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- import BInput
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- InputManager=BInput.GetInputManager()
- InputManager.SetInputActionsSet("Default") # Me aseguro de definir las acciones en el grupo correcto
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- import Reference
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- Bladex.AddInputAction("Forwards",1)
- Bladex.AddInputAction("Backwards",1)
- Bladex.AddInputAction("Turn Left",1)
- Bladex.AddInputAction("Turn Right",1)
- Bladex.AddInputAction("Jump",1)
- Bladex.AddInputAction("Attack",1)
- Bladex.AddInputAction("Attack Release",0)
- Bladex.AddInputAction("Block",1)
- Bladex.AddInputAction("Sneak",1)
- Bladex.AddInputAction("Run",1)
- Bladex.AddInputAction("Block Release",0)
- Bladex.AddInputAction("Throw Right",0)
- Bladex.AddInputAction("Throw Left",0)
- Bladex.AddInputAction("Throw",0)
- Bladex.AddInputAction("Throw Release",0)
- Bladex.AddInputAction("Use",0)
- Bladex.AddInputAction("Select Enemy",0)
- Bladex.AddInputAction("UnSelectEnemy",0)
- Bladex.AddInputAction("Screen Shot",0)
- Bladex.AddInputAction("Toggle Weapons",0)
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- Bladex.AddInputAction("SelectObj",0)
- Bladex.AddInputAction("UnSelectObj",0)
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- Bladex.AddInputAction("Look Up",1)
- Bladex.AddInputAction("Look Down",1)
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- Bladex.AddInputAction("Swim Up",1)
- Bladex.AddInputAction("Swim Down",1)
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- if Reference.DEMO_MODE==0:
- Bladex.AddInputAction("ToggleStats",0)
- Bladex.AddInputAction("ToggleSampling",0)
- Bladex.AddInputAction("Camera Left",1)
- Bladex.AddInputAction("Camera Right",1)
- Bladex.AddInputAction("Toggle Sound",0)
- Bladex.AddInputAction("Bigger FOV",0)
- Bladex.AddInputAction("Smaller FOV",0)
- Bladex.AddInputAction("Change Mov",0)
- Bladex.AddInputAction("Toggle BB",0)
- Bladex.AddInputAction("ToggleInvincibility",0)
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- Bladex.AddInputAction("Change Camera",0)
- Bladex.AddInputAction("Fixed Camera",0)
- Bladex.AddInputAction("Camera Dist",0)
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- Bladex.AddInputAction("Cycle Weapons",0)
- Bladex.AddInputAction("Cycle Shields",0)
- Bladex.AddInputAction("Cycle Objects",0)
- Bladex.AddInputAction("Free Look",1)
- Bladex.AddInputAction("Next View",0)
- Bladex.AddInputAction("Last View",0)
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- Bladex.AddInputAction("RotateX",0)
- Bladex.AddInputAction("RotateY",0)
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- Bladex.AddInputAction("FrwdDown",0)
- Bladex.AddInputAction("FrwdUp",0)
- Bladex.AddInputAction("BrwdDown",0)
- Bladex.AddInputAction("BrwdUp",0)
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- Bladex.AddInputAction("Show Scorer",0)
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- Bladex.AddInputAction("TurnInRelax",0)
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- Bladex.AddInputAction("ToggleProfiling",0)
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- Bladex.AddInputAction("LaunchTravel",0)