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- import Bladex
- import DMusic
-
-
- ### Locuciones
-
- #Bladex.AddMusicEventMP3(nombre, fichero, tiempo_fadein, tiempo_fadeout, volumen, prioridad, ambiente, iNext)
- Bladex.AddMusicEventMP3 ( "inicioragnar", "..\\..\\Sounds\\ragnar-txtcarga.mp3", 0.1, 1.0, 1.0, 10000, 0, 0 )
- Bladex.AddMusicEventMP3 ( "locuraragnar", "..\\..\\Sounds\\loc-locuraragnar.mp3", 0.1, 1.0, 1.0, 10000, 0, 0 )
- Bladex.AddMusicEventMP3 ( "documentoragnar", "..\\..\\Sounds\\documento-ragnar.mp3", 0.1, 1.0, 1.0, 10000, 0, 0 )
-
-
-
- ### Ambientes y musicas sin voz para escenas
-
- Bladex.AddMusicEventADPCM( "chaosragnar", "..\\..\\Sounds\\SOPRESA13.wav", 0.1, 1.0, 1.0, 0, 1, 0 )
- Bladex.AddMusicEventADPCM( "suspenselento", "..\\..\\Sounds\\ATMOSFERA24.wav", 1.0, 1.0, 1.0, 0, 1, -1)
- Bladex.AddMusicEventADPCM( "suspenserapido", "..\\..\\Sounds\\ATMOSFERA1.wav", 1.0, 1.0, 1.0, 0, 1, -1)
- Bladex.AddMusicEventADPCM( "musicazonacaos", "..\\..\\Sounds\\ATMOSFERA7.wav", 1.0, 1.0, 1.0, 0, 1, -1)
- Bladex.AddMusicEventADPCM( "musicatorre", "..\\..\\Sounds\\ATMOSFERA16.wav", 1.0, 1.0, 1.0, 0, 1, -1)
- Bladex.AddMusicEventADPCM( "musicapendulos", "..\\..\\Sounds\\ATMOSFERA18.wav", 1.0, 1.0, 1.0, 0, 1, -1)
- Bladex.AddMusicEventADPCM( "presentapatio", "..\\..\\Sounds\\ATMOSFERA11.wav", 0.1, 1.0, 1.0, 0, 1, 0 )
- Bladex.AddMusicEventADPCM( "musicacapilla", "..\\..\\Sounds\\CORO4.wav", 0.1, 1.0, 0.4, 0, 1, 0 )
- Bladex.AddMusicEventADPCM( "ragnarguardaesp", "..\\..\\Sounds\\INICIOCOMBATE7.wav", 0.1, 0.5, 0.8, 0, 1, 0 )
- Bladex.AddMusicEventADPCM( "ragnarcuchillas", "..\\..\\Sounds\\INICIOCOMBATE5.wav", 0.1, 0.5, 0.8, 100, 0, 0 )
- Bladex.AddMusicEventADPCM( "musicatrampa", "..\\..\\Sounds\\INICIOCOMBATE6.wav", 0.1, 0.5, 0.8, 100, 0, 0 )
- Bladex.AddMusicEventMP3 ( "recompensa", "..\\..\\Sounds\\CORO5.mp3", 0.1, 1.0, 1.0, 10000, 0, 0 )
- Bladex.AddMusicEventMP3 ( "emptyloquesea", "", 0.1, 0.1, 1.0, 0, 1, 0 )
-
-
-
- ### Combates
-
- # primer caballero
- DMusic.AddCombatMusic ("3kngt", "..\\..\\sounds\\combate-ligth.wav", 126, 1)
-
- # caballeros del patio
- DMusic.AddCombatMusic ("5bkngt", "..\\..\\sounds\\COMBATE6.wav", 126, 1)
- DMusic.AddCombatMusic ("4kngt", "..\\..\\sounds\\COMBATE6.wav", 126, 1)
- DMusic.AddCombatMusic ("5kngt", "..\\..\\sounds\\COMBATE6.wav", 126, 1)
- DMusic.AddCombatMusic ("tres1kngt", "..\\..\\sounds\\COMBATE4.wav", 127, 0)
-
- # caballeros parlantes
- DMusic.AddCombatMusic ("Eric", "..\\..\\sounds\\combate-ligth.wav", 126, 1)
- DMusic.AddCombatMusic ("Terry", "..\\..\\sounds\\combate-ligth.wav", 126, 1)
-
- # caballeros tras el caballero del caos
- DMusic.AddCombatMusic ("22kngt", "..\\..\\sounds\\combate-ligth.wav", 126, 1)
- DMusic.AddCombatMusic ("23kngt", "..\\..\\sounds\\combate-ligth.wav", 126, 1)
-
- # guardaespaldas de Ragnar
- DMusic.AddCombatMusic ("Guarda1", "..\\..\\sounds\\combate-ligth.wav", 126, 1)
- DMusic.AddCombatMusic ("Guarda2", "..\\..\\sounds\\combate-ligth.wav", 126, 1)
-
- # Ragnar
- DMusic.AddCombatMusic ("Ragnar", "..\\..\\sounds\\COMBATE2.wav", 12700, 0)
-
- # caballero del caos
- DMusic.AddCombatMusic ("ChaosK1", "..\\..\\sounds\\COMBATE3.wav", 127, 0)
-