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- ######################################################
- #
- # Create sets of attacks
- #
- # - Gdm -
- #
- ######################################################
-
-
-
- import Bladex
-
- ATK_UNIQUE=0
- ATK_RANDOM=1
- ATK_SEQUENTIAL=2
-
-
- # Predeclare & link all my combos into ATTACKING action event tables
-
-
- Bladex.SetActionEventTable("Gdm","g_01","ATTACKING")
- Bladex.SetActionEventTable("Gdm","g_12","ATTACKING")
- Bladex.SetActionEventTable("Gdm","g_back","ATTACKING")
- Bladex.SetActionEventTable("Gdm","g_claw","ATTACKING")
- Bladex.SetActionEventTable("Gdm","g_quake","ATTACKING")
- Bladex.SetActionEventTable("Gdm","g_magic","ATTACKING")
- Bladex.SetActionEventTable("Gdm","g_spit_f","ATTACKING")
- Bladex.SetActionEventTable("Gdm","g_spitball","ATTACKING")
- Bladex.SetActionEventTable("Gdm","g_spit_around","ATTACKING")
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-
- Gdm=Bladex.GetCharType("Great_Demon","Gdm")
-
-
- ###############################
- # GRUPOS DE GOLPES SELECTIVOS #
- ###############################
-
- Gdm.AddAttack("g_01","Gdm_g_01")
- Gdm.AttackTypeFlag("g_01",ATK_UNIQUE)
-
- Gdm.AddAttack("g_12","Gdm_g_12")
- Gdm.AttackTypeFlag("g_12",ATK_UNIQUE)
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- Gdm.AddAttack("g_back","Gdm_g_back")
- Gdm.AttackTypeFlag("g_back",ATK_UNIQUE)
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- Gdm.AddAttack("g_claw","Gdm_g_claw")
- Gdm.AttackTypeFlag("g_claw",ATK_UNIQUE)
-
- Gdm.AddAttack("g_quake","Gdm_g_quake")
- Gdm.AttackTypeFlag("g_quake",ATK_UNIQUE)
-
- Gdm.AddAttack("g_magic","Gdm_g_magic")
- Gdm.AttackTypeFlag("g_magic",ATK_UNIQUE)
-
- Gdm.AddAttack("g_spit_f","Gdm_g_spit_f")
- Gdm.AttackTypeFlag("g_spit_f",ATK_UNIQUE)
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- Gdm.AddAttack("g_spitball","Gdm_g_spitball")
- Gdm.AttackTypeFlag("g_spitball",ATK_UNIQUE)
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- Gdm.AddAttack("g_spit_around","Gdm_g_spit_around")
- Gdm.AttackTypeFlag("g_spit_around",ATK_UNIQUE)
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