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Text File | 2000-10-27 | 45.1 KB | 1,054 lines |
- import Bladex
- import math
-
- PI = math.pi
- TWOPI = PI*2.0
- #
- # Dictionaries Module
- #
-
- ######################################
- #
- # Demo
- #
- DEMO_MODE=1
- DEMO_PLAYERS=("KN",)
- #DEMO_PLAYERS=("AM", "BR", "KN", "DW")
-
-
- ######################################
- #
- # To show debugging info or not
- #
- DEBUG_INFO = 0
- PYTHON_DEBUG = 2
-
- def debugprint(Msg):
- if DEBUG_INFO==0:
- return
- try:
- print Msg
- except TypeError:
- pass
- ######################################
-
-
- ####################################
- #Damage Stuff
- #
-
- #Damage flags
- BODY_UNCLASSIFIED=-1
- BODY_HEAD=3
- BODY_RARM=6
- BODY_LARM=4
- BODY_RHAND=7
- BODY_LHAND=5
- BODY_FRONT=1
- BODY_BACK=2
- BODY_RLEG=10
- BODY_LLEG=8
- BODY_RFOOT=11
- BODY_LFOOT=9
-
- # Particles values
- B_PARTICLE_GTYPE_COPY=0
- B_PARTICLE_GTYPE_BLEND=1
- B_PARTICLE_GTYPE_ADD=2
- B_PARTICLE_GTYPE_MUL=3
-
- #
- # Animation state flag
- #
- WUEA_NONE=0 #It does not have to wait (relax , jog or similars)
- WUEA_WAIT=1 #It has to wait , and is waiting to end it
- WUEA_ENDED=2 #It has to wait , and it has just ended
-
- # Messages (copied from EntityMessages.hpp)
- MESSAGE_PARENT_MOVE= 0x00000001
- MESSAGE_PARENT_LINK= 0x00000002
- MESSAGE_PARENT_UNLINK= 0x00000003
- MESSAGE_CHILD_UNLINK= 0x00000004
- MESSAGE_IMPALE= 0x00000005
- MESSAGE_SLASH= 0x00000006
- MESSAGE_START_WEAPON= 0x00000007
- MESSAGE_STOP_WEAPON= 0x00000008
- MESSAGE_STICK_WEAPON= 0x00000009
- MESSAGE_PARENT_NODE_LINK= 0x0000000A
- MESSAGE_ELECTRIC_DISCHARGE= 0x0000000B
- MESSAGE_PERSONMOV= 0x0000000C
- MESSAGE_SETSTATICWEPONMODE= 0x0000000D
- MESSAGE_START_TRAIL= 0x0000000E
- MESSAGE_STOP_TRAIL= 0x0000000F
-
- # Weapon Modes
- UNACTIVE_WEAPON_MODE= 0
- START_WEAPON_MODE= 1
- ACTIVE_WEAPON_MODE= 2
-
- # Exclusion Flags
- B_SOLID_MASK_PERSON =1
-
- # Targetting Data
- TARGET_ANGLE_MIN = (1.0*PI/180.0)
- TARGET_ANGLE_MAX = (4.0*PI/180.0)
-
- ENERGY_LOW_LEVEL=0.25
-
- MaterialOnHitInfo ={}
-
- ######################################
- # Sound Tables (Please complete these lists, these are just examples)
- # Please check that any sounds in the list call the SendNotify=1 in AniSound.py
-
- # Sound Flags
- SND_UNCLASSIFIED=-1
- SND_ARROW=0 # Sonidas Flechas (Arrow sounds)
- SND_HIT=1 # Objeto Arrojado o golpeado (thrown objects or hitting sounds)
- SND_NPC=2 # Sonido de enemigo. Por grito o herida (Other NPCs shouting, or injured)
- SND_NOISYPC=3 # Sonido de personaje cuando no esta en modo siglo (pisadas) (PC sounds when they're not in silent mode -- footsteps)
- SND_PC=4 # Gritas de ataco o herida (Battle cries or injuries of the PC)
-
- SoundTypes={}
-
- # Sonidas Flechas (Arrow sounds)
- #SoundTypes['']=[SND_ARROW] ???
-
- # Objeto Arrojado o golpeado (thrown objects or hitting sounds)
- ##SoundTypes['SesgadoCorto']=[SND_HIT]
- #SoundTypes['SesgadoLargo']=[SND_HIT]
- #SoundTypes['SesgadoCortoGrave']=[SND_HIT]
- #SoundTypes['SesgadoLargoGrave']=[SND_HIT]
- #SoundTypes['SesgadoCortoAgudo']=[SND_HIT]
- #SoundTypes['SesgadoLargoAgudo']=[SND_HIT]
- #SoundTypes['GolpeArmaEscudo']=[SND_HIT]
- #SoundTypes['GolpeArmaArma']=[SND_HIT]
- #SoundTypes['TajoEmpalante']=[SND_HIT]
- #SoundTypes['TajoCortante']=[SND_HIT]
- #SoundTypes['TajoMutilacion']=[SND_HIT]
- SoundTypes['GolpeMaderaLigera']=[SND_HIT]
- SoundTypes['GolpeMaderaMediana']=[SND_HIT]
- SoundTypes['GolpeMaderaPesada']=[SND_HIT]
- SoundTypes['GolpeMetalLigero']=[SND_HIT]
- SoundTypes['GolpeMetalMediano']=[SND_HIT]
- SoundTypes['GolpeMetalPesado']=[SND_HIT]
- SoundTypes['GolpePiedraLigera']=[SND_HIT]
- SoundTypes['GolpePiedraMediana']=[SND_HIT]
- SoundTypes['GolpePiedraPesada']=[SND_HIT]
- SoundTypes['GolpeGenerico2']=[SND_HIT]
- SoundTypes['GolpeCristal']=[SND_HIT]
- SoundTypes['GolpeCeramicaLigera']=[SND_HIT]
- SoundTypes['GolpeCeramicaMediana']=[SND_HIT]
- SoundTypes['GolpeCeramicaPesada']=[SND_HIT]
- SoundTypes['GolpeCarne']=[SND_HIT]
-
- # Sonido de enemigo. Por grito o herida (Other NPCs shouting, or injured)
-
- #SoundTypes['EsfuerzoCorto1Orco']=[SND_NPC]
- #SoundTypes['EsfuerzoCorto2Orco']=[SND_NPC]
- #SoundTypes['EsfuerzoCorto5Orco']=[SND_NPC]
- #SoundTypes['EsfuerzoCorto6Orco']=[SND_NPC]
- #SoundTypes['EsfuerzoGolpeArribaOrco']=[SND_NPC]
- #SoundTypes['EsfuerzoGolpeFrontalOrco']=[SND_NPC]
- #SoundTypes['EsfuerzoGolpeCabezaOrco']=[SND_NPC]
- #SoundTypes['EsfuerzoGolpeLateralOrco']=[SND_NPC]
- #SoundTypes['MuerteOrco1']=[SND_NPC]
- #SoundTypes['MuerteOrco2']=[SND_NPC]
- #SoundTypes['MuerteOrco3']=[SND_NPC]
- #SoundTypes['MuerteOrco4']=[SND_NPC]
- #SoundTypes['HeridaOrco1']=[SND_NPC]
- #SoundTypes['HeridaOrco2']=[SND_NPC]
- #SoundTypes['HeridaOrco3']=[SND_NPC]
-
-
-
- # Battlecries?
-
- # Sonido de personaje cuando no esta en modo siglo (pisadas) (PC sounds when they're not in silent mode -- footsteps)
-
- SoundTypes['BeberBarb']=[SND_NOISYPC]
- SoundTypes['PasoAgua1']=[SND_NOISYPC]
- SoundTypes['PasoAgua2']=[SND_NOISYPC]
- SoundTypes['PasoAgua3']=[SND_NOISYPC]
- SoundTypes['PasoAgua4']=[SND_NOISYPC]
- SoundTypes['PasoArena1']=[SND_NOISYPC]
- SoundTypes['PasoArena2']=[SND_NOISYPC]
- SoundTypes['PasoArena3']=[SND_NOISYPC]
- SoundTypes['PasoArena4']=[SND_NOISYPC]
- SoundTypes['PasoBarro1']=[SND_NOISYPC]
- SoundTypes['PasoBarro2']=[SND_NOISYPC]
- SoundTypes['PasoBarro3']=[SND_NOISYPC]
- SoundTypes['PasoBarro4']=[SND_NOISYPC]
- SoundTypes['PasoHierba4']=[SND_NOISYPC]
- SoundTypes['PasoHierba3']=[SND_NOISYPC]
- SoundTypes['PasoHierba2']=[SND_NOISYPC]
- SoundTypes['PasoHierba1']=[SND_NOISYPC]
- SoundTypes['PasoGrava1']=[SND_NOISYPC]
- SoundTypes['PasoGrava2']=[SND_NOISYPC]
- SoundTypes['PasoGrava3']=[SND_NOISYPC]
- SoundTypes['PasoGrava4']=[SND_NOISYPC]
- SoundTypes['PasoGrava5']=[SND_NOISYPC]
- SoundTypes['PasoGrava6']=[SND_NOISYPC]
- SoundTypes['PasoMaderaTablas1']=[SND_NOISYPC]
- SoundTypes['PasoMaderaTablas2']=[SND_NOISYPC]
- SoundTypes['PasoMaderaTablas3']=[SND_NOISYPC]
- SoundTypes['PasoMaderaPodrida1']=[SND_NOISYPC]
- SoundTypes['PasoMaderaPodrida2']=[SND_NOISYPC]
- SoundTypes['PasoMaderaPodrida3']=[SND_NOISYPC]
- SoundTypes['PasoMadera1']=[SND_NOISYPC]
- SoundTypes['PasoMadera2']=[SND_NOISYPC]
- SoundTypes['PasoMadera3']=[SND_NOISYPC]
- SoundTypes['PasoMetal1']=[SND_NOISYPC]
- SoundTypes['PasoMetal2']=[SND_NOISYPC]
- SoundTypes['PasoMetal3']=[SND_NOISYPC]
- SoundTypes['PasoMetal4']=[SND_NOISYPC]
- SoundTypes['PasoNieve1']=[SND_NOISYPC]
- SoundTypes['PasoNieve2']=[SND_NOISYPC]
- SoundTypes['PasoNieve3']=[SND_NOISYPC]
- SoundTypes['PasoNieve4']=[SND_NOISYPC]
- SoundTypes['PasoPiedra1']=[SND_NOISYPC]
- SoundTypes['PasoPiedra2']=[SND_NOISYPC]
- SoundTypes['PasoPiedra3']=[SND_NOISYPC]
- SoundTypes['PasoTierra1']=[SND_NOISYPC]
- SoundTypes['PasoTierra2']=[SND_NOISYPC]
- SoundTypes['PasoTierra3']=[SND_NOISYPC]
- SoundTypes['PasoTierra4']=[SND_NOISYPC]
- SoundTypes['SaltoInicioBarbaro']=[SND_NOISYPC]
- SoundTypes['SaltoFinBarbaro']=[SND_NOISYPC]
-
- # Gritos de ataque o herida (Battlecries or injuries of the PC)
- SoundTypes['Caida1']=[SND_PC]
- SoundTypes['Caida2']=[SND_PC]
- SoundTypes['Caida3']=[SND_PC]
- SoundTypes['Caida4']=[SND_PC]
- SoundTypes['CambiarEscudo']=[SND_PC]
- SoundTypes['EsfuerzoCortoAmz']=[SND_PC]
- SoundTypes['EsfuerzoCorto1Amz']=[SND_PC]
- SoundTypes['EsfuerzoCorto6Amz']=[SND_PC]
- SoundTypes['EsfuerzoCorto3Amz']=[SND_PC]
- SoundTypes['EsfuerzoCorto4Amz']=[SND_PC]
- SoundTypes['EsfuerzoCorto5Amz']=[SND_PC]
- SoundTypes['EsfuerzoGolpeFrontalAmz']=[SND_PC]
- SoundTypes['EsfuerzoGolpeLateralAmz']=[SND_PC]
- SoundTypes['EsfuerzoGolpeCabezaAmz']=[SND_PC]
- SoundTypes['EsfuerzoGolpeAtrasAmz']=[SND_PC]
- SoundTypes['EsfuerzoAmzMediano']=[SND_PC]
- SoundTypes['EsfuerzoGolpeArribaAmz']=[SND_PC]
- SoundTypes['EsfuerzoLargoBarbaro']=[SND_PC]
- SoundTypes['EsfuerzoCorto1Barbaro']=[SND_PC]
- SoundTypes['EsfuerzoCorto2Barbaro']=[SND_PC]
- SoundTypes['EsfuerzoCorto3Barbaro']=[SND_PC]
- SoundTypes['EsfuerzoCorto4Barbaro']=[SND_PC]
- SoundTypes['EsfuerzoCorto5Barbaro']=[SND_PC]
- SoundTypes['EsfuerzoCorto6Barbaro']=[SND_PC]
- SoundTypes['EsfuerzoGolpeArribaBarbaro']=[SND_PC]
- SoundTypes['EsfuerzoGolpeAtrasBarbaro']=[SND_PC]
- SoundTypes['EsfuerzoGolpeFrontalBarbaro']=[SND_PC]
- SoundTypes['EsfuerzoGolpeCabezaBarbaro']=[SND_PC]
- SoundTypes['EsfuerzoGolpeLateralBarbaro']=[SND_PC]
- SoundTypes['EsfuerzoGolpeLateralDchBarbaro']=[SND_PC]
- SoundTypes['EsfuerzoGolpeAtrasBarbaro']=[SND_PC]
- SoundTypes['EsfuerzoGolpeAtras1Barbaro']=[SND_PC]
- SoundTypes['EsfuerzoBarbaroMediano']=[SND_PC]
- SoundTypes['EsfuerzoBarbaroLargo']=[SND_PC]
- SoundTypes['SaltoCortoBarbaro']=[SND_PC]
- SoundTypes['EsfuerzoGolpeAtrasBarbaro']=[SND_PC]
- SoundTypes['EsfuerzoGolpeAtrasBarbaro']=[SND_PC]
- SoundTypes['EsfuerzoCortoDwf']=[SND_PC]
- SoundTypes['EsfuerzoCorto1Dwf']=[SND_PC]
- SoundTypes['EsfuerzoCorto2Dwf']=[SND_PC]
- SoundTypes['EsfuerzoCorto3Dwf']=[SND_PC]
- SoundTypes['EsfuerzoCorto4Dwf']=[SND_PC]
- SoundTypes['EsfuerzoCorto5Dwf']=[SND_PC]
- SoundTypes['EsfuerzoCorto6Dwf']=[SND_PC]
- SoundTypes['EsfuerzoGolpeFrontalDwf']=[SND_PC]
- SoundTypes['EsfuerzoGolpeLateralDwf']=[SND_PC]
- SoundTypes['EsfuerzoGolpeCabezaDwf']=[SND_PC]
- SoundTypes['EsfuerzoGolpeAtrasDwf']=[SND_PC]
- SoundTypes['EsfuerzoDwfMediano']=[SND_PC]
- SoundTypes['EsfuerzoGolpeArribaDwf']=[SND_PC]
- SoundTypes['SaltoCortoDwf']=[SND_PC]
-
- SoundTypes['Enfundar']=[SND_PC]
- SoundTypes['EnfundarAmz']=[SND_PC]
- #SoundTypes['MuerteBarbaro1']=[SND_PC]
- #SoundTypes['MuerteBarbaro2']=[SND_PC]
- #SoundTypes['MuerteBarbaro3']=[SND_PC]
- #SoundTypes['MuerteBarbaro4']=[SND_PC]
- #SoundTypes['HeridaBarbaro1']=[SND_PC]
- #SoundTypes['HeridaBarbaro2']=[SND_PC]
- #SoundTypes['HeridaBarbaro3']=[SND_PC]
-
-
- # Battlecries?
-
- ######################################
- # Take Tables (Please complete these lists, these are just examples)
-
- # Take object Flags
- OBJ_NONE =-1 #no item
- OBJ_ITEM =0 #items
- OBJ_SHIELD =1 #shields
- OBJ_WEAPON =2 #weapons
- OBJ_QUIVER =3 #carcaj
- OBJ_STANDARD =4
- OBJ_KEY =5
- OBJ_SPECIALKEY =6
- OBJ_USEME =7 #automatics
- OBJ_BOW =8
- OBJ_ARROW =9
- OBJ_TABLET =10
- OBJ_ARMOUR =11
-
-
- #King of weapon (1handed , 2handed swords , 2handed axe....)
- W_FLAG_1H=0 #One handed _whatever_ weapon
- W_FLAG_2W=1 #Two handed sword
- W_FLAG_AXE=2 #Two handed axw
- W_FLAG_SP=3 #Two handed spear
-
-
-
- # Throw Type flags
- THR_SPINNING=0
- THR_STRAIGHT=1
-
- EntitiesObjectData={}
-
- # Default Object Table (Type DamF DefF)
- DefaultObjectData={} #########################
-
- #items
- DefaultObjectData['Fetiche']= [OBJ_ITEM]
- DefaultObjectData['Orbe']= [OBJ_ITEM]
-
- DefaultObjectData['Pocima100']= [OBJ_ITEM]
- DefaultObjectData['PowerPotion']= [OBJ_ITEM]
- DefaultObjectData['Pocima25']= [OBJ_USEME]
- DefaultObjectData['Pocima50']= [OBJ_USEME]
- DefaultObjectData['Pocima200']= [OBJ_USEME]
- DefaultObjectData['PocimaTodo']= [OBJ_USEME]
-
- DefaultObjectData['Llavero']= [OBJ_ITEM]
- DefaultObjectData['Brazalete']= [OBJ_ITEM]
- DefaultObjectData['Amuleto']= [OBJ_ITEM]
- DefaultObjectData['Corona']= [OBJ_ITEM]
- DefaultObjectData['Amuletoserpiente']= [OBJ_ITEM]
- DefaultObjectData['Medallion']= [OBJ_ITEM]
- DefaultObjectData['Amuletofantasma']= [OBJ_ITEM]
- DefaultObjectData['Gemaroja']= [OBJ_ITEM]
- DefaultObjectData['Gemaazul']= [OBJ_ITEM]
- DefaultObjectData['Gemapurpura']= [OBJ_ITEM]
- DefaultObjectData['Gema']= [OBJ_ITEM]
- DefaultObjectData['Pergamino2']= [OBJ_ITEM]
-
- #shields
-
- GolpeArmaEscudoMetal=Bladex.CreateSound('..\\..\\sounds\\golpe-arma-escudo.wav', 'GolpeArmaEscudoMetal')
- GolpeArmaEscudoMetal.SendNotify=1
- GolpeArmaEscudoMadera=Bladex.CreateSound('..\\..\\sounds\\WoodShield-impact.wav', 'GolpeArmaEscudoMadera')
- GolpeArmaEscudoMadera.SendNotify=1
-
-
- ##########################################################################################################
- #
- # (2b completed)
- #
- # 0 - OBJ_SHIELD
- # 1 - ATTACK
- # 2 - DEFENSE
- # 3 - Sound used
- # 4 - angle of circumference covered (cone)
- # 5 - Height
- # 6 - Radius
- # 7 - Max damage it can stand b4 being break
- # 8 - Friendly name
- #
- #-----------------------------------------------------
- #
- #
- # 0 - OBJ_WEAPON
- # 1 - ?
- # 2 - ?
- # 3 - ?
- # 4 - ?
- # 5 - (5a,5b,5c,5d,5e)
- # 5a ->W_FLAG_1H/W_FLAG_2W/W_FLAG_AXE/W_FLAG_SP
- # 5b ->Cone for shield ( not needed in .._1H)
- # 5c ->Height
- # 5d ->Radius
- # 5e ->Defence ( like [5] in OBJ_SHIELD)
- # 5f ->Max standing damage (like [7] in OBJ_SHIELD)
- # 5g ->Sound when hit
- #
- # 7 - Max damaga it can stand b4 being break
- #
- #
- #
- # 0 - OBJ_ARMOUR
- # 1 - Tipo personaje
- # 2 - Level (da±os , Jose Luis)
- # 3- Factor to be added to the CharDefenseData
- #
- #
- #
- ##########################################################################################################
- """
- Escudo vampiro 42.33║
- kingshield 56.68║
- Escudo dalgurak 62.84
- Escudo 9 64.5
- Escudo 8 69.63
- Escudo 7 47.16
- Escudo 6 37.03
- Escudo 5 30.73
- Escudo 4 46.2
- Escudo 3 38.1
- Escudo 2 50.86
- Escudo 1 40.26
- """
- DEG2RADS= TWOPI/360.0
-
-
-
- DefaultObjectData['ArmaduraAmazonaLigera']= [OBJ_ARMOUR, "Amz", 1 , 1.5]
- DefaultObjectData['ArmaduraBarbaroLigera']= [OBJ_ARMOUR, "Bar", 1 , 1.5]
- DefaultObjectData['ArmaduraCaballeroLigera']= [OBJ_ARMOUR, "Kgt", 1 , 10.5]
- DefaultObjectData['ArmaduraCaballeroMedia']= [OBJ_ARMOUR, "Kgt", 2 , 3.0]
- DefaultObjectData['ArmaduraCaballeroCompleta']= [OBJ_ARMOUR, "Kgt", 3 , 4.5]
- DefaultObjectData['ArmaduraEnanoLigera']= [OBJ_ARMOUR, "Dwf", 1 , 1.5]
- DefaultObjectData['ArmaduraEnanoMedia']= [OBJ_ARMOUR, "Dwf", 2 , 3.0]
-
- # #bod #type #POW #RES #Sound #cone #height #rad #Brk
- DefaultObjectData['Escudo1']= [OBJ_SHIELD, 0,300, GolpeArmaEscudoMetal, 180.0*DEG2RADS, 2000, 750, 6]
- DefaultObjectData['Escudo2']= [OBJ_SHIELD, 0, 80, GolpeArmaEscudoMadera,180.0*DEG2RADS, 2000, 750, 3]
- DefaultObjectData['Escudo3']= [OBJ_SHIELD,-1.2,4000, GolpeArmaEscudoMetal, 180.0*DEG2RADS, 2000, 750, 7]
- DefaultObjectData['Escudo4']= [OBJ_SHIELD, 0,2500, GolpeArmaEscudoMetal, 180.0*DEG2RADS, 2000, 750, 5]
- DefaultObjectData['Escudo5']= [OBJ_SHIELD, 0, 20, GolpeArmaEscudoMetal, 180.0*DEG2RADS, 2000, 750, 5]
- DefaultObjectData['Escudo6']= [OBJ_SHIELD,-1.5,6000, GolpeArmaEscudoMetal, 180.0*DEG2RADS, 2000, 750, 5]
- DefaultObjectData['Escudo7']= [OBJ_SHIELD,-0.5,5000, GolpeArmaEscudoMetal, 180.0*DEG2RADS, 2000, 750, 5]
- DefaultObjectData['Escudo8']= [OBJ_SHIELD,-0.5,3000, GolpeArmaEscudoMetal, 180.0*DEG2RADS, 2000, 750, 10]
- DefaultObjectData['Escudo9']= [OBJ_SHIELD, -1,2000, GolpeArmaEscudoMetal, 180.0*DEG2RADS, 2000, 750, 10]
- DefaultObjectData['Escudon']= [OBJ_SHIELD,-0.5, 30, GolpeArmaEscudoMetal, 180.0*DEG2RADS, 3000, 1250, 10]
- DefaultObjectData['VampShield']= [OBJ_SHIELD,-0.5,1500, GolpeArmaEscudoMetal, 180.0*DEG2RADS, 2000, 750, 10]
- DefaultObjectData['DalShield']= [OBJ_SHIELD,-1.5,5000, GolpeArmaEscudoMetal, 180.0*DEG2RADS, 2000, 750, 0]
- DefaultObjectData['KingShield']= [OBJ_SHIELD, 1,1000, GolpeArmaEscudoMetal, 180.0*DEG2RADS, 2000, 750, 6]
- DefaultObjectData['MagicShield']= [OBJ_SHIELD,-0.5,8000, GolpeArmaEscudoMetal, 360.0*DEG2RADS, 2000, 1500,8000]
-
- # THROWING
- #weapons name type dam,def, bonus, type
-
- # Naturally attacking races
- DefaultObjectData['Cos']= [OBJ_WEAPON, 3, 0, 1.0, THR_SPINNING, []]
- DefaultObjectData['Lich']= [OBJ_WEAPON, 4, 0, 1.0, THR_SPINNING, []]
- DefaultObjectData['Spidersmall']= [OBJ_WEAPON, 2, 0, 1.0, THR_SPINNING, []]
- DefaultObjectData['Little_Demon']= [OBJ_WEAPON, 8, 0, 1.0, THR_SPINNING, []]
- DefaultObjectData['Salamander']= [OBJ_WEAPON, 55, 0, 1.0, THR_SPINNING, []]
- DefaultObjectData['Great_Demon']= [OBJ_WEAPON,1000, 0, 1.0, THR_SPINNING, []]
- DefaultObjectData['DarkLord']= [OBJ_WEAPON, 40, 0, 1.0, THR_SPINNING, []]
- DefaultObjectData['Golem_stone']= [OBJ_WEAPON, 55, 0, 1.0, THR_SPINNING, []]
- DefaultObjectData['Golem_clay']= [OBJ_WEAPON, 55, 0, 1.0, THR_SPINNING, []]
- DefaultObjectData['Golem_lava']= [OBJ_WEAPON, 55, 0, 1.0, THR_SPINNING, []]
- DefaultObjectData['Golem_metal']= [OBJ_WEAPON, 55, 0, 1.0, THR_SPINNING, []]
- DefaultObjectData['Knight_N']= [OBJ_WEAPON, 0, 0, 1.0, THR_SPINNING, []]
- DefaultObjectData['Barbarian_N']= [OBJ_WEAPON, 0, 0, 1.0, THR_SPINNING, []]
- DefaultObjectData['Amazon_N']= [OBJ_WEAPON, 0, 0, 1.0, THR_SPINNING, []]
- DefaultObjectData['Dwarf_N']= [OBJ_WEAPON, 0, 0, 1.0, THR_SPINNING, []]
-
- #
- #specials
- #
- DefaultObjectData['Entity ElectricBolt']=[OBJ_WEAPON, 0, 0, 1.0, THR_STRAIGHT, [], ['Electric', +12.0]]
- DefaultObjectData['Meteorito']= [OBJ_WEAPON, 80, 0, 1.0, THR_STRAIGHT, [], ['Fire', +12.0]]
- DefaultObjectData['EsferaNegra']= [OBJ_WEAPON, 50, 0, 1.0, THR_STRAIGHT, []]
- DefaultObjectData['BolaDalGurak']= [OBJ_WEAPON, 60, 0, 1.0, THR_STRAIGHT, []]
- DefaultObjectData['EsferaOrbital']= [OBJ_WEAPON, 80, 0, 1.0, THR_STRAIGHT, []]
- DefaultObjectData['BolaRayos']= [OBJ_WEAPON, 90, 0, 1.0, THR_STRAIGHT, []]
- DefaultObjectData['HalfmoonTrail']= [OBJ_WEAPON, 90, 0, 1.0, THR_SPINNING, []]
- DefaultObjectData['FireRing']= [OBJ_WEAPON, 0, 0, 1.0, THR_SPINNING, [], ['Fire', +500.0]]
-
-
-
- ####### ARMAS #######
-
-
-
-
- # ARMAS DEL BARBARO
- # #bod #type #POW #RES #throw_mult #throw_type #flag #cone#hght#rad#def#Brk#Sound
- DefaultObjectData['FireBigSword']= [OBJ_WEAPON, 50, 0, 1.5, THR_SPINNING, [W_FLAG_2W,PI,2000,750,10,10,GolpeArmaEscudoMetal], ["Fire", +10.0]]
- DefaultObjectData['IceAxe']= [OBJ_WEAPON, 30, 0, 2.0, THR_SPINNING, [W_FLAG_AXE,PI,2000,750,10,10,GolpeArmaEscudoMetal], ["Ice", +10.0]]
- DefaultObjectData['DalWeapon']= [OBJ_WEAPON,140, 0, 1.0, THR_SPINNING, [W_FLAG_1H,],["Venom",+6.0]]
- DefaultObjectData['DalBlade']= [OBJ_WEAPON, 6, 0, 2.0, THR_SPINNING, [W_FLAG_1H,]]
-
- DefaultObjectData['Sablazo']= [OBJ_WEAPON, 10, 0, 1.0, THR_SPINNING, [W_FLAG_1H,]]
-
- DefaultObjectData['Chaosword']= [OBJ_WEAPON, 5, 0, 2.0, THR_STRAIGHT, [W_FLAG_2W,PI,2000,750,10,10,GolpeArmaEscudoMetal]]
- DefaultObjectData['DeathSword']= [OBJ_WEAPON, 40, 0, 1.5, THR_SPINNING, [W_FLAG_2W,PI,2000,750,10,10,GolpeArmaEscudoMetal]]
- DefaultObjectData['LongSword']= [OBJ_WEAPON, 80, 0, 1.0, THR_SPINNING, [W_FLAG_2W,PI,2000,750,10,10,GolpeArmaEscudoMetal]]
- DefaultObjectData['Alfanje']= [OBJ_WEAPON,100, 0, 1.8, THR_SPINNING, [W_FLAG_2W,PI,2000,750,10,10,GolpeArmaEscudoMetal]]
- DefaultObjectData['BigSword']= [OBJ_WEAPON,220, 0, 2.5, THR_SPINNING, [W_FLAG_2W,PI,2000,750,10,10,GolpeArmaEscudoMetal]]
- DefaultObjectData['SawSword']= [OBJ_WEAPON,800, 0, 1.0, THR_SPINNING, [W_FLAG_2W,PI,2000,750,10,10,GolpeArmaEscudoMetal]]
- DefaultObjectData['FlatSword']= [OBJ_WEAPON,180, 0, 1.0, THR_SPINNING, [W_FLAG_2W,PI,2000,750,10,10,GolpeArmaEscudoMetal]]
-
- DefaultObjectData['Eclipse']= [OBJ_WEAPON, 20, 0, 3.0, THR_SPINNING, [W_FLAG_AXE,PI,2000,750,10,10,GolpeArmaEscudoMetal]]
- DefaultObjectData['Guadanya']= [OBJ_WEAPON, 60, 0, 1.3, THR_SPINNING, [W_FLAG_AXE,PI,2000,750,10,10,GolpeArmaEscudoMetal]]
- DefaultObjectData['Hacha2hojas']= [OBJ_WEAPON,140, 0, 4.0, THR_SPINNING, [W_FLAG_AXE,PI,2000,750,10,10,GolpeArmaEscudoMetal]]
- DefaultObjectData['RhinoClub']= [OBJ_WEAPON,300, 0, 2.0, THR_SPINNING, [W_FLAG_AXE,PI,2000,750,10,10,GolpeArmaEscudoMetal]]
- DefaultObjectData['Hacharrajada']= [OBJ_WEAPON,500, 0, 1.0, THR_SPINNING, [W_FLAG_AXE,PI,2000,750,10,10,GolpeArmaEscudoMetal]]
-
-
- # ARMAS DEL ENANO
-
- DefaultObjectData['CrushHammer']= [OBJ_WEAPON, 50, 0, 1.8, THR_SPINNING, [W_FLAG_1H,],["Venom",+6.0]]
- DefaultObjectData['FireAxe']= [OBJ_WEAPON, 40, 0, 2.5, THR_SPINNING, [W_FLAG_1H,], ["Fire", +10.0]]
- DefaultObjectData['IceHammer']= [OBJ_WEAPON, 25, 0, 3.0, THR_SPINNING, [W_FLAG_1H,], ["Ice", +10.0]]
-
- DefaultObjectData['Hacha']= [OBJ_WEAPON, 4, 0, 1.8, THR_SPINNING, [W_FLAG_1H,]]
- DefaultObjectData['Hacha5']= [OBJ_WEAPON, 18, 0, 2.5, THR_SPINNING, [W_FLAG_1H,]]
- DefaultObjectData['Hacha4']= [OBJ_WEAPON, 55, 0, 2.0, THR_SPINNING, [W_FLAG_1H,]]
- DefaultObjectData['Hacha3']= [OBJ_WEAPON, 75, 0, 2.0, THR_SPINNING, [W_FLAG_1H,]]
- DefaultObjectData['Hacha6']= [OBJ_WEAPON,290, 0, 2.0, THR_SPINNING, [W_FLAG_1H,]]
- DefaultObjectData['Hacha2']= [OBJ_WEAPON,480, 0, 1.5, THR_SPINNING, [W_FLAG_1H,]]
-
- DefaultObjectData['Garrote']= [OBJ_WEAPON, 2, 0, 1.3, THR_SPINNING, [W_FLAG_1H,]]
- DefaultObjectData['Martillo']= [OBJ_WEAPON, 95, 0, 1.5, THR_SPINNING, [W_FLAG_1H,]]
- DefaultObjectData['Martillo2']= [OBJ_WEAPON,135, 0, 1.8, THR_SPINNING, [W_FLAG_1H,]]
- DefaultObjectData['Garropin']= [OBJ_WEAPON, 45, 0, 1.8, THR_SPINNING, [W_FLAG_1H,]]
- DefaultObjectData['MazaDoble']= [OBJ_WEAPON,200, 0, 1.4, THR_SPINNING, [W_FLAG_1H,]]
- DefaultObjectData['Garrote2']= [OBJ_WEAPON,175, 0, 1.0, THR_SPINNING, [W_FLAG_1H,]]
- DefaultObjectData['Martillo3']= [OBJ_WEAPON,790, 0, 2.0, THR_SPINNING, [W_FLAG_1H,]]
-
-
- # ARMAS DEL CABALLERO
-
- DefaultObjectData['QueenSword']= [OBJ_WEAPON, 85, 0, 2.4, THR_SPINNING, [W_FLAG_1H,]]
- DefaultObjectData['IceSword']= [OBJ_WEAPON, 45, 0, 4.0, THR_SPINNING, [W_FLAG_1H,], ["Ice", +10.0]]
- DefaultObjectData['FireSword']= [OBJ_WEAPON, 35, 0, 3.3, THR_SPINNING, [W_FLAG_1H,], ["Fire", +10.0]]
-
- DefaultObjectData['Gladius']= [OBJ_WEAPON, 3, 0, 2.2, THR_SPINNING, [W_FLAG_1H,]]
- DefaultObjectData['Orksword']= [OBJ_WEAPON, 30, 0, 2.3, THR_SPINNING, [W_FLAG_1H,],["Venom",+1.0]]
- DefaultObjectData['Espadaelfica']= [OBJ_WEAPON, 50, 0, 2.4, THR_SPINNING, [W_FLAG_1H,]]
- DefaultObjectData['Espadaromana']= [OBJ_WEAPON, 35, 0, 2.4, THR_SPINNING, [W_FLAG_1H,]]
- DefaultObjectData['Espadacurva']= [OBJ_WEAPON,120, 0, 2.2, THR_SPINNING, [W_FLAG_1H,]]
- DefaultObjectData['Dagesse']= [OBJ_WEAPON,150, 0, 2.4, THR_SPINNING, [W_FLAG_1H,]]
- DefaultObjectData['Cimitarra']= [OBJ_WEAPON,210, 0, 2.3, THR_SPINNING, [W_FLAG_1H,]]
- DefaultObjectData['EgyptSword']= [OBJ_WEAPON,100, 0, 2.3, THR_SPINNING, [W_FLAG_1H,],["Venom",+4.0]]
- DefaultObjectData['Espadafilo']= [OBJ_WEAPON,470, 0, 2.3, THR_SPINNING, [W_FLAG_1H,]]
- DefaultObjectData['Espada']= [OBJ_WEAPON,780, 0, 2.5, THR_SPINNING, [W_FLAG_1H,]]
-
- DefaultObjectData['Maza']= [OBJ_WEAPON, 15, 0, 2.2, THR_SPINNING, [W_FLAG_1H,]]
- DefaultObjectData['Maza2']= [OBJ_WEAPON, 70, 0, 2.3, THR_SPINNING, [W_FLAG_1H,]]
- DefaultObjectData['Maza3']= [OBJ_WEAPON,290, 0, 2.4, THR_SPINNING, [W_FLAG_1H,]]
-
-
- # ARMAS DE LA AMAZONA
-
- DefaultObjectData['IceWand']= [OBJ_WEAPON, 30, 0, 3.0, THR_SPINNING, [W_FLAG_SP,PI,2000,750,5,5,GolpeArmaEscudoMetal], ["Ice", +10.0]]
- DefaultObjectData['SteelFeather']= [OBJ_WEAPON, 60, 0, 3.0, THR_SPINNING, [W_FLAG_SP,PI,2000,750,5,5,GolpeArmaEscudoMetal],["Venom",+6.0]]
- DefaultObjectData['FireBo']= [OBJ_WEAPON, 50, 0, 3.0, THR_SPINNING, [W_FLAG_SP,PI,2000,750,5,5,GolpeArmaEscudoMetal],["Fire", +10.0]]
-
-
- DefaultObjectData['Bo']= [OBJ_WEAPON, 3, 0, 2.0, THR_SPINNING, [W_FLAG_SP,PI,2000,750,5,5,GolpeArmaEscudoMetal]]
- DefaultObjectData['Lanza']= [OBJ_WEAPON, 35, 0, 2.0, THR_SPINNING, [W_FLAG_SP,PI,2000,750,5,5,GolpeArmaEscudoMetal]]
- DefaultObjectData['Naginata']= [OBJ_WEAPON, 50, 0, 2.0, THR_SPINNING, [W_FLAG_SP,PI,2000,750,5,5,GolpeArmaEscudoMetal]]
- DefaultObjectData['Tridente']= [OBJ_WEAPON, 75, 0, 3.0, THR_SPINNING, [W_FLAG_SP,PI,2000,750,5,5,GolpeArmaEscudoMetal]]
- DefaultObjectData['Hachacuchilla']= [OBJ_WEAPON,215, 0, 2.0, THR_SPINNING, [W_FLAG_SP,PI,2000,750,5,5,GolpeArmaEscudoMetal]]
- DefaultObjectData['Naginata2']= [OBJ_WEAPON,490, 0, 3.0, THR_SPINNING, [W_FLAG_SP,PI,2000,750,5,5,GolpeArmaEscudoMetal]]
- DefaultObjectData['DeathBo']= [OBJ_WEAPON,130, 0, 3.0, THR_SPINNING, [W_FLAG_SP,PI,2000,750,5,5,GolpeArmaEscudoMetal]]
- DefaultObjectData['CrushBo']= [OBJ_WEAPON,300, 0, 3.0, THR_SPINNING, [W_FLAG_SP,PI,2000,750,5,5,GolpeArmaEscudoMetal]]
- DefaultObjectData['LanzaAncha']= [OBJ_WEAPON,760, 0, 3.0, THR_SPINNING, [W_FLAG_SP,PI,2000,750,5,5,GolpeArmaEscudoMetal]]
- DefaultObjectData['Axpear']= [OBJ_WEAPON, 95, 0, 3.0, THR_SPINNING, [W_FLAG_SP,PI,2000,750,5,5,GolpeArmaEscudoMetal]]
- DefaultObjectData['Arpon']= [OBJ_WEAPON,390, 0, 3.0, THR_SPINNING, [W_FLAG_SP,PI,2000,750,5,5,GolpeArmaEscudoMetal]]
- DefaultObjectData['Bichero']= [OBJ_WEAPON, 16, 0, 3.0, THR_SPINNING, [W_FLAG_SP,PI,2000,750,5,5,GolpeArmaEscudoMetal]]
- DefaultObjectData['Crosspear']= [OBJ_WEAPON,160, 0, 3.0, THR_SPINNING, [W_FLAG_SP,PI,2000,750,5,5,GolpeArmaEscudoMetal]]
-
-
- ######## Armas descartadas de la Amazona
-
- DefaultObjectData['DeathKatar']= [OBJ_WEAPON, 25, -10, 1.5, THR_SPINNING, [W_FLAG_1H,]]
- DefaultObjectData['Chakram']= [OBJ_WEAPON,200, -5, 1.0, THR_SPINNING, [W_FLAG_1H,]]
- DefaultObjectData['Katarmoon']= [OBJ_WEAPON, 30, -5, 1.0, THR_SPINNING, [W_FLAG_1H,]]
- DefaultObjectData['Chakram2']= [OBJ_WEAPON,200, -5, 1.0, THR_SPINNING, [W_FLAG_1H,]]
- DefaultObjectData['Katar']= [OBJ_WEAPON, 30, -5, 1.0, THR_SPINNING, [W_FLAG_1H,]]
- DefaultObjectData['KatarDoble']= [OBJ_WEAPON, 30, -5, 1.0, THR_SPINNING, [W_FLAG_1H,]]
- DefaultObjectData['TaiSword']= [OBJ_WEAPON,500, 0, 3.0, THR_SPINNING, [W_FLAG_1H,], ["Ice", +10.0]]
- DefaultObjectData['LightEdge']= [OBJ_WEAPON, 90, -2, 1.5, THR_SPINNING, [W_FLAG_1H,]]
- DefaultObjectData['Ninjato']= [OBJ_WEAPON, 50, 0, 1.5, THR_SPINNING, [W_FLAG_1H,]]
- DefaultObjectData['HookSword']= [OBJ_WEAPON, 90, 0, 2.0, THR_SPINNING, [W_FLAG_1H,]]
- DefaultObjectData['Katana']= [OBJ_WEAPON,240, -1, 2.0, THR_SPINNING, [W_FLAG_1H,]]
- DefaultObjectData['DoubleSword']= [OBJ_WEAPON,380, 0, 1.5, THR_SPINNING, [W_FLAG_1H,]]
-
-
-
- ######### ARMAS MAGICAS
-
- DefaultObjectData['Varita7']= [OBJ_STANDARD, 30, -5, 1.0, THR_SPINNING, [W_FLAG_1H,]]
- DefaultObjectData['Varita6']= [OBJ_STANDARD, 30, -5, 1.0, THR_SPINNING, [W_FLAG_1H,]]
- DefaultObjectData['Varita5']= [OBJ_STANDARD, 30, -5, 1.0, THR_SPINNING, [W_FLAG_1H,]]
- DefaultObjectData['Varita2']= [OBJ_STANDARD, 30, -5, 1.0, THR_SPINNING, [W_FLAG_1H,]]
- DefaultObjectData['Varita1']= [OBJ_STANDARD, 30, -5, 1.0, THR_SPINNING, [W_FLAG_1H,]]
- DefaultObjectData['EspadaMagica1']= [OBJ_STANDARD, 40, -15, 1.0, THR_SPINNING, [W_FLAG_1H,]]
- DefaultObjectData['EspadaMagica2']= [OBJ_STANDARD, 45, -20, 1.0, THR_SPINNING, [W_FLAG_1H,]]
- DefaultObjectData['EspadaMagica3']= [OBJ_STANDARD, 50, -25, 1.0, THR_SPINNING, [W_FLAG_1H,]]
- DefaultObjectData['VampWeapon']= [OBJ_STANDARD, 90, -5, 1.0, THR_SPINNING, [W_FLAG_1H,], ['Drain']]
- DefaultObjectData['Baston3']= [OBJ_STANDARD, 100, -5, 1.0, THR_SPINNING, [W_FLAG_1H,]]
-
-
-
- ######### ARMAS DE ATAQUE A DISTANCIA
-
-
- DefaultObjectData['Arco']= [OBJ_BOW, 5, -5, 1.0, THR_STRAIGHT, []]
- DefaultObjectData['Arco3']= [OBJ_BOW, 10, -5, 1.0, THR_STRAIGHT, []]
- DefaultObjectData['Arco2']= [OBJ_BOW, 20, -5, 1.0, THR_STRAIGHT, []]
- DefaultObjectData['Arco_Amz_seleccion']= [OBJ_BOW, 20, -5, 1.0, THR_STRAIGHT, []]
- DefaultObjectData['Flecha']= [OBJ_ARROW, 20, -5, 1.0, THR_STRAIGHT, []]
- DefaultObjectData['FlechaEnvenenada']= [OBJ_ARROW, 20, -5, 1.0, THR_STRAIGHT, [], ["Venom",+1.0]]
- DefaultObjectData['FlechaFuego']= [OBJ_ARROW, 20, -5, 1.0, THR_STRAIGHT, [], ["Fire", +4.0]]
- DefaultObjectData['Suriken']= [OBJ_STANDARD, 20, 0, 2.0, THR_SPINNING, [W_FLAG_1H,]]
- DefaultObjectData['Dagarrojar']= [OBJ_STANDARD, 30, 0, 2.0, THR_SPINNING, [W_FLAG_1H,]]
- DefaultObjectData['Canica']= [OBJ_STANDARD, 30, 0, 2.0, THR_SPINNING, [W_FLAG_1H,]]
-
-
-
- ######### ARMAS COMUNES DE MAL USO
-
-
- DefaultObjectData['Daga']= [OBJ_STANDARD, 6, 0, 1.0, THR_SPINNING, [W_FLAG_1H,]]
- DefaultObjectData['Cuchillo']= [OBJ_STANDARD, 5, 0, 1.0, THR_SPINNING, [W_FLAG_1H,]]
- DefaultObjectData['Alabarda']= [OBJ_STANDARD, 8,-25, 1.0, THR_SPINNING, [W_FLAG_1H,]]
-
-
-
- ######### ARMAS SAGRADAS
-
-
- DefaultObjectData['BladeSword']= [OBJ_WEAPON, 300, -5, 1.0, THR_STRAIGHT, [W_FLAG_1H,]]
- DefaultObjectData['BladeSword2']= [OBJ_WEAPON, 300, -5, 1.0, THR_STRAIGHT, [W_FLAG_1H,], ["Blade", +300.0]]
- DefaultObjectData['BladeSwordBarbarian'] =[OBJ_WEAPON, 300, -5, 1.0, THR_STRAIGHT, [W_FLAG_2W,PI,2000,750,10,10,GolpeArmaEscudoMetal]]
- DefaultObjectData['BladeSword2Barbarian']=[OBJ_WEAPON, 300, -5, 1.0, THR_STRAIGHT, [W_FLAG_2W,PI,2000,750,10,10,GolpeArmaEscudoMetal], ["Blade", +300.0]]
-
- DefaultObjectData['Phurbhu']= [OBJ_STANDARD, 85, -5, 1.0, THR_SPINNING, [W_FLAG_1H,]]
-
-
-
- ######### ARMAS INUTILIZABLES
-
-
- DefaultObjectData['KingSword']= [OBJ_WEAPON, 100, -5, 1.0, THR_SPINNING, [W_FLAG_1H,]]
- DefaultObjectData['Espadon']= [OBJ_WEAPON, 60, -5, 1.0, THR_SPINNING, [W_FLAG_1H,]]
- DefaultObjectData['Mazapiedra']= [OBJ_WEAPON, 100, -5, 1.0, THR_SPINNING, [W_FLAG_1H,]]
- DefaultObjectData['Hachacarnicero']= [OBJ_WEAPON, 70, -5, 1.0, THR_SPINNING, [W_FLAG_1H,]]
-
-
-
-
-
-
-
-
-
- # Objetos hirientes
-
-
- DefaultObjectData['CuchillaFernando']= [OBJ_WEAPON,2000, -5, 1.0, THR_SPINNING, [W_FLAG_1H,]]
- DefaultObjectData['Pendulo']= [OBJ_WEAPON,2000, -5, 1.0, THR_SPINNING, [W_FLAG_1H,]]
- DefaultObjectData['PinchoManuel']= [OBJ_WEAPON,2000, -5, 1.0, THR_SPINNING, [W_FLAG_1H,]]
- DefaultObjectData['PinchoMiguel']= [OBJ_WEAPON,2000, -5, 1.0, THR_SPINNING, [W_FLAG_1H,]]
- DefaultObjectData['Pivote']= [OBJ_WEAPON, 20, -5, 1.0, THR_SPINNING, [W_FLAG_1H,]]
- DefaultObjectData['Roca1Aurelio']= [OBJ_WEAPON, 35, -5, 1.0, THR_SPINNING, [W_FLAG_1H,]]
-
-
- #Quiver
- #weapons name type # type
- DefaultObjectData['Carcaj']= [OBJ_QUIVER, 10, "Flecha"]
- DefaultObjectData['CarcajFuego']= [OBJ_QUIVER, 10, "FlechaFuego"]
- DefaultObjectData['CarcajEnvenenado']= [OBJ_QUIVER, 10, "FlechaEnvenenada"]
- DefaultObjectData['Carcaj_E']= [OBJ_QUIVER,10, "Flecha"]
- DefaultObjectData['CarcajFuego_E']= [OBJ_QUIVER,10, "FlechaFuego"]
- DefaultObjectData['CarcajEnvenenado_E']= [OBJ_QUIVER,10, "FlechaEnvenenada"]
-
-
- # Non inventoriable weapons (classified as standard objects)
-
- DefaultObjectData['Cincel']= [OBJ_STANDARD, 2, -5, 1.0, THR_STRAIGHT, []]
- DefaultObjectData['Estaca']= [OBJ_STANDARD, 4, -5, 1.0, THR_STRAIGHT, []]
- DefaultObjectData['MartilloForja']= [OBJ_STANDARD, 5, -5, 1.0, THR_STRAIGHT, []]
- DefaultObjectData['Pala']= [OBJ_STANDARD, 10, -5, 1.0, THR_STRAIGHT, []]
- DefaultObjectData['Pico']= [OBJ_STANDARD, 20, -5, 1.0, THR_STRAIGHT, []]
-
-
-
- # standard objects
- DefaultObjectData['Antorcha']= [OBJ_STANDARD, 5, -5, 1.0, THR_SPINNING, []]
- DefaultObjectData['Bandeja']= [OBJ_STANDARD, 10, -5, 1.0, THR_SPINNING, []]
- DefaultObjectData['Bloodbol']= [OBJ_STANDARD, 10, -5, 1.0, THR_SPINNING, []]
- DefaultObjectData['Botella']= [OBJ_STANDARD, 10, -5, 1.0, THR_SPINNING, []]
- DefaultObjectData['BotellaVerde']= [OBJ_STANDARD, 10, -5, 1.0, THR_SPINNING, []]
- DefaultObjectData['BotellaSagrada']= [OBJ_STANDARD, 10, -5, 1.0, THR_SPINNING, []]
- DefaultObjectData['Caliz']= [OBJ_STANDARD, 10, -5, 1.0, THR_SPINNING, []]
- DefaultObjectData['Candelpeque']= [OBJ_STANDARD, 10, -5, 1.0, THR_SPINNING, []]
- DefaultObjectData['Candil']= [OBJ_STANDARD, 10, -5, 1.0, THR_SPINNING, []]
- DefaultObjectData['Cantimplora']= [OBJ_STANDARD, 10, -5, 1.0, THR_SPINNING, []]
- DefaultObjectData['Cazo']= [OBJ_STANDARD, 10, -5, 1.0, THR_SPINNING, []]
- DefaultObjectData['Cojin']= [OBJ_STANDARD, 10, -5, 1.0, THR_SPINNING, []]
- DefaultObjectData['Costilla']= [OBJ_STANDARD, 10, -5, 1.0, THR_SPINNING, []]
- DefaultObjectData['Cracorn1']= [OBJ_STANDARD, 10, -5, 1.0, THR_SPINNING, []]
- DefaultObjectData['Cracorn2']= [OBJ_STANDARD, 10, -5, 1.0, THR_SPINNING, []]
- DefaultObjectData['CraneoCornudo3']= [OBJ_STANDARD, 10, -5, 1.0, THR_SPINNING, []]
- DefaultObjectData['CraneoCornudo4']= [OBJ_STANDARD, 10, -5, 1.0, THR_SPINNING, []]
- DefaultObjectData['Cubo']= [OBJ_STANDARD, 10, -5, 1.0, THR_SPINNING, []]
- DefaultObjectData['Farol']= [OBJ_STANDARD, 10, -5, 1.0, THR_SPINNING, []]
- DefaultObjectData['Farol2']= [OBJ_STANDARD, 10, -5, 1.0, THR_SPINNING, []]
- DefaultObjectData['Femur']= [OBJ_STANDARD, 10, -5, 1.0, THR_SPINNING, []]
- DefaultObjectData['Jarra']= [OBJ_STANDARD, 10, -5, 1.0, THR_SPINNING, []]
- DefaultObjectData['Jarrita']= [OBJ_STANDARD, 10, -5, 1.0, THR_SPINNING, []]
- DefaultObjectData['Libro']= [OBJ_STANDARD, 10, -5, 1.0, THR_SPINNING, []]
- DefaultObjectData['Libro2']= [OBJ_STANDARD, 10, -5, 1.0, THR_SPINNING, []]
- DefaultObjectData['Libro3']= [OBJ_STANDARD, 10, -5, 1.0, THR_SPINNING, []]
- DefaultObjectData['Libroabierto']= [OBJ_STANDARD, 10, -5, 1.0, THR_SPINNING, []]
- DefaultObjectData['Mortero']= [OBJ_STANDARD, 10, -5, 1.0, THR_SPINNING, []]
- DefaultObjectData['Palangana']= [OBJ_STANDARD, 10, -5, 1.0, THR_SPINNING, []]
- DefaultObjectData['Pergamino']= [OBJ_STANDARD, 100, -5, 1.0, THR_SPINNING, []]
- DefaultObjectData['Silla']= [OBJ_STANDARD, 10, -5, 1.0, THR_SPINNING, []]
- DefaultObjectData['Skull']= [OBJ_STANDARD, 10, -5, 1.0, THR_SPINNING, []]
- DefaultObjectData['Tabla_xl']= [OBJ_STANDARD, 10, -5, 1.0, THR_SPINNING, []]
- DefaultObjectData['Tabla_l']= [OBJ_STANDARD, 10, -5, 1.0, THR_SPINNING, []]
- DefaultObjectData['Tabla_rota']= [OBJ_STANDARD, 10, -5, 1.0, THR_SPINNING, []]
- DefaultObjectData['Taburete']= [OBJ_STANDARD, 10, -5, 1.0, THR_SPINNING, []]
- DefaultObjectData['Tacita']= [OBJ_STANDARD, 10, -5, 1.0, THR_SPINNING, []]
- DefaultObjectData['Tintero']= [OBJ_STANDARD, 10, -5, 1.0, THR_SPINNING, []]
- DefaultObjectData['Tronco']= [OBJ_STANDARD, 10, -5, 1.0, THR_SPINNING, []]
- DefaultObjectData['TroncoNevado']= [OBJ_STANDARD, 10, -5, 1.0, THR_SPINNING, []]
- DefaultObjectData['Velon']= [OBJ_STANDARD, 10, -5, 1.0, THR_SPINNING, []]
- DefaultObjectData['Limb']= [OBJ_STANDARD, 10, -5, 1.0, THR_SPINNING, []]
-
- # Golem stones
- DefaultObjectData['Piedra_Glm_st']= [OBJ_STANDARD, 40, -5, 1.0, THR_SPINNING, []]
- DefaultObjectData['Piedra_Glm_mt']= [OBJ_STANDARD, 40, -5, 1.0, THR_SPINNING, []]
- DefaultObjectData['Piedra_Glm_lv']= [OBJ_STANDARD, 40, -5, 1.0, THR_SPINNING, []]
- DefaultObjectData['Piedra_Glm_cl']= [OBJ_STANDARD, 40, -5, 1.0, THR_SPINNING, []]
-
-
- #keys
- DefaultObjectData['Llave']= [OBJ_KEY]
- DefaultObjectData['Llavecobox']= [OBJ_KEY]
- DefaultObjectData['Llavecutre']= [OBJ_KEY]
- DefaultObjectData['Llavemaz']= [OBJ_KEY]
- DefaultObjectData['Llavecob'] = [OBJ_KEY]
- DefaultObjectData['Llavedor'] = [OBJ_KEY]
- DefaultObjectData['Llavepla'] = [OBJ_KEY]
-
- #Specialkeys
- DefaultObjectData['LlaveBlanca']= [OBJ_SPECIALKEY]
- DefaultObjectData['LlaveAzul'] = [OBJ_SPECIALKEY]
- DefaultObjectData['LlaveAmarilla'] = [OBJ_SPECIALKEY]
- DefaultObjectData['LlaveNegra'] = [OBJ_SPECIALKEY]
-
- #Automatics
- DefaultObjectData['Casco3']= [OBJ_USEME]
- DefaultObjectData['Casco4']= [OBJ_USEME]
- DefaultObjectData['Casco5']= [OBJ_USEME]
- DefaultObjectData['CascoBlade']= [OBJ_USEME]
- DefaultObjectData['Coraza1']= [OBJ_USEME]
- DefaultObjectData['Coraza2']= [OBJ_USEME]
- DefaultObjectData['Coraza3']= [OBJ_USEME]
- DefaultObjectData['CorazaBlade']= [OBJ_USEME]
- DefaultObjectData['Hogaza']= [OBJ_USEME]
- DefaultObjectData['Manzana']= [OBJ_USEME]
- DefaultObjectData['Paletilla']= [OBJ_USEME]
- DefaultObjectData['Queso']= [OBJ_USEME]
- DefaultObjectData['Seta']= [OBJ_USEME]
- DefaultObjectData['Setas']= [OBJ_USEME]
- DefaultObjectData['Rabano']= [OBJ_USEME]
- DefaultObjectData['Saquito']= [OBJ_USEME]
- DefaultObjectData['Raiz']= [OBJ_USEME]
-
- #Tablets
- DefaultObjectData['Tablilla1']= [OBJ_TABLET]
- DefaultObjectData['Tablilla2']= [OBJ_TABLET]
- DefaultObjectData['Tablilla3']= [OBJ_TABLET]
- DefaultObjectData['Tablilla4']= [OBJ_TABLET]
- DefaultObjectData['Tablilla5']= [OBJ_TABLET]
- DefaultObjectData['Tablilla6']= [OBJ_TABLET]
-
- DefaultSelectionData={}
- EntitiesSelectionData={}
-
- EnemiesScorerData={}
- EnemiesDefaultScorerData={}
- ######################################
-
- def GetObjectFriendlyName(obj_name):
- try:
- return DefaultSelectionData[obj_name][2]
- except:
- return "No Name"
-
-
- ######################################
- # Throw Tables
-
- # Throw Times (how long you can hold a key in seconds)
- THROW_TIME_MIN = 0.4
- THROW_TIME_MAX = 1.0
-
- # Mass Categories
- LightMassMax = 2.9
- ImpaleMassMax = 2.65
-
- MaxStrikeDict={ 'Chaosword' : [],
- 'Gladius' : [],
- 'Cimitarra' : [],
- 'Espadacurva' : [],
- 'Espada' : [],
- 'Espadaelfica' : [],
- 'Espadafilo' : [],
- 'Espadaromana' : [],
- 'EspadaMagica1' : [],
- 'EspadaMagica2' : [],
- 'Ninjato' : [],
- 'Katana' : [],
- 'EspadaMagica3' : [],
- 'Hacha' : [],
- 'Hacha2' : [],
- 'Hacha3' : [],
- 'Hacha4' : [],
- 'Hacha5' : [],
- 'Hacha6' : [],
- 'Hachacuchilla' : [],
- 'Garrote' : [],
- 'Maza' : [],
- 'Maza2' : [],
- 'Maza3' : [],
- 'Martillo' : [],
- 'Martillo2' : []}
-
-
- MedStrikeDict={ 'Garropin' : [],
- 'Garrote2' : []}
-
-
- # Please check (and add stone to end, I don't know which stones)
- MinStrikeDict={ 'Alabarda' : [],
- 'Baston3' : [],
- 'Lanza' : [],
- 'Naginata' : [],
- 'Tridente' : [],
- 'Varilla' : [],
- 'Varita1' : [],
- 'Varita2' : [],
- 'Varita2' : [],
- 'Varita5' : [],
- 'Varita6' : [],
- 'Varita7' : [],
- 'Mortero' : [],
- 'Skull' : [],
- 'Palangana' : [],
- 'BotellaVerde' : [],
- 'Taburete' : [],
- 'Cubo' : [],
- 'Farol' : [],
- 'Candil' : [],
- 'Libro' : [],
- 'Mortero' : [],
- 'Cuchillo' : [],
- 'Daga' : [],
- 'Tintero' : [],
- 'Velon' : [],
- 'Bloodbol' : [],
- 'Candelpeque' : [],
- 'Tronco' : [],
- 'Cracorn1' : [],
- 'Cracorn2' : [],
- 'Cazo' : [],
- 'Caliz' : [],
- 'Libro2' : [],
- 'Pico' : [],
- 'Pala' : [],
- 'Femur' : [],
- 'Costilla' : [],
- 'Farol2' : [],
- 'MartilloForja' : [],
- 'Cincel' : [],
- 'Pergamino2' : [],
- 'Pergamino' : [],
- 'Saquito' : [],
- 'Libro3' : [],
- 'Libroabierto' : [],
- 'TroncoNevado' : [],
- 'CraneoCornudo3' : [],
- 'CraneoCornudo4' : [],
- 'Silla' : [],
- 'Jarra' : [],
- 'Estaca' : [],
- 'Jarrita' : [],
- 'Bandeja' : [],
- 'Tacita' : [],
- 'Cojin' : []}
-
- # Please check (especially the stones)
- TwoHandedDict={ 'Fuelle' : [],
- 'Tinaja' : [],
- 'Perola' : [],
- 'Barril' : [],
- 'Cajon' : [],
- 'Cajon2' : [],
- 'Cajama' : [],
- 'Carretilla' : [],
- 'Cofrepeque' : [],
- 'Mesita' : []}
-
- # Some items can be stacked into an slot of the inventory.
-
- # Kind of object Max number of objects at inventory
- StackObjects = {
- 'Pocima100' : 4,
- }
- #
- # Some items can be carried in the long travels arround the whole world.
- #
- TravelObjects = [ 'Pocima100','PowerPotion' ]
-
- #
- # enemies that can walk inside the lava
- #
- LavaInmune = ['Golem_lava','Salamander','Great_Demon','Little_Demon']
-
- ######################################
-
- def GiveObjectPowDefResResMaxData(ObjectName):
- if ObjectName:
- object=Bladex.GetEntity(ObjectName)
- if object:
- # Get object type
- object_data= None
- def_object_data= None
- if DefaultObjectData.has_key(object.Kind):
- def_object_data= DefaultObjectData[object.Kind]
- if EntitiesObjectData.has_key(ObjectName):
- object_data= EntitiesObjectData[ObjectName]
- else:
- object_data=def_object_data
-
- if object_data:
- if object_data[0]==OBJ_STANDARD or object_data[0]==OBJ_WEAPON or object_data[0]==OBJ_BOW or object_data[0]==OBJ_ARROW:
- sub_object_data=object_data[5]
- if len(sub_object_data)==0 or sub_object_data[0]==W_FLAG_1H:
- return object_data[1], object_data[2], None, None
- else:
- if def_object_data:
- return object_data[1], object_data[2], sub_object_data[4], def_object_data[5][4]
- else:
- return object_data[1], object_data[2], sub_object_data[4], sub_object_data[4]
-
- elif object_data[0]==OBJ_SHIELD:
- if def_object_data:
- return object_data[1], None, object_data[2], def_object_data[2]
- else:
- return object_data[1], None, object_data[2], object_data[2]
- return None,None,None,None
-
- def GiveObjectFlag(ObjectName):
- if ObjectName:
- object=Bladex.GetEntity(ObjectName)
- if object:
- # Get object type
- if EntitiesObjectData.has_key(ObjectName):
- object_data = EntitiesObjectData[ObjectName]
- elif DefaultObjectData.has_key(object.Kind):
- object_data = DefaultObjectData[object.Kind]
- else:
- return OBJ_NONE
- object_flag = object_data[0]
- return object_flag
- return OBJ_NONE
-
- def GiveWeaponFlag(ObjectName):
- object=Bladex.GetEntity(ObjectName)
- # Get object type
- if EntitiesObjectData.has_key(ObjectName):
- object_data = EntitiesObjectData[ObjectName]
- else:
- object_data = DefaultObjectData[object.Kind]
- object_flag = object_data[0]
-
- if object_flag<>OBJ_WEAPON:
- return -1
-
- if len(object_data)<6:
- print "Weapon " + ObjectName + " has not been properly clasified as 1h , 2h ..."
- pdb.set_trace()
- return W_FLAG_1H
- else:
- if len(object_data[5])<1:
- return W_FLAG_1H
- return object_data[5][0]
-
- def GiveQuiverType(arrow_type):
- for kind in DefaultObjectData.keys():
- if len(kind)<2 or kind[len(kind)-2:]!='_E':
- object_data= DefaultObjectData[kind]
- if object_data[0]==OBJ_QUIVER and object_data[2]==arrow_type:
- return kind
- return None
-
- def IsParryingType(Kind):
- if DefaultObjectData.has_key(Kind):
- object_data= DefaultObjectData[Kind]
- if object_data[0]==OBJ_ITEM or object_data[0]==OBJ_USEME:
- return 0
- elif object_data[0]==OBJ_SHIELD:
- return 1
- elif (object_data[0]==OBJ_WEAPON or object_data[1]==OBJ_STANDARD) and len(object_data)>5 and len(object_data[5])>0 and object_data[5][0]!=W_FLAG_1H:
- return 1
- return 0
-
- def IsWeaponType(Kind):
- if DefaultObjectData.has_key(Kind):
- object_data= DefaultObjectData[Kind]
- if object_data[0]==OBJ_WEAPON:
- return 1
- return 0
-
- def CheckWeapons():
- WeaponErrorList=[]
- nents= Bladex.nEntities()
- for i in range(nents):
- ent= Bladex.GetEntity(i)
- if (not ent.Person) and (not ent.Weapon):
- object_flag= GiveObjectFlag(ent.Name)
- if object_flag==OBJ_STANDARD or object_flag==OBJ_WEAPON:
- print ent.Kind+"("+ent.Name+") was not created as a weapon"
-
- TimesSaved = 0
-
- def SaveData(filename):
- import cPickle
-
- funcfile=open(filename,"wt")
- p=cPickle.Pickler(funcfile)
- d=(EntitiesSelectionData,TimesSaved)
- p.dump(d)
- funcfile.close()
-
-
- def LoadData(filename):
- import cPickle
-
- funcfile=open(filename,"rt")
- p=cPickle.Unpickler(funcfile)
- d=p.load()
- funcfile.close()
- print d
-
- global EntitiesSelectionData
- global TimesSaved
-
- EntitiesSelectionData = d[0]
- TimesSaved = d[1]
-
- import GameState
- GameState.ModulesToBeSaved.append(__import__(__name__))
-