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- # Override this file by placing a DefAnims.py in each map.
- # must define specific biped animations to be preloaded for each map
- # Divide into functions by biped.
-
- # For each biped type with animations to be preloaded, create a
- # function here with the biped name, that loads the animations
- # and creates appropriate actions
- #
- # EXAMPLE (from the Chaos map):
-
- #import Bladex
- #
- #def Ank():
- # Bladex.LoadSampledAnimation("..\\..\\Anm\\Ank_final_02.BMV","Ank_final_02",0,"DarkLord")
- # Bladex.AddBipedAction("Ank","final_02","Ank_final_02",0.0,1.0,0)
- # etc....
-
-