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- import Bladex
-
-
-
- ####################################################################################
- #
- # Escalar + saltos
- #
- ####################################################################################
-
- Bladex.AddBipedAction("Dgk","clmb_low_1h","Dgk_rlx_1h",0.0,1.0,0)
- Bladex.AddBipedAction("Dgk","clmb_medlow_1h","Dgk_rlx_1h",0.0,1.0,0)
- Bladex.AddBipedAction("Dgk","clmb_medium_1h","Dgk_rlx_1h",0.0,1.0,0)
- Bladex.AddBipedAction("Dgk","clmb_high_1h","Dgk_rlx_1h",0.0,1.0,0)
-
- Bladex.AddBipedAction("Dgk","LongJump1H","Dgk_rlx_1h",0.0,0.93,0)
- Bladex.AddBipedAction("Dgk","LongJumpNo","Dgk_rlx_1",0.0,0.93,0)
- Bladex.AddBipedAction("Dgk","ShortJump","Dgk_rlx_1h",0.41,1.0,0)
-
-
- ####################################################################################
- #
- # Others
- #
- ####################################################################################
-
- Bladex.AddBipedAction("Dgk","slip","Dgk_rlx_1h",0.0,1.0,0)
- Bladex.AddBipedAction("Dgk","slip_b","Dgk_rlx_1h",0.0,1.0,0)
- Bladex.AddBipedAction("Dgk","derrape","Dgk_rlx_1h",0.14,1.0,0)
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-
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- Bladex.AddBipedAction("Dgk","b1","Dgk_rlx_1h",0.0,1.0,0)
- Bladex.AddBipedAction("Dgk","b2","Dgk_rlx_1h",0.0,1.0,0)
- Bladex.AddBipedAction("Dgk","b3","Dgk_rlx_1h",0.0,1.0,0)
-
-
-
- ####################################################################################
- #
- # Relax.
- #
- ####################################################################################
-
- Bladex.AddBipedAction("Dgk","Rlx_no","Dgk_rlx_1",0.0,1.0,0)
- Bladex.AddBipedAction("Dgk","Rlx_1h","Dgk_rlx_1h",0.0,1.0,0)
- Bladex.AddBipedAction("Dgk","Rlx_b","Dgk_rlx_1h",0.0,1.0,0)
- Bladex.AddBipedAction("Dgk","Rlx_2h","Dgk_rlx_1h",0.0,1.0,0)
- Bladex.AddBipedAction("Dgk","Rlx_s","Dgk_rlx_1h",0.0,1.0,0)
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-
-
-
- Bladex.AddBipedAction("Dgk","powup","Dgk_powup",0.0,1.0,0)
- Bladex.AddBipedAction("Dgk","lifeup1","Dgk_lifeup1",0.0,1.0,0)
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-
-
-
-
-
-
- ####################################################################################
- #
- # Pasos.- Andares
- #
- ####################################################################################
-
- #Movement with shield -> !NPC only!!!!
- Bladex.AddBipedAction("Dgk","Attack_f_s_nc","Dgk_rlx_s",0.0,1.0,0)
- Bladex.AddBipedAction("Dgk","Attack_b_s_nc","Dgk_rlx_s",0.0,1.0,0)
-
- Bladex.AddBipedAction("Dgk","ShortStep","Dgk_rlx_1h", 0.0,1.0,0)
- # Andar hacia atrßs
- Bladex.AddBipedAction("Dgk","WBK_b","Dgk_attack_b",0.0,1.0,0)
- Bladex.AddBipedAction("Dgk","WBK_no","Dgk_rlx_1",0.0,1.0,0)
- Bladex.AddBipedAction("Dgk","WBK_1h","Dgk_attack_b",0.0,1.0,0)
- Bladex.AddBipedAction("Dgk","WBK_2h","Dgk_attack_b",0.0,1.0,0)
- Bladex.AddBipedAction("Dgk","WBK_s","Dgk_attack_b",0.0,1.0,0)
-
- #Andar hacia delante
- Bladex.AddBipedAction("Dgk","WLK_b","Dgk_attack_f",0.0,1.0,0)
- Bladex.AddBipedAction("Dgk","WLK_no","Dgk_rlx_1",0.0,1.0,0)
- Bladex.AddBipedAction("Dgk","WLK_1h","Dgk_attack_f",0.0,1.0,0)
- Bladex.AddBipedAction("Dgk","WLK_2h","Dgk_attack_f",0.0,1.0,0)
- Bladex.AddBipedAction("Dgk","WLK_s","Dgk_attack_f",0.0,1.0,0)
-
- #Correr hacia delante
- Bladex.AddBipedAction("Dgk","JOG_b","Dgk_attack_f",0.0,1.0,0)
- Bladex.AddBipedAction("Dgk","JOG_no","Dgk_rlx_1",0.0,1.0,0)
- Bladex.AddBipedAction("Dgk","JOG_s","Dgk_attack_f",0.0,1.0,0)
- Bladex.AddBipedAction("Dgk","JOG_1h","Dgk_rlx_1",0.0,1.0,0)
- Bladex.AddBipedAction("Dgk","JOG_2h","Dgk_attack_f",0.0,1.0,0)
-
- #Correr hacia atrßs
- Bladex.AddBipedAction("Dgk","WBK_JOG_b","Dgk_attack_b",0.0,1.0,0)
- Bladex.AddBipedAction("Dgk","WBK_JOG_no","Dgk_rlx_1",0.0,1.0,0)
- Bladex.AddBipedAction("Dgk","WBK_JOG_1h","Dgk_attack_b",0.0,1.0,0)
- Bladex.AddBipedAction("Dgk","WBK_JOG_2h","Dgk_attack_b",0.0,1.0,0)
- Bladex.AddBipedAction("Dgk","WBK_JOG_s","Dgk_attack_b",0.0,1.0,0)
-
- #Modo sneak
- Bladex.AddBipedAction("Dgk","SNK_b","Dgk_attack_f",0.0,1.0,0)
- Bladex.AddBipedAction("Dgk","SNK_no","Dgk_rlx_1",0.0,1.0,0)
- Bladex.AddBipedAction("Dgk","SNK_s", "Dgk_attack_f",0.0,1.0,0)
- Bladex.AddBipedAction("Dgk","SNK_1h","Dgk_attack_f",0.0,1.0,0)
- Bladex.AddBipedAction("Dgk","SNK_2h","Dgk_attack_f",0.0,1.0,0)
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-
-
-
-
- ####################################################################################
- #
- # Caidas.
- #
- ####################################################################################
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- Bladex.AddBipedAction("Dgk","FllLow","Dgk_attack_f",0.5,0.8,0)
- Bladex.AddBipedAction("Dgk","FllMed","Dgk_attack_f",0.37,0.8,0)
- Bladex.AddBipedAction("Dgk","FllHigh","Dgk_attack_f",0.1,0.8,0)
-
-
-
-
- ####################################################################################
- #
- # Animaciones en combate
- #
- ####################################################################################
-
- #MOvement without weapons
- Bladex.AddBipedAction("Dgk","Attack_f_no","Dgk_rlx_1",0.0,1.0,0)
- Bladex.AddBipedAction("Dgk","Attack_b_no","Dgk_rlx_1",0.0,1.0,0)
- Bladex.AddBipedAction("Dgk","Attack_r_no","Dgk_attack_r",0.0,1.0,0)
- Bladex.AddBipedAction("Dgk","Attack_l_no","Dgk_attack_l",0.0,1.0,0)
-
- #MOvement with both weapons
- Bladex.AddBipedAction("Dgk","Attack_f_2h","Dgk_attack_f",0.0,1.0,0)
- Bladex.AddBipedAction("Dgk","Attack_b_2h","Dgk_attack_b",0.0,1.0,0)
- Bladex.AddBipedAction("Dgk","Attack_r_2h","Dgk_attack_r",0.0,1.0,0)
- Bladex.AddBipedAction("Dgk","Attack_l_2h","Dgk_attack_l",0.0,1.0,0)
-
-
- #Movement with shield
- Bladex.AddBipedAction("Dgk","Attack_f_s","Dgk_attack_f",0.0,1.0,0)
- Bladex.AddBipedAction("Dgk","Attack_b_s","Dgk_attack_b",0.0,1.0,0)
- Bladex.AddBipedAction("Dgk","Attack_r_s","Dgk_attack_r",0.0,1.0,0)
- Bladex.AddBipedAction("Dgk","Attack_l_s","Dgk_attack_l",0.0,1.0,0)
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-
- Bladex.AddBipedAction("Dgk","Shattack_f_2h","Dgk_attack_f_s",0.0,1.0,0)
- Bladex.AddBipedAction("Dgk","Shattack_b_2h","Dgk_attack_b_s",0.0,1.0,0)
- Bladex.AddBipedAction("Dgk","Shattack_r_2h","Dgk_attack_r_s",0.0,1.0,0)
- Bladex.AddBipedAction("Dgk","Shattack_l_2h","Dgk_attack_l_s",0.0,1.0,0)
-
- #Relax
- Bladex.AddBipedAction("Dgk","Rlx_f_no","Dgk_rlx_1",0.0,1.0,0)
- #Bladex.AddBipedAction("Dgk","Rlx_f_1h","Dgk_rlx_1",0.0,1.0,0)
- Bladex.AddBipedAction("Dgk","Rlx_f_2h","Dgk_rlx_1h",0.0,1.0,0)
- Bladex.AddBipedAction("Dgk","Rlx_f_s","Dgk_rlx_1",0.0,1.0,0)
- Bladex.AddBipedAction("Dgk","Shattack_rlx_2h","Dgk_rlx_s",0.0,1.0,0)
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- Bladex.AddBipedAction("Dgk","Rlx_block","Dgk_rlx_s",0.0,1.0,0)
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-
- #Dodges
- Bladex.AddBipedAction("Dgk","D_b","Dgk_attack_b",0.0,1.0,0)
- Bladex.AddBipedAction("Dgk","D_l","Dgk_attack_l",0.0,1.0,0)
- Bladex.AddBipedAction("Dgk","D_r","Dgk_attack_r",0.0,1.0,0)
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- Bladex.AddBipedAction("Dgk","catch","Dgk_catch",0.0,1.0,0)
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-
- #Dodge-attacks
- Bladex.AddBipedAction("Dgk","g_d_l","Dgk_g_d_l",0.0,1.0,0)
- Bladex.AddBipedAction("Dgk","g_d_r","Dgk_g_d_r",0.0,1.0,0)
-
-
- ##MOvement without shield
- #Bladex.AddBipedAction("Dgk","Attack_f_1h","Dgk_rlx_1",0.0,1.0,0)
- #Bladex.AddBipedAction("Dgk","Attack_b_1h","Dgk_rlx_1",0.0,1.0,0)
- #Bladex.AddBipedAction("Dgk","Attack_r_1h","Dgk_attack_r",0.0,1.0,0)
- #Bladex.AddBipedAction("Dgk","Attack_l_1h","Dgk_attack_l",0.0,1.0,0)
- #
- ##Quick turns
- #Bladex.AddBipedAction("Dgk","Attack_t_r","Dgk_attack_r",0.0,1.0,0)
- #Bladex.AddBipedAction("Dgk","Attack_t_r_s","Dgk_rlx_s",0.0,1.0,0)
- #Bladex.AddBipedAction("Dgk","Attack_t_l","Dgk_attack_l",0.0,1.0,0)
- #Bladex.AddBipedAction("Dgk","Attack_t_l_s","Dgk_rlx_s",0.0,1.0,0)
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-
-
- ####################################################################################
- #
- # Heridas
- #
- ####################################################################################
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- Bladex.AddBipedAction("Dgk","df_01","Dgk_df_01",0.0,1.0,0)
- Bladex.AddBipedAction("Dgk","df_02","Dgk_df_02",0.0,1.0,0)
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- Bladex.AddBipedAction("Dgk","sw_react","Dgk_hurt_big",0.143,0.5,0)
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- Bladex.AddBipedAction("Dgk","hurt_f_lite","Dgk_hurt_lite",0.0,1.0,0)
- Bladex.AddBipedAction("Dgk","hurt_f_big","Dgk_hurt_big",0.0,1.0,0)
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- Bladex.AddBipedAction("Dgk","hurt_f_head","Dgk_hurt_big",0.0,1.0,0)
- Bladex.AddBipedAction("Dgk","hurt_f_breast","Dgk_hurt_chest",0.0,1.0,0)
- Bladex.AddBipedAction("Dgk","hurt_f_back","Dgk_hurt_back",0.0,1.0,0)
- Bladex.AddBipedAction("Dgk","hurt_f_r_arm","Dgk_hurt_r_arm",0.0,1.0,0)
- Bladex.AddBipedAction("Dgk","hurt_f_l_arm","Dgk_hurt_l_arm",0.0,1.0,0)
- Bladex.AddBipedAction("Dgk","hurt_f_r_leg","Dgk_hurt_r_leg",0.0,1.0,0)
- Bladex.AddBipedAction("Dgk","hurt_f_l_leg","Dgk_hurt_l_leg",0.0,1.0,0)
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- Bladex.AddBipedAction("Dgk","hurt_jog","Dgk_hurt_back",0.0,1.0,0)
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- Bladex.AddBipedAction("Dgk","hurt_head","Dgk_hurt_big",0.0,1.0,0)
- Bladex.AddBipedAction("Dgk","hurt_breast","Dgk_hurt_chest",0.0,1.0,0)
- Bladex.AddBipedAction("Dgk","hurt_back","Dgk_hurt_back",0.0,1.0,0)
- Bladex.AddBipedAction("Dgk","hurt_r_arm","Dgk_hurt_r_arm",0.0,1.0,0)
- Bladex.AddBipedAction("Dgk","hurt_l_arm","Dgk_hurt_l_arm",0.0,1.0,0)
- Bladex.AddBipedAction("Dgk","hurt_r_leg","Dgk_hurt_r_leg",0.0,1.0,0)
- Bladex.AddBipedAction("Dgk","hurt_l_leg","Dgk_hurt_l_leg",0.0,1.0,0)
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- Bladex.AddBipedAction("Dgk","dth0","Dgk_dth0",0.0,1.0,0)
- Bladex.AddBipedAction("Dgk","dth_c1","Dgk_dth0",0.0,1.0,0)
- Bladex.AddBipedAction("Dgk","dth_c2","Dgk_dth0",0.0,1.0,0)
- Bladex.AddBipedAction("Dgk","dth_c3","Dgk_dth0",0.0,1.0,0)
- Bladex.AddBipedAction("Dgk","dth_c4","Dgk_dth0",0.0,1.0,0)
- Bladex.AddBipedAction("Dgk","dth_c5","Dgk_dth0",0.0,1.0,0)
- Bladex.AddBipedAction("Dgk","dth_c6","Dgk_dth0",0.0,1.0,0)
- Bladex.AddBipedAction("Dgk","dth_c7","Dgk_dth0",0.0,1.0,0)
- Bladex.AddBipedAction("Dgk","dth0", "Dgk_dth0",0.0,1.0,0)
- Bladex.AddBipedAction("Dgk","dth_n00","Dgk_dth0",0.0,1.0,0)
- Bladex.AddBipedAction("Dgk","dth_n01","Dgk_dth0",0.0,1.0,0)
- Bladex.AddBipedAction("Dgk","dth_n02","Dgk_dth0",0.0,1.0,0)
- Bladex.AddBipedAction("Dgk","dth_n03","Dgk_dth0",0.0,1.0,0)
- Bladex.AddBipedAction("Dgk","dth_n04","Dgk_dth0",0.0,1.0,0)
- Bladex.AddBipedAction("Dgk","dth_n05","Dgk_dth0",0.0,1.0,0)
- Bladex.AddBipedAction("Dgk","dth_n06","Dgk_dth0",0.0,1.0,0)
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- Bladex.AddBipedAction("Dgk","dth_rock","Dgk_dth0",0.0,1.0,0)
- Bladex.AddBipedAction("Dgk","dth_rockfront","Dgk_dth0",0.0,1.0,0)
- Bladex.AddBipedAction("Dgk","dth_burn","Dgk_dth0",0.0,1.0,0)
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-
-
-
- ####################################################################################
- #
- # Ataques
- #
- ####################################################################################
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- Bladex.AddBipedAction("Dgk","g_m01","Dgk_g_m01",0.0,1.0,0) #DISC
- Bladex.AddBipedAction("Dgk","g_m02","Dgk_g_m02",0.0,1.0,0) #ENERGY BALL
- Bladex.AddBipedAction("Dgk","g_tw5","Dgk_g_tw5",0.0,1.0,0) #Launched Weapon
- Bladex.AddBipedAction("Dgk","g_magic","Dgk_g_magic",0.0,1.0,0) #Launched Weapon
- Bladex.AddBipedAction("Dgk","g_magic2","Dgk_g_magic2",0.0,1.0,0) #Launched Weapon
- Bladex.AddBipedAction("Dgk","g_07_new","Dgk_g_07_new",0.0,1.0,0)
- Bladex.AddBipedAction("Dgk","g_08_new","Dgk_g_08_new",0.0,1.0,0)
- Bladex.AddBipedAction("Dgk","g_02_new","Dgk_g_02_new",0.0,1.0,0)
- Bladex.AddBipedAction("Dgk","g_01_7_new","Dgk_g_01_7_new",0.0,1.0,0)
- Bladex.AddBipedAction("Dgk","g_22lowkata_new","Dgk_g_22lowkata_new",0.0,1.0,0)
- Bladex.AddBipedAction("Dgk","g_21_6_s8new","Dgk_g_21_6_s8new",0.0,1.0,0)
- Bladex.AddBipedAction("Dgk","g_19_bs1_new","Dgk_g_19_bs1_new",0.0,1.0,0)
- Bladex.AddBipedAction("Dgk","g_b32kata_new","Dgk_g_b32kata_new",0.0,1.0,0)
- Bladex.AddBipedAction("Dgk","g_29_3new","Dgk_g_29_3new",0.0,1.0,0)
- Bladex.AddBipedAction("Dgk","g_back","Dgk_g_back",0.0,1.0,0)