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Text File  |  2000-10-27  |  3.4 KB  |  82 lines

  1. import Bladex
  2. import DMusic
  3. import string
  4.  
  5.  
  6.  
  7.  
  8. #
  9. #   EXPLANATION:
  10. #
  11. #   AddCombatMusic("Knight_N","..\\..\\sounds\\combate1.wav", 100 , 2.2 , 3.5 ,1.4)
  12. #                   (1)             (2)                       (3)   (4)   (5)  (6)
  13. #
  14. #       (1)  Race name (as  given in the scripts\enemies.py)
  15. #       (2)  File of the music (wav or mp3)
  16. #       (3)  Priority
  17. #       (4)  Fade in time - OPT 
  18. #       (5)  Fade out time - OPT
  19. #       (6)  Volume - OPT
  20. #
  21. #       OPT means OPTIONAL (1 by default in all of them)
  22. #
  23. #
  24. #   ExcludeMusicFor("8ORC")
  25. #
  26. #       For that _specific_ enemy no music will be played , even that one was assigned to its kind
  27. #
  28.  
  29.  
  30. #
  31. # Add the data HERE.
  32. #
  33. #AddCombatMusic("Knight_N","..\\..\\sounds\\combate1.wav",100)
  34.  
  35.  
  36.  
  37. ####### Mounstros bobetes  #######
  38. #DMusic.AddCombatMusic("Spidersmall",     "..\\..\\sounds\\suspense-1.wav",       25,1)
  39. #DMusic.AddCombatMusic("Cos",             "..\\..\\sounds\\suspense-1.wav",       50,1)
  40. #DMusic.AddCombatMusic("Lich",            "..\\..\\sounds\\suspense-1.wav",       75,1)
  41. #DMusic.AddCombatMusic("Knight_Zombie",   "..\\..\\sounds\\suspense-1.wav",      100,1)
  42.  
  43. ####### Mounstros comunachos  #######
  44. DMusic.AddCombatMusic("Ork",             "..\\..\\sounds\\suspense-1.wav",      125,1)
  45. #AddCombatMusic("2ORC",             "..\\..\\sounds\\test.mp3",      126)
  46.  
  47. #DMusic.AddCombatMusic("Knight_Traitor",  "..\\..\\sounds\\suspense-1.wav",      150,1)
  48. #DMusic.AddCombatMusic("Skeleton",        "..\\..\\sounds\\suspense-1.wav",      175,1)
  49. #DMusic.AddCombatMusic("Dark_Ork",        "..\\..\\sounds\\suspense-1.wav",      200,1)
  50. #DMusic.AddCombatMusic("Gold_Ork",        "..\\..\\sounds\\suspense-1.wav",      225,1)
  51. #DMusic.AddCombatMusic("Great_Ork",       "..\\..\\sounds\\combate1.wav",        250,1)
  52. #DMusic.AddCombatMusic("Salamander",      "..\\..\\sounds\\suspense-1.wav",      275,1)
  53. #DMusic.AddCombatMusic("Troll_Dark",      "..\\..\\sounds\\suspense-1.wav",      300,1)
  54. #DMusic.AddCombatMusic("Troll_snow",      "..\\..\\sounds\\suspense-1.wav",      325,1)
  55.  
  56. ####### Mounstros dignos respeto  #######
  57. #DMusic.AddCombatMusic("Little_Demon",    "..\\..\\sounds\\suspense-1.wav",      350,1)
  58. #DMusic.AddCombatMusic("Golem_clay",      "..\\..\\sounds\\suspense-1.wav",      375,1)
  59. #DMusic.AddCombatMusic("Dark_Knight",     "..\\..\\sounds\\suspense-1.wav",      400,1)
  60. #DMusic.AddCombatMusic("Minotaur",        "..\\..\\sounds\\suspense-1.wav",      425,1)
  61. #DMusic.AddCombatMusic("Golem_stone",     "..\\..\\sounds\\suspense-1.wav",      450,1)
  62. #DMusic.AddCombatMusic("Golem_metal",     "..\\..\\sounds\\suspense-1.wav",      475,1)
  63. #DMusic.AddCombatMusic("ChaosKnight",     "..\\..\\sounds\\suspense-1.wav",      500,1)
  64.  
  65. ##### Jefazos #####
  66. #DMusic.AddCombatMusic("Ragnar",          "..\\..\\sounds\\suspense-1.wav",      525,1)
  67. #DMusic.AddCombatMusic("Golem_lava",      "..\\..\\sounds\\suspense-1.wav",      550,1)
  68. #DMusic.AddCombatMusic("Vamp",            "..\\..\\sounds\\suspense-1.wav",      575,1)
  69. #DMusic.AddCombatMusic("Great_Demon",     "..\\..\\sounds\\suspense-1.wav",      600,1)
  70. #DMusic.AddCombatMusic("DalGurak",        "..\\..\\sounds\\suspense-1.wav",      625,1)
  71. #DMusic.AddCombatMusic("DarkLord",        "..\\..\\sounds\\suspense-1.wav",      650,1)
  72.  
  73.                                                                          
  74.                                                                        
  75.  
  76.  
  77. print "MusicEvents.py executed"
  78.  
  79.  
  80.  
  81.  
  82.