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# Source Generated with Decompyle++ # File: in.pyc (Python 1.5) import Bladex import Actions import pdb import Reference import CharStats import pocimac ATTACK = 0 BLOCK = 1 DODGE = 2 MOVE = 3 RANGE = 4 ATTACKDOWN = 5 def MoveBackProc(EntityName): me = Bladex.GetEntity(EntityName) if me and me.Life > 0 and me.CombatGroup: if len(me.GetGroupMembers()) > 1 and not (me.Data.group_fighter): me.CombatDistFlag = 1 else: me.CombatDistFlag = 0 def TempMoveInProc(EntityName): me = Bladex.GetEntity(EntityName) MoveInTime = 6.0 if me and me.Life > 0 and me.CombatDistFlag == 1 and me.ActiveEnemy: enemy = Bladex.GetEntity(me.ActiveEnemy) time = Bladex.GetTime() if Actions.StatR(me.ActiveEnemy) != Actions.RA_1H_WEAPON and Actions.IsBehindEntity(EntityName, me.ActiveEnemy) or time - enemy.LastAttackTime > me.Data.ImpatientAttackTime: me.CombatDistFlag = 0 Bladex.AddScheduledFunc(Bladex.GetTime() + MoveInTime, MoveBackProc, (EntityName,)) return 1 return 0 def FearFire(EntityName): me = Bladex.GetEntity(EntityName) FearTime = 3.0 if me and me.Life > 0 and me.CombatDistFlag == 0 and me.ActiveEnemy and Actions.has_torch(me.ActiveEnemy) and not Actions.IsBehindEntity(EntityName, me.ActiveEnemy): me.CombatDistFlag = 1 Bladex.AddScheduledFunc(Bladex.GetTime() + FearTime, MoveBackProc, (EntityName,)) return 1 return 0 def TempMoveOutProc(EntityName): me = Bladex.GetEntity(EntityName) MoveOutTime = 12.0 if me and me.Life > 0 and me.CombatDistFlag == 0 and me.ActiveEnemy: me.CombatDistFlag = 1 Bladex.AddScheduledFunc(Bladex.GetTime() + MoveOutTime, MoveBackProc, (EntityName,)) return 1 return 0 def Laugh(EntityName): me = Bladex.GetEntity(EntityName) if me and me.Life > 0 and me.CombatGroup: memberlist = me.GetGroupMembers() for member_name in memberlist: member = Bladex.GetEntity(member_name) if member and member.Life > 0: if member.AnimName == 'laugh': return 0 me.Wuea = Reference.WUEA_ENDED me.LaunchAnmType('laugh') return me.AnimName == 'laugh' def Insult(EntityName): me = Bladex.GetEntity(EntityName) if me and me.Life > 0 and me.CombatGroup: memberlist = me.GetGroupMembers() for member_name in memberlist: member = Bladex.GetEntity(member_name) if member and member.Life > 0: if member.AnimName == 'insult': return 0 me.Wuea = Reference.WUEA_ENDED me.LaunchAnmType('insult') if me.AnimName == 'insult': Actions.UnGraspString(EntityName, 'InsultUngrasp') return 1 return 0 def Relax(EntityName): me = Bladex.GetEntity(EntityName) if me and me.Life > 0 and me.CombatGroup: memberlist = me.GetGroupMembers() for member_name in memberlist: member = Bladex.GetEntity(member_name) if member and member.Life > 0: if member.AnimName == 'rlx_f': return 0 me.Wuea = Reference.WUEA_ENDED me.LaunchAnmType('rlx_f') if me.AnimName == 'rlx_f': Actions.UnGraspString(EntityName, 'InsultUngrasp') me.Gof = 0 me.Gob = 0 return 1 return 0 def DoneInAnger(move): if move[2] == Laugh: return 0 if move[2] == Insult: return 0 return 1 def DoneInFury(move): if not DoneInAnger(move): return 0 if move[0] == BLOCK: return 0 if move[0] == DODGE: return 0 if move[0] == ATTACK: return 0 return 1 def GetAngry(EntityName): me = Bladex.GetEntity(EntityName) me.BlockingPropensity = 0 me.AttackList = filter(DoneInAnger, me.AttackList) me.Data.Angry = 1 return 1 def GetFurious(EntityName): me = Bladex.GetEntity(EntityName) if me.Data.Furious == 0: me.Data.GetFurious(EntityName) return 1 return 0 def GiveOrders(EntityName): me = Bladex.GetEntity(EntityName) if me and me.Life > 0 and me.Data.group_leader and me.CombatDistFlag == 1 and me.CombatGroup: if len(me.GetGroupMembers()) > 1: me.LaunchAnmType('order') me.Data.CallGroupMemberFunc(EntityName, TempMoveInProc, 0) return 1 return 0 def UsePotion(EntityName): me = Bladex.GetEntity(EntityName) if me and me.Life > 0: inv = me.GetInventory() for x in range(inv.nObjects): item_name = inv.GetObject(x) item = Bladex.GetEntity(item_name) if item.Data and item.Data.__class__ == pocimac.Pocima: max_life = CharStats.GetCharMaxLife(me.Kind, me.Level) if me.Life <= max_life / 4.0 and item.Data.Increment and me.Life + item.Data.Increment <= max_life: me.Data.obj_used = item item.Data.UsedBy = EntityName item.UseFunc(item_name, Actions.USE_FROM_INV) return 1 return 0 def SetCombatMoveProbability(MoveType, Probability, List): pass def GetMoveMinDist(MoveType, DesMove, List): if List: for move in List: pass raise TypeError, 'Move not found' def GetMoveAveDist(MoveType, DesMove, List): if List: for move in List: pass raise TypeError, 'Move not found' def GetMoveMaxDist(MoveType, DesMove, List): if List: for move in List: pass raise TypeError, 'Move not found' def MagicShield(EntityName): me = Bladex.GetEntity(EntityName) if me and me.Life > 0: me.Data.MagicShield(EntityName) return 1 return 0 def Disappear(EntityName): me = Bladex.GetEntity(EntityName) if me and me.Life > 0: return me.Data.Disappear(EntityName) return 0 def LaunchFireBall(EntityName): me = Bladex.GetEntity(EntityName) if me and me.Life > 0: return me.Data.LaunchFireBall(EntityName) return 0 def LaunchMissile(EntityName): me = Bladex.GetEntity(EntityName) if me and me.Life > 0: return me.Data.LaunchMissile(EntityName) return 0 def LaunchWeapon(EntityName): me = Bladex.GetEntity(EntityName) if me and me.Life > 0: return me.Data.LaunchWeapon(EntityName) return 0 def KeepDistance(EntityName): me = Bladex.GetEntity(EntityName) return me.AnimName != 'rlx' TraitorKnightAttackData = [ [ BLOCK, 0.08, (), 500.0, 1000.0, 3000.0, 0.35], [ BLOCK, 0.05, 'tr', 750.0, 1500.0, 3500.0, 0.5], [ BLOCK, 0.05, 'tl', 750.0, 1500.0, 3500.0, 0.5], [ BLOCK, 0.05, 'tb', 750.0, 1500.0, 3500.0, 0.5], [ BLOCK, 0.2, 'tf', 750.0, 1500.0, 3500.0, 0.5], [ BLOCK, 0.05, 'tr', 3500.0, 7000.0, 9000.0, 0.5], [ BLOCK, 0.05, 'tl', 3500.0, 7000.0, 9000.0, 0.5], [ BLOCK, 0.35, 'tb', 3500.0, 7000.0, 9000.0, 0.5], [ BLOCK, 0.1, 'tf', 3500.0, 7000.0, 9000.0, 0.5], [ DODGE, 0.25, 'd_r', 500.0, 1200.0, 2800.0, 0.35], [ DODGE, 0.25, 'd_l', 500.0, 1200.0, 2800.0, 0.35], [ DODGE, 0.0, 'd_b', 500.0, 1200.0, 2800.0, 0.35], [ ATTACKDOWN, 0.9, ('STAIRS',), 1200.0, 1400.0, 2500.0, 0.35], [ ATTACK, 0.0, ('GA', 'GA', 'GA', 'GM1'), 1200.0, 1400.0, 2500.0, 0.35], [ ATTACK, 0.5, ('GA',), 1200.0, 1400.0, 2500.0, 0.35], [ ATTACK, 0.4, ('GM2',), 0.0, 1600.0, 2500.0, 0.35], [ ATTACK, 0.4, ('GA', 'GA'), 1200.0, 1600.0, 2500.0, 0.35], [ ATTACK, 0.1, ('GA', 'GA', 'GM1'), 0.0, 1600.0, 2500.0, 0.35], [ ATTACK, 0.25, ('GM2',), 1200.0, 1800.0, 2500.0, 0.35], [ ATTACK, 1.0, 'RespectDistance', 0.0, 500.0, 2000.0, 1.0], [ MOVE, 0.05, 'tr', 0.0, 2000.0, 5000.0, 0.5], [ MOVE, 0.05, 'tl', 0.0, 2000.0, 5000.0, 0.5], [ MOVE, 0.1, 'tb', 0.0, 2000.0, 5000.0, 0.5], [ MOVE, 0.25, 'tf', 0.0, 2000.0, 5000.0, 0.5], [ MOVE, 0.06, 'tr', 5001.0, 7000.0, 9000.0, 0.5], [ MOVE, 0.06, 'tl', 5002.0, 7000.0, 9000.0, 0.5], [ MOVE, 0.15, 'tb', 5003.0, 7000.0, 9000.0, 0.5], [ MOVE, 0.05, 'tf', 5004.0, 7000.0, 9000.0, 0.5], [ MOVE, 0.15, TempMoveInProc, 3000.0, 7000.0, 9000.0, 0.35], [ MOVE, 0.005, Laugh, 5000.0, 7000.0, 9000.0, 5.0], [ MOVE, 0.005, Insult, 5000.0, 7000.0, 9000.0, 5.0], [ MOVE, 0.02, GiveOrders, 5000.0, 7000.0, 9000.0, 1.0], [ MOVE, 0.05, UsePotion, 3000.0, 7000.0, 9000.0, 1.0]] SkeletonAttackData = [ [ BLOCK, 0.3, (), 500.0, 1000.0, 3000.0, 0.35], [ BLOCK, 0.08, 'tr', 750.0, 1500.0, 3500.0, 0.5], [ BLOCK, 0.08, 'tl', 750.0, 1500.0, 3500.0, 0.5], [ BLOCK, 0.08, 'tb', 750.0, 1500.0, 3500.0, 0.5], [ BLOCK, 0.2, 'tf', 750.0, 1500.0, 3500.0, 0.5], [ BLOCK, 0.05, 'tr', 3500.0, 7000.0, 9000.0, 0.5], [ BLOCK, 0.05, 'tl', 3500.0, 7000.0, 9000.0, 0.5], [ BLOCK, 0.1, 'tb', 3500.0, 7000.0, 9000.0, 0.5], [ BLOCK, 0.05, 'tf', 3500.0, 7000.0, 9000.0, 0.5], [ ATTACKDOWN, 1.0, ('STAIRS',), 1200.0, 1600.0, 2500.0, 0.35], [ ATTACK, 0.0, ('GA', 'GA', 'GA', 'GM1'), 1200.0, 1400.0, 2500.0, 0.35], [ ATTACK, 0.5, ('GA',), 1200.0, 1400.0, 2500.0, 0.35], [ ATTACK, 0.4, ('GM2',), 0.0, 1600.0, 2500.0, 0.35], [ ATTACK, 0.4, ('GA', 'GA'), 1200.0, 1600.0, 2500.0, 0.35], [ ATTACK, 0.1, ('GA', 'GA', 'GM1'), 0.0, 1600.0, 3000.0, 0.35], [ ATTACK, 0.25, ('GM2',), 1200.0, 1800.0, 2500.0, 0.35], [ ATTACK, 0.25, ('G22',), 2014.0, 3000.0, 5327.0, 0.35], [ ATTACK, 1.0, 'RespectDistance', 0.0, 500.0, 2000.0, 1.0], [ MOVE, 0.05, 'tr', 0.0, 2000.0, 5000.0, 0.5], [ MOVE, 0.05, 'tl', 0.0, 2000.0, 5000.0, 0.5], [ MOVE, 0.1, 'tb', 0.0, 2000.0, 5000.0, 0.5], [ MOVE, 0.25, 'tf', 0.0, 2000.0, 5000.0, 0.5], [ MOVE, 0.01, 'tr', 5000.0, 7000.0, 9000.0, 0.5], [ MOVE, 0.01, 'tl', 5000.0, 7000.0, 9000.0, 0.5], [ MOVE, 0.05, 'tb', 5000.0, 7000.0, 9000.0, 0.5], [ MOVE, 0.02, 'tf', 5000.0, 7000.0, 9000.0, 0.5], [ MOVE, 0.06, TempMoveInProc, 3000.0, 7000.0, 9000.0, 0.35]] OrkAttackData = [ [ BLOCK, 0.25, (), 500.0, 1000.0, 3000.0, 0.5], [ BLOCK, 0.05, 'tr', 750.0, 1500.0, 3500.0, 0.5], [ BLOCK, 0.05, 'tl', 750.0, 1500.0, 3500.0, 0.5], [ BLOCK, 0.05, 'tb', 750.0, 1500.0, 3500.0, 0.5], [ BLOCK, 0.05, 'tf', 750.0, 1500.0, 3500.0, 0.5], [ BLOCK, 0.07, (), 3000.0, 4000.0, 5000.0, 0.5], [ BLOCK, 0.035, 'tr', 3500.0, 7000.0, 9000.0, 0.5], [ BLOCK, 0.035, 'tl', 3500.0, 7000.0, 9000.0, 0.5], [ BLOCK, 0.245, 'tb', 3500.0, 7000.0, 9000.0, 0.5], [ BLOCK, 0.07, 'tf', 3500.0, 7000.0, 9000.0, 0.5], [ DODGE, 0.3, 'd_r', 500.0, 1200.0, 2800.0, 0.35], [ DODGE, 0.3, 'd_l', 500.0, 1200.0, 2800.0, 0.35], [ DODGE, 0.3, 'd_b', 500.0, 1200.0, 2800.0, 0.35], [ ATTACKDOWN, 1.0, ('STAIRS',), 1200.0, 1800.0, 2500.0, 0.35], [ ATTACK, 0.5, ('GA',), 1200.0, 1400.0, 2500.0, 0.35], [ ATTACK, 0.4, ('GA', 'GA'), 0.0, 1600.0, 2500.0, 0.35], [ ATTACK, 0.4, ('GA', 'GA', 'GA'), 1000.0, 1600.0, 2500.0, 0.35], [ ATTACK, 0.4, ('GA', 'GA'), 1200.0, 1600.0, 2500.0, 0.35], [ ATTACK, 0.1, ('GA', 'GA', 'GM1'), 0.0, 1600.0, 3000.0, 0.35], [ ATTACK, 0.25, ('GM2',), 1200.0, 1800.0, 2500.0, 0.35], [ ATTACK, 1.0, 'RespectDistance', 0.0, 500.0, 2000.0, 1.0], [ MOVE, 0.03, 'tr', 0.0, 2000.0, 5000.0, 0.5], [ MOVE, 0.03, 'tl', 0.0, 2000.0, 5000.0, 0.5], [ MOVE, 0.05, 'tb', 0.0, 2000.0, 5000.0, 0.5], [ MOVE, 0.1, 'tf', 0.0, 2000.0, 5000.0, 0.5], [ MOVE, 0.03, 'tr', 5000.0, 7000.0, 9000.0, 0.5], [ MOVE, 0.03, 'tl', 5000.0, 7000.0, 9000.0, 0.5], [ MOVE, 0.05, 'tb', 5000.0, 7000.0, 9000.0, 0.5], [ MOVE, 0.03, 'tf', 5000.0, 7000.0, 9000.0, 0.5], [ MOVE, 0.15, TempMoveInProc, 5000.0, 7000.0, 9000.0, 0.35], [ MOVE, 0.05, UsePotion, 3000.0, 7000.0, 9000.0, 1.0]] ChaosKnightAttackData = [ [ BLOCK, 0.85, (), 500.0, 1000.0, 3000.0, 0.35], [ ATTACK, 0.02, ('SP1',), 7000.0, 9000.0, 50000.0, 0.35], [ ATTACK, 0.2, ('G01',), 1490.0, 2195.0, 2900.0, 0.35], [ ATTACK, 0.15, ('G02',), 1410.0, 2105.0, 2800.0, 0.35], [ ATTACK, 0.1, ('G07',), 1550.0, 2225.0, 2900.0, 0.35], [ ATTACK, 0.1, ('G08',), 1700.0, 2375.0, 3050.0, 0.35], [ ATTACK, 0.07, ('G12',), 1850.0, 2525.0, 3200.0, 0.35], [ ATTACK, 0.07, ('G18',), 3050.0, 3600.0, 3850.0, 0.35], [ ATTACK, 0.05, ('G31',), 2450.0, 3600.0, 3850.0, 0.35]] RagnarAttackData = [ [ BLOCK, 0.25, (), 500.0, 1000.0, 9000.0, 0.35], [ BLOCK, 0.1, 'tr', 750.0, 1500.0, 9000.0, 0.35], [ BLOCK, 0.1, 'tl', 750.0, 1500.0, 9000.0, 0.35], [ BLOCK, 0.25, 'tb', 750.0, 1500.0, 9000.0, 0.35], [ BLOCK, 0.15, 'tf', 750.0, 1500.0, 9000.0, 0.35], [ DODGE, 0.4, ('GDR',), 500.0, 1200.0, 2800.0, 0.35], [ DODGE, 0.4, ('GDL',), 500.0, 1200.0, 2800.0, 0.35], [ DODGE, 0.2, ('GDB',), 500.0, 1200.0, 2800.0, 0.35], [ ATTACK, 0.3, ('G01',), 500.0, 1800.0, 2500.0, 0.35], [ ATTACK, 0.1, ('G02',), 500.0, 1800.0, 2500.0, 0.35], [ ATTACK, 0.05, ('G03',), 500.0, 1800.0, 2500.0, 0.35], [ ATTACK, 0.25, ('G07',), 500.0, 1800.0, 2500.0, 0.35], [ ATTACK, 0.25, ('G17',), 500.0, 1800.0, 2500.0, 0.35], [ ATTACK, 0.25, ('G21',), 500.0, 1800.0, 2500.0, 0.35], [ MOVE, 0.35, ('GDR',), 500.0, 1200.0, 2800.0, 0.35], [ MOVE, 0.35, ('GDL',), 500.0, 1200.0, 2800.0, 0.35], [ MOVE, 0.3, ('GDB',), 500.0, 1200.0, 2800.0, 0.35], [ MOVE, 0.05, 'tr', 0.0, 2000.0, 9000.0, 0.35], [ MOVE, 0.05, 'tl', 0.0, 2000.0, 9000.0, 0.35], [ MOVE, 0.25, 'tb', 0.0, 2000.0, 9000.0, 0.35], [ MOVE, 0.05, 'tf', 0.0, 2000.0, 9000.0, 0.35], [ MOVE, 0.02, Laugh, 5000.0, 7000.0, 9000.0, 5.0], [ MOVE, 0.02, Insult, 5000.0, 7000.0, 9000.0, 5.0], [ MOVE, 0.05, UsePotion, 3500.0, 6000.0, 9000.0, 1.0]] TrollAttackData = [ [ BLOCK, 0.8, (), 500.0, 1750.0, 3000.0, 0.65], [ ATTACKDOWN, 0.9, ('G04',), 650.0, 1225.0, 2150.0, 0.35], [ ATTACKDOWN, 0.6, ('G18',), 2050.0, 3025.0, 3900.0, 0.35], [ ATTACK, 0.25, ('G01',), 1250.0, 1625.0, 1800.0, 0.35], [ ATTACK, 0.2, ('G02',), 1000.0, 1500.0, 2000.0, 0.35], [ ATTACK, 0.15, ('G04',), 650.0, 1225.0, 2050.0, 0.35], [ ATTACK, 0.15, ('G06',), 950.0, 1405.0, 1860.0, 0.35], [ ATTACK, 0.1, ('G12',), 2150.0, 2505.0, 2850.0, 0.35], [ ATTACK, 0.1, ('G18',), 2150.0, 3025.0, 3900.0, 0.35], [ ATTACK, 0.1, ('G19',), 250.0, 2500.0, 3900.0, 0.35], [ ATTACK, 0.05, ('G31',), 2220.0, 3060.0, 3900.0, 0.35]] CosAttackData = [ [ ATTACK, 0.15, ('GA',), 1500.0, 1500.0, 2200.0, 0.35], [ MOVE, 0.05, 'tr', 1400.0, 1700.0, 2200.0, 0.25], [ MOVE, 0.05, 'tl', 1400.0, 1700.0, 2200.0, 0.25], [ MOVE, 0.1, 'tb', 1400.0, 1700.0, 2200.0, 0.25], [ MOVE, 0.1, 'tf', 1400.0, 1700.0, 2200.0, 0.25], [ MOVE, 0.25, FearFire, 0.0, 1700.0, 2200.0, 0.05], [ MOVE, 0.06, 'tr', 2200.0, 3000.0, 4000.0, 0.25], [ MOVE, 0.06, 'tl', 2200.0, 3000.0, 4000.0, 0.25], [ MOVE, 0.15, 'tb', 2200.0, 3000.0, 4000.0, 0.25], [ MOVE, 0.05, 'tf', 2200.0, 7000.0, 4000.0, 0.25]] SpiderSmallAttackData = [ [ ATTACK, 0.25, ('GA',), 500.0, 1000.0, 1400.0, 0.35], [ ATTACK, 0.03, ('SP',), 2800.0, 3000.0, 3500.0, 0.2], [ MOVE, 0.25, FearFire, 0.0, 1700.0, 2500.0, 0.05]] VampireAttackData = [ [ BLOCK, 0.3, (), 500.0, 1000.0, 3000.0, 0.35], [ BLOCK, 0.08, 'tr', 750.0, 1500.0, 3500.0, 0.5], [ BLOCK, 0.12, 'tl', 750.0, 1500.0, 3500.0, 0.5], [ BLOCK, 0.17, 'tb', 750.0, 1500.0, 3500.0, 0.5], [ BLOCK, 0.08, 'tf', 750.0, 1500.0, 3500.0, 0.5], [ DODGE, 0.9, ('g_26',), 500.0, 1800.0, 2930.0, 0.35], [ DODGE, 0.9, Disappear, 1500.0, 1800.0, 4930.0, 0.35], [ ATTACK, 0.15, ('disappear',), 500.0, 1000.0, 1200.0, 0.35], [ ATTACK, 0.15, Disappear, 2000.0, 3000.0, 9000.0, 0.35], [ ATTACK, 0.1, ('disappear',), 9000.0, 10000.0, 20000.0, 0.35], [ ATTACK, 0.1, ('g_01',), 1200.0, 2421.0, 3178.0, 0.35], [ ATTACK, 0.1, ('g_06',), 1410.0, 2320.0, 3000.0, 0.35], [ ATTACK, 0.05, ('g_07',), 1500.0, 2400.0, 3020.0, 0.35], [ MOVE, 0.002, Insult, 5000.0, 7000.0, 9000.0, 0.5], [ MOVE, 0.002, Insult, 6000.0, 6250.0, 6500.0, 0.5], [ MOVE, 0.002, Insult, 7000.0, 7250.0, 7500.0, 0.5], [ MOVE, 0.002, Insult, 8000.0, 8250.0, 8500.0, 0.5], [ MOVE, 0.002, Insult, 9000.0, 9250.0, 9500.0, 0.5], [ MOVE, 0.025, 'tr', 750.0, 1500.0, 4500.0, 0.35], [ MOVE, 0.025, 'tl', 750.0, 1500.0, 4500.0, 0.35], [ MOVE, 0.0625, 'tb', 750.0, 1500.0, 4500.0, 0.35], [ MOVE, 0.0375, 'tf', 750.0, 1500.0, 4500.0, 0.35], [ MOVE, 0.8, KeepDistance, 2800.0, 6250.0, 9500.0, 0.35]] LittleDemonAttackData = [ [ ATTACK, 0.4, ('SP1',), 0.0, 1500.0, 3000.0, 0.35], [ ATTACK, 0.4, ('SP1',), 5000.0, 7000.0, 9000.0, 0.35], [ ATTACK, 0.2, ('G03',), 2085.0, 2500.0, 2829.0, 0.35], [ ATTACK, 0.2, ('G06',), 3217.0, 3700.0, 3997.0, 0.35], [ ATTACK, 0.9, ('G07',), 2400.0, 2500.0, 2600.0, 0.35], [ ATTACK, 0.1, ('G22',), 3097.0, 3700.0, 3855.0, 0.35], [ ATTACK, 0.1, ('G27',), 2274.0, 2600.0, 2700.0, 0.35], [ ATTACK, 0.2, ('ZIG',), 5000.0, 9000.0, 12000.0, 0.53], [ ATTACK, 0.2, ('ZAG',), 5000.0, 9000.0, 12000.0, 0.57]] LichAttackData = [] MinotaurAttackData = [ [ ATTACK, 0.18, ('G01',), 1500.0, 3000.0, 3500.0, 0.35], [ ATTACK, 0.18, ('G07',), 1500.0, 3000.0, 3500.0, 0.35], [ ATTACK, 0.18, ('G08',), 1500.0, 3000.0, 3500.0, 0.35], [ ATTACK, 0.06, ('G12',), 2800.0, 3300.0, 3750.0, 0.35], [ ATTACK, 0.06, ('G31',), 2800.0, 3300.0, 3750.0, 0.35]] SalamanderAttackData = [ [ ATTACK, 0.3, ('g_bite',), 3400.0, 3700.0, 4200.0, 0.35], [ ATTACK, 0.1, ('g_r',), 2500.0, 2800.0, 3500.0, 0.35], [ ATTACK, 0.01, ('spit',), 0.0, 1500.0, 3950.0, 0.35], [ ATTACK, 0.02, ('spit',), 0.0, 1500.0, 2274.0, 0.35], [ ATTACK, 0.04, ('spit',), 6000.0, 9000.0, 10000.0, 0.35]] DalGurakPhase1 = [ [ ATTACK, 0.02, LaunchFireBall, 7000.0, 21000.0, 32000.0, 0.35], [ ATTACK, 0.02, LaunchMissile, 7000.0, 21000.0, 32000.0, 0.35], [ MOVE, 0.8, Disappear, 1000.0, 5000.0, 7000.0, 0.35], [ MOVE, 0.003, Disappear, 1000.0, 5000.0, 32000.0, 0.35]] DalGurakPhase2 = [ [ BLOCK, 0.1, (), 500.0, 1000.0, 9000.0, 0.5], [ BLOCK, 0.05, 'tr', 750.0, 1500.0, 4500.0, 0.5], [ BLOCK, 0.05, 'tl', 750.0, 1500.0, 4500.0, 0.5], [ BLOCK, 0.05, 'tb', 750.0, 1500.0, 4500.0, 0.5], [ BLOCK, 0.2, 'tf', 750.0, 1500.0, 4500.0, 0.5], [ DODGE, 0.5, ('g_d_l',), 2400.0, 3000.0, 3550.0, 0.35], [ DODGE, 0.5, ('g_d_r',), 2200.0, 2700.0, 3150.0, 0.35], [ ATTACKDOWN, 0.2, LaunchWeapon, 4000.0, 6900.0, 20000.0, 4.0], [ ATTACKDOWN, 0.1, ('GMG1',), 8000.0, 9000.0, 30000.0, 4.0], [ ATTACKDOWN, 0.1, ('GMG2',), 8000.0, 9000.0, 30000.0, 4.0], [ ATTACKDOWN, 0.05, ('g_08_new',), 1386.0, 2000.0, 2061.0, 0.35], [ ATTACKDOWN, 0.05, ('g_21_6_s8new',), 1228.0, 2500.0, 2635.0, 0.35], [ ATTACKDOWN, 0.05, ('g_19_bs1_new',), 1306.0, 3700.0, 3864.0, 0.35], [ ATTACK, 0.1, LaunchWeapon, 4000.0, 6900.0, 9000.0, 4.0], [ ATTACK, 0.05, ('GMG1',), 8000.0, 9000.0, 30000.0, 4.0], [ ATTACK, 0.05, ('GMG2',), 8000.0, 9000.0, 30000.0, 4.0], [ ATTACK, 0.15, ('g_07_new',), 500.0, 1700.0, 1778.0, 0.35], [ ATTACK, 0.1, ('g_08_new',), 1386.0, 2000.0, 2061.0, 0.35], [ ATTACK, 0.1, ('g_02_new',), 1304.0, 2000.0, 2100.0, 0.35], [ ATTACK, 0.1, ('g_01_7_new',), 1068.0, 2000.0, 2130.0, 0.35], [ ATTACK, 0.1, ('g_22lowkata_new',), 1128.0, 2800.0, 2871.0, 0.35], [ ATTACK, 0.05, ('g_21_6_s8new',), 1228.0, 2000.0, 2135.0, 0.35], [ ATTACK, 0.05, ('g_19_bs1_new',), 1306.0, 3700.0, 3864.0, 0.35], [ ATTACK, 0.05, ('g_b32kata_new',), 1082.0, 3000.0, 3127.0, 0.35], [ ATTACK, 0.05, ('g_29_3new',), 1130.0, 2800.0, 2964.0, 0.35], [ MOVE, 0.02, 'tr', 0.0, 2000.0, 9000.0, 0.35], [ MOVE, 0.02, 'tl', 0.0, 2000.0, 9000.0, 0.35], [ MOVE, 0.04, 'tb', 0.0, 2000.0, 9000.0, 0.35], [ MOVE, 0.02, 'tf', 0.0, 2000.0, 9000.0, 0.35]] GreatDemonAttackData = [ [ ATTACK, 0.5, ('g_magic',), 0.0, 2000.0, 3000.0, 0.5], [ ATTACK, 0.2, ('g_claw',), 1000.0, 2000.0, 4500.0, 0.5], [ ATTACK, 0.1, ('g_01',), 3000.0, 3700.0, 4300.0, 0.5], [ ATTACK, 0.1, ('g_12',), 3800.0, 5000.0, 7000.0, 0.5], [ ATTACK, 0.012, ('g_spit_around',), 3000.0, 6000.0, 12000.0, 0.5], [ ATTACK, 0.015, ('g_spit_f',), 3000.0, 7500.0, 12000.0, 0.5], [ ATTACK, 0.03, ('g_spitball',), 8000.0, 9500.0, 12000.0, 0.5], [ ATTACK, 0.25, 'RespectDistance', 1000.0, 2000.0, 3000.0, 0.35], [ ATTACK, 0.25, KeepDistance, 7000.0, 12000.0, 30000.0, 0.5]] AnAhkardAttackData = [ [ ATTACK, 0.25, ('g_01',), 1500.0, 3000.0, 3400.0, 0.5], [ ATTACK, 0.25, ('g_02',), 2500.0, 3200.0, 4700.0, 0.5], [ ATTACK, 0.25, ('g_07',), 2500.0, 3200.0, 4500.0, 0.5], [ ATTACK, 0.007, ('g_mgc03',), 4000.0, 6000.0, 10000.0, 0.5]] StoneGolemAttackData = [ [ ATTACK, 0.05, ('g_01',), 1500.0, 2000.0, 2500.0, 0.5], [ ATTACK, 0.05, ('g_114',), 1500.0, 2000.0, 2700.0, 0.5], [ ATTACK, 0.05, ('g_12',), 1500.0, 2000.0, 2500.0, 0.5], [ ATTACK, 0.05, ('g_21',), 1500.0, 2000.0, 2500.0, 0.5], [ ATTACK, 0.1, ('g_21_27',), 3000.0, 3500.0, 4000.0, 0.5], [ ATTACK, 0.05, ('g_31',), 1500.0, 2000.0, 2500.0, 0.5], [ ATTACK, 0.016, ('g_1tw',), 5500.0, 7500.0, 10000.0, 0.5]]