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- #SOUNDS FILE
-
- #REM 0 SND = OFF
-
- #REM MODES:
- #REM CONSTANT
- #REM THROTTLE
- #REM VELOCITY
-
- #REM SAMPLE PITCH VARIANCE% VOLUME VARIANCE% VOLUME FALLOFF (M)
- #SAMPLE 1 0 0 100 50
- #SAMPLE 2 0 0 100 78
- #SAMPLE 4 0 0 100 300
- #SAMPLE 5 0 0 10 900
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- #SAMPLE 64 0 0 30 300
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- #SAMPLE 94 0 0 100 250
- #SAMPLE 95 1 1 100 300
- #SAMPLE 96 1 1 100 100
- #REM SAMPLE PITCH VARIANCE% VOLUME VARIANCE% VOLUME FALLOFF (M)
- #SAMPLE 102 0 0 50 75
- #SAMPLE 103 0 0 50 75
- #SAMPLE 104 0 0 50 75
- #SAMPLE 105 0 0 100 100
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- #REM SAMPLE PITCH VARIANCE% VOLUME VARIANCE% VOLUME FALLOFF (M)
-
- #REM OB LPSND START END PITCH MODE EFFECT MIN% EFFECT MAX% VOLUME MODE EFFECT MIN% EFFECT MAX% VOL% PITCH%
-
- #OBJECT PICKUP_POD1 64 0 0 CONSTANT 0 0 CONSTANT 0 0 100 100
- #OBJECT PICKUP_POD2 64 0 0 CONSTANT 0 0 CONSTANT 0 0 100 100
- #OBJECT PICKUP_POD3 64 0 0 CONSTANT 0 0 CONSTANT 0 0 100 100
-
- #OBJECT CONTTOWER_LIFT 102 103 104 CONSTANT 0 0 CONSTANT 0 0 100 100
- #OBJECT CONTTOWER 14 0 0 CONSTANT 0 0 CONSTANT 0 0 100 100
- #OBJECT CONSOLE1 10 0 0 CONSTANT 0 0 CONSTANT 0 0 97 100
- #OBJECT bodysuit 470 0 0 VELOCITY 100 110 CONSTANT 0 0 94 60
-
- #OBJECT TH-DOORRIGHT 102 103 104 CONSTANT 50 100 CONSTANT 50 100 80 100
- #OBJECT TH-DOORLEFT 102 103 104 CONSTANT 50 100 CONSTANT 50 100 80 100
-
- #OBJECT SCH-T1_DOORRIGHT 102 103 104 CONSTANT 50 100 CONSTANT 50 100 80 100
- #OBJECT SCH-T1_DOORLEFT 102 103 104 CONSTANT 50 100 CONSTANT 50 100 80 100
-
- #OBJECT SCH-T1_ARMA 102 103 104 CONSTANT 50 100 CONSTANT 50 100 100 100
- #OBJECT SCH-T1_ARMB 102 103 104 CONSTANT 50 100 CONSTANT 50 100 100 100
- #OBJECT SCH-T1_ARMC 102 103 104 CONSTANT 50 100 CONSTANT 50 100 100 100
-
- #OBJECT DT-DOORA 102 103 104 CONSTANT 50 100 CONSTANT 50 100 80 100
- #OBJECT DT-DOORB 102 103 104 CONSTANT 50 100 CONSTANT 50 100 80 100
-
- #OBJECT BREED_SAM1 413 414 415 CONSTANT 0 0 CONSTANT 0 0 90 100
- #OBJECT BREED_SAM1_180DEG 413 414 415 CONSTANT 0 0 CONSTANT 0 0 90 100
- #OBJECT BREED_SAM2 416 0 0 CONSTANT 0 0 CONSTANT 0 0 80 100
-
- #OBJECT uscdarwin 492 0 0 CONSTANT 0 0 CONSTANT 0 0 93 100
- #OBJECT darwin_turr1 490 0 0 CONSTANT 0 0 CONSTANT 0 0 80 105
- #OBJECT darwin_turr2 490 0 0 CONSTANT 0 0 CONSTANT 0 0 80 100
- #OBJECT darwin_mzl1 491 0 0 CONSTANT 0 0 CONSTANT 0 0 80 110
- #OBJECT DARWIN_DOOR1 11 12 13 CONSTANT 0 0 CONSTANT 0 0 100 100
- #OBJECT DARWIN_DOOR2 11 12 13 CONSTANT 0 0 CONSTANT 0 0 100 100
- #OBJECT DARWIN_FLOORLIFT1 11 12 13 CONSTANT 0 0 CONSTANT 0 0 75 120
- #OBJECT DARWIN_FLOORLIFT2 11 12 13 CONSTANT 0 0 CONSTANT 0 0 75 120
- #OBJECT DARWIN_FLOORLIFT3 11 12 13 CONSTANT 0 0 CONSTANT 0 0 75 120
- #OBJECT DARWIN_LIFT1 11 12 13 CONSTANT 0 0 CONSTANT 0 0 100 40
- #OBJECT DARWIN_LIFT2a 11 12 13 CONSTANT 0 0 CONSTANT 0 0 100 100
- #OBJECT DARWIN_LIFT2b 11 12 13 CONSTANT 0 0 CONSTANT 0 0 100 100
- #OBJECT DARWIN_LIFT2c 11 12 13 CONSTANT 0 0 CONSTANT 0 0 100 100
- #OBJECT DARWIN_LIFT2d 11 12 13 CONSTANT 0 0 CONSTANT 0 0 100 100
- #OBJECT DARWIN_LIFT3a 11 12 13 CONSTANT 0 0 CONSTANT 0 0 100 100
- #OBJECT DARWIN_LIFT3b 11 12 13 CONSTANT 0 0 CONSTANT 0 0 100 100
- #OBJECT DARWIN_LIFT3c 11 12 13 CONSTANT 0 0 CONSTANT 0 0 100 100
- #OBJECT DARWIN_LIFT3d 11 12 13 CONSTANT 0 0 CONSTANT 0 0 100 100
- #OBJECT DARWIN_LIFT4a 11 12 13 CONSTANT 0 0 CONSTANT 0 0 100 100
- #OBJECT DARWIN_LIFT4b 11 12 13 CONSTANT 0 0 CONSTANT 0 0 100 100
- #OBJECT WALKWAY_LIFT 510 17 18 CONSTANT 0 0 CONSTANT 0 0 75 100
- #REM #OBJECT MAINHANGER 494 0 0 CONSTANT 0 0 CONSTANT 0 0 100 100
-
- #REM SPYGLASS
- #OBJECT RB-LBASEINSIDEA 2 0 0 CONSTANT 3 12 CONSTANT 3 12 100 33
- #OBJECT PB-LTOWERINSIDE 1 0 0 CONSTANT 0 5 CONSTANT 0 5 80 30
- #OBJECT PB-LTOWERINSIDE01 1 0 0 CONSTANT 0 5 CONSTANT 0 5 80 30
- #OBJECT SMB-HEADINSIDE 1 0 0 CONSTANT 0 5 CONSTANT 0 5 80 10
- #OBJECT SMB-HEADINSIDE01 1 0 0 CONSTANT 0 5 CONSTANT 0 5 80 20
- #OBJECT SMB-SLIDINGBRIDGE 107 57 58 CONSTANT 0 0 CONSTANT 0 0 100 100
- #rem BIGDOUBLEDOOR
- #OBJECT RB-LLEFTDOOR 180 180 180 CONSTANT 0 0 CONSTANT 0 0 100 40
- #OBJECT RB-LRIGHTDOOR 180 180 180 CONSTANT 0 0 CONSTANT 0 0 100 40
- #rem BACKDOORS
- #OBJECT RB-SRIGHTDOOR 105 56 57 CONSTANT 0 0 CONSTANT 0 0 100 50
- #OBJECT RB-SLEFTDOOR 180 180 180 CONSTANT 0 0 CONSTANT 0 0 100 50
- #rem DOORS
- #OBJECT ST-LBASECC_LIFTA_A 11 12 13 CONSTANT 0 0 CONSTANT 0 0 100 100
- #OBJECT ST-LBASECC_LIFTA_B 11 12 13 CONSTANT 0 0 CONSTANT 0 0 100 100
- #OBJECT ST-LBASECC_LIFTB_B 11 12 13 CONSTANT 0 0 CONSTANT 0 0 100 100
- #OBJECT ST-LBASECC_LIFTB_A 11 12 13 CONSTANT 0 0 CONSTANT 0 0 100 100
- #rem LIFTSHAFTS
- #OBJECT RB-LBASEWALKLIFTA 11 12 13 CONSTANT 0 0 CONSTANT 0 0 100 100
- #OBJECT RB-LBASEWALKLIFTB 11 12 13 CONSTANT 0 0 CONSTANT 0 0 100 100
- #OBJECT RB-SIDELIFT 11 0 13 CONSTANT 0 0 CONSTANT 0 0 100 80
- #OBJECT RB-SIDELIFT01 11 0 13 CONSTANT 0 0 CONSTANT 0 0 100 80
- #rem RADAR_BITS
- #OBJECT LR-HOODARMA 506 102 506 CONSTANT 0 0 CONSTANT 0 0 100 50
- #OBJECT LR-HOODARMB 506 102 506 CONSTANT 0 0 CONSTANT 0 0 100 50
- #OBJECT LR-HOOD 502 102 502 CONSTANT 0 0 CONSTANT 0 0 100 50
- #OBJECT LR-MAINARMA 506 102 506 CONSTANT 0 0 CONSTANT 0 0 100 50
- #OBJECT LR-MAINARMB 506 102 506 CONSTANT 0 0 CONSTANT 0 0 100 50
- #OBJECT LR-MAINARMC 506 102 506 CONSTANT 0 0 CONSTANT 0 0 100 50
- #OBJECT LR-PIVOTARMLEFT01 50 102 56 CONSTANT 0 0 CONSTANT 0 0 100 50
- #OBJECT LR-PIVOTARMLEFT02 50 102 56 CONSTANT 0 0 CONSTANT 0 0 100 50
- #OBJECT LR-PIVOTARMLEFT03 50 102 56 CONSTANT 0 0 CONSTANT 0 0 100 50
- #OBJECT LR-PIVOTARMLEFT04 50 102 56 CONSTANT 0 0 CONSTANT 0 0 100 50
- #OBJECT LR-PIVOTARMLEFT05 50 102 56 CONSTANT 0 0 CONSTANT 0 0 100 50
- #OBJECT LR-PIVOTARMLEFT06 50 102 56 CONSTANT 0 0 CONSTANT 0 0 100 50
- #OBJECT LR-PIVOTARMLEFT06 50 102 56 CONSTANT 0 0 CONSTANT 0 0 100 50
- #OBJECT LR-PIVOTARMLEFT07 50 102 56 CONSTANT 0 0 CONSTANT 0 0 100 50
-
- #OBJECT H-HOLEBASE90_HOOD_A 107 56 57 CONSTANT 0 0 CONSTANT 0 0 100 100
- #OBJECT H-HOLEBASE90_HOOD_B 107 56 57 CONSTANT 0 0 CONSTANT 0 0 100 100
- #OBJECT H-HOLEBASE90_HOOD_C 107 56 57 CONSTANT 0 0 CONSTANT 0 0 100 100
- #OBJECT H-HOLEBASE90_HOOD_D 107 56 57 CONSTANT 0 0 CONSTANT 0 0 100 100
-
-
- #OBJECT BSE-SLINGSHOTBASEADOORA 107 56 57 CONSTANT 0 0 CONSTANT 0 0 100 100
- #OBJECT BSE-SLINGSHOTBASEADOORB 107 56 57 CONSTANT 0 0 CONSTANT 0 0 100 100
- #OBJECT BSE-SLINGSHOTBASEADOORC 107 56 57 CONSTANT 0 0 CONSTANT 0 0 100 100
- #OBJECT BSE-SLINGSHOTBASEADOORD 107 56 57 CONSTANT 0 0 CONSTANT 0 0 100 100
- #OBJECT BSE-LIFT-SS-LARGE 11 12 13 CONSTANT 0 0 CONSTANT 0 0 100 100
- #OBJECT BSE-LIFT2 11 12 13 CONSTANT 0 0 CONSTANT 0 0 100 100
- #OBJECT BSE-LIFT-SS-SMALL 11 12 13 CONSTANT 0 0 CONSTANT 0 0 100 100
-
- #OBJECT FIGHTERBAYDOOR1 107 56 57 CONSTANT 0 0 CONSTANT 0 0 100 100
- #OBJECT FIGHTERBAYDOOR2 107 56 57 CONSTANT 0 0 CONSTANT 0 0 100 100
- #OBJECT FIGHTERBAYDOOR3 107 56 57 CONSTANT 0 0 CONSTANT 0 0 100 100
- #OBJECT FIGHTERBAYDOOR4 107 56 57 CONSTANT 0 0 CONSTANT 0 0 100 100
- #OBJECT FIGHTERBAYDOOR5 107 56 57 CONSTANT 0 0 CONSTANT 0 0 100 100
- #OBJECT FIGHTERBAYDOOR6 107 56 57 CONSTANT 0 0 CONSTANT 0 0 100 100
- #OBJECT FIGHTERBAYDOOR7 107 56 57 CONSTANT 0 0 CONSTANT 0 0 100 100
- #OBJECT FIGHTERBAYDOOR8 107 56 57 CONSTANT 0 0 CONSTANT 0 0 100 100
-
- #REM OB LPSND START END PITCH MODE EFFECT MIN% EFFECT MAX% VOLUME MODE EFFECT MIN% EFFECT MAX% VOL% PITCH%
- #OBJECT dropship 430 0 0 VELOCITY 30 50 VELOCITY 60 70 100 100
- #OBJECT ldpeng 460 461 462 THROTTLE 45 120 THROTTLE 100 150 100 110
- #OBJECT rdpeng 460 461 462 THROTTLE 50 120 THROTTLE 100 150 100 100
- #OBJECT BU-SPYGLASSLIFT_LIFT 107 103 104 CONSTANT 1 1 CONSTANT 1 1 100 111
- #OBJECT rgeardoor2 102 103 104 CONSTANT 100 100 CONSTANT 100 115 100 110
- #OBJECT lgeardoor2 102 103 104 CONSTANT 100 100 CONSTANT 100 115 100 100
- #OBJECT SGEARLEG 102 103 104 CONSTANT 0 0 CONSTANT 0 0 100 90
- #OBJECT DPSDOOR1 102 103 104 CONSTANT 0 0 CONSTANT 0 0 100 100
- #OBJECT DPSDOOR1a 102 103 104 CONSTANT 0 0 CONSTANT 0 0 100 105
- #OBJECT DPSDOOR2 102 103 104 CONSTANT 0 0 CONSTANT 0 0 100 120
- #OBJECT DPSDOOR2a 102 103 104 CONSTANT 0 0 CONSTANT 0 0 100 125
- #OBJECT DPDOOR 102 103 104 CONSTANT 100 100 CONSTANT 100 150 100 100
- #OBJECT topturr 413 0 0 CONSTANT 0 0 CONSTANT 0 0 100 80
- #OBJECT dpguna 416 0 0 CONSTANT 0 0 CONSTANT 0 0 100 100
-
-
- #OBJECT LV1-CURVEDOOR1 102 103 104 CONSTANT 0 0 CONSTANT 0 0 100 90
- #OBJECT LV1-RADARLIFTCURVE 102 103 104 CONSTANT 0 0 CONSTANT 0 0 100 90
-
- #OBJECT LV1-RADARLIFTA 102 103 104 CONSTANT 0 0 CONSTANT 0 0 100 90
- #OBJECT LV1-RADARLIFTB 102 103 104 CONSTANT 0 0 CONSTANT 0 0 100 90
- #OBJECT LV1-RADARLIFTC 102 103 104 CONSTANT 0 0 CONSTANT 0 0 100 90
-
- #OBJECT tankbase_comp 181 411 412 VELOCITY 50 100 VELOCITY 50 100 100 100
- #OBJECT TANKBASE 181 411 412 VELOCITY 50 100 VELOCITY 50 100 100 100
-
- #OBJECT tankturr 105 414 415 CONSTANT 0 0 CONSTANT 0 0 81 90
- #OBJECT tankturr2 105 414 415 CONSTANT 0 0 CONSTANT 0 0 81 90
- #OBJECT tankturr4 413 414 415 CONSTANT 0 0 CONSTANT 0 0 81 90
- #OBJECT plascan 416 0 0 CONSTANT 0 0 CONSTANT 0 0 77 100
- #OBJECT tankhatch 413 414 415 CONSTANT 0 0 CONSTANT 0 0 81 110
- #OBJECT tankhatch3 413 0 0 CONSTANT 0 0 CONSTANT 0 0 75 115
-
- #OBJECT fighter 430 0 0 VELOCITY 30 50 VELOCITY 60 70 83 100
- #OBJECT fighter_lengine 440 441 442 THROTTLE 100 120 THROTTLE 100 115 82 105
- #OBJECT fighter_rengine 440 441 442 THROTTLE 100 120 THROTTLE 100 115 82 100
- #OBJECT FIGHT_LGEAR_LEG 102 103 104 CONSTANT 0 0 CONSTANT 0 0 93 100
- #OBJECT FIGHT_RGEAR_LEG 102 103 104 CONSTANT 0 0 CONSTANT 0 0 93 115
-
- #OBJECT FIGHT_LGEAR_DOOR 102 103 104 CONSTANT 0 0 CONSTANT 0 0 93 100
- #OBJECT FIGHT_RGEAR_DOOR 102 103 104 CONSTANT 0 0 CONSTANT 0 0 93 115
- #OBJECT FIGHT_FGEAR_DOOR1 102 103 104 CONSTANT 0 0 CONSTANT 0 0 93 100
- #OBJECT FIGHT_FGEAR_DOOR2 102 103 104 CONSTANT 0 0 CONSTANT 0 0 93 115
-
- #OBJECT FIGHT_FGEAR_DOOR1 102 103 104 CONSTANT 0 0 CONSTANT 0 0 85 100
-
- #OBJECT walker 481 482 483 CONSTANT 0 0 CONSTANT 0 0 75 100
- #OBJECT walkerturr 484 0 0 CONSTANT 0 0 CONSTANT 0 0 80 100
-
- #OBJECT apc 400 401 402 VELOCITY 100 150 VELOCITY 100 115 100 100
- #OBJECT plascan2 416 0 0 CONSTANT 0 0 CONSTANT 0 0 60 100
-
- #rem #OBJECT buggy2 423 421 422 VELOCITY 100 200 VELOCITY 100 115 100 75
- #OBJECT buggy2 185 411 412 VELOCITY 100 200 VELOCITY 100 115 100 100
- #OBJECT humv 185 421 422 VELOCITY 100 180 VELOCITY 100 115 100 100
-
- #OBJECT SCOUT 470 471 472 CONSTANT 0 0 CONSTANT 0 0 100 100
- #OBJECT LSCOUTENG 440 441 442 THROTTLE 50 150 THROTTLE 90 100 94 100
- #OBJECT RSCOUTENG 440 441 442 THROTTLE 55 160 THROTTLE 90 100 94 110
- #OBJECT SCOUT_SIDEGEAR 108 0 0 CONSTANT 0 0 CONSTANT 0 0 87 150
- #OBJECT SCOUT_REARGEAR 108 0 0 CONSTANT 0 0 CONSTANT 0 0 90 100
- #OBJECT SCOUT_CANOPY 103 0 0 CONSTANT 0 0 CONSTANT 0 0 90 100
-
- #OBJECT breed_turr_long 413 414 415 CONSTANT 0 0 CONSTANT 0 0 100 100
- #OBJECT breed_turr_med 413 414 415 CONSTANT 0 0 CONSTANT 0 0 72 100
- #OBJECT breed_turr_short 413 414 415 CONSTANT 0 0 CONSTANT 0 0 72 100
-
- #OBJECT breed_gun_long 416 0 0 CONSTANT 0 0 CONSTANT 0 0 60 100
- #OBJECT breed_gun_med 416 0 0 CONSTANT 0 0 CONSTANT 0 0 60 100
- #OBJECT breed_gun_short 416 0 0 CONSTANT 0 0 CONSTANT 0 0 60 100
-
- #OBJECT BREED_TANK 250 251 252 VELOCITY 50 150 VELOCITY 50 150 100 100
- #OBJECT BREED_HOLOTANK 250 251 252 CONSTANT 50 150 VELOCITY 50 150 100 100
- #OBJECT BREED_HOLOTANK_TURR 413 414 415 CONSTANT 0 0 CONSTANT 0 0 81 90
-
- #OBJECT BREED_APC 200 0 0 VELOCITY 100 150 VELOCITY 85 100 100 100
- #OBJECT BREED_APC_DOOR 203 204 205 CONSTANT 0 0 CONSTANT 0 0 100 100
-
- #rem #OBJECT BREED_DROPSHIP 210 211 212 VELOCITY 50 150 VELOCITY 50 150 90 100
- #OBJECT BSPEEDER 240 0 0 VELOCITY 100 500 VELOCITY 97 100 95 60
- #OBJECT BFIGHTER 250 251 252 VELOCITY 50 100 VELOCITY 50 100 80 100
- #OBJECT BBOMBER 250 251 252 VELOCITY 50 100 VELOCITY 50 100 80 100
- #OBJECT BFIGHTERENG 220 221 222 THROTTLE 50 150 THROTTLE 100 110 100 100
-
- #OBJECT BREED_SAM1_180DEG 64 0 0 CONSTANT 50 150 CONSTANT 50 150 100 100
- #OBJECT BREED_PROXGUN 64 0 0 CONSTANT 50 150 CONSTANT 50 150 100 100
-
- #OBJECT BREED_SCUTTER 550 0 0 CONSTANT 50 150 CONSTANT 50 150 70 100
-
- OBJECT SUN 493 0 0 CONSTANT 0 0 CONSTANT 0 0 100 50
- OBJECT MERCURY 493 0 0 CONSTANT 0 0 CONSTANT 0 0 60 200
- OBJECT VENUS 493 0 0 CONSTANT 0 0 CONSTANT 0 0 60 200
- OBJECT EARTH 493 0 0 CONSTANT 0 0 CONSTANT 0 0 60 200
- OBJECT MOON 493 0 0 CONSTANT 0 0 CONSTANT 0 0 60 200
- OBJECT MARS 493 0 0 CONSTANT 0 0 CONSTANT 0 0 60 200
- #OBJECT JUPITER 493 0 0 CONSTANT 0 0 CONSTANT 0 0 100 80
- #OBJECT SATURN 493 0 0 CONSTANT 0 0 CONSTANT 0 0 95 130
- OBJECT URANUS 493 0 0 CONSTANT 0 0 CONSTANT 0 0 60 100
- OBJECT NEPTUNE 493 0 0 CONSTANT 0 0 CONSTANT 0 0 60 200
- OBJECT PLUTO 493 0 0 CONSTANT 0 0 CONSTANT 0 0 60 200
-
-
- OBJECT hydraulic_door_cl 100 CONSTANT 0 0 CONSTANT 0 0 100 100
- OBJECT hydraulic_door_op 101 CONSTANT 0 0 CONSTANT 0 0 100 100
- OBJECT hydraulics_run 102 103 104 CONSTANT 0 0 CONSTANT 0 0 100 100
- OBJECT hydraulics_run2 105 103 104 CONSTANT 0 0 CONSTANT 0 0 100 100
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- OBJECT PICKUP2 64 0 0 CONSTANT 50 150 CONSTANT 50 150 100 100
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- OBJECT SECURITY_SHIELD 0 232 0 CONSTANT 0 0 CONSTANT 0 0 100 100
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- #REM WEAPON FIRE LOOP RELOAD EMPTY CARTRIDGE EJECT CARTRIDGE HIT RICOCHET EXPLODE LOCKED ON
- #WEAPON aaaw 601 605 603 600 0 0 0 606 602
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- #WEAPON BFIGHTER_MISSILE1 601 605 603 600 0 0 0 63 602
- #WEAPON tank_missile1 601 605 603 600 0 0 0 63 602
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- #WEAPON mine 690 0 0 0 0 0 0 63 0
- #WEAPON mine2 690 0 0 0 0 0 0 63 0
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- #WEAPON BMISSILEPOD 601 602 603 600 0 0 0 63 602
- #WEAPON BMISSILEPOD1 601 602 603 600 0 0 0 63 602
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- #WEAPON BREED_BOMB 651 711 603 600 0 0 0 40 602
- #WEAPON BOMB_GUIDED 651 711 603 600 0 0 0 40 602
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- #WEAPON rocket_guided 601 605 603 600 0 0 0 63 602
- #WEAPON guided_missile 601 605 603 600 0 0 0 63 602
- #WEAPON guided_missile2 601 605 603 600 0 0 0 63 602
- #WEAPON handheld_missile1 601 605 603 600 0 0 0 63 602
- #WEAPON handheld_missile2 601 605 603 600 0 0 0 63 602
- #WEAPON flame1 709 709 914 621 0 0 74 0 0
- #WEAPON iw 620 81 914 621 0 0 624 0 0
- #WEAPON iw_grenade 934 81 916 623 0 0 0 46 0
- #WEAPON rocket 601 605 603 600 0 0 0 606 602
- #WEAPON bodysuit_grenade 645 833 646 623 0 0 0 626 0
- #WEAPON light_support 910 81 914 630 0 0 633 0 0
- #WEAPON shotgun 913 81 916 621 0 0 662 0 0
- #WEAPON shotgun2 913 81 916 621 0 0 662 0 0
- #WEAPON holo_sniper 938 81 671 621 0 999 0 0 0
- #WEAPON sniper 938 81 671 621 0 999 0 0 0
- #WEAPON submach 708 81 671 621 0 999 0 0 0
- #WEAPON bodysuit_minigun 643 81 625 642 0 672 0 0 0
- #WEAPON fighter_minigun 934 81 625 642 0 672 0 0 0
- #WEAPON dropship_minigun 934 81 625 642 0 672 0 0 0
- #WEAPON minigun 643 81 625 642 0 672 0 0 0
- #WEAPON ubergun_shell 643 81 625 642 0 672 0 0 0
- #WEAPON light_support2 643 81 914 642 0 672 0 0 0
- #WEAPON light_support3 643 81 914 642 0 672 0 0 0
- #WEAPON bminigun_shell 705 706 625 642 0 672 0 0 0
- #WEAPON plasma_cannon 830 831 0 0 0 0 0 63 0
- #WEAPON darwin_laser1 840 841 0 0 0 0 0 842 0
- #WEAPON breed_short_range 92 87 94 0 0 0 0 0 0
- #WEAPON breed_med_range 92 87 94 0 0 0 0 0 0
- #WEAPON breed_speeder 610 0 0 0 0 0 0 0 0
- #WEAPON breed_long_range 90 833 89 0 0 0 0 63 0
- #WEAPON breed_tank_shell 90 833 89 0 0 0 0 88 0
- #WEAPON BSNIPER 942 81 0 0 0 0 115 0 0
- #WEAPON BPLASMA 701 918 0 0 0 0 0 0 0
- #WEAPON BSHOTGUN 710 918 0 0 0 0 0 0 0
- #WEAPON TWINPLASMA 701 918 0 0 0 0 0 0 0
- #WEAPON PROXGUN2 701 918 0 0 0 0 0 0 0
- #WEAPON PROXGUN3 701 918 0 0 0 0 0 0 0
- #WEAPON SCUTTER_SHOT 700 700 0 0 0 0 0 0 0
- #WEAPON BROCKET 95 87 0 0 0 0 0 63 0
- #WEAPON breed_fighter1 93 81 0 0 0 0 115 0 0
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- #REM WEAPON STONE FLESH METAL ARMOUR WOOD WATER SAND GRAVEL GRASS ICE SNOW
- #OBJECT_HIT HOLO_GRUNT 941 150 925 150 150 923 929 154 165 150 158
- #OBJECT_HIT HOLO_GUNNY 941 150 925 150 150 923 929 154 165 150 158
- #OBJECT_HIT GRUNT 941 150 925 150 150 923 929 154 165 150 158
- #OBJECT_HIT PILOT 941 150 925 150 150 923 929 154 165 150 158
- #OBJECT_HIT HVY_GRUNT 941 150 925 150 150 923 929 154 165 150 158
- #OBJECT_HIT LTPARKER 941 150 925 150 150 923 929 154 165 150 158
- #OBJECT_HIT SNOW_GRUNT 941 150 925 150 150 923 929 154 165 150 158
- #OBJECT_HIT CARLA 941 150 925 150 150 923 929 154 165 150 158
- #OBJECT_HIT RESIS1 941 150 925 150 150 923 929 154 165 150 158
- #OBJECT_HIT RESIS2 941 150 925 150 150 923 929 154 165 150 158
- #OBJECT_HIT RESIS3 941 150 925 150 150 923 929 154 165 150 158
- #OBJECT_HIT PRISONER 941 150 925 150 150 923 929 154 165 150 158
- #OBJECT_HIT PRISONER2 941 150 925 150 150 923 929 154 165 150 158
- #OBJECT_HIT SNIPER 941 150 925 150 150 923 929 154 165 150 158
- #OBJECT_HIT JONDOE1 941 150 925 150 150 923 929 154 165 150 158
- #OBJECT_HIT GUNNY 941 150 925 150 150 923 929 154 165 150 158
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- #OBJECT_HIT BREED_SOLDIER 715 715 715 715 715 715 715 715 715 715 715
- #OBJECT_HIT BREED2_SOLDIER 715 715 715 715 715 715 715 715 715 715 715
- #OBJECT_HIT BREED3_SOLDIER 715 715 715 715 715 715 715 715 715 715 715
- #OBJECT_HIT SENTINEL 941 150 925 150 150 923 929 154 165 150 158
- #OBJECT_HIT STRIDER 941 150 925 150 150 923 929 154 165 150 158
- #OBJECT_HIT BREED_SCUTTER 714 714 714 714 714 714 714 714 714 714 714
- #OBJECT_HIT BREEDHOLO_SOLDIER 715 715 715 715 715 715 715 715 715 715 715
- #OBJECT_HIT BREEDWARRIOR1 715 715 715 715 715 715 715 715 715 715 715
- #OBJECT_HIT FREAK1 941 150 925 150 150 923 929 154 165 150 158
- #OBJECT_HIT FREAK2 941 150 925 150 150 923 929 154 165 150 158
- #OBJECT_HIT FREAK3 941 150 925 150 150 923 929 154 165 150 158
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- #OBJECT_HIT ENGINEER 941 150 925 150 162 923 929 154 165 150 158
- #OBJECT_HIT MEDIC 941 150 925 150 164 923 929 154 165 150 158
- #OBJECT_HIT BODYSUIT 170 170 170 170 170 170 929 170 170 170 170
- OBJECT_HIT USC_WALKER_FEET 480 0 480 480 0 0 0 480 0 0 0
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- #REM WEAPON STONE FLESH METAL ARMOUR WOOD WATER SAND GRAVEL GRASS ICE SNOW
- #WEAPON_HIT aaaw 079 076 077 078 070 072 075 071 073 080 074
- #WEAPON_HIT guided_missile 079 076 077 078 070 072 075 071 073 080 074
- #rem #WEAPON_HIT laser 079 076 077 078 070 072 075 071 073 080 074
- #WEAPON_HIT iw 079 076 077 078 070 072 075 071 073 080 074
- #WEAPON_HIT iw_grenade 079 076 077 078 070 072 075 071 073 080 074
- #WEAPON_HIT light_support 079 076 077 078 070 072 075 071 073 080 074
- #rem #WEAPON_HIT peacekeeper 079 076 077 078 070 072 075 071 073 080 074
- #WEAPON_HIT shotgun 079 076 077 078 070 072 075 071 073 080 074
- #WEAPON_HIT sniper 079 076 077 078 070 072 075 071 073 080 074
- #WEAPON_HIT breed_short_range 119 116 117 118 110 112 115 111 113 120 114
- #WEAPON_HIT breed_med_range 119 116 117 118 110 112 115 111 113 120 114
- #WEAPON_HIT breed_long_range 703 703 703 703 703 703 703 703 703 703 703
- #WEAPON_HIT minigun 079 076 077 078 070 072 075 071 073 080 074
- #WEAPON_HIT ubergun_shell 079 076 077 078 070 072 075 071 073 080 074
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