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- import def_class
- from math import pow
- import EnemyTypes
- import Bladex
- import pdb
- import Reference
- import Actions
- import Sounds
-
- TRUE = 1==1
- FALSE = not TRUE
-
-
-
- #######################################################
- # Create a sleeping Knight
- # (named after PERKINS in Meaning of Life, who gets his leg bitten off by mosquitos while he sleeps)
- #######################################################
- #bow3=Bladex.CreateEntity("PerkinsBow","Arco",0,0,0)
- #bow3.Weapon=1
- #quiver3=Bladex.CreateEntity("PerkinsQuiver","Carcaj",0,0,0)
- #quiver3.Weapon=1
- weapon3=Bladex.CreateEntity("PerkinsWeapon","Gladius",0,0,0,"Weapon")
- #torch3=Bladex.CreateEntity("PerkinsTorch","Antorcha",0,0,0)
- #torch3.Static=0
- #torch3.FiresIntensity=[ 10.000000 ]
- #torch3.Lights=[ (6.0,0.031250,(255,150,100)) ]
-
- #8850
- knt3=Bladex.CreateEntity("Perkins","Knight_Traitor",-75975.0274434, -6102.01979969, 53688.6007,"Person")
- knt3.Level=0
- knt3.Angle=4.2
- Actions.TakeObject(knt3.Name,"PerkinsWeapon")
- #Actions.TakeObject(knt3.Name,"PerkinsTorch")
- #Actions.TakeObject(knt3.Name,"PerkinsBow")
- #Actions.TakeObject(knt3.Name,"PerkinsQuiver")
- #knt3.ActionAreaMin=4
- #knt3.ActionAreaMax=5
- knt3.SetOnFloor()
- knt3.Data = def_class.SleepingKnight (knt3)
-
- #char.Position=-73245.6576222, -1809.85386667, 39920.5233
-
-