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- # Source Generated with Decompyle++
- # File: in.pyc (Python 1.5)
-
- import Bladex
- import netgame
- Bladex.ReadAlphaBitMap('..\\..\\Data\\Estrellita.bmp', 'Estrellita')
- Bladex.AddParticleGType('LucesCools', 'Estrellita', 1, 16)
- for i in range(16):
- Tetha = 8 - abs(i - 8)
- r = 255.0
- g = 255.0
- b = 255.0
- a = Tetha * 255 / 9
- size = Tetha * 20
- Bladex.SetParticleGVal('LucesCools', i, r, g, b, a, size)
-
-
- def DeTwinkle(ObjName):
- if netgame.GetNetState() == 0:
- import GameText
- import Select
- wps = Bladex.GetEntity(ObjName + ' TwinkleStar')
- if wps:
- import ScorerWidgets
- wps.DeathTime = Bladex.GetTime()
- GameText.WriteTextAux(Select.GetSelectionData(ObjName)[2], 5, 255, 255, 255, [])
- ScorerWidgets.ObjSlTimer = Bladex.GetTime()
- Bladex.GetEntity(ObjName).SelfIlum = 0
-
-
-
-
- def Twinkle(ObjName):
- if netgame.GetNetState() == 0:
- wps = Bladex.CreateEntity(ObjName + ' TwinkleStar', 'Entity Particle System Dobj', 0.0, 0.0, 0.0)
- wps.ObjectName = ObjName
- wps.ParticleType = 'LucesCools'
- wps.Time2Live = 16
- wps.RandomVelocity = 0
- wps.Velocity = (0, 0, 0)
- wps.NormalVelocity = 2
- wps.YGravity = 0
- wps.PPS = 5
- Bladex.GetEntity(ObjName).SelfIlum = -1
- return wps
-
-
- AutoTake = 1
-