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Text File  |  2000-10-27  |  5.2 KB  |  127 lines

  1. import Bladex
  2.  
  3. # ***********************************
  4. # *      Asignacion de sonidos      *
  5. # ***********************************
  6.  
  7.  
  8. def AsignarSonidosDalGurak(Personaje):
  9.     from AniSoundDgkX import *
  10.     
  11.     per=Bladex.GetEntity(Personaje)
  12.  
  13.     # Sonidos de eventos
  14.  
  15.     per.AddEventSound('shield_block', GolpeArmaEscudoDgk)
  16.     per.AddEventSound('weapon_block', GolpeArmaArmaDgk)
  17.     per.AddEventSound('impale', TajoEmpalanteDgk)
  18.     per.AddEventSound('slash', TajoCortanteDgk)
  19.     per.AddEventSound('mutilate', TajoMutilacionDgk)
  20.     per.AddEventSound('crush', GolpeContundenteDgk)
  21.  
  22.  
  23.  
  24.     # Sonidos de animaciones    
  25.     
  26.     per.AddAnimSound('Dgk_df_02',EsfuerzoCorto1Dgk,0.1150)
  27.     
  28.     per.AddAnimSound('Dgk_g_07_new',EsfuerzoCorto1Dgk,0.2950)
  29.     per.AddAnimSound('Dgk_g_07_new',SesgadoCortoAgudo,0.1550)
  30.     per.AddAnimSound('Dgk_g_08_new',EsfuerzoCorto2Dgk,0.1550)
  31.     per.AddAnimSound('Dgk_g_08_new',SesgadoCortoGrave,0.1550)
  32.     per.AddAnimSound('Dgk_g_02_new',EsfuerzoCorto3Dgk,0.1750)
  33.     per.AddAnimSound('Dgk_g_02_new',SesgadoCorto,0.2950)
  34.     per.AddAnimSound('Dgk_g_01_new',EsfuerzoCorto1Dgk,0.2950)
  35.     per.AddAnimSound('Dgk_g_01_new',SesgadoLargo,0.2950)
  36.     per.AddAnimSound('Dgk_g_22lowkata_new',SesgadoLargoAgudo,0.1320)
  37.     per.AddAnimSound('Dgk_g_22lowkata_new',SesgadoLargo,0.3570)
  38.     per.AddAnimSound('Dgk_g_22lowkata_new',EsfuerzoGolpeLateralDgk,0.1200)
  39.     per.AddAnimSound('Dgk_g_19_bs1_new',SesgadoLargoGrave,0.2650)
  40.     per.AddAnimSound('Dgk_g_19_bs1_new',SesgadoCorto,0.4810)
  41.     per.AddAnimSound('Dgk_g_19_bs1_new',EsfuerzoCorto4Dgk,0.4810)
  42.     per.AddAnimSound('Dgk_g_19_bs1_new',EsfuerzoGolpeArribaDgk,0.1423)
  43.     per.AddAnimSound('Dgk_g_21_6_s8new',SesgadoCorto,0.1000)
  44.     per.AddAnimSound('Dgk_g_21_6_s8new',SesgadoCortoAgudo,0.1780)
  45.     per.AddAnimSound('Dgk_g_21_6_s8new',SesgadoCorto,0.3250)
  46.     per.AddAnimSound('Dgk_g_21_6_s8new',EsfuerzoCorto2Dgk,0.1500)
  47.     per.AddAnimSound('Dgk_g_21_6_s8new',EsfuerzoGolpeArribaDgk,0.1500)
  48.     per.AddAnimSound('Dgk_g_21_6_s8new',EsfuerzoGolpeLateralDgk,0.1500)
  49.     per.AddAnimSound('Dgk_g_29_3new',EsfuerzoCorto4Dgk,0.1700)
  50.     per.AddAnimSound('Dgk_g_29_3new',EsfuerzoGolpeArribaDgk,0.1500)
  51.     per.AddAnimSound('Dgk_g_29_3new',SesgadoLargoGrave,0.1500)
  52.     per.AddAnimSound('Dgk_g_back',SesgadoCorto,0.1700)
  53.     per.AddAnimSound('Dgk_g_back',SesgadoLargoAgudo,0.4110)
  54.     per.AddAnimSound('Dgk_g_back',EsfuerzoGolpeLateralDgk,0.4110)
  55.     per.AddAnimSound('Dgk_g_magic',EsfuerzoCorto3Dgk,0.2350)
  56.     per.AddAnimSound('Dgk_g_magic',SesgadoLargoGrave,0.5500)
  57.     per.AddAnimSound('Dgk_g_magic',EsfuerzoGolpeArribaDgk,0.4780)
  58.     per.AddAnimSound('Dgk_g_magic2',EsfuerzoCorto1Dgk,0.2500)
  59.     per.AddAnimSound('Dgk_g_magic2',SesgadoLargoAgudo,0.3000)
  60.     
  61.     
  62.     per.AddAnimSound('Dgk_g_b32kata_new',SesgadoCorto,0.1000)
  63.     per.AddAnimSound('Dgk_g_b32kata_new',SesgadoLargoAgudo,0.3000)
  64.     per.AddAnimSound('Dgk_g_b32kata_new',SesgadoLargo,0.5860)
  65.     per.AddAnimSound('Dgk_g_b32kata_new',EsfuerzoCorto1Dgk,0.2800)
  66.     per.AddAnimSound('Dgk_g_b32kata_new',EsfuerzoCorto2Dgk,0.5500)
  67.     per.AddAnimSound('Dgk_g_b32kata_new',EsfuerzoGolpeLateralDgk,0.1500)
  68.     
  69.     per.AddAnimSound('Dgk_attack_b',EsfuerzoCorto4Dgk,0.1810)
  70.     per.AddAnimSound('Dgk_attack_b',EsfuerzoCorto3Dgk,0.5470)
  71.     per.AddAnimSound('Dgk_attack_b',EsfuerzoCorto1Dgk,0.8900)
  72.     per.AddAnimSound('Dgk_attack_b_s',EsfuerzoCorto2Dgk,0.1750)
  73.     per.AddAnimSound('Dgk_attack_b_s',EsfuerzoCorto3Dgk,0.6080)
  74.     per.AddAnimSound('Dgk_attack_b_s',EsfuerzoCorto4Dgk,0.8900)
  75.     per.AddAnimSound('Dgk_attack_f',EsfuerzoCorto1Dgk,0.1370)
  76.     per.AddAnimSound('Dgk_attack_f',EsfuerzoCorto4Dgk,0.4800)
  77.     per.AddAnimSound('Dgk_attack_f',EsfuerzoCorto2Dgk,0.8210)
  78.     per.AddAnimSound('Dgk_attack_f_s',EsfuerzoCorto2Dgk,0.1440)
  79.     per.AddAnimSound('Dgk_attack_f_s',EsfuerzoCorto4Dgk,0.4800)
  80.     per.AddAnimSound('Dgk_attack_f_s',EsfuerzoCorto3Dgk,0.8360)
  81.     per.AddAnimSound('Dgk_attack_l',EsfuerzoCorto2Dgk,0.1150)
  82.     per.AddAnimSound('Dgk_attack_l',EsfuerzoCorto4Dgk,0.3970)
  83.     per.AddAnimSound('Dgk_attack_l',EsfuerzoCorto3Dgk,0.8320)
  84.     per.AddAnimSound('Dgk_attack_l_s',EsfuerzoCorto1Dgk,0.1150)
  85.     per.AddAnimSound('Dgk_attack_l_s',EsfuerzoCorto2Dgk,0.4200)
  86.     per.AddAnimSound('Dgk_attack_l_s',EsfuerzoCorto3Dgk,0.8560)
  87.     per.AddAnimSound('Dgk_attack_r',EsfuerzoCorto4Dgk,0.1340)
  88.     per.AddAnimSound('Dgk_attack_r',EsfuerzoCorto2Dgk,0.5190)
  89.     per.AddAnimSound('Dgk_attack_r',EsfuerzoCorto3Dgk,0.8800)
  90.     per.AddAnimSound('Dgk_attack_r_s',EsfuerzoCorto3Dgk,0.1370)
  91.     per.AddAnimSound('Dgk_attack_r_s',EsfuerzoCorto2Dgk,0.5540)
  92.     per.AddAnimSound('Dgk_attack_r_s',EsfuerzoCorto4Dgk,0.8860)
  93.     
  94.     per.AddAnimSound('Dgk_catch',EsfuerzoCorto4Dgk,0.3300)
  95.     
  96.     per.AddAnimSound('Dgk_rlx_1h',EsfuerzoCorto4Dgk,0.3300)
  97.     per.AddAnimSound('Dgk_rlx_1',EsfuerzoCorto4Dgk,0.3300)
  98.     per.AddAnimSound('Dgk_rlx_s',EsfuerzoCorto4Dgk,0.3300)
  99.     
  100.     per.AddAnimSound('Dgk_dth0',MuerteDgk,0.1000)
  101.     
  102.     per.AddAnimSound('Dgk_lifeup1',VidaDgk,0.3300)
  103.     
  104.     per.AddAnimSound('Dgk_hurt_back',Herida1Dgk,0.1100)
  105.     per.AddAnimSound('Dgk_hurt_big',Herida2Dgk,0.1100)
  106.     per.AddAnimSound('Dgk_hurt_chest',Herida3Dgk,0.1100)
  107.     per.AddAnimSound('Dgk_hurt_lite',Herida1Dgk,0.1100)
  108.     per.AddAnimSound('Dgk_hurt_back',Herida2Dgk,0.1100)
  109.     per.AddAnimSound('Dgk_hurt_l_arm',Herida3Dgk,0.1100)
  110.     per.AddAnimSound('Dgk_hurt_l_leg',Herida1Dgk,0.1100)
  111.     per.AddAnimSound('Dgk_hurt_r_arm',Herida2Dgk,0.1100)
  112.     per.AddAnimSound('Dgk_hurt_r_leg',Herida3Dgk,0.1100)
  113.     
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