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- # Source Generated with Decompyle++
- # File: in.pyc (Python 1.5)
-
- import Bladex
- import EnemyTypes
- import Enm_Def
- import Reference
- import AniSound
- import Sounds
- import Combat
- import copy
- import Actions
- import GameStateAux
- TRUE = 1
- FALSE = 0
- MESSAGE_START_WEAPON = 7
- MESSAGE_STOP_WEAPON = 8
-
- class DrunkWarder(Enm_Def.NPCPerson):
- Durmiendo = 0
- Murmurando = 0
- Molestado = 0
- Muerto = 0
- ronquidos = None
- habladormido = None
- molestia = None
- muerte = None
-
- def __init__(self, person):
- Enm_Def.NPCPerson.__init__(self, person)
- self.Durmiendo = 0
- self.Murmurando = 0
- self.Molestado = 0
- self.Muerto = 0
- person.SetTmpAnmFlags(1, 1, 0, 0, 1, 1, 0)
- person.LaunchAnimation('Tkn_sleep2')
- person.SetOnFloor()
- self.ronquidos = Bladex.CreateSound('..\\..\\Sounds\\snore-loop.wav', 'Ronquidos')
- self.ronquidos.Volume = 1
- self.ronquidos.Scale = 1.0
- self.ronquidos.MinDistance = 5000
- self.ronquidos.MaxDistance = 15000
- self.habladormido = Bladex.CreateSound('..\\..\\Sounds\\drunk-loop.wav', 'HablaDormido')
- self.habladormido.Volume = 1
- self.habladormido.Scale = 1.0
- self.habladormido.MinDistance = 5000
- self.habladormido.MaxDistance = 50000
- self.molestia = Bladex.CreateSound('..\\..\\Sounds\\drunk-loop-short.wav', 'Molestia')
- self.molestia.Volume = 1
- self.molestia.Scale = 1.0
- self.molestia.MinDistance = 5000
- self.molestia.MaxDistance = 25000
- self.muerte = Bladex.CreateSound('..\\..\\Sounds\\knight-die.wav', 'Muerte')
- self.muerte.Volume = 1
- self.muerte.Scale = 1.0
- self.muerte.MinDistance = 5000
- self.muerte.MaxDistance = 15000
-
-
- def Murmura(self, entity_name):
- self.Murmurando = 1
- if self.Durmiendo:
- self.Durmiendo = 0
- self.ronquidos.Stop()
-
- if self.Molestado:
- self.Molestado = 0
- self.molestia.Stop()
-
- person = Bladex.GetEntity(entity_name)
- person.Wuea = Reference.WUEA_ENDED
- person.LaunchAnimation('Tkn_sleep')
- person.SetOnFloor()
- self.habladormido.Play(person.Position[0], person.Position[1], person.Position[2], 0)
- person.AnmEndedFunc = self.Duerme
-
-
- def Duerme(self, entity_name):
- if self.Muerto:
- return None
-
- self.Durmiendo = 1
- if self.Murmurando:
- self.Murmurando = 0
-
- if self.Molestado:
- self.Molestado = 0
-
- person = Bladex.GetEntity(entity_name)
- person.Wuea = Reference.WUEA_ENDED
- person.SetTmpAnmFlags(1, 1, 0, 0, 1, 1, 0)
- person.LaunchAnimation('Tkn_sleep2')
- person.SetOnFloor()
- self.ronquidos.Play(person.Position[0], person.Position[1], person.Position[2], -1)
-
-
- def Molestia(self, entity_name):
- self.Molestado = 1
- if self.Durmiendo:
- self.Durmiendo = 0
- self.ronquidos.Stop()
-
- if self.Murmurando:
- self.Murmurando = 0
- self.habladormido.Stop()
-
- person = Bladex.GetEntity(entity_name)
- person.Wuea = Reference.WUEA_ENDED
- person.LaunchAnimation('Tkn_sleep_hit')
- person.SetOnFloor()
- self.molestia.Play(person.Position[0], person.Position[1], person.Position[2], 0)
- person.AnmEndedFunc = self.Duerme
-
-
- def Muere(self, entity_name):
- if self.Durmiendo:
- self.Durmiendo = 0
- self.ronquidos.Stop()
-
- if self.Murmurando:
- self.Murmurando = 0
- self.habladormido.Stop()
-
- if self.Molestado:
- self.Molestado = 0
- self.molestia.Stop()
-
- person = Bladex.GetEntity(entity_name)
- person.Wuea = Reference.WUEA_ENDED
- person.LaunchAnimation('Tkn_dth_sleep')
- person.SetOnFloor()
- self.muerte.Play(person.Position[0], person.Position[1], person.Position[2], 0)
- self.Muerto = 1
-
-
- def __getstate__(self):
- NPCPerson_state = Enm_Def.NPCPerson.__getstate__(self)
- if NPCPerson_state[0] != 1:
- return NPCPerson_state
-
- NPCPerson_state[1]['DrunkWarder'] = (self.ronquidos.Name, self.habladormido.Name, self.molestia.Name, self.muerte.Name, self.Durmiendo, self.Murmurando, self.Molestado, self.Muerto)
- return NPCPerson_state
-
-
- def __setstate__(self, parm):
- Enm_Def.NPCPerson.__setstate__(self, parm)
- version = parm[0]
- if version == 1:
- parms = parm[1]['DrunkWarder']
- self.ronquidos = Bladex.GetSound(parms[0])
- self.habladormido = Bladex.GetSound(parms[1])
- self.molestia = Bladex.GetSound(parms[2])
- self.muerte = Bladex.GetSound(parms[3])
- self.Durmiendo = parms[4]
- self.Murmurando = parms[5]
- self.Molestado = parms[6]
- self.Muerto = parms[7]
-
-
-
-
- class BurningKnight(EnemyTypes.Knight_Traitor):
-
- def __init__(self, me):
- EnemyTypes.Knight_Traitor.__init__(self, me)
- AniSound.AsignarSonidosCaballeroTraidor(me.Name)
- me.Blind = 1
- me.Deaf = 1
-
-
- def SetOnFire(self, EntityName):
- me = Bladex.GetEntity(EntityName)
-
- try:
- UserName = me.Data.UsedBy
- user = Bladex.GetEntity(UserName)
- user_pos = user.Position
- except:
- user_pos = (0.0, 0.0, 0.0)
-
- me.CatchOnFire(user_pos[0], user_pos[1], user_pos[2])
-
-
- def StartRunning(self, EntityName):
- me = Bladex.GetEntity(EntityName)
- Reference.debugprint(EntityName + ': Im starting to run')
- me.ImHurtFunc = self.RunningImHurt
- me.ImDeadFunc = self.RunningImDead
- me.LaunchAnimation('Tkn_burn')
- me.AnmEndedFunc = self.StartFalling
-
-
- def StartFalling(self, EntityName):
- me = Bladex.GetEntity(EntityName)
- Reference.debugprint(EntityName + ': Im starting to fall')
- me.ImHurtFunc = self.FallingImHurt
- me.ImDeadFunc = self.FallingImDead
- me.SetTmpAnmFlags(1, 1, 1, 0, 1, 1)
- me.LaunchAnimation('Tkn_dth_burn')
- me.Life = -20
- me.AnmEndedFunc = self.Die
-
-
- def Die(self, EntityName):
- me = Bladex.GetEntity(EntityName)
- Reference.debugprint(EntityName + ': Dieing')
-
-
- def RunningImHurt(self, EntityName):
- me.Wuea = Reference.WUEA_ENDED
- me.LaunchAnmType('dth0')
- me.Life = -20
-
-
- def RunningImDead(self, EntityName):
- pass
-
-
- def FallingImHurt(self, EntityName):
- pass
-
-
- def FallingImDead(self, EntityName):
- pass
-
-
-
- class PENDULO:
- Piv = [
- 0,
- 0,
- 4900]
- Axi = [
- 1,
- 0,
- 0]
- Pendulo = 0
- Angulo = 0
- Vel = 0.01
- fAc = -0.004
- sound1 = 0
- sound2 = 0
- Dir = 1
-
- def Stop(self):
- self.Pendulo.RemoveFromList('Timer30')
- self.Pendulo.MessageEvent(MESSAGE_STOP_WEAPON, 0, 0)
- self.sound1.StopSound()
- self.sound2.StopSound()
-
-
- def Play(self):
- self.Pendulo.SubscribeToList('Timer30')
- self.Pendulo.MessageEvent(MESSAGE_START_WEAPON, 0, 0)
- self.sound1.Position = (self.Pendulo.Position[0], 12000, self.Pendulo.Position[2])
- self.sound2.Position = (self.Pendulo.Position[0], 12000, self.Pendulo.Position[2])
- self.sound1.PlaySound(-1)
- self.sound2.PlaySound(-1)
-
-
-
- class Prisoner(Enm_Def.StupidNPCPerson):
- agonia1prs = None
- agonia2prs = None
- muerteprs = None
- Agonizando = 0
- Muerto = 0
- Desmayado = 1
-
- def __init__(self, person):
- Enm_Def.StupidNPCPerson.__init__(self, person)
- self.agonia1prs = Bladex.CreateSound('..\\..\\Sounds\\moan2.wav', 'Agonia1Prs')
- self.agonia1prs.Volume = 1
- self.agonia1prs.Scale = 1.112
- self.agonia1prs.MinDistance = 5000
- self.agonia1prs.MaxDistance = 25000
- self.agonia2prs = Bladex.CreateSound('..\\..\\Sounds\\moan2.wav', 'Agonia2Prs')
- self.agonia2prs.Volume = 1
- self.agonia2prs.Scale = 1.112
- self.agonia2prs.MinDistance = 5000
- self.agonia2prs.MaxDistance = 25000
- self.muerteprs = Bladex.CreateSound('..\\..\\Sounds\\knight-die.wav', 'MuertePrs')
- self.muerteprs.Volume = 1
- self.muerteprs.Scale = 1.112
- self.muerteprs.MinDistance = 5000
- self.muerteprs.MaxDistance = 25000
- self.Agonizando = 0
- self.Muerto = 0
- self.Desmayado = 1
- self.Desmaya(self.Name)
-
-
- def Agoniza(self, entity_name):
- if self.Muerto:
- return None
-
- if self.Desmayado:
- self.Desmayado = 0
-
- person = Bladex.GetEntity(entity_name)
- if entity_name == 'PrisioneroVivo1':
- person.Wuea = Reference.WUEA_ENDED
- person.LaunchAnimation('Prs_agony01')
- person.SetOnFloor()
- self.agonia1prs.Play(person.Position[0], person.Position[1], person.Position[2], 0)
- self.Agonizando = 1
- else:
- person.Wuea = Reference.WUEA_ENDED
- person.LaunchAnimation('Prs_agony02')
- person.SetOnFloor()
- self.agonia2prs.Play(person.Position[0], person.Position[1], person.Position[2], 0)
- self.Agonizando = 2
- person.AnmEndedFunc = self.Desmaya
-
-
- def Desmaya(self, entity_name):
- if self.Muerto:
- return None
-
- self.Desmayado = 1
- if self.Agonizando:
- self.Agonizando = 0
-
- person = Bladex.GetEntity(entity_name)
- person.SetTmpAnmFlags(1, 1, 0, 0, 1, 1)
- if entity_name == 'PrisioneroVivo1':
- person.Wuea = Reference.WUEA_ENDED
- person.LaunchAnimation('Prs_rlx_01')
- person.SetOnFloor()
- else:
- person.Wuea = Reference.WUEA_ENDED
- person.LaunchAnimation('Prs_rlx_02')
- person.SetOnFloor()
-
-
- def Muere(self, entity_name):
- if self.Desmayado:
- self.Desmayado = 0
-
- if self.Agonizando:
- if self.Agonizando == 1:
- self.agonia1prs.Stop()
- else:
- self.agonia2prs.Stop()
- self.Agonizando = 0
-
- person = Bladex.GetEntity(entity_name)
- person.Wuea = Reference.WUEA_ENDED
- person.LaunchAnimation('Prs_dth')
- person.SetOnFloor()
- self.muerteprs.Play(person.Position[0], person.Position[1], person.Position[2], 0)
- self.Muerto = 1
-
-
- def __getstate__(self):
- NPCPerson_state = Enm_Def.StupidNPCPerson.__getstate__(self)
- if NPCPerson_state[0] != 1:
- return NPCPerson_state
-
- NPCPerson_state[1]['Prisoner'] = (self.agonia1prs.Name, self.agonia2prs.Name, self.muerteprs.Name, self.Agonizando, self.Muerto, self.Desmayado)
- return NPCPerson_state
-
-
- def __setstate__(self, parm):
- Enm_Def.StupidNPCPerson.__setstate__(self, parm)
- version = parm[0]
- if version == 1:
- parms = parm[1]['Prisoner']
- self.agonia1prs = Bladex.GetSound(parms[0])
- self.agonia2prs = Bladex.GetSound(parms[1])
- self.muerteprs = Bladex.GetSound(parms[2])
- self.Agonizando = parms[3]
- self.Muerto = parms[4]
- self.Desmayado = parms[5]
-
-
-
-
- class FLECHA:
-
- def __init__(self):
- self.Nombre = ''
- self.Lanzar = ''
- self.Flechas_Clavadas = 0
- self.Estado = 0
- self.Avance = 0
- self.Orientation = [
- 0,
- 0,
- 0,
- 0]
- self.Position = [
- 0,
- 0,
- 0]
- self.Scale = 0
- self.Tiempo_Lanzamiento = 2
- self.Tiempo_Parada = 0.9
- self.Sound = 0
-
-
-
- class TalkingKnight(EnemyTypes.Knight_Traitor):
- Guard1 = None
- Guard2 = None
-
- def __init__(self, me):
- EnemyTypes.Knight_Traitor.__init__(self, me)
- self.Guard1 = Sounds.CreateEntitySound('..\\..\\sounds\\guard1.wav', 'GuardTalk1')
- self.Guard1.Volume = 1.0
- self.Guard1.MinDistance = 5000
- self.Guard1.MaxDistance = 25000
- self.Guard2 = Sounds.CreateEntitySound('..\\..\\sounds\\guard2.wav', 'GuardTalk2')
- self.Guard2.Volume = 1.0
- self.Guard2.MinDistance = 5000
- self.Guard2.MaxDistance = 25000
-
-
- def StopTalking(self, EntityName):
- me = Bladex.GetEntity(EntityName)
- me.HearFunc = self.ExHearFunc
- me.SeeFunc = self.ExSeeFunc
- me.SetOnFloor()
- if EntityName == 'Terry':
- self.Guard2.Volume = 0
- else:
- self.Guard1.Volume = 0
- Actions.QuickTurnToFaceEntity(me.Name, 'Player1')
- me.SetActiveEnemy(Bladex.GetEntity('Player1'))
-
-
- def LaunchSound1(self):
- self.Guard1.PlaySound(0)
-
-
- def LaunchSound2(self):
- self.Guard2.PlaySound(0)
-
-
- def HearEvent(self, EntityName, SoundName, x, y, z, Volume):
- self.StopTalking(EntityName)
-
-
- def StartTalking1(self):
- me = Bladex.GetEntity(self.Name)
- friend = Bladex.GetEntity('Terry')
- if me and me.Life > 0 and me.GetActionMode() == Enm_Def.ROUTE_WATCH and friend and friend.GetActionMode() == Enm_Def.ROUTE_WATCH:
- me.SetSound('')
- Bladex.AddScheduledFunc(Bladex.GetTime() + 6.0 / 20.0, self.LaunchSound1, ())
- self.Guard1.Position = me.Position
- self.ExHearFunc = me.HearFunc
- self.ExSeeFunc = me.SeeFunc
- me.HearFunc = self.HearEvent
- me.SeeFunc = self.StopTalking
- Reference.debugprint(self.Name + ': Im starting to talk')
- me.SetTmpAnmFlags(1, 1, 1, 0, 3, 1, 0)
- me.LaunchAnimation('Tkn_speak01')
- me.AnmEndedFunc = self.StopTalking
- me.SetOnFloor()
-
-
-
- def StartTalking2(self):
- me = Bladex.GetEntity(self.Name)
- friend = Bladex.GetEntity('Eric')
- if me and me.Life > 0 and me.GetActionMode() == Enm_Def.ROUTE_WATCH and friend and friend.GetActionMode() == Enm_Def.ROUTE_WATCH:
- me.SetSound('')
- Bladex.AddScheduledFunc(Bladex.GetTime() + 3.0, self.LaunchSound2, ())
- self.Guard2.Position = me.Position
- self.ExHearFunc = me.HearFunc
- self.ExSeeFunc = me.SeeFunc
- me.HearFunc = self.HearEvent
- me.SeeFunc = self.StopTalking
- Reference.debugprint(self.Name + ': Im starting to talk')
- me.SetTmpAnmFlags(1, 1, 1, 0, 3, 1, 0)
- me.LaunchAnimation('Tkn_speak02')
- me.AnmEndedFunc = self.StopTalking
- me.SetOnFloor()
-
-
-
- def __getstate__(self):
- NPCPerson_state = EnemyTypes.Knight_Traitor.__getstate__(self)
- if NPCPerson_state[0] != 1:
- return NPCPerson_state
-
- NPCPerson_state[1]['TalkingKnight'] = (GameStateAux.SaveEntityAux(self.Guard1), GameStateAux.SaveEntityAux(self.Guard2))
- return NPCPerson_state
-
-
- def __setstate__(self, parm):
- EnemyTypes.Knight_Traitor.__setstate__(self, parm)
- version = parm[0]
- if version == 1:
- parms = parm[1]['TalkingKnight']
- self.Guard1 = GameStateAux.LoadEntityAux(parms[0])
- self.Guard2 = GameStateAux.LoadEntityAux(parms[1])
-
-
-
-
- class SleepingKnight(EnemyTypes.Knight_Traitor):
- ronquidos = None
- SleepXOffset = 500
-
- def __init__(self, me):
- EnemyTypes.Knight_Traitor.__init__(self, me)
- self.ronquidos = Sounds.CreateEntitySound('..\\..\\Sounds\\snore-loop.wav', 'Ronquidos2')
- self.ronquidos.Volume = 1
- self.ronquidos.MinDistance = 5000
- self.ronquidos.MaxDistance = 15000
- self.PutMeToSleep(self.Name)
- me.ImDeadFunc = self.ImDeadFuncJodete
-
-
- def ImDeadFuncJodete(self, EntityName):
- Enm_Def.NPCPerson.StdImDead(self, EntityName)
- me = Bladex.GetEntity(EntityName)
- me.Wuea = Reference.WUEA_ENDED
- me.LaunchAnmType('dth0')
- self.ronquidos.StopSound()
-
-
- def PutMeToSleep(self, EntityName):
- if not (self.Asleep):
- me = Bladex.GetEntity(EntityName)
- self.SleepXOffset = 500
- me.Wuea = Reference.WUEA_ENDED
- me.SetTmpAnmFlags(1, 1, 0, 0, 0, 1, 1)
- me.LaunchAnimation('Tkn_sleep_wall')
- me.Blind = 1
- self.Asleep = TRUE
- Bladex.AddScheduledFunc(Bladex.GetTime() + 30.0, self.RePlaySounds, (me,))
-
-
-
- def RePlaySounds(self, me):
- self.ronquidos.Position = me.Position
- self.ronquidos.PlaySound(-1)
-
-
- def WakeMeUp(self, EntityName):
- if self.Asleep:
- me = Bladex.GetEntity(EntityName)
- me.Blind = 0
- self.ronquidos.StopSound()
- if me.AnimName[:5] == 'Sleep' or me.AnimName[:5] == 'sleep':
- me.Position = (-75975, -6100, 53688)
- me.Wuea = Reference.WUEA_ENDED
- me.SetTmpAnmFlags(1, 0, 1, 0, 1, 1)
- me.LaunchAnimation('Tkn_alarm01')
- me.SetOnFloor()
-
- self.Asleep = FALSE
-
-
-
- def __getstate__(self):
- NPCPerson_state = EnemyTypes.Knight_Traitor.__getstate__(self)
- if NPCPerson_state[0] != 1:
- return NPCPerson_state
-
- NPCPerson_state[1]['SleepingKnight'] = (GameStateAux.SaveEntityAux(self.ronquidos), self.SleepXOffset)
- return NPCPerson_state
-
-
- def __setstate__(self, parm):
- EnemyTypes.Knight_Traitor.__setstate__(self, parm)
- version = parm[0]
- if version == 1:
- parms = parm[1]['SleepingKnight']
- self.ronquidos = GameStateAux.LoadEntityAux(parms[0])
- self.SleepXOffset = parms[1]
-
-
-
-