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- import Bladex
-
- #import AnimationSets
-
-
- #AnimationSets.LoadLchAnimationSet("Lch")
-
- ####################################################################################
- #
- # Escalar + saltos
- #
- ####################################################################################
-
- #Bladex.AddBipedAction("Zkn","clmb_low_1h","Lch_clmb_low_1h",0.0,1.0,0)
- #Bladex.AddBipedAction("Zkn","clmb_medlow_1h","Lch_clmb_medlow_1h",0.0,1.0,0)
- #Bladex.AddBipedAction("Zkn","clmb_medium_1h","Lch_clmb_medium_1h",0.0,1.0,0)
- #Bladex.AddBipedAction("Zkn","clmb_high_1h","Lch_clmb_high_1h",0.0,1.0,0)
-
- Bladex.AddBipedAction("Zkn","LongJump1H","Wlk_1h_Lch", 0.0, 1.0, 0)
- Bladex.AddBipedAction("Zkn","LongJumpNo","Wlk_1h_Lch",0.0,1.0,0)
- Bladex.AddBipedAction("Zkn","ShortJump","Wlk_1h_Lch",0.0,1.0,0)
-
-
-
- ####################################################################################
- #
- # Others
- #
- ####################################################################################
-
- Bladex.AddBipedAction("Zkn","slip","Lch_slip",0.0,1.0,0)
- Bladex.AddBipedAction("Zkn","slip_b","Lch_slip_b",0.0,1.0,0)
- Bladex.AddBipedAction("Zkn","derrape","Lch_derrape",0.0,1.0,0)
-
-
-
- ####################################################################################
- #
- # Relax.
- #
- ####################################################################################
-
- Bladex.AddBipedAction("Zkn","Rlx_no","Rlx_1h_Lch",0.0,1.0,0)
- Bladex.AddBipedAction("Zkn","Rlx_1h","Rlx_1h_Lch",0.0,1.0,0)
- Bladex.AddBipedAction("Zkn","Rlx_b","Rlx_1h_Lch",0.0,1.0,0)
- Bladex.AddBipedAction("Zkn","Rlx_2h","Rlx_1h_Lch",0.0,1.0,0)
- Bladex.AddBipedAction("Zkn","Rlx_s","Rlx_1h_Lch",0.0,1.0,0)
-
- ####################################################################################
- #
- # Pasos.- Andares
- #
- ####################################################################################
-
- #Bladex.AddBipedAction("Zkn","LStepUp","Wlk_Lch","Wlk_1h_Lch",0.0,0.5,0)
- #Bladex.AddBipedAction("Zkn","RStepUp","Wlk_Lch","Wlk_1h_Lch",0.5,1.0,0)
-
- #Bladex.AddBipedAction("Zkn","LStairsUp","StairsUp_Lch","StairsUpP_Lch",0.0,0.5,0)
- #Bladex.AddBipedAction("Zkn","RStairsUp","StairsUp_Lch","StairsUpP_Lch",0.5,1.0,0)
-
- #Bladex.AddBipedAction("Zkn","LStepDown","Wlk_Lch","WlkDown_Lch",0.0,0.5,0)
- #Bladex.AddBipedAction("Zkn","RStepDown","Wlk_Lch","WlkDown_Lch",0.5,1.0,0)
-
- #Bladex.AddBipedAction("Zkn","LStairsDown","StairsDown_Lch",0.0,0.5,0)
- #Bladex.AddBipedAction("Zkn","RStairsDown","StairsDown_Lch",0.5,1.0,0)
-
- # Andar hacia atrßs
- Bladex.AddBipedAction("Zkn","WBK_b","Lch_wbk_1h",0.0,1.0,0)
- Bladex.AddBipedAction("Zkn","WBK_no","Lch_wbk_1h",0.0,1.0,0)
- Bladex.AddBipedAction("Zkn","WBK_1h","Lch_wbk_1h",0.0,1.0,0)
- Bladex.AddBipedAction("Zkn","WBK_2h","Lch_wbk_1h",0.0,1.0,0)
- Bladex.AddBipedAction("Zkn","WBK_s","Lch_wbk_1h",0.0,1.0,0)
-
- #Andar hacia alante
- Bladex.AddBipedAction("Zkn","WLK_b","Wlk_1h_Lch",0.0,1.0,0)
- Bladex.AddBipedAction("Zkn","WLK_no","Wlk_1h_Lch",0.0,1.0,0)
- Bladex.AddBipedAction("Zkn","WLK_1h","Wlk_1h_Lch",0.0,1.0,0)
- Bladex.AddBipedAction("Zkn","WLK_2h","Wlk_1h_Lch",0.0,1.0,0)
- Bladex.AddBipedAction("Zkn","WLK_s","Wlk_1h_Lch",0.0,1.0,0)
-
- #Correr hacia atrßs
- Bladex.AddBipedAction("Zkn","WBK_JOG_b","Lch_wbk_1h",0.0,1.0,0)
- Bladex.AddBipedAction("Zkn","WBK_JOG_no","Lch_wbk_1h",0.0,1.0,0)
- Bladex.AddBipedAction("Zkn","WBK_JOG_s","Lch_wbk_1h",0.0,1.0,0)
- Bladex.AddBipedAction("Zkn","WBK_JOG_1h","Lch_wbk_1h",0.0,1.0,0)
- Bladex.AddBipedAction("Zkn","WBK_JOG_2h","Lch_wbk_1h",0.0,1.0,0)
-
- #Correr hacia delante
- Bladex.AddBipedAction("Zkn","JOG_b","Wlk_1h_Lch",0.0,1.0,0)
- Bladex.AddBipedAction("Zkn","JOG_no","Wlk_1h_Lch",0.0,1.0,0)
- Bladex.AddBipedAction("Zkn","JOG_s","Wlk_1h_Lch",0.0,1.0,0)
- Bladex.AddBipedAction("Zkn","JOG_1h","Wlk_1h_Lch",0.0,1.0,0)
- Bladex.AddBipedAction("Zkn","JOG_2h","Wlk_1h_Lch",0.0,1.0,0)
-
-
- #Modo sneak
- Bladex.AddBipedAction("Zkn","SNK_b","Wlk_1h_Lch",0.0,1.0,0)
- Bladex.AddBipedAction("Zkn","SNK_no","Wlk_1h_Lch",0.0,1.0,0)
- Bladex.AddBipedAction("Zkn","SNK_s","Wlk_1h_Lch",0.0,1.0,0)
- Bladex.AddBipedAction("Zkn","SNK_1h","Wlk_1h_Lch",0.0,1.0,0)
- Bladex.AddBipedAction("Zkn","SNK_2h","Wlk_1h_Lch",0.0,1.0,0)
-
-
-
-
- ####################################################################################
- #
- # Caidas.
- #
- ####################################################################################
-
- Bladex.AddBipedAction("Zkn","FllLow","Wlk_1h_Lch",0.5,0.8,0)
- Bladex.AddBipedAction("Zkn","FllMed","Wlk_1h_Lch",0.37,0.8,0)
- Bladex.AddBipedAction("Zkn","FllHigh","Wlk_1h_Lch",0.1,0.8,0)
- Bladex.AddBipedAction("Zkn","Dth_Fll","Dth_Fll_Lch",0.0,1.0,0)
- Bladex.AddBipedAction("Zkn","Dth_Fll2","Dth_Fll2_Lch",0.0,1.0,0)
-
-
-
-
- ####################################################################################
- #
- # MUERTES
- #
- ####################################################################################
-
- Bladex.AddBipedAction("Zkn","dth_c1", "Lch_dth_c1",0.0,1.0,0)
- Bladex.AddBipedAction("Zkn","dth_c2", "Lch_dth_c2",0.0,1.0,0)
- Bladex.AddBipedAction("Zkn","dth_c3", "Lch_dth_c3",0.0,1.0,0)
- Bladex.AddBipedAction("Zkn","dth_c4", "Lch_dth_c4",0.0,1.0,0)
- Bladex.AddBipedAction("Zkn","dth_c5", "Lch_dth_c5",0.0,1.0,0)
- Bladex.AddBipedAction("Zkn","dth_c6", "Lch_dth_c6",0.0,1.0,0)
- Bladex.AddBipedAction("Zkn","dth_c7", "Lch_dth_c7",0.0,1.0,0)
- Bladex.AddBipedAction("Zkn","dth0", "Lch_dth0",0.0,1.0,0)
- Bladex.AddBipedAction("Zkn","dth_n00","Lch_dth_n00",0.0,1.0,0)
- Bladex.AddBipedAction("Zkn","dth_n01","Lch_dth_n01",0.0,1.0,0)
- Bladex.AddBipedAction("Zkn","dth_n02","Lch_dth_n02",0.0,1.0,0)
- Bladex.AddBipedAction("Zkn","dth_n03","Lch_dth_n03",0.0,1.0,0)
- Bladex.AddBipedAction("Zkn","dth_n04","Lch_dth_n04",0.0,1.0,0)
- Bladex.AddBipedAction("Zkn","dth_n05","Lch_dth_n05",0.0,1.0,0)
- Bladex.AddBipedAction("Zkn","dth_n06","Lch_dth_n06",0.0,1.0,0)
-
- Bladex.AddBipedAction("Zkn","dth_rock","Lch_dth_n02",0.0,1.0,0)
- Bladex.AddBipedAction("Zkn","dth_rockfront","Lch_dth_n02",0.0,1.0,0)
- Bladex.AddBipedAction("Zkn","dth_burn","Lch_dth_c7",0.0,1.0,0)
-
-
- ####################################################################################
- #
- # HERIDAS
- #
- ####################################################################################
-
-
-
- Bladex.AddBipedAction("Zkn","hurt_f_lite","Lch_hurt_lite",0.0,1.0,0)
- Bladex.AddBipedAction("Zkn","hurt_f_big","Lch_hurt_big",0.0,1.0,0)
-
- Bladex.AddBipedAction("Zkn","hurt_f_head","Lch_hurt_big2",0.0,1.0,0)
- Bladex.AddBipedAction("Zkn","hurt_f_breast","Lch_hurt_big",0.0,1.0,0)
- Bladex.AddBipedAction("Zkn","hurt_f_back","Lch_hurt_lite",0.0,1.0,0)
- Bladex.AddBipedAction("Zkn","hurt_f_r_arm","Lch_hurt_lite",0.0,1.0,0)
- Bladex.AddBipedAction("Zkn","hurt_f_l_arm","Lch_hurt_lite",0.0,1.0,0)
- Bladex.AddBipedAction("Zkn","hurt_f_r_leg","Lch_hurt_lite",0.0,1.0,0)
- Bladex.AddBipedAction("Zkn","hurt_f_l_leg","Lch_hurt_lite",0.0,1.0,0)
-
- Bladex.AddBipedAction("Zkn","hurt_jog","Lch_hurt_big",0.0,1.0,0)
-
- Bladex.AddBipedAction("Zkn","hurt_head","Lch_hurt_big",0.0,1.0,0)
- Bladex.AddBipedAction("Zkn","hurt_breast","Lch_hurt_big",0.0,1.0,0)
- Bladex.AddBipedAction("Zkn","hurt_back","Lch_hurt_big2",0.0,1.0,0)
- Bladex.AddBipedAction("Zkn","hurt_r_arm","Lch_hurt_lite",0.0,1.0,0)
- Bladex.AddBipedAction("Zkn","hurt_l_arm","Lch_hurt_lite",0.0,1.0,0)
- Bladex.AddBipedAction("Zkn","hurt_r_leg","Lch_hurt_lite",0.0,1.0,0)
- Bladex.AddBipedAction("Zkn","hurt_l_leg","Lch_hurt_lite",0.0,1.0,0)
-
-
-
- ####################################################################################
- #
- # Animaciones en combate
- #
- ####################################################################################
-
- #MOvement without shield
- Bladex.AddBipedAction("Zkn","Attack_f_1h","Wlk_1h_Lch",0.0,1.0,0)
- Bladex.AddBipedAction("Zkn","Attack_b_1h","Lch_wbk_1h",0.0,1.0,0)
- Bladex.AddBipedAction("Zkn","Attack_r_1h","Wlk_1h_Lch",0.0,1.0,0)
- Bladex.AddBipedAction("Zkn","Attack_l_1h","Wlk_1h_Lch",0.0,1.0,0)
-
- Bladex.AddBipedAction("Zkn","Attack_f_no","Wlk_1h_Lch",0.0,1.0,0)
- Bladex.AddBipedAction("Zkn","Attack_b_no","Lch_wbk_1h",0.0,1.0,0)
- Bladex.AddBipedAction("Zkn","Attack_r_no","Wlk_1h_Lch",0.0,1.0,0)
- Bladex.AddBipedAction("Zkn","Attack_l_no","Wlk_1h_Lch",0.0,1.0,0)
-
- Bladex.AddBipedAction("Zkn","Attack_f_2h","Wlk_1h_Lch",0.0,1.0,0)
- Bladex.AddBipedAction("Zkn","Attack_b_2h","Lch_wbk_1h",0.0,1.0,0)
- Bladex.AddBipedAction("Zkn","Attack_r_2h","Wlk_1h_Lch",0.0,1.0,0)
- Bladex.AddBipedAction("Zkn","Attack_l_2h","Wlk_1h_Lch",0.0,1.0,0)
-
-
- #Movement with shield
- Bladex.AddBipedAction("Zkn","Shattack_f_2h","Wlk_1h_Lch",0.0,1.0,0)
- Bladex.AddBipedAction("Zkn","Shattack_b_2h","Lch_wbk_1h",0.0,1.0,0)
- Bladex.AddBipedAction("Zkn","Shattack_r_2h","Wlk_1h_Lch",0.0,1.0,0)
- Bladex.AddBipedAction("Zkn","Shattack_l_2h","Wlk_1h_Lch",0.0,1.0,0)
-
- #MOvement without weapon but with shield
- Bladex.AddBipedAction("Zkn","Attack_f_s","Wlk_1h_Lch",0.0,1.0,0)
- Bladex.AddBipedAction("Zkn","Attack_b_s","Lch_wbk_1h",0.0,1.0,0)
- Bladex.AddBipedAction("Zkn","Attack_r_s","Wlk_1h_Lch",0.0,1.0,0)
- Bladex.AddBipedAction("Zkn","Attack_l_s","Wlk_1h_Lch",0.0,1.0,0)
-
- #MOvement without weapon with shield BEING raised
- Bladex.AddBipedAction("Zkn","Shattack_f_s","Wlk_1h_Lch",0.0,1.0,0)
- Bladex.AddBipedAction("Zkn","Shattack_b_s","Lch_wbk_1h",0.0,1.0,0)
- Bladex.AddBipedAction("Zkn","Shattack_r_s","Wlk_1h_Lch",0.0,1.0,0)
- Bladex.AddBipedAction("Zkn","Shattack_l_s","Wlk_1h_Lch",0.0,1.0,0)
-
- #Relax
- Bladex.AddBipedAction("Zkn","Rlx_f_1h","Rlx_1h_Lch",0.0,1.0,0)
- Bladex.AddBipedAction("Zkn","Rlx_f_no","Rlx_1h_Lch",0.0,1.0,0)
- Bladex.AddBipedAction("Zkn","Rlx_f_2h","Rlx_1h_Lch",0.0,1.0,0)
- Bladex.AddBipedAction("Zkn","Shattack_rlx_2h","Rlx_1h_Lch",0.0,1.0,0)
- Bladex.AddBipedAction("Zkn","attack_rlx_s","Rlx_1h_Lch",0.0,1.0,0)
- Bladex.AddBipedAction("Zkn","Shattack_rlx_s","Rlx_1h_Lch",0.0,1.0,0)
- Bladex.AddBipedAction("Zkn","Rlx_f_s","Rlx_1h_Lch",0.0,1.0,0)
-
- #Quick turns
- #Bladex.AddBipedAction("Zkn","Attack_t_r","Wlk_1h_Lch",0.0,1.0,0)
- #Bladex.AddBipedAction("Zkn","Attack_t_r_s","Wlk_1h_Lch",0.0,1.0,0)
- #Bladex.AddBipedAction("Zkn","Attack_t_l","Wlk_1h_Lch",0.0,1.0,0)
- #Bladex.AddBipedAction("Zkn","Attack_t_l_s","Wlk_1h_Lch",0.0,1.0,0)
-
-
- #Dodges
- #Bladex.AddBipedAction("Zkn","D_b","Rlx_1h_Lch",0.0,1.0,0)
- #Bladex.AddBipedAction("Zkn","D_l","Rlx_1h_Lch",0.0,1.0,0)
- #Bladex.AddBipedAction("Zkn","D_r","Rlx_1h_Lch",0.0,1.0,0)
-
- #Bladex.AddBipedAction("Zkn","alarm01","Rlx_1h_Lch",0.0,1.0,0)
- #Bladex.AddBipedAction("Zkn","fury","Rlx_1h_Lch",0.0,1.0,0)
- #Bladex.AddBipedAction("Zkn","look_around","Rlx_1h_Lch",0.0,1.0,0)
-
-
- ####################################################################################
- #
- # Ataques
- #
- ####################################################################################
-
- Bladex.AddBipedAction("Zkn","g_spit","Lch_g_spit",0.0,1.0,0)
- Bladex.AddBipedAction("Zkn","g_13","Lch_g_13",0.0,1.0,0)
- Bladex.AddBipedAction("Zkn","g_18","Lch_g_18",0.0,1.0,0)
- Bladex.AddBipedAction("Zkn","g_16","Lch_g_16",0.0,1.0,0)
- Bladex.AddBipedAction("Zkn","g_12","Lch_g_12",0.0,1.0,0)
- Bladex.AddBipedAction("Zkn","g_claw1","Lch_g_claw1",0.0,1.0,0)
- Bladex.AddBipedAction("Zkn","g_claw2","Lch_g_claw2",0.0,1.0,0)
- Bladex.AddBipedAction("Zkn","g_claw3","Lch_g_claw3",0.0,1.0,0)
-
-
- ####################################################################################
- #
- # Animaciones de giro
- #
- ####################################################################################
-
- #Giro no encarando
- #Bladex.AddBipedAction("Zkn","Turn_l","Lch_t_l_1h",0.0,1.0,0)
- #Bladex.AddBipedAction("Zkn","Turn_r","Lch_t_r_1h",0.0,1.0,0)
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