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- import Bladex
-
- # ***********************************
- # * Asignacion de sonidos *
- # ***********************************
- AsignarSonidosGolem_mtCalled=0
- def AsignarSonidosGolem_mt(Personaje):
- global AsignarSonidosGolem_mtCalled
- if AsignarSonidosGolem_mtCalled:
- return
- AsignarSonidosGolem_mtCalled=1
-
- from AniSoundGlm_mtX import *
-
- per=Bladex.GetEntity(Personaje)
-
- # Sonidos de eventos
-
- #per.AddEventSound('shield_block', GolpeArmaEscudoGlmmt)
- #per.AddEventSound('weapon_block', GolpeArmaArmaGlmmt)
- per.AddEventSound('impale', TajoEmpalanteGlmmt)
- per.AddEventSound('slash', TajoCortanteGlmmt)
- per.AddEventSound('mutilate', TajoMutilacionGlmmt)
- per.AddEventSound('crush', GolpeContundenteGlmmt)
-
- # Sonidos de animaciones
-
-
-
- per.AddAnimSound('Glm_g_01', EsfuerzoGlmmt1, 0.3790)
- per.AddAnimSound('Glm_g_01', SesgadoGlmmt1, 0.4000)
- per.AddAnimSound('Glm_g_12', SesgadoGlmmt2, 0.3880)
- per.AddAnimSound('Glm_g_12', EsfuerzoGlmmt2, 0.3050)
- per.AddAnimSound('Glm_g_21', SesgadoGlmmt3, 0.3440)
- per.AddAnimSound('Glm_g_21', EsfuerzoGlmmt3, 0.3000)
- per.AddAnimSound('Glm_g_31', SesgadoGlmmt4, 0.3000)
- per.AddAnimSound('Glm_g_31', EsfuerzoGlmmt4, 0.2840)
- per.AddAnimSound('Glm_g_31', caidagolemmt2, 0.3240)
- per.AddAnimSound('Glm_g_114', SesgadoGlmmt5, 0.4350)
- per.AddAnimSound('Glm_g_114', EsfuerzoGlmmt5, 0.2390)
- per.AddAnimSound('Glm_g_21_27', SesgadoGlmmt6, 0.2750)
- per.AddAnimSound('Glm_g_21_27', EsfuerzoGlmmt6, 0.2750)
- per.AddAnimSound('Glm_g_21_27', SesgadoGlmmt7, 0.5430)
- per.AddAnimSound('Glm_g_21_27', EsfuerzoGlmmt7, 0.5430)
- per.AddAnimSound('Glm_g_tw1', CreaPiedraGlmmt, 0.5430)
-
- per.AddAnimSound('Glm_dth0', caidagolemmt, 0.7720)
- per.AddAnimSound('Glm_dth0', MuerteGlmmt1, 0.1590)
- per.AddAnimSound('Glm_dth2', caidagolemmt, 0.7720)
- per.AddAnimSound('Glm_dth2', MuerteGlmmt1, 0.1590)
- per.AddAnimSound('Glm_dth_c1', caidagolemmt, 0.9150)
- per.AddAnimSound('Glm_dth_c1', caidagolemmt2, 0.6270)
- per.AddAnimSound('Glm_dth_c1', MuerteGlmmt1, 0.1590)
- per.AddAnimSound('Glm_dth_i1', caidagolemmt2, 0.5830)
- per.AddAnimSound('Glm_dth_i1', caidagolemmt3, 0.7020)
- per.AddAnimSound('Glm_dth_i1', MuerteGlmmt1, 0.1590)
- per.AddAnimSound('Glm_dth_i1', caidagolemmt2, 0.3630)
- per.AddAnimSound('Glm_dth_i1', caidagolemmt3, 0.6200)
- per.AddAnimSound('Glm_dth_i1', MuerteGlmmt1, 0.1590)
-
-
- per.AddAnimSound('Glm_hurt_big', HeridaGlmmt1, 0.1670)
- per.AddAnimSound('Glm_hurt_lite', HeridaGlmmt2, 0.1720)
-
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