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Text File  |  2003-05-09  |  3.7 KB  |  142 lines

  1. # ----------------------------- DOLLY FRONT-END SCRIPT FILE ------------------------------
  2.  
  3. # load art
  4. #LOAD_P3D "art/bigfile.p3d"
  5. #LOAD_P3D "art/fonts.p3d"
  6. #LOAD_P3D "frontend/art/sample.p3d"
  7. #LOAD_P3D "frontend/art/fe_sim.p3d"
  8.  
  9. #FONT_FILE "times"      # Font ID 0
  10. #FONT_FILE "arialbi"    # Font ID 1
  11. #FONT_FILE "font_eyechart"
  12.  
  13. SetDefaultText 5.0 center
  14. SetDefaultScreenTransition 0 0 0
  15.  
  16. #AddSceneGraph "example1_sgroot"
  17. #AddMultiController "MasterController" "example1_sgroot"
  18.  
  19. AddScreen "puz1_a"
  20. {
  21.     #camera "example1_camera"
  22.     #camera "FE_main_cameraShape"
  23.     camera "puzzle_gammalab_cam"
  24.     AddLocators "puzzle_gammalab_locators"
  25.     AddSceneGraph "puzzle_gammalab"
  26.     AddLightGroup "puzzle_gammalab"
  27.     HideMouseCursor
  28.  
  29.     AddLabel "locator_match_this"
  30.     {
  31.         TextSize 3.5;
  32.         text "TBS_PUZZLE_MATCH_CODE" 1;
  33.         colour 190 190 190
  34.         AllCaps 1;
  35.     }
  36.  
  37.     AddPuzzle "locator_invalid"
  38.     {
  39.         name "puz1_a"
  40.         #Symbols "number_%0d_wShape";
  41.         Symbols "num";
  42.         #BoxLocators "box_%0d_TS";
  43.         BoxLocators "box";
  44.         ErrorLocator "locator_text_box" 8;
  45.  
  46.         ifplatform XBOX WIN32
  47.         {
  48.             Cursor "switch_number_selector_xboxShape";
  49.         }
  50.         ifplatform PS2
  51.         {
  52.             Cursor "switch_number_selector_ps2Shape";
  53.         }
  54.         ifplatform GAMECUBE
  55.         {
  56.             Cursor "switch_number_selector_gcShape";
  57.         }
  58.  
  59.         FlashController "gmalb_border";
  60.         CursorLocators "puzzle_gammalab_switch";
  61.         TimeLocator "puzzle_gammalab_time";
  62.         NumCodeStrings 1;
  63.         SequenceLengths 6;
  64.         FailString "TBS_PUZZLE_BYPASS_INCOMPLETE" 0.65;
  65.         PassString "TBS_PUZZLE_SECURITY_BYP_ACTV" 0.65;
  66.         TimeStringLocator "puzzle_gammalab_time_text";
  67.         TimeString "TBS_MENU_LEVEL_END_TIME" 5.0;
  68.         TimeLimit 20.0;
  69.     }
  70.  
  71.     AddLabel "puzzle_gammalab_instructions"
  72.     {
  73.         name "DynamicControlButtonLabel"
  74.         TextSize 3.5;
  75.         text "" 2
  76.         halign left 
  77.     }
  78. }
  79.  
  80. AddScreen "puz1_b"
  81. {
  82.     #camera "example1_camera"
  83.     #camera "FE_main_cameraShape"
  84.     camera "puzzle_gammalab_cam"
  85.     AddLocators "puzzle_gammalab_locators"
  86.     AddSceneGraph "puzzle_gammalab"
  87.     AddLightGroup "puzzle_gammalab"
  88.     AddMultiController "puzzle_gammalab_MasterController" "puzzle_gammalab"
  89.     HideMouseCursor
  90.  
  91.     AddLabel "locator_match_this"
  92.     {
  93.         TextSize 3.5;
  94.         text "TBS_PUZZLE_MATCH_CODE" 1;
  95.         colour 190 190 190
  96.         AllCaps 1;
  97.     }
  98.  
  99.     AddPuzzle "locator_invalid"
  100.     {
  101.         name "puz1_b"
  102.         #Symbols "number_%0d_wShape";
  103.         Symbols "num";
  104.         #BoxLocators "box_%0d_TS";
  105.         BoxLocators "box";
  106.         ErrorLocator "locator_text_box" 8;
  107.  
  108.         ifplatform XBOX WIN32
  109.         {
  110.             Cursor "switch_number_selector_xboxShape";
  111.         }
  112.         ifplatform PS2
  113.         {
  114.             Cursor "switch_number_selector_ps2Shape";
  115.         }
  116.         ifplatform GAMECUBE
  117.         {
  118.             Cursor "switch_number_selector_gcShape";
  119.         }
  120.  
  121.         FlashController "gmalb_border";
  122.         CursorLocators "puzzle_gammalab_switch";
  123.         TimeLocator "puzzle_gammalab_time";
  124.         NumCodeStrings 1;
  125.         SequenceLengths 8;
  126.         FailString "TBS_PUZZLE_BYPASS_INCOMPLETE" 0.65;
  127.         PassString "TBS_PUZZLE_SECURITY_BYP_ACTV" 0.65;
  128.         TimeStringLocator "puzzle_gammalab_time_text";
  129.         TimeString "TBS_MENU_LEVEL_END_TIME" 5.0;
  130.         TimeLimit 20.0;
  131.     }
  132.  
  133.     AddLabel "puzzle_gammalab_instructions"
  134.     {
  135.         name "DynamicControlButtonLabel"
  136.         TextSize 3.5;
  137.         text "" 2
  138.         halign left 
  139.     }
  140. }
  141.