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- "This table gives the number of ping pong balls that should be given to be building a military ship or grunt, "
- depending on how depleted the reserves are (as a % of desired size).
- TableStart UrgencyToFillReserves
- ColumnHeadingsStart LessThan10 LessThan20 LessThan30 LessThan40 LessThan50 LessThan60 LessThan70 LessThan80 LessThan90 LessThan100 LessThan120 LessThan150 MoreThan150
- RowHeadingsStart
- NumberOfBalls 9 9 8 7 6 5 4 3 3 2 1 1 1
- TableEnd
-
-
- This table tells us how long after the player messes with military forces we should wait before allowing the
- AIs to modify them. AIs can override the player when Leader Ability + Clout + Request Urgency are
- greater than ConstantPart + [1..RandomPart] - (Decrementor * turns since player modification).
- "NOTE: the decrementor will be applied once before the first time this is checked, so adjust the constant"
- part accordingly. All but the first three columns should match eMilitaryAINeedSeverity.
- TableStart PlayerCommandMemory
- ColumnHeadingsStart ConstantPart RandomPart Decrementor UnPrioritizedUrgency CriticalUrgency SeriousUrgency ModerateUrgency MinorUrgency
- RowHeadingsStart
- GroundForces 49 15 4 0 40 30 15 0
- TableEnd
-
- "When calculating the donestic security value of a mobile ship, we divide it's hull size by a divisor. The magnitude"
- "of the divisor depends on the fleet (flotilla) mission, and can be found in this spreadsheet. 0 means don't count"
- these ships at all. The order of columns should match eFleetOrders.
- TableStart DomesticSecurityDivisors
- ColumnHeadingsStart StandDown PriExplore SecExplore Colonize Outpost Reinforce Scout Hide Garrison DefendSystem DefendPlanet BlockDoor Harass Raid Probe Attrit CaptureShip Bombard CapturePlanet RelievePlanet VaporizePlanet
- RowHeadingsStart
- Divisor 10 2.25 1.5 1.5 1.5 1.5 2.25 10 1.5 1.5 5 5 2.25 2.25 2.25 2.25 2.25 2.25 2.25 2.25 2.25
- TableEnd