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- import Bladex
- import DMusic
- import string
-
-
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- #
- # EXPLANATION:
- #
- # AddCombatMusic("Knight_N","..\\..\\sounds\\combate1.wav", 100 , 2.2 , 3.5 ,1.4)
- # (1) (2) (3) (4) (5) (6)
- #
- # (1) Race name (as given in the scripts\enemies.py)
- # (2) File of the music (wav or mp3)
- # (3) Priority
- # (4) Fade in time - OPT
- # (5) Fade out time - OPT
- # (6) Volume - OPT
- #
- # OPT means OPTIONAL (1 by default in all of them)
- #
- #
- # ExcludeMusicFor("8ORC")
- #
- # For that _specific_ enemy no music will be played , even that one was assigned to its kind
- #
-
-
- #
- # Add the data HERE.
- #
- #AddCombatMusic("Knight_N","..\\..\\sounds\\combate1.wav",100)
-
-
-
- ####### Mounstros bobetes #######
- #DMusic.AddCombatMusic("Spidersmall", "..\\..\\sounds\\suspense-1.wav", 25,1)
- #DMusic.AddCombatMusic("Cos", "..\\..\\sounds\\suspense-1.wav", 50,1)
- #DMusic.AddCombatMusic("Lich", "..\\..\\sounds\\suspense-1.wav", 75,1)
- #DMusic.AddCombatMusic("Knight_Zombie", "..\\..\\sounds\\suspense-1.wav", 100,1)
-
- ####### Mounstros comunachos #######
- DMusic.AddCombatMusic("Ork", "..\\..\\sounds\\suspense-1.wav", 125,1)
- #AddCombatMusic("2ORC", "..\\..\\sounds\\test.mp3", 126)
-
- #DMusic.AddCombatMusic("Knight_Traitor", "..\\..\\sounds\\suspense-1.wav", 150,1)
- #DMusic.AddCombatMusic("Skeleton", "..\\..\\sounds\\suspense-1.wav", 175,1)
- #DMusic.AddCombatMusic("Dark_Ork", "..\\..\\sounds\\suspense-1.wav", 200,1)
- #DMusic.AddCombatMusic("Gold_Ork", "..\\..\\sounds\\suspense-1.wav", 225,1)
- #DMusic.AddCombatMusic("Great_Ork", "..\\..\\sounds\\combate1.wav", 250,1)
- #DMusic.AddCombatMusic("Salamander", "..\\..\\sounds\\suspense-1.wav", 275,1)
- #DMusic.AddCombatMusic("Troll_Dark", "..\\..\\sounds\\suspense-1.wav", 300,1)
- #DMusic.AddCombatMusic("Troll_snow", "..\\..\\sounds\\suspense-1.wav", 325,1)
-
- ####### Mounstros dignos respeto #######
- #DMusic.AddCombatMusic("Little_Demon", "..\\..\\sounds\\suspense-1.wav", 350,1)
- #DMusic.AddCombatMusic("Golem_clay", "..\\..\\sounds\\suspense-1.wav", 375,1)
- #DMusic.AddCombatMusic("Dark_Knight", "..\\..\\sounds\\suspense-1.wav", 400,1)
- #DMusic.AddCombatMusic("Minotaur", "..\\..\\sounds\\suspense-1.wav", 425,1)
- #DMusic.AddCombatMusic("Golem_stone", "..\\..\\sounds\\suspense-1.wav", 450,1)
- #DMusic.AddCombatMusic("Golem_metal", "..\\..\\sounds\\suspense-1.wav", 475,1)
- #DMusic.AddCombatMusic("ChaosKnight", "..\\..\\sounds\\suspense-1.wav", 500,1)
-
- ##### Jefazos #####
- #DMusic.AddCombatMusic("Ragnar", "..\\..\\sounds\\suspense-1.wav", 525,1)
- #DMusic.AddCombatMusic("Golem_lava", "..\\..\\sounds\\suspense-1.wav", 550,1)
- #DMusic.AddCombatMusic("Vamp", "..\\..\\sounds\\suspense-1.wav", 575,1)
- #DMusic.AddCombatMusic("Great_Demon", "..\\..\\sounds\\suspense-1.wav", 600,1)
- #DMusic.AddCombatMusic("DalGurak", "..\\..\\sounds\\suspense-1.wav", 625,1)
- #DMusic.AddCombatMusic("DarkLord", "..\\..\\sounds\\suspense-1.wav", 650,1)
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- print "MusicEvents.py executed"
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