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Text File  |  2000-10-27  |  9.8 KB  |  246 lines

  1. import Bladex
  2.  
  3.  
  4.  
  5. ####################################################################################
  6. #
  7. # Escalar + saltos
  8. #
  9. ####################################################################################
  10.  
  11. #Bladex.AddBipedAction("Spd","clmb_low_1h","Spd_clmb_low",0.0,1.0,0)    
  12. #Bladex.AddBipedAction("Spd","clmb_medlow_1h","Spd_clmb_low",0.0,1.0,0)    
  13. #Bladex.AddBipedAction("Spd","clmb_medium_1h","Spd_clmb_low",0.0,1.0,0)    
  14. #Bladex.AddBipedAction("Spd","clmb_high_1h","Spd_clmb_low",0.0,1.0,0)    
  15.  
  16. Bladex.AddBipedAction("Spd","LongJump1H","Spd_jmp_no",0.0,0.93,0)    
  17. Bladex.AddBipedAction("Spd","LongJumpNo","Spd_jmp_no",0.0,0.93,0)    
  18. Bladex.AddBipedAction("Spd","ShortJump","Spd_jmph_no",0.41,1.0,0)    
  19.  
  20.  
  21. ####################################################################################
  22. #
  23. # Others
  24. #
  25. ####################################################################################
  26.  
  27. Bladex.AddBipedAction("Spd","slip","Spd_wlk_no",0.0,1.0,0)    
  28. Bladex.AddBipedAction("Spd","slip_b","Spd_wlk_no",0.0,1.0,0)    
  29. Bladex.AddBipedAction("Spd","derrape","Spd_wlk_no",0.14,1.0,0)    
  30.  
  31.  
  32.  
  33. Bladex.AddBipedAction("Spd","b1","Spd_rlx_no",0.0,0.1,0)    
  34. Bladex.AddBipedAction("Spd","b2","Spd_rlx_no",0.0,0.1,0)    
  35. Bladex.AddBipedAction("Spd","b3","Spd_rlx_no",0.0,0.1,0)    
  36.  
  37.  
  38.  
  39. ####################################################################################
  40. #
  41. # Relax.
  42. #
  43. ####################################################################################
  44.  
  45. Bladex.AddBipedAction("Spd","Rlx_no","Spd_rlx_no",0.0,1.0,0)
  46. Bladex.AddBipedAction("Spd","Rlx_1h","Spd_rlx_no",0.0,1.0,0)
  47. Bladex.AddBipedAction("Spd","Rlx_b","Spd_rlx_no",0.0,1.0,0)
  48. Bladex.AddBipedAction("Spd","Rlx_2h","Spd_rlx_no",0.0,1.0,0)
  49. Bladex.AddBipedAction("Spd","Rlx_s","Spd_rlx_no",0.0,1.0,0)
  50.  
  51.  
  52.  
  53.  
  54.  
  55.  
  56.  
  57. ####################################################################################
  58. #
  59. # Pasos.- Andares
  60. #
  61. ####################################################################################
  62.  
  63. #Movement with shield -> !NPC only!!!!
  64. Bladex.AddBipedAction("Spd","Attack_f_s_nc","Spd_wlk_no",0.0,1.0,0)
  65. Bladex.AddBipedAction("Spd","Attack_b_s_nc","Spd_wlk_no",0.0,1.0,0)
  66.  
  67. #Bladex.AddBipedAction("Spd","ShortStep","Spd_wlk_no", 0.0,1.0,0)
  68.  
  69. #Bladex.AddBipedAction("Spd","LStepUp","Wlk_1h_Spd","Spd_wlk_no",0.0,0.5,0)
  70. #Bladex.AddBipedAction("Spd","RStepUp","Wlk_1h_Spd","Spd_wlk_no",0.5,1.0,0)
  71.  
  72. #Bladex.AddBipedAction("Spd","LStairsUp","StairsUp_Spd","Spd_wlk_no",0.0,0.5,0)
  73. #Bladex.AddBipedAction("Spd","RStairsUp","StairsUp_Spd","Spd_wlk_no",0.5,1.0,0)
  74.  
  75. #Bladex.AddBipedAction("Spd","LStepDown","Wlk_1h_Spd","Spd_wlk_no",0.0,0.5,0)
  76. #Bladex.AddBipedAction("Spd","RStepDown","Wlk_1h_Spd","Spd_wlk_no",0.5,1.0,0)
  77.  
  78. #Bladex.AddBipedAction("Spd","LStairsDown","Spd_wlk_no",0.0,0.5,0)
  79. #Bladex.AddBipedAction("Spd","RStairsDown","Spd_wlk_no",0.5,1.0,0)
  80.  
  81. # Andar hacia atrßs
  82. Bladex.AddBipedAction("Spd","WBK_b","Spd_attack_b",0.0,1.0,0)    
  83. Bladex.AddBipedAction("Spd","WBK_no","Spd_attack_b",0.0,1.0,0)    
  84. Bladex.AddBipedAction("Spd","WBK_1h","Spd_attack_b",0.0,1.0,0)        
  85. Bladex.AddBipedAction("Spd","WBK_2h","Spd_attack_b",0.0,1.0,0)        
  86. Bladex.AddBipedAction("Spd","WBK_s","Spd_attack_b",0.0,1.0,0)    
  87.  
  88. #Andar hacia delante
  89. Bladex.AddBipedAction("Spd","WLK_b","Spd_wlk_no",0.0,1.0,0)
  90. Bladex.AddBipedAction("Spd","WLK_no","Spd_wlk_no",0.0,1.0,0)
  91. Bladex.AddBipedAction("Spd","WLK_1h","Spd_wlk_no",0.0,1.0,0)
  92. Bladex.AddBipedAction("Spd","WLK_2h","Spd_wlk_no",0.0,1.0,0)
  93. Bladex.AddBipedAction("Spd","WLK_s","Spd_wlk_no",0.0,1.0,0)
  94.  
  95. #Correr hacia delante
  96. Bladex.AddBipedAction("Spd","JOG_b","Spd_jog_no",0.0,1.0,0)
  97. Bladex.AddBipedAction("Spd","JOG_no","Spd_jog_no",0.0,1.0,0)
  98. Bladex.AddBipedAction("Spd","JOG_s","Spd_jog_no",0.0,1.0,0)
  99. Bladex.AddBipedAction("Spd","JOG_1h","Spd_jog_no",0.0,1.0,0)
  100. Bladex.AddBipedAction("Spd","JOG_2h","Spd_jog_no",0.0,1.0,0)
  101.  
  102. #Correr hacia atrßs
  103. Bladex.AddBipedAction("Spd","WBK_JOG_b","Spd_attack_b",0.0,1.0,0)
  104. Bladex.AddBipedAction("Spd","WBK_JOG_no","Spd_attack_b",0.0,1.0,0)
  105. Bladex.AddBipedAction("Spd","WBK_JOG_1h","Spd_attack_b",0.0,1.0,0)
  106. Bladex.AddBipedAction("Spd","WBK_JOG_2h","Spd_attack_b",0.0,1.0,0)
  107. Bladex.AddBipedAction("Spd","WBK_JOG_s","Spd_attack_b",0.0,1.0,0)
  108.  
  109. #Modo sneak
  110. Bladex.AddBipedAction("Spd","SNK_b","Spd_wlk_no",0.0,1.0,0)
  111. Bladex.AddBipedAction("Spd","SNK_no","Spd_wlk_no",0.0,1.0,0)
  112. Bladex.AddBipedAction("Spd","SNK_s", "Spd_wlk_no",0.0,1.0,0)
  113. Bladex.AddBipedAction("Spd","SNK_1h","Spd_wlk_no",0.0,1.0,0)
  114. Bladex.AddBipedAction("Spd","SNK_2h","Spd_wlk_no",0.0,1.0,0)
  115.  
  116.  
  117.  
  118.  
  119.  
  120. ####################################################################################
  121. #
  122. # Caidas.
  123. #
  124. ####################################################################################
  125.  
  126. Bladex.AddBipedAction("Spd","FllLow","Spd_fll_low_no",0.0,0.1,0)
  127. Bladex.AddBipedAction("Spd","FllMed","Spd_fll_low_no",0.0,0.1,0)
  128. Bladex.AddBipedAction("Spd","FllHigh","Spd_fll_low_no",0.0,0.2,0)
  129. Bladex.AddBipedAction("Spd","Dth_Fll","Dth_Fll_Spd",0.0,1.0,0)
  130. Bladex.AddBipedAction("Spd","Dth_Fll2","Dth_Fll2_Spd",0.0,1.0,0)
  131.  
  132.  
  133.  
  134.  
  135.  
  136. ####################################################################################
  137. #
  138. # Animaciones en combate
  139. #
  140. ####################################################################################
  141.  
  142. #MOvement without shield
  143. #Bladex.AddBipedAction("Spd","Attack_f_1h","Spd_wlk_no",0.0,1.0,0)
  144. #Bladex.AddBipedAction("Spd","Attack_b_1h","Spd_attack_b",0.0,1.0,0)
  145. #Bladex.AddBipedAction("Spd","Attack_r_1h","Spd_wlk_no",0.0,1.0,0)
  146. #Bladex.AddBipedAction("Spd","Attack_l_1h","Spd_wlk_no",0.0,1.0,0)
  147.  
  148. Bladex.AddBipedAction("Spd","Attack_f_no","Spd_wlk_no",0.0,1.0,0)
  149. Bladex.AddBipedAction("Spd","Attack_b_no","Spd_attack_b",0.0,1.0,0)
  150. Bladex.AddBipedAction("Spd","Attack_r_no","Spd_wlk_no",0.0,1.0,0)
  151. Bladex.AddBipedAction("Spd","Attack_l_no","Spd_wlk_no",0.0,1.0,0)
  152.  
  153. #MOvement without shield
  154. #Bladex.AddBipedAction("Spd","Attack_f_2h","Spd_wlk_no",0.0,1.0,0)
  155. #Bladex.AddBipedAction("Spd","Attack_b_2h","Spd_attack_b",0.0,1.0,0)
  156. #Bladex.AddBipedAction("Spd","Attack_r_2h","Spd_wlk_no",0.0,1.0,0)
  157. #Bladex.AddBipedAction("Spd","Attack_l_2h","Spd_wlk_no",0.0,1.0,0)
  158.  
  159. #Movement with shield
  160. #Bladex.AddBipedAction("Spd","Attack_f_s","Spd_wlk_no",0.0,1.0,0)
  161. #Bladex.AddBipedAction("Spd","Attack_b_s","Spd_attack_b",0.0,1.0,0)
  162. #Bladex.AddBipedAction("Spd","Attack_r_s","Spd_wlk_no",0.0,1.0,0)
  163. #Bladex.AddBipedAction("Spd","Attack_l_s","Spd_wlk_no",0.0,1.0,0)
  164.  
  165. #Relax
  166. #Bladex.AddBipedAction("Spd","Rlx_f_1h","Spd_rlx_no",0.0,1.0,0)
  167. Bladex.AddBipedAction("Spd","Rlx_f_no","Spd_rlx_no",0.0,1.0,0)
  168. #Bladex.AddBipedAction("Spd","Attack_rlx_s","Spd_rlx_no",0.0,1.0,0)
  169.  
  170. #Quick turns
  171. #Bladex.AddBipedAction("Spd","Attack_t_r","Spd_t_r_no",0.0,1.0,0)
  172. #Bladex.AddBipedAction("Spd","Attack_t_r_s","Spd_t_r_no",0.0,1.0,0)
  173. #Bladex.AddBipedAction("Spd","Attack_t_l","Spd_t_l_no",0.0,1.0,0)
  174. #Bladex.AddBipedAction("Spd","Attack_t_l_s","Spd_t_l_no",0.0,1.0,0)
  175.  
  176.  
  177. #Dodges
  178. Bladex.AddBipedAction("Spd","D_b","Spd_attack_b",0.0,1.0,0)
  179. Bladex.AddBipedAction("Spd","D_l","Spd_attack_b",0.0,1.0,0)
  180. Bladex.AddBipedAction("Spd","D_r","Spd_attack_b",0.0,1.0,0)
  181.  
  182.  
  183.  
  184.  
  185. ####################################################################################
  186. #
  187. # Ataques
  188. #
  189. ####################################################################################
  190.  
  191. Bladex.AddBipedAction("Spd","g_01","Spd_g_01",0.0,1.0,0)    
  192. Bladex.AddBipedAction("Spd","Spd_g_spit","Spd_g_spit",0.0,1.0,0)
  193.  
  194.  
  195.  
  196. ####################################################################################
  197. #
  198. # Muertes y Heridas
  199. #
  200. ####################################################################################
  201.  
  202. Bladex.AddBipedAction("Spd","dth0","Spd_dth0",0.0,1.0,0)    
  203. Bladex.AddBipedAction("Spd","dth_n00","Spd_dth2",0.0,1.0,0)
  204. Bladex.AddBipedAction("Spd","dth_c1","Spd_dth0",0.0,1.0,0)
  205. Bladex.AddBipedAction("Spd","dth_c2","Spd_dth0",0.0,1.0,0)
  206. Bladex.AddBipedAction("Spd","dth_c3","Spd_dth0",0.0,1.0,0)
  207. Bladex.AddBipedAction("Spd","dth_c4","Spd_dth0",0.0,1.0,0)
  208. Bladex.AddBipedAction("Spd","dth_c5","Spd_dth0",0.0,1.0,0)
  209. Bladex.AddBipedAction("Spd","dth_c6","Spd_dth0",0.0,1.0,0)
  210. Bladex.AddBipedAction("Spd","dth_c7","Spd_dth0",0.0,1.0,0)
  211. Bladex.AddBipedAction("Spd","dth0",  "Spd_dth0",0.0,1.0,0)
  212. Bladex.AddBipedAction("Spd","dth_n01","Spd_dth0",0.0,1.0,0)
  213. Bladex.AddBipedAction("Spd","dth_n02","Spd_dth0",0.0,1.0,0)
  214. Bladex.AddBipedAction("Spd","dth_n03","Spd_dth0",0.0,1.0,0)
  215. Bladex.AddBipedAction("Spd","dth_n04","Spd_dth0",0.0,1.0,0)
  216. Bladex.AddBipedAction("Spd","dth_n05","Spd_dth0",0.0,1.0,0)
  217. Bladex.AddBipedAction("Spd","dth_n06","Spd_dth0",0.0,1.0,0)
  218.                        
  219. Bladex.AddBipedAction("Spd","dth_rock","Spd_dth0",0.0,1.0,0)
  220. Bladex.AddBipedAction("Spd","dth_rockfront","Spd_dth0",0.0,1.0,0)
  221. Bladex.AddBipedAction("Spd","dth_burn","Spd_dth0",0.0,1.0,0)    
  222.  
  223.  
  224.  
  225. Bladex.AddBipedAction("Spd","hurt_f_lite","Spd_hurt_lite",0.0,1.0,0)
  226. Bladex.AddBipedAction("Spd","hurt_f_big","Spd_hurt_big",0.0,1.0,0)
  227. Bladex.AddBipedAction("Spd","hurt_f_head","Spd_hurt_big",0.0,1.0,0)
  228. Bladex.AddBipedAction("Spd","hurt_f_breast","Spd_hurt_big",0.0,1.0,0)
  229. Bladex.AddBipedAction("Spd","hurt_f_back","Spd_hurt_big",0.0,1.0,0)
  230. Bladex.AddBipedAction("Spd","hurt_f_r_arm","Spd_hurt_lite",0.0,1.0,0)
  231. Bladex.AddBipedAction("Spd","hurt_f_l_arm","Spd_hurt_lite",0.0,1.0,0)
  232. Bladex.AddBipedAction("Spd","hurt_f_r_leg","Spd_hurt_lite",0.0,1.0,0)
  233. Bladex.AddBipedAction("Spd","hurt_f_l_leg","Spd_hurt_lite",0.0,1.0,0)
  234. Bladex.AddBipedAction("Spd","hurt_jog","Spd_hurt_lite",0.0,1.0,0)
  235. Bladex.AddBipedAction("Spd","hurt_head","Spd_hurt_big",0.0,1.0,0)
  236. Bladex.AddBipedAction("Spd","hurt_breast","Spd_hurt_big",0.0,1.0,0)
  237. Bladex.AddBipedAction("Spd","hurt_back","Spd_hurt_big",0.0,1.0,0)
  238. Bladex.AddBipedAction("Spd","hurt_r_arm","Spd_hurt_lite",0.0,1.0,0)
  239. Bladex.AddBipedAction("Spd","hurt_l_arm","Spd_hurt_lite",0.0,1.0,0)
  240. Bladex.AddBipedAction("Spd","hurt_r_leg","Spd_hurt_lite",0.0,1.0,0)
  241. Bladex.AddBipedAction("Spd","hurt_l_leg","Spd_hurt_lite",0.0,1.0,0)    
  242.  
  243.  
  244.  
  245.  
  246.