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Text File  |  2000-10-27  |  578 b   |  18 lines

  1. # Override this file by placing a DefAnims.py in each map.
  2. # must define specific biped animations to be preloaded for each map
  3. # Divide into functions by  biped.
  4.  
  5. # For each biped type with animations to be preloaded, create a 
  6. # function here with the biped name, that loads the animations
  7. # and creates appropriate actions
  8. #
  9. # EXAMPLE (from the Chaos map):
  10.  
  11. #import Bladex
  12. #
  13. #def Ank():
  14. #    Bladex.LoadSampledAnimation("..\\..\\Anm\\Ank_final_02.BMV","Ank_final_02",0,"DarkLord")
  15. #    Bladex.AddBipedAction("Ank","final_02","Ank_final_02",0.0,1.0,0)
  16. #   etc....
  17.  
  18.