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  1.     "This table gives the number of ping pong balls that should be given to be building a military ship or grunt, "                                                
  2.     depending on how depleted the reserves are (as a % of desired size).                                                
  3. TableStart    UrgencyToFillReserves                                                
  4. ColumnHeadingsStart    LessThan10    LessThan20    LessThan30    LessThan40    LessThan50    LessThan60    LessThan70    LessThan80    LessThan90    LessThan100    LessThan120    LessThan150    MoreThan150
  5. RowHeadingsStart                                                    
  6. NumberOfBalls    9    9    8    7    6    5    4    3    3    2    1    1    1
  7. TableEnd                                                    
  8.                                                     
  9.  
  10.     This table tells us how long after the player messes with military forces we should wait before allowing the                                                
  11.     AIs to modify them.  AIs can override the player when Leader Ability + Clout + Request Urgency are                                                
  12.     greater than ConstantPart + [1..RandomPart] - (Decrementor * turns since player modification).                                                
  13.     "NOTE: the decrementor will be applied once before the first time this is checked, so adjust the constant"                                                
  14.     part accordingly.  All but the first three columns should match eMilitaryAINeedSeverity.                                                
  15. TableStart    PlayerCommandMemory                                                                                
  16. ColumnHeadingsStart    ConstantPart    RandomPart    Decrementor    UnPrioritizedUrgency    CriticalUrgency    SeriousUrgency    ModerateUrgency    MinorUrgency                                                    
  17. RowHeadingsStart                                                                                    
  18. GroundForces    49    15    4    0    40    30    15    0                                                    
  19. TableEnd                                                                                    
  20.  
  21.     "When calculating the donestic security value of a mobile ship, we divide it's hull size by a divisor.  The magnitude"                                                                                
  22.     "of the divisor depends on the fleet (flotilla) mission, and can be found in this spreadsheet. 0 means don't count"                                                                                
  23.     these ships at all.  The order of columns should match eFleetOrders.                                                                                
  24. TableStart    DomesticSecurityDivisors                                                                                
  25. ColumnHeadingsStart    StandDown    PriExplore    SecExplore    Colonize    Outpost    Reinforce    Scout    Hide    Garrison    DefendSystem    DefendPlanet    BlockDoor    Harass    Raid    Probe    Attrit    CaptureShip    Bombard    CapturePlanet    RelievePlanet    VaporizePlanet
  26. RowHeadingsStart                                                                                    
  27. Divisor    10    2.25    1.5    1.5    1.5    1.5    2.25    10    1.5    1.5    5    5    2.25    2.25    2.25    2.25    2.25    2.25    2.25    2.25    2.25
  28. TableEnd