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- import Bladex
-
- # ***********************************
- # * Asignacion de sonidos *
- # ***********************************
-
-
- def AsignarSonidosDalGurak(Personaje):
- from AniSoundDgkX import *
-
- per=Bladex.GetEntity(Personaje)
-
- # Sonidos de eventos
-
- per.AddEventSound('shield_block', GolpeArmaEscudoDgk)
- per.AddEventSound('weapon_block', GolpeArmaArmaDgk)
- per.AddEventSound('impale', TajoEmpalanteDgk)
- per.AddEventSound('slash', TajoCortanteDgk)
- per.AddEventSound('mutilate', TajoMutilacionDgk)
- per.AddEventSound('crush', GolpeContundenteDgk)
-
-
-
- # Sonidos de animaciones
-
- per.AddAnimSound('Dgk_df_02',EsfuerzoCorto1Dgk,0.1150)
-
- per.AddAnimSound('Dgk_g_07_new',EsfuerzoCorto1Dgk,0.2950)
- per.AddAnimSound('Dgk_g_07_new',SesgadoCortoAgudo,0.1550)
- per.AddAnimSound('Dgk_g_08_new',EsfuerzoCorto2Dgk,0.1550)
- per.AddAnimSound('Dgk_g_08_new',SesgadoCortoGrave,0.1550)
- per.AddAnimSound('Dgk_g_02_new',EsfuerzoCorto3Dgk,0.1750)
- per.AddAnimSound('Dgk_g_02_new',SesgadoCorto,0.2950)
- per.AddAnimSound('Dgk_g_01_new',EsfuerzoCorto1Dgk,0.2950)
- per.AddAnimSound('Dgk_g_01_new',SesgadoLargo,0.2950)
- per.AddAnimSound('Dgk_g_22lowkata_new',SesgadoLargoAgudo,0.1320)
- per.AddAnimSound('Dgk_g_22lowkata_new',SesgadoLargo,0.3570)
- per.AddAnimSound('Dgk_g_22lowkata_new',EsfuerzoGolpeLateralDgk,0.1200)
- per.AddAnimSound('Dgk_g_19_bs1_new',SesgadoLargoGrave,0.2650)
- per.AddAnimSound('Dgk_g_19_bs1_new',SesgadoCorto,0.4810)
- per.AddAnimSound('Dgk_g_19_bs1_new',EsfuerzoCorto4Dgk,0.4810)
- per.AddAnimSound('Dgk_g_19_bs1_new',EsfuerzoGolpeArribaDgk,0.1423)
- per.AddAnimSound('Dgk_g_21_6_s8new',SesgadoCorto,0.1000)
- per.AddAnimSound('Dgk_g_21_6_s8new',SesgadoCortoAgudo,0.1780)
- per.AddAnimSound('Dgk_g_21_6_s8new',SesgadoCorto,0.3250)
- per.AddAnimSound('Dgk_g_21_6_s8new',EsfuerzoCorto2Dgk,0.1500)
- per.AddAnimSound('Dgk_g_21_6_s8new',EsfuerzoGolpeArribaDgk,0.1500)
- per.AddAnimSound('Dgk_g_21_6_s8new',EsfuerzoGolpeLateralDgk,0.1500)
- per.AddAnimSound('Dgk_g_29_3new',EsfuerzoCorto4Dgk,0.1700)
- per.AddAnimSound('Dgk_g_29_3new',EsfuerzoGolpeArribaDgk,0.1500)
- per.AddAnimSound('Dgk_g_29_3new',SesgadoLargoGrave,0.1500)
- per.AddAnimSound('Dgk_g_back',SesgadoCorto,0.1700)
- per.AddAnimSound('Dgk_g_back',SesgadoLargoAgudo,0.4110)
- per.AddAnimSound('Dgk_g_back',EsfuerzoGolpeLateralDgk,0.4110)
- per.AddAnimSound('Dgk_g_magic',EsfuerzoCorto3Dgk,0.2350)
- per.AddAnimSound('Dgk_g_magic',SesgadoLargoGrave,0.5500)
- per.AddAnimSound('Dgk_g_magic',EsfuerzoGolpeArribaDgk,0.4780)
- per.AddAnimSound('Dgk_g_magic2',EsfuerzoCorto1Dgk,0.2500)
- per.AddAnimSound('Dgk_g_magic2',SesgadoLargoAgudo,0.3000)
-
-
- per.AddAnimSound('Dgk_g_b32kata_new',SesgadoCorto,0.1000)
- per.AddAnimSound('Dgk_g_b32kata_new',SesgadoLargoAgudo,0.3000)
- per.AddAnimSound('Dgk_g_b32kata_new',SesgadoLargo,0.5860)
- per.AddAnimSound('Dgk_g_b32kata_new',EsfuerzoCorto1Dgk,0.2800)
- per.AddAnimSound('Dgk_g_b32kata_new',EsfuerzoCorto2Dgk,0.5500)
- per.AddAnimSound('Dgk_g_b32kata_new',EsfuerzoGolpeLateralDgk,0.1500)
-
- per.AddAnimSound('Dgk_attack_b',EsfuerzoCorto4Dgk,0.1810)
- per.AddAnimSound('Dgk_attack_b',EsfuerzoCorto3Dgk,0.5470)
- per.AddAnimSound('Dgk_attack_b',EsfuerzoCorto1Dgk,0.8900)
- per.AddAnimSound('Dgk_attack_b_s',EsfuerzoCorto2Dgk,0.1750)
- per.AddAnimSound('Dgk_attack_b_s',EsfuerzoCorto3Dgk,0.6080)
- per.AddAnimSound('Dgk_attack_b_s',EsfuerzoCorto4Dgk,0.8900)
- per.AddAnimSound('Dgk_attack_f',EsfuerzoCorto1Dgk,0.1370)
- per.AddAnimSound('Dgk_attack_f',EsfuerzoCorto4Dgk,0.4800)
- per.AddAnimSound('Dgk_attack_f',EsfuerzoCorto2Dgk,0.8210)
- per.AddAnimSound('Dgk_attack_f_s',EsfuerzoCorto2Dgk,0.1440)
- per.AddAnimSound('Dgk_attack_f_s',EsfuerzoCorto4Dgk,0.4800)
- per.AddAnimSound('Dgk_attack_f_s',EsfuerzoCorto3Dgk,0.8360)
- per.AddAnimSound('Dgk_attack_l',EsfuerzoCorto2Dgk,0.1150)
- per.AddAnimSound('Dgk_attack_l',EsfuerzoCorto4Dgk,0.3970)
- per.AddAnimSound('Dgk_attack_l',EsfuerzoCorto3Dgk,0.8320)
- per.AddAnimSound('Dgk_attack_l_s',EsfuerzoCorto1Dgk,0.1150)
- per.AddAnimSound('Dgk_attack_l_s',EsfuerzoCorto2Dgk,0.4200)
- per.AddAnimSound('Dgk_attack_l_s',EsfuerzoCorto3Dgk,0.8560)
- per.AddAnimSound('Dgk_attack_r',EsfuerzoCorto4Dgk,0.1340)
- per.AddAnimSound('Dgk_attack_r',EsfuerzoCorto2Dgk,0.5190)
- per.AddAnimSound('Dgk_attack_r',EsfuerzoCorto3Dgk,0.8800)
- per.AddAnimSound('Dgk_attack_r_s',EsfuerzoCorto3Dgk,0.1370)
- per.AddAnimSound('Dgk_attack_r_s',EsfuerzoCorto2Dgk,0.5540)
- per.AddAnimSound('Dgk_attack_r_s',EsfuerzoCorto4Dgk,0.8860)
-
- per.AddAnimSound('Dgk_catch',EsfuerzoCorto4Dgk,0.3300)
-
- per.AddAnimSound('Dgk_rlx_1h',EsfuerzoCorto4Dgk,0.3300)
- per.AddAnimSound('Dgk_rlx_1',EsfuerzoCorto4Dgk,0.3300)
- per.AddAnimSound('Dgk_rlx_s',EsfuerzoCorto4Dgk,0.3300)
-
- per.AddAnimSound('Dgk_dth0',MuerteDgk,0.1000)
-
- per.AddAnimSound('Dgk_lifeup1',VidaDgk,0.3300)
-
- per.AddAnimSound('Dgk_hurt_back',Herida1Dgk,0.1100)
- per.AddAnimSound('Dgk_hurt_big',Herida2Dgk,0.1100)
- per.AddAnimSound('Dgk_hurt_chest',Herida3Dgk,0.1100)
- per.AddAnimSound('Dgk_hurt_lite',Herida1Dgk,0.1100)
- per.AddAnimSound('Dgk_hurt_back',Herida2Dgk,0.1100)
- per.AddAnimSound('Dgk_hurt_l_arm',Herida3Dgk,0.1100)
- per.AddAnimSound('Dgk_hurt_l_leg',Herida1Dgk,0.1100)
- per.AddAnimSound('Dgk_hurt_r_arm',Herida2Dgk,0.1100)
- per.AddAnimSound('Dgk_hurt_r_leg',Herida3Dgk,0.1100)
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