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- import Bladex
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-
-
- ####################################################################################
- #
- # Escalar + saltos
- #
- ####################################################################################
-
- Bladex.AddBipedAction("Gdm","clmb_low_1h","Gdm_rlx_no",0.0,1.0,0)
- Bladex.AddBipedAction("Gdm","clmb_medlow_1h","Gdm_rlx_no",0.0,1.0,0)
- Bladex.AddBipedAction("Gdm","clmb_medium_1h","Gdm_rlx_no",0.0,1.0,0)
- Bladex.AddBipedAction("Gdm","clmb_high_1h","Gdm_rlx_no",0.0,1.0,0)
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- Bladex.AddBipedAction("Gdm","LongJump1H","Gdm_rlx_no",0.0,0.93,0)
- Bladex.AddBipedAction("Gdm","LongJumpNo","Gdm_rlx_no",0.0,0.93,0)
- Bladex.AddBipedAction("Gdm","ShortJump","Gdm_rlx_no",0.41,1.0,0)
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-
- ####################################################################################
- #
- # Others
- #
- ####################################################################################
-
- Bladex.AddBipedAction("Gdm","slip","Gdm_rlx_no",0.0,1.0,0)
- Bladex.AddBipedAction("Gdm","slip_b","Gdm_rlx_no",0.0,1.0,0)
- Bladex.AddBipedAction("Gdm","derrape","Gdm_rlx_no",0.14,1.0,0)
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-
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- Bladex.AddBipedAction("Gdm","b1","Gdm_rlx_no",0.0,1.0,0)
- Bladex.AddBipedAction("Gdm","b2","Gdm_rlx_no",0.0,1.0,0)
- Bladex.AddBipedAction("Gdm","b3","Gdm_rlx_no",0.0,1.0,0)
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- Bladex.AddBipedAction("Gdm","mgc_df","Gdm_mgc_df",0.0,1.0,0)
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-
- ####################################################################################
- #
- # Relax.
- #
- ####################################################################################
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- Bladex.AddBipedAction("Gdm","Rlx_no","Gdm_rlx_no",0.0,1.0,0)
- Bladex.AddBipedAction("Gdm","Rlx_1h","Gdm_rlx_no",0.0,1.0,0)
- Bladex.AddBipedAction("Gdm","Rlx_b","Gdm_rlx_no",0.0,1.0,0)
- Bladex.AddBipedAction("Gdm","Rlx_2h","Gdm_rlx_no",0.0,1.0,0)
- Bladex.AddBipedAction("Gdm","Rlx_s","Gdm_rlx_no",0.0,1.0,0)
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-
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-
-
-
-
- ####################################################################################
- #
- # Pasos.- Andares
- #
- ####################################################################################
-
- #Movement with shield -> !NPC only!!!!
- Bladex.AddBipedAction("Gdm","Attack_f_s_nc","Gdm_rlx_no",0.0,1.0,0)
- Bladex.AddBipedAction("Gdm","Attack_b_s_nc","Gdm_rlx_no",0.0,1.0,0)
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- Bladex.AddBipedAction("Gdm","ShortStep","Gdm_rlx_no", 0.0,1.0,0)
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- #Bladex.AddBipedAction("Gdm","LStepUp","Gdm_wlk_no","WlkUp_Kgt",0.0,0.5,0)
- #Bladex.AddBipedAction("Gdm","RStepUp","Gdm_wlk_no","WlkUp_Kgt",0.5,1.0,0)
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- #Bladex.AddBipedAction("Gdm","LStairsUp","StairsUp_Kgt","StairsUpP_Kgt",0.0,0.5,0)
- #Bladex.AddBipedAction("Gdm","RStairsUp","StairsUp_Kgt","StairsUpP_Kgt",0.5,1.0,0)
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- #Bladex.AddBipedAction("Gdm","LStepDown","Gdm_wlk_no","WlkDown_Kgt",0.0,0.5,0)
- #Bladex.AddBipedAction("Gdm","RStepDown","Gdm_wlk_no","WlkDown_Kgt",0.5,1.0,0)
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- #Bladex.AddBipedAction("Gdm","LStairsDown","StairsDown_Kgt",0.0,0.5,0)
- #Bladex.AddBipedAction("Gdm","RStairsDown","StairsDown_Kgt",0.5,1.0,0)
-
- # Andar hacia atrßs
- Bladex.AddBipedAction("Gdm","WBK_b","Gdm_wbk_no",0.0,1.0,0)
- Bladex.AddBipedAction("Gdm","WBK_no","Gdm_wbk_no",0.0,1.0,0)
- Bladex.AddBipedAction("Gdm","WBK_1h","Gdm_wbk_no",0.0,1.0,0)
- Bladex.AddBipedAction("Gdm","WBK_2h","Gdm_wbk_no",0.0,1.0,0)
- Bladex.AddBipedAction("Gdm","WBK_s","Gdm_wbk_no",0.0,1.0,0)
-
- #Andar hacia delante
- Bladex.AddBipedAction("Gdm","WLK_b","Gdm_wlk_no",0.0,1.0,0)
- Bladex.AddBipedAction("Gdm","WLK_no","Gdm_wlk_no",0.0,1.0,0)
- Bladex.AddBipedAction("Gdm","WLK_1h","Gdm_wlk_no",0.0,1.0,0)
- Bladex.AddBipedAction("Gdm","WLK_2h","Gdm_wlk_no",0.0,1.0,0)
- Bladex.AddBipedAction("Gdm","WLK_s","Gdm_wlk_no",0.0,1.0,0)
-
- #Correr hacia delante
- Bladex.AddBipedAction("Gdm","JOG_b","Gdm_wlk_no",0.0,1.0,0)
- Bladex.AddBipedAction("Gdm","JOG_no","Gdm_wlk_no",0.0,1.0,0)
- Bladex.AddBipedAction("Gdm","JOG_s","Gdm_wlk_no",0.0,1.0,0)
- Bladex.AddBipedAction("Gdm","JOG_1h","Gdm_wlk_no",0.0,1.0,0)
- Bladex.AddBipedAction("Gdm","JOG_2h","Gdm_wlk_no",0.0,1.0,0)
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- #Correr hacia atrßs
- Bladex.AddBipedAction("Gdm","WBK_JOG_b","Gdm_wbk_no",0.0,1.0,0)
- Bladex.AddBipedAction("Gdm","WBK_JOG_no","Gdm_wbk_no",0.0,1.0,0)
- Bladex.AddBipedAction("Gdm","WBK_JOG_1h","Gdm_wbk_no",0.0,1.0,0)
- Bladex.AddBipedAction("Gdm","WBK_JOG_2h","Gdm_wbk_no",0.0,1.0,0)
- Bladex.AddBipedAction("Gdm","WBK_JOG_s","Gdm_wbk_no",0.0,1.0,0)
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- #Modo sneak
- Bladex.AddBipedAction("Gdm","SNK_b","Gdm_wlk_no",0.0,1.0,0)
- Bladex.AddBipedAction("Gdm","SNK_no","Gdm_wlk_no",0.0,1.0,0)
- Bladex.AddBipedAction("Gdm","SNK_s", "Gdm_wlk_no",0.0,1.0,0)
- Bladex.AddBipedAction("Gdm","SNK_1h","Gdm_wlk_no",0.0,1.0,0)
- Bladex.AddBipedAction("Gdm","SNK_2h","Gdm_wlk_no",0.0,1.0,0)
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-
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- ####################################################################################
- #
- # Caidas.
- #
- ####################################################################################
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- Bladex.AddBipedAction("Gdm","FllLow","Gdm_wlk_no",0.0,1.0,0)
- Bladex.AddBipedAction("Gdm","FllMed","Gdm_wlk_no",0.0,1.0,0)
- Bladex.AddBipedAction("Gdm","FllHigh","Gdm_wlk_no",0.0,1.0,0)
- Bladex.AddBipedAction("Gdm","Dth_Fll","Gdm_rlx_no",0.0,1.0,0)
- Bladex.AddBipedAction("Gdm","Dth_Fll2","Gdm_dth0",0.534,1.0,0)
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- ####################################################################################
- #
- # Muertes
- #
- ####################################################################################
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- Bladex.AddBipedAction("Gdm","dth0","Gdm_dth0",0.0,1.0,0)
- Bladex.AddBipedAction("Gdm","dth_c1","Gdm_dth0",0.0,1.0,0)
- Bladex.AddBipedAction("Gdm","dth_c2","Gdm_dth0",0.0,1.0,0)
- Bladex.AddBipedAction("Gdm","dth_c3","Gdm_dth0",0.0,1.0,0)
- Bladex.AddBipedAction("Gdm","dth_c4","Gdm_dth0",0.0,1.0,0)
- Bladex.AddBipedAction("Gdm","dth_c5","Gdm_dth0",0.0,1.0,0)
- Bladex.AddBipedAction("Gdm","dth_c6","Gdm_dth0",0.0,1.0,0)
- Bladex.AddBipedAction("Gdm","dth_c7","Gdm_dth0",0.0,1.0,0)
- Bladex.AddBipedAction("Gdm","dth0", "Gdm_dth0",0.0,1.0,0)
- Bladex.AddBipedAction("Gdm","dth_n00","Gdm_dth0",0.0,1.0,0)
- Bladex.AddBipedAction("Gdm","dth_n01","Gdm_dth0",0.0,1.0,0)
- Bladex.AddBipedAction("Gdm","dth_n02","Gdm_dth0",0.0,1.0,0)
- Bladex.AddBipedAction("Gdm","dth_n03","Gdm_dth0",0.0,1.0,0)
- Bladex.AddBipedAction("Gdm","dth_n04","Gdm_dth0",0.0,1.0,0)
- Bladex.AddBipedAction("Gdm","dth_n05","Gdm_dth0",0.0,1.0,0)
- Bladex.AddBipedAction("Gdm","dth_n06","Gdm_dth0",0.0,1.0,0)
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- Bladex.AddBipedAction("Gdm","dth_rock","Gdm_dth0",0.0,1.0,0)
- Bladex.AddBipedAction("Gdm","dth_rockfront","Gdm_dth0",0.0,1.0,0)
- Bladex.AddBipedAction("Gdm","dth_burn","Gdm_dth0",0.0,1.0,0)
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- ####################################################################################
- #
- # Heridas
- #
- ####################################################################################
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- Bladex.AddBipedAction("Gdm","hurt_f_lite","Gdm_rlx_no",0.8,1.0,0)
- Bladex.AddBipedAction("Gdm","hurt_f_big","Gdm_hurt_big",0.0,1.0,0)
- Bladex.AddBipedAction("Gdm","hurt_f_head","Gdm_hurt_big",0.0,1.0,0)
- Bladex.AddBipedAction("Gdm","hurt_f_breast","Gdm_rlx_no",0.8,1.0,0)
- Bladex.AddBipedAction("Gdm","hurt_f_back","Gdm_rlx_no",0.8,1.0,0)
- Bladex.AddBipedAction("Gdm","hurt_f_r_arm","Gdm_rlx_no",0.8,1.0,0)
- Bladex.AddBipedAction("Gdm","hurt_f_l_arm","Gdm_rlx_no",0.8,1.0,0)
- Bladex.AddBipedAction("Gdm","hurt_f_r_leg","Gdm_rlx_no",0.8,1.0,0)
- Bladex.AddBipedAction("Gdm","hurt_f_l_leg","Gdm_rlx_no",0.8,1.0,0)
- Bladex.AddBipedAction("Gdm","hurt_jog","Gdm_hurt_big",0.0,1.0,0)
- Bladex.AddBipedAction("Gdm","hurt_head","Gdm_hurt_big",0.0,1.0,0)
- Bladex.AddBipedAction("Gdm","hurt_breast","Gdm_rlx_no",0.8,1.0,0)
- Bladex.AddBipedAction("Gdm","hurt_back","Gdm_rlx_no",0.8,1.0,0)
- Bladex.AddBipedAction("Gdm","hurt_r_arm","Gdm_rlx_no",0.8,1.0,0)
- Bladex.AddBipedAction("Gdm","hurt_l_arm","Gdm_rlx_no",0.8,1.0,0)
- Bladex.AddBipedAction("Gdm","hurt_r_leg","Gdm_rlx_no",0.8,1.0,0)
- Bladex.AddBipedAction("Gdm","hurt_l_leg","Gdm_rlx_no",0.8,1.0,0)
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- ####################################################################################
- #
- # Animaciones en combate
- #
- ####################################################################################
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- Bladex.AddBipedAction("Gdm","Attack_f_no","Gdm_wlk_no",0.0,1.0,0)
- Bladex.AddBipedAction("Gdm","Attack_b_no","Gdm_wbk_no",0.0,1.0,0)
- Bladex.AddBipedAction("Gdm","Attack_r_no","Gdm_rlx_no",0.0,1.0,0)
- Bladex.AddBipedAction("Gdm","Attack_l_no","Gdm_rlx_no",0.0,1.0,0)
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- #Relax
- #Bladex.AddBipedAction("Gdm","Rlx_f_1h","Gdm_rlx_no",0.0,1.0,0)
- Bladex.AddBipedAction("Gdm","Rlx_f_no","Gdm_rlx_no",0.0,1.0,0)
- #Bladex.AddBipedAction("Gdm","Attack_rlx_s","Gdm_rlx_no",0.0,1.0,0)
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- #Dodges
- Bladex.AddBipedAction("Gdm","D_b","Gdm_wbk_no",0.0,1.0,0)
- Bladex.AddBipedAction("Gdm","D_l","Gdm_wbk_no",0.0,1.0,0)
- Bladex.AddBipedAction("Gdm","D_r","Gdm_wbk_no",0.0,1.0,0)
-
- ##MOvement without shield
- #Bladex.AddBipedAction("Gdm","Attack_f_1h","Gdm_wlk_no",0.0,1.0,0)
- #Bladex.AddBipedAction("Gdm","Attack_b_1h","Gdm_wbk_no",0.0,1.0,0)
- #Bladex.AddBipedAction("Gdm","Attack_r_1h","Gdm_rlx_no",0.0,1.0,0)
- #Bladex.AddBipedAction("Gdm","Attack_l_1h","Gdm_rlx_no",0.0,1.0,0)
- #
- ##Quick turns
- #Bladex.AddBipedAction("Gdm","Attack_t_r","Gdm_rlx_no",0.0,1.0,0)
- #Bladex.AddBipedAction("Gdm","Attack_t_r_s","Gdm_rlx_no",0.0,1.0,0)
- #Bladex.AddBipedAction("Gdm","Attack_t_l","Gdm_rlx_no",0.0,1.0,0)
- #Bladex.AddBipedAction("Gdm","Attack_t_l_s","Gdm_rlx_no",0.0,1.0,0)
- #
- #Bladex.AddBipedAction("Gdm","Attack_f_2h","Gdm_wlk_no",0.0,1.0,0)
- #Bladex.AddBipedAction("Gdm","Attack_b_2h","Gdm_wbk_no",0.0,1.0,0)
- #Bladex.AddBipedAction("Gdm","Attack_r_2h","Gdm_rlx_no",0.0,1.0,0)
- #Bladex.AddBipedAction("Gdm","Attack_l_2h","Gdm_rlx_no",0.0,1.0,0)
- #
- ##Movement with shield
- #Bladex.AddBipedAction("Gdm","Attack_f_s","Gdm_wlk_no",0.0,1.0,0)
- #Bladex.AddBipedAction("Gdm","Attack_b_s","Gdm_wbk_no",0.0,1.0,0)
- #Bladex.AddBipedAction("Gdm","Attack_r_s","Gdm_rlx_no",0.0,1.0,0)
- #Bladex.AddBipedAction("Gdm","Attack_l_s","Gdm_rlx_no",0.0,1.0,0)
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-
- ####################################################################################
- #
- # Ataques
- #
- ####################################################################################
-
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- Bladex.AddBipedAction("Gdm","g_01","Gdm_g_01",0.0,1.0,0)
- Bladex.AddBipedAction("Gdm","g_12","Gdm_g_12",0.0,1.0,0)
- Bladex.AddBipedAction("Gdm","g_back","Gdm_g_back",0.0,1.0,0)
- Bladex.AddBipedAction("Gdm","g_quake","Gdm_g_quake",0.0,1.0,0)
- Bladex.AddBipedAction("Gdm","g_magic","Gdm_g_magic",0.0,1.0,0)
- Bladex.AddBipedAction("Gdm","g_claw","Gdm_g_claw",0.0,1.0,0)
- Bladex.AddBipedAction("Gdm","g_spit_around","Gdm_g_spit_around",0.0,1.0,0)
- Bladex.AddBipedAction("Gdm","g_spit_f","Gdm_g_spit_f",0.0,1.0,0)
- Bladex.AddBipedAction("Gdm","g_spitball","Gdm_g_spitball",0.0,1.0,0)
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