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- ######################################################
- #
- # Create sets of attacks
- #
- # - CHK -
- #
- ######################################################
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-
- import Bladex
-
- ATK_UNIQUE=0
- ATK_RANDOM=1
- ATK_SEQUENTIAL=2
-
-
- # Predeclare & link all my combos into ATTACKING action event tables
- Bladex.SetActionEventTable("Chk","g_magic","ATTACKING")
- Bladex.SetActionEventTable("Chk","g_01","ATTACKING")
- Bladex.SetActionEventTable("Chk","g_02","ATTACKING")
- Bladex.SetActionEventTable("Chk","g_07","ATTACKING")
- Bladex.SetActionEventTable("Chk","g_08","ATTACKING")
- Bladex.SetActionEventTable("Chk","g_12","ATTACKING")
- Bladex.SetActionEventTable("Chk","g_18","ATTACKING")
- Bladex.SetActionEventTable("Chk","g_31","ATTACKING")
-
-
- chk=Bladex.GetCharType("ChaosKnight","Chk")
-
-
- ###############################
- # GRUPOS DE GOLPES SELECTIVOS #
- ###############################
- #SP1 group (magic)
- chk.AddAttack("SP1","Chk_g_magic")
- chk.AttackTypeFlag("SP1",ATK_UNIQUE)
-
- #GM1 group
- chk.AddAttack("G01","Chk_g_01")
- chk.AttackTypeFlag("GM1",ATK_UNIQUE)
- chk.AddLevels("Chk_g_01",0,0)
-
- #GM2 group
- chk.AddAttack("G02","Chk_g_02")
- chk.AttackTypeFlag("GM2",ATK_UNIQUE)
- chk.AddLevels("Chk_g_02",0,0)
-
- #GM3 group
- chk.AddAttack("G07","Chk_g_07")
- chk.AttackTypeFlag("GM3",ATK_UNIQUE)
- chk.AddLevels("Chk_g_07",0,0)
-
- #GM4 group
- chk.AddAttack("G08","Chk_g_08")
- chk.AttackTypeFlag("GM4",ATK_UNIQUE)
- chk.AddLevels("Chk_g_08",0,0)
-
- #GM5 group
- chk.AddAttack("G12","Chk_g_12")
- chk.AttackTypeFlag("GM5",ATK_UNIQUE)
- chk.AddLevels("Chk_g_12",0,0)
- chk.AssignTrail("G12","","EstelaAmarilla1")
-
- #GM6 group
- chk.AddAttack("G18","Chk_g_18")
- chk.AttackTypeFlag("GM6",ATK_UNIQUE)
- chk.AddLevels("Chk_g_18",0,0)
- chk.AssignTrail("G18","","EstelaRoja1")
-
- #GM7 group
- chk.AddAttack("G31","Chk_g_31")
- chk.AttackTypeFlag("GM7",ATK_UNIQUE)
- chk.AddLevels("Chk_g_31",0,0)
- chk.AssignTrail("G31","","EstelaRoja1")
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