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- # Source Generated with Decompyle++
- # File: in.pyc (Python 1.5)
-
- import MenuText
- import Bladex
- import netwidgets
- import MenuWidget
- import os
- import time
- import string
- import Reference
- EMPTY_SLOT = '<Empty Slot>'
- DATE_FORMAT = '%d/%m %H:%M'
- SaveCounter = []
- for i in range(2):
- SaveCounter.append('Awesome!')
-
- for i in range(3):
- SaveCounter.append('Heroic')
-
- for i in range(4):
- SaveCounter.append('Bold')
-
- for i in range(5):
- SaveCounter.append('Normal')
-
- for i in range(6):
- SaveCounter.append('Cautious')
-
- for i in range(7):
- SaveCounter.append('Overcautious')
-
- SaveCounter.append('Lame')
-
- def ElUsuarioPresionaLaTeclaEscape(Salio):
- return 1
-
-
- def LoadGameAux(name):
- path = '../../Save/%s_files' % (name,)
- execfile = "execfile('../../Scripts/sys_init.py');execfile('../../Save/%s.py')" % (name,)
- file_data_aux = open('%s/%saux' % (path, 'aux'), 'rt')
- text = file_data_aux.read()
- print text
- file_data_aux.close()
- Bladex.BeginLoadGame()
- Bladex.CloseLevel(execfile, text)
-
-
- def LoadGameFromDisk(menu_class):
- LoadGameAux('SaveGame' + menu_class.MenuDescr['Clave'])
-
-
- def SaveGameToDisk(menu_class):
- global SaveGameString
- import Menu
- import Scorer
- import MenuText
- import GameText
- Menu._MainMenu.DeActivateMenuItem()
- Menu._MainMenu.DeActivateMenuItem()
- Menu._MainMenu.DeActivateMenuItem()
- Menu._MainMenu.DeActivateMenuItem()
- file = open('../../Save/' + menu_class.MenuDescr['Clave'] + '.sv', 'w')
- char = Bladex.GetEntity('Player1')
- if char.Kind[0] == 'K':
- cad = MenuText.GetMenuText('Knight')
-
- if char.Kind[0] == 'B':
- cad = MenuText.GetMenuText('Barbarian')
-
- if char.Kind[0] == 'D':
- cad = MenuText.GetMenuText('Dwarf')
-
- if char.Kind[0] == 'A':
- cad = MenuText.GetMenuText('Amazon')
-
- cadtime = time.strftime(DATE_FORMAT, time.localtime(time.time()))
- cad = `char.Level + 1` + ' Lv. ' + cad + ' ' + ' - ' + cadtime + ' - '
- cad = cad + GameText.MapDescriptor(Bladex.GetCurrentMap())
- Reference.TimesSaved = Reference.TimesSaved + 1
- if Reference.TimesSaved >= len(SaveCounter):
- DisgustingMessage = SaveCounter[len(SaveCounter) - 1]
- else:
- DisgustingMessage = SaveCounter[Reference.TimesSaved - 1]
- cad = cad + ' - ' + `Reference.TimesSaved` + ' (' + MenuText.GetMenuText(DisgustingMessage) + ')'
- file.write(cad)
- file.close()
- print cad
- Scorer.SetVisible(0)
- Bladex.SaveScreenShot('../../Save/' + menu_class.MenuDescr['Clave'] + '.BMP', 160, 120)
- SaveGameString = "import GameState;state=GameState.WorldState();state.GetState();state.SaveState('../../Save/SaveGame" + menu_class.MenuDescr['Clave'] + ".py');state=None;"
- SavegameMessage = "import SaveGameImage;SaveGameImage.ShowImage('../Blade_save.bmp');"
- Bladex.StopTime()
- Bladex.SetRunString(SavegameMessage + SaveGameString + 'Scorer.SetVisible(1);Bladex.RestartTime();')
-
-
- def GetBack(menu_class):
- import Menu
- Menu._MainMenu.DeActivateMenuItem()
-
- SaveBitmaps = (('1', '../../Save/1.BMP'), ('2', '../../Save/2.BMP'), ('3', '../../Save/3.BMP'), ('4', '../../Save/4.BMP'), ('5', '../../Save/5.BMP'), ('6', '../../Save/6.BMP'), ('7', '../../Save/7.BMP'), ('8', '../../Save/8.BMP'))
-
- def GetSaveStatus():
- if EmptyImage:
- return '0'
- elif FirstSaved:
- return FirstSaved
- else:
- return '1'
-
-
- def FocusOnBitmap(menu_class = 0, parametro = 0):
- netwidgets.ChangePlayer(menu_class.MenuDescr['Clave'])
-
-
- def CreateSaveMenu():
- import Menu
- import GameText
- InspectSaveList()
- if AllEmpty and not GameText.MapList.has_key(string.upper(Bladex.GetCurrentMap())):
-
- try:
- Menu.GetMenuItem([
- 'Game',
- 'Load Saved'])['Kind'] = MenuWidget.B_MenuItemTextNoFXNoFocus
- except:
- pass
-
-
- try:
- del Menu.GetMenuItem([
- 'Game',
- 'Load Saved'])['ListDescr']
- except:
- pass
-
- else:
-
- try:
- CreateMenu('Load Saved', 0)
- except:
- pass
-
-
- try:
- del Menu.GetMenuItem([
- 'Game',
- 'Load Saved'])['Kind']
- except:
- pass
-
- if Bladex.GetEntity('Player1').Life <= 0 or not GameText.MapList.has_key(string.upper(Bladex.GetCurrentMap())):
-
- try:
- Menu.GetMenuItem([
- 'Game',
- 'Save Current'])['Kind'] = MenuWidget.B_MenuItemTextNoFXNoFocus
- except:
- pass
-
- else:
-
- try:
- del Menu.GetMenuItem([
- 'Game',
- 'Save Current'])['Kind']
- except:
- pass
-
-
- try:
- CreateMenu('Save Current', 1)
- except:
- pass
-
-
-
- def InspectSaveList():
- global FirstSaved, AllEmpty, SaveBitmaps, AllEmpty, FirstSaved
- FirstSaved = None
- AllEmpty = 1
- SaveBitmaps = []
- path = '../../Save/'
- ListDir = os.listdir(path)
- for i in range(6):
- cad = `i + 1` + '.BMP'
- if cad in ListDir:
- file = open(path + `i + 1` + '.sv', 'r')
- name = file.readline()
- file.close()
- SaveBitmaps.append(`i + 1`, path + cad, name)
- AllEmpty = 0
- if not FirstSaved:
- FirstSaved = `i + 1`
-
- else:
- SaveBitmaps.append(`i + 1`, '../../Data/Empty.BMP', EMPTY_SLOT)
-
- SaveBitmaps.append('0', '../../Data/Empty.BMP', EMPTY_SLOT)
-
-
- def RestartLevel(menu_class):
- Bladex.LoadLevel(Bladex.GetCurrentMap())
-
-
- def MenuStart(EntityName):
- import AuxFuncs
- Bladex.GetEntity(EntityName).Freeze()
- print EntityName, 'is death'
- AuxFuncs.FadeTo(1.0, 1.0)
- Bladex.AddScheduledFunc(Bladex.GetTime() + 1.0, ActivaMenuDeRegreso, ())
-
-
- def ActivaMenuDeRegreso():
- import Menu
- if Bladex.GetEntity('Player1').Life <= 0:
- Menu.GetMenuItem([
- 'Back To Game'])['Kind'] = MenuWidget.B_MenuItemTextNoFXNoFocus
- Menu.EscapeFunction = ElUsuarioPresionaLaTeclaEscape
-
- Menu.ActivateMenu()
- Menu._MainMenu.ActivateMenuItem()
- Menu._MainMenu.MenuNextItem()
- Menu._MainMenu.ActivateMenuItem()
-
-
- def CreateMenu(MenuName, SaveFlag):
- global EmptyImage
- import Menu
- import MenuText
- import GameText
- menuItem = Menu.GetMenuItem([
- 'Game',
- MenuName])
- if menuItem == 1:
- return None
-
- Save_Menu = []
- if not SaveFlag:
- pass
- EmptyImage = GameText.MapList.has_key(string.upper(Bladex.GetCurrentMap()))
- Save_Menu.append({
- 'Name': MenuText.GetMenuText(MenuName),
- 'VSep': 30,
- 'Font': Menu.MenuFontBig,
- 'Kind': MenuWidget.B_MenuItemTextNoFXNoFocus })
- Save_Menu.append({
- 'Name': 'GameList',
- 'Kind': netwidgets.B_ImageListWidget,
- 'ImageList': SaveBitmaps,
- 'GetCharType': GetSaveStatus,
- 'VSep': 10 })
- if EmptyImage:
- Save_Menu.append({
- 'Name': MenuText.GetMenuText('Restart') + ' "' + GameText.MapDescriptor(Bladex.GetCurrentMap()) + '"',
- 'VSep': 10,
- 'Clave': '0',
- 'FocusCallBack': FocusOnBitmap,
- 'Font': Menu.MenuFontMed,
- 'Kind': MenuWidget.B_MenuItemTextNoFX,
- 'Command': RestartLevel })
- menuItem['iFocus'] = 3
- elif menuItem.has_key('iFocus'):
- del menuItem['iFocus']
-
- for i in range(6):
- SaveGameName = SaveBitmaps[i][2]
- if SaveFlag:
- val = {
- 'Name': SaveGameName,
- 'VSep': 10,
- 'Font': Menu.MenuFontMed,
- 'FocusCallBack': FocusOnBitmap,
- 'Clave': `i + 1`,
- 'iFocus': 1,
- 'ListDescr': [
- {
- 'Name': MenuText.GetMenuText('Overwrite a previous saved game?'),
- 'VSep': 200,
- 'Font': Menu.MenuFontBig,
- 'Kind': MenuWidget.B_MenuItemTextNoFXNoFocus },
- {
- 'Name': MenuText.GetMenuText('Yes'),
- 'VSep': 20,
- 'Command': SaveGameToDisk,
- 'Font': Menu.MenuFontMed,
- 'Clave': `i + 1` },
- {
- 'Name': MenuText.GetMenuText('No'),
- 'VSep': 10,
- 'Font': Menu.MenuFontMed,
- 'Command': GetBack },
- {
- 'Name': 'Back',
- 'Kind': MenuWidget.B_BackBlank }] }
- Save_Menu.append(val)
- else:
- val = {
- 'Name': SaveGameName,
- 'VSep': 10,
- 'Font': Menu.MenuFontMed,
- 'Kind': MenuWidget.B_MenuItemTextNoFX,
- 'Command': LoadGameFromDisk,
- 'FocusCallBack': FocusOnBitmap,
- 'Clave': `i + 1` }
- if SaveGameName == EMPTY_SLOT:
- val['Kind'] = MenuWidget.B_MenuItemTextNoFXNoFocus
-
- Save_Menu.append(val)
-
- Save_Menu.append(Menu.BackOption)
- Save_Menu.append({
- 'Name': 'Back',
- 'Kind': MenuWidget.B_BackBlank })
- menuItem['ListDescr'] = Save_Menu
-
-