakened", 100 )
- snd_CreateResource( "RavBoss41a" , "Banks.dialogue.English.Ravage.Ravage_Boss.BossWeakened" )
- snd_SetResourceFader( "Banks.dialogue.English.Ravage.Ravage_Boss.BossWeakened.RavBoss41a", 100 )
- snd_CreateResource( "RavBoss42a" , "Banks.dialogue.English.Ravage.Ravage_Boss.BossWeakened" )
- snd_SetResourceFader( "Banks.dialogue.English.Ravage.Ravage_Boss.BossWeakened.RavBoss42a", 100 )
- snd_CreateResource( "RavBoss43a" , "Banks.dialogue.English.Ravage.Ravage_Boss.BossWeakened" )
- snd_SetResourceFader( "Banks.dialogue.English.Ravage.Ravage_Boss.BossWeakened.RavBoss43a", 100 )
- snd_CreateResource( "RavBoss44a" , "Banks.dialogue.English.Ravage.Ravage_Boss.BossWeakened" )
- snd_SetResourceFader( "Banks.dialogue.English.Ravage.Ravage_Boss.BossWeakened.RavBoss44a", 100 )
- snd_CreateResource( "RavBoss45a" , "Banks.dialogue.English.Ravage.Ravage_Boss.BossWeakened" )
- snd_SetResourceFader( "Banks.dialogue.English.Ravage.Ravage_Boss.BossWeakened.RavBoss45a", 100 )
-
- snd_CreateBank( "BossAttackHulk" , "Banks.dialogue.English.Ravage.Ravage_Boss", "" )
- snd_SetBankFader( "Banks.dialogue.English.Ravage.Ravage_Boss.BossAttackHulk", 100 )
- snd_CreateResource( "RavBoss46a" , "Banks.dialogue.English.Ravage.Ravage_Boss.BossAttackHulk" )
- snd_SetResourceFader( "Banks.dialogue.English.Ravage.Ravage_Boss.BossAttackHulk.RavBoss46a", 100 )
- snd_CreateResource( "RavBoss47a" , "Banks.dialogue.English.Ravage.Ravage_Boss.BossAttackHulk" )
- snd_SetResourceFader( "Banks.dialogue.English.Ravage.Ravage_Boss.BossAttackHulk.RavBoss47a", 100 )
- snd_CreateResource( "RavBoss48a" , "Banks.dialogue.English.Ravage.Ravage_Boss.BossAttackHulk" )
- snd_SetResourceFader( "Banks.dialogue.English.Ravage.Ravage_Boss.BossAttackHulk.RavBoss48a", 100 )
- snd_CreateResource( "RavBoss49a" , "Banks.dialogue.English.Ravage.Ravage_Boss.BossAttackHulk" )
- snd_SetResourceFader( "Banks.dialogue.English.Ravage.Ravage_Boss.BossAttackHulk.RavBoss49a", 100 )
- snd_CreateResource( "RavBoss50a" , "Banks.dialogue.English.Ravage.Ravage_Boss.BossAttackHulk" )
- snd_SetResourceFader( "Banks.dialogue.English.Ravage.Ravage_Boss.BossAttackHulk.RavBoss50a", 100 )
-
- snd_CreateBank( "SlamGround" , "Banks.dialogue.English.Ravage.Ravage_Boss", "" )
- snd_SetBankFader( "Banks.dialogue.English.Ravage.Ravage_Boss.SlamGround", 100 )
- snd_CreateResource( "RavBoss51a" , "Banks.dialogue.English.Ravage.Ravage_Boss.SlamGround" )
- snd_SetResourceFader( "Banks.dialogue.English.Ravage.Ravage_Boss.SlamGround.RavBoss51a", 100 )
- snd_CreateResource( "RavBoss52a" , "Banks.dialogue.English.Ravage.Ravage_Boss.SlamGround" )
- snd_SetResourceFader( "Banks.dialogue.English.Ravage.Ravage_Boss.SlamGround.RavBoss52a", 100 )
- snd_CreateResource( "RavBoss53a" , "Banks.dialogue.English.Ravage.Ravage_Boss.SlamGround" )
- snd_SetResourceFader( "Banks.dialogue.English.Ravage.Ravage_Boss.SlamGround.RavBoss53a", 100 )
- snd_CreateResource( "RavBoss54a" , "Banks.dialogue.English.Ravage.Ravage_Boss.SlamGround" )
- snd_SetResourceFader( "Banks.dialogue.English.Ravage.Ravage_Boss.SlamGround.RavBoss54a", 100 )
- snd_CreateResource( "RavBoss55a" , "Banks.dialogue.English.Ravage.Ravage_Boss.SlamGround" )
- snd_SetResourceFader( "Banks.dialogue.English.Ravage.Ravage_Boss.SlamGround.RavBoss55a", 100 )
-
- snd_CreateBank( "SecondStage" , "Banks.dialogue.English.Ravage.Ravage_Boss", "" )
- snd_SetBankFader( "Banks.dialogue.English.Ravage.Ravage_Boss.SecondStage", 100 )
- snd_CreateResource( "RavBoss56a" , "Banks.dialogue.English.Ravage.Ravage_Boss.SecondStage" )
- snd_SetResourceFader( "Banks.dialogue.English.Ravage.Ravage_Boss.SecondStage.RavBoss56a", 100 )
-
- snd_CreateBank( "BossDefeated" , "Banks.dialogue.English.Ravage.Ravage_Boss", "" )
- snd_SetBankFader( "Banks.dialogue.English.Ravage.Ravage_Boss.BossDefeated", 100 )
- snd_CreateResource( "RavBoss57a" , "Banks.dialogue.English.Ravage.Ravage_Boss.BossDefeated" )
- snd_SetResourceFader( "Banks.dialogue.English.Ravage.Ravage_Boss.BossDefeated.RavBoss57a", 100 )
- snd_CreateResource( "RavBoss58a" , "Banks.dialogue.English.Ravage.Ravage_Boss.BossDefeated" )
- snd_SetResourceFader( "Banks.dialogue.English.Ravage.Ravage_Boss.BossDefeated.RavBoss58a", 100 )
- snd_CreateResource( "RavBoss59a" , "Banks.dialogue.English.Ravage.Ravage_Boss.BossDefeated" )
- snd_SetResourceFader( "Banks.dialogue.English.Ravage.Ravage_Boss.BossDefeated.RavBoss59a", 100 )
-
- snd_CreateBank( "Ravage_Story" , "Banks.dialogue.English.Ravage", "Ravage_Story" )
- snd_SetBankFader( "Banks.dialogue.English.Ravage.Ravage_Story", 100 )
- snd_CreateResource( "RavStory01a" , "Banks.dialogue.English.Ravage.Ravage_Story" )
- snd_SetResourceFader( "Banks.dialogue.English.Ravage.Ravage_Story.RavStory01a", 100 )
- snd_CreateResource( "RavStory02a" , "Banks.dialogue.English.Ravage.Ravage_Story" )
- snd_SetResourceFader( "Banks.dialogue.English.Ravage.Ravage_Story.RavStory02a", 100 )
- snd_CreateResource( "RavStory03a" , "Banks.dialogue.English.Ravage.Ravage_Story" )
- snd_SetResourceFader( "Banks.dialogue.English.Ravage.Ravage_Story.RavStory03a", 100 )
- snd_CreateResource( "RavStory04a" , "Banks.dialogue.English.Ravage.Ravage_Story" )
- snd_SetResourceFader( "Banks.dialogue.English.Ravage.Ravage_Story.RavStory04a", 100 )
- snd_CreateResource( "RavStory05a" , "Banks.dialogue.English.Ravage.Ravage_Story" )
- snd_SetResourceFader( "Banks.dialogue.English.Ravage.Ravage_Story.RavStory05a", 100 )
-
- snd_CreateBank( "Alpha_Guards" , "Banks.dialogue.English", "Alpha_Guards" )
- snd_SetBankFader( "Banks.dialogue.English.Alpha_Guards", 100 )
-
- snd_CreateBank( "Alpha_Design" , "Banks.dialogue.English.Alpha_Guards", "Alpha_Design" )
- snd_SetBankFader( "Banks.dialogue.English.Alpha_Guards.Alpha_Design", 76 )
- snd_CreateResource( "AlphDes_01c" , "Banks.dialogue.English.Alpha_Guards.Alpha_Design" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.Alpha_Design.AlphDes_01c", 100 )
- snd_CreateResource( "AlphDes_02c" , "Banks.dialogue.English.Alpha_Guards.Alpha_Design" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.Alpha_Design.AlphDes_02c", 100 )
- snd_CreateResource( "AlphDes_03b" , "Banks.dialogue.English.Alpha_Guards.Alpha_Design" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.Alpha_Design.AlphDes_03b", 100 )
- snd_CreateResource( "AlphDes_04c" , "Banks.dialogue.English.Alpha_Guards.Alpha_Design" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.Alpha_Design.AlphDes_04c", 100 )
- snd_CreateResource( "AlphDes_05b" , "Banks.dialogue.English.Alpha_Guards.Alpha_Design" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.Alpha_Design.AlphDes_05b", 100 )
- snd_CreateResource( "AlphDes_06b" , "Banks.dialogue.English.Alpha_Guards.Alpha_Design" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.Alpha_Design.AlphDes_06b", 100 )
- snd_CreateResource( "AlphDes_07a" , "Banks.dialogue.English.Alpha_Guards.Alpha_Design" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.Alpha_Design.AlphDes_07a", 100 )
- snd_CreateResource( "AlphDes_08c" , "Banks.dialogue.English.Alpha_Guards.Alpha_Design" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.Alpha_Design.AlphDes_08c", 100 )
- snd_CreateResource( "AlphDes_09b" , "Banks.dialogue.English.Alpha_Guards.Alpha_Design" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.Alpha_Design.AlphDes_09b", 100 )
- snd_CreateResource( "AlphDes_10a" , "Banks.dialogue.English.Alpha_Guards.Alpha_Design" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.Alpha_Design.AlphDes_10a", 100 )
- snd_CreateResource( "AlphDes_11b" , "Banks.dialogue.English.Alpha_Guards.Alpha_Design" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.Alpha_Design.AlphDes_11b", 100 )
- snd_CreateResource( "AlphDes_12a" , "Banks.dialogue.English.Alpha_Guards.Alpha_Design" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.Alpha_Design.AlphDes_12a", 100 )
- snd_CreateResource( "AlphDes_13a" , "Banks.dialogue.English.Alpha_Guards.Alpha_Design" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.Alpha_Design.AlphDes_13a", 100 )
- snd_CreateResource( "AlphDes_14b" , "Banks.dialogue.English.Alpha_Guards.Alpha_Design" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.Alpha_Design.AlphDes_14b", 100 )
- snd_CreateResource( "AlphDes_15a" , "Banks.dialogue.English.Alpha_Guards.Alpha_Design" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.Alpha_Design.AlphDes_15a", 100 )
- snd_CreateResource( "AlphDes_16b" , "Banks.dialogue.English.Alpha_Guards.Alpha_Design" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.Alpha_Design.AlphDes_16b", 100 )
- snd_CreateResource( "AlphDes_17b" , "Banks.dialogue.English.Alpha_Guards.Alpha_Design" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.Alpha_Design.AlphDes_17b", 100 )
- snd_CreateResource( "AlphDes_18a" , "Banks.dialogue.English.Alpha_Guards.Alpha_Design" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.Alpha_Design.AlphDes_18a", 100 )
- snd_CreateResource( "AlphDes_19b" , "Banks.dialogue.English.Alpha_Guards.Alpha_Design" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.Alpha_Design.AlphDes_19b", 100 )
- snd_CreateResource( "AlphDes_20a" , "Banks.dialogue.English.Alpha_Guards.Alpha_Design" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.Alpha_Design.AlphDes_20a", 100 )
- snd_CreateResource( "AlphDes_21a" , "Banks.dialogue.English.Alpha_Guards.Alpha_Design" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.Alpha_Design.AlphDes_21a", 100 )
- snd_CreateResource( "AlphDes_22d" , "Banks.dialogue.English.Alpha_Guards.Alpha_Design" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.Alpha_Design.AlphDes_22d", 100 )
- snd_CreateResource( "AlphDes_23b" , "Banks.dialogue.English.Alpha_Guards.Alpha_Design" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.Alpha_Design.AlphDes_23b", 100 )
- snd_CreateResource( "AlphDes_24b" , "Banks.dialogue.English.Alpha_Guards.Alpha_Design" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.Alpha_Design.AlphDes_24b", 100 )
- snd_CreateResource( "AlphDes_25c" , "Banks.dialogue.English.Alpha_Guards.Alpha_Design" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.Alpha_Design.AlphDes_25c", 100 )
- snd_CreateResource( "AlphDes_26a" , "Banks.dialogue.English.Alpha_Guards.Alpha_Design" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.Alpha_Design.AlphDes_26a", 100 )
- snd_CreateResource( "AlphDes_27a" , "Banks.dialogue.English.Alpha_Guards.Alpha_Design" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.Alpha_Design.AlphDes_27a", 100 )
- snd_CreateResource( "AlphDes_28c" , "Banks.dialogue.English.Alpha_Guards.Alpha_Design" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.Alpha_Design.AlphDes_28c", 100 )
- snd_CreateResource( "AlphDes_29b" , "Banks.dialogue.English.Alpha_Guards.Alpha_Design" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.Alpha_Design.AlphDes_29b", 100 )
- snd_CreateResource( "AlphDes_30a" , "Banks.dialogue.English.Alpha_Guards.Alpha_Design" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.Alpha_Design.AlphDes_30a", 100 )
- snd_CreateResource( "AlphDes_31b" , "Banks.dialogue.English.Alpha_Guards.Alpha_Design" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.Alpha_Design.AlphDes_31b", 100 )
- snd_CreateResource( "AlphDes_32a" , "Banks.dialogue.English.Alpha_Guards.Alpha_Design" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.Alpha_Design.AlphDes_32a", 100 )
- snd_CreateResource( "AlphDes_33a" , "Banks.dialogue.English.Alpha_Guards.Alpha_Design" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.Alpha_Design.AlphDes_33a", 100 )
- snd_CreateResource( "AlphDes_34a" , "Banks.dialogue.English.Alpha_Guards.Alpha_Design" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.Alpha_Design.AlphDes_34a", 100 )
-
- snd_CreateBank( "Alpha_Helicopter" , "Banks.dialogue.English.Alpha_Guards", "Alpha_Helicopter" )
- snd_SetBankFader( "Banks.dialogue.English.Alpha_Guards.Alpha_Helicopter", 69 )
- snd_CreateResource( "AlphaHel_01a" , "Banks.dialogue.English.Alpha_Guards.Alpha_Helicopter" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.Alpha_Helicopter.AlphaHel_01a", 100 )
- snd_CreateResource( "AlphaHel_02a" , "Banks.dialogue.English.Alpha_Guards.Alpha_Helicopter" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.Alpha_Helicopter.AlphaHel_02a", 100 )
- snd_CreateResource( "AlphaHel_03" , "Banks.dialogue.English.Alpha_Guards.Alpha_Helicopter" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.Alpha_Helicopter.AlphaHel_03", 100 )
- snd_CreateResource( "AlphaHel_04" , "Banks.dialogue.English.Alpha_Guards.Alpha_Helicopter" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.Alpha_Helicopter.AlphaHel_04", 100 )
- snd_CreateResource( "AlphaHel_05" , "Banks.dialogue.English.Alpha_Guards.Alpha_Helicopter" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.Alpha_Helicopter.AlphaHel_05", 100 )
- snd_CreateResource( "AlphaHel_06b" , "Banks.dialogue.English.Alpha_Guards.Alpha_Helicopter" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.Alpha_Helicopter.AlphaHel_06b", 100 )
-
- snd_CreateBank( "Alpha_Story" , "Banks.dialogue.English.Alpha_Guards", "Alpha_Story" )
- snd_SetBankFader( "Banks.dialogue.English.Alpha_Guards.Alpha_Story", 69 )
- snd_CreateResource( "AlphStory_01b" , "Banks.dialogue.English.Alpha_Guards.Alpha_Story" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.Alpha_Story.AlphStory_01b", 100 )
- snd_CreateResource( "AlphStory_02b" , "Banks.dialogue.English.Alpha_Guards.Alpha_Story" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.Alpha_Story.AlphStory_02b", 100 )
- snd_CreateResource( "AlphStory_03b" , "Banks.dialogue.English.Alpha_Guards.Alpha_Story" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.Alpha_Story.AlphStory_03b", 100 )
- snd_CreateResource( "AlphStory_04b" , "Banks.dialogue.English.Alpha_Guards.Alpha_Story" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.Alpha_Story.AlphStory_04b", 100 )
- snd_CreateResource( "AlphStory_05c" , "Banks.dialogue.English.Alpha_Guards.Alpha_Story" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.Alpha_Story.AlphStory_05c", 100 )
- snd_CreateResource( "AlphStory_06a" , "Banks.dialogue.English.Alpha_Guards.Alpha_Story" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.Alpha_Story.AlphStory_06a", 100 )
- snd_CreateResource( "AlphStory_07b" , "Banks.dialogue.English.Alpha_Guards.Alpha_Story" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.Alpha_Story.AlphStory_07b", 100 )
- snd_CreateResource( "AlphStory_08b" , "Banks.dialogue.English.Alpha_Guards.Alpha_Story" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.Alpha_Story.AlphStory_08b", 100 )
- snd_CreateResource( "AlphStory_09a" , "Banks.dialogue.English.Alpha_Guards.Alpha_Story" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.Alpha_Story.AlphStory_09a", 100 )
-
- snd_CreateBank( "AlphBanSur" , "Banks.dialogue.English.Alpha_Guards", "AlphBanSur" )
- snd_SetBankFader( "Banks.dialogue.English.Alpha_Guards.AlphBanSur", 87 )
- snd_CreateResource( "AlphBanSur_01" , "Banks.dialogue.English.Alpha_Guards.AlphBanSur" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphBanSur.AlphBanSur_01", 100 )
- snd_CreateResource( "AlphBanSur_02" , "Banks.dialogue.English.Alpha_Guards.AlphBanSur" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphBanSur.AlphBanSur_02", 100 )
- snd_CreateResource( "AlphBanSur_03" , "Banks.dialogue.English.Alpha_Guards.AlphBanSur" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphBanSur.AlphBanSur_03", 100 )
- snd_CreateResource( "AlphBanSur_04" , "Banks.dialogue.English.Alpha_Guards.AlphBanSur" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphBanSur.AlphBanSur_04", 100 )
- snd_CreateResource( "AlphBanSur_05" , "Banks.dialogue.English.Alpha_Guards.AlphBanSur" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphBanSur.AlphBanSur_05", 100 )
- snd_CreateResource( "AlphBanSur_06" , "Banks.dialogue.English.Alpha_Guards.AlphBanSur" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphBanSur.AlphBanSur_06", 100 )
- snd_CreateResource( "AlphBanSur_07" , "Banks.dialogue.English.Alpha_Guards.AlphBanSur" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphBanSur.AlphBanSur_07", 100 )
- snd_CreateResource( "AlphBanSur_08" , "Banks.dialogue.English.Alpha_Guards.AlphBanSur" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphBanSur.AlphBanSur_08", 100 )
- snd_CreateResource( "AlphBanSur_09" , "Banks.dialogue.English.Alpha_Guards.AlphBanSur" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphBanSur.AlphBanSur_09", 100 )
- snd_CreateResource( "AlphBanSur_10" , "Banks.dialogue.English.Alpha_Guards.AlphBanSur" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphBanSur.AlphBanSur_10", 100 )
- snd_CreateResource( "AlphBanSur_11" , "Banks.dialogue.English.Alpha_Guards.AlphBanSur" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphBanSur.AlphBanSur_11", 100 )
- snd_CreateResource( "AlphBanSur_12" , "Banks.dialogue.English.Alpha_Guards.AlphBanSur" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphBanSur.AlphBanSur_12", 100 )
- snd_CreateResource( "AlphBanSur_13" , "Banks.dialogue.English.Alpha_Guards.AlphBanSur" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphBanSur.AlphBanSur_13", 100 )
- snd_CreateResource( "AlphBanSur_14" , "Banks.dialogue.English.Alpha_Guards.AlphBanSur" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphBanSur.AlphBanSur_14", 100 )
- snd_CreateResource( "AlphBanSur_15" , "Banks.dialogue.English.Alpha_Guards.AlphBanSur" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphBanSur.AlphBanSur_15", 100 )
- snd_CreateResource( "AlphBanSur_16" , "Banks.dialogue.English.Alpha_Guards.AlphBanSur" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphBanSur.AlphBanSur_16", 100 )
- snd_CreateResource( "AlphBanSur_17" , "Banks.dialogue.English.Alpha_Guards.AlphBanSur" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphBanSur.AlphBanSur_17", 100 )
- snd_CreateResource( "AlphBanSur_18" , "Banks.dialogue.English.Alpha_Guards.AlphBanSur" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphBanSur.AlphBanSur_18", 100 )
- snd_CreateResource( "AlphBanSur_19" , "Banks.dialogue.English.Alpha_Guards.AlphBanSur" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphBanSur.AlphBanSur_19", 100 )
-
- snd_CreateBank( "InitialWarning" , "Banks.dialogue.English.Alpha_Guards.AlphBanSur", "" )
- snd_SetBankFader( "Banks.dialogue.English.Alpha_Guards.AlphBanSur.InitialWarning", 100 )
- snd_CreateResource( "AlphBanSur_01" , "Banks.dialogue.English.Alpha_Guards.AlphBanSur.InitialWarning" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphBanSur.InitialWarning.AlphBanSur_01", 100 )
- snd_CreateResource( "AlphBanSur_02" , "Banks.dialogue.English.Alpha_Guards.AlphBanSur.InitialWarning" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphBanSur.InitialWarning.AlphBanSur_02", 100 )
- snd_CreateResource( "AlphBanSur_03" , "Banks.dialogue.English.Alpha_Guards.AlphBanSur.InitialWarning" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphBanSur.InitialWarning.AlphBanSur_03", 100 )
- snd_CreateResource( "AlphBanSur_04" , "Banks.dialogue.English.Alpha_Guards.AlphBanSur.InitialWarning" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphBanSur.InitialWarning.AlphBanSur_04", 100 )
- snd_CreateResource( "AlphBanSur_05" , "Banks.dialogue.English.Alpha_Guards.AlphBanSur.InitialWarning" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphBanSur.InitialWarning.AlphBanSur_05", 100 )
-
- snd_CreateBank( "FreezeBreak" , "Banks.dialogue.English.Alpha_Guards.AlphBanSur", "" )
- snd_SetBankFader( "Banks.dialogue.English.Alpha_Guards.AlphBanSur.FreezeBreak", 100 )
- snd_CreateResource( "AlphBanSur_06" , "Banks.dialogue.English.Alpha_Guards.AlphBanSur.FreezeBreak" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphBanSur.FreezeBreak.AlphBanSur_06", 100 )
- snd_CreateResource( "AlphBanSur_07" , "Banks.dialogue.English.Alpha_Guards.AlphBanSur.FreezeBreak" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphBanSur.FreezeBreak.AlphBanSur_07", 100 )
- snd_CreateResource( "AlphBanSur_08" , "Banks.dialogue.English.Alpha_Guards.AlphBanSur.FreezeBreak" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphBanSur.FreezeBreak.AlphBanSur_08", 100 )
- snd_CreateResource( "AlphBanSur_09" , "Banks.dialogue.English.Alpha_Guards.AlphBanSur.FreezeBreak" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphBanSur.FreezeBreak.AlphBanSur_09", 100 )
- snd_CreateResource( "AlphBanSur_10" , "Banks.dialogue.English.Alpha_Guards.AlphBanSur.FreezeBreak" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphBanSur.FreezeBreak.AlphBanSur_10", 100 )
-
- snd_CreateBank( "SecondWanring" , "Banks.dialogue.English.Alpha_Guards.AlphBanSur", "" )
- snd_SetBankFader( "Banks.dialogue.English.Alpha_Guards.AlphBanSur.SecondWanring", 100 )
- snd_CreateResource( "AlphBanSur_11" , "Banks.dialogue.English.Alpha_Guards.AlphBanSur.SecondWanring" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphBanSur.SecondWanring.AlphBanSur_11", 100 )
- snd_CreateResource( "AlphBanSur_12" , "Banks.dialogue.English.Alpha_Guards.AlphBanSur.SecondWanring" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphBanSur.SecondWanring.AlphBanSur_12", 100 )
- snd_CreateResource( "AlphBanSur_13" , "Banks.dialogue.English.Alpha_Guards.AlphBanSur.SecondWanring" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphBanSur.SecondWanring.AlphBanSur_13", 100 )
- snd_CreateResource( "AlphBanSur_14" , "Banks.dialogue.English.Alpha_Guards.AlphBanSur.SecondWanring" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphBanSur.SecondWanring.AlphBanSur_14", 100 )
- snd_CreateResource( "AlphBanSur_15" , "Banks.dialogue.English.Alpha_Guards.AlphBanSur.SecondWanring" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphBanSur.SecondWanring.AlphBanSur_15", 100 )
-
- snd_CreateBank( "ThirdWarning" , "Banks.dialogue.English.Alpha_Guards.AlphBanSur", "" )
- snd_SetBankFader( "Banks.dialogue.English.Alpha_Guards.AlphBanSur.ThirdWarning", 100 )
- snd_CreateResource( "AlphBanSur_16" , "Banks.dialogue.English.Alpha_Guards.AlphBanSur.ThirdWarning" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphBanSur.ThirdWarning.AlphBanSur_16", 100 )
- snd_CreateResource( "AlphBanSur_17" , "Banks.dialogue.English.Alpha_Guards.AlphBanSur.ThirdWarning" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphBanSur.ThirdWarning.AlphBanSur_17", 100 )
- snd_CreateResource( "AlphBanSur_18" , "Banks.dialogue.English.Alpha_Guards.AlphBanSur.ThirdWarning" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphBanSur.ThirdWarning.AlphBanSur_18", 100 )
- snd_CreateResource( "AlphBanSur_19" , "Banks.dialogue.English.Alpha_Guards.AlphBanSur.ThirdWarning" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphBanSur.ThirdWarning.AlphBanSur_19", 100 )
- snd_CreateResource( "AlphBanSur_20" , "Banks.dialogue.English.Alpha_Guards.AlphBanSur.ThirdWarning" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphBanSur.ThirdWarning.AlphBanSur_20", 100 )
-
- snd_CreateBank( "AlphHulkCh2" , "Banks.dialogue.English.Alpha_Guards", "AlphHulkCh2" )
- snd_SetBankFader( "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2", 80 )
-
- snd_CreateBank( "GenericEncounter" , "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2", "" )
- snd_SetBankFader( "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.GenericEncounter", 100 )
- snd_CreateResource( "AlphHulkCh2_001" , "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.GenericEncounter" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.GenericEncounter.AlphHulkCh2_001", 100 )
- snd_CreateResource( "AlphHulkCh2_002" , "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.GenericEncounter" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.GenericEncounter.AlphHulkCh2_002", 100 )
- snd_CreateResource( "AlphHulkCh2_003" , "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.GenericEncounter" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.GenericEncounter.AlphHulkCh2_003", 100 )
- snd_CreateResource( "AlphHulkCh2_004" , "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.GenericEncounter" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.GenericEncounter.AlphHulkCh2_004", 100 )
- snd_CreateResource( "AlphHulkCh2_005" , "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.GenericEncounter" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.GenericEncounter.AlphHulkCh2_005", 100 )
- snd_CreateResource( "AlphHulkCh2_056" , "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.GenericEncounter" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.GenericEncounter.AlphHulkCh2_056", 100 )
- snd_CreateResource( "AlphHulkCh2_057" , "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.GenericEncounter" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.GenericEncounter.AlphHulkCh2_057", 100 )
- snd_CreateResource( "AlphHulkCh2_058" , "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.GenericEncounter" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.GenericEncounter.AlphHulkCh2_058", 100 )
- snd_CreateResource( "AlphHulkCh2_059" , "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.GenericEncounter" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.GenericEncounter.AlphHulkCh2_059", 100 )
- snd_CreateResource( "AlphHulkCh2_060" , "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.GenericEncounter" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.GenericEncounter.AlphHulkCh2_060", 100 )
- snd_CreateResource( "AlphHulkCh2_098" , "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.GenericEncounter" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.GenericEncounter.AlphHulkCh2_098", 100 )
- snd_CreateResource( "AlphHulkCh2_099" , "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.GenericEncounter" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.GenericEncounter.AlphHulkCh2_099", 100 )
- snd_CreateResource( "AlphHulkCh2_043" , "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.GenericEncounter" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.GenericEncounter.AlphHulkCh2_043", 100 )
-
- snd_CreateBank( "Hulk_HoldObject" , "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2", "" )
- snd_SetBankFader( "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.Hulk_HoldObject", 100 )
- snd_CreateResource( "AlphHulkCh2_006" , "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.Hulk_HoldObject" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.Hulk_HoldObject.AlphHulkCh2_006", 100 )
- snd_CreateResource( "AlphHulkCh2_007" , "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.Hulk_HoldObject" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.Hulk_HoldObject.AlphHulkCh2_007", 100 )
- snd_CreateResource( "AlphHulkCh2_008" , "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.Hulk_HoldObject" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.Hulk_HoldObject.AlphHulkCh2_008", 100 )
- snd_CreateResource( "AlphHulkCh2_009" , "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.Hulk_HoldObject" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.Hulk_HoldObject.AlphHulkCh2_009", 100 )
- snd_CreateResource( "AlphHulkCh2_010" , "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.Hulk_HoldObject" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.Hulk_HoldObject.AlphHulkCh2_010", 100 )
- snd_CreateResource( "AlphHulkCh2_061" , "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.Hulk_HoldObject" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.Hulk_HoldObject.AlphHulkCh2_061", 100 )
- snd_CreateResource( "AlphHulkCh2_062" , "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.Hulk_HoldObject" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.Hulk_HoldObject.AlphHulkCh2_062", 100 )
- snd_CreateResource( "AlphHulkCh2_063" , "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.Hulk_HoldObject" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.Hulk_HoldObject.AlphHulkCh2_063", 100 )
- snd_CreateResource( "AlphHulkCh2_064" , "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.Hulk_HoldObject" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.Hulk_HoldObject.AlphHulkCh2_064", 100 )
- snd_CreateResource( "AlphHulkCh2_065" , "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.Hulk_HoldObject" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.Hulk_HoldObject.AlphHulkCh2_065", 100 )
-
- snd_CreateBank( "Hulk_HoldAlpha" , "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2", "" )
- snd_SetBankFader( "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.Hulk_HoldAlpha", 100 )
- snd_CreateResource( "AlphHulkCh2_011" , "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.Hulk_HoldAlpha" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.Hulk_HoldAlpha.AlphHulkCh2_011", 100 )
- snd_CreateResource( "AlphHulkCh2_012" , "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.Hulk_HoldAlpha" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.Hulk_HoldAlpha.AlphHulkCh2_012", 100 )
- snd_CreateResource( "AlphHulkCh2_013" , "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.Hulk_HoldAlpha" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.Hulk_HoldAlpha.AlphHulkCh2_013", 100 )
- snd_CreateResource( "AlphHulkCh2_014" , "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.Hulk_HoldAlpha" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.Hulk_HoldAlpha.AlphHulkCh2_014", 100 )
- snd_CreateResource( "AlphHulkCh2_015" , "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.Hulk_HoldAlpha" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.Hulk_HoldAlpha.AlphHulkCh2_015", 100 )
- snd_CreateResource( "AlphHulkCh2_066" , "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.Hulk_HoldAlpha" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.Hulk_HoldAlpha.AlphHulkCh2_066", 100 )
- snd_CreateResource( "AlphHulkCh2_067" , "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.Hulk_HoldAlpha" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.Hulk_HoldAlpha.AlphHulkCh2_067", 100 )
- snd_CreateResource( "AlphHulkCh2_068" , "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.Hulk_HoldAlpha" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.Hulk_HoldAlpha.AlphHulkCh2_068", 100 )
- snd_CreateResource( "AlphHulkCh2_069" , "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.Hulk_HoldAlpha" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.Hulk_HoldAlpha.AlphHulkCh2_069", 100 )
- snd_CreateResource( "AlphHulkCh2_070" , "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.Hulk_HoldAlpha" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.Hulk_HoldAlpha.AlphHulkCh2_070", 100 )
- snd_CreateResource( "AlphHulkCh2_045" , "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.Hulk_HoldAlpha" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.Hulk_HoldAlpha.AlphHulkCh2_045", 100 )
-
- snd_CreateBank( "See_HulkStrength" , "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2", "" )
- snd_SetBankFader( "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.See_HulkStrength", 100 )
- snd_CreateResource( "AlphHulkCh2_016" , "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.See_HulkStrength" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.See_HulkStrength.AlphHulkCh2_016", 100 )
- snd_CreateResource( "AlphHulkCh2_017" , "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.See_HulkStrength" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.See_HulkStrength.AlphHulkCh2_017", 100 )
- snd_CreateResource( "AlphHulkCh2_018" , "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.See_HulkStrength" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.See_HulkStrength.AlphHulkCh2_018", 100 )
- snd_CreateResource( "AlphHulkCh2_019" , "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.See_HulkStrength" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.See_HulkStrength.AlphHulkCh2_019", 100 )
- snd_CreateResource( "AlphHulkCh2_020" , "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.See_HulkStrength" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.See_HulkStrength.AlphHulkCh2_020", 100 )
- snd_CreateResource( "AlphHulkCh2_071" , "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.See_HulkStrength" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.See_HulkStrength.AlphHulkCh2_071", 100 )
- snd_CreateResource( "AlphHulkCh2_072" , "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.See_HulkStrength" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.See_HulkStrength.AlphHulkCh2_072", 100 )
- snd_CreateResource( "AlphHulkCh2_073" , "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.See_HulkStrength" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.See_HulkStrength.AlphHulkCh2_073", 100 )
- snd_CreateResource( "AlphHulkCh2_074" , "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.See_HulkStrength" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.See_HulkStrength.AlphHulkCh2_074", 100 )
- snd_CreateResource( "AlphHulkCh2_075" , "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.See_HulkStrength" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.See_HulkStrength.AlphHulkCh2_075", 100 )
- snd_CreateResource( "AlphHulkCh2_097" , "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.See_HulkStrength" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.See_HulkStrength.AlphHulkCh2_097", 100 )
- snd_CreateResource( "AlphHulkCh2_052" , "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.See_HulkStrength" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.See_HulkStrength.AlphHulkCh2_052", 100 )
-
- snd_CreateBank( "See_HulkSuper" , "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2", "" )
- snd_SetBankFader( "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.See_HulkSuper", 100 )
- snd_CreateResource( "AlphHulkCh2_021" , "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.See_HulkSuper" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.See_HulkSuper.AlphHulkCh2_021", 100 )
- snd_CreateResource( "AlphHulkCh2_022" , "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.See_HulkSuper" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.See_HulkSuper.AlphHulkCh2_022", 100 )
- snd_CreateResource( "AlphHulkCh2_023" , "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.See_HulkSuper" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.See_HulkSuper.AlphHulkCh2_023", 100 )
- snd_CreateResource( "AlphHulkCh2_024" , "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.See_HulkSuper" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.See_HulkSuper.AlphHulkCh2_024", 100 )
- snd_CreateResource( "AlphHulkCh2_025" , "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.See_HulkSuper" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.See_HulkSuper.AlphHulkCh2_025", 100 )
- snd_CreateResource( "AlphHulkCh2_076" , "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.See_HulkSuper" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.See_HulkSuper.AlphHulkCh2_076", 100 )
- snd_CreateResource( "AlphHulkCh2_077" , "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.See_HulkSuper" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.See_HulkSuper.AlphHulkCh2_077", 100 )
- snd_CreateResource( "AlphHulkCh2_078" , "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.See_HulkSuper" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.See_HulkSuper.AlphHulkCh2_078", 100 )
- snd_CreateResource( "AlphHulkCh2_079" , "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.See_HulkSuper" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.See_HulkSuper.AlphHulkCh2_079", 100 )
- snd_CreateResource( "AlphHulkCh2_080" , "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.See_HulkSuper" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.See_HulkSuper.AlphHulkCh2_080", 100 )
- snd_CreateResource( "AlphHulkCh2_096" , "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.See_HulkSuper" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.See_HulkSuper.AlphHulkCh2_096", 100 )
- snd_CreateResource( "AlphHulkCh2_100" , "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.See_HulkSuper" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.See_HulkSuper.AlphHulkCh2_100", 100 )
- snd_CreateResource( "AlphHulkCh2_040" , "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.See_HulkSuper" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.See_HulkSuper.AlphHulkCh2_040", 100 )
-
- snd_CreateBank( "Hulk_DownByAlpha" , "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2", "" )
- snd_SetBankFader( "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.Hulk_DownByAlpha", 100 )
- snd_CreateResource( "AlphHulkCh2_026" , "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.Hulk_DownByAlpha" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.Hulk_DownByAlpha.AlphHulkCh2_026", 100 )
- snd_CreateResource( "AlphHulkCh2_027" , "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.Hulk_DownByAlpha" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.Hulk_DownByAlpha.AlphHulkCh2_027", 100 )
- snd_CreateResource( "AlphHulkCh2_028" , "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.Hulk_DownByAlpha" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.Hulk_DownByAlpha.AlphHulkCh2_028", 100 )
- snd_CreateResource( "AlphHulkCh2_029" , "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.Hulk_DownByAlpha" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.Hulk_DownByAlpha.AlphHulkCh2_029", 100 )
- snd_CreateResource( "AlphHulkCh2_030" , "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.Hulk_DownByAlpha" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.Hulk_DownByAlpha.AlphHulkCh2_030", 100 )
- snd_CreateResource( "AlphHulkCh2_081" , "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.Hulk_DownByAlpha" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.Hulk_DownByAlpha.AlphHulkCh2_081", 100 )
- snd_CreateResource( "AlphHulkCh2_082" , "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.Hulk_DownByAlpha" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.Hulk_DownByAlpha.AlphHulkCh2_082", 100 )
- snd_CreateResource( "AlphHulkCh2_083" , "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.Hulk_DownByAlpha" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.Hulk_DownByAlpha.AlphHulkCh2_083", 100 )
- snd_CreateResource( "AlphHulkCh2_084" , "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.Hulk_DownByAlpha" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.Hulk_DownByAlpha.AlphHulkCh2_084", 100 )
- snd_CreateResource( "AlphHulkCh2_085" , "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.Hulk_DownByAlpha" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.Hulk_DownByAlpha.AlphHulkCh2_085", 100 )
- snd_CreateResource( "AlphHulkCh2_047" , "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.Hulk_DownByAlpha" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.Hulk_DownByAlpha.AlphHulkCh2_047", 100 )
-
- snd_CreateBank( "HearHulkRoar" , "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2", "" )
- snd_SetBankFader( "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.HearHulkRoar", 100 )
- snd_CreateResource( "AlphHulkCh2_031" , "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.HearHulkRoar" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.HearHulkRoar.AlphHulkCh2_031", 100 )
- snd_CreateResource( "AlphHulkCh2_032" , "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.HearHulkRoar" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.HearHulkRoar.AlphHulkCh2_032", 100 )
- snd_CreateResource( "AlphHulkCh2_033" , "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.HearHulkRoar" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.HearHulkRoar.AlphHulkCh2_033", 100 )
- snd_CreateResource( "AlphHulkCh2_034" , "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.HearHulkRoar" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.HearHulkRoar.AlphHulkCh2_034", 100 )
- snd_CreateResource( "AlphHulkCh2_035" , "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.HearHulkRoar" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.HearHulkRoar.AlphHulkCh2_035", 100 )
- snd_CreateResource( "AlphHulkCh2_086" , "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.HearHulkRoar" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.HearHulkRoar.AlphHulkCh2_086", 100 )
- snd_CreateResource( "AlphHulkCh2_087" , "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.HearHulkRoar" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.HearHulkRoar.AlphHulkCh2_087", 100 )
- snd_CreateResource( "AlphHulkCh2_088" , "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.HearHulkRoar" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.HearHulkRoar.AlphHulkCh2_088", 100 )
- snd_CreateResource( "AlphHulkCh2_089" , "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.HearHulkRoar" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.HearHulkRoar.AlphHulkCh2_089", 100 )
- snd_CreateResource( "AlphHulkCh2_090" , "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.HearHulkRoar" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.HearHulkRoar.AlphHulkCh2_090", 100 )
- snd_CreateResource( "AlphHulkCh2_077" , "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.HearHulkRoar" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.HearHulkRoar.AlphHulkCh2_077", 100 )
-
- snd_CreateBank( "Alpha_DownByHulk" , "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2", "" )
- snd_SetBankFader( "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.Alpha_DownByHulk", 100 )
- snd_CreateResource( "AlphHulkCh2_036" , "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.Alpha_DownByHulk" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.Alpha_DownByHulk.AlphHulkCh2_036", 100 )
- snd_CreateResource( "AlphHulkCh2_037" , "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.Alpha_DownByHulk" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.Alpha_DownByHulk.AlphHulkCh2_037", 100 )
- snd_CreateResource( "AlphHulkCh2_038" , "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.Alpha_DownByHulk" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.Alpha_DownByHulk.AlphHulkCh2_038", 100 )
- snd_CreateResource( "AlphHulkCh2_039" , "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.Alpha_DownByHulk" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.Alpha_DownByHulk.AlphHulkCh2_039", 100 )
- snd_CreateResource( "AlphHulkCh2_040" , "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.Alpha_DownByHulk" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.Alpha_DownByHulk.AlphHulkCh2_040", 100 )
- snd_CreateResource( "AlphHulkCh2_091" , "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.Alpha_DownByHulk" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.Alpha_DownByHulk.AlphHulkCh2_091", 100 )
- snd_CreateResource( "AlphHulkCh2_092" , "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.Alpha_DownByHulk" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.Alpha_DownByHulk.AlphHulkCh2_092", 100 )
- snd_CreateResource( "AlphHulkCh2_093" , "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.Alpha_DownByHulk" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.Alpha_DownByHulk.AlphHulkCh2_093", 100 )
- snd_CreateResource( "AlphHulkCh2_094" , "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.Alpha_DownByHulk" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.Alpha_DownByHulk.AlphHulkCh2_094", 100 )
- snd_CreateResource( "AlphHulkCh2_095" , "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.Alpha_DownByHulk" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.Alpha_DownByHulk.AlphHulkCh2_095", 100 )
- snd_CreateResource( "AlphHulkCh2_042" , "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.Alpha_DownByHulk" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.Alpha_DownByHulk.AlphHulkCh2_042", 100 )
- snd_CreateResource( "AlphHulkCh2_017" , "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.Alpha_DownByHulk" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.Alpha_DownByHulk.AlphHulkCh2_017", 100 )
-
- snd_CreateBank( "Alpha_CallForBackup" , "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2", "" )
- snd_SetBankFader( "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.Alpha_CallForBackup", 100 )
- snd_CreateResource( "AlphHulkCh2_041" , "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.Alpha_CallForBackup" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.Alpha_CallForBackup.AlphHulkCh2_041", 100 )
- snd_CreateResource( "AlphHulkCh2_042" , "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.Alpha_CallForBackup" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.Alpha_CallForBackup.AlphHulkCh2_042", 100 )
- snd_CreateResource( "AlphHulkCh2_043" , "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.Alpha_CallForBackup" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.Alpha_CallForBackup.AlphHulkCh2_043", 100 )
- snd_CreateResource( "AlphHulkCh2_044" , "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.Alpha_CallForBackup" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.Alpha_CallForBackup.AlphHulkCh2_044", 100 )
- snd_CreateResource( "AlphHulkCh2_045" , "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.Alpha_CallForBackup" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.Alpha_CallForBackup.AlphHulkCh2_045", 100 )
-
- snd_CreateBank( "Alarm_Alp_InBound" , "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2", "" )
- snd_SetBankFader( "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.Alarm_Alp_InBound", 100 )
- snd_CreateResource( "AlphHulkCh2_046" , "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.Alarm_Alp_InBound" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.Alarm_Alp_InBound.AlphHulkCh2_046", 100 )
- snd_CreateResource( "AlphHulkCh2_047" , "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.Alarm_Alp_InBound" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.Alarm_Alp_InBound.AlphHulkCh2_047", 100 )
- snd_CreateResource( "AlphHulkCh2_048" , "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.Alarm_Alp_InBound" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.Alarm_Alp_InBound.AlphHulkCh2_048", 100 )
- snd_CreateResource( "AlphHulkCh2_049" , "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.Alarm_Alp_InBound" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.Alarm_Alp_InBound.AlphHulkCh2_049", 100 )
- snd_CreateResource( "AlphHulkCh2_050" , "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.Alarm_Alp_InBound" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.Alarm_Alp_InBound.AlphHulkCh2_050", 100 )
-
- snd_CreateBank( "Hulk_Dead" , "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2", "" )
- snd_SetBankFader( "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.Hulk_Dead", 100 )
- snd_CreateResource( "AlphHulkCh2_051" , "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.Hulk_Dead" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.Hulk_Dead.AlphHulkCh2_051", 100 )
- snd_CreateResource( "AlphHulkCh2_052" , "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.Hulk_Dead" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.Hulk_Dead.AlphHulkCh2_052", 100 )
- snd_CreateResource( "AlphHulkCh2_053" , "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.Hulk_Dead" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.Hulk_Dead.AlphHulkCh2_053", 100 )
- snd_CreateResource( "AlphHulkCh2_054" , "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.Hulk_Dead" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.Hulk_Dead.AlphHulkCh2_054", 100 )
- snd_CreateResource( "AlphHulkCh2_055" , "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.Hulk_Dead" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.Hulk_Dead.AlphHulkCh2_055", 100 )
- snd_CreateResource( "AlphHulkCh2_106" , "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.Hulk_Dead" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.Hulk_Dead.AlphHulkCh2_106", 100 )
- snd_CreateResource( "AlphHulkCh2_107" , "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.Hulk_Dead" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.Hulk_Dead.AlphHulkCh2_107", 100 )
- snd_CreateResource( "AlphHulkCh2_108" , "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.Hulk_Dead" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.Hulk_Dead.AlphHulkCh2_108", 100 )
- snd_CreateResource( "AlphHulkCh2_109" , "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.Hulk_Dead" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.Hulk_Dead.AlphHulkCh2_109", 100 )
- snd_CreateResource( "AlphHulkCh2_110" , "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.Hulk_Dead" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphHulkCh2.Hulk_Dead.AlphHulkCh2_110", 100 )
-
- snd_CreateBank( "AlphBanCh2" , "Banks.dialogue.English.Alpha_Guards", "AlphBanCh2" )
- snd_SetBankFader( "Banks.dialogue.English.Alpha_Guards.AlphBanCh2", 88 )
-
- snd_CreateBank( "Gen_Encounter1" , "Banks.dialogue.English.Alpha_Guards.AlphBanCh2", "" )
- snd_SetBankFader( "Banks.dialogue.English.Alpha_Guards.AlphBanCh2.Gen_Encounter1", 100 )
- snd_CreateResource( "AlphBanCh2_01" , "Banks.dialogue.English.Alpha_Guards.AlphBanCh2.Gen_Encounter1" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphBanCh2.Gen_Encounter1.AlphBanCh2_01", 100 )
- snd_CreateResource( "AlphBanCh2_02" , "Banks.dialogue.English.Alpha_Guards.AlphBanCh2.Gen_Encounter1" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphBanCh2.Gen_Encounter1.AlphBanCh2_02", 100 )
- snd_CreateResource( "AlphBanCh2_35" , "Banks.dialogue.English.Alpha_Guards.AlphBanCh2.Gen_Encounter1" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphBanCh2.Gen_Encounter1.AlphBanCh2_35", 100 )
- snd_CreateResource( "AlphBanCh2_36" , "Banks.dialogue.English.Alpha_Guards.AlphBanCh2.Gen_Encounter1" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphBanCh2.Gen_Encounter1.AlphBanCh2_36", 100 )
-
- snd_CreateBank( "Alp_Overcome_Ban1" , "Banks.dialogue.English.Alpha_Guards.AlphBanCh2", "" )
- snd_SetBankFader( "Banks.dialogue.English.Alpha_Guards.AlphBanCh2.Alp_Overcome_Ban1", 100 )
- snd_CreateResource( "AlphBanCh2_03" , "Banks.dialogue.English.Alpha_Guards.AlphBanCh2.Alp_Overcome_Ban1" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphBanCh2.Alp_Overcome_Ban1.AlphBanCh2_03", 100 )
- snd_CreateResource( "AlphBanCh2_04" , "Banks.dialogue.English.Alpha_Guards.AlphBanCh2.Alp_Overcome_Ban1" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphBanCh2.Alp_Overcome_Ban1.AlphBanCh2_04", 100 )
- snd_CreateResource( "AlphBanCh2_37" , "Banks.dialogue.English.Alpha_Guards.AlphBanCh2.Alp_Overcome_Ban1" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphBanCh2.Alp_Overcome_Ban1.AlphBanCh2_37", 100 )
- snd_CreateResource( "AlphBanCh2_38" , "Banks.dialogue.English.Alpha_Guards.AlphBanCh2.Alp_Overcome_Ban1" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphBanCh2.Alp_Overcome_Ban1.AlphBanCh2_38", 100 )
-
- snd_CreateBank( "Ban_SurrenderFake1" , "Banks.dialogue.English.Alpha_Guards.AlphBanCh2", "" )
- snd_SetBankFader( "Banks.dialogue.English.Alpha_Guards.AlphBanCh2.Ban_SurrenderFake1", 100 )
- snd_CreateResource( "AlphBanCh2_05" , "Banks.dialogue.English.Alpha_Guards.AlphBanCh2.Ban_SurrenderFake1" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphBanCh2.Ban_SurrenderFake1.AlphBanCh2_05", 100 )
- snd_CreateResource( "AlphBanCh2_06" , "Banks.dialogue.English.Alpha_Guards.AlphBanCh2.Ban_SurrenderFake1" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphBanCh2.Ban_SurrenderFake1.AlphBanCh2_06", 100 )
- snd_CreateResource( "AlphBanCh2_39" , "Banks.dialogue.English.Alpha_Guards.AlphBanCh2.Ban_SurrenderFake1" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphBanCh2.Ban_SurrenderFake1.AlphBanCh2_39", 100 )
- snd_CreateResource( "AlphBanCh2_40" , "Banks.dialogue.English.Alpha_Guards.AlphBanCh2.Ban_SurrenderFake1" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphBanCh2.Ban_SurrenderFake1.AlphBanCh2_40", 100 )
-
- snd_CreateBank( "Ban_Shot1" , "Banks.dialogue.English.Alpha_Guards.AlphBanCh2", "" )
- snd_SetBankFader( "Banks.dialogue.English.Alpha_Guards.AlphBanCh2.Ban_Shot1", 100 )
- snd_CreateResource( "AlphBanCh2_07" , "Banks.dialogue.English.Alpha_Guards.AlphBanCh2.Ban_Shot1" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphBanCh2.Ban_Shot1.AlphBanCh2_07", 100 )
- snd_CreateResource( "AlphBanCh2_08" , "Banks.dialogue.English.Alpha_Guards.AlphBanCh2.Ban_Shot1" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphBanCh2.Ban_Shot1.AlphBanCh2_08", 100 )
- snd_CreateResource( "AlphBanCh2_41" , "Banks.dialogue.English.Alpha_Guards.AlphBanCh2.Ban_Shot1" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphBanCh2.Ban_Shot1.AlphBanCh2_41", 100 )
- snd_CreateResource( "AlphBanCh2_42" , "Banks.dialogue.English.Alpha_Guards.AlphBanCh2.Ban_Shot1" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphBanCh2.Ban_Shot1.AlphBanCh2_42", 100 )
-
- snd_CreateBank( "Ban_KnockedDown1" , "Banks.dialogue.English.Alpha_Guards.AlphBanCh2", "" )
- snd_SetBankFader( "Banks.dialogue.English.Alpha_Guards.AlphBanCh2.Ban_KnockedDown1", 100 )
- snd_CreateResource( "AlphBanCh2_09" , "Banks.dialogue.English.Alpha_Guards.AlphBanCh2.Ban_KnockedDown1" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphBanCh2.Ban_KnockedDown1.AlphBanCh2_09", 100 )
- snd_CreateResource( "AlphBanCh2_10" , "Banks.dialogue.English.Alpha_Guards.AlphBanCh2.Ban_KnockedDown1" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphBanCh2.Ban_KnockedDown1.AlphBanCh2_10", 100 )
- snd_CreateResource( "AlphBanCh2_43" , "Banks.dialogue.English.Alpha_Guards.AlphBanCh2.Ban_KnockedDown1" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphBanCh2.Ban_KnockedDown1.AlphBanCh2_43", 100 )
- snd_CreateResource( "AlphBanCh2_44" , "Banks.dialogue.English.Alpha_Guards.AlphBanCh2.Ban_KnockedDown1" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphBanCh2.Ban_KnockedDown1.AlphBanCh2_44", 100 )
-
- snd_CreateBank( "Ban_Surrender1" , "Banks.dialogue.English.Alpha_Guards.AlphBanCh2", "" )
- snd_SetBankFader( "Banks.dialogue.English.Alpha_Guards.AlphBanCh2.Ban_Surrender1", 100 )
- snd_CreateResource( "AlphBanCh2_11" , "Banks.dialogue.English.Alpha_Guards.AlphBanCh2.Ban_Surrender1" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphBanCh2.Ban_Surrender1.AlphBanCh2_11", 100 )
- snd_CreateResource( "AlphBanCh2_12" , "Banks.dialogue.English.Alpha_Guards.AlphBanCh2.Ban_Surrender1" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphBanCh2.Ban_Surrender1.AlphBanCh2_12", 100 )
- snd_CreateResource( "AlphBanCh2_45" , "Banks.dialogue.English.Alpha_Guards.AlphBanCh2.Ban_Surrender1" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphBanCh2.Ban_Surrender1.AlphBanCh2_45", 100 )
- snd_CreateResource( "AlphBanCh2_46" , "Banks.dialogue.English.Alpha_Guards.AlphBanCh2.Ban_Surrender1" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphBanCh2.Ban_Surrender1.AlphBanCh2_46", 100 )
-
- snd_CreateBank( "Ban_Retreat1" , "Banks.dialogue.English.Alpha_Guards.AlphBanCh2", "" )
- snd_SetBankFader( "Banks.dialogue.English.Alpha_Guards.AlphBanCh2.Ban_Retreat1", 100 )
- snd_CreateResource( "AlphBanCh2_13" , "Banks.dialogue.English.Alpha_Guards.AlphBanCh2.Ban_Retreat1" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphBanCh2.Ban_Retreat1.AlphBanCh2_13", 100 )
- snd_CreateResource( "AlphBanCh2_14" , "Banks.dialogue.English.Alpha_Guards.AlphBanCh2.Ban_Retreat1" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphBanCh2.Ban_Retreat1.AlphBanCh2_14", 100 )
- snd_CreateResource( "AlphBanCh2_47" , "Banks.dialogue.English.Alpha_Guards.AlphBanCh2.Ban_Retreat1" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphBanCh2.Ban_Retreat1.AlphBanCh2_47", 100 )
- snd_CreateResource( "AlphBanCh2_48" , "Banks.dialogue.English.Alpha_Guards.AlphBanCh2.Ban_Retreat1" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphBanCh2.Ban_Retreat1.AlphBanCh2_48", 100 )
-
- snd_CreateBank( "Ban_Escape_Alp1" , "Banks.dialogue.English.Alpha_Guards.AlphBanCh2", "" )
- snd_SetBankFader( "Banks.dialogue.English.Alpha_Guards.AlphBanCh2.Ban_Escape_Alp1", 100 )
- snd_CreateResource( "AlphBanCh2_15" , "Banks.dialogue.English.Alpha_Guards.AlphBanCh2.Ban_Escape_Alp1" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphBanCh2.Ban_Escape_Alp1.AlphBanCh2_15", 100 )
- snd_CreateResource( "AlphBanCh2_16" , "Banks.dialogue.English.Alpha_Guards.AlphBanCh2.Ban_Escape_Alp1" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphBanCh2.Ban_Escape_Alp1.AlphBanCh2_16", 100 )
- snd_CreateResource( "AlphBanCh2_49" , "Banks.dialogue.English.Alpha_Guards.AlphBanCh2.Ban_Escape_Alp1" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphBanCh2.Ban_Escape_Alp1.AlphBanCh2_49", 100 )
- snd_CreateResource( "AlphBanCh2_50" , "Banks.dialogue.English.Alpha_Guards.AlphBanCh2.Ban_Escape_Alp1" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphBanCh2.Ban_Escape_Alp1.AlphBanCh2_50", 100 )
-
- snd_CreateBank( "Alpha_CallBackup1" , "Banks.dialogue.English.Alpha_Guards.AlphBanCh2", "" )
- snd_SetBankFader( "Banks.dialogue.English.Alpha_Guards.AlphBanCh2.Alpha_CallBackup1", 100 )
- snd_CreateResource( "AlphBanCh2_17" , "Banks.dialogue.English.Alpha_Guards.AlphBanCh2.Alpha_CallBackup1" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphBanCh2.Alpha_CallBackup1.AlphBanCh2_17", 100 )
- snd_CreateResource( "AlphBanCh2_18" , "Banks.dialogue.English.Alpha_Guards.AlphBanCh2.Alpha_CallBackup1" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphBanCh2.Alpha_CallBackup1.AlphBanCh2_18", 100 )
-
- snd_CreateBank( "Alpha_CallBackup2" , "Banks.dialogue.English.Alpha_Guards.AlphBanCh2", "" )
- snd_SetBankFader( "Banks.dialogue.English.Alpha_Guards.AlphBanCh2.Alpha_CallBackup2", 100 )
- snd_CreateResource( "AlphBanCh2_51" , "Banks.dialogue.English.Alpha_Guards.AlphBanCh2.Alpha_CallBackup2" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphBanCh2.Alpha_CallBackup2.AlphBanCh2_51", 100 )
- snd_CreateResource( "AlphBanCh2_52" , "Banks.dialogue.English.Alpha_Guards.AlphBanCh2.Alpha_CallBackup2" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphBanCh2.Alpha_CallBackup2.AlphBanCh2_52", 100 )
-
- snd_CreateBank( "Ban_KnockDown_Alp1" , "Banks.dialogue.English.Alpha_Guards.AlphBanCh2", "" )
- snd_SetBankFader( "Banks.dialogue.English.Alpha_Guards.AlphBanCh2.Ban_KnockDown_Alp1", 100 )
- snd_CreateResource( "AlphBanCh2_19" , "Banks.dialogue.English.Alpha_Guards.AlphBanCh2.Ban_KnockDown_Alp1" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphBanCh2.Ban_KnockDown_Alp1.AlphBanCh2_19", 100 )
- snd_CreateResource( "AlphBanCh2_20" , "Banks.dialogue.English.Alpha_Guards.AlphBanCh2.Ban_KnockDown_Alp1" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphBanCh2.Ban_KnockDown_Alp1.AlphBanCh2_20", 100 )
-
- snd_CreateBank( "Ban_KnockDown_Alp2" , "Banks.dialogue.English.Alpha_Guards.AlphBanCh2", "" )
- snd_SetBankFader( "Banks.dialogue.English.Alpha_Guards.AlphBanCh2.Ban_KnockDown_Alp2", 100 )
- snd_CreateResource( "AlphBanCh2_53" , "Banks.dialogue.English.Alpha_Guards.AlphBanCh2.Ban_KnockDown_Alp2" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphBanCh2.Ban_KnockDown_Alp2.AlphBanCh2_53", 100 )
- snd_CreateResource( "AlphBanCh2_54" , "Banks.dialogue.English.Alpha_Guards.AlphBanCh2.Ban_KnockDown_Alp2" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphBanCh2.Ban_KnockDown_Alp2.AlphBanCh2_54", 100 )
-
- snd_CreateBank( "Ban_NearTransform1" , "Banks.dialogue.English.Alpha_Guards.AlphBanCh2", "" )
- snd_SetBankFader( "Banks.dialogue.English.Alpha_Guards.AlphBanCh2.Ban_NearTransform1", 100 )
- snd_CreateResource( "AlphBanCh2_21" , "Banks.dialogue.English.Alpha_Guards.AlphBanCh2.Ban_NearTransform1" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphBanCh2.Ban_NearTransform1.AlphBanCh2_21", 100 )
- snd_CreateResource( "AlphBanCh2_22" , "Banks.dialogue.English.Alpha_Guards.AlphBanCh2.Ban_NearTransform1" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphBanCh2.Ban_NearTransform1.AlphBanCh2_22", 100 )
-
- snd_CreateBank( "Ban_NearTransform2" , "Banks.dialogue.English.Alpha_Guards.AlphBanCh2", "" )
- snd_SetBankFader( "Banks.dialogue.English.Alpha_Guards.AlphBanCh2.Ban_NearTransform2", 100 )
- snd_CreateResource( "AlphBanCh2_55" , "Banks.dialogue.English.Alpha_Guards.AlphBanCh2.Ban_NearTransform2" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphBanCh2.Ban_NearTransform2.AlphBanCh2_55", 100 )
- snd_CreateResource( "AlphBanCh2_56" , "Banks.dialogue.English.Alpha_Guards.AlphBanCh2.Ban_NearTransform2" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphBanCh2.Ban_NearTransform2.AlphBanCh2_56", 100 )
-
- snd_CreateBank( "Ban_TalksHisWay1" , "Banks.dialogue.English.Alpha_Guards.AlphBanCh2", "" )
- snd_SetBankFader( "Banks.dialogue.English.Alpha_Guards.AlphBanCh2.Ban_TalksHisWay1", 100 )
- snd_CreateResource( "AlphBanCh2_23" , "Banks.dialogue.English.Alpha_Guards.AlphBanCh2.Ban_TalksHisWay1" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphBanCh2.Ban_TalksHisWay1.AlphBanCh2_23", 100 )
- snd_CreateResource( "AlphBanCh2_24" , "Banks.dialogue.English.Alpha_Guards.AlphBanCh2.Ban_TalksHisWay1" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphBanCh2.Ban_TalksHisWay1.AlphBanCh2_24", 100 )
-
- snd_CreateBank( "Ban_TalksHisWay2" , "Banks.dialogue.English.Alpha_Guards.AlphBanCh2", "" )
- snd_SetBankFader( "Banks.dialogue.English.Alpha_Guards.AlphBanCh2.Ban_TalksHisWay2", 100 )
- snd_CreateResource( "AlphBanCh2_57" , "Banks.dialogue.English.Alpha_Guards.AlphBanCh2.Ban_TalksHisWay2" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphBanCh2.Ban_TalksHisWay2.AlphBanCh2_57", 100 )
- snd_CreateResource( "AlphBanCh2_58" , "Banks.dialogue.English.Alpha_Guards.AlphBanCh2.Ban_TalksHisWay2" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphBanCh2.Ban_TalksHisWay2.AlphBanCh2_58", 100 )
-
- snd_CreateBank( "Alarm_Alp_InBound1" , "Banks.dialogue.English.Alpha_Guards.AlphBanCh2", "" )
- snd_SetBankFader( "Banks.dialogue.English.Alpha_Guards.AlphBanCh2.Alarm_Alp_InBound1", 100 )
- snd_CreateResource( "AlphBanCh2_25" , "Banks.dialogue.English.Alpha_Guards.AlphBanCh2.Alarm_Alp_InBound1" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphBanCh2.Alarm_Alp_InBound1.AlphBanCh2_25", 100 )
- snd_CreateResource( "AlphBanCh2_26" , "Banks.dialogue.English.Alpha_Guards.AlphBanCh2.Alarm_Alp_InBound1" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphBanCh2.Alarm_Alp_InBound1.AlphBanCh2_26", 100 )
-
- snd_CreateBank( "Alarm_Alp_InBound2" , "Banks.dialogue.English.Alpha_Guards.AlphBanCh2", "" )
- snd_SetBankFader( "Banks.dialogue.English.Alpha_Guards.AlphBanCh2.Alarm_Alp_InBound2", 100 )
- snd_CreateResource( "AlphBanCh2_59" , "Banks.dialogue.English.Alpha_Guards.AlphBanCh2.Alarm_Alp_InBound2" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphBanCh2.Alarm_Alp_InBound2.AlphBanCh2_59", 100 )
- snd_CreateResource( "AlphBanCh2_60" , "Banks.dialogue.English.Alpha_Guards.AlphBanCh2.Alarm_Alp_InBound2" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphBanCh2.Alarm_Alp_InBound2.AlphBanCh2_60", 100 )
-
- snd_CreateBank( "Alp_SearchForBan1" , "Banks.dialogue.English.Alpha_Guards.AlphBanCh2", "" )
- snd_SetBankFader( "Banks.dialogue.English.Alpha_Guards.AlphBanCh2.Alp_SearchForBan1", 100 )
- snd_CreateResource( "AlphBanCh2_27" , "Banks.dialogue.English.Alpha_Guards.AlphBanCh2.Alp_SearchForBan1" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphBanCh2.Alp_SearchForBan1.AlphBanCh2_27", 100 )
- snd_CreateResource( "AlphBanCh2_28" , "Banks.dialogue.English.Alpha_Guards.AlphBanCh2.Alp_SearchForBan1" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphBanCh2.Alp_SearchForBan1.AlphBanCh2_28", 100 )
-
- snd_CreateBank( "Alp_SearchForBan2" , "Banks.dialogue.English.Alpha_Guards.AlphBanCh2", "" )
- snd_SetBankFader( "Banks.dialogue.English.Alpha_Guards.AlphBanCh2.Alp_SearchForBan2", 100 )
- snd_CreateResource( "AlphBanCh2_61" , "Banks.dialogue.English.Alpha_Guards.AlphBanCh2.Alp_SearchForBan2" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphBanCh2.Alp_SearchForBan2.AlphBanCh2_61", 100 )
- snd_CreateResource( "AlphBanCh2_62" , "Banks.dialogue.English.Alpha_Guards.AlphBanCh2.Alp_SearchForBan2" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphBanCh2.Alp_SearchForBan2.AlphBanCh2_62", 100 )
-
- snd_CreateBank( "Alp_Spot_Ban1" , "Banks.dialogue.English.Alpha_Guards.AlphBanCh2", "" )
- snd_SetBankFader( "Banks.dialogue.English.Alpha_Guards.AlphBanCh2.Alp_Spot_Ban1", 100 )
- snd_CreateResource( "AlphBanCh2_29" , "Banks.dialogue.English.Alpha_Guards.AlphBanCh2.Alp_Spot_Ban1" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphBanCh2.Alp_Spot_Ban1.AlphBanCh2_29", 100 )
- snd_CreateResource( "AlphBanCh2_30" , "Banks.dialogue.English.Alpha_Guards.AlphBanCh2.Alp_Spot_Ban1" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphBanCh2.Alp_Spot_Ban1.AlphBanCh2_30", 100 )
-
- snd_CreateBank( "Alp_Spot_Ban2" , "Banks.dialogue.English.Alpha_Guards.AlphBanCh2", "" )
- snd_SetBankFader( "Banks.dialogue.English.Alpha_Guards.AlphBanCh2.Alp_Spot_Ban2", 100 )
- snd_CreateResource( "AlphBanCh2_63" , "Banks.dialogue.English.Alpha_Guards.AlphBanCh2.Alp_Spot_Ban2" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphBanCh2.Alp_Spot_Ban2.AlphBanCh2_63", 100 )
- snd_CreateResource( "AlphBanCh2_64" , "Banks.dialogue.English.Alpha_Guards.AlphBanCh2.Alp_Spot_Ban2" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphBanCh2.Alp_Spot_Ban2.AlphBanCh2_64", 100 )
-
- snd_CreateBank( "Alp_ReturnToDuty1" , "Banks.dialogue.English.Alpha_Guards.AlphBanCh2", "" )
- snd_SetBankFader( "Banks.dialogue.English.Alpha_Guards.AlphBanCh2.Alp_ReturnToDuty1", 100 )
- snd_CreateResource( "AlphBanCh2_31" , "Banks.dialogue.English.Alpha_Guards.AlphBanCh2.Alp_ReturnToDuty1" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphBanCh2.Alp_ReturnToDuty1.AlphBanCh2_31", 100 )
- snd_CreateResource( "AlphBanCh2_32" , "Banks.dialogue.English.Alpha_Guards.AlphBanCh2.Alp_ReturnToDuty1" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphBanCh2.Alp_ReturnToDuty1.AlphBanCh2_32", 100 )
-
- snd_CreateBank( "Alp_ReturnToDuty2" , "Banks.dialogue.English.Alpha_Guards.AlphBanCh2", "" )
- snd_SetBankFader( "Banks.dialogue.English.Alpha_Guards.AlphBanCh2.Alp_ReturnToDuty2", 100 )
- snd_CreateResource( "AlphBanCh2_65" , "Banks.dialogue.English.Alpha_Guards.AlphBanCh2.Alp_ReturnToDuty2" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphBanCh2.Alp_ReturnToDuty2.AlphBanCh2_65", 100 )
- snd_CreateResource( "AlphBanCh2_66" , "Banks.dialogue.English.Alpha_Guards.AlphBanCh2.Alp_ReturnToDuty2" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphBanCh2.Alp_ReturnToDuty2.AlphBanCh2_66", 100 )
-
- snd_CreateBank( "Alp_Radio_NoFind1" , "Banks.dialogue.English.Alpha_Guards.AlphBanCh2", "" )
- snd_SetBankFader( "Banks.dialogue.English.Alpha_Guards.AlphBanCh2.Alp_Radio_NoFind1", 100 )
- snd_CreateResource( "AlphBanCh2_33" , "Banks.dialogue.English.Alpha_Guards.AlphBanCh2.Alp_Radio_NoFind1" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphBanCh2.Alp_Radio_NoFind1.AlphBanCh2_33", 100 )
- snd_CreateResource( "AlphBanCh2_34" , "Banks.dialogue.English.Alpha_Guards.AlphBanCh2.Alp_Radio_NoFind1" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphBanCh2.Alp_Radio_NoFind1.AlphBanCh2_34", 100 )
-
- snd_CreateBank( "Alp_Radio_NoFind2" , "Banks.dialogue.English.Alpha_Guards.AlphBanCh2", "" )
- snd_SetBankFader( "Banks.dialogue.English.Alpha_Guards.AlphBanCh2.Alp_Radio_NoFind2", 100 )
- snd_CreateResource( "AlphBanCh2_67" , "Banks.dialogue.English.Alpha_Guards.AlphBanCh2.Alp_Radio_NoFind2" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphBanCh2.Alp_Radio_NoFind2.AlphBanCh2_67", 100 )
- snd_CreateResource( "AlphBanCh2_68" , "Banks.dialogue.English.Alpha_Guards.AlphBanCh2.Alp_Radio_NoFind2" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphBanCh2.Alp_Radio_NoFind2.AlphBanCh2_68", 100 )
-
- snd_CreateBank( "AlphBanCh4" , "Banks.dialogue.English.Alpha_Guards", "AlphBanCh4" )
- snd_SetBankFader( "Banks.dialogue.English.Alpha_Guards.AlphBanCh4", 80 )
-
- snd_CreateBank( "Gen_Encounter1" , "Banks.dialogue.English.Alpha_Guards.AlphBanCh4", "" )
- snd_SetBankFader( "Banks.dialogue.English.Alpha_Guards.AlphBanCh4.Gen_Encounter1", 100 )
- snd_CreateResource( "AlphBanCh4_01" , "Banks.dialogue.English.Alpha_Guards.AlphBanCh4.Gen_Encounter1" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphBanCh4.Gen_Encounter1.AlphBanCh4_01", 100 )
- snd_CreateResource( "AlphBanCh4_02" , "Banks.dialogue.English.Alpha_Guards.AlphBanCh4.Gen_Encounter1" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphBanCh4.Gen_Encounter1.AlphBanCh4_02", 100 )
-
- snd_CreateBank( "Gen_Encounter2" , "Banks.dialogue.English.Alpha_Guards.AlphBanCh4", "" )
- snd_SetBankFader( "Banks.dialogue.English.Alpha_Guards.AlphBanCh4.Gen_Encounter2", 100 )
- snd_CreateResource( "AlphBanCh4_35" , "Banks.dialogue.English.Alpha_Guards.AlphBanCh4.Gen_Encounter2" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphBanCh4.Gen_Encounter2.AlphBanCh4_35", 100 )
- snd_CreateResource( "AlphBanCh4_36" , "Banks.dialogue.English.Alpha_Guards.AlphBanCh4.Gen_Encounter2" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphBanCh4.Gen_Encounter2.AlphBanCh4_36", 100 )
-
- snd_CreateBank( "Alp_Overcome_Ban1" , "Banks.dialogue.English.Alpha_Guards.AlphBanCh4", "" )
- snd_SetBankFader( "Banks.dialogue.English.Alpha_Guards.AlphBanCh4.Alp_Overcome_Ban1", 100 )
- snd_CreateResource( "AlphBanCh4_03" , "Banks.dialogue.English.Alpha_Guards.AlphBanCh4.Alp_Overcome_Ban1" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphBanCh4.Alp_Overcome_Ban1.AlphBanCh4_03", 100 )
- snd_CreateResource( "AlphBanCh4_04" , "Banks.dialogue.English.Alpha_Guards.AlphBanCh4.Alp_Overcome_Ban1" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphBanCh4.Alp_Overcome_Ban1.AlphBanCh4_04", 100 )
-
- snd_CreateBank( "Alp_Overcome_Ban2" , "Banks.dialogue.English.Alpha_Guards.AlphBanCh4", "" )
- snd_SetBankFader( "Banks.dialogue.English.Alpha_Guards.AlphBanCh4.Alp_Overcome_Ban2", 100 )
- snd_CreateResource( "AlphBanCh4_37" , "Banks.dialogue.English.Alpha_Guards.AlphBanCh4.Alp_Overcome_Ban2" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphBanCh4.Alp_Overcome_Ban2.AlphBanCh4_37", 100 )
- snd_CreateResource( "AlphBanCh4_38" , "Banks.dialogue.English.Alpha_Guards.AlphBanCh4.Alp_Overcome_Ban2" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphBanCh4.Alp_Overcome_Ban2.AlphBanCh4_38", 100 )
-
- snd_CreateBank( "Ban_SurrenderFake1" , "Banks.dialogue.English.Alpha_Guards.AlphBanCh4", "" )
- snd_SetBankFader( "Banks.dialogue.English.Alpha_Guards.AlphBanCh4.Ban_SurrenderFake1", 100 )
- snd_CreateResource( "AlphBanCh4_05" , "Banks.dialogue.English.Alpha_Guards.AlphBanCh4.Ban_SurrenderFake1" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphBanCh4.Ban_SurrenderFake1.AlphBanCh4_05", 100 )
- snd_CreateResource( "AlphBanCh4_06" , "Banks.dialogue.English.Alpha_Guards.AlphBanCh4.Ban_SurrenderFake1" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphBanCh4.Ban_SurrenderFake1.AlphBanCh4_06", 100 )
-
- snd_CreateBank( "Ban_SurrenderFake2" , "Banks.dialogue.English.Alpha_Guards.AlphBanCh4", "" )
- snd_SetBankFader( "Banks.dialogue.English.Alpha_Guards.AlphBanCh4.Ban_SurrenderFake2", 100 )
- snd_CreateResource( "AlphBanCh4_39" , "Banks.dialogue.English.Alpha_Guards.AlphBanCh4.Ban_SurrenderFake2" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphBanCh4.Ban_SurrenderFake2.AlphBanCh4_39", 100 )
- snd_CreateResource( "AlphBanCh4_40" , "Banks.dialogue.English.Alpha_Guards.AlphBanCh4.Ban_SurrenderFake2" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphBanCh4.Ban_SurrenderFake2.AlphBanCh4_40", 100 )
-
- snd_CreateBank( "Ban_Shot1" , "Banks.dialogue.English.Alpha_Guards.AlphBanCh4", "" )
- snd_SetBankFader( "Banks.dialogue.English.Alpha_Guards.AlphBanCh4.Ban_Shot1", 100 )
- snd_CreateResource( "AlphBanCh4_07" , "Banks.dialogue.English.Alpha_Guards.AlphBanCh4.Ban_Shot1" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphBanCh4.Ban_Shot1.AlphBanCh4_07", 100 )
- snd_CreateResource( "AlphBanCh4_08" , "Banks.dialogue.English.Alpha_Guards.AlphBanCh4.Ban_Shot1" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphBanCh4.Ban_Shot1.AlphBanCh4_08", 100 )
-
- snd_CreateBank( "Ban_Shot2" , "Banks.dialogue.English.Alpha_Guards.AlphBanCh4", "" )
- snd_SetBankFader( "Banks.dialogue.English.Alpha_Guards.AlphBanCh4.Ban_Shot2", 100 )
- snd_CreateResource( "AlphBanCh4_41" , "Banks.dialogue.English.Alpha_Guards.AlphBanCh4.Ban_Shot2" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphBanCh4.Ban_Shot2.AlphBanCh4_41", 100 )
- snd_CreateResource( "AlphBanCh4_42" , "Banks.dialogue.English.Alpha_Guards.AlphBanCh4.Ban_Shot2" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphBanCh4.Ban_Shot2.AlphBanCh4_42", 100 )
-
- snd_CreateBank( "Ban_KnockedDown1" , "Banks.dialogue.English.Alpha_Guards.AlphBanCh4", "" )
- snd_SetBankFader( "Banks.dialogue.English.Alpha_Guards.AlphBanCh4.Ban_KnockedDown1", 100 )
- snd_CreateResource( "AlphBanCh4_09" , "Banks.dialogue.English.Alpha_Guards.AlphBanCh4.Ban_KnockedDown1" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphBanCh4.Ban_KnockedDown1.AlphBanCh4_09", 100 )
- snd_CreateResource( "AlphBanCh4_10" , "Banks.dialogue.English.Alpha_Guards.AlphBanCh4.Ban_KnockedDown1" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphBanCh4.Ban_KnockedDown1.AlphBanCh4_10", 100 )
-
- snd_CreateBank( "Ban_KnockedDown2" , "Banks.dialogue.English.Alpha_Guards.AlphBanCh4", "" )
- snd_SetBankFader( "Banks.dialogue.English.Alpha_Guards.AlphBanCh4.Ban_KnockedDown2", 100 )
- snd_CreateResource( "AlphBanCh4_43" , "Banks.dialogue.English.Alpha_Guards.AlphBanCh4.Ban_KnockedDown2" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphBanCh4.Ban_KnockedDown2.AlphBanCh4_43", 100 )
- snd_CreateResource( "AlphBanCh4_44" , "Banks.dialogue.English.Alpha_Guards.AlphBanCh4.Ban_KnockedDown2" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphBanCh4.Ban_KnockedDown2.AlphBanCh4_44", 100 )
-
- snd_CreateBank( "Ban_Surrender1" , "Banks.dialogue.English.Alpha_Guards.AlphBanCh4", "" )
- snd_SetBankFader( "Banks.dialogue.English.Alpha_Guards.AlphBanCh4.Ban_Surrender1", 100 )
- snd_CreateResource( "AlphBanCh4_11" , "Banks.dialogue.English.Alpha_Guards.AlphBanCh4.Ban_Surrender1" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphBanCh4.Ban_Surrender1.AlphBanCh4_11", 100 )
- snd_CreateResource( "AlphBanCh4_12" , "Banks.dialogue.English.Alpha_Guards.AlphBanCh4.Ban_Surrender1" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphBanCh4.Ban_Surrender1.AlphBanCh4_12", 100 )
-
- snd_CreateBank( "Ban_Surrender2" , "Banks.dialogue.English.Alpha_Guards.AlphBanCh4", "" )
- snd_SetBankFader( "Banks.dialogue.English.Alpha_Guards.AlphBanCh4.Ban_Surrender2", 100 )
- snd_CreateResource( "AlphBanCh4_45" , "Banks.dialogue.English.Alpha_Guards.AlphBanCh4.Ban_Surrender2" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphBanCh4.Ban_Surrender2.AlphBanCh4_45", 100 )
- snd_CreateResource( "AlphBanCh4_46" , "Banks.dialogue.English.Alpha_Guards.AlphBanCh4.Ban_Surrender2" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphBanCh4.Ban_Surrender2.AlphBanCh4_46", 100 )
-
- snd_CreateBank( "Ban_Retreat1" , "Banks.dialogue.English.Alpha_Guards.AlphBanCh4", "" )
- snd_SetBankFader( "Banks.dialogue.English.Alpha_Guards.AlphBanCh4.Ban_Retreat1", 100 )
- snd_CreateResource( "AlphBanCh4_13" , "Banks.dialogue.English.Alpha_Guards.AlphBanCh4.Ban_Retreat1" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphBanCh4.Ban_Retreat1.AlphBanCh4_13", 100 )
- snd_CreateResource( "AlphBanCh4_14" , "Banks.dialogue.English.Alpha_Guards.AlphBanCh4.Ban_Retreat1" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphBanCh4.Ban_Retreat1.AlphBanCh4_14", 100 )
-
- snd_CreateBank( "Ban_Retreat2" , "Banks.dialogue.English.Alpha_Guards.AlphBanCh4", "" )
- snd_SetBankFader( "Banks.dialogue.English.Alpha_Guards.AlphBanCh4.Ban_Retreat2", 100 )
- snd_CreateResource( "AlphBanCh4_47" , "Banks.dialogue.English.Alpha_Guards.AlphBanCh4.Ban_Retreat2" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphBanCh4.Ban_Retreat2.AlphBanCh4_47", 100 )
- snd_CreateResource( "AlphBanCh4_48" , "Banks.dialogue.English.Alpha_Guards.AlphBanCh4.Ban_Retreat2" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphBanCh4.Ban_Retreat2.AlphBanCh4_48", 100 )
-
- snd_CreateBank( "Ban_Escape_Alp1" , "Banks.dialogue.English.Alpha_Guards.AlphBanCh4", "" )
- snd_SetBankFader( "Banks.dialogue.English.Alpha_Guards.AlphBanCh4.Ban_Escape_Alp1", 100 )
- snd_CreateResource( "AlphBanCh4_15" , "Banks.dialogue.English.Alpha_Guards.AlphBanCh4.Ban_Escape_Alp1" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphBanCh4.Ban_Escape_Alp1.AlphBanCh4_15", 100 )
- snd_CreateResource( "AlphBanCh4_16" , "Banks.dialogue.English.Alpha_Guards.AlphBanCh4.Ban_Escape_Alp1" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphBanCh4.Ban_Escape_Alp1.AlphBanCh4_16", 100 )
-
- snd_CreateBank( "Ban_Escape_Alp2" , "Banks.dialogue.English.Alpha_Guards.AlphBanCh4", "" )
- snd_SetBankFader( "Banks.dialogue.English.Alpha_Guards.AlphBanCh4.Ban_Escape_Alp2", 100 )
- snd_CreateResource( "AlphBanCh4_49" , "Banks.dialogue.English.Alpha_Guards.AlphBanCh4.Ban_Escape_Alp2" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphBanCh4.Ban_Escape_Alp2.AlphBanCh4_49", 100 )
- snd_CreateResource( "AlphBanCh4_50" , "Banks.dialogue.English.Alpha_Guards.AlphBanCh4.Ban_Escape_Alp2" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphBanCh4.Ban_Escape_Alp2.AlphBanCh4_50", 100 )
-
- snd_CreateBank( "Alpha_CallBackup1" , "Banks.dialogue.English.Alpha_Guards.AlphBanCh4", "" )
- snd_SetBankFader( "Banks.dialogue.English.Alpha_Guards.AlphBanCh4.Alpha_CallBackup1", 100 )
- snd_CreateResource( "AlphBanCh4_17" , "Banks.dialogue.English.Alpha_Guards.AlphBanCh4.Alpha_CallBackup1" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphBanCh4.Alpha_CallBackup1.AlphBanCh4_17", 100 )
- snd_CreateResource( "AlphBanCh4_18" , "Banks.dialogue.English.Alpha_Guards.AlphBanCh4.Alpha_CallBackup1" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphBanCh4.Alpha_CallBackup1.AlphBanCh4_18", 100 )
-
- snd_CreateBank( "Alpha_CallBackup2" , "Banks.dialogue.English.Alpha_Guards.AlphBanCh4", "" )
- snd_SetBankFader( "Banks.dialogue.English.Alpha_Guards.AlphBanCh4.Alpha_CallBackup2", 100 )
- snd_CreateResource( "AlphBanCh4_51" , "Banks.dialogue.English.Alpha_Guards.AlphBanCh4.Alpha_CallBackup2" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphBanCh4.Alpha_CallBackup2.AlphBanCh4_51", 100 )
- snd_CreateResource( "AlphBanCh4_52" , "Banks.dialogue.English.Alpha_Guards.AlphBanCh4.Alpha_CallBackup2" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphBanCh4.Alpha_CallBackup2.AlphBanCh4_52", 100 )
-
- snd_CreateBank( "Ban_KnockDown_Alp1" , "Banks.dialogue.English.Alpha_Guards.AlphBanCh4", "" )
- snd_SetBankFader( "Banks.dialogue.English.Alpha_Guards.AlphBanCh4.Ban_KnockDown_Alp1", 100 )
- snd_CreateResource( "AlphBanCh4_19" , "Banks.dialogue.English.Alpha_Guards.AlphBanCh4.Ban_KnockDown_Alp1" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphBanCh4.Ban_KnockDown_Alp1.AlphBanCh4_19", 100 )
- snd_CreateResource( "AlphBanCh4_20" , "Banks.dialogue.English.Alpha_Guards.AlphBanCh4.Ban_KnockDown_Alp1" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphBanCh4.Ban_KnockDown_Alp1.AlphBanCh4_20", 100 )
-
- snd_CreateBank( "Ban_KnockDown_Alp2" , "Banks.dialogue.English.Alpha_Guards.AlphBanCh4", "" )
- snd_SetBankFader( "Banks.dialogue.English.Alpha_Guards.AlphBanCh4.Ban_KnockDown_Alp2", 100 )
- snd_CreateResource( "AlphBanCh4_53" , "Banks.dialogue.English.Alpha_Guards.AlphBanCh4.Ban_KnockDown_Alp2" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphBanCh4.Ban_KnockDown_Alp2.AlphBanCh4_53", 100 )
- snd_CreateResource( "AlphBanCh4_54" , "Banks.dialogue.English.Alpha_Guards.AlphBanCh4.Ban_KnockDown_Alp2" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphBanCh4.Ban_KnockDown_Alp2.AlphBanCh4_54", 100 )
-
- snd_CreateBank( "Ban_NearTransform1" , "Banks.dialogue.English.Alpha_Guards.AlphBanCh4", "" )
- snd_SetBankFader( "Banks.dialogue.English.Alpha_Guards.AlphBanCh4.Ban_NearTransform1", 100 )
- snd_CreateResource( "AlphBanCh4_21" , "Banks.dialogue.English.Alpha_Guards.AlphBanCh4.Ban_NearTransform1" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphBanCh4.Ban_NearTransform1.AlphBanCh4_21", 100 )
- snd_CreateResource( "AlphBanCh4_22" , "Banks.dialogue.English.Alpha_Guards.AlphBanCh4.Ban_NearTransform1" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphBanCh4.Ban_NearTransform1.AlphBanCh4_22", 100 )
-
- snd_CreateBank( "Ban_NearTransform2" , "Banks.dialogue.English.Alpha_Guards.AlphBanCh4", "" )
- snd_SetBankFader( "Banks.dialogue.English.Alpha_Guards.AlphBanCh4.Ban_NearTransform2", 100 )
- snd_CreateResource( "AlphBanCh4_55" , "Banks.dialogue.English.Alpha_Guards.AlphBanCh4.Ban_NearTransform2" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphBanCh4.Ban_NearTransform2.AlphBanCh4_55", 100 )
- snd_CreateResource( "AlphBanCh4_56" , "Banks.dialogue.English.Alpha_Guards.AlphBanCh4.Ban_NearTransform2" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphBanCh4.Ban_NearTransform2.AlphBanCh4_56", 100 )
-
- snd_CreateBank( "Ban_TalksHisWay1" , "Banks.dialogue.English.Alpha_Guards.AlphBanCh4", "" )
- snd_SetBankFader( "Banks.dialogue.English.Alpha_Guards.AlphBanCh4.Ban_TalksHisWay1", 100 )
- snd_CreateResource( "AlphBanCh4_23" , "Banks.dialogue.English.Alpha_Guards.AlphBanCh4.Ban_TalksHisWay1" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphBanCh4.Ban_TalksHisWay1.AlphBanCh4_23", 100 )
- snd_CreateResource( "AlphBanCh4_24" , "Banks.dialogue.English.Alpha_Guards.AlphBanCh4.Ban_TalksHisWay1" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphBanCh4.Ban_TalksHisWay1.AlphBanCh4_24", 100 )
-
- snd_CreateBank( "Ban_TalksHisWay2" , "Banks.dialogue.English.Alpha_Guards.AlphBanCh4", "" )
- snd_SetBankFader( "Banks.dialogue.English.Alpha_Guards.AlphBanCh4.Ban_TalksHisWay2", 100 )
- snd_CreateResource( "AlphBanCh4_57" , "Banks.dialogue.English.Alpha_Guards.AlphBanCh4.Ban_TalksHisWay2" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphBanCh4.Ban_TalksHisWay2.AlphBanCh4_57", 100 )
- snd_CreateResource( "AlphBanCh4_58" , "Banks.dialogue.English.Alpha_Guards.AlphBanCh4.Ban_TalksHisWay2" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphBanCh4.Ban_TalksHisWay2.AlphBanCh4_58", 100 )
-
- snd_CreateBank( "Alarm_Alp_InBound1" , "Banks.dialogue.English.Alpha_Guards.AlphBanCh4", "" )
- snd_SetBankFader( "Banks.dialogue.English.Alpha_Guards.AlphBanCh4.Alarm_Alp_InBound1", 100 )
- snd_CreateResource( "AlphBanCh4_25" , "Banks.dialogue.English.Alpha_Guards.AlphBanCh4.Alarm_Alp_InBound1" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphBanCh4.Alarm_Alp_InBound1.AlphBanCh4_25", 100 )
- snd_CreateResource( "AlphBanCh4_26" , "Banks.dialogue.English.Alpha_Guards.AlphBanCh4.Alarm_Alp_InBound1" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphBanCh4.Alarm_Alp_InBound1.AlphBanCh4_26", 100 )
-
- snd_CreateBank( "Alarm_Alp_InBound2" , "Banks.dialogue.English.Alpha_Guards.AlphBanCh4", "" )
- snd_SetBankFader( "Banks.dialogue.English.Alpha_Guards.AlphBanCh4.Alarm_Alp_InBound2", 100 )
- snd_CreateResource( "AlphBanCh4_59" , "Banks.dialogue.English.Alpha_Guards.AlphBanCh4.Alarm_Alp_InBound2" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphBanCh4.Alarm_Alp_InBound2.AlphBanCh4_59", 100 )
- snd_CreateResource( "AlphBanCh4_60" , "Banks.dialogue.English.Alpha_Guards.AlphBanCh4.Alarm_Alp_InBound2" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphBanCh4.Alarm_Alp_InBound2.AlphBanCh4_60", 100 )
-
- snd_CreateBank( "Alp_SearchForBan1" , "Banks.dialogue.English.Alpha_Guards.AlphBanCh4", "" )
- snd_SetBankFader( "Banks.dialogue.English.Alpha_Guards.AlphBanCh4.Alp_SearchForBan1", 100 )
- snd_CreateResource( "AlphBanCh4_27" , "Banks.dialogue.English.Alpha_Guards.AlphBanCh4.Alp_SearchForBan1" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphBanCh4.Alp_SearchForBan1.AlphBanCh4_27", 100 )
- snd_CreateResource( "AlphBanCh4_28" , "Banks.dialogue.English.Alpha_Guards.AlphBanCh4.Alp_SearchForBan1" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphBanCh4.Alp_SearchForBan1.AlphBanCh4_28", 100 )
-
- snd_CreateBank( "Alp_SearchForBan2" , "Banks.dialogue.English.Alpha_Guards.AlphBanCh4", "" )
- snd_SetBankFader( "Banks.dialogue.English.Alpha_Guards.AlphBanCh4.Alp_SearchForBan2", 100 )
- snd_CreateResource( "AlphBanCh4_61" , "Banks.dialogue.English.Alpha_Guards.AlphBanCh4.Alp_SearchForBan2" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphBanCh4.Alp_SearchForBan2.AlphBanCh4_61", 100 )
- snd_CreateResource( "AlphBanCh4_62" , "Banks.dialogue.English.Alpha_Guards.AlphBanCh4.Alp_SearchForBan2" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphBanCh4.Alp_SearchForBan2.AlphBanCh4_62", 100 )
-
- snd_CreateBank( "Alp_Spot_Ban1" , "Banks.dialogue.English.Alpha_Guards.AlphBanCh4", "" )
- snd_SetBankFader( "Banks.dialogue.English.Alpha_Guards.AlphBanCh4.Alp_Spot_Ban1", 100 )
- snd_CreateResource( "AlphBanCh4_29" , "Banks.dialogue.English.Alpha_Guards.AlphBanCh4.Alp_Spot_Ban1" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphBanCh4.Alp_Spot_Ban1.AlphBanCh4_29", 100 )
- snd_CreateResource( "AlphBanCh4_30" , "Banks.dialogue.English.Alpha_Guards.AlphBanCh4.Alp_Spot_Ban1" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphBanCh4.Alp_Spot_Ban1.AlphBanCh4_30", 100 )
-
- snd_CreateBank( "Alp_Spot_Ban2" , "Banks.dialogue.English.Alpha_Guards.AlphBanCh4", "" )
- snd_SetBankFader( "Banks.dialogue.English.Alpha_Guards.AlphBanCh4.Alp_Spot_Ban2", 100 )
- snd_CreateResource( "AlphBanCh4_63" , "Banks.dialogue.English.Alpha_Guards.AlphBanCh4.Alp_Spot_Ban2" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphBanCh4.Alp_Spot_Ban2.AlphBanCh4_63", 100 )
- snd_CreateResource( "AlphBanCh4_64" , "Banks.dialogue.English.Alpha_Guards.AlphBanCh4.Alp_Spot_Ban2" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphBanCh4.Alp_Spot_Ban2.AlphBanCh4_64", 100 )
-
- snd_CreateBank( "Alp_ReturnToDuty1" , "Banks.dialogue.English.Alpha_Guards.AlphBanCh4", "" )
- snd_SetBankFader( "Banks.dialogue.English.Alpha_Guards.AlphBanCh4.Alp_ReturnToDuty1", 100 )
- snd_CreateResource( "AlphBanCh4_31" , "Banks.dialogue.English.Alpha_Guards.AlphBanCh4.Alp_ReturnToDuty1" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphBanCh4.Alp_ReturnToDuty1.AlphBanCh4_31", 100 )
- snd_CreateResource( "AlphBanCh4_32" , "Banks.dialogue.English.Alpha_Guards.AlphBanCh4.Alp_ReturnToDuty1" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphBanCh4.Alp_ReturnToDuty1.AlphBanCh4_32", 100 )
-
- snd_CreateBank( "Alp_ReturnToDuty2" , "Banks.dialogue.English.Alpha_Guards.AlphBanCh4", "" )
- snd_SetBankFader( "Banks.dialogue.English.Alpha_Guards.AlphBanCh4.Alp_ReturnToDuty2", 100 )
- snd_CreateResource( "AlphBanCh4_65" , "Banks.dialogue.English.Alpha_Guards.AlphBanCh4.Alp_ReturnToDuty2" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphBanCh4.Alp_ReturnToDuty2.AlphBanCh4_65", 100 )
- snd_CreateResource( "AlphBanCh4_66" , "Banks.dialogue.English.Alpha_Guards.AlphBanCh4.Alp_ReturnToDuty2" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphBanCh4.Alp_ReturnToDuty2.AlphBanCh4_66", 100 )
-
- snd_CreateBank( "Alp_Radio_NoFind1" , "Banks.dialogue.English.Alpha_Guards.AlphBanCh4", "" )
- snd_SetBankFader( "Banks.dialogue.English.Alpha_Guards.AlphBanCh4.Alp_Radio_NoFind1", 100 )
- snd_CreateResource( "AlphBanCh4_33" , "Banks.dialogue.English.Alpha_Guards.AlphBanCh4.Alp_Radio_NoFind1" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphBanCh4.Alp_Radio_NoFind1.AlphBanCh4_33", 100 )
- snd_CreateResource( "AlphBanCh4_34" , "Banks.dialogue.English.Alpha_Guards.AlphBanCh4.Alp_Radio_NoFind1" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphBanCh4.Alp_Radio_NoFind1.AlphBanCh4_34", 100 )
-
- snd_CreateBank( "Alp_Radio_NoFind2" , "Banks.dialogue.English.Alpha_Guards.AlphBanCh4", "" )
- snd_SetBankFader( "Banks.dialogue.English.Alpha_Guards.AlphBanCh4.Alp_Radio_NoFind2", 100 )
- snd_CreateResource( "AlphBanCh4_67" , "Banks.dialogue.English.Alpha_Guards.AlphBanCh4.Alp_Radio_NoFind2" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphBanCh4.Alp_Radio_NoFind2.AlphBanCh4_67", 100 )
- snd_CreateResource( "AlphBanCh4_68" , "Banks.dialogue.English.Alpha_Guards.AlphBanCh4.Alp_Radio_NoFind2" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphBanCh4.Alp_Radio_NoFind2.AlphBanCh4_68", 100 )
-
- snd_CreateBank( "AlphHulkCh4" , "Banks.dialogue.English.Alpha_Guards", "AlphHulkCh4" )
- snd_SetBankFader( "Banks.dialogue.English.Alpha_Guards.AlphHulkCh4", 67 )
-
- snd_CreateBank( "GenericEncounter" , "Banks.dialogue.English.Alpha_Guards.AlphHulkCh4", "" )
- snd_SetBankFader( "Banks.dialogue.English.Alpha_Guards.AlphHulkCh4.GenericEncounter", 100 )
- snd_CreateResource( "AlphHulkCh4_001" , "Banks.dialogue.English.Alpha_Guards.AlphHulkCh4.GenericEncounter" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphHulkCh4.GenericEncounter.AlphHulkCh4_001", 100 )
- snd_CreateResource( "AlphHulkCh4_002" , "Banks.dialogue.English.Alpha_Guards.AlphHulkCh4.GenericEncounter" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphHulkCh4.GenericEncounter.AlphHulkCh4_002", 100 )
- snd_CreateResource( "AlphHulkCh4_023" , "Banks.dialogue.English.Alpha_Guards.AlphHulkCh4.GenericEncounter" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphHulkCh4.GenericEncounter.AlphHulkCh4_023", 100 )
- snd_CreateResource( "AlphHulkCh4_024" , "Banks.dialogue.English.Alpha_Guards.AlphHulkCh4.GenericEncounter" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphHulkCh4.GenericEncounter.AlphHulkCh4_024", 100 )
-
- snd_CreateBank( "Hulk_HoldObject" , "Banks.dialogue.English.Alpha_Guards.AlphHulkCh4", "" )
- snd_SetBankFader( "Banks.dialogue.English.Alpha_Guards.AlphHulkCh4.Hulk_HoldObject", 100 )
- snd_CreateResource( "AlphHulkCh4_003" , "Banks.dialogue.English.Alpha_Guards.AlphHulkCh4.Hulk_HoldObject" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphHulkCh4.Hulk_HoldObject.AlphHulkCh4_003", 100 )
- snd_CreateResource( "AlphHulkCh4_004" , "Banks.dialogue.English.Alpha_Guards.AlphHulkCh4.Hulk_HoldObject" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphHulkCh4.Hulk_HoldObject.AlphHulkCh4_004", 100 )
- snd_CreateResource( "AlphHulkCh4_025" , "Banks.dialogue.English.Alpha_Guards.AlphHulkCh4.Hulk_HoldObject" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphHulkCh4.Hulk_HoldObject.AlphHulkCh4_025", 100 )
- snd_CreateResource( "AlphHulkCh4_026" , "Banks.dialogue.English.Alpha_Guards.AlphHulkCh4.Hulk_HoldObject" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphHulkCh4.Hulk_HoldObject.AlphHulkCh4_026", 100 )
- snd_CreateResource( "AlphHulkCh4_017" , "Banks.dialogue.English.Alpha_Guards.AlphHulkCh4.Hulk_HoldObject" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphHulkCh4.Hulk_HoldObject.AlphHulkCh4_017", 100 )
-
- snd_CreateBank( "Hulk_HoldAlpha" , "Banks.dialogue.English.Alpha_Guards.AlphHulkCh4", "" )
- snd_SetBankFader( "Banks.dialogue.English.Alpha_Guards.AlphHulkCh4.Hulk_HoldAlpha", 100 )
- snd_CreateResource( "AlphHulkCh4_005" , "Banks.dialogue.English.Alpha_Guards.AlphHulkCh4.Hulk_HoldAlpha" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphHulkCh4.Hulk_HoldAlpha.AlphHulkCh4_005", 100 )
- snd_CreateResource( "AlphHulkCh4_006" , "Banks.dialogue.English.Alpha_Guards.AlphHulkCh4.Hulk_HoldAlpha" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphHulkCh4.Hulk_HoldAlpha.AlphHulkCh4_006", 100 )
- snd_CreateResource( "AlphHulkCh4_027" , "Banks.dialogue.English.Alpha_Guards.AlphHulkCh4.Hulk_HoldAlpha" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphHulkCh4.Hulk_HoldAlpha.AlphHulkCh4_027", 100 )
- snd_CreateResource( "AlphHulkCh4_028" , "Banks.dialogue.English.Alpha_Guards.AlphHulkCh4.Hulk_HoldAlpha" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphHulkCh4.Hulk_HoldAlpha.AlphHulkCh4_028", 100 )
-
- snd_CreateBank( "See_HulkStrength" , "Banks.dialogue.English.Alpha_Guards.AlphHulkCh4", "" )
- snd_SetBankFader( "Banks.dialogue.English.Alpha_Guards.AlphHulkCh4.See_HulkStrength", 100 )
- snd_CreateResource( "AlphHulkCh4_007" , "Banks.dialogue.English.Alpha_Guards.AlphHulkCh4.See_HulkStrength" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphHulkCh4.See_HulkStrength.AlphHulkCh4_007", 100 )
- snd_CreateResource( "AlphHulkCh4_008" , "Banks.dialogue.English.Alpha_Guards.AlphHulkCh4.See_HulkStrength" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphHulkCh4.See_HulkStrength.AlphHulkCh4_008", 100 )
- snd_CreateResource( "AlphHulkCh4_029" , "Banks.dialogue.English.Alpha_Guards.AlphHulkCh4.See_HulkStrength" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphHulkCh4.See_HulkStrength.AlphHulkCh4_029", 100 )
- snd_CreateResource( "AlphHulkCh4_030" , "Banks.dialogue.English.Alpha_Guards.AlphHulkCh4.See_HulkStrength" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphHulkCh4.See_HulkStrength.AlphHulkCh4_030", 100 )
-
- snd_CreateBank( "See_HulkSuper" , "Banks.dialogue.English.Alpha_Guards.AlphHulkCh4", "" )
- snd_SetBankFader( "Banks.dialogue.English.Alpha_Guards.AlphHulkCh4.See_HulkSuper", 100 )
- snd_CreateResource( "AlphHulkCh4_009" , "Banks.dialogue.English.Alpha_Guards.AlphHulkCh4.See_HulkSuper" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphHulkCh4.See_HulkSuper.AlphHulkCh4_009", 100 )
- snd_CreateResource( "AlphHulkCh4_010" , "Banks.dialogue.English.Alpha_Guards.AlphHulkCh4.See_HulkSuper" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphHulkCh4.See_HulkSuper.AlphHulkCh4_010", 100 )
- snd_CreateResource( "AlphHulkCh4_031" , "Banks.dialogue.English.Alpha_Guards.AlphHulkCh4.See_HulkSuper" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphHulkCh4.See_HulkSuper.AlphHulkCh4_031", 100 )
- snd_CreateResource( "AlphHulkCh4_032" , "Banks.dialogue.English.Alpha_Guards.AlphHulkCh4.See_HulkSuper" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphHulkCh4.See_HulkSuper.AlphHulkCh4_032", 100 )
-
- snd_CreateBank( "Hulk_DownByAlpha" , "Banks.dialogue.English.Alpha_Guards.AlphHulkCh4", "" )
- snd_SetBankFader( "Banks.dialogue.English.Alpha_Guards.AlphHulkCh4.Hulk_DownByAlpha", 100 )
- snd_CreateResource( "AlphHulkCh4_011" , "Banks.dialogue.English.Alpha_Guards.AlphHulkCh4.Hulk_DownByAlpha" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphHulkCh4.Hulk_DownByAlpha.AlphHulkCh4_011", 100 )
- snd_CreateResource( "AlphHulkCh4_012" , "Banks.dialogue.English.Alpha_Guards.AlphHulkCh4.Hulk_DownByAlpha" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphHulkCh4.Hulk_DownByAlpha.AlphHulkCh4_012", 100 )
- snd_CreateResource( "AlphHulkCh4_033" , "Banks.dialogue.English.Alpha_Guards.AlphHulkCh4.Hulk_DownByAlpha" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphHulkCh4.Hulk_DownByAlpha.AlphHulkCh4_033", 100 )
- snd_CreateResource( "AlphHulkCh4_034" , "Banks.dialogue.English.Alpha_Guards.AlphHulkCh4.Hulk_DownByAlpha" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphHulkCh4.Hulk_DownByAlpha.AlphHulkCh4_034", 100 )
-
- snd_CreateBank( "HearHulkRoar" , "Banks.dialogue.English.Alpha_Guards.AlphHulkCh4", "" )
- snd_SetBankFader( "Banks.dialogue.English.Alpha_Guards.AlphHulkCh4.HearHulkRoar", 100 )
- snd_CreateResource( "AlphHulkCh4_013" , "Banks.dialogue.English.Alpha_Guards.AlphHulkCh4.HearHulkRoar" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphHulkCh4.HearHulkRoar.AlphHulkCh4_013", 100 )
- snd_CreateResource( "AlphHulkCh4_014" , "Banks.dialogue.English.Alpha_Guards.AlphHulkCh4.HearHulkRoar" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphHulkCh4.HearHulkRoar.AlphHulkCh4_014", 100 )
- snd_CreateResource( "AlphHulkCh4_035" , "Banks.dialogue.English.Alpha_Guards.AlphHulkCh4.HearHulkRoar" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphHulkCh4.HearHulkRoar.AlphHulkCh4_035", 100 )
- snd_CreateResource( "AlphHulkCh4_036" , "Banks.dialogue.English.Alpha_Guards.AlphHulkCh4.HearHulkRoar" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphHulkCh4.HearHulkRoar.AlphHulkCh4_036", 100 )
-
- snd_CreateBank( "Alpha_DownByHulk" , "Banks.dialogue.English.Alpha_Guards.AlphHulkCh4", "" )
- snd_SetBankFader( "Banks.dialogue.English.Alpha_Guards.AlphHulkCh4.Alpha_DownByHulk", 100 )
- snd_CreateResource( "AlphHulkCh4_015" , "Banks.dialogue.English.Alpha_Guards.AlphHulkCh4.Alpha_DownByHulk" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphHulkCh4.Alpha_DownByHulk.AlphHulkCh4_015", 100 )
- snd_CreateResource( "AlphHulkCh4_016" , "Banks.dialogue.English.Alpha_Guards.AlphHulkCh4.Alpha_DownByHulk" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphHulkCh4.Alpha_DownByHulk.AlphHulkCh4_016", 100 )
- snd_CreateResource( "AlphHulkCh4_037" , "Banks.dialogue.English.Alpha_Guards.AlphHulkCh4.Alpha_DownByHulk" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphHulkCh4.Alpha_DownByHulk.AlphHulkCh4_037", 100 )
- snd_CreateResource( "AlphHulkCh4_038" , "Banks.dialogue.English.Alpha_Guards.AlphHulkCh4.Alpha_DownByHulk" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphHulkCh4.Alpha_DownByHulk.AlphHulkCh4_038", 100 )
-
- snd_CreateBank( "Alpha_CallForBackup" , "Banks.dialogue.English.Alpha_Guards.AlphHulkCh4", "" )
- snd_SetBankFader( "Banks.dialogue.English.Alpha_Guards.AlphHulkCh4.Alpha_CallForBackup", 100 )
- snd_CreateResource( "AlphHulkCh4_017" , "Banks.dialogue.English.Alpha_Guards.AlphHulkCh4.Alpha_CallForBackup" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphHulkCh4.Alpha_CallForBackup.AlphHulkCh4_017", 100 )
- snd_CreateResource( "AlphHulkCh4_018" , "Banks.dialogue.English.Alpha_Guards.AlphHulkCh4.Alpha_CallForBackup" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphHulkCh4.Alpha_CallForBackup.AlphHulkCh4_018", 100 )
-
- snd_CreateBank( "Alarm_Alp_InBound" , "Banks.dialogue.English.Alpha_Guards.AlphHulkCh4", "" )
- snd_SetBankFader( "Banks.dialogue.English.Alpha_Guards.AlphHulkCh4.Alarm_Alp_InBound", 100 )
- snd_CreateResource( "AlphHulkCh4_019" , "Banks.dialogue.English.Alpha_Guards.AlphHulkCh4.Alarm_Alp_InBound" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphHulkCh4.Alarm_Alp_InBound.AlphHulkCh4_019", 100 )
- snd_CreateResource( "AlphHulkCh4_020" , "Banks.dialogue.English.Alpha_Guards.AlphHulkCh4.Alarm_Alp_InBound" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphHulkCh4.Alarm_Alp_InBound.AlphHulkCh4_020", 100 )
-
- snd_CreateBank( "Hulk_Dead" , "Banks.dialogue.English.Alpha_Guards.AlphHulkCh4", "" )
- snd_SetBankFader( "Banks.dialogue.English.Alpha_Guards.AlphHulkCh4.Hulk_Dead", 100 )
- snd_CreateResource( "AlphHulkCh4_021" , "Banks.dialogue.English.Alpha_Guards.AlphHulkCh4.Hulk_Dead" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphHulkCh4.Hulk_Dead.AlphHulkCh4_021", 100 )
- snd_CreateResource( "AlphHulkCh4_022" , "Banks.dialogue.English.Alpha_Guards.AlphHulkCh4.Hulk_Dead" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphHulkCh4.Hulk_Dead.AlphHulkCh4_022", 100 )
- snd_CreateResource( "AlphHulkCh4_043" , "Banks.dialogue.English.Alpha_Guards.AlphHulkCh4.Hulk_Dead" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphHulkCh4.Hulk_Dead.AlphHulkCh4_043", 100 )
- snd_CreateResource( "AlphHulkCh4_044" , "Banks.dialogue.English.Alpha_Guards.AlphHulkCh4.Hulk_Dead" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphHulkCh4.Hulk_Dead.AlphHulkCh4_044", 100 )
- snd_CreateResource( "AlphHulkCh4_041" , "Banks.dialogue.English.Alpha_Guards.AlphHulkCh4.Hulk_Dead" )
- snd_SetResourceFader( "Banks.dialogue.English.Alpha_Guards.AlphHulkCh4.Hulk_Dead.AlphHulkCh4_041", 100 )
-
- snd_CreateBank( "Ryker" , "Banks.dialogue.English", "Ryker" )
- snd_SetBankFader( "Banks.dialogue.English.Ryker", 100 )
-
- snd_CreateBank( "Ryker_Boss" , "Banks.dialogue.English.Ryker", "Ryker_Boss" )
- snd_SetBankFader( "Banks.dialogue.English.Ryker.Ryker_Boss", 100 )
-
- snd_CreateBank( "HulkFootStomp" , "Banks.dialogue.English.Ryker.Ryker_Boss", "" )
- snd_SetBankFader( "Banks.dialogue.English.Ryker.Ryker_Boss.HulkFootStomp", 100 )
- snd_CreateResource( "RykBoss01" , "Banks.dialogue.English.Ryker.Ryker_Boss.HulkFootStomp" )
- snd_SetResourceFader( "Banks.dialogue.English.Ryker.Ryker_Boss.HulkFootStomp.RykBoss01", 100 )
- snd_CreateResource( "RykBoss02" , "Banks.dialogue.English.Ryker.Ryker_Boss.HulkFootStomp" )
- snd_SetResourceFader( "Banks.dialogue.English.Ryker.Ryker_Boss.HulkFootStomp.RykBoss02", 100 )
-
- snd_CreateBank( "HulkSonicClap" , "Banks.dialogue.English.Ryker.Ryker_Boss", "" )
- snd_SetBankFader( "Banks.dialogue.English.Ryker.Ryker_Boss.HulkSonicClap", 100 )
- snd_CreateResource( "RykBoss03" , "Banks.dialogue.English.Ryker.Ryker_Boss.HulkSonicClap" )
- snd_SetResourceFader( "Banks.dialogue.English.Ryker.Ryker_Boss.HulkSonicClap.RykBoss03", 100 )
- snd_CreateResource( "RykBoss04" , "Banks.dialogue.English.Ryker.Ryker_Boss.HulkSonicClap" )
- snd_SetResourceFader( "Banks.dialogue.English.Ryker.Ryker_Boss.HulkSonicClap.RykBoss04", 100 )
-
- snd_CreateBank( "HulkPickupBoss" , "Banks.dialogue.English.Ryker.Ryker_Boss", "" )
- snd_SetBankFader( "Banks.dialogue.English.Ryker.Ryker_Boss.HulkPickupBoss", 100 )
- snd_CreateResource( "RykBoss05" , "Banks.dialogue.English.Ryker.Ryker_Boss.HulkPickupBoss" )
- snd_SetResourceFader( "Banks.dialogue.English.Ryker.Ryker_Boss.HulkPickupBoss.RykBoss05", 100 )
- snd_CreateResource( "RykBoss06" , "Banks.dialogue.English.Ryker.Ryker_Boss.HulkPickupBoss" )
- snd_SetResourceFader( "Banks.dialogue.English.Ryker.Ryker_Boss.HulkPickupBoss.RykBoss06", 100 )
-
- snd_CreateBank( "BossPickupHulk" , "Banks.dialogue.English.Ryker.Ryker_Boss", "" )
- snd_SetBankFader( "Banks.dialogue.English.Ryker.Ryker_Boss.BossPickupHulk", 100 )
- snd_CreateResource( "RykBoss07" , "Banks.dialogue.English.Ryker.Ryker_Boss.BossPickupHulk" )
- snd_SetResourceFader( "Banks.dialogue.English.Ryker.Ryker_Boss.BossPickupHulk.RykBoss07", 100 )
- snd_CreateResource( "RykBoss08" , "Banks.dialogue.English.Ryker.Ryker_Boss.BossPickupHulk" )
- snd_SetResourceFader( "Banks.dialogue.English.Ryker.Ryker_Boss.BossPickupHulk.RykBoss08", 100 )
-
- snd_CreateBank( "HulkRetreats" , "Banks.dialogue.English.Ryker.Ryker_Boss", "" )
- snd_SetBankFader( "Banks.dialogue.English.Ryker.Ryker_Boss.HulkRetreats", 100 )
- snd_CreateResource( "RykBoss09" , "Banks.dialogue.English.Ryker.Ryker_Boss.HulkRetreats" )
- snd_SetResourceFader( "Banks.dialogue.English.Ryker.Ryker_Boss.HulkRetreats.RykBoss09", 100 )
- snd_CreateResource( "RykBoss10" , "Banks.dialogue.English.Ryker.Ryker_Boss.HulkRetreats" )
- snd_SetResourceFader( "Banks.dialogue.English.Ryker.Ryker_Boss.HulkRetreats.RykBoss10", 100 )
-
- snd_CreateBank( "HulkWeakened" , "Banks.dialogue.English.Ryker.Ryker_Boss", "" )
- snd_SetBankFader( "Banks.dialogue.English.Ryker.Ryker_Boss.HulkWeakened", 100 )
- snd_CreateResource( "RykBoss11" , "Banks.dialogue.English.Ryker.Ryker_Boss.HulkWeakened" )
- snd_SetResourceFader( "Banks.dialogue.English.Ryker.Ryker_Boss.HulkWeakened.RykBoss11", 100 )
- snd_CreateResource( "RykBoss12" , "Banks.dialogue.English.Ryker.Ryker_Boss.HulkWeakened" )
- snd_SetResourceFader( "Banks.dialogue.English.Ryker.Ryker_Boss.HulkWeakened.RykBoss12", 100 )
-
- snd_CreateBank( "HulkDead" , "Banks.dialogue.English.Ryker.Ryker_Boss", "" )
- snd_SetBankFader( "Banks.dialogue.English.Ryker.Ryker_Boss.HulkDead", 100 )
- snd_CreateResource( "RykBoss13" , "Banks.dialogue.English.Ryker.Ryker_Boss.HulkDead" )
- snd_SetResourceFader( "Banks.dialogue.English.Ryker.Ryker_Boss.HulkDead.RykBoss13", 100 )
- snd_CreateResource( "RykBoss14" , "Banks.dialogue.English.Ryker.Ryker_Boss.HulkDead" )
- snd_SetResourceFader( "Banks.dialogue.English.Ryker.Ryker_Boss.HulkDead.RykBoss14", 100 )
-
- snd_CreateBank( "BossStruck" , "Banks.dialogue.English.Ryker.Ryker_Boss", "" )
- snd_SetBankFader( "Banks.dialogue.English.Ryker.Ryker_Boss.BossStruck", 100 )
- snd_CreateResource( "RykBoss15" , "Banks.dialogue.English.Ryker.Ryker_Boss.BossStruck" )
- snd_SetResourceFader( "Banks.dialogue.English.Ryker.Ryker_Boss.BossStruck.RykBoss15", 100 )
- snd_CreateResource( "RykBoss16" , "Banks.dialogue.English.Ryker.Ryker_Boss.BossStruck" )
- snd_SetResourceFader( "Banks.dialogue.English.Ryker.Ryker_Boss.BossStruck.RykBoss16", 100 )
- snd_CreateResource( "RykBoss17" , "Banks.dialogue.English.Ryker.Ryker_Boss.BossStruck" )
- snd_SetResourceFader( "Banks.dialogue.English.Ryker.Ryker_Boss.BossStruck.RykBoss17", 100 )
- snd_CreateResource( "RykBoss18" , "Banks.dialogue.English.Ryker.Ryker_Boss.BossStruck" )
- snd_SetResourceFader( "Banks.dialogue.English.Ryker.Ryker_Boss.BossStruck.RykBoss18", 100 )
- snd_CreateResource( "RykBoss09" , "Banks.dialogue.English.Ryker.Ryker_Boss.BossStruck" )
- snd_SetResourceFader( "Banks.dialogue.English.Ryker.Ryker_Boss.BossStruck.RykBoss09", 100 )
- snd_CreateResource( "RykBoss10" , "Banks.dialogue.English.Ryker.Ryker_Boss.BossStruck" )
- snd_SetResourceFader( "Banks.dialogue.English.Ryker.Ryker_Boss.BossStruck.RykBoss10", 100 )
-
- snd_CreateBank( "BossWeakened" , "Banks.dialogue.English.Ryker.Ryker_Boss", "" )
- snd_SetBankFader( "Banks.dialogue.English.Ryker.Ryker_Boss.BossWeakened", 100 )
- snd_CreateResource( "RykBoss17" , "Banks.dialogue.English.Ryker.Ryker_Boss.BossWeakened" )
- snd_SetResourceFader( "Banks.dialogue.English.Ryker.Ryker_Boss.BossWeakened.RykBoss17", 100 )
- snd_CreateResource( "RykBoss18" , "Banks.dialogue.English.Ryker.Ryker_Boss.BossWeakened" )
- snd_SetResourceFader( "Banks.dialogue.English.Ryker.Ryker_Boss.BossWeakened.RykBoss18", 100 )
-
- snd_CreateBank( "BossAttackHulk" , "Banks.dialogue.English.Ryker.Ryker_Boss", "" )
- snd_SetBankFader( "Banks.dialogue.English.Ryker.Ryker_Boss.BossAttackHulk", 100 )
- snd_CreateResource( "RykBoss19" , "Banks.dialogue.English.Ryker.Ryker_Boss.BossAttackHulk" )
- snd_SetResourceFader( "Banks.dialogue.English.Ryker.Ryker_Boss.BossAttackHulk.RykBoss19", 100 )
- snd_CreateResource( "RykBoss20" , "Banks.dialogue.English.Ryker.Ryker_Boss.BossAttackHulk" )
- snd_SetResourceFader( "Banks.dialogue.English.Ryker.Ryker_Boss.BossAttackHulk.RykBoss20", 100 )
-
- snd_CreateBank( "FiringGun" , "Banks.dialogue.English.Ryker.Ryker_Boss", "" )
- snd_SetBankFader( "Banks.dialogue.English.Ryker.Ryker_Boss.FiringGun", 100 )
- snd_CreateResource( "RykBoss21" , "Banks.dialogue.English.Ryker.Ryker_Boss.FiringGun" )
- snd_SetResourceFader( "Banks.dialogue.English.Ryker.Ryker_Boss.FiringGun.RykBoss21", 100 )
- snd_CreateResource( "RykBoss22" , "Banks.dialogue.English.Ryker.Ryker_Boss.FiringGun" )
- snd_SetResourceFader( "Banks.dialogue.English.Ryker.Ryker_Boss.FiringGun.RykBoss22", 100 )
-
- snd_CreateBank( "BossDefeated" , "Banks.dialogue.English.Ryker.Ryker_Boss", "" )
- snd_SetBankFader( "Banks.dialogue.English.Ryker.Ryker_Boss.BossDefeated", 100 )
- snd_CreateResource( "RykBoss23" , "Banks.dialogue.English.Ryker.Ryker_Boss.BossDefeated" )
- snd_SetResourceFader( "Banks.dialogue.English.Ryker.Ryker_Boss.BossDefeated.RykBoss23", 100 )
- snd_CreateResource( "RykBoss24" , "Banks.dialogue.English.Ryker.Ryker_Boss.BossDefeated" )
- snd_SetResourceFader( "Banks.dialogue.English.Ryker.Ryker_Boss.BossDefeated.RykBoss24", 100 )
-
- snd_CreateBank( "Ryker_Design" , "Banks.dialogue.English.Ryker", "Ryker_Design" )
- snd_SetBankFader( "Banks.dialogue.English.Ryker.Ryker_Design", 100 )
- snd_CreateResource( "RykDes01" , "Banks.dialogue.English.Ryker.Ryker_Design" )
- snd_SetResourceFader( "Banks.dialogue.English.Ryker.Ryker_Design.RykDes01", 100 )
- snd_CreateResource( "RykDes02" , "Banks.dialogue.English.Ryker.Ryker_Design" )
- snd_SetResourceFader( "Banks.dialogue.English.Ryker.Ryker_Design.RykDes02", 100 )
- snd_CreateResource( "RykDes03" , "Banks.dialogue.English.Ryker.Ryker_Design" )
- snd_SetResourceFader( "Banks.dialogue.English.Ryker.Ryker_Design.RykDes03", 100 )
- snd_CreateResource( "RykDes04" , "Banks.dialogue.English.Ryker.Ryker_Design" )
- snd_SetResourceFader( "Banks.dialogue.English.Ryker.Ryker_Design.RykDes04", 100 )
- snd_CreateResource( "RykDes05" , "Banks.dialogue.English.Ryker.Ryker_Design" )
- snd_SetResourceFader( "Banks.dialogue.English.Ryker.Ryker_Design.RykDes05", 100 )
-
- snd_CreateBank( "Ryker_Story" , "Banks.dialogue.English.Ryker", "Ryker_Story" )
- snd_SetBankFader( "Banks.dialogue.English.Ryker.Ryker_Story", 100 )
- snd_CreateResource( "RykStory01" , "Banks.dialogue.English.Ryker.Ryker_Story" )
- snd_SetResourceFader( "Banks.dialogue.English.Ryker.Ryker_Story.RykStory01", 100 )
- snd_CreateResource( "RykStory02" , "Banks.dialogue.English.Ryker.Ryker_Story" )
- snd_SetResourceFader( "Banks.dialogue.English.Ryker.Ryker_Story.RykStory02", 100 )
- snd_CreateResource( "RykStory03" , "Banks.dialogue.English.Ryker.Ryker_Story" )
- snd_SetResourceFader( "Banks.dialogue.English.Ryker.Ryker_Story.RykStory03", 100 )
- snd_CreateResource( "RykStory04" , "Banks.dialogue.English.Ryker.Ryker_Story" )
- snd_SetResourceFader( "Banks.dialogue.English.Ryker.Ryker_Story.RykStory04", 100 )
- snd_CreateResource( "RykStory05" , "Banks.dialogue.English.Ryker.Ryker_Story" )
- snd_SetResourceFader( "Banks.dialogue.English.Ryker.Ryker_Story.RykStory05", 100 )
- snd_CreateResource( "RykStory06" , "Banks.dialogue.English.Ryker.Ryker_Story" )
- snd_SetResourceFader( "Banks.dialogue.English.Ryker.Ryker_Story.RykStory06", 100 )
- snd_CreateResource( "RykStory07" , "Banks.dialogue.English.Ryker.Ryker_Story" )
- snd_SetResourceFader( "Banks.dialogue.English.Ryker.Ryker_Story.RykStory07", 100 )
- snd_CreateResource( "RykStory08" , "Banks.dialogue.English.Ryker.Ryker_Story" )
- snd_SetResourceFader( "Banks.dialogue.English.Ryker.Ryker_Story.RykStory08", 100 )
- snd_CreateResource( "RykStory09" , "Banks.dialogue.English.Ryker.Ryker_Story" )
- snd_SetResourceFader( "Banks.dialogue.English.Ryker.Ryker_Story.RykStory09", 100 )
- snd_CreateResource( "RykStory10" , "Banks.dialogue.English.Ryker.Ryker_Story" )
- snd_SetResourceFader( "Banks.dialogue.English.Ryker.Ryker_Story.RykStory10", 100 )
- snd_CreateResource( "RykStory11" , "Banks.dialogue.English.Ryker.Ryker_Story" )
- snd_SetResourceFader( "Banks.dialogue.English.Ryker.Ryker_Story.RykStory11", 100 )
- snd_CreateResource( "RykStory12" , "Banks.dialogue.English.Ryker.Ryker_Story" )
- snd_SetResourceFader( "Banks.dialogue.English.Ryker.Ryker_Story.RykStory12", 100 )
- snd_CreateResource( "RykStory13" , "Banks.dialogue.English.Ryker.Ryker_Story" )
- snd_SetResourceFader( "Banks.dialogue.English.Ryker.Ryker_Story.RykStory13", 100 )
- snd_CreateResource( "RykStory14" , "Banks.dialogue.English.Ryker.Ryker_Story" )
- snd_SetResourceFader( "Banks.dialogue.English.Ryker.Ryker_Story.RykStory14", 100 )
- snd_CreateResource( "RykStory15" , "Banks.dialogue.English.Ryker.Ryker_Story" )
- snd_SetResourceFader( "Banks.dialogue.English.Ryker.Ryker_Story.RykStory15", 100 )
- snd_CreateResource( "RykStory16" , "Banks.dialogue.English.Ryker.Ryker_Story" )
- snd_SetResourceFader( "Banks.dialogue.English.Ryker.Ryker_Story.RykStory16", 100 )
- snd_CreateResource( "RykStory17" , "Banks.dialogue.English.Ryker.Ryker_Story" )
- snd_SetResourceFader( "Banks.dialogue.English.Ryker.Ryker_Story.RykStory17", 100 )
- snd_CreateResource( "RykStory18" , "Banks.dialogue.English.Ryker.Ryker_Story" )
- snd_SetResourceFader( "Banks.dialogue.English.Ryker.Ryker_Story.RykStory18", 100 )
-
- snd_CreateBank( "Regular_Soldiers" , "Banks.dialogue.English", "Regular_Soldiers" )
- snd_SetBankFader( "Banks.dialogue.English.Regular_Soldiers", 100 )
-
- snd_CreateBank( "SolDesCh1" , "Banks.dialogue.English.Regular_Soldiers", "SolDesCh1" )
- snd_SetBankFader( "Banks.dialogue.English.Regular_Soldiers.SolDesCh1", 70 )
- snd_CreateResource( "SolDesCh1_01" , "Banks.dialogue.English.Regular_Soldiers.SolDesCh1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolDesCh1.SolDesCh1_01", 100 )
- snd_CreateResource( "SolDesCh1_02" , "Banks.dialogue.English.Regular_Soldiers.SolDesCh1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolDesCh1.SolDesCh1_02", 100 )
- snd_CreateResource( "SolDesCh1_03" , "Banks.dialogue.English.Regular_Soldiers.SolDesCh1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolDesCh1.SolDesCh1_03", 100 )
- snd_CreateResource( "SolDesCh1_04" , "Banks.dialogue.English.Regular_Soldiers.SolDesCh1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolDesCh1.SolDesCh1_04", 100 )
- snd_CreateResource( "SolDesCh1_05" , "Banks.dialogue.English.Regular_Soldiers.SolDesCh1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolDesCh1.SolDesCh1_05", 100 )
- snd_CreateResource( "SolDesCh1_06" , "Banks.dialogue.English.Regular_Soldiers.SolDesCh1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolDesCh1.SolDesCh1_06", 100 )
- snd_CreateResource( "SolDesCh1_07" , "Banks.dialogue.English.Regular_Soldiers.SolDesCh1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolDesCh1.SolDesCh1_07", 100 )
- snd_CreateResource( "SolDesCh1_08" , "Banks.dialogue.English.Regular_Soldiers.SolDesCh1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolDesCh1.SolDesCh1_08", 100 )
- snd_CreateResource( "SolDesCh1_09" , "Banks.dialogue.English.Regular_Soldiers.SolDesCh1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolDesCh1.SolDesCh1_09", 100 )
- snd_CreateResource( "SolDesCh1_10" , "Banks.dialogue.English.Regular_Soldiers.SolDesCh1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolDesCh1.SolDesCh1_10", 100 )
- snd_CreateResource( "SolDesCh1_11" , "Banks.dialogue.English.Regular_Soldiers.SolDesCh1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolDesCh1.SolDesCh1_11", 100 )
- snd_CreateResource( "SolDesCh1_12" , "Banks.dialogue.English.Regular_Soldiers.SolDesCh1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolDesCh1.SolDesCh1_12", 100 )
- snd_CreateResource( "SolDesCh1_13" , "Banks.dialogue.English.Regular_Soldiers.SolDesCh1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolDesCh1.SolDesCh1_13", 100 )
- snd_CreateResource( "SolDesCh1_14" , "Banks.dialogue.English.Regular_Soldiers.SolDesCh1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolDesCh1.SolDesCh1_14", 100 )
- snd_CreateResource( "SolDesCh1_15" , "Banks.dialogue.English.Regular_Soldiers.SolDesCh1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolDesCh1.SolDesCh1_15", 100 )
-
- snd_CreateBank( "SoldiersAllowPass" , "Banks.dialogue.English.Regular_Soldiers.SolDesCh1", "" )
- snd_SetBankFader( "Banks.dialogue.English.Regular_Soldiers.SolDesCh1.SoldiersAllowPass", 100 )
- snd_CreateResource( "SolDesCh1_11" , "Banks.dialogue.English.Regular_Soldiers.SolDesCh1.SoldiersAllowPass" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolDesCh1.SoldiersAllowPass.SolDesCh1_11", 100 )
- snd_CreateResource( "SolDesCh1_14" , "Banks.dialogue.English.Regular_Soldiers.SolDesCh1.SoldiersAllowPass" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolDesCh1.SoldiersAllowPass.SolDesCh1_14", 100 )
- snd_CreateResource( "SolDesCh1_15" , "Banks.dialogue.English.Regular_Soldiers.SolDesCh1.SoldiersAllowPass" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolDesCh1.SoldiersAllowPass.SolDesCh1_15", 100 )
-
- snd_CreateBank( "SolDesCh3" , "Banks.dialogue.English.Regular_Soldiers", "SolDesCh3" )
- snd_SetBankFader( "Banks.dialogue.English.Regular_Soldiers.SolDesCh3", 100 )
- snd_CreateResource( "SolDesCh3_01" , "Banks.dialogue.English.Regular_Soldiers.SolDesCh3" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolDesCh3.SolDesCh3_01", 100 )
- snd_CreateResource( "SolDesCh3_02" , "Banks.dialogue.English.Regular_Soldiers.SolDesCh3" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolDesCh3.SolDesCh3_02", 100 )
- snd_CreateResource( "SolDesCh3_03" , "Banks.dialogue.English.Regular_Soldiers.SolDesCh3" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolDesCh3.SolDesCh3_03", 100 )
- snd_CreateResource( "SolDesCh3_04" , "Banks.dialogue.English.Regular_Soldiers.SolDesCh3" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolDesCh3.SolDesCh3_04", 100 )
- snd_CreateResource( "SolDesCh3_05" , "Banks.dialogue.English.Regular_Soldiers.SolDesCh3" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolDesCh3.SolDesCh3_05", 100 )
- snd_CreateResource( "SolDesCh3_06" , "Banks.dialogue.English.Regular_Soldiers.SolDesCh3" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolDesCh3.SolDesCh3_06", 100 )
- snd_CreateResource( "SolDesCh3_07" , "Banks.dialogue.English.Regular_Soldiers.SolDesCh3" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolDesCh3.SolDesCh3_07", 100 )
- snd_CreateResource( "SolDesCh3_08" , "Banks.dialogue.English.Regular_Soldiers.SolDesCh3" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolDesCh3.SolDesCh3_08", 100 )
- snd_CreateResource( "SolDesCh3_09" , "Banks.dialogue.English.Regular_Soldiers.SolDesCh3" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolDesCh3.SolDesCh3_09", 100 )
- snd_CreateResource( "SolDesCh3_10" , "Banks.dialogue.English.Regular_Soldiers.SolDesCh3" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolDesCh3.SolDesCh3_10", 100 )
- snd_CreateResource( "SolDesCh3_11" , "Banks.dialogue.English.Regular_Soldiers.SolDesCh3" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolDesCh3.SolDesCh3_11", 100 )
- snd_CreateResource( "SolDesCh3_12" , "Banks.dialogue.English.Regular_Soldiers.SolDesCh3" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolDesCh3.SolDesCh3_12", 100 )
- snd_CreateResource( "SolDesCh3_13" , "Banks.dialogue.English.Regular_Soldiers.SolDesCh3" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolDesCh3.SolDesCh3_13", 100 )
- snd_CreateResource( "SolDesCh3_14" , "Banks.dialogue.English.Regular_Soldiers.SolDesCh3" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolDesCh3.SolDesCh3_14", 100 )
- snd_CreateResource( "SolDesCh3_15" , "Banks.dialogue.English.Regular_Soldiers.SolDesCh3" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolDesCh3.SolDesCh3_15", 100 )
- snd_CreateResource( "SolDesCh3_16" , "Banks.dialogue.English.Regular_Soldiers.SolDesCh3" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolDesCh3.SolDesCh3_16", 100 )
- snd_CreateResource( "SolDesCh3_17" , "Banks.dialogue.English.Regular_Soldiers.SolDesCh3" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolDesCh3.SolDesCh3_17", 100 )
- snd_CreateResource( "SolDesCh3_18" , "Banks.dialogue.English.Regular_Soldiers.SolDesCh3" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolDesCh3.SolDesCh3_18", 100 )
- snd_CreateResource( "SolDesCh3_19" , "Banks.dialogue.English.Regular_Soldiers.SolDesCh3" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolDesCh3.SolDesCh3_19", 100 )
- snd_CreateResource( "SolDesCh3_20" , "Banks.dialogue.English.Regular_Soldiers.SolDesCh3" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolDesCh3.SolDesCh3_20", 100 )
- snd_CreateResource( "SolDesCh3_21" , "Banks.dialogue.English.Regular_Soldiers.SolDesCh3" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolDesCh3.SolDesCh3_21", 100 )
- snd_CreateResource( "SolDesCh3_22" , "Banks.dialogue.English.Regular_Soldiers.SolDesCh3" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolDesCh3.SolDesCh3_22", 100 )
- snd_CreateResource( "SolDesCh3_23" , "Banks.dialogue.English.Regular_Soldiers.SolDesCh3" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolDesCh3.SolDesCh3_23", 100 )
- snd_CreateResource( "SolDesCh3_24" , "Banks.dialogue.English.Regular_Soldiers.SolDesCh3" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolDesCh3.SolDesCh3_24", 100 )
- snd_CreateResource( "SolDesCh3_25" , "Banks.dialogue.English.Regular_Soldiers.SolDesCh3" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolDesCh3.SolDesCh3_25", 100 )
- snd_CreateResource( "SolDesCh3_26" , "Banks.dialogue.English.Regular_Soldiers.SolDesCh3" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolDesCh3.SolDesCh3_26", 100 )
- snd_CreateResource( "SolDesCh3_27" , "Banks.dialogue.English.Regular_Soldiers.SolDesCh3" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolDesCh3.SolDesCh3_27", 100 )
- snd_CreateResource( "SolDesCh3_28" , "Banks.dialogue.English.Regular_Soldiers.SolDesCh3" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolDesCh3.SolDesCh3_28", 100 )
- snd_CreateResource( "SolDesCh3_29" , "Banks.dialogue.English.Regular_Soldiers.SolDesCh3" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolDesCh3.SolDesCh3_29", 100 )
- snd_CreateResource( "SolDesCh3_30" , "Banks.dialogue.English.Regular_Soldiers.SolDesCh3" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolDesCh3.SolDesCh3_30", 100 )
- snd_CreateResource( "SolDesCh3_31" , "Banks.dialogue.English.Regular_Soldiers.SolDesCh3" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolDesCh3.SolDesCh3_31", 100 )
- snd_CreateResource( "SolDesCh3_32" , "Banks.dialogue.English.Regular_Soldiers.SolDesCh3" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolDesCh3.SolDesCh3_32", 100 )
- snd_CreateResource( "SolDesCh3_33" , "Banks.dialogue.English.Regular_Soldiers.SolDesCh3" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolDesCh3.SolDesCh3_33", 100 )
- snd_CreateResource( "SolDesCh3_34" , "Banks.dialogue.English.Regular_Soldiers.SolDesCh3" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolDesCh3.SolDesCh3_34", 100 )
- snd_CreateResource( "SolDesCh3_35" , "Banks.dialogue.English.Regular_Soldiers.SolDesCh3" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolDesCh3.SolDesCh3_35", 100 )
- snd_CreateResource( "SolDesCh3_36" , "Banks.dialogue.English.Regular_Soldiers.SolDesCh3" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolDesCh3.SolDesCh3_36", 100 )
- snd_CreateResource( "SolDesCh3_37" , "Banks.dialogue.English.Regular_Soldiers.SolDesCh3" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolDesCh3.SolDesCh3_37", 100 )
- snd_CreateResource( "SolDesCh3_38" , "Banks.dialogue.English.Regular_Soldiers.SolDesCh3" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolDesCh3.SolDesCh3_38", 100 )
- snd_CreateResource( "SolDesCh3_39" , "Banks.dialogue.English.Regular_Soldiers.SolDesCh3" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolDesCh3.SolDesCh3_39", 100 )
- snd_CreateResource( "SolDesCh3_40" , "Banks.dialogue.English.Regular_Soldiers.SolDesCh3" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolDesCh3.SolDesCh3_40", 100 )
- snd_CreateResource( "SolDesCh3_41" , "Banks.dialogue.English.Regular_Soldiers.SolDesCh3" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolDesCh3.SolDesCh3_41", 100 )
-
- snd_CreateBank( "SolSolCh1" , "Banks.dialogue.English.Regular_Soldiers", "SolSolCh1" )
- snd_SetBankFader( "Banks.dialogue.English.Regular_Soldiers.SolSolCh1", 72 )
- snd_CreateResource( "SolSolCh1_001" , "Banks.dialogue.English.Regular_Soldiers.SolSolCh1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolSolCh1.SolSolCh1_001", 100 )
- snd_CreateResource( "SolSolCh1_002" , "Banks.dialogue.English.Regular_Soldiers.SolSolCh1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolSolCh1.SolSolCh1_002", 100 )
- snd_CreateResource( "SolSolCh1_003" , "Banks.dialogue.English.Regular_Soldiers.SolSolCh1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolSolCh1.SolSolCh1_003", 100 )
- snd_CreateResource( "SolSolCh1_004" , "Banks.dialogue.English.Regular_Soldiers.SolSolCh1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolSolCh1.SolSolCh1_004", 100 )
- snd_CreateResource( "SolSolCh1_005" , "Banks.dialogue.English.Regular_Soldiers.SolSolCh1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolSolCh1.SolSolCh1_005", 100 )
- snd_CreateResource( "SolSolCh1_006" , "Banks.dialogue.English.Regular_Soldiers.SolSolCh1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolSolCh1.SolSolCh1_006", 100 )
- snd_CreateResource( "SolSolCh1_007" , "Banks.dialogue.English.Regular_Soldiers.SolSolCh1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolSolCh1.SolSolCh1_007", 100 )
- snd_CreateResource( "SolSolCh1_008" , "Banks.dialogue.English.Regular_Soldiers.SolSolCh1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolSolCh1.SolSolCh1_008", 100 )
- snd_CreateResource( "SolSolCh1_009" , "Banks.dialogue.English.Regular_Soldiers.SolSolCh1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolSolCh1.SolSolCh1_009", 100 )
- snd_CreateResource( "SolSolCh1_010" , "Banks.dialogue.English.Regular_Soldiers.SolSolCh1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolSolCh1.SolSolCh1_010", 100 )
- snd_CreateResource( "SolSolCh1_011" , "Banks.dialogue.English.Regular_Soldiers.SolSolCh1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolSolCh1.SolSolCh1_011", 100 )
- snd_CreateResource( "SolSolCh1_012" , "Banks.dialogue.English.Regular_Soldiers.SolSolCh1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolSolCh1.SolSolCh1_012", 100 )
- snd_CreateResource( "SolSolCh1_013" , "Banks.dialogue.English.Regular_Soldiers.SolSolCh1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolSolCh1.SolSolCh1_013", 100 )
- snd_CreateResource( "SolSolCh1_014" , "Banks.dialogue.English.Regular_Soldiers.SolSolCh1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolSolCh1.SolSolCh1_014", 100 )
- snd_CreateResource( "SolSolCh1_015" , "Banks.dialogue.English.Regular_Soldiers.SolSolCh1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolSolCh1.SolSolCh1_015", 100 )
- snd_CreateResource( "SolSolCh1_016" , "Banks.dialogue.English.Regular_Soldiers.SolSolCh1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolSolCh1.SolSolCh1_016", 100 )
- snd_CreateResource( "SolSolCh1_017" , "Banks.dialogue.English.Regular_Soldiers.SolSolCh1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolSolCh1.SolSolCh1_017", 100 )
- snd_CreateResource( "SolSolCh1_018" , "Banks.dialogue.English.Regular_Soldiers.SolSolCh1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolSolCh1.SolSolCh1_018", 100 )
- snd_CreateResource( "SolSolCh1_019" , "Banks.dialogue.English.Regular_Soldiers.SolSolCh1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolSolCh1.SolSolCh1_019", 100 )
- snd_CreateResource( "SolSolCh1_020" , "Banks.dialogue.English.Regular_Soldiers.SolSolCh1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolSolCh1.SolSolCh1_020", 100 )
- snd_CreateResource( "SolSolCh1_021" , "Banks.dialogue.English.Regular_Soldiers.SolSolCh1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolSolCh1.SolSolCh1_021", 100 )
- snd_CreateResource( "SolSolCh1_022" , "Banks.dialogue.English.Regular_Soldiers.SolSolCh1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolSolCh1.SolSolCh1_022", 100 )
- snd_CreateResource( "SolSolCh1_023" , "Banks.dialogue.English.Regular_Soldiers.SolSolCh1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolSolCh1.SolSolCh1_023", 100 )
- snd_CreateResource( "SolSolCh1_024" , "Banks.dialogue.English.Regular_Soldiers.SolSolCh1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolSolCh1.SolSolCh1_024", 100 )
- snd_CreateResource( "SolSolCh1_025" , "Banks.dialogue.English.Regular_Soldiers.SolSolCh1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolSolCh1.SolSolCh1_025", 100 )
- snd_CreateResource( "SolSolCh1_026" , "Banks.dialogue.English.Regular_Soldiers.SolSolCh1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolSolCh1.SolSolCh1_026", 100 )
- snd_CreateResource( "SolSolCh1_027" , "Banks.dialogue.English.Regular_Soldiers.SolSolCh1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolSolCh1.SolSolCh1_027", 100 )
- snd_CreateResource( "SolSolCh1_028" , "Banks.dialogue.English.Regular_Soldiers.SolSolCh1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolSolCh1.SolSolCh1_028", 100 )
- snd_CreateResource( "SolSolCh1_029" , "Banks.dialogue.English.Regular_Soldiers.SolSolCh1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolSolCh1.SolSolCh1_029", 100 )
- snd_CreateResource( "SolSolCh1_030" , "Banks.dialogue.English.Regular_Soldiers.SolSolCh1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolSolCh1.SolSolCh1_030", 100 )
- snd_CreateResource( "SolSolCh1_031" , "Banks.dialogue.English.Regular_Soldiers.SolSolCh1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolSolCh1.SolSolCh1_031", 100 )
- snd_CreateResource( "SolSolCh1_032" , "Banks.dialogue.English.Regular_Soldiers.SolSolCh1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolSolCh1.SolSolCh1_032", 100 )
- snd_CreateResource( "SolSolCh1_033" , "Banks.dialogue.English.Regular_Soldiers.SolSolCh1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolSolCh1.SolSolCh1_033", 100 )
- snd_CreateResource( "SolSolCh1_034" , "Banks.dialogue.English.Regular_Soldiers.SolSolCh1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolSolCh1.SolSolCh1_034", 100 )
- snd_CreateResource( "SolSolCh1_035" , "Banks.dialogue.English.Regular_Soldiers.SolSolCh1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolSolCh1.SolSolCh1_035", 100 )
- snd_CreateResource( "SolSolCh1_036" , "Banks.dialogue.English.Regular_Soldiers.SolSolCh1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolSolCh1.SolSolCh1_036", 100 )
- snd_CreateResource( "SolSolCh1_037" , "Banks.dialogue.English.Regular_Soldiers.SolSolCh1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolSolCh1.SolSolCh1_037", 100 )
- snd_CreateResource( "SolSolCh1_038" , "Banks.dialogue.English.Regular_Soldiers.SolSolCh1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolSolCh1.SolSolCh1_038", 100 )
- snd_CreateResource( "SolSolCh1_039" , "Banks.dialogue.English.Regular_Soldiers.SolSolCh1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolSolCh1.SolSolCh1_039", 100 )
- snd_CreateResource( "SolSolCh1_040" , "Banks.dialogue.English.Regular_Soldiers.SolSolCh1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolSolCh1.SolSolCh1_040", 100 )
- snd_CreateResource( "SolSolCh1_041" , "Banks.dialogue.English.Regular_Soldiers.SolSolCh1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolSolCh1.SolSolCh1_041", 100 )
- snd_CreateResource( "SolSolCh1_042" , "Banks.dialogue.English.Regular_Soldiers.SolSolCh1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolSolCh1.SolSolCh1_042", 100 )
- snd_CreateResource( "SolSolCh1_043" , "Banks.dialogue.English.Regular_Soldiers.SolSolCh1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolSolCh1.SolSolCh1_043", 100 )
- snd_CreateResource( "SolSolCh1_044" , "Banks.dialogue.English.Regular_Soldiers.SolSolCh1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolSolCh1.SolSolCh1_044", 100 )
- snd_CreateResource( "SolSolCh1_045" , "Banks.dialogue.English.Regular_Soldiers.SolSolCh1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolSolCh1.SolSolCh1_045", 100 )
- snd_CreateResource( "SolSolCh1_046" , "Banks.dialogue.English.Regular_Soldiers.SolSolCh1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolSolCh1.SolSolCh1_046", 100 )
- snd_CreateResource( "SolSolCh1_047" , "Banks.dialogue.English.Regular_Soldiers.SolSolCh1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolSolCh1.SolSolCh1_047", 100 )
- snd_CreateResource( "SolSolCh1_048" , "Banks.dialogue.English.Regular_Soldiers.SolSolCh1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolSolCh1.SolSolCh1_048", 100 )
- snd_CreateResource( "SolSolCh1_049" , "Banks.dialogue.English.Regular_Soldiers.SolSolCh1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolSolCh1.SolSolCh1_049", 100 )
- snd_CreateResource( "SolSolCh1_050" , "Banks.dialogue.English.Regular_Soldiers.SolSolCh1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolSolCh1.SolSolCh1_050", 100 )
- snd_CreateResource( "SolSolCh1_051" , "Banks.dialogue.English.Regular_Soldiers.SolSolCh1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolSolCh1.SolSolCh1_051", 100 )
- snd_CreateResource( "SolSolCh1_052" , "Banks.dialogue.English.Regular_Soldiers.SolSolCh1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolSolCh1.SolSolCh1_052", 100 )
- snd_CreateResource( "SolSolCh1_053" , "Banks.dialogue.English.Regular_Soldiers.SolSolCh1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolSolCh1.SolSolCh1_053", 100 )
- snd_CreateResource( "SolSolCh1_054" , "Banks.dialogue.English.Regular_Soldiers.SolSolCh1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolSolCh1.SolSolCh1_054", 100 )
- snd_CreateResource( "SolSolCh1_055" , "Banks.dialogue.English.Regular_Soldiers.SolSolCh1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolSolCh1.SolSolCh1_055", 100 )
- snd_CreateResource( "SolSolCh1_056" , "Banks.dialogue.English.Regular_Soldiers.SolSolCh1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolSolCh1.SolSolCh1_056", 100 )
- snd_CreateResource( "SolSolCh1_057" , "Banks.dialogue.English.Regular_Soldiers.SolSolCh1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolSolCh1.SolSolCh1_057", 100 )
- snd_CreateResource( "SolSolCh1_058" , "Banks.dialogue.English.Regular_Soldiers.SolSolCh1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolSolCh1.SolSolCh1_058", 100 )
- snd_CreateResource( "SolSolCh1_059" , "Banks.dialogue.English.Regular_Soldiers.SolSolCh1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolSolCh1.SolSolCh1_059", 100 )
- snd_CreateResource( "SolSolCh1_060" , "Banks.dialogue.English.Regular_Soldiers.SolSolCh1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolSolCh1.SolSolCh1_060", 100 )
- snd_CreateResource( "SolSolCh1_061" , "Banks.dialogue.English.Regular_Soldiers.SolSolCh1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolSolCh1.SolSolCh1_061", 100 )
- snd_CreateResource( "SolSolCh1_062" , "Banks.dialogue.English.Regular_Soldiers.SolSolCh1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolSolCh1.SolSolCh1_062", 100 )
- snd_CreateResource( "SolSolCh1_063" , "Banks.dialogue.English.Regular_Soldiers.SolSolCh1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolSolCh1.SolSolCh1_063", 100 )
- snd_CreateResource( "SolSolCh1_064" , "Banks.dialogue.English.Regular_Soldiers.SolSolCh1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolSolCh1.SolSolCh1_064", 100 )
- snd_CreateResource( "SolSolCh1_065" , "Banks.dialogue.English.Regular_Soldiers.SolSolCh1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolSolCh1.SolSolCh1_065", 100 )
- snd_CreateResource( "SolSolCh1_066" , "Banks.dialogue.English.Regular_Soldiers.SolSolCh1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolSolCh1.SolSolCh1_066", 100 )
- snd_CreateResource( "SolSolCh1_067" , "Banks.dialogue.English.Regular_Soldiers.SolSolCh1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolSolCh1.SolSolCh1_067", 100 )
- snd_CreateResource( "SolSolCh1_068" , "Banks.dialogue.English.Regular_Soldiers.SolSolCh1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolSolCh1.SolSolCh1_068", 100 )
- snd_CreateResource( "SolSolCh1_069" , "Banks.dialogue.English.Regular_Soldiers.SolSolCh1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolSolCh1.SolSolCh1_069", 100 )
-
- snd_CreateBank( "Hulk_HoldSol1" , "Banks.dialogue.English.Regular_Soldiers.SolSolCh1", "" )
- snd_SetBankFader( "Banks.dialogue.English.Regular_Soldiers.SolSolCh1.Hulk_HoldSol1", 100 )
- snd_CreateResource( "SolSolCh1_058" , "Banks.dialogue.English.Regular_Soldiers.SolSolCh1.Hulk_HoldSol1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolSolCh1.Hulk_HoldSol1.SolSolCh1_058", 100 )
- snd_CreateResource( "SolSolCh1_060" , "Banks.dialogue.English.Regular_Soldiers.SolSolCh1.Hulk_HoldSol1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolSolCh1.Hulk_HoldSol1.SolSolCh1_060", 100 )
- snd_CreateResource( "SolSolCh1_061" , "Banks.dialogue.English.Regular_Soldiers.SolSolCh1.Hulk_HoldSol1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolSolCh1.Hulk_HoldSol1.SolSolCh1_061", 100 )
- snd_CreateResource( "SolSolCh1_062" , "Banks.dialogue.English.Regular_Soldiers.SolSolCh1.Hulk_HoldSol1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolSolCh1.Hulk_HoldSol1.SolSolCh1_062", 100 )
- snd_CreateResource( "SolSolCh1_063" , "Banks.dialogue.English.Regular_Soldiers.SolSolCh1.Hulk_HoldSol1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolSolCh1.Hulk_HoldSol1.SolSolCh1_063", 100 )
- snd_CreateResource( "SolSolCh1_031" , "Banks.dialogue.English.Regular_Soldiers.SolSolCh1.Hulk_HoldSol1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolSolCh1.Hulk_HoldSol1.SolSolCh1_031", 100 )
- snd_CreateResource( "SolSolCh1_032" , "Banks.dialogue.English.Regular_Soldiers.SolSolCh1.Hulk_HoldSol1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolSolCh1.Hulk_HoldSol1.SolSolCh1_032", 100 )
- snd_CreateResource( "SolSolCh1_033" , "Banks.dialogue.English.Regular_Soldiers.SolSolCh1.Hulk_HoldSol1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolSolCh1.Hulk_HoldSol1.SolSolCh1_033", 100 )
- snd_CreateResource( "SolSolCh1_051" , "Banks.dialogue.English.Regular_Soldiers.SolSolCh1.Hulk_HoldSol1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolSolCh1.Hulk_HoldSol1.SolSolCh1_051", 100 )
-
- snd_CreateBank( "Hulk_HoldObject1" , "Banks.dialogue.English.Regular_Soldiers.SolSolCh1", "" )
- snd_SetBankFader( "Banks.dialogue.English.Regular_Soldiers.SolSolCh1.Hulk_HoldObject1", 100 )
- snd_CreateResource( "SolSolCh1_016" , "Banks.dialogue.English.Regular_Soldiers.SolSolCh1.Hulk_HoldObject1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolSolCh1.Hulk_HoldObject1.SolSolCh1_016", 100 )
- snd_CreateResource( "SolSolCh1_017" , "Banks.dialogue.English.Regular_Soldiers.SolSolCh1.Hulk_HoldObject1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolSolCh1.Hulk_HoldObject1.SolSolCh1_017", 100 )
- snd_CreateResource( "SolSolCh1_018" , "Banks.dialogue.English.Regular_Soldiers.SolSolCh1.Hulk_HoldObject1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolSolCh1.Hulk_HoldObject1.SolSolCh1_018", 100 )
- snd_CreateResource( "SolSolCh1_013" , "Banks.dialogue.English.Regular_Soldiers.SolSolCh1.Hulk_HoldObject1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolSolCh1.Hulk_HoldObject1.SolSolCh1_013", 100 )
- snd_CreateResource( "SolSolCh1_014" , "Banks.dialogue.English.Regular_Soldiers.SolSolCh1.Hulk_HoldObject1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolSolCh1.Hulk_HoldObject1.SolSolCh1_014", 100 )
- snd_CreateResource( "SolSolCh1_015" , "Banks.dialogue.English.Regular_Soldiers.SolSolCh1.Hulk_HoldObject1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolSolCh1.Hulk_HoldObject1.SolSolCh1_015", 100 )
- snd_CreateResource( "SolSolCh1_022" , "Banks.dialogue.English.Regular_Soldiers.SolSolCh1.Hulk_HoldObject1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolSolCh1.Hulk_HoldObject1.SolSolCh1_022", 100 )
- snd_CreateResource( "SolSolCh1_023" , "Banks.dialogue.English.Regular_Soldiers.SolSolCh1.Hulk_HoldObject1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolSolCh1.Hulk_HoldObject1.SolSolCh1_023", 100 )
- snd_CreateResource( "SolSolCh1_024" , "Banks.dialogue.English.Regular_Soldiers.SolSolCh1.Hulk_HoldObject1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolSolCh1.Hulk_HoldObject1.SolSolCh1_024", 100 )
- snd_CreateResource( "SolSolCh1_043" , "Banks.dialogue.English.Regular_Soldiers.SolSolCh1.Hulk_HoldObject1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolSolCh1.Hulk_HoldObject1.SolSolCh1_043", 100 )
- snd_CreateResource( "SolSolCh1_044" , "Banks.dialogue.English.Regular_Soldiers.SolSolCh1.Hulk_HoldObject1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolSolCh1.Hulk_HoldObject1.SolSolCh1_044", 100 )
- snd_CreateResource( "SolSolCh1_045" , "Banks.dialogue.English.Regular_Soldiers.SolSolCh1.Hulk_HoldObject1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolSolCh1.Hulk_HoldObject1.SolSolCh1_045", 100 )
-
- snd_CreateBank( "Hulk_Dead" , "Banks.dialogue.English.Regular_Soldiers.SolSolCh1", "" )
- snd_SetBankFader( "Banks.dialogue.English.Regular_Soldiers.SolSolCh1.Hulk_Dead", 100 )
- snd_CreateResource( "SolSolCh1_064" , "Banks.dialogue.English.Regular_Soldiers.SolSolCh1.Hulk_Dead" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolSolCh1.Hulk_Dead.SolSolCh1_064", 100 )
- snd_CreateResource( "SolSolCh1_065" , "Banks.dialogue.English.Regular_Soldiers.SolSolCh1.Hulk_Dead" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolSolCh1.Hulk_Dead.SolSolCh1_065", 100 )
- snd_CreateResource( "SolSolCh1_066" , "Banks.dialogue.English.Regular_Soldiers.SolSolCh1.Hulk_Dead" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolSolCh1.Hulk_Dead.SolSolCh1_066", 100 )
-
- snd_CreateBank( "Hulk_Weakened" , "Banks.dialogue.English.Regular_Soldiers.SolSolCh1", "" )
- snd_SetBankFader( "Banks.dialogue.English.Regular_Soldiers.SolSolCh1.Hulk_Weakened", 100 )
- snd_CreateResource( "SolSolCh1_011" , "Banks.dialogue.English.Regular_Soldiers.SolSolCh1.Hulk_Weakened" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolSolCh1.Hulk_Weakened.SolSolCh1_011", 100 )
- snd_CreateResource( "SolSolCh1_012" , "Banks.dialogue.English.Regular_Soldiers.SolSolCh1.Hulk_Weakened" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolSolCh1.Hulk_Weakened.SolSolCh1_012", 100 )
- snd_CreateResource( "SolSolCh1_021" , "Banks.dialogue.English.Regular_Soldiers.SolSolCh1.Hulk_Weakened" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolSolCh1.Hulk_Weakened.SolSolCh1_021", 100 )
- snd_CreateResource( "SolSolCh1_026" , "Banks.dialogue.English.Regular_Soldiers.SolSolCh1.Hulk_Weakened" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolSolCh1.Hulk_Weakened.SolSolCh1_026", 100 )
- snd_CreateResource( "SolSolCh1_027" , "Banks.dialogue.English.Regular_Soldiers.SolSolCh1.Hulk_Weakened" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolSolCh1.Hulk_Weakened.SolSolCh1_027", 100 )
- snd_CreateResource( "SolSolCh1_020" , "Banks.dialogue.English.Regular_Soldiers.SolSolCh1.Hulk_Weakened" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolSolCh1.Hulk_Weakened.SolSolCh1_020", 100 )
-
- snd_CreateBank( "Sol_DownbyHulk" , "Banks.dialogue.English.Regular_Soldiers.SolSolCh1", "" )
- snd_SetBankFader( "Banks.dialogue.English.Regular_Soldiers.SolSolCh1.Sol_DownbyHulk", 100 )
- snd_CreateResource( "SolSolCh1_048" , "Banks.dialogue.English.Regular_Soldiers.SolSolCh1.Sol_DownbyHulk" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolSolCh1.Sol_DownbyHulk.SolSolCh1_048", 100 )
- snd_CreateResource( "SolSolCh1_052" , "Banks.dialogue.English.Regular_Soldiers.SolSolCh1.Sol_DownbyHulk" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolSolCh1.Sol_DownbyHulk.SolSolCh1_052", 100 )
- snd_CreateResource( "SolSolCh1_053" , "Banks.dialogue.English.Regular_Soldiers.SolSolCh1.Sol_DownbyHulk" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolSolCh1.Sol_DownbyHulk.SolSolCh1_053", 100 )
- snd_CreateResource( "SolSolCh1_054" , "Banks.dialogue.English.Regular_Soldiers.SolSolCh1.Sol_DownbyHulk" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolSolCh1.Sol_DownbyHulk.SolSolCh1_054", 100 )
-
- snd_CreateBank( "See_HulkStrength" , "Banks.dialogue.English.Regular_Soldiers.SolSolCh1", "" )
- snd_SetBankFader( "Banks.dialogue.English.Regular_Soldiers.SolSolCh1.See_HulkStrength", 100 )
- snd_CreateResource( "SolSolCh1_010" , "Banks.dialogue.English.Regular_Soldiers.SolSolCh1.See_HulkStrength" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolSolCh1.See_HulkStrength.SolSolCh1_010", 100 )
- snd_CreateResource( "SolSolCh1_055" , "Banks.dialogue.English.Regular_Soldiers.SolSolCh1.See_HulkStrength" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolSolCh1.See_HulkStrength.SolSolCh1_055", 100 )
- snd_CreateResource( "SolSolCh1_057" , "Banks.dialogue.English.Regular_Soldiers.SolSolCh1.See_HulkStrength" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolSolCh1.See_HulkStrength.SolSolCh1_057", 100 )
- snd_CreateResource( "SolSolCh1_022" , "Banks.dialogue.English.Regular_Soldiers.SolSolCh1.See_HulkStrength" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolSolCh1.See_HulkStrength.SolSolCh1_022", 100 )
-
- snd_CreateBank( "SolSolCh3" , "Banks.dialogue.English.Regular_Soldiers", "SolSolCh3" )
- snd_SetBankFader( "Banks.dialogue.English.Regular_Soldiers.SolSolCh3", 70 )
- snd_CreateResource( "SolSolCh3_001" , "Banks.dialogue.English.Regular_Soldiers.SolSolCh3" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolSolCh3.SolSolCh3_001", 100 )
- snd_CreateResource( "SolSolCh3_002" , "Banks.dialogue.English.Regular_Soldiers.SolSolCh3" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolSolCh3.SolSolCh3_002", 100 )
- snd_CreateResource( "SolSolCh3_003" , "Banks.dialogue.English.Regular_Soldiers.SolSolCh3" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolSolCh3.SolSolCh3_003", 100 )
- snd_CreateResource( "SolSolCh3_004" , "Banks.dialogue.English.Regular_Soldiers.SolSolCh3" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolSolCh3.SolSolCh3_004", 100 )
- snd_CreateResource( "SolSolCh3_005" , "Banks.dialogue.English.Regular_Soldiers.SolSolCh3" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolSolCh3.SolSolCh3_005", 100 )
- snd_CreateResource( "SolSolCh3_006" , "Banks.dialogue.English.Regular_Soldiers.SolSolCh3" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolSolCh3.SolSolCh3_006", 100 )
- snd_CreateResource( "SolSolCh3_007" , "Banks.dialogue.English.Regular_Soldiers.SolSolCh3" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolSolCh3.SolSolCh3_007", 100 )
- snd_CreateResource( "SolSolCh3_008" , "Banks.dialogue.English.Regular_Soldiers.SolSolCh3" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolSolCh3.SolSolCh3_008", 100 )
- snd_CreateResource( "SolSolCh3_009" , "Banks.dialogue.English.Regular_Soldiers.SolSolCh3" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolSolCh3.SolSolCh3_009", 100 )
- snd_CreateResource( "SolSolCh3_010" , "Banks.dialogue.English.Regular_Soldiers.SolSolCh3" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolSolCh3.SolSolCh3_010", 100 )
- snd_CreateResource( "SolSolCh3_011" , "Banks.dialogue.English.Regular_Soldiers.SolSolCh3" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolSolCh3.SolSolCh3_011", 100 )
- snd_CreateResource( "SolSolCh3_012" , "Banks.dialogue.English.Regular_Soldiers.SolSolCh3" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolSolCh3.SolSolCh3_012", 100 )
- snd_CreateResource( "SolSolCh3_013" , "Banks.dialogue.English.Regular_Soldiers.SolSolCh3" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolSolCh3.SolSolCh3_013", 100 )
- snd_CreateResource( "SolSolCh3_014" , "Banks.dialogue.English.Regular_Soldiers.SolSolCh3" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolSolCh3.SolSolCh3_014", 100 )
- snd_CreateResource( "SolSolCh3_015" , "Banks.dialogue.English.Regular_Soldiers.SolSolCh3" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolSolCh3.SolSolCh3_015", 100 )
- snd_CreateResource( "SolSolCh3_016" , "Banks.dialogue.English.Regular_Soldiers.SolSolCh3" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolSolCh3.SolSolCh3_016", 100 )
- snd_CreateResource( "SolSolCh3_017" , "Banks.dialogue.English.Regular_Soldiers.SolSolCh3" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolSolCh3.SolSolCh3_017", 100 )
- snd_CreateResource( "SolSolCh3_018" , "Banks.dialogue.English.Regular_Soldiers.SolSolCh3" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolSolCh3.SolSolCh3_018", 100 )
- snd_CreateResource( "SolSolCh3_019" , "Banks.dialogue.English.Regular_Soldiers.SolSolCh3" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolSolCh3.SolSolCh3_019", 100 )
- snd_CreateResource( "SolSolCh3_020" , "Banks.dialogue.English.Regular_Soldiers.SolSolCh3" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolSolCh3.SolSolCh3_020", 100 )
- snd_CreateResource( "SolSolCh3_021" , "Banks.dialogue.English.Regular_Soldiers.SolSolCh3" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolSolCh3.SolSolCh3_021", 100 )
- snd_CreateResource( "SolSolCh3_022" , "Banks.dialogue.English.Regular_Soldiers.SolSolCh3" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolSolCh3.SolSolCh3_022", 100 )
- snd_CreateResource( "SolSolCh3_023" , "Banks.dialogue.English.Regular_Soldiers.SolSolCh3" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolSolCh3.SolSolCh3_023", 100 )
- snd_CreateResource( "SolSolCh3_024" , "Banks.dialogue.English.Regular_Soldiers.SolSolCh3" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolSolCh3.SolSolCh3_024", 100 )
- snd_CreateResource( "SolSolCh3_025" , "Banks.dialogue.English.Regular_Soldiers.SolSolCh3" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolSolCh3.SolSolCh3_025", 100 )
- snd_CreateResource( "SolSolCh3_026" , "Banks.dialogue.English.Regular_Soldiers.SolSolCh3" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolSolCh3.SolSolCh3_026", 100 )
- snd_CreateResource( "SolSolCh3_027" , "Banks.dialogue.English.Regular_Soldiers.SolSolCh3" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolSolCh3.SolSolCh3_027", 100 )
- snd_CreateResource( "SolSolCh3_028" , "Banks.dialogue.English.Regular_Soldiers.SolSolCh3" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolSolCh3.SolSolCh3_028", 100 )
- snd_CreateResource( "SolSolCh3_029" , "Banks.dialogue.English.Regular_Soldiers.SolSolCh3" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolSolCh3.SolSolCh3_029", 100 )
- snd_CreateResource( "SolSolCh3_030" , "Banks.dialogue.English.Regular_Soldiers.SolSolCh3" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolSolCh3.SolSolCh3_030", 100 )
- snd_CreateResource( "SolSolCh3_031" , "Banks.dialogue.English.Regular_Soldiers.SolSolCh3" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolSolCh3.SolSolCh3_031", 100 )
- snd_CreateResource( "SolSolCh3_032" , "Banks.dialogue.English.Regular_Soldiers.SolSolCh3" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolSolCh3.SolSolCh3_032", 100 )
- snd_CreateResource( "SolSolCh3_033" , "Banks.dialogue.English.Regular_Soldiers.SolSolCh3" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolSolCh3.SolSolCh3_033", 100 )
- snd_CreateResource( "SolSolCh3_034" , "Banks.dialogue.English.Regular_Soldiers.SolSolCh3" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolSolCh3.SolSolCh3_034", 100 )
- snd_CreateResource( "SolSolCh3_035" , "Banks.dialogue.English.Regular_Soldiers.SolSolCh3" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolSolCh3.SolSolCh3_035", 100 )
- snd_CreateResource( "SolSolCh3_036" , "Banks.dialogue.English.Regular_Soldiers.SolSolCh3" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolSolCh3.SolSolCh3_036", 100 )
- snd_CreateResource( "SolSolCh3_037" , "Banks.dialogue.English.Regular_Soldiers.SolSolCh3" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolSolCh3.SolSolCh3_037", 100 )
- snd_CreateResource( "SolSolCh3_038" , "Banks.dialogue.English.Regular_Soldiers.SolSolCh3" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolSolCh3.SolSolCh3_038", 100 )
- snd_CreateResource( "SolSolCh3_039" , "Banks.dialogue.English.Regular_Soldiers.SolSolCh3" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolSolCh3.SolSolCh3_039", 100 )
- snd_CreateResource( "SolSolCh3_040" , "Banks.dialogue.English.Regular_Soldiers.SolSolCh3" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolSolCh3.SolSolCh3_040", 100 )
- snd_CreateResource( "SolSolCh3_041" , "Banks.dialogue.English.Regular_Soldiers.SolSolCh3" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolSolCh3.SolSolCh3_041", 100 )
- snd_CreateResource( "SolSolCh3_042" , "Banks.dialogue.English.Regular_Soldiers.SolSolCh3" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolSolCh3.SolSolCh3_042", 100 )
- snd_CreateResource( "SolSolCh3_043" , "Banks.dialogue.English.Regular_Soldiers.SolSolCh3" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolSolCh3.SolSolCh3_043", 100 )
- snd_CreateResource( "SolSolCh3_044" , "Banks.dialogue.English.Regular_Soldiers.SolSolCh3" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolSolCh3.SolSolCh3_044", 100 )
- snd_CreateResource( "SolSolCh3_045" , "Banks.dialogue.English.Regular_Soldiers.SolSolCh3" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolSolCh3.SolSolCh3_045", 100 )
- snd_CreateResource( "SolSolCh3_046" , "Banks.dialogue.English.Regular_Soldiers.SolSolCh3" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolSolCh3.SolSolCh3_046", 100 )
- snd_CreateResource( "SolSolCh3_047" , "Banks.dialogue.English.Regular_Soldiers.SolSolCh3" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolSolCh3.SolSolCh3_047", 100 )
- snd_CreateResource( "SolSolCh3_048" , "Banks.dialogue.English.Regular_Soldiers.SolSolCh3" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolSolCh3.SolSolCh3_048", 100 )
- snd_CreateResource( "SolSolCh3_049" , "Banks.dialogue.English.Regular_Soldiers.SolSolCh3" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolSolCh3.SolSolCh3_049", 100 )
- snd_CreateResource( "SolSolCh3_050" , "Banks.dialogue.English.Regular_Soldiers.SolSolCh3" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolSolCh3.SolSolCh3_050", 100 )
- snd_CreateResource( "SolSolCh3_051" , "Banks.dialogue.English.Regular_Soldiers.SolSolCh3" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolSolCh3.SolSolCh3_051", 100 )
- snd_CreateResource( "SolSolCh3_052" , "Banks.dialogue.English.Regular_Soldiers.SolSolCh3" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolSolCh3.SolSolCh3_052", 100 )
- snd_CreateResource( "SolSolCh3_053" , "Banks.dialogue.English.Regular_Soldiers.SolSolCh3" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolSolCh3.SolSolCh3_053", 100 )
- snd_CreateResource( "SolSolCh3_054" , "Banks.dialogue.English.Regular_Soldiers.SolSolCh3" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolSolCh3.SolSolCh3_054", 100 )
- snd_CreateResource( "SolSolCh3_055" , "Banks.dialogue.English.Regular_Soldiers.SolSolCh3" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolSolCh3.SolSolCh3_055", 100 )
- snd_CreateResource( "SolSolCh3_056" , "Banks.dialogue.English.Regular_Soldiers.SolSolCh3" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolSolCh3.SolSolCh3_056", 100 )
- snd_CreateResource( "SolSolCh3_057" , "Banks.dialogue.English.Regular_Soldiers.SolSolCh3" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolSolCh3.SolSolCh3_057", 100 )
- snd_CreateResource( "SolSolCh3_058" , "Banks.dialogue.English.Regular_Soldiers.SolSolCh3" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolSolCh3.SolSolCh3_058", 100 )
- snd_CreateResource( "SolSolCh3_059" , "Banks.dialogue.English.Regular_Soldiers.SolSolCh3" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolSolCh3.SolSolCh3_059", 100 )
- snd_CreateResource( "SolSolCh3_060" , "Banks.dialogue.English.Regular_Soldiers.SolSolCh3" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolSolCh3.SolSolCh3_060", 100 )
- snd_CreateResource( "SolSolCh3_061" , "Banks.dialogue.English.Regular_Soldiers.SolSolCh3" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolSolCh3.SolSolCh3_061", 100 )
- snd_CreateResource( "SolSolCh3_062" , "Banks.dialogue.English.Regular_Soldiers.SolSolCh3" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolSolCh3.SolSolCh3_062", 100 )
- snd_CreateResource( "SolSolCh3_063" , "Banks.dialogue.English.Regular_Soldiers.SolSolCh3" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolSolCh3.SolSolCh3_063", 100 )
- snd_CreateResource( "SolSolCh3_064" , "Banks.dialogue.English.Regular_Soldiers.SolSolCh3" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolSolCh3.SolSolCh3_064", 100 )
- snd_CreateResource( "SolSolCh3_065" , "Banks.dialogue.English.Regular_Soldiers.SolSolCh3" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolSolCh3.SolSolCh3_065", 100 )
- snd_CreateResource( "SolSolCh3_066" , "Banks.dialogue.English.Regular_Soldiers.SolSolCh3" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolSolCh3.SolSolCh3_066", 100 )
- snd_CreateResource( "SolSolCh3_067" , "Banks.dialogue.English.Regular_Soldiers.SolSolCh3" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolSolCh3.SolSolCh3_067", 100 )
- snd_CreateResource( "SolSolCh3_068" , "Banks.dialogue.English.Regular_Soldiers.SolSolCh3" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolSolCh3.SolSolCh3_068", 100 )
- snd_CreateResource( "SolSolCh3_069" , "Banks.dialogue.English.Regular_Soldiers.SolSolCh3" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolSolCh3.SolSolCh3_069", 100 )
-
- snd_CreateBank( "Hulk_HoldObject1" , "Banks.dialogue.English.Regular_Soldiers.SolSolCh3", "" )
- snd_SetBankFader( "Banks.dialogue.English.Regular_Soldiers.SolSolCh3.Hulk_HoldObject1", 100 )
- snd_CreateResource( "SolSolCh3_016" , "Banks.dialogue.English.Regular_Soldiers.SolSolCh3.Hulk_HoldObject1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolSolCh3.Hulk_HoldObject1.SolSolCh3_016", 100 )
- snd_CreateResource( "SolSolCh3_017" , "Banks.dialogue.English.Regular_Soldiers.SolSolCh3.Hulk_HoldObject1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolSolCh3.Hulk_HoldObject1.SolSolCh3_017", 100 )
- snd_CreateResource( "SolSolCh3_018" , "Banks.dialogue.English.Regular_Soldiers.SolSolCh3.Hulk_HoldObject1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolSolCh3.Hulk_HoldObject1.SolSolCh3_018", 100 )
- snd_CreateResource( "SolSolCh3_022" , "Banks.dialogue.English.Regular_Soldiers.SolSolCh3.Hulk_HoldObject1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolSolCh3.Hulk_HoldObject1.SolSolCh3_022", 100 )
- snd_CreateResource( "SolSolCh3_023" , "Banks.dialogue.English.Regular_Soldiers.SolSolCh3.Hulk_HoldObject1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolSolCh3.Hulk_HoldObject1.SolSolCh3_023", 100 )
- snd_CreateResource( "SolSolCh3_024" , "Banks.dialogue.English.Regular_Soldiers.SolSolCh3.Hulk_HoldObject1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolSolCh3.Hulk_HoldObject1.SolSolCh3_024", 100 )
- snd_CreateResource( "SolSolCh3_044" , "Banks.dialogue.English.Regular_Soldiers.SolSolCh3.Hulk_HoldObject1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolSolCh3.Hulk_HoldObject1.SolSolCh3_044", 100 )
- snd_CreateResource( "SolSolCh3_045" , "Banks.dialogue.English.Regular_Soldiers.SolSolCh3.Hulk_HoldObject1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolSolCh3.Hulk_HoldObject1.SolSolCh3_045", 100 )
-
- snd_CreateBank( "Hulk_Dead" , "Banks.dialogue.English.Regular_Soldiers.SolSolCh3", "" )
- snd_SetBankFader( "Banks.dialogue.English.Regular_Soldiers.SolSolCh3.Hulk_Dead", 100 )
- snd_CreateResource( "SolSolCh3_064" , "Banks.dialogue.English.Regular_Soldiers.SolSolCh3.Hulk_Dead" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolSolCh3.Hulk_Dead.SolSolCh3_064", 100 )
- snd_CreateResource( "SolSolCh3_065" , "Banks.dialogue.English.Regular_Soldiers.SolSolCh3.Hulk_Dead" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolSolCh3.Hulk_Dead.SolSolCh3_065", 100 )
- snd_CreateResource( "SolSolCh3_066" , "Banks.dialogue.English.Regular_Soldiers.SolSolCh3.Hulk_Dead" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolSolCh3.Hulk_Dead.SolSolCh3_066", 100 )
-
- snd_CreateBank( "Hulk_Weakened" , "Banks.dialogue.English.Regular_Soldiers.SolSolCh3", "" )
- snd_SetBankFader( "Banks.dialogue.English.Regular_Soldiers.SolSolCh3.Hulk_Weakened", 100 )
- snd_CreateResource( "SolSolCh3_061" , "Banks.dialogue.English.Regular_Soldiers.SolSolCh3.Hulk_Weakened" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolSolCh3.Hulk_Weakened.SolSolCh3_061", 100 )
- snd_CreateResource( "SolSolCh3_062" , "Banks.dialogue.English.Regular_Soldiers.SolSolCh3.Hulk_Weakened" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolSolCh3.Hulk_Weakened.SolSolCh3_062", 100 )
- snd_CreateResource( "SolSolCh3_063" , "Banks.dialogue.English.Regular_Soldiers.SolSolCh3.Hulk_Weakened" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolSolCh3.Hulk_Weakened.SolSolCh3_063", 100 )
- snd_CreateResource( "SolSolCh3_068" , "Banks.dialogue.English.Regular_Soldiers.SolSolCh3.Hulk_Weakened" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolSolCh3.Hulk_Weakened.SolSolCh3_068", 100 )
- snd_CreateResource( "SolSolCh3_019" , "Banks.dialogue.English.Regular_Soldiers.SolSolCh3.Hulk_Weakened" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolSolCh3.Hulk_Weakened.SolSolCh3_019", 100 )
- snd_CreateResource( "SolSolCh3_021" , "Banks.dialogue.English.Regular_Soldiers.SolSolCh3.Hulk_Weakened" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolSolCh3.Hulk_Weakened.SolSolCh3_021", 100 )
- snd_CreateResource( "SolSolCh3_027" , "Banks.dialogue.English.Regular_Soldiers.SolSolCh3.Hulk_Weakened" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolSolCh3.Hulk_Weakened.SolSolCh3_027", 100 )
-
- snd_CreateBank( "Sol_DownbyHulk" , "Banks.dialogue.English.Regular_Soldiers.SolSolCh3", "" )
- snd_SetBankFader( "Banks.dialogue.English.Regular_Soldiers.SolSolCh3.Sol_DownbyHulk", 100 )
- snd_CreateResource( "SolSolCh3_032" , "Banks.dialogue.English.Regular_Soldiers.SolSolCh3.Sol_DownbyHulk" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolSolCh3.Sol_DownbyHulk.SolSolCh3_032", 100 )
- snd_CreateResource( "SolSolCh3_046" , "Banks.dialogue.English.Regular_Soldiers.SolSolCh3.Sol_DownbyHulk" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolSolCh3.Sol_DownbyHulk.SolSolCh3_046", 100 )
- snd_CreateResource( "SolSolCh3_052" , "Banks.dialogue.English.Regular_Soldiers.SolSolCh3.Sol_DownbyHulk" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolSolCh3.Sol_DownbyHulk.SolSolCh3_052", 100 )
- snd_CreateResource( "SolSolCh3_054" , "Banks.dialogue.English.Regular_Soldiers.SolSolCh3.Sol_DownbyHulk" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolSolCh3.Sol_DownbyHulk.SolSolCh3_054", 100 )
-
- snd_CreateBank( "SolSolVeh" , "Banks.dialogue.English.Regular_Soldiers", "SolSolVeh" )
- snd_SetBankFader( "Banks.dialogue.English.Regular_Soldiers.SolSolVeh", 70 )
- snd_CreateResource( "SolSolVeh_01a" , "Banks.dialogue.English.Regular_Soldiers.SolSolVeh" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolSolVeh.SolSolVeh_01a", 100 )
- snd_CreateResource( "SolSolVeh_02a" , "Banks.dialogue.English.Regular_Soldiers.SolSolVeh" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolSolVeh.SolSolVeh_02a", 100 )
- snd_CreateResource( "SolSolVeh_03a" , "Banks.dialogue.English.Regular_Soldiers.SolSolVeh" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolSolVeh.SolSolVeh_03a", 100 )
- snd_CreateResource( "SolSolVeh_04a" , "Banks.dialogue.English.Regular_Soldiers.SolSolVeh" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolSolVeh.SolSolVeh_04a", 100 )
- snd_CreateResource( "SolSolVeh_05a" , "Banks.dialogue.English.Regular_Soldiers.SolSolVeh" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolSolVeh.SolSolVeh_05a", 100 )
- snd_CreateResource( "SolSolVeh_06a" , "Banks.dialogue.English.Regular_Soldiers.SolSolVeh" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolSolVeh.SolSolVeh_06a", 100 )
- snd_CreateResource( "SolSolVeh_07a" , "Banks.dialogue.English.Regular_Soldiers.SolSolVeh" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolSolVeh.SolSolVeh_07a", 100 )
- snd_CreateResource( "SolSolVeh_08a" , "Banks.dialogue.English.Regular_Soldiers.SolSolVeh" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolSolVeh.SolSolVeh_08a", 100 )
- snd_CreateResource( "SolSolVeh_09a" , "Banks.dialogue.English.Regular_Soldiers.SolSolVeh" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolSolVeh.SolSolVeh_09a", 100 )
- snd_CreateResource( "SolSolVeh_10a" , "Banks.dialogue.English.Regular_Soldiers.SolSolVeh" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolSolVeh.SolSolVeh_10a", 100 )
- snd_CreateResource( "SolSolVeh_11a" , "Banks.dialogue.English.Regular_Soldiers.SolSolVeh" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolSolVeh.SolSolVeh_11a", 100 )
- snd_CreateResource( "SolSolVeh_12a" , "Banks.dialogue.English.Regular_Soldiers.SolSolVeh" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolSolVeh.SolSolVeh_12a", 100 )
- snd_CreateResource( "SolSolVeh_13a" , "Banks.dialogue.English.Regular_Soldiers.SolSolVeh" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolSolVeh.SolSolVeh_13a", 100 )
- snd_CreateResource( "SolSolVeh_14a" , "Banks.dialogue.English.Regular_Soldiers.SolSolVeh" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolSolVeh.SolSolVeh_14a", 100 )
- snd_CreateResource( "SolSolVeh_15a" , "Banks.dialogue.English.Regular_Soldiers.SolSolVeh" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolSolVeh.SolSolVeh_15a", 100 )
-
- snd_CreateBank( "SolBanCh1" , "Banks.dialogue.English.Regular_Soldiers", "SolBanCh1" )
- snd_SetBankFader( "Banks.dialogue.English.Regular_Soldiers.SolBanCh1", 70 )
-
- snd_CreateBank( "Gen_Encounter1" , "Banks.dialogue.English.Regular_Soldiers.SolBanCh1", "" )
- snd_SetBankFader( "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Gen_Encounter1", 100 )
- snd_CreateResource( "SolBanCh1_001" , "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Gen_Encounter1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Gen_Encounter1.SolBanCh1_001", 100 )
- snd_CreateResource( "SolBanCh1_004" , "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Gen_Encounter1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Gen_Encounter1.SolBanCh1_004", 100 )
- snd_CreateResource( "SolBanCh1_005" , "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Gen_Encounter1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Gen_Encounter1.SolBanCh1_005", 100 )
- snd_CreateResource( "SolBanCh1_081" , "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Gen_Encounter1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Gen_Encounter1.SolBanCh1_081", 100 )
- snd_CreateResource( "SolBanCh1_082" , "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Gen_Encounter1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Gen_Encounter1.SolBanCh1_082", 100 )
- snd_CreateResource( "SolBanCh1_084" , "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Gen_Encounter1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Gen_Encounter1.SolBanCh1_084", 100 )
- snd_CreateResource( "SolBanCh1_087" , "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Gen_Encounter1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Gen_Encounter1.SolBanCh1_087", 100 )
-
- snd_CreateBank( "Sol_Overcome_Ban1" , "Banks.dialogue.English.Regular_Soldiers.SolBanCh1", "" )
- snd_SetBankFader( "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Sol_Overcome_Ban1", 100 )
- snd_CreateResource( "SolBanCh1_011" , "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Sol_Overcome_Ban1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Sol_Overcome_Ban1.SolBanCh1_011", 100 )
- snd_CreateResource( "SolBanCh1_012" , "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Sol_Overcome_Ban1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Sol_Overcome_Ban1.SolBanCh1_012", 100 )
- snd_CreateResource( "SolBanCh1_014" , "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Sol_Overcome_Ban1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Sol_Overcome_Ban1.SolBanCh1_014", 100 )
- snd_CreateResource( "SolBanCh1_015" , "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Sol_Overcome_Ban1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Sol_Overcome_Ban1.SolBanCh1_015", 100 )
- snd_CreateResource( "SolBanCh1_095" , "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Sol_Overcome_Ban1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Sol_Overcome_Ban1.SolBanCh1_095", 100 )
-
- snd_CreateBank( "Ban_SurrenderFake1" , "Banks.dialogue.English.Regular_Soldiers.SolBanCh1", "" )
- snd_SetBankFader( "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Ban_SurrenderFake1", 100 )
- snd_CreateResource( "SolBanCh1_016" , "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Ban_SurrenderFake1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Ban_SurrenderFake1.SolBanCh1_016", 100 )
- snd_CreateResource( "SolBanCh1_018" , "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Ban_SurrenderFake1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Ban_SurrenderFake1.SolBanCh1_018", 100 )
- snd_CreateResource( "SolBanCh1_019" , "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Ban_SurrenderFake1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Ban_SurrenderFake1.SolBanCh1_019", 100 )
- snd_CreateResource( "SolBanCh1_020" , "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Ban_SurrenderFake1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Ban_SurrenderFake1.SolBanCh1_020", 100 )
- snd_CreateResource( "SolBanCh1_098" , "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Ban_SurrenderFake1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Ban_SurrenderFake1.SolBanCh1_098", 100 )
-
- snd_CreateBank( "Ban_SurrenderFake2" , "Banks.dialogue.English.Regular_Soldiers.SolBanCh1", "" )
- snd_SetBankFader( "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Ban_SurrenderFake2", 100 )
- snd_CreateResource( "SolBanCh1_096" , "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Ban_SurrenderFake2" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Ban_SurrenderFake2.SolBanCh1_096", 100 )
- snd_CreateResource( "SolBanCh1_097" , "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Ban_SurrenderFake2" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Ban_SurrenderFake2.SolBanCh1_097", 100 )
- snd_CreateResource( "SolBanCh1_098" , "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Ban_SurrenderFake2" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Ban_SurrenderFake2.SolBanCh1_098", 100 )
- snd_CreateResource( "SolBanCh1_099" , "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Ban_SurrenderFake2" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Ban_SurrenderFake2.SolBanCh1_099", 100 )
- snd_CreateResource( "SolBanCh1_100" , "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Ban_SurrenderFake2" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Ban_SurrenderFake2.SolBanCh1_100", 100 )
-
- snd_CreateBank( "Ban_Shot1" , "Banks.dialogue.English.Regular_Soldiers.SolBanCh1", "" )
- snd_SetBankFader( "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Ban_Shot1", 100 )
- snd_CreateResource( "SolBanCh1_021" , "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Ban_Shot1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Ban_Shot1.SolBanCh1_021", 100 )
- snd_CreateResource( "SolBanCh1_022" , "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Ban_Shot1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Ban_Shot1.SolBanCh1_022", 100 )
- snd_CreateResource( "SolBanCh1_023" , "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Ban_Shot1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Ban_Shot1.SolBanCh1_023", 100 )
- snd_CreateResource( "SolBanCh1_024" , "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Ban_Shot1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Ban_Shot1.SolBanCh1_024", 100 )
- snd_CreateResource( "SolBanCh1_025" , "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Ban_Shot1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Ban_Shot1.SolBanCh1_025", 100 )
-
- snd_CreateBank( "Ban_Shot2" , "Banks.dialogue.English.Regular_Soldiers.SolBanCh1", "" )
- snd_SetBankFader( "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Ban_Shot2", 100 )
- snd_CreateResource( "SolBanCh1_101" , "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Ban_Shot2" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Ban_Shot2.SolBanCh1_101", 100 )
- snd_CreateResource( "SolBanCh1_102" , "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Ban_Shot2" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Ban_Shot2.SolBanCh1_102", 100 )
- snd_CreateResource( "SolBanCh1_103" , "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Ban_Shot2" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Ban_Shot2.SolBanCh1_103", 100 )
- snd_CreateResource( "SolBanCh1_104" , "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Ban_Shot2" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Ban_Shot2.SolBanCh1_104", 100 )
- snd_CreateResource( "SolBanCh1_105" , "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Ban_Shot2" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Ban_Shot2.SolBanCh1_105", 100 )
-
- snd_CreateBank( "Ban_KnockedDown1" , "Banks.dialogue.English.Regular_Soldiers.SolBanCh1", "" )
- snd_SetBankFader( "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Ban_KnockedDown1", 100 )
- snd_CreateResource( "SolBanCh1_026" , "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Ban_KnockedDown1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Ban_KnockedDown1.SolBanCh1_026", 100 )
- snd_CreateResource( "SolBanCh1_028" , "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Ban_KnockedDown1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Ban_KnockedDown1.SolBanCh1_028", 100 )
- snd_CreateResource( "SolBanCh1_030" , "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Ban_KnockedDown1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Ban_KnockedDown1.SolBanCh1_030", 100 )
- snd_CreateResource( "SolBanCh1_110" , "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Ban_KnockedDown1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Ban_KnockedDown1.SolBanCh1_110", 100 )
-
- snd_CreateBank( "Ban_Surrender1" , "Banks.dialogue.English.Regular_Soldiers.SolBanCh1", "" )
- snd_SetBankFader( "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Ban_Surrender1", 100 )
- snd_CreateResource( "SolBanCh1_031" , "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Ban_Surrender1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Ban_Surrender1.SolBanCh1_031", 100 )
- snd_CreateResource( "SolBanCh1_033" , "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Ban_Surrender1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Ban_Surrender1.SolBanCh1_033", 100 )
- snd_CreateResource( "SolBanCh1_034" , "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Ban_Surrender1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Ban_Surrender1.SolBanCh1_034", 100 )
- snd_CreateResource( "SolBanCh1_035" , "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Ban_Surrender1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Ban_Surrender1.SolBanCh1_035", 100 )
- snd_CreateResource( "SolBanCh1_113" , "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Ban_Surrender1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Ban_Surrender1.SolBanCh1_113", 100 )
-
- snd_CreateBank( "Ban_Retreat1" , "Banks.dialogue.English.Regular_Soldiers.SolBanCh1", "" )
- snd_SetBankFader( "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Ban_Retreat1", 100 )
- snd_CreateResource( "SolBanCh1_036" , "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Ban_Retreat1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Ban_Retreat1.SolBanCh1_036", 100 )
- snd_CreateResource( "SolBanCh1_037" , "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Ban_Retreat1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Ban_Retreat1.SolBanCh1_037", 100 )
- snd_CreateResource( "SolBanCh1_038" , "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Ban_Retreat1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Ban_Retreat1.SolBanCh1_038", 100 )
- snd_CreateResource( "SolBanCh1_040" , "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Ban_Retreat1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Ban_Retreat1.SolBanCh1_040", 100 )
- snd_CreateResource( "SolBanCh1_116" , "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Ban_Retreat1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Ban_Retreat1.SolBanCh1_116", 100 )
- snd_CreateResource( "SolBanCh1_118" , "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Ban_Retreat1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Ban_Retreat1.SolBanCh1_118", 100 )
- snd_CreateResource( "SolBanCh1_120" , "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Ban_Retreat1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Ban_Retreat1.SolBanCh1_120", 100 )
- snd_CreateResource( "SolBanCh1_121" , "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Ban_Retreat1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Ban_Retreat1.SolBanCh1_121", 100 )
-
- snd_CreateBank( "Sol_EndPersuit1" , "Banks.dialogue.English.Regular_Soldiers.SolBanCh1", "" )
- snd_SetBankFader( "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Sol_EndPersuit1", 100 )
- snd_CreateResource( "SolBanCh1_043" , "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Sol_EndPersuit1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Sol_EndPersuit1.SolBanCh1_043", 100 )
- snd_CreateResource( "SolBanCh1_044" , "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Sol_EndPersuit1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Sol_EndPersuit1.SolBanCh1_044", 100 )
- snd_CreateResource( "SolBanCh1_045" , "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Sol_EndPersuit1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Sol_EndPersuit1.SolBanCh1_045", 100 )
- snd_CreateResource( "SolBanCh1_123" , "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Sol_EndPersuit1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Sol_EndPersuit1.SolBanCh1_123", 100 )
- snd_CreateResource( "SolBanCh1_125" , "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Sol_EndPersuit1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Sol_EndPersuit1.SolBanCh1_125", 100 )
-
- snd_CreateBank( "Ban_KnockDownSol1" , "Banks.dialogue.English.Regular_Soldiers.SolBanCh1", "" )
- snd_SetBankFader( "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Ban_KnockDownSol1", 100 )
- snd_CreateResource( "SolBanCh1_047" , "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Ban_KnockDownSol1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Ban_KnockDownSol1.SolBanCh1_047", 100 )
- snd_CreateResource( "SolBanCh1_048" , "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Ban_KnockDownSol1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Ban_KnockDownSol1.SolBanCh1_048", 100 )
- snd_CreateResource( "SolBanCh1_049" , "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Ban_KnockDownSol1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Ban_KnockDownSol1.SolBanCh1_049", 100 )
- snd_CreateResource( "SolBanCh1_050" , "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Ban_KnockDownSol1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Ban_KnockDownSol1.SolBanCh1_050", 100 )
- snd_CreateResource( "SolBanCh1_128" , "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Ban_KnockDownSol1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Ban_KnockDownSol1.SolBanCh1_128", 100 )
- snd_CreateResource( "SolBanCh1_131" , "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Ban_KnockDownSol1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Ban_KnockDownSol1.SolBanCh1_131", 100 )
- snd_CreateResource( "SolBanCh1_061" , "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Ban_KnockDownSol1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Ban_KnockDownSol1.SolBanCh1_061", 100 )
- snd_CreateResource( "SolBanCh1_062" , "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Ban_KnockDownSol1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Ban_KnockDownSol1.SolBanCh1_062", 100 )
- snd_CreateResource( "SolBanCh1_064" , "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Ban_KnockDownSol1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Ban_KnockDownSol1.SolBanCh1_064", 100 )
- snd_CreateResource( "SolBanCh1_065" , "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Ban_KnockDownSol1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Ban_KnockDownSol1.SolBanCh1_065", 100 )
- snd_CreateResource( "SolBanCh1_144" , "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Ban_KnockDownSol1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Ban_KnockDownSol1.SolBanCh1_144", 100 )
-
- snd_CreateBank( "Sol_SearchforBan1" , "Banks.dialogue.English.Regular_Soldiers.SolBanCh1", "" )
- snd_SetBankFader( "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Sol_SearchforBan1", 100 )
- snd_CreateResource( "SolBanCh1_066" , "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Sol_SearchforBan1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Sol_SearchforBan1.SolBanCh1_066", 100 )
- snd_CreateResource( "SolBanCh1_067" , "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Sol_SearchforBan1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Sol_SearchforBan1.SolBanCh1_067", 100 )
- snd_CreateResource( "SolBanCh1_068" , "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Sol_SearchforBan1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Sol_SearchforBan1.SolBanCh1_068", 100 )
- snd_CreateResource( "SolBanCh1_069" , "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Sol_SearchforBan1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Sol_SearchforBan1.SolBanCh1_069", 100 )
- snd_CreateResource( "SolBanCh1_070" , "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Sol_SearchforBan1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Sol_SearchforBan1.SolBanCh1_070", 100 )
-
- snd_CreateBank( "Sol_SearchforBan2" , "Banks.dialogue.English.Regular_Soldiers.SolBanCh1", "" )
- snd_SetBankFader( "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Sol_SearchforBan2", 100 )
- snd_CreateResource( "SolBanCh1_148" , "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Sol_SearchforBan2" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Sol_SearchforBan2.SolBanCh1_148", 100 )
- snd_CreateResource( "SolBanCh1_149" , "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Sol_SearchforBan2" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Sol_SearchforBan2.SolBanCh1_149", 100 )
- snd_CreateResource( "SolBanCh1_150" , "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Sol_SearchforBan2" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Sol_SearchforBan2.SolBanCh1_150", 100 )
- snd_CreateResource( "SolBanCh1_151" , "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Sol_SearchforBan2" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Sol_SearchforBan2.SolBanCh1_151", 100 )
- snd_CreateResource( "SolBanCh1_152" , "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Sol_SearchforBan2" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Sol_SearchforBan2.SolBanCh1_152", 100 )
-
- snd_CreateBank( "Freeze_ShowPapers" , "Banks.dialogue.English.Regular_Soldiers.SolBanCh1", "" )
- snd_SetBankFader( "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Freeze_ShowPapers", 100 )
- snd_CreateResource( "SolBanCh1_086" , "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Freeze_ShowPapers" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Freeze_ShowPapers.SolBanCh1_086", 100 )
- snd_CreateResource( "SolBanCh1_087" , "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Freeze_ShowPapers" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Freeze_ShowPapers.SolBanCh1_087", 100 )
- snd_CreateResource( "SolBanCh1_088" , "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Freeze_ShowPapers" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Freeze_ShowPapers.SolBanCh1_088", 100 )
- snd_CreateResource( "SolBanCh1_009" , "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Freeze_ShowPapers" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Freeze_ShowPapers.SolBanCh1_009", 100 )
- snd_CreateResource( "SolBanCh1_156" , "Banks.dialogue.English.Regular_Soldiers.SolBanCh1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.SolBanCh1_156", 100 )
- snd_CreateResource( "SolBanCh1_153" , "Banks.dialogue.English.Regular_Soldiers.SolBanCh1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.SolBanCh1_153", 100 )
-
- snd_CreateBank( "Ban_NearTransform" , "Banks.dialogue.English.Regular_Soldiers.SolBanCh1", "" )
- snd_SetBankFader( "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Ban_NearTransform", 100 )
- snd_CreateResource( "SolBanCh1_051" , "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Ban_NearTransform" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Ban_NearTransform.SolBanCh1_051", 100 )
- snd_CreateResource( "SolBanCh1_052" , "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Ban_NearTransform" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Ban_NearTransform.SolBanCh1_052", 100 )
- snd_CreateResource( "SolBanCh1_053" , "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Ban_NearTransform" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Ban_NearTransform.SolBanCh1_053", 100 )
- snd_CreateResource( "SolBanCh1_054" , "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Ban_NearTransform" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Ban_NearTransform.SolBanCh1_054", 100 )
- snd_CreateResource( "SolBanCh1_055" , "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Ban_NearTransform" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolBanCh1.Ban_NearTransform.SolBanCh1_055", 100 )
-
- snd_CreateBank( "SolHulkCh1" , "Banks.dialogue.English.Regular_Soldiers", "SolHulkCh1" )
- snd_SetBankFader( "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1", 95 )
-
- snd_CreateBank( "Gen_Encounter1" , "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1", "" )
- snd_SetBankFader( "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Gen_Encounter1", 100 )
- snd_CreateResource( "SolHulkCh1_002" , "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Gen_Encounter1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Gen_Encounter1.SolHulkCh1_002", 100 )
- snd_CreateResource( "SolHulkCh1_003" , "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Gen_Encounter1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Gen_Encounter1.SolHulkCh1_003", 100 )
- snd_CreateResource( "SolHulkCh1_004" , "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Gen_Encounter1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Gen_Encounter1.SolHulkCh1_004", 100 )
- snd_CreateResource( "SolHulkCh1_062" , "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Gen_Encounter1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Gen_Encounter1.SolHulkCh1_062", 100 )
- snd_CreateResource( "SolHulkCh1_063" , "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Gen_Encounter1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Gen_Encounter1.SolHulkCh1_063", 100 )
- snd_CreateResource( "SolHulkCh1_064" , "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Gen_Encounter1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Gen_Encounter1.SolHulkCh1_064", 100 )
- snd_CreateResource( "SolHulkCh1_052" , "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Gen_Encounter1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Gen_Encounter1.SolHulkCh1_052", 100 )
- snd_CreateResource( "SolHulkCh1_111" , "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Gen_Encounter1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Gen_Encounter1.SolHulkCh1_111", 100 )
- snd_CreateResource( "SolHulkCh1_049" , "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Gen_Encounter1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Gen_Encounter1.SolHulkCh1_049", 100 )
-
- snd_CreateBank( "Hulk_HoldObject1" , "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1", "" )
- snd_SetBankFader( "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Hulk_HoldObject1", 100 )
- snd_CreateResource( "SolHulkCh1_011" , "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Hulk_HoldObject1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Hulk_HoldObject1.SolHulkCh1_011", 100 )
- snd_CreateResource( "SolHulkCh1_012" , "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Hulk_HoldObject1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Hulk_HoldObject1.SolHulkCh1_012", 100 )
- snd_CreateResource( "SolHulkCh1_013" , "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Hulk_HoldObject1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Hulk_HoldObject1.SolHulkCh1_013", 100 )
- snd_CreateResource( "SolHulkCh1_014" , "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Hulk_HoldObject1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Hulk_HoldObject1.SolHulkCh1_014", 100 )
- snd_CreateResource( "SolHulkCh1_071" , "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Hulk_HoldObject1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Hulk_HoldObject1.SolHulkCh1_071", 100 )
- snd_CreateResource( "SolHulkCh1_073" , "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Hulk_HoldObject1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Hulk_HoldObject1.SolHulkCh1_073", 100 )
- snd_CreateResource( "SolHulkCh1_074" , "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Hulk_HoldObject1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Hulk_HoldObject1.SolHulkCh1_074", 100 )
- snd_CreateResource( "SolHulkCh1_075" , "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Hulk_HoldObject1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Hulk_HoldObject1.SolHulkCh1_075", 100 )
- snd_CreateResource( "SolHulkCh1_114" , "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Hulk_HoldObject1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Hulk_HoldObject1.SolHulkCh1_114", 100 )
-
- snd_CreateBank( "Hulk_HoldSol1" , "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1", "" )
- snd_SetBankFader( "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Hulk_HoldSol1", 100 )
- snd_CreateResource( "SolHulkCh1_016" , "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Hulk_HoldSol1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Hulk_HoldSol1.SolHulkCh1_016", 100 )
- snd_CreateResource( "SolHulkCh1_017" , "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Hulk_HoldSol1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Hulk_HoldSol1.SolHulkCh1_017", 100 )
- snd_CreateResource( "SolHulkCh1_018" , "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Hulk_HoldSol1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Hulk_HoldSol1.SolHulkCh1_018", 100 )
- snd_CreateResource( "SolHulkCh1_019" , "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Hulk_HoldSol1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Hulk_HoldSol1.SolHulkCh1_019", 100 )
- snd_CreateResource( "SolHulkCh1_076" , "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Hulk_HoldSol1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Hulk_HoldSol1.SolHulkCh1_076", 100 )
- snd_CreateResource( "SolHulkCh1_079" , "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Hulk_HoldSol1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Hulk_HoldSol1.SolHulkCh1_079", 100 )
- snd_CreateResource( "SolHulkCh1_080" , "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Hulk_HoldSol1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Hulk_HoldSol1.SolHulkCh1_080", 100 )
-
- snd_CreateBank( "See_HulkStrength1" , "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1", "" )
- snd_SetBankFader( "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.See_HulkStrength1", 100 )
- snd_CreateResource( "SolHulkCh1_021" , "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.See_HulkStrength1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.See_HulkStrength1.SolHulkCh1_021", 100 )
- snd_CreateResource( "SolHulkCh1_022" , "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.See_HulkStrength1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.See_HulkStrength1.SolHulkCh1_022", 100 )
- snd_CreateResource( "SolHulkCh1_023" , "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.See_HulkStrength1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.See_HulkStrength1.SolHulkCh1_023", 100 )
- snd_CreateResource( "SolHulkCh1_024" , "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.See_HulkStrength1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.See_HulkStrength1.SolHulkCh1_024", 100 )
- snd_CreateResource( "SolHulkCh1_081" , "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.See_HulkStrength1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.See_HulkStrength1.SolHulkCh1_081", 100 )
- snd_CreateResource( "SolHulkCh1_083" , "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.See_HulkStrength1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.See_HulkStrength1.SolHulkCh1_083", 100 )
- snd_CreateResource( "SolHulkCh1_051" , "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.See_HulkStrength1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.See_HulkStrength1.SolHulkCh1_051", 100 )
- snd_CreateResource( "SolHulkCh1_109" , "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.See_HulkStrength1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.See_HulkStrength1.SolHulkCh1_109", 100 )
- snd_CreateResource( "SolHulkCh1_112" , "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.See_HulkStrength1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.See_HulkStrength1.SolHulkCh1_112", 100 )
- snd_CreateResource( "SolHulkCh1_054" , "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.See_HulkStrength1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.See_HulkStrength1.SolHulkCh1_054", 100 )
-
- snd_CreateBank( "See_HulkSuper1" , "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1", "" )
- snd_SetBankFader( "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.See_HulkSuper1", 100 )
- snd_CreateResource( "SolHulkCh1_026" , "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.See_HulkSuper1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.See_HulkSuper1.SolHulkCh1_026", 100 )
- snd_CreateResource( "SolHulkCh1_027" , "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.See_HulkSuper1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.See_HulkSuper1.SolHulkCh1_027", 100 )
- snd_CreateResource( "SolHulkCh1_028" , "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.See_HulkSuper1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.See_HulkSuper1.SolHulkCh1_028", 100 )
- snd_CreateResource( "SolHulkCh1_030" , "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.See_HulkSuper1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.See_HulkSuper1.SolHulkCh1_030", 100 )
- snd_CreateResource( "SolHulkCh1_086" , "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.See_HulkSuper1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.See_HulkSuper1.SolHulkCh1_086", 100 )
- snd_CreateResource( "SolHulkCh1_087" , "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.See_HulkSuper1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.See_HulkSuper1.SolHulkCh1_087", 100 )
- snd_CreateResource( "SolHulkCh1_088" , "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.See_HulkSuper1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.See_HulkSuper1.SolHulkCh1_088", 100 )
- snd_CreateResource( "SolHulkCh1_089" , "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.See_HulkSuper1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.See_HulkSuper1.SolHulkCh1_089", 100 )
- snd_CreateResource( "SolHulkCh1_115" , "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.See_HulkSuper1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.See_HulkSuper1.SolHulkCh1_115", 100 )
- snd_CreateResource( "SolHulkCh1_113" , "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.See_HulkSuper1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.See_HulkSuper1.SolHulkCh1_113", 100 )
-
- snd_CreateBank( "Hulk_DownBySol1" , "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1", "" )
- snd_SetBankFader( "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Hulk_DownBySol1", 100 )
- snd_CreateResource( "SolHulkCh1_031" , "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Hulk_DownBySol1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Hulk_DownBySol1.SolHulkCh1_031", 100 )
- snd_CreateResource( "SolHulkCh1_032" , "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Hulk_DownBySol1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Hulk_DownBySol1.SolHulkCh1_032", 100 )
- snd_CreateResource( "SolHulkCh1_034" , "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Hulk_DownBySol1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Hulk_DownBySol1.SolHulkCh1_034", 100 )
- snd_CreateResource( "SolHulkCh1_092" , "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Hulk_DownBySol1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Hulk_DownBySol1.SolHulkCh1_092", 100 )
- snd_CreateResource( "SolHulkCh1_093" , "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Hulk_DownBySol1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Hulk_DownBySol1.SolHulkCh1_093", 100 )
- snd_CreateResource( "SolHulkCh1_094" , "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Hulk_DownBySol1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Hulk_DownBySol1.SolHulkCh1_094", 100 )
- snd_CreateResource( "SolHulkCh1_095" , "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Hulk_DownBySol1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Hulk_DownBySol1.SolHulkCh1_095", 100 )
- snd_CreateResource( "SolHulkCh1_046" , "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Hulk_DownBySol1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Hulk_DownBySol1.SolHulkCh1_046", 100 )
-
- snd_CreateBank( "Hear_HulkRoar1" , "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1", "" )
- snd_SetBankFader( "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Hear_HulkRoar1", 100 )
- snd_CreateResource( "SolHulkCh1_037" , "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Hear_HulkRoar1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Hear_HulkRoar1.SolHulkCh1_037", 100 )
- snd_CreateResource( "SolHulkCh1_038" , "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Hear_HulkRoar1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Hear_HulkRoar1.SolHulkCh1_038", 100 )
- snd_CreateResource( "SolHulkCh1_039" , "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Hear_HulkRoar1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Hear_HulkRoar1.SolHulkCh1_039", 100 )
- snd_CreateResource( "SolHulkCh1_040" , "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Hear_HulkRoar1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Hear_HulkRoar1.SolHulkCh1_040", 100 )
- snd_CreateResource( "SolHulkCh1_096" , "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Hear_HulkRoar1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Hear_HulkRoar1.SolHulkCh1_096", 100 )
- snd_CreateResource( "SolHulkCh1_097" , "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Hear_HulkRoar1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Hear_HulkRoar1.SolHulkCh1_097", 100 )
- snd_CreateResource( "SolHulkCh1_098" , "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Hear_HulkRoar1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Hear_HulkRoar1.SolHulkCh1_098", 100 )
- snd_CreateResource( "SolHulkCh1_099" , "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Hear_HulkRoar1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Hear_HulkRoar1.SolHulkCh1_099", 100 )
- snd_CreateResource( "SolHulkCh1_056" , "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Hear_HulkRoar1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Hear_HulkRoar1.SolHulkCh1_056", 100 )
- snd_CreateResource( "SolHulkCh1_110" , "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Hear_HulkRoar1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Hear_HulkRoar1.SolHulkCh1_110", 100 )
-
- snd_CreateBank( "Sol_DownByHulk1" , "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1", "" )
- snd_SetBankFader( "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Sol_DownByHulk1", 100 )
- snd_CreateResource( "SolHulkCh1_041" , "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Sol_DownByHulk1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Sol_DownByHulk1.SolHulkCh1_041", 100 )
- snd_CreateResource( "SolHulkCh1_042" , "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Sol_DownByHulk1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Sol_DownByHulk1.SolHulkCh1_042", 100 )
- snd_CreateResource( "SolHulkCh1_045" , "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Sol_DownByHulk1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Sol_DownByHulk1.SolHulkCh1_045", 100 )
- snd_CreateResource( "SolHulkCh1_103" , "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Sol_DownByHulk1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Sol_DownByHulk1.SolHulkCh1_103", 100 )
- snd_CreateResource( "SolHulkCh1_105" , "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Sol_DownByHulk1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Sol_DownByHulk1.SolHulkCh1_105", 100 )
- snd_CreateResource( "SolHulkCh1_053" , "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Sol_DownByHulk1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Sol_DownByHulk1.SolHulkCh1_053", 100 )
- snd_CreateResource( "SolHulkCh1_050" , "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Sol_DownByHulk1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Sol_DownByHulk1.SolHulkCh1_050", 100 )
- snd_CreateResource( "SolHulkCh1_101" , "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Sol_DownByHulk1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Sol_DownByHulk1.SolHulkCh1_101", 100 )
-
- snd_CreateBank( "Alarm_Sol_InBound1" , "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1", "" )
- snd_SetBankFader( "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Alarm_Sol_InBound1", 100 )
- snd_CreateResource( "SolHulkCh1_046" , "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Alarm_Sol_InBound1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Alarm_Sol_InBound1.SolHulkCh1_046", 100 )
- snd_CreateResource( "SolHulkCh1_047" , "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Alarm_Sol_InBound1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Alarm_Sol_InBound1.SolHulkCh1_047", 100 )
- snd_CreateResource( "SolHulkCh1_048" , "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Alarm_Sol_InBound1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Alarm_Sol_InBound1.SolHulkCh1_048", 100 )
- snd_CreateResource( "SolHulkCh1_049" , "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Alarm_Sol_InBound1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Alarm_Sol_InBound1.SolHulkCh1_049", 100 )
- snd_CreateResource( "SolHulkCh1_050" , "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Alarm_Sol_InBound1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Alarm_Sol_InBound1.SolHulkCh1_050", 100 )
-
- snd_CreateBank( "Alarm_Sol_InBound2" , "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1", "" )
- snd_SetBankFader( "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Alarm_Sol_InBound2", 100 )
- snd_CreateResource( "SolHulkCh1_106" , "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Alarm_Sol_InBound2" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Alarm_Sol_InBound2.SolHulkCh1_106", 100 )
- snd_CreateResource( "SolHulkCh1_107" , "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Alarm_Sol_InBound2" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Alarm_Sol_InBound2.SolHulkCh1_107", 100 )
- snd_CreateResource( "SolHulkCh1_108" , "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Alarm_Sol_InBound2" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Alarm_Sol_InBound2.SolHulkCh1_108", 100 )
- snd_CreateResource( "SolHulkCh1_109" , "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Alarm_Sol_InBound2" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Alarm_Sol_InBound2.SolHulkCh1_109", 100 )
- snd_CreateResource( "SolHulkCh1_110" , "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Alarm_Sol_InBound2" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Alarm_Sol_InBound2.SolHulkCh1_110", 100 )
-
- snd_CreateBank( "Sol_CallForBackup1" , "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1", "" )
- snd_SetBankFader( "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Sol_CallForBackup1", 100 )
- snd_CreateResource( "SolHulkCh1_051" , "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Sol_CallForBackup1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Sol_CallForBackup1.SolHulkCh1_051", 100 )
- snd_CreateResource( "SolHulkCh1_052" , "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Sol_CallForBackup1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Sol_CallForBackup1.SolHulkCh1_052", 100 )
- snd_CreateResource( "SolHulkCh1_053" , "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Sol_CallForBackup1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Sol_CallForBackup1.SolHulkCh1_053", 100 )
- snd_CreateResource( "SolHulkCh1_054" , "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Sol_CallForBackup1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Sol_CallForBackup1.SolHulkCh1_054", 100 )
- snd_CreateResource( "SolHulkCh1_055" , "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Sol_CallForBackup1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Sol_CallForBackup1.SolHulkCh1_055", 100 )
-
- snd_CreateBank( "Sol_CallForBackup2" , "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1", "" )
- snd_SetBankFader( "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Sol_CallForBackup2", 100 )
- snd_CreateResource( "SolHulkCh1_111" , "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Sol_CallForBackup2" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Sol_CallForBackup2.SolHulkCh1_111", 100 )
- snd_CreateResource( "SolHulkCh1_112" , "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Sol_CallForBackup2" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Sol_CallForBackup2.SolHulkCh1_112", 100 )
- snd_CreateResource( "SolHulkCh1_113" , "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Sol_CallForBackup2" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Sol_CallForBackup2.SolHulkCh1_113", 100 )
- snd_CreateResource( "SolHulkCh1_114" , "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Sol_CallForBackup2" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Sol_CallForBackup2.SolHulkCh1_114", 100 )
- snd_CreateResource( "SolHulkCh1_115" , "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Sol_CallForBackup2" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Sol_CallForBackup2.SolHulkCh1_115", 100 )
-
- snd_CreateBank( "Hulk_Dead1" , "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1", "" )
- snd_SetBankFader( "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Hulk_Dead1", 100 )
- snd_CreateResource( "SolHulkCh1_057" , "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Hulk_Dead1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Hulk_Dead1.SolHulkCh1_057", 100 )
- snd_CreateResource( "SolHulkCh1_058" , "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Hulk_Dead1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Hulk_Dead1.SolHulkCh1_058", 100 )
- snd_CreateResource( "SolHulkCh1_059" , "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Hulk_Dead1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Hulk_Dead1.SolHulkCh1_059", 100 )
- snd_CreateResource( "SolHulkCh1_117" , "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Hulk_Dead1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Hulk_Dead1.SolHulkCh1_117", 100 )
- snd_CreateResource( "SolHulkCh1_118" , "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Hulk_Dead1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Hulk_Dead1.SolHulkCh1_118", 100 )
- snd_CreateResource( "SolHulkCh1_119" , "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Hulk_Dead1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolHulkCh1.Hulk_Dead1.SolHulkCh1_119", 100 )
-
- snd_CreateBank( "SolHulkCh3" , "Banks.dialogue.English.Regular_Soldiers", "SolHulkCh3" )
- snd_SetBankFader( "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3", 80 )
-
- snd_CreateBank( "Hulk_HoldObject1" , "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3", "" )
- snd_SetBankFader( "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.Hulk_HoldObject1", 100 )
- snd_CreateResource( "SolHulkCh3_011" , "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.Hulk_HoldObject1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.Hulk_HoldObject1.SolHulkCh3_011", 100 )
- snd_CreateResource( "SolHulkCh3_013" , "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.Hulk_HoldObject1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.Hulk_HoldObject1.SolHulkCh3_013", 100 )
- snd_CreateResource( "SolHulkCh3_014" , "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.Hulk_HoldObject1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.Hulk_HoldObject1.SolHulkCh3_014", 100 )
- snd_CreateResource( "SolHulkCh3_015" , "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.Hulk_HoldObject1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.Hulk_HoldObject1.SolHulkCh3_015", 100 )
- snd_CreateResource( "SolHulkCh3_072" , "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.Hulk_HoldObject1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.Hulk_HoldObject1.SolHulkCh3_072", 100 )
- snd_CreateResource( "SolHulkCh3_074" , "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.Hulk_HoldObject1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.Hulk_HoldObject1.SolHulkCh3_074", 100 )
- snd_CreateResource( "SolHulkCh3_075" , "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.Hulk_HoldObject1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.Hulk_HoldObject1.SolHulkCh3_075", 100 )
- snd_CreateResource( "SolHulkCh3_073" , "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.Hulk_HoldObject1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.Hulk_HoldObject1.SolHulkCh3_073", 100 )
-
- snd_CreateBank( "Hulk_HoldSol1" , "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3", "" )
- snd_SetBankFader( "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.Hulk_HoldSol1", 100 )
- snd_CreateResource( "SolHulkCh3_017" , "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.Hulk_HoldSol1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.Hulk_HoldSol1.SolHulkCh3_017", 100 )
- snd_CreateResource( "SolHulkCh3_018" , "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.Hulk_HoldSol1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.Hulk_HoldSol1.SolHulkCh3_018", 100 )
- snd_CreateResource( "SolHulkCh3_019" , "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.Hulk_HoldSol1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.Hulk_HoldSol1.SolHulkCh3_019", 100 )
- snd_CreateResource( "SolHulkCh3_020" , "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.Hulk_HoldSol1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.Hulk_HoldSol1.SolHulkCh3_020", 100 )
- snd_CreateResource( "SolHulkCh3_077" , "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.Hulk_HoldSol1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.Hulk_HoldSol1.SolHulkCh3_077", 100 )
- snd_CreateResource( "SolHulkCh3_078" , "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.Hulk_HoldSol1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.Hulk_HoldSol1.SolHulkCh3_078", 100 )
- snd_CreateResource( "SolHulkCh3_079" , "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.Hulk_HoldSol1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.Hulk_HoldSol1.SolHulkCh3_079", 100 )
- snd_CreateResource( "SolHulkCh3_026" , "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.Hulk_HoldSol1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.Hulk_HoldSol1.SolHulkCh3_026", 100 )
-
- snd_CreateBank( "Hulk_HoldSol2" , "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3", "" )
- snd_SetBankFader( "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.Hulk_HoldSol2", 100 )
- snd_CreateResource( "SolHulkCh3_077" , "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.Hulk_HoldSol2" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.Hulk_HoldSol2.SolHulkCh3_077", 100 )
- snd_CreateResource( "SolHulkCh3_078" , "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.Hulk_HoldSol2" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.Hulk_HoldSol2.SolHulkCh3_078", 100 )
- snd_CreateResource( "SolHulkCh3_079" , "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.Hulk_HoldSol2" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.Hulk_HoldSol2.SolHulkCh3_079", 100 )
- snd_CreateResource( "SolHulkCh3_080" , "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.Hulk_HoldSol2" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.Hulk_HoldSol2.SolHulkCh3_080", 100 )
-
- snd_CreateBank( "See_HulkStrength1" , "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3", "" )
- snd_SetBankFader( "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.See_HulkStrength1", 100 )
- snd_CreateResource( "SolHulkCh3_082" , "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.See_HulkStrength1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.See_HulkStrength1.SolHulkCh3_082", 100 )
- snd_CreateResource( "SolHulkCh3_083" , "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.See_HulkStrength1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.See_HulkStrength1.SolHulkCh3_083", 100 )
- snd_CreateResource( "SolHulkCh3_084" , "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.See_HulkStrength1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.See_HulkStrength1.SolHulkCh3_084", 100 )
- snd_CreateResource( "SolHulkCh3_085" , "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.See_HulkStrength1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.See_HulkStrength1.SolHulkCh3_085", 100 )
- snd_CreateResource( "SolHulkCh3_022" , "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.See_HulkStrength1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.See_HulkStrength1.SolHulkCh3_022", 100 )
- snd_CreateResource( "SolHulkCh3_023" , "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.See_HulkStrength1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.See_HulkStrength1.SolHulkCh3_023", 100 )
- snd_CreateResource( "SolHulkCh3_027" , "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.See_HulkStrength1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.See_HulkStrength1.SolHulkCh3_027", 100 )
-
- snd_CreateBank( "Gen_Encounter1" , "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3", "" )
- snd_SetBankFader( "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.Gen_Encounter1", 100 )
- snd_CreateResource( "SolHulkCh3_002" , "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.Gen_Encounter1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.Gen_Encounter1.SolHulkCh3_002", 100 )
- snd_CreateResource( "SolHulkCh3_003" , "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.Gen_Encounter1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.Gen_Encounter1.SolHulkCh3_003", 100 )
- snd_CreateResource( "SolHulkCh3_004" , "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.Gen_Encounter1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.Gen_Encounter1.SolHulkCh3_004", 100 )
- snd_CreateResource( "SolHulkCh3_005" , "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.Gen_Encounter1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.Gen_Encounter1.SolHulkCh3_005", 100 )
- snd_CreateResource( "SolHulkCh3_061" , "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.Gen_Encounter1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.Gen_Encounter1.SolHulkCh3_061", 100 )
- snd_CreateResource( "SolHulkCh3_062" , "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.Gen_Encounter1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.Gen_Encounter1.SolHulkCh3_062", 100 )
- snd_CreateResource( "SolHulkCh3_064" , "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.Gen_Encounter1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.Gen_Encounter1.SolHulkCh3_064", 100 )
- snd_CreateResource( "SolHulkCh3_049" , "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.Gen_Encounter1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.Gen_Encounter1.SolHulkCh3_049", 100 )
- snd_CreateResource( "SolHulkCh3_050" , "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.Gen_Encounter1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.Gen_Encounter1.SolHulkCh3_050", 100 )
-
- snd_CreateBank( "See_HulkSuper1" , "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3", "" )
- snd_SetBankFader( "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.See_HulkSuper1", 100 )
- snd_CreateResource( "SolHulkCh3_028" , "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.See_HulkSuper1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.See_HulkSuper1.SolHulkCh3_028", 100 )
- snd_CreateResource( "SolHulkCh3_029" , "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.See_HulkSuper1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.See_HulkSuper1.SolHulkCh3_029", 100 )
- snd_CreateResource( "SolHulkCh3_088" , "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.See_HulkSuper1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.See_HulkSuper1.SolHulkCh3_088", 100 )
- snd_CreateResource( "SolHulkCh3_089" , "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.See_HulkSuper1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.See_HulkSuper1.SolHulkCh3_089", 100 )
- snd_CreateResource( "SolHulkCh3_090" , "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.See_HulkSuper1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.See_HulkSuper1.SolHulkCh3_090", 100 )
- snd_CreateResource( "SolHulkCh3_113" , "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.See_HulkSuper1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.See_HulkSuper1.SolHulkCh3_113", 100 )
-
- snd_CreateBank( "Hulk_DownBySol1" , "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3", "" )
- snd_SetBankFader( "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.Hulk_DownBySol1", 100 )
- snd_CreateResource( "SolHulkCh3_034" , "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.Hulk_DownBySol1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.Hulk_DownBySol1.SolHulkCh3_034", 100 )
- snd_CreateResource( "SolHulkCh3_035" , "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.Hulk_DownBySol1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.Hulk_DownBySol1.SolHulkCh3_035", 100 )
- snd_CreateResource( "SolHulkCh3_091" , "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.Hulk_DownBySol1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.Hulk_DownBySol1.SolHulkCh3_091", 100 )
- snd_CreateResource( "SolHulkCh3_094" , "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.Hulk_DownBySol1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.Hulk_DownBySol1.SolHulkCh3_094", 100 )
- snd_CreateResource( "SolHulkCh3_095" , "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.Hulk_DownBySol1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.Hulk_DownBySol1.SolHulkCh3_095", 100 )
- snd_CreateResource( "SolHulkCh3_107" , "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.Hulk_DownBySol1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.Hulk_DownBySol1.SolHulkCh3_107", 100 )
-
- snd_CreateBank( "Hear_HulkRoar1" , "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3", "" )
- snd_SetBankFader( "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.Hear_HulkRoar1", 100 )
- snd_CreateResource( "SolHulkCh3_037" , "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.Hear_HulkRoar1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.Hear_HulkRoar1.SolHulkCh3_037", 100 )
- snd_CreateResource( "SolHulkCh3_040" , "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.Hear_HulkRoar1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.Hear_HulkRoar1.SolHulkCh3_040", 100 )
- snd_CreateResource( "SolHulkCh3_096" , "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.Hear_HulkRoar1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.Hear_HulkRoar1.SolHulkCh3_096", 100 )
- snd_CreateResource( "SolHulkCh3_097" , "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.Hear_HulkRoar1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.Hear_HulkRoar1.SolHulkCh3_097", 100 )
- snd_CreateResource( "SolHulkCh3_099" , "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.Hear_HulkRoar1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.Hear_HulkRoar1.SolHulkCh3_099", 100 )
- snd_CreateResource( "SolHulkCh3_053" , "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.Hear_HulkRoar1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.Hear_HulkRoar1.SolHulkCh3_053", 100 )
- snd_CreateResource( "SolHulkCh3_055" , "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.Hear_HulkRoar1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.Hear_HulkRoar1.SolHulkCh3_055", 100 )
-
- snd_CreateBank( "Sol_DownByHulk1" , "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3", "" )
- snd_SetBankFader( "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.Sol_DownByHulk1", 100 )
- snd_CreateResource( "SolHulkCh3_041" , "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.Sol_DownByHulk1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.Sol_DownByHulk1.SolHulkCh3_041", 100 )
- snd_CreateResource( "SolHulkCh3_042" , "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.Sol_DownByHulk1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.Sol_DownByHulk1.SolHulkCh3_042", 100 )
- snd_CreateResource( "SolHulkCh3_045" , "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.Sol_DownByHulk1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.Sol_DownByHulk1.SolHulkCh3_045", 100 )
- snd_CreateResource( "SolHulkCh3_101" , "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.Sol_DownByHulk1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.Sol_DownByHulk1.SolHulkCh3_101", 100 )
- snd_CreateResource( "SolHulkCh3_103" , "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.Sol_DownByHulk1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.Sol_DownByHulk1.SolHulkCh3_103", 100 )
- snd_CreateResource( "SolHulkCh3_105" , "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.Sol_DownByHulk1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.Sol_DownByHulk1.SolHulkCh3_105", 100 )
-
- snd_CreateBank( "Alarm_Sol_InBound1" , "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3", "" )
- snd_SetBankFader( "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.Alarm_Sol_InBound1", 100 )
- snd_CreateResource( "SolHulkCh3_046" , "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.Alarm_Sol_InBound1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.Alarm_Sol_InBound1.SolHulkCh3_046", 100 )
- snd_CreateResource( "SolHulkCh3_048" , "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.Alarm_Sol_InBound1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.Alarm_Sol_InBound1.SolHulkCh3_048", 100 )
- snd_CreateResource( "SolHulkCh3_049" , "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.Alarm_Sol_InBound1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.Alarm_Sol_InBound1.SolHulkCh3_049", 100 )
- snd_CreateResource( "SolHulkCh3_050" , "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.Alarm_Sol_InBound1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.Alarm_Sol_InBound1.SolHulkCh3_050", 100 )
-
- snd_CreateBank( "Alarm_Sol_InBound2" , "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3", "" )
- snd_SetBankFader( "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.Alarm_Sol_InBound2", 100 )
- snd_CreateResource( "SolHulkCh3_106" , "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.Alarm_Sol_InBound2" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.Alarm_Sol_InBound2.SolHulkCh3_106", 100 )
- snd_CreateResource( "SolHulkCh3_107" , "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.Alarm_Sol_InBound2" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.Alarm_Sol_InBound2.SolHulkCh3_107", 100 )
- snd_CreateResource( "SolHulkCh3_108" , "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.Alarm_Sol_InBound2" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.Alarm_Sol_InBound2.SolHulkCh3_108", 100 )
- snd_CreateResource( "SolHulkCh3_109" , "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.Alarm_Sol_InBound2" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.Alarm_Sol_InBound2.SolHulkCh3_109", 100 )
- snd_CreateResource( "SolHulkCh3_110" , "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.Alarm_Sol_InBound2" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.Alarm_Sol_InBound2.SolHulkCh3_110", 100 )
-
- snd_CreateBank( "Sol_CallForBackup2" , "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3", "" )
- snd_SetBankFader( "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.Sol_CallForBackup2", 100 )
- snd_CreateResource( "SolHulkCh3_111" , "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.Sol_CallForBackup2" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.Sol_CallForBackup2.SolHulkCh3_111", 100 )
- snd_CreateResource( "SolHulkCh3_113" , "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.Sol_CallForBackup2" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.Sol_CallForBackup2.SolHulkCh3_113", 100 )
- snd_CreateResource( "SolHulkCh3_114" , "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.Sol_CallForBackup2" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.Sol_CallForBackup2.SolHulkCh3_114", 100 )
- snd_CreateResource( "SolHulkCh3_115" , "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.Sol_CallForBackup2" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.Sol_CallForBackup2.SolHulkCh3_115", 100 )
- snd_CreateResource( "SolHulkCh3_051" , "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.Sol_CallForBackup2" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.Sol_CallForBackup2.SolHulkCh3_051", 100 )
-
- snd_CreateBank( "Hulk_Dead1" , "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3", "" )
- snd_SetBankFader( "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.Hulk_Dead1", 100 )
- snd_CreateResource( "SolHulkCh3_056" , "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.Hulk_Dead1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.Hulk_Dead1.SolHulkCh3_056", 100 )
- snd_CreateResource( "SolHulkCh3_057" , "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.Hulk_Dead1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.Hulk_Dead1.SolHulkCh3_057", 100 )
- snd_CreateResource( "SolHulkCh3_058" , "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.Hulk_Dead1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.Hulk_Dead1.SolHulkCh3_058", 100 )
- snd_CreateResource( "SolHulkCh3_059" , "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.Hulk_Dead1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.Hulk_Dead1.SolHulkCh3_059", 100 )
- snd_CreateResource( "SolHulkCh3_117" , "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.Hulk_Dead1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.Hulk_Dead1.SolHulkCh3_117", 100 )
- snd_CreateResource( "SolHulkCh3_118" , "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.Hulk_Dead1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.Hulk_Dead1.SolHulkCh3_118", 100 )
- snd_CreateResource( "SolHulkCh3_120" , "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.Hulk_Dead1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.Hulk_Dead1.SolHulkCh3_120", 100 )
- snd_CreateResource( "SolHulkCh3_087" , "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.Hulk_Dead1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.Hulk_Dead1.SolHulkCh3_087", 100 )
- snd_CreateResource( "SolHulkCh3_104" , "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolHulkCh3.SolHulkCh3_104", 100 )
-
- snd_CreateBank( "SolBanCh3" , "Banks.dialogue.English.Regular_Soldiers", "SolBanCh3" )
- snd_SetBankFader( "Banks.dialogue.English.Regular_Soldiers.SolBanCh3", 90 )
-
- snd_CreateBank( "Gen_Encounter1" , "Banks.dialogue.English.Regular_Soldiers.SolBanCh3", "" )
- snd_SetBankFader( "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Gen_Encounter1", 100 )
- snd_CreateResource( "SolBanCh3_001" , "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Gen_Encounter1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Gen_Encounter1.SolBanCh3_001", 100 )
- snd_CreateResource( "SolBanCh3_002" , "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Gen_Encounter1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Gen_Encounter1.SolBanCh3_002", 100 )
- snd_CreateResource( "SolBanCh3_005" , "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Gen_Encounter1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Gen_Encounter1.SolBanCh3_005", 100 )
- snd_CreateResource( "SolBanCh3_006" , "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Gen_Encounter1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Gen_Encounter1.SolBanCh3_006", 100 )
- snd_CreateResource( "SolBanCh3_007" , "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Gen_Encounter1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Gen_Encounter1.SolBanCh3_007", 100 )
- snd_CreateResource( "SolBanCh3_008" , "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Gen_Encounter1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Gen_Encounter1.SolBanCh3_008", 100 )
- snd_CreateResource( "SolBanCh3_009" , "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Gen_Encounter1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Gen_Encounter1.SolBanCh3_009", 100 )
-
- snd_CreateBank( "Gen_Encounter2" , "Banks.dialogue.English.Regular_Soldiers.SolBanCh3", "" )
- snd_SetBankFader( "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Gen_Encounter2", 100 )
- snd_CreateResource( "SolBanCh3_084" , "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Gen_Encounter2" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Gen_Encounter2.SolBanCh3_084", 100 )
- snd_CreateResource( "SolBanCh3_085" , "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Gen_Encounter2" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Gen_Encounter2.SolBanCh3_085", 100 )
- snd_CreateResource( "SolBanCh3_086" , "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Gen_Encounter2" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Gen_Encounter2.SolBanCh3_086", 100 )
- snd_CreateResource( "SolBanCh3_087" , "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Gen_Encounter2" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Gen_Encounter2.SolBanCh3_087", 100 )
-
- snd_CreateBank( "Sol_Overcome_Ban1" , "Banks.dialogue.English.Regular_Soldiers.SolBanCh3", "" )
- snd_SetBankFader( "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Sol_Overcome_Ban1", 100 )
- snd_CreateResource( "SolBanCh3_011" , "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Sol_Overcome_Ban1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Sol_Overcome_Ban1.SolBanCh3_011", 100 )
- snd_CreateResource( "SolBanCh3_013" , "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Sol_Overcome_Ban1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Sol_Overcome_Ban1.SolBanCh3_013", 100 )
- snd_CreateResource( "SolBanCh3_014" , "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Sol_Overcome_Ban1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Sol_Overcome_Ban1.SolBanCh3_014", 100 )
- snd_CreateResource( "SolBanCh3_015" , "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Sol_Overcome_Ban1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Sol_Overcome_Ban1.SolBanCh3_015", 100 )
-
- snd_CreateBank( "Sol_Overcome_Ban2" , "Banks.dialogue.English.Regular_Soldiers.SolBanCh3", "" )
- snd_SetBankFader( "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Sol_Overcome_Ban2", 100 )
- snd_CreateResource( "SolBanCh3_095" , "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Sol_Overcome_Ban2" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Sol_Overcome_Ban2.SolBanCh3_095", 100 )
- snd_CreateResource( "SolBanCh3_096" , "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Sol_Overcome_Ban2" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Sol_Overcome_Ban2.SolBanCh3_096", 100 )
- snd_CreateResource( "SolBanCh3_097" , "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Sol_Overcome_Ban2" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Sol_Overcome_Ban2.SolBanCh3_097", 100 )
- snd_CreateResource( "SolBanCh3_098" , "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Sol_Overcome_Ban2" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Sol_Overcome_Ban2.SolBanCh3_098", 100 )
-
- snd_CreateBank( "Ban_SurrenderFake1" , "Banks.dialogue.English.Regular_Soldiers.SolBanCh3", "" )
- snd_SetBankFader( "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Ban_SurrenderFake1", 100 )
- snd_CreateResource( "SolBanCh3_016" , "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Ban_SurrenderFake1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Ban_SurrenderFake1.SolBanCh3_016", 100 )
- snd_CreateResource( "SolBanCh3_017" , "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Ban_SurrenderFake1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Ban_SurrenderFake1.SolBanCh3_017", 100 )
- snd_CreateResource( "SolBanCh3_018" , "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Ban_SurrenderFake1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Ban_SurrenderFake1.SolBanCh3_018", 100 )
- snd_CreateResource( "SolBanCh3_019" , "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Ban_SurrenderFake1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Ban_SurrenderFake1.SolBanCh3_019", 100 )
- snd_CreateResource( "SolBanCh3_020" , "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Ban_SurrenderFake1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Ban_SurrenderFake1.SolBanCh3_020", 100 )
-
- snd_CreateBank( "Ban_SurrenderFake2" , "Banks.dialogue.English.Regular_Soldiers.SolBanCh3", "" )
- snd_SetBankFader( "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Ban_SurrenderFake2", 100 )
- snd_CreateResource( "SolBanCh3_099" , "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Ban_SurrenderFake2" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Ban_SurrenderFake2.SolBanCh3_099", 100 )
- snd_CreateResource( "SolBanCh3_100" , "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Ban_SurrenderFake2" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Ban_SurrenderFake2.SolBanCh3_100", 100 )
- snd_CreateResource( "SolBanCh3_101" , "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Ban_SurrenderFake2" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Ban_SurrenderFake2.SolBanCh3_101", 100 )
- snd_CreateResource( "SolBanCh3_103" , "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Ban_SurrenderFake2" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Ban_SurrenderFake2.SolBanCh3_103", 100 )
-
- snd_CreateBank( "Ban_Shot1" , "Banks.dialogue.English.Regular_Soldiers.SolBanCh3", "" )
- snd_SetBankFader( "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Ban_Shot1", 100 )
- snd_CreateResource( "SolBanCh3_021" , "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Ban_Shot1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Ban_Shot1.SolBanCh3_021", 100 )
- snd_CreateResource( "SolBanCh3_022" , "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Ban_Shot1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Ban_Shot1.SolBanCh3_022", 100 )
- snd_CreateResource( "SolBanCh3_023" , "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Ban_Shot1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Ban_Shot1.SolBanCh3_023", 100 )
- snd_CreateResource( "SolBanCh3_024" , "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Ban_Shot1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Ban_Shot1.SolBanCh3_024", 100 )
-
- snd_CreateBank( "Ban_Shot2" , "Banks.dialogue.English.Regular_Soldiers.SolBanCh3", "" )
- snd_SetBankFader( "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Ban_Shot2", 100 )
- snd_CreateResource( "SolBanCh3_104" , "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Ban_Shot2" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Ban_Shot2.SolBanCh3_104", 100 )
- snd_CreateResource( "SolBanCh3_105" , "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Ban_Shot2" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Ban_Shot2.SolBanCh3_105", 100 )
- snd_CreateResource( "SolBanCh3_106" , "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Ban_Shot2" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Ban_Shot2.SolBanCh3_106", 100 )
- snd_CreateResource( "SolBanCh3_107" , "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Ban_Shot2" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Ban_Shot2.SolBanCh3_107", 100 )
-
- snd_CreateBank( "Ban_KnockedDown1" , "Banks.dialogue.English.Regular_Soldiers.SolBanCh3", "" )
- snd_SetBankFader( "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Ban_KnockedDown1", 100 )
- snd_CreateResource( "SolBanCh3_026" , "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Ban_KnockedDown1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Ban_KnockedDown1.SolBanCh3_026", 100 )
- snd_CreateResource( "SolBanCh3_028" , "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Ban_KnockedDown1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Ban_KnockedDown1.SolBanCh3_028", 100 )
- snd_CreateResource( "SolBanCh3_030" , "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Ban_KnockedDown1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Ban_KnockedDown1.SolBanCh3_030", 100 )
-
- snd_CreateBank( "Ban_KnockedDown2" , "Banks.dialogue.English.Regular_Soldiers.SolBanCh3", "" )
- snd_SetBankFader( "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Ban_KnockedDown2", 100 )
- snd_CreateResource( "SolBanCh3_110" , "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Ban_KnockedDown2" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Ban_KnockedDown2.SolBanCh3_110", 100 )
- snd_CreateResource( "SolBanCh3_111" , "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Ban_KnockedDown2" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Ban_KnockedDown2.SolBanCh3_111", 100 )
- snd_CreateResource( "SolBanCh3_112" , "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Ban_KnockedDown2" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Ban_KnockedDown2.SolBanCh3_112", 100 )
- snd_CreateResource( "SolBanCh3_113" , "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Ban_KnockedDown2" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Ban_KnockedDown2.SolBanCh3_113", 100 )
-
- snd_CreateBank( "Ban_Surrender1" , "Banks.dialogue.English.Regular_Soldiers.SolBanCh3", "" )
- snd_SetBankFader( "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Ban_Surrender1", 100 )
- snd_CreateResource( "SolBanCh3_031" , "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Ban_Surrender1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Ban_Surrender1.SolBanCh3_031", 100 )
- snd_CreateResource( "SolBanCh3_032" , "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Ban_Surrender1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Ban_Surrender1.SolBanCh3_032", 100 )
- snd_CreateResource( "SolBanCh3_033" , "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Ban_Surrender1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Ban_Surrender1.SolBanCh3_033", 100 )
- snd_CreateResource( "SolBanCh3_034" , "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Ban_Surrender1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Ban_Surrender1.SolBanCh3_034", 100 )
-
- snd_CreateBank( "Ban_Surrender2" , "Banks.dialogue.English.Regular_Soldiers.SolBanCh3", "" )
- snd_SetBankFader( "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Ban_Surrender2", 100 )
- snd_CreateResource( "SolBanCh3_114" , "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Ban_Surrender2" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Ban_Surrender2.SolBanCh3_114", 100 )
- snd_CreateResource( "SolBanCh3_115" , "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Ban_Surrender2" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Ban_Surrender2.SolBanCh3_115", 100 )
- snd_CreateResource( "SolBanCh3_117" , "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Ban_Surrender2" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Ban_Surrender2.SolBanCh3_117", 100 )
- snd_CreateResource( "SolBanCh3_118" , "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Ban_Surrender2" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Ban_Surrender2.SolBanCh3_118", 100 )
-
- snd_CreateBank( "Ban_Retreat1" , "Banks.dialogue.English.Regular_Soldiers.SolBanCh3", "" )
- snd_SetBankFader( "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Ban_Retreat1", 100 )
- snd_CreateResource( "SolBanCh3_038" , "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Ban_Retreat1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Ban_Retreat1.SolBanCh3_038", 100 )
- snd_CreateResource( "SolBanCh3_039" , "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Ban_Retreat1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Ban_Retreat1.SolBanCh3_039", 100 )
- snd_CreateResource( "SolBanCh3_043" , "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Ban_Retreat1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Ban_Retreat1.SolBanCh3_043", 100 )
-
- snd_CreateBank( "Ban_Retreat2" , "Banks.dialogue.English.Regular_Soldiers.SolBanCh3", "" )
- snd_SetBankFader( "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Ban_Retreat2", 100 )
- snd_CreateResource( "SolBanCh3_121" , "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Ban_Retreat2" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Ban_Retreat2.SolBanCh3_121", 100 )
- snd_CreateResource( "SolBanCh3_122" , "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Ban_Retreat2" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Ban_Retreat2.SolBanCh3_122", 100 )
- snd_CreateResource( "SolBanCh3_123" , "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Ban_Retreat2" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Ban_Retreat2.SolBanCh3_123", 100 )
- snd_CreateResource( "SolBanCh3_124" , "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Ban_Retreat2" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Ban_Retreat2.SolBanCh3_124", 100 )
-
- snd_CreateBank( "Sol_EndPersuit1" , "Banks.dialogue.English.Regular_Soldiers.SolBanCh3", "" )
- snd_SetBankFader( "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Sol_EndPersuit1", 100 )
- snd_CreateResource( "SolBanCh3_044" , "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Sol_EndPersuit1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Sol_EndPersuit1.SolBanCh3_044", 100 )
- snd_CreateResource( "SolBanCh3_045" , "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Sol_EndPersuit1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Sol_EndPersuit1.SolBanCh3_045", 100 )
- snd_CreateResource( "SolBanCh3_047" , "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Sol_EndPersuit1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Sol_EndPersuit1.SolBanCh3_047", 100 )
- snd_CreateResource( "SolBanCh3_048" , "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Sol_EndPersuit1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Sol_EndPersuit1.SolBanCh3_048", 100 )
-
- snd_CreateBank( "Sol_EndPersuit2" , "Banks.dialogue.English.Regular_Soldiers.SolBanCh3", "" )
- snd_SetBankFader( "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Sol_EndPersuit2", 100 )
- snd_CreateResource( "SolBanCh3_126" , "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Sol_EndPersuit2" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Sol_EndPersuit2.SolBanCh3_126", 100 )
- snd_CreateResource( "SolBanCh3_127" , "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Sol_EndPersuit2" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Sol_EndPersuit2.SolBanCh3_127", 100 )
- snd_CreateResource( "SolBanCh3_128" , "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Sol_EndPersuit2" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Sol_EndPersuit2.SolBanCh3_128", 100 )
- snd_CreateResource( "SolBanCh3_129" , "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Sol_EndPersuit2" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Sol_EndPersuit2.SolBanCh3_129", 100 )
-
- snd_CreateBank( "Ban_KnockDownSol1" , "Banks.dialogue.English.Regular_Soldiers.SolBanCh3", "" )
- snd_SetBankFader( "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Ban_KnockDownSol1", 100 )
- snd_CreateResource( "SolBanCh3_049" , "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Ban_KnockDownSol1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Ban_KnockDownSol1.SolBanCh3_049", 100 )
- snd_CreateResource( "SolBanCh3_050" , "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Ban_KnockDownSol1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Ban_KnockDownSol1.SolBanCh3_050", 100 )
- snd_CreateResource( "SolBanCh3_051" , "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Ban_KnockDownSol1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Ban_KnockDownSol1.SolBanCh3_051", 100 )
- snd_CreateResource( "SolBanCh3_053" , "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Ban_KnockDownSol1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Ban_KnockDownSol1.SolBanCh3_053", 100 )
-
- snd_CreateBank( "Ban_KnockDownSol2" , "Banks.dialogue.English.Regular_Soldiers.SolBanCh3", "" )
- snd_SetBankFader( "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Ban_KnockDownSol2", 100 )
- snd_CreateResource( "SolBanCh3_131" , "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Ban_KnockDownSol2" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Ban_KnockDownSol2.SolBanCh3_131", 100 )
- snd_CreateResource( "SolBanCh3_132" , "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Ban_KnockDownSol2" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Ban_KnockDownSol2.SolBanCh3_132", 100 )
- snd_CreateResource( "SolBanCh3_134" , "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Ban_KnockDownSol2" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Ban_KnockDownSol2.SolBanCh3_134", 100 )
- snd_CreateResource( "SolBanCh3_135" , "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Ban_KnockDownSol2" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Ban_KnockDownSol2.SolBanCh3_135", 100 )
-
- snd_CreateBank( "Ban_NearTransform1" , "Banks.dialogue.English.Regular_Soldiers.SolBanCh3", "" )
- snd_SetBankFader( "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Ban_NearTransform1", 100 )
- snd_CreateResource( "SolBanCh3_054" , "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Ban_NearTransform1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Ban_NearTransform1.SolBanCh3_054", 100 )
- snd_CreateResource( "SolBanCh3_056" , "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Ban_NearTransform1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Ban_NearTransform1.SolBanCh3_056", 100 )
- snd_CreateResource( "SolBanCh3_057" , "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Ban_NearTransform1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Ban_NearTransform1.SolBanCh3_057", 100 )
- snd_CreateResource( "SolBanCh3_058" , "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Ban_NearTransform1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Ban_NearTransform1.SolBanCh3_058", 100 )
-
- snd_CreateBank( "Ban_TalksHisWay1" , "Banks.dialogue.English.Regular_Soldiers.SolBanCh3", "" )
- snd_SetBankFader( "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Ban_TalksHisWay1", 100 )
- snd_CreateResource( "SolBanCh3_059" , "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Ban_TalksHisWay1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Ban_TalksHisWay1.SolBanCh3_059", 100 )
- snd_CreateResource( "SolBanCh3_060" , "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Ban_TalksHisWay1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Ban_TalksHisWay1.SolBanCh3_060", 100 )
- snd_CreateResource( "SolBanCh3_061" , "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Ban_TalksHisWay1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Ban_TalksHisWay1.SolBanCh3_061", 100 )
- snd_CreateResource( "SolBanCh3_062" , "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Ban_TalksHisWay1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Ban_TalksHisWay1.SolBanCh3_062", 100 )
- snd_CreateResource( "SolBanCh3_063" , "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Ban_TalksHisWay1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Ban_TalksHisWay1.SolBanCh3_063", 100 )
-
- snd_CreateBank( "Ban_TalksHisWay2" , "Banks.dialogue.English.Regular_Soldiers.SolBanCh3", "" )
- snd_SetBankFader( "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Ban_TalksHisWay2", 100 )
- snd_CreateResource( "SolBanCh3_141" , "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Ban_TalksHisWay2" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Ban_TalksHisWay2.SolBanCh3_141", 100 )
- snd_CreateResource( "SolBanCh3_142" , "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Ban_TalksHisWay2" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Ban_TalksHisWay2.SolBanCh3_142", 100 )
- snd_CreateResource( "SolBanCh3_143" , "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Ban_TalksHisWay2" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Ban_TalksHisWay2.SolBanCh3_143", 100 )
- snd_CreateResource( "SolBanCh3_144" , "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Ban_TalksHisWay2" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Ban_TalksHisWay2.SolBanCh3_144", 100 )
- snd_CreateResource( "SolBanCh3_145" , "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Ban_TalksHisWay2" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Ban_TalksHisWay2.SolBanCh3_145", 100 )
-
- snd_CreateBank( "Sol_CallBackup1" , "Banks.dialogue.English.Regular_Soldiers.SolBanCh3", "" )
- snd_SetBankFader( "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Sol_CallBackup1", 100 )
- snd_CreateResource( "SolBanCh3_064" , "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Sol_CallBackup1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Sol_CallBackup1.SolBanCh3_064", 100 )
- snd_CreateResource( "SolBanCh3_065" , "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Sol_CallBackup1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Sol_CallBackup1.SolBanCh3_065", 100 )
- snd_CreateResource( "SolBanCh3_066" , "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Sol_CallBackup1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Sol_CallBackup1.SolBanCh3_066", 100 )
- snd_CreateResource( "SolBanCh3_067" , "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Sol_CallBackup1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Sol_CallBackup1.SolBanCh3_067", 100 )
- snd_CreateResource( "SolBanCh3_068" , "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Sol_CallBackup1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Sol_CallBackup1.SolBanCh3_068", 100 )
-
- snd_CreateBank( "Sol_CallBackup2" , "Banks.dialogue.English.Regular_Soldiers.SolBanCh3", "" )
- snd_SetBankFader( "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Sol_CallBackup2", 100 )
- snd_CreateResource( "SolBanCh3_146" , "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Sol_CallBackup2" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Sol_CallBackup2.SolBanCh3_146", 100 )
- snd_CreateResource( "SolBanCh3_147" , "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Sol_CallBackup2" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Sol_CallBackup2.SolBanCh3_147", 100 )
- snd_CreateResource( "SolBanCh3_148" , "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Sol_CallBackup2" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Sol_CallBackup2.SolBanCh3_148", 100 )
- snd_CreateResource( "SolBanCh3_149" , "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Sol_CallBackup2" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Sol_CallBackup2.SolBanCh3_149", 100 )
- snd_CreateResource( "SolBanCh3_150" , "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Sol_CallBackup2" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Sol_CallBackup2.SolBanCh3_150", 100 )
-
- snd_CreateBank( "Sol_SearchforBan1" , "Banks.dialogue.English.Regular_Soldiers.SolBanCh3", "" )
- snd_SetBankFader( "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Sol_SearchforBan1", 100 )
- snd_CreateResource( "SolBanCh3_069" , "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Sol_SearchforBan1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Sol_SearchforBan1.SolBanCh3_069", 100 )
- snd_CreateResource( "SolBanCh3_070" , "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Sol_SearchforBan1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Sol_SearchforBan1.SolBanCh3_070", 100 )
- snd_CreateResource( "SolBanCh3_071" , "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Sol_SearchforBan1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Sol_SearchforBan1.SolBanCh3_071", 100 )
- snd_CreateResource( "SolBanCh3_073" , "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Sol_SearchforBan1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Sol_SearchforBan1.SolBanCh3_073", 100 )
-
- snd_CreateBank( "Sol_SearchforBan2" , "Banks.dialogue.English.Regular_Soldiers.SolBanCh3", "" )
- snd_SetBankFader( "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Sol_SearchforBan2", 100 )
- snd_CreateResource( "SolBanCh3_155" , "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Sol_SearchforBan2" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Sol_SearchforBan2.SolBanCh3_155", 100 )
- snd_CreateResource( "SolBanCh3_156" , "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Sol_SearchforBan2" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Sol_SearchforBan2.SolBanCh3_156", 100 )
- snd_CreateResource( "SolBanCh3_157" , "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Sol_SearchforBan2" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Sol_SearchforBan2.SolBanCh3_157", 100 )
- snd_CreateResource( "SolBanCh3_158" , "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Sol_SearchforBan2" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Sol_SearchforBan2.SolBanCh3_158", 100 )
-
- snd_CreateBank( "Sol_Search_NoFind1" , "Banks.dialogue.English.Regular_Soldiers.SolBanCh3", "" )
- snd_SetBankFader( "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Sol_Search_NoFind1", 100 )
- snd_CreateResource( "SolBanCh3_075" , "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Sol_Search_NoFind1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Sol_Search_NoFind1.SolBanCh3_075", 100 )
- snd_CreateResource( "SolBanCh3_076" , "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Sol_Search_NoFind1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Sol_Search_NoFind1.SolBanCh3_076", 100 )
- snd_CreateResource( "SolBanCh3_077" , "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Sol_Search_NoFind1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Sol_Search_NoFind1.SolBanCh3_077", 100 )
- snd_CreateResource( "SolBanCh3_078" , "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Sol_Search_NoFind1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Sol_Search_NoFind1.SolBanCh3_078", 100 )
-
- snd_CreateBank( "Sol_Search_NoFind2" , "Banks.dialogue.English.Regular_Soldiers.SolBanCh3", "" )
- snd_SetBankFader( "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Sol_Search_NoFind2", 100 )
- snd_CreateResource( "SolBanCh3_160" , "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Sol_Search_NoFind2" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Sol_Search_NoFind2.SolBanCh3_160", 100 )
- snd_CreateResource( "SolBanCh3_161" , "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Sol_Search_NoFind2" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Sol_Search_NoFind2.SolBanCh3_161", 100 )
- snd_CreateResource( "SolBanCh3_162" , "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Sol_Search_NoFind2" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Sol_Search_NoFind2.SolBanCh3_162", 100 )
- snd_CreateResource( "SolBanCh3_163" , "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Sol_Search_NoFind2" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Sol_Search_NoFind2.SolBanCh3_163", 100 )
-
- snd_CreateBank( "Alarm_Sol_InBound2" , "Banks.dialogue.English.Regular_Soldiers.SolBanCh3", "" )
- snd_SetBankFader( "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Alarm_Sol_InBound2", 100 )
- snd_CreateResource( "SolBanCh3_164" , "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Alarm_Sol_InBound2" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Alarm_Sol_InBound2.SolBanCh3_164", 100 )
- snd_CreateResource( "SolBanCh3_165" , "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Alarm_Sol_InBound2" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Alarm_Sol_InBound2.SolBanCh3_165", 100 )
- snd_CreateResource( "SolBanCh3_166" , "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Alarm_Sol_InBound2" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Alarm_Sol_InBound2.SolBanCh3_166", 100 )
- snd_CreateResource( "SolBanCh3_167" , "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Alarm_Sol_InBound2" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Alarm_Sol_InBound2.SolBanCh3_167", 100 )
- snd_CreateResource( "SolBanCh3_168" , "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Alarm_Sol_InBound2" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Alarm_Sol_InBound2.SolBanCh3_168", 100 )
-
- snd_CreateBank( "Alarm_Sol_InBound1" , "Banks.dialogue.English.Regular_Soldiers.SolBanCh3", "" )
- snd_SetBankFader( "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Alarm_Sol_InBound1", 100 )
- snd_CreateResource( "SolBanCh3_079" , "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Alarm_Sol_InBound1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Alarm_Sol_InBound1.SolBanCh3_079", 100 )
- snd_CreateResource( "SolBanCh3_080" , "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Alarm_Sol_InBound1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Alarm_Sol_InBound1.SolBanCh3_080", 100 )
- snd_CreateResource( "SolBanCh3_081" , "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Alarm_Sol_InBound1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Alarm_Sol_InBound1.SolBanCh3_081", 100 )
- snd_CreateResource( "SolBanCh3_082" , "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Alarm_Sol_InBound1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Alarm_Sol_InBound1.SolBanCh3_082", 100 )
- snd_CreateResource( "SolBanCh3_083" , "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Alarm_Sol_InBound1" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.Alarm_Sol_InBound1.SolBanCh3_083", 100 )
-
- snd_CreateBank( "BanKnockedOut" , "Banks.dialogue.English.Regular_Soldiers.SolBanCh3", "" )
- snd_SetBankFader( "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.BanKnockedOut", 100 )
- snd_CreateResource( "SolBanCh3_136" , "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.BanKnockedOut" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.BanKnockedOut.SolBanCh3_136", 100 )
- snd_CreateResource( "SolBanCh3_137" , "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.BanKnockedOut" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.BanKnockedOut.SolBanCh3_137", 100 )
- snd_CreateResource( "SolBanCh3_138" , "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.BanKnockedOut" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.BanKnockedOut.SolBanCh3_138", 100 )
- snd_CreateResource( "SolBanCh3_140" , "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.BanKnockedOut" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolBanCh3.BanKnockedOut.SolBanCh3_140", 100 )
-
- snd_CreateBank( "SolBanSur" , "Banks.dialogue.English.Regular_Soldiers", "SolBanSur" )
- snd_SetBankFader( "Banks.dialogue.English.Regular_Soldiers.SolBanSur", 60 )
-
- snd_CreateBank( "InitialWarning" , "Banks.dialogue.English.Regular_Soldiers.SolBanSur", "" )
- snd_SetBankFader( "Banks.dialogue.English.Regular_Soldiers.SolBanSur.InitialWarning", 100 )
- snd_CreateResource( "SolBanSur_01" , "Banks.dialogue.English.Regular_Soldiers.SolBanSur.InitialWarning" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolBanSur.InitialWarning.SolBanSur_01", 100 )
- snd_CreateResource( "SolBanSur_02" , "Banks.dialogue.English.Regular_Soldiers.SolBanSur.InitialWarning" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolBanSur.InitialWarning.SolBanSur_02", 100 )
- snd_CreateResource( "SolBanSur_03" , "Banks.dialogue.English.Regular_Soldiers.SolBanSur.InitialWarning" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolBanSur.InitialWarning.SolBanSur_03", 100 )
- snd_CreateResource( "SolBanSur_04" , "Banks.dialogue.English.Regular_Soldiers.SolBanSur.InitialWarning" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolBanSur.InitialWarning.SolBanSur_04", 100 )
- snd_CreateResource( "SolBanSur_05" , "Banks.dialogue.English.Regular_Soldiers.SolBanSur.InitialWarning" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolBanSur.InitialWarning.SolBanSur_05", 100 )
-
- snd_CreateBank( "FreezeBreak" , "Banks.dialogue.English.Regular_Soldiers.SolBanSur", "" )
- snd_SetBankFader( "Banks.dialogue.English.Regular_Soldiers.SolBanSur.FreezeBreak", 100 )
- snd_CreateResource( "SolBanSur_06" , "Banks.dialogue.English.Regular_Soldiers.SolBanSur.FreezeBreak" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolBanSur.FreezeBreak.SolBanSur_06", 100 )
- snd_CreateResource( "SolBanSur_07" , "Banks.dialogue.English.Regular_Soldiers.SolBanSur.FreezeBreak" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolBanSur.FreezeBreak.SolBanSur_07", 100 )
- snd_CreateResource( "SolBanSur_08" , "Banks.dialogue.English.Regular_Soldiers.SolBanSur.FreezeBreak" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolBanSur.FreezeBreak.SolBanSur_08", 100 )
- snd_CreateResource( "SolBanSur_09" , "Banks.dialogue.English.Regular_Soldiers.SolBanSur.FreezeBreak" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolBanSur.FreezeBreak.SolBanSur_09", 100 )
- snd_CreateResource( "SolBanSur_10" , "Banks.dialogue.English.Regular_Soldiers.SolBanSur.FreezeBreak" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolBanSur.FreezeBreak.SolBanSur_10", 100 )
-
- snd_CreateBank( "SecondWarning" , "Banks.dialogue.English.Regular_Soldiers.SolBanSur", "" )
- snd_SetBankFader( "Banks.dialogue.English.Regular_Soldiers.SolBanSur.SecondWarning", 100 )
- snd_CreateResource( "SolBanSur_11" , "Banks.dialogue.English.Regular_Soldiers.SolBanSur.SecondWarning" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolBanSur.SecondWarning.SolBanSur_11", 100 )
- snd_CreateResource( "SolBanSur_12" , "Banks.dialogue.English.Regular_Soldiers.SolBanSur.SecondWarning" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolBanSur.SecondWarning.SolBanSur_12", 100 )
- snd_CreateResource( "SolBanSur_13" , "Banks.dialogue.English.Regular_Soldiers.SolBanSur.SecondWarning" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolBanSur.SecondWarning.SolBanSur_13", 100 )
- snd_CreateResource( "SolBanSur_14" , "Banks.dialogue.English.Regular_Soldiers.SolBanSur.SecondWarning" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolBanSur.SecondWarning.SolBanSur_14", 100 )
- snd_CreateResource( "SolBanSur_15" , "Banks.dialogue.English.Regular_Soldiers.SolBanSur.SecondWarning" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolBanSur.SecondWarning.SolBanSur_15", 100 )
-
- snd_CreateBank( "ThirdWarning" , "Banks.dialogue.English.Regular_Soldiers.SolBanSur", "" )
- snd_SetBankFader( "Banks.dialogue.English.Regular_Soldiers.SolBanSur.ThirdWarning", 100 )
- snd_CreateResource( "SolBanSur_16" , "Banks.dialogue.English.Regular_Soldiers.SolBanSur.ThirdWarning" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolBanSur.ThirdWarning.SolBanSur_16", 100 )
- snd_CreateResource( "SolBanSur_17" , "Banks.dialogue.English.Regular_Soldiers.SolBanSur.ThirdWarning" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolBanSur.ThirdWarning.SolBanSur_17", 100 )
- snd_CreateResource( "SolBanSur_18" , "Banks.dialogue.English.Regular_Soldiers.SolBanSur.ThirdWarning" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolBanSur.ThirdWarning.SolBanSur_18", 100 )
- snd_CreateResource( "SolBanSur_19" , "Banks.dialogue.English.Regular_Soldiers.SolBanSur.ThirdWarning" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolBanSur.ThirdWarning.SolBanSur_19", 100 )
- snd_CreateResource( "SolBanSur_20" , "Banks.dialogue.English.Regular_Soldiers.SolBanSur.ThirdWarning" )
- snd_SetResourceFader( "Banks.dialogue.English.Regular_Soldiers.SolBanSur.ThirdWarning.SolBanSur_20", 100 )
-
- snd_CreateBank( "Robot" , "Banks.dialogue.English", "Robot" )
- snd_SetBankFader( "Banks.dialogue.English.Robot", 100 )
-
- snd_CreateBank( "Encounter_Banner" , "Banks.dialogue.English.Robot", "" )
- snd_SetBankFader( "Banks.dialogue.English.Robot.Encounter_Banner", 100 )
- snd_CreateResource( "Robot_01a" , "Banks.dialogue.English.Robot.Encounter_Banner" )
- snd_SetResourceFader( "Banks.dialogue.English.Robot.Encounter_Banner.Robot_01a", 100 )
- snd_CreateResource( "Robot_02a" , "Banks.dialogue.English.Robot.Encounter_Banner" )
- snd_SetResourceFader( "Banks.dialogue.English.Robot.Encounter_Banner.Robot_02a", 100 )
- snd_CreateResource( "Robot_03a" , "Banks.dialogue.English.Robot.Encounter_Banner" )
- snd_SetResourceFader( "Banks.dialogue.English.Robot.Encounter_Banner.Robot_03a", 100 )
- snd_CreateResource( "Robot_04a" , "Banks.dialogue.English.Robot.Encounter_Banner" )
- snd_SetResourceFader( "Banks.dialogue.English.Robot.Encounter_Banner.Robot_04a", 100 )
- snd_CreateResource( "Robot_05a" , "Banks.dialogue.English.Robot.Encounter_Banner" )
- snd_SetResourceFader( "Banks.dialogue.English.Robot.Encounter_Banner.Robot_05a", 100 )
-
- snd_CreateBank( "Encounter_Hulk" , "Banks.dialogue.English.Robot", "" )
- snd_SetBankFader( "Banks.dialogue.English.Robot.Encounter_Hulk", 100 )
- snd_CreateResource( "Robot_06a" , "Banks.dialogue.English.Robot.Encounter_Hulk" )
- snd_SetResourceFader( "Banks.dialogue.English.Robot.Encounter_Hulk.Robot_06a", 100 )
- snd_CreateResource( "Robot_07a" , "Banks.dialogue.English.Robot.Encounter_Hulk" )
- snd_SetResourceFader( "Banks.dialogue.English.Robot.Encounter_Hulk.Robot_07a", 100 )
- snd_CreateResource( "Robot_08a" , "Banks.dialogue.English.Robot.Encounter_Hulk" )
- snd_SetResourceFader( "Banks.dialogue.English.Robot.Encounter_Hulk.Robot_08a", 100 )
- snd_CreateResource( "Robot_09a" , "Banks.dialogue.English.Robot.Encounter_Hulk" )
- snd_SetResourceFader( "Banks.dialogue.English.Robot.Encounter_Hulk.Robot_09a", 100 )
- snd_CreateResource( "Robot_10a" , "Banks.dialogue.English.Robot.Encounter_Hulk" )
- snd_SetResourceFader( "Banks.dialogue.English.Robot.Encounter_Hulk.Robot_10a", 100 )
-
- snd_CreateBank( "Attacking" , "Banks.dialogue.English.Robot", "" )
- snd_SetBankFader( "Banks.dialogue.English.Robot.Attacking", 100 )
- snd_CreateResource( "Robot_11a" , "Banks.dialogue.English.Robot.Attacking" )
- snd_SetResourceFader( "Banks.dialogue.English.Robot.Attacking.Robot_11a", 100 )
- snd_CreateResource( "Robot_12a" , "Banks.dialogue.English.Robot.Attacking" )
- snd_SetResourceFader( "Banks.dialogue.English.Robot.Attacking.Robot_12a", 100 )
- snd_CreateResource( "Robot_13a" , "Banks.dialogue.English.Robot.Attacking" )
- snd_SetResourceFader( "Banks.dialogue.English.Robot.Attacking.Robot_13a", 100 )
- snd_CreateResource( "Robot_14a" , "Banks.dialogue.English.Robot.Attacking" )
- snd_SetResourceFader( "Banks.dialogue.English.Robot.Attacking.Robot_14a", 100 )
-
- snd_CreateBank( "Banner_Transform" , "Banks.dialogue.English.Robot", "" )
- snd_SetBankFader( "Banks.dialogue.English.Robot.Banner_Transform", 100 )
- snd_CreateResource( "Robot_15a" , "Banks.dialogue.English.Robot.Banner_Transform" )
- snd_SetResourceFader( "Banks.dialogue.English.Robot.Banner_Transform.Robot_15a", 100 )
- snd_CreateResource( "Robot_16a" , "Banks.dialogue.English.Robot.Banner_Transform" )
- snd_SetResourceFader( "Banks.dialogue.English.Robot.Banner_Transform.Robot_16a", 100 )
- snd_CreateResource( "Robot_17a" , "Banks.dialogue.English.Robot.Banner_Transform" )
- snd_SetResourceFader( "Banks.dialogue.English.Robot.Banner_Transform.Robot_17a", 100 )
- snd_CreateResource( "Robot_18a" , "Banks.dialogue.English.Robot.Banner_Transform" )
- snd_SetResourceFader( "Banks.dialogue.English.Robot.Banner_Transform.Robot_18a", 100 )
-
- snd_CreateBank( "Banner_Talk" , "Banks.dialogue.English.Robot", "" )
- snd_SetBankFader( "Banks.dialogue.English.Robot.Banner_Talk", 100 )
- snd_CreateResource( "Robot_19a" , "Banks.dialogue.English.Robot.Banner_Talk" )
- snd_SetResourceFader( "Banks.dialogue.English.Robot.Banner_Talk.Robot_19a", 100 )
- snd_CreateResource( "Robot_20a" , "Banks.dialogue.English.Robot.Banner_Talk" )
- snd_SetResourceFader( "Banks.dialogue.English.Robot.Banner_Talk.Robot_20a", 100 )
- snd_CreateResource( "Robot_21a" , "Banks.dialogue.English.Robot.Banner_Talk" )
- snd_SetResourceFader( "Banks.dialogue.English.Robot.Banner_Talk.Robot_21a", 100 )
- snd_CreateResource( "Robot_22a" , "Banks.dialogue.English.Robot.Banner_Talk" )
- snd_SetResourceFader( "Banks.dialogue.English.Robot.Banner_Talk.Robot_22a", 100 )
-
- snd_CreateBank( "Alarm_Triggered" , "Banks.dialogue.English.Robot", "" )
- snd_SetBankFader( "Banks.dialogue.English.Robot.Alarm_Triggered", 100 )
- snd_CreateResource( "Robot_23a" , "Banks.dialogue.English.Robot.Alarm_Triggered" )
- snd_SetResourceFader( "Banks.dialogue.English.Robot.Alarm_Triggered.Robot_23a", 100 )
- snd_CreateResource( "Robot_24a" , "Banks.dialogue.English.Robot.Alarm_Triggered" )
- snd_SetResourceFader( "Banks.dialogue.English.Robot.Alarm_Triggered.Robot_24a", 100 )
- snd_CreateResource( "Robot_25a" , "Banks.dialogue.English.Robot.Alarm_Triggered" )
- snd_SetResourceFader( "Banks.dialogue.English.Robot.Alarm_Triggered.Robot_25a", 100 )
- snd_CreateResource( "Robot_26a" , "Banks.dialogue.English.Robot.Alarm_Triggered" )
- snd_SetResourceFader( "Banks.dialogue.English.Robot.Alarm_Triggered.Robot_26a", 100 )
-
- snd_CreateBank( "RobotLandAttack" , "Banks.dialogue.English.Robot", "" )
- snd_SetBankFader( "Banks.dialogue.English.Robot.RobotLandAttack", 100 )
- snd_CreateResource( "Robot_27a" , "Banks.dialogue.English.Robot.RobotLandAttack" )
- snd_SetResourceFader( "Banks.dialogue.English.Robot.RobotLandAttack.Robot_27a", 100 )
- snd_CreateResource( "Robot_28a" , "Banks.dialogue.English.Robot.RobotLandAttack" )
- snd_SetResourceFader( "Banks.dialogue.English.Robot.RobotLandAttack.Robot_28a", 100 )
- snd_CreateResource( "Robot_29a" , "Banks.dialogue.English.Robot.RobotLandAttack" )
- snd_SetResourceFader( "Banks.dialogue.English.Robot.RobotLandAttack.Robot_29a", 100 )
- snd_CreateResource( "Robot_30a" , "Banks.dialogue.English.Robot.RobotLandAttack" )
- snd_SetResourceFader( "Banks.dialogue.English.Robot.RobotLandAttack.Robot_30a", 100 )
-
- snd_CreateBank( "Robot_Damaged" , "Banks.dialogue.English.Robot", "" )
- snd_SetBankFader( "Banks.dialogue.English.Robot.Robot_Damaged", 100 )
- snd_CreateResource( "Robot_31a" , "Banks.dialogue.English.Robot.Robot_Damaged" )
- snd_SetResourceFader( "Banks.dialogue.English.Robot.Robot_Damaged.Robot_31a", 100 )
- snd_CreateResource( "Robot_32a" , "Banks.dialogue.English.Robot.Robot_Damaged" )
- snd_SetResourceFader( "Banks.dialogue.English.Robot.Robot_Damaged.Robot_32a", 100 )
- snd_CreateResource( "Robot_33a" , "Banks.dialogue.English.Robot.Robot_Damaged" )
- snd_SetResourceFader( "Banks.dialogue.English.Robot.Robot_Damaged.Robot_33a", 100 )
- snd_CreateResource( "Robot_34a" , "Banks.dialogue.English.Robot.Robot_Damaged" )
- snd_SetResourceFader( "Banks.dialogue.English.Robot.Robot_Damaged.Robot_34a", 100 )
-
- snd_CreateBank( "Robot_Knocked_Down" , "Banks.dialogue.English.Robot", "" )
- snd_SetBankFader( "Banks.dialogue.English.Robot.Robot_Knocked_Down", 100 )
- snd_CreateResource( "Robot_35a" , "Banks.dialogue.English.Robot.Robot_Knocked_Down" )
- snd_SetResourceFader( "Banks.dialogue.English.Robot.Robot_Knocked_Down.Robot_35a", 100 )
- snd_CreateResource( "Robot_36a" , "Banks.dialogue.English.Robot.Robot_Knocked_Down" )
- snd_SetResourceFader( "Banks.dialogue.English.Robot.Robot_Knocked_Down.Robot_36a", 100 )
- snd_CreateResource( "Robot_37a" , "Banks.dialogue.English.Robot.Robot_Knocked_Down" )
- snd_SetResourceFader( "Banks.dialogue.English.Robot.Robot_Knocked_Down.Robot_37a", 100 )
- snd_CreateResource( "Robot_38a" , "Banks.dialogue.English.Robot.Robot_Knocked_Down" )
- snd_SetResourceFader( "Banks.dialogue.English.Robot.Robot_Knocked_Down.Robot_38a", 100 )
-
- snd_CreateBank( "Opponent_Runs" , "Banks.dialogue.English.Robot", "" )
- snd_SetBankFader( "Banks.dialogue.English.Robot.Opponent_Runs", 100 )
- snd_CreateResource( "Robot_39a" , "Banks.dialogue.English.Robot.Opponent_Runs" )
- snd_SetResourceFader( "Banks.dialogue.English.Robot.Opponent_Runs.Robot_39a", 100 )
- snd_CreateResource( "Robot_40a" , "Banks.dialogue.English.Robot.Opponent_Runs" )
- snd_SetResourceFader( "Banks.dialogue.English.Robot.Opponent_Runs.Robot_40a", 100 )
- snd_CreateResource( "Robot_41a" , "Banks.dialogue.English.Robot.Opponent_Runs" )
- snd_SetResourceFader( "Banks.dialogue.English.Robot.Opponent_Runs.Robot_41a", 100 )
- snd_CreateResource( "Robot_42a" , "Banks.dialogue.English.Robot.Opponent_Runs" )
- snd_SetResourceFader( "Banks.dialogue.English.Robot.Opponent_Runs.Robot_42a", 100 )
-
- snd_CreateBank( "Opponent_Attack" , "Banks.dialogue.English.Robot", "" )
- snd_SetBankFader( "Banks.dialogue.English.Robot.Opponent_Attack", 100 )
- snd_CreateResource( "Robot_43a" , "Banks.dialogue.English.Robot.Opponent_Attack" )
- snd_SetResourceFader( "Banks.dialogue.English.Robot.Opponent_Attack.Robot_43a", 100 )
- snd_CreateResource( "Robot_44a" , "Banks.dialogue.English.Robot.Opponent_Attack" )
- snd_SetResourceFader( "Banks.dialogue.English.Robot.Opponent_Attack.Robot_44a", 100 )
- snd_CreateResource( "Robot_45a" , "Banks.dialogue.English.Robot.Opponent_Attack" )
- snd_SetResourceFader( "Banks.dialogue.English.Robot.Opponent_Attack.Robot_45a", 100 )
- snd_CreateResource( "Robot_46a" , "Banks.dialogue.English.Robot.Opponent_Attack" )
- snd_SetResourceFader( "Banks.dialogue.English.Robot.Opponent_Attack.Robot_46a", 100 )
-
- snd_CreateBank( "Gamma_Guards" , "Banks.dialogue.English", "Gamma_Guards" )
- snd_SetBankFader( "Banks.dialogue.English.Gamma_Guards", 100 )
-
- snd_CreateBank( "Gamma_to_Banner_Chapter_4" , "Banks.dialogue.English.Gamma_Guards", "Gamma_to_Banner_Chapter_4" )
- snd_SetBankFader( "Banks.dialogue.English.Gamma_Guards.Gamma_to_Banner_Chapter_4", 100 )
-
- snd_CreateBank( "GenericEncounter" , "Banks.dialogue.English.Gamma_Guards.Gamma_to_Banner_Chapter_4", "" )
- snd_SetBankFader( "Banks.dialogue.English.Gamma_Guards.Gamma_to_Banner_Chapter_4.GenericEncounter", 100 )
- snd_CreateResource( "GamBanCh4_01" , "Banks.dialogue.English.Gamma_Guards.Gamma_to_Banner_Chapter_4.GenericEncounter" )
- snd_SetResourceFader( "Banks.dialogue.English.Gamma_Guards.Gamma_to_Banner_Chapter_4.GenericEncounter.GamBanCh4_01", 100 )
- snd_CreateResource( "GamBanCh4_02" , "Banks.dialogue.English.Gamma_Guards.Gamma_to_Banner_Chapter_4.GenericEncounter" )
- snd_SetResourceFader( "Banks.dialogue.English.Gamma_Guards.Gamma_to_Banner_Chapter_4.GenericEncounter.GamBanCh4_02", 100 )
- snd_CreateResource( "GamBanCh4_03" , "Banks.dialogue.English.Gamma_Guards.Gamma_to_Banner_Chapter_4.GenericEncounter" )
- snd_SetResourceFader( "Banks.dialogue.English.Gamma_Guards.Gamma_to_Banner_Chapter_4.GenericEncounter.GamBanCh4_03", 100 )
-
- snd_CreateBank( "BanOvercomebyGamma" , "Banks.dialogue.English.Gamma_Guards.Gamma_to_Banner_Chapter_4", "" )
- snd_SetBankFader( "Banks.dialogue.English.Gamma_Guards.Gamma_to_Banner_Chapter_4.BanOvercomebyGamma", 100 )
- snd_CreateResource( "GamBanCh4_04" , "Banks.dialogue.English.Gamma_Guards.Gamma_to_Banner_Chapter_4.BanOvercomebyGamma" )
- snd_SetResourceFader( "Banks.dialogue.English.Gamma_Guards.Gamma_to_Banner_Chapter_4.BanOvercomebyGamma.GamBanCh4_04", 100 )
- snd_CreateResource( "GamBanCh4_05" , "Banks.dialogue.English.Gamma_Guards.Gamma_to_Banner_Chapter_4.BanOvercomebyGamma" )
- snd_SetResourceFader( "Banks.dialogue.English.Gamma_Guards.Gamma_to_Banner_Chapter_4.BanOvercomebyGamma.GamBanCh4_05", 100 )
- snd_CreateResource( "GamBanCh4_06" , "Banks.dialogue.English.Gamma_Guards.Gamma_to_Banner_Chapter_4.BanOvercomebyGamma" )
- snd_SetResourceFader( "Banks.dialogue.English.Gamma_Guards.Gamma_to_Banner_Chapter_4.BanOvercomebyGamma.GamBanCh4_06", 100 )
-
- snd_CreateBank( "BanSurrenderFake" , "Banks.dialogue.English.Gamma_Guards.Gamma_to_Banner_Chapter_4", "" )
- snd_SetBankFader( "Banks.dialogue.English.Gamma_Guards.Gamma_to_Banner_Chapter_4.BanSurrenderFake", 100 )
- snd_CreateResource( "GamBanCh4_07" , "Banks.dialogue.English.Gamma_Guards.Gamma_to_Banner_Chapter_4.BanSurrenderFake" )
- snd_SetResourceFader( "Banks.dialogue.English.Gamma_Guards.Gamma_to_Banner_Chapter_4.BanSurrenderFake.GamBanCh4_07", 100 )
- snd_CreateResource( "GamBanCh4_08" , "Banks.dialogue.English.Gamma_Guards.Gamma_to_Banner_Chapter_4.BanSurrenderFake" )
- snd_SetResourceFader( "Banks.dialogue.English.Gamma_Guards.Gamma_to_Banner_Chapter_4.BanSurrenderFake.GamBanCh4_08", 100 )
- snd_CreateResource( "GamBanCh4_09" , "Banks.dialogue.English.Gamma_Guards.Gamma_to_Banner_Chapter_4.BanSurrenderFake" )
- snd_SetResourceFader( "Banks.dialogue.English.Gamma_Guards.Gamma_to_Banner_Chapter_4.BanSurrenderFake.GamBanCh4_09", 100 )
-
- snd_CreateBank( "BanDownByGamma" , "Banks.dialogue.English.Gamma_Guards.Gamma_to_Banner_Chapter_4", "" )
- snd_SetBankFader( "Banks.dialogue.English.Gamma_Guards.Gamma_to_Banner_Chapter_4.BanDownByGamma", 100 )
- snd_CreateResource( "GamBanCh4_13" , "Banks.dialogue.English.Gamma_Guards.Gamma_to_Banner_Chapter_4.BanDownByGamma" )
- snd_SetResourceFader( "Banks.dialogue.English.Gamma_Guards.Gamma_to_Banner_Chapter_4.BanDownByGamma.GamBanCh4_13", 100 )
- snd_CreateResource( "GamBanCh4_14" , "Banks.dialogue.English.Gamma_Guards.Gamma_to_Banner_Chapter_4.BanDownByGamma" )
- snd_SetResourceFader( "Banks.dialogue.English.Gamma_Guards.Gamma_to_Banner_Chapter_4.BanDownByGamma.GamBanCh4_14", 100 )
- snd_CreateResource( "GamBanCh4_15" , "Banks.dialogue.English.Gamma_Guards.Gamma_to_Banner_Chapter_4.BanDownByGamma" )
- snd_SetResourceFader( "Banks.dialogue.English.Gamma_Guards.Gamma_to_Banner_Chapter_4.BanDownByGamma.GamBanCh4_15", 100 )
-
- snd_CreateBank( "BanSurrender" , "Banks.dialogue.English.Gamma_Guards.Gamma_to_Banner_Chapter_4", "" )
- snd_SetBankFader( "Banks.dialogue.English.Gamma_Guards.Gamma_to_Banner_Chapter_4.BanSurrender", 100 )
- snd_CreateResource( "GamBanCh4_16" , "Banks.dialogue.English.Gamma_Guards.Gamma_to_Banner_Chapter_4.BanSurrender" )
- snd_SetResourceFader( "Banks.dialogue.English.Gamma_Guards.Gamma_to_Banner_Chapter_4.BanSurrender.GamBanCh4_16", 100 )
- snd_CreateResource( "GamBanCh4_17" , "Banks.dialogue.English.Gamma_Guards.Gamma_to_Banner_Chapter_4.BanSurrender" )
- snd_SetResourceFader( "Banks.dialogue.English.Gamma_Guards.Gamma_to_Banner_Chapter_4.BanSurrender.GamBanCh4_17", 100 )
- snd_CreateResource( "GamBanCh4_18" , "Banks.dialogue.English.Gamma_Guards.Gamma_to_Banner_Chapter_4.BanSurrender" )
- snd_SetResourceFader( "Banks.dialogue.English.Gamma_Guards.Gamma_to_Banner_Chapter_4.BanSurrender.GamBanCh4_18", 100 )
-
- snd_CreateBank( "BanRetreat" , "Banks.dialogue.English.Gamma_Guards.Gamma_to_Banner_Chapter_4", "" )
- snd_SetBankFader( "Banks.dialogue.English.Gamma_Guards.Gamma_to_Banner_Chapter_4.BanRetreat", 100 )
- snd_CreateResource( "GamBanCh4_19" , "Banks.dialogue.English.Gamma_Guards.Gamma_to_Banner_Chapter_4.BanRetreat" )
- snd_SetResourceFader( "Banks.dialogue.English.Gamma_Guards.Gamma_to_Banner_Chapter_4.BanRetreat.GamBanCh4_19", 100 )
- snd_CreateResource( "GamBanCh4_20" , "Banks.dialogue.English.Gamma_Guards.Gamma_to_Banner_Chapter_4.BanRetreat" )
- snd_SetResourceFader( "Banks.dialogue.English.Gamma_Guards.Gamma_to_Banner_Chapter_4.BanRetreat.GamBanCh4_20", 100 )
- snd_CreateResource( "GamBanCh4_21" , "Banks.dialogue.English.Gamma_Guards.Gamma_to_Banner_Chapter_4.BanRetreat" )
- snd_SetResourceFader( "Banks.dialogue.English.Gamma_Guards.Gamma_to_Banner_Chapter_4.BanRetreat.GamBanCh4_21", 100 )
-
- snd_CreateBank( "BanEscape" , "Banks.dialogue.English.Gamma_Guards.Gamma_to_Banner_Chapter_4", "" )
- snd_SetBankFader( "Banks.dialogue.English.Gamma_Guards.Gamma_to_Banner_Chapter_4.BanEscape", 100 )
- snd_CreateResource( "GamBanCh4_22" , "Banks.dialogue.English.Gamma_Guards.Gamma_to_Banner_Chapter_4.BanEscape" )
- snd_SetResourceFader( "Banks.dialogue.English.Gamma_Guards.Gamma_to_Banner_Chapter_4.BanEscape.GamBanCh4_22", 100 )
- snd_CreateResource( "GamBanCh4_23" , "Banks.dialogue.English.Gamma_Guards.Gamma_to_Banner_Chapter_4.BanEscape" )
- snd_SetResourceFader( "Banks.dialogue.English.Gamma_Guards.Gamma_to_Banner_Chapter_4.BanEscape.GamBanCh4_23", 100 )
- snd_CreateResource( "GamBanCh4_24" , "Banks.dialogue.English.Gamma_Guards.Gamma_to_Banner_Chapter_4.BanEscape" )
- snd_SetResourceFader( "Banks.dialogue.English.Gamma_Guards.Gamma_to_Banner_Chapter_4.BanEscape.GamBanCh4_24", 100 )
-
- snd_CreateBank( "GammaDownbyBan" , "Banks.dialogue.English.Gamma_Guards.Gamma_to_Banner_Chapter_4", "" )
- snd_SetBankFader( "Banks.dialogue.English.Gamma_Guards.Gamma_to_Banner_Chapter_4.GammaDownbyBan", 100 )
- snd_CreateResource( "GamBanCh4_25" , "Banks.dialogue.English.Gamma_Guards.Gamma_to_Banner_Chapter_4.GammaDownbyBan" )
- snd_SetResourceFader( "Banks.dialogue.English.Gamma_Guards.Gamma_to_Banner_Chapter_4.GammaDownbyBan.GamBanCh4_25", 100 )
- snd_CreateResource( "GamBanCh4_26" , "Banks.dialogue.English.Gamma_Guards.Gamma_to_Banner_Chapter_4.GammaDownbyBan" )
- snd_SetResourceFader( "Banks.dialogue.English.Gamma_Guards.Gamma_to_Banner_Chapter_4.GammaDownbyBan.GamBanCh4_26", 100 )
- snd_CreateResource( "GamBanCh4_27" , "Banks.dialogue.English.Gamma_Guards.Gamma_to_Banner_Chapter_4.GammaDownbyBan" )
- snd_SetResourceFader( "Banks.dialogue.English.Gamma_Guards.Gamma_to_Banner_Chapter_4.GammaDownbyBan.GamBanCh4_27", 100 )
-
- snd_CreateBank( "BanNearTransform" , "Banks.dialogue.English.Gamma_Guards.Gamma_to_Banner_Chapter_4", "" )
- snd_SetBankFader( "Banks.dialogue.English.Gamma_Guards.Gamma_to_Banner_Chapter_4.BanNearTransform", 100 )
- snd_CreateResource( "GamBanCh4_28" , "Banks.dialogue.English.Gamma_Guards.Gamma_to_Banner_Chapter_4.BanNearTransform" )
- snd_SetResourceFader( "Banks.dialogue.English.Gamma_Guards.Gamma_to_Banner_Chapter_4.BanNearTransform.GamBanCh4_28", 100 )
- snd_CreateResource( "GamBanCh4_29" , "Banks.dialogue.English.Gamma_Guards.Gamma_to_Banner_Chapter_4.BanNearTransform" )
- snd_SetResourceFader( "Banks.dialogue.English.Gamma_Guards.Gamma_to_Banner_Chapter_4.BanNearTransform.GamBanCh4_29", 100 )
- snd_CreateResource( "GamBanCh4_30" , "Banks.dialogue.English.Gamma_Guards.Gamma_to_Banner_Chapter_4.BanNearTransform" )
- snd_SetResourceFader( "Banks.dialogue.English.Gamma_Guards.Gamma_to_Banner_Chapter_4.BanNearTransform.GamBanCh4_30", 100 )
-
- snd_CreateBank( "BanTalk" , "Banks.dialogue.English.Gamma_Guards.Gamma_to_Banner_Chapter_4", "" )
- snd_SetBankFader( "Banks.dialogue.English.Gamma_Guards.Gamma_to_Banner_Chapter_4.BanTalk", 100 )
- snd_CreateResource( "GamBanCh4_31" , "Banks.dialogue.English.Gamma_Guards.Gamma_to_Banner_Chapter_4.BanTalk" )
- snd_SetResourceFader( "Banks.dialogue.English.Gamma_Guards.Gamma_to_Banner_Chapter_4.BanTalk.GamBanCh4_31", 100 )
- snd_CreateResource( "GamBanCh4_32" , "Banks.dialogue.English.Gamma_Guards.Gamma_to_Banner_Chapter_4.BanTalk" )
- snd_SetResourceFader( "Banks.dialogue.English.Gamma_Guards.Gamma_to_Banner_Chapter_4.BanTalk.GamBanCh4_32", 100 )
- snd_CreateResource( "GamBanCh4_33" , "Banks.dialogue.English.Gamma_Guards.Gamma_to_Banner_Chapter_4.BanTalk" )
- snd_SetResourceFader( "Banks.dialogue.English.Gamma_Guards.Gamma_to_Banner_Chapter_4.BanTalk.GamBanCh4_33", 100 )
-
- snd_CreateBank( "AlarmTrig" , "Banks.dialogue.English.Gamma_Guards.Gamma_to_Banner_Chapter_4", "" )
- snd_SetBankFader( "Banks.dialogue.English.Gamma_Guards.Gamma_to_Banner_Chapter_4.AlarmTrig", 100 )
- snd_CreateResource( "GamBanCh4_34" , "Banks.dialogue.English.Gamma_Guards.Gamma_to_Banner_Chapter_4.AlarmTrig" )
- snd_SetResourceFader( "Banks.dialogue.English.Gamma_Guards.Gamma_to_Banner_Chapter_4.AlarmTrig.GamBanCh4_34", 100 )
- snd_CreateResource( "GamBanCh4_35" , "Banks.dialogue.English.Gamma_Guards.Gamma_to_Banner_Chapter_4.AlarmTrig" )
- snd_SetResourceFader( "Banks.dialogue.English.Gamma_Guards.Gamma_to_Banner_Chapter_4.AlarmTrig.GamBanCh4_35", 100 )
- snd_CreateResource( "GamBanCh4_36" , "Banks.dialogue.English.Gamma_Guards.Gamma_to_Banner_Chapter_4.AlarmTrig" )
- snd_SetResourceFader( "Banks.dialogue.English.Gamma_Guards.Gamma_to_Banner_Chapter_4.AlarmTrig.GamBanCh4_36", 100 )
-
- snd_CreateBank( "Gamma_to_Hulk_Chapter_4" , "Banks.dialogue.English.Gamma_Guards", "Gamma_to_Hulk_Chapter_4" )
- snd_SetBankFader( "Banks.dialogue.English.Gamma_Guards.Gamma_to_Hulk_Chapter_4", 100 )
-
- snd_CreateBank( "HulkDead" , "Banks.dialogue.English.Gamma_Guards.Gamma_to_Hulk_Chapter_4", "" )
- snd_SetBankFader( "Banks.dialogue.English.Gamma_Guards.Gamma_to_Hulk_Chapter_4.HulkDead", 100 )
- snd_CreateResource( "GamHulkCh4_28" , "Banks.dialogue.English.Gamma_Guards.Gamma_to_Hulk_Chapter_4.HulkDead" )
- snd_SetResourceFader( "Banks.dialogue.English.Gamma_Guards.Gamma_to_Hulk_Chapter_4.HulkDead.GamHulkCh4_28", 100 )
- snd_CreateResource( "GamHulkCh4_29" , "Banks.dialogue.English.Gamma_Guards.Gamma_to_Hulk_Chapter_4.HulkDead" )
- snd_SetResourceFader( "Banks.dialogue.English.Gamma_Guards.Gamma_to_Hulk_Chapter_4.HulkDead.GamHulkCh4_29", 100 )
- snd_CreateResource( "GamHulkCh4_30" , "Banks.dialogue.English.Gamma_Guards.Gamma_to_Hulk_Chapter_4.HulkDead" )
- snd_SetResourceFader( "Banks.dialogue.English.Gamma_Guards.Gamma_to_Hulk_Chapter_4.HulkDead.GamHulkCh4_30", 100 )
-
- snd_CreateBank( "GenericEncounter" , "Banks.dialogue.English.Gamma_Guards.Gamma_to_Hulk_Chapter_4", "" )
- snd_SetBankFader( "Banks.dialogue.English.Gamma_Guards.Gamma_to_Hulk_Chapter_4.GenericEncounter", 100 )
- snd_CreateResource( "GamHulkCh4_01" , "Banks.dialogue.English.Gamma_Guards.Gamma_to_Hulk_Chapter_4.GenericEncounter" )
- snd_SetResourceFader( "Banks.dialogue.English.Gamma_Guards.Gamma_to_Hulk_Chapter_4.GenericEncounter.GamHulkCh4_01", 100 )
- snd_CreateResource( "GamHulkCh4_02" , "Banks.dialogue.English.Gamma_Guards.Gamma_to_Hulk_Chapter_4.GenericEncounter" )
- snd_SetResourceFader( "Banks.dialogue.English.Gamma_Guards.Gamma_to_Hulk_Chapter_4.GenericEncounter.GamHulkCh4_02", 100 )
- snd_CreateResource( "GamHulkCh4_03" , "Banks.dialogue.English.Gamma_Guards.Gamma_to_Hulk_Chapter_4.GenericEncounter" )
- snd_SetResourceFader( "Banks.dialogue.English.Gamma_Guards.Gamma_to_Hulk_Chapter_4.GenericEncounter.GamHulkCh4_03", 100 )
- snd_CreateResource( "GamHulkCh4_31" , "Banks.dialogue.English.Gamma_Guards.Gamma_to_Hulk_Chapter_4.GenericEncounter" )
- snd_SetResourceFader( "Banks.dialogue.English.Gamma_Guards.Gamma_to_Hulk_Chapter_4.GenericEncounter.GamHulkCh4_31", 100 )
- snd_CreateResource( "GamHulkCh4_32" , "Banks.dialogue.English.Gamma_Guards.Gamma_to_Hulk_Chapter_4.GenericEncounter" )
- snd_SetResourceFader( "Banks.dialogue.English.Gamma_Guards.Gamma_to_Hulk_Chapter_4.GenericEncounter.GamHulkCh4_32", 100 )
- snd_CreateResource( "GamHulkCh4_33" , "Banks.dialogue.English.Gamma_Guards.Gamma_to_Hulk_Chapter_4.GenericEncounter" )
- snd_SetResourceFader( "Banks.dialogue.English.Gamma_Guards.Gamma_to_Hulk_Chapter_4.GenericEncounter.GamHulkCh4_33", 100 )
- snd_CreateResource( "GamHulkCh4_55" , "Banks.dialogue.English.Gamma_Guards.Gamma_to_Hulk_Chapter_4.GenericEncounter" )
- snd_SetResourceFader( "Banks.dialogue.English.Gamma_Guards.Gamma_to_Hulk_Chapter_4.GenericEncounter.GamHulkCh4_55", 100 )
- snd_CreateResource( "GamHulkCh4_56" , "Banks.dialogue.English.Gamma_Guards.Gamma_to_Hulk_Chapter_4.GenericEncounter" )
- snd_SetResourceFader( "Banks.dialogue.English.Gamma_Guards.Gamma_to_Hulk_Chapter_4.GenericEncounter.GamHulkCh4_56", 100 )
-
- snd_CreateBank( "Hulk_HoldObject" , "Banks.dialogue.English.Gamma_Guards.Gamma_to_Hulk_Chapter_4", "" )
- snd_SetBankFader( "Banks.dialogue.English.Gamma_Guards.Gamma_to_Hulk_Chapter_4.Hulk_HoldObject", 100 )
- snd_CreateResource( "GamHulkCh4_04" , "Banks.dialogue.English.Gamma_Guards.Gamma_to_Hulk_Chapter_4.Hulk_HoldObject" )
- snd_SetResourceFader( "Banks.dialogue.English.Gamma_Guards.Gamma_to_Hulk_Chapter_4.Hulk_HoldObject.GamHulkCh4_04", 100 )
- snd_CreateResource( "GamHulkCh4_05" , "Banks.dialogue.English.Gamma_Guards.Gamma_to_Hulk_Chapter_4.Hulk_HoldObject" )
- snd_SetResourceFader( "Banks.dialogue.English.Gamma_Guards.Gamma_to_Hulk_Chapter_4.Hulk_HoldObject.GamHulkCh4_05", 100 )
- snd_CreateResource( "GamHulkCh4_06" , "Banks.dialogue.English.Gamma_Guards.Gamma_to_Hulk_Chapter_4.Hulk_HoldObject" )
- snd_SetResourceFader( "Banks.dialogue.English.Gamma_Guards.Gamma_to_Hulk_Chapter_4.Hulk_HoldObject.GamHulkCh4_06", 100 )
- snd_CreateResource( "GamHulkCh4_34" , "Banks.dialogue.English.Gamma_Guards.Gamma_to_Hulk_Chapter_4.Hulk_HoldObject" )
- snd_SetResourceFader( "Banks.dialogue.English.Gamma_Guards.Gamma_to_Hulk_Chapter_4.Hulk_HoldObject.GamHulkCh4_34", 100 )
- snd_CreateResource( "GamHulkCh4_35" , "Banks.dialogue.English.Gamma_Guards.Gamma_to_Hulk_Chapter_4.Hulk_HoldObject" )
- snd_SetResourceFader( "Banks.dialogue.English.Gamma_Guards.Gamma_to_Hulk_Chapter_4.Hulk_HoldObject.GamHulkCh4_35", 100 )
- snd_CreateResource( "GamHulkCh4_36" , "Banks.dialogue.English.Gamma_Guards.Gamma_to_Hulk_Chapter_4.Hulk_HoldObject" )
- snd_SetResourceFader( "Banks.dialogue.English.Gamma_Guards.Gamma_to_Hulk_Chapter_4.Hulk_HoldObject.GamHulkCh4_36", 100 )
-
- snd_CreateBank( "Hulk_HoldGamma" , "Banks.dialogue.English.Gamma_Guards.Gamma_to_Hulk_Chapter_4", "" )
- snd_SetBankFader( "Banks.dialogue.English.Gamma_Guards.Gamma_to_Hulk_Chapter_4.Hulk_HoldGamma", 100 )
- snd_CreateResource( "GamHulkCh4_08" , "Banks.dialogue.English.Gamma_Guards.Gamma_to_Hulk_Chapter_4.Hulk_HoldGamma" )
- snd_SetResourceFader( "Banks.dialogue.English.Gamma_Guards.Gamma_to_Hulk_Chapter_4.Hulk_HoldGamma.GamHulkCh4_08", 100 )
- snd_CreateResource( "GamHulkCh4_09" , "Banks.dialogue.English.Gamma_Guards.Gamma_to_Hulk_Chapter_4.Hulk_HoldGamma" )
- snd_SetResourceFader( "Banks.dialogue.English.Gamma_Guards.Gamma_to_Hulk_Chapter_4.Hulk_HoldGamma.GamHulkCh4_09", 100 )
- snd_CreateResource( "GamHulkCh4_37" , "Banks.dialogue.English.Gamma_Guards.Gamma_to_Hulk_Chapter_4.Hulk_HoldGamma" )
- snd_SetResourceFader( "Banks.dialogue.English.Gamma_Guards.Gamma_to_Hulk_Chapter_4.Hulk_HoldGamma.GamHulkCh4_37", 100 )
- snd_CreateResource( "GamHulkCh4_38" , "Banks.dialogue.English.Gamma_Guards.Gamma_to_Hulk_Chapter_4.Hulk_HoldGamma" )
- snd_SetResourceFader( "Banks.dialogue.English.Gamma_Guards.Gamma_to_Hulk_Chapter_4.Hulk_HoldGamma.GamHulkCh4_38", 100 )
- snd_CreateResource( "GamHulkCh4_39" , "Banks.dialogue.English.Gamma_Guards.Gamma_to_Hulk_Chapter_4.Hulk_HoldGamma" )
- snd_SetResourceFader( "Banks.dialogue.English.Gamma_Guards.Gamma_to_Hulk_Chapter_4.Hulk_HoldGamma.GamHulkCh4_39", 100 )
-
- snd_CreateBank( "SeeHulkStrength" , "Banks.dialogue.English.Gamma_Guards.Gamma_to_Hulk_Chapter_4", "" )
- snd_SetBankFader( "Banks.dialogue.English.Gamma_Guards.Gamma_to_Hulk_Chapter_4.SeeHulkStrength", 100 )
- snd_CreateResource( "GamHulkCh4_11" , "Banks.dialogue.English.Gamma_Guards.Gamma_to_Hulk_Chapter_4.SeeHulkStrength" )
- snd_SetResourceFader( "Banks.dialogue.English.Gamma_Guards.Gamma_to_Hulk_Chapter_4.SeeHulkStrength.GamHulkCh4_11", 100 )
- snd_CreateResource( "GamHulkCh4_12" , "Banks.dialogue.English.Gamma_Guards.Gamma_to_Hulk_Chapter_4.SeeHulkStrength" )
- snd_SetResourceFader( "Banks.dialogue.English.Gamma_Guards.Gamma_to_Hulk_Chapter_4.SeeHulkStrength.GamHulkCh4_12", 100 )
- snd_CreateResource( "GamHulkCh4_40" , "Banks.dialogue.English.Gamma_Guards.Gamma_to_Hulk_Chapter_4.SeeHulkStrength" )
- snd_SetResourceFader( "Banks.dialogue.English.Gamma_Guards.Gamma_to_Hulk_Chapter_4.SeeHulkStrength.GamHulkCh4_40", 100 )
- snd_CreateResource( "GamHulkCh4_41" , "Banks.dialogue.English.Gamma_Guards.Gamma_to_Hulk_Chapter_4.SeeHulkStrength" )
- snd_SetResourceFader( "Banks.dialogue.English.Gamma_Guards.Gamma_to_Hulk_Chapter_4.SeeHulkStrength.GamHulkCh4_41", 100 )
- snd_CreateResource( "GamHulkCh4_42" , "Banks.dialogue.English.Gamma_Guards.Gamma_to_Hulk_Chapter_4.SeeHulkStrength" )
- snd_SetResourceFader( "Banks.dialogue.English.Gamma_Guards.Gamma_to_Hulk_Chapter_4.SeeHulkStrength.GamHulkCh4_42", 100 )
-
- snd_CreateBank( "SeeHulkTech" , "Banks.dialogue.English.Gamma_Guards.Gamma_to_Hulk_Chapter_4", "" )
- snd_SetBankFader( "Banks.dialogue.English.Gamma_Guards.Gamma_to_Hulk_Chapter_4.SeeHulkTech", 100 )
- snd_CreateResource( "GamHulkCh4_13" , "Banks.dialogue.English.Gamma_Guards.Gamma_to_Hulk_Chapter_4.SeeHulkTech" )
- snd_SetResourceFader( "Banks.dialogue.English.Gamma_Guards.Gamma_to_Hulk_Chapter_4.SeeHulkTech.GamHulkCh4_13", 100 )
- snd_CreateResource( "GamHulkCh4_14" , "Banks.dialogue.English.Gamma_Guards.Gamma_to_Hulk_Chapter_4.SeeHulkTech" )
- snd_SetResourceFader( "Banks.dialogue.English.Gamma_Guards.Gamma_to_Hulk_Chapter_4.SeeHulkTech.GamHulkCh4_14", 100 )
- snd_CreateResource( "GamHulkCh4_15" , "Banks.dialogue.English.Gamma_Guards.Gamma_to_Hulk_Chapter_4.SeeHulkTech" )
- snd_SetResourceFader( "Banks.dialogue.English.Gamma_Guards.Gamma_to_Hulk_Chapter_4.SeeHulkTech.GamHulkCh4_15", 100 )
- snd_CreateResource( "GamHulkCh4_43" , "Banks.dialogue.English.Gamma_Guards.Gamma_to_Hulk_Chapter_4.SeeHulkTech" )
- snd_SetResourceFader( "Banks.dialogue.English.Gamma_Guards.Gamma_to_Hulk_Chapter_4.SeeHulkTech.GamHulkCh4_43", 100 )
- snd_CreateResource( "GamHulkCh4_44" , "Banks.dialogue.English.Gamma_Guards.Gamma_to_Hulk_Chapter_4.SeeHulkTech" )
- snd_SetResourceFader( "Banks.dialogue.English.Gamma_Guards.Gamma_to_Hulk_Chapter_4.SeeHulkTech.GamHulkCh4_44", 100 )
- snd_CreateResource( "GamHulkCh4_45" , "Banks.dialogue.English.Gamma_Guards.Gamma_to_Hulk_Chapter_4.SeeHulkTech" )
- snd_SetResourceFader( "Banks.dialogue.English.Gamma_Guards.Gamma_to_Hulk_Chapter_4.SeeHulkTech.GamHulkCh4_45", 100 )
-
- snd_CreateBank( "HulkDown" , "Banks.dialogue.English.Gamma_Guards.Gamma_to_Hulk_Chapter_4", "" )
- snd_SetBankFader( "Banks.dialogue.English.Gamma_Guards.Gamma_to_Hulk_Chapter_4.HulkDown", 100 )
- snd_CreateResource( "GamHulkCh4_16" , "Banks.dialogue.English.Gamma_Guards.Gamma_to_Hulk_Chapter_4.HulkDown" )
- snd_SetResourceFader( "Banks.dialogue.English.Gamma_Guards.Gamma_to_Hulk_Chapter_4.HulkDown.GamHulkCh4_16", 100 )
- snd_CreateResource( "GamHulkCh4_17" , "Banks.dialogue.English.Gamma_Guards.Gamma_to_Hulk_Chapter_4.HulkDown" )
- snd_SetResourceFader( "Banks.dialogue.English.Gamma_Guards.Gamma_to_Hulk_Chapter_4.HulkDown.GamHulkCh4_17", 100 )
- snd_CreateResource( "GamHulkCh4_18" , "Banks.dialogue.English.Gamma_Guards.Gamma_to_Hulk_Chapter_4.HulkDown" )
- snd_SetResourceFader( "Banks.dialogue.English.Gamma_Guards.Gamma_to_Hulk_Chapter_4.HulkDown.GamHulkCh4_18", 100 )
- snd_CreateResource( "GamHulkCh4_46" , "Banks.dialogue.English.Gamma_Guards.Gamma_to_Hulk_Chapter_4.HulkDown" )
- snd_SetResourceFader( "Banks.dialogue.English.Gamma_Guards.Gamma_to_Hulk_Chapter_4.HulkDown.GamHulkCh4_46", 100 )
- snd_CreateResource( "GamHulkCh4_47" , "Banks.dialogue.English.Gamma_Guards.Gamma_to_Hulk_Chapter_4.HulkDown" )
- snd_SetResourceFader( "Banks.dialogue.English.Gamma_Guards.Gamma_to_Hulk_Chapter_4.HulkDown.GamHulkCh4_47", 100 )
- snd_CreateResource( "GamHulkCh4_48" , "Banks.dialogue.English.Gamma_Guards.Gamma_to_Hulk_Chapter_4.HulkDown" )
- snd_SetResourceFader( "Banks.dialogue.English.Gamma_Guards.Gamma_to_Hulk_Chapter_4.HulkDown.GamHulkCh4_48", 100 )
-
- snd_CreateBank( "HearHulkRoar" , "Banks.dialogue.English.Gamma_Guards.Gamma_to_Hulk_Chapter_4", "" )
- snd_SetBankFader( "Banks.dialogue.English.Gamma_Guards.Gamma_to_Hulk_Chapter_4.HearHulkRoar", 100 )
- snd_CreateResource( "GamHulkCh4_19" , "Banks.dialogue.English.Gamma_Guards.Gamma_to_Hulk_Chapter_4.HearHulkRoar" )
- snd_SetResourceFader( "Banks.dialogue.English.Gamma_Guards.Gamma_to_Hulk_Chapter_4.HearHulkRoar.GamHulkCh4_19", 100 )
- snd_CreateResource( "GamHulkCh4_20" , "Banks.dialogue.English.Gamma_Guards.Gamma_to_Hulk_Chapter_4.HearHulkRoar" )
- snd_SetResourceFader( "Banks.dialogue.English.Gamma_Guards.Gamma_to_Hulk_Chapter_4.HearHulkRoar.GamHulkCh4_20", 100 )
- snd_CreateResource( "GamHulkCh4_21" , "Banks.dialogue.English.Gamma_Guards.Gamma_to_Hulk_Chapter_4.HearHulkRoar" )
- snd_SetResourceFader( "Banks.dialogue.English.Gamma_Guards.Gamma_to_Hulk_Chapter_4.HearHulkRoar.GamHulkCh4_21", 100 )
- snd_CreateResource( "GamHulkCh4_50" , "Banks.dialogue.English.Gamma_Guards.Gamma_to_Hulk_Chapter_4.HearHulkRoar" )
- snd_SetResourceFader( "Banks.dialogue.English.Gamma_Guards.Gamma_to_Hulk_Chapter_4.HearHulkRoar.GamHulkCh4_50", 100 )
- snd_CreateResource( "GamHulkCh4_51" , "Banks.dialogue.English.Gamma_Guards.Gamma_to_Hulk_Chapter_4.HearHulkRoar" )
- snd_SetResourceFader( "Banks.dialogue.English.Gamma_Guards.Gamma_to_Hulk_Chapter_4.HearHulkRoar.GamHulkCh4_51", 100 )
-
- snd_CreateBank( "GammaDown" , "Banks.dialogue.English.Gamma_Guards.Gamma_to_Hulk_Chapter_4", "" )
- snd_SetBankFader( "Banks.dialogue.English.Gamma_Guards.Gamma_to_Hulk_Chapter_4.GammaDown", 100 )
- snd_CreateResource( "GamHulkCh4_22" , "Banks.dialogue.English.Gamma_Guards.Gamma_to_Hulk_Chapter_4.GammaDown" )
- snd_SetResourceFader( "Banks.dialogue.English.Gamma_Guards.Gamma_to_Hulk_Chapter_4.GammaDown.GamHulkCh4_22", 100 )
- snd_CreateResource( "GamHulkCh4_23" , "Banks.dialogue.English.Gamma_Guards.Gamma_to_Hulk_Chapter_4.GammaDown" )
- snd_SetResourceFader( "Banks.dialogue.English.Gamma_Guards.Gamma_to_Hulk_Chapter_4.GammaDown.GamHulkCh4_23", 100 )
- snd_CreateResource( "GamHulkCh4_24" , "Banks.dialogue.English.Gamma_Guards.Gamma_to_Hulk_Chapter_4.GammaDown" )
- snd_SetResourceFader( "Banks.dialogue.English.Gamma_Guards.Gamma_to_Hulk_Chapter_4.GammaDown.GamHulkCh4_24", 100 )
- snd_CreateResource( "GamHulkCh4_52" , "Banks.dialogue.English.Gamma_Guards.Gamma_to_Hulk_Chapter_4.GammaDown" )
- snd_SetResourceFader( "Banks.dialogue.English.Gamma_Guards.Gamma_to_Hulk_Chapter_4.GammaDown.GamHulkCh4_52", 100 )
- snd_CreateResource( "GamHulkCh4_53" , "Banks.dialogue.English.Gamma_Guards.Gamma_to_Hulk_Chapter_4.GammaDown" )
- snd_SetResourceFader( "Banks.dialogue.English.Gamma_Guards.Gamma_to_Hulk_Chapter_4.GammaDown.GamHulkCh4_53", 100 )
- snd_CreateResource( "GamHulkCh4_54" , "Banks.dialogue.English.Gamma_Guards.Gamma_to_Hulk_Chapter_4.GammaDown" )
- snd_SetResourceFader( "Banks.dialogue.English.Gamma_Guards.Gamma_to_Hulk_Chapter_4.GammaDown.GamHulkCh4_54", 100 )
-
- snd_CreateBank( "AlarmTrig" , "Banks.dialogue.English.Gamma_Guards.Gamma_to_Hulk_Chapter_4", "" )
- snd_SetBankFader( "Banks.dialogue.English.Gamma_Guards.Gamma_to_Hulk_Chapter_4.AlarmTrig", 100 )
- snd_CreateResource( "GamHulkCh4_25" , "Banks.dialogue.English.Gamma_Guards.Gamma_to_Hulk_Chapter_4.AlarmTrig" )
- snd_SetResourceFader( "Banks.dialogue.English.Gamma_Guards.Gamma_to_Hulk_Chapter_4.AlarmTrig.GamHulkCh4_25", 100 )
- snd_CreateResource( "GamHulkCh4_26" , "Banks.dialogue.English.Gamma_Guards.Gamma_to_Hulk_Chapter_4.AlarmTrig" )
- snd_SetResourceFader( "Banks.dialogue.English.Gamma_Guards.Gamma_to_Hulk_Chapter_4.AlarmTrig.GamHulkCh4_26", 100 )
- snd_CreateResource( "GamHulkCh4_27" , "Banks.dialogue.English.Gamma_Guards.Gamma_to_Hulk_Chapter_4.AlarmTrig" )
- snd_SetResourceFader( "Banks.dialogue.English.Gamma_Guards.Gamma_to_Hulk_Chapter_4.AlarmTrig.GamHulkCh4_27", 100 )
-
- snd_CreateBank( "Gamma_Elite_Guards" , "Banks.dialogue.English", "Gamma_Elite_Guards" )
- snd_SetBankFader( "Banks.dialogue.English.Gamma_Elite_Guards", 100 )
-
- snd_CreateBank( "Gamma_Elite_to_Banner" , "Banks.dialogue.English.Gamma_Elite_Guards", "Gamma_Elite_to_Banner" )
- snd_SetBankFader( "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Banner", 100 )
-
- snd_CreateBank( "GenericEncounter" , "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Banner", "" )
- snd_SetBankFader( "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Banner.GenericEncounter", 98 )
- snd_CreateResource( "GamElBan_01" , "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Banner.GenericEncounter" )
- snd_SetResourceFader( "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Banner.GenericEncounter.GamElBan_01", 100 )
- snd_CreateResource( "GamElBan_02" , "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Banner.GenericEncounter" )
- snd_SetResourceFader( "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Banner.GenericEncounter.GamElBan_02", 100 )
- snd_CreateResource( "GamElBan_03" , "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Banner.GenericEncounter" )
- snd_SetResourceFader( "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Banner.GenericEncounter.GamElBan_03", 100 )
-
- snd_CreateBank( "BanOvercomebyGamma" , "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Banner", "" )
- snd_SetBankFader( "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Banner.BanOvercomebyGamma", 100 )
- snd_CreateResource( "GamElBan_04" , "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Banner.BanOvercomebyGamma" )
- snd_SetResourceFader( "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Banner.BanOvercomebyGamma.GamElBan_04", 100 )
- snd_CreateResource( "GamElBan_05" , "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Banner.BanOvercomebyGamma" )
- snd_SetResourceFader( "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Banner.BanOvercomebyGamma.GamElBan_05", 100 )
- snd_CreateResource( "GamElBan_06" , "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Banner.BanOvercomebyGamma" )
- snd_SetResourceFader( "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Banner.BanOvercomebyGamma.GamElBan_06", 100 )
-
- snd_CreateBank( "BanSurrenderFake" , "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Banner", "" )
- snd_SetBankFader( "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Banner.BanSurrenderFake", 100 )
- snd_CreateResource( "GamElBan_07" , "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Banner.BanSurrenderFake" )
- snd_SetResourceFader( "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Banner.BanSurrenderFake.GamElBan_07", 100 )
- snd_CreateResource( "GamElBan_08" , "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Banner.BanSurrenderFake" )
- snd_SetResourceFader( "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Banner.BanSurrenderFake.GamElBan_08", 100 )
- snd_CreateResource( "GamElBan_09" , "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Banner.BanSurrenderFake" )
- snd_SetResourceFader( "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Banner.BanSurrenderFake.GamElBan_09", 100 )
-
- snd_CreateBank( "BanDownByGamma" , "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Banner", "" )
- snd_SetBankFader( "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Banner.BanDownByGamma", 100 )
- snd_CreateResource( "GamElBan_13" , "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Banner.BanDownByGamma" )
- snd_SetResourceFader( "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Banner.BanDownByGamma.GamElBan_13", 100 )
- snd_CreateResource( "GamElBan_14" , "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Banner.BanDownByGamma" )
- snd_SetResourceFader( "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Banner.BanDownByGamma.GamElBan_14", 100 )
- snd_CreateResource( "GamElBan_15" , "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Banner.BanDownByGamma" )
- snd_SetResourceFader( "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Banner.BanDownByGamma.GamElBan_15", 100 )
-
- snd_CreateBank( "BanSurrender" , "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Banner", "" )
- snd_SetBankFader( "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Banner.BanSurrender", 100 )
- snd_CreateResource( "GamElBan_16" , "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Banner.BanSurrender" )
- snd_SetResourceFader( "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Banner.BanSurrender.GamElBan_16", 100 )
- snd_CreateResource( "GamElBan_17" , "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Banner.BanSurrender" )
- snd_SetResourceFader( "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Banner.BanSurrender.GamElBan_17", 100 )
- snd_CreateResource( "GamElBan_18" , "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Banner.BanSurrender" )
- snd_SetResourceFader( "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Banner.BanSurrender.GamElBan_18", 100 )
-
- snd_CreateBank( "BanRetreat" , "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Banner", "" )
- snd_SetBankFader( "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Banner.BanRetreat", 100 )
- snd_CreateResource( "GamElBan_19" , "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Banner.BanRetreat" )
- snd_SetResourceFader( "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Banner.BanRetreat.GamElBan_19", 100 )
- snd_CreateResource( "GamElBan_20" , "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Banner.BanRetreat" )
- snd_SetResourceFader( "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Banner.BanRetreat.GamElBan_20", 100 )
- snd_CreateResource( "GamElBan_21" , "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Banner.BanRetreat" )
- snd_SetResourceFader( "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Banner.BanRetreat.GamElBan_21", 100 )
-
- snd_CreateBank( "BanEscape" , "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Banner", "" )
- snd_SetBankFader( "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Banner.BanEscape", 100 )
- snd_CreateResource( "GamElBan_22" , "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Banner.BanEscape" )
- snd_SetResourceFader( "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Banner.BanEscape.GamElBan_22", 100 )
- snd_CreateResource( "GamElBan_23" , "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Banner.BanEscape" )
- snd_SetResourceFader( "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Banner.BanEscape.GamElBan_23", 100 )
- snd_CreateResource( "GamElBan_24" , "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Banner.BanEscape" )
- snd_SetResourceFader( "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Banner.BanEscape.GamElBan_24", 100 )
-
- snd_CreateBank( "GammaDownbyBan" , "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Banner", "" )
- snd_SetBankFader( "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Banner.GammaDownbyBan", 100 )
- snd_CreateResource( "GamElBan_25" , "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Banner.GammaDownbyBan" )
- snd_SetResourceFader( "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Banner.GammaDownbyBan.GamElBan_25", 100 )
- snd_CreateResource( "GamElBan_26" , "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Banner.GammaDownbyBan" )
- snd_SetResourceFader( "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Banner.GammaDownbyBan.GamElBan_26", 100 )
- snd_CreateResource( "GamElBan_27" , "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Banner.GammaDownbyBan" )
- snd_SetResourceFader( "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Banner.GammaDownbyBan.GamElBan_27", 100 )
-
- snd_CreateBank( "BanNearTransform" , "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Banner", "" )
- snd_SetBankFader( "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Banner.BanNearTransform", 100 )
- snd_CreateResource( "GamElBan_28" , "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Banner.BanNearTransform" )
- snd_SetResourceFader( "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Banner.BanNearTransform.GamElBan_28", 100 )
- snd_CreateResource( "GamElBan_29" , "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Banner.BanNearTransform" )
- snd_SetResourceFader( "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Banner.BanNearTransform.GamElBan_29", 100 )
- snd_CreateResource( "GamElBan_30" , "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Banner.BanNearTransform" )
- snd_SetResourceFader( "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Banner.BanNearTransform.GamElBan_30", 100 )
-
- snd_CreateBank( "BanTalk" , "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Banner", "" )
- snd_SetBankFader( "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Banner.BanTalk", 100 )
- snd_CreateResource( "GamElBan_31" , "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Banner.BanTalk" )
- snd_SetResourceFader( "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Banner.BanTalk.GamElBan_31", 100 )
- snd_CreateResource( "GamElBan_32" , "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Banner.BanTalk" )
- snd_SetResourceFader( "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Banner.BanTalk.GamElBan_32", 100 )
- snd_CreateResource( "GamElBan_33" , "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Banner.BanTalk" )
- snd_SetResourceFader( "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Banner.BanTalk.GamElBan_33", 100 )
-
- snd_CreateBank( "AlarmTrig" , "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Banner", "" )
- snd_SetBankFader( "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Banner.AlarmTrig", 100 )
- snd_CreateResource( "GamElBan_34" , "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Banner.AlarmTrig" )
- snd_SetResourceFader( "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Banner.AlarmTrig.GamElBan_34", 100 )
- snd_CreateResource( "GamElBan_35" , "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Banner.AlarmTrig" )
- snd_SetResourceFader( "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Banner.AlarmTrig.GamElBan_35", 100 )
- snd_CreateResource( "GamElBan_36" , "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Banner.AlarmTrig" )
- snd_SetResourceFader( "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Banner.AlarmTrig.GamElBan_36", 100 )
-
- snd_CreateBank( "BanShot" , "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Banner", "" )
- snd_SetBankFader( "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Banner.BanShot", 100 )
- snd_CreateResource( "GamElBan_10" , "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Banner.BanShot" )
- snd_SetResourceFader( "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Banner.BanShot.GamElBan_10", 100 )
- snd_CreateResource( "GamElBan_11" , "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Banner.BanShot" )
- snd_SetResourceFader( "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Banner.BanShot.GamElBan_11", 100 )
- snd_CreateResource( "GamElBan_12" , "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Banner.BanShot" )
- snd_SetResourceFader( "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Banner.BanShot.GamElBan_12", 100 )
-
- snd_CreateBank( "Gamma_Elite_to_Hulk" , "Banks.dialogue.English.Gamma_Elite_Guards", "Gamma_Elite_to_Hulk" )
- snd_SetBankFader( "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Hulk", 100 )
-
- snd_CreateBank( "GenericEncounter" , "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Hulk", "" )
- snd_SetBankFader( "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Hulk.GenericEncounter", 100 )
- snd_CreateResource( "GamElHulk_01" , "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Hulk.GenericEncounter" )
- snd_SetResourceFader( "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Hulk.GenericEncounter.GamElHulk_01", 100 )
- snd_CreateResource( "GamElHulk_02" , "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Hulk.GenericEncounter" )
- snd_SetResourceFader( "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Hulk.GenericEncounter.GamElHulk_02", 100 )
- snd_CreateResource( "GamElHulk_03" , "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Hulk.GenericEncounter" )
- snd_SetResourceFader( "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Hulk.GenericEncounter.GamElHulk_03", 100 )
- snd_CreateResource( "GamElHulk_31" , "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Hulk.GenericEncounter" )
- snd_SetResourceFader( "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Hulk.GenericEncounter.GamElHulk_31", 100 )
- snd_CreateResource( "GamElHulk_32" , "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Hulk.GenericEncounter" )
- snd_SetResourceFader( "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Hulk.GenericEncounter.GamElHulk_32", 100 )
- snd_CreateResource( "GamElHulk_33" , "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Hulk.GenericEncounter" )
- snd_SetResourceFader( "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Hulk.GenericEncounter.GamElHulk_33", 100 )
-
- snd_CreateBank( "Hulk_HoldObject" , "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Hulk", "" )
- snd_SetBankFader( "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Hulk.Hulk_HoldObject", 100 )
- snd_CreateResource( "GamElHulk_04" , "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Hulk.Hulk_HoldObject" )
- snd_SetResourceFader( "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Hulk.Hulk_HoldObject.GamElHulk_04", 100 )
- snd_CreateResource( "GamElHulk_05" , "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Hulk.Hulk_HoldObject" )
- snd_SetResourceFader( "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Hulk.Hulk_HoldObject.GamElHulk_05", 100 )
- snd_CreateResource( "GamElHulk_06" , "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Hulk.Hulk_HoldObject" )
- snd_SetResourceFader( "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Hulk.Hulk_HoldObject.GamElHulk_06", 100 )
- snd_CreateResource( "GamElHulk_34" , "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Hulk.Hulk_HoldObject" )
- snd_SetResourceFader( "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Hulk.Hulk_HoldObject.GamElHulk_34", 100 )
- snd_CreateResource( "GamElHulk_35" , "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Hulk.Hulk_HoldObject" )
- snd_SetResourceFader( "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Hulk.Hulk_HoldObject.GamElHulk_35", 100 )
- snd_CreateResource( "GamElHulk_36" , "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Hulk.Hulk_HoldObject" )
- snd_SetResourceFader( "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Hulk.Hulk_HoldObject.GamElHulk_36", 100 )
-
- snd_CreateBank( "Hulk_HoldGamma" , "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Hulk", "" )
- snd_SetBankFader( "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Hulk.Hulk_HoldGamma", 100 )
- snd_CreateResource( "GamElHulk_07" , "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Hulk.Hulk_HoldGamma" )
- snd_SetResourceFader( "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Hulk.Hulk_HoldGamma.GamElHulk_07", 100 )
- snd_CreateResource( "GamElHulk_08" , "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Hulk.Hulk_HoldGamma" )
- snd_SetResourceFader( "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Hulk.Hulk_HoldGamma.GamElHulk_08", 100 )
- snd_CreateResource( "GamElHulk_09" , "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Hulk.Hulk_HoldGamma" )
- snd_SetResourceFader( "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Hulk.Hulk_HoldGamma.GamElHulk_09", 100 )
- snd_CreateResource( "GamElHulk_37" , "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Hulk.Hulk_HoldGamma" )
- snd_SetResourceFader( "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Hulk.Hulk_HoldGamma.GamElHulk_37", 100 )
- snd_CreateResource( "GamElHulk_38" , "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Hulk.Hulk_HoldGamma" )
- snd_SetResourceFader( "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Hulk.Hulk_HoldGamma.GamElHulk_38", 100 )
- snd_CreateResource( "GamElHulk_39" , "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Hulk.Hulk_HoldGamma" )
- snd_SetResourceFader( "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Hulk.Hulk_HoldGamma.GamElHulk_39", 100 )
-
- snd_CreateBank( "SeeHulkStrength" , "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Hulk", "" )
- snd_SetBankFader( "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Hulk.SeeHulkStrength", 100 )
- snd_CreateResource( "GamElHulk_10" , "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Hulk.SeeHulkStrength" )
- snd_SetResourceFader( "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Hulk.SeeHulkStrength.GamElHulk_10", 100 )
- snd_CreateResource( "GamElHulk_11" , "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Hulk.SeeHulkStrength" )
- snd_SetResourceFader( "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Hulk.SeeHulkStrength.GamElHulk_11", 100 )
- snd_CreateResource( "GamElHulk_12" , "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Hulk.SeeHulkStrength" )
- snd_SetResourceFader( "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Hulk.SeeHulkStrength.GamElHulk_12", 100 )
- snd_CreateResource( "GamElHulk_25" , "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Hulk.SeeHulkStrength" )
- snd_SetResourceFader( "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Hulk.SeeHulkStrength.GamElHulk_25", 100 )
- snd_CreateResource( "GamElHulk_43" , "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Hulk.SeeHulkStrength" )
- snd_SetResourceFader( "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Hulk.SeeHulkStrength.GamElHulk_43", 100 )
- snd_CreateResource( "GamElHulk_44" , "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Hulk.SeeHulkStrength" )
- snd_SetResourceFader( "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Hulk.SeeHulkStrength.GamElHulk_44", 100 )
- snd_CreateResource( "GamElHulk_45" , "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Hulk.SeeHulkStrength" )
- snd_SetResourceFader( "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Hulk.SeeHulkStrength.GamElHulk_45", 100 )
-
- snd_CreateBank( "SeeHulkTech" , "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Hulk", "" )
- snd_SetBankFader( "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Hulk.SeeHulkTech", 100 )
- snd_CreateResource( "GamElHulk_13" , "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Hulk.SeeHulkTech" )
- snd_SetResourceFader( "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Hulk.SeeHulkTech.GamElHulk_13", 100 )
- snd_CreateResource( "GamElHulk_14" , "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Hulk.SeeHulkTech" )
- snd_SetResourceFader( "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Hulk.SeeHulkTech.GamElHulk_14", 100 )
- snd_CreateResource( "GamElHulk_15" , "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Hulk.SeeHulkTech" )
- snd_SetResourceFader( "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Hulk.SeeHulkTech.GamElHulk_15", 100 )
- snd_CreateResource( "GamElHulk_40" , "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Hulk.SeeHulkTech" )
- snd_SetResourceFader( "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Hulk.SeeHulkTech.GamElHulk_40", 100 )
- snd_CreateResource( "GamElHulk_41" , "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Hulk.SeeHulkTech" )
- snd_SetResourceFader( "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Hulk.SeeHulkTech.GamElHulk_41", 100 )
- snd_CreateResource( "GamElHulk_42" , "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Hulk.SeeHulkTech" )
- snd_SetResourceFader( "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Hulk.SeeHulkTech.GamElHulk_42", 100 )
-
- snd_CreateBank( "HulkDown" , "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Hulk", "" )
- snd_SetBankFader( "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Hulk.HulkDown", 100 )
- snd_CreateResource( "GamElHulk_16" , "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Hulk.HulkDown" )
- snd_SetResourceFader( "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Hulk.HulkDown.GamElHulk_16", 100 )
- snd_CreateResource( "GamElHulk_17" , "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Hulk.HulkDown" )
- snd_SetResourceFader( "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Hulk.HulkDown.GamElHulk_17", 100 )
- snd_CreateResource( "GamElHulk_18" , "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Hulk.HulkDown" )
- snd_SetResourceFader( "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Hulk.HulkDown.GamElHulk_18", 100 )
- snd_CreateResource( "GamElHulk_27" , "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Hulk.HulkDown" )
- snd_SetResourceFader( "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Hulk.HulkDown.GamElHulk_27", 100 )
- snd_CreateResource( "GamElHulk_46" , "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Hulk.HulkDown" )
- snd_SetResourceFader( "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Hulk.HulkDown.GamElHulk_46", 100 )
- snd_CreateResource( "GamElHulk_47" , "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Hulk.HulkDown" )
- snd_SetResourceFader( "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Hulk.HulkDown.GamElHulk_47", 100 )
- snd_CreateResource( "GamElHulk_48" , "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Hulk.HulkDown" )
- snd_SetResourceFader( "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Hulk.HulkDown.GamElHulk_48", 100 )
-
- snd_CreateBank( "HearHulkRoar" , "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Hulk", "" )
- snd_SetBankFader( "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Hulk.HearHulkRoar", 100 )
- snd_CreateResource( "GamElHulk_19" , "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Hulk.HearHulkRoar" )
- snd_SetResourceFader( "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Hulk.HearHulkRoar.GamElHulk_19", 100 )
- snd_CreateResource( "GamElHulk_20" , "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Hulk.HearHulkRoar" )
- snd_SetResourceFader( "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Hulk.HearHulkRoar.GamElHulk_20", 100 )
- snd_CreateResource( "GamElHulk_21" , "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Hulk.HearHulkRoar" )
- snd_SetResourceFader( "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Hulk.HearHulkRoar.GamElHulk_21", 100 )
- snd_CreateResource( "GamElHulk_55" , "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Hulk.HearHulkRoar" )
- snd_SetResourceFader( "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Hulk.HearHulkRoar.GamElHulk_55", 100 )
- snd_CreateResource( "GamElHulk_49" , "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Hulk.HearHulkRoar" )
- snd_SetResourceFader( "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Hulk.HearHulkRoar.GamElHulk_49", 100 )
- snd_CreateResource( "GamElHulk_50" , "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Hulk.HearHulkRoar" )
- snd_SetResourceFader( "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Hulk.HearHulkRoar.GamElHulk_50", 100 )
- snd_CreateResource( "GamElHulk_51" , "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Hulk.HearHulkRoar" )
- snd_SetResourceFader( "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Hulk.HearHulkRoar.GamElHulk_51", 100 )
-
- snd_CreateBank( "GammaDown" , "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Hulk", "" )
- snd_SetBankFader( "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Hulk.GammaDown", 100 )
- snd_CreateResource( "GamElHulk_22" , "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Hulk.GammaDown" )
- snd_SetResourceFader( "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Hulk.GammaDown.GamElHulk_22", 100 )
- snd_CreateResource( "GamElHulk_23" , "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Hulk.GammaDown" )
- snd_SetResourceFader( "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Hulk.GammaDown.GamElHulk_23", 100 )
- snd_CreateResource( "GamElHulk_24" , "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Hulk.GammaDown" )
- snd_SetResourceFader( "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Hulk.GammaDown.GamElHulk_24", 100 )
- snd_CreateResource( "GamElHulk_52" , "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Hulk.GammaDown" )
- snd_SetResourceFader( "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Hulk.GammaDown.GamElHulk_52", 100 )
- snd_CreateResource( "GamElHulk_53" , "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Hulk.GammaDown" )
- snd_SetResourceFader( "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Hulk.GammaDown.GamElHulk_53", 100 )
- snd_CreateResource( "GamElHulk_54" , "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Hulk.GammaDown" )
- snd_SetResourceFader( "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Hulk.GammaDown.GamElHulk_54", 100 )
-
- snd_CreateBank( "AlarmTrig" , "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Hulk", "" )
- snd_SetBankFader( "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Hulk.AlarmTrig", 100 )
- snd_CreateResource( "GamElHulk_25" , "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Hulk.AlarmTrig" )
- snd_SetResourceFader( "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Hulk.AlarmTrig.GamElHulk_25", 100 )
- snd_CreateResource( "GamElHulk_26" , "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Hulk.AlarmTrig" )
- snd_SetResourceFader( "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Hulk.AlarmTrig.GamElHulk_26", 100 )
- snd_CreateResource( "GamElHulk_27" , "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Hulk.AlarmTrig" )
- snd_SetResourceFader( "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Hulk.AlarmTrig.GamElHulk_27", 100 )
-
- snd_CreateBank( "HulkDead" , "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Hulk", "" )
- snd_SetBankFader( "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Hulk.HulkDead", 100 )
- snd_CreateResource( "GamElHulk_28" , "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Hulk.HulkDead" )
- snd_SetResourceFader( "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Hulk.HulkDead.GamElHulk_28", 100 )
- snd_CreateResource( "GamElHulk_29" , "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Hulk.HulkDead" )
- snd_SetResourceFader( "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Hulk.HulkDead.GamElHulk_29", 100 )
- snd_CreateResource( "GamElHulk_30" , "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Hulk.HulkDead" )
- snd_SetResourceFader( "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Hulk.HulkDead.GamElHulk_30", 100 )
- snd_CreateResource( "GamElHulk_58" , "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Hulk.HulkDead" )
- snd_SetResourceFader( "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Hulk.HulkDead.GamElHulk_58", 100 )
- snd_CreateResource( "GamElHulk_59" , "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Hulk.HulkDead" )
- snd_SetResourceFader( "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Hulk.HulkDead.GamElHulk_59", 100 )
- snd_CreateResource( "GamElHulk_60" , "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Hulk.HulkDead" )
- snd_SetResourceFader( "Banks.dialogue.English.Gamma_Elite_Guards.Gamma_Elite_to_Hulk.HulkDead.GamElHulk_60", 100 )
-
- snd_CreateBank( "Scientist" , "Banks.dialogue.English", "Scientist" )
- snd_SetBankFader( "Banks.dialogue.English.Scientist", 72 )
-
- snd_CreateBank( "EncounterBanner" , "Banks.dialogue.English.Scientist", "" )
- snd_SetBankFader( "Banks.dialogue.English.Scientist.EncounterBanner", 74 )
- snd_CreateResource( "Scientist_01b" , "Banks.dialogue.English.Scientist.EncounterBanner" )
- snd_SetResourceFader( "Banks.dialogue.English.Scientist.EncounterBanner.Scientist_01b", 100 )
- snd_CreateResource( "Scientist_02a" , "Banks.dialogue.English.Scientist.EncounterBanner" )
- snd_SetResourceFader( "Banks.dialogue.English.Scientist.EncounterBanner.Scientist_02a", 100 )
- snd_CreateResource( "Scientist_03b" , "Banks.dialogue.English.Scientist.EncounterBanner" )
- snd_SetResourceFader( "Banks.dialogue.English.Scientist.EncounterBanner.Scientist_03b", 100 )
- snd_CreateResource( "Scientist_04a" , "Banks.dialogue.English.Scientist.EncounterBanner" )
- snd_SetResourceFader( "Banks.dialogue.English.Scientist.EncounterBanner.Scientist_04a", 100 )
- snd_CreateResource( "Scientist_05a" , "Banks.dialogue.English.Scientist.EncounterBanner" )
- snd_SetResourceFader( "Banks.dialogue.English.Scientist.EncounterBanner.Scientist_05a", 100 )
- snd_CreateResource( "Scientist_06a" , "Banks.dialogue.English.Scientist.EncounterBanner" )
- snd_SetResourceFader( "Banks.dialogue.English.Scientist.EncounterBanner.Scientist_06a", 100 )
- snd_CreateResource( "Scientist_07a" , "Banks.dialogue.English.Scientist.EncounterBanner" )
- snd_SetResourceFader( "Banks.dialogue.English.Scientist.EncounterBanner.Scientist_07a", 100 )
- snd_CreateResource( "Scientist_08b" , "Banks.dialogue.English.Scientist.EncounterBanner" )
- snd_SetResourceFader( "Banks.dialogue.English.Scientist.EncounterBanner.Scientist_08b", 100 )
- snd_CreateResource( "Scientist_09b" , "Banks.dialogue.English.Scientist.EncounterBanner" )
- snd_SetResourceFader( "Banks.dialogue.English.Scientist.EncounterBanner.Scientist_09b", 100 )
- snd_CreateResource( "Scientist_10b" , "Banks.dialogue.English.Scientist.EncounterBanner" )
- snd_SetResourceFader( "Banks.dialogue.English.Scientist.EncounterBanner.Scientist_10b", 100 )
- snd_CreateResource( "Scientist_11a" , "Banks.dialogue.English.Scientist.EncounterBanner" )
- snd_SetResourceFader( "Banks.dialogue.English.Scientist.EncounterBanner.Scientist_11a", 100 )
- snd_CreateResource( "Scientist_12a" , "Banks.dialogue.English.Scientist.EncounterBanner" )
- snd_SetResourceFader( "Banks.dialogue.English.Scientist.EncounterBanner.Scientist_12a", 100 )
- snd_CreateResource( "Scientist_13b" , "Banks.dialogue.English.Scientist.EncounterBanner" )
- snd_SetResourceFader( "Banks.dialogue.English.Scientist.EncounterBanner.Scientist_13b", 100 )
- snd_CreateResource( "Scientist_14a" , "Banks.dialogue.English.Scientist.EncounterBanner" )
- snd_SetResourceFader( "Banks.dialogue.English.Scientist.EncounterBanner.Scientist_14a", 100 )
-
- snd_CreateBank( "nis" , "Banks.dialogue.English", "nis" )
- snd_SetBankFader( "Banks.dialogue.English.nis", 90 )
-
- snd_CreateBank( "C1L1_NIS01" , "Banks.dialogue.English.nis", "C1L1_NIS01" )
- snd_SetBankFader( "Banks.dialogue.English.nis.C1L1_NIS01", 100 )
- snd_CreateResource( "C1L1_NIS01" , "Banks.dialogue.English.nis.C1L1_NIS01" )
- snd_SetResourceFader( "Banks.dialogue.English.nis.C1L1_NIS01.C1L1_NIS01", 100 )
-
- snd_CreateBank( "C1L1_NIS02" , "Banks.dialogue.English.nis", "C1L1_NIS02" )
- snd_SetBankFader( "Banks.dialogue.English.nis.C1L1_NIS02", 100 )
- snd_CreateResource( "C1L1_NIS02" , "Banks.dialogue.English.nis.C1L1_NIS02" )
- snd_SetResourceFader( "Banks.dialogue.English.nis.C1L1_NIS02.C1L1_NIS02", 100 )
-
- snd_CreateBank( "C1L1_NIS04" , "Banks.dialogue.English.nis", "C1L1_NIS04" )
- snd_SetBankFader( "Banks.dialogue.English.nis.C1L1_NIS04", 100 )
- snd_CreateResource( "C1L1_NIS04" , "Banks.dialogue.English.nis.C1L1_NIS04" )
- snd_SetResourceFader( "Banks.dialogue.English.nis.C1L1_NIS04.C1L1_NIS04", 100 )
-
- snd_CreateBank( "C1L2_NIS09" , "Banks.dialogue.English.nis", "C1L2_NIS09" )
- snd_SetBankFader( "Banks.dialogue.English.nis.C1L2_NIS09", 100 )
- snd_CreateResource( "C1L2_NIS09" , "Banks.dialogue.English.nis.C1L2_NIS09" )
- snd_SetResourceFader( "Banks.dialogue.English.nis.C1L2_NIS09.C1L2_NIS09", 100 )
-
- snd_CreateBank( "C3L1_NIS01" , "Banks.dialogue.English.nis", "C3L1_NIS01" )
- snd_SetBankFader( "Banks.dialogue.English.nis.C3L1_NIS01", 100 )
- snd_CreateResource( "C3L1_NIS01" , "Banks.dialogue.English.nis.C3L1_NIS01" )
- snd_SetResourceFader( "Banks.dialogue.English.nis.C3L1_NIS01.C3L1_NIS01", 100 )
-
- snd_CreateBank( "C3L1_NIS05" , "Banks.dialogue.English.nis", "C3L1_NIS05" )
- snd_SetBankFader( "Banks.dialogue.English.nis.C3L1_NIS05", 100 )
- snd_CreateResource( "C3L1_NIS05" , "Banks.dialogue.English.nis.C3L1_NIS05" )
- snd_SetResourceFader( "Banks.dialogue.English.nis.C3L1_NIS05.C3L1_NIS05", 100 )
-
- snd_CreateBank( "C3L1_NIS05b" , "Banks.dialogue.English.nis", "C3L1_NIS05b" )
- snd_SetBankFader( "Banks.dialogue.English.nis.C3L1_NIS05b", 100 )
- snd_CreateResource( "C3L1_NIS05b" , "Banks.dialogue.English.nis.C3L1_NIS05b" )
- snd_SetResourceFader( "Banks.dialogue.English.nis.C3L1_NIS05b.C3L1_NIS05b", 100 )
-
- snd_CreateBank( "C3L1_NIS06" , "Banks.dialogue.English.nis", "C3L1_NIS06" )
- snd_SetBankFader( "Banks.dialogue.English.nis.C3L1_NIS06", 100 )
- snd_CreateResource( "C3L1_NIS06" , "Banks.dialogue.English.nis.C3L1_NIS06" )
- snd_SetResourceFader( "Banks.dialogue.English.nis.C3L1_NIS06.C3L1_NIS06", 100 )
-
- snd_CreateBank( "C3L1_NIS1b" , "Banks.dialogue.English.nis", "C3L1_NIS1b" )
- snd_SetBankFader( "Banks.dialogue.English.nis.C3L1_NIS1b", 100 )
- snd_CreateResource( "C3L1_NIS01b" , "Banks.dialogue.English.nis.C3L1_NIS1b" )
- snd_SetResourceFader( "Banks.dialogue.English.nis.C3L1_NIS1b.C3L1_NIS01b", 100 )
-
- snd_CreateBank( "C4L3_NIS04" , "Banks.dialogue.English.nis", "C4L3_NIS04" )
- snd_SetBankFader( "Banks.dialogue.English.nis.C4L3_NIS04", 100 )
- snd_CreateResource( "C4L3_NIS04" , "Banks.dialogue.English.nis.C4L3_NIS04" )
- snd_SetResourceFader( "Banks.dialogue.English.nis.C4L3_NIS04.C4L3_NIS04", 100 )
-
- snd_CreateBank( "FE_HUD" , "Banks", "FE_HUD" )
- snd_SetBankFader( "Banks.FE_HUD", 90 )
-
- snd_CreateBank( "Toggle" , "Banks.FE_HUD", "Toggle" )
- snd_SetBankFader( "Banks.FE_HUD.Toggle", 76 )
- snd_CreateResource( "bigtoggleM2" , "Banks.FE_HUD.Toggle" )
- snd_SetResourceFader( "Banks.FE_HUD.Toggle.bigtoggleM2", 100 )
-
- snd_CreateBank( "Messages" , "Banks.FE_HUD", "Messages" )
- snd_SetBankFader( "Banks.FE_HUD.Messages", 72 )
-
- snd_CreateBank( "newmessage" , "Banks.FE_HUD.Messages", "" )
- snd_SetBankFader( "Banks.FE_HUD.Messages.newmessage", 100 )
- snd_CreateResource( "newmessage" , "Banks.FE_HUD.Messages.newmessage" )
- snd_SetResourceFader( "Banks.FE_HUD.Messages.newmessage.newmessage", 100 )
-
- snd_CreateBank( "Collectibles" , "Banks.FE_HUD", "Collectibles" )
- snd_SetBankFader( "Banks.FE_HUD.Collectibles", 98 )
-
- snd_CreateBank( "Health" , "Banks.FE_HUD.Collectibles", "" )
- snd_SetBankFader( "Banks.FE_HUD.Collectibles.Health", 100 )
- snd_CreateResource( "collect_95" , "Banks.FE_HUD.Collectibles.Health" )
- snd_SetResourceFader( "Banks.FE_HUD.Collectibles.Health.collect_95", 100 )
-
- snd_CreateBank( "Select" , "Banks.FE_HUD", "Select" )
- snd_SetBankFader( "Banks.FE_HUD.Select", 100 )
- snd_CreateResource( "metalSelectLight" , "Banks.FE_HUD.Select" )
- snd_SetResourceFader( "Banks.FE_HUD.Select.metalSelectLight", 100 )
-
- snd_CreateBank( "SelectionChange" , "Banks.FE_HUD", "SelectionChange" )
- snd_SetBankFader( "Banks.FE_HUD.SelectionChange", 86 )
- snd_CreateResource( "metalToggle18" , "Banks.FE_HUD.SelectionChange" )
- snd_SetResourceFader( "Banks.FE_HUD.SelectionChange.metalToggle18", 100 )
-
- snd_CreateBank( "game_world" , "Banks", "game_world" )
- snd_SetBankFader( "Banks.game_world", 95 )
-
- snd_CreateBank( "world_objects" , "Banks.game_world", "world_objects" )
- snd_SetBankFader( "Banks.game_world.world_objects", 100 )
-
- snd_CreateBank( "WoodBreak" , "Banks.game_world.world_objects", "WoodBreak" )
- snd_SetBankFader( "Banks.game_world.world_objects.WoodBreak", 86 )
- snd_CreateResource( "tablebreak" , "Banks.game_world.world_objects.WoodBreak" )
- snd_SetResourceFader( "Banks.game_world.world_objects.WoodBreak.tablebreak", 76 )
- snd_CreateResource( "woodcrash_med_3" , "Banks.game_world.world_objects.WoodBreak" )
- snd_SetResourceFader( "Banks.game_world.world_objects.WoodBreak.woodcrash_med_3", 100 )
-
- snd_CreateBank( "MetalBreak" , "Banks.game_world.world_objects", "MetalBreak" )
- snd_SetBankFader( "Banks.game_world.world_objects.MetalBreak", 86 )
- snd_CreateResource( "heavymetal_med_1" , "Banks.game_world.world_objects.MetalBreak" )
- snd_SetResourceFader( "Banks.game_world.world_objects.MetalBreak.heavymetal_med_1", 100 )
- snd_CreateResource( "heavymetal_med_4" , "Banks.game_world.world_objects.MetalBreak" )
- snd_SetResourceFader( "Banks.game_world.world_objects.MetalBreak.heavymetal_med_4", 100 )
-
- snd_CreateBank( "BrickBreak" , "Banks.game_world.world_objects", "BrickBreak" )
- snd_SetBankFader( "Banks.game_world.world_objects.BrickBreak", 81 )
- snd_CreateResource( "WallSmash01" , "Banks.game_world.world_objects.BrickBreak" )
- snd_SetResourceFader( "Banks.game_world.world_objects.BrickBreak.WallSmash01", 100 )
-
- snd_CreateBank( "GlassBreak" , "Banks.game_world.world_objects", "GlassBreak" )
- snd_SetBankFader( "Banks.game_world.world_objects.GlassBreak", 100 )
- snd_CreateResource( "glass_window_1" , "Banks.game_world.world_objects.GlassBreak" )
- snd_SetResourceFader( "Banks.game_world.world_objects.GlassBreak.glass_window_1", 100 )
- snd_CreateResource( "glass_window_3" , "Banks.game_world.world_objects.GlassBreak" )
- snd_SetResourceFader( "Banks.game_world.world_objects.GlassBreak.glass_window_3", 100 )
-
- snd_CreateBank( "DoorOpen" , "Banks.game_world.world_objects", "DoorOpen" )
- snd_SetBankFader( "Banks.game_world.world_objects.DoorOpen", 100 )
- snd_CreateResource( "ttbasedoor_op" , "Banks.game_world.world_objects.DoorOpen" )
- snd_SetResourceFader( "Banks.game_world.world_objects.DoorOpen.ttbasedoor_op", 100 )
-
- snd_CreateBank( "KennelDoorOpen" , "Banks.game_world.world_objects.DoorOpen", "" )
- snd_SetBankFader( "Banks.game_world.world_objects.DoorOpen.KennelDoorOpen", 100 )
- snd_CreateResource( "kennelDoor_open" , "Banks.game_world.world_objects.DoorOpen.KennelDoorOpen" )
- snd_SetResourceFader( "Banks.game_world.world_objects.DoorOpen.KennelDoorOpen.kennelDoor_open", 100 )
-
- snd_CreateBank( "PanicDoor_open" , "Banks.game_world.world_objects.DoorOpen", "" )
- snd_SetBankFader( "Banks.game_world.world_objects.DoorOpen.PanicDoor_open", 100 )
- snd_CreateResource( "C3L1_panicDoor_open2" , "Banks.game_world.world_objects.DoorOpen.PanicDoor_open" )
- snd_SetResourceFader( "Banks.game_world.world_objects.DoorOpen.PanicDoor_open.C3L1_panicDoor_open2", 100 )
-
- snd_CreateBank( "elevator_open" , "Banks.game_world.world_objects.DoorOpen", "" )
- snd_SetBankFader( "Banks.game_world.world_objects.DoorOpen.elevator_open", 100 )
- snd_CreateResource( "el_door_open" , "Banks.game_world.world_objects.DoorOpen.elevator_open" )
- snd_SetResourceFader( "Banks.game_world.world_objects.DoorOpen.elevator_open.el_door_open", 100 )
-
- snd_CreateBank( "LabDoor_open" , "Banks.game_world.world_objects.DoorOpen", "" )
- snd_SetBankFader( "Banks.game_world.world_objects.DoorOpen.LabDoor_open", 100 )
- snd_CreateResource( "lab_door_open" , "Banks.game_world.world_objects.DoorOpen.LabDoor_open" )
- snd_SetResourceFader( "Banks.game_world.world_objects.DoorOpen.LabDoor_open.lab_door_open", 100 )
-
- snd_CreateBank( "glassDoor_open" , "Banks.game_world.world_objects.DoorOpen", "" )
- snd_SetBankFader( "Banks.game_world.world_objects.DoorOpen.glassDoor_open", 77 )
- snd_CreateResource( "glassDoor_open" , "Banks.game_world.world_objects.DoorOpen.glassDoor_open" )
- snd_SetResourceFader( "Banks.game_world.world_objects.DoorOpen.glassDoor_open.glassDoor_open", 100 )
-
- snd_CreateBank( "AntheonDoorOpen" , "Banks.game_world.world_objects.DoorOpen", "AntheonDoorOpen" )
- snd_SetBankFader( "Banks.game_world.world_objects.DoorOpen.AntheonDoorOpen", 100 )
- snd_CreateResource( "AntheonDoorOpen" , "Banks.game_world.world_objects.DoorOpen.AntheonDoorOpen" )
- snd_SetResourceFader( "Banks.game_world.world_objects.DoorOpen.AntheonDoorOpen.AntheonDoorOpen", 100 )
-
- snd_CreateBank( "AntheonDoorClose" , "Banks.game_world.world_objects.DoorOpen", "AntheonDoorClose" )
- snd_SetBankFader( "Banks.game_world.world_objects.DoorOpen.AntheonDoorClose", 100 )
- snd_CreateResource( "AntheonDoorClose" , "Banks.game_world.world_objects.DoorOpen.AntheonDoorClose" )
- snd_SetResourceFader( "Banks.game_world.world_objects.DoorOpen.AntheonDoorClose.AntheonDoorClose", 100 )
-
- snd_CreateBank( "DoorClose" , "Banks.game_world.world_objects", "DoorClose" )
- snd_SetBankFader( "Banks.game_world.world_objects.DoorClose", 100 )
- snd_CreateResource( "ttbasedoor_cl" , "Banks.game_world.world_objects.DoorClose" )
- snd_SetResourceFader( "Banks.game_world.world_objects.DoorClose.ttbasedoor_cl", 100 )
-
- snd_CreateBank( "KennelDoorClose" , "Banks.game_world.world_objects.DoorClose", "" )
- snd_SetBankFader( "Banks.game_world.world_objects.DoorClose.KennelDoorClose", 100 )
- snd_CreateResource( "kennelDoor_close" , "Banks.game_world.world_objects.DoorClose.KennelDoorClose" )
- snd_SetResourceFader( "Banks.game_world.world_objects.DoorClose.KennelDoorClose.kennelDoor_close", 100 )
-
- snd_CreateBank( "PanicDoor_close" , "Banks.game_world.world_objects.DoorClose", "" )
- snd_SetBankFader( "Banks.game_world.world_objects.DoorClose.PanicDoor_close", 100 )
- snd_CreateResource( "C3L1_panicDoor_close" , "Banks.game_world.world_objects.DoorClose.PanicDoor_close" )
- snd_SetResourceFader( "Banks.game_world.world_objects.DoorClose.PanicDoor_close.C3L1_panicDoor_close", 100 )
-
- snd_CreateBank( "elevator_close" , "Banks.game_world.world_objects.DoorClose", "" )
- snd_SetBankFader( "Banks.game_world.world_objects.DoorClose.elevator_close", 100 )
- snd_CreateResource( "el_door_close" , "Banks.game_world.world_objects.DoorClose.elevator_close" )
- snd_SetResourceFader( "Banks.game_world.world_objects.DoorClose.elevator_close.el_door_close", 100 )
-
- snd_CreateBank( "LabDoor_close" , "Banks.game_world.world_objects.DoorClose", "" )
- snd_SetBankFader( "Banks.game_world.world_objects.DoorClose.LabDoor_close", 100 )
- snd_CreateResource( "lab_door_close" , "Banks.game_world.world_objects.DoorClose.LabDoor_close" )
- snd_SetResourceFader( "Banks.game_world.world_objects.DoorClose.LabDoor_close.lab_door_close", 100 )
-
- snd_CreateBank( "glassDoor_close" , "Banks.game_world.world_objects.DoorClose", "" )
- snd_SetBankFader( "Banks.game_world.world_objects.DoorClose.glassDoor_close", 77 )
- snd_CreateResource( "glassDoor_close" , "Banks.game_world.world_objects.DoorClose.glassDoor_close" )
- snd_SetResourceFader( "Banks.game_world.world_objects.DoorClose.glassDoor_close.glassDoor_close", 100 )
-
- snd_CreateBank( "C1L3_floodgate_close" , "Banks.game_world.world_objects.DoorClose", "" )
- snd_SetBankFader( "Banks.game_world.world_objects.DoorClose.C1L3_floodgate_close", 100 )
- snd_CreateResource( "C1L3_floodDr_CL" , "Banks.game_world.world_objects.DoorClose.C1L3_floodgate_close" )
- snd_SetResourceFader( "Banks.game_world.world_objects.DoorClose.C1L3_floodgate_close.C1L3_floodDr_CL", 100 )
-
- snd_CreateBank( "C1L1_smallDoor" , "Banks.game_world.world_objects.DoorClose", "C1L1_smallDoor" )
- snd_SetBankFader( "Banks.game_world.world_objects.DoorClose.C1L1_smallDoor", 100 )
- snd_CreateResource( "C1L1_smalldoor" , "Banks.game_world.world_objects.DoorClose.C1L1_smallDoor" )
- snd_SetResourceFader( "Banks.game_world.world_objects.DoorClose.C1L1_smallDoor.C1L1_smalldoor", 100 )
-
- snd_CreateBank( "WoodHit" , "Banks.game_world.world_objects", "WoodHit" )
- snd_SetBankFader( "Banks.game_world.world_objects.WoodHit", 90 )
- snd_CreateResource( "WoodHit_02" , "Banks.game_world.world_objects.WoodHit" )
- snd_SetResourceFader( "Banks.game_world.world_objects.WoodHit.WoodHit_02", 100 )
- snd_CreateResource( "WoodHit_01" , "Banks.game_world.world_objects.WoodHit" )
- snd_SetResourceFader( "Banks.game_world.world_objects.WoodHit.WoodHit_01", 100 )
-
- snd_CreateBank( "MetalHit" , "Banks.game_world.world_objects", "MetalHit" )
- snd_SetBankFader( "Banks.game_world.world_objects.MetalHit", 88 )
- snd_CreateResource( "MetalHit_04" , "Banks.game_world.world_objects.MetalHit" )
- snd_SetResourceFader( "Banks.game_world.world_objects.MetalHit.MetalHit_04", 100 )
- snd_CreateResource( "MetalHit_05" , "Banks.game_world.world_objects.MetalHit" )
- snd_SetResourceFader( "Banks.game_world.world_objects.MetalHit.MetalHit_05", 100 )
- snd_CreateResource( "metalhit001" , "Banks.game_world.world_objects.MetalHit" )
- snd_SetResourceFader( "Banks.game_world.world_objects.MetalHit.metalhit001", 100 )
-
- snd_CreateBank( "BrickHit" , "Banks.game_world.world_objects", "BrickHit" )
- snd_SetBankFader( "Banks.game_world.world_objects.BrickHit", 100 )
- snd_CreateResource( "ConcHit_02" , "Banks.game_world.world_objects.BrickHit" )
- snd_SetResourceFader( "Banks.game_world.world_objects.BrickHit.ConcHit_02", 100 )
- snd_CreateResource( "ConcHit_03" , "Banks.game_world.world_objects.BrickHit" )
- snd_SetResourceFader( "Banks.game_world.world_objects.BrickHit.ConcHit_03", 100 )
-
- snd_CreateBank( "FanHum" , "Banks.game_world.world_objects", "FanHum" )
- snd_SetBankFader( "Banks.game_world.world_objects.FanHum", 100 )
- snd_CreateResource( "FanLp01" , "Banks.game_world.world_objects.FanHum" )
- snd_SetResourceFader( "Banks.game_world.world_objects.FanHum.FanLp01", 100 )
- snd_SetResourceLooped( "Banks.game_world.world_objects.FanHum.FanLp01", 1 )
-
- snd_CreateBank( "Dumpster" , "Banks.game_world.world_objects", "Dumpster" )
- snd_SetBankFader( "Banks.game_world.world_objects.Dumpster", 100 )
- snd_CreateResource( "dumpsterHit01" , "Banks.game_world.world_objects.Dumpster" )
- snd_SetResourceFader( "Banks.game_world.world_objects.Dumpster.dumpsterHit01", 100 )
- snd_CreateResource( "dumpsterHit02" , "Banks.game_world.world_objects.Dumpster" )
- snd_SetResourceFader( "Banks.game_world.world_objects.Dumpster.dumpsterHit02", 100 )
-
- snd_CreateBank( "Pipe" , "Banks.game_world.world_objects", "Pipe" )
- snd_SetBankFader( "Banks.game_world.world_objects.Pipe", 100 )
- snd_CreateResource( "PIPE04" , "Banks.game_world.world_objects.Pipe" )
- snd_SetResourceFader( "Banks.game_world.world_objects.Pipe.PIPE04", 100 )
-
- snd_CreateBank( "ThickSquish" , "Banks.game_world.world_objects", "ThickSquish" )
- snd_SetBankFader( "Banks.game_world.world_objects.ThickSquish", 100 )
- snd_CreateResource( "squishimpact02" , "Banks.game_world.world_objects.ThickSquish" )
- snd_SetResourceFader( "Banks.game_world.world_objects.ThickSquish.squishimpact02", 100 )
- snd_CreateResource( "swishImpact01" , "Banks.game_world.world_objects.ThickSquish" )
- snd_SetResourceFader( "Banks.game_world.world_objects.ThickSquish.swishImpact01", 100 )
-
- snd_CreateBank( "Air" , "Banks.game_world.world_objects", "Air" )
- snd_SetBankFader( "Banks.game_world.world_objects.Air", 16 )
- snd_CreateResource( "gasLeak01" , "Banks.game_world.world_objects.Air" )
- snd_SetResourceFader( "Banks.game_world.world_objects.Air.gasLeak01", 100 )
- snd_SetResourceLooped( "Banks.game_world.world_objects.Air.gasLeak01", 1 )
-
- snd_CreateBank( "Squishy" , "Banks.game_world.world_objects", "Squishy" )
- snd_SetBankFader( "Banks.game_world.world_objects.Squishy", 100 )
- snd_CreateResource( "squish01" , "Banks.game_world.world_objects.Squishy" )
- snd_SetResourceFader( "Banks.game_world.world_objects.Squishy.squish01", 100 )
- snd_CreateResource( "squish02" , "Banks.game_world.world_objects.Squishy" )
- snd_SetResourceFader( "Banks.game_world.world_objects.Squishy.squish02", 100 )
- snd_CreateResource( "squish03" , "Banks.game_world.world_objects.Squishy" )
- snd_SetResourceFader( "Banks.game_world.world_objects.Squishy.squish03", 100 )
-
- snd_CreateBank( "ChainLinkFence" , "Banks.game_world.world_objects", "ChainLinkFence" )
- snd_SetBankFader( "Banks.game_world.world_objects.ChainLinkFence", 100 )
- snd_CreateResource( "chainLink01" , "Banks.game_world.world_objects.ChainLinkFence" )
- snd_SetResourceFader( "Banks.game_world.world_objects.ChainLinkFence.chainLink01", 100 )
- snd_CreateResource( "chainLink02" , "Banks.game_world.world_objects.ChainLinkFence" )
- snd_SetResourceFader( "Banks.game_world.world_objects.ChainLinkFence.chainLink02", 100 )
-
- snd_CreateBank( "WoodHit_Heavy" , "Banks.game_world.world_objects", "WoodHit_Heavy" )
- snd_SetBankFader( "Banks.game_world.world_objects.WoodHit_Heavy", 100 )
- snd_CreateResource( "woodhit_heavy01" , "Banks.game_world.world_objects.WoodHit_Heavy" )
- snd_SetResourceFader( "Banks.game_world.world_objects.WoodHit_Heavy.woodhit_heavy01", 100 )
- snd_CreateResource( "woodhit_heavy02" , "Banks.game_world.world_objects.WoodHit_Heavy" )
- snd_SetResourceFader( "Banks.game_world.world_objects.WoodHit_Heavy.woodhit_heavy02", 100 )
- snd_CreateResource( "woodhit_heavy03" , "Banks.game_world.world_objects.WoodHit_Heavy" )
- snd_SetResourceFader( "Banks.game_world.world_objects.WoodHit_Heavy.woodhit_heavy03", 100 )
-
- snd_CreateBank( "Barrel" , "Banks.game_world.world_objects", "Barrel" )
- snd_SetBankFader( "Banks.game_world.world_objects.Barrel", 68 )
- snd_CreateResource( "barrel_hit01" , "Banks.game_world.world_objects.Barrel" )
- snd_SetResourceFader( "Banks.game_world.world_objects.Barrel.barrel_hit01", 100 )
- snd_CreateResource( "barrel_hit02" , "Banks.game_world.world_objects.Barrel" )
- snd_SetResourceFader( "Banks.game_world.world_objects.Barrel.barrel_hit02", 100 )
-
- snd_CreateBank( "Grenade_Land" , "Banks.game_world.world_objects", "Grenade_Land" )
- snd_SetBankFader( "Banks.game_world.world_objects.Grenade_Land", 100 )
- snd_CreateResource( "grenade_land01" , "Banks.game_world.world_objects.Grenade_Land" )
- snd_SetResourceFader( "Banks.game_world.world_objects.Grenade_Land.grenade_land01", 100 )
- snd_CreateResource( "grenade_land02" , "Banks.game_world.world_objects.Grenade_Land" )
- snd_SetResourceFader( "Banks.game_world.world_objects.Grenade_Land.grenade_land02", 100 )
- snd_CreateResource( "grenade_land03" , "Banks.game_world.world_objects.Grenade_Land" )
- snd_SetResourceFader( "Banks.game_world.world_objects.Grenade_Land.grenade_land03", 100 )
-
- snd_CreateBank( "Camera_Off" , "Banks.game_world.world_objects", "Camera_Off" )
- snd_SetBankFader( "Banks.game_world.world_objects.Camera_Off", 22 )
- snd_CreateResource( "cameraout" , "Banks.game_world.world_objects.Camera_Off" )
- snd_SetResourceFader( "Banks.game_world.world_objects.Camera_Off.cameraout", 100 )
-
- snd_CreateBank( "GammaLab_Machines" , "Banks.game_world.world_objects", "GammaLab_Machines" )
- snd_SetBankFader( "Banks.game_world.world_objects.GammaLab_Machines", 100 )
-
- snd_CreateBank( "On" , "Banks.game_world.world_objects.GammaLab_Machines", "" )
- snd_SetBankFader( "Banks.game_world.world_objects.GammaLab_Machines.On", 100 )
- snd_CreateResource( "gammaLab_on1" , "Banks.game_world.world_objects.GammaLab_Machines.On" )
- snd_SetResourceFader( "Banks.game_world.world_objects.GammaLab_Machines.On.gammaLab_on1", 100 )
-
- snd_CreateBank( "Loop" , "Banks.game_world.world_objects.GammaLab_Machines", "" )
- snd_SetBankFader( "Banks.game_world.world_objects.GammaLab_Machines.Loop", 100 )
- snd_CreateResource( "gammaLab_loop01" , "Banks.game_world.world_objects.GammaLab_Machines.Loop" )
- snd_SetResourceFader( "Banks.game_world.world_objects.GammaLab_Machines.Loop.gammaLab_loop01", 100 )
- snd_SetResourceLooped( "Banks.game_world.world_objects.GammaLab_Machines.Loop.gammaLab_loop01", 1 )
-
- snd_CreateBank( "Wharf_generator" , "Banks.game_world.world_objects", "Wharf_generator" )
- snd_SetBankFader( "Banks.game_world.world_objects.Wharf_generator", 100 )
- snd_CreateResource( "wharf_gen" , "Banks.game_world.world_objects.Wharf_generator" )
- snd_SetResourceFader( "Banks.game_world.world_objects.Wharf_generator.wharf_gen", 100 )
- snd_SetResourceLooped( "Banks.game_world.world_objects.Wharf_generator.wharf_gen", 1 )
-
- snd_CreateBank( "C2L1_Specific" , "Banks.game_world.world_objects", "C2L1_Specific" )
- snd_SetBankFader( "Banks.game_world.world_objects.C2L1_Specific", 100 )
-
- snd_CreateBank( "MainDoor_Open" , "Banks.game_world.world_objects.C2L1_Specific", "" )
- snd_SetBankFader( "Banks.game_world.world_objects.C2L1_Specific.MainDoor_Open", 100 )
- snd_CreateResource( "c2l1_dooropen" , "Banks.game_world.world_objects.C2L1_Specific.MainDoor_Open" )
- snd_SetResourceFader( "Banks.game_world.world_objects.C2L1_Specific.MainDoor_Open.c2l1_dooropen", 100 )
-
- snd_CreateBank( "Fence_Open" , "Banks.game_world.world_objects.C2L1_Specific", "" )
- snd_SetBankFader( "Banks.game_world.world_objects.C2L1_Specific.Fence_Open", 76 )
- snd_CreateResource( "c2l1_fenceopen" , "Banks.game_world.world_objects.C2L1_Specific.Fence_Open" )
- snd_SetResourceFader( "Banks.game_world.world_objects.C2L1_Specific.Fence_Open.c2l1_fenceopen", 100 )
-
- snd_CreateBank( "computerrun" , "Banks.game_world.world_objects", "" )
- snd_SetBankFader( "Banks.game_world.world_objects.computerrun", 55 )
- snd_CreateResource( "computerrun" , "Banks.game_world.world_objects.computerrun" )
- snd_SetResourceFader( "Banks.game_world.world_objects.computerrun.computerrun", 100 )
- snd_SetResourceLooped( "Banks.game_world.world_objects.computerrun.computerrun", 1 )
-
- snd_CreateBank( "C3L1halcomputer" , "Banks.game_world.world_objects", "C3L1halcomputer" )
- snd_SetBankFader( "Banks.game_world.world_objects.C3L1halcomputer", 44 )
- snd_CreateResource( "halComputer" , "Banks.game_world.world_objects.C3L1halcomputer" )
- snd_SetResourceFader( "Banks.game_world.world_objects.C3L1halcomputer.halComputer", 100 )
- snd_SetResourceLooped( "Banks.game_world.world_objects.C3L1halcomputer.halComputer", 1 )
-
- snd_CreateBank( "C3L4MainGenerator" , "Banks.game_world.world_objects", "C3L4MainGenerator" )
- snd_SetBankFader( "Banks.game_world.world_objects.C3L4MainGenerator", 32 )
-
- snd_CreateBank( "OnLoop" , "Banks.game_world.world_objects.C3L4MainGenerator", "" )
- snd_SetBankFader( "Banks.game_world.world_objects.C3L4MainGenerator.OnLoop", 100 )
- snd_CreateResource( "ForceFieldC3L4" , "Banks.game_world.world_objects.C3L4MainGenerator.OnLoop" )
- snd_SetResourceFader( "Banks.game_world.world_objects.C3L4MainGenerator.OnLoop.ForceFieldC3L4", 100 )
- snd_SetResourceLooped( "Banks.game_world.world_objects.C3L4MainGenerator.OnLoop.ForceFieldC3L4", 1 )
-
- snd_CreateBank( "OffPulse" , "Banks.game_world.world_objects.C3L4MainGenerator", "" )
- snd_SetBankFader( "Banks.game_world.world_objects.C3L4MainGenerator.OffPulse", 100 )
- snd_CreateResource( "GeneratorSheildDown" , "Banks.game_world.world_objects.C3L4MainGenerator.OffPulse" )
- snd_SetResourceFader( "Banks.game_world.world_objects.C3L4MainGenerator.OffPulse.GeneratorSheildDown", 100 )
-
- snd_CreateBank( "C3L2Hulkevator" , "Banks.game_world.world_objects", "C3L2Hulkevator" )
- snd_SetBankFader( "Banks.game_world.world_objects.C3L2Hulkevator", 100 )
-
- snd_CreateBank( "OnClunk" , "Banks.game_world.world_objects.C3L2Hulkevator", "" )
- snd_SetBankFader( "Banks.game_world.world_objects.C3L2Hulkevator.OnClunk", 100 )
- snd_CreateResource( "onClunk" , "Banks.game_world.world_objects.C3L2Hulkevator.OnClunk" )
- snd_SetResourceFader( "Banks.game_world.world_objects.C3L2Hulkevator.OnClunk.onClunk", 100 )
-
- snd_CreateBank( "Loop" , "Banks.game_world.world_objects.C3L2Hulkevator", "" )
- snd_SetBankFader( "Banks.game_world.world_objects.C3L2Hulkevator.Loop", 52 )
- snd_CreateResource( "runingLoop" , "Banks.game_world.world_objects.C3L2Hulkevator.Loop" )
- snd_SetResourceFader( "Banks.game_world.world_objects.C3L2Hulkevator.Loop.runingLoop", 100 )
- snd_SetResourceLooped( "Banks.game_world.world_objects.C3L2Hulkevator.Loop.runingLoop", 1 )
-
- snd_CreateBank( "OffClunk" , "Banks.game_world.world_objects.C3L2Hulkevator", "" )
- snd_SetBankFader( "Banks.game_world.world_objects.C3L2Hulkevator.OffClunk", 100 )
- snd_CreateResource( "offClunk" , "Banks.game_world.world_objects.C3L2Hulkevator.OffClunk" )
- snd_SetResourceFader( "Banks.game_world.world_objects.C3L2Hulkevator.OffClunk.offClunk", 100 )
-
- snd_CreateBank( "C4L2_specific" , "Banks.game_world.world_objects", "C4L2_specific" )
- snd_SetBankFader( "Banks.game_world.world_objects.C4L2_specific", 100 )
-
- snd_CreateBank( "PowerRelayLockclamp" , "Banks.game_world.world_objects.C4L2_specific", "" )
- snd_SetBankFader( "Banks.game_world.world_objects.C4L2_specific.PowerRelayLockclamp", 100 )
- snd_CreateResource( "PWlockclamp" , "Banks.game_world.world_objects.C4L2_specific.PowerRelayLockclamp" )
- snd_SetResourceFader( "Banks.game_world.world_objects.C4L2_specific.PowerRelayLockclamp.PWlockclamp", 100 )
-
- snd_CreateBank( "Generator" , "Banks.game_world.world_objects.C4L2_specific", "" )
- snd_SetBankFader( "Banks.game_world.world_objects.C4L2_specific.Generator", 100 )
- snd_CreateResource( "C4L2_Generator" , "Banks.game_world.world_objects.C4L2_specific.Generator" )
- snd_SetResourceFader( "Banks.game_world.world_objects.C4L2_specific.Generator.C4L2_Generator", 100 )
- snd_SetResourceLooped( "Banks.game_world.world_objects.C4L2_specific.Generator.C4L2_Generator", 1 )
-
- snd_CreateBank( "C3L1_robotArm" , "Banks.game_world.world_objects", "C3L1_robotArm" )
- snd_SetBankFader( "Banks.game_world.world_objects.C3L1_robotArm", 100 )
-
- snd_CreateBank( "Out" , "Banks.game_world.world_objects.C3L1_robotArm", "" )
- snd_SetBankFader( "Banks.game_world.world_objects.C3L1_robotArm.Out", 100 )
- snd_CreateResource( "robotArm_out" , "Banks.game_world.world_objects.C3L1_robotArm.Out" )
- snd_SetResourceFader( "Banks.game_world.world_objects.C3L1_robotArm.Out.robotArm_out", 100 )
-
- snd_CreateBank( "In" , "Banks.game_world.world_objects.C3L1_robotArm", "" )
- snd_SetBankFader( "Banks.game_world.world_objects.C3L1_robotArm.In", 100 )
- snd_CreateResource( "robotArm_in" , "Banks.game_world.world_objects.C3L1_robotArm.In" )
- snd_SetResourceFader( "Banks.game_world.world_objects.C3L1_robotArm.In.robotArm_in", 100 )
-
- snd_CreateBank( "Wharf_Gen_electric" , "Banks.game_world.world_objects", "Wharf_Gen_electric" )
- snd_SetBankFader( "Banks.game_world.world_objects.Wharf_Gen_electric", 39 )
- snd_CreateResource( "wharf_gen_electric" , "Banks.game_world.world_objects.Wharf_Gen_electric" )
- snd_SetResourceFader( "Banks.game_world.world_objects.Wharf_Gen_electric.wharf_gen_electric", 100 )
- snd_SetResourceLooped( "Banks.game_world.world_objects.Wharf_Gen_electric.wharf_gen_electric", 1 )
-
- snd_CreateBank( "WharfGen_motor" , "Banks.game_world.world_objects", "WharfGen_motor" )
- snd_SetBankFader( "Banks.game_world.world_objects.WharfGen_motor", 39 )
- snd_CreateResource( "wharf_gen" , "Banks.game_world.world_objects.WharfGen_motor" )
- snd_SetResourceFader( "Banks.game_world.world_objects.WharfGen_motor.wharf_gen", 100 )
- snd_SetResourceLooped( "Banks.game_world.world_objects.WharfGen_motor.wharf_gen", 1 )
-
- snd_CreateBank( "C2L5_Oven" , "Banks.game_world.world_objects", "C2L5_Oven" )
- snd_SetBankFader( "Banks.game_world.world_objects.C2L5_Oven", 57 )
- snd_CreateResource( "C2L5_ovenLoop" , "Banks.game_world.world_objects.C2L5_Oven" )
- snd_SetResourceFader( "Banks.game_world.world_objects.C2L5_Oven.C2L5_ovenLoop", 100 )
- snd_SetResourceLooped( "Banks.game_world.world_objects.C2L5_Oven.C2L5_ovenLoop", 1 )
-
- snd_CreateBank( "C3L1_LabEquipLoop" , "Banks.game_world.world_objects", "C3L1_LabEquipLoop" )
- snd_SetBankFader( "Banks.game_world.world_objects.C3L1_LabEquipLoop", 63 )
- snd_CreateResource( "labEquipLoop" , "Banks.game_world.world_objects.C3L1_LabEquipLoop" )
- snd_SetResourceFader( "Banks.game_world.world_objects.C3L1_LabEquipLoop.labEquipLoop", 100 )
- snd_SetResourceLooped( "Banks.game_world.world_objects.C3L1_LabEquipLoop.labEquipLoop", 1 )
-
- snd_CreateBank( "C3L1_ProcessSyrum" , "Banks.game_world.world_objects", "C3L1_ProcessSyrum" )
- snd_SetBankFader( "Banks.game_world.world_objects.C3L1_ProcessSyrum", 100 )
- snd_CreateResource( "processSyrum" , "Banks.game_world.world_objects.C3L1_ProcessSyrum" )
- snd_SetResourceFader( "Banks.game_world.world_objects.C3L1_ProcessSyrum.processSyrum", 100 )
-
- snd_CreateBank( "C4L3_Specific" , "Banks.game_world.world_objects", "C4L3_Specific" )
- snd_SetBankFader( "Banks.game_world.world_objects.C4L3_Specific", 100 )
-
- snd_CreateBank( "SparkDoors" , "Banks.game_world.world_objects.C4L3_Specific", "" )
- snd_SetBankFader( "Banks.game_world.world_objects.C4L3_Specific.SparkDoors", 58 )
- snd_CreateResource( "C4L3_sparkDoors" , "Banks.game_world.world_objects.C4L3_Specific.SparkDoors" )
- snd_SetResourceFader( "Banks.game_world.world_objects.C4L3_Specific.SparkDoors.C4L3_sparkDoors", 100 )
- snd_SetResourceLooped( "Banks.game_world.world_objects.C4L3_Specific.SparkDoors.C4L3_sparkDoors", 1 )
-
- snd_CreateBank( "Train" , "Banks.game_world.world_objects.C4L3_Specific", "Train" )
- snd_SetBankFader( "Banks.game_world.world_objects.C4L3_Specific.Train", 100 )
-
- snd_CreateBank( "Enter" , "Banks.game_world.world_objects.C4L3_Specific.Train", "" )
- snd_SetBankFader( "Banks.game_world.world_objects.C4L3_Specific.Train.Enter", 100 )
- snd_CreateResource( "trainPullIn" , "Banks.game_world.world_objects.C4L3_Specific.Train.Enter" )
- snd_SetResourceFader( "Banks.game_world.world_objects.C4L3_Specific.Train.Enter.trainPullIn", 100 )
-
- snd_CreateBank( "Leave" , "Banks.game_world.world_objects.C4L3_Specific.Train", "" )
- snd_SetBankFader( "Banks.game_world.world_objects.C4L3_Specific.Train.Leave", 100 )
- snd_CreateResource( "trainPullOut" , "Banks.game_world.world_objects.C4L3_Specific.Train.Leave" )
- snd_SetResourceFader( "Banks.game_world.world_objects.C4L3_Specific.Train.Leave.trainPullOut", 100 )
-
- snd_CreateBank( "DoorOpen" , "Banks.game_world.world_objects.C4L3_Specific.Train", "" )
- snd_SetBankFader( "Banks.game_world.world_objects.C4L3_Specific.Train.DoorOpen", 100 )
- snd_CreateResource( "trainDoorOpen" , "Banks.game_world.world_objects.C4L3_Specific.Train.DoorOpen" )
- snd_SetResourceFader( "Banks.game_world.world_objects.C4L3_Specific.Train.DoorOpen.trainDoorOpen", 100 )
-
- snd_CreateBank( "DoorClose" , "Banks.game_world.world_objects.C4L3_Specific.Train", "" )
- snd_SetBankFader( "Banks.game_world.world_objects.C4L3_Specific.Train.DoorClose", 100 )
- snd_CreateResource( "trainDoorClose" , "Banks.game_world.world_objects.C4L3_Specific.Train.DoorClose" )
- snd_SetResourceFader( "Banks.game_world.world_objects.C4L3_Specific.Train.DoorClose.trainDoorClose", 100 )
-
- snd_CreateBank( "C5_Specific" , "Banks.game_world.world_objects", "C5_Specific" )
- snd_SetBankFader( "Banks.game_world.world_objects.C5_Specific", 100 )
-
- snd_CreateBank( "DoorOpen" , "Banks.game_world.world_objects.C5_Specific", "" )
- snd_SetBankFader( "Banks.game_world.world_objects.C5_Specific.DoorOpen", 100 )
- snd_CreateResource( "C5DoorOpen" , "Banks.game_world.world_objects.C5_Specific.DoorOpen" )
- snd_SetResourceFader( "Banks.game_world.world_objects.C5_Specific.DoorOpen.C5DoorOpen", 100 )
-
- snd_CreateBank( "DoorClose" , "Banks.game_world.world_objects.C5_Specific", "" )
- snd_SetBankFader( "Banks.game_world.world_objects.C5_Specific.DoorClose", 100 )
- snd_CreateResource( "C5DoorClose" , "Banks.game_world.world_objects.C5_Specific.DoorClose" )
- snd_SetResourceFader( "Banks.game_world.world_objects.C5_Specific.DoorClose.C5DoorClose", 100 )
-
- snd_CreateBank( "PowerStalLoop" , "Banks.game_world.world_objects.C5_Specific", "" )
- snd_SetBankFader( "Banks.game_world.world_objects.C5_Specific.PowerStalLoop", 32 )
- snd_CreateResource( "C5PowerStalLoop" , "Banks.game_world.world_objects.C5_Specific.PowerStalLoop" )
- snd_SetResourceFader( "Banks.game_world.world_objects.C5_Specific.PowerStalLoop.C5PowerStalLoop", 100 )
- snd_SetResourceLooped( "Banks.game_world.world_objects.C5_Specific.PowerStalLoop.C5PowerStalLoop", 1 )
-
- snd_CreateBank( "hardmetalHits" , "Banks.game_world.world_objects", "hardmetalHits" )
- snd_SetBankFader( "Banks.game_world.world_objects.hardmetalHits", 85 )
- snd_CreateResource( "MetalHit_31" , "Banks.game_world.world_objects.hardmetalHits" )
- snd_SetResourceFader( "Banks.game_world.world_objects.hardmetalHits.MetalHit_31", 100 )
- snd_CreateResource( "MetalHit_32" , "Banks.game_world.world_objects.hardmetalHits" )
- snd_SetResourceFader( "Banks.game_world.world_objects.hardmetalHits.MetalHit_32", 100 )
-
- snd_CreateBank( "ExtraHeavyMetal" , "Banks.game_world.world_objects", "" )
- snd_SetBankFader( "Banks.game_world.world_objects.ExtraHeavyMetal", 83 )
- snd_CreateResource( "floodgate_door_hit_01" , "Banks.game_world.world_objects.ExtraHeavyMetal" )
- snd_SetResourceFader( "Banks.game_world.world_objects.ExtraHeavyMetal.floodgate_door_hit_01", 100 )
-
- snd_CreateBank( "C2L5_zapper" , "Banks.game_world.world_objects", "C2L5_zapper" )
- snd_SetBankFader( "Banks.game_world.world_objects.C2L5_zapper", 100 )
- snd_CreateResource( "C2L5zapper" , "Banks.game_world.world_objects.C2L5_zapper" )
- snd_SetResourceFader( "Banks.game_world.world_objects.C2L5_zapper.C2L5zapper", 100 )
-
- snd_CreateBank( "enemyapproach" , "Banks.game_world.world_objects", "enemyapproach" )
- snd_SetBankFader( "Banks.game_world.world_objects.enemyapproach", 80 )
- snd_CreateResource( "BanCh3_Enemy_Approach18k" , "Banks.game_world.world_objects.enemyapproach" )
- snd_SetResourceFader( "Banks.game_world.world_objects.enemyapproach.BanCh3_Enemy_Approach18k", 100 )
-
- snd_CreateBank( "C5L4_BrickBreak" , "Banks.game_world.world_objects", "C5L4_BrickBreak" )
- snd_SetBankFader( "Banks.game_world.world_objects.C5L4_BrickBreak", 100 )
- snd_CreateResource( "ConcHit_06" , "Banks.game_world.world_objects.C5L4_BrickBreak" )
- snd_SetResourceFader( "Banks.game_world.world_objects.C5L4_BrickBreak.ConcHit_06", 100 )
- snd_CreateResource( "ConcHit_01" , "Banks.game_world.world_objects.C5L4_BrickBreak" )
- snd_SetResourceFader( "Banks.game_world.world_objects.C5L4_BrickBreak.ConcHit_01", 100 )
- snd_CreateResource( "ConcHit_07" , "Banks.game_world.world_objects.C5L4_BrickBreak" )
- snd_SetResourceFader( "Banks.game_world.world_objects.C5L4_BrickBreak.ConcHit_07", 100 )
-
- snd_CreateBank( "BrickBreakquiet" , "Banks.game_world.world_objects", "BrickBreak" )
- snd_SetBankFader( "Banks.game_world.world_objects.BrickBreakquiet", 46 )
- snd_CreateResource( "WallSmash01" , "Banks.game_world.world_objects.BrickBreakquiet" )
- snd_SetResourceFader( "Banks.game_world.world_objects.BrickBreakquiet.WallSmash01", 100 )
-
- snd_CreateBank( "guns" , "Banks", "guns" )
- snd_SetBankFader( "Banks.guns", 90 )
-
- snd_CreateBank( "AutoGun" , "Banks.guns", "AutoGun" )
- snd_SetBankFader( "Banks.guns.AutoGun", 87 )
-
- snd_CreateBank( "Loop" , "Banks.guns.AutoGun", "Loop" )
- snd_SetBankFader( "Banks.guns.AutoGun.Loop", 93 )
- snd_CreateResource( "firing01" , "Banks.guns.AutoGun.Loop" )
- snd_SetResourceFader( "Banks.guns.AutoGun.Loop.firing01", 100 )
- snd_SetResourceLooped( "Banks.guns.AutoGun.Loop.firing01", 1 )
-
- snd_CreateBank( "startUp" , "Banks.guns.AutoGun", "" )
- snd_SetBankFader( "Banks.guns.AutoGun.startUp", 100 )
- snd_CreateResource( "autoGun_startup" , "Banks.guns.AutoGun.startUp" )
- snd_SetResourceFader( "Banks.guns.AutoGun.startUp.autoGun_startup", 100 )
-
- snd_CreateBank( "Running" , "Banks.guns.AutoGun", "" )
- snd_SetBankFader( "Banks.guns.AutoGun.Running", 88 )
- snd_CreateResource( "autoGun_engloop" , "Banks.guns.AutoGun.Running" )
- snd_SetResourceFader( "Banks.guns.AutoGun.Running.autoGun_engloop", 100 )
- snd_SetResourceLooped( "Banks.guns.AutoGun.Running.autoGun_engloop", 1 )
-
- snd_CreateBank( "AutoGunMissile" , "Banks.guns", "AutoGunMissile" )
- snd_SetBankFader( "Banks.guns.AutoGunMissile", 100 )
- snd_CreateResource( "rocketlauncher" , "Banks.guns.AutoGunMissile" )
- snd_SetResourceFader( "Banks.guns.AutoGunMissile.rocketlauncher", 100 )
-
- snd_CreateBank( "GammaMissile" , "Banks.guns", "GammaMissile" )
- snd_SetBankFader( "Banks.guns.GammaMissile", 69 )
- snd_CreateResource( "gammaBulletwhoosh" , "Banks.guns.GammaMissile" )
- snd_SetResourceFader( "Banks.guns.GammaMissile.gammaBulletwhoosh", 100 )
-
- snd_CreateBank( "special_effects" , "Banks", "special_effects" )
- snd_SetBankFader( "Banks.special_effects", 97 )
-
- snd_CreateBank( "Explosion" , "Banks.special_effects", "Explosion" )
- snd_SetBankFader( "Banks.special_effects.Explosion", 100 )
- snd_CreateResource( "explosion_med_2" , "Banks.special_effects.Explosion" )
- snd_SetResourceFader( "Banks.special_effects.Explosion.explosion_med_2", 100 )
-
- snd_CreateBank( "Rumble" , "Banks.special_effects", "Rumble" )
- snd_SetBankFader( "Banks.special_effects.Rumble", 79 )
- snd_CreateResource( "RumbleSt01" , "Banks.special_effects.Rumble" )
- snd_SetResourceFader( "Banks.special_effects.Rumble.RumbleSt01", 100 )
-
- snd_CreateBank( "Explosion_small" , "Banks.special_effects", "Explosion_small" )
- snd_SetBankFader( "Banks.special_effects.Explosion_small", 98 )
- snd_CreateResource( "explosion_small_1" , "Banks.special_effects.Explosion_small" )
- snd_SetResourceFader( "Banks.special_effects.Explosion_small.explosion_small_1", 100 )
-
- snd_CreateBank( "electrical" , "Banks.special_effects", "electrical" )
- snd_SetBankFader( "Banks.special_effects.electrical", 76 )
- snd_CreateResource( "zap01" , "Banks.special_effects.electrical" )
- snd_SetResourceFader( "Banks.special_effects.electrical.zap01", 100 )
- snd_CreateResource( "zap02" , "Banks.special_effects.electrical" )
- snd_SetResourceFader( "Banks.special_effects.electrical.zap02", 100 )
-
- snd_CreateBank( "alarm" , "Banks.special_effects", "alarm" )
- snd_SetBankFader( "Banks.special_effects.alarm", 67 )
- snd_CreateResource( "alarm_klaxxon" , "Banks.special_effects.alarm" )
- snd_SetResourceFader( "Banks.special_effects.alarm.alarm_klaxxon", 100 )
- snd_SetResourceLooped( "Banks.special_effects.alarm.alarm_klaxxon", 1 )
-
- snd_CreateBank( "C3L2_alarm" , "Banks.special_effects", "C3L2_alarm" )
- snd_SetBankFader( "Banks.special_effects.C3L2_alarm", 49 )
- snd_CreateResource( "alarmc3l2" , "Banks.special_effects.C3L2_alarm" )
- snd_SetResourceFader( "Banks.special_effects.C3L2_alarm.alarmc3l2", 100 )
- snd_SetResourceLooped( "Banks.special_effects.C3L2_alarm.alarmc3l2", 1 )
-
- snd_CreateBank( "alarm2" , "Banks.special_effects", "alarm" )
- snd_SetBankFader( "Banks.special_effects.alarm2", 74 )
- snd_CreateResource( "alarm_klaxxon" , "Banks.special_effects.alarm2" )
- snd_SetResourceFader( "Banks.special_effects.alarm2.alarm_klaxxon", 100 )
- snd_SetResourceLooped( "Banks.special_effects.alarm2.alarm_klaxxon", 1 )
-
- snd_CreateBank( "Explosion_quiet" , "Banks.special_effects", "Explosion_small" )
- snd_SetBankFader( "Banks.special_effects.Explosion_quiet", 55 )
- snd_CreateResource( "explosion_small_1" , "Banks.special_effects.Explosion_quiet" )
- snd_SetResourceFader( "Banks.special_effects.Explosion_quiet.explosion_small_1", 100 )
-
- snd_CreateBank( "Explosion_smallObject" , "Banks.special_effects", "Explosion_smallObject" )
- snd_SetBankFader( "Banks.special_effects.Explosion_smallObject", 100 )
- snd_CreateResource( "smallExplode3" , "Banks.special_effects.Explosion_smallObject" )
- snd_SetResourceFader( "Banks.special_effects.Explosion_smallObject.smallExplode3", 100 )
- snd_CreateResource( "smallExplode4" , "Banks.special_effects.Explosion_smallObject" )
- snd_SetResourceFader( "Banks.special_effects.Explosion_smallObject.smallExplode4", 100 )
-
- snd_CreateBank( "ExplosionForHulk" , "Banks.special_effects", "Explosion" )
- snd_SetBankFader( "Banks.special_effects.ExplosionForHulk", 57 )
- snd_CreateResource( "explosion_med_2" , "Banks.special_effects.ExplosionForHulk" )
- snd_SetResourceFader( "Banks.special_effects.ExplosionForHulk.explosion_med_2", 100 )
-
- snd_CreateBank( "vehicles" , "Banks", "vehicles" )
- snd_SetBankFader( "Banks.vehicles", 95 )
-
- snd_CreateBank( "helicopter" , "Banks.vehicles", "helicopter" )
- snd_SetBankFader( "Banks.vehicles.helicopter", 100 )
-
- snd_CreateBank( "Flying" , "Banks.vehicles.helicopter", "Flying" )
- snd_SetBankFader( "Banks.vehicles.helicopter.Flying", 66 )
- snd_CreateResource( "hueyHelicopter" , "Banks.vehicles.helicopter.Flying" )
- snd_SetResourceFader( "Banks.vehicles.helicopter.Flying.hueyHelicopter", 100 )
- snd_SetResourceLooped( "Banks.vehicles.helicopter.Flying.hueyHelicopter", 1 )
-
- snd_CreateBank( "flying_apache" , "Banks.vehicles.helicopter", "" )
- snd_SetBankFader( "Banks.vehicles.helicopter.flying_apache", 100 )
- snd_CreateResource( "apacheLoop" , "Banks.vehicles.helicopter.flying_apache" )
- snd_SetResourceFader( "Banks.vehicles.helicopter.flying_apache.apacheLoop", 100 )
- snd_SetResourceLooped( "Banks.vehicles.helicopter.flying_apache.apacheLoop", 1 )
-
- snd_CreateBank( "tank" , "Banks.vehicles", "tank" )
- snd_SetBankFader( "Banks.vehicles.tank", 100 )
-
- snd_CreateBank( "firing" , "Banks.vehicles.tank", "firing" )
- snd_SetBankFader( "Banks.vehicles.tank.firing", 100 )
- snd_CreateResource( "tank_fire01" , "Banks.vehicles.tank.firing" )
- snd_SetResourceFader( "Banks.vehicles.tank.firing.tank_fire01", 100 )
- snd_CreateResource( "tank_fire02" , "Banks.vehicles.tank.firing" )
- snd_SetResourceFader( "Banks.vehicles.tank.firing.tank_fire02", 100 )
-
- snd_CreateBank( "forcefield" , "Banks.vehicles.tank", "" )
- snd_SetBankFader( "Banks.vehicles.tank.forcefield", 100 )
- snd_CreateResource( "tank_forcefield" , "Banks.vehicles.tank.forcefield" )
- snd_SetResourceFader( "Banks.vehicles.tank.forcefield.tank_forcefield", 100 )
-
- snd_CreateBank( "missilePass" , "Banks.vehicles.tank", "" )
- snd_SetBankFader( "Banks.vehicles.tank.missilePass", 100 )
- snd_CreateResource( "missilepass" , "Banks.vehicles.tank.missilePass" )
- snd_SetResourceFader( "Banks.vehicles.tank.missilePass.missilepass", 100 )
-
- snd_CreateBank( "nis" , "Banks", "nis" )
- snd_SetBankFader( "Banks.nis", 90 )
-
- snd_CreateBank( "C1L1_NIS03" , "Banks.nis", "C1L1_NIS03" )
- snd_SetBankFader( "Banks.nis.C1L1_NIS03", 100 )
- snd_CreateResource( "C1L1_NIS03" , "Banks.nis.C1L1_NIS03" )
- snd_SetResourceFader( "Banks.nis.C1L1_NIS03.C1L1_NIS03", 100 )
-
- snd_CreateBank( "C1L2_NIS01" , "Banks.nis", "C1L2_NIS01" )
- snd_SetBankFader( "Banks.nis.C1L2_NIS01", 100 )
- snd_CreateResource( "C1L2_NIS01" , "Banks.nis.C1L2_NIS01" )
- snd_SetResourceFader( "Banks.nis.C1L2_NIS01.C1L2_NIS01", 100 )
-
- snd_CreateBank( "C1L2_NIS02" , "Banks.nis", "C1L2_NIS02" )
- snd_SetBankFader( "Banks.nis.C1L2_NIS02", 100 )
- snd_CreateResource( "C1L2_NIS02" , "Banks.nis.C1L2_NIS02" )
- snd_SetResourceFader( "Banks.nis.C1L2_NIS02.C1L2_NIS02", 100 )
-
- snd_CreateBank( "C1L2_NIS03" , "Banks.nis", "C1L2_NIS03" )
- snd_SetBankFader( "Banks.nis.C1L2_NIS03", 100 )
- snd_CreateResource( "C1L2_NIS03" , "Banks.nis.C1L2_NIS03" )
- snd_SetResourceFader( "Banks.nis.C1L2_NIS03.C1L2_NIS03", 100 )
-
- snd_CreateBank( "C1L2_NIS04" , "Banks.nis", "C1L2_NIS04" )
- snd_SetBankFader( "Banks.nis.C1L2_NIS04", 100 )
- snd_CreateResource( "C1L2_NIS04" , "Banks.nis.C1L2_NIS04" )
- snd_SetResourceFader( "Banks.nis.C1L2_NIS04.C1L2_NIS04", 100 )
-
- snd_CreateBank( "C1L2_NIS05" , "Banks.nis", "C1L2_NIS05" )
- snd_SetBankFader( "Banks.nis.C1L2_NIS05", 100 )
- snd_CreateResource( "C1L2_NIS05" , "Banks.nis.C1L2_NIS05" )
- snd_SetResourceFader( "Banks.nis.C1L2_NIS05.C1L2_NIS05", 100 )
-
- snd_CreateBank( "C1L2_NIS06" , "Banks.nis", "C1L2_NIS06" )
- snd_SetBankFader( "Banks.nis.C1L2_NIS06", 100 )
- snd_CreateResource( "C1L2_NIS06" , "Banks.nis.C1L2_NIS06" )
- snd_SetResourceFader( "Banks.nis.C1L2_NIS06.C1L2_NIS06", 100 )
-
- snd_CreateBank( "C1L2_NIS07" , "Banks.nis", "C1L2_NIS07" )
- snd_SetBankFader( "Banks.nis.C1L2_NIS07", 100 )
- snd_CreateResource( "C1L2_NIS07" , "Banks.nis.C1L2_NIS07" )
- snd_SetResourceFader( "Banks.nis.C1L2_NIS07.C1L2_NIS07", 100 )
-
- snd_CreateBank( "C1L2_NIS08" , "Banks.nis", "C1L2_NIS08" )
- snd_SetBankFader( "Banks.nis.C1L2_NIS08", 100 )
- snd_CreateResource( "C1L2_NIS08" , "Banks.nis.C1L2_NIS08" )
- snd_SetResourceFader( "Banks.nis.C1L2_NIS08.C1L2_NIS08", 100 )
-
- snd_CreateBank( "C1L3_NIS01" , "Banks.nis", "C1L3_NIS01" )
- snd_SetBankFader( "Banks.nis.C1L3_NIS01", 100 )
- snd_CreateResource( "C1L3_NIS01" , "Banks.nis.C1L3_NIS01" )
- snd_SetResourceFader( "Banks.nis.C1L3_NIS01.C1L3_NIS01", 100 )
-
- snd_CreateBank( "C1L4_NIS01" , "Banks.nis", "C1L4_NIS01" )
- snd_SetBankFader( "Banks.nis.C1L4_NIS01", 100 )
- snd_CreateResource( "C1L4_NIS01" , "Banks.nis.C1L4_NIS01" )
- snd_SetResourceFader( "Banks.nis.C1L4_NIS01.C1L4_NIS01", 100 )
-
- snd_CreateBank( "C2L4_NIS01" , "Banks.nis", "C2L4_NIS01" )
- snd_SetBankFader( "Banks.nis.C2L4_NIS01", 100 )
- snd_CreateResource( "C2L4_NIS01" , "Banks.nis.C2L4_NIS01" )
- snd_SetResourceFader( "Banks.nis.C2L4_NIS01.C2L4_NIS01", 100 )
-
- snd_CreateBank( "C0L1_NIS01" , "Banks.nis", "C0L1_NIS01" )
- snd_SetBankFader( "Banks.nis.C0L1_NIS01", 100 )
- snd_CreateResource( "C0L1_NIS1" , "Banks.nis.C0L1_NIS01" )
- snd_SetResourceFader( "Banks.nis.C0L1_NIS01.C0L1_NIS1", 100 )
-
- snd_CreateBank( "C1L4_NIS03" , "Banks.nis", "C1L4_NIS03" )
- snd_SetBankFader( "Banks.nis.C1L4_NIS03", 100 )
- snd_CreateResource( "c1l4_nis3" , "Banks.nis.C1L4_NIS03" )
- snd_SetResourceFader( "Banks.nis.C1L4_NIS03.c1l4_nis3", 100 )
-
- snd_CreateBank( "C4L4_NIS01" , "Banks.nis", "C4L4_NIS01" )
- snd_SetBankFader( "Banks.nis.C4L4_NIS01", 100 )
- snd_CreateResource( "C4L4_NIS01" , "Banks.nis.C4L4_NIS01" )
- snd_SetResourceFader( "Banks.nis.C4L4_NIS01.C4L4_NIS01", 100 )
-
- snd_CreateBank( "C4L2_NIS02" , "Banks.nis", "C4L2_NIS02" )
- snd_SetBankFader( "Banks.nis.C4L2_NIS02", 100 )
- snd_CreateResource( "c4l2_nis02" , "Banks.nis.C4L2_NIS02" )
- snd_SetResourceFader( "Banks.nis.C4L2_NIS02.c4l2_nis02", 100 )
-
- snd_CreateBank( "C4L1_HeliDoor" , "Banks.nis", "C4L1_HeliDoor" )
- snd_SetBankFader( "Banks.nis.C4L1_HeliDoor", 100 )
- snd_CreateResource( "bigHeliDoor" , "Banks.nis.C4L1_HeliDoor" )
- snd_SetResourceFader( "Banks.nis.C4L1_HeliDoor.bigHeliDoor", 100 )
-
- snd_CreateBank( "C3L1_NIS04" , "Banks.nis", "C3L1_NIS04" )
- snd_SetBankFader( "Banks.nis.C3L1_NIS04", 100 )
- snd_CreateResource( "C3L1_NIS04" , "Banks.nis.C3L1_NIS04" )
- snd_SetResourceFader( "Banks.nis.C3L1_NIS04.C3L1_NIS04", 100 )
-
- snd_CreateBank( "C3L3_Tanks" , "Banks.nis", "C3L3_Tanks" )
- snd_SetBankFader( "Banks.nis.C3L3_Tanks", 100 )
- snd_CreateResource( "C3L3_tanks" , "Banks.nis.C3L3_Tanks" )
- snd_SetResourceFader( "Banks.nis.C3L3_Tanks.C3L3_tanks", 100 )
-
- snd_CreateBank( "C4L2_NIS03" , "Banks.nis", "C4L2_NIS03" )
- snd_SetBankFader( "Banks.nis.C4L2_NIS03", 100 )
- snd_CreateResource( "c4l2_nis03" , "Banks.nis.C4L2_NIS03" )
- snd_SetResourceFader( "Banks.nis.C4L2_NIS03.c4l2_nis03", 100 )
-
- snd_CreateBank( "Puzzles" , "Banks", "Puzzles" )
- snd_SetBankFader( "Banks.Puzzles", 58 )
-
- snd_CreateBank( "Select" , "Banks.Puzzles", "" )
- snd_SetBankFader( "Banks.Puzzles.Select", 100 )
- snd_CreateResource( "select" , "Banks.Puzzles.Select" )
- snd_SetResourceFader( "Banks.Puzzles.Select.select", 100 )
-
- snd_CreateBank( "Switch" , "Banks.Puzzles", "" )
- snd_SetBankFader( "Banks.Puzzles.Switch", 100 )
- snd_CreateResource( "switch" , "Banks.Puzzles.Switch" )
- snd_SetResourceFader( "Banks.Puzzles.Switch.switch", 100 )
-
- snd_CreateBank( "Success" , "Banks.Puzzles", "" )
- snd_SetBankFader( "Banks.Puzzles.Success", 100 )
- snd_CreateResource( "success" , "Banks.Puzzles.Success" )
- snd_SetResourceFader( "Banks.Puzzles.Success.success", 100 )
-
- snd_CreateBank( "Fail" , "Banks.Puzzles", "" )
- snd_SetBankFader( "Banks.Puzzles.Fail", 100 )
- snd_CreateResource( "Fail" , "Banks.Puzzles.Fail" )
- snd_SetResourceFader( "Banks.Puzzles.Fail.Fail", 100 )
-
- snd_CreateBank( "Start" , "Banks.Puzzles", "" )
- snd_SetBankFader( "Banks.Puzzles.Start", 100 )
- snd_CreateResource( "start" , "Banks.Puzzles.Start" )
- snd_SetResourceFader( "Banks.Puzzles.Start.start", 100 )
-
- snd_CreateBank( "FE_Main" , "Banks", "FE_Main" )
- snd_SetBankFader( "Banks.FE_Main", 90 )
-
- snd_CreateBank( "SlidingMetal" , "Banks.FE_Main", "" )
- snd_SetBankFader( "Banks.FE_Main.SlidingMetal", 86 )
- snd_CreateResource( "FrontEnd_slidingmetal" , "Banks.FE_Main.SlidingMetal" )
- snd_SetResourceFader( "Banks.FE_Main.SlidingMetal.FrontEnd_slidingmetal", 100 )
-
- snd_CreateBank( "Select" , "Banks.FE_Main", "" )
- snd_SetBankFader( "Banks.FE_Main.Select", 60 )
- snd_CreateResource( "metalSelect2" , "Banks.FE_Main.Select" )
- snd_SetResourceFader( "Banks.FE_Main.Select.metalSelect2", 100 )
-
- snd_CreateBank( "Toggle" , "Banks.FE_Main", "" )
- snd_SetBankFader( "Banks.FE_Main.Toggle", 60 )
- snd_CreateResource( "bigtoggleST2" , "Banks.FE_Main.Toggle" )
- snd_SetResourceFader( "Banks.FE_Main.Toggle.bigtoggleST2", 100 )
-
- snd_CreateBank( "Load" , "Banks.FE_Main", "" )
- snd_SetBankFader( "Banks.FE_Main.Load", 100 )
- snd_CreateResource( "FELoad1" , "Banks.FE_Main.Load" )
- snd_SetResourceFader( "Banks.FE_Main.Load.FELoad1", 100 )
-
- snd_CreateBank( "metalHit" , "Banks.FE_Main", "metalHit" )
- snd_SetBankFader( "Banks.FE_Main.metalHit", 74 )
- snd_CreateResource( "floodgate_door_hit_03" , "Banks.FE_Main.metalHit" )
- snd_SetResourceFader( "Banks.FE_Main.metalHit.floodgate_door_hit_03", 100 )
-