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- import Bladex
-
- #import AnimationSets
-
-
- #AnimationSets.LoadVmpAnimationSet("Vmp")
-
- ############################################
- #
- #Relax
- #
- ############################################
-
- Bladex.AddBipedAction("Vmp","Rlx_1h","Vmp_rlx_f",0.0,1.0,0)
- Bladex.AddBipedAction("Vmp","Rlx_f_1h","Vmp_rlx_f",0.0,1.0,0)
- Bladex.AddBipedAction("Vmp","Rlx_f_2h","Vmp_rlx_f",0.0,1.0,0)
-
-
- Bladex.AddBipedAction("Vmp","Rlx_no","Vmp_rlx_f",0.0,1.0,0)
- Bladex.AddBipedAction("Vmp","Rlx_b","Vmp_rlx_f",0.0,1.0,0)
- Bladex.AddBipedAction("Vmp","Rlx_2h","Vmp_rlx_f",0.0,1.0,0)
- Bladex.AddBipedAction("Vmp","Rlx_s","Vmp_rlx_f_s",0.0,1.0,0)
- Bladex.AddBipedAction("Vmp","Rlx_block","Vmp_rlx_f_s",0.0,1.0,0)
-
-
- ############################################
- #
- #Animaciones en combate
- #
- ############################################
-
-
- Bladex.AddBipedAction("Vmp","Attack_f_1h","Vmp_attack_f",0.0,1.0,0)
- Bladex.AddBipedAction("Vmp","Attack_b_1h","Vmp_attack_b",0.0,1.0,0)
- Bladex.AddBipedAction("Vmp","Attack_r_1h","Vmp_attack_r",0.0,1.0,0)
- Bladex.AddBipedAction("Vmp","Attack_l_1h","Vmp_attack_l",0.0,1.0,0)
-
- Bladex.AddBipedAction("Vmp","Attack_f_2h","Vmp_attack_f",0.0,1.0,0)
- Bladex.AddBipedAction("Vmp","Attack_b_2h","Vmp_attack_b",0.0,1.0,0)
- Bladex.AddBipedAction("Vmp","Attack_r_2h","Vmp_attack_r",0.0,1.0,0)
- Bladex.AddBipedAction("Vmp","Attack_l_2h","Vmp_attack_l",0.0,1.0,0)
-
- Bladex.AddBipedAction("Vmp","Shattack_f_2h","Vmp_attack_f_s",0.0,1.0,0)
- Bladex.AddBipedAction("Vmp","Shattack_b_2h","Vmp_attack_b_s",0.0,1.0,0)
- Bladex.AddBipedAction("Vmp","Shattack_r_2h","Vmp_attack_r_s",0.0,1.0,0)
- Bladex.AddBipedAction("Vmp","Shattack_l_2h","Vmp_attack_l_s",0.0,1.0,0)
-
-
- #Relax
- Bladex.AddBipedAction("Vmp","Shattack_rlx_2h","Vmp_rlx_f_s",0.0,1.0,0)
-
- #Quick turns
- #Bladex.AddBipedAction("Vmp","Attack_t_r","Vmp_attack_r",0.0,1.0,0)
- #Bladex.AddBipedAction("Vmp","Attack_t_r_s","Vmp_attack_r",0.0,1.0,0)
- #Bladex.AddBipedAction("Vmp","Attack_t_l","Vmp_attack_l",0.0,1.0,0)
- #Bladex.AddBipedAction("Vmp","Attack_t_l_s","Vmp_attack_l",0.0,1.0,0)
-
-
- #Dodges
- Bladex.AddBipedAction("Vmp","D_b","Vmp_attack_l",0.0,1.0,0)
- Bladex.AddBipedAction("Vmp","D_l","Vmp_attack_l",0.0,1.0,0)
- Bladex.AddBipedAction("Vmp","D_r","Vmp_attack_r",0.0,1.0,0)
-
- #Correr con escudo en modo no combate
- Bladex.AddBipedAction("Vmp","Attack_f_s_nc","Vmp_attack_f_s",0.0,1.0,0)
- Bladex.AddBipedAction("Vmp","Attack_b_s_nc","Vmp_attack_b_s",0.0,1.0,0)
-
-
-
-
- ############################################
- #
- #Ataques
- #
- ############################################
-
- Bladex.AddBipedAction("Vmp","disappear","Vmp_disappear",0.0,1.0,0)
- Bladex.AddBipedAction("Vmp","g_01","Vmp_g_01",0.0,1.0,0)
- Bladex.AddBipedAction("Vmp","g_06","Vmp_g_06",0.0,1.0,0)
- Bladex.AddBipedAction("Vmp","g_07","Vmp_g_07",0.0,1.0,0)
- Bladex.AddBipedAction("Vmp","g_26","Vmp_g_26",0.0,1.0,0)
-
-
- ####################################################################################
- #
- # Pasos.- Andares
- #
- ####################################################################################
-
-
- # Andar hacia atrßs
- Bladex.AddBipedAction("Vmp","WBK_b","Vmp_wbk_1h",0.0,1.0,0)
- Bladex.AddBipedAction("Vmp","WBK_no","Vmp_wbk_1h",0.0,1.0,0)
- Bladex.AddBipedAction("Vmp","WBK_1h","Vmp_wbk_1h",0.0,1.0,0)
- Bladex.AddBipedAction("Vmp","WBK_2h","Vmp_wbk_1h",0.0,1.0,0)
- Bladex.AddBipedAction("Vmp","WBK_s","Vmp_wbk_1h",0.0,1.0,0)
-
- #Andar hacia alante
- Bladex.AddBipedAction("Vmp","WLK_b","Vmp_wlk_1h",0.0,1.0,0)
- Bladex.AddBipedAction("Vmp","WLK_no","Vmp_wlk_1h",0.0,1.0,0)
- Bladex.AddBipedAction("Vmp","WLK_1h","Vmp_wlk_1h",0.0,1.0,0)
- Bladex.AddBipedAction("Vmp","WLK_2h","Vmp_wlk_1h",0.0,1.0,0)
- Bladex.AddBipedAction("Vmp","WLK_s","Vmp_wlk_1h",0.0,1.0,0)
-
- #Correr hacia atrßs
- Bladex.AddBipedAction("Vmp","JOG_b_b","Vmp_wbk_1h",0.0,1.0,0)
- Bladex.AddBipedAction("Vmp","JOG_b_no","Vmp_wbk_1h",0.0,1.0,0)
- Bladex.AddBipedAction("Vmp","JOG_b_s","Vmp_wbk_1h",0.0,1.0,0)
- Bladex.AddBipedAction("Vmp","JOG_b_1h","Vmp_wbk_1h",0.0,1.0,0)
- Bladex.AddBipedAction("Vmp","JOG_b_2h","Vmp_wbk_1h",0.0,1.0,0)
-
- #Correr hacia delante
- Bladex.AddBipedAction("Vmp","JOG_b","Vmp_wlk_1h",0.0,1.0,0)
- Bladex.AddBipedAction("Vmp","JOG_no","Vmp_wlk_1h",0.0,1.0,0)
- Bladex.AddBipedAction("Vmp","JOG_s","Vmp_wlk_1h",0.0,1.0,0)
- Bladex.AddBipedAction("Vmp","JOG_1h","Vmp_wlk_1h",0.0,1.0,0)
- Bladex.AddBipedAction("Vmp","JOG_2h","Vmp_wlk_1h",0.0,1.0,0)
-
- #Modo sneak
- Bladex.AddBipedAction("Vmp","SNK_b","Vmp_wlk_1h",0.0,1.0,0)
- Bladex.AddBipedAction("Vmp","SNK_no","Vmp_wlk_1h",0.0,1.0,0)
- Bladex.AddBipedAction("Vmp","SNK_s","Vmp_wlk_1h",0.0,1.0,0)
- Bladex.AddBipedAction("Vmp","SNK_1h","Vmp_wlk_1h",0.0,1.0,0)
- Bladex.AddBipedAction("Vmp","SNK_2h","Vmp_wlk_1h",0.0,1.0,0)
-
-
-
-
- ####################################################################################
- #
- # Caidas.
- #
- ####################################################################################
-
- Bladex.AddBipedAction("Vmp","FllLow","Vmp_rlx_f",0.37,0.8,0)
- Bladex.AddBipedAction("Vmp","FllMed","Vmp_rlx_f",0.37,0.8,0)
- Bladex.AddBipedAction("Vmp","FllHigh","Vmp_rlx_f",0.1,0.8,0)
- Bladex.AddBipedAction("Vmp","Dth_Fll","Dth_Fll_Vmp",0.0,1.0,0)
- Bladex.AddBipedAction("Vmp","Dth_Fll2","Dth_Fll2_Vmp",0.0,1.0,0)
-
-
-
-
- ####################################################################################
- #
- #Heridas
- #
- ####################################################################################
-
-
-
-
- Bladex.AddBipedAction("Vmp","df_01","Vmp_df_01",0.0,1.0,0)
- Bladex.AddBipedAction("Vmp","df_02","Vmp_df_02",0.0,1.0,0)
- Bladex.AddBipedAction("Vmp","df_s_broken","Vmp_df_s_broken",0.0,1.0,0)
-
- Bladex.AddBipedAction("Vmp","sw_react","Vmp_sword_broken",0.143,0.5,0)
-
- Bladex.AddBipedAction("Vmp","hurt_f_lite","Vmp_hurt_f_lite",0.0,1.0,0)
- Bladex.AddBipedAction("Vmp","hurt_f_big","Vmp_hurt_f_big",0.0,1.0,0)
-
- Bladex.AddBipedAction("Vmp","hurt_f_head","Vmp_hurt_f_big",0.0,1.0,0)
- Bladex.AddBipedAction("Vmp","hurt_f_breast","Vmp_hurt_f_big",0.0,1.0,0)
- Bladex.AddBipedAction("Vmp","hurt_f_back","Vmp_hurt_f_lite",0.0,1.0,0)
- Bladex.AddBipedAction("Vmp","hurt_f_r_arm","Vmp_hurt_f_lite",0.0,1.0,0)
- Bladex.AddBipedAction("Vmp","hurt_f_l_arm","Vmp_hurt_f_lite",0.0,1.0,0)
- Bladex.AddBipedAction("Vmp","hurt_f_r_leg","Vmp_hurt_f_lite",0.0,1.0,0)
- Bladex.AddBipedAction("Vmp","hurt_f_l_leg","Vmp_hurt_f_lite",0.0,1.0,0)
-
- Bladex.AddBipedAction("Vmp","hurt_jog","Vmp_hurt_f_lite",0.0,1.0,0)
-
- Bladex.AddBipedAction("Vmp","hurt_head","Vmp_hurt_f_big",0.0,1.0,0)
- Bladex.AddBipedAction("Vmp","hurt_breast","Vmp_hurt_f_big",0.0,1.0,0)
- Bladex.AddBipedAction("Vmp","hurt_back","Vmp_hurt_f_lite",0.0,1.0,0)
- Bladex.AddBipedAction("Vmp","hurt_r_arm","Vmp_hurt_f_lite",0.0,1.0,0)
- Bladex.AddBipedAction("Vmp","hurt_l_arm","Vmp_hurt_f_lite",0.0,1.0,0)
- Bladex.AddBipedAction("Vmp","hurt_r_leg","Vmp_hurt_f_lite",0.0,1.0,0)
- Bladex.AddBipedAction("Vmp","hurt_l_leg","Vmp_hurt_f_lite",0.0,1.0,0)
-
-
-
-
-
-
- ####################################################################################
- #
- # Others
- #
- ####################################################################################
-
- Bladex.AddBipedAction("Vmp","slip","Vmp_wlk_1h",0.0,1.0,0)
- Bladex.AddBipedAction("Vmp","slip_b","Vmp_wlk_1h",0.0,1.0,0)
- Bladex.AddBipedAction("Vmp","derrape","Vmp_wlk_1h",0.0,1.0,0)
-
-
- Bladex.AddBipedAction("Vmp","order","Vmp_order",0.0,1.0,0)
- Bladex.AddBipedAction("Vmp","insult","Vmp_insult",0.0,1.0,0)
- Bladex.AddBipedAction("Vmp","patrol","Vmp_patrol",0.0,1.0,0)
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