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- #####################################################
- #
- #
- #
- # B L A D E I N I T . P Y
- #
- #
- #
- #
- #####################################################
-
-
- import Bladex
- import CharStats
-
-
- Bladex.OpenDebugChannel("Salida")
-
-
- # Carga los recursos comunes de los mapas
- #execfile("..\\..\\Scripts\\CommonResources.py") #intento
-
-
- ##execfile("..\\..\\Scripts\\PickInit.py")
- #import PickInit #intento
- #PickInit.Init() #intento
-
- #execfile("..\\..\\Scripts\\SolidMask.py")
- #execfile("..\\..\\Scripts\\material.py")
-
-
- #
- # Sounds
- #
- #execfile("..\\..\\Scripts\\anisound.py")
- # Player Races
- #from AniSoundKgt import *
- #from AniSoundBar import *
- #from AniSoundAmz import *
- #from AniSoundDwf import *
-
- #print "Main Character Races Sounds Imported"
- #
- # Animation events (needed before the biped stuff)
- #
- execfile("..\\..\\Scripts\\anm_def.py")
-
-
- #
- # Sound for steps (needed before the biped stuff)
- #
- #execfile("..\\..\\Scripts\StepSounds.py") #intento2
-
-
- #
- # Different kind of enemies. Should be called b4 creating ANY PersonEntity!
- #
- execfile("..\\..\\Scripts\\enemies.py")
-
-
-
- #
- # New animation system (biped)
- #
- execfile("..\\..\\Scripts\\Biped\\Biped.py")
-
- #
- # The sharing of whole sets of animations
- #
- #print "About to imporr anm_Conv"
- #execfile("..\\..\\Scripts\\anm_conv.py")
- #print "anm_Conv imported"
-
-
- #
- # To modify flags of animations
- #
- #execfile("..\\..\\Scripts\\anm_mdf.py")
-
- #
- # To modify the movements of the camera
- #
- #execfile("..\\..\\Scripts\\AnmCameras.py")
-
-
-
- #
- # Particle Systems init
- #
- #execfile("..\\..\\Scripts\\InitParticleSystems.py")
-
-
- #
- # Procedural textures
- #
- #execfile("..\\..\\Scripts\\AutoGenTextures.py")
-
-
-
- #
- # PJ Init
- #
- print "About to Exec pj.py"
- execfile("pj.py")
- print "pj.py Executed"
-
- #
- # Scorer Data init
- #
- #import Scorer
- #Scorer.ActivateScorer()
-
- #import CharStats
-
- #import PowDefWidgets
- #PowDefWidgets.CreateWidgest()
- #PowDefWidgets.Activate()
-
- #import GameText
- #GameText.SetLanguage("Spanish")
-
- #execfile("..\\..\\Scripts\\DefaultScorerData.py")
-
- # Inicio del personaje y sus marcadores
- char=Bladex.GetEntity("Player1") #Por si acaso
- char.Level=0
- char.PartialLevel=0
- #Scorer.SetLevelLimits(0,CharStats.GetCharExperienceCost(char.CharType,0))
- #Scorer.SetLevelBarValue(0)
- #Scorer.SetLevelValue(0)
-
-
- #
- # Timers
- #
- #Bladex.CreateTimer("Timer60",1.0/60.0)
- #Bladex.CreateTimer("Timer30",1.0/30.0)
- #Bladex.CreateTimer("Timer15",1.0/15.0)
-
- #import pywin.debugger
- #pywin.debugger.set_trace()
-
-
- #
- # Controls ( keyboard,mouse...) stuff
- #
- execfile("..\\..\\Scripts\\InputInit.py")
-
- #import acts
- #acts.InitBindings("Player1")
-
-
- try:
- execfile("..\\..\\Scripts\\Control.py")
- print "BladeInit -> Executed Control.py"
- except:
- execfile("..\\..\\Scripts\\DefControl.py")
- print "BladeInit -> Executed DefControl.py"
-
- #
- # Menu
- #
- #execfile("..\\..\\Scripts\\Menu.py")
- import Menu
- Menu.InitMenuKeys()
-
- print "Over with BladeInitHollow.py"