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- # Source Generated with Decompyle++
- # File: in.pyc (Python 1.5)
-
- import Bladex
- import ReadGSFile
- import Sounds
- SndSplash = Sounds.CreateEntitySound('..\\..\\Sounds\\M-CHAPUZONCAIDAALTURA.wav', 'Splash')
- SndSplash.Volume = 1
- SndSplash.MinDistance = 5000
- SndSplash.MaxDistance = 90000
- SndGlubGlub = Sounds.CreateEntitySound('..\\..\\Sounds\\M-agua-burbujas.wav', 'GlubGlub')
- SndGlubGlub.Volume = 1
- SndGlubGlub.MinDistance = 5000
- SndGlubGlub.MaxDistance = 90000
- Bladex.ReadBitMap('..\\..\\Data\\Salpicadura.bmp', 'SplashParticle')
- Bladex.AddParticleGType('Splash', 'SplashParticle', 2, 64)
- for i in range(64):
- aux = (64.0 - i) / 64.0
- r = 80
- g = 100
- b = 100
- a = 64 * (1.0 - aux) ** 0.5
- size = aux * 200
- Bladex.SetParticleGVal('Splash', i, r, g, b, a, size)
-
- Bladex.ReadBitMap('..\\..\\Data\\Bubble.bmp', 'BubbleParticle')
- Bladex.AddParticleGType('Bubble', 'BubbleParticle', 2, 64)
- for i in range(64):
- aux = (64.0 - i) / 64.0
- r = 100
- g = 100
- b = 100
- a = 128.0 * (1.0 - aux) ** 0.5
- size = 50
- Bladex.SetParticleGVal('Bubble', i, r, g, b, a, size)
-
-
- def SplashWater(x, y, z):
- Aguita = Bladex.CreateEntity('Cristales', 'Entity Particle System D1', x, y, z)
- Aguita.ParticleType = 'Splash'
- Aguita.PPS = 2048
- Aguita.YGravity = 1000.0
- Aguita.Friction = 0
- Aguita.Velocity = (0, -1500, 0)
- Aguita.RandomVelocity = 20.0
- Aguita.Time2Live = 64
- Aguita.DeathTime = Bladex.GetTime() + 0.3
- SndSplash.Position = (x, y, z)
- SndSplash.PlaySound(0)
- Bladex.AddScheduledFunc(Bladex.GetTime() + 0.0, RemueveAgua, (x, y, z, 1000, 1000))
- Bladex.AddScheduledFunc(Bladex.GetTime() + 5.0, DropBubbles, (x, y, z))
-
-
- def DropBubbles(x, y, z):
- Aguita = Bladex.CreateEntity('Cristales', 'Entity Particle System D1', x, y, z)
- Aguita.ParticleType = 'Bubble'
- Aguita.PPS = 10
- Aguita.YGravity = -1000.0
- Aguita.Friction = 0.1
- Aguita.Velocity = (0, 1000, 0)
- Aguita.RandomVelocity = 30.0
- Aguita.Time2Live = 64
- Aguita.DeathTime = Bladex.GetTime() + 5.0
- SndGlubGlub.Position = (x, y, z)
- SndGlubGlub.PlaySound(0)
-
-
- def RemueveAgua(x, y, z, sx, sz):
- tierra1 = Bladex.CreateEntity('TierraRemoviendose1', 'Entity Particle System D3', x + sx, y, z + sz)
- tierra1.D1 = (-2 * sx, 0, 0)
- tierra1.D2 = (-2 * sx, 0, -2 * sz)
- tierra1.ParticleType = 'Splash'
- tierra1.PPS = 64
- tierra1.YGravity = 200.0
- tierra1.Friction = 0.1
- tierra1.Velocity = (0.0, -400.0, 0.0)
- tierra1.RandomVelocity = 15.0
- tierra1.Time2Live = 64
- tierra1.DeathTime = Bladex.GetTime() + 2.0
- tierra2 = Bladex.CreateEntity('TierraRemoviendose2', 'Entity Particle System D3', x + sx, y, z + sz)
- tierra2.D1 = (-2 * sx, 0, -2 * sz)
- tierra2.D2 = (0, 0, -2 * sz)
- tierra2.ParticleType = 'Splash'
- tierra2.PPS = 64
- tierra2.YGravity = 200.0
- tierra2.Friction = 0.1
- tierra2.Velocity = (0.0, -400.0, 0.0)
- tierra2.RandomVelocity = 15.0
- tierra2.Time2Live = 64
- tierra2.DeathTime = Bladex.GetTime() + 2.0
-
- WaterHi = 24000
-
- def matame(finado):
- finado.Life = 0
-
-
- def OnGlubGlub(sectorindex, entityname):
- finado = Bladex.GetEntity(entityname)
- if finado.Person:
- SplashWater(finado.Position[0], WaterHi - 1, finado.Position[2])
- Bladex.AddScheduledFunc(Bladex.GetTime() + 2.0, matame, (finado,))
- if entityname == 'Player1':
- cam = Bladex.GetEntity('Camera')
- cam.SType = 0
- cam.TType = 0
-
-
-
-
- def SetGs(filename, sectorname):
- res = ReadGSFile.ReadGhostSectorFile(filename)
- for igs in res:
- Bladex.AddTriggerSector(igs['Name'], igs['Grupo'], igs['FloorHeight'], igs['RoofHeight'], igs['Vertex'])
-
- Bladex.SetTriggerSectorFunc(sectorname, 'OnEnter', OnGlubGlub)
- char = Bladex.GetEntity('Player1')
- char.SendTriggerSectorMsgs = 1
-
-