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TableStart SpySkillAssignmentByCircle ColumnHeadingsStart Cipher Criminal Talents Charming / Charismatic Data Analyst Deep Cover Disguises Equipment Specialist Forger Fully Indoctrinated Latest Technology Legitimate Cover Native Appearance Old School Paranoid Persuasive Seductive Torture RowHeadingsStart Military 2 1 0 3 0 2 4 0 1 2 1 0 2 1 0 0 2 Political 1 1 4 2 0 0 0 0 1 0 1 0 0 2 1 2 0 Economic 0 0 0 3 0 0 0 0 0 0 0 0 0 0 0 0 0 Social 0 2 3 0 0 0 0 1 0 0 0 1 1 0 2 1 0 Diplomatic 1 1 2 1 0 0 0 1 1 0 6 1 1 0 1 1 0 Scientific 1 0 0 6 0 0 2 0 0 4 0 0 0 1 0 0 1 Administrative 0 1 0 1 1 0 0 3 0 0 1 2 1 0 0 0 0 Intelligence 5 1 0 8 0 5 3 2 2 3 0 1 3 1 0 0 4 Outlaw 1 8 0 1 3 3 1 2 0 1 2 1 1 4 0 1 3 Literature 0 0 2 0 0 0 0 1 0 0 0 0 0 0 1 1 0 Social Science 0 0 0 3 0 0 0 0 0 0 0 0 1 0 0 0 0 Intergalactic Affairs 0 0 0 3 0 0 0 0 0 0 1 0 1 0 0 0 0 Collecting 0 0 0 0 0 0 0 4 0 0 1 0 0 0 0 0 0 Sports 0 0 0 2 1 0 0 0 0 0 1 0 0 0 0 3 0 Entertainment 0 0 2 1 1 2 0 0 0 0 1 0 0 0 2 6 0 Vices 1 3 0 3 0 1 1 1 0 0 1 0 1 2 1 4 1 Crafts 0 0 0 0 0 0 1 1 0 0 1 0 0 0 0 0 0 Anti-Slavery 0 1 0 0 0 1 0 2 0 0 1 0 1 4 0 0 0 Illuminati 2 1 0 1 0 1 0 1 0 1 0 1 1 3 0 0 1 Society of the Ancients 0 0 0 1 0 0 0 0 1 0 1 0 2 2 0 0 0 Orion Restoration League 0 0 0 1 0 0 0 0 1 0 1 0 1 2 0 0 0 Genetic Historians 0 0 0 2 0 0 0 0 0 0 1 0 2 2 0 0 0 The Syndicate 1 3 0 1 0 0 0 1 0 0 0 0 1 2 0 0 2 S.P.I.L.L. 0 0 0 0 0 0 0 0 1 0 1 0 0 2 0 0 0 Credit Mobiliers 0 0 0 2 0 0 0 0 0 0 0 0 0 2 0 0 0 Freebooters 0 1 0 0 1 1 0 1 0 0 0 0 0 2 0 1 0 Each Ethos* 0 0 0 1 1 0 0 0 2 0 2 0 2 1 1 0 0 TableEnd "This is pretty simple. Add up all of a spy's information rows to determine how many and what type lottery balls it will have from the columns, then draw a number of lottery balls equal to its training level:" "One for Standard, two for Intense, and three for Advanced. A spy cannot get the same skill twice (redraw if that happens)" TableStart SpySkillAssignmentByRace ColumnHeadingsStart Cipher Criminal Talents Charming / Charismatic Data Analyst Deep Cover Disguises Equipment Specialist Forger Fully Indoctrinated Latest Technology Legitimate Cover Native Appearance Old School Paranoid Persuasive Seductive Torture RowHeadingsStart Natural Engineers 0 0 0 1 0 0 3 0 0 1 0 0 0 0 0 0 0 Fantastic Traders 0 0 1 1 0 0 0 0 0 0 1 0 0 0 3 0 0 Aptitude: Superior 0 0 0 2 0 0 6 0 0 2 0 0 0 0 0 0 0 Aptitude: Good 0 0 0 1 0 0 3 0 0 1 0 0 0 0 0 0 0 Diplomacy: Superior 0 0 6 0 0 0 0 0 0 0 0 0 0 0 4 0 0 Diplomacy: Good 0 0 3 0 0 0 0 0 0 0 0 0 0 0 2 0 0 Empathic 0 0 2 0 0 0 0 0 1 0 0 0 0 0 6 4 0 Ingenuity 1 0 0 1 0 0 2 1 0 1 0 0 0 0 0 0 0 """The Need""" 0 1 0 0 0 3 0 0 6 0 0 0 4 7 0 0 10 TableEnd TableStart SpySkillAssignmentByMission ColumnHeadingsStart Cipher Criminal Talents Charming / Charismatic Data Analyst Deep Cover Disguises Equipment Specialist Forger Fully Indoctrinated Latest Technology Legitimate Cover Native Appearance Old School Paranoid Persuasive Seductive Torture RowHeadingsStart Ring Leader 1 3 2 1 2 1 1 1 2 1 5 4 2 2 2 1 3 Recruiter 1 1 6 1 2 1 2 1 2 1 4 3 1 1 8 5 1 SIG 2 1 1 2 6 1 3 1 1 2 8 2 1 2 2 1 1 Agent Provocateur 4 3 8 1 3 2 2 5 3 1 3 3 1 1 9 3 2 Blunt Instrument 3 12 1 2 2 4 5 1 3 2 2 2 2 2 1 1 6 Sharp Instrument 4 6 3 6 1 6 8 2 4 6 1 1 6 3 3 2 6 TableEnd