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- ######################################################
- #
- # Create sets of attacks
- #
- # - Cos -
- #
- ######################################################
-
-
- import Bladex
-
- ATK_UNIQUE=0
- ATK_RANDOM=1
- ATK_SEQUENTIAL=2
-
- # Predeclare & link all my combos into ATTACKING action event tables
- Bladex.SetActionEventTable("Cos","g_01","ATTACKING")
-
- # Predeclare & link all my dodges into DODGING action event tables
- Bladex.SetActionEventTable("Cos","D_r", "DODGING")
- Bladex.SetActionEventTable("Cos","D_l", "DODGING")
-
- cos=Bladex.GetCharType("Cos","Cos")
-
- ###############################
- # GRUPOS DE GOLPES ALEATORIOS #
- ###############################
- #GA group
-
- cos.AddAttack("GA","Cos_g_01")
- cos.AttackWindow("Cos_g_01",5,15,"GA_Window")
-
- cos.AttackTypeFlag("GA",ATK_RANDOM)
-
- cos.AllowAttack("GA","A","","","")
-
-
-